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Text File  |  1998-08-12  |  156KB  |  3,454 lines

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  20.     Top 5 Reasons Why 
  21. You Haven't Heard From Me, 
  22. Sherry    5. Busy redecorating chat room.    4.  My system's fine. 
  23. I crashed.    3.  Insufficient memory. 
  24. (Spent three days 
  25. looking for car keys.)    2.  Out of touch 
  26. with virtual reality.    And the number one reason 
  27. you haven't heard from me--  Accidentally pressed wrong key 
  28. and deleted myself!          
  29.  
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  703. <AR|ARS0|>|">
  704. <DIV class=3DPD24 id=3DPD24 PageName =3D Ix130 PolyPath =3D=20
  705. 1,6,0.286865,137.319,0,300,570,300,570,0,0.286865,0,0.286865,137.319,0,0,=
  706. =20
  707. NoBackground =3D 0 ClipPathInfo =3D=20
  708. " =
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  769. 0000000000000000000000000000000000000000000000000000000000000000000|CPbX:=
  770. \v3Contnt\clipmed\mmclips\b130_139\Bd13000_.gif|CPccid:021301bd6cbb$d847a=
  771. 4e0$44de389d@emma2.dns.microsoft.com|CPdBd13000_.gif|>|"=20
  772. CAGQueryIndx =3D 4><IMG class=3DIx130 id=3DIx130=20
  773. src=3D"cid:021301bd6cbb$d847a4e0$44de389d@emma2.dns.microsoft.com"><IMG =
  774. class=3DIx25=20
  775. id=3DIx25 name=3DIx25=20
  776. src=3D"cid:040501bdbe86$52a23860$d55d389d@scottst2.dns.microsoft.com">=20
  777. </DIV> =20
  778. <DIV class=3DPT26 id=3DPT26 SoundPaths =3D " <AR|ARS0|>|" ButtonEvent =
  779. =3D=20
  780. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  781. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  782. ExitEffect =3D=20
  783. " <EE| =
  784. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  785. EntranceEffect =3D=20
  786. " <EE| =
  787. <TR|TRa9|TRb0|TRc1|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf0|EEg0|>|"=20
  788. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><FONT =
  789. color=3D#000000=20
  790. face=3D"Courier New" size=3D4><STRONG>And the number one reason <BR>you =
  791. haven't=20
  792. heard from me--</STRONG></FONT></DIV> =20
  793. <DIV class=3DPT34 id=3DPT34 SoundPaths =3D " <AR|ARS0|>|" ButtonEvent =
  794. =3D=20
  795. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  796. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  797. ExitEffect =3D=20
  798. " <EE| =
  799. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  800. EntranceEffect =3D=20
  801. " <EE| =
  802. <TR|TRa10|TRb0|TRc3|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf3|EEg2|>|"=20
  803. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><FONT =
  804. color=3D#000000=20
  805. face=3D"Courier New" size=3D4><STRONG>Accidentally pressed wrong key =
  806. <BR>and deleted=20
  807. myself!</STRONG></FONT></DIV></DIV> </DIV>   =20
  808. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  809. id=3DAW135=20
  810. soundsrc =3D cid:04f101bd8a62$e9378580$5c5a389d@emma2.dns.microsoft.com> =
  811. <IMG=20
  812. src=3D""></DIV> =20
  813. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW135nav =
  814. name=3DAW135nav=20
  815. src=3Dcid:04f101bd8a62$e9378580$5c5a389d@emma2.dns.microsoft.com =
  816. autostart =3D no=20
  817. MASTERSOUND></DIV>
  818. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  819. if ( navigator.appVersion.substring(0,1) < 4 )
  820.  alert("Sorry but your Web browser needs to be updated. You must have at =
  821. least a version 4.0 browser to view this project.");
  822. if ( navigator.appName !=3D "Netscape" )                                            =09
  823. {                                                                                    =09
  824.     document.body.background =3D "";                                                =09
  825.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  826.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  827.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  828. transition=3D0)";        =09
  829. }                                                                                    =09
  830.  
  831. var    OBJ_SCENE        =3D 0;        =09
  832. var    OBJ_PLAYER        =3D 1;        =09
  833. var PLAYER_IMAGE    =3D 0;        =09
  834. var    PLAYER_TEXT        =3D 1;        =09
  835. var PLAYER_DRAW        =3D 2;        =09
  836. var    NAME_SCENE        =3D "S"        =09
  837. var    NAME_PLAYER        =3D "P"        =09
  838. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  839. var    PLAYER_NAME_TEXT    =3D "T"
  840. var PLAYER_NAME_DRAW    =3D "D"
  841. var    IE_VISIBLE            =3D "visible";
  842. var    IE_HIDDEN            =3D "hidden";
  843. var    IE_INHERIT            =3D "inherit";
  844. var    NAV_VISIBLE            =3D "show";
  845. var    NAV_HIDDEN            =3D "hide";
  846. var    NAV_INHERIT            =3D "inherit";
  847. var    DEFAULT_TICK_RATE        =3D 100;    =09
  848. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  849. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  850. var    TMR_PROJ                =3D 0;    =09
  851. var    TMR_SCENE                =3D 1;    =09
  852. var    RR_NONE                    =3D 0;    =09
  853. var    RR_PAGE_BUTTONS            =3D 1;    =09
  854. var    RR_FULL_RUNTIME            =3D 2;    =09
  855. var    DUR_FOREVER                =3D -1;    =09
  856. var    DELAY_NONE                =3D 0;    =09
  857. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  858. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  859. var    DUR_UNTIL_DONE            =3D -1;    =09
  860. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  861. var    TT_BUTTONDOWN            =3D 1;    =09
  862. var    TT_BUTTONUP                =3D 2;    =09
  863. var    TT_MOUSEOVER            =3D 3;    =09
  864. var    TT_MOUSEOUT                =3D 4;    =09
  865. var    TB_PAGE_TURNER            =3D -1;    =09
  866. var    TB_START_PLAYER            =3D -2;    =09
  867. var NULL_TRANSITION            =3D -1;
  868. var    TEXT_FLYIN                =3D 101;
  869. var TEXT_TYPEWRITER        =3D 102;
  870. var    FLYIN_TOP                =3D 0;
  871. var    FLYIN_BOTTOM            =3D 1;
  872. var    FLYIN_LEFT                =3D 2;
  873. var    FLYIN_RIGHT                =3D 3;
  874. var    FLYIN_ROTATE            =3D 4;
  875. var    FLYIN_BY_LETTER            =3D 1;
  876. var    FLYIN_BY_WORD            =3D 2;
  877. var    FLYIN_BY_LINE            =3D 3;
  878. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  879. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  880. var    PS_UNINITIALIZED    =3D 0;
  881. var PS_INITIALIZED        =3D 1;
  882. var    PS_RUNNING            =3D 2;
  883. var PS_PAUSED            =3D 3;
  884. var PS_COMPLETE            =3D 4;
  885. var    sceneArray        =3D new Array();=09
  886. var currentScene    =3D null;        =09
  887. var nScenes            =3D 0;        =09
  888. var stProjState =3D PS_UNINITIALIZED;=09
  889. var stButtons    =3D false;        =09
  890. var    stNoInput    =3D 0;            =09
  891. var strPause =3D new Array( "" );
  892. var strPlay =3D new Array( "" );
  893. var    formStatus =3D null;
  894. var    tickTimer        =3D null;        =09
  895. var sys            =3D navigator.appName;                                    =09
  896. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  897. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  898. var    platform    =3D navigator.platform;                                    =09
  899. window.onload =3D PreSetup;
  900. window.onerror =3D Error;
  901. function Error()
  902. {
  903.     alert("There has been an unidentified error in this file's script. You =
  904. may be able to fix this problem by refreshing your browser.");
  905.     return true;
  906. }
  907. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  908. delay, webpage )
  909. {
  910.     this.tickRate =3D tickRate;
  911.     this.startScene =3D startScene;
  912.     this.stopScene =3D stopScene;
  913.     this.rtReq =3D rtReq;
  914.     this.autoStart =3D autoStart;
  915.     this.delay =3D delay;
  916.     this.webpage =3D webpage;
  917. }
  918. function PreSetup()
  919. {
  920.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  921.     {
  922.         setTimeout( "Setup();", Project.delay*1000 );=20
  923.         return;
  924.     }
  925. =09
  926.     Setup();
  927. }
  928. function Setup()=20
  929. { =20
  930.     stNoInput++;                            =09
  931.     if ( vers < 4 ) return;                    =09
  932.     if ( sys =3D=3D "Netscape" )                =09
  933.     {
  934.         document.all =3D new Array;            =09
  935.         Extract(document);                    =09
  936.     =09
  937.         document.body =3D new Object;
  938.         document.body.clientWidth =3D window.innerWidth;
  939.         document.body.clientHeight =3D window.innerHeight;
  940.         document.body.scrollTop =3D window.pageXOffset;=20
  941.         document.body.scrollLeft =3D window.pageYOffset;
  942.     }
  943.     stButtons =3D SetupButtons();                =09
  944.     ProjectInitialize();                    =09
  945.     stNoInput--;                            =09
  946.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  947.         Start();                                            =09
  948. }
  949. function ProjectInitialize()
  950. {
  951. =09
  952.     tickTimer =3D new Timer();
  953. =09
  954. =09
  955.     InitializeScenes();
  956. =09
  957.     tickTimer.StartTicking();                            =09
  958. =09
  959.     if ( Project.startScene =3D=3D null )        =09
  960.         Project.startScene =3D 0;                =09
  961.     stProjState =3D PS_INITIALIZED;            =09
  962. =09
  963. }
  964. function ProjectStart( startScene )
  965. {
  966.     stProjState =3D PS_RUNNING;
  967.     if ( startScene !=3D null )
  968.         ChangeScene( startScene );
  969.     else
  970.         ChangeScene( Project.startScene );
  971. }
  972. function ProjectComplete()
  973. {
  974.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  975.         return;                                =09
  976.     ProjectShutdown();
  977.     StatusChange();                            =09
  978. }
  979. function ProjectShutdown()
  980. {
  981.     KillTimer();                                    =09
  982.     StopEverythingOnScenes( false );
  983.     currentScene =3D null;
