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Microsoft Graphics Studio Greetings
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Microsoft_Graphics_Studio_Greetings_Microsoft_1998.iso
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mgd2015.mta
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Mgd2015.MTA
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1998-08-12
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151KB
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3,492 lines
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There are no times
like good times with you. There are no memories
like sweet memories of you. There are no thoughts
like fond thoughts of you. Thinking of you,
Lenae
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var DUR_UNTIL_DONE =3D -1; =09
var TT_ALL_MOUSE_EVENTS =3D 0; =09
var TT_BUTTONDOWN =3D 1; =09
var TT_BUTTONUP =3D 2; =09
var TT_MOUSEOVER =3D 3; =09
var TT_MOUSEOUT =3D 4; =09
var TB_PAGE_TURNER =3D -1; =09
var TB_START_PLAYER =3D -2; =09
var NULL_TRANSITION =3D -1;
var TEXT_FLYIN =3D 101;
var TEXT_TYPEWRITER =3D 102;
var FLYIN_TOP =3D 0;
var FLYIN_BOTTOM =3D 1;
var FLYIN_LEFT =3D 2;
var FLYIN_RIGHT =3D 3;
var FLYIN_ROTATE =3D 4;
var FLYIN_BY_LETTER =3D 1;
var FLYIN_BY_WORD =3D 2;
var FLYIN_BY_LINE =3D 3;
var FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40); =09
var TRANSITION_RATES =3D new Array(1,2,3,4,5); =09
var PS_UNINITIALIZED =3D 0;
var PS_INITIALIZED =3D 1;
var PS_RUNNING =3D 2;
var PS_PAUSED =3D 3;
var PS_COMPLETE =3D 4;
var sceneArray =3D new Array();=09
var currentScene =3D null; =09
var nScenes =3D 0; =09
var stProjState =3D PS_UNINITIALIZED;=09
var stButtons =3D false; =09
var stNoInput =3D 0; =09
var strPause =3D new Array( "" );
var strPlay =3D new Array( "" );
var formStatus =3D null;
var tickTimer =3D null; =09
var sys =3D navigator.appName; =09
var vers =3D navigator.appVersion.substring(0,1); =09
var os =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
var platform =3D navigator.platform; =09
window.onload =3D PreSetup;
window.onerror =3D Error;
function Error()
{
alert("There has been an unidentified error in this file's script. You =
may be able to fix this problem by refreshing your browser.");
return true;
}
function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
delay, webpage )
{
this.tickRate =3D tickRate;
this.startScene =3D startScene;
this.stopScene =3D stopScene;
this.rtReq =3D rtReq;
this.autoStart =3D autoStart;
this.delay =3D delay;
this.webpage =3D webpage;
}
function PreSetup()
{
if ( (Project.delay !=3D null) && (Project.delay !=3D 0) ) =09
{
setTimeout( "Setup();", Project.delay*1000 );=20
return;
}
=09
Setup();
}
function Setup()=20
{ =20
stNoInput++; =09
if ( vers < 4 ) return; =09
if ( sys =3D=3D "Netscape" ) =09
{
document.all =3D new Array; =09
Extract(document); =09
=09
document.body =3D new Object;
document.body.clientWidth =3D window.innerWidth;
document.body.clientHeight =3D window.innerHeight;
document.body.scrollTop =3D window.pageXOffset;=20
document.body.scrollLeft =3D window.pageYOffset;
}
stButtons =3D SetupButtons(); =09
ProjectInitialize(); =09
stNoInput--; =09
if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
Start(); =09
}
function ProjectInitialize()
{
=09
tickTimer =3D new Timer();
=09
=09
InitializeScenes();
=09
tickTimer.StartTicking(); =09
=09
if ( Project.startScene =3D=3D null ) =09
Project.startScene =3D 0; =09
stProjState =3D PS_INITIALIZED; =09
=09
}
function ProjectStart( startScene )
{
stProjState =3D PS_RUNNING;
if ( startScene !=3D null )
ChangeScene( startScene );
else
ChangeScene( Project.startScene );
}
function ProjectComplete()
{
if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS ) =09
return; =09
ProjectShutdown();
StatusChange(); =09
}
function ProjectShutdown()
{
KillTimer(); =09
StopEverythingOnScenes( false );
currentScene =3D null;
stProjState =3D PS_COMPLETE; =09
}
function Extract( obj )
{
=09
=09
for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
{
var el =3D obj.layers[intLayer]; =09
document.all[el.id] =3D new Object =09
var newEl =3D document.all[el.id]; =09
=09
newEl.id =3D el.id; =09
newEl.style =3D new Object; =09
newEl.style.pixelTop =3D parseInt(el.top);
newEl.style.pixelLeft =3D parseInt(el.left);
if (null!=3Del.clip)=20
{
newEl.offsetWidth =3D el.clip.width; =09
newEl.offsetHeight =3D el.clip.height
}
=09
if ( el.visibility =3D=3D NAV_HIDDEN )
newEl.style.visibility =3D IE_HIDDEN;
else if ( el.visibility =3D=3D NAV_VISIBLE )
newEl.style.visibility =3D IE_VISIBLE;
else if ( el.visibility =3D=3D NAV_INHERIT )
newEl.style.visibility =3D IE_INHERIT;
else
newEl.style.visibility =3D "";
=09
newEl.style.zIndex =3D el.zIndex;
newEl.style.backgroundColor =3D el.bgColor;
newEl.style.backgroundImage =3D "url("+el.background+")";
newEl.NSLayer =3D el; =09
=09
=09
=09
for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
{
var image =3D el.document.images[intLoop] =09
var imageName =3D image.name; =09
if ( imageName =3D=3D null ) =09
continue; =09
=09
document.all[imageName] =3D image; =09
document.images[imageName] =3D image; =09
}
=09
for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
{
var form =3D el.document.forms[intLoop]; =09
var formName =3D form.name; =09
if ( formName =3D=3D null )
continue;
document.all[formName] =3D form; =09
document.forms[formName] =3D form; =09
=09
for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
innerLoop++)
{
var element =3D form.elements[innerLoop]=09
