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Text File  |  1998-08-12  |  127KB  |  3,172 lines

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  20.   In the morning=20
  21. they said good-bye,=20
  22. but the memory of last night remained in their hearts...      All =
  23. through that day,
  24. wherever he went,
  25. she was with him.  And wherever she went, he was with her.    And they =
  26. smiled with the knowing
  27. that it would be this way forever.       I'm so glad you're in my life, =
  28. David.      =20
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  1036. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  1037. AnimationPath =3D=20
  1038. " <AR|ARS3| <PT|PTa726|PTb236|>| <PT|PTa491|PTb237|>| =
  1039. <PT|PTa392|PTb237|>|>|"=20
  1040. EntranceEffect =3D=20
  1041. " <EE| =
  1042. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf0|EEg0|>|"=20
  1043. TravelEffectOptions =3D " <TE|TEa0|TEb1|TEc2|TEd2|>|"><FONT =
  1044. color=3D#000000=20
  1045. face=3D"Tempus Sans ITC" size=3D4><STRONG><EM>I'm so glad you're in my =
  1046. life,=20
  1047. David.</EM></STRONG></FONT></DIV></DIV></DIV>   =20
  1048. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv> </DIV> 
  1049. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  1050. if ( navigator.appVersion.substring(0,1) < 4 )
  1051.  alert("Sorry but your Web browser needs to be updated. You must have at =
  1052. least a version 4.0 browser to view this project.");
  1053. if ( navigator.appName !=3D "Netscape" )                                            =09
  1054. {                                                                                    =09
  1055.     document.body.background =3D "";                                                =09
  1056.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  1057.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  1058.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  1059. transition=3D0)";        =09
  1060. }                                                                                    =09
  1061.  
  1062. var    OBJ_SCENE        =3D 0;        =09
  1063. var    OBJ_PLAYER        =3D 1;        =09
  1064. var PLAYER_IMAGE    =3D 0;        =09
  1065. var    PLAYER_TEXT        =3D 1;        =09
  1066. var PLAYER_DRAW        =3D 2;        =09
  1067. var    NAME_SCENE        =3D "S"        =09
  1068. var    NAME_PLAYER        =3D "P"        =09
  1069. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  1070. var    PLAYER_NAME_TEXT    =3D "T"
  1071. var PLAYER_NAME_DRAW    =3D "D"
  1072. var    IE_VISIBLE            =3D "visible";
  1073. var    IE_HIDDEN            =3D "hidden";
  1074. var    IE_INHERIT            =3D "inherit";
  1075. var    NAV_VISIBLE            =3D "show";
  1076. var    NAV_HIDDEN            =3D "hide";
  1077. var    NAV_INHERIT            =3D "inherit";
  1078. var    DEFAULT_TICK_RATE        =3D 100;    =09
  1079. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  1080. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  1081. var    TMR_PROJ                =3D 0;    =09
  1082. var    TMR_SCENE                =3D 1;    =09
  1083. var    RR_NONE                    =3D 0;    =09
  1084. var    RR_PAGE_BUTTONS            =3D 1;    =09
  1085. var    RR_FULL_RUNTIME            =3D 2;    =09
  1086. var    DUR_FOREVER                =3D -1;    =09
  1087. var    DELAY_NONE                =3D 0;    =09
  1088. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  1089. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  1090. var    DUR_UNTIL_DONE            =3D -1;    =09
  1091. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  1092. var    TT_BUTTONDOWN            =3D 1;    =09
  1093. var    TT_BUTTONUP                =3D 2;    =09
  1094. var    TT_MOUSEOVER            =3D 3;    =09
  1095. var    TT_MOUSEOUT                =3D 4;    =09
  1096. var    TB_PAGE_TURNER            =3D -1;    =09
  1097. var    TB_START_PLAYER            =3D -2;    =09
  1098. var NULL_TRANSITION            =3D -1;
  1099. var    TEXT_FLYIN                =3D 101;
  1100. var TEXT_TYPEWRITER        =3D 102;
  1101. var    FLYIN_TOP                =3D 0;
  1102. var    FLYIN_BOTTOM            =3D 1;
  1103. var    FLYIN_LEFT                =3D 2;
  1104. var    FLYIN_RIGHT                =3D 3;
  1105. var    FLYIN_ROTATE            =3D 4;
  1106. var    FLYIN_BY_LETTER            =3D 1;
  1107. var    FLYIN_BY_WORD            =3D 2;
  1108. var    FLYIN_BY_LINE            =3D 3;
  1109. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  1110. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  1111. var    PS_UNINITIALIZED    =3D 0;
  1112. var PS_INITIALIZED        =3D 1;
  1113. var    PS_RUNNING            =3D 2;
  1114. var PS_PAUSED            =3D 3;
  1115. var PS_COMPLETE            =3D 4;
  1116. var    sceneArray        =3D new Array();=09
  1117. var currentScene    =3D null;        =09
  1118. var nScenes            =3D 0;        =09
  1119. var stProjState =3D PS_UNINITIALIZED;=09
  1120. var stButtons    =3D false;        =09
  1121. var    stNoInput    =3D 0;            =09
  1122. var strPause =3D new Array( "" );
  1123. var strPlay =3D new Array( "" );
  1124. var    formStatus =3D null;
  1125. var    tickTimer        =3D null;        =09
  1126. var sys            =3D navigator.appName;                                    =09
  1127. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1128. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1129. var    platform    =3D navigator.platform;                                    =09
  1130. window.onload =3D PreSetup;
  1131. window.onerror =3D Error;
  1132. function Error()
  1133. {
  1134.     alert("There has been an unidentified error in this file's script. You =
  1135. may be able to fix this problem by refreshing your browser.");
  1136.     return true;
  1137. }
  1138. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1139. delay, webpage )
  1140. {
  1141.     this.tickRate =3D tickRate;
  1142.     this.startScene =3D startScene;
  1143.     this.stopScene =3D stopScene;
  1144.     this.rtReq =3D rtReq;
  1145.     this.autoStart =3D autoStart;
  1146.     this.delay =3D delay;
  1147.     this.webpage =3D webpage;
  1148. }
  1149. function PreSetup()
  1150. {
  1151.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1152.     {
  1153.         setTimeout( "Setup();", Project.delay*1000 );=20
  1154.         return;
  1155.     }
  1156. =09
  1157.     Setup();
  1158. }
  1159. function Setup()=20
  1160. { =20
  1161.     stNoInput++;                            =09
  1162.     if ( vers < 4 ) return;                    =09
  1163.     if ( sys =3D=3D "Netscape" )                =09
  1164.     {
  1165.         document.all =3D new Array;            =09
  1166.         Extract(document);                    =09
  1167.     =09
  1168.         document.body =3D new Object;
  1169.         document.body.clientWidth =3D window.innerWidth;
  1170.         document.body.clientHeight =3D window.innerHeight;
  1171.         document.body.scrollTop =3D window.pageXOffset;=20
  1172.         document.body.scrollLeft =3D window.pageYOffset;
  1173.     }
  1174.     stButtons =3D SetupButtons();                =09
  1175.     ProjectInitialize();                    =09
  1176.     stNoInput--;                            =09
  1177.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1178.         Start();                                            =09
  1179. }
  1180. function ProjectInitialize()
  1181. {
  1182. =09
  1183.     tickTimer =3D new Timer();
  1184. =09
  1185. =09
  1186.     InitializeScenes();
  1187. =09
  1188.     tickTimer.StartTicking();                            =09
  1189. =09
  1190.     if ( Project.startScene =3D=3D null )        =09
  1191.         Project.startScene =3D 0;                =09
  1192.     stProjState =3D PS_INITIALIZED;            =09
  1193. =09
  1194. }
  1195. function ProjectStart( startScene )
  1196. {
  1197.     stProjState =3D PS_RUNNING;
  1198.     if ( startScene !=3D null )
  1199.         ChangeScene( startScene );
  1200.     else
  1201.         ChangeScene( Project.startScene );
  1202. }
  1203. function ProjectComplete()
  1204. {
  1205.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1206.         return;                                =09
  1207.     ProjectShutdown();
  1208.     StatusChange();                            =09
  1209. }
  1210. function ProjectShutdown()
  1211. {
  1212.     KillTimer();                                    =09
  1213.     StopEverythingOnScenes( false );
  1214.     currentScene =3D null;
  1215.     stProjState =3D PS_COMPLETE;                        =09
  1216. }
  1217. function Extract( obj )
  1218. {
  1219. =09
  1220. =09
  1221.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1222.     {
  1223.         var el =3D obj.layers[intLayer];        =09
  1224.         document.all[el.id] =3D new Object    =09
  1225.         var newEl =3D document.all[el.id];    =09
  1226.     =09
  1227.         newEl.id =3D el.id;                            =09
  1228.         newEl.style =3D new Object;                    =09
  1229.         newEl.style.pixelTop =3D parseInt(el.top);
  1230.         newEl.style.pixelLeft =3D parseInt(el.left);
  1231.         if (null!=3Del.clip)=20
  1232.         {
  1233.             newEl.offsetWidth =3D el.clip.width;    =09
  1234.             newEl.offsetHeight =3D el.clip.height
  1235.         }
  1236.     =09
  1237.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1238.             newEl.style.visibility =3D IE_HIDDEN;
  1239.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1240.             newEl.style.visibility =3D IE_VISIBLE;
  1241.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1242.             newEl.style.visibility =3D IE_INHERIT;
  1243.         else
  1244.             newEl.style.visibility =3D "";
