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Text File  |  1998-08-12  |  89KB  |  2,486 lines

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  20.      You done real good,
  21.  Brittany!     The grammar stinks, but
  22. the message is sincere.         
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  400. CAGQueryIndx =3D 7><IMG class=3DIx65 id=3DIx65=20
  401. src=3D"cid:06f501bd70a1$c80a3680$80dd389d@a-johng.dns.microsoft.com"><IMG=
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  406. color=3D#ffffff face=3DRockwell size=3D5></FONT> =20
  407. <DIV class=3DPT19 id=3DPT19 SoundPaths =3D " <AR|ARS0|>|" =
  408. TravelEffectOptions =3D=20
  409. " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D=20
  410. " <EE| =
  411. <TR|TRa0|TRb4|TRc0|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf1|EEg0|>|"=20
  412. ExitEffect =3D=20
  413. " <EE| =
  414. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  415. ButtonEvent =3D=20
  416. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  417. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  418. AnimationPath =3D " <AR|ARS2| <PT|PTa283|PTb-36|>| =
  419. <PT|PTa283|PTb58|>|>|"><FONT=20
  420. color=3D#ffffff face=3DRockwell size=3D5>The grammar stinks, but<BR>the =
  421. message is=20
  422. sincere.</FONT></DIV></DIV></DIV>   =20
  423. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  424. id=3DAW68 soundsrc=20
  425. =3D cid:070201bd70a2$42733020$80dd389d@a-johng.dns.microsoft.com> <IMG=20
  426. src=3D""></DIV> =20
  427. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW68nav =
  428. name=3DAW68nav=20
  429. src=3Dcid:070201bd70a2$42733020$80dd389d@a-johng.dns.microsoft.com =
  430. autostart =3D no=20
  431. MASTERSOUND></DIV>
  432. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  433. if ( navigator.appVersion.substring(0,1) < 4 )
  434.  alert("Sorry but your Web browser needs to be updated. You must have at =
  435. least a version 4.0 browser to view this project.");
  436. if ( navigator.appName !=3D "Netscape" )                                            =09
  437. {                                                                                    =09
  438.     document.body.background =3D "";                                                =09
  439.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  440.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  441.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  442. transition=3D0)";        =09
  443. }                                                                                    =09
  444.  
  445. var    OBJ_SCENE        =3D 0;        =09
  446. var    OBJ_PLAYER        =3D 1;        =09
  447. var PLAYER_IMAGE    =3D 0;        =09
  448. var    PLAYER_TEXT        =3D 1;        =09
  449. var PLAYER_DRAW        =3D 2;        =09
  450. var    NAME_SCENE        =3D "S"        =09
  451. var    NAME_PLAYER        =3D "P"        =09
  452. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  453. var    PLAYER_NAME_TEXT    =3D "T"
  454. var PLAYER_NAME_DRAW    =3D "D"
  455. var    IE_VISIBLE            =3D "visible";
  456. var    IE_HIDDEN            =3D "hidden";
  457. var    IE_INHERIT            =3D "inherit";
  458. var    NAV_VISIBLE            =3D "show";
  459. var    NAV_HIDDEN            =3D "hide";
  460. var    NAV_INHERIT            =3D "inherit";
  461. var    DEFAULT_TICK_RATE        =3D 100;    =09
  462. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  463. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  464. var    TMR_PROJ                =3D 0;    =09
  465. var    TMR_SCENE                =3D 1;    =09
  466. var    RR_NONE                    =3D 0;    =09
  467. var    RR_PAGE_BUTTONS            =3D 1;    =09
  468. var    RR_FULL_RUNTIME            =3D 2;    =09
  469. var    DUR_FOREVER                =3D -1;    =09
  470. var    DELAY_NONE                =3D 0;    =09
  471. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  472. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  473. var    DUR_UNTIL_DONE            =3D -1;    =09
  474. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  475. var    TT_BUTTONDOWN            =3D 1;    =09
  476. var    TT_BUTTONUP                =3D 2;    =09
  477. var    TT_MOUSEOVER            =3D 3;    =09
  478. var    TT_MOUSEOUT                =3D 4;    =09
  479. var    TB_PAGE_TURNER            =3D -1;    =09
  480. var    TB_START_PLAYER            =3D -2;    =09
  481. var NULL_TRANSITION            =3D -1;
  482. var    TEXT_FLYIN                =3D 101;
  483. var TEXT_TYPEWRITER        =3D 102;
  484. var    FLYIN_TOP                =3D 0;
  485. var    FLYIN_BOTTOM            =3D 1;
  486. var    FLYIN_LEFT                =3D 2;
  487. var    FLYIN_RIGHT                =3D 3;
  488. var    FLYIN_ROTATE            =3D 4;
  489. var    FLYIN_BY_LETTER            =3D 1;
  490. var    FLYIN_BY_WORD            =3D 2;
  491. var    FLYIN_BY_LINE            =3D 3;
  492. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  493. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  494. var    PS_UNINITIALIZED    =3D 0;
  495. var PS_INITIALIZED        =3D 1;
  496. var    PS_RUNNING            =3D 2;
  497. var PS_PAUSED            =3D 3;
  498. var PS_COMPLETE            =3D 4;
  499. var    sceneArray        =3D new Array();=09
  500. var currentScene    =3D null;        =09
  501. var nScenes            =3D 0;        =09
  502. var stProjState =3D PS_UNINITIALIZED;=09
  503. var stButtons    =3D false;        =09
  504. var    stNoInput    =3D 0;            =09
  505. var strPause =3D new Array( "" );
  506. var strPlay =3D new Array( "" );
  507. var    formStatus =3D null;
  508. var    tickTimer        =3D null;        =09
  509. var sys            =3D navigator.appName;                                    =09
  510. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  511. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  512. var    platform    =3D navigator.platform;                                    =09
  513. window.onload =3D PreSetup;
  514. window.onerror =3D Error;
  515. function Error()
  516. {
  517.     alert("There has been an unidentified error in this file's script. You =
  518. may be able to fix this problem by refreshing your browser.");
  519.     return true;
  520. }
  521. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  522. delay, webpage )
  523. {
  524.     this.tickRate =3D tickRate;
  525.     this.startScene =3D startScene;
  526.     this.stopScene =3D stopScene;
  527.     this.rtReq =3D rtReq;
  528.     this.autoStart =3D autoStart;
  529.     this.delay =3D delay;
  530.     this.webpage =3D webpage;
  531. }
  532. function PreSetup()
  533. {
  534.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  535.     {
  536.         setTimeout( "Setup();", Project.delay*1000 );=20
  537.         return;
  538.     }
  539. =09
  540.     Setup();
  541. }
  542. function Setup()=20
  543. { =20
  544.     stNoInput++;                            =09
  545.     if ( vers < 4 ) return;                    =09
  546.     if ( sys =3D=3D "Netscape" )                =09
  547.     {
  548.         document.all =3D new Array;            =09
  549.         Extract(document);                    =09
  550.     =09
  551.         document.body =3D new Object;
  552.         document.body.clientWidth =3D window.innerWidth;
  553.         document.body.clientHeight =3D window.innerHeight;
  554.         document.body.scrollTop =3D window.pageXOffset;=20
  555.         document.body.scrollLeft =3D window.pageYOffset;
  556.     }
  557.     stButtons =3D SetupButtons();                =09
  558.     ProjectInitialize();                    =09
  559.     stNoInput--;                            =09
  560.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  561.         Start();                                            =09
  562. }
  563. function ProjectInitialize()
  564. {
  565. =09
  566.     tickTimer =3D new Timer();
  567. =09
  568. =09
  569.     InitializeScenes();
  570. =09
  571.     tickTimer.StartTicking();                            =09
  572. =09
  573.     if ( Project.startScene =3D=3D null )        =09
  574.         Project.startScene =3D 0;                =09
  575.     stProjState =3D PS_INITIALIZED;            =09
  576. =09
  577. }
  578. function ProjectStart( startScene )
  579. {
  580.     stProjState =3D PS_RUNNING;
  581.     if ( startScene !=3D null )
  582.         ChangeScene( startScene );
  583.     else
  584.         ChangeScene( Project.startScene );
  585. }
  586. function ProjectComplete()
  587. {
  588.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  589.         return;                                =09
  590.     ProjectShutdown();
  591.     StatusChange();                            =09
  592. }
  593. function ProjectShutdown()
  594. {
  595.     KillTimer();                                    =09
  596.     StopEverythingOnScenes( false );
  597.     currentScene =3D null;
  598.     stProjState =3D PS_COMPLETE;                        =09
  599. }
  600. function Extract( obj )
  601. {
  602. =09
  603. =09
  604.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  605.     {
  606.         var el =3D obj.layers[intLayer];        =09
  607.         document.all[el.id] =3D new Object    =09
  608.         var newEl =3D document.all[el.id];    =09
  609.     =09
  610.         newEl.id =3D el.id;                            =09
  611.         newEl.style =3D new Object;                    =09
  612.         newEl.style.pixelTop =3D parseInt(el.top);
  613.         newEl.style.pixelLeft =3D parseInt(el.left);
  614.         if (null!=3Del.clip)=20
