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Text File  |  1998-08-12  |  77KB  |  2,315 lines

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  20.    Congratulations,
  21. Alex,
  22. from all of us!    Naturally, we're delighted.           
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  357. size=3D5><STRONG>Naturally, we're=20
  358. delighted.</STRONG></FONT></DIV></DIV></DIV>   =20
  359. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  360. id=3DAW324=20
  361. soundsrc =3D =
  362. cid:006501bd8a57$165810e0$605a389d@a-johng.dns.microsoft.com> <IMG=20
  363. src=3D""> <BGSOUND id=3DAW325 soundsrc =3D=20
  364. cid:007e01bd8a57$3cf94980$605a389d@a-johng.dns.microsoft.com> <IMG=20
  365. src=3D""></DIV> =20
  366. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW324nav =
  367. name=3DAW324nav=20
  368. src=3Dcid:006501bd8a57$165810e0$605a389d@a-johng.dns.microsoft.com =
  369. autostart =3D no=20
  370. MASTERSOUND></DIV>
  371. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  372. if ( navigator.appVersion.substring(0,1) < 4 )
  373.  alert("Sorry but your Web browser needs to be updated. You must have at =
  374. least a version 4.0 browser to view this project.");
  375. if ( navigator.appName !=3D "Netscape" )                                            =09
  376. {                                                                                    =09
  377.     document.body.background =3D "";                                                =09
  378.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  379.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  380.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  381. transition=3D0)";        =09
  382. }                                                                                    =09
  383.  
  384. var    OBJ_SCENE        =3D 0;        =09
  385. var    OBJ_PLAYER        =3D 1;        =09
  386. var PLAYER_IMAGE    =3D 0;        =09
  387. var    PLAYER_TEXT        =3D 1;        =09
  388. var PLAYER_DRAW        =3D 2;        =09
  389. var    NAME_SCENE        =3D "S"        =09
  390. var    NAME_PLAYER        =3D "P"        =09
  391. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  392. var    PLAYER_NAME_TEXT    =3D "T"
  393. var PLAYER_NAME_DRAW    =3D "D"
  394. var    IE_VISIBLE            =3D "visible";
  395. var    IE_HIDDEN            =3D "hidden";
  396. var    IE_INHERIT            =3D "inherit";
  397. var    NAV_VISIBLE            =3D "show";
  398. var    NAV_HIDDEN            =3D "hide";
  399. var    NAV_INHERIT            =3D "inherit";
  400. var    DEFAULT_TICK_RATE        =3D 100;    =09
  401. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  402. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  403. var    TMR_PROJ                =3D 0;    =09
  404. var    TMR_SCENE                =3D 1;    =09
  405. var    RR_NONE                    =3D 0;    =09
  406. var    RR_PAGE_BUTTONS            =3D 1;    =09
  407. var    RR_FULL_RUNTIME            =3D 2;    =09
  408. var    DUR_FOREVER                =3D -1;    =09
  409. var    DELAY_NONE                =3D 0;    =09
  410. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  411. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  412. var    DUR_UNTIL_DONE            =3D -1;    =09
  413. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  414. var    TT_BUTTONDOWN            =3D 1;    =09
  415. var    TT_BUTTONUP                =3D 2;    =09
  416. var    TT_MOUSEOVER            =3D 3;    =09
  417. var    TT_MOUSEOUT                =3D 4;    =09
  418. var    TB_PAGE_TURNER            =3D -1;    =09
  419. var    TB_START_PLAYER            =3D -2;    =09
  420. var NULL_TRANSITION            =3D -1;
  421. var    TEXT_FLYIN                =3D 101;
  422. var TEXT_TYPEWRITER        =3D 102;
  423. var    FLYIN_TOP                =3D 0;
  424. var    FLYIN_BOTTOM            =3D 1;
  425. var    FLYIN_LEFT                =3D 2;
  426. var    FLYIN_RIGHT                =3D 3;
  427. var    FLYIN_ROTATE            =3D 4;
  428. var    FLYIN_BY_LETTER            =3D 1;
  429. var    FLYIN_BY_WORD            =3D 2;
  430. var    FLYIN_BY_LINE            =3D 3;
  431. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  432. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  433. var    PS_UNINITIALIZED    =3D 0;
  434. var PS_INITIALIZED        =3D 1;
  435. var    PS_RUNNING            =3D 2;
  436. var PS_PAUSED            =3D 3;
  437. var PS_COMPLETE            =3D 4;
  438. var    sceneArray        =3D new Array();=09
  439. var currentScene    =3D null;        =09
  440. var nScenes            =3D 0;        =09
  441. var stProjState =3D PS_UNINITIALIZED;=09
  442. var stButtons    =3D false;        =09
  443. var    stNoInput    =3D 0;            =09
  444. var strPause =3D new Array( "" );
  445. var strPlay =3D new Array( "" );
  446. var    formStatus =3D null;
  447. var    tickTimer        =3D null;        =09
  448. var sys            =3D navigator.appName;                                    =09
  449. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  450. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  451. var    platform    =3D navigator.platform;                                    =09
  452. window.onload =3D PreSetup;
  453. window.onerror =3D Error;
  454. function Error()
  455. {
  456.     alert("There has been an unidentified error in this file's script. You =
  457. may be able to fix this problem by refreshing your browser.");
  458.     return true;
  459. }
  460. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  461. delay, webpage )
  462. {
  463.     this.tickRate =3D tickRate;
  464.     this.startScene =3D startScene;
  465.     this.stopScene =3D stopScene;
  466.     this.rtReq =3D rtReq;
  467.     this.autoStart =3D autoStart;
  468.     this.delay =3D delay;
  469.     this.webpage =3D webpage;
  470. }
  471. function PreSetup()
  472. {
  473.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  474.     {
  475.         setTimeout( "Setup();", Project.delay*1000 );=20
  476.         return;
  477.     }
  478. =09
  479.     Setup();
  480. }
  481. function Setup()=20
  482. { =20
  483.     stNoInput++;                            =09
  484.     if ( vers < 4 ) return;                    =09
  485.     if ( sys =3D=3D "Netscape" )                =09
  486.     {
  487.         document.all =3D new Array;            =09
  488.         Extract(document);                    =09
  489.     =09
  490.         document.body =3D new Object;
  491.         document.body.clientWidth =3D window.innerWidth;
  492.         document.body.clientHeight =3D window.innerHeight;
  493.         document.body.scrollTop =3D window.pageXOffset;=20
  494.         document.body.scrollLeft =3D window.pageYOffset;
  495.     }
  496.     stButtons =3D SetupButtons();                =09
  497.     ProjectInitialize();                    =09
  498.     stNoInput--;                            =09
  499.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  500.         Start();                                            =09
  501. }
  502. function ProjectInitialize()
  503. {
  504. =09
  505.     tickTimer =3D new Timer();
  506. =09
  507. =09
  508.     InitializeScenes();
  509. =09
  510.     tickTimer.StartTicking();                            =09
  511. =09
  512.     if ( Project.startScene =3D=3D null )        =09
  513.         Project.startScene =3D 0;                =09
  514.     stProjState =3D PS_INITIALIZED;            =09
  515. =09
  516. }
  517. function ProjectStart( startScene )
  518. {
  519.     stProjState =3D PS_RUNNING;
  520.     if ( startScene !=3D null )
  521.         ChangeScene( startScene );
  522.     else
  523.         ChangeScene( Project.startScene );
  524. }
  525. function ProjectComplete()
  526. {
  527.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  528.         return;                                =09
  529.     ProjectShutdown();
  530.     StatusChange();                            =09
  531. }
  532. function ProjectShutdown()
  533. {
  534.     KillTimer();                                    =09
  535.     StopEverythingOnScenes( false );
  536.     currentScene =3D null;
  537.     stProjState =3D PS_COMPLETE;                        =09
  538. }
  539. function Extract( obj )
  540. {
  541. =09
  542. =09
  543.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  544.     {
  545.         var el =3D obj.layers[intLayer];        =09
  546.         document.all[el.id] =3D new Object    =09
  547.         var newEl =3D document.all[el.id];    =09
  548.     =09
  549.         newEl.id =3D el.id;                            =09
  550.         newEl.style =3D new Object;                    =09
  551.         newEl.style.pixelTop =3D parseInt(el.top);
  552.         newEl.style.pixelLeft =3D parseInt(el.left);
  553.         if (null!=3Del.clip)=20
  554.         {
  555.             newEl.offsetWidth =3D el.clip.width;    =09
  556.             newEl.offsetHeight =3D el.clip.height
  557.         }
  558.     =09
  559.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  560.             newEl.style.visibility =3D IE_HIDDEN;
  561.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  562.             newEl.style.visibility =3D IE_VISIBLE;
