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Text File  |  1998-08-12  |  93KB  |  2,568 lines

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  20.   I'm sorry things aren't 
  21. going well for you 
  22. right now, 
  23. Jerome--     Would it help if I punched out 
  24. someone's lights for you?             
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  607. MASTERSOUND></DIV>
  608. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  609. if ( navigator.appVersion.substring(0,1) < 4 )
  610.  alert("Sorry but your Web browser needs to be updated. You must have at =
  611. least a version 4.0 browser to view this project.");
  612. if ( navigator.appName !=3D "Netscape" )                                            =09
  613. {                                                                                    =09
  614.     document.body.background =3D "";                                                =09
  615.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  616.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  617.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  618. transition=3D0)";        =09
  619. }                                                                                    =09
  620.  
  621. var    OBJ_SCENE        =3D 0;        =09
  622. var    OBJ_PLAYER        =3D 1;        =09
  623. var PLAYER_IMAGE    =3D 0;        =09
  624. var    PLAYER_TEXT        =3D 1;        =09
  625. var PLAYER_DRAW        =3D 2;        =09
  626. var    NAME_SCENE        =3D "S"        =09
  627. var    NAME_PLAYER        =3D "P"        =09
  628. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  629. var    PLAYER_NAME_TEXT    =3D "T"
  630. var PLAYER_NAME_DRAW    =3D "D"
  631. var    IE_VISIBLE            =3D "visible";
  632. var    IE_HIDDEN            =3D "hidden";
  633. var    IE_INHERIT            =3D "inherit";
  634. var    NAV_VISIBLE            =3D "show";
  635. var    NAV_HIDDEN            =3D "hide";
  636. var    NAV_INHERIT            =3D "inherit";
  637. var    DEFAULT_TICK_RATE        =3D 100;    =09
  638. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  639. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  640. var    TMR_PROJ                =3D 0;    =09
  641. var    TMR_SCENE                =3D 1;    =09
  642. var    RR_NONE                    =3D 0;    =09
  643. var    RR_PAGE_BUTTONS            =3D 1;    =09
  644. var    RR_FULL_RUNTIME            =3D 2;    =09
  645. var    DUR_FOREVER                =3D -1;    =09
  646. var    DELAY_NONE                =3D 0;    =09
  647. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  648. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  649. var    DUR_UNTIL_DONE            =3D -1;    =09
  650. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  651. var    TT_BUTTONDOWN            =3D 1;    =09
  652. var    TT_BUTTONUP                =3D 2;    =09
  653. var    TT_MOUSEOVER            =3D 3;    =09
  654. var    TT_MOUSEOUT                =3D 4;    =09
  655. var    TB_PAGE_TURNER            =3D -1;    =09
  656. var    TB_START_PLAYER            =3D -2;    =09
  657. var NULL_TRANSITION            =3D -1;
  658. var    TEXT_FLYIN                =3D 101;
  659. var TEXT_TYPEWRITER        =3D 102;
  660. var    FLYIN_TOP                =3D 0;
  661. var    FLYIN_BOTTOM            =3D 1;
  662. var    FLYIN_LEFT                =3D 2;
  663. var    FLYIN_RIGHT                =3D 3;
  664. var    FLYIN_ROTATE            =3D 4;
  665. var    FLYIN_BY_LETTER            =3D 1;
  666. var    FLYIN_BY_WORD            =3D 2;
  667. var    FLYIN_BY_LINE            =3D 3;
  668. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  669. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  670. var    PS_UNINITIALIZED    =3D 0;
  671. var PS_INITIALIZED        =3D 1;
  672. var    PS_RUNNING            =3D 2;
  673. var PS_PAUSED            =3D 3;
  674. var PS_COMPLETE            =3D 4;
  675. var    sceneArray        =3D new Array();=09
  676. var currentScene    =3D null;        =09
  677. var nScenes            =3D 0;        =09
  678. var stProjState =3D PS_UNINITIALIZED;=09
  679. var stButtons    =3D false;        =09
  680. var    stNoInput    =3D 0;            =09
  681. var strPause =3D new Array( "" );
  682. var strPlay =3D new Array( "" );
  683. var    formStatus =3D null;
  684. var    tickTimer        =3D null;        =09
  685. var sys            =3D navigator.appName;                                    =09
  686. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  687. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  688. var    platform    =3D navigator.platform;                                    =09
  689. window.onload =3D PreSetup;
  690. window.onerror =3D Error;
  691. function Error()
  692. {
  693.     alert("There has been an unidentified error in this file's script. You =
  694. may be able to fix this problem by refreshing your browser.");
  695.     return true;
  696. }
  697. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  698. delay, webpage )
  699. {
  700.     this.tickRate =3D tickRate;
  701.     this.startScene =3D startScene;
  702.     this.stopScene =3D stopScene;
  703.     this.rtReq =3D rtReq;
  704.     this.autoStart =3D autoStart;
  705.     this.delay =3D delay;
  706.     this.webpage =3D webpage;
  707. }
  708. function PreSetup()
  709. {
  710.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  711.     {
  712.         setTimeout( "Setup();", Project.delay*1000 );=20
  713.         return;
  714.     }
  715. =09
  716.     Setup();
  717. }
  718. function Setup()=20
  719. { =20
  720.     stNoInput++;                            =09
  721.     if ( vers < 4 ) return;                    =09
  722.     if ( sys =3D=3D "Netscape" )                =09
  723.     {
  724.         document.all =3D new Array;            =09
  725.         Extract(document);                    =09
  726.     =09
  727.         document.body =3D new Object;
  728.         document.body.clientWidth =3D window.innerWidth;
  729.         document.body.clientHeight =3D window.innerHeight;
  730.         document.body.scrollTop =3D window.pageXOffset;=20
  731.         document.body.scrollLeft =3D window.pageYOffset;
  732.     }
  733.     stButtons =3D SetupButtons();                =09
  734.     ProjectInitialize();                    =09
  735.     stNoInput--;                            =09
  736.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  737.         Start();                                            =09
  738. }
  739. function ProjectInitialize()
  740. {
  741. =09
  742.     tickTimer =3D new Timer();
  743. =09
  744. =09
  745.     InitializeScenes();
  746. =09
  747.     tickTimer.StartTicking();                            =09
  748. =09
  749.     if ( Project.startScene =3D=3D null )        =09
  750.         Project.startScene =3D 0;                =09
  751.     stProjState =3D PS_INITIALIZED;            =09
  752. =09
  753. }
  754. function ProjectStart( startScene )
  755. {
  756.     stProjState =3D PS_RUNNING;
  757.     if ( startScene !=3D null )
  758.         ChangeScene( startScene );
  759.     else
  760.         ChangeScene( Project.startScene );
  761. }
  762. function ProjectComplete()
  763. {
  764.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  765.         return;                                =09
  766.     ProjectShutdown();
  767.     StatusChange();                            =09
  768. }
  769. function ProjectShutdown()
  770. {
  771.     KillTimer();                                    =09
  772.     StopEverythingOnScenes( false );
  773.     currentScene =3D null;
  774.     stProjState =3D PS_COMPLETE;                        =09
  775. }
  776. function Extract( obj )
  777. {
  778. =09
  779. =09
  780.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  781.     {
  782.         var el =3D obj.layers[intLayer];        =09
  783.         document.all[el.id] =3D new Object    =09
  784.         var newEl =3D document.all[el.id];    =09
  785.     =09
  786.         newEl.id =3D el.id;                            =09
  787.         newEl.style =3D new Object;                    =09
  788.         newEl.style.pixelTop =3D parseInt(el.top);
  789.         newEl.style.pixelLeft =3D parseInt(el.left);
  790.         if (null!=3Del.clip)=20
  791.         {
  792.             newEl.offsetWidth =3D el.clip.width;    =09
  793.             newEl.offsetHeight =3D el.clip.height
  794.         }
  795.     =09
  796.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  797.             newEl.style.visibility =3D IE_HIDDEN;
  798.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  799.             newEl.style.visibility =3D IE_VISIBLE;
  800.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  801.             newEl.style.visibility =3D IE_INHERIT;
  802.         else
  803.             newEl.style.visibility =3D "";
  804.     =09
  805.         newEl.style.zIndex =3D el.zIndex;
  806.         newEl.style.backgroundColor =3D el.bgColor;
  807.         newEl.style.backgroundImage =3D "url("+el.background+")";
  808.         newEl.NSLayer =3D el;                        =09
  809.     =09
  810.     =09
  811.     =09
  812.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  813.         {
  814.             var image =3D el.document.images[intLoop]    =09