var elementName =3D element.name;
if ( elementName =3D=3D null ) =09
continue;
document.all[elementName] =3D element;=09
}
}
if ( el.layers.length > 0 ) =09
Extract(el) =09
}
}
function Scene( duration )
{
this.duration =3D duration;
}
function InitializeScenes()
{
var objScene; =09
var sceneNumber =3D 0; =09
=09
for ( sceneName in Scenes )
{
objScene =3D Scenes[sceneName]; =09
objScene.number =3D parseInt(sceneNumber); =09
objScene.name =3D sceneName; =09
objScene.HTML =3D document.all[sceneName]; =09
SetVisibility( objScene.HTML, IE_HIDDEN );=09
if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS ) =09
objScene.duration =3D DUR_FOREVER;
InitializePlayers( objScene ); =09
=09
if ( objScene.entryTrans =3D=3D null )
{
objScene.entryTrans =3D new Object();
objScene.entryTrans.type =3D NULL_TRANSITION;
}
=09
if ( objScene.Bhv !=3D null )
for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
bhvIdx++ )=09
bhv.Initialize( objScene, bhv);
objScene.numBhv =3D bhvIdx; =09
sceneArray[sceneNumber++] =3D objScene;=09
}
nScenes =3D sceneNumber; =09
}
function StopEverythingOnScenes( fPause )
{
var objScene; =09
for ( sceneName in Scenes )
{
objScene =3D Scenes[sceneName]; =09
=09
=09
if ( objScene.Bhv !=3D null )
for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
bhvIdx++ )=09
bhv.StopEverything( bhv, fPause );
StopEverythingOnPlayers( objScene, fPause ); =09
}
return;
}
function ChangeScene( nextSceneNumber )
{
var previousScene =3D currentScene; =09
StopSceneTimers(); =09
currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
currentScene.previousScene =3D previousScene; =09
if ( currentScene.duration =3D=3D null ) =09
currentScene.duration =3D DEFAULT_SCENE_DURATION; =09
=09
if ( currentScene.Bhv !=3D null )
for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
{
var bhv =3D currentScene.Bhv[bhvIdx]
if ( bhv =3D=3D null) =09
continue;
var delay =3D bhv.delay
if ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
bhv.Start( bhv ); =09
else if ( delay > 0 ) =09
StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
}
StartScenePlayers( currentScene ); =09
StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
SceneTransitionDone );=09
=09
if ( currentScene.duration !=3D DUR_FOREVER ) =09
StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
TMR_SCENE );
StatusChange(); =09
return;
}
function SceneTransitionDone( objScene )
{
=09
=09
if ( currentScene.previousScene !=3D null )
SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
=09
if ( currentScene.Bhv !=3D null )
for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
{
var bhv =3D currentScene.Bhv[bhvIdx]
if ( bhv =3D=3D null) =09
continue;
if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
bhv.Start( bhv ); =09
}
=09
StartScenePlayersAfterTransition( currentScene );=09
}
function SceneExit( thisScene, nextScene )
{
var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
nextScene.number;
var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
true;
=09
=09
=09
for ( playerName in currentScene.Players )
{
objPlayer =3D currentScene.Players[playerName]; =09
PlayerExitTransitionDone( objPlayer, finalScene ); =09
}
=09
if ( currentScene.Bhv !=3D null )
for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
{
var bhv =3D currentScene.Bhv[bhvIdx]
if ( bhv =3D=3D null) =09
continue;
if ( bhv.duration =3D=3D DUR_UNTIL_DONE ) =09
bhv.Stop( bhv ); =09
}
=09
=09
if ( finalScene =3D=3D false ) =09
ChangeScene( nextSceneNumber ) =09
else
ProjectComplete() =09
=09
}
function Player( delay, duration )
{
this.delay =3D delay;
this.duration =3D duration;
}
function InitializePlayers( objScene )
{
var objPlayer; =09
var playerNumber =3D 0; =09
for ( playerName in objScene.Players )
{
objPlayer =3D objScene.Players[playerName]; =09
objPlayer.number =3D playerNumber; =09
objPlayer.name =3D playerName; =09
objPlayer.HTML =3D document.all[playerName]; =09
SetVisibility( objPlayer.HTML, IE_HIDDEN ); =09
objPlayer.position =3D new Position(objPlayer); =09
=09
if ( objPlayer.delay =3D=3D null ) =09
objPlayer.delay =3D DEFAULT_PLAYER_DELAY; =09
=09
=09
if ( objPlayer.entryTrans =3D=3D null )
{
objPlayer.entryTrans =3D new Object();
objPlayer.entryTrans.type =3D NULL_TRANSITION;
}=20
=09
else if ((objPlayer.entryTrans !=3D null) && =09
(GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
{
if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
(objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
objPlayer.entryTrans.type =3D null; =09
}
=09
if ( objPlayer.exitTrans =3D=3D null )
{
objPlayer.exitTrans =3D new Object();
objPlayer.exitTrans.type =3D NULL_TRANSITION;
}
=09
if ( objPlayer.Bhv !=3D null )
{
for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ ) =
bhv.Initialize( objPlayer, bhv);
objPlayer.numBhv =3D bhvIdx; =09
}
else
objPlayer.numBhv =3D 0;
playerNumber ++; =09
}=09
}
function StopEverythingOnPlayers( objScene, fPause )
{
var objPlayer; =09
for ( playerName in objScene.Players )
{
objPlayer =3D objScene.Players[playerName]; =09
=09
=09
if ( objPlayer.Bhv !=3D null )
{
for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ ) =
bhv.StopEverything( bhv, fPause );
}
DisableTrigger( objPlayer ); =09
}=09
return;
}
function StartScenePlayers( objScene )
{
=09
for ( playerName in objScene.Players )
{
objPlayer =3D objScene.Players[playerName]; =09
=09
=09
=09
if ( objPlayer.delay =3D=3D DELAY_NONE ) =09
StartPlayer( objPlayer ) =09
else if ( objPlayer.delay > 0 ) =09
StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