  563.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  564.             newEl.style.visibility =3D IE_INHERIT;
  565.         else
  566.             newEl.style.visibility =3D "";
  567.     =09
  568.         newEl.style.zIndex =3D el.zIndex;
  569.         newEl.style.backgroundColor =3D el.bgColor;
  570.         newEl.style.backgroundImage =3D "url("+el.background+")";
  571.         newEl.NSLayer =3D el;                        =09
  572.     =09
  573.     =09
  574.     =09
  575.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  576.         {
  577.             var image =3D el.document.images[intLoop]    =09
  578.             var    imageName =3D image.name;                =09
  579.             if ( imageName =3D=3D null )                =09
  580.                 continue;                            =09
  581.         =09
  582.             document.all[imageName] =3D image;        =09
  583.             document.images[imageName] =3D image;        =09
  584.         }
  585.     =09
  586.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  587.         {
  588.             var form =3D el.document.forms[intLoop];    =09
  589.             var formName =3D form.name;                =09
  590.             if ( formName =3D=3D null )
  591.                 continue;
  592.             document.all[formName] =3D form;            =09
  593.             document.forms[formName] =3D form;        =09
  594.         =09
  595.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  596. innerLoop++)
  597.             {
  598.                 var element =3D form.elements[innerLoop]=09
  599.                 var elementName =3D element.name;
  600.                 if ( elementName =3D=3D null )            =09
  601.                     continue;
  602.                 document.all[elementName] =3D element;=09
  603.             }
  604.         }
  605.         if ( el.layers.length > 0 )                =09
  606.             Extract(el)                            =09
  607.     }
  608. }
  609. function Scene( duration )
  610. {
  611.     this.duration =3D duration;
  612. }
  613. function InitializeScenes()
  614. {
  615.     var objScene;                            =09
  616.     var sceneNumber =3D 0;                    =09
  617. =09
  618.     for ( sceneName in Scenes )
  619.     {
  620.         objScene =3D Scenes[sceneName];        =09
  621.         objScene.number =3D parseInt(sceneNumber);                =09
  622.         objScene.name =3D sceneName;                    =09
  623.         objScene.HTML =3D document.all[sceneName];    =09
  624.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  625.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  626.             objScene.duration =3D DUR_FOREVER;
  627.         InitializePlayers( objScene );        =09
  628.     =09
  629.         if ( objScene.entryTrans =3D=3D null )
  630.         {
  631.             objScene.entryTrans =3D new Object();
  632.             objScene.entryTrans.type =3D NULL_TRANSITION;
  633.         }
  634.     =09
  635.         if ( objScene.Bhv !=3D null )
  636.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  637. bhvIdx++ )=09
  638.                 bhv.Initialize( objScene, bhv);
  639.         objScene.numBhv =3D bhvIdx;                                            =09
  640.         sceneArray[sceneNumber++] =3D objScene;=09
  641.     }
  642.     nScenes =3D sceneNumber;                    =09
  643. }
  644. function StopEverythingOnScenes( fPause )
  645. {
  646.     var objScene;                            =09
  647.     for ( sceneName in Scenes )
  648.     {
  649.         objScene =3D Scenes[sceneName];                    =09
  650.     =09
  651.     =09
  652.         if ( objScene.Bhv !=3D null )
  653.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  654. bhvIdx++ )=09
  655.                 bhv.StopEverything( bhv, fPause );
  656.         StopEverythingOnPlayers( objScene, fPause );        =09
  657.     }
  658.     return;
  659. }
  660. function ChangeScene( nextSceneNumber )
  661. {
  662.     var    previousScene =3D currentScene;                    =09
  663.     StopSceneTimers();                                    =09
  664.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  665.     currentScene.previousScene =3D previousScene;            =09
  666.     if ( currentScene.duration =3D=3D null )                =09
  667.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  668. =09
  669.     if ( currentScene.Bhv !=3D null )
  670.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  671.         {
  672.             var bhv =3D currentScene.Bhv[bhvIdx]
  673.             if ( bhv =3D=3D null)                            =09
  674.                 continue;
  675.             var delay =3D bhv.delay
  676.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  677.                 bhv.Start( bhv );                                    =09
  678.             else if ( delay > 0 )                                =09
  679.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  680.         }
  681.     StartScenePlayers( currentScene );                            =09
  682.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  683. SceneTransitionDone );=09
  684. =09
  685.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  686.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  687. TMR_SCENE );
  688.     StatusChange();                                        =09
  689.     return;
  690. }
  691. function SceneTransitionDone( objScene )
  692. {
  693. =09
  694. =09
  695.     if ( currentScene.previousScene !=3D null )
  696.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  697. =09
  698.     if ( currentScene.Bhv !=3D null )
  699.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  700.         {
  701.             var bhv =3D currentScene.Bhv[bhvIdx]
  702.             if ( bhv =3D=3D null)                            =09
  703.                 continue;
  704.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  705.                 bhv.Start( bhv );                                =09
  706.         }
  707.     =09
  708.     StartScenePlayersAfterTransition( currentScene );=09
  709. }
  710. function SceneExit( thisScene, nextScene )
  711. {
  712.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  713. nextScene.number;
  714.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  715. true;
  716. =09
  717. =09
  718. =09
  719.     for ( playerName in currentScene.Players )
  720.     {
  721.         objPlayer =3D currentScene.Players[playerName];        =09
  722.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  723.     }
  724. =09
  725.     if ( currentScene.Bhv !=3D null )
  726.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  727.         {
  728.             var bhv =3D currentScene.Bhv[bhvIdx]
  729.             if ( bhv =3D=3D null)                            =09
  730.                 continue;
  731.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  732.                 bhv.Stop( bhv );                        =09
  733.         }
  734. =09
  735. =09
  736.     if ( finalScene =3D=3D false )                    =09
  737.         ChangeScene( nextSceneNumber )            =09
  738.     else
  739.         ProjectComplete()                        =09
  740.     =09
  741. }
  742. function Player( delay, duration )
  743. {
  744.     this.delay =3D delay;
  745.     this.duration =3D duration;
  746. }
  747. function InitializePlayers( objScene )
  748. {
  749.     var objPlayer;                        =09
  750.     var    playerNumber =3D 0;                =09
  751.     for ( playerName in objScene.Players )
  752.     {
  753.         objPlayer =3D objScene.Players[playerName];        =09
  754.         objPlayer.number =3D playerNumber;                =09
  755.         objPlayer.name =3D playerName;                    =09
  756.         objPlayer.HTML =3D document.all[playerName];        =09
  757.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  758.         objPlayer.position =3D new Position(objPlayer);    =09
  759.     =09
  760.         if ( objPlayer.delay =3D=3D null )                    =09
  761.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  762.     =09
  763.     =09
  764.         if        ( objPlayer.entryTrans =3D=3D null )
  765.         {
  766.             objPlayer.entryTrans =3D new Object();
  767.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  768.         }=20
  769.     =09
  770.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  771.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  772.         {
  773.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  774. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  775.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  776.                     objPlayer.entryTrans.type =3D null;                            =09
  777.         }
  778.     =09
  779.         if ( objPlayer.exitTrans =3D=3D null )
  780.         {
  781.             objPlayer.exitTrans =3D new Object();
  782.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  783.         }
  784.     =09
  785.         if ( objPlayer.Bhv !=3D null )
  786.         {
  787.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  788.  
