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DOOM Heaven 2
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ringdeth.txt
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1994-09-26
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3KB
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67 lines
================================================================
Title : Ring of Death
Filename : RINGDETH.WAD
Author : Bruce H. Graw
Email Address : GEnie B.GRAW1; Internet B.GRAW1@genie.geis.com
Misc. Author Info :
Description : An arena-style, wide-open level.
A real challenge alone, easier in cooperative
mode, and an excellent deathmatch level.
Additional Credits to : The wonderful DEUers who made DEU so I could
create this level. Those who don't, DEU!
================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : DEU 5.21 GCC
Known Bugs : None...There used to be a Hall of Mirrors
in the center area, but setting DEU's
splitfactor to 16 fixed this. Users modifying
this level should use "-sf 16" on the command
line before using the Node Builder.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels. I would consider it the sincerest form of flattery....
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
I uploaded it to the GEnie network. If it's anywhere else,
don't blame me. |+)
* Additional Comments / Hints *
With monsters: KEEP MOVING. Use the invulnerability spheres WISELY.
Don't enter the outer square until after you've dealt with everything
in the inner ones, and save the center room for last. Watch your ammo!
As Deathmatch: It's an arena with no cubbyholes or dead-ends, and all
the weapons are present except the BFG-9000. You also get to start with
a good weapon, ammo, and armor and can jump in when ready!
Multiplayer: In multiplayer mode (cooperative or deathmatch) at least
two people will have to work together to exit the level. (This means,
in a deathmatch, that no one person can spoil everyone else's fun by
throwing the exit switch - at least not without help.)