  615.         {
  616.             newEl.offsetWidth =3D el.clip.width;    =09
  617.             newEl.offsetHeight =3D el.clip.height
  618.         }
  619.     =09
  620.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  621.             newEl.style.visibility =3D IE_HIDDEN;
  622.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  623.             newEl.style.visibility =3D IE_VISIBLE;
  624.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  625.             newEl.style.visibility =3D IE_INHERIT;
  626.         else
  627.             newEl.style.visibility =3D "";
  628.     =09
  629.         newEl.style.zIndex =3D el.zIndex;
  630.         newEl.style.backgroundColor =3D el.bgColor;
  631.         newEl.style.backgroundImage =3D "url("+el.background+")";
  632.         newEl.NSLayer =3D el;                        =09
  633.     =09
  634.     =09
  635.     =09
  636.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  637.         {
  638.             var image =3D el.document.images[intLoop]    =09
  639.             var    imageName =3D image.name;                =09
  640.             if ( imageName =3D=3D null )                =09
  641.                 continue;                            =09
  642.         =09
  643.             document.all[imageName] =3D image;        =09
  644.             document.images[imageName] =3D image;        =09
  645.         }
  646.     =09
  647.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  648.         {
  649.             var form =3D el.document.forms[intLoop];    =09
  650.             var formName =3D form.name;                =09
  651.             if ( formName =3D=3D null )
  652.                 continue;
  653.             document.all[formName] =3D form;            =09
  654.             document.forms[formName] =3D form;        =09
  655.         =09
  656.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  657. innerLoop++)
  658.             {
  659.                 var element =3D form.elements[innerLoop]=09
  660.                 var elementName =3D element.name;
  661.                 if ( elementName =3D=3D null )            =09
  662.                     continue;
  663.                 document.all[elementName] =3D element;=09
  664.             }
  665.         }
  666.         if ( el.layers.length > 0 )                =09
  667.             Extract(el)                            =09
  668.     }
  669. }
  670. function Scene( duration )
  671. {
  672.     this.duration =3D duration;
  673. }
  674. function InitializeScenes()
  675. {
  676.     var objScene;                            =09
  677.     var sceneNumber =3D 0;                    =09
  678. =09
  679.     for ( sceneName in Scenes )
  680.     {
  681.         objScene =3D Scenes[sceneName];        =09
  682.         objScene.number =3D parseInt(sceneNumber);                =09
  683.         objScene.name =3D sceneName;                    =09
  684.         objScene.HTML =3D document.all[sceneName];    =09
  685.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  686.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  687.             objScene.duration =3D DUR_FOREVER;
  688.         InitializePlayers( objScene );        =09
  689.     =09
  690.         if ( objScene.entryTrans =3D=3D null )
  691.         {
  692.             objScene.entryTrans =3D new Object();
  693.             objScene.entryTrans.type =3D NULL_TRANSITION;
  694.         }
  695.     =09
  696.         if ( objScene.Bhv !=3D null )
  697.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  698. bhvIdx++ )=09
  699.                 bhv.Initialize( objScene, bhv);
  700.         objScene.numBhv =3D bhvIdx;                                            =09
  701.         sceneArray[sceneNumber++] =3D objScene;=09
  702.     }
  703.     nScenes =3D sceneNumber;                    =09
  704. }
  705. function StopEverythingOnScenes( fPause )
  706. {
  707.     var objScene;                            =09
  708.     for ( sceneName in Scenes )
  709.     {
  710.         objScene =3D Scenes[sceneName];                    =09
  711.     =09
  712.     =09
  713.         if ( objScene.Bhv !=3D null )
  714.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  715. bhvIdx++ )=09
  716.                 bhv.StopEverything( bhv, fPause );
  717.         StopEverythingOnPlayers( objScene, fPause );        =09
  718.     }
  719.     return;
  720. }
  721. function ChangeScene( nextSceneNumber )
  722. {
  723.     var    previousScene =3D currentScene;                    =09
  724.     StopSceneTimers();                                    =09
  725.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  726.     currentScene.previousScene =3D previousScene;            =09
  727.     if ( currentScene.duration =3D=3D null )                =09
  728.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  729. =09
  730.     if ( currentScene.Bhv !=3D null )
  731.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  732.         {
  733.             var bhv =3D currentScene.Bhv[bhvIdx]
  734.             if ( bhv =3D=3D null)                            =09
  735.                 continue;
  736.             var delay =3D bhv.delay
  737.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  738.                 bhv.Start( bhv );                                    =09
  739.             else if ( delay > 0 )                                =09
  740.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  741.         }
  742.     StartScenePlayers( currentScene );                            =09
  743.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  744. SceneTransitionDone );=09
  745. =09
  746.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  747.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  748. TMR_SCENE );
  749.     StatusChange();                                        =09
  750.     return;
  751. }
  752. function SceneTransitionDone( objScene )
  753. {
  754. =09
  755. =09
  756.     if ( currentScene.previousScene !=3D null )
  757.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  758. =09
  759.     if ( currentScene.Bhv !=3D null )
  760.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  761.         {
  762.             var bhv =3D currentScene.Bhv[bhvIdx]
  763.             if ( bhv =3D=3D null)                            =09
  764.                 continue;
  765.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  766.                 bhv.Start( bhv );                                =09
  767.         }
  768.     =09
  769.     StartScenePlayersAfterTransition( currentScene );=09
  770. }
  771. function SceneExit( thisScene, nextScene )
  772. {
  773.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  774. nextScene.number;
  775.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  776. true;
  777. =09
  778. =09
  779. =09
  780.     for ( playerName in currentScene.Players )
  781.     {
  782.         objPlayer =3D currentScene.Players[playerName];        =09
  783.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  784.     }
  785. =09
  786.     if ( currentScene.Bhv !=3D null )
  787.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  788.         {
  789.             var bhv =3D currentScene.Bhv[bhvIdx]
  790.             if ( bhv =3D=3D null)                            =09
  791.                 continue;
  792.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  793.                 bhv.Stop( bhv );                        =09
  794.         }
  795. =09
  796. =09
  797.     if ( finalScene =3D=3D false )                    =09
  798.         ChangeScene( nextSceneNumber )            =09
  799.     else
  800.         ProjectComplete()                        =09
  801.     =09
  802. }
  803. function Player( delay, duration )
  804. {
  805.     this.delay =3D delay;
  806.     this.duration =3D duration;
  807. }
  808. function InitializePlayers( objScene )
  809. {
  810.     var objPlayer;                        =09
  811.     var    playerNumber =3D 0;                =09
  812.     for ( playerName in objScene.Players )
  813.     {
  814.         objPlayer =3D objScene.Players[playerName];        =09
  815.         objPlayer.number =3D playerNumber;                =09
  816.         objPlayer.name =3D playerName;                    =09
  817.         objPlayer.HTML =3D document.all[playerName];        =09
  818.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  819.         objPlayer.position =3D new Position(objPlayer);    =09
  820.     =09
  821.         if ( objPlayer.delay =3D=3D null )                    =09
  822.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  823.     =09
  824.     =09
  825.         if        ( objPlayer.entryTrans =3D=3D null )
  826.         {
  827.             objPlayer.entryTrans =3D new Object();
  828.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  829.         }=20
  830.     =09
  831.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  832.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  833.         {
  834.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  835. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  836.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  837.                     objPlayer.entryTrans.type =3D null;                            =09
  838.         }
  839.     =09
  840.         if ( objPlayer.exitTrans =3D=3D null )
  841.         {
  842.             objPlayer.exitTrans =3D new Object();
  843.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  844.         }
  845.     =09
  846.         if ( objPlayer.Bhv !=3D null )
  847.         {
  848.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  849.  