TMR_SCENE);
}
}
function StartScenePlayersAfterTransition( objScene )
{
=09
for ( playerName in objScene.Players )
{
objPlayer =3D objScene.Players[playerName]; =09
if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
StartPlayer( objPlayer ) =09
}
}
function StartPlayer( objPlayer )
{
=09
if ( objPlayer.Bhv !=3D null )
for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
{
var bhv =3D objPlayer.Bhv[bhvIdx]
if ( bhv =3D=3D null) =09
continue;
var delay =3D bhv.delay
if ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
bhv.Start( bhv ); =09
else if ( delay > 0 ) =09
StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
}
=09
StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
PlayerEntryTransitionDone );
=09
=09
if ( objPlayer.duration > 0 )
StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
TMR_SCENE ); =09
}
function PlayerEntryTransitionDone( objPlayer )
{
=09
if ( objPlayer.Bhv !=3D null )
for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
{
var bhv =3D objPlayer.Bhv[bhvIdx]
if ( bhv =3D=3D null) =09
continue;
if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
bhv.Start( bhv ); =09
}
=09
if ( objPlayer.Triggers !=3D null )
EnableTrigger( objPlayer );
}
function PlayerExit( objPlayer )
{
=09
StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
PlayerExitTransitionDone );
}
function PlayerExitTransitionDone( objPlayer, finalScene )
{
=09
if ( objPlayer.Bhv !=3D null )
for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
{
var bhv =3D objPlayer.Bhv[bhvIdx]
if ( bhv =3D=3D null) =09
continue;
if ( bhv.duration =3D=3D DUR_UNTIL_DONE ) =09
bhv.Stop( bhv ); =09
}
=09
if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
SetVisibility( objPlayer.HTML, IE_HIDDEN ); =09
=09
=09
=09
if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
return;
}
function Trigger( trigType, trigBhv, player, scene )
{
this.triggerType =3D trigType;
this.triggerBhv =3D trigBhv;
this.player =3D player;
this.nextSceneNum =3D scene;
}
function EnableTrigger( objPlayer )
{
if ( sys !=3D "Netscape" ) =09
{
objPlayer.HTML.style.cursor=3D"hand"; =09
for ( trx in objPlayer.Triggers ) =09
{
var trigger =3D objPlayer.Triggers[trx]; =09
if ( trigger.triggerType =3D=3D null )
trigger.triggerType =3D 0; =09
var tt =3D trigger.triggerType; =09
if ( tt =3D=3D TT_ALL_MOUSE_EVENTS ) =09
{
objPlayer.HTML.onmousedown =3D EventProcessor;
objPlayer.HTML.onmouseup =3D EventProcessor;=09
objPlayer.HTML.onmouseover =3D EventProcessor; =09
objPlayer.HTML.onmouseout =3D EventProcessor;
}
else if ( tt =3D=3D TT_BUTTONDOWN ) =09
objPlayer.HTML.onmousedown =3D EventProcessor;
else if ( tt =3D=3D TT_BUTTONUP ) =09
objPlayer.HTML.onmouseup =3D EventProcessor;
else if ( tt =3D=3D TT_MOUSEOVER ) =09
objPlayer.HTML.onmouseover =3D EventProcessor;
else if ( tt =3D=3D TT_MOUSEOUT ) =09
objPlayer.HTML.onmouseout =3D EventProcessor;
}
}
else =09
{
for ( trx in objPlayer.Triggers ) =09
{
var trigger =3D objPlayer.Triggers[trx];=09
if ( trigger.triggerType =3D=3D null )
trigger.triggerType =3D 0; =09
var tt =3D trigger.triggerType; =09
if ( tt=3D=3D 0 ) =09
{
objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
}
else if ( tt =3D=3D TT_BUTTONUP )
{
objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
}
else if ( tt =3D=3D TT_BUTTONDOWN )
{
objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
}
}
=09
}
}
function DisableTrigger( objPlayer )
{
if ( sys !=3D "Netscape" ) =09
{
objPlayer.HTML.onmousedown =3D null;
objPlayer.HTML.onmouseup =3D null;=09
objPlayer.HTML.onmouseover =3D null; =09
objPlayer.HTML.onmouseout =3D null;
}
else =09
objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
Event.MOUSEOVER | Event.MOUSEOUT );
}
function EventProcessor( e )
{
var trigger; =09
var type; =09
var button; =09
var eventType; =09
var objPlayer; =09
if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
return;
if ( sys !=3D "Netscape" ) =09
{
type =3D event.type;
button =3D event.button;
}
else =09
{
type =3D e.type;
button =3D e.which;
}
=09
if (type =3D=3D "mousedown")
{
if ( button !=3D 1 ) =09
return;
eventType =3D TT_BUTTONDOWN;
if ( sys =3D=3D "Netscape" ) =09
{
objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
}
}
else if (type =3D=3D "mouseup")
{
if ( button !=3D 1 ) =09
return;
eventType =3D TT_BUTTONUP;
if ( sys =3D=3D "Netscape" ) =09
{
objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
}
}
else if (type =3D=3D "mouseover")
{
eventType =3D TT_MOUSEOVER;
}
else if (type =3D=3D "mouseout")
{
eventType =3D TT_MOUSEOUT;
}
var triggerArray =3D objPlayer.Triggers; =09
var trigger; =09
=09
for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
{
if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
eventType) )
{
=09
=09
=09
if ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
{
=09
=09
if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
=3D=3D "") )
SceneExit( currentScene );
else
{
if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
{
for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
InitializePlayers( sceneArray[ii] );
}
SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
}
}
else if ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
StartPlayer( GetPlayerFromName( trigger.player ) ); =09
else=20
{
=09
var objTrigPlayer =3D GetPlayerFromName( trigger.player ); =09
var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv]; =09
bhv.Trigger( bhv, eventType ); =09
} =09
}
}
return;=09
}
function Transition( type, rate, flyFrom, flySubtype )
{
this.type =3D type;
