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readme.txt
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1993-01-03
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BANDOR II Quick-Start
This file is designed for those who don't want to take time to read
the manual....
---Support---
This game is supplied under the terms and conditions of Shareware.
If you use this game on a regular basis, you are expected to register it.
The game may be registered by printing out the order form and sending it
along with $20.00 to:
Don Lemons
c/o Magic Lemon Software
545 East Fifth Street
Marysville, Ohio 43040
CIS 72650,3005
_______
____|__ | (R)
--| | |-------------------
| ____|__ | Association of
| | |_| Shareware
|__| o | Professionals
-----| | |---------------------
|___|___| MEMBER
Registered users will receive the hints guide, and a FREE
copy of the next game in the trilogy-
Bandor III-The Final Encounter, as well as support via mail.
---Game Requirements---
MCGA capable monitor, 2.5mg of hard disk, 580K RAM. Mouse recommended.
SoundBlaster board recommended.
---Quick Start Instructions---
The game is normally supplied as a single self-extracting file. If you
received this game from a bulletin board, there is a chance that the file
has been split up into several sections. In that case, re-create the
files as listed in the appendix following this section.
After extracting the file into a single sub-directory, run the CONFIG
program.
CONFIG will verify that the directory exists, and then create the SETUP data
file and then ask you for your sound selection. For sound, you may make one
of four selections.
1) No sound
2) PC Speaker
3) Sound blaster board with no digitized sounds
4) Sound blaster board with digitized sounds. Digitized sounds
are only supported by the SoundBlaster II and
SoundBlaster III boards.
Finally, the program will ask you what is your preference regarding
mouse usage. A mouse is highly recommended, but not required.
N.B. on Sound Blaster
For proper support of the the sound blaster board, the system
assumes that the Autoexec.Bat file has setup the two environment
variables Sound and Blaster. If these variables are not set, the
program will hang or product no sound whatsoever. To ensure that
these variables are properly set, list out your Autoexec.Bat file.
You should see the following two entries...
@SOUND= followed by the directory for the Sound Drivers
BLASTER= followed by the interrrupt and DMA channels for the board
example-
@Sound = C:\SB
Set Blaster = A220 I7 D1 T3
Also note that for proper support of Digitized sound, the system
depends on the CTVDSK driver being available. Typically, the
driver, CTVDSK.DRV, is located in the \DRV sub-directory within
the directory indicated by the SOUND environment variable.
example-
@Sound=C:\SB
Bandor will look for a sub-directory labeled \DRV to contain the
CTVDSK.SYS driver.
If the \DRV directory is not present, then the program will hang
when it attempts to produce digitized sounds.
---Mouse Usage---
A mouse is highly recommended to play BANDOR.
During the play of the game, the left mouse key (Mouse button 1) generally
signals acceptance of an answer. The right mouse key (Mouse button 2) acts
as an escape. To make a selection with the mouse, be sure and CLICK WITH THE
MOUSE KEY on the menu selection you wish. For instance, when moving a player
during a battle sequence, you use the left mouse button to move the character. When you are finished
moving, you use the right mouse button to end the movement. For some
selections, either mouse button is acceptable because the game will ask you
to confirm an answer with a Yes or a No.
If you are not using a mouse, then the following action keys are utilized:
On the main menu: Use the first letter of the selection
(I for Introduction, C for Create Character, S for Start Adventure, etc.)
When deleting/editing/creating a character:
Use N to change the character's name
Use R to change the character's race
Use O to re-roll the character's luck/life Use left/right arrows to change the face
Use Previous/Nextfor previous/next character
Use ESC/RETURN to end the delete/edit/create mode
When forming a party:
Use F1-F10 to select a character to add to the party.
Use RETURN/ESC to indicate that you are finished.
In General:
When making a Y/N answer. Use either Y or N for your selection.
When answering an OK response. Hit the RETURN key.
While in the program:
Make sure that the number lock is turned OFF!
Use the arrows to move in the maze
Use home (7) to turn left and page up (9) to turn right
To select the Menu, hit M.
To select a character, select F1-F4.
When working with a character:
Hit V to move to the values screen, I for the inventory screen, and
S for the spells screen.
Use the left/right arrows to scroll through the characters.
Hit the ESC key to exit from working with the characters.
On the Values screen, hit G to move gold from one character to another.
On the Inventory screen, use F1-F8 to select inventory items 1-8.
Hit W to select the weapon, A to select the armor, and H to select
the shield.
On the Spells screen, hit F1-F8 to select a spell.
---Startup---
To start the game, change your directory to the one in which the BANDOR2 game
is located, and type BANDOR2. The game will open with the logo and then go
into the BANDOR2 opening graphic. To exit the opening graphic, hit the ENTER
key. After you have exited the Opening Graphic Screen, the computer will load the Main Menu.
---Problems starting?---
Bandor II requires at least 580K of RAM. If you have problems getting
Bandor II to run, check to see if you any TSR's that you can dump. Alternately,
if you are using the SoundBlaster option, try this-
1) Use CONFIG to change your sound option to no sound, or to PC speaker only.
2) Instead of starting the program by running the Batch file BANDOR2,
start the program by typing 1 and return at the DOS prompt. This will
avoid loading the Sound Blaster FM driver into memory.
APPENDIX E
Program setup-
In the Main program directory, must be the following files:
ENCOUNTR 1.MAP 2.MAP
3.MAP 4.MAP PROG.EXE CHARACTE.RS SHAREW.PRN
BANDOR2.EXE ENCOUNTR FULLTEXT OMBUDSMN.ASP LETTERS
MAGIC README.TXT MAIN2 MAIN2.EXE MAP
MONSTERS OBJECTS PAL1.SAV PARTY FILE_ID.DIZ
CONFIG.EXE SETTINGS ITEMP.BAS MAIN.DIR
Total # of bytes= 377703 bytes
Under the main directory should be 5 directories, labeled:
FMEM, MMEM, VOC, MISC, and PCX.