  815.             var    imageName =3D image.name;                =09
  816.             if ( imageName =3D=3D null )                =09
  817.                 continue;                            =09
  818.         =09
  819.             document.all[imageName] =3D image;        =09
  820.             document.images[imageName] =3D image;        =09
  821.         }
  822.     =09
  823.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  824.         {
  825.             var form =3D el.document.forms[intLoop];    =09
  826.             var formName =3D form.name;                =09
  827.             if ( formName =3D=3D null )
  828.                 continue;
  829.             document.all[formName] =3D form;            =09
  830.             document.forms[formName] =3D form;        =09
  831.         =09
  832.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  833. innerLoop++)
  834.             {
  835.                 var element =3D form.elements[innerLoop]=09
  836.                 var elementName =3D element.name;
  837.                 if ( elementName =3D=3D null )            =09
  838.                     continue;
  839.                 document.all[elementName] =3D element;=09
  840.             }
  841.         }
  842.         if ( el.layers.length > 0 )                =09
  843.             Extract(el)                            =09
  844.     }
  845. }
  846. function Scene( duration )
  847. {
  848.     this.duration =3D duration;
  849. }
  850. function InitializeScenes()
  851. {
  852.     var objScene;                            =09
  853.     var sceneNumber =3D 0;                    =09
  854. =09
  855.     for ( sceneName in Scenes )
  856.     {
  857.         objScene =3D Scenes[sceneName];        =09
  858.         objScene.number =3D parseInt(sceneNumber);                =09
  859.         objScene.name =3D sceneName;                    =09
  860.         objScene.HTML =3D document.all[sceneName];    =09
  861.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  862.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  863.             objScene.duration =3D DUR_FOREVER;
  864.         InitializePlayers( objScene );        =09
  865.     =09
  866.         if ( objScene.entryTrans =3D=3D null )
  867.         {
  868.             objScene.entryTrans =3D new Object();
  869.             objScene.entryTrans.type =3D NULL_TRANSITION;
  870.         }
  871.     =09
  872.         if ( objScene.Bhv !=3D null )
  873.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  874. bhvIdx++ )=09
  875.                 bhv.Initialize( objScene, bhv);
  876.         objScene.numBhv =3D bhvIdx;                                            =09
  877.         sceneArray[sceneNumber++] =3D objScene;=09
  878.     }
  879.     nScenes =3D sceneNumber;                    =09
  880. }
  881. function StopEverythingOnScenes( fPause )
  882. {
  883.     var objScene;                            =09
  884.     for ( sceneName in Scenes )
  885.     {
  886.         objScene =3D Scenes[sceneName];                    =09
  887.     =09
  888.     =09
  889.         if ( objScene.Bhv !=3D null )
  890.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  891. bhvIdx++ )=09
  892.                 bhv.StopEverything( bhv, fPause );
  893.         StopEverythingOnPlayers( objScene, fPause );        =09
  894.     }
  895.     return;
  896. }
  897. function ChangeScene( nextSceneNumber )
  898. {
  899.     var    previousScene =3D currentScene;                    =09
  900.     StopSceneTimers();                                    =09
  901.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  902.     currentScene.previousScene =3D previousScene;            =09
  903.     if ( currentScene.duration =3D=3D null )                =09
  904.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  905. =09
  906.     if ( currentScene.Bhv !=3D null )
  907.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  908.         {
  909.             var bhv =3D currentScene.Bhv[bhvIdx]
  910.             if ( bhv =3D=3D null)                            =09
  911.                 continue;
  912.             var delay =3D bhv.delay
  913.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  914.                 bhv.Start( bhv );                                    =09
  915.             else if ( delay > 0 )                                =09
  916.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  917.         }
  918.     StartScenePlayers( currentScene );                            =09
  919.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  920. SceneTransitionDone );=09
  921. =09
  922.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  923.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  924. TMR_SCENE );
  925.     StatusChange();                                        =09
  926.     return;
  927. }
  928. function SceneTransitionDone( objScene )
  929. {
  930. =09
  931. =09
  932.     if ( currentScene.previousScene !=3D null )
  933.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  934. =09
  935.     if ( currentScene.Bhv !=3D null )
  936.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  937.         {
  938.             var bhv =3D currentScene.Bhv[bhvIdx]
  939.             if ( bhv =3D=3D null)                            =09
  940.                 continue;
  941.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  942.                 bhv.Start( bhv );                                =09
  943.         }
  944.     =09
  945.     StartScenePlayersAfterTransition( currentScene );=09
  946. }
  947. function SceneExit( thisScene, nextScene )
  948. {
  949.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  950. nextScene.number;
  951.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  952. true;
  953. =09
  954. =09
  955. =09
  956.     for ( playerName in currentScene.Players )
  957.     {
  958.         objPlayer =3D currentScene.Players[playerName];        =09
  959.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  960.     }
  961. =09
  962.     if ( currentScene.Bhv !=3D null )
  963.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  964.         {
  965.             var bhv =3D currentScene.Bhv[bhvIdx]
  966.             if ( bhv =3D=3D null)                            =09
  967.                 continue;
  968.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  969.                 bhv.Stop( bhv );                        =09
  970.         }
  971. =09
  972. =09
  973.     if ( finalScene =3D=3D false )                    =09
  974.         ChangeScene( nextSceneNumber )            =09
  975.     else
  976.         ProjectComplete()                        =09
  977.     =09
  978. }
  979. function Player( delay, duration )
  980. {
  981.     this.delay =3D delay;
  982.     this.duration =3D duration;
  983. }
  984. function InitializePlayers( objScene )
  985. {
  986.     var objPlayer;                        =09
  987.     var    playerNumber =3D 0;                =09
  988.     for ( playerName in objScene.Players )
  989.     {
  990.         objPlayer =3D objScene.Players[playerName];        =09
  991.         objPlayer.number =3D playerNumber;                =09
  992.         objPlayer.name =3D playerName;                    =09
  993.         objPlayer.HTML =3D document.all[playerName];        =09
  994.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  995.         objPlayer.position =3D new Position(objPlayer);    =09
  996.     =09
  997.         if ( objPlayer.delay =3D=3D null )                    =09
  998.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  999.     =09
  1000.     =09
  1001.         if        ( objPlayer.entryTrans =3D=3D null )
  1002.         {
  1003.             objPlayer.entryTrans =3D new Object();
  1004.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1005.         }=20
  1006.     =09
  1007.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1008.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1009.         {
  1010.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1011. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1012.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1013.                     objPlayer.entryTrans.type =3D null;                            =09
  1014.         }
  1015.     =09
  1016.         if ( objPlayer.exitTrans =3D=3D null )
  1017.         {
  1018.             objPlayer.exitTrans =3D new Object();
  1019.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1020.         }
  1021.     =09
  1022.         if ( objPlayer.Bhv !=3D null )
  1023.         {
  1024.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1025.  
  1026.                 bhv.Initialize( objPlayer, bhv);
  1027.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1028.         }
  1029.         else
  1030.             objPlayer.numBhv =3D 0;
  1031.         playerNumber ++;                =09
  1032.     }=09
  1033. }
  1034. function StopEverythingOnPlayers( objScene, fPause )
  1035. {
  1036.     var objPlayer;                        =09
  1037.     for ( playerName in objScene.Players )
  1038.     {
  1039.         objPlayer =3D objScene.Players[playerName];        =09
  1040.     =09
  1041.     =09
  1042.         if ( objPlayer.Bhv !=3D null )
  1043.         {
  1044.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1045.  