this.rate =3D rate;
this.flyFrom =3D flyFrom;
this.flySubtype =3D flySubtype;
}
function StartTransition( transObj, trans, visibility, callback )
{
var playerType =3D GetObjectTypeFromName( transObj.name ); =09
=09
=09
=09
if ( ("Netscape" =3D=3D sys) ||=20
( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
NULL_TRANSITION) ) )
{
SetVisibility( transObj.HTML, visibility );
callback( transObj );
return;
}
=09
=09
=09
=09
if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
{
StartTextFlyin( transObj );
return;
}
=09
if ( platform !=3D "Win32" )
{
SetVisibility( transObj.HTML, visibility );
callback( transObj );
return;
}
=09
=09
=09
=09
=09
=09
if ( trans.type =3D=3D NULL_TRANSITION )
{
transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
transition=3D0)";
}
else =09
{
duration =3D TRANSITION_RATES[trans.rate];
transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
", transition=3D" + trans.type + ")";
}
stNoInput++; =09
transObj.HTML.filters(0).Apply(); =09
=09
SetVisibility( transObj.HTML, visibility ); =09
=09
transObj.HTML.filters(0).Play() =09
transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
}
function TransitionDoneEvent( )
{
var type =3D GetObjectTypeFromName( event.srcElement.id ); =09
stNoInput--; =09
if ( type =3D=3D OBJ_SCENE )
{
=09
if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
currentScene.name) )
SceneTransitionDone();
}
else if ( type =3D=3D OBJ_PLAYER ) =09
{
var objPlayer =3D GetPlayerFromName( event.srcElement.id );
if ( this.style.visibility =3D=3D IE_VISIBLE ) =09
PlayerEntryTransitionDone( objPlayer ); =20
else =09
PlayerExitTransitionDone( objPlayer, false );
}
return;
}
function InitializeTextFlyin( objPlayer )
{
if ( sys =3D=3D "Netscape" ) =09
return false;
var transition =3D objPlayer.entryTrans; =09
var transUnits =3D transition.flySubtype; =09
var movePerTick =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
=09
var transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
transition.flyFrom : FLYIN_TOP; =09
=09
=09
if ( stProjState =3D=3D PS_UNINITIALIZED )
{
var textHTML =3D objPlayer.HTML; =09
var oldInnerHTML =3D textHTML.innerHTML; =09
var newInnerHTML =3D ""; =09
=09
transition.textOrder =3D new Array(); =09
textOrder =3D transition.textOrder; =09
=09
=09
=09
=09
=09
var flyinIdx =3D 0; =09
var flyinBuffer =3D "";
=09
=09
=09
var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
style=3D'position:relative;visibility:hidden;'" : " =
style=3D'visibility:hidden;'";
for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
{
=09
tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
while ( letterIdx<oldInnerHTML.length )
{
=09
=09
=09
if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
=3D=3D "<") || (charNext =3D=3D "&") ) =09
{
if ( charNext =3D=3D "<" ) =09
endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
else
endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
newInnerHTML +=3D tagString;
letterIdx =3D endTagIdx; =09
=09
if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
(transUnits !=3D FLYIN_BY_LETTER) ) =09
break;
}
=09
else
{
thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
newInnerHTML +=3D thisChar;
if ( transUnits =3D=3D FLYIN_BY_LETTER ) =09
break; =09
else if ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
) =09
break;
}
}
newInnerHTML +=3D "</span>"
textOrder[flyinIdx] =3D new Object();
textOrder[flyinIdx].name =3D tempID; =09
flyinIdx++; =09
}
=09
if ( flyinIdx =3D=3D 0 )
return false;
=09
textHTML.innerHTML =3D newInnerHTML;
transition.numUnits =3D flyinIdx; =09
}
=09
=09
=09
textOrder =3D transition.textOrder;
var currentEl =3D document.all[textOrder[0].name]; =09
var currentOffset =3D currentEl.offsetLeft;=09
var previousEl, previousOffset;
for ( var count=3D0; count<transition.numUnits; count++ ) =09
{
previousOffset =3D currentOffset; =09
previousEl =3D currentEl;
textElName =3D textOrder[count].name; =09
currentEl =3D document.all[textElName];
SetVisibility( currentEl, IE_HIDDEN );
currentOffset =3D currentEl.offsetTop;
=09
=09
=09
=09
=09
=09
if ( currentOffset !=3D previousOffset ) =09
if ( previousEl.innerHTML =3D=3D " " ) =09
previousEl.innerHTML =3D "<br>";
if ( transDirection =3D=3D FLYIN_ROTATE ) =09
direction =3D count % FLYIN_ROTATE; =09
else
direction =3D transDirection;
=09
if ( direction =3D=3D FLYIN_LEFT )
{
tempPos =3D -(currentEl.offsetParent.offsetLeft + =
currentEl.offsetParent.offsetWidth);
currentEl.style.posLeft =3D tempPos; =09
textOrder[count].dx =3D -movePerTick; =09
textOrder[count].dy =3D 0;
textOrder[count].iterations =3D tempPos / (-movePerTick);=09
}
else if ( direction =3D=3D FLYIN_RIGHT )
{
tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
currentEl.offsetParent.offsetLeft;
currentEl.style.posLeft =3D tempPos;
textOrder[count].dx =3D movePerTick; =09
textOrder[count].dy =3D 0;
textOrder[count].iterations =3D tempPos / movePerTick;=09
}
else if ( direction =3D=3D FLYIN_TOP )
{
tempPos =3D -(currentEl.offsetParent.style.posTop + =
currentEl.offsetParent.offsetHeight);
currentEl.style.posTop =3D tempPos;
textOrder[count].dx =3D 0;
textOrder[count].dy =3D (-movePerTick); =09
textOrder[count].iterations =3D tempPos / (-movePerTick);=09
}
else if ( direction =3D=3D FLYIN_BOTTOM )
{
tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
currentEl.offsetParent.style.posTop;
currentEl.style.posTop =3D tempPos;
textOrder[count].dx =3D 0;
textOrder[count].dy =3D movePerTick; =09
textOrder[count].iterations =3D tempPos / movePerTick;=09
}
}
=09