  850.                 bhv.Initialize( objPlayer, bhv);
  851.             objPlayer.numBhv =3D bhvIdx;                                    =09
  852.         }
  853.         else
  854.             objPlayer.numBhv =3D 0;
  855.         playerNumber ++;                =09
  856.     }=09
  857. }
  858. function StopEverythingOnPlayers( objScene, fPause )
  859. {
  860.     var objPlayer;                        =09
  861.     for ( playerName in objScene.Players )
  862.     {
  863.         objPlayer =3D objScene.Players[playerName];        =09
  864.     =09
  865.     =09
  866.         if ( objPlayer.Bhv !=3D null )
  867.         {
  868.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  869.  
  870.                 bhv.StopEverything( bhv, fPause );
  871.         }
  872.         DisableTrigger( objPlayer );                    =09
  873.     }=09
  874.     return;
  875. }
  876. function StartScenePlayers( objScene )
  877. {
  878. =09
  879.     for ( playerName in objScene.Players )
  880.     {
  881.         objPlayer =3D objScene.Players[playerName];        =09
  882.     =09
  883.     =09
  884.     =09
  885.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  886.             StartPlayer( objPlayer )                    =09
  887.         else if ( objPlayer.delay    > 0 )                =09
  888.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  889. TMR_SCENE);
  890.     }
  891. }
  892. function StartScenePlayersAfterTransition( objScene )
  893. {
  894. =09
  895.     for ( playerName in objScene.Players )
  896.     {
  897.         objPlayer =3D objScene.Players[playerName];        =09
  898.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  899.             StartPlayer( objPlayer )                    =09
  900.     }
  901. }
  902. function StartPlayer( objPlayer )
  903. {
  904. =09
  905.     if ( objPlayer.Bhv !=3D null )
  906.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  907.         {
  908.             var bhv =3D objPlayer.Bhv[bhvIdx]
  909.             if ( bhv =3D=3D null)                            =09
  910.                 continue;
  911.             var delay =3D bhv.delay
  912.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  913.                 bhv.Start( bhv );                                =09
  914.             else if ( delay > 0 )                                =09
  915.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  916.         }
  917. =09
  918.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  919. PlayerEntryTransitionDone );
  920. =09
  921. =09
  922.     if ( objPlayer.duration > 0 )
  923.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  924. TMR_SCENE );                                =09
  925. }
  926. function PlayerEntryTransitionDone( objPlayer )
  927. {
  928. =09
  929.     if ( objPlayer.Bhv !=3D null )
  930.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  931.         {
  932.             var bhv =3D objPlayer.Bhv[bhvIdx]
  933.             if ( bhv =3D=3D null)                            =09
  934.                 continue;
  935.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  936.                 bhv.Start( bhv );                                =09
  937.         }
  938. =09
  939.     if ( objPlayer.Triggers !=3D null )
  940.         EnableTrigger( objPlayer );
  941. }
  942. function PlayerExit( objPlayer )
  943. {
  944. =09
  945.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  946. PlayerExitTransitionDone );
  947. }
  948. function PlayerExitTransitionDone( objPlayer, finalScene )
  949. {
  950. =09
  951.     if ( objPlayer.Bhv !=3D null )
  952.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  953.         {
  954.             var bhv =3D objPlayer.Bhv[bhvIdx]
  955.             if ( bhv =3D=3D null)                            =09
  956.                 continue;
  957.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  958.                 bhv.Stop( bhv );                        =09
  959.         }
  960. =09
  961.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  962.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  963. =09
  964. =09
  965. =09
  966.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  967.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  968.     return;
  969. }
  970. function Trigger( trigType, trigBhv, player, scene )
  971. {
  972.     this.triggerType =3D trigType;
  973.     this.triggerBhv =3D trigBhv;
  974.     this.player =3D player;
  975.     this.nextSceneNum =3D scene;
  976. }
  977. function EnableTrigger( objPlayer )
  978. {
  979.     if ( sys !=3D "Netscape" )                                =09
  980.     {
  981.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  982.         for ( trx in objPlayer.Triggers )                    =09
  983.         {
  984.             var    trigger =3D objPlayer.Triggers[trx];            =09
  985.             if ( trigger.triggerType =3D=3D null )
  986.                 trigger.triggerType =3D 0;                    =09
  987.             var tt =3D trigger.triggerType;                    =09
  988.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  989.             {
  990.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  991.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  992.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  993.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  994.             }
  995.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  996.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  997.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  998.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  999.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1000.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1001.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1002.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1003.         }
  1004.     }
  1005.     else                                        =09
  1006.     {
  1007.         for ( trx in objPlayer.Triggers )        =09
  1008.         {
  1009.             var    trigger =3D objPlayer.Triggers[trx];=09
  1010.             if ( trigger.triggerType =3D=3D null )
  1011.                 trigger.triggerType =3D 0;                    =09
  1012.             var tt =3D trigger.triggerType;                    =09
  1013.             if ( tt=3D=3D 0 )                                    =09
  1014.             {
  1015.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1016. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1017.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1018.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1019.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1020.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1021.             }
  1022.             else if    ( tt =3D=3D TT_BUTTONUP )
  1023.             {
  1024.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1025.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1026.             }
  1027.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1028.             {
  1029.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1030.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1031.             }
  1032.         }
  1033.     =09
  1034.     }
  1035. }
  1036. function DisableTrigger( objPlayer )
  1037. {
  1038.     if ( sys !=3D "Netscape" )            =09
  1039.     {
  1040.         objPlayer.HTML.onmousedown =3D null;
  1041.         objPlayer.HTML.onmouseup =3D null;=09
  1042.         objPlayer.HTML.onmouseover =3D null;    =09
  1043.         objPlayer.HTML.onmouseout =3D null;
  1044.     }
  1045.     else                                =09
  1046.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1047. Event.MOUSEOVER | Event.MOUSEOUT );
  1048. }
  1049. function EventProcessor( e )
  1050. {
  1051.     var trigger;                                =09
  1052.     var    type;                                    =09
  1053.     var    button;                                    =09
  1054.     var    eventType;                                =09
  1055.     var objPlayer;                                =09
  1056.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1057.         return;
