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Classic Fond 54
/
ClassicFond54.iso
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games
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sc3.ace
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Res
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Sound
/
AUDIO.INI
Wrap
INI File
|
1999-01-29
|
26KB
|
520 lines
;Audio.INI
;Format of audio item data:
;
; key=value
;
;key:
; Currently this is the name of the item. This will eventually be replaced
; with a string id.
;
;value:
;
; priority
; volume
;
; The rest of value depends on type:
;
; 1-shot sfx:
; pri, vol, bIsSteamed, bIsPreloaded, DupType, filename
; where DupType = (default,interrupt,continue,overlap)
;
; 3D 1-shot sfx:
; pri, vol, bIsSteamed, bIsPreloaded, DupType, filename
; where DupType = (0=default, 1=interrupt, 2=continue, 3=overlap)
;
; Actor:
; pri, vol, driveby filename, special filename 1, special filename 2
;
; Disaster:
; pri, vol, filename
;
; Sparse:
; Should we just use a freshness score?
;
;Notes:
; All items should be separated with a comma.
;
[Options]
UseC2HCache=0
MusicDataDir=e:\sc3000data\cdimage\res\sound\
; MusicDataDir=d:\sc3000data\cdimage\sc3\res\sound\
CachePath=c:\temp\
CacheSize=10000000
ZoomLoopVol=1024
BuildingRandMultiplier=10000
AmbienceStartFadeAtPercent=35
AmbienceMinimumFadedVolume=700
MusicPlayerSongDurationMsec=300000
MusicPlayerSongDelayMsec=45000
MusicStartDelayAfterStop=3000
FreshnessIntroDurationMsec=1000
FreshnessOutroDurationMsec=1000
FreshnessMaxXSpeed=200
FreshnessSelectionAreaMinMsec=10000
TrafficDensityMin=1
TrafficDensityMultiplier=5
VehicleHonkDivisor=3
VehicleMaxDistance=240
VehicleMinDistance=100
BuildingsInAmbienceAttenuation=400
BuildingsInAmbienceMinZoom=4
HonkAttenuation=300
HonkMinZoom=4
VehicleAttenuation=300
VehicleMinZoom=4
VehicleEffectsLevel=60
VehicleEffectsPreset=14
VehicleEffectsTallBuildingCrit=100
ForceCrimeTempo=0
ForceAmbienceQuadrant=0
[1ShotSfx]
;pri,vol,load,stream,intrpt,PathsAreAbsolute,filename
1="UiZoomIn",32,1024,1,0,1,0,"Sfx\Interface\zmin.xa"
2="UiZoomOut",32,1024,1,0,1,0,"Sfx\Interface\zmout.xa"
;kBoxxUiMove
4="UiRotate",32,1024,0,0,1,0,"Sfx\Interface\maprot.xa"
5="UiBulldoze",32,1024,0,0,1,0,"Sfx\Interface\bulldoze.xa"
;10="UiButtonRollover",32,1024,1,0,1,0,"Sfx\Interface\rolover.xa"
;11="UiTextRollover",32,1024,1,0,1,0,"Sfx\Interface\rolover.xa"
12="UiButtonClick",32,1024,1,0,1,0,"Sfx\Interface\button.xa"
13="UiCheckboxClick",32,1024,1,0,1,0,"Sfx\Interface\checkbox.xa"
14="UiLayRoad",32,1024,1,0,1,0,"Sfx\Interface\layroad.xa"
15="UiLevelTerrain",32,1024,0,0,1,0,"Sfx\Interface\lvlter.xa"
16="UiLayPowerLine",32,1024,0,0,1,0,"Sfx\Interface\laypwr.xa"
21="UiRemoveWater",32,1024,0,0,1,0,"Sfx\Interface\remwter.xa"