  789.                 bhv.Initialize( objPlayer, bhv);
  790.             objPlayer.numBhv =3D bhvIdx;                                    =09
  791.         }
  792.         else
  793.             objPlayer.numBhv =3D 0;
  794.         playerNumber ++;                =09
  795.     }=09
  796. }
  797. function StopEverythingOnPlayers( objScene, fPause )
  798. {
  799.     var objPlayer;                        =09
  800.     for ( playerName in objScene.Players )
  801.     {
  802.         objPlayer =3D objScene.Players[playerName];        =09
  803.     =09
  804.     =09
  805.         if ( objPlayer.Bhv !=3D null )
  806.         {
  807.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  808.  
  809.                 bhv.StopEverything( bhv, fPause );
  810.         }
  811.         DisableTrigger( objPlayer );                    =09
  812.     }=09
  813.     return;
  814. }
  815. function StartScenePlayers( objScene )
  816. {
  817. =09
  818.     for ( playerName in objScene.Players )
  819.     {
  820.         objPlayer =3D objScene.Players[playerName];        =09
  821.     =09
  822.     =09
  823.     =09
  824.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  825.             StartPlayer( objPlayer )                    =09
  826.         else if ( objPlayer.delay    > 0 )                =09
  827.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  828. TMR_SCENE);
  829.     }
  830. }
  831. function StartScenePlayersAfterTransition( objScene )
  832. {
  833. =09
  834.     for ( playerName in objScene.Players )
  835.     {
  836.         objPlayer =3D objScene.Players[playerName];        =09
  837.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  838.             StartPlayer( objPlayer )                    =09
  839.     }
  840. }
  841. function StartPlayer( objPlayer )
  842. {
  843. =09
  844.     if ( objPlayer.Bhv !=3D null )
  845.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  846.         {
  847.             var bhv =3D objPlayer.Bhv[bhvIdx]
  848.             if ( bhv =3D=3D null)                            =09
  849.                 continue;
  850.             var delay =3D bhv.delay
  851.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  852.                 bhv.Start( bhv );                                =09
  853.             else if ( delay > 0 )                                =09
  854.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  855.         }
  856. =09
  857.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  858. PlayerEntryTransitionDone );
  859. =09
  860. =09
  861.     if ( objPlayer.duration > 0 )
  862.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  863. TMR_SCENE );                                =09
  864. }
  865. function PlayerEntryTransitionDone( objPlayer )
  866. {
  867. =09
  868.     if ( objPlayer.Bhv !=3D null )
  869.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  870.         {
  871.             var bhv =3D objPlayer.Bhv[bhvIdx]
  872.             if ( bhv =3D=3D null)                            =09
  873.                 continue;
  874.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  875.                 bhv.Start( bhv );                                =09
  876.         }
  877. =09
  878.     if ( objPlayer.Triggers !=3D null )
  879.         EnableTrigger( objPlayer );
  880. }
  881. function PlayerExit( objPlayer )
  882. {
  883. =09
  884.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  885. PlayerExitTransitionDone );
  886. }
  887. function PlayerExitTransitionDone( objPlayer, finalScene )
  888. {
  889. =09
  890.     if ( objPlayer.Bhv !=3D null )
  891.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  892.         {
  893.             var bhv =3D objPlayer.Bhv[bhvIdx]
  894.             if ( bhv =3D=3D null)                            =09
  895.                 continue;
  896.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  897.                 bhv.Stop( bhv );                        =09
  898.         }
  899. =09
  900.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  901.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  902. =09
  903. =09
  904. =09
  905.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  906.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  907.     return;
  908. }
  909. function Trigger( trigType, trigBhv, player, scene )
  910. {
  911.     this.triggerType =3D trigType;
  912.     this.triggerBhv =3D trigBhv;
  913.     this.player =3D player;
  914.     this.nextSceneNum =3D scene;
  915. }
  916. function EnableTrigger( objPlayer )
  917. {
  918.     if ( sys !=3D "Netscape" )                                =09
  919.     {
  920.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  921.         for ( trx in objPlayer.Triggers )                    =09
  922.         {
  923.             var    trigger =3D objPlayer.Triggers[trx];            =09
  924.             if ( trigger.triggerType =3D=3D null )
  925.                 trigger.triggerType =3D 0;                    =09
  926.             var tt =3D trigger.triggerType;                    =09
  927.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  928.             {
  929.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  930.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  931.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  932.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  933.             }
  934.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  935.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  936.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  937.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  938.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  939.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  940.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  941.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  942.         }
  943.     }
  944.     else                                        =09
  945.     {
  946.         for ( trx in objPlayer.Triggers )        =09
  947.         {
  948.             var    trigger =3D objPlayer.Triggers[trx];=09
  949.             if ( trigger.triggerType =3D=3D null )
  950.                 trigger.triggerType =3D 0;                    =09
  951.             var tt =3D trigger.triggerType;                    =09
  952.             if ( tt=3D=3D 0 )                                    =09
  953.             {
  954.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  955. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  956.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  957.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  958.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  959.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  960.             }
  961.             else if    ( tt =3D=3D TT_BUTTONUP )
  962.             {
  963.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  964.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  965.             }
  966.             else if ( tt =3D=3D TT_BUTTONDOWN )
  967.             {
  968.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  969.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  970.             }
  971.         }
  972.     =09
  973.     }
  974. }
  975. function DisableTrigger( objPlayer )
  976. {
  977.     if ( sys !=3D "Netscape" )            =09
  978.     {
  979.         objPlayer.HTML.onmousedown =3D null;
  980.         objPlayer.HTML.onmouseup =3D null;=09
  981.         objPlayer.HTML.onmouseover =3D null;    =09
  982.         objPlayer.HTML.onmouseout =3D null;
  983.     }
  984.     else                                =09
  985.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  986. Event.MOUSEOVER | Event.MOUSEOUT );
  987. }
  988. function EventProcessor( e )
  989. {
  990.     var trigger;                                =09
  991.     var    type;                                    =09
  992.     var    button;                                    =09
  993.     var    eventType;                                =09
  994.     var objPlayer;                                =09
  995.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  996.         return;
  997.     if ( sys !=3D "Netscape" )                    =09
  998.     {
  999.         type =3D event.type;
  1000.         button =3D event.button;
  1001.     }
  1002.     else                                        =09
  1003.     {
  1004.         type =3D e.type;
  1005.         button =3D e.which;
  1006.     }
  1007. =09
  1008.     if (type =3D=3D "mousedown")
  1009.     {
  1010.         if ( button !=3D 1 )                    =09
  1011.             return;
  1012.         eventType =3D TT_BUTTONDOWN;
  1013.         if ( sys =3D=3D "Netscape" )            =09
  1014.         {
  1015.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1016.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1017.         }
  1018.     }
  1019.     else if (type =3D=3D "mouseup")
  1020.     {
  1021.         if ( button !=3D 1 )                    =09