  1058.     if ( sys !=3D "Netscape" )                    =09
  1059.     {
  1060.         type =3D event.type;
  1061.         button =3D event.button;
  1062.     }
  1063.     else                                        =09
  1064.     {
  1065.         type =3D e.type;
  1066.         button =3D e.which;
  1067.     }
  1068. =09
  1069.     if (type =3D=3D "mousedown")
  1070.     {
  1071.         if ( button !=3D 1 )                    =09
  1072.             return;
  1073.         eventType =3D TT_BUTTONDOWN;
  1074.         if ( sys =3D=3D "Netscape" )            =09
  1075.         {
  1076.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1077.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1078.         }
  1079.     }
  1080.     else if (type =3D=3D "mouseup")
  1081.     {
  1082.         if ( button !=3D 1 )                    =09
  1083.             return;
  1084.         eventType =3D TT_BUTTONUP;
  1085.         if ( sys =3D=3D "Netscape" )            =09
  1086.         {
  1087.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1088.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1089.         }
  1090.     }
  1091.     else if (type =3D=3D "mouseover")
  1092.     {
  1093.         eventType =3D TT_MOUSEOVER;
  1094.     }
  1095.     else if (type =3D=3D "mouseout")
  1096.     {
  1097.         eventType =3D TT_MOUSEOUT;
  1098.     }
  1099.     var triggerArray =3D objPlayer.Triggers;        =09
  1100.     var trigger;                                =09
  1101. =09
  1102.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1103.     {
  1104.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1105. eventType) )
  1106.         {
  1107.         =09
  1108.         =09
  1109.         =09
  1110.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1111.             {
  1112.             =09
  1113.             =09
  1114.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1115. =3D=3D "") )
  1116.                     SceneExit( currentScene );
  1117.                 else
  1118.                 {
  1119.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1120.                     {
  1121.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1122.                             InitializePlayers( sceneArray[ii] );
  1123.                     }
  1124.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1125.                 }
  1126.             }
  1127.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1128.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1129.             else=20
  1130.             {
  1131.             =09
  1132.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1133.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1134.                 bhv.Trigger( bhv, eventType );                                =09
  1135.             }  =09
  1136.         }
  1137.     }
  1138.     return;=09
  1139. }
  1140. function Transition( type, rate, flyFrom, flySubtype )
  1141. {
  1142.     this.type =3D type;
  1143.     this.rate =3D rate;
  1144.     this.flyFrom =3D flyFrom;
  1145.     this.flySubtype =3D flySubtype;
  1146. }
  1147. function StartTransition( transObj, trans, visibility, callback )
  1148. {
  1149.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1150. =09
  1151. =09
  1152. =09
  1153.     if    ( ("Netscape" =3D=3D sys) ||=20
  1154.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1155. NULL_TRANSITION) ) )
  1156.     {
  1157.         SetVisibility( transObj.HTML, visibility );
  1158.         callback( transObj );
  1159.         return;
  1160.     }
  1161. =09
  1162. =09
  1163. =09
  1164. =09
  1165.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1166. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1167.     {
  1168.         StartTextFlyin( transObj );
  1169.         return;
  1170.     }
  1171. =09
  1172.     if ( platform !=3D "Win32" )
  1173.     {
  1174.         SetVisibility( transObj.HTML, visibility );
  1175.         callback( transObj );
  1176.         return;
  1177.     }
  1178.     =09
  1179. =09
  1180. =09
  1181. =09
  1182. =09
  1183. =09
  1184.     if ( trans.type =3D=3D NULL_TRANSITION )
  1185.     {
  1186.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1187. transition=3D0)";
  1188.     }
  1189.     else    =09
  1190.     {
  1191.         duration =3D TRANSITION_RATES[trans.rate];
  1192.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1193. ", transition=3D" + trans.type + ")";
  1194.     }
  1195.     stNoInput++;                                    =09
  1196.     transObj.HTML.filters(0).Apply();                =09
  1197. =09
  1198.     SetVisibility( transObj.HTML, visibility );        =09
  1199. =09
  1200.     transObj.HTML.filters(0).Play()                    =09
  1201.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1202. }
  1203. function TransitionDoneEvent( )
  1204. {
  1205.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1206.     stNoInput--;                                                =09
  1207.     if        ( type =3D=3D OBJ_SCENE )
  1208.     {
  1209.     =09
  1210.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1211. currentScene.name) )
  1212.             SceneTransitionDone();
  1213.     }
  1214.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1215.     {
  1216.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1217.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1218.             PlayerEntryTransitionDone( objPlayer ); =20
  1219.         else                                                    =09
  1220.             PlayerExitTransitionDone( objPlayer, false );
  1221.     }
  1222.     return;
  1223. }
  1224. function InitializeTextFlyin( objPlayer )
  1225. {
  1226.     if ( sys =3D=3D "Netscape" )                                    =09
  1227.         return false;
  1228.     var    transition =3D objPlayer.entryTrans;                        =09
  1229.     var    transUnits =3D transition.flySubtype;                        =09
  1230.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1231. =09
  1232.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1233. transition.flyFrom : FLYIN_TOP;    =09
  1234.     =09
  1235. =09
  1236.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1237.     {
  1238.         var    textHTML    =3D objPlayer.HTML;                =09
  1239.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1240.         var    newInnerHTML    =3D "";                        =09
  1241.     =09
  1242.         transition.textOrder =3D new Array();                =09
  1243.         textOrder =3D transition.textOrder;                =09
  1244. =09
  1245.     =09
  1246.     =09
  1247.     =09
  1248.     =09
  1249.         var flyinIdx =3D 0;                        =09
  1250.         var    flyinBuffer =3D "";
  1251.     =09
  1252.     =09
  1253.     =09
  1254.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1255. style=3D'position:relative;visibility:hidden;'" : " =
  1256. style=3D'visibility:hidden;'";
  1257.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1258.         {
  1259.         =09
  1260.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1261.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1262.             while ( letterIdx<oldInnerHTML.length )
  1263.             {
  1264.             =09
  1265.             =09
  1266.             =09
  1267.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1268. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1269.                 {
  1270.                     if ( charNext =3D=3D "<" )                                                                =09
  1271.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1272.                     else
  1273.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1274.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1275.                     newInnerHTML +=3D tagString;
  1276.                     letterIdx =3D endTagIdx;                                            =09
  1277.                 =09
  1278.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1279.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1280.                         break;
  1281.                 }
  1282.             =09
