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Text File  |  1998-08-12  |  151KB  |  3,492 lines

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  20.     There are no times 
  21. like good times with you.     There are no memories 
  22. like sweet memories of you.      There are no thoughts 
  23. like fond thoughts of you.      Thinking of you, 
  24. Lenae        
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  1501.     return true;
  1502. }
  1503. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1504. delay, webpage )
  1505. {
  1506.     this.tickRate =3D tickRate;
  1507.     this.startScene =3D startScene;
  1508.     this.stopScene =3D stopScene;
  1509.     this.rtReq =3D rtReq;
  1510.     this.autoStart =3D autoStart;
  1511.     this.delay =3D delay;
  1512.     this.webpage =3D webpage;
  1513. }
  1514. function PreSetup()
  1515. {
  1516.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1517.     {
  1518.         setTimeout( "Setup();", Project.delay*1000 );=20
  1519.         return;
  1520.     }
  1521. =09
  1522.     Setup();
  1523. }
  1524. function Setup()=20
  1525. { =20
  1526.     stNoInput++;                            =09
  1527.     if ( vers < 4 ) return;                    =09
  1528.     if ( sys =3D=3D "Netscape" )                =09
  1529.     {
  1530.         document.all =3D new Array;            =09
  1531.         Extract(document);                    =09
  1532.     =09
  1533.         document.body =3D new Object;
  1534.         document.body.clientWidth =3D window.innerWidth;
  1535.         document.body.clientHeight =3D window.innerHeight;
  1536.         document.body.scrollTop =3D window.pageXOffset;=20
  1537.         document.body.scrollLeft =3D window.pageYOffset;
  1538.     }
  1539.     stButtons =3D SetupButtons();                =09
  1540.     ProjectInitialize();                    =09
  1541.     stNoInput--;                            =09
  1542.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1543.         Start();                                            =09
  1544. }
  1545. function ProjectInitialize()
  1546. {
  1547. =09
  1548.     tickTimer =3D new Timer();
  1549. =09
  1550. =09
  1551.     InitializeScenes();
  1552. =09
  1553.     tickTimer.StartTicking();                            =09
  1554. =09
  1555.     if ( Project.startScene =3D=3D null )        =09
  1556.         Project.startScene =3D 0;                =09
  1557.     stProjState =3D PS_INITIALIZED;            =09
  1558. =09
  1559. }
  1560. function ProjectStart( startScene )
  1561. {
  1562.     stProjState =3D PS_RUNNING;
  1563.     if ( startScene !=3D null )
  1564.         ChangeScene( startScene );
  1565.     else
  1566.         ChangeScene( Project.startScene );
  1567. }
  1568. function ProjectComplete()
  1569. {
  1570.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1571.         return;                                =09
  1572.     ProjectShutdown();
  1573.     StatusChange();                            =09
  1574. }
  1575. function ProjectShutdown()
  1576. {
  1577.     KillTimer();                                    =09
  1578.     StopEverythingOnScenes( false );
  1579.     currentScene =3D null;
  1580.     stProjState =3D PS_COMPLETE;                        =09
  1581. }
  1582. function Extract( obj )
  1583. {
  1584. =09
  1585. =09
  1586.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1587.     {
  1588.         var el =3D obj.layers[intLayer];        =09
  1589.         document.all[el.id] =3D new Object    =09
  1590.         var newEl =3D document.all[el.id];    =09
  1591.     =09
  1592.         newEl.id =3D el.id;                            =09
  1593.         newEl.style =3D new Object;                    =09
  1594.         newEl.style.pixelTop =3D parseInt(el.top);
  1595.         newEl.style.pixelLeft =3D parseInt(el.left);
  1596.         if (null!=3Del.clip)=20
  1597.         {
  1598.             newEl.offsetWidth =3D el.clip.width;    =09
  1599.             newEl.offsetHeight =3D el.clip.height
  1600.         }
  1601.     =09
  1602.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1603.             newEl.style.visibility =3D IE_HIDDEN;
  1604.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1605.             newEl.style.visibility =3D IE_VISIBLE;
  1606.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1607.             newEl.style.visibility =3D IE_INHERIT;
  1608.         else
  1609.             newEl.style.visibility =3D "";
  1610.     =09
  1611.         newEl.style.zIndex =3D el.zIndex;
  1612.         newEl.style.backgroundColor =3D el.bgColor;
  1613.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1614.         newEl.NSLayer =3D el;                        =09
  1615.     =09
  1616.     =09
  1617.     =09
  1618.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1619.         {
  1620.             var image =3D el.document.images[intLoop]    =09
  1621.             var    imageName =3D image.name;                =09
  1622.             if ( imageName =3D=3D null )                =09
  1623.                 continue;                            =09
  1624.         =09
  1625.             document.all[imageName] =3D image;        =09
  1626.             document.images[imageName] =3D image;        =09
  1627.         }
  1628.     =09
  1629.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1630.         {
  1631.             var form =3D el.document.forms[intLoop];    =09
  1632.             var formName =3D form.name;                =09
  1633.             if ( formName =3D=3D null )
  1634.                 continue;
  1635.             document.all[formName] =3D form;            =09
  1636.             document.forms[formName] =3D form;        =09
  1637.         =09
  1638.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1639. innerLoop++)
  1640.             {
  1641.                 var element =3D form.elements[innerLoop]=09
  1642.                 var elementName =3D element.name;
  1643.                 if ( elementName =3D=3D null )            =09
  1644.                     continue;
  1645.                 document.all[elementName] =3D element;=09
  1646.             }
  1647.         }
  1648.         if ( el.layers.length > 0 )                =09
  1649.             Extract(el)                            =09
  1650.     }
  1651. }
  1652. function Scene( duration )
  1653. {
  1654.     this.duration =3D duration;
  1655. }
  1656. function InitializeScenes()
  1657. {
  1658.     var objScene;                            =09
  1659.     var sceneNumber =3D 0;                    =09
  1660. =09
  1661.     for ( sceneName in Scenes )
  1662.     {
  1663.         objScene =3D Scenes[sceneName];        =09
  1664.         objScene.number =3D parseInt(sceneNumber);                =09
  1665.         objScene.name =3D sceneName;                    =09
  1666.         objScene.HTML =3D document.all[sceneName];    =09
  1667.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1668.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1669.             objScene.duration =3D DUR_FOREVER;
  1670.         InitializePlayers( objScene );        =09
  1671.     =09
  1672.         if ( objScene.entryTrans =3D=3D null )
  1673.         {
  1674.             objScene.entryTrans =3D new Object();
  1675.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1676.         }
  1677.     =09
  1678.         if ( objScene.Bhv !=3D null )
  1679.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1680. bhvIdx++ )=09
  1681.                 bhv.Initialize( objScene, bhv);
  1682.         objScene.numBhv =3D bhvIdx;                                            =09
  1683.         sceneArray[sceneNumber++] =3D objScene;=09
  1684.     }
  1685.     nScenes =3D sceneNumber;                    =09
  1686. }
  1687. function StopEverythingOnScenes( fPause )
  1688. {
  1689.     var objScene;                            =09
  1690.     for ( sceneName in Scenes )
  1691.     {
  1692.         objScene =3D Scenes[sceneName];                    =09
  1693.     =09
  1694.     =09
  1695.         if ( objScene.Bhv !=3D null )
  1696.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1697. bhvIdx++ )=09
  1698.                 bhv.StopEverything( bhv, fPause );
  1699.         StopEverythingOnPlayers( objScene, fPause );        =09
  1700.     }
  1701.     return;
  1702. }
  1703. function ChangeScene( nextSceneNumber )
  1704. {
  1705.     var    previousScene =3D currentScene;                    =09
  1706.     StopSceneTimers();                                    =09
  1707.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1708.     currentScene.previousScene =3D previousScene;            =09