  1046.                 bhv.StopEverything( bhv, fPause );
  1047.         }
  1048.         DisableTrigger( objPlayer );                    =09
  1049.     }=09
  1050.     return;
  1051. }
  1052. function StartScenePlayers( objScene )
  1053. {
  1054. =09
  1055.     for ( playerName in objScene.Players )
  1056.     {
  1057.         objPlayer =3D objScene.Players[playerName];        =09
  1058.     =09
  1059.     =09
  1060.     =09
  1061.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1062.             StartPlayer( objPlayer )                    =09
  1063.         else if ( objPlayer.delay    > 0 )                =09
  1064.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1065. TMR_SCENE);
  1066.     }
  1067. }
  1068. function StartScenePlayersAfterTransition( objScene )
  1069. {
  1070. =09
  1071.     for ( playerName in objScene.Players )
  1072.     {
  1073.         objPlayer =3D objScene.Players[playerName];        =09
  1074.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1075.             StartPlayer( objPlayer )                    =09
  1076.     }
  1077. }
  1078. function StartPlayer( objPlayer )
  1079. {
  1080. =09
  1081.     if ( objPlayer.Bhv !=3D null )
  1082.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1083.         {
  1084.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1085.             if ( bhv =3D=3D null)                            =09
  1086.                 continue;
  1087.             var delay =3D bhv.delay
  1088.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1089.                 bhv.Start( bhv );                                =09
  1090.             else if ( delay > 0 )                                =09
  1091.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1092.         }
  1093. =09
  1094.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1095. PlayerEntryTransitionDone );
  1096. =09
  1097. =09
  1098.     if ( objPlayer.duration > 0 )
  1099.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1100. TMR_SCENE );                                =09
  1101. }
  1102. function PlayerEntryTransitionDone( objPlayer )
  1103. {
  1104. =09
  1105.     if ( objPlayer.Bhv !=3D null )
  1106.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1107.         {
  1108.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1109.             if ( bhv =3D=3D null)                            =09
  1110.                 continue;
  1111.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1112.                 bhv.Start( bhv );                                =09
  1113.         }
  1114. =09
  1115.     if ( objPlayer.Triggers !=3D null )
  1116.         EnableTrigger( objPlayer );
  1117. }
  1118. function PlayerExit( objPlayer )
  1119. {
  1120. =09
  1121.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1122. PlayerExitTransitionDone );
  1123. }
  1124. function PlayerExitTransitionDone( objPlayer, finalScene )
  1125. {
  1126. =09
  1127.     if ( objPlayer.Bhv !=3D null )
  1128.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1129.         {
  1130.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1131.             if ( bhv =3D=3D null)                            =09
  1132.                 continue;
  1133.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1134.                 bhv.Stop( bhv );                        =09
  1135.         }
  1136. =09
  1137.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1138.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1139. =09
  1140. =09
  1141. =09
  1142.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1143.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1144.     return;
  1145. }
  1146. function Trigger( trigType, trigBhv, player, scene )
  1147. {
  1148.     this.triggerType =3D trigType;
  1149.     this.triggerBhv =3D trigBhv;
  1150.     this.player =3D player;
  1151.     this.nextSceneNum =3D scene;
  1152. }
  1153. function EnableTrigger( objPlayer )
  1154. {
  1155.     if ( sys !=3D "Netscape" )                                =09
  1156.     {
  1157.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1158.         for ( trx in objPlayer.Triggers )                    =09
  1159.         {
  1160.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1161.             if ( trigger.triggerType =3D=3D null )
  1162.                 trigger.triggerType =3D 0;                    =09
  1163.             var tt =3D trigger.triggerType;                    =09
  1164.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1165.             {
  1166.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1167.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1168.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1169.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1170.             }
  1171.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1172.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1173.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1174.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1175.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1176.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1177.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1178.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1179.         }
  1180.     }
  1181.     else                                        =09
  1182.     {
  1183.         for ( trx in objPlayer.Triggers )        =09
  1184.         {
  1185.             var    trigger =3D objPlayer.Triggers[trx];=09
  1186.             if ( trigger.triggerType =3D=3D null )
  1187.                 trigger.triggerType =3D 0;                    =09
  1188.             var tt =3D trigger.triggerType;                    =09
  1189.             if ( tt=3D=3D 0 )                                    =09
  1190.             {
  1191.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1192. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1193.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1194.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1195.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1196.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1197.             }
  1198.             else if    ( tt =3D=3D TT_BUTTONUP )
  1199.             {
  1200.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1201.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1202.             }
  1203.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1204.             {
  1205.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1206.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1207.             }
  1208.         }
  1209.     =09
  1210.     }
  1211. }
  1212. function DisableTrigger( objPlayer )
  1213. {
  1214.     if ( sys !=3D "Netscape" )            =09
  1215.     {
  1216.         objPlayer.HTML.onmousedown =3D null;
  1217.         objPlayer.HTML.onmouseup =3D null;=09
  1218.         objPlayer.HTML.onmouseover =3D null;    =09
  1219.         objPlayer.HTML.onmouseout =3D null;
  1220.     }
  1221.     else                                =09
  1222.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1223. Event.MOUSEOVER | Event.MOUSEOUT );
  1224. }
  1225. function EventProcessor( e )
  1226. {
  1227.     var trigger;                                =09
  1228.     var    type;                                    =09
  1229.     var    button;                                    =09
  1230.     var    eventType;                                =09
  1231.     var objPlayer;                                =09
  1232.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1233.         return;
  1234.     if ( sys !=3D "Netscape" )                    =09
  1235.     {
  1236.         type =3D event.type;
  1237.         button =3D event.button;
  1238.     }
  1239.     else                                        =09
  1240.     {
  1241.         type =3D e.type;
  1242.         button =3D e.which;
  1243.     }
  1244. =09
  1245.     if (type =3D=3D "mousedown")
  1246.     {
  1247.         if ( button !=3D 1 )                    =09
  1248.             return;
  1249.         eventType =3D TT_BUTTONDOWN;
  1250.         if ( sys =3D=3D "Netscape" )            =09
  1251.         {
  1252.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1253.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1254.         }
  1255.     }
  1256.     else if (type =3D=3D "mouseup")
  1257.     {
  1258.         if ( button !=3D 1 )                    =09
  1259.             return;
  1260.         eventType =3D TT_BUTTONUP;
  1261.         if ( sys =3D=3D "Netscape" )            =09
  1262.         {
  1263.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1264.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1265.         }
  1266.     }
  1267.     else if (type =3D=3D "mouseover")
  1268.     {
  1269.         eventType =3D TT_MOUSEOVER;
  1270.     }
  1271.     else if (type =3D=3D "mouseout")
  1272.     {
  1273.         eventType =3D TT_MOUSEOUT;
  1274.     }