  984.     stProjState =3D PS_COMPLETE;                        =09
  985. }
  986. function Extract( obj )
  987. {
  988. =09
  989. =09
  990.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  991.     {
  992.         var el =3D obj.layers[intLayer];        =09
  993.         document.all[el.id] =3D new Object    =09
  994.         var newEl =3D document.all[el.id];    =09
  995.     =09
  996.         newEl.id =3D el.id;                            =09
  997.         newEl.style =3D new Object;                    =09
  998.         newEl.style.pixelTop =3D parseInt(el.top);
  999.         newEl.style.pixelLeft =3D parseInt(el.left);
  1000.         if (null!=3Del.clip)=20
  1001.         {
  1002.             newEl.offsetWidth =3D el.clip.width;    =09
  1003.             newEl.offsetHeight =3D el.clip.height
  1004.         }
  1005.     =09
  1006.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1007.             newEl.style.visibility =3D IE_HIDDEN;
  1008.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1009.             newEl.style.visibility =3D IE_VISIBLE;
  1010.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1011.             newEl.style.visibility =3D IE_INHERIT;
  1012.         else
  1013.             newEl.style.visibility =3D "";
  1014.     =09
  1015.         newEl.style.zIndex =3D el.zIndex;
  1016.         newEl.style.backgroundColor =3D el.bgColor;
  1017.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1018.         newEl.NSLayer =3D el;                        =09
  1019.     =09
  1020.     =09
  1021.     =09
  1022.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1023.         {
  1024.             var image =3D el.document.images[intLoop]    =09
  1025.             var    imageName =3D image.name;                =09
  1026.             if ( imageName =3D=3D null )                =09
  1027.                 continue;                            =09
  1028.         =09
  1029.             document.all[imageName] =3D image;        =09
  1030.             document.images[imageName] =3D image;        =09
  1031.         }
  1032.     =09
  1033.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1034.         {
  1035.             var form =3D el.document.forms[intLoop];    =09
  1036.             var formName =3D form.name;                =09
  1037.             if ( formName =3D=3D null )
  1038.                 continue;
  1039.             document.all[formName] =3D form;            =09
  1040.             document.forms[formName] =3D form;        =09
  1041.         =09
  1042.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1043. innerLoop++)
  1044.             {
  1045.                 var element =3D form.elements[innerLoop]=09
  1046.                 var elementName =3D element.name;
  1047.                 if ( elementName =3D=3D null )            =09
  1048.                     continue;
  1049.                 document.all[elementName] =3D element;=09
  1050.             }
  1051.         }
  1052.         if ( el.layers.length > 0 )                =09
  1053.             Extract(el)                            =09
  1054.     }
  1055. }
  1056. function Scene( duration )
  1057. {
  1058.     this.duration =3D duration;
  1059. }
  1060. function InitializeScenes()
  1061. {
  1062.     var objScene;                            =09
  1063.     var sceneNumber =3D 0;                    =09
  1064. =09
  1065.     for ( sceneName in Scenes )
  1066.     {
  1067.         objScene =3D Scenes[sceneName];        =09
  1068.         objScene.number =3D parseInt(sceneNumber);                =09
  1069.         objScene.name =3D sceneName;                    =09
  1070.         objScene.HTML =3D document.all[sceneName];    =09
  1071.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1072.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1073.             objScene.duration =3D DUR_FOREVER;
  1074.         InitializePlayers( objScene );        =09
  1075.     =09
  1076.         if ( objScene.entryTrans =3D=3D null )
  1077.         {
  1078.             objScene.entryTrans =3D new Object();
  1079.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1080.         }
  1081.     =09
  1082.         if ( objScene.Bhv !=3D null )
  1083.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1084. bhvIdx++ )=09
  1085.                 bhv.Initialize( objScene, bhv);
  1086.         objScene.numBhv =3D bhvIdx;                                            =09
  1087.         sceneArray[sceneNumber++] =3D objScene;=09
  1088.     }
  1089.     nScenes =3D sceneNumber;                    =09
  1090. }
  1091. function StopEverythingOnScenes( fPause )
  1092. {
  1093.     var objScene;                            =09
  1094.     for ( sceneName in Scenes )
  1095.     {
  1096.         objScene =3D Scenes[sceneName];                    =09
  1097.     =09
  1098.     =09
  1099.         if ( objScene.Bhv !=3D null )
  1100.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1101. bhvIdx++ )=09
  1102.                 bhv.StopEverything( bhv, fPause );
  1103.         StopEverythingOnPlayers( objScene, fPause );        =09
  1104.     }
  1105.     return;
  1106. }
  1107. function ChangeScene( nextSceneNumber )
  1108. {
  1109.     var    previousScene =3D currentScene;                    =09
  1110.     StopSceneTimers();                                    =09
  1111.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1112.     currentScene.previousScene =3D previousScene;            =09
  1113.     if ( currentScene.duration =3D=3D null )                =09
  1114.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1115. =09
  1116.     if ( currentScene.Bhv !=3D null )
  1117.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1118.         {
  1119.             var bhv =3D currentScene.Bhv[bhvIdx]
  1120.             if ( bhv =3D=3D null)                            =09
  1121.                 continue;
  1122.             var delay =3D bhv.delay
  1123.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1124.                 bhv.Start( bhv );                                    =09
  1125.             else if ( delay > 0 )                                =09
  1126.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1127.         }
  1128.     StartScenePlayers( currentScene );                            =09
  1129.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1130. SceneTransitionDone );=09
  1131. =09
  1132.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1133.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1134. TMR_SCENE );
  1135.     StatusChange();                                        =09
  1136.     return;
  1137. }
  1138. function SceneTransitionDone( objScene )
  1139. {
  1140. =09
  1141. =09
  1142.     if ( currentScene.previousScene !=3D null )
  1143.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1144. =09
  1145.     if ( currentScene.Bhv !=3D null )
  1146.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1147.         {
  1148.             var bhv =3D currentScene.Bhv[bhvIdx]
  1149.             if ( bhv =3D=3D null)                            =09
  1150.                 continue;
  1151.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1152.                 bhv.Start( bhv );                                =09
  1153.         }
  1154.     =09
  1155.     StartScenePlayersAfterTransition( currentScene );=09
  1156. }
  1157. function SceneExit( thisScene, nextScene )
  1158. {
  1159.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1160. nextScene.number;
  1161.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1162. true;
  1163. =09
  1164. =09
  1165. =09
  1166.     for ( playerName in currentScene.Players )
  1167.     {
  1168.         objPlayer =3D currentScene.Players[playerName];        =09
  1169.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1170.     }
  1171. =09
  1172.     if ( currentScene.Bhv !=3D null )
  1173.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1174.         {
  1175.             var bhv =3D currentScene.Bhv[bhvIdx]
  1176.             if ( bhv =3D=3D null)                            =09
  1177.                 continue;
  1178.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1179.                 bhv.Stop( bhv );                        =09
  1180.         }
  1181. =09
  1182. =09
  1183.     if ( finalScene =3D=3D false )                    =09
  1184.         ChangeScene( nextSceneNumber )            =09
  1185.     else
  1186.         ProjectComplete()                        =09
  1187.     =09
  1188. }
  1189. function Player( delay, duration )
  1190. {
  1191.     this.delay =3D delay;
  1192.     this.duration =3D duration;
  1193. }
  1194. function InitializePlayers( objScene )
  1195. {
  1196.     var objPlayer;                        =09
  1197.     var    playerNumber =3D 0;                =09
  1198.     for ( playerName in objScene.Players )
  1199.     {
  1200.         objPlayer =3D objScene.Players[playerName];        =09
  1201.         objPlayer.number =3D playerNumber;                =09
  1202.         objPlayer.name =3D playerName;                    =09
  1203.         objPlayer.HTML =3D document.all[playerName];        =09
  1204.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1205.         objPlayer.position =3D new Position(objPlayer);    =09
  1206.     =09
  1207.         if ( objPlayer.delay =3D=3D null )                    =09
  1208.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1209.     =09
  1210.     =09
  1211.         if        ( objPlayer.entryTrans =3D=3D null )
  1212.         {
  1213.             objPlayer.entryTrans =3D new Object();
  1214.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1215.         }=20
  1216.     =09
  1217.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1218.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1219.         {
  1220.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1221. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1222.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1223.                     objPlayer.entryTrans.type =3D null;                            =09
  1224.         }
  1225.     =09
  1226.         if ( objPlayer.exitTrans =3D=3D null )
  1227.         {
  1228.             objPlayer.exitTrans =3D new Object();
  1229.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1230.         }
  1231.     =09
  1232.         if ( objPlayer.Bhv !=3D null )
  1233.         {
  1234.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1235.  
