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Text File  |  1998-10-24  |  4KB  |  90 lines

  1. # KEYFRAME '2plegs01_jumppose2.key' created from '\\Tanis\droids\models_tech\1_18\animation\Legs\animation_test-2plegs01_jumppose2.1-0.l3d in VISUAL mode with ver4.65.'
  2.  
  3. ###############
  4. SECTION: HEADER
  5.  
  6. FLAGS  0x0000
  7. TYPE   0xFFFF
  8. FRAMES 1
  9. FPS    15.000
  10. JOINTS 8
  11.  
  12.  
  13. ###############
  14. SECTION: KEYFRAME NODES
  15.  
  16. NODES 8
  17.  
  18. NODE    0
  19. MESH NAME null_2plegs01
  20. ENTRIES 1
  21.  
  22. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  23. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  24.    0:        0   0x0000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  25.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  26.  
  27. NODE    1
  28. MESH NAME pelvis
  29. ENTRIES 1
  30.  
  31. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  32. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  33.    0:        0   0x0000   0.00000000   0.00000000   0.00000000  89.99996948   0.00000000   0.00000000
  34.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  35.  
  36. NODE    2
  37. MESH NAME left_upperleg
  38. ENTRIES 1
  39.  
  40. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  41. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  42.    0:        0   0x0000  -0.00910000   0.00000000   0.00000000  30.03887939  -0.45649999   3.63421011
  43.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  44.  
  45. NODE    3
  46. MESH NAME left_lowerleg
  47. ENTRIES 1
  48.  
  49. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  50. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  51.    0:        0   0x0000   0.00000000  -0.05980000   0.00000000 -21.69643021   0.00000000   0.00000000
  52.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  53.  
  54. NODE    4
  55. MESH NAME left_foot
  56. ENTRIES 1
  57.  
  58. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  59. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  60.    0:        0   0x0000   0.00000000  -0.02652000   0.00000000  14.51867008  -0.03434000  -3.41973996
  61.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  62.  
  63. NODE    5
  64. MESH NAME right_upperleg
  65. ENTRIES 1
  66.  
  67. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  68. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  69.    0:        0   0x0000   0.00910000   0.00000000   0.00000000 -17.19676018   0.00000000   0.00000000
  70.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  71.  
  72. NODE    6
  73. MESH NAME right_lowerleg
  74. ENTRIES 1
  75.  
  76. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  77. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  78.    0:        0   0x0000   0.00000000  -0.05980000   0.00000000 -72.64479065   0.00000000   0.00000000
  79.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  80.  
  81. NODE    7
  82. MESH NAME right_foot
  83. ENTRIES 1
  84.  
  85. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  86. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  87.    0:        0   0x0000   0.00000000  -0.02652000   0.00000000  24.47083092   0.00000000   0.00000000
  88.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  89.  
  90.