  1275.     var triggerArray =3D objPlayer.Triggers;        =09
  1276.     var trigger;                                =09
  1277. =09
  1278.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1279.     {
  1280.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1281. eventType) )
  1282.         {
  1283.         =09
  1284.         =09
  1285.         =09
  1286.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1287.             {
  1288.             =09
  1289.             =09
  1290.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1291. =3D=3D "") )
  1292.                     SceneExit( currentScene );
  1293.                 else
  1294.                 {
  1295.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1296.                     {
  1297.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1298.                             InitializePlayers( sceneArray[ii] );
  1299.                     }
  1300.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1301.                 }
  1302.             }
  1303.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1304.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1305.             else=20
  1306.             {
  1307.             =09
  1308.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1309.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1310.                 bhv.Trigger( bhv, eventType );                                =09
  1311.             }  =09
  1312.         }
  1313.     }
  1314.     return;=09
  1315. }
  1316. function Transition( type, rate, flyFrom, flySubtype )
  1317. {
  1318.     this.type =3D type;
  1319.     this.rate =3D rate;
  1320.     this.flyFrom =3D flyFrom;
  1321.     this.flySubtype =3D flySubtype;
  1322. }
  1323. function StartTransition( transObj, trans, visibility, callback )
  1324. {
  1325.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1326. =09
  1327. =09
  1328. =09
  1329.     if    ( ("Netscape" =3D=3D sys) ||=20
  1330.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1331. NULL_TRANSITION) ) )
  1332.     {
  1333.         SetVisibility( transObj.HTML, visibility );
  1334.         callback( transObj );
  1335.         return;
  1336.     }
  1337. =09
  1338. =09
  1339. =09
  1340. =09
  1341.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1342. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1343.     {
  1344.         StartTextFlyin( transObj );
  1345.         return;
  1346.     }
  1347. =09
  1348.     if ( platform !=3D "Win32" )
  1349.     {
  1350.         SetVisibility( transObj.HTML, visibility );
  1351.         callback( transObj );
  1352.         return;
  1353.     }
  1354.     =09
  1355. =09
  1356. =09
  1357. =09
  1358. =09
  1359. =09
  1360.     if ( trans.type =3D=3D NULL_TRANSITION )
  1361.     {
  1362.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1363. transition=3D0)";
  1364.     }
  1365.     else    =09
  1366.     {
  1367.         duration =3D TRANSITION_RATES[trans.rate];
  1368.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1369. ", transition=3D" + trans.type + ")";
  1370.     }
  1371.     stNoInput++;                                    =09
  1372.     transObj.HTML.filters(0).Apply();                =09
  1373. =09
  1374.     SetVisibility( transObj.HTML, visibility );        =09
  1375. =09
  1376.     transObj.HTML.filters(0).Play()                    =09
  1377.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1378. }
  1379. function TransitionDoneEvent( )
  1380. {
  1381.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1382.     stNoInput--;                                                =09
  1383.     if        ( type =3D=3D OBJ_SCENE )
  1384.     {
  1385.     =09
  1386.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1387. currentScene.name) )
  1388.             SceneTransitionDone();
  1389.     }
  1390.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1391.     {
  1392.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1393.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1394.             PlayerEntryTransitionDone( objPlayer ); =20
  1395.         else                                                    =09
  1396.             PlayerExitTransitionDone( objPlayer, false );
  1397.     }
  1398.     return;
  1399. }
  1400. function InitializeTextFlyin( objPlayer )
  1401. {
  1402.     if ( sys =3D=3D "Netscape" )                                    =09
  1403.         return false;
  1404.     var    transition =3D objPlayer.entryTrans;                        =09
  1405.     var    transUnits =3D transition.flySubtype;                        =09
  1406.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1407. =09
  1408.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1409. transition.flyFrom : FLYIN_TOP;    =09
  1410.     =09
  1411. =09
  1412.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1413.     {
  1414.         var    textHTML    =3D objPlayer.HTML;                =09
  1415.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1416.         var    newInnerHTML    =3D "";                        =09
  1417.     =09
  1418.         transition.textOrder =3D new Array();                =09
  1419.         textOrder =3D transition.textOrder;                =09
  1420. =09
  1421.     =09
  1422.     =09
  1423.     =09
  1424.     =09
  1425.         var flyinIdx =3D 0;                        =09
  1426.         var    flyinBuffer =3D "";
  1427.     =09
  1428.     =09
  1429.     =09
  1430.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1431. style=3D'position:relative;visibility:hidden;'" : " =
  1432. style=3D'visibility:hidden;'";
  1433.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1434.         {
  1435.         =09
  1436.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1437.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1438.             while ( letterIdx<oldInnerHTML.length )
  1439.             {
  1440.             =09
  1441.             =09
  1442.             =09
  1443.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1444. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1445.                 {
  1446.                     if ( charNext =3D=3D "<" )                                                                =09
  1447.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1448.                     else
  1449.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1450.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1451.                     newInnerHTML +=3D tagString;
  1452.                     letterIdx =3D endTagIdx;                                            =09
  1453.                 =09
  1454.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1455.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1456.                         break;
  1457.                 }
  1458.             =09
  1459.                 else
  1460.                 {
  1461.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1462.                     newInnerHTML +=3D thisChar;
  1463.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1464.                         break;                                        =09
  1465.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1466. )    =09
  1467.                         break;
  1468.                 }
  1469.             }
  1470.             newInnerHTML +=3D "</span>"
  1471.             textOrder[flyinIdx] =3D new Object();
  1472.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1473.             flyinIdx++;                                                            =09
  1474.         }
  1475.     =09
  1476.         if ( flyinIdx =3D=3D 0 )
  1477.             return false;
  1478.     =09
  1479.         textHTML.innerHTML =3D newInnerHTML;
  1480.         transition.numUnits =3D flyinIdx;                        =09
  1481.     }
  1482. =09
  1483. =09
  1484. =09
  1485.     textOrder =3D transition.textOrder;
  1486.     var currentEl =3D document.all[textOrder[0].name];    =09
  1487.     var currentOffset =3D currentEl.offsetLeft;=09
  1488.     var previousEl, previousOffset;
  1489.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1490.     {
  1491.         previousOffset =3D currentOffset;                            =09
  1492.         previousEl =3D currentEl;
  1493.         textElName =3D textOrder[count].name;                    =09
  1494.         currentEl =3D document.all[textElName];
  1495.         SetVisibility( currentEl, IE_HIDDEN );
  1496.         currentOffset =3D currentEl.offsetTop;
  1497.     =09
  1498.     =09
  1499.     =09
  1500.     =09
  1501.     =09
  1502.     =09
  1503.         if ( currentOffset !=3D previousOffset )                                =09
  1504.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1505.                 previousEl.innerHTML =3D "<br>";
  1506.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1507.             direction =3D count % FLYIN_ROTATE;            =09
  1508.         else
  1509.             direction =3D transDirection;
  1510.     =09