  1283.                 else
  1284.                 {
  1285.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1286.                     newInnerHTML +=3D thisChar;
  1287.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1288.                         break;                                        =09
  1289.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1290. )    =09
  1291.                         break;
  1292.                 }
  1293.             }
  1294.             newInnerHTML +=3D "</span>"
  1295.             textOrder[flyinIdx] =3D new Object();
  1296.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1297.             flyinIdx++;                                                            =09
  1298.         }
  1299.     =09
  1300.         if ( flyinIdx =3D=3D 0 )
  1301.             return false;
  1302.     =09
  1303.         textHTML.innerHTML =3D newInnerHTML;
  1304.         transition.numUnits =3D flyinIdx;                        =09
  1305.     }
  1306. =09
  1307. =09
  1308. =09
  1309.     textOrder =3D transition.textOrder;
  1310.     var currentEl =3D document.all[textOrder[0].name];    =09
  1311.     var currentOffset =3D currentEl.offsetLeft;=09
  1312.     var previousEl, previousOffset;
  1313.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1314.     {
  1315.         previousOffset =3D currentOffset;                            =09
  1316.         previousEl =3D currentEl;
  1317.         textElName =3D textOrder[count].name;                    =09
  1318.         currentEl =3D document.all[textElName];
  1319.         SetVisibility( currentEl, IE_HIDDEN );
  1320.         currentOffset =3D currentEl.offsetTop;
  1321.     =09
  1322.     =09
  1323.     =09
  1324.     =09
  1325.     =09
  1326.     =09
  1327.         if ( currentOffset !=3D previousOffset )                                =09
  1328.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1329.                 previousEl.innerHTML =3D "<br>";
  1330.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1331.             direction =3D count % FLYIN_ROTATE;            =09
  1332.         else
  1333.             direction =3D transDirection;
  1334.     =09
  1335.         if        ( direction =3D=3D FLYIN_LEFT )
  1336.         {
  1337.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1338. currentEl.offsetParent.offsetWidth);
  1339.             currentEl.style.posLeft =3D tempPos;                    =09
  1340.             textOrder[count].dx =3D -movePerTick;                    =09
  1341.             textOrder[count].dy =3D 0;
  1342.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1343.         }
  1344.         else if ( direction =3D=3D FLYIN_RIGHT )
  1345.         {
  1346.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1347. currentEl.offsetParent.offsetLeft;
  1348.             currentEl.style.posLeft =3D tempPos;
  1349.             textOrder[count].dx =3D movePerTick;                    =09
  1350.             textOrder[count].dy =3D 0;
  1351.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1352.         }
  1353.         else if    ( direction =3D=3D FLYIN_TOP )
  1354.         {
  1355.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1356. currentEl.offsetParent.offsetHeight);
  1357.             currentEl.style.posTop =3D tempPos;
  1358.             textOrder[count].dx =3D 0;
  1359.             textOrder[count].dy =3D (-movePerTick);                =09
  1360.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1361.         }
  1362.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1363.         {
  1364.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1365. currentEl.offsetParent.style.posTop;
  1366.             currentEl.style.posTop =3D tempPos;
  1367.             textOrder[count].dx =3D 0;
  1368.             textOrder[count].dy =3D movePerTick;                    =09
  1369.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1370.         }
  1371.     }
  1372. =09
  1373.     transition.charIdx =3D 0;                            =09
  1374.     transition.moveIdx =3D 0;                            =09
  1375.     textElName =3D transition.textOrder[0].name;
  1376.     transition.currentEl =3D document.all[textElName];=09
  1377.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1378.     return true;
  1379. }
  1380. function StartTextFlyin( objPlayer )
  1381. {
  1382. =09
  1383.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1384.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1385. }
  1386. function TextFlyinTick( objPlayer )
  1387. {
  1388.     var    transition =3D objPlayer.entryTrans;                    =09
  1389.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1390.     var textEl =3D transition.currentEl;                        =09
  1391. =09
  1392. =09
  1393.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1394.     {
  1395.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1396.         textEl.style.posLeft -=3D spanObj.dx;
  1397.         return false;                                        =09
  1398.     }
  1399.     =09
  1400. =09
  1401.     textEl.style.posTop =3D 0;                                =09
  1402.     textEl.style.posLeft =3D 0;
  1403.     =09
  1404. =09
  1405.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1406. transition.textOrder.length )=09
  1407.     {
  1408.         PlayerEntryTransitionDone( objPlayer );                =09
  1409.         return true;                                        =09
  1410.     }
  1411.     else
  1412.     {
  1413.         transition.moveIdx =3D 0;                                =09
  1414.         textElName =3D transition.textOrder[charIdx].name;
  1415.         transition.currentEl =3D document.all[textElName];    =09
  1416.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1417.         return false;                                        =09
  1418.     }                                                        =09
  1419. }
  1420. var    SND_DUR_SCENE            =3D -1;=09
  1421. var    SND_DUR_PROJECT            =3D 0;=09
  1422. var ST_WAV                    =3D 1;=09
  1423. var    ST_MID                    =3D 2;=09
  1424. var    NAV_EXT                    =3D "nav"=09
  1425. var MidiTag                    =3D null;=09
  1426. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1427. {
  1428. =09
  1429.     this.Initialize =3D InitializeSound;
  1430.     this.Start =3D StartSound;
  1431.     this.Trigger =3D StartSound;
  1432.     this.Stop =3D StopSound;
  1433.     this.StopEverything =3D StopEverythingOnSounds;
  1434. =09
  1435.     this.delay =3D delay;
  1436.     this.duration =3D duration;
  1437.     this.loop =3D loop;
  1438.     this.tagName =3D tagName;
  1439.     this.fileName =3D fileName;
  1440.     this.soundType =3D soundType;
  1441. }
  1442. function InitializeSound( objParent, objSound )
  1443. {
  1444.     if ( sys =3D=3D "Netscape" )
  1445.     {
  1446.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1447.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1448.         return;
  1449.     }
  1450.     objSound.objParent =3D objParent;                =09
  1451.     objSound.html =3D document.all[objSound.tagName];=09
  1452.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1453. =09
  1454. =09
  1455.     if (objSound.soundType =3D=3D ST_MID )
  1456.     {
  1457.         if ( MidiTag =3D=3D null )                    =09
  1458.             MidiTag =3D objSound.html;            =09
  1459.         else
  1460.             objSound.html =3D MidiTag;            =09
  1461.     }        =09
  1462. }
  1463. function StartSound( objSound )
  1464. {
  1465.     if ( sys =3D=3D "Netscape" )                    =09
  1466.     {
  1467.         if ( objSound.html !=3D null )            =09
  1468.             objSound.html.play(objSound.navLoop);
  1469.         return;
  1470.     }
  1471.     objSound.html.src =3D objSound.fileName;        =09
  1472.     objSound.html.loop =3D objSound.loop;            =09
  1473.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1474.         objSound.html.volume =3D 0;                    =09
  1475.     if ( objSound.duration > 0 )
  1476.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1477. TMR_PROJ );
  1478. }