  1245.     =09
  1246.         newEl.style.zIndex =3D el.zIndex;
  1247.         newEl.style.backgroundColor =3D el.bgColor;
  1248.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1249.         newEl.NSLayer =3D el;                        =09
  1250.     =09
  1251.     =09
  1252.     =09
  1253.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1254.         {
  1255.             var image =3D el.document.images[intLoop]    =09
  1256.             var    imageName =3D image.name;                =09
  1257.             if ( imageName =3D=3D null )                =09
  1258.                 continue;                            =09
  1259.         =09
  1260.             document.all[imageName] =3D image;        =09
  1261.             document.images[imageName] =3D image;        =09
  1262.         }
  1263.     =09
  1264.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1265.         {
  1266.             var form =3D el.document.forms[intLoop];    =09
  1267.             var formName =3D form.name;                =09
  1268.             if ( formName =3D=3D null )
  1269.                 continue;
  1270.             document.all[formName] =3D form;            =09
  1271.             document.forms[formName] =3D form;        =09
  1272.         =09
  1273.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1274. innerLoop++)
  1275.             {
  1276.                 var element =3D form.elements[innerLoop]=09
  1277.                 var elementName =3D element.name;
  1278.                 if ( elementName =3D=3D null )            =09
  1279.                     continue;
  1280.                 document.all[elementName] =3D element;=09
  1281.             }
  1282.         }
  1283.         if ( el.layers.length > 0 )                =09
  1284.             Extract(el)                            =09
  1285.     }
  1286. }
  1287. function Scene( duration )
  1288. {
  1289.     this.duration =3D duration;
  1290. }
  1291. function InitializeScenes()
  1292. {
  1293.     var objScene;                            =09
  1294.     var sceneNumber =3D 0;                    =09
  1295. =09
  1296.     for ( sceneName in Scenes )
  1297.     {
  1298.         objScene =3D Scenes[sceneName];        =09
  1299.         objScene.number =3D parseInt(sceneNumber);                =09
  1300.         objScene.name =3D sceneName;                    =09
  1301.         objScene.HTML =3D document.all[sceneName];    =09
  1302.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1303.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1304.             objScene.duration =3D DUR_FOREVER;
  1305.         InitializePlayers( objScene );        =09
  1306.     =09
  1307.         if ( objScene.entryTrans =3D=3D null )
  1308.         {
  1309.             objScene.entryTrans =3D new Object();
  1310.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1311.         }
  1312.     =09
  1313.         if ( objScene.Bhv !=3D null )
  1314.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1315. bhvIdx++ )=09
  1316.                 bhv.Initialize( objScene, bhv);
  1317.         objScene.numBhv =3D bhvIdx;                                            =09
  1318.         sceneArray[sceneNumber++] =3D objScene;=09
  1319.     }
  1320.     nScenes =3D sceneNumber;                    =09
  1321. }
  1322. function StopEverythingOnScenes( fPause )
  1323. {
  1324.     var objScene;                            =09
  1325.     for ( sceneName in Scenes )
  1326.     {
  1327.         objScene =3D Scenes[sceneName];                    =09
  1328.     =09
  1329.     =09
  1330.         if ( objScene.Bhv !=3D null )
  1331.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1332. bhvIdx++ )=09
  1333.                 bhv.StopEverything( bhv, fPause );
  1334.         StopEverythingOnPlayers( objScene, fPause );        =09
  1335.     }
  1336.     return;
  1337. }
  1338. function ChangeScene( nextSceneNumber )
  1339. {
  1340.     var    previousScene =3D currentScene;                    =09
  1341.     StopSceneTimers();                                    =09
  1342.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1343.     currentScene.previousScene =3D previousScene;            =09
  1344.     if ( currentScene.duration =3D=3D null )                =09
  1345.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1346. =09
  1347.     if ( currentScene.Bhv !=3D null )
  1348.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1349.         {
  1350.             var bhv =3D currentScene.Bhv[bhvIdx]
  1351.             if ( bhv =3D=3D null)                            =09
  1352.                 continue;
  1353.             var delay =3D bhv.delay
  1354.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1355.                 bhv.Start( bhv );                                    =09
  1356.             else if ( delay > 0 )                                =09
  1357.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1358.         }
  1359.     StartScenePlayers( currentScene );                            =09
  1360.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1361. SceneTransitionDone );=09
  1362. =09
  1363.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1364.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1365. TMR_SCENE );
  1366.     StatusChange();                                        =09
  1367.     return;
  1368. }
  1369. function SceneTransitionDone( objScene )
  1370. {
  1371. =09
  1372. =09
  1373.     if ( currentScene.previousScene !=3D null )
  1374.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1375. =09
  1376.     if ( currentScene.Bhv !=3D null )
  1377.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1378.         {
  1379.             var bhv =3D currentScene.Bhv[bhvIdx]
  1380.             if ( bhv =3D=3D null)                            =09
  1381.                 continue;
  1382.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1383.                 bhv.Start( bhv );                                =09
  1384.         }
  1385.     =09
  1386.     StartScenePlayersAfterTransition( currentScene );=09
  1387. }
  1388. function SceneExit( thisScene, nextScene )
  1389. {
  1390.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1391. nextScene.number;
  1392.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1393. true;
  1394. =09
  1395. =09
  1396. =09
  1397.     for ( playerName in currentScene.Players )
  1398.     {
  1399.         objPlayer =3D currentScene.Players[playerName];        =09
  1400.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1401.     }
  1402. =09
  1403.     if ( currentScene.Bhv !=3D null )
  1404.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1405.         {
  1406.             var bhv =3D currentScene.Bhv[bhvIdx]
  1407.             if ( bhv =3D=3D null)                            =09
  1408.                 continue;
  1409.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1410.                 bhv.Stop( bhv );                        =09
  1411.         }
  1412. =09
  1413. =09
  1414.     if ( finalScene =3D=3D false )                    =09
  1415.         ChangeScene( nextSceneNumber )            =09
  1416.     else
  1417.         ProjectComplete()                        =09
  1418.     =09
  1419. }
  1420. function Player( delay, duration )
  1421. {
  1422.     this.delay =3D delay;
  1423.     this.duration =3D duration;
  1424. }
  1425. function InitializePlayers( objScene )
  1426. {
  1427.     var objPlayer;                        =09
  1428.     var    playerNumber =3D 0;                =09
  1429.     for ( playerName in objScene.Players )
  1430.     {
  1431.         objPlayer =3D objScene.Players[playerName];        =09
  1432.         objPlayer.number =3D playerNumber;                =09
  1433.         objPlayer.name =3D playerName;                    =09
  1434.         objPlayer.HTML =3D document.all[playerName];        =09
  1435.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1436.         objPlayer.position =3D new Position(objPlayer);    =09
  1437.     =09
  1438.         if ( objPlayer.delay =3D=3D null )                    =09
  1439.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1440.     =09
  1441.     =09
  1442.         if        ( objPlayer.entryTrans =3D=3D null )
  1443.         {
  1444.             objPlayer.entryTrans =3D new Object();
  1445.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1446.         }=20
  1447.     =09
  1448.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1449.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1450.         {
  1451.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1452. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1453.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1454.                     objPlayer.entryTrans.type =3D null;                            =09
  1455.         }
  1456.     =09
  1457.         if ( objPlayer.exitTrans =3D=3D null )
  1458.         {
  1459.             objPlayer.exitTrans =3D new Object();
  1460.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1461.         }
  1462.     =09
  1463.         if ( objPlayer.Bhv !=3D null )
  1464.         {
  1465.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1466.  
  1467.                 bhv.Initialize( objPlayer, bhv);
  1468.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1469.         }
  1470.         else
  1471.             objPlayer.numBhv =3D 0;
  1472.         playerNumber ++;                =09
  1473.     }=09
  1474. }
  1475. function StopEverythingOnPlayers( objScene, fPause )
  1476. {
  1477.     var objPlayer;                        =09
  1478.     for ( playerName in objScene.Players )
  1479.     {
  1480.         objPlayer =3D objScene.Players[playerName];        =09
  1481.     =09
  1482.     =09
  1483.         if ( objPlayer.Bhv !=3D null )
  1484.         {
  1485.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1486.  