In the FMEM sub-directory should be all files that meet the wildcard format:
F*.MEM
In the MMEM sub-directory should be all files that meet the wildcard format:
M*.MEM
In the MISC sub-directory should be the following:
[.] [..] 1.MEM 2.MEM 3.MEM
4.MEM 5.MEM 6.MEM 7.MEM 8.MEM
9.MEM ALTAR ARMORY1.MEM ARMORY2.MEM ARMORY3.MEM
BANDIT.TXT BT1.MEM BT2.MEM BT3.MEM BUSH
COUNCIL1.MEM COUNCIL2.MEM COUNCIL3.MEM CYRAPHUS.TXT DARK1.TXT
DEAD1.MEM DEAD2.MEM DEAD3.MEM DEATH E.MEM
ELIXBEG.TXT ELIXEND.TXT ESC.MEM EXPLODE FBEAST.TXT
FIRE FIRE1.MEM FIRE1.TXT FIRE2.MEM FIRE2.TXT
FIRE3.MEM FORD FOUNTAIN FTELL.BAS FTELL1.MEM
FTELL1.TXT FTELL2.MEM FTELL2.TXT FTELL3.MEM GORGE.TXT
GORGE1.TXT HIT.MEM HUT INTRO.TXT INVEBEG.TXT
INVEEND.TXT KEGALE1.MEM KEGALE2.MEM KEGALE3.MEM LANOTHI.TXT
LEFT.MEM M1 M10 M11 M12
M2 M3 M4 M5 M6
M7 M8 M9 MAPLE MISS.MEM
MOUTH N.MEM NO.MEM NOTE.TXT O10
O11 O12 O13 OBJECTS.MEM OGRE.TXT
OK.MEM OSI PINE PRIEST REGENT
RIGHT.MEM RIVER ROCK RT1.MEM RT2.MEM
RT3.MEM S.MEM SALTAR.MEM SBUSH.MEM SFIRE.MEM
SFOUNT.MEM SGK.TXT SGKBEG.TXT SGKEND.TXT SMAPLE.MEM
SMOKE SO1.MEM SO10.MEM SO11.MEM SO12.MEM
SO13.MEM SO14.MEM SO15.MEM SO16.MEM SO2.MEM
SO3.MEM SO4.MEM SO5.MEM SO6.MEM SO7.MEM
SO8.MEM SO9.MEM SPINE.MEM SROCK.MEM STOPBEG.TXT
STOPEND.TXT STORCH.MEM SUIT.MEM TABLE1.MEM TABLE2.MEM
TABLE3.MEM TEMPLE1.MEM TEMPLE2.MEM TEMPLE3.MEM TORCH
TRAIN1.MEM TRAIN2.MEM TRAIN3.MEM TRAINER TRAINER.TXT
TREASUR1.MEM TREASUR2.MEM TREASUR3.MEM VERTICAL.MEM W.MEM
WIN.TXT WORM.TXT YES.MEM
148 file(s) 404360 bytes
149286912 bytes free
Basically, the following wildcards will get you there:
*.mem (any mem files that weren't M*.MEM or F*.MEM)
M*. (all M files without an extension)
*.TXT (all text files)
In the PCX sub-directory should be the following files:
[.] [..] INTROPIC.1 INTROPIC.10 INTROPIC.2
INTROPIC.3 INTROPIC.4 INTROPIC.5 INTROPIC.6 INTROPIC.7
INTROPIC.8 INTROPIC.9 LOGO1.MEM LOGO2.MEM MAIN.1
MAIN.10 MAIN.2 MAIN.3 MAIN.4 MAIN.5
MAIN.6 MAIN.7 MAIN.8 MAIN.9 SCREEN0.1
SCREEN0.10 SCREEN0.2 SCREEN0.3 SCREEN0.4 SCREEN0.5
SCREEN0.6 SCREEN0.7 SCREEN0.8 SCREEN0.9 SCREEN1.1
SCREEN1.10 SCREEN1.2 SCREEN1.3 SCREEN1.4 SCREEN1.5
SCREEN1.6 SCREEN1.7 SCREEN1.8 SCREEN1.9 SCREEN2.1
SCREEN2.10 SCREEN2.2 SCREEN2.3 SCREEN2.4 SCREEN2.5
SCREEN2.6 SCREEN2.7 SCREEN2.8 SCREEN2.9 SCREEN3.1
SCREEN3.10 SCREEN3.2 SCREEN3.3 SCREEN3.4 SCREEN3.5
SCREEN3.6 SCREEN3.7 SCREEN3.8 SCREEN3.9 SCREEN4.1
SCREEN4.10 SCREEN4.2 SCREEN4.3 SCREEN4.4 SCREEN4.5
SCREEN4.6 SCREEN4.7 SCREEN4.8 SCREEN4.9
74 file(s) 503630 bytes
Basically, the files that meet the following wildcards:
SCREEN*.*
*.PCX
INTROPIC.*
LOGO*.*
MAIN.1-MAIN.10
Finally, in the VOC sub-directory should be the following:
[.] [..] 1.DRV BASH.VOC CHAINS.VOC
COUNCIL.MUS DEAD.MUS DRIP.VOC FLOURISH.MUS INTRO.VOC
LAUGH.VOC MAIN.MUS STEPS.VOC THUNDER.VOC WHOOSH.VOC
WIN.MUS FLOURISH.CMF MAIN.CMF FMDRV.COM MAINBACK.CMF
20 file(s) 416019 bytes
Wildcards of *.CMF, *.DRV, FMDRV.COM, *.VOC and *.MUS will meet bill.