  1479. function StopSound( objSound, fPause )
  1480. {
  1481.     if ( sys =3D=3D "Netscape" )                    =09
  1482.     {
  1483.         if ( objSound.html !=3D null )            =09
  1484.             objSound.html.stop();
  1485.         return;
  1486.     }
  1487.     objSound.html.loop =3D 0;
  1488.     objSound.html.src =3D "";                            =09
  1489.     if ( objSound.soundType =3D=3D ST_WAV )
  1490.         objSound.html.volume =3D -10000;
  1491. }
  1492. function StopEverythingOnSounds( objSound )
  1493. {
  1494.     StopSound( objSound, true );
  1495.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1496.         objSound.html.volume =3D -500;                        =09
  1497. }
  1498. var    SND_DUR_SCENE            =3D -1;=09
  1499. var    SND_DUR_PROJECT            =3D 0;=09
  1500. function Swapper( idle, hover, click )
  1501. {
  1502. =09
  1503.     this.Initialize =3D InitializeSwap;
  1504.     this.Start =3D StartSwap;
  1505.     this.Trigger =3D TriggerSwap;
  1506.     this.Stop =3D StopSwap;
  1507.     this.StopEverything =3D StopSwap;
  1508. =09
  1509.     this.idle =3D idle;
  1510.     this.hover =3D hover;
  1511.     this.click =3D click;
  1512. }
  1513. function InitializeSwap( objParent, objSwap )
  1514. {
  1515.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1516.         return;
  1517. =09
  1518.     var    idle    =3D objSwap.idle;                        =09
  1519.     var    hover    =3D objSwap.hover;
  1520.     var    click    =3D objSwap.click;
  1521. =09
  1522. =09
  1523. =09
  1524. =09
  1525. =09
  1526. =09
  1527. =09
  1528.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1529. !=3D null) )
  1530.     {
  1531.         SetVisibility( document.all[hover], IE_HIDDEN );
  1532.         objSwap.srcHover =3D document.all[hover].src;
  1533.         document.all[hover].src =3D "";
  1534.     }
  1535.     else
  1536.         objSwap.srcHover =3D document.all[idle].src;
  1537.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1538. !=3D null) )
  1539.     {
  1540.         SetVisibility( document.all[click], IE_HIDDEN );
  1541.         objSwap.srcClick =3D document.all[click].src;
  1542.         document.all[click].src =3D "";
  1543.     }
  1544.     else
  1545.         objSwap.srcClick =3D document.all[idle].src;
  1546. =09
  1547.     objSwap.srcIdle =3D document.all[idle].src;
  1548. }
  1549. function StartSwap( objSwap )
  1550. {
  1551. =09
  1552. }
  1553. function TriggerSwap( objSwap, eventType )
  1554. {
  1555.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1556.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1557.     else if ( eventType =3D=3D TT_BUTTONUP )
  1558.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1559.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1560.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1561.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1562.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1563.     return;
  1564. }
  1565. function StopSwap( objSwap, fPause )
  1566. {
  1567.     if ( fPause )                        =09
  1568.         return;
  1569. }
  1570. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1571. var    PE_STOP        =3D 0;                            =09
  1572. var    PE_AGAIN    =3D 1;                            =09
  1573. var    PE_REV        =3D 2;                            =09
  1574. var    PE_EXIT        =3D 3;                            =09
  1575. var    PD_FWD        =3D 1;
  1576. var    PD_BACK        =3D -1;
  1577. function Point( x, y, rate )
  1578. {
  1579.     this.x =3D x;
  1580.     this.y =3D y;
  1581.     this.rate =3D rate;
  1582. }
  1583. function Paths( delay, edgeEffect )
  1584. {
  1585. =09
  1586.     this.Initialize =3D InitializePathAnimation;
  1587.     this.Start =3D StartPathAnimation;
  1588.     this.Trigger =3D StartPathAnimation;
  1589.     this.Stop =3D StopPathAnimation;
  1590.     this.StopEverything =3D StopPathAnimation;
  1591. =09
  1592.     this.delay =3D delay;
  1593.     this.edgeEffect =3D edgeEffect;
  1594. }
  1595. function InitializePathAnimation( objPlayer, path )
  1596. {
  1597.     var    segment;                                =09
  1598.     var pathIndex;
  1599.     var totalDistance;                            =09
  1600.     var    distanceX;                                =09
  1601.     var    distanceY;
  1602.     var dx;                                        =09
  1603.     var    dy;
  1604.     var travelTime;                                =09
  1605.     var    remX;                                    =09
  1606.     var    remY;
  1607. =09
  1608.     if ( stProjState !=3D PS_UNINITIALIZED )
  1609.     {
  1610.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1611.         return;
  1612.     }
  1613.     path.objPlayer =3D objPlayer;                    =09
  1614.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1615.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1616. =09
  1617. =09
  1618.     path[0].x -=3D halfWidth;
  1619.     path[0].y -=3D halfHeight;
  1620.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1621.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1622.     {
  1623.         px =3D parseInt(pathIndex);                =09
  1624.         segment =3D path[px];                        =09
  1625.     =09
  1626.     =09
  1627.     =09
  1628.         path[px+1].x -=3D halfWidth;
  1629.         path[px+1].y -=3D halfHeight;
  1630.     =09
  1631.         distanceX =3D path[px+1].x - segment.x;    =09
  1632.         distanceY =3D path[px+1].y - segment.y;    =09
  1633.     =09
  1634.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1635. (distanceY*distanceY) );
  1636.     =09
  1637.     =09
  1638.         travelTime =3D Math.round(totalDistance / =
  1639. PATH_PER_TICK[segment.rate]);
  1640.     =09
  1641.     =09
  1642.         if ( distanceX > 0 )                        =09
  1643.             dx =3D Math.floor( distanceX / travelTime );=09
  1644.         else if ( distanceX < 0 )                    =09
  1645.             dx =3D Math.ceil( distanceX / travelTime );=09
  1646.         else
  1647.             dx =3D 0;
  1648.     =09
  1649.     =09
  1650.     =09
  1651.     =09
  1652.         remX =3D distanceX % travelTime;
  1653.     =09
  1654.         if ( distanceY > 0 )                        =09
  1655.             dy =3D Math.floor( distanceY / travelTime );
  1656.         else if ( distanceY < 0 )
  1657.             dy =3D Math.ceil( distanceY / travelTime );
  1658.         else
  1659.             dy =3D 0;
  1660.         remY =3D distanceY % travelTime;
  1661.         segment.number =3D px;                        =09
  1662.         segment.ticks =3D 0;
  1663.         segment.travelTime =3D travelTime;
  1664.         segment.dx =3D dx;
  1665.         segment.dy =3D dy;
  1666.         segment.remX =3D remX;
  1667.         segment.remY =3D remY;
  1668.     }
  1669.     path.numSegs =3D parseInt(pathIndex);                =09
  1670.     path.dir =3D PD_FWD;                                        =09
  1671.     return;
  1672. }
  1673. function StartPathAnimation( path )
  1674. {
  1675.     path.currentSegment =3D path[0];    =09
  1676.     path.currentSegment.ticks =3D 0;    =09
  1677.     path.cntSegs =3D 0;                                =09
  1678. =09
  1679. =09
  1680.     if ( path.dir =3D=3D PD_BACK )                            =09
  1681.     {
  1682.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1683.         {
  1684.             path[ii].dx *=3D -1;
  1685.             path[ii].dy *=3D -1;
  1686.             path[ii].remX *=3D -1;
  1687.             path[ii].remY *=3D -1;
  1688.         }
  1689.         path.dir =3D PD_FWD;                                =09
  1690.     }
  1691.     StartAnimationTimer( path, PathAnimationTick );
  1692. }
  1693. function StopPathAnimation( path, fPause )
  1694. {
  1695.     return;
  1696. }
  1697. function PathAnimationTick( path )
  1698. {
  1699.     var    objPlayer =3D path.objPlayer;            =09
  1700.     var segment =3D path.currentSegment;        =09
  1701.     var    currentPosition =3D objPlayer.position;=09