22="UiPlopBuilding",32,1024,1,0,1,0,"Sfx\Interface\bldplop.xa"
23="UiPlaySim",32,1024,1,0,1,0,"Sfx\Interface\playsim.xa"
24="UiPauseSim",32,1024,1,0,1,0,"Sfx\Interface\pausesim.xa"
25="UiSimSpeed1",32,1024,1,0,1,0,"Sfx\Interface\speed.xa"
26="UiSimSpeed2",32,1024,1,0,1,0,"Sfx\Interface\speed.xa"
27="UiSimSpeed3",32,1024,1,0,1,0,"Sfx\Interface\speed.xa"
28="UiSimSpeed4",32,1024,1,0,1,0,"Sfx\Interface\speed.xa"
30="UiError",32,1024,0,0,1,0,"Sfx\Interface\notop.xa"
31="UiErrorTopography",32,1024,0,0,1,0,"Sfx\Interface\notop.xa"
32="UiErrorNoMoney",32,1024,0,0,1,0,"Sfx\Interface\nomon.xa"
34="UiDispatchPolice",32,1024,0,0,1,0,"Sfx\Interface\DisPol.xa"
35="UiDispatchFire",32,1024,1,0,1,0,"Sfx\Interface\DisFire.xa"
36="UiLayRoadNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
37="UiLayRailNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
38="UiZoneResidential",32,1024,0,0,1,0,"Sfx\Interface\zone.xa"
44="UiDezone",32,1024,0,0,1,0,"Sfx\Interface\unzone.xa"
45="UiLayWaterNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
46="UiLayPowerNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
47="UiClickOnNewsticker",32,1024,0,0,1,0,"Sfx\Interface\NewsClik.xa"
48="UiEarlyWarningSiren",32,1024,0,0,1,0,"Sfx\Interface\WrnSiren.xa"
50="LayPipe",32,1024,0,0,1,0,"Sfx\Interface\LayPipe.xa"
51="LayRail",32,1024,0,0,1,0,"Sfx\Interface\LayRail.xa"
52="LayTunnel",32,1024,0,0,1,0,"Sfx\Interface\LayRoadT.xa"
53="LaySubway",32,1024,0,0,1,0,"Sfx\Interface\LaySbwy.xa"
54="NewsTickerAlarm",32,1024,0,0,1,0,"Sfx\Interface\NwsAlrm.xa"
55="GoToDisaster",32,1024,0,0,1,0,"Sfx\Interface\GoToD.xa"
56="CloseWindow",32,1024,0,0,1,0,"Sfx\Interface\close.xa"
57="DisasterPremonitionTremor",32,1024,0,0,1,0,"Sfx\Disasters\Tremor2.wav"
58="DisasterPremonitionNature",32,1024,0,0,1,0,"Sfx\Disasters\PStatue.xa"
59="DisasterPremonitionResidential",32,1024,0,0,1,0,"Sfx\Disasters\PDog.xa"
64="DisasterPremonitionCommercial",32,1024,0,0,1,0,"Sfx\Disasters\PCat.xa"
67="UiMoveAmbienceVolumeSlider",32,1024,0,0,1,0,"Sfx\Interface\ambvolsl.xa"
70="kHumanResponseBoo",32,1024,0,0,1,0,"Sfx\Petitioners\Boo.xa"
71="kHumanResponseDisappointment",32,1024,0,0,1,0,"Sfx\Petitioners\Disapp1.xa"
72="kHumanResponseNeutral",32,1024,0,0,1,0,"Sfx\Petitioners\Polite.xa"
73="kHumanResponseYay",32,1024,0,0,1,0,"Sfx\Petitioners\Cheer.xa"
;64="GeigerCounter",32,1024,1,0,0,0,"Sfx\Disasters\Geiger.xa"
76="DisasterOneShotNuclearExplosion",32,1024,0,0,1,0,"Sfx\Disasters\nukeboom.xa"
77="UfoVaporizeBuilding",32,800,0,0,0,0,"Sfx\Disasters\UfoVapor.xa"
78="UfoMakeCropCircle",32,800,0,0,0,0,"Sfx\Disasters\UfoCir.xa"
79="UfoExplodes",32,1024,0,0,0,0,"Sfx\Disasters\UfoDead.xa"
80="UfoFireLaserBomb",32,1024,0,0,0,0,"Sfx\Disasters\UfoBomb.xa"
85="ScreamMale1",32,1024,0,0,0,0,"Sfx\Disasters\mscrm1.xa"
86="ScreamMale2",32,1024,0,0,0,0,"Sfx\Disasters\mscrm2.xa"
87="ScreamMale3",32,1024,0,0,0,0,"Sfx\Disasters\mscrm3.xa"
88="ScreamFemale1",32,1024,0,0,0,0,"Sfx\Disasters\fscrm1.xa"
89="ScreamFemale2",32,1024,0,0,0,0,"Sfx\Disasters\fscrm2.xa"
90="ScreamFemale3",32,1024,0,0,0,0,"Sfx\Disasters\fscrm3.xa"
91="ScreamFemale4",32,1024,0,0,0,0,"Sfx\Disasters\fscrm4.xa"
92="ScreamFemale5",32,1024,0,0,0,0,"Sfx\Disasters\fscrm5.xa"
93="ScreamFemale6",32,1024,0,0,0,0,"Sfx\Disasters\fscrm6.xa"
95="UfoLaserBombHit",32,1024,0,0,0,0,"Sfx\Disasters\UfoHit.xa"
;102="StartDisaster",32,1024,0,0,1,0,"Sfx\Interface\NewsClik.xa"
103="GDESmall1",32,1024,0,0,1,0,"Sfx\Disasters\gde1.xa"
104="GDESmall2",32,1024,0,0,1,0,"Sfx\Disasters\gde2.xa"
105="GDESmall3",32,1024,0,0,1,0,"Sfx\Disasters\gde3.xa"
106="GDESmall4",32,1024,0,0,1,0,"Sfx\Disasters\gde4.xa"
107="GDESmall5",32,1024,0,0,1,0,"Sfx\Disasters\gde5.xa"
108="GDESmall6",32,1024,0,0,1,0,"Sfx\Disasters\gde6.xa"
109="GDEMedium1",32,1024,0,0,1,0,"Sfx\Disasters\gbde1.xa"
110="GDEMedium2",32,1024,0,0,1,0,"Sfx\Disasters\gbde2.xa"
111="GDEMedium3",32,1024,0,0,1,0,"Sfx\Disasters\gbde3.xa"
112="GDEMedium4",32,1024,0,0,1,0,"Sfx\Disasters\gbde4.xa"
134="GDEBig1",32,1024,0,0,1,0,"Sfx\Disasters\gde7.xa"
135="GDEBig2",32,1024,0,0,1,0,"Sfx\Disasters\gde9.xa"
136="UiQueryGenericResidential",32,1024,0,0,1,0,"Sfx\Buildings\ResGen.xa"
137="UiQueryGenericCommercial",32,1024,0,0,1,0,"Sfx\Buildings\ComGen.xa"
138="UiQueryGenericIndustrial",32,1024,0,0,1,0,"Sfx\Buildings\IndGen.xa"
139="UiQueryGenericConstruction",32,1024,0,0,1,0,"Sfx\Buildings\ConGen.xa"
140="UiQueryGenericWater",32,1024,0,0,1,0,"Sfx\Interface\qwave.xa"
141="UiQueryGenericLandmark",32,1024,0,0,1,0,"Sfx\Buildings\Landmrk.xa"
142="UiQueryGenericAgricultural",32,1024,0,0,1,0,"Sfx\Interface\qmoo.xa"
143="UiQueryGenericAbandoned",32,1024,0,0,1,0,"Sfx\Buildings\AbanGen.xa"
144="UiQueryGenericPower",32,1024,0,0,1,0,"Sfx\Buildings\PGener.xa"
145="UiLaySubwayNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
146="UiButtonClickSmall",32,1024,1,0,1,0,"Sfx\Interface\buttonhi.xa"
147="EarthquakeCarAlarmHellZoom3",32,1024,1,0,1,0,"Sfx\Disasters\QkCarZm3.xa"
148="EarthquakeCarAlarmHellZoom4",32,1024,1,0,1,0,"Sfx\Disasters\QkCarZm4.xa"
149="EarthquakeCarAlarmHellZoom5",32,1024,1,0,1,0,"Sfx\Disasters\QkCarZm5.xa"
151="UiQueryTreeGeneric",32,1024,1,0,1,0,"Sfx\Interface\QTree.xa"
152="UiLayBridge",32,1024,1,0,1,0,"Sfx\Interface\bridge.xa"
154="UiMoveBudgetWindowSlider",32,1024,1,0,1,0,"Sfx\Interface\button.xa"
155="HumanResponseBooC1",32,1024,1,0,0,0,"Sfx\Petitioners\BooC1.xa"
156="HumanResponseBooD1",32,1024,1,0,0,0,"Sfx\Petitioners\BooD1.xa"
157="HumanResponseBooE1",32,1024,1,0,0,0,"Sfx\Petitioners\BooE1.xa"
158="HumanResponseBooF1",32,1024,1,0,0,0,"Sfx\Petitioners\BooF1.xa"
159="HumanRes