  1236.                 bhv.Initialize( objPlayer, bhv);
  1237.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1238.         }
  1239.         else
  1240.             objPlayer.numBhv =3D 0;
  1241.         playerNumber ++;                =09
  1242.     }=09
  1243. }
  1244. function StopEverythingOnPlayers( objScene, fPause )
  1245. {
  1246.     var objPlayer;                        =09
  1247.     for ( playerName in objScene.Players )
  1248.     {
  1249.         objPlayer =3D objScene.Players[playerName];        =09
  1250.     =09
  1251.     =09
  1252.         if ( objPlayer.Bhv !=3D null )
  1253.         {
  1254.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1255.  
  1256.                 bhv.StopEverything( bhv, fPause );
  1257.         }
  1258.         DisableTrigger( objPlayer );                    =09
  1259.     }=09
  1260.     return;
  1261. }
  1262. function StartScenePlayers( objScene )
  1263. {
  1264. =09
  1265.     for ( playerName in objScene.Players )
  1266.     {
  1267.         objPlayer =3D objScene.Players[playerName];        =09
  1268.     =09
  1269.     =09
  1270.     =09
  1271.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1272.             StartPlayer( objPlayer )                    =09
  1273.         else if ( objPlayer.delay    > 0 )                =09
  1274.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1275. TMR_SCENE);
  1276.     }
  1277. }
  1278. function StartScenePlayersAfterTransition( objScene )
  1279. {
  1280. =09
  1281.     for ( playerName in objScene.Players )
  1282.     {
  1283.         objPlayer =3D objScene.Players[playerName];        =09
  1284.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1285.             StartPlayer( objPlayer )                    =09
  1286.     }
  1287. }
  1288. function StartPlayer( objPlayer )
  1289. {
  1290. =09
  1291.     if ( objPlayer.Bhv !=3D null )
  1292.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1293.         {
  1294.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1295.             if ( bhv =3D=3D null)                            =09
  1296.                 continue;
  1297.             var delay =3D bhv.delay
  1298.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1299.                 bhv.Start( bhv );                                =09
  1300.             else if ( delay > 0 )                                =09
  1301.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1302.         }
  1303. =09
  1304.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1305. PlayerEntryTransitionDone );
  1306. =09
  1307. =09
  1308.     if ( objPlayer.duration > 0 )
  1309.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1310. TMR_SCENE );                                =09
  1311. }
  1312. function PlayerEntryTransitionDone( objPlayer )
  1313. {
  1314. =09
  1315.     if ( objPlayer.Bhv !=3D null )
  1316.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1317.         {
  1318.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1319.             if ( bhv =3D=3D null)                            =09
  1320.                 continue;
  1321.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1322.                 bhv.Start( bhv );                                =09
  1323.         }
  1324. =09
  1325.     if ( objPlayer.Triggers !=3D null )
  1326.         EnableTrigger( objPlayer );
  1327. }
  1328. function PlayerExit( objPlayer )
  1329. {
  1330. =09
  1331.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1332. PlayerExitTransitionDone );
  1333. }
  1334. function PlayerExitTransitionDone( objPlayer, finalScene )
  1335. {
  1336. =09
  1337.     if ( objPlayer.Bhv !=3D null )
  1338.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1339.         {
  1340.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1341.             if ( bhv =3D=3D null)                            =09
  1342.                 continue;
  1343.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1344.                 bhv.Stop( bhv );                        =09
  1345.         }
  1346. =09
  1347.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1348.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1349. =09
  1350. =09
  1351. =09
  1352.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1353.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1354.     return;
  1355. }
  1356. function Trigger( trigType, trigBhv, player, scene )
  1357. {
  1358.     this.triggerType =3D trigType;
  1359.     this.triggerBhv =3D trigBhv;
  1360.     this.player =3D player;
  1361.     this.nextSceneNum =3D scene;
  1362. }
  1363. function EnableTrigger( objPlayer )
  1364. {
  1365.     if ( sys !=3D "Netscape" )                                =09
  1366.     {
  1367.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1368.         for ( trx in objPlayer.Triggers )                    =09
  1369.         {
  1370.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1371.             if ( trigger.triggerType =3D=3D null )
  1372.                 trigger.triggerType =3D 0;                    =09
  1373.             var tt =3D trigger.triggerType;                    =09
  1374.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1375.             {
  1376.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1377.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1378.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1379.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1380.             }
  1381.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1382.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1383.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1384.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1385.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1386.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1387.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1388.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1389.         }
  1390.     }
  1391.     else                                        =09
  1392.     {
  1393.         for ( trx in objPlayer.Triggers )        =09
  1394.         {
  1395.             var    trigger =3D objPlayer.Triggers[trx];=09
  1396.             if ( trigger.triggerType =3D=3D null )
  1397.                 trigger.triggerType =3D 0;                    =09
  1398.             var tt =3D trigger.triggerType;                    =09
  1399.             if ( tt=3D=3D 0 )                                    =09
  1400.             {
  1401.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1402. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1403.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1404.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1405.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1406.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1407.             }
  1408.             else if    ( tt =3D=3D TT_BUTTONUP )
  1409.             {
  1410.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1411.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1412.             }
  1413.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1414.             {
  1415.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1416.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1417.             }
  1418.         }
  1419.     =09
  1420.     }
  1421. }
  1422. function DisableTrigger( objPlayer )
  1423. {
  1424.     if ( sys !=3D "Netscape" )            =09
  1425.     {
  1426.         objPlayer.HTML.onmousedown =3D null;
  1427.         objPlayer.HTML.onmouseup =3D null;=09
  1428.         objPlayer.HTML.onmouseover =3D null;    =09
  1429.         objPlayer.HTML.onmouseout =3D null;
  1430.     }
  1431.     else                                =09
  1432.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1433. Event.MOUSEOVER | Event.MOUSEOUT );
  1434. }
  1435. function EventProcessor( e )
  1436. {
  1437.     var trigger;                                =09
  1438.     var    type;                                    =09
  1439.     var    button;                                    =09
  1440.     var    eventType;                                =09
  1441.     var objPlayer;                                =09
  1442.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1443.         return;
  1444.     if ( sys !=3D "Netscape" )                    =09
  1445.     {
  1446.         type =3D event.type;
  1447.         button =3D event.button;
  1448.     }
  1449.     else                                        =09
  1450.     {
  1451.         type =3D e.type;
  1452.         button =3D e.which;
  1453.     }
  1454. =09
  1455.     if (type =3D=3D "mousedown")
  1456.     {
  1457.         if ( button !=3D 1 )                    =09
  1458.             return;
  1459.         eventType =3D TT_BUTTONDOWN;
  1460.         if ( sys =3D=3D "Netscape" )            =09
  1461.         {
  1462.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1463.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1464.         }
  1465.     }
  1466.     else if (type =3D=3D "mouseup")
  1467.     {
  1468.         if ( button !=3D 1 )                    =09
  1469.             return;
  1470.         eventType =3D TT_BUTTONUP;
  1471.         if ( sys =3D=3D "Netscape" )            =09
  1472.         {