  1022.             return;
  1023.         eventType =3D TT_BUTTONUP;
  1024.         if ( sys =3D=3D "Netscape" )            =09
  1025.         {
  1026.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1027.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1028.         }
  1029.     }
  1030.     else if (type =3D=3D "mouseover")
  1031.     {
  1032.         eventType =3D TT_MOUSEOVER;
  1033.     }
  1034.     else if (type =3D=3D "mouseout")
  1035.     {
  1036.         eventType =3D TT_MOUSEOUT;
  1037.     }
  1038.     var triggerArray =3D objPlayer.Triggers;        =09
  1039.     var trigger;                                =09
  1040. =09
  1041.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1042.     {
  1043.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1044. eventType) )
  1045.         {
  1046.         =09
  1047.         =09
  1048.         =09
  1049.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1050.             {
  1051.             =09
  1052.             =09
  1053.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1054. =3D=3D "") )
  1055.                     SceneExit( currentScene );
  1056.                 else
  1057.                 {
  1058.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1059.                     {
  1060.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1061.                             InitializePlayers( sceneArray[ii] );
  1062.                     }
  1063.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1064.                 }
  1065.             }
  1066.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1067.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1068.             else=20
  1069.             {
  1070.             =09
  1071.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1072.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1073.                 bhv.Trigger( bhv, eventType );                                =09
  1074.             }  =09
  1075.         }
  1076.     }
  1077.     return;=09
  1078. }
  1079. function Transition( type, rate, flyFrom, flySubtype )
  1080. {
  1081.     this.type =3D type;
  1082.     this.rate =3D rate;
  1083.     this.flyFrom =3D flyFrom;
  1084.     this.flySubtype =3D flySubtype;
  1085. }
  1086. function StartTransition( transObj, trans, visibility, callback )
  1087. {
  1088.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1089. =09
  1090. =09
  1091. =09
  1092.     if    ( ("Netscape" =3D=3D sys) ||=20
  1093.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1094. NULL_TRANSITION) ) )
  1095.     {
  1096.         SetVisibility( transObj.HTML, visibility );
  1097.         callback( transObj );
  1098.         return;
  1099.     }
  1100. =09
  1101. =09
  1102. =09
  1103. =09
  1104.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1105. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1106.     {
  1107.         StartTextFlyin( transObj );
  1108.         return;
  1109.     }
  1110. =09
  1111.     if ( platform !=3D "Win32" )
  1112.     {
  1113.         SetVisibility( transObj.HTML, visibility );
  1114.         callback( transObj );
  1115.         return;
  1116.     }
  1117.     =09
  1118. =09
  1119. =09
  1120. =09
  1121. =09
  1122. =09
  1123.     if ( trans.type =3D=3D NULL_TRANSITION )
  1124.     {
  1125.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1126. transition=3D0)";
  1127.     }
  1128.     else    =09
  1129.     {
  1130.         duration =3D TRANSITION_RATES[trans.rate];
  1131.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1132. ", transition=3D" + trans.type + ")";
  1133.     }
  1134.     stNoInput++;                                    =09
  1135.     transObj.HTML.filters(0).Apply();                =09
  1136. =09
  1137.     SetVisibility( transObj.HTML, visibility );        =09
  1138. =09
  1139.     transObj.HTML.filters(0).Play()                    =09
  1140.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1141. }
  1142. function TransitionDoneEvent( )
  1143. {
  1144.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1145.     stNoInput--;                                                =09
  1146.     if        ( type =3D=3D OBJ_SCENE )
  1147.     {
  1148.     =09
  1149.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1150. currentScene.name) )
  1151.             SceneTransitionDone();
  1152.     }
  1153.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1154.     {
  1155.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1156.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1157.             PlayerEntryTransitionDone( objPlayer ); =20
  1158.         else                                                    =09
  1159.             PlayerExitTransitionDone( objPlayer, false );
  1160.     }
  1161.     return;
  1162. }
  1163. function InitializeTextFlyin( objPlayer )
  1164. {
  1165.     if ( sys =3D=3D "Netscape" )                                    =09
  1166.         return false;
  1167.     var    transition =3D objPlayer.entryTrans;                        =09
  1168.     var    transUnits =3D transition.flySubtype;                        =09
  1169.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1170. =09
  1171.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1172. transition.flyFrom : FLYIN_TOP;    =09
  1173.     =09
  1174. =09
  1175.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1176.     {
  1177.         var    textHTML    =3D objPlayer.HTML;                =09
  1178.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1179.         var    newInnerHTML    =3D "";                        =09
  1180.     =09
  1181.         transition.textOrder =3D new Array();                =09
  1182.         textOrder =3D transition.textOrder;                =09
  1183. =09
  1184.     =09
  1185.     =09
  1186.     =09
  1187.     =09
  1188.         var flyinIdx =3D 0;                        =09
  1189.         var    flyinBuffer =3D "";
  1190.     =09
  1191.     =09
  1192.     =09
  1193.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1194. style=3D'position:relative;visibility:hidden;'" : " =
  1195. style=3D'visibility:hidden;'";
  1196.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1197.         {
  1198.         =09
  1199.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1200.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1201.             while ( letterIdx<oldInnerHTML.length )
  1202.             {
  1203.             =09
  1204.             =09
  1205.             =09
  1206.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1207. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1208.                 {
  1209.                     if ( charNext =3D=3D "<" )                                                                =09
  1210.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1211.                     else
  1212.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1213.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1214.                     newInnerHTML +=3D tagString;
  1215.                     letterIdx =3D endTagIdx;                                            =09
  1216.                 =09
  1217.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1218.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1219.                         break;
  1220.                 }
  1221.             =09
  1222.                 else
  1223.                 {
  1224.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1225.                     newInnerHTML +=3D thisChar;
  1226.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1227.                         break;                                        =09
  1228.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1229. )    =09
  1230.                         break;
  1231.                 }
  1232.             }
  1233.             newInnerHTML +=3D "</span>"
  1234.             textOrder[flyinIdx] =3D new Object();
  1235.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1236.             flyinIdx++;                                                            =09
  1237.         }
  1238.     =09
  1239.         if ( flyinIdx =3D=3D 0 )
  1240.             return false;
  1241.     =09
  1242.         textHTML.innerHTML =3D newInnerHTML;
  1243.         transition.numUnits =3D flyinIdx;                        =09
  1244.     }
  1245. =09
  1246. =09
  1247. =09
  1248.     textOrder =3D transition.textOrder;
  1249.     var currentEl =3D document.all[textOrder[0].name];    =09
  1250.     var currentOffset =3D currentEl.offsetLeft;=09
  1251.     var previousEl, previousOffset;
  1252.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1253.     {
  1254.         previousOffset =3D currentOffset;                            =09
  1255.         previousEl =3D currentEl;
  1256.         textElName =3D textOrder[count].name;                    =09
  1257.         currentEl =3D document.all[textElName];
  1258.         SetVisibility( currentEl, IE_HIDDEN );
  1259.         currentOffset =3D currentEl.offsetTop;
  1260.     =09
  1261.     =09