transition.charIdx =3D 0; =09
transition.moveIdx =3D 0; =09
textElName =3D transition.textOrder[0].name;
transition.currentEl =3D document.all[textElName];=09
SetVisibility( transition.currentEl, IE_VISIBLE );
return true;
}
function StartTextFlyin( objPlayer )
{
=09
SetVisibility( objPlayer.HTML, IE_VISIBLE );
StartAnimationTimer( objPlayer, TextFlyinTick );
}
function TextFlyinTick( objPlayer )
{
var transition =3D objPlayer.entryTrans; =09
var spanObj =3D transition.textOrder[transition.charIdx]; =09
var textEl =3D transition.currentEl; =09
=09
=09
if ( ++transition.moveIdx < spanObj.iterations) =09
{
textEl.style.posTop -=3D spanObj.dy; =09
textEl.style.posLeft -=3D spanObj.dx;
return false; =09
}
=09
=09
textEl.style.posTop =3D 0; =09
textEl.style.posLeft =3D 0;
=09
=09
if ( (charIdx =3D ++transition.charIdx) >=3D =
transition.textOrder.length )=09
{
PlayerEntryTransitionDone( objPlayer ); =09
return true; =09
}
else
{
transition.moveIdx =3D 0; =09
textElName =3D transition.textOrder[charIdx].name;
transition.currentEl =3D document.all[textElName]; =09
transition.currentEl.style.visibility =3D IE_VISIBLE; =09
return false; =09
} =09
}
var SND_DUR_SCENE =3D -1;=09
var SND_DUR_PROJECT =3D 0;=09
var ST_WAV =3D 1;=09
var ST_MID =3D 2;=09
var NAV_EXT =3D "nav"=09
var MidiTag =3D null;=09
function Sound( delay, duration, loop, soundType, tagName, fileName )
{
=09
this.Initialize =3D InitializeSound;
this.Start =3D StartSound;
this.Trigger =3D StartSound;
this.Stop =3D StopSound;
this.StopEverything =3D StopEverythingOnSounds;
=09
this.delay =3D delay;
this.duration =3D duration;
this.loop =3D loop;
this.tagName =3D tagName;
this.fileName =3D fileName;
this.soundType =3D soundType;
}
function InitializeSound( objParent, objSound )
{
if ( sys =3D=3D "Netscape" )
{
objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
objSound.html =3D document[objSound.tagName+NAV_EXT];
return;
}
objSound.objParent =3D objParent; =09
objSound.html =3D document.all[objSound.tagName];=09
objSound.fileName =3D objSound.html.soundsrc; =09
=09
=09
if (objSound.soundType =3D=3D ST_MID )
{
if ( MidiTag =3D=3D null ) =09
MidiTag =3D objSound.html; =09
else
objSound.html =3D MidiTag; =09
} =09
}
function StartSound( objSound )
{
if ( sys =3D=3D "Netscape" ) =09
{
if ( objSound.html !=3D null ) =09
objSound.html.play(objSound.navLoop);
return;
}
objSound.html.src =3D objSound.fileName; =09
objSound.html.loop =3D objSound.loop; =09
if ( objSound.soundType =3D=3D ST_WAV ) =09
objSound.html.volume =3D 0; =09
if ( objSound.duration > 0 )
StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
TMR_PROJ );
}
function StopSound( objSound, fPause )
{
if ( sys =3D=3D "Netscape" ) =09
{
if ( objSound.html !=3D null ) =09
objSound.html.stop();
return;
}
objSound.html.loop =3D 0;
objSound.html.src =3D ""; =09
if ( objSound.soundType =3D=3D ST_WAV )
objSound.html.volume =3D -10000;
}
function StopEverythingOnSounds( objSound )
{
StopSound( objSound, true );
if ( (sys !=3D "Netscape") && (os =3D=3D "NT") ) =09
objSound.html.volume =3D -500; =09
}
var SND_DUR_SCENE =3D -1;=09
var SND_DUR_PROJECT =3D 0;=09
function Swapper( idle, hover, click )
{
=09
this.Initialize =3D InitializeSwap;
this.Start =3D StartSwap;
this.Trigger =3D TriggerSwap;
this.Stop =3D StopSwap;
this.StopEverything =3D StopSwap;
=09
this.idle =3D idle;
this.hover =3D hover;
this.click =3D click;
}
function InitializeSwap( objParent, objSwap )
{
if ( stProjState !=3D PS_UNINITIALIZED ) =09
return;
=09
var idle =3D objSwap.idle; =09
var hover =3D objSwap.hover;
var click =3D objSwap.click;
=09
=09
=09
=09
=09
=09
=09
if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
!=3D null) )
{
SetVisibility( document.all[hover], IE_HIDDEN );
objSwap.srcHover =3D document.all[hover].src;
document.all[hover].src =3D "";
}
else
objSwap.srcHover =3D document.all[idle].src;
if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
!=3D null) )
{
SetVisibility( document.all[click], IE_HIDDEN );
objSwap.srcClick =3D document.all[click].src;
document.all[click].src =3D "";
}
else
objSwap.srcClick =3D document.all[idle].src;
=09
objSwap.srcIdle =3D document.all[idle].src;
}
function StartSwap( objSwap )
{
=09
}
function TriggerSwap( objSwap, eventType )
{
if ( eventType =3D=3D TT_BUTTONDOWN )
document.all[objSwap.idle].src =3D objSwap.srcClick;
else if ( eventType =3D=3D TT_BUTTONUP )
document.all[objSwap.idle].src =3D objSwap.srcHover;
else if ( eventType =3D=3D TT_MOUSEOVER )
document.all[objSwap.idle].src =3D objSwap.srcHover;
else if ( eventType =3D=3D TT_MOUSEOUT )
document.all[objSwap.idle].src =3D objSwap.srcIdle;
return;
}
function StopSwap( objSwap, fPause )
{
if ( fPause ) =09
return;
}
var PATH_PER_TICK =3D new Array(50,40,30,20,10); =09
var PE_STOP =3D 0; =09
var PE_AGAIN =3D 1; =09
var PE_REV =3D 2; =09
var PE_EXIT =3D 3; =09
var PD_FWD =3D 1;
var PD_BACK =3D -1;
function Point( x, y, rate )
{
this.x =3D x;
this.y =3D y;
this.rate =3D rate;
}
function Paths( delay, edgeEffect )
{
=09
this.Initialize =3D InitializePathAnimation;
this.Start =3D StartPathAnimation;
this.Trigger =3D StartPathAnimation;
this.Stop =3D StopPathAnimation;
this.StopEverything =3D StopPathAnimation;
=09
this.delay =3D delay;
this.edgeEffect =3D edgeEffect;
}
function InitializePathAnimation( objPlayer, path )
{
var segment; =09
var pathIndex;
var totalDistance; =09
var distanceX; =09
var distanceY;
var dx; =09
var dy;
var travelTime; =09
var remX; =09
var remY;
=09
if ( stProjState !=3D PS_UNINITIALIZED )