  1487.                 bhv.StopEverything( bhv, fPause );
  1488.         }
  1489.         DisableTrigger( objPlayer );                    =09
  1490.     }=09
  1491.     return;
  1492. }
  1493. function StartScenePlayers( objScene )
  1494. {
  1495. =09
  1496.     for ( playerName in objScene.Players )
  1497.     {
  1498.         objPlayer =3D objScene.Players[playerName];        =09
  1499.     =09
  1500.     =09
  1501.     =09
  1502.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1503.             StartPlayer( objPlayer )                    =09
  1504.         else if ( objPlayer.delay    > 0 )                =09
  1505.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1506. TMR_SCENE);
  1507.     }
  1508. }
  1509. function StartScenePlayersAfterTransition( objScene )
  1510. {
  1511. =09
  1512.     for ( playerName in objScene.Players )
  1513.     {
  1514.         objPlayer =3D objScene.Players[playerName];        =09
  1515.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1516.             StartPlayer( objPlayer )                    =09
  1517.     }
  1518. }
  1519. function StartPlayer( objPlayer )
  1520. {
  1521. =09
  1522.     if ( objPlayer.Bhv !=3D null )
  1523.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1524.         {
  1525.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1526.             if ( bhv =3D=3D null)                            =09
  1527.                 continue;
  1528.             var delay =3D bhv.delay
  1529.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1530.                 bhv.Start( bhv );                                =09
  1531.             else if ( delay > 0 )                                =09
  1532.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1533.         }
  1534. =09
  1535.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1536. PlayerEntryTransitionDone );
  1537. =09
  1538. =09
  1539.     if ( objPlayer.duration > 0 )
  1540.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1541. TMR_SCENE );                                =09
  1542. }
  1543. function PlayerEntryTransitionDone( objPlayer )
  1544. {
  1545. =09
  1546.     if ( objPlayer.Bhv !=3D null )
  1547.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1548.         {
  1549.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1550.             if ( bhv =3D=3D null)                            =09
  1551.                 continue;
  1552.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1553.                 bhv.Start( bhv );                                =09
  1554.         }
  1555. =09
  1556.     if ( objPlayer.Triggers !=3D null )
  1557.         EnableTrigger( objPlayer );
  1558. }
  1559. function PlayerExit( objPlayer )
  1560. {
  1561. =09
  1562.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1563. PlayerExitTransitionDone );
  1564. }
  1565. function PlayerExitTransitionDone( objPlayer, finalScene )
  1566. {
  1567. =09
  1568.     if ( objPlayer.Bhv !=3D null )
  1569.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1570.         {
  1571.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1572.             if ( bhv =3D=3D null)                            =09
  1573.                 continue;
  1574.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1575.                 bhv.Stop( bhv );                        =09
  1576.         }
  1577. =09
  1578.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1579.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1580. =09
  1581. =09
  1582. =09
  1583.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1584.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1585.     return;
  1586. }
  1587. function Trigger( trigType, trigBhv, player, scene )
  1588. {
  1589.     this.triggerType =3D trigType;
  1590.     this.triggerBhv =3D trigBhv;
  1591.     this.player =3D player;
  1592.     this.nextSceneNum =3D scene;
  1593. }
  1594. function EnableTrigger( objPlayer )
  1595. {
  1596.     if ( sys !=3D "Netscape" )                                =09
  1597.     {
  1598.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1599.         for ( trx in objPlayer.Triggers )                    =09
  1600.         {
  1601.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1602.             if ( trigger.triggerType =3D=3D null )
  1603.                 trigger.triggerType =3D 0;                    =09
  1604.             var tt =3D trigger.triggerType;                    =09
  1605.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1606.             {
  1607.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1608.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1609.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1610.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1611.             }
  1612.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1613.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1614.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1615.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1616.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1617.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1618.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1619.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1620.         }
  1621.     }
  1622.     else                                        =09
  1623.     {
  1624.         for ( trx in objPlayer.Triggers )        =09
  1625.         {
  1626.             var    trigger =3D objPlayer.Triggers[trx];=09
  1627.             if ( trigger.triggerType =3D=3D null )
  1628.                 trigger.triggerType =3D 0;                    =09
  1629.             var tt =3D trigger.triggerType;                    =09
  1630.             if ( tt=3D=3D 0 )                                    =09
  1631.             {
  1632.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1633. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1634.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1635.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1636.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1637.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1638.             }
  1639.             else if    ( tt =3D=3D TT_BUTTONUP )
  1640.             {
  1641.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1642.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1643.             }
  1644.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1645.             {
  1646.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1647.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1648.             }
  1649.         }
  1650.     =09
  1651.     }
  1652. }
  1653. function DisableTrigger( objPlayer )
  1654. {
  1655.     if ( sys !=3D "Netscape" )            =09
  1656.     {
  1657.         objPlayer.HTML.onmousedown =3D null;
  1658.         objPlayer.HTML.onmouseup =3D null;=09
  1659.         objPlayer.HTML.onmouseover =3D null;    =09
  1660.         objPlayer.HTML.onmouseout =3D null;
  1661.     }
  1662.     else                                =09
  1663.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1664. Event.MOUSEOVER | Event.MOUSEOUT );
  1665. }
  1666. function EventProcessor( e )
  1667. {
  1668.     var trigger;                                =09
  1669.     var    type;                                    =09
  1670.     var    button;                                    =09
  1671.     var    eventType;                                =09
  1672.     var objPlayer;                                =09
  1673.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1674.         return;
  1675.     if ( sys !=3D "Netscape" )                    =09
  1676.     {
  1677.         type =3D event.type;
  1678.         button =3D event.button;
  1679.     }
  1680.     else                                        =09
  1681.     {
  1682.         type =3D e.type;
  1683.         button =3D e.which;
  1684.     }
  1685. =09
  1686.     if (type =3D=3D "mousedown")
  1687.     {
  1688.         if ( button !=3D 1 )                    =09
  1689.             return;
  1690.         eventType =3D TT_BUTTONDOWN;
  1691.         if ( sys =3D=3D "Netscape" )            =09
  1692.         {
  1693.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1694.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1695.         }
  1696.     }
  1697.     else if (type =3D=3D "mouseup")
  1698.     {
  1699.         if ( button !=3D 1 )                    =09
  1700.             return;
  1701.         eventType =3D TT_BUTTONUP;
  1702.         if ( sys =3D=3D "Netscape" )            =09
  1703.         {
  1704.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1705.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1706.         }
  1707.     }
  1708.     else if (type =3D=3D "mouseover")
  1709.     {
  1710.         eventType =3D TT_MOUSEOVER;
  1711.     }
  1712.     else if (type =3D=3D "mouseout")
  1713.     {
  1714.         eventType =3D TT_MOUSEOUT;
  1715.     }
  1716.     var triggerArray =3D objPlayer.Triggers;        =09
  1717.     var trigger;                                =09
  1718. =09
  1719.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1720.     {
  1721.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1722. eventType) )
  1723.         {
  1724.         =09
  1725.         =09
  1726.         =09
  1727.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1728.             {
  1729.             =09
  1730.             =09
  1731.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1732. =3D=3D "") )
  1733.                     SceneExit( currentScene );
  1734.                 else
  1735.                 {