  1473.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1474.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1475.         }
  1476.     }
  1477.     else if (type =3D=3D "mouseover")
  1478.     {
  1479.         eventType =3D TT_MOUSEOVER;
  1480.     }
  1481.     else if (type =3D=3D "mouseout")
  1482.     {
  1483.         eventType =3D TT_MOUSEOUT;
  1484.     }
  1485.     var triggerArray =3D objPlayer.Triggers;        =09
  1486.     var trigger;                                =09
  1487. =09
  1488.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1489.     {
  1490.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1491. eventType) )
  1492.         {
  1493.         =09
  1494.         =09
  1495.         =09
  1496.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1497.             {
  1498.             =09
  1499.             =09
  1500.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1501. =3D=3D "") )
  1502.                     SceneExit( currentScene );
  1503.                 else
  1504.                 {
  1505.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1506.                     {
  1507.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1508.                             InitializePlayers( sceneArray[ii] );
  1509.                     }
  1510.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1511.                 }
  1512.             }
  1513.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1514.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1515.             else=20
  1516.             {
  1517.             =09
  1518.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1519.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1520.                 bhv.Trigger( bhv, eventType );                                =09
  1521.             }  =09
  1522.         }
  1523.     }
  1524.     return;=09
  1525. }
  1526. function Transition( type, rate, flyFrom, flySubtype )
  1527. {
  1528.     this.type =3D type;
  1529.     this.rate =3D rate;
  1530.     this.flyFrom =3D flyFrom;
  1531.     this.flySubtype =3D flySubtype;
  1532. }
  1533. function StartTransition( transObj, trans, visibility, callback )
  1534. {
  1535.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1536. =09
  1537. =09
  1538. =09
  1539.     if    ( ("Netscape" =3D=3D sys) ||=20
  1540.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1541. NULL_TRANSITION) ) )
  1542.     {
  1543.         SetVisibility( transObj.HTML, visibility );
  1544.         callback( transObj );
  1545.         return;
  1546.     }
  1547. =09
  1548. =09
  1549. =09
  1550. =09
  1551.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1552. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1553.     {
  1554.         StartTextFlyin( transObj );
  1555.         return;
  1556.     }
  1557. =09
  1558.     if ( platform !=3D "Win32" )
  1559.     {
  1560.         SetVisibility( transObj.HTML, visibility );
  1561.         callback( transObj );
  1562.         return;
  1563.     }
  1564.     =09
  1565. =09
  1566. =09
  1567. =09
  1568. =09
  1569. =09
  1570.     if ( trans.type =3D=3D NULL_TRANSITION )
  1571.     {
  1572.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1573. transition=3D0)";
  1574.     }
  1575.     else    =09
  1576.     {
  1577.         duration =3D TRANSITION_RATES[trans.rate];
  1578.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1579. ", transition=3D" + trans.type + ")";
  1580.     }
  1581.     stNoInput++;                                    =09
  1582.     transObj.HTML.filters(0).Apply();                =09
  1583. =09
  1584.     SetVisibility( transObj.HTML, visibility );        =09
  1585. =09
  1586.     transObj.HTML.filters(0).Play()                    =09
  1587.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1588. }
  1589. function TransitionDoneEvent( )
  1590. {
  1591.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1592.     stNoInput--;                                                =09
  1593.     if        ( type =3D=3D OBJ_SCENE )
  1594.     {
  1595.     =09
  1596.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1597. currentScene.name) )
  1598.             SceneTransitionDone();
  1599.     }
  1600.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1601.     {
  1602.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1603.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1604.             PlayerEntryTransitionDone( objPlayer ); =20
  1605.         else                                                    =09
  1606.             PlayerExitTransitionDone( objPlayer, false );
  1607.     }
  1608.     return;
  1609. }
  1610. function InitializeTextFlyin( objPlayer )
  1611. {
  1612.     if ( sys =3D=3D "Netscape" )                                    =09
  1613.         return false;
  1614.     var    transition =3D objPlayer.entryTrans;                        =09
  1615.     var    transUnits =3D transition.flySubtype;                        =09
  1616.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1617. =09
  1618.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1619. transition.flyFrom : FLYIN_TOP;    =09
  1620.     =09
  1621. =09
  1622.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1623.     {
  1624.         var    textHTML    =3D objPlayer.HTML;                =09
  1625.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1626.         var    newInnerHTML    =3D "";                        =09
  1627.     =09
  1628.         transition.textOrder =3D new Array();                =09
  1629.         textOrder =3D transition.textOrder;                =09
  1630. =09
  1631.     =09
  1632.     =09
  1633.     =09
  1634.     =09
  1635.         var flyinIdx =3D 0;                        =09
  1636.         var    flyinBuffer =3D "";
  1637.     =09
  1638.     =09
  1639.     =09
  1640.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1641. style=3D'position:relative;visibility:hidden;'" : " =
  1642. style=3D'visibility:hidden;'";
  1643.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1644.         {
  1645.         =09
  1646.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1647.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1648.             while ( letterIdx<oldInnerHTML.length )
  1649.             {
  1650.             =09
  1651.             =09
  1652.             =09
  1653.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1654. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1655.                 {
  1656.                     if ( charNext =3D=3D "<" )                                                                =09
  1657.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1658.                     else
  1659.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1660.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1661.                     newInnerHTML +=3D tagString;
  1662.                     letterIdx =3D endTagIdx;                                            =09
  1663.                 =09
  1664.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1665.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1666.                         break;
  1667.                 }
  1668.             =09
  1669.                 else
  1670.                 {
  1671.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1672.                     newInnerHTML +=3D thisChar;
  1673.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1674.                         break;                                        =09
  1675.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1676. )    =09
  1677.                         break;
  1678.                 }
  1679.             }
  1680.             newInnerHTML +=3D "</span>"
  1681.             textOrder[flyinIdx] =3D new Object();
  1682.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1683.             flyinIdx++;                                                            =09
  1684.         }
  1685.     =09
  1686.         if ( flyinIdx =3D=3D 0 )
  1687.             return false;
  1688.     =09
  1689.         textHTML.innerHTML =3D newInnerHTML;
  1690.         transition.numUnits =3D flyinIdx;                        =09
  1691.     }
  1692. =09
  1693. =09
  1694. =09
  1695.     textOrder =3D transition.textOrder;
  1696.     var currentEl =3D document.all[textOrder[0].name];    =09
  1697.     var currentOffset =3D currentEl.offsetLeft;=09
  1698.     var previousEl, previousOffset;
  1699.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1700.     {
  1701.         previousOffset =3D currentOffset;                            =09
  1702.         previousEl =3D currentEl;
  1703.         textElName =3D textOrder[count].name;                    =09
  1704.         currentEl =3D document.all[textElName];
  1705.         SetVisibility( currentEl, IE_HIDDEN );
  1706.         currentOffset =3D currentEl.offsetTop;
  1707.     =09
  1708.     =09
  1709.     =09
  1710.     =09
  1711.     =09
  1712.     =09
  1713.         if ( currentOffset !=3D previousOffset )                                =09
  1714.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1715.                 previousEl.innerHTML =3D "<br>";
  1716.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1717.             direction =3D count % FLYIN_ROTATE;            =09
  1718.         else
  1719.             direction =3D transDirection;
  1720.     =09