  1511.         if        ( direction =3D=3D FLYIN_LEFT )
  1512.         {
  1513.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1514. currentEl.offsetParent.offsetWidth);
  1515.             currentEl.style.posLeft =3D tempPos;                    =09
  1516.             textOrder[count].dx =3D -movePerTick;                    =09
  1517.             textOrder[count].dy =3D 0;
  1518.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1519.         }
  1520.         else if ( direction =3D=3D FLYIN_RIGHT )
  1521.         {
  1522.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1523. currentEl.offsetParent.offsetLeft;
  1524.             currentEl.style.posLeft =3D tempPos;
  1525.             textOrder[count].dx =3D movePerTick;                    =09
  1526.             textOrder[count].dy =3D 0;
  1527.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1528.         }
  1529.         else if    ( direction =3D=3D FLYIN_TOP )
  1530.         {
  1531.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1532. currentEl.offsetParent.offsetHeight);
  1533.             currentEl.style.posTop =3D tempPos;
  1534.             textOrder[count].dx =3D 0;
  1535.             textOrder[count].dy =3D (-movePerTick);                =09
  1536.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1537.         }
  1538.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1539.         {
  1540.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1541. currentEl.offsetParent.style.posTop;
  1542.             currentEl.style.posTop =3D tempPos;
  1543.             textOrder[count].dx =3D 0;
  1544.             textOrder[count].dy =3D movePerTick;                    =09
  1545.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1546.         }
  1547.     }
  1548. =09
  1549.     transition.charIdx =3D 0;                            =09
  1550.     transition.moveIdx =3D 0;                            =09
  1551.     textElName =3D transition.textOrder[0].name;
  1552.     transition.currentEl =3D document.all[textElName];=09
  1553.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1554.     return true;
  1555. }
  1556. function StartTextFlyin( objPlayer )
  1557. {
  1558. =09
  1559.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1560.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1561. }
  1562. function TextFlyinTick( objPlayer )
  1563. {
  1564.     var    transition =3D objPlayer.entryTrans;                    =09
  1565.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1566.     var textEl =3D transition.currentEl;                        =09
  1567. =09
  1568. =09
  1569.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1570.     {
  1571.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1572.         textEl.style.posLeft -=3D spanObj.dx;
  1573.         return false;                                        =09
  1574.     }
  1575.     =09
  1576. =09
  1577.     textEl.style.posTop =3D 0;                                =09
  1578.     textEl.style.posLeft =3D 0;
  1579.     =09
  1580. =09
  1581.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1582. transition.textOrder.length )=09
  1583.     {
  1584.         PlayerEntryTransitionDone( objPlayer );                =09
  1585.         return true;                                        =09
  1586.     }
  1587.     else
  1588.     {
  1589.         transition.moveIdx =3D 0;                                =09
  1590.         textElName =3D transition.textOrder[charIdx].name;
  1591.         transition.currentEl =3D document.all[textElName];    =09
  1592.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1593.         return false;                                        =09
  1594.     }                                                        =09
  1595. }
  1596. var    SND_DUR_SCENE            =3D -1;=09
  1597. var    SND_DUR_PROJECT            =3D 0;=09
  1598. var ST_WAV                    =3D 1;=09
  1599. var    ST_MID                    =3D 2;=09
  1600. var    NAV_EXT                    =3D "nav"=09
  1601. var MidiTag                    =3D null;=09
  1602. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1603. {
  1604. =09
  1605.     this.Initialize =3D InitializeSound;
  1606.     this.Start =3D StartSound;
  1607.     this.Trigger =3D StartSound;
  1608.     this.Stop =3D StopSound;
  1609.     this.StopEverything =3D StopEverythingOnSounds;
  1610. =09
  1611.     this.delay =3D delay;
  1612.     this.duration =3D duration;
  1613.     this.loop =3D loop;
  1614.     this.tagName =3D tagName;
  1615.     this.fileName =3D fileName;
  1616.     this.soundType =3D soundType;
  1617. }
  1618. function InitializeSound( objParent, objSound )
  1619. {
  1620.     if ( sys =3D=3D "Netscape" )
  1621.     {
  1622.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1623.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1624.         return;
  1625.     }
  1626.     objSound.objParent =3D objParent;                =09
  1627.     objSound.html =3D document.all[objSound.tagName];=09
  1628.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1629. =09
  1630. =09
  1631.     if (objSound.soundType =3D=3D ST_MID )
  1632.     {
  1633.         if ( MidiTag =3D=3D null )                    =09
  1634.             MidiTag =3D objSound.html;            =09
  1635.         else
  1636.             objSound.html =3D MidiTag;            =09
  1637.     }        =09
  1638. }
  1639. function StartSound( objSound )
  1640. {
  1641.     if ( sys =3D=3D "Netscape" )                    =09
  1642.     {
  1643.         if ( objSound.html !=3D null )            =09
  1644.             objSound.html.play(objSound.navLoop);
  1645.         return;
  1646.     }
  1647.     objSound.html.src =3D objSound.fileName;        =09
  1648.     objSound.html.loop =3D objSound.loop;            =09
  1649.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1650.         objSound.html.volume =3D 0;                    =09
  1651.     if ( objSound.duration > 0 )
  1652.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1653. TMR_PROJ );
  1654. }
  1655. function StopSound( objSound, fPause )
  1656. {
  1657.     if ( sys =3D=3D "Netscape" )                    =09
  1658.     {
  1659.         if ( objSound.html !=3D null )            =09
  1660.             objSound.html.stop();
  1661.         return;
  1662.     }
  1663.     objSound.html.loop =3D 0;
  1664.     objSound.html.src =3D "";                            =09
  1665.     if ( objSound.soundType =3D=3D ST_WAV )
  1666.         objSound.html.volume =3D -10000;
  1667. }
  1668. function StopEverythingOnSounds( objSound )
  1669. {
  1670.     StopSound( objSound, true );
  1671.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1672.         objSound.html.volume =3D -500;                        =09
  1673. }
  1674. var    SND_DUR_SCENE            =3D -1;=09
  1675. var    SND_DUR_PROJECT            =3D 0;=09
  1676. function Swapper( idle, hover, click )
  1677. {
  1678. =09
  1679.     this.Initialize =3D InitializeSwap;
  1680.     this.Start =3D StartSwap;
  1681.     this.Trigger =3D TriggerSwap;
  1682.     this.Stop =3D StopSwap;
  1683.     this.StopEverything =3D StopSwap;
  1684. =09
  1685.     this.idle =3D idle;
  1686.     this.hover =3D hover;
  1687.     this.click =3D click;
  1688. }
  1689. function InitializeSwap( objParent, objSwap )
  1690. {
  1691.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1692.         return;
  1693. =09
  1694.     var    idle    =3D objSwap.idle;                        =09
  1695.     var    hover    =3D objSwap.hover;
  1696.     var    click    =3D objSwap.click;
  1697. =09
  1698. =09
  1699. =09
  1700. =09
  1701. =09
  1702. =09
  1703. =09
  1704.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1705. !=3D null) )
  1706.     {
  1707.         SetVisibility( document.all[hover], IE_HIDDEN );
  1708.         objSwap.srcHover =3D document.all[hover].src;
  1709.         document.all[hover].src =3D "";
  1710.     }
  1711.     else
  1712.         objSwap.srcHover =3D document.all[idle].src;
  1713.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1714. !=3D null) )
  1715.     {
  1716.         SetVisibility( document.all[click], IE_HIDDEN );
  1717.         objSwap.srcClick =3D document.all[click].src;
  1718.         document.all[click].src =3D "";
  1719.     }
  1720.     else
  1721.         objSwap.srcClick =3D document.all[idle].src;
  1722. =09
  1723.     objSwap.srcIdle =3D document.all[idle].src;
  1724. }
  1725. function StartSwap( objSwap )
  1726. {
  1727. =09
  1728. }
  1729. function TriggerSwap( objSwap, eventType )
  1730. {
  1731.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1732.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1733.     else if ( eventType =3D=3D TT_BUTTONUP )
  1734.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1735.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1736.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1737.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1738.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1739.     return;