{
objPlayer.position.SetPosition( path[0].x, path[0].y );
return;
}
path.objPlayer =3D objPlayer; =09
halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2); =09
halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
=09
=09
path[0].x -=3D halfWidth;
path[0].y -=3D halfHeight;
objPlayer.position.SetPosition( path[0].x, path[0].y );
for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
{
px =3D parseInt(pathIndex); =09
segment =3D path[px]; =09
=09
=09
=09
path[px+1].x -=3D halfWidth;
path[px+1].y -=3D halfHeight;
=09
distanceX =3D path[px+1].x - segment.x; =09
distanceY =3D path[px+1].y - segment.y; =09
=09
totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
(distanceY*distanceY) );
=09
=09
travelTime =3D Math.round(totalDistance / =
PATH_PER_TICK[segment.rate]);
=09
=09
if ( distanceX > 0 ) =09
dx =3D Math.floor( distanceX / travelTime );=09
else if ( distanceX < 0 ) =09
dx =3D Math.ceil( distanceX / travelTime );=09
else
dx =3D 0;
=09
=09
=09
=09
remX =3D distanceX % travelTime;
=09
if ( distanceY > 0 ) =09
dy =3D Math.floor( distanceY / travelTime );
else if ( distanceY < 0 )
dy =3D Math.ceil( distanceY / travelTime );
else
dy =3D 0;
remY =3D distanceY % travelTime;
segment.number =3D px; =09
segment.ticks =3D 0;
segment.travelTime =3D travelTime;
segment.dx =3D dx;
segment.dy =3D dy;
segment.remX =3D remX;
segment.remY =3D remY;
}
path.numSegs =3D parseInt(pathIndex); =09
path.dir =3D PD_FWD; =09
return;
}
function StartPathAnimation( path )
{
path.currentSegment =3D path[0]; =09
path.currentSegment.ticks =3D 0; =09
path.cntSegs =3D 0; =09
=09
=09
if ( path.dir =3D=3D PD_BACK ) =09
{
for ( var ii=3D0; ii<path.numSegs; ii++ ) =09
{
path[ii].dx *=3D -1;
path[ii].dy *=3D -1;
path[ii].remX *=3D -1;
path[ii].remY *=3D -1;
}
path.dir =3D PD_FWD; =09
}
StartAnimationTimer( path, PathAnimationTick );
}
function StopPathAnimation( path, fPause )
{
return;
}
function PathAnimationTick( path )
{
var objPlayer =3D path.objPlayer; =09
var segment =3D path.currentSegment; =09
var currentPosition =3D objPlayer.position;=09
if ( ++segment.ticks <=3D segment.travelTime ) =09
{
newX =3D currentPosition.x + segment.dx; =09
if ( segment.ticks <=3D Math.abs(segment.remX) )=09
segment.remX > 0 ? newX++ : newX--;
newY =3D currentPosition.y + segment.dy; =09
if ( segment.ticks <=3D Math.abs(segment.remY) )=09
segment.remY > 0 ? newY++ : newY--;
currentPosition.SetPosition( newX, newY );=09
return false; =09
}
=09
=09
if ( ++path.cntSegs < path.numSegs )
{
=09
path.currentSegment =3D path[segment.number+path.dir]; =09
path.currentSegment.ticks =3D 0; =09
=09
return false;
}
=09
=09
if ( path.edgeEffect =3D=3D PE_AGAIN ) =09
{
=09
objPlayer.position.SetPosition( path[0].x, path[0].y );
=09
path.currentSegment =3D path[0]; =09
path.currentSegment.ticks =3D 0; =09
path.cntSegs =3D 0; =09
return false; =09
} =09
else if ( path.edgeEffect =3D=3D PE_REV ) =09
{
path.dir *=3D -1; =09
=09
for ( var ii=3D0; ii<path.numSegs; ii++ )
{
path[ii].dx *=3D -1;
path[ii].dy *=3D -1;
path[ii].remX *=3D -1;
path[ii].remY *=3D -1;
}
path.currentSegment.ticks =3D 0; =09
path.cntSegs =3D 0; =09
return false;
}
else if ( path.edgeEffect =3D=3D PE_EXIT )
{
PlayerExit( objPlayer );
return true;
}
else
return true; =09
}
var GROW_PER_TICK =3D new Array(20,14,8,4,1); =09
function Size( zoom, rate )
{
this.zoom =3D zoom;
this.rate =3D rate;
}
function Grows( delay )
{
=09
this.Initialize =3D InitializeGrowAnimation;
this.Start =3D StartGrowAnimation;
this.Trigger =3D StartGrowAnimation;
this.Stop =3D StopGrowAnimation;
this.StopEverything =3D StopGrowAnimation;
=09
this.delay =3D delay;
}
function InitializeGrowAnimation( objPlayer, grow )
{
if ( sys =3D=3D "Netscape" )
return;
var child =3D objPlayer.HTML.children[0]; =09
var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
=09
=09
=09
if ( stProjState =3D=3D PS_UNINITIALIZED )
{
grow.realWidth =3D child.width;
grow.realHeight =3D child.height;
}
if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
{
grow =3D null; =09
return;
}
grow.objPlayer =3D objPlayer; =09
=09
grow.currentSegment =3D grow[0]; =09
grow.currentGrowth =3D grow.currentSegment.zoom; =09
=09
=09
=09
child.width *=3D (grow.currentSegment.zoom / 100); =09
child.height *=3D (grow.currentSegment.zoom / 100);
=09
for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
{
gx =3D parseInt(growIndex); =09
segment =3D grow[gx]; =09
if ( grow[gx+1] =3D=3D null ) =09
{
grow.finalSegment =3D grow[gx-1]; =09
break; =09
}
=09
growth =3D grow[gx+1].zoom - segment.zoom; =09
if ( growth >=3D 0 ) =09
growthFactor =3D GROW_PER_TICK[segment.rate]; =09
else
growthFactor =3D -(GROW_PER_TICK[segment.rate]);
=09
growthTicks =3D growth / growthFactor; =09
=09
segment.number =3D gx; =09
segment.growth =3D growth;
segment.growthFactor =3D growthFactor;
segment.growthTicks =3D growthTicks;
segment.currentTicks =3D 0;
}
}
function StartGrowAnimation( grow )
{=09
if ( sys =3D=3D "Netscape" )
return;
grow.currentSegment =3D grow[0]; =09
grow.currentTicks =3D 0;
StartAnimationTimer( grow, GrowAnimationTick );
}
function StopGrowAnimation( grow, fPause )
{
return;
}
function GrowAnimationTick( grow )
{
if ( sys =3D=3D "Netscape" )
return true; =09
var objPlayer =3D grow.objPlayer; =09
var child =3D objPlayer.HTML.children[0]; =09
var segment =3D grow.currentSegment; =09
grow.currentGrowth +=3D segment.growthFactor; =09
child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
child.height =3D grow.realHeight*(grow.currentGrowth/100);