  1721.         if        ( direction =3D=3D FLYIN_LEFT )
  1722.         {
  1723.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1724. currentEl.offsetParent.offsetWidth);
  1725.             currentEl.style.posLeft =3D tempPos;                    =09
  1726.             textOrder[count].dx =3D -movePerTick;                    =09
  1727.             textOrder[count].dy =3D 0;
  1728.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1729.         }
  1730.         else if ( direction =3D=3D FLYIN_RIGHT )
  1731.         {
  1732.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1733. currentEl.offsetParent.offsetLeft;
  1734.             currentEl.style.posLeft =3D tempPos;
  1735.             textOrder[count].dx =3D movePerTick;                    =09
  1736.             textOrder[count].dy =3D 0;
  1737.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1738.         }
  1739.         else if    ( direction =3D=3D FLYIN_TOP )
  1740.         {
  1741.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1742. currentEl.offsetParent.offsetHeight);
  1743.             currentEl.style.posTop =3D tempPos;
  1744.             textOrder[count].dx =3D 0;
  1745.             textOrder[count].dy =3D (-movePerTick);                =09
  1746.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1747.         }
  1748.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1749.         {
  1750.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1751. currentEl.offsetParent.style.posTop;
  1752.             currentEl.style.posTop =3D tempPos;
  1753.             textOrder[count].dx =3D 0;
  1754.             textOrder[count].dy =3D movePerTick;                    =09
  1755.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1756.         }
  1757.     }
  1758. =09
  1759.     transition.charIdx =3D 0;                            =09
  1760.     transition.moveIdx =3D 0;                            =09
  1761.     textElName =3D transition.textOrder[0].name;
  1762.     transition.currentEl =3D document.all[textElName];=09
  1763.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1764.     return true;
  1765. }
  1766. function StartTextFlyin( objPlayer )
  1767. {
  1768. =09
  1769.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1770.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1771. }
  1772. function TextFlyinTick( objPlayer )
  1773. {
  1774.     var    transition =3D objPlayer.entryTrans;                    =09
  1775.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1776.     var textEl =3D transition.currentEl;                        =09
  1777. =09
  1778. =09
  1779.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1780.     {
  1781.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1782.         textEl.style.posLeft -=3D spanObj.dx;
  1783.         return false;                                        =09
  1784.     }
  1785.     =09
  1786. =09
  1787.     textEl.style.posTop =3D 0;                                =09
  1788.     textEl.style.posLeft =3D 0;
  1789.     =09
  1790. =09
  1791.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1792. transition.textOrder.length )=09
  1793.     {
  1794.         PlayerEntryTransitionDone( objPlayer );                =09
  1795.         return true;                                        =09
  1796.     }
  1797.     else
  1798.     {
  1799.         transition.moveIdx =3D 0;                                =09
  1800.         textElName =3D transition.textOrder[charIdx].name;
  1801.         transition.currentEl =3D document.all[textElName];    =09
  1802.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1803.         return false;                                        =09
  1804.     }                                                        =09
  1805. }
  1806. var    SND_DUR_SCENE            =3D -1;=09
  1807. var    SND_DUR_PROJECT            =3D 0;=09
  1808. var ST_WAV                    =3D 1;=09
  1809. var    ST_MID                    =3D 2;=09
  1810. var    NAV_EXT                    =3D "nav"=09
  1811. var MidiTag                    =3D null;=09
  1812. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1813. {
  1814. =09
  1815.     this.Initialize =3D InitializeSound;
  1816.     this.Start =3D StartSound;
  1817.     this.Trigger =3D StartSound;
  1818.     this.Stop =3D StopSound;
  1819.     this.StopEverything =3D StopEverythingOnSounds;
  1820. =09
  1821.     this.delay =3D delay;
  1822.     this.duration =3D duration;
  1823.     this.loop =3D loop;
  1824.     this.tagName =3D tagName;
  1825.     this.fileName =3D fileName;
  1826.     this.soundType =3D soundType;
  1827. }
  1828. function InitializeSound( objParent, objSound )
  1829. {
  1830.     if ( sys =3D=3D "Netscape" )
  1831.     {
  1832.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1833.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1834.         return;
  1835.     }
  1836.     objSound.objParent =3D objParent;                =09
  1837.     objSound.html =3D document.all[objSound.tagName];=09
  1838.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1839. =09
  1840. =09
  1841.     if (objSound.soundType =3D=3D ST_MID )
  1842.     {
  1843.         if ( MidiTag =3D=3D null )                    =09
  1844.             MidiTag =3D objSound.html;            =09
  1845.         else
  1846.             objSound.html =3D MidiTag;            =09
  1847.     }        =09
  1848. }
  1849. function StartSound( objSound )
  1850. {
  1851.     if ( sys =3D=3D "Netscape" )                    =09
  1852.     {
  1853.         if ( objSound.html !=3D null )            =09
  1854.             objSound.html.play(objSound.navLoop);
  1855.         return;
  1856.     }
  1857.     objSound.html.src =3D objSound.fileName;        =09
  1858.     objSound.html.loop =3D objSound.loop;            =09
  1859.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1860.         objSound.html.volume =3D 0;                    =09
  1861.     if ( objSound.duration > 0 )
  1862.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1863. TMR_PROJ );
  1864. }
  1865. function StopSound( objSound, fPause )
  1866. {
  1867.     if ( sys =3D=3D "Netscape" )                    =09
  1868.     {
  1869.         if ( objSound.html !=3D null )            =09
  1870.             objSound.html.stop();
  1871.         return;
  1872.     }
  1873.     objSound.html.loop =3D 0;
  1874.     objSound.html.src =3D "";                            =09
  1875.     if ( objSound.soundType =3D=3D ST_WAV )
  1876.         objSound.html.volume =3D -10000;
  1877. }
  1878. function StopEverythingOnSounds( objSound )
  1879. {
  1880.     StopSound( objSound, true );
  1881.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1882.         objSound.html.volume =3D -500;                        =09
  1883. }
  1884. var    SND_DUR_SCENE            =3D -1;=09
  1885. var    SND_DUR_PROJECT            =3D 0;=09
  1886. function Swapper( idle, hover, click )
  1887. {
  1888. =09
  1889.     this.Initialize =3D InitializeSwap;
  1890.     this.Start =3D StartSwap;
  1891.     this.Trigger =3D TriggerSwap;
  1892.     this.Stop =3D StopSwap;
  1893.     this.StopEverything =3D StopSwap;
  1894. =09
  1895.     this.idle =3D idle;
  1896.     this.hover =3D hover;
  1897.     this.click =3D click;
  1898. }
  1899. function InitializeSwap( objParent, objSwap )
  1900. {
  1901.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1902.         return;
  1903. =09
  1904.     var    idle    =3D objSwap.idle;                        =09
  1905.     var    hover    =3D objSwap.hover;
  1906.     var    click    =3D objSwap.click;
  1907. =09
  1908. =09
  1909. =09
  1910. =09
  1911. =09
  1912. =09
  1913. =09
  1914.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1915. !=3D null) )
  1916.     {
  1917.         SetVisibility( document.all[hover], IE_HIDDEN );
  1918.         objSwap.srcHover =3D document.all[hover].src;
  1919.         document.all[hover].src =3D "";
  1920.     }
  1921.     else
  1922.         objSwap.srcHover =3D document.all[idle].src;
  1923.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1924. !=3D null) )
  1925.     {
  1926.         SetVisibility( document.all[click], IE_HIDDEN );
  1927.         objSwap.srcClick =3D document.all[click].src;
  1928.         document.all[click].src =3D "";
  1929.     }
  1930.     else
  1931.         objSwap.srcClick =3D document.all[idle].src;
  1932. =09
  1933.     objSwap.srcIdle =3D document.all[idle].src;
  1934. }
  1935. function StartSwap( objSwap )
  1936. {
  1937. =09
  1938. }
  1939. function TriggerSwap( objSwap, eventType )
  1940. {
  1941.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1942.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1943.     else if ( eventType =3D=3D TT_BUTTONUP )
  1944.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1945.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1946.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1947.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1948.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1949.     return;
  1950. }
  1951. function StopSwap( objSwap, fPause )
  1952. {
  1953.     if ( fPause )                        =09
  1954.         return;
  1955. }
  1956. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1957. var    PE_STOP        =3D 0;                            =09