  1736.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1737.                     {
  1738.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1739.                             InitializePlayers( sceneArray[ii] );
  1740.                     }
  1741.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1742.                 }
  1743.             }
  1744.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1745.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1746.             else=20
  1747.             {
  1748.             =09
  1749.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1750.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1751.                 bhv.Trigger( bhv, eventType );                                =09
  1752.             }  =09
  1753.         }
  1754.     }
  1755.     return;=09
  1756. }
  1757. function Transition( type, rate, flyFrom, flySubtype )
  1758. {
  1759.     this.type =3D type;
  1760.     this.rate =3D rate;
  1761.     this.flyFrom =3D flyFrom;
  1762.     this.flySubtype =3D flySubtype;
  1763. }
  1764. function StartTransition( transObj, trans, visibility, callback )
  1765. {
  1766.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1767. =09
  1768. =09
  1769. =09
  1770.     if    ( ("Netscape" =3D=3D sys) ||=20
  1771.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1772. NULL_TRANSITION) ) )
  1773.     {
  1774.         SetVisibility( transObj.HTML, visibility );
  1775.         callback( transObj );
  1776.         return;
  1777.     }
  1778. =09
  1779. =09
  1780. =09
  1781. =09
  1782.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1783. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1784.     {
  1785.         StartTextFlyin( transObj );
  1786.         return;
  1787.     }
  1788. =09
  1789.     if ( platform !=3D "Win32" )
  1790.     {
  1791.         SetVisibility( transObj.HTML, visibility );
  1792.         callback( transObj );
  1793.         return;
  1794.     }
  1795.     =09
  1796. =09
  1797. =09
  1798. =09
  1799. =09
  1800. =09
  1801.     if ( trans.type =3D=3D NULL_TRANSITION )
  1802.     {
  1803.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1804. transition=3D0)";
  1805.     }
  1806.     else    =09
  1807.     {
  1808.         duration =3D TRANSITION_RATES[trans.rate];
  1809.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1810. ", transition=3D" + trans.type + ")";
  1811.     }
  1812.     stNoInput++;                                    =09
  1813.     transObj.HTML.filters(0).Apply();                =09
  1814. =09
  1815.     SetVisibility( transObj.HTML, visibility );        =09
  1816. =09
  1817.     transObj.HTML.filters(0).Play()                    =09
  1818.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1819. }
  1820. function TransitionDoneEvent( )
  1821. {
  1822.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1823.     stNoInput--;                                                =09
  1824.     if        ( type =3D=3D OBJ_SCENE )
  1825.     {
  1826.     =09
  1827.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1828. currentScene.name) )
  1829.             SceneTransitionDone();
  1830.     }
  1831.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1832.     {
  1833.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1834.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1835.             PlayerEntryTransitionDone( objPlayer ); =20
  1836.         else                                                    =09
  1837.             PlayerExitTransitionDone( objPlayer, false );
  1838.     }
  1839.     return;
  1840. }
  1841. function InitializeTextFlyin( objPlayer )
  1842. {
  1843.     if ( sys =3D=3D "Netscape" )                                    =09
  1844.         return false;
  1845.     var    transition =3D objPlayer.entryTrans;                        =09
  1846.     var    transUnits =3D transition.flySubtype;                        =09
  1847.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1848. =09
  1849.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1850. transition.flyFrom : FLYIN_TOP;    =09
  1851.     =09
  1852. =09
  1853.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1854.     {
  1855.         var    textHTML    =3D objPlayer.HTML;                =09
  1856.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1857.         var    newInnerHTML    =3D "";                        =09
  1858.     =09
  1859.         transition.textOrder =3D new Array();                =09
  1860.         textOrder =3D transition.textOrder;                =09
  1861. =09
  1862.     =09
  1863.     =09
  1864.     =09
  1865.     =09
  1866.         var flyinIdx =3D 0;                        =09
  1867.         var    flyinBuffer =3D "";
  1868.     =09
  1869.     =09
  1870.     =09
  1871.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1872. style=3D'position:relative;visibility:hidden;'" : " =
  1873. style=3D'visibility:hidden;'";
  1874.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1875.         {
  1876.         =09
  1877.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1878.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1879.             while ( letterIdx<oldInnerHTML.length )
  1880.             {
  1881.             =09
  1882.             =09
  1883.             =09
  1884.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1885. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1886.                 {
  1887.                     if ( charNext =3D=3D "<" )                                                                =09
  1888.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1889.                     else
  1890.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1891.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1892.                     newInnerHTML +=3D tagString;
  1893.                     letterIdx =3D endTagIdx;                                            =09
  1894.                 =09
  1895.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1896.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1897.                         break;
  1898.                 }
  1899.             =09
  1900.                 else
  1901.                 {
  1902.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1903.                     newInnerHTML +=3D thisChar;
  1904.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1905.                         break;                                        =09
  1906.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1907. )    =09
  1908.                         break;
  1909.                 }
  1910.             }
  1911.             newInnerHTML +=3D "</span>"
  1912.             textOrder[flyinIdx] =3D new Object();
  1913.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1914.             flyinIdx++;                                                            =09
  1915.         }
  1916.     =09
  1917.         if ( flyinIdx =3D=3D 0 )
  1918.             return false;
  1919.     =09
  1920.         textHTML.innerHTML =3D newInnerHTML;
  1921.         transition.numUnits =3D flyinIdx;                        =09
  1922.     }
  1923. =09
  1924. =09
  1925. =09
  1926.     textOrder =3D transition.textOrder;
  1927.     var currentEl =3D document.all[textOrder[0].name];    =09
  1928.     var currentOffset =3D currentEl.offsetLeft;=09
  1929.     var previousEl, previousOffset;
  1930.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1931.     {
  1932.         previousOffset =3D currentOffset;                            =09
  1933.         previousEl =3D currentEl;
  1934.         textElName =3D textOrder[count].name;                    =09
  1935.         currentEl =3D document.all[textElName];
  1936.         SetVisibility( currentEl, IE_HIDDEN );
  1937.         currentOffset =3D currentEl.offsetTop;
  1938.     =09
  1939.     =09
  1940.     =09
  1941.     =09
  1942.     =09
  1943.     =09
  1944.         if ( currentOffset !=3D previousOffset )                                =09
  1945.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1946.                 previousEl.innerHTML =3D "<br>";
  1947.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1948.             direction =3D count % FLYIN_ROTATE;            =09
  1949.         else
  1950.             direction =3D transDirection;
  1951.     =09
  1952.         if        ( direction =3D=3D FLYIN_LEFT )
  1953.         {
  1954.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1955. currentEl.offsetParent.offsetWidth);
  1956.             currentEl.style.posLeft =3D tempPos;                    =09
  1957.             textOrder[count].dx =3D -movePerTick;                    =09
  1958.             textOrder[count].dy =3D 0;
  1959.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1960.         }
  1961.         else if ( direction =3D=3D FLYIN_RIGHT )
  1962.         {
  1963.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1964. currentEl.offsetParent.offsetLeft;
  1965.             currentEl.style.posLeft =3D tempPos;
  1966.             textOrder[count].dx =3D movePerTick;                    =09
  1967.             textOrder[count].dy =3D 0;
  1968.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1969.         }
  1970.         else if    ( direction =3D=3D FLYIN_TOP )
  1971.         {
  1972.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1973. currentEl.offsetParent.offsetHeight);
  1974.             currentEl.style.posTop =3D tempPos;
  1975.             textOrder[count].dx =3D 0;
  1976.             textOrder[count].dy =3D (-movePerTick);                =09
  1977.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1978.         }
  1979.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1980.         {