  1262.     =09
  1263.     =09
  1264.     =09
  1265.     =09
  1266.         if ( currentOffset !=3D previousOffset )                                =09
  1267.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1268.                 previousEl.innerHTML =3D "<br>";
  1269.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1270.             direction =3D count % FLYIN_ROTATE;            =09
  1271.         else
  1272.             direction =3D transDirection;
  1273.     =09
  1274.         if        ( direction =3D=3D FLYIN_LEFT )
  1275.         {
  1276.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1277. currentEl.offsetParent.offsetWidth);
  1278.             currentEl.style.posLeft =3D tempPos;                    =09
  1279.             textOrder[count].dx =3D -movePerTick;                    =09
  1280.             textOrder[count].dy =3D 0;
  1281.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1282.         }
  1283.         else if ( direction =3D=3D FLYIN_RIGHT )
  1284.         {
  1285.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1286. currentEl.offsetParent.offsetLeft;
  1287.             currentEl.style.posLeft =3D tempPos;
  1288.             textOrder[count].dx =3D movePerTick;                    =09
  1289.             textOrder[count].dy =3D 0;
  1290.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1291.         }
  1292.         else if    ( direction =3D=3D FLYIN_TOP )
  1293.         {
  1294.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1295. currentEl.offsetParent.offsetHeight);
  1296.             currentEl.style.posTop =3D tempPos;
  1297.             textOrder[count].dx =3D 0;
  1298.             textOrder[count].dy =3D (-movePerTick);                =09
  1299.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1300.         }
  1301.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1302.         {
  1303.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1304. currentEl.offsetParent.style.posTop;
  1305.             currentEl.style.posTop =3D tempPos;
  1306.             textOrder[count].dx =3D 0;
  1307.             textOrder[count].dy =3D movePerTick;                    =09
  1308.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1309.         }
  1310.     }
  1311. =09
  1312.     transition.charIdx =3D 0;                            =09
  1313.     transition.moveIdx =3D 0;                            =09
  1314.     textElName =3D transition.textOrder[0].name;
  1315.     transition.currentEl =3D document.all[textElName];=09
  1316.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1317.     return true;
  1318. }
  1319. function StartTextFlyin( objPlayer )
  1320. {
  1321. =09
  1322.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1323.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1324. }
  1325. function TextFlyinTick( objPlayer )
  1326. {
  1327.     var    transition =3D objPlayer.entryTrans;                    =09
  1328.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1329.     var textEl =3D transition.currentEl;                        =09
  1330. =09
  1331. =09
  1332.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1333.     {
  1334.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1335.         textEl.style.posLeft -=3D spanObj.dx;
  1336.         return false;                                        =09
  1337.     }
  1338.     =09
  1339. =09
  1340.     textEl.style.posTop =3D 0;                                =09
  1341.     textEl.style.posLeft =3D 0;
  1342.     =09
  1343. =09
  1344.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1345. transition.textOrder.length )=09
  1346.     {
  1347.         PlayerEntryTransitionDone( objPlayer );                =09
  1348.         return true;                                        =09
  1349.     }
  1350.     else
  1351.     {
  1352.         transition.moveIdx =3D 0;                                =09
  1353.         textElName =3D transition.textOrder[charIdx].name;
  1354.         transition.currentEl =3D document.all[textElName];    =09
  1355.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1356.         return false;                                        =09
  1357.     }                                                        =09
  1358. }
  1359. var    SND_DUR_SCENE            =3D -1;=09
  1360. var    SND_DUR_PROJECT            =3D 0;=09
  1361. var ST_WAV                    =3D 1;=09
  1362. var    ST_MID                    =3D 2;=09
  1363. var    NAV_EXT                    =3D "nav"=09
  1364. var MidiTag                    =3D null;=09
  1365. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1366. {
  1367. =09
  1368.     this.Initialize =3D InitializeSound;
  1369.     this.Start =3D StartSound;
  1370.     this.Trigger =3D StartSound;
  1371.     this.Stop =3D StopSound;
  1372.     this.StopEverything =3D StopEverythingOnSounds;
  1373. =09
  1374.     this.delay =3D delay;
  1375.     this.duration =3D duration;
  1376.     this.loop =3D loop;
  1377.     this.tagName =3D tagName;
  1378.     this.fileName =3D fileName;
  1379.     this.soundType =3D soundType;
  1380. }
  1381. function InitializeSound( objParent, objSound )
  1382. {
  1383.     if ( sys =3D=3D "Netscape" )
  1384.     {
  1385.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1386.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1387.         return;
  1388.     }
  1389.     objSound.objParent =3D objParent;                =09
  1390.     objSound.html =3D document.all[objSound.tagName];=09
  1391.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1392. =09
  1393. =09
  1394.     if (objSound.soundType =3D=3D ST_MID )
  1395.     {
  1396.         if ( MidiTag =3D=3D null )                    =09
  1397.             MidiTag =3D objSound.html;            =09
  1398.         else
  1399.             objSound.html =3D MidiTag;            =09
  1400.     }        =09
  1401. }
  1402. function StartSound( objSound )
  1403. {
  1404.     if ( sys =3D=3D "Netscape" )                    =09
  1405.     {
  1406.         if ( objSound.html !=3D null )            =09
  1407.             objSound.html.play(objSound.navLoop);
  1408.         return;
  1409.     }
  1410.     objSound.html.src =3D objSound.fileName;        =09
  1411.     objSound.html.loop =3D objSound.loop;            =09
  1412.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1413.         objSound.html.volume =3D 0;                    =09
  1414.     if ( objSound.duration > 0 )
  1415.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1416. TMR_PROJ );
  1417. }
  1418. function StopSound( objSound, fPause )
  1419. {
  1420.     if ( sys =3D=3D "Netscape" )                    =09
  1421.     {
  1422.         if ( objSound.html !=3D null )            =09
  1423.             objSound.html.stop();
  1424.         return;
  1425.     }
  1426.     objSound.html.loop =3D 0;
  1427.     objSound.html.src =3D "";                            =09
  1428.     if ( objSound.soundType =3D=3D ST_WAV )
  1429.         objSound.html.volume =3D -10000;
  1430. }
  1431. function StopEverythingOnSounds( objSound )
  1432. {
  1433.     StopSound( objSound, true );
  1434.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1435.         objSound.html.volume =3D -500;                        =09
  1436. }
  1437. var    SND_DUR_SCENE            =3D -1;=09
  1438. var    SND_DUR_PROJECT            =3D 0;=09
  1439. function Swapper( idle, hover, click )
  1440. {
  1441. =09
  1442.     this.Initialize =3D InitializeSwap;
  1443.     this.Start =3D StartSwap;
  1444.     this.Trigger =3D TriggerSwap;
  1445.     this.Stop =3D StopSwap;
  1446.     this.StopEverything =3D StopSwap;
  1447. =09
  1448.     this.idle =3D idle;
  1449.     this.hover =3D hover;
  1450.     this.click =3D click;
  1451. }
  1452. function InitializeSwap( objParent, objSwap )
  1453. {
  1454.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1455.         return;
  1456. =09
  1457.     var    idle    =3D objSwap.idle;                        =09
  1458.     var    hover    =3D objSwap.hover;
  1459.     var    click    =3D objSwap.click;
  1460. =09
  1461. =09
  1462. =09
  1463. =09
  1464. =09
  1465. =09
  1466. =09
  1467.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1468. !=3D null) )
  1469.     {
  1470.         SetVisibility( document.all[hover], IE_HIDDEN );
  1471.         objSwap.srcHover =3D document.all[hover].src;
  1472.         document.all[hover].src =3D "";
  1473.     }
  1474.     else
  1475.         objSwap.srcHover =3D document.all[idle].src;
  1476.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1477. !=3D null) )
  1478.     {
  1479.         SetVisibility( document.all[click], IE_HIDDEN );
  1480.         objSwap.srcClick =3D document.all[click].src;
  1481.         document.all[click].src =3D "";
  1482.     }
  1483.     else
  1484.         objSwap.srcClick =3D document.all[idle].src;
  1485. =09
  1486.     objSwap.srcIdle =3D document.all[idle].src;
  1487. }
  1488. function StartSwap( objSwap )
  1489. {
  1490. =09
  1491. }
  1492. function TriggerSwap( objSwap, eventType )