  1740. }
  1741. function StopSwap( objSwap, fPause )
  1742. {
  1743.     if ( fPause )                        =09
  1744.         return;
  1745. }
  1746. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1747. var    PE_STOP        =3D 0;                            =09
  1748. var    PE_AGAIN    =3D 1;                            =09
  1749. var    PE_REV        =3D 2;                            =09
  1750. var    PE_EXIT        =3D 3;                            =09
  1751. var    PD_FWD        =3D 1;
  1752. var    PD_BACK        =3D -1;
  1753. function Point( x, y, rate )
  1754. {
  1755.     this.x =3D x;
  1756.     this.y =3D y;
  1757.     this.rate =3D rate;
  1758. }
  1759. function Paths( delay, edgeEffect )
  1760. {
  1761. =09
  1762.     this.Initialize =3D InitializePathAnimation;
  1763.     this.Start =3D StartPathAnimation;
  1764.     this.Trigger =3D StartPathAnimation;
  1765.     this.Stop =3D StopPathAnimation;
  1766.     this.StopEverything =3D StopPathAnimation;
  1767. =09
  1768.     this.delay =3D delay;
  1769.     this.edgeEffect =3D edgeEffect;
  1770. }
  1771. function InitializePathAnimation( objPlayer, path )
  1772. {
  1773.     var    segment;                                =09
  1774.     var pathIndex;
  1775.     var totalDistance;                            =09
  1776.     var    distanceX;                                =09
  1777.     var    distanceY;
  1778.     var dx;                                        =09
  1779.     var    dy;
  1780.     var travelTime;                                =09
  1781.     var    remX;                                    =09
  1782.     var    remY;
  1783. =09
  1784.     if ( stProjState !=3D PS_UNINITIALIZED )
  1785.     {
  1786.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1787.         return;
  1788.     }
  1789.     path.objPlayer =3D objPlayer;                    =09
  1790.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1791.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1792. =09
  1793. =09
  1794.     path[0].x -=3D halfWidth;
  1795.     path[0].y -=3D halfHeight;
  1796.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1797.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1798.     {
  1799.         px =3D parseInt(pathIndex);                =09
  1800.         segment =3D path[px];                        =09
  1801.     =09
  1802.     =09
  1803.     =09
  1804.         path[px+1].x -=3D halfWidth;
  1805.         path[px+1].y -=3D halfHeight;
  1806.     =09
  1807.         distanceX =3D path[px+1].x - segment.x;    =09
  1808.         distanceY =3D path[px+1].y - segment.y;    =09
  1809.     =09
  1810.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1811. (distanceY*distanceY) );
  1812.     =09
  1813.     =09
  1814.         travelTime =3D Math.round(totalDistance / =
  1815. PATH_PER_TICK[segment.rate]);
  1816.     =09
  1817.     =09
  1818.         if ( distanceX > 0 )                        =09
  1819.             dx =3D Math.floor( distanceX / travelTime );=09
  1820.         else if ( distanceX < 0 )                    =09
  1821.             dx =3D Math.ceil( distanceX / travelTime );=09
  1822.         else
  1823.             dx =3D 0;
  1824.     =09
  1825.     =09
  1826.     =09
  1827.     =09
  1828.         remX =3D distanceX % travelTime;
  1829.     =09
  1830.         if ( distanceY > 0 )                        =09
  1831.             dy =3D Math.floor( distanceY / travelTime );
  1832.         else if ( distanceY < 0 )
  1833.             dy =3D Math.ceil( distanceY / travelTime );
  1834.         else
  1835.             dy =3D 0;
  1836.         remY =3D distanceY % travelTime;
  1837.         segment.number =3D px;                        =09
  1838.         segment.ticks =3D 0;
  1839.         segment.travelTime =3D travelTime;
  1840.         segment.dx =3D dx;
  1841.         segment.dy =3D dy;
  1842.         segment.remX =3D remX;
  1843.         segment.remY =3D remY;
  1844.     }
  1845.     path.numSegs =3D parseInt(pathIndex);                =09
  1846.     path.dir =3D PD_FWD;                                        =09
  1847.     return;
  1848. }
  1849. function StartPathAnimation( path )
  1850. {
  1851.     path.currentSegment =3D path[0];    =09
  1852.     path.currentSegment.ticks =3D 0;    =09
  1853.     path.cntSegs =3D 0;                                =09
  1854. =09
  1855. =09
  1856.     if ( path.dir =3D=3D PD_BACK )                            =09
  1857.     {
  1858.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1859.         {
  1860.             path[ii].dx *=3D -1;
  1861.             path[ii].dy *=3D -1;
  1862.             path[ii].remX *=3D -1;
  1863.             path[ii].remY *=3D -1;
  1864.         }
  1865.         path.dir =3D PD_FWD;                                =09
  1866.     }
  1867.     StartAnimationTimer( path, PathAnimationTick );
  1868. }
  1869. function StopPathAnimation( path, fPause )
  1870. {
  1871.     return;
  1872. }
  1873. function PathAnimationTick( path )
  1874. {
  1875.     var    objPlayer =3D path.objPlayer;            =09
  1876.     var segment =3D path.currentSegment;        =09
  1877.     var    currentPosition =3D objPlayer.position;=09
  1878.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1879.     {
  1880.         newX =3D currentPosition.x + segment.dx;        =09
  1881.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1882.             segment.remX > 0 ? newX++ : newX--;
  1883.         newY =3D currentPosition.y + segment.dy;        =09
  1884.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1885.             segment.remY > 0 ? newY++ : newY--;
  1886.         currentPosition.SetPosition( newX, newY );=09
  1887.         return false;                            =09
  1888.     }
  1889. =09
  1890. =09
  1891.     if ( ++path.cntSegs < path.numSegs )
  1892.     {
  1893.     =09
  1894.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1895.         path.currentSegment.ticks =3D 0;                            =09
  1896.             =09
  1897.         return false;
  1898.     }
  1899.     =09
  1900. =09
  1901.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1902.     {
  1903.     =09
  1904.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1905.     =09
  1906.         path.currentSegment =3D path[0];                =09
  1907.         path.currentSegment.ticks =3D 0;                =09
  1908.         path.cntSegs =3D 0;                            =09
  1909.         return false;                                =09
  1910.     }                        =09
  1911.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1912.     {
  1913.         path.dir *=3D -1;                                =09
  1914.     =09
  1915.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1916.         {
  1917.             path[ii].dx *=3D -1;
  1918.             path[ii].dy *=3D -1;
  1919.             path[ii].remX *=3D -1;
  1920.             path[ii].remY *=3D -1;
  1921.         }
  1922.         path.currentSegment.ticks =3D 0;                =09
  1923.         path.cntSegs =3D 0;                            =09
  1924.         return false;
  1925.     }
  1926.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1927.     {
  1928.         PlayerExit( objPlayer );
  1929.         return true;
  1930.     }
  1931.     else
  1932.         return true;                                =09
  1933. }
  1934. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1935. function Size( zoom, rate )
  1936. {
  1937.     this.zoom =3D zoom;
  1938.     this.rate =3D rate;
  1939. }
  1940. function Grows( delay )
  1941. {
  1942. =09
  1943.     this.Initialize =3D InitializeGrowAnimation;
  1944.     this.Start =3D StartGrowAnimation;
  1945.     this.Trigger =3D StartGrowAnimation;
  1946.     this.Stop =3D StopGrowAnimation;
  1947.     this.StopEverything =3D StopGrowAnimation;
  1948. =09
  1949.     this.delay =3D delay;
  1950. }
  1951. function InitializeGrowAnimation( objPlayer, grow )
  1952. {
  1953.     if ( sys =3D=3D "Netscape" )
  1954.         return;
  1955.     var    child =3D objPlayer.HTML.children[0];                    =09
  1956.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1957. =09
  1958. =09
  1959. =09
  1960.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1961.     {
  1962.         grow.realWidth =3D child.width;
  1963.         grow.realHeight =3D child.height;
  1964.     }
  1965.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1966.     {
  1967.         grow =3D null;                                        =09
  1968.         return;
  1969.     }
  1970.     grow.objPlayer =3D objPlayer;                                =09
  1971. =09
  1972.     grow.currentSegment =3D grow[0];                            =09
  1973.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1974. =09
  1975. =09
  1976. =09
