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DOOM Heaven 2
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techbase.txt
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1994-05-31
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4KB
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84 lines
================================================================
Title : TECHBASE.WAD v1.0
Author : Brandon Reinhart
Email Address : jwine@ink.ink.org
Misc. Author Info : This is my first WAD. Please tell me
how you feel about it!!!!
Description : After the "Doom" incident an interplanetary
war was sparked between the Humans and the
creatures from Hell. You were sent on a
mission to a major enemy military installation
to gather intelligence....but you were
captured. Sl`Tek Kor, Commander of the 121st
Infantry (also a spider daemon), found you
lurking around and imprisioned you....but not
before you were able to find out that a major
weapons shipment is about to take place.
You find yourself now inside the holding cell in
the military compound. A drop ship has arrived
and the weapons are being loaded on by Sl`Tek Kor
himself. You've gotta find a way inside that
drop ship and get to wherever those weapons are
headed. Wherever it is.....it's gotta be BIG...
Read the file TECHBASE.STY included in the zip
to get a complete background. It also includes
useful info concerning the presence of Sl`Tek Kor.
(Play the WAD.....you will understand then...)
Additional Credits to : Blake Reinhart -- Playtesting/Nifty ideas
Bret Rodgers -- Playtesting
================================================================
* Play Information *
(The v1.0 release stuff is there because I intend on adding to this
WAD...maybe make it an episode.)
Episode and Level # : E1M1 - v1.0 release
Single Player : Yes
Cooperative 2-4 Player : Yes (2-4)
Deathmatch 2-4 Player : Yes (2-4)
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : I found a pack of wads on a BBS. One of the
levels had no monsters in it. No deathmatch
spots....no nothing. I took it....played with
it....and came up with this...
Build Time : About a day (not counting DEU 5.2 learning time)
Editor(s) used : DEU v5.2
Known Bugs : There was a strange texture glich but it hasn't
shown up for about an hour so it should be gone.
<G> The textures should be aligned (I made it
a priority to learn texture alignment BEFORE my
first release.).
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels.
Just make sure my name is somewhere in that file......
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu /pub/doom/wads/newwads (or wherever)
wuarchive.wustl.edu /pub/MSDOS_UPLOADS/games/doomstuff/wads
BBS numbers:
Other: