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Text File  |  1998-08-12  |  125KB  |  3,068 lines

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  20.       To spend an hour without you 
  21. is...        Two hours are...       Three hours 
  22. and I get the munchies!        I miss you, 
  23. Jeremy!            
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  827. </DIV> =20
  828. <DIV class=3DPT43 id=3DPT43 SoundPaths =3D " <AR|ARS0|>|" =
  829. TravelEffectOptions =3D=20
  830. " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D=20
  831. " <EE| =
  832. <TR|TRa10|TRb2|TRc1|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf0|EEg1|>|"=20
  833. ExitEffect =3D=20
  834. " <EE| =
  835. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  836. ButtonEvent =3D=20
  837. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  838. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><STRONG><FONT=20
  839. color=3D#ffff00 face=3DRockwell size=3D7>I miss you,=20
  840. <BR>Jeremy!</FONT></STRONG></DIV></DIV></DIV>  =20
  841. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  842. id=3DAW286=20
  843. soundsrc =3D cid:073901bd6e40$161cf240$44de389d@emma2.dns.microsoft.com> =
  844. <IMG=20
  845. src=3D""> <BGSOUND id=3DAW287 soundsrc =3D=20
  846. cid:077e01bd6e40$b7b69340$44de389d@emma2.dns.microsoft.com> <IMG=20
  847. src=3D""> <BGSOUND id=3DAW288 soundsrc =3D=20
  848. cid:078201bd6e40$e2fdfb60$44de389d@emma2.dns.microsoft.com> <IMG=20
  849. src=3D""></DIV> =20
  850. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW286nav =
  851. name=3DAW286nav=20
  852. src=3Dcid:073901bd6e40$161cf240$44de389d@emma2.dns.microsoft.com =
  853. autostart =3D no=20
  854. MASTERSOUND><EMBED hidden=3Dtrue id=3DAW287nav name=3DAW287nav=20
  855. src=3Dcid:077e01bd6e40$b7b69340$44de389d@emma2.dns.microsoft.com =
  856. autostart =3D no=20
  857. MASTERSOUND><EMBED hidden=3Dtrue id=3DAW288nav name=3DAW288nav=20
  858. src=3Dcid:078201bd6e40$e2fdfb60$44de389d@emma2.dns.microsoft.com =
  859. autostart =3D no=20
  860. MASTERSOUND></DIV>
  861. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  862. if ( navigator.appVersion.substring(0,1) < 4 )
  863.  alert("Sorry but your Web browser needs to be updated. You must have at =
  864. least a version 4.0 browser to view this project.");
  865. if ( navigator.appName !=3D "Netscape" )                                            =09
  866. {                                                                                    =09
  867.     document.body.background =3D "";                                                =09
  868.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  869.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  870.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  871. transition=3D0)";        =09
  872. }                                                                                    =09
  873.  
  874. var    OBJ_SCENE        =3D 0;        =09
  875. var    OBJ_PLAYER        =3D 1;        =09
  876. var PLAYER_IMAGE    =3D 0;        =09
  877. var    PLAYER_TEXT        =3D 1;        =09
  878. var PLAYER_DRAW        =3D 2;        =09
  879. var    NAME_SCENE        =3D "S"        =09
  880. var    NAME_PLAYER        =3D "P"        =09
  881. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  882. var    PLAYER_NAME_TEXT    =3D "T"
  883. var PLAYER_NAME_DRAW    =3D "D"
  884. var    IE_VISIBLE            =3D "visible";
  885. var    IE_HIDDEN            =3D "hidden";
  886. var    IE_INHERIT            =3D "inherit";
  887. var    NAV_VISIBLE            =3D "show";
  888. var    NAV_HIDDEN            =3D "hide";
  889. var    NAV_INHERIT            =3D "inherit";
  890. var    DEFAULT_TICK_RATE        =3D 100;    =09
  891. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  892. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  893. var    TMR_PROJ                =3D 0;    =09
  894. var    TMR_SCENE                =3D 1;    =09
  895. var    RR_NONE                    =3D 0;    =09
  896. var    RR_PAGE_BUTTONS            =3D 1;    =09
  897. var    RR_FULL_RUNTIME            =3D 2;    =09
  898. var    DUR_FOREVER                =3D -1;    =09
  899. var    DELAY_NONE                =3D 0;    =09
  900. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  901. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  902. var    DUR_UNTIL_DONE            =3D -1;    =09
  903. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  904. var    TT_BUTTONDOWN            =3D 1;    =09
  905. var    TT_BUTTONUP                =3D 2;    =09
  906. var    TT_MOUSEOVER            =3D 3;    =09
  907. var    TT_MOUSEOUT                =3D 4;    =09
  908. var    TB_PAGE_TURNER            =3D -1;    =09
  909. var    TB_START_PLAYER            =3D -2;    =09
  910. var NULL_TRANSITION            =3D -1;
  911. var    TEXT_FLYIN                =3D 101;
  912. var TEXT_TYPEWRITER        =3D 102;
  913. var    FLYIN_TOP                =3D 0;
  914. var    FLYIN_BOTTOM            =3D 1;
  915. var    FLYIN_LEFT                =3D 2;
  916. var    FLYIN_RIGHT                =3D 3;
  917. var    FLYIN_ROTATE            =3D 4;
  918. var    FLYIN_BY_LETTER            =3D 1;
  919. var    FLYIN_BY_WORD            =3D 2;
  920. var    FLYIN_BY_LINE            =3D 3;
  921. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  922. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  923. var    PS_UNINITIALIZED    =3D 0;
  924. var PS_INITIALIZED        =3D 1;
  925. var    PS_RUNNING            =3D 2;
  926. var PS_PAUSED            =3D 3;
  927. var PS_COMPLETE            =3D 4;
  928. var    sceneArray        =3D new Array();=09
  929. var currentScene    =3D null;        =09
  930. var nScenes            =3D 0;        =09
  931. var stProjState =3D PS_UNINITIALIZED;=09
  932. var stButtons    =3D false;        =09
  933. var    stNoInput    =3D 0;            =09
  934. var strPause =3D new Array( "" );
  935. var strPlay =3D new Array( "" );
  936. var    formStatus =3D null;
  937. var    tickTimer        =3D null;        =09
  938. var sys            =3D navigator.appName;                                    =09
  939. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  940. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  941. var    platform    =3D navigator.platform;                                    =09
  942. window.onload =3D PreSetup;
  943. window.onerror =3D Error;
  944. function Error()
  945. {
  946.     alert("There has been an unidentified error in this file's script. You =
  947. may be able to fix this problem by refreshing your browser.");
  948.     return true;
  949. }
  950. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  951. delay, webpage )
  952. {
  953.     this.tickRate =3D tickRate;
  954.     this.startScene =3D startScene;
  955.     this.stopScene =3D stopScene;
  956.     this.rtReq =3D rtReq;
  957.     this.autoStart =3D autoStart;
  958.     this.delay =3D delay;
  959.     this.webpage =3D webpage;
  960. }
  961. function PreSetup()
  962. {
  963.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  964.     {
  965.         setTimeout( "Setup();", Project.delay*1000 );=20
  966.         return;
  967.     }
  968. =09
  969.     Setup();
  970. }
  971. function Setup()=20
  972. { =20
  973.     stNoInput++;                            =09
  974.     if ( vers < 4 ) return;                    =09
  975.     if ( sys =3D=3D "Netscape" )                =09
  976.     {
  977.         document.all =3D new Array;            =09
  978.         Extract(document);                    =09
  979.     =09
  980.         document.body =3D new Object;
  981.         document.body.clientWidth =3D window.innerWidth;
  982.         document.body.clientHeight =3D window.innerHeight;
  983.         document.body.scrollTop =3D window.pageXOffset;=20
  984.         document.body.scrollLeft =3D window.pageYOffset;
  985.     }
  986.     stButtons =3D SetupButtons();                =09
  987.     ProjectInitialize();                    =09
  988.     stNoInput--;                            =09
  989.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  990.         Start();                                            =09
  991. }
  992. function ProjectInitialize()
  993. {
  994. =09
  995.     tickTimer =3D new Timer();
  996. =09
  997. =09
  998.     InitializeScenes();
  999. =09
  1000.     tickTimer.StartTicking();                            =09
  1001. =09
  1002.     if ( Project.startScene =3D=3D null )        =09
  1003.         Project.startScene =3D 0;                =09
  1004.     stProjState =3D PS_INITIALIZED;            =09
  1005. =09
  1006. }
  1007. function ProjectStart( startScene )
  1008. {
  1009.     stProjState =3D PS_RUNNING;
  1010.     if ( startScene !=3D null )
  1011.         ChangeScene( startScene );
  1012.     else
  1013.         ChangeScene( Project.startScene );
  1014. }
  1015. function ProjectComplete()
  1016. {
  1017.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1018.         return;                                =09
  1019.     ProjectShutdown();
  1020.     StatusChange();                            =09
  1021. }
  1022. function ProjectShutdown()
  1023. {
  1024.     KillTimer();                                    =09
  1025.     StopEverythingOnScenes( false );
  1026.     currentScene =3D null;
  1027.     stProjState =3D PS_COMPLETE;                        =09
  1028. }
  1029. function Extract( obj )
  1030. {
  1031. =09
  1032. =09
  1033.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1034.     {
  1035.         var el =3D obj.layers[intLayer];        =09
  1036.         document.all[el.id] =3D new Object    =09
  1037.         var newEl =3D document.all[el.id];    =09
  1038.     =09
  1039.         newEl.id =3D el.id;                            =09
  1040.         newEl.style =3D new Object;                    =09
  1041.         newEl.style.pixelTop =3D parseInt(el.top);
  1042.         newEl.style.pixelLeft =3D parseInt(el.left);
  1043.         if (null!=3Del.clip)=20
  1044.         {
  1045.             newEl.offsetWidth =3D el.clip.width;    =09
  1046.             newEl.offsetHeight =3D el.clip.height
  1047.         }
  1048.     =09
  1049.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1050.             newEl.style.visibility =3D IE_HIDDEN;
  1051.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1052.             newEl.style.visibility =3D IE_VISIBLE;
  1053.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1054.             newEl.style.visibility =3D IE_INHERIT;
  1055.         else
  1056.             newEl.style.visibility =3D "";
  1057.     =09
  1058.         newEl.style.zIndex =3D el.zIndex;
  1059.         newEl.style.backgroundColor =3D el.bgColor;
  1060.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1061.         newEl.NSLayer =3D el;                        =09
  1062.     =09
  1063.     =09
  1064.     =09
  1065.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1066.         {
  1067.             var image =3D el.document.images[intLoop]    =09
  1068.             var    imageName =3D image.name;                =09
  1069.             if ( imageName =3D=3D null )                =09
  1070.                 continue;                            =09
  1071.         =09
  1072.             document.all[imageName] =3D image;        =09
  1073.             document.images[imageName] =3D image;        =09
  1074.         }
  1075.     =09
  1076.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1077.         {
  1078.             var form =3D el.document.forms[intLoop];    =09
  1079.             var formName =3D form.name;                =09
  1080.             if ( formName =3D=3D null )
  1081.                 continue;
  1082.             document.all[formName] =3D form;            =09
  1083.             document.forms[formName] =3D form;        =09
  1084.         =09
  1085.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1086. innerLoop++)
  1087.             {
  1088.                 var element =3D form.elements[innerLoop]=09
  1089.                 var elementName =3D element.name;
  1090.                 if ( elementName =3D=3D null )            =09
  1091.                     continue;
  1092.                 document.all[elementName] =3D element;=09
  1093.             }
  1094.         }
  1095.         if ( el.layers.length > 0 )                =09
  1096.             Extract(el)                            =09
  1097.     }
  1098. }
  1099. function Scene( duration )
  1100. {
  1101.     this.duration =3D duration;
  1102. }
  1103. function InitializeScenes()
  1104. {
  1105.     var objScene;                            =09
  1106.     var sceneNumber =3D 0;                    =09
  1107. =09
  1108.     for ( sceneName in Scenes )
  1109.     {
  1110.         objScene =3D Scenes[sceneName];        =09
  1111.         objScene.number =3D parseInt(sceneNumber);                =09
  1112.         objScene.name =3D sceneName;                    =09
  1113.         objScene.HTML =3D document.all[sceneName];    =09
  1114.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1115.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1116.             objScene.duration =3D DUR_FOREVER;
  1117.         InitializePlayers( objScene );        =09
  1118.     =09
  1119.         if ( objScene.entryTrans =3D=3D null )
  1120.         {
  1121.             objScene.entryTrans =3D new Object();
  1122.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1123.         }
  1124.     =09
  1125.         if ( objScene.Bhv !=3D null )
  1126.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1127. bhvIdx++ )=09
  1128.                 bhv.Initialize( objScene, bhv);
  1129.         objScene.numBhv =3D bhvIdx;                                            =09
  1130.         sceneArray[sceneNumber++] =3D objScene;=09
  1131.     }
  1132.     nScenes =3D sceneNumber;                    =09
  1133. }
  1134. function StopEverythingOnScenes( fPause )
  1135. {
  1136.     var objScene;                            =09
  1137.     for ( sceneName in Scenes )
  1138.     {
  1139.         objScene =3D Scenes[sceneName];                    =09
  1140.     =09
  1141.     =09
  1142.         if ( objScene.Bhv !=3D null )
  1143.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1144. bhvIdx++ )=09
  1145.                 bhv.StopEverything( bhv, fPause );
  1146.         StopEverythingOnPlayers( objScene, fPause );        =09
  1147.     }
  1148.     return;
  1149. }
  1150. function ChangeScene( nextSceneNumber )
  1151. {
  1152.     var    previousScene =3D currentScene;                    =09
  1153.     StopSceneTimers();                                    =09
  1154.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1155.     currentScene.previousScene =3D previousScene;            =09
  1156.     if ( currentScene.duration =3D=3D null )                =09
  1157.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1158. =09
  1159.     if ( currentScene.Bhv !=3D null )
  1160.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1161.         {
  1162.             var bhv =3D currentScene.Bhv[bhvIdx]
  1163.             if ( bhv =3D=3D null)                            =09
  1164.                 continue;
  1165.             var delay =3D bhv.delay
  1166.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1167.                 bhv.Start( bhv );                                    =09
  1168.             else if ( delay > 0 )                                =09
  1169.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1170.         }
  1171.     StartScenePlayers( currentScene );                            =09
  1172.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1173. SceneTransitionDone );=09
  1174. =09
  1175.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1176.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1177. TMR_SCENE );
  1178.     StatusChange();                                        =09
  1179.     return;
  1180. }
  1181. function SceneTransitionDone( objScene )
  1182. {
  1183. =09
  1184. =09
  1185.     if ( currentScene.previousScene !=3D null )
  1186.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1187. =09
  1188.     if ( currentScene.Bhv !=3D null )
  1189.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1190.         {
  1191.             var bhv =3D currentScene.Bhv[bhvIdx]
  1192.             if ( bhv =3D=3D null)                            =09
  1193.                 continue;
  1194.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1195.                 bhv.Start( bhv );                                =09
  1196.         }
  1197.     =09
  1198.     StartScenePlayersAfterTransition( currentScene );=09
  1199. }
  1200. function SceneExit( thisScene, nextScene )
  1201. {
  1202.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1203. nextScene.number;
  1204.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1205. true;
  1206. =09
  1207. =09
  1208. =09
  1209.     for ( playerName in currentScene.Players )
  1210.     {
  1211.         objPlayer =3D currentScene.Players[playerName];        =09
  1212.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1213.     }
  1214. =09
  1215.     if ( currentScene.Bhv !=3D null )
  1216.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1217.         {
  1218.             var bhv =3D currentScene.Bhv[bhvIdx]
  1219.             if ( bhv =3D=3D null)                            =09
  1220.                 continue;
  1221.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1222.                 bhv.Stop( bhv );                        =09
  1223.         }
  1224. =09
  1225. =09
  1226.     if ( finalScene =3D=3D false )                    =09
  1227.         ChangeScene( nextSceneNumber )            =09
  1228.     else
  1229.         ProjectComplete()                        =09
  1230.     =09
  1231. }
  1232. function Player( delay, duration )
  1233. {
  1234.     this.delay =3D delay;
  1235.     this.duration =3D duration;
  1236. }
  1237. function InitializePlayers( objScene )
  1238. {
  1239.     var objPlayer;                        =09
  1240.     var    playerNumber =3D 0;                =09
  1241.     for ( playerName in objScene.Players )
  1242.     {
  1243.         objPlayer =3D objScene.Players[playerName];        =09
  1244.         objPlayer.number =3D playerNumber;                =09
  1245.         objPlayer.name =3D playerName;                    =09
  1246.         objPlayer.HTML =3D document.all[playerName];        =09
  1247.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1248.         objPlayer.position =3D new Position(objPlayer);    =09
  1249.     =09
  1250.         if ( objPlayer.delay =3D=3D null )                    =09
  1251.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1252.     =09
  1253.     =09
  1254.         if        ( objPlayer.entryTrans =3D=3D null )
  1255.         {
  1256.             objPlayer.entryTrans =3D new Object();
  1257.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1258.         }=20
  1259.     =09
  1260.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1261.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1262.         {
  1263.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1264. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1265.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1266.                     objPlayer.entryTrans.type =3D null;                            =09
  1267.         }
  1268.     =09
  1269.         if ( objPlayer.exitTrans =3D=3D null )
  1270.         {
  1271.             objPlayer.exitTrans =3D new Object();
  1272.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1273.         }
  1274.     =09
  1275.         if ( objPlayer.Bhv !=3D null )
  1276.         {
  1277.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1278.  
  1279.                 bhv.Initialize( objPlayer, bhv);
  1280.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1281.         }
  1282.         else
  1283.             objPlayer.numBhv =3D 0;
  1284.         playerNumber ++;                =09
  1285.     }=09
  1286. }
  1287. function StopEverythingOnPlayers( objScene, fPause )
  1288. {
  1289.     var objPlayer;                        =09
  1290.     for ( playerName in objScene.Players )
  1291.     {
  1292.         objPlayer =3D objScene.Players[playerName];        =09
  1293.     =09
  1294.     =09
  1295.         if ( objPlayer.Bhv !=3D null )
  1296.         {
  1297.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1298.  
  1299.                 bhv.StopEverything( bhv, fPause );
  1300.         }
  1301.         DisableTrigger( objPlayer );                    =09
  1302.     }=09
  1303.     return;
  1304. }
  1305. function StartScenePlayers( objScene )
  1306. {
  1307. =09
  1308.     for ( playerName in objScene.Players )
  1309.     {
  1310.         objPlayer =3D objScene.Players[playerName];        =09
  1311.     =09
  1312.     =09
  1313.     =09
  1314.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1315.             StartPlayer( objPlayer )                    =09
  1316.         else if ( objPlayer.delay    > 0 )                =09
  1317.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1318. TMR_SCENE);
  1319.     }
  1320. }
  1321. function StartScenePlayersAfterTransition( objScene )
  1322. {
  1323. =09
  1324.     for ( playerName in objScene.Players )
  1325.     {
  1326.         objPlayer =3D objScene.Players[playerName];        =09
  1327.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1328.             StartPlayer( objPlayer )                    =09
  1329.     }
  1330. }
  1331. function StartPlayer( objPlayer )
  1332. {
  1333. =09
  1334.     if ( objPlayer.Bhv !=3D null )
  1335.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1336.         {
  1337.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1338.             if ( bhv =3D=3D null)                            =09
  1339.                 continue;
  1340.             var delay =3D bhv.delay
  1341.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1342.                 bhv.Start( bhv );                                =09
  1343.             else if ( delay > 0 )                                =09
  1344.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1345.         }
  1346. =09
  1347.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1348. PlayerEntryTransitionDone );
  1349. =09
  1350. =09
  1351.     if ( objPlayer.duration > 0 )
  1352.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1353. TMR_SCENE );                                =09
  1354. }
  1355. function PlayerEntryTransitionDone( objPlayer )
  1356. {
  1357. =09
  1358.     if ( objPlayer.Bhv !=3D null )
  1359.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1360.         {
  1361.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1362.             if ( bhv =3D=3D null)                            =09
  1363.                 continue;
  1364.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1365.                 bhv.Start( bhv );                                =09
  1366.         }
  1367. =09
  1368.     if ( objPlayer.Triggers !=3D null )
  1369.         EnableTrigger( objPlayer );
  1370. }
  1371. function PlayerExit( objPlayer )
  1372. {
  1373. =09
  1374.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1375. PlayerExitTransitionDone );
  1376. }
  1377. function PlayerExitTransitionDone( objPlayer, finalScene )
  1378. {
  1379. =09
  1380.     if ( objPlayer.Bhv !=3D null )
  1381.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1382.         {
  1383.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1384.             if ( bhv =3D=3D null)                            =09
  1385.                 continue;
  1386.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1387.                 bhv.Stop( bhv );                        =09
  1388.         }
  1389. =09
  1390.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1391.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1392. =09
  1393. =09
  1394. =09
  1395.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1396.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1397.     return;
  1398. }
  1399. function Trigger( trigType, trigBhv, player, scene )
  1400. {
  1401.     this.triggerType =3D trigType;
  1402.     this.triggerBhv =3D trigBhv;
  1403.     this.player =3D player;
  1404.     this.nextSceneNum =3D scene;
  1405. }
  1406. function EnableTrigger( objPlayer )
  1407. {
  1408.     if ( sys !=3D "Netscape" )                                =09
  1409.     {
  1410.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1411.         for ( trx in objPlayer.Triggers )                    =09
  1412.         {
  1413.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1414.             if ( trigger.triggerType =3D=3D null )
  1415.                 trigger.triggerType =3D 0;                    =09
  1416.             var tt =3D trigger.triggerType;                    =09
  1417.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1418.             {
  1419.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1420.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1421.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1422.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1423.             }
  1424.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1425.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1426.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1427.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1428.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1429.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1430.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1431.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1432.         }
  1433.     }
  1434.     else                                        =09
  1435.     {
  1436.         for ( trx in objPlayer.Triggers )        =09
  1437.         {
  1438.             var    trigger =3D objPlayer.Triggers[trx];=09
  1439.             if ( trigger.triggerType =3D=3D null )
  1440.                 trigger.triggerType =3D 0;                    =09
  1441.             var tt =3D trigger.triggerType;                    =09
  1442.             if ( tt=3D=3D 0 )                                    =09
  1443.             {
  1444.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1445. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1446.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1447.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1448.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1449.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1450.             }
  1451.             else if    ( tt =3D=3D TT_BUTTONUP )
  1452.             {
  1453.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1454.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1455.             }
  1456.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1457.             {
  1458.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1459.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1460.             }
  1461.         }
  1462.     =09
  1463.     }
  1464. }
  1465. function DisableTrigger( objPlayer )
  1466. {
  1467.     if ( sys !=3D "Netscape" )            =09
  1468.     {
  1469.         objPlayer.HTML.onmousedown =3D null;
  1470.         objPlayer.HTML.onmouseup =3D null;=09
  1471.         objPlayer.HTML.onmouseover =3D null;    =09
  1472.         objPlayer.HTML.onmouseout =3D null;
  1473.     }
  1474.     else                                =09
  1475.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1476. Event.MOUSEOVER | Event.MOUSEOUT );
  1477. }
  1478. function EventProcessor( e )
  1479. {
  1480.     var trigger;                                =09
  1481.     var    type;                                    =09
  1482.     var    button;                                    =09
  1483.     var    eventType;                                =09
  1484.     var objPlayer;                                =09
  1485.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1486.         return;
  1487.     if ( sys !=3D "Netscape" )                    =09
  1488.     {
  1489.         type =3D event.type;
  1490.         button =3D event.button;
  1491.     }
  1492.     else                                        =09
  1493.     {
  1494.         type =3D e.type;
  1495.         button =3D e.which;
  1496.     }
  1497. =09
  1498.     if (type =3D=3D "mousedown")
  1499.     {
  1500.         if ( button !=3D 1 )                    =09
  1501.             return;
  1502.         eventType =3D TT_BUTTONDOWN;
  1503.         if ( sys =3D=3D "Netscape" )            =09
  1504.         {
  1505.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1506.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1507.         }
  1508.     }
  1509.     else if (type =3D=3D "mouseup")
  1510.     {
  1511.         if ( button !=3D 1 )                    =09
  1512.             return;
  1513.         eventType =3D TT_BUTTONUP;
  1514.         if ( sys =3D=3D "Netscape" )            =09
  1515.         {
  1516.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1517.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1518.         }
  1519.     }
  1520.     else if (type =3D=3D "mouseover")
  1521.     {
  1522.         eventType =3D TT_MOUSEOVER;
  1523.     }
  1524.     else if (type =3D=3D "mouseout")
  1525.     {
  1526.         eventType =3D TT_MOUSEOUT;
  1527.     }
  1528.     var triggerArray =3D objPlayer.Triggers;        =09
  1529.     var trigger;                                =09
  1530. =09
  1531.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1532.     {
  1533.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1534. eventType) )
  1535.         {
  1536.         =09
  1537.         =09
  1538.         =09
  1539.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1540.             {
  1541.             =09
  1542.             =09
  1543.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1544. =3D=3D "") )
  1545.                     SceneExit( currentScene );
  1546.                 else
  1547.                 {
  1548.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1549.                     {
  1550.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1551.                             InitializePlayers( sceneArray[ii] );
  1552.                     }
  1553.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1554.                 }
  1555.             }
  1556.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1557.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1558.             else=20
  1559.             {
  1560.             =09
  1561.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1562.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1563.                 bhv.Trigger( bhv, eventType );                                =09
  1564.             }  =09
  1565.         }
  1566.     }
  1567.     return;=09
  1568. }
  1569. function Transition( type, rate, flyFrom, flySubtype )
  1570. {
  1571.     this.type =3D type;
  1572.     this.rate =3D rate;
  1573.     this.flyFrom =3D flyFrom;
  1574.     this.flySubtype =3D flySubtype;
  1575. }
  1576. function StartTransition( transObj, trans, visibility, callback )
  1577. {
  1578.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1579. =09
  1580. =09
  1581. =09
  1582.     if    ( ("Netscape" =3D=3D sys) ||=20
  1583.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1584. NULL_TRANSITION) ) )
  1585.     {
  1586.         SetVisibility( transObj.HTML, visibility );
  1587.         callback( transObj );
  1588.         return;
  1589.     }
  1590. =09
  1591. =09
  1592. =09
  1593. =09
  1594.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1595. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1596.     {
  1597.         StartTextFlyin( transObj );
  1598.         return;
  1599.     }
  1600. =09
  1601.     if ( platform !=3D "Win32" )
  1602.     {
  1603.         SetVisibility( transObj.HTML, visibility );
  1604.         callback( transObj );
  1605.         return;
  1606.     }
  1607.     =09
  1608. =09
  1609. =09
  1610. =09
  1611. =09
  1612. =09
  1613.     if ( trans.type =3D=3D NULL_TRANSITION )
  1614.     {
  1615.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1616. transition=3D0)";
  1617.     }
  1618.     else    =09
  1619.     {
  1620.         duration =3D TRANSITION_RATES[trans.rate];
  1621.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1622. ", transition=3D" + trans.type + ")";
  1623.     }
  1624.     stNoInput++;                                    =09
  1625.     transObj.HTML.filters(0).Apply();                =09
  1626. =09
  1627.     SetVisibility( transObj.HTML, visibility );        =09
  1628. =09
  1629.     transObj.HTML.filters(0).Play()                    =09
  1630.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1631. }
  1632. function TransitionDoneEvent( )
  1633. {
  1634.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1635.     stNoInput--;                                                =09
  1636.     if        ( type =3D=3D OBJ_SCENE )
  1637.     {
  1638.     =09
  1639.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1640. currentScene.name) )
  1641.             SceneTransitionDone();
  1642.     }
  1643.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1644.     {
  1645.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1646.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1647.             PlayerEntryTransitionDone( objPlayer ); =20
  1648.         else                                                    =09
  1649.             PlayerExitTransitionDone( objPlayer, false );
  1650.     }
  1651.     return;
  1652. }
  1653. function InitializeTextFlyin( objPlayer )
  1654. {
  1655.     if ( sys =3D=3D "Netscape" )                                    =09
  1656.         return false;
  1657.     var    transition =3D objPlayer.entryTrans;                        =09
  1658.     var    transUnits =3D transition.flySubtype;                        =09
  1659.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1660. =09
  1661.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1662. transition.flyFrom : FLYIN_TOP;    =09
  1663.     =09
  1664. =09
  1665.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1666.     {
  1667.         var    textHTML    =3D objPlayer.HTML;                =09
  1668.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1669.         var    newInnerHTML    =3D "";                        =09
  1670.     =09
  1671.         transition.textOrder =3D new Array();                =09
  1672.         textOrder =3D transition.textOrder;                =09
  1673. =09
  1674.     =09
  1675.     =09
  1676.     =09
  1677.     =09
  1678.         var flyinIdx =3D 0;                        =09
  1679.         var    flyinBuffer =3D "";
  1680.     =09
  1681.     =09
  1682.     =09
  1683.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1684. style=3D'position:relative;visibility:hidden;'" : " =
  1685. style=3D'visibility:hidden;'";
  1686.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1687.         {
  1688.         =09
  1689.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1690.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1691.             while ( letterIdx<oldInnerHTML.length )
  1692.             {
  1693.             =09
  1694.             =09
  1695.             =09
  1696.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1697. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1698.                 {
  1699.                     if ( charNext =3D=3D "<" )                                                                =09
  1700.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1701.                     else
  1702.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1703.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1704.                     newInnerHTML +=3D tagString;
  1705.                     letterIdx =3D endTagIdx;                                            =09
  1706.                 =09
  1707.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1708.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1709.                         break;
  1710.                 }
  1711.             =09
  1712.                 else
  1713.                 {
  1714.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1715.                     newInnerHTML +=3D thisChar;
  1716.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1717.                         break;                                        =09
  1718.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1719. )    =09
  1720.                         break;
  1721.                 }
  1722.             }
  1723.             newInnerHTML +=3D "</span>"
  1724.             textOrder[flyinIdx] =3D new Object();
  1725.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1726.             flyinIdx++;                                                            =09
  1727.         }
  1728.     =09
  1729.         if ( flyinIdx =3D=3D 0 )
  1730.             return false;
  1731.     =09
  1732.         textHTML.innerHTML =3D newInnerHTML;
  1733.         transition.numUnits =3D flyinIdx;                        =09
  1734.     }
  1735. =09
  1736. =09
  1737. =09
  1738.     textOrder =3D transition.textOrder;
  1739.     var currentEl =3D document.all[textOrder[0].name];    =09
  1740.     var currentOffset =3D currentEl.offsetLeft;=09
  1741.     var previousEl, previousOffset;
  1742.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1743.     {
  1744.         previousOffset =3D currentOffset;                            =09
  1745.         previousEl =3D currentEl;
  1746.         textElName =3D textOrder[count].name;                    =09
  1747.         currentEl =3D document.all[textElName];
  1748.         SetVisibility( currentEl, IE_HIDDEN );
  1749.         currentOffset =3D currentEl.offsetTop;
  1750.     =09
  1751.     =09
  1752.     =09
  1753.     =09
  1754.     =09
  1755.     =09
  1756.         if ( currentOffset !=3D previousOffset )                                =09
  1757.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1758.                 previousEl.innerHTML =3D "<br>";
  1759.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1760.             direction =3D count % FLYIN_ROTATE;            =09
  1761.         else
  1762.             direction =3D transDirection;
  1763.     =09
  1764.         if        ( direction =3D=3D FLYIN_LEFT )
  1765.         {
  1766.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1767. currentEl.offsetParent.offsetWidth);
  1768.             currentEl.style.posLeft =3D tempPos;                    =09
  1769.             textOrder[count].dx =3D -movePerTick;                    =09
  1770.             textOrder[count].dy =3D 0;
  1771.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1772.         }
  1773.         else if ( direction =3D=3D FLYIN_RIGHT )
  1774.         {
  1775.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1776. currentEl.offsetParent.offsetLeft;
  1777.             currentEl.style.posLeft =3D tempPos;
  1778.             textOrder[count].dx =3D movePerTick;                    =09
  1779.             textOrder[count].dy =3D 0;
  1780.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1781.         }
  1782.         else if    ( direction =3D=3D FLYIN_TOP )
  1783.         {
  1784.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1785. currentEl.offsetParent.offsetHeight);
  1786.             currentEl.style.posTop =3D tempPos;
  1787.             textOrder[count].dx =3D 0;
  1788.             textOrder[count].dy =3D (-movePerTick);                =09
  1789.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1790.         }
  1791.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1792.         {
  1793.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1794. currentEl.offsetParent.style.posTop;
  1795.             currentEl.style.posTop =3D tempPos;
  1796.             textOrder[count].dx =3D 0;
  1797.             textOrder[count].dy =3D movePerTick;                    =09
  1798.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1799.         }
  1800.     }
  1801. =09
  1802.     transition.charIdx =3D 0;                            =09
  1803.     transition.moveIdx =3D 0;                            =09
  1804.     textElName =3D transition.textOrder[0].name;
  1805.     transition.currentEl =3D document.all[textElName];=09
  1806.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1807.     return true;
  1808. }
  1809. function StartTextFlyin( objPlayer )
  1810. {
  1811. =09
  1812.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1813.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1814. }
  1815. function TextFlyinTick( objPlayer )
  1816. {
  1817.     var    transition =3D objPlayer.entryTrans;                    =09
  1818.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1819.     var textEl =3D transition.currentEl;                        =09
  1820. =09
  1821. =09
  1822.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1823.     {
  1824.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1825.         textEl.style.posLeft -=3D spanObj.dx;
  1826.         return false;                                        =09
  1827.     }
  1828.     =09
  1829. =09
  1830.     textEl.style.posTop =3D 0;                                =09
  1831.     textEl.style.posLeft =3D 0;
  1832.     =09
  1833. =09
  1834.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1835. transition.textOrder.length )=09
  1836.     {
  1837.         PlayerEntryTransitionDone( objPlayer );                =09
  1838.         return true;                                        =09
  1839.     }
  1840.     else
  1841.     {
  1842.         transition.moveIdx =3D 0;                                =09
  1843.         textElName =3D transition.textOrder[charIdx].name;
  1844.         transition.currentEl =3D document.all[textElName];    =09
  1845.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1846.         return false;                                        =09
  1847.     }                                                        =09
  1848. }
  1849. var    SND_DUR_SCENE            =3D -1;=09
  1850. var    SND_DUR_PROJECT            =3D 0;=09
  1851. var ST_WAV                    =3D 1;=09
  1852. var    ST_MID                    =3D 2;=09
  1853. var    NAV_EXT                    =3D "nav"=09
  1854. var MidiTag                    =3D null;=09
  1855. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1856. {
  1857. =09
  1858.     this.Initialize =3D InitializeSound;
  1859.     this.Start =3D StartSound;
  1860.     this.Trigger =3D StartSound;
  1861.     this.Stop =3D StopSound;
  1862.     this.StopEverything =3D StopEverythingOnSounds;
  1863. =09
  1864.     this.delay =3D delay;
  1865.     this.duration =3D duration;
  1866.     this.loop =3D loop;
  1867.     this.tagName =3D tagName;
  1868.     this.fileName =3D fileName;
  1869.     this.soundType =3D soundType;
  1870. }
  1871. function InitializeSound( objParent, objSound )
  1872. {
  1873.     if ( sys =3D=3D "Netscape" )
  1874.     {
  1875.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1876.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1877.         return;
  1878.     }
  1879.     objSound.objParent =3D objParent;                =09
  1880.     objSound.html =3D document.all[objSound.tagName];=09
  1881.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1882. =09
  1883. =09
  1884.     if (objSound.soundType =3D=3D ST_MID )
  1885.     {
  1886.         if ( MidiTag =3D=3D null )                    =09
  1887.             MidiTag =3D objSound.html;            =09
  1888.         else
  1889.             objSound.html =3D MidiTag;            =09
  1890.     }        =09
  1891. }
  1892. function StartSound( objSound )
  1893. {
  1894.     if ( sys =3D=3D "Netscape" )                    =09
  1895.     {
  1896.         if ( objSound.html !=3D null )            =09
  1897.             objSound.html.play(objSound.navLoop);
  1898.         return;
  1899.     }
  1900.     objSound.html.src =3D objSound.fileName;        =09
  1901.     objSound.html.loop =3D objSound.loop;            =09
  1902.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1903.         objSound.html.volume =3D 0;                    =09
  1904.     if ( objSound.duration > 0 )
  1905.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1906. TMR_PROJ );
  1907. }
  1908. function StopSound( objSound, fPause )
  1909. {
  1910.     if ( sys =3D=3D "Netscape" )                    =09
  1911.     {
  1912.         if ( objSound.html !=3D null )            =09
  1913.             objSound.html.stop();
  1914.         return;
  1915.     }
  1916.     objSound.html.loop =3D 0;
  1917.     objSound.html.src =3D "";                            =09
  1918.     if ( objSound.soundType =3D=3D ST_WAV )
  1919.         objSound.html.volume =3D -10000;
  1920. }
  1921. function StopEverythingOnSounds( objSound )
  1922. {
  1923.     StopSound( objSound, true );
  1924.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1925.         objSound.html.volume =3D -500;                        =09
  1926. }
  1927. var    SND_DUR_SCENE            =3D -1;=09
  1928. var    SND_DUR_PROJECT            =3D 0;=09
  1929. function Swapper( idle, hover, click )
  1930. {
  1931. =09
  1932.     this.Initialize =3D InitializeSwap;
  1933.     this.Start =3D StartSwap;
  1934.     this.Trigger =3D TriggerSwap;
  1935.     this.Stop =3D StopSwap;
  1936.     this.StopEverything =3D StopSwap;
  1937. =09
  1938.     this.idle =3D idle;
  1939.     this.hover =3D hover;
  1940.     this.click =3D click;
  1941. }
  1942. function InitializeSwap( objParent, objSwap )
  1943. {
  1944.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1945.         return;
  1946. =09
  1947.     var    idle    =3D objSwap.idle;                        =09
  1948.     var    hover    =3D objSwap.hover;
  1949.     var    click    =3D objSwap.click;
  1950. =09
  1951. =09
  1952. =09
  1953. =09
  1954. =09
  1955. =09
  1956. =09
  1957.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1958. !=3D null) )
  1959.     {
  1960.         SetVisibility( document.all[hover], IE_HIDDEN );
  1961.         objSwap.srcHover =3D document.all[hover].src;
  1962.         document.all[hover].src =3D "";
  1963.     }
  1964.     else
  1965.         objSwap.srcHover =3D document.all[idle].src;
  1966.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1967. !=3D null) )
  1968.     {
  1969.         SetVisibility( document.all[click], IE_HIDDEN );
  1970.         objSwap.srcClick =3D document.all[click].src;
  1971.         document.all[click].src =3D "";
  1972.     }
  1973.     else
  1974.         objSwap.srcClick =3D document.all[idle].src;
  1975. =09
  1976.     objSwap.srcIdle =3D document.all[idle].src;
  1977. }
  1978. function StartSwap( objSwap )
  1979. {
  1980. =09
  1981. }
  1982. function TriggerSwap( objSwap, eventType )
  1983. {
  1984.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1985.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1986.     else if ( eventType =3D=3D TT_BUTTONUP )
  1987.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1988.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1989.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1990.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1991.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1992.     return;
  1993. }
  1994. function StopSwap( objSwap, fPause )
  1995. {
  1996.     if ( fPause )                        =09
  1997.         return;
  1998. }
  1999. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2000. var    PE_STOP        =3D 0;                            =09
  2001. var    PE_AGAIN    =3D 1;                            =09
  2002. var    PE_REV        =3D 2;                            =09
  2003. var    PE_EXIT        =3D 3;                            =09
  2004. var    PD_FWD        =3D 1;
  2005. var    PD_BACK        =3D -1;
  2006. function Point( x, y, rate )
  2007. {
  2008.     this.x =3D x;
  2009.     this.y =3D y;
  2010.     this.rate =3D rate;
  2011. }
  2012. function Paths( delay, edgeEffect )
  2013. {
  2014. =09
  2015.     this.Initialize =3D InitializePathAnimation;
  2016.     this.Start =3D StartPathAnimation;
  2017.     this.Trigger =3D StartPathAnimation;
  2018.     this.Stop =3D StopPathAnimation;
  2019.     this.StopEverything =3D StopPathAnimation;
  2020. =09
  2021.     this.delay =3D delay;
  2022.     this.edgeEffect =3D edgeEffect;
  2023. }
  2024. function InitializePathAnimation( objPlayer, path )
  2025. {
  2026.     var    segment;                                =09
  2027.     var pathIndex;
  2028.     var totalDistance;                            =09
  2029.     var    distanceX;                                =09
  2030.     var    distanceY;
  2031.     var dx;                                        =09
  2032.     var    dy;
  2033.     var travelTime;                                =09
  2034.     var    remX;                                    =09
  2035.     var    remY;
  2036. =09
  2037.     if ( stProjState !=3D PS_UNINITIALIZED )
  2038.     {
  2039.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2040.         return;
  2041.     }
  2042.     path.objPlayer =3D objPlayer;                    =09
  2043.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2044.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2045. =09
  2046. =09
  2047.     path[0].x -=3D halfWidth;
  2048.     path[0].y -=3D halfHeight;
  2049.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2050.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2051.     {
  2052.         px =3D parseInt(pathIndex);                =09
  2053.         segment =3D path[px];                        =09
  2054.     =09
  2055.     =09
  2056.     =09
  2057.         path[px+1].x -=3D halfWidth;
  2058.         path[px+1].y -=3D halfHeight;
  2059.     =09
  2060.         distanceX =3D path[px+1].x - segment.x;    =09
  2061.         distanceY =3D path[px+1].y - segment.y;    =09
  2062.     =09
  2063.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2064. (distanceY*distanceY) );
  2065.     =09
  2066.     =09
  2067.         travelTime =3D Math.round(totalDistance / =
  2068. PATH_PER_TICK[segment.rate]);
  2069.     =09
  2070.     =09
  2071.         if ( distanceX > 0 )                        =09
  2072.             dx =3D Math.floor( distanceX / travelTime );=09
  2073.         else if ( distanceX < 0 )                    =09
  2074.             dx =3D Math.ceil( distanceX / travelTime );=09
  2075.         else
  2076.             dx =3D 0;
  2077.     =09
  2078.     =09
  2079.     =09
  2080.     =09
  2081.         remX =3D distanceX % travelTime;
  2082.     =09
  2083.         if ( distanceY > 0 )                        =09
  2084.             dy =3D Math.floor( distanceY / travelTime );
  2085.         else if ( distanceY < 0 )
  2086.             dy =3D Math.ceil( distanceY / travelTime );
  2087.         else
  2088.             dy =3D 0;
  2089.         remY =3D distanceY % travelTime;
  2090.         segment.number =3D px;                        =09
  2091.         segment.ticks =3D 0;
  2092.         segment.travelTime =3D travelTime;
  2093.         segment.dx =3D dx;
  2094.         segment.dy =3D dy;
  2095.         segment.remX =3D remX;
  2096.         segment.remY =3D remY;
  2097.     }
  2098.     path.numSegs =3D parseInt(pathIndex);                =09
  2099.     path.dir =3D PD_FWD;                                        =09
  2100.     return;
  2101. }
  2102. function StartPathAnimation( path )
  2103. {
  2104.     path.currentSegment =3D path[0];    =09
  2105.     path.currentSegment.ticks =3D 0;    =09
  2106.     path.cntSegs =3D 0;                                =09
  2107. =09
  2108. =09
  2109.     if ( path.dir =3D=3D PD_BACK )                            =09
  2110.     {
  2111.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2112.         {
  2113.             path[ii].dx *=3D -1;
  2114.             path[ii].dy *=3D -1;
  2115.             path[ii].remX *=3D -1;
  2116.             path[ii].remY *=3D -1;
  2117.         }
  2118.         path.dir =3D PD_FWD;                                =09
  2119.     }
  2120.     StartAnimationTimer( path, PathAnimationTick );
  2121. }
  2122. function StopPathAnimation( path, fPause )
  2123. {
  2124.     return;
  2125. }
  2126. function PathAnimationTick( path )
  2127. {
  2128.     var    objPlayer =3D path.objPlayer;            =09
  2129.     var segment =3D path.currentSegment;        =09
  2130.     var    currentPosition =3D objPlayer.position;=09
  2131.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2132.     {
  2133.         newX =3D currentPosition.x + segment.dx;        =09
  2134.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2135.             segment.remX > 0 ? newX++ : newX--;
  2136.         newY =3D currentPosition.y + segment.dy;        =09
  2137.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2138.             segment.remY > 0 ? newY++ : newY--;
  2139.         currentPosition.SetPosition( newX, newY );=09
  2140.         return false;                            =09
  2141.     }
  2142. =09
  2143. =09
  2144.     if ( ++path.cntSegs < path.numSegs )
  2145.     {
  2146.     =09
  2147.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2148.         path.currentSegment.ticks =3D 0;                            =09
  2149.             =09
  2150.         return false;
  2151.     }
  2152.     =09
  2153. =09
  2154.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2155.     {
  2156.     =09
  2157.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2158.     =09
  2159.         path.currentSegment =3D path[0];                =09
  2160.         path.currentSegment.ticks =3D 0;                =09
  2161.         path.cntSegs =3D 0;                            =09
  2162.         return false;                                =09
  2163.     }                        =09
  2164.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2165.     {
  2166.         path.dir *=3D -1;                                =09
  2167.     =09
  2168.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2169.         {
  2170.             path[ii].dx *=3D -1;
  2171.             path[ii].dy *=3D -1;
  2172.             path[ii].remX *=3D -1;
  2173.             path[ii].remY *=3D -1;
  2174.         }
  2175.         path.currentSegment.ticks =3D 0;                =09
  2176.         path.cntSegs =3D 0;                            =09
  2177.         return false;
  2178.     }
  2179.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2180.     {
  2181.         PlayerExit( objPlayer );
  2182.         return true;
  2183.     }
  2184.     else
  2185.         return true;                                =09
  2186. }
  2187. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2188. function Size( zoom, rate )
  2189. {
  2190.     this.zoom =3D zoom;
  2191.     this.rate =3D rate;
  2192. }
  2193. function Grows( delay )
  2194. {
  2195. =09
  2196.     this.Initialize =3D InitializeGrowAnimation;
  2197.     this.Start =3D StartGrowAnimation;
  2198.     this.Trigger =3D StartGrowAnimation;
  2199.     this.Stop =3D StopGrowAnimation;
  2200.     this.StopEverything =3D StopGrowAnimation;
  2201. =09
  2202.     this.delay =3D delay;
  2203. }
  2204. function InitializeGrowAnimation( objPlayer, grow )
  2205. {
  2206.     if ( sys =3D=3D "Netscape" )
  2207.         return;
  2208.     var    child =3D objPlayer.HTML.children[0];                    =09
  2209.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2210. =09
  2211. =09
  2212. =09
  2213.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2214.     {
  2215.         grow.realWidth =3D child.width;
  2216.         grow.realHeight =3D child.height;
  2217.     }
  2218.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2219.     {
  2220.         grow =3D null;                                        =09
  2221.         return;
  2222.     }
  2223.     grow.objPlayer =3D objPlayer;                                =09
  2224. =09
  2225.     grow.currentSegment =3D grow[0];                            =09
  2226.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2227. =09
  2228. =09
  2229. =09
  2230.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2231.     child.height *=3D (grow.currentSegment.zoom / 100);
  2232. =09
  2233.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2234.     {
  2235.         gx =3D parseInt(growIndex);                =09
  2236.         segment =3D grow[gx];                        =09
  2237.         if ( grow[gx+1] =3D=3D null )                =09
  2238.         {
  2239.             grow.finalSegment =3D grow[gx-1];        =09
  2240.             break;                                =09
  2241.         }
  2242.     =09
  2243.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2244.         if ( growth >=3D 0 )                                        =09
  2245.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2246.         else
  2247.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2248.     =09
  2249.         growthTicks =3D growth / growthFactor;        =09
  2250.     =09
  2251.         segment.number =3D gx;                        =09
  2252.         segment.growth =3D growth;
  2253.         segment.growthFactor =3D growthFactor;
  2254.         segment.growthTicks =3D growthTicks;
  2255.         segment.currentTicks =3D 0;
  2256.     }
  2257. }
  2258. function StartGrowAnimation( grow )
  2259. {=09
  2260.     if ( sys =3D=3D "Netscape" )
  2261.         return;
  2262.     grow.currentSegment =3D grow[0];                        =09
  2263.     grow.currentTicks =3D 0;
  2264.     StartAnimationTimer( grow, GrowAnimationTick );
  2265. }
  2266. function StopGrowAnimation( grow, fPause )
  2267. {
  2268.     return;
  2269. }
  2270. function GrowAnimationTick( grow )
  2271. {
  2272.     if ( sys =3D=3D "Netscape" )
  2273.         return true;                                    =09
  2274.     var    objPlayer =3D grow.objPlayer;                        =09
  2275.     var    child =3D objPlayer.HTML.children[0];                =09
  2276.     var segment =3D grow.currentSegment;                    =09
  2277.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2278.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2279.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2280.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2281.         return false;                                    =09
  2282.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2283.         return true;                                    =09
  2284.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2285.     grow.currentTicks =3D 0;
  2286.     return false;                                        =09
  2287. }
  2288. function Timer()
  2289. {
  2290.     if ( Project.tickRate =3D=3D null )        =09
  2291.         this.tickRate =3D DEFAULT_TICK_RATE;
  2292.     else
  2293.         this.tickRate =3D Project.tickRate;
  2294.     this.oneShots =3D new Array();
  2295.     this.animations =3D new Array();
  2296.     this.tickCounter =3D 0;                        =09
  2297.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2298.     this.timerID =3D null;
  2299.     this.StartTicking =3D StartTicking;            =09
  2300.     this.StopTicking =3D StopTicking;
  2301. =09
  2302. }
  2303. function StartTicking()
  2304. {
  2305.     if ( this.timerID =3D=3D null )
  2306.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2307. }
  2308. function StopTicking()
  2309. {
  2310.     if ( this.timerID !=3D null )
  2311.         clearInterval( this.timerID );
  2312.     this.timerID =3D null;
  2313. }
  2314. function TimerTick()
  2315. {
  2316.     var timerEvent;
  2317. =09
  2318.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2319.     {
  2320.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2321.             continue;                                        =09
  2322.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2323.             tickTimer.animations[ii] =3D null;                =09
  2324.     }
  2325. =09
  2326.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2327.     {
  2328.     =09
  2329.         var length =3D tickTimer.oneShots.length;                =09
  2330.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2331.         {
  2332.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2333.                 continue;                                    =09
  2334.         =09
  2335.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2336.             {
  2337.                 tickTimer.oneShots[ii] =3D null;                =09
  2338.                 timerEvent.callback( timerEvent.callbackObj );=09
  2339.             }
  2340.         }
  2341.     }
  2342.     return;
  2343. }
  2344. function StartOneShotTimer( obj, time, callback, type )
  2345. {
  2346.     var    timerIndex;                                =09
  2347.     var timerEvent =3D new Object();                =09
  2348. =09
  2349.     timerEvent.callbackObj =3D obj;                =09
  2350.     timerEvent.callback =3D callback;                =09
  2351.     timerEvent.type =3D type;                        =09
  2352. =09
  2353. =09
  2354.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2355. tickTimer.ticksPerSecond);
  2356.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2357. timerIndex++ );=09
  2358.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2359.     return;
  2360. }
  2361. function StartAnimationTimer( obj, callback )
  2362. {
  2363.     var timerIndex;=20
  2364.     timerEvent =3D new Object();
  2365.     timerEvent.callbackObj =3D obj;                =09
  2366.     timerEvent.callback =3D callback;                =09
  2367.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2368. timerIndex++);=09
  2369.     tickTimer.animations[timerIndex] =3D timerEvent;
  2370. }
  2371. function StopSceneTimers()
  2372. {
  2373.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2374.     {
  2375.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2376.             continue;
  2377.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2378.             tickTimer.oneShots[ii] =3D null;            =09
  2379.     }
  2380. =09
  2381.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2382.         tickTimer.animations[ii] =3D null;
  2383. }
  2384. =09
  2385. function KillTimer()
  2386. {
  2387.     if ( tickTimer !=3D null )                    =09
  2388.     {
  2389.         window.clearTimeout( tickTimer.timerID);=09
  2390.         tickTimer =3D null;                        =09
  2391.     }
  2392. }
  2393. function SetColor(el, color)=20
  2394. {
  2395.     if ( el.style =3D=3D null )                =09
  2396.         return;
  2397. =09
  2398.     el.style.backgroundColor =3D color;    =09
  2399.     if ("Netscape"=3D=3Dsys)=20
  2400.         el.NSLayer.bgColor =3D color;        =09
  2401. }
  2402. function SetZIndex(el, zindex)=20
  2403. {
  2404.     if ( el.style =3D=3D null )                =09
  2405.         return;
  2406. =09
  2407.     el.style.zIndex =3D zindex;            =09
  2408.     if ("Netscape"=3D=3Dsys)=20
  2409.         el.NSLayer.zIndex =3D zindex        =09
  2410. }
  2411. function SetVisibility(el, val)=20
  2412. {
  2413.     if ( el.style =3D=3D null )                =09
  2414.         return;
  2415.     el.style.visibility =3D val;            =09
  2416.        =20
  2417.     if ( "Netscape"=3D=3Dsys )                =09
  2418.     {
  2419.         if        ( val =3D=3D IE_HIDDEN )
  2420.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2421.         else if ( val =3D=3D IE_VISIBLE )
  2422.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2423.         else if ( val =3D=3D IE_INHERIT )
  2424.             el.NSLayer.visibility =3D NAV_INHERIT;
  2425.         else
  2426.             el.NSLayer.visibility =3D "";
  2427.     }
  2428. }
  2429. function Position( obj )
  2430. {
  2431.     this.object =3D obj;                        =09
  2432.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2433.     this.y =3D obj.HTML.style.pixelTop;        =09
  2434.     this.SetPosition =3D SetPosition;
  2435. }
  2436. function SetPosition( newX, newY )=20
  2437. {
  2438.     var el =3D this.object.HTML;                =09
  2439.     if ( el.style =3D=3D null )                    =09
  2440.         return;
  2441.                 =09
  2442.     el.style.pixelTop =3D newY;    =09
  2443.     el.style.pixelLeft =3D newX;
  2444.     this.x =3D newX;                            =09
  2445.     this.y =3D newY;
  2446.     if ( "Netscape"=3D=3Dsys )                    =09
  2447.     {
  2448.         el.NSLayer.top =3D parseInt( newY );
  2449.         el.NSLayer.left =3D parseInt( newX );
  2450.         el.offsetTop =3D el.NSLayer.top;
  2451.         el.offsetLeft =3D el.NSLayer.left;
  2452.     }
  2453. }
  2454. function SetContent(el, content)=20
  2455. {
  2456.     if ( el.style =3D=3D null )                    =09
  2457.         return;
  2458.     if ( "Netscape"=3D=3Dsys )                    =09
  2459.     {
  2460.         el.NSLayer.document.open();            =09
  2461.         el.NSLayer.document.write(content);    =09
  2462.         el.NSLayer.document.close();        =09
  2463.     }
  2464.     else                                    =09
  2465.         el.innerHTML=3Dcontent;
  2466. }
  2467. function SetupButtons()
  2468. {
  2469.     var rtn =3D false;                    =09
  2470.     if ( document.all.Pause !=3D null )
  2471.     {
  2472.         document.all.Pause.onclick =3D Pause;
  2473.         strPause =3D document.all.Pause.value.split( '/' );
  2474.         document.all.Pause.value =3D strPause[0];
  2475.     }
  2476.     if (document.all.Stop !=3D null )
  2477.         document.all.Stop.onclick =3D Stop;
  2478.     if ( document.all.Forward !=3D null )
  2479.         document.all.Forward.onclick =3D Forward;
  2480.     if ( document.all.Backward !=3D null )
  2481.         document.all.Backward.onclick =3D Backward;
  2482.     if ( document.all.Webpage !=3D null )
  2483.         document.all.Webpage.onclick =3D GotoWebpage;
  2484.     if ( document.all.SceneStatus !=3D null )
  2485.         formStatus =3D document.all.SceneStatus;
  2486.     if ( document.all.Start !=3D null )
  2487.     {
  2488.         document.all.Start.onclick =3D Start;
  2489.         strPlay =3D document.all.Start.value.split( '/' );
  2490.         document.all.Start.value =3D strPlay[0];
  2491.         rtn =3D true;
  2492.     }
  2493.     else
  2494.         rtn =3D false;
  2495.     if ( document.all.NavigationButtons !=3D null )
  2496.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2497.     return rtn;
  2498. }
  2499. function Start()
  2500. {
  2501.     if ( stNoInput )                                    =09
  2502.         return;
  2503.     if ( stButtons =3D=3D true )                            =09
  2504.     {
  2505.         document.all.Start.value =3D strPlay[1];
  2506.         if ( document.all.Pause !=3D null )
  2507.         {
  2508.             document.all.Pause.value =3D strPause[0];
  2509.         }
  2510.     }
  2511.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2512. PS_PAUSED) )=09
  2513.     {
  2514.         ProjectShutdown();
  2515.         ProjectInitialize();
  2516.     }
  2517.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2518.         ProjectInitialize();
  2519.     ProjectStart();                                    =09
  2520. }
  2521. function Pause()
  2522. {
  2523. =09
  2524.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2525.     {
  2526.         tickTimer.StartTicking();                    =09
  2527.         if ( document.all.Pause !=3D null )
  2528.         {
  2529.             document.all.Pause.value =3D strPause[0];
  2530.         }
  2531.         stProjState =3D PS_RUNNING;
  2532.         StatusChange();                                =09
  2533.     }
  2534.     else
  2535.     {
  2536.         if ( tickTimer !=3D null )                    =09
  2537.             tickTimer.StopTicking();                =09
  2538.         if    ( stProjState !=3D PS_RUNNING )            =09
  2539.             return;
  2540.         stProjState =3D PS_PAUSED;
  2541.         if ( document.all.Pause !=3D null )
  2542.         {
  2543.             document.all.Pause.value =3D strPause[1];
  2544.         }
  2545.         StopEverythingOnScenes( true );                =09
  2546.         StatusChange();                                =09
  2547.     }
  2548. }
  2549. function Stop()
  2550. {
  2551.     if ( stNoInput )                                    =09
  2552.         return;
  2553.     location.reload();
  2554. }
  2555. function Forward()
  2556. {
  2557.     if ( stNoInput )                                    =09
  2558.         return;
  2559. =09
  2560.     if ( stProjState !=3D PS_RUNNING )
  2561.         return;
  2562.     SceneExit( currentScene );                =09
  2563. }
  2564. function Backward()
  2565. {
  2566.     if ( stNoInput )                                    =09
  2567.         return;
  2568.     var nextScene;
  2569. =09
  2570. =09
  2571. =09
  2572.     if        ( stProjState =3D=3D PS_COMPLETE )
  2573.         nextScene =3D Project.stopScene;
  2574.     else if ( stProjState !=3D PS_RUNNING )
  2575.         return;
  2576.     else
  2577.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2578. - 1;
  2579.     ProjectShutdown();
  2580.     ProjectInitialize();
  2581.     ProjectStart( nextScene );            =09
  2582. }
  2583. function GotoWebpage()
  2584. {
  2585.     window.open( Project.webpage);                    =09
  2586. }
  2587. function StatusChange( )
  2588. {
  2589.     var        stsPage =3D null;                =09
  2590.     var        stsState =3D null;            =09
  2591.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2592.     {
  2593.         stsState =3D "Initializing";
  2594.         stsPage =3D ""
  2595.     }
  2596.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2597.     {
  2598.         stsState =3D "Ready";
  2599.         stsPage =3D "";
  2600.     }
  2601.     else if    ( stProjState =3D=3D PS_RUNNING )
  2602.     {
  2603.         stsState =3D "Playing";
  2604.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2605.     }
  2606.     else if    ( stProjState =3D=3D PS_PAUSED )
  2607.         stsState =3D "Paused";
  2608.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2609.         stsState =3D "Complete";
  2610. =09
  2611.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2612.         formStatus.value =3D stsPage;
  2613. =09
  2614.     if ( stsState !=3D null )
  2615.         top.status =3D stsState;=20
  2616. }
  2617. function GetSceneFromNumber( sceneNum )
  2618. {
  2619.     return sceneArray[sceneNum];    =09
  2620. }
  2621. function GetPlayerFromName( playerName )
  2622. {
  2623.     var objPlayer;
  2624. =09
  2625. =09
  2626.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2627. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2628.         return objPlayer;                    =09
  2629. =09
  2630.     var objScene;
  2631.     for ( sceneName in Scenes )                    =09
  2632.     {
  2633.         objScene =3D Scenes[sceneName];
  2634.         if ( objScene.Players !=3D null )
  2635.         {
  2636.             objPlayer =3D objScene.Players[playerName];
  2637.             if ( objPlayer !=3D null )
  2638.                 return objPlayer;                    =09
  2639.         }
  2640.     }=09
  2641.         =09
  2642.     return null;                                =09
  2643. }
  2644. function GetObjectTypeFromName( nameString )
  2645. {
  2646.     var type =3D nameString.substr(0,1);    =09
  2647.     if        ( type =3D=3D NAME_SCENE )        =09
  2648.         return OBJ_SCENE;
  2649.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2650.         return OBJ_PLAYER;
  2651. }
  2652. function GetPlayerTypeFromName( nameString )
  2653. {
  2654.     var type =3D nameString.substr(1,1);    =09
  2655.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2656.         return PLAYER_IMAGE;
  2657.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2658.         return PLAYER_DRAW;
  2659.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2660.         return PLAYER_TEXT;
  2661. }
  2662. function resetGifAnimation()
  2663. {
  2664.     var temp =3D document.all["img1"].src;
  2665.     document.all["img1"].src =3D temp;
  2666. }
  2667. Project =3D new Project(50, 0, 3, 2, 1, 0, =
  2668. "http://home-publishing.com/SKU/V3Pub.asp");
  2669. Scenes =3D new Object();
  2670. Scenes.Sx1 =3D new Scene( 8 );
  2671. Scenes.Sx1.entryTrans =3D new Transition( 8, 2, 0, 0 );
  2672. Scenes.Sx1.Players =3D new Object();
  2673. Scenes.Sx1.Players.PT6 =3D new Player( 1, 4 );
  2674. Scenes.Sx1.Players.PT6.entryTrans =3D new Transition( 101, 2, 0, 3 );
  2675. Scenes.Sx1.Players.PT6.exitTrans =3D new Transition( 4, 2, 0, 0 );
  2676. Scenes.Sx1.Players.PI7 =3D new Player( 0, -1 );
  2677. Scenes.Sx1.Players.PI7.Bhv =3D new Array();
  2678. Scenes.Sx1.Players.PI7.Bhv[0] =3D new Sound( 1, -1, -1, 1, "AW286", =
  2679. "cid:073901bd6e40$161cf240$44de389d@emma2.dns.microsoft.com" );
  2680. Scenes.Sx1.Players.PI7.Bhv[1] =3D new Paths( 1, 0 );
  2681. Scenes.Sx1.Players.PI7.Bhv[1][0] =3D new Point( 288, 402, 2 );
  2682. Scenes.Sx1.Players.PI7.Bhv[1][1] =3D new Point( 288, 198, 2 );
  2683. Scenes.Sx28 =3D new Scene( 8 );
  2684. Scenes.Sx28.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2685. Scenes.Sx28.Players =3D new Object();
  2686. Scenes.Sx28.Players.PT31 =3D new Player( -1, 4 );
  2687. Scenes.Sx28.Players.PT31.entryTrans =3D new Transition( 101, 2, 2, 3 );
  2688. Scenes.Sx28.Players.PT31.exitTrans =3D new Transition( 7, 2, 0, 0 );
  2689. Scenes.Sx28.Players.PI32 =3D new Player( 0, -1 );
  2690. Scenes.Sx28.Players.PI32.Bhv =3D new Array();
  2691. Scenes.Sx28.Players.PI32.Bhv[0] =3D new Sound( 1, -1, -1, 1, "AW287", =
  2692. "cid:077e01bd6e40$b7b69340$44de389d@emma2.dns.microsoft.com" );
  2693. Scenes.Sx28.Players.PI32.Bhv[1] =3D new Paths( 1, 0 );
  2694. Scenes.Sx28.Players.PI32.Bhv[1][0] =3D new Point( 291, 434, 2 );
  2695. Scenes.Sx28.Players.PI32.Bhv[1][1] =3D new Point( 290, 182, 2 );
  2696. Scenes.Sx34 =3D new Scene( 8 );
  2697. Scenes.Sx34.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2698. Scenes.Sx34.Players =3D new Object();
  2699. Scenes.Sx34.Players.PT37 =3D new Player( -1, 4 );
  2700. Scenes.Sx34.Players.PT37.entryTrans =3D new Transition( 101, 2, 3, 3 );
  2701. Scenes.Sx34.Players.PT37.exitTrans =3D new Transition( 6, 2, 0, 0 );
  2702. Scenes.Sx34.Players.PI113 =3D new Player( 0, -1 );
  2703. Scenes.Sx34.Players.PI113.Bhv =3D new Array();
  2704. Scenes.Sx34.Players.PI113.Bhv[0] =3D new Sound( 1, -1, 0, 1, "AW288", =
  2705. "cid:078201bd6e40$e2fdfb60$44de389d@emma2.dns.microsoft.com" );
  2706. Scenes.Sx34.Players.PI113.Bhv[1] =3D new Paths( -1, 0 );
  2707. Scenes.Sx34.Players.PI113.Bhv[1][0] =3D new Point( 288, 407, 2 );
  2708. Scenes.Sx34.Players.PI113.Bhv[1][1] =3D new Point( 288, 190, 2 );
  2709. Scenes.Sx40 =3D new Scene( 3 );
  2710. Scenes.Sx40.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2711. Scenes.Sx40.Players =3D new Object();
  2712. Scenes.Sx40.Players.PT43 =3D new Player( -1, -1 );
  2713. Scenes.Sx40.Players.PT43.entryTrans =3D new Transition( 101, 2, 1, 3 );
  2714.  
  2715. </SCRIPT>
  2716. </BODY></HTML>
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