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1994-05-17
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============================================================================
Title : YOUNG1.WAD ver 1.0
Author : Alistair Young
Email Address : ay-a@minster.york.ac.uk
Misc. Author Info : Student of Computer Science and Mathematics
at the University of York, UK.
Description : This is my first WAD and I think it captures the
spirit of the original DOOM levels - with a few
new tricks of my own! Hardened DOOMers shouldn't
have many problems getting off the level -
but my challenge to you is to collect all of
the weapons - they're all available, from the
chainsaw to the BFG - but they're not all easy
to collect...
============================================================================
* Play Information *
Episode and Level # : E2M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes, fully implemented
New Sounds : No
New Graphics : No
* Construction *
Base : New levels from scratch
Build Time : 56 hours :)
Editor(s) used : DoomEd v2.60b2
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
Look for the file: YOUNG1.ZIP
================================================================
* Other Notes *
This WAD contains a fairly large map. Thanks to the facilities offered
by DoomEd the textures all fit together reasonably neatly - and I've managed
to avoid the 'telport-pads-divided-into-four' problem which I've seen in
a lot of other WADs.
There are a *lot* of secret areas - though I hope that none of them are
too difficult to find. The clues are there for you to spot! A bit of a
hint to make life easier for you: you can find a few useful items before
leaving the first area!
I haven't tested this level for its Multiplayer capabilities but there
are a few good vantage points and usually more than one way to get from
point A to point B so things should be fine. I've also added in extra
MediPaks for multiplayer games to make things last a little longer in the
event of Deathmatch battles.
I hope you all enjoy this level, comments/queries etc. are welcome to
ay-a@minster.york.ac.uk
Alistair Young,
16th May 1994