  1977.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1978.     child.height *=3D (grow.currentSegment.zoom / 100);
  1979. =09
  1980.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1981.     {
  1982.         gx =3D parseInt(growIndex);                =09
  1983.         segment =3D grow[gx];                        =09
  1984.         if ( grow[gx+1] =3D=3D null )                =09
  1985.         {
  1986.             grow.finalSegment =3D grow[gx-1];        =09
  1987.             break;                                =09
  1988.         }
  1989.     =09
  1990.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1991.         if ( growth >=3D 0 )                                        =09
  1992.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1993.         else
  1994.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1995.     =09
  1996.         growthTicks =3D growth / growthFactor;        =09
  1997.     =09
  1998.         segment.number =3D gx;                        =09
  1999.         segment.growth =3D growth;
  2000.         segment.growthFactor =3D growthFactor;
  2001.         segment.growthTicks =3D growthTicks;
  2002.         segment.currentTicks =3D 0;
  2003.     }
  2004. }
  2005. function StartGrowAnimation( grow )
  2006. {=09
  2007.     if ( sys =3D=3D "Netscape" )
  2008.         return;
  2009.     grow.currentSegment =3D grow[0];                        =09
  2010.     grow.currentTicks =3D 0;
  2011.     StartAnimationTimer( grow, GrowAnimationTick );
  2012. }
  2013. function StopGrowAnimation( grow, fPause )
  2014. {
  2015.     return;
  2016. }
  2017. function GrowAnimationTick( grow )
  2018. {
  2019.     if ( sys =3D=3D "Netscape" )
  2020.         return true;                                    =09
  2021.     var    objPlayer =3D grow.objPlayer;                        =09
  2022.     var    child =3D objPlayer.HTML.children[0];                =09
  2023.     var segment =3D grow.currentSegment;                    =09
  2024.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2025.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2026.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2027.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2028.         return false;                                    =09
  2029.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2030.         return true;                                    =09
  2031.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2032.     grow.currentTicks =3D 0;
  2033.     return false;                                        =09
  2034. }
  2035. function Timer()
  2036. {
  2037.     if ( Project.tickRate =3D=3D null )        =09
  2038.         this.tickRate =3D DEFAULT_TICK_RATE;
  2039.     else
  2040.         this.tickRate =3D Project.tickRate;
  2041.     this.oneShots =3D new Array();
  2042.     this.animations =3D new Array();
  2043.     this.tickCounter =3D 0;                        =09
  2044.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2045.     this.timerID =3D null;
  2046.     this.StartTicking =3D StartTicking;            =09
  2047.     this.StopTicking =3D StopTicking;
  2048. =09
  2049. }
  2050. function StartTicking()
  2051. {
  2052.     if ( this.timerID =3D=3D null )
  2053.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2054. }
  2055. function StopTicking()
  2056. {
  2057.     if ( this.timerID !=3D null )
  2058.         clearInterval( this.timerID );
  2059.     this.timerID =3D null;
  2060. }
  2061. function TimerTick()
  2062. {
  2063.     var timerEvent;
  2064. =09
  2065.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2066.     {
  2067.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2068.             continue;                                        =09
  2069.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2070.             tickTimer.animations[ii] =3D null;                =09
  2071.     }
  2072. =09
  2073.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2074.     {
  2075.     =09
  2076.         var length =3D tickTimer.oneShots.length;                =09
  2077.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2078.         {
  2079.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2080.                 continue;                                    =09
  2081.         =09
  2082.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2083.             {
  2084.                 tickTimer.oneShots[ii] =3D null;                =09
  2085.                 timerEvent.callback( timerEvent.callbackObj );=09
  2086.             }
  2087.         }
  2088.     }
  2089.     return;
  2090. }
  2091. function StartOneShotTimer( obj, time, callback, type )
  2092. {
  2093.     var    timerIndex;                                =09
  2094.     var timerEvent =3D new Object();                =09
  2095. =09
  2096.     timerEvent.callbackObj =3D obj;                =09
  2097.     timerEvent.callback =3D callback;                =09
  2098.     timerEvent.type =3D type;                        =09
  2099. =09
  2100. =09
  2101.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2102. tickTimer.ticksPerSecond);
  2103.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2104. timerIndex++ );=09
  2105.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2106.     return;
  2107. }
  2108. function StartAnimationTimer( obj, callback )
  2109. {
  2110.     var timerIndex;=20
  2111.     timerEvent =3D new Object();
  2112.     timerEvent.callbackObj =3D obj;                =09
  2113.     timerEvent.callback =3D callback;                =09
  2114.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2115. timerIndex++);=09
  2116.     tickTimer.animations[timerIndex] =3D timerEvent;
  2117. }
  2118. function StopSceneTimers()
  2119. {
  2120.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2121.     {
  2122.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2123.             continue;
  2124.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2125.             tickTimer.oneShots[ii] =3D null;            =09
  2126.     }
  2127. =09
  2128.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2129.         tickTimer.animations[ii] =3D null;
  2130. }
  2131. =09
  2132. function KillTimer()
  2133. {
  2134.     if ( tickTimer !=3D null )                    =09
  2135.     {
  2136.         window.clearTimeout( tickTimer.timerID);=09
  2137.         tickTimer =3D null;                        =09
  2138.     }
  2139. }
  2140. function SetColor(el, color)=20
  2141. {
  2142.     if ( el.style =3D=3D null )                =09
  2143.         return;
  2144. =09
  2145.     el.style.backgroundColor =3D color;    =09
  2146.     if ("Netscape"=3D=3Dsys)=20
  2147.         el.NSLayer.bgColor =3D color;        =09
  2148. }
  2149. function SetZIndex(el, zindex)=20
  2150. {
  2151.     if ( el.style =3D=3D null )                =09
  2152.         return;
  2153. =09
  2154.     el.style.zIndex =3D zindex;            =09
  2155.     if ("Netscape"=3D=3Dsys)=20
  2156.         el.NSLayer.zIndex =3D zindex        =09
  2157. }
  2158. function SetVisibility(el, val)=20
  2159. {
  2160.     if ( el.style =3D=3D null )                =09
  2161.         return;
  2162.     el.style.visibility =3D val;            =09
  2163.        =20
  2164.     if ( "Netscape"=3D=3Dsys )                =09
  2165.     {
  2166.         if        ( val =3D=3D IE_HIDDEN )
  2167.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2168.         else if ( val =3D=3D IE_VISIBLE )
  2169.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2170.         else if ( val =3D=3D IE_INHERIT )
  2171.             el.NSLayer.visibility =3D NAV_INHERIT;
  2172.         else
  2173.             el.NSLayer.visibility =3D "";
  2174.     }
  2175. }
  2176. function Position( obj )
  2177. {
  2178.     this.object =3D obj;                        =09
  2179.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2180.     this.y =3D obj.HTML.style.pixelTop;        =09
  2181.     this.SetPosition =3D SetPosition;
  2182. }
  2183. function SetPosition( newX, newY )=20
  2184. {
  2185.     var el =3D this.object.HTML;                =09
  2186.     if ( el.style =3D=3D null )                    =09
  2187.         return;
  2188.                 =09
  2189.     el.style.pixelTop =3D newY;    =09
  2190.     el.style.pixelLeft =3D newX;
  2191.     this.x =3D newX;                            =09
  2192.     this.y =3D newY;
  2193.     if ( "Netscape"=3D=3Dsys )                    =09
  2194.     {
  2195.         el.NSLayer.top =3D parseInt( newY );
  2196.         el.NSLayer.left =3D parseInt( newX );
  2197.         el.offsetTop =3D el.NSLayer.top;
  2198.         el.offsetLeft =3D el.NSLayer.left;
  2199.     }
  2200. }
  2201. function SetContent(el, content)=20
  2202. {
  2203.     if ( el.style =3D=3D null )                    =09
  2204.         return;
  2205.     if ( "Netscape"=3D=3Dsys )                    =09
  2206.     {
  2207.         el.NSLayer.document.open();            =09