  1493. {
  1494.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1495.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1496.     else if ( eventType =3D=3D TT_BUTTONUP )
  1497.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1498.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1499.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1500.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1501.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1502.     return;
  1503. }
  1504. function StopSwap( objSwap, fPause )
  1505. {
  1506.     if ( fPause )                        =09
  1507.         return;
  1508. }
  1509. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1510. var    PE_STOP        =3D 0;                            =09
  1511. var    PE_AGAIN    =3D 1;                            =09
  1512. var    PE_REV        =3D 2;                            =09
  1513. var    PE_EXIT        =3D 3;                            =09
  1514. var    PD_FWD        =3D 1;
  1515. var    PD_BACK        =3D -1;
  1516. function Point( x, y, rate )
  1517. {
  1518.     this.x =3D x;
  1519.     this.y =3D y;
  1520.     this.rate =3D rate;
  1521. }
  1522. function Paths( delay, edgeEffect )
  1523. {
  1524. =09
  1525.     this.Initialize =3D InitializePathAnimation;
  1526.     this.Start =3D StartPathAnimation;
  1527.     this.Trigger =3D StartPathAnimation;
  1528.     this.Stop =3D StopPathAnimation;
  1529.     this.StopEverything =3D StopPathAnimation;
  1530. =09
  1531.     this.delay =3D delay;
  1532.     this.edgeEffect =3D edgeEffect;
  1533. }
  1534. function InitializePathAnimation( objPlayer, path )
  1535. {
  1536.     var    segment;                                =09
  1537.     var pathIndex;
  1538.     var totalDistance;                            =09
  1539.     var    distanceX;                                =09
  1540.     var    distanceY;
  1541.     var dx;                                        =09
  1542.     var    dy;
  1543.     var travelTime;                                =09
  1544.     var    remX;                                    =09
  1545.     var    remY;
  1546. =09
  1547.     if ( stProjState !=3D PS_UNINITIALIZED )
  1548.     {
  1549.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1550.         return;
  1551.     }
  1552.     path.objPlayer =3D objPlayer;                    =09
  1553.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1554.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1555. =09
  1556. =09
  1557.     path[0].x -=3D halfWidth;
  1558.     path[0].y -=3D halfHeight;
  1559.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1560.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1561.     {
  1562.         px =3D parseInt(pathIndex);                =09
  1563.         segment =3D path[px];                        =09
  1564.     =09
  1565.     =09
  1566.     =09
  1567.         path[px+1].x -=3D halfWidth;
  1568.         path[px+1].y -=3D halfHeight;
  1569.     =09
  1570.         distanceX =3D path[px+1].x - segment.x;    =09
  1571.         distanceY =3D path[px+1].y - segment.y;    =09
  1572.     =09
  1573.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1574. (distanceY*distanceY) );
  1575.     =09
  1576.     =09
  1577.         travelTime =3D Math.round(totalDistance / =
  1578. PATH_PER_TICK[segment.rate]);
  1579.     =09
  1580.     =09
  1581.         if ( distanceX > 0 )                        =09
  1582.             dx =3D Math.floor( distanceX / travelTime );=09
  1583.         else if ( distanceX < 0 )                    =09
  1584.             dx =3D Math.ceil( distanceX / travelTime );=09
  1585.         else
  1586.             dx =3D 0;
  1587.     =09
  1588.     =09
  1589.     =09
  1590.     =09
  1591.         remX =3D distanceX % travelTime;
  1592.     =09
  1593.         if ( distanceY > 0 )                        =09
  1594.             dy =3D Math.floor( distanceY / travelTime );
  1595.         else if ( distanceY < 0 )
  1596.             dy =3D Math.ceil( distanceY / travelTime );
  1597.         else
  1598.             dy =3D 0;
  1599.         remY =3D distanceY % travelTime;
  1600.         segment.number =3D px;                        =09
  1601.         segment.ticks =3D 0;
  1602.         segment.travelTime =3D travelTime;
  1603.         segment.dx =3D dx;
  1604.         segment.dy =3D dy;
  1605.         segment.remX =3D remX;
  1606.         segment.remY =3D remY;
  1607.     }
  1608.     path.numSegs =3D parseInt(pathIndex);                =09
  1609.     path.dir =3D PD_FWD;                                        =09
  1610.     return;
  1611. }
  1612. function StartPathAnimation( path )
  1613. {
  1614.     path.currentSegment =3D path[0];    =09
  1615.     path.currentSegment.ticks =3D 0;    =09
  1616.     path.cntSegs =3D 0;                                =09
  1617. =09
  1618. =09
  1619.     if ( path.dir =3D=3D PD_BACK )                            =09
  1620.     {
  1621.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1622.         {
  1623.             path[ii].dx *=3D -1;
  1624.             path[ii].dy *=3D -1;
  1625.             path[ii].remX *=3D -1;
  1626.             path[ii].remY *=3D -1;
  1627.         }
  1628.         path.dir =3D PD_FWD;                                =09
  1629.     }
  1630.     StartAnimationTimer( path, PathAnimationTick );
  1631. }
  1632. function StopPathAnimation( path, fPause )
  1633. {
  1634.     return;
  1635. }
  1636. function PathAnimationTick( path )
  1637. {
  1638.     var    objPlayer =3D path.objPlayer;            =09
  1639.     var segment =3D path.currentSegment;        =09
  1640.     var    currentPosition =3D objPlayer.position;=09
  1641.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1642.     {
  1643.         newX =3D currentPosition.x + segment.dx;        =09
  1644.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1645.             segment.remX > 0 ? newX++ : newX--;
  1646.         newY =3D currentPosition.y + segment.dy;        =09
  1647.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1648.             segment.remY > 0 ? newY++ : newY--;
  1649.         currentPosition.SetPosition( newX, newY );=09
  1650.         return false;                            =09
  1651.     }
  1652. =09
  1653. =09
  1654.     if ( ++path.cntSegs < path.numSegs )
  1655.     {
  1656.     =09
  1657.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1658.         path.currentSegment.ticks =3D 0;                            =09
  1659.             =09
  1660.         return false;
  1661.     }
  1662.     =09
  1663. =09
  1664.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1665.     {
  1666.     =09
  1667.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1668.     =09
  1669.         path.currentSegment =3D path[0];                =09
  1670.         path.currentSegment.ticks =3D 0;                =09
  1671.         path.cntSegs =3D 0;                            =09
  1672.         return false;                                =09
  1673.     }                        =09
  1674.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1675.     {
  1676.         path.dir *=3D -1;                                =09
  1677.     =09
  1678.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1679.         {
  1680.             path[ii].dx *=3D -1;
  1681.             path[ii].dy *=3D -1;
  1682.             path[ii].remX *=3D -1;
  1683.             path[ii].remY *=3D -1;
  1684.         }
  1685.         path.currentSegment.ticks =3D 0;                =09
  1686.         path.cntSegs =3D 0;                            =09
  1687.         return false;
  1688.     }
  1689.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1690.     {
  1691.         PlayerExit( objPlayer );
  1692.         return true;
  1693.     }
  1694.     else
  1695.         return true;                                =09
  1696. }
  1697. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1698. function Size( zoom, rate )
  1699. {
  1700.     this.zoom =3D zoom;
  1701.     this.rate =3D rate;
  1702. }
  1703. function Grows( delay )
  1704. {
  1705. =09
  1706.     this.Initialize =3D InitializeGrowAnimation;
  1707.     this.Start =3D StartGrowAnimation;
  1708.     this.Trigger =3D StartGrowAnimation;
  1709.     this.Stop =3D StopGrowAnimation;
  1710.     this.StopEverything =3D StopGrowAnimation;
  1711. =09
  1712.     this.delay =3D delay;
  1713. }
  1714. function InitializeGrowAnimation( objPlayer, grow )
  1715. {
  1716.     if ( sys =3D=3D "Netscape" )
  1717.         return;
  1718.     var    child =3D objPlayer.HTML.children[0];                    =09
  1719.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1720. =09
  1721. =09
  1722. =09
  1723.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1724.     {
  1725.         grow.realWidth =3D child.width;
  1726.         grow.realHeight =3D child.height;
  1727.     }
  1728.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1729.     {
  1730.         grow =3D null;                                        =09
