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- -------------------
- METRO: INSTRUCTIONS
- -------------------
-
- METRO is copyright (C) 1988 by Mark A. Thomas and David P. Townsend. It
- was first published in the March 1989 issue of JUMPDISK (TM), the original
- disk magazine for the Amiga. METRO is distributed as shareware. If you use
- and like the game please send donations ($10 suggested) to:
-
- Mark A. Thomas and David P. Townsend
- 10017 Renfrew Rd.
- Silver Spring, MD 20901
-
- For a donation of $20 or more, the authors promise to send you a disk
- with complete source code, and other material of interest.
-
- INTRODUCTION
-
- In METRO, you play the role of a city planner. Using limited funds, you
- must construct a mass-transit subway system capable of meeting the needs of
- your city. Build wisely and your system will be a success, but poor planning
- will lead to disaster and financial ruin.
-
- WHAT YOU NEED TO PLAY
-
- METRO requires an Amiga 500/1000/2000 with at least 512K memory, and
- Kickstart/Workbench 1.2 or later.
-
- HOW TO START THE GAME
-
- METRO has a custom font which must be installed on your Workbench disk.
- This font installation procedure need only be done once.
-
- To install the font, type the following commands at the CLI
- (assuming you have un-ZOOed all the metro files):
-
- Copy anthracite.font FONTS:
- makedir FONTS:anthracite
- copy 7 FONTS:anthracite
-
- This will copy the metro 7 point font into your current FONTS: directory.
-
- Double-click on the METRO icon. When the title sequence is complete,
- you can click either mouse button to begin play.
-
- THE MAIN DISPLAY
-
- Districts
- The city is divided into 79 "districts" shown as squares on the left
- side of the screen. Each district is rated for the following
- characteristics: population, employment, jobs, roads, prosperity, parking,
- riders and busing. These characteristics will vary from game to game and
- will change slightly during the game to represent demographic shifts. They
- are fully explained below, under the "Info" menu.
-
- View/Estimate/Build Gadgets
-
- These gadgets are located on the upper right of the screen. Only one of
- these gadgets can be activated at any time. They determine what happens when
- you click the left mouse button on a district.
-
- -- The View gadget (Eye) shows the characteristics of the current
- district at the bottom of the screen.
-
- -- The Estimate gadget (Dollar Bill) shows the estimate cost of
- building a train line segment between two districts. Click on one district,
- then on an adjacent district, and the cost of joining the two districts will
- be shown in a window. Each estimate costs a small amount of money.
-
- -- The Build gadget (Bulldozer) actually builds a train line segment
- between two districts. As with the Estimate gadget, you must click on two
- adjacent districts to build the line.
-
- Train Color Gadgets
-
- These are located beneath the View/Estimate/Build gadgets. They
- determine the color of the line segment that you are estimating or building.
- Only one of these gadgets may be selected at a time.
-
- Color Scale
-
- The Color Scale is located beneath the Train Color gadgets and is used
- in conjunction with the items in the Info Menu (see below) to show a single
- characteristic of all the districts in the city at once.
-
- Budget
-
- Your budget is located at the bottom right of the screen. Your money
- will diminish as you get building estimates, construct train lines and buy
- trains. It will grow (maybe!) when you are finished with your turn and the
- computer calculates the number of people who ride your system.
-
- Menus
-
- The Game Menu contains various game-related functions:
-
- -- Choose "End Turn" when you are finished for the turn. The computer
- will calculate the number of riders on your system, show any events that
- happen and go on to the next turn.
-
- -- Choose "New Game" to start over again.
-
- -- Choose "Quit Game" to leave METRO and return to the Workbench.
-
- -- Choose "About" to see some information about METRO.
-
- The Info Menu contains informational items you must consult to do well
- in METRO:
-
- -- Choose "Population" to see the total number of people in each
- district. The more people there are in a district, the more riders you will
- have on any lines running into or through the district.
-
- -- Choose "Jobs" to see the number of jobs available in each district.
- The more jobs there are in districts served by your Metro lines, the more
- people will ride your system.
-
- -- Choose "Employment" to see the employment rate for each district.
- The higher the employment rate, the more riders you will have.
-
- -- Choose "Prosperity" to see the average per-capita income of each
- district. The closer a district is to median income, the more riders from
- the district you will get. Prosperity also affects property costs in the
- district; parking and building costs will tend to be higher in districts
- with high prosperity.