  2208.         el.NSLayer.document.write(content);    =09
  2209.         el.NSLayer.document.close();        =09
  2210.     }
  2211.     else                                    =09
  2212.         el.innerHTML=3Dcontent;
  2213. }
  2214. function SetupButtons()
  2215. {
  2216.     var rtn =3D false;                    =09
  2217.     if ( document.all.Pause !=3D null )
  2218.     {
  2219.         document.all.Pause.onclick =3D Pause;
  2220.         strPause =3D document.all.Pause.value.split( '/' );
  2221.         document.all.Pause.value =3D strPause[0];
  2222.     }
  2223.     if (document.all.Stop !=3D null )
  2224.         document.all.Stop.onclick =3D Stop;
  2225.     if ( document.all.Forward !=3D null )
  2226.         document.all.Forward.onclick =3D Forward;
  2227.     if ( document.all.Backward !=3D null )
  2228.         document.all.Backward.onclick =3D Backward;
  2229.     if ( document.all.Webpage !=3D null )
  2230.         document.all.Webpage.onclick =3D GotoWebpage;
  2231.     if ( document.all.SceneStatus !=3D null )
  2232.         formStatus =3D document.all.SceneStatus;
  2233.     if ( document.all.Start !=3D null )
  2234.     {
  2235.         document.all.Start.onclick =3D Start;
  2236.         strPlay =3D document.all.Start.value.split( '/' );
  2237.         document.all.Start.value =3D strPlay[0];
  2238.         rtn =3D true;
  2239.     }
  2240.     else
  2241.         rtn =3D false;
  2242.     if ( document.all.NavigationButtons !=3D null )
  2243.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2244.     return rtn;
  2245. }
  2246. function Start()
  2247. {
  2248.     if ( stNoInput )                                    =09
  2249.         return;
  2250.     if ( stButtons =3D=3D true )                            =09
  2251.     {
  2252.         document.all.Start.value =3D strPlay[1];
  2253.         if ( document.all.Pause !=3D null )
  2254.         {
  2255.             document.all.Pause.value =3D strPause[0];
  2256.         }
  2257.     }
  2258.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2259. PS_PAUSED) )=09
  2260.     {
  2261.         ProjectShutdown();
  2262.         ProjectInitialize();
  2263.     }
  2264.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2265.         ProjectInitialize();
  2266.     ProjectStart();                                    =09
  2267. }
  2268. function Pause()
  2269. {
  2270. =09
  2271.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2272.     {
  2273.         tickTimer.StartTicking();                    =09
  2274.         if ( document.all.Pause !=3D null )
  2275.         {
  2276.             document.all.Pause.value =3D strPause[0];
  2277.         }
  2278.         stProjState =3D PS_RUNNING;
  2279.         StatusChange();                                =09
  2280.     }
  2281.     else
  2282.     {
  2283.         if ( tickTimer !=3D null )                    =09
  2284.             tickTimer.StopTicking();                =09
  2285.         if    ( stProjState !=3D PS_RUNNING )            =09
  2286.             return;
  2287.         stProjState =3D PS_PAUSED;
  2288.         if ( document.all.Pause !=3D null )
  2289.         {
  2290.             document.all.Pause.value =3D strPause[1];
  2291.         }
  2292.         StopEverythingOnScenes( true );                =09
  2293.         StatusChange();                                =09
  2294.     }
  2295. }
  2296. function Stop()
  2297. {
  2298.     if ( stNoInput )                                    =09
  2299.         return;
  2300.     location.reload();
  2301. }
  2302. function Forward()
  2303. {
  2304.     if ( stNoInput )                                    =09
  2305.         return;
  2306. =09
  2307.     if ( stProjState !=3D PS_RUNNING )
  2308.         return;
  2309.     SceneExit( currentScene );                =09
  2310. }
  2311. function Backward()
  2312. {
  2313.     if ( stNoInput )                                    =09
  2314.         return;
  2315.     var nextScene;
  2316. =09
  2317. =09
  2318. =09
  2319.     if        ( stProjState =3D=3D PS_COMPLETE )
  2320.         nextScene =3D Project.stopScene;
  2321.     else if ( stProjState !=3D PS_RUNNING )
  2322.         return;
  2323.     else
  2324.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2325. - 1;
  2326.     ProjectShutdown();
  2327.     ProjectInitialize();
  2328.     ProjectStart( nextScene );            =09
  2329. }
  2330. function GotoWebpage()
  2331. {
  2332.     window.open( Project.webpage);                    =09
  2333. }
  2334. function StatusChange( )
  2335. {
  2336.     var        stsPage =3D null;                =09
  2337.     var        stsState =3D null;            =09
  2338.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2339.     {
  2340.         stsState =3D "Initializing";
  2341.         stsPage =3D ""
  2342.     }
  2343.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2344.     {
  2345.         stsState =3D "Ready";
  2346.         stsPage =3D "";
  2347.     }
  2348.     else if    ( stProjState =3D=3D PS_RUNNING )
  2349.     {
  2350.         stsState =3D "Playing";
  2351.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2352.     }
  2353.     else if    ( stProjState =3D=3D PS_PAUSED )
  2354.         stsState =3D "Paused";
  2355.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2356.         stsState =3D "Complete";
  2357. =09
  2358.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2359.         formStatus.value =3D stsPage;
  2360. =09
  2361.     if ( stsState !=3D null )
  2362.         top.status =3D stsState;=20
  2363. }
  2364. function GetSceneFromNumber( sceneNum )
  2365. {
  2366.     return sceneArray[sceneNum];    =09
  2367. }
  2368. function GetPlayerFromName( playerName )
  2369. {
  2370.     var objPlayer;
  2371. =09
  2372. =09
  2373.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2374. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2375.         return objPlayer;                    =09
  2376. =09
  2377.     var objScene;
  2378.     for ( sceneName in Scenes )                    =09
  2379.     {
  2380.         objScene =3D Scenes[sceneName];
  2381.         if ( objScene.Players !=3D null )
  2382.         {
  2383.             objPlayer =3D objScene.Players[playerName];
  2384.             if ( objPlayer !=3D null )
  2385.                 return objPlayer;                    =09
  2386.         }
  2387.     }=09
  2388.         =09
  2389.     return null;                                =09
  2390. }
  2391. function GetObjectTypeFromName( nameString )
  2392. {
  2393.     var type =3D nameString.substr(0,1);    =09
  2394.     if        ( type =3D=3D NAME_SCENE )        =09
  2395.         return OBJ_SCENE;
  2396.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2397.         return OBJ_PLAYER;
  2398. }
  2399. function GetPlayerTypeFromName( nameString )
  2400. {
  2401.     var type =3D nameString.substr(1,1);    =09
  2402.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2403.         return PLAYER_IMAGE;
  2404.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2405.         return PLAYER_DRAW;
  2406.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2407.         return PLAYER_TEXT;
  2408. }
  2409. function resetGifAnimation()
  2410. {
  2411.     var temp =3D document.all["img1"].src;
  2412.     document.all["img1"].src =3D temp;
  2413. }
  2414. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2415. "http://home-publishing.com/SKU/V3Pub.asp");
  2416. Scenes =3D new Object();
  2417. Scenes.Sx1 =3D new Scene( 7 );
  2418. Scenes.Sx1.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2419. Scenes.Sx1.Players =3D new Object();
  2420. Scenes.Sx1.Players.PI5 =3D new Player( 0, -1 );
  2421. Scenes.Sx1.Players.PI13 =3D new Player( 0, -1 );
  2422. Scenes.Sx1.Players.PI13.Bhv =3D new Array();
  2423. Scenes.Sx1.Players.PI13.Bhv[0] =3D new Sound( 1, -1, 0, 1, "AW55", =
  2424. "cid:01fe01bd6c99$14b5d960$44de389d@emma2.dns.microsoft.com" );
  2425. Scenes.Sx1.Players.PT4 =3D new Player( 1, 5 );
  2426. Scenes.Sx1.Players.PT4.entryTrans =3D new Transition( 101, 1, 3, 3 );
  2427. Scenes.Sx1.Players.PT4.exitTrans =3D new Transition( 7, 0, 0, 0 );
  2428. Scenes.Sx7 =3D new Scene( 8 );
  2429. Scenes.Sx7.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2430. Scenes.Sx7.Players =3D new Object();
  2431. Scenes.Sx7.Players.PI11 =3D new Player( 0, -1 );
  2432. Scenes.Sx7.Players.PI15 =3D new Player( 0, -1 );
  2433. Scenes.Sx7.Players.PI37 =3D new Player( 1, -1 );
  2434. Scenes.Sx7.Players.PT10 =3D new Player( 0, -1 );
  2435. Scenes.Sx7.Players.PT10.entryTrans =3D new Transition( 101, 1, 3, 3 );
  2436.  
  2437. </SCRIPT>
  2438. </BODY></HTML>
  2439.  
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  2444. Content-Transfer-Encoding: base64
  2445. Content-ID: <02b001bdbe86$11de7a50$d55d389d@scottst2.dns.microsoft.com>
  2446. X-Content-Source: C:\TEMP\IMG1EA.GIF
  2447.  
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