if ( ++grow.currentTicks <=3D segment.growthTicks ) =09
return false; =09
if ( grow.currentSegment =3D=3D grow.finalSegment ) =09
return true; =09
grow.currentSegment =3D grow[ segment.number+1 ]; =09
grow.currentTicks =3D 0;
return false; =09
}
function Timer()
{
if ( Project.tickRate =3D=3D null ) =09
this.tickRate =3D DEFAULT_TICK_RATE;
else
this.tickRate =3D Project.tickRate;
this.oneShots =3D new Array();
this.animations =3D new Array();
this.tickCounter =3D 0; =09
this.ticksPerSecond =3D 1000 / (this.tickRate);=09
this.timerID =3D null;
this.StartTicking =3D StartTicking; =09
this.StopTicking =3D StopTicking;
=09
}
function StartTicking()
{
if ( this.timerID =3D=3D null )
this.timerID =3D setInterval( "TimerTick()", this.tickRate );
}
function StopTicking()
{
if ( this.timerID !=3D null )
clearInterval( this.timerID );
this.timerID =3D null;
}
function TimerTick()
{
var timerEvent;
=09
for ( var ii=3D0; ii<tickTimer.animations.length; ii++ ) =09
{
if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
continue; =09
if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
tickTimer.animations[ii] =3D null; =09
}
=09
if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
{
=09
var length =3D tickTimer.oneShots.length; =09
for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
{
if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
continue; =09
=09
if ( timerEvent.time <=3D tickTimer.tickCounter ) =09
{
tickTimer.oneShots[ii] =3D null; =09
timerEvent.callback( timerEvent.callbackObj );=09
}
}
}
return;
}
function StartOneShotTimer( obj, time, callback, type )
{
var timerIndex; =09
var timerEvent =3D new Object(); =09
=09
timerEvent.callbackObj =3D obj; =09
timerEvent.callback =3D callback; =09
timerEvent.type =3D type; =09
=09
=09
timerEvent.time =3D tickTimer.tickCounter + (time * =
tickTimer.ticksPerSecond);
for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
timerIndex++ );=09
tickTimer.oneShots[timerIndex] =3D timerEvent;=09
return;
}
function StartAnimationTimer( obj, callback )
{
var timerIndex;=20
timerEvent =3D new Object();
timerEvent.callbackObj =3D obj; =09
timerEvent.callback =3D callback; =09
for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
timerIndex++);=09
tickTimer.animations[timerIndex] =3D timerEvent;
}
function StopSceneTimers()
{
for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
{
if ( tickTimer.oneShots[ii] =3D=3D null ) =09
continue;
if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
tickTimer.oneShots[ii] =3D null; =09
}
=09
for (var ii=3D0; ii<tickTimer.animations.length; ii++)
tickTimer.animations[ii] =3D null;
}
=09
function KillTimer()
{
if ( tickTimer !=3D null ) =09
{
window.clearTimeout( tickTimer.timerID);=09
tickTimer =3D null; =09
}
}
function SetColor(el, color)=20
{
if ( el.style =3D=3D null ) =09
return;
=09
el.style.backgroundColor =3D color; =09
if ("Netscape"=3D=3Dsys)=20
el.NSLayer.bgColor =3D color; =09
}
function SetZIndex(el, zindex)=20
{
if ( el.style =3D=3D null ) =09
return;
=09
el.style.zIndex =3D zindex; =09
if ("Netscape"=3D=3Dsys)=20
el.NSLayer.zIndex =3D zindex =09
}
function SetVisibility(el, val)=20
{
if ( el.style =3D=3D null ) =09
return;
el.style.visibility =3D val; =09
=20
if ( "Netscape"=3D=3Dsys ) =09
{
if ( val =3D=3D IE_HIDDEN )
el.NSLayer.visibility =3D NAV_HIDDEN;
else if ( val =3D=3D IE_VISIBLE )
el.NSLayer.visibility =3D NAV_VISIBLE;
else if ( val =3D=3D IE_INHERIT )
el.NSLayer.visibility =3D NAV_INHERIT;
else
el.NSLayer.visibility =3D "";
}
}
function Position( obj )
{
this.object =3D obj; =09
this.x =3D obj.HTML.style.pixelLeft; =09
this.y =3D obj.HTML.style.pixelTop; =09
this.SetPosition =3D SetPosition;
}
function SetPosition( newX, newY )=20
{
var el =3D this.object.HTML; =09
if ( el.style =3D=3D null ) =09
return;
=09
el.style.pixelTop =3D newY; =09
el.style.pixelLeft =3D newX;
this.x =3D newX; =09
this.y =3D newY;
if ( "Netscape"=3D=3Dsys ) =09
{
el.NSLayer.top =3D parseInt( newY );
el.NSLayer.left =3D parseInt( newX );
el.offsetTop =3D el.NSLayer.top;
el.offsetLeft =3D el.NSLayer.left;
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}
function SetContent(el, content)=20
{
if ( el.style =3D=3D null ) =09
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if ( "Netscape"=3D=3Dsys ) =09
{
el.NSLayer.document.open(); =09
el.NSLayer.document.write(content); =09
el.NSLayer.document.close(); =09
}
else =09
el.innerHTML=3Dcontent;
}
function SetupButtons()
{
var rtn =3D false; =09
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{
document.all.Pause.onclick =3D Pause;
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document.all.Pause.value =3D strPause[0];
}
if (document.all.Stop !=3D null )
document.all.Stop.onclick =3D Stop;
if ( document.all.Forward !=3D null )
document.all.Forward.onclick =3D Forward;
if ( document.all.Backward !=3D null )
document.all.Backward.onclick =3D Backward;
if ( document.all.Webpage !=3D null )
document.all.Webpage.onclick =3D GotoWebpage;
if ( document.all.SceneStatus !=3D null )
formStatus =3D document.all.SceneStatus;
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{
document.all.Start.onclick =3D Start;
strPlay =3D document.all.Start.value.split( '/' );
document.all.Start.value =3D strPlay[0];
rtn =3D true;
}
else
rtn =3D false;
if ( document.all.NavigationButtons !=3D null )
SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
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}
function Start()
{
if ( stNoInput ) =09
return;