  1702.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1703.     {
  1704.         newX =3D currentPosition.x + segment.dx;        =09
  1705.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1706.             segment.remX > 0 ? newX++ : newX--;
  1707.         newY =3D currentPosition.y + segment.dy;        =09
  1708.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1709.             segment.remY > 0 ? newY++ : newY--;
  1710.         currentPosition.SetPosition( newX, newY );=09
  1711.         return false;                            =09
  1712.     }
  1713. =09
  1714. =09
  1715.     if ( ++path.cntSegs < path.numSegs )
  1716.     {
  1717.     =09
  1718.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1719.         path.currentSegment.ticks =3D 0;                            =09
  1720.             =09
  1721.         return false;
  1722.     }
  1723.     =09
  1724. =09
  1725.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1726.     {
  1727.     =09
  1728.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1729.     =09
  1730.         path.currentSegment =3D path[0];                =09
  1731.         path.currentSegment.ticks =3D 0;                =09
  1732.         path.cntSegs =3D 0;                            =09
  1733.         return false;                                =09
  1734.     }                        =09
  1735.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1736.     {
  1737.         path.dir *=3D -1;                                =09
  1738.     =09
  1739.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1740.         {
  1741.             path[ii].dx *=3D -1;
  1742.             path[ii].dy *=3D -1;
  1743.             path[ii].remX *=3D -1;
  1744.             path[ii].remY *=3D -1;
  1745.         }
  1746.         path.currentSegment.ticks =3D 0;                =09
  1747.         path.cntSegs =3D 0;                            =09
  1748.         return false;
  1749.     }
  1750.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1751.     {
  1752.         PlayerExit( objPlayer );
  1753.         return true;
  1754.     }
  1755.     else
  1756.         return true;                                =09
  1757. }
  1758. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1759. function Size( zoom, rate )
  1760. {
  1761.     this.zoom =3D zoom;
  1762.     this.rate =3D rate;
  1763. }
  1764. function Grows( delay )
  1765. {
  1766. =09
  1767.     this.Initialize =3D InitializeGrowAnimation;
  1768.     this.Start =3D StartGrowAnimation;
  1769.     this.Trigger =3D StartGrowAnimation;
  1770.     this.Stop =3D StopGrowAnimation;
  1771.     this.StopEverything =3D StopGrowAnimation;
  1772. =09
  1773.     this.delay =3D delay;
  1774. }
  1775. function InitializeGrowAnimation( objPlayer, grow )
  1776. {
  1777.     if ( sys =3D=3D "Netscape" )
  1778.         return;
  1779.     var    child =3D objPlayer.HTML.children[0];                    =09
  1780.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1781. =09
  1782. =09
  1783. =09
  1784.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1785.     {
  1786.         grow.realWidth =3D child.width;
  1787.         grow.realHeight =3D child.height;
  1788.     }
  1789.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1790.     {
  1791.         grow =3D null;                                        =09
  1792.         return;
  1793.     }
  1794.     grow.objPlayer =3D objPlayer;                                =09
  1795. =09
  1796.     grow.currentSegment =3D grow[0];                            =09
  1797.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1798. =09
  1799. =09
  1800. =09
  1801.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1802.     child.height *=3D (grow.currentSegment.zoom / 100);
  1803. =09
  1804.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1805.     {
  1806.         gx =3D parseInt(growIndex);                =09
  1807.         segment =3D grow[gx];                        =09
  1808.         if ( grow[gx+1] =3D=3D null )                =09
  1809.         {
  1810.             grow.finalSegment =3D grow[gx-1];        =09
  1811.             break;                                =09
  1812.         }
  1813.     =09
  1814.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1815.         if ( growth >=3D 0 )                                        =09
  1816.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1817.         else
  1818.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1819.     =09
  1820.         growthTicks =3D growth / growthFactor;        =09
  1821.     =09
  1822.         segment.number =3D gx;                        =09
  1823.         segment.growth =3D growth;
  1824.         segment.growthFactor =3D growthFactor;
  1825.         segment.growthTicks =3D growthTicks;
  1826.         segment.currentTicks =3D 0;
  1827.     }
  1828. }
  1829. function StartGrowAnimation( grow )
  1830. {=09
  1831.     if ( sys =3D=3D "Netscape" )
  1832.         return;
  1833.     grow.currentSegment =3D grow[0];                        =09
  1834.     grow.currentTicks =3D 0;
  1835.     StartAnimationTimer( grow, GrowAnimationTick );
  1836. }
  1837. function StopGrowAnimation( grow, fPause )
  1838. {
  1839.     return;
  1840. }
  1841. function GrowAnimationTick( grow )
  1842. {
  1843.     if ( sys =3D=3D "Netscape" )
  1844.         return true;                                    =09
  1845.     var    objPlayer =3D grow.objPlayer;                        =09
  1846.     var    child =3D objPlayer.HTML.children[0];                =09
  1847.     var segment =3D grow.currentSegment;                    =09
  1848.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1849.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1850.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1851.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1852.         return false;                                    =09
  1853.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1854.         return true;                                    =09
  1855.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1856.     grow.currentTicks =3D 0;
  1857.     return false;                                        =09
  1858. }
  1859. function Timer()
  1860. {
  1861.     if ( Project.tickRate =3D=3D null )        =09
  1862.         this.tickRate =3D DEFAULT_TICK_RATE;
  1863.     else
  1864.         this.tickRate =3D Project.tickRate;
  1865.     this.oneShots =3D new Array();
  1866.     this.animations =3D new Array();
  1867.     this.tickCounter =3D 0;                        =09
  1868.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1869.     this.timerID =3D null;
  1870.     this.StartTicking =3D StartTicking;            =09
  1871.     this.StopTicking =3D StopTicking;
  1872. =09
  1873. }
  1874. function StartTicking()
  1875. {
  1876.     if ( this.timerID =3D=3D null )
  1877.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1878. }
  1879. function StopTicking()
  1880. {
  1881.     if ( this.timerID !=3D null )
  1882.         clearInterval( this.timerID );
  1883.     this.timerID =3D null;
  1884. }
  1885. function TimerTick()
  1886. {
  1887.     var timerEvent;
  1888. =09
  1889.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1890.     {
  1891.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1892.             continue;                                        =09
  1893.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1894.             tickTimer.animations[ii] =3D null;                =09
  1895.     }
  1896. =09
  1897.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1898.     {
  1899.     =09
  1900.         var length =3D tickTimer.oneShots.length;                =09
  1901.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1902.         {
  1903.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1904.                 continue;                                    =09
  1905.         =09
  1906.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1907.             {
  1908.                 tickTimer.oneShots[ii] =3D null;                =09
  1909.                 timerEvent.callback( timerEvent.callbackObj );=09
  1910.             }
  1911.         }