  1731.         return;
  1732.     }
  1733.     grow.objPlayer =3D objPlayer;                                =09
  1734. =09
  1735.     grow.currentSegment =3D grow[0];                            =09
  1736.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1737. =09
  1738. =09
  1739. =09
  1740.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1741.     child.height *=3D (grow.currentSegment.zoom / 100);
  1742. =09
  1743.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1744.     {
  1745.         gx =3D parseInt(growIndex);                =09
  1746.         segment =3D grow[gx];                        =09
  1747.         if ( grow[gx+1] =3D=3D null )                =09
  1748.         {
  1749.             grow.finalSegment =3D grow[gx-1];        =09
  1750.             break;                                =09
  1751.         }
  1752.     =09
  1753.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1754.         if ( growth >=3D 0 )                                        =09
  1755.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1756.         else
  1757.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1758.     =09
  1759.         growthTicks =3D growth / growthFactor;        =09
  1760.     =09
  1761.         segment.number =3D gx;                        =09
  1762.         segment.growth =3D growth;
  1763.         segment.growthFactor =3D growthFactor;
  1764.         segment.growthTicks =3D growthTicks;
  1765.         segment.currentTicks =3D 0;
  1766.     }
  1767. }
  1768. function StartGrowAnimation( grow )
  1769. {=09
  1770.     if ( sys =3D=3D "Netscape" )
  1771.         return;
  1772.     grow.currentSegment =3D grow[0];                        =09
  1773.     grow.currentTicks =3D 0;
  1774.     StartAnimationTimer( grow, GrowAnimationTick );
  1775. }
  1776. function StopGrowAnimation( grow, fPause )
  1777. {
  1778.     return;
  1779. }
  1780. function GrowAnimationTick( grow )
  1781. {
  1782.     if ( sys =3D=3D "Netscape" )
  1783.         return true;                                    =09
  1784.     var    objPlayer =3D grow.objPlayer;                        =09
  1785.     var    child =3D objPlayer.HTML.children[0];                =09
  1786.     var segment =3D grow.currentSegment;                    =09
  1787.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1788.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1789.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1790.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1791.         return false;                                    =09
  1792.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1793.         return true;                                    =09
  1794.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1795.     grow.currentTicks =3D 0;
  1796.     return false;                                        =09
  1797. }
  1798. function Timer()
  1799. {
  1800.     if ( Project.tickRate =3D=3D null )        =09
  1801.         this.tickRate =3D DEFAULT_TICK_RATE;
  1802.     else
  1803.         this.tickRate =3D Project.tickRate;
  1804.     this.oneShots =3D new Array();
  1805.     this.animations =3D new Array();
  1806.     this.tickCounter =3D 0;                        =09
  1807.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1808.     this.timerID =3D null;
  1809.     this.StartTicking =3D StartTicking;            =09
  1810.     this.StopTicking =3D StopTicking;
  1811. =09
  1812. }
  1813. function StartTicking()
  1814. {
  1815.     if ( this.timerID =3D=3D null )
  1816.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1817. }
  1818. function StopTicking()
  1819. {
  1820.     if ( this.timerID !=3D null )
  1821.         clearInterval( this.timerID );
  1822.     this.timerID =3D null;
  1823. }
  1824. function TimerTick()
  1825. {
  1826.     var timerEvent;
  1827. =09
  1828.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1829.     {
  1830.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1831.             continue;                                        =09
  1832.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1833.             tickTimer.animations[ii] =3D null;                =09
  1834.     }
  1835. =09
  1836.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1837.     {
  1838.     =09
  1839.         var length =3D tickTimer.oneShots.length;                =09
  1840.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1841.         {
  1842.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1843.                 continue;                                    =09
  1844.         =09
  1845.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1846.             {
  1847.                 tickTimer.oneShots[ii] =3D null;                =09
  1848.                 timerEvent.callback( timerEvent.callbackObj );=09
  1849.             }
  1850.         }
  1851.     }
  1852.     return;
  1853. }
  1854. function StartOneShotTimer( obj, time, callback, type )
  1855. {
  1856.     var    timerIndex;                                =09
  1857.     var timerEvent =3D new Object();                =09
  1858. =09
  1859.     timerEvent.callbackObj =3D obj;                =09
  1860.     timerEvent.callback =3D callback;                =09
  1861.     timerEvent.type =3D type;                        =09
  1862. =09
  1863. =09
  1864.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1865. tickTimer.ticksPerSecond);
  1866.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1867. timerIndex++ );=09
  1868.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1869.     return;
  1870. }
  1871. function StartAnimationTimer( obj, callback )
  1872. {
  1873.     var timerIndex;=20
  1874.     timerEvent =3D new Object();
  1875.     timerEvent.callbackObj =3D obj;                =09
  1876.     timerEvent.callback =3D callback;                =09
  1877.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1878. timerIndex++);=09
  1879.     tickTimer.animations[timerIndex] =3D timerEvent;
  1880. }
  1881. function StopSceneTimers()
  1882. {
  1883.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1884.     {
  1885.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1886.             continue;
  1887.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1888.             tickTimer.oneShots[ii] =3D null;            =09
  1889.     }
  1890. =09
  1891.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1892.         tickTimer.animations[ii] =3D null;
  1893. }
  1894. =09
  1895. function KillTimer()
  1896. {
  1897.     if ( tickTimer !=3D null )                    =09
  1898.     {
  1899.         window.clearTimeout( tickTimer.timerID);=09
  1900.         tickTimer =3D null;                        =09
  1901.     }
  1902. }
  1903. function SetColor(el, color)=20
  1904. {
  1905.     if ( el.style =3D=3D null )                =09
  1906.         return;
  1907. =09
  1908.     el.style.backgroundColor =3D color;    =09
  1909.     if ("Netscape"=3D=3Dsys)=20
  1910.         el.NSLayer.bgColor =3D color;        =09
  1911. }
  1912. function SetZIndex(el, zindex)=20
  1913. {
  1914.     if ( el.style =3D=3D null )                =09
  1915.         return;
  1916. =09
  1917.     el.style.zIndex =3D zindex;            =09
  1918.     if ("Netscape"=3D=3Dsys)=20
  1919.         el.NSLayer.zIndex =3D zindex        =09
  1920. }
  1921. function SetVisibility(el, val)=20
  1922. {
  1923.     if ( el.style =3D=3D null )                =09
  1924.         return;
  1925.     el.style.visibility =3D val;            =09
  1926.        =20
  1927.     if ( "Netscape"=3D=3Dsys )                =09
  1928.     {
  1929.         if        ( val =3D=3D IE_HIDDEN )
  1930.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1931.         else if ( val =3D=3D IE_VISIBLE )
  1932.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1933.         else if ( val =3D=3D IE_INHERIT )
  1934.             el.NSLayer.visibility =3D NAV_INHERIT;
  1935.         else
  1936.             el.NSLayer.visibility =3D "";
  1937.     }
  1938. }
  1939. function Position( obj )
  1940. {
  1941.     this.object =3D obj;                        =09
  1942.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1943.     this.y =3D obj.HTML.style.pixelTop;        =09
  1944.     this.SetPosition =3D SetPosition;
  1945. }
  1946. function SetPosition( newX, newY )=20
  1947. {
  1948.     var el =3D this.object.HTML;                =09
  1949.     if ( el.style =3D=3D null )                    =09
  1950.         return;
  1951.                 =09
  1952.     el.style.pixelTop =3D newY;    =09
  1953.     el.style.pixelLeft =3D newX;
  1954.     this.x =3D newX;                            =09
  1955.     this.y =3D newY;
  1956.     if ( "Netscape"=3D=3Dsys )                    =09
  1957.     {
  1958.         el.NSLayer.top =3D parseInt( newY );
  1959.         el.NSLayer.left =3D parseInt( newX );
  1960.         el.offsetTop =3D el.NSLayer.top;
  1961.         el.offsetLeft =3D el.NSLayer.left;
  1962.     }
  1963. }