-
- -- Choose "Roads" to see the city's road net. Each district is assigned
- a percentage value. Higher values mean the district's roads are in good
- shape and adequate to meet the district's traffic needs. So your Metro lines
- won't do so well in those districts.
-
- -- Choose "Busing" to see Bus Service availability in each district.
- You can start busing service by using the Action Menu (see below). Buses can
- carry people to neighboring districts, increasing ridership on train lines
- in those districts.
-
- -- Choose "Riders" to see how many people rode your train system from
- each district in the last turn.
-
- -- Choose "Events" to run through the events that happened last turn.
-
- -- Choose one of the "History" graphs to see how you are doing. They
- show how many people are riding your trains from the city, and how many
- people from districts that have train lines through them are taking
- advantage of your service.
-
- ACTION MENU
-
- The Action Menu contains various items on which you can spend money to
- improve the profitability and size of your system:
-
- -- Choose "Trainyards" to access the trainyards display. See "The
- Trainyards Display" below for further instructions.
-
- -- Choose "Busing" to add busing to the current district.
-
- -- Choose "Parking" to add parking spaces to the current district.
- Sub-items allow you to choose five preset amounts of parking, or choose "Buy
- Spaces" to bring up a requester, allowing you to buy what you need. Without
- sufficient parking spaces, people will not ride your system.
-
- -- Choose "Advertising" to buy advertising (commercials, billboards,
- etc.) to help influence people to ride. Advertising is preset to $500,000
- per turn at the beginning of the game. You can adjust this, of course.
-
- THE TRAINYARDS DISPLAY
-
- The Trainyards window is where you can buy trains, allocate them to
- your lines, set fares, and budget money for maintenance. Your budget is
- displayed in the upper right corner of the screen. If you click and hold the
- left mouse button on any of the gadgets in Trainyards, it will repeat the
- action and save wear and tear on your mouse and your finger.
-
- Lines
-
- The large colored bars show important information about that color
- train line: the number of trains running on the line, the number of segments
- in the line, and the number of people who rode that line last turn. Use the
- up and down arrow gadgets to transfer trains between the Reserve (see below)
- and your lines.
-
- Reserve
-
- The train Reserve is shown in the lower left corner of the screen.
- Click in the Reserve box to buy new trains for the reserve. You should
- always try to have some backup trains to cover wear and tear during the
- course of a turn.
-
- Fares
-
- The "Fare Cost" box shows the average fare for a person using your
- Metro system. Use the up and down arrow gadgets to raise and lower the fare.
-
- Maintenance
-
- This area is for the amount of money you wish to spend per segment of
- your train system for upkeep, cleaning, maintenance and the like. Use the up
- and down arrow gadgets to raise or lower this amount. People are much more
- likely to want to ride clean trains, but maintenance can really eat into
- your budget.
-
- Leaving the Trainyards
-
- You can click either the "CANCEL" or "OK" gadgets to return to the main
- screen. "OK" ratifies any changes you made in the Trainyards window, while
- "CANCEL" nullifies and changes that you made.
-
- HOW TO PLAY A TURN (THE EASY RULES)
-
- This section contains an outline of what happens each turn, together
- with some pointers on playing the game well. See the next section for a more
- detailed look at the evaluation algorithm used to determine how many riders
- will use your system.
-
- First, survey the city. Choose the items from the "Info" menu to get an
- overall feel for where things are. Remember, to get the most income, you
- need to connect highly populated areas to areas with many jobs. Don't
- compete with the highways, and remember that prosperous areas are always
- expensive to develop. Too, people who don't have jobs won't find your train
- system as useful as people who have to commute every day.
-
- Find a couple likely-looking districts, click on the "Build" gadget,
- and then two districts to build a line. Remember, you can always use the
- "Estimate" gadget to find out ahead of time how much a line will cost. Your
- train lines are shown as colored lines on the screen, joined by square
- stations. If two different colored lines meet, a Metro Center will be
- constructed automatically for you, allowing transfers from one line to the
- other.
-
- From the "Actions" menu, allocate money for parking and busing as
- desired. People won't use your system if it's not convenient. They also
- won't use it if they don't know about it, so you may want to set aside some
- money for advertising. Select "Trainyards," click on the train gadget to buy
- some trains, and allocate some trains to your new line. It's a good idea to
- have backups, but the more trains you have per segment of line, the more
- riders you can accommodate. Set fares as high as your dare and maintenance
- spending as low as you dare. You will definitely want to charge and spend
- more than the minimum. Click "OK".