  1981.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1982. currentEl.offsetParent.style.posTop;
  1983.             currentEl.style.posTop =3D tempPos;
  1984.             textOrder[count].dx =3D 0;
  1985.             textOrder[count].dy =3D movePerTick;                    =09
  1986.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1987.         }
  1988.     }
  1989. =09
  1990.     transition.charIdx =3D 0;                            =09
  1991.     transition.moveIdx =3D 0;                            =09
  1992.     textElName =3D transition.textOrder[0].name;
  1993.     transition.currentEl =3D document.all[textElName];=09
  1994.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1995.     return true;
  1996. }
  1997. function StartTextFlyin( objPlayer )
  1998. {
  1999. =09
  2000.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2001.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2002. }
  2003. function TextFlyinTick( objPlayer )
  2004. {
  2005.     var    transition =3D objPlayer.entryTrans;                    =09
  2006.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2007.     var textEl =3D transition.currentEl;                        =09
  2008. =09
  2009. =09
  2010.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2011.     {
  2012.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2013.         textEl.style.posLeft -=3D spanObj.dx;
  2014.         return false;                                        =09
  2015.     }
  2016.     =09
  2017. =09
  2018.     textEl.style.posTop =3D 0;                                =09
  2019.     textEl.style.posLeft =3D 0;
  2020.     =09
  2021. =09
  2022.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2023. transition.textOrder.length )=09
  2024.     {
  2025.         PlayerEntryTransitionDone( objPlayer );                =09
  2026.         return true;                                        =09
  2027.     }
  2028.     else
  2029.     {
  2030.         transition.moveIdx =3D 0;                                =09
  2031.         textElName =3D transition.textOrder[charIdx].name;
  2032.         transition.currentEl =3D document.all[textElName];    =09
  2033.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2034.         return false;                                        =09
  2035.     }                                                        =09
  2036. }
  2037. var    SND_DUR_SCENE            =3D -1;=09
  2038. var    SND_DUR_PROJECT            =3D 0;=09
  2039. var ST_WAV                    =3D 1;=09
  2040. var    ST_MID                    =3D 2;=09
  2041. var    NAV_EXT                    =3D "nav"=09
  2042. var MidiTag                    =3D null;=09
  2043. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2044. {
  2045. =09
  2046.     this.Initialize =3D InitializeSound;
  2047.     this.Start =3D StartSound;
  2048.     this.Trigger =3D StartSound;
  2049.     this.Stop =3D StopSound;
  2050.     this.StopEverything =3D StopEverythingOnSounds;
  2051. =09
  2052.     this.delay =3D delay;
  2053.     this.duration =3D duration;
  2054.     this.loop =3D loop;
  2055.     this.tagName =3D tagName;
  2056.     this.fileName =3D fileName;
  2057.     this.soundType =3D soundType;
  2058. }
  2059. function InitializeSound( objParent, objSound )
  2060. {
  2061.     if ( sys =3D=3D "Netscape" )
  2062.     {
  2063.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2064.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2065.         return;
  2066.     }
  2067.     objSound.objParent =3D objParent;                =09
  2068.     objSound.html =3D document.all[objSound.tagName];=09
  2069.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2070. =09
  2071. =09
  2072.     if (objSound.soundType =3D=3D ST_MID )
  2073.     {
  2074.         if ( MidiTag =3D=3D null )                    =09
  2075.             MidiTag =3D objSound.html;            =09
  2076.         else
  2077.             objSound.html =3D MidiTag;            =09
  2078.     }        =09
  2079. }
  2080. function StartSound( objSound )
  2081. {
  2082.     if ( sys =3D=3D "Netscape" )                    =09
  2083.     {
  2084.         if ( objSound.html !=3D null )            =09
  2085.             objSound.html.play(objSound.navLoop);
  2086.         return;
  2087.     }
  2088.     objSound.html.src =3D objSound.fileName;        =09
  2089.     objSound.html.loop =3D objSound.loop;            =09
  2090.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2091.         objSound.html.volume =3D 0;                    =09
  2092.     if ( objSound.duration > 0 )
  2093.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2094. TMR_PROJ );
  2095. }
  2096. function StopSound( objSound, fPause )
  2097. {
  2098.     if ( sys =3D=3D "Netscape" )                    =09
  2099.     {
  2100.         if ( objSound.html !=3D null )            =09
  2101.             objSound.html.stop();
  2102.         return;
  2103.     }
  2104.     objSound.html.loop =3D 0;
  2105.     objSound.html.src =3D "";                            =09
  2106.     if ( objSound.soundType =3D=3D ST_WAV )
  2107.         objSound.html.volume =3D -10000;
  2108. }
  2109. function StopEverythingOnSounds( objSound )
  2110. {
  2111.     StopSound( objSound, true );
  2112.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2113.         objSound.html.volume =3D -500;                        =09
  2114. }
  2115. var    SND_DUR_SCENE            =3D -1;=09
  2116. var    SND_DUR_PROJECT            =3D 0;=09
  2117. function Swapper( idle, hover, click )
  2118. {
  2119. =09
  2120.     this.Initialize =3D InitializeSwap;
  2121.     this.Start =3D StartSwap;
  2122.     this.Trigger =3D TriggerSwap;
  2123.     this.Stop =3D StopSwap;
  2124.     this.StopEverything =3D StopSwap;
  2125. =09
  2126.     this.idle =3D idle;
  2127.     this.hover =3D hover;
  2128.     this.click =3D click;
  2129. }
  2130. function InitializeSwap( objParent, objSwap )
  2131. {
  2132.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2133.         return;
  2134. =09
  2135.     var    idle    =3D objSwap.idle;                        =09
  2136.     var    hover    =3D objSwap.hover;
  2137.     var    click    =3D objSwap.click;
  2138. =09
  2139. =09
  2140. =09
  2141. =09
  2142. =09
  2143. =09
  2144. =09
  2145.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2146. !=3D null) )
  2147.     {
  2148.         SetVisibility( document.all[hover], IE_HIDDEN );
  2149.         objSwap.srcHover =3D document.all[hover].src;
  2150.         document.all[hover].src =3D "";
  2151.     }
  2152.     else
  2153.         objSwap.srcHover =3D document.all[idle].src;
  2154.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2155. !=3D null) )
  2156.     {
  2157.         SetVisibility( document.all[click], IE_HIDDEN );
  2158.         objSwap.srcClick =3D document.all[click].src;
  2159.         document.all[click].src =3D "";
  2160.     }
  2161.     else
  2162.         objSwap.srcClick =3D document.all[idle].src;
  2163. =09
  2164.     objSwap.srcIdle =3D document.all[idle].src;
  2165. }
  2166. function StartSwap( objSwap )
  2167. {
  2168. =09
  2169. }
  2170. function TriggerSwap( objSwap, eventType )
  2171. {
  2172.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2173.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2174.     else if ( eventType =3D=3D TT_BUTTONUP )
  2175.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2176.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2177.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2178.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2179.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2180.     return;
  2181. }
  2182. function StopSwap( objSwap, fPause )
  2183. {
  2184.     if ( fPause )                        =09
  2185.         return;
  2186. }
  2187. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2188. var    PE_STOP        =3D 0;                            =09
  2189. var    PE_AGAIN    =3D 1;                            =09
  2190. var    PE_REV        =3D 2;                            =09
  2191. var    PE_EXIT        =3D 3;                            =09
  2192. var    PD_FWD        =3D 1;
  2193. var    PD_BACK        =3D -1;
  2194. function Point( x, y, rate )
  2195. {
  2196.     this.x =3D x;
  2197.     this.y =3D y;
  2198.     this.rate =3D rate;
  2199. }
  2200. function Paths( delay, edgeEffect )
  2201. {
  2202. =09
  2203.     this.Initialize =3D InitializePathAnimation;
  2204.     this.Start =3D StartPathAnimation;
  2205.     this.Trigger =3D StartPathAnimation;
  2206.     this.Stop =3D StopPathAnimation;
  2207.     this.StopEverything =3D StopPathAnimation;
  2208. =09
  2209.     this.delay =3D delay;
  2210.     this.edgeEffect =3D edgeEffect;
  2211. }
  2212. function InitializePathAnimation( objPlayer, path )
  2213. {
  2214.     var    segment;                                =09
  2215.     var pathIndex;
  2216.     var totalDistance;                            =09
  2217.     var    distanceX;                                =09
  2218.     var    distanceY;
  2219.     var dx;                                        =09
  2220.     var    dy;
  2221.     var travelTime;                                =09
  2222.     var    remX;                                    =09
  2223.     var    remY;
  2224. =09
  2225.     if ( stProjState !=3D PS_UNINITIALIZED )
  2226.     {
  2227.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2228.         return;
  2229.     }
  2230.     path.objPlayer =3D objPlayer;                    =09
  2231.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2232.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2233. =09
  2234. =09
  2235.     path[0].x -=3D halfWidth;
  2236.     path[0].y -=3D halfHeight;
  2237.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2238.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2239.     {
  2240.         px =3D parseInt(pathIndex);                =09
  2241.         segment =3D path[px];                        =09
  2242.     =09
  2243.     =09
  2244.     =09
  2245.         path[px+1].x -=3D halfWidth;
  2246.         path[px+1].y -=3D halfHeight;
  2247.     =09
  2248.         distanceX =3D path[px+1].x - segment.x;    =09
  2249.         distanceY =3D path[px+1].y - segment.y;    =09
  2250.     =09
  2251.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2252. (distanceY*distanceY) );
  2253.     =09
  2254.     =09
  2255.         travelTime =3D Math.round(totalDistance / =
  2256. PATH_PER_TICK[segment.rate]);
  2257.     =09
  2258.     =09
  2259.         if ( distanceX > 0 )                        =09
  2260.             dx =3D Math.floor( distanceX / travelTime );=09
  2261.         else if ( distanceX < 0 )                    =09
  2262.             dx =3D Math.ceil( distanceX / travelTime );=09
  2263.         else
  2264.             dx =3D 0;
  2265.     =09
  2266.     =09
  2267.     =09
  2268.     =09
  2269.         remX =3D distanceX % travelTime;
  2270.     =09
  2271.         if ( distanceY > 0 )                        =09
  2272.             dy =3D Math.floor( distanceY / travelTime );
  2273.         else if ( distanceY < 0 )
  2274.             dy =3D Math.ceil( distanceY / travelTime );
  2275.         else
  2276.             dy =3D 0;
  2277.         remY =3D distanceY % travelTime;
  2278.         segment.number =3D px;                        =09
  2279.         segment.ticks =3D 0;
  2280.         segment.travelTime =3D travelTime;
  2281.         segment.dx =3D dx;
  2282.         segment.dy =3D dy;
  2283.         segment.remX =3D remX;
  2284.         segment.remY =3D remY;
  2285.     }
  2286.     path.numSegs =3D parseInt(pathIndex);                =09
  2287.     path.dir =3D PD_FWD;                                        =09
  2288.     return;
  2289. }
  2290. function StartPathAnimation( path )
  2291. {
  2292.     path.currentSegment =3D path[0];    =09
  2293.     path.currentSegment.ticks =3D 0;    =09
  2294.     path.cntSegs =3D 0;                                =09
  2295. =09
  2296. =09
  2297.     if ( path.dir =3D=3D PD_BACK )                            =09
  2298.     {
  2299.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2300.         {
  2301.             path[ii].dx *=3D -1;
  2302.             path[ii].dy *=3D -1;
  2303.             path[ii].remX *=3D -1;
  2304.             path[ii].remY *=3D -1;
  2305.         }
  2306.         path.dir =3D PD_FWD;                                =09
  2307.     }
  2308.     StartAnimationTimer( path, PathAnimationTick );
  2309. }
  2310. function StopPathAnimation( path, fPause )
  2311. {
  2312.     return;
  2313. }
  2314. function PathAnimationTick( path )
  2315. {
  2316.     var    objPlayer =3D path.objPlayer;            =09
  2317.     var segment =3D path.currentSegment;        =09
  2318.     var    currentPosition =3D objPlayer.position;=09
  2319.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2320.     {
  2321.         newX =3D currentPosition.x + segment.dx;        =09
  2322.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2323.             segment.remX > 0 ? newX++ : newX--;
  2324.         newY =3D currentPosition.y + segment.dy;        =09
  2325.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2326.             segment.remY > 0 ? newY++ : newY--;
  2327.         currentPosition.SetPosition( newX, newY );=09
  2328.         return false;                            =09
  2329.     }
  2330. =09
  2331. =09
  2332.     if ( ++path.cntSegs < path.numSegs )
  2333.     {
  2334.     =09
  2335.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2336.         path.currentSegment.ticks =3D 0;                            =09
  2337.             =09
  2338.         return false;
  2339.     }
  2340.     =09
  2341. =09
  2342.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2343.     {
  2344.     =09
  2345.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2346.     =09
  2347.         path.currentSegment =3D path[0];                =09
  2348.         path.currentSegment.ticks =3D 0;                =09
  2349.         path.cntSegs =3D 0;                            =09
  2350.         return false;                                =09
  2351.     }                        =09
  2352.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2353.     {
  2354.         path.dir *=3D -1;                                =09
  2355.     =09
  2356.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2357.         {
  2358.             path[ii].dx *=3D -1;
  2359.             path[ii].dy *=3D -1;
  2360.             path[ii].remX *=3D -1;
  2361.             path[ii].remY *=3D -1;
  2362.         }
  2363.         path.currentSegment.ticks =3D 0;                =09
  2364.         path.cntSegs =3D 0;                            =09
  2365.         return false;
  2366.     }
  2367.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2368.     {
  2369.         PlayerExit( objPlayer );
  2370.         return true;
  2371.     }
  2372.     else
  2373.         return true;                                =09
  2374. }
  2375. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2376. function Size( zoom, rate )
  2377. {
  2378.     this.zoom =3D zoom;
  2379.     this.rate =3D rate;
  2380. }
  2381. function Grows( delay )
  2382. {
  2383. =09
  2384.     this.Initialize =3D InitializeGrowAnimation;
  2385.     this.Start =3D StartGrowAnimation;
  2386.     this.Trigger =3D StartGrowAnimation;
  2387.     this.Stop =3D StopGrowAnimation;
  2388.     this.StopEverything =3D StopGrowAnimation;
  2389. =09
  2390.     this.delay =3D delay;
  2391. }
  2392. function InitializeGrowAnimation( objPlayer, grow )
  2393. {
  2394.     if ( sys =3D=3D "Netscape" )
  2395.         return;
  2396.     var    child =3D objPlayer.HTML.children[0];                    =09
  2397.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2398. =09
  2399. =09
  2400. =09
  2401.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2402.     {
  2403.         grow.realWidth =3D child.width;
  2404.         grow.realHeight =3D child.height;
  2405.     }
  2406.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2407.     {
  2408.         grow =3D null;                                        =09
  2409.         return;
  2410.     }
  2411.     grow.objPlayer =3D objPlayer;                                =09
  2412. =09
  2413.     grow.currentSegment =3D grow[0];                            =09
  2414.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2415. =09
  2416. =09
  2417. =09
  2418.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2419.     child.height *=3D (grow.currentSegment.zoom / 100);
  2420. =09
  2421.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2422.     {
  2423.         gx =3D parseInt(growIndex);                =09
  2424.         segment =3D grow[gx];                        =09
  2425.         if ( grow[gx+1] =3D=3D null )                =09
  2426.         {
  2427.             grow.finalSegment =3D grow[gx-1];        =09
  2428.             break;                                =09
  2429.         }
  2430.     =09
  2431.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2432.         if ( growth >=3D 0 )                                        =09
  2433.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2434.         else
  2435.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2436.     =09
  2437.         growthTicks =3D growth / growthFactor;        =09
  2438.     =09
  2439.         segment.number =3D gx;                        =09
  2440.         segment.growth =3D growth;
  2441.         segment.growthFactor =3D growthFactor;
  2442.         segment.growthTicks =3D growthTicks;
  2443.         segment.currentTicks =3D 0;
  2444.     }
  2445. }
  2446. function StartGrowAnimation( grow )
  2447. {=09
  2448.     if ( sys =3D=3D "Netscape" )
  2449.         return;
  2450.     grow.currentSegment =3D grow[0];                        =09
  2451.     grow.currentTicks =3D 0;
  2452.     StartAnimationTimer( grow, GrowAnimationTick );
  2453. }
  2454. function StopGrowAnimation( grow, fPause )
  2455. {
  2456.     return;
  2457. }
  2458. function GrowAnimationTick( grow )
  2459. {
  2460.     if ( sys =3D=3D "Netscape" )
  2461.         return true;                                    =09
  2462.     var    objPlayer =3D grow.objPlayer;                        =09
  2463.     var    child =3D objPlayer.HTML.children[0];                =09
  2464.     var segment =3D grow.currentSegment;                    =09
  2465.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2466.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2467.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2468.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2469.         return false;                                    =09
  2470.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2471.         return true;                                    =09
  2472.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2473.     grow.currentTicks =3D 0;
  2474.     return false;                                        =09
  2475. }
  2476. function Timer()
  2477. {
  2478.     if ( Project.tickRate =3D=3D null )        =09
  2479.         this.tickRate =3D DEFAULT_TICK_RATE;
  2480.     else
  2481.         this.tickRate =3D Project.tickRate;
  2482.     this.oneShots =3D new Array();
  2483.     this.animations =3D new Array();
  2484.     this.tickCounter =3D 0;                        =09
  2485.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2486.     this.timerID =3D null;
  2487.     this.StartTicking =3D StartTicking;            =09
  2488.     this.StopTicking =3D StopTicking;
  2489. =09
  2490. }
  2491. function StartTicking()
  2492. {
  2493.     if ( this.timerID =3D=3D null )
  2494.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2495. }
  2496. function StopTicking()
  2497. {
  2498.     if ( this.timerID !=3D null )
  2499.         clearInterval( this.timerID );
  2500.     this.timerID =3D null;
  2501. }
  2502. function TimerTick()
  2503. {
  2504.     var timerEvent;
  2505. =09
  2506.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2507.     {
  2508.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2509.             continue;                                        =09
  2510.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2511.             tickTimer.animations[ii] =3D null;                =09
  2512.     }
  2513. =09
  2514.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2515.     {
  2516.     =09
  2517.         var length =3D tickTimer.oneShots.length;                =09
  2518.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2519.         {
  2520.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2521.                 continue;                                    =09
  2522.         =09
  2523.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2524.             {
  2525.                 tickTimer.oneShots[ii] =3D null;                =09
  2526.                 timerEvent.callback( timerEvent.callbackObj );=09
  2527.             }
  2528.         }
  2529.     }
  2530.     return;
  2531. }
  2532. function StartOneShotTimer( obj, time, callback, type )
  2533. {
  2534.     var    timerIndex;                                =09
  2535.     var timerEvent =3D new Object();                =09
  2536. =09
  2537.     timerEvent.callbackObj =3D obj;                =09
  2538.     timerEvent.callback =3D callback;                =09
  2539.     timerEvent.type =3D type;                        =09
  2540. =09
  2541. =09
  2542.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2543. tickTimer.ticksPerSecond);
  2544.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2545. timerIndex++ );=09
  2546.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2547.     return;
  2548. }
  2549. function StartAnimationTimer( obj, callback )
  2550. {
  2551.     var timerIndex;=20
  2552.     timerEvent =3D new Object();
  2553.     timerEvent.callbackObj =3D obj;                =09
  2554.     timerEvent.callback =3D callback;                =09
  2555.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2556. timerIndex++);=09
  2557.     tickTimer.animations[timerIndex] =3D timerEvent;
  2558. }
  2559. function StopSceneTimers()
  2560. {
  2561.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2562.     {
  2563.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2564.             continue;
  2565.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2566.             tickTimer.oneShots[ii] =3D null;            =09
  2567.     }
  2568. =09
  2569.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2570.         tickTimer.animations[ii] =3D null;
  2571. }
  2572. =09
  2573. function KillTimer()
  2574. {
  2575.     if ( tickTimer !=3D null )                    =09
  2576.     {
  2577.         window.clearTimeout( tickTimer.timerID);=09
  2578.         tickTimer =3D null;                        =09
  2579.     }
  2580. }
  2581. function SetColor(el, color)=20
  2582. {
  2583.     if ( el.style =3D=3D null )                =09
  2584.         return;
  2585. =09
  2586.     el.style.backgroundColor =3D color;    =09
  2587.     if ("Netscape"=3D=3Dsys)=20
  2588.         el.NSLayer.bgColor =3D color;        =09
  2589. }
  2590. function SetZIndex(el, zindex)=20
  2591. {
  2592.     if ( el.style =3D=3D null )                =09
  2593.         return;
  2594. =09
  2595.     el.style.zIndex =3D zindex;            =09
  2596.     if ("Netscape"=3D=3Dsys)=20
  2597.         el.NSLayer.zIndex =3D zindex        =09
  2598. }
  2599. function SetVisibility(el, val)=20
  2600. {
  2601.     if ( el.style =3D=3D null )                =09
  2602.         return;
  2603.     el.style.visibility =3D val;            =09
  2604.        =20
  2605.     if ( "Netscape"=3D=3Dsys )                =09
  2606.     {
  2607.         if        ( val =3D=3D IE_HIDDEN )
  2608.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2609.         else if ( val =3D=3D IE_VISIBLE )
  2610.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2611.         else if ( val =3D=3D IE_INHERIT )
  2612.             el.NSLayer.visibility =3D NAV_INHERIT;
  2613.         else
  2614.             el.NSLayer.visibility =3D "";
  2615.     }
  2616. }
  2617. function Position( obj )
  2618. {
  2619.     this.object =3D obj;                        =09
  2620.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2621.     this.y =3D obj.HTML.style.pixelTop;        =09
  2622.     this.SetPosition =3D SetPosition;
  2623. }
  2624. function SetPosition( newX, newY )=20
  2625. {
  2626.     var el =3D this.object.HTML;                =09
  2627.     if ( el.style =3D=3D null )                    =09
  2628.         return;
  2629.                 =09
  2630.     el.style.pixelTop =3D newY;    =09
  2631.     el.style.pixelLeft =3D newX;
  2632.     this.x =3D newX;                            =09
  2633.     this.y =3D newY;
  2634.     if ( "Netscape"=3D=3Dsys )                    =09
  2635.     {
  2636.         el.NSLayer.top =3D parseInt( newY );
  2637.         el.NSLayer.left =3D parseInt( newX );
  2638.         el.offsetTop =3D el.NSLayer.top;
  2639.         el.offsetLeft =3D el.NSLayer.left;
  2640.     }
  2641. }
  2642. function SetContent(el, content)=20
  2643. {
  2644.     if ( el.style =3D=3D null )                    =09
  2645.         return;
  2646.     if ( "Netscape"=3D=3Dsys )                    =09
  2647.     {
  2648.         el.NSLayer.document.open();            =09
  2649.         el.NSLayer.document.write(content);    =09
  2650.         el.NSLayer.document.close();        =09
  2651.     }
  2652.     else                                    =09
  2653.         el.innerHTML=3Dcontent;
  2654. }
  2655. function SetupButtons()
  2656. {
  2657.     var rtn =3D false;                    =09
  2658.     if ( document.all.Pause !=3D null )
  2659.     {
  2660.         document.all.Pause.onclick =3D Pause;
  2661.         strPause =3D document.all.Pause.value.split( '/' );
  2662.         document.all.Pause.value =3D strPause[0];
  2663.     }
  2664.     if (document.all.Stop !=3D null )
  2665.         document.all.Stop.onclick =3D Stop;
  2666.     if ( document.all.Forward !=3D null )
  2667.         document.all.Forward.onclick =3D Forward;
  2668.     if ( document.all.Backward !=3D null )
  2669.         document.all.Backward.onclick =3D Backward;
  2670.     if ( document.all.Webpage !=3D null )
  2671.         document.all.Webpage.onclick =3D GotoWebpage;
  2672.     if ( document.all.SceneStatus !=3D null )
  2673.         formStatus =3D document.all.SceneStatus;
  2674.     if ( document.all.Start !=3D null )
  2675.     {
  2676.         document.all.Start.onclick =3D Start;
  2677.         strPlay =3D document.all.Start.value.split( '/' );
  2678.         document.all.Start.value =3D strPlay[0];
  2679.         rtn =3D true;
  2680.     }
  2681.     else
  2682.         rtn =3D false;
  2683.     if ( document.all.NavigationButtons !=3D null )
  2684.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2685.     return rtn;
  2686. }
  2687. function Start()
  2688. {
  2689.     if ( stNoInput )                                    =09
  2690.         return;
  2691.     if ( stButtons =3D=3D true )                            =09
  2692.     {
  2693.         document.all.Start.value =3D strPlay[1];
  2694.         if ( document.all.Pause !=3D null )
  2695.         {
  2696.             document.all.Pause.value =3D strPause[0];
  2697.         }
  2698.     }
  2699.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2700. PS_PAUSED) )=09
  2701.     {
  2702.         ProjectShutdown();
  2703.         ProjectInitialize();
  2704.     }
  2705.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2706.         ProjectInitialize();
  2707.     ProjectStart();                                    =09
  2708. }
  2709. function Pause()
  2710. {
  2711. =09
  2712.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2713.     {
  2714.         tickTimer.StartTicking();                    =09
  2715.         if ( document.all.Pause !=3D null )
  2716.         {
  2717.             document.all.Pause.value =3D strPause[0];
  2718.         }
  2719.         stProjState =3D PS_RUNNING;
  2720.         StatusChange();                                =09
  2721.     }
  2722.     else
  2723.     {
  2724.         if ( tickTimer !=3D null )                    =09
  2725.             tickTimer.StopTicking();                =09
  2726.         if    ( stProjState !=3D PS_RUNNING )            =09
  2727.             return;
  2728.         stProjState =3D PS_PAUSED;
  2729.         if ( document.all.Pause !=3D null )
  2730.         {
  2731.             document.all.Pause.value =3D strPause[1];
  2732.         }
  2733.         StopEverythingOnScenes( true );                =09
  2734.         StatusChange();                                =09
  2735.     }
  2736. }
  2737. function Stop()
  2738. {