  1958. var    PE_AGAIN    =3D 1;                            =09
  1959. var    PE_REV        =3D 2;                            =09
  1960. var    PE_EXIT        =3D 3;                            =09
  1961. var    PD_FWD        =3D 1;
  1962. var    PD_BACK        =3D -1;
  1963. function Point( x, y, rate )
  1964. {
  1965.     this.x =3D x;
  1966.     this.y =3D y;
  1967.     this.rate =3D rate;
  1968. }
  1969. function Paths( delay, edgeEffect )
  1970. {
  1971. =09
  1972.     this.Initialize =3D InitializePathAnimation;
  1973.     this.Start =3D StartPathAnimation;
  1974.     this.Trigger =3D StartPathAnimation;
  1975.     this.Stop =3D StopPathAnimation;
  1976.     this.StopEverything =3D StopPathAnimation;
  1977. =09
  1978.     this.delay =3D delay;
  1979.     this.edgeEffect =3D edgeEffect;
  1980. }
  1981. function InitializePathAnimation( objPlayer, path )
  1982. {
  1983.     var    segment;                                =09
  1984.     var pathIndex;
  1985.     var totalDistance;                            =09
  1986.     var    distanceX;                                =09
  1987.     var    distanceY;
  1988.     var dx;                                        =09
  1989.     var    dy;
  1990.     var travelTime;                                =09
  1991.     var    remX;                                    =09
  1992.     var    remY;
  1993. =09
  1994.     if ( stProjState !=3D PS_UNINITIALIZED )
  1995.     {
  1996.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1997.         return;
  1998.     }
  1999.     path.objPlayer =3D objPlayer;                    =09
  2000.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2001.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2002. =09
  2003. =09
  2004.     path[0].x -=3D halfWidth;
  2005.     path[0].y -=3D halfHeight;
  2006.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2007.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2008.     {
  2009.         px =3D parseInt(pathIndex);                =09
  2010.         segment =3D path[px];                        =09
  2011.     =09
  2012.     =09
  2013.     =09
  2014.         path[px+1].x -=3D halfWidth;
  2015.         path[px+1].y -=3D halfHeight;
  2016.     =09
  2017.         distanceX =3D path[px+1].x - segment.x;    =09
  2018.         distanceY =3D path[px+1].y - segment.y;    =09
  2019.     =09
  2020.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2021. (distanceY*distanceY) );
  2022.     =09
  2023.     =09
  2024.         travelTime =3D Math.round(totalDistance / =
  2025. PATH_PER_TICK[segment.rate]);
  2026.     =09
  2027.     =09
  2028.         if ( distanceX > 0 )                        =09
  2029.             dx =3D Math.floor( distanceX / travelTime );=09
  2030.         else if ( distanceX < 0 )                    =09
  2031.             dx =3D Math.ceil( distanceX / travelTime );=09
  2032.         else
  2033.             dx =3D 0;
  2034.     =09
  2035.     =09
  2036.     =09
  2037.     =09
  2038.         remX =3D distanceX % travelTime;
  2039.     =09
  2040.         if ( distanceY > 0 )                        =09
  2041.             dy =3D Math.floor( distanceY / travelTime );
  2042.         else if ( distanceY < 0 )
  2043.             dy =3D Math.ceil( distanceY / travelTime );
  2044.         else
  2045.             dy =3D 0;
  2046.         remY =3D distanceY % travelTime;
  2047.         segment.number =3D px;                        =09
  2048.         segment.ticks =3D 0;
  2049.         segment.travelTime =3D travelTime;
  2050.         segment.dx =3D dx;
  2051.         segment.dy =3D dy;
  2052.         segment.remX =3D remX;
  2053.         segment.remY =3D remY;
  2054.     }
  2055.     path.numSegs =3D parseInt(pathIndex);                =09
  2056.     path.dir =3D PD_FWD;                                        =09
  2057.     return;
  2058. }
  2059. function StartPathAnimation( path )
  2060. {
  2061.     path.currentSegment =3D path[0];    =09
  2062.     path.currentSegment.ticks =3D 0;    =09
  2063.     path.cntSegs =3D 0;                                =09
  2064. =09
  2065. =09
  2066.     if ( path.dir =3D=3D PD_BACK )                            =09
  2067.     {
  2068.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2069.         {
  2070.             path[ii].dx *=3D -1;
  2071.             path[ii].dy *=3D -1;
  2072.             path[ii].remX *=3D -1;
  2073.             path[ii].remY *=3D -1;
  2074.         }
  2075.         path.dir =3D PD_FWD;                                =09
  2076.     }
  2077.     StartAnimationTimer( path, PathAnimationTick );
  2078. }
  2079. function StopPathAnimation( path, fPause )
  2080. {
  2081.     return;
  2082. }
  2083. function PathAnimationTick( path )
  2084. {
  2085.     var    objPlayer =3D path.objPlayer;            =09
  2086.     var segment =3D path.currentSegment;        =09
  2087.     var    currentPosition =3D objPlayer.position;=09
  2088.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2089.     {
  2090.         newX =3D currentPosition.x + segment.dx;        =09
  2091.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2092.             segment.remX > 0 ? newX++ : newX--;
  2093.         newY =3D currentPosition.y + segment.dy;        =09
  2094.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2095.             segment.remY > 0 ? newY++ : newY--;
  2096.         currentPosition.SetPosition( newX, newY );=09
  2097.         return false;                            =09
  2098.     }
  2099. =09
  2100. =09
  2101.     if ( ++path.cntSegs < path.numSegs )
  2102.     {
  2103.     =09
  2104.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2105.         path.currentSegment.ticks =3D 0;                            =09
  2106.             =09
  2107.         return false;
  2108.     }
  2109.     =09
  2110. =09
  2111.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2112.     {
  2113.     =09
  2114.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2115.     =09
  2116.         path.currentSegment =3D path[0];                =09
  2117.         path.currentSegment.ticks =3D 0;                =09
  2118.         path.cntSegs =3D 0;                            =09
  2119.         return false;                                =09
  2120.     }                        =09
  2121.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2122.     {
  2123.         path.dir *=3D -1;                                =09
  2124.     =09
  2125.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2126.         {
  2127.             path[ii].dx *=3D -1;
  2128.             path[ii].dy *=3D -1;
  2129.             path[ii].remX *=3D -1;
  2130.             path[ii].remY *=3D -1;
  2131.         }
  2132.         path.currentSegment.ticks =3D 0;                =09
  2133.         path.cntSegs =3D 0;                            =09
  2134.         return false;
  2135.     }
  2136.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2137.     {
  2138.         PlayerExit( objPlayer );
  2139.         return true;
  2140.     }
  2141.     else
  2142.         return true;                                =09
  2143. }
  2144. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2145. function Size( zoom, rate )
  2146. {
  2147.     this.zoom =3D zoom;
  2148.     this.rate =3D rate;
  2149. }
  2150. function Grows( delay )
  2151. {
  2152. =09
  2153.     this.Initialize =3D InitializeGrowAnimation;
  2154.     this.Start =3D StartGrowAnimation;
  2155.     this.Trigger =3D StartGrowAnimation;
  2156.     this.Stop =3D StopGrowAnimation;
  2157.     this.StopEverything =3D StopGrowAnimation;
  2158. =09
  2159.     this.delay =3D delay;
  2160. }
  2161. function InitializeGrowAnimation( objPlayer, grow )
  2162. {
  2163.     if ( sys =3D=3D "Netscape" )
  2164.         return;
  2165.     var    child =3D objPlayer.HTML.children[0];                    =09
  2166.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2167. =09
  2168. =09
  2169. =09
  2170.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2171.     {
  2172.         grow.realWidth =3D child.width;
  2173.         grow.realHeight =3D child.height;
  2174.     }
  2175.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2176.     {
  2177.         grow =3D null;                                        =09
  2178.         return;
  2179.     }
  2180.     grow.objPlayer =3D objPlayer;                                =09
  2181. =09
  2182.     grow.currentSegment =3D grow[0];                            =09
  2183.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2184. =09
  2185. =09
  2186. =09
  2187.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2188.     child.height *=3D (grow.currentSegment.zoom / 100);
  2189. =09
  2190.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2191.     {
  2192.         gx =3D parseInt(growIndex);                =09
  2193.         segment =3D grow[gx];                        =09
  2194.         if ( grow[gx+1] =3D=3D null )                =09
  2195.         {
  2196.             grow.finalSegment =3D grow[gx-1];        =09
  2197.             break;                                =09
  2198.         }
  2199.     =09
  2200.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2201.         if ( growth >=3D 0 )                                        =09