if ( stButtons =3D=3D true ) =09
{
document.all.Start.value =3D strPlay[1];
if ( document.all.Pause !=3D null )
{
document.all.Pause.value =3D strPause[0];
}
}
if ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
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ProjectShutdown();
ProjectInitialize();
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ProjectInitialize();
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tickTimer.StartTicking(); =09
if ( document.all.Pause !=3D null )
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document.all.Pause.value =3D strPause[0];
}
stProjState =3D PS_RUNNING;
StatusChange(); =09
}
else
{
if ( tickTimer !=3D null ) =09
tickTimer.StopTicking(); =09
if ( stProjState !=3D PS_RUNNING ) =09
return;
stProjState =3D PS_PAUSED;
if ( document.all.Pause !=3D null )
{
document.all.Pause.value =3D strPause[1];
}
StopEverythingOnScenes( true ); =09
StatusChange(); =09
}
}
function Stop()
{
if ( stNoInput ) =09
return;
location.reload();
}
function Forward()
{
if ( stNoInput ) =09
return;
=09
if ( stProjState !=3D PS_RUNNING )
return;
SceneExit( currentScene ); =09
}
function Backward()
{
if ( stNoInput ) =09
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var nextScene;
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=09
=09
if ( stProjState =3D=3D PS_COMPLETE )
nextScene =3D Project.stopScene;
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return;
else
nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
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ProjectShutdown();
ProjectInitialize();
ProjectStart( nextScene ); =09
}
function GotoWebpage()
{
window.open( Project.webpage); =09
}
function StatusChange( )
{
var stsPage =3D null; =09
var stsState =3D null; =09
if ( stProjState =3D=3D PS_UNINITIALIZED )
{
stsState =3D "Initializing";
stsPage =3D ""
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{
stsState =3D "Ready";
stsPage =3D "";
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else if ( stProjState =3D=3D PS_RUNNING )
{
stsState =3D "Playing";
stsPage =3D (currentScene.number+1) + " / " + nScenes;
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else if ( stProjState =3D=3D PS_PAUSED )
stsState =3D "Paused";
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stsState =3D "Complete";
=09
if ( (formStatus !=3D null) && (stsPage !=3D null) )
formStatus.value =3D stsPage;
=09
if ( stsState !=3D null )
top.status =3D stsState;=20
}
function GetSceneFromNumber( sceneNum )
{
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}
function GetPlayerFromName( playerName )
{
var objPlayer;
=09
=09
if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
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return objPlayer; =09
=09
var objScene;
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{
objScene =3D Scenes[sceneName];
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{
objPlayer =3D objScene.Players[playerName];
if ( objPlayer !=3D null )
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function GetObjectTypeFromName( nameString )
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function GetPlayerTypeFromName( nameString )
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function resetGifAnimation()
{
var temp =3D document.all["img1"].src;
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}
Project =3D new Project(50, 0, 3, 2, 1, 0, =
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Scenes =3D new Object();
Scenes.Sx1 =3D new Scene( 8 );
Scenes.Sx1.entryTrans =3D new Transition( 12, 2, 0, 0 );
Scenes.Sx1.Bhv =3D new Array();
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Scenes.Sx1.Players.PI7 =3D new Player( 1, -1 );
Scenes.Sx1.Players.PI7.entryTrans =3D new Transition( 12, 2, 0, 0 );
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Scenes.Sx1.Players.PT13.exitTrans =3D new Transition( 12, 2, 0, 0 );
Scenes.Sx14 =3D new Scene( 8 );
Scenes.Sx14.entryTrans =3D new Transition( -1, 2, 0, 0 );
Scenes.Sx14.Players =3D new Object();
Scenes.Sx14.Players.PI17 =3D new Player( 0, -1 );
Scenes.Sx14.Players.PI19 =3D new Player( 0, -1 );
Scenes.Sx14.Players.PI23 =3D new Player( 0, -1 );
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Scenes.Sx14.Players.PT25 =3D new Player( -1, 4 );
Scenes.Sx14.Players.PT25.entryTrans =3D new Transition( 12, 2, 0, 0 );
Scenes.Sx14.Players.PT25.exitTrans =3D new Transition( 12, 2, 0, 0 );
Scenes.Sx26 =3D new Scene( 8 );
Scenes.Sx26.entryTrans =3D new Transition( -1, 2, 0, 0 );
Scenes.Sx26.Players =3D new Object();
Scenes.Sx26.Players.PI29 =3D new Player( 0, -1 );
Scenes.Sx26.Players.PI31 =3D new Player( 0, -1 );
Scenes.Sx26.Players.PI33 =3D new Player( 0, -1 );
Scenes.Sx26.Players.PI33.entryTrans =3D new Transition( 12, 2, 0, 0 );
Scenes.Sx26.Players.PI35 =3D new Player( 0, -1 );
Scenes.Sx26.Players.PT37 =3D new Player( 1, 4 );
Scenes.Sx26.Players.PT37.entryTrans =3D new Transition( 12, 2, 0, 0 );
Scenes.Sx26.Players.PT37.exitTrans =3D new Transition( 12, 2, 0, 0 );
Scenes.Sx38 =3D new Scene( 4 );
Scenes.Sx38.entryTrans =3D new Transition( -1, 2, 0, 0 );
Scenes.Sx38.Players =3D new Object();
Scenes.Sx38.Players.PI41 =3D new Player( 0, -1 );
Scenes.Sx38.Players.PI43 =3D new Player( 0, -1 );
Scenes.Sx38.Players.PI45 =3D new Player( 0, -1 );
Scenes.Sx38.Players.PI47 =3D new Player( 0, -1 );
Scenes.Sx38.Players.PT49 =3D new Player( 0, -1 );
Scenes.Sx38.Players.PT49.entryTrans =3D new Transition( 12, 2, 0, 0 );
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