  2739.     if ( stNoInput )                                    =09
  2740.         return;
  2741.     location.reload();
  2742. }
  2743. function Forward()
  2744. {
  2745.     if ( stNoInput )                                    =09
  2746.         return;
  2747. =09
  2748.     if ( stProjState !=3D PS_RUNNING )
  2749.         return;
  2750.     SceneExit( currentScene );                =09
  2751. }
  2752. function Backward()
  2753. {
  2754.     if ( stNoInput )                                    =09
  2755.         return;
  2756.     var nextScene;
  2757. =09
  2758. =09
  2759. =09
  2760.     if        ( stProjState =3D=3D PS_COMPLETE )
  2761.         nextScene =3D Project.stopScene;
  2762.     else if ( stProjState !=3D PS_RUNNING )
  2763.         return;
  2764.     else
  2765.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2766. - 1;
  2767.     ProjectShutdown();
  2768.     ProjectInitialize();
  2769.     ProjectStart( nextScene );            =09
  2770. }
  2771. function GotoWebpage()
  2772. {
  2773.     window.open( Project.webpage);                    =09
  2774. }
  2775. function StatusChange( )
  2776. {
  2777.     var        stsPage =3D null;                =09
  2778.     var        stsState =3D null;            =09
  2779.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2780.     {
  2781.         stsState =3D "Initializing";
  2782.         stsPage =3D ""
  2783.     }
  2784.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2785.     {
  2786.         stsState =3D "Ready";
  2787.         stsPage =3D "";
  2788.     }
  2789.     else if    ( stProjState =3D=3D PS_RUNNING )
  2790.     {
  2791.         stsState =3D "Playing";
  2792.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2793.     }
  2794.     else if    ( stProjState =3D=3D PS_PAUSED )
  2795.         stsState =3D "Paused";
  2796.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2797.         stsState =3D "Complete";
  2798. =09
  2799.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2800.         formStatus.value =3D stsPage;
  2801. =09
  2802.     if ( stsState !=3D null )
  2803.         top.status =3D stsState;=20
  2804. }
  2805. function GetSceneFromNumber( sceneNum )
  2806. {
  2807.     return sceneArray[sceneNum];    =09
  2808. }
  2809. function GetPlayerFromName( playerName )
  2810. {
  2811.     var objPlayer;
  2812. =09
  2813. =09
  2814.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2815. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2816.         return objPlayer;                    =09
  2817. =09
  2818.     var objScene;
  2819.     for ( sceneName in Scenes )                    =09
  2820.     {
  2821.         objScene =3D Scenes[sceneName];
  2822.         if ( objScene.Players !=3D null )
  2823.         {
  2824.             objPlayer =3D objScene.Players[playerName];
  2825.             if ( objPlayer !=3D null )
  2826.                 return objPlayer;                    =09
  2827.         }
  2828.     }=09
  2829.         =09
  2830.     return null;                                =09
  2831. }
  2832. function GetObjectTypeFromName( nameString )
  2833. {
  2834.     var type =3D nameString.substr(0,1);    =09
  2835.     if        ( type =3D=3D NAME_SCENE )        =09
  2836.         return OBJ_SCENE;
  2837.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2838.         return OBJ_PLAYER;
  2839. }
  2840. function GetPlayerTypeFromName( nameString )
  2841. {
  2842.     var type =3D nameString.substr(1,1);    =09
  2843.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2844.         return PLAYER_IMAGE;
  2845.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2846.         return PLAYER_DRAW;
  2847.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2848.         return PLAYER_TEXT;
  2849. }
  2850. function resetGifAnimation()
  2851. {
  2852.     var temp =3D document.all["img1"].src;
  2853.     document.all["img1"].src =3D temp;
  2854. }
  2855. Project =3D new Project(50, 0, 3, 2, 1, 0, =
  2856. "http://home-publishing.com/SKU/V3Pub.asp");
  2857. Scenes =3D new Object();
  2858. Scenes.Sx13 =3D new Scene( 7 );
  2859. Scenes.Sx13.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2860. Scenes.Sx13.Players =3D new Object();
  2861. Scenes.Sx13.Players.PT16 =3D new Player( -1, -1 );
  2862. Scenes.Sx13.Players.PT16.Bhv =3D new Array();
  2863. Scenes.Sx13.Players.PT16.Bhv[0] =3D new Paths( -1, 0 );
  2864. Scenes.Sx13.Players.PT16.Bhv[0][0] =3D new Point( 761, 71, 1 );
  2865. Scenes.Sx13.Players.PT16.Bhv[0][1] =3D new Point( 741, 70, 1 );
  2866. Scenes.Sx13.Players.PT16.Bhv[0][2] =3D new Point( 381, 69, 1 );
  2867. Scenes.Sx13.Players.PI17 =3D new Player( 0, -1 );
  2868. Scenes.Sx13.Players.PI17.Bhv =3D new Array();
  2869. Scenes.Sx13.Players.PI17.Bhv[0] =3D new Paths( 0, 0 );
  2870. Scenes.Sx13.Players.PI17.Bhv[0][0] =3D new Point( 133, 453, 2 );
  2871. Scenes.Sx13.Players.PI17.Bhv[0][1] =3D new Point( 133, 394, 2 );
  2872. Scenes.Sx13.Players.PI17.Bhv[0][2] =3D new Point( 133, 151, 2 );
  2873. Scenes.Sx13.Players.PI49 =3D new Player( 0, -1 );
  2874. Scenes.Sx13.Players.PI49.Bhv =3D new Array();
  2875. Scenes.Sx13.Players.PI49.Bhv[0] =3D new Paths( 1, 0 );
  2876. Scenes.Sx13.Players.PI49.Bhv[0][0] =3D new Point( -190, 203, 4 );
  2877. Scenes.Sx13.Players.PI49.Bhv[0][1] =3D new Point( 262, 204, 4 );
  2878. Scenes.Sx13.Players.PI49.Bhv[0][2] =3D new Point( 765, 203, 4 );
  2879. Scenes.Sx22 =3D new Scene( 8 );
  2880. Scenes.Sx22.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2881. Scenes.Sx22.Players =3D new Object();
  2882. Scenes.Sx22.Players.PT25 =3D new Player( 1, -1 );
  2883. Scenes.Sx22.Players.PT25.Bhv =3D new Array();
  2884. Scenes.Sx22.Players.PT25.Bhv[0] =3D new Paths( 1, 0 );
  2885. Scenes.Sx22.Players.PT25.Bhv[0][0] =3D new Point( 127, -46, 4 );
  2886. Scenes.Sx22.Players.PT25.Bhv[0][1] =3D new Point( 127, 53, 4 );
  2887. Scenes.Sx22.Players.PI26 =3D new Player( 0, -1 );
  2888. Scenes.Sx22.Players.PI26.Bhv =3D new Array();
  2889. Scenes.Sx22.Players.PI26.Bhv[0] =3D new Paths( 0, 0 );
  2890. Scenes.Sx22.Players.PI26.Bhv[0][0] =3D new Point( -217, 195, 3 );
  2891. Scenes.Sx22.Players.PI26.Bhv[0][1] =3D new Point( 127, 194, 3 );
  2892. Scenes.Sx22.Players.PI26.Bhv[0][2] =3D new Point( 224, 194, 3 );
  2893. Scenes.Sx22.Players.PT30 =3D new Player( 3, -1 );
  2894. Scenes.Sx22.Players.PT30.Bhv =3D new Array();
  2895. Scenes.Sx22.Players.PT30.Bhv[0] =3D new Paths( 3, 0 );
  2896. Scenes.Sx22.Players.PT30.Bhv[0][0] =3D new Point( 350, -48, 4 );
  2897. Scenes.Sx22.Players.PT30.Bhv[0][1] =3D new Point( 350, 53, 4 );
  2898. Scenes.Sx22.Players.PI51 =3D new Player( 0, -1 );
  2899. Scenes.Sx22.Players.PI51.Bhv =3D new Array();
  2900. Scenes.Sx22.Players.PI51.Bhv[0] =3D new Paths( 3, 0 );
  2901. Scenes.Sx22.Players.PI51.Bhv[0][0] =3D new Point( -191, 193, 4 );
  2902. Scenes.Sx22.Players.PI51.Bhv[0][1] =3D new Point( 192, 193, 4 );
  2903. Scenes.Sx22.Players.PI51.Bhv[0][2] =3D new Point( 763, 192, 4 );
  2904. Scenes.Sx31 =3D new Scene( 6 );
  2905. Scenes.Sx31.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2906. Scenes.Sx31.Players =3D new Object();
  2907. Scenes.Sx31.Players.PI34 =3D new Player( 0, -1 );
  2908. Scenes.Sx31.Players.PI34.Bhv =3D new Array();
  2909. Scenes.Sx31.Players.PI34.Bhv[0] =3D new Paths( 0, 0 );
  2910. Scenes.Sx31.Players.PI34.Bhv[0][0] =3D new Point( 806, 121, 2 );
  2911. Scenes.Sx31.Players.PI34.Bhv[0][1] =3D new Point( 485, 121, 2 );
  2912. Scenes.Sx31.Players.PI34.Bhv[0][2] =3D new Point( 333, 121, 2 );
  2913. Scenes.Sx31.Players.PT36 =3D new Player( 0, -1 );
  2914. Scenes.Sx31.Players.PT36.Bhv =3D new Array();
  2915. Scenes.Sx31.Players.PT36.Bhv[0] =3D new Paths( -1, 0 );
  2916. Scenes.Sx31.Players.PT36.Bhv[0][0] =3D new Point( -182, 266, 2 );
  2917. Scenes.Sx31.Players.PT36.Bhv[0][1] =3D new Point( -41, 265, 2 );
  2918. Scenes.Sx31.Players.PT36.Bhv[0][2] =3D new Point( 271, 265, 2 );
  2919. Scenes.Sx31.Players.PI57 =3D new Player( 0, -1 );
  2920. Scenes.Sx31.Players.PI57.Bhv =3D new Array();
  2921. Scenes.Sx31.Players.PI57.Bhv[0] =3D new Paths( 1, 0 );
  2922. Scenes.Sx31.Players.PI57.Bhv[0][0] =3D new Point( -186, 123, 4 );
  2923. Scenes.Sx31.Players.PI57.Bhv[0][1] =3D new Point( 330, 123, 4 );
  2924. Scenes.Sx31.Players.PI57.Bhv[0][2] =3D new Point( 766, 123, 4 );
  2925. Scenes.Sx39 =3D new Scene( 7 );
  2926. Scenes.Sx39.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2927. Scenes.Sx39.Players =3D new Object();
  2928. Scenes.Sx39.Players.PI44 =3D new Player( 0, -1 );
  2929. Scenes.Sx39.Players.PI44.Bhv =3D new Array();
  2930. Scenes.Sx39.Players.PI44.Bhv[0] =3D new Paths( -1, 0 );
  2931. Scenes.Sx39.Players.PI44.Bhv[0][0] =3D new Point( 125, -131, 2 );
  2932. Scenes.Sx39.Players.PI44.Bhv[0][1] =3D new Point( 125, 1, 2 );
  2933. Scenes.Sx39.Players.PI44.Bhv[0][2] =3D new Point( 125, 131, 2 );
  2934. Scenes.Sx39.Players.PI46 =3D new Player( 0, -1 );
  2935. Scenes.Sx39.Players.PI46.Bhv =3D new Array();
  2936. Scenes.Sx39.Players.PI46.Bhv[0] =3D new Paths( 2, 0 );
  2937. Scenes.Sx39.Players.PI46.Bhv[0][0] =3D new Point( -189, 143, 4 );
  2938. Scenes.Sx39.Players.PI46.Bhv[0][1] =3D new Point( 75, 142, 4 );
  2939. Scenes.Sx39.Players.PI46.Bhv[0][2] =3D new Point( 371, 143, 4 );
  2940. Scenes.Sx39.Players.PT48 =3D new Player( 0, -1 );
  2941. Scenes.Sx39.Players.PT48.Bhv =3D new Array();
  2942. Scenes.Sx39.Players.PT48.Bhv[0] =3D new Paths( 2, 0 );
  2943. Scenes.Sx39.Players.PT48.Bhv[0][0] =3D new Point( 726, 236, 1 );
  2944. Scenes.Sx39.Players.PT48.Bhv[0][1] =3D new Point( 491, 237, 1 );
  2945. Scenes.Sx39.Players.PT48.Bhv[0][2] =3D new Point( 392, 237, 1 );
  2946.  
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