  2202.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2203.         else
  2204.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2205.     =09
  2206.         growthTicks =3D growth / growthFactor;        =09
  2207.     =09
  2208.         segment.number =3D gx;                        =09
  2209.         segment.growth =3D growth;
  2210.         segment.growthFactor =3D growthFactor;
  2211.         segment.growthTicks =3D growthTicks;
  2212.         segment.currentTicks =3D 0;
  2213.     }
  2214. }
  2215. function StartGrowAnimation( grow )
  2216. {=09
  2217.     if ( sys =3D=3D "Netscape" )
  2218.         return;
  2219.     grow.currentSegment =3D grow[0];                        =09
  2220.     grow.currentTicks =3D 0;
  2221.     StartAnimationTimer( grow, GrowAnimationTick );
  2222. }
  2223. function StopGrowAnimation( grow, fPause )
  2224. {
  2225.     return;
  2226. }
  2227. function GrowAnimationTick( grow )
  2228. {
  2229.     if ( sys =3D=3D "Netscape" )
  2230.         return true;                                    =09
  2231.     var    objPlayer =3D grow.objPlayer;                        =09
  2232.     var    child =3D objPlayer.HTML.children[0];                =09
  2233.     var segment =3D grow.currentSegment;                    =09
  2234.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2235.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2236.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2237.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2238.         return false;                                    =09
  2239.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2240.         return true;                                    =09
  2241.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2242.     grow.currentTicks =3D 0;
  2243.     return false;                                        =09
  2244. }
  2245. function Timer()
  2246. {
  2247.     if ( Project.tickRate =3D=3D null )        =09
  2248.         this.tickRate =3D DEFAULT_TICK_RATE;
  2249.     else
  2250.         this.tickRate =3D Project.tickRate;
  2251.     this.oneShots =3D new Array();
  2252.     this.animations =3D new Array();
  2253.     this.tickCounter =3D 0;                        =09
  2254.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2255.     this.timerID =3D null;
  2256.     this.StartTicking =3D StartTicking;            =09
  2257.     this.StopTicking =3D StopTicking;
  2258. =09
  2259. }
  2260. function StartTicking()
  2261. {
  2262.     if ( this.timerID =3D=3D null )
  2263.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2264. }
  2265. function StopTicking()
  2266. {
  2267.     if ( this.timerID !=3D null )
  2268.         clearInterval( this.timerID );
  2269.     this.timerID =3D null;
  2270. }
  2271. function TimerTick()
  2272. {
  2273.     var timerEvent;
  2274. =09
  2275.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2276.     {
  2277.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2278.             continue;                                        =09
  2279.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2280.             tickTimer.animations[ii] =3D null;                =09
  2281.     }
  2282. =09
  2283.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2284.     {
  2285.     =09
  2286.         var length =3D tickTimer.oneShots.length;                =09
  2287.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2288.         {
  2289.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2290.                 continue;                                    =09
  2291.         =09
  2292.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2293.             {
  2294.                 tickTimer.oneShots[ii] =3D null;                =09
  2295.                 timerEvent.callback( timerEvent.callbackObj );=09
  2296.             }
  2297.         }
  2298.     }
  2299.     return;
  2300. }
  2301. function StartOneShotTimer( obj, time, callback, type )
  2302. {
  2303.     var    timerIndex;                                =09
  2304.     var timerEvent =3D new Object();                =09
  2305. =09
  2306.     timerEvent.callbackObj =3D obj;                =09
  2307.     timerEvent.callback =3D callback;                =09
  2308.     timerEvent.type =3D type;                        =09
  2309. =09
  2310. =09
  2311.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2312. tickTimer.ticksPerSecond);
  2313.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2314. timerIndex++ );=09
  2315.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2316.     return;
  2317. }
  2318. function StartAnimationTimer( obj, callback )
  2319. {
  2320.     var timerIndex;=20
  2321.     timerEvent =3D new Object();
  2322.     timerEvent.callbackObj =3D obj;                =09
  2323.     timerEvent.callback =3D callback;                =09
  2324.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2325. timerIndex++);=09
  2326.     tickTimer.animations[timerIndex] =3D timerEvent;
  2327. }
  2328. function StopSceneTimers()
  2329. {
  2330.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2331.     {
  2332.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2333.             continue;
  2334.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2335.             tickTimer.oneShots[ii] =3D null;            =09
  2336.     }
  2337. =09
  2338.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2339.         tickTimer.animations[ii] =3D null;
  2340. }
  2341. =09
  2342. function KillTimer()
  2343. {
  2344.     if ( tickTimer !=3D null )                    =09
  2345.     {
  2346.         window.clearTimeout( tickTimer.timerID);=09
  2347.         tickTimer =3D null;                        =09
  2348.     }
  2349. }
  2350. function SetColor(el, color)=20
  2351. {
  2352.     if ( el.style =3D=3D null )                =09
  2353.         return;
  2354. =09
  2355.     el.style.backgroundColor =3D color;    =09
  2356.     if ("Netscape"=3D=3Dsys)=20
  2357.         el.NSLayer.bgColor =3D color;        =09
  2358. }
  2359. function SetZIndex(el, zindex)=20
  2360. {
  2361.     if ( el.style =3D=3D null )                =09
  2362.         return;
  2363. =09
  2364.     el.style.zIndex =3D zindex;            =09
  2365.     if ("Netscape"=3D=3Dsys)=20
  2366.         el.NSLayer.zIndex =3D zindex        =09
  2367. }
  2368. function SetVisibility(el, val)=20
  2369. {
  2370.     if ( el.style =3D=3D null )                =09
  2371.         return;
  2372.     el.style.visibility =3D val;            =09
  2373.        =20
  2374.     if ( "Netscape"=3D=3Dsys )                =09
  2375.     {
  2376.         if        ( val =3D=3D IE_HIDDEN )
  2377.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2378.         else if ( val =3D=3D IE_VISIBLE )
  2379.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2380.         else if ( val =3D=3D IE_INHERIT )
  2381.             el.NSLayer.visibility =3D NAV_INHERIT;
  2382.         else
  2383.             el.NSLayer.visibility =3D "";
  2384.     }
  2385. }
  2386. function Position( obj )
  2387. {
  2388.     this.object =3D obj;                        =09
  2389.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2390.     this.y =3D obj.HTML.style.pixelTop;        =09
  2391.     this.SetPosition =3D SetPosition;
  2392. }
  2393. function SetPosition( newX, newY )=20
  2394. {
  2395.     var el =3D this.object.HTML;                =09
  2396.     if ( el.style =3D=3D null )                    =09
  2397.         return;
  2398.                 =09
  2399.     el.style.pixelTop =3D newY;    =09
  2400.     el.style.pixelLeft =3D newX;
  2401.     this.x =3D newX;                            =09
  2402.     this.y =3D newY;
  2403.     if ( "Netscape"=3D=3Dsys )                    =09
  2404.     {
  2405.         el.NSLayer.top =3D parseInt( newY );
  2406.         el.NSLayer.left =3D parseInt( newX );
  2407.         el.offsetTop =3D el.NSLayer.top;
  2408.         el.offsetLeft =3D el.NSLayer.left;
  2409.     }
  2410. }
  2411. function SetContent(el, content)=20
  2412. {
  2413.     if ( el.style =3D=3D null )                    =09
  2414.         return;
  2415.     if ( "Netscape"=3D=3Dsys )                    =09
  2416.     {
  2417.         el.NSLayer.document.open();            =09
  2418.         el.NSLayer.document.write(content);    =09
  2419.         el.NSLayer.document.close();        =09
  2420.     }
  2421.     else                                    =09
  2422.         el.innerHTML=3Dcontent;
  2423. }
  2424. function SetupButtons()
  2425. {
  2426.     var rtn =3D false;                    =09
  2427.     if ( document.all.Pause !=3D null )
  2428.     {
  2429.         document.all.Pause.onclick =3D Pause;
  2430.         strPause =3D document.all.Pause.value.split( '/' );
  2431.         document.all.Pause.value =3D strPause[0];
  2432.     }
  2433.     if (document.all.Stop !=3D null )
  2434.         document.all.Stop.onclick =3D Stop;
  2435.     if ( document.all.Forward !=3D null )
  2436.         document.all.Forward.onclick =3D Forward;
  2437.     if ( document.all.Backward !=3D null )
  2438.         document.all.Backward.onclick =3D Backward;
  2439.     if ( document.all.Webpage !=3D null )
  2440.         document.all.Webpage.onclick =3D GotoWebpage;
  2441.     if ( document.all.SceneStatus !=3D null )