  1709.     if ( currentScene.duration =3D=3D null )                =09
  1710.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1711. =09
  1712.     if ( currentScene.Bhv !=3D null )
  1713.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1714.         {
  1715.             var bhv =3D currentScene.Bhv[bhvIdx]
  1716.             if ( bhv =3D=3D null)                            =09
  1717.                 continue;
  1718.             var delay =3D bhv.delay
  1719.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1720.                 bhv.Start( bhv );                                    =09
  1721.             else if ( delay > 0 )                                =09
  1722.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1723.         }
  1724.     StartScenePlayers( currentScene );                            =09
  1725.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1726. SceneTransitionDone );=09
  1727. =09
  1728.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1729.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1730. TMR_SCENE );
  1731.     StatusChange();                                        =09
  1732.     return;
  1733. }
  1734. function SceneTransitionDone( objScene )
  1735. {
  1736. =09
  1737. =09
  1738.     if ( currentScene.previousScene !=3D null )
  1739.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1740. =09
  1741.     if ( currentScene.Bhv !=3D null )
  1742.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1743.         {
  1744.             var bhv =3D currentScene.Bhv[bhvIdx]
  1745.             if ( bhv =3D=3D null)                            =09
  1746.                 continue;
  1747.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1748.                 bhv.Start( bhv );                                =09
  1749.         }
  1750.     =09
  1751.     StartScenePlayersAfterTransition( currentScene );=09
  1752. }
  1753. function SceneExit( thisScene, nextScene )
  1754. {
  1755.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1756. nextScene.number;
  1757.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1758. true;
  1759. =09
  1760. =09
  1761. =09
  1762.     for ( playerName in currentScene.Players )
  1763.     {
  1764.         objPlayer =3D currentScene.Players[playerName];        =09
  1765.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1766.     }
  1767. =09
  1768.     if ( currentScene.Bhv !=3D null )
  1769.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1770.         {
  1771.             var bhv =3D currentScene.Bhv[bhvIdx]
  1772.             if ( bhv =3D=3D null)                            =09
  1773.                 continue;
  1774.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1775.                 bhv.Stop( bhv );                        =09
  1776.         }
  1777. =09
  1778. =09
  1779.     if ( finalScene =3D=3D false )                    =09
  1780.         ChangeScene( nextSceneNumber )            =09
  1781.     else
  1782.         ProjectComplete()                        =09
  1783.     =09
  1784. }
  1785. function Player( delay, duration )
  1786. {
  1787.     this.delay =3D delay;
  1788.     this.duration =3D duration;
  1789. }
  1790. function InitializePlayers( objScene )
  1791. {
  1792.     var objPlayer;                        =09
  1793.     var    playerNumber =3D 0;                =09
  1794.     for ( playerName in objScene.Players )
  1795.     {
  1796.         objPlayer =3D objScene.Players[playerName];        =09
  1797.         objPlayer.number =3D playerNumber;                =09
  1798.         objPlayer.name =3D playerName;                    =09
  1799.         objPlayer.HTML =3D document.all[playerName];        =09
  1800.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1801.         objPlayer.position =3D new Position(objPlayer);    =09
  1802.     =09
  1803.         if ( objPlayer.delay =3D=3D null )                    =09
  1804.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1805.     =09
  1806.     =09
  1807.         if        ( objPlayer.entryTrans =3D=3D null )
  1808.         {
  1809.             objPlayer.entryTrans =3D new Object();
  1810.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1811.         }=20
  1812.     =09
  1813.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1814.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1815.         {
  1816.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1817. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1818.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1819.                     objPlayer.entryTrans.type =3D null;                            =09
  1820.         }
  1821.     =09
  1822.         if ( objPlayer.exitTrans =3D=3D null )
  1823.         {
  1824.             objPlayer.exitTrans =3D new Object();
  1825.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1826.         }
  1827.     =09
  1828.         if ( objPlayer.Bhv !=3D null )
  1829.         {
  1830.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1831.  
  1832.                 bhv.Initialize( objPlayer, bhv);
  1833.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1834.         }
  1835.         else
  1836.             objPlayer.numBhv =3D 0;
  1837.         playerNumber ++;                =09
  1838.     }=09
  1839. }
  1840. function StopEverythingOnPlayers( objScene, fPause )
  1841. {
  1842.     var objPlayer;                        =09
  1843.     for ( playerName in objScene.Players )
  1844.     {
  1845.         objPlayer =3D objScene.Players[playerName];        =09
  1846.     =09
  1847.     =09
  1848.         if ( objPlayer.Bhv !=3D null )
  1849.         {
  1850.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1851.  
  1852.                 bhv.StopEverything( bhv, fPause );
  1853.         }
  1854.         DisableTrigger( objPlayer );                    =09
  1855.     }=09
  1856.     return;
  1857. }
  1858. function StartScenePlayers( objScene )
  1859. {
  1860. =09
  1861.     for ( playerName in objScene.Players )
  1862.     {
  1863.         objPlayer =3D objScene.Players[playerName];        =09
  1864.     =09
  1865.     =09
  1866.     =09
  1867.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1868.             StartPlayer( objPlayer )                    =09
  1869.         else if ( objPlayer.delay    > 0 )                =09
  1870.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1871. TMR_SCENE);
  1872.     }
  1873. }
  1874. function StartScenePlayersAfterTransition( objScene )
  1875. {
  1876. =09
  1877.     for ( playerName in objScene.Players )
  1878.     {
  1879.         objPlayer =3D objScene.Players[playerName];        =09
  1880.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1881.             StartPlayer( objPlayer )                    =09
  1882.     }
  1883. }
  1884. function StartPlayer( objPlayer )
  1885. {
  1886. =09
  1887.     if ( objPlayer.Bhv !=3D null )
  1888.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1889.         {
  1890.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1891.             if ( bhv =3D=3D null)                            =09
  1892.                 continue;
  1893.             var delay =3D bhv.delay
  1894.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1895.                 bhv.Start( bhv );                                =09
  1896.             else if ( delay > 0 )                                =09
  1897.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1898.         }
  1899. =09
  1900.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1901. PlayerEntryTransitionDone );
  1902. =09
  1903. =09
  1904.     if ( objPlayer.duration > 0 )
  1905.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1906. TMR_SCENE );                                =09
  1907. }
  1908. function PlayerEntryTransitionDone( objPlayer )
  1909. {
  1910. =09
  1911.     if ( objPlayer.Bhv !=3D null )
  1912.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1913.         {
  1914.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1915.             if ( bhv =3D=3D null)                            =09
  1916.                 continue;
  1917.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1918.                 bhv.Start( bhv );                                =09
  1919.         }
  1920. =09
  1921.     if ( objPlayer.Triggers !=3D null )
  1922.         EnableTrigger( objPlayer );
  1923. }
  1924. function PlayerExit( objPlayer )
  1925. {
  1926. =09
  1927.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1928. PlayerExitTransitionDone );
  1929. }
  1930. function PlayerExitTransitionDone( objPlayer, finalScene )
  1931. {
  1932. =09
  1933.     if ( objPlayer.Bhv !=3D null )
  1934.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1935.         {
  1936.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1937.             if ( bhv =3D=3D null)                            =09
  1938.                 continue;
  1939.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1940.                 bhv.Stop( bhv );                        =09
  1941.         }
  1942. =09
  1943.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1944.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1945. =09
  1946. =09
  1947. =09
  1948.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1949.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1950.     return;
  1951. }
  1952. function Trigger( trigType, trigBhv, player, scene )
  1953. {
  1954.     this.triggerType =3D trigType;
  1955.     this.triggerBhv =3D trigBhv;
  1956.     this.player =3D player;
  1957.     this.nextSceneNum =3D scene;
  1958. }
  1959. function EnableTrigger( objPlayer )
  1960. {
  1961.     if ( sys !=3D "Netscape" )                                =09
  1962.     {
  1963.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1964.         for ( trx in objPlayer.Triggers )                    =09
  1965.         {
  1966.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1967.             if ( trigger.triggerType =3D=3D null )
  1968.                 trigger.triggerType =3D 0;                    =09
  1969.             var tt =3D trigger.triggerType;                    =09
  1970.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1971.             {
  1972.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1973.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1974.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1975.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1976.             }
  1977.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1978.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1979.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1980.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1981.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1982.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1983.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1984.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1985.         }
  1986.     }
  1987.     else                                        =09
  1988.     {
  1989.         for ( trx in objPlayer.Triggers )        =09
  1990.         {
  1991.             var    trigger =3D objPlayer.Triggers[trx];=09
  1992.             if ( trigger.triggerType =3D=3D null )
  1993.                 trigger.triggerType =3D 0;                    =09
  1994.             var tt =3D trigger.triggerType;                    =09
  1995.             if ( tt=3D=3D 0 )                                    =09
  1996.             {
  1997.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1998. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1999.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2000.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2001.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  2002.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  2003.             }
  2004.             else if    ( tt =3D=3D TT_BUTTONUP )
  2005.             {
  2006.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2007.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2008.             }
  2009.             else if ( tt =3D=3D TT_BUTTONDOWN )
  2010.             {
  2011.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2012.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2013.             }
  2014.         }
  2015.     =09
  2016.     }
  2017. }
  2018. function DisableTrigger( objPlayer )
  2019. {
  2020.     if ( sys !=3D "Netscape" )            =09
  2021.     {
  2022.         objPlayer.HTML.onmousedown =3D null;
  2023.         objPlayer.HTML.onmouseup =3D null;=09
  2024.         objPlayer.HTML.onmouseover =3D null;    =09
  2025.         objPlayer.HTML.onmouseout =3D null;
  2026.     }
  2027.     else                                =09
  2028.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  2029. Event.MOUSEOVER | Event.MOUSEOUT );
  2030. }
  2031. function EventProcessor( e )
  2032. {
  2033.     var trigger;                                =09
  2034.     var    type;                                    =09
  2035.     var    button;                                    =09
  2036.     var    eventType;                                =09
  2037.     var objPlayer;                                =09
  2038.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  2039.         return;
  2040.     if ( sys !=3D "Netscape" )                    =09
  2041.     {
  2042.         type =3D event.type;
  2043.         button =3D event.button;
  2044.     }
  2045.     else                                        =09
  2046.     {
  2047.         type =3D e.type;
  2048.         button =3D e.which;
  2049.     }
  2050. =09
  2051.     if (type =3D=3D "mousedown")
  2052.     {
  2053.         if ( button !=3D 1 )                    =09
  2054.             return;
  2055.         eventType =3D TT_BUTTONDOWN;
  2056.         if ( sys =3D=3D "Netscape" )            =09
  2057.         {
  2058.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  2059.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2060.         }
  2061.     }
  2062.     else if (type =3D=3D "mouseup")
  2063.     {
  2064.         if ( button !=3D 1 )                    =09
  2065.             return;
  2066.         eventType =3D TT_BUTTONUP;
  2067.         if ( sys =3D=3D "Netscape" )            =09
  2068.         {
  2069.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  2070.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2071.         }
  2072.     }
  2073.     else if (type =3D=3D "mouseover")
  2074.     {
  2075.         eventType =3D TT_MOUSEOVER;
  2076.     }
  2077.     else if (type =3D=3D "mouseout")
  2078.     {
  2079.         eventType =3D TT_MOUSEOUT;
  2080.     }
  2081.     var triggerArray =3D objPlayer.Triggers;        =09
  2082.     var trigger;                                =09
  2083. =09
  2084.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  2085.     {
  2086.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  2087. eventType) )
  2088.         {
  2089.         =09
  2090.         =09
  2091.         =09
  2092.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  2093.             {
  2094.             =09
  2095.             =09
  2096.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  2097. =3D=3D "") )
  2098.                     SceneExit( currentScene );
  2099.                 else
  2100.                 {
  2101.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  2102.                     {
  2103.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  2104.                             InitializePlayers( sceneArray[ii] );
  2105.                     }
  2106.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  2107.                 }
  2108.             }
  2109.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  2110.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  2111.             else=20
  2112.             {
  2113.             =09
  2114.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  2115.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  2116.                 bhv.Trigger( bhv, eventType );                                =09
  2117.             }  =09
  2118.         }
  2119.     }
  2120.     return;=09
  2121. }
  2122. function Transition( type, rate, flyFrom, flySubtype )
  2123. {
  2124.     this.type =3D type;
  2125.     this.rate =3D rate;
  2126.     this.flyFrom =3D flyFrom;
  2127.     this.flySubtype =3D flySubtype;
  2128. }
  2129. function StartTransition( transObj, trans, visibility, callback )
  2130. {
  2131.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  2132. =09
  2133. =09
  2134. =09
  2135.     if    ( ("Netscape" =3D=3D sys) ||=20
  2136.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  2137. NULL_TRANSITION) ) )
  2138.     {
  2139.         SetVisibility( transObj.HTML, visibility );
  2140.         callback( transObj );
  2141.         return;
  2142.     }
  2143. =09
  2144. =09
  2145. =09
  2146. =09
  2147.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  2148. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  2149.     {
  2150.         StartTextFlyin( transObj );
  2151.         return;
  2152.     }
  2153. =09
  2154.     if ( platform !=3D "Win32" )
  2155.     {
  2156.         SetVisibility( transObj.HTML, visibility );
  2157.         callback( transObj );
  2158.         return;
  2159.     }
  2160.     =09
  2161. =09
  2162. =09
  2163. =09
  2164. =09
  2165. =09
  2166.     if ( trans.type =3D=3D NULL_TRANSITION )
  2167.     {
  2168.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  2169. transition=3D0)";
  2170.     }
  2171.     else    =09
  2172.     {
  2173.         duration =3D TRANSITION_RATES[trans.rate];
  2174.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  2175. ", transition=3D" + trans.type + ")";
  2176.     }
  2177.     stNoInput++;                                    =09
  2178.     transObj.HTML.filters(0).Apply();                =09
  2179. =09
  2180.     SetVisibility( transObj.HTML, visibility );        =09
  2181. =09
  2182.     transObj.HTML.filters(0).Play()                    =09
  2183.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  2184. }
  2185. function TransitionDoneEvent( )
  2186. {
  2187.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  2188.     stNoInput--;                                                =09
  2189.     if        ( type =3D=3D OBJ_SCENE )
  2190.     {
  2191.     =09
  2192.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  2193. currentScene.name) )
  2194.             SceneTransitionDone();
  2195.     }
  2196.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  2197.     {
  2198.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  2199.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  2200.             PlayerEntryTransitionDone( objPlayer ); =20
  2201.         else                                                    =09
  2202.             PlayerExitTransitionDone( objPlayer, false );
  2203.     }
  2204.     return;
  2205. }
  2206. function InitializeTextFlyin( objPlayer )
  2207. {
  2208.     if ( sys =3D=3D "Netscape" )                                    =09
  2209.         return false;
  2210.     var    transition =3D objPlayer.entryTrans;                        =09
  2211.     var    transUnits =3D transition.flySubtype;                        =09
  2212.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  2213. =09
  2214.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  2215. transition.flyFrom : FLYIN_TOP;    =09
  2216.     =09
  2217. =09
  2218.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2219.     {
  2220.         var    textHTML    =3D objPlayer.HTML;                =09
  2221.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  2222.         var    newInnerHTML    =3D "";                        =09
  2223.     =09
  2224.         transition.textOrder =3D new Array();                =09
  2225.         textOrder =3D transition.textOrder;                =09
  2226. =09
  2227.     =09
  2228.     =09
  2229.     =09
  2230.     =09
  2231.         var flyinIdx =3D 0;                        =09
  2232.         var    flyinBuffer =3D "";
  2233.     =09
  2234.     =09
  2235.     =09
  2236.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  2237. style=3D'position:relative;visibility:hidden;'" : " =
  2238. style=3D'visibility:hidden;'";
  2239.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  2240.         {
  2241.         =09
  2242.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  2243.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  2244.             while ( letterIdx<oldInnerHTML.length )
  2245.             {
  2246.             =09
  2247.             =09
  2248.             =09
  2249.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  2250. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  2251.                 {
  2252.                     if ( charNext =3D=3D "<" )                                                                =09
  2253.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  2254.                     else
  2255.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  2256.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  2257.                     newInnerHTML +=3D tagString;
  2258.                     letterIdx =3D endTagIdx;                                            =09
  2259.                 =09
  2260.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  2261.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  2262.                         break;
  2263.                 }
  2264.             =09
  2265.                 else
  2266.                 {
  2267.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  2268.                     newInnerHTML +=3D thisChar;
  2269.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  2270.                         break;                                        =09
  2271.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  2272. )    =09
  2273.                         break;
  2274.                 }
  2275.             }
  2276.             newInnerHTML +=3D "</span>"
  2277.             textOrder[flyinIdx] =3D new Object();
  2278.             textOrder[flyinIdx].name =3D tempID;                                    =09
  2279.             flyinIdx++;                                                            =09
  2280.         }
  2281.     =09
  2282.         if ( flyinIdx =3D=3D 0 )
  2283.             return false;
  2284.     =09
  2285.         textHTML.innerHTML =3D newInnerHTML;
  2286.         transition.numUnits =3D flyinIdx;                        =09
  2287.     }
  2288. =09
  2289. =09
  2290. =09
  2291.     textOrder =3D transition.textOrder;
  2292.     var currentEl =3D document.all[textOrder[0].name];    =09
  2293.     var currentOffset =3D currentEl.offsetLeft;=09
  2294.     var previousEl, previousOffset;
  2295.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2296.     {
  2297.         previousOffset =3D currentOffset;                            =09
  2298.         previousEl =3D currentEl;
  2299.         textElName =3D textOrder[count].name;                    =09
  2300.         currentEl =3D document.all[textElName];
  2301.         SetVisibility( currentEl, IE_HIDDEN );
  2302.         currentOffset =3D currentEl.offsetTop;
  2303.     =09
  2304.     =09
  2305.     =09
  2306.     =09
  2307.     =09
  2308.     =09
  2309.         if ( currentOffset !=3D previousOffset )                                =09
  2310.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2311.                 previousEl.innerHTML =3D "<br>";
  2312.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2313.             direction =3D count % FLYIN_ROTATE;            =09
  2314.         else
  2315.             direction =3D transDirection;
  2316.     =09
  2317.         if        ( direction =3D=3D FLYIN_LEFT )
  2318.         {
  2319.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2320. currentEl.offsetParent.offsetWidth);
  2321.             currentEl.style.posLeft =3D tempPos;                    =09
  2322.             textOrder[count].dx =3D -movePerTick;                    =09
  2323.             textOrder[count].dy =3D 0;
  2324.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2325.         }
  2326.         else if ( direction =3D=3D FLYIN_RIGHT )
  2327.         {
  2328.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2329. currentEl.offsetParent.offsetLeft;
  2330.             currentEl.style.posLeft =3D tempPos;
  2331.             textOrder[count].dx =3D movePerTick;                    =09
  2332.             textOrder[count].dy =3D 0;
  2333.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2334.         }
  2335.         else if    ( direction =3D=3D FLYIN_TOP )
  2336.         {
  2337.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2338. currentEl.offsetParent.offsetHeight);
  2339.             currentEl.style.posTop =3D tempPos;
  2340.             textOrder[count].dx =3D 0;
  2341.             textOrder[count].dy =3D (-movePerTick);                =09
  2342.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2343.         }
  2344.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2345.         {
  2346.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2347. currentEl.offsetParent.style.posTop;
  2348.             currentEl.style.posTop =3D tempPos;
  2349.             textOrder[count].dx =3D 0;
  2350.             textOrder[count].dy =3D movePerTick;                    =09
  2351.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2352.         }
  2353.     }
  2354. =09
  2355.     transition.charIdx =3D 0;                            =09
  2356.     transition.moveIdx =3D 0;                            =09
  2357.     textElName =3D transition.textOrder[0].name;
  2358.     transition.currentEl =3D document.all[textElName];=09
  2359.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2360.     return true;
  2361. }
  2362. function StartTextFlyin( objPlayer )
  2363. {
  2364. =09
  2365.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2366.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2367. }
  2368. function TextFlyinTick( objPlayer )
  2369. {
  2370.     var    transition =3D objPlayer.entryTrans;                    =09
  2371.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2372.     var textEl =3D transition.currentEl;                        =09
  2373. =09
  2374. =09
  2375.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2376.     {
  2377.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2378.         textEl.style.posLeft -=3D spanObj.dx;
  2379.         return false;                                        =09
  2380.     }
  2381.     =09
  2382. =09
  2383.     textEl.style.posTop =3D 0;                                =09
  2384.     textEl.style.posLeft =3D 0;
  2385.     =09
  2386. =09
  2387.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2388. transition.textOrder.length )=09
  2389.     {
  2390.         PlayerEntryTransitionDone( objPlayer );                =09
  2391.         return true;                                        =09
  2392.     }
  2393.     else
  2394.     {
  2395.         transition.moveIdx =3D 0;                                =09
  2396.         textElName =3D transition.textOrder[charIdx].name;
  2397.         transition.currentEl =3D document.all[textElName];    =09
  2398.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2399.         return false;                                        =09
  2400.     }                                                        =09
  2401. }
  2402. var    SND_DUR_SCENE            =3D -1;=09
  2403. var    SND_DUR_PROJECT            =3D 0;=09
  2404. var ST_WAV                    =3D 1;=09
  2405. var    ST_MID                    =3D 2;=09
  2406. var    NAV_EXT                    =3D "nav"=09
  2407. var MidiTag                    =3D null;=09
  2408. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2409. {
  2410. =09
  2411.     this.Initialize =3D InitializeSound;
  2412.     this.Start =3D StartSound;
  2413.     this.Trigger =3D StartSound;
  2414.     this.Stop =3D StopSound;
  2415.     this.StopEverything =3D StopEverythingOnSounds;
  2416. =09
  2417.     this.delay =3D delay;
  2418.     this.duration =3D duration;
  2419.     this.loop =3D loop;
  2420.     this.tagName =3D tagName;
  2421.     this.fileName =3D fileName;
  2422.     this.soundType =3D soundType;
  2423. }
  2424. function InitializeSound( objParent, objSound )
  2425. {
  2426.     if ( sys =3D=3D "Netscape" )
  2427.     {
  2428.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2429.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2430.         return;
  2431.     }
  2432.     objSound.objParent =3D objParent;                =09
  2433.     objSound.html =3D document.all[objSound.tagName];=09
  2434.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2435. =09
  2436. =09
  2437.     if (objSound.soundType =3D=3D ST_MID )
  2438.     {
  2439.         if ( MidiTag =3D=3D null )                    =09
  2440.             MidiTag =3D objSound.html;            =09
  2441.         else
  2442.             objSound.html =3D MidiTag;            =09
  2443.     }        =09
  2444. }
  2445. function StartSound( objSound )
  2446. {
  2447.     if ( sys =3D=3D "Netscape" )                    =09
  2448.     {
  2449.         if ( objSound.html !=3D null )            =09
  2450.             objSound.html.play(objSound.navLoop);
  2451.         return;
  2452.     }
  2453.     objSound.html.src =3D objSound.fileName;        =09
  2454.     objSound.html.loop =3D objSound.loop;            =09
  2455.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2456.         objSound.html.volume =3D 0;                    =09
  2457.     if ( objSound.duration > 0 )
  2458.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2459. TMR_PROJ );
  2460. }
  2461. function StopSound( objSound, fPause )
  2462. {
  2463.     if ( sys =3D=3D "Netscape" )                    =09
  2464.     {
  2465.         if ( objSound.html !=3D null )            =09
  2466.             objSound.html.stop();
  2467.         return;
  2468.     }
  2469.     objSound.html.loop =3D 0;
  2470.     objSound.html.src =3D "";                            =09
  2471.     if ( objSound.soundType =3D=3D ST_WAV )
  2472.         objSound.html.volume =3D -10000;
  2473. }
  2474. function StopEverythingOnSounds( objSound )
  2475. {
  2476.     StopSound( objSound, true );
  2477.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2478.         objSound.html.volume =3D -500;                        =09
  2479. }
  2480. var    SND_DUR_SCENE            =3D -1;=09
  2481. var    SND_DUR_PROJECT            =3D 0;=09
  2482. function Swapper( idle, hover, click )
  2483. {
  2484. =09
  2485.     this.Initialize =3D InitializeSwap;
  2486.     this.Start =3D StartSwap;
  2487.     this.Trigger =3D TriggerSwap;
  2488.     this.Stop =3D StopSwap;
  2489.     this.StopEverything =3D StopSwap;
  2490. =09
  2491.     this.idle =3D idle;
  2492.     this.hover =3D hover;
  2493.     this.click =3D click;
  2494. }
  2495. function InitializeSwap( objParent, objSwap )
  2496. {
  2497.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2498.         return;
  2499. =09
  2500.     var    idle    =3D objSwap.idle;                        =09
  2501.     var    hover    =3D objSwap.hover;
  2502.     var    click    =3D objSwap.click;
  2503. =09
  2504. =09
  2505. =09
  2506. =09
  2507. =09
  2508. =09
  2509. =09
  2510.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2511. !=3D null) )
  2512.     {
  2513.         SetVisibility( document.all[hover], IE_HIDDEN );
  2514.         objSwap.srcHover =3D document.all[hover].src;
  2515.         document.all[hover].src =3D "";
  2516.     }
  2517.     else
  2518.         objSwap.srcHover =3D document.all[idle].src;
  2519.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2520. !=3D null) )
  2521.     {
  2522.         SetVisibility( document.all[click], IE_HIDDEN );
  2523.         objSwap.srcClick =3D document.all[click].src;
  2524.         document.all[click].src =3D "";
  2525.     }
  2526.     else
  2527.         objSwap.srcClick =3D document.all[idle].src;
  2528. =09
  2529.     objSwap.srcIdle =3D document.all[idle].src;
  2530. }
  2531. function StartSwap( objSwap )
  2532. {
  2533. =09
  2534. }
  2535. function TriggerSwap( objSwap, eventType )
  2536. {
  2537.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2538.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2539.     else if ( eventType =3D=3D TT_BUTTONUP )
  2540.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2541.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2542.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2543.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2544.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2545.     return;
  2546. }
  2547. function StopSwap( objSwap, fPause )
  2548. {
  2549.     if ( fPause )                        =09
  2550.         return;
  2551. }
  2552. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2553. var    PE_STOP        =3D 0;                            =09
  2554. var    PE_AGAIN    =3D 1;                            =09
  2555. var    PE_REV        =3D 2;                            =09
  2556. var    PE_EXIT        =3D 3;                            =09
  2557. var    PD_FWD        =3D 1;
  2558. var    PD_BACK        =3D -1;
  2559. function Point( x, y, rate )
  2560. {
  2561.     this.x =3D x;
  2562.     this.y =3D y;
  2563.     this.rate =3D rate;
  2564. }
  2565. function Paths( delay, edgeEffect )
  2566. {
  2567. =09
  2568.     this.Initialize =3D InitializePathAnimation;
  2569.     this.Start =3D StartPathAnimation;
  2570.     this.Trigger =3D StartPathAnimation;
  2571.     this.Stop =3D StopPathAnimation;
  2572.     this.StopEverything =3D StopPathAnimation;
  2573. =09
  2574.     this.delay =3D delay;
  2575.     this.edgeEffect =3D edgeEffect;
  2576. }
  2577. function InitializePathAnimation( objPlayer, path )
  2578. {
  2579.     var    segment;                                =09
  2580.     var pathIndex;
  2581.     var totalDistance;                            =09
  2582.     var    distanceX;                                =09
  2583.     var    distanceY;
  2584.     var dx;                                        =09
  2585.     var    dy;
  2586.     var travelTime;                                =09
  2587.     var    remX;                                    =09
  2588.     var    remY;
  2589. =09
  2590.     if ( stProjState !=3D PS_UNINITIALIZED )
  2591.     {
  2592.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2593.         return;
  2594.     }
  2595.     path.objPlayer =3D objPlayer;                    =09
  2596.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2597.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2598. =09
  2599. =09
  2600.     path[0].x -=3D halfWidth;
  2601.     path[0].y -=3D halfHeight;
  2602.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2603.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2604.     {
  2605.         px =3D parseInt(pathIndex);                =09
  2606.         segment =3D path[px];                        =09
  2607.     =09
  2608.     =09
  2609.     =09
  2610.         path[px+1].x -=3D halfWidth;
  2611.         path[px+1].y -=3D halfHeight;
  2612.     =09
  2613.         distanceX =3D path[px+1].x - segment.x;    =09
  2614.         distanceY =3D path[px+1].y - segment.y;    =09
  2615.     =09
  2616.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2617. (distanceY*distanceY) );
  2618.     =09
  2619.     =09
  2620.         travelTime =3D Math.round(totalDistance / =
  2621. PATH_PER_TICK[segment.rate]);
  2622.     =09
  2623.     =09
  2624.         if ( distanceX > 0 )                        =09
  2625.             dx =3D Math.floor( distanceX / travelTime );=09
  2626.         else if ( distanceX < 0 )                    =09
  2627.             dx =3D Math.ceil( distanceX / travelTime );=09
  2628.         else
  2629.             dx =3D 0;
  2630.     =09
  2631.     =09
  2632.     =09
  2633.     =09
  2634.         remX =3D distanceX % travelTime;
  2635.     =09
  2636.         if ( distanceY > 0 )                        =09
  2637.             dy =3D Math.floor( distanceY / travelTime );
  2638.         else if ( distanceY < 0 )
  2639.             dy =3D Math.ceil( distanceY / travelTime );
  2640.         else
  2641.             dy =3D 0;
  2642.         remY =3D distanceY % travelTime;
  2643.         segment.number =3D px;                        =09
  2644.         segment.ticks =3D 0;
  2645.         segment.travelTime =3D travelTime;
  2646.         segment.dx =3D dx;
  2647.         segment.dy =3D dy;
  2648.         segment.remX =3D remX;
  2649.         segment.remY =3D remY;
  2650.     }
  2651.     path.numSegs =3D parseInt(pathIndex);                =09
  2652.     path.dir =3D PD_FWD;                                        =09
  2653.     return;
  2654. }
  2655. function StartPathAnimation( path )
  2656. {
  2657.     path.currentSegment =3D path[0];    =09
  2658.     path.currentSegment.ticks =3D 0;    =09
  2659.     path.cntSegs =3D 0;                                =09
  2660. =09
  2661. =09
  2662.     if ( path.dir =3D=3D PD_BACK )                            =09
  2663.     {
  2664.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2665.         {
  2666.             path[ii].dx *=3D -1;
  2667.             path[ii].dy *=3D -1;
  2668.             path[ii].remX *=3D -1;
  2669.             path[ii].remY *=3D -1;
  2670.         }
  2671.         path.dir =3D PD_FWD;                                =09
  2672.     }
  2673.     StartAnimationTimer( path, PathAnimationTick );
  2674. }
  2675. function StopPathAnimation( path, fPause )
  2676. {
  2677.     return;
  2678. }
  2679. function PathAnimationTick( path )
  2680. {
  2681.     var    objPlayer =3D path.objPlayer;            =09
  2682.     var segment =3D path.currentSegment;        =09
  2683.     var    currentPosition =3D objPlayer.position;=09
  2684.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2685.     {
  2686.         newX =3D currentPosition.x + segment.dx;        =09
  2687.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2688.             segment.remX > 0 ? newX++ : newX--;
  2689.         newY =3D currentPosition.y + segment.dy;        =09
  2690.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2691.             segment.remY > 0 ? newY++ : newY--;
  2692.         currentPosition.SetPosition( newX, newY );=09
  2693.         return false;                            =09
  2694.     }
  2695. =09
  2696. =09
  2697.     if ( ++path.cntSegs < path.numSegs )
  2698.     {
  2699.     =09
  2700.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2701.         path.currentSegment.ticks =3D 0;                            =09
  2702.             =09
  2703.         return false;
  2704.     }
  2705.     =09
  2706. =09
  2707.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2708.     {
  2709.     =09
  2710.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2711.     =09
  2712.         path.currentSegment =3D path[0];                =09
  2713.         path.currentSegment.ticks =3D 0;                =09
  2714.         path.cntSegs =3D 0;                            =09
  2715.         return false;                                =09
  2716.     }                        =09
  2717.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2718.     {
  2719.         path.dir *=3D -1;                                =09
  2720.     =09
  2721.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2722.         {
  2723.             path[ii].dx *=3D -1;
  2724.             path[ii].dy *=3D -1;
  2725.             path[ii].remX *=3D -1;
  2726.             path[ii].remY *=3D -1;
  2727.         }
  2728.         path.currentSegment.ticks =3D 0;                =09
  2729.         path.cntSegs =3D 0;                            =09
  2730.         return false;
  2731.     }
  2732.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2733.     {
  2734.         PlayerExit( objPlayer );
  2735.         return true;
  2736.     }
  2737.     else
  2738.         return true;                                =09
  2739. }
  2740. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2741. function Size( zoom, rate )
  2742. {
  2743.     this.zoom =3D zoom;
  2744.     this.rate =3D rate;
  2745. }
  2746. function Grows( delay )
  2747. {
  2748. =09
  2749.     this.Initialize =3D InitializeGrowAnimation;
  2750.     this.Start =3D StartGrowAnimation;
  2751.     this.Trigger =3D StartGrowAnimation;
  2752.     this.Stop =3D StopGrowAnimation;
  2753.     this.StopEverything =3D StopGrowAnimation;
  2754. =09
  2755.     this.delay =3D delay;
  2756. }
  2757. function InitializeGrowAnimation( objPlayer, grow )
  2758. {
  2759.     if ( sys =3D=3D "Netscape" )
  2760.         return;
  2761.     var    child =3D objPlayer.HTML.children[0];                    =09
  2762.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2763. =09
  2764. =09
  2765. =09
  2766.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2767.     {
  2768.         grow.realWidth =3D child.width;
  2769.         grow.realHeight =3D child.height;
  2770.     }
  2771.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2772.     {
  2773.         grow =3D null;                                        =09
  2774.         return;
  2775.     }
  2776.     grow.objPlayer =3D objPlayer;                                =09
  2777. =09
  2778.     grow.currentSegment =3D grow[0];                            =09
  2779.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2780. =09
  2781. =09
  2782. =09
  2783.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2784.     child.height *=3D (grow.currentSegment.zoom / 100);
  2785. =09
  2786.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2787.     {
  2788.         gx =3D parseInt(growIndex);                =09
  2789.         segment =3D grow[gx];                        =09
  2790.         if ( grow[gx+1] =3D=3D null )                =09
  2791.         {
  2792.             grow.finalSegment =3D grow[gx-1];        =09
  2793.             break;                                =09
  2794.         }
  2795.     =09
  2796.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2797.         if ( growth >=3D 0 )                                        =09
  2798.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2799.         else
  2800.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2801.     =09
  2802.         growthTicks =3D growth / growthFactor;        =09
  2803.     =09
  2804.         segment.number =3D gx;                        =09
  2805.         segment.growth =3D growth;
  2806.         segment.growthFactor =3D growthFactor;
  2807.         segment.growthTicks =3D growthTicks;
  2808.         segment.currentTicks =3D 0;
  2809.     }
  2810. }
  2811. function StartGrowAnimation( grow )
  2812. {=09
  2813.     if ( sys =3D=3D "Netscape" )
  2814.         return;
  2815.     grow.currentSegment =3D grow[0];                        =09
  2816.     grow.currentTicks =3D 0;
  2817.     StartAnimationTimer( grow, GrowAnimationTick );
  2818. }
  2819. function StopGrowAnimation( grow, fPause )
  2820. {
  2821.     return;
  2822. }
  2823. function GrowAnimationTick( grow )
  2824. {
  2825.     if ( sys =3D=3D "Netscape" )
  2826.         return true;                                    =09
  2827.     var    objPlayer =3D grow.objPlayer;                        =09
  2828.     var    child =3D objPlayer.HTML.children[0];                =09
  2829.     var segment =3D grow.currentSegment;                    =09
  2830.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2831.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2832.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2833.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2834.         return false;                                    =09
  2835.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2836.         return true;                                    =09
  2837.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2838.     grow.currentTicks =3D 0;
  2839.     return false;                                        =09
  2840. }
  2841. function Timer()
  2842. {
  2843.     if ( Project.tickRate =3D=3D null )        =09
  2844.         this.tickRate =3D DEFAULT_TICK_RATE;
  2845.     else
  2846.         this.tickRate =3D Project.tickRate;
  2847.     this.oneShots =3D new Array();
  2848.     this.animations =3D new Array();
  2849.     this.tickCounter =3D 0;                        =09
  2850.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2851.     this.timerID =3D null;
  2852.     this.StartTicking =3D StartTicking;            =09
  2853.     this.StopTicking =3D StopTicking;
  2854. =09
  2855. }
  2856. function StartTicking()
  2857. {
  2858.     if ( this.timerID =3D=3D null )
  2859.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2860. }
  2861. function StopTicking()
  2862. {
  2863.     if ( this.timerID !=3D null )
  2864.         clearInterval( this.timerID );
  2865.     this.timerID =3D null;
  2866. }
  2867. function TimerTick()
  2868. {
  2869.     var timerEvent;
  2870. =09
  2871.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2872.     {
  2873.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2874.             continue;                                        =09
  2875.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2876.             tickTimer.animations[ii] =3D null;                =09
  2877.     }
  2878. =09
  2879.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2880.     {
  2881.     =09
  2882.         var length =3D tickTimer.oneShots.length;                =09
  2883.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2884.         {
  2885.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2886.                 continue;                                    =09
  2887.         =09
  2888.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2889.             {
  2890.                 tickTimer.oneShots[ii] =3D null;                =09
  2891.                 timerEvent.callback( timerEvent.callbackObj );=09
  2892.             }
  2893.         }
  2894.     }
  2895.     return;
  2896. }
  2897. function StartOneShotTimer( obj, time, callback, type )
  2898. {
  2899.     var    timerIndex;                                =09
  2900.     var timerEvent =3D new Object();                =09
  2901. =09
  2902.     timerEvent.callbackObj =3D obj;                =09
  2903.     timerEvent.callback =3D callback;                =09
  2904.     timerEvent.type =3D type;                        =09
  2905. =09
  2906. =09
  2907.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2908. tickTimer.ticksPerSecond);
  2909.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2910. timerIndex++ );=09
  2911.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2912.     return;
  2913. }
  2914. function StartAnimationTimer( obj, callback )
  2915. {
  2916.     var timerIndex;=20
  2917.     timerEvent =3D new Object();
  2918.     timerEvent.callbackObj =3D obj;                =09
  2919.     timerEvent.callback =3D callback;                =09
  2920.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2921. timerIndex++);=09
  2922.     tickTimer.animations[timerIndex] =3D timerEvent;
  2923. }
  2924. function StopSceneTimers()
  2925. {
  2926.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2927.     {
  2928.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2929.             continue;
  2930.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2931.             tickTimer.oneShots[ii] =3D null;            =09
  2932.     }
  2933. =09
  2934.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2935.         tickTimer.animations[ii] =3D null;
  2936. }
  2937. =09
  2938. function KillTimer()
  2939. {
  2940.     if ( tickTimer !=3D null )                    =09
  2941.     {
  2942.         window.clearTimeout( tickTimer.timerID);=09
  2943.         tickTimer =3D null;                        =09
  2944.     }
  2945. }
  2946. function SetColor(el, color)=20
  2947. {
  2948.     if ( el.style =3D=3D null )                =09
  2949.         return;
  2950. =09
  2951.     el.style.backgroundColor =3D color;    =09
  2952.     if ("Netscape"=3D=3Dsys)=20
  2953.         el.NSLayer.bgColor =3D color;        =09
  2954. }
  2955. function SetZIndex(el, zindex)=20
  2956. {
  2957.     if ( el.style =3D=3D null )                =09
  2958.         return;
  2959. =09
  2960.     el.style.zIndex =3D zindex;            =09
  2961.     if ("Netscape"=3D=3Dsys)=20
  2962.         el.NSLayer.zIndex =3D zindex        =09
  2963. }
  2964. function SetVisibility(el, val)=20
  2965. {
  2966.     if ( el.style =3D=3D null )                =09
  2967.         return;
  2968.     el.style.visibility =3D val;            =09
  2969.        =20
  2970.     if ( "Netscape"=3D=3Dsys )                =09
  2971.     {
  2972.         if        ( val =3D=3D IE_HIDDEN )
  2973.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2974.         else if ( val =3D=3D IE_VISIBLE )
  2975.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2976.         else if ( val =3D=3D IE_INHERIT )
  2977.             el.NSLayer.visibility =3D NAV_INHERIT;
  2978.         else
  2979.             el.NSLayer.visibility =3D "";
  2980.     }
  2981. }
  2982. function Position( obj )
  2983. {
  2984.     this.object =3D obj;                        =09
  2985.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2986.     this.y =3D obj.HTML.style.pixelTop;        =09
  2987.     this.SetPosition =3D SetPosition;
  2988. }
  2989. function SetPosition( newX, newY )=20
  2990. {
  2991.     var el =3D this.object.HTML;                =09
  2992.     if ( el.style =3D=3D null )                    =09
  2993.         return;
  2994.                 =09
  2995.     el.style.pixelTop =3D newY;    =09
  2996.     el.style.pixelLeft =3D newX;
  2997.     this.x =3D newX;                            =09
  2998.     this.y =3D newY;
  2999.     if ( "Netscape"=3D=3Dsys )                    =09
  3000.     {
  3001.         el.NSLayer.top =3D parseInt( newY );
  3002.         el.NSLayer.left =3D parseInt( newX );
  3003.         el.offsetTop =3D el.NSLayer.top;
  3004.         el.offsetLeft =3D el.NSLayer.left;
  3005.     }
  3006. }
  3007. function SetContent(el, content)=20
  3008. {
  3009.     if ( el.style =3D=3D null )                    =09
  3010.         return;
  3011.     if ( "Netscape"=3D=3Dsys )                    =09
  3012.     {
  3013.         el.NSLayer.document.open();            =09
  3014.         el.NSLayer.document.write(content);    =09
  3015.         el.NSLayer.document.close();        =09
  3016.     }
  3017.     else                                    =09
  3018.         el.innerHTML=3Dcontent;
  3019. }
  3020. function SetupButtons()
  3021. {
  3022.     var rtn =3D false;                    =09
  3023.     if ( document.all.Pause !=3D null )
  3024.     {
  3025.         document.all.Pause.onclick =3D Pause;
  3026.         strPause =3D document.all.Pause.value.split( '/' );
  3027.         document.all.Pause.value =3D strPause[0];
  3028.     }
  3029.     if (document.all.Stop !=3D null )
  3030.         document.all.Stop.onclick =3D Stop;
  3031.     if ( document.all.Forward !=3D null )
  3032.         document.all.Forward.onclick =3D Forward;
  3033.     if ( document.all.Backward !=3D null )
  3034.         document.all.Backward.onclick =3D Backward;
  3035.     if ( document.all.Webpage !=3D null )
  3036.         document.all.Webpage.onclick =3D GotoWebpage;
  3037.     if ( document.all.SceneStatus !=3D null )
  3038.         formStatus =3D document.all.SceneStatus;
  3039.     if ( document.all.Start !=3D null )
  3040.     {
  3041.         document.all.Start.onclick =3D Start;
  3042.         strPlay =3D document.all.Start.value.split( '/' );
  3043.         document.all.Start.value =3D strPlay[0];
  3044.         rtn =3D true;
  3045.     }
  3046.     else
  3047.         rtn =3D false;
  3048.     if ( document.all.NavigationButtons !=3D null )
  3049.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  3050.     return rtn;
  3051. }
  3052. function Start()
  3053. {
  3054.     if ( stNoInput )                                    =09
  3055.         return;
  3056.     if ( stButtons =3D=3D true )                            =09
  3057.     {
  3058.         document.all.Start.value =3D strPlay[1];
  3059.         if ( document.all.Pause !=3D null )
  3060.         {
  3061.             document.all.Pause.value =3D strPause[0];
  3062.         }
  3063.     }
  3064.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  3065. PS_PAUSED) )=09
  3066.     {
  3067.         ProjectShutdown();
  3068.         ProjectInitialize();
  3069.     }
  3070.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  3071.         ProjectInitialize();
  3072.     ProjectStart();                                    =09
  3073. }
  3074. function Pause()
  3075. {
  3076. =09
  3077.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  3078.     {
  3079.         tickTimer.StartTicking();                    =09
  3080.         if ( document.all.Pause !=3D null )
  3081.         {
  3082.             document.all.Pause.value =3D strPause[0];
  3083.         }
  3084.         stProjState =3D PS_RUNNING;
  3085.         StatusChange();                                =09
  3086.     }
  3087.     else
  3088.     {
  3089.         if ( tickTimer !=3D null )                    =09
  3090.             tickTimer.StopTicking();                =09
  3091.         if    ( stProjState !=3D PS_RUNNING )            =09
  3092.             return;
  3093.         stProjState =3D PS_PAUSED;
  3094.         if ( document.all.Pause !=3D null )
  3095.         {
  3096.             document.all.Pause.value =3D strPause[1];
  3097.         }
  3098.         StopEverythingOnScenes( true );                =09
  3099.         StatusChange();                                =09
  3100.     }
  3101. }
  3102. function Stop()
  3103. {
  3104.     if ( stNoInput )                                    =09
  3105.         return;
  3106.     location.reload();
  3107. }
  3108. function Forward()
  3109. {
  3110.     if ( stNoInput )                                    =09
  3111.         return;
  3112. =09
  3113.     if ( stProjState !=3D PS_RUNNING )
  3114.         return;
  3115.     SceneExit( currentScene );                =09
  3116. }
  3117. function Backward()
  3118. {
  3119.     if ( stNoInput )                                    =09
  3120.         return;
  3121.     var nextScene;
  3122. =09
  3123. =09
  3124. =09
  3125.     if        ( stProjState =3D=3D PS_COMPLETE )
  3126.         nextScene =3D Project.stopScene;
  3127.     else if ( stProjState !=3D PS_RUNNING )
  3128.         return;
  3129.     else
  3130.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  3131. - 1;
  3132.     ProjectShutdown();
  3133.     ProjectInitialize();
  3134.     ProjectStart( nextScene );            =09
  3135. }
  3136. function GotoWebpage()
  3137. {
  3138.     window.open( Project.webpage);                    =09
  3139. }
  3140. function StatusChange( )
  3141. {
  3142.     var        stsPage =3D null;                =09
  3143.     var        stsState =3D null;            =09
  3144.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  3145.     {
  3146.         stsState =3D "Initializing";
  3147.         stsPage =3D ""
  3148.     }
  3149.     else if ( stProjState =3D=3D PS_INITIALIZED )
  3150.     {
  3151.         stsState =3D "Ready";
  3152.         stsPage =3D "";
  3153.     }
  3154.     else if    ( stProjState =3D=3D PS_RUNNING )
  3155.     {
  3156.         stsState =3D "Playing";
  3157.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  3158.     }
  3159.     else if    ( stProjState =3D=3D PS_PAUSED )
  3160.         stsState =3D "Paused";
  3161.     else if    ( stProjState =3D=3D PS_COMPLETE )
  3162.         stsState =3D "Complete";
  3163. =09
  3164.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  3165.         formStatus.value =3D stsPage;
  3166. =09
  3167.     if ( stsState !=3D null )
  3168.         top.status =3D stsState;=20
  3169. }
  3170. function GetSceneFromNumber( sceneNum )
  3171. {
  3172.     return sceneArray[sceneNum];    =09
  3173. }
  3174. function GetPlayerFromName( playerName )
  3175. {
  3176.     var objPlayer;
  3177. =09
  3178. =09
  3179.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  3180. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  3181.         return objPlayer;                    =09
  3182. =09
  3183.     var objScene;
  3184.     for ( sceneName in Scenes )                    =09
  3185.     {
  3186.         objScene =3D Scenes[sceneName];
  3187.         if ( objScene.Players !=3D null )
  3188.         {
  3189.             objPlayer =3D objScene.Players[playerName];
  3190.             if ( objPlayer !=3D null )
  3191.                 return objPlayer;                    =09
  3192.         }
  3193.     }=09
  3194.         =09
  3195.     return null;                                =09
  3196. }
  3197. function GetObjectTypeFromName( nameString )
  3198. {
  3199.     var type =3D nameString.substr(0,1);    =09
  3200.     if        ( type =3D=3D NAME_SCENE )        =09
  3201.         return OBJ_SCENE;
  3202.     else if    ( type =3D=3D NAME_PLAYER )        =09
  3203.         return OBJ_PLAYER;
  3204. }
  3205. function GetPlayerTypeFromName( nameString )
  3206. {
  3207.     var type =3D nameString.substr(1,1);    =09
  3208.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  3209.         return PLAYER_IMAGE;
  3210.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  3211.         return PLAYER_DRAW;
  3212.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  3213.         return PLAYER_TEXT;
  3214. }
  3215. function resetGifAnimation()
  3216. {
  3217.     var temp =3D document.all["img1"].src;
  3218.     document.all["img1"].src =3D temp;
  3219. }
  3220. Project =3D new Project(50, 0, 3, 2, 1, 0, =
  3221. "http://home-publishing.com/SKU/V3Pub.asp");
  3222. Scenes =3D new Object();
  3223. Scenes.Sx1 =3D new Scene( 8 );
  3224. Scenes.Sx1.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3225. Scenes.Sx1.Bhv =3D new Array();
  3226. Scenes.Sx1.Bhv[0] =3D new Sound( -1, 0, -1, 2, "AW85", =
  3227. "cid:018301bdbdb3$d013dc00$d25d389d@a-lingra.dns.microsoft.com" );
  3228. Scenes.Sx1.Players =3D new Object();
  3229. Scenes.Sx1.Players.PI5 =3D new Player( 0, -1 );
  3230. Scenes.Sx1.Players.PI5.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3231. Scenes.Sx1.Players.PI7 =3D new Player( 1, -1 );
  3232. Scenes.Sx1.Players.PI7.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3233. Scenes.Sx1.Players.PT13 =3D new Player( 1, 4 );
  3234. Scenes.Sx1.Players.PT13.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3235. Scenes.Sx1.Players.PT13.exitTrans =3D new Transition( 12, 2, 0, 0 );
  3236. Scenes.Sx14 =3D new Scene( 8 );
  3237. Scenes.Sx14.entryTrans =3D new Transition( -1, 2, 0, 0 );
  3238. Scenes.Sx14.Players =3D new Object();
  3239. Scenes.Sx14.Players.PI17 =3D new Player( 0, -1 );
  3240. Scenes.Sx14.Players.PI19 =3D new Player( 0, -1 );
  3241. Scenes.Sx14.Players.PI23 =3D new Player( 0, -1 );
  3242. Scenes.Sx14.Players.PI23.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3243. Scenes.Sx14.Players.PT25 =3D new Player( -1, 4 );
  3244. Scenes.Sx14.Players.PT25.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3245. Scenes.Sx14.Players.PT25.exitTrans =3D new Transition( 12, 2, 0, 0 );
  3246. Scenes.Sx26 =3D new Scene( 8 );
  3247. Scenes.Sx26.entryTrans =3D new Transition( -1, 2, 0, 0 );
  3248. Scenes.Sx26.Players =3D new Object();
  3249. Scenes.Sx26.Players.PI29 =3D new Player( 0, -1 );
  3250. Scenes.Sx26.Players.PI31 =3D new Player( 0, -1 );
  3251. Scenes.Sx26.Players.PI33 =3D new Player( 0, -1 );
  3252. Scenes.Sx26.Players.PI33.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3253. Scenes.Sx26.Players.PI35 =3D new Player( 0, -1 );
  3254. Scenes.Sx26.Players.PT37 =3D new Player( 1, 4 );
  3255. Scenes.Sx26.Players.PT37.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3256. Scenes.Sx26.Players.PT37.exitTrans =3D new Transition( 12, 2, 0, 0 );
  3257. Scenes.Sx38 =3D new Scene( 4 );
  3258. Scenes.Sx38.entryTrans =3D new Transition( -1, 2, 0, 0 );
  3259. Scenes.Sx38.Players =3D new Object();
  3260. Scenes.Sx38.Players.PI41 =3D new Player( 0, -1 );
  3261. Scenes.Sx38.Players.PI43 =3D new Player( 0, -1 );
  3262. Scenes.Sx38.Players.PI45 =3D new Player( 0, -1 );
  3263. Scenes.Sx38.Players.PI47 =3D new Player( 0, -1 );
  3264. Scenes.Sx38.Players.PT49 =3D new Player( 0, -1 );
  3265. Scenes.Sx38.Players.PT49.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3266.  
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