-
- Take a deep breath and choose "End Turn" from the "Game" menu. The
- computer will determine how many riders you attracted. The government will
- subsidize you. Random events may happen. You may have problem areas in your
- system reported to you.
-
- Your new budget will be displayed in the lower right hand corner. How
- did you do?
-
- HOW TO PLAY A TURN (THE HARD RULES)
-
- This section goes into more detail about the game rules and the
- evaluation algorithm. It's not necessary to read this section, but you'll
- probably score better if you do.
-
- Estimating Line Costs
-
- Each segment of a line costs a certain base amount of money. Building
- stations and/or Metro Centers will increase the estimated cost. Metro
- Centers are much more expensive than ordinary stations. The total base cost
- is then modified by the prosperity of the target districts to arrive at a
- total cost.
-
- Building Lines
-
- Train line segments can join any adjacent districts not already
- connected. This rule should be understood throughout the rest of this
- section.
-
- You are always considered to be working with the currently selected
- Train Color gadget's line. The following rules summarize the only legal
- placement for a new segment of the current line:
-
- -- If no segments exist, you can build that line between any districts.
-
- -- If the line already has at least one segment, then you can only
- extend the ends of the line.
-
- -- Lines cannot cross themselves. I.e. you can't make a figure '6'.
- Different colored lines are allowed to cross, in which case a Metro Center
- is automatically constructed.
-
- -- You can join the ends of a line to form a loop, but you cannot build
- any more on that line, since there are no ends to extend.
-
- -- Any district that has a line segment must have a station, unless it
- has or will have a Metro Center. These will be constructed automatically for
- you.
-
- -- Stations and Metro Centers are always accounted for in the estimate
- and building costs for a line segment.
-
- The Evaluation Algorithm
-
- This section provides a generalized description of how the total number
- of riders is computed.
-
- First, total (citywide) jobs are compared with the job total in
- districts served by your system. The greater the percentage, the more riders
- you will attract. You will only get riders from districts with train lines
- or busing service.
-
- This percentage is used in conjunction with the employment and
- population ratings of each district to determine the base number of riders
- for each district. You will get the most riders by constructing lines
- through both high-population and high-jobs areas. Separate lines do not
- "help" one another unless they are joined by one or more Metro Centers.
-
- The base number is then modified by the prosperity of the district.
- Really rich people won't use the Metro, and really poor people won't be able
- to afford it, unless your fare is low . . .
-
- Parking is looked at next. Populous areas that might produce a lot of
- riders are penalized if enough parking is not available.
-
- Roads are then examined. The better the roads in the districts you are
- serving, the fewer the people who will see the advantages of paying money to
- ride your train system.
-
- Following roads is busing. Districts with busing but no lines can
- "export" riders to adjacent districts with lines.
-
- Next, the remaining riders are compared with the capacity of the line.
- Too few trains on a line will result in crowded conditions, discouraging
- people from riding.
-
- The number of riders still with you is adjusted by the fares you are
- charging. High fares will earn you the most money, of course, but may turn
- away those that might otherwise ride your system. On the other hand, a fare
- that's too low might mean that you'll lose money.
-
- Maintenance is evaluated next. Well-kept, clean trains will attract
- some riders who might otherwise be disinterested, while poorly maintained
- trains will certainly scare away some riders.
-
- The last factor affecting your riders is advertising. Since this
- affects the entire city, it can raise overall riding levels.
-
- Once the total number of riders is determined, the computer takes your
- fare and computes your new budget. To this is added the year subsidy from
- the city government, and then maintenance costs are subtracted. The final
- figure is the money that you have available to spend next turn.
-
- The money budgeted to you by the government is reported to you via a
- requester. There will possibly be other events as well: strikes, fires, new
- construction and the like. If you are doing particularly well or having
- difficulties, that may show up too! You can always review last turn's events
- by the "Info" menu's "Review Events" item.
-
- HOW TO END THE GAME
-
- The are four ways to end the game:
-
- -- Choose the "Quit Game" item from the "Game" menu. Quitters never
- win.
-
- -- Choose the "New Game" item from the "Game" menu. Ditto, but at least
- you can try again.
-
- -- Going bankrupt. The computer will put you out of your misery if your
- treasury goes below zero.
-
- -- Time Limit. If you make it for 15 turns without going bankrupt, the
- computer will show you how well you did and give you a rating.
-
- HAVE FUN!
-
-