  2442.         formStatus =3D document.all.SceneStatus;
  2443.     if ( document.all.Start !=3D null )
  2444.     {
  2445.         document.all.Start.onclick =3D Start;
  2446.         strPlay =3D document.all.Start.value.split( '/' );
  2447.         document.all.Start.value =3D strPlay[0];
  2448.         rtn =3D true;
  2449.     }
  2450.     else
  2451.         rtn =3D false;
  2452.     if ( document.all.NavigationButtons !=3D null )
  2453.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2454.     return rtn;
  2455. }
  2456. function Start()
  2457. {
  2458.     if ( stNoInput )                                    =09
  2459.         return;
  2460.     if ( stButtons =3D=3D true )                            =09
  2461.     {
  2462.         document.all.Start.value =3D strPlay[1];
  2463.         if ( document.all.Pause !=3D null )
  2464.         {
  2465.             document.all.Pause.value =3D strPause[0];
  2466.         }
  2467.     }
  2468.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2469. PS_PAUSED) )=09
  2470.     {
  2471.         ProjectShutdown();
  2472.         ProjectInitialize();
  2473.     }
  2474.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2475.         ProjectInitialize();
  2476.     ProjectStart();                                    =09
  2477. }
  2478. function Pause()
  2479. {
  2480. =09
  2481.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2482.     {
  2483.         tickTimer.StartTicking();                    =09
  2484.         if ( document.all.Pause !=3D null )
  2485.         {
  2486.             document.all.Pause.value =3D strPause[0];
  2487.         }
  2488.         stProjState =3D PS_RUNNING;
  2489.         StatusChange();                                =09
  2490.     }
  2491.     else
  2492.     {
  2493.         if ( tickTimer !=3D null )                    =09
  2494.             tickTimer.StopTicking();                =09
  2495.         if    ( stProjState !=3D PS_RUNNING )            =09
  2496.             return;
  2497.         stProjState =3D PS_PAUSED;
  2498.         if ( document.all.Pause !=3D null )
  2499.         {
  2500.             document.all.Pause.value =3D strPause[1];
  2501.         }
  2502.         StopEverythingOnScenes( true );                =09
  2503.         StatusChange();                                =09
  2504.     }
  2505. }
  2506. function Stop()
  2507. {
  2508.     if ( stNoInput )                                    =09
  2509.         return;
  2510.     location.reload();
  2511. }
  2512. function Forward()
  2513. {
  2514.     if ( stNoInput )                                    =09
  2515.         return;
  2516. =09
  2517.     if ( stProjState !=3D PS_RUNNING )
  2518.         return;
  2519.     SceneExit( currentScene );                =09
  2520. }
  2521. function Backward()
  2522. {
  2523.     if ( stNoInput )                                    =09
  2524.         return;
  2525.     var nextScene;
  2526. =09
  2527. =09
  2528. =09
  2529.     if        ( stProjState =3D=3D PS_COMPLETE )
  2530.         nextScene =3D Project.stopScene;
  2531.     else if ( stProjState !=3D PS_RUNNING )
  2532.         return;
  2533.     else
  2534.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2535. - 1;
  2536.     ProjectShutdown();
  2537.     ProjectInitialize();
  2538.     ProjectStart( nextScene );            =09
  2539. }
  2540. function GotoWebpage()
  2541. {
  2542.     window.open( Project.webpage);                    =09
  2543. }
  2544. function StatusChange( )
  2545. {
  2546.     var        stsPage =3D null;                =09
  2547.     var        stsState =3D null;            =09
  2548.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2549.     {
  2550.         stsState =3D "Initializing";
  2551.         stsPage =3D ""
  2552.     }
  2553.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2554.     {
  2555.         stsState =3D "Ready";
  2556.         stsPage =3D "";
  2557.     }
  2558.     else if    ( stProjState =3D=3D PS_RUNNING )
  2559.     {
  2560.         stsState =3D "Playing";
  2561.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2562.     }
  2563.     else if    ( stProjState =3D=3D PS_PAUSED )
  2564.         stsState =3D "Paused";
  2565.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2566.         stsState =3D "Complete";
  2567. =09
  2568.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2569.         formStatus.value =3D stsPage;
  2570. =09
  2571.     if ( stsState !=3D null )
  2572.         top.status =3D stsState;=20
  2573. }
  2574. function GetSceneFromNumber( sceneNum )
  2575. {
  2576.     return sceneArray[sceneNum];    =09
  2577. }
  2578. function GetPlayerFromName( playerName )
  2579. {
  2580.     var objPlayer;
  2581. =09
  2582. =09
  2583.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2584. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2585.         return objPlayer;                    =09
  2586. =09
  2587.     var objScene;
  2588.     for ( sceneName in Scenes )                    =09
  2589.     {
  2590.         objScene =3D Scenes[sceneName];
  2591.         if ( objScene.Players !=3D null )
  2592.         {
  2593.             objPlayer =3D objScene.Players[playerName];
  2594.             if ( objPlayer !=3D null )
  2595.                 return objPlayer;                    =09
  2596.         }
  2597.     }=09
  2598.         =09
  2599.     return null;                                =09
  2600. }
  2601. function GetObjectTypeFromName( nameString )
  2602. {
  2603.     var type =3D nameString.substr(0,1);    =09
  2604.     if        ( type =3D=3D NAME_SCENE )        =09
  2605.         return OBJ_SCENE;
  2606.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2607.         return OBJ_PLAYER;
  2608. }
  2609. function GetPlayerTypeFromName( nameString )
  2610. {
  2611.     var type =3D nameString.substr(1,1);    =09
  2612.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2613.         return PLAYER_IMAGE;
  2614.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2615.         return PLAYER_DRAW;
  2616.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2617.         return PLAYER_TEXT;
  2618. }
  2619. function resetGifAnimation()
  2620. {
  2621.     var temp =3D document.all["img1"].src;
  2622.     document.all["img1"].src =3D temp;
  2623. }
  2624. Project =3D new Project(50, 0, 5, 2, 1, 0, =
  2625. "http://home-publishing.com/SKU/V3Pub.asp");
  2626. Scenes =3D new Object();
  2627. Scenes.Sx1 =3D new Scene( 9 );
  2628. Scenes.Sx1.entryTrans =3D new Transition( 3, 2, 0, 0 );
  2629. Scenes.Sx1.Bhv =3D new Array();
  2630. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 1, "AW135", =
  2631. "cid:04f101bd8a62$e9378580$5c5a389d@emma2.dns.microsoft.com" );
  2632. Scenes.Sx1.Players =3D new Object();
  2633. Scenes.Sx1.Players.PT4 =3D new Player( 1, 7 );
  2634. Scenes.Sx1.Players.PT4.entryTrans =3D new Transition( 101, 0, 0, 2 );
  2635. Scenes.Sx1.Players.PT4.exitTrans =3D new Transition( 6, 0, 0, 0 );
  2636. Scenes.Sx6 =3D new Scene( 6 );
  2637. Scenes.Sx6.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2638. Scenes.Sx6.Players =3D new Object();
  2639. Scenes.Sx6.Players.PT9 =3D new Player( 0, 5 );
  2640. Scenes.Sx6.Players.PT9.entryTrans =3D new Transition( 101, 0, 3, 2 );
  2641. Scenes.Sx6.Players.PT9.exitTrans =3D new Transition( 6, 0, 0, 0 );
  2642. Scenes.Sx10 =3D new Scene( 6 );
  2643. Scenes.Sx10.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2644. Scenes.Sx10.Players =3D new Object();
  2645. Scenes.Sx10.Players.PT19 =3D new Player( 0, 5 );
  2646. Scenes.Sx10.Players.PT19.entryTrans =3D new Transition( 101, 0, 3, 2 );
  2647. Scenes.Sx10.Players.PT19.exitTrans =3D new Transition( 6, 0, 0, 0 );
  2648. Scenes.Sx13 =3D new Scene( 6 );
  2649. Scenes.Sx13.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2650. Scenes.Sx13.Players =3D new Object();
  2651. Scenes.Sx13.Players.PT21 =3D new Player( 0, 5 );
  2652. Scenes.Sx13.Players.PT21.entryTrans =3D new Transition( 101, 0, 3, 2 );
  2653. Scenes.Sx13.Players.PT21.exitTrans =3D new Transition( 6, 0, 0, 0 );
  2654. Scenes.Sx16 =3D new Scene( 6 );
  2655. Scenes.Sx16.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2656. Scenes.Sx16.Players =3D new Object();
  2657. Scenes.Sx16.Players.PT22 =3D new Player( 0, 5 );
  2658. Scenes.Sx16.Players.PT22.entryTrans =3D new Transition( 101, 0, 3, 2 );
  2659. Scenes.Sx16.Players.PT22.exitTrans =3D new Transition( 6, 0, 0, 0 );
  2660. Scenes.Sx23 =3D new Scene( 7 );
  2661. Scenes.Sx23.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2662. Scenes.Sx23.Players =3D new Object();
  2663. Scenes.Sx23.Players.PT34 =3D new Player( 3, -1 );
  2664. Scenes.Sx23.Players.PT34.entryTrans =3D new Transition( 101, 0, 3, 3 );
  2665. Scenes.Sx23.Players.PT26 =3D new Player( 0, -1 );
  2666. Scenes.Sx23.Players.PT26.entryTrans =3D new Transition( 101, 0, 1, 2 );
  2667.  
  2668. </SCRIPT>
  2669. </BODY></HTML>
  2670.  
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  2672.  
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  2675. Content-Transfer-Encoding: base64
  2676. Content-ID: <021301bd6cbb$d847a4e0$44de389d@emma2.dns.microsoft.com>
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  2678. X-Global-Moniker: :HALLMARK\MAIN\bd13000_.gif
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