  1964. function SetContent(el, content)=20
  1965. {
  1966.     if ( el.style =3D=3D null )                    =09
  1967.         return;
  1968.     if ( "Netscape"=3D=3Dsys )                    =09
  1969.     {
  1970.         el.NSLayer.document.open();            =09
  1971.         el.NSLayer.document.write(content);    =09
  1972.         el.NSLayer.document.close();        =09
  1973.     }
  1974.     else                                    =09
  1975.         el.innerHTML=3Dcontent;
  1976. }
  1977. function SetupButtons()
  1978. {
  1979.     var rtn =3D false;                    =09
  1980.     if ( document.all.Pause !=3D null )
  1981.     {
  1982.         document.all.Pause.onclick =3D Pause;
  1983.         strPause =3D document.all.Pause.value.split( '/' );
  1984.         document.all.Pause.value =3D strPause[0];
  1985.     }
  1986.     if (document.all.Stop !=3D null )
  1987.         document.all.Stop.onclick =3D Stop;
  1988.     if ( document.all.Forward !=3D null )
  1989.         document.all.Forward.onclick =3D Forward;
  1990.     if ( document.all.Backward !=3D null )
  1991.         document.all.Backward.onclick =3D Backward;
  1992.     if ( document.all.Webpage !=3D null )
  1993.         document.all.Webpage.onclick =3D GotoWebpage;
  1994.     if ( document.all.SceneStatus !=3D null )
  1995.         formStatus =3D document.all.SceneStatus;
  1996.     if ( document.all.Start !=3D null )
  1997.     {
  1998.         document.all.Start.onclick =3D Start;
  1999.         strPlay =3D document.all.Start.value.split( '/' );
  2000.         document.all.Start.value =3D strPlay[0];
  2001.         rtn =3D true;
  2002.     }
  2003.     else
  2004.         rtn =3D false;
  2005.     if ( document.all.NavigationButtons !=3D null )
  2006.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2007.     return rtn;
  2008. }
  2009. function Start()
  2010. {
  2011.     if ( stNoInput )                                    =09
  2012.         return;
  2013.     if ( stButtons =3D=3D true )                            =09
  2014.     {
  2015.         document.all.Start.value =3D strPlay[1];
  2016.         if ( document.all.Pause !=3D null )
  2017.         {
  2018.             document.all.Pause.value =3D strPause[0];
  2019.         }
  2020.     }
  2021.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2022. PS_PAUSED) )=09
  2023.     {
  2024.         ProjectShutdown();
  2025.         ProjectInitialize();
  2026.     }
  2027.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2028.         ProjectInitialize();
  2029.     ProjectStart();                                    =09
  2030. }
  2031. function Pause()
  2032. {
  2033. =09
  2034.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2035.     {
  2036.         tickTimer.StartTicking();                    =09
  2037.         if ( document.all.Pause !=3D null )
  2038.         {
  2039.             document.all.Pause.value =3D strPause[0];
  2040.         }
  2041.         stProjState =3D PS_RUNNING;
  2042.         StatusChange();                                =09
  2043.     }
  2044.     else
  2045.     {
  2046.         if ( tickTimer !=3D null )                    =09
  2047.             tickTimer.StopTicking();                =09
  2048.         if    ( stProjState !=3D PS_RUNNING )            =09
  2049.             return;
  2050.         stProjState =3D PS_PAUSED;
  2051.         if ( document.all.Pause !=3D null )
  2052.         {
  2053.             document.all.Pause.value =3D strPause[1];
  2054.         }
  2055.         StopEverythingOnScenes( true );                =09
  2056.         StatusChange();                                =09
  2057.     }
  2058. }
  2059. function Stop()
  2060. {
  2061.     if ( stNoInput )                                    =09
  2062.         return;
  2063.     location.reload();
  2064. }
  2065. function Forward()
  2066. {
  2067.     if ( stNoInput )                                    =09
  2068.         return;
  2069. =09
  2070.     if ( stProjState !=3D PS_RUNNING )
  2071.         return;
  2072.     SceneExit( currentScene );                =09
  2073. }
  2074. function Backward()
  2075. {
  2076.     if ( stNoInput )                                    =09
  2077.         return;
  2078.     var nextScene;
  2079. =09
  2080. =09
  2081. =09
  2082.     if        ( stProjState =3D=3D PS_COMPLETE )
  2083.         nextScene =3D Project.stopScene;
  2084.     else if ( stProjState !=3D PS_RUNNING )
  2085.         return;
  2086.     else
  2087.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2088. - 1;
  2089.     ProjectShutdown();
  2090.     ProjectInitialize();
  2091.     ProjectStart( nextScene );            =09
  2092. }
  2093. function GotoWebpage()
  2094. {
  2095.     window.open( Project.webpage);                    =09
  2096. }
  2097. function StatusChange( )
  2098. {
  2099.     var        stsPage =3D null;                =09
  2100.     var        stsState =3D null;            =09
  2101.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2102.     {
  2103.         stsState =3D "Initializing";
  2104.         stsPage =3D ""
  2105.     }
  2106.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2107.     {
  2108.         stsState =3D "Ready";
  2109.         stsPage =3D "";
  2110.     }
  2111.     else if    ( stProjState =3D=3D PS_RUNNING )
  2112.     {
  2113.         stsState =3D "Playing";
  2114.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2115.     }
  2116.     else if    ( stProjState =3D=3D PS_PAUSED )
  2117.         stsState =3D "Paused";
  2118.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2119.         stsState =3D "Complete";
  2120. =09
  2121.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2122.         formStatus.value =3D stsPage;
  2123. =09
  2124.     if ( stsState !=3D null )
  2125.         top.status =3D stsState;=20
  2126. }
  2127. function GetSceneFromNumber( sceneNum )
  2128. {
  2129.     return sceneArray[sceneNum];    =09
  2130. }
  2131. function GetPlayerFromName( playerName )
  2132. {
  2133.     var objPlayer;
  2134. =09
  2135. =09
  2136.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2137. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2138.         return objPlayer;                    =09
  2139. =09
  2140.     var objScene;
  2141.     for ( sceneName in Scenes )                    =09
  2142.     {
  2143.         objScene =3D Scenes[sceneName];
  2144.         if ( objScene.Players !=3D null )
  2145.         {
  2146.             objPlayer =3D objScene.Players[playerName];
  2147.             if ( objPlayer !=3D null )
  2148.                 return objPlayer;                    =09
  2149.         }
  2150.     }=09
  2151.         =09
  2152.     return null;                                =09
  2153. }
  2154. function GetObjectTypeFromName( nameString )
  2155. {
  2156.     var type =3D nameString.substr(0,1);    =09
  2157.     if        ( type =3D=3D NAME_SCENE )        =09
  2158.         return OBJ_SCENE;
  2159.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2160.         return OBJ_PLAYER;
  2161. }
  2162. function GetPlayerTypeFromName( nameString )
  2163. {
  2164.     var type =3D nameString.substr(1,1);    =09
  2165.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2166.         return PLAYER_IMAGE;
  2167.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2168.         return PLAYER_DRAW;
  2169.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2170.         return PLAYER_TEXT;
  2171. }
  2172. function resetGifAnimation()
  2173. {
  2174.     var temp =3D document.all["img1"].src;
  2175.     document.all["img1"].src =3D temp;
  2176. }
  2177. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2178. "http://home-publishing.com/SKU/V3Pub.asp");
  2179. Scenes =3D new Object();
  2180. Scenes.Sx1 =3D new Scene( 4 );
  2181. Scenes.Sx1.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2182. Scenes.Sx1.Players =3D new Object();
  2183. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  2184. Scenes.Sx1.Players.PI4.Bhv =3D new Array();
  2185. Scenes.Sx1.Players.PI4.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW324", =
  2186. "cid:006501bd8a57$165810e0$605a389d@a-johng.dns.microsoft.com" );
  2187. Scenes.Sx1.Players.PI4.Bhv[1] =3D new Sound( -1, -1, 0, 1, "AW325", =
  2188. "cid:007e01bd8a57$3cf94980$605a389d@a-johng.dns.microsoft.com" );
  2189. Scenes.Sx1.Players.PI4.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2190. Scenes.Sx1.Players.PT20 =3D new Player( -1, -1 );
  2191. Scenes.Sx1.Players.PT20.entryTrans =3D new Transition( 101, 1, 3, 2 );
  2192. Scenes.Sx41 =3D new Scene( 4 );
  2193. Scenes.Sx41.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2194. Scenes.Sx41.Players =3D new Object();
  2195. Scenes.Sx41.Players.PI44 =3D new Player( 0, -1 );
  2196. Scenes.Sx41.Players.PT46 =3D new Player( 0, -1 );
  2197. Scenes.Sx41.Players.PT46.entryTrans =3D new Transition( 101, 1, 3, 2 );
  2198.  
  2199. </SCRIPT>
  2200. </BODY></HTML>
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