  1912.     }
  1913.     return;
  1914. }
  1915. function StartOneShotTimer( obj, time, callback, type )
  1916. {
  1917.     var    timerIndex;                                =09
  1918.     var timerEvent =3D new Object();                =09
  1919. =09
  1920.     timerEvent.callbackObj =3D obj;                =09
  1921.     timerEvent.callback =3D callback;                =09
  1922.     timerEvent.type =3D type;                        =09
  1923. =09
  1924. =09
  1925.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1926. tickTimer.ticksPerSecond);
  1927.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1928. timerIndex++ );=09
  1929.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1930.     return;
  1931. }
  1932. function StartAnimationTimer( obj, callback )
  1933. {
  1934.     var timerIndex;=20
  1935.     timerEvent =3D new Object();
  1936.     timerEvent.callbackObj =3D obj;                =09
  1937.     timerEvent.callback =3D callback;                =09
  1938.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1939. timerIndex++);=09
  1940.     tickTimer.animations[timerIndex] =3D timerEvent;
  1941. }
  1942. function StopSceneTimers()
  1943. {
  1944.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1945.     {
  1946.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1947.             continue;
  1948.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1949.             tickTimer.oneShots[ii] =3D null;            =09
  1950.     }
  1951. =09
  1952.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1953.         tickTimer.animations[ii] =3D null;
  1954. }
  1955. =09
  1956. function KillTimer()
  1957. {
  1958.     if ( tickTimer !=3D null )                    =09
  1959.     {
  1960.         window.clearTimeout( tickTimer.timerID);=09
  1961.         tickTimer =3D null;                        =09
  1962.     }
  1963. }
  1964. function SetColor(el, color)=20
  1965. {
  1966.     if ( el.style =3D=3D null )                =09
  1967.         return;
  1968. =09
  1969.     el.style.backgroundColor =3D color;    =09
  1970.     if ("Netscape"=3D=3Dsys)=20
  1971.         el.NSLayer.bgColor =3D color;        =09
  1972. }
  1973. function SetZIndex(el, zindex)=20
  1974. {
  1975.     if ( el.style =3D=3D null )                =09
  1976.         return;
  1977. =09
  1978.     el.style.zIndex =3D zindex;            =09
  1979.     if ("Netscape"=3D=3Dsys)=20
  1980.         el.NSLayer.zIndex =3D zindex        =09
  1981. }
  1982. function SetVisibility(el, val)=20
  1983. {
  1984.     if ( el.style =3D=3D null )                =09
  1985.         return;
  1986.     el.style.visibility =3D val;            =09
  1987.        =20
  1988.     if ( "Netscape"=3D=3Dsys )                =09
  1989.     {
  1990.         if        ( val =3D=3D IE_HIDDEN )
  1991.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1992.         else if ( val =3D=3D IE_VISIBLE )
  1993.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1994.         else if ( val =3D=3D IE_INHERIT )
  1995.             el.NSLayer.visibility =3D NAV_INHERIT;
  1996.         else
  1997.             el.NSLayer.visibility =3D "";
  1998.     }
  1999. }
  2000. function Position( obj )
  2001. {
  2002.     this.object =3D obj;                        =09
  2003.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2004.     this.y =3D obj.HTML.style.pixelTop;        =09
  2005.     this.SetPosition =3D SetPosition;
  2006. }
  2007. function SetPosition( newX, newY )=20
  2008. {
  2009.     var el =3D this.object.HTML;                =09
  2010.     if ( el.style =3D=3D null )                    =09
  2011.         return;
  2012.                 =09
  2013.     el.style.pixelTop =3D newY;    =09
  2014.     el.style.pixelLeft =3D newX;
  2015.     this.x =3D newX;                            =09
  2016.     this.y =3D newY;
  2017.     if ( "Netscape"=3D=3Dsys )                    =09
  2018.     {
  2019.         el.NSLayer.top =3D parseInt( newY );
  2020.         el.NSLayer.left =3D parseInt( newX );
  2021.         el.offsetTop =3D el.NSLayer.top;
  2022.         el.offsetLeft =3D el.NSLayer.left;
  2023.     }
  2024. }
  2025. function SetContent(el, content)=20
  2026. {
  2027.     if ( el.style =3D=3D null )                    =09
  2028.         return;
  2029.     if ( "Netscape"=3D=3Dsys )                    =09
  2030.     {
  2031.         el.NSLayer.document.open();            =09
  2032.         el.NSLayer.document.write(content);    =09
  2033.         el.NSLayer.document.close();        =09
  2034.     }
  2035.     else                                    =09
  2036.         el.innerHTML=3Dcontent;
  2037. }
  2038. function SetupButtons()
  2039. {
  2040.     var rtn =3D false;                    =09
  2041.     if ( document.all.Pause !=3D null )
  2042.     {
  2043.         document.all.Pause.onclick =3D Pause;
  2044.         strPause =3D document.all.Pause.value.split( '/' );
  2045.         document.all.Pause.value =3D strPause[0];
  2046.     }
  2047.     if (document.all.Stop !=3D null )
  2048.         document.all.Stop.onclick =3D Stop;
  2049.     if ( document.all.Forward !=3D null )
  2050.         document.all.Forward.onclick =3D Forward;
  2051.     if ( document.all.Backward !=3D null )
  2052.         document.all.Backward.onclick =3D Backward;
  2053.     if ( document.all.Webpage !=3D null )
  2054.         document.all.Webpage.onclick =3D GotoWebpage;
  2055.     if ( document.all.SceneStatus !=3D null )
  2056.         formStatus =3D document.all.SceneStatus;
  2057.     if ( document.all.Start !=3D null )
  2058.     {
  2059.         document.all.Start.onclick =3D Start;
  2060.         strPlay =3D document.all.Start.value.split( '/' );
  2061.         document.all.Start.value =3D strPlay[0];
  2062.         rtn =3D true;
  2063.     }
  2064.     else
  2065.         rtn =3D false;
  2066.     if ( document.all.NavigationButtons !=3D null )
  2067.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2068.     return rtn;
  2069. }
  2070. function Start()
  2071. {
  2072.     if ( stNoInput )                                    =09
  2073.         return;
  2074.     if ( stButtons =3D=3D true )                            =09
  2075.     {
  2076.         document.all.Start.value =3D strPlay[1];
  2077.         if ( document.all.Pause !=3D null )
  2078.         {
  2079.             document.all.Pause.value =3D strPause[0];
  2080.         }
  2081.     }
  2082.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2083. PS_PAUSED) )=09
  2084.     {
  2085.         ProjectShutdown();
  2086.         ProjectInitialize();
  2087.     }
  2088.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2089.         ProjectInitialize();
  2090.     ProjectStart();                                    =09
  2091. }
  2092. function Pause()
  2093. {
  2094. =09
  2095.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2096.     {
  2097.         tickTimer.StartTicking();                    =09
  2098.         if ( document.all.Pause !=3D null )
  2099.         {
  2100.             document.all.Pause.value =3D strPause[0];
  2101.         }
  2102.         stProjState =3D PS_RUNNING;
  2103.         StatusChange();                                =09
  2104.     }
  2105.     else
  2106.     {
  2107.         if ( tickTimer !=3D null )                    =09
  2108.             tickTimer.StopTicking();                =09
  2109.         if    ( stProjState !=3D PS_RUNNING )            =09
  2110.             return;
  2111.         stProjState =3D PS_PAUSED;
  2112.         if ( document.all.Pause !=3D null )
  2113.         {
  2114.             document.all.Pause.value =3D strPause[1];
  2115.         }
  2116.         StopEverythingOnScenes( true );                =09
  2117.         StatusChange();                                =09
  2118.     }
  2119. }
  2120. function Stop()
  2121. {
  2122.     if ( stNoInput )                                    =09
  2123.         return;
  2124.     location.reload();
  2125. }
  2126. function Forward()
  2127. {
  2128.     if ( stNoInput )                                    =09
  2129.         return;
  2130. =09
  2131.     if ( stProjState !=3D PS_RUNNING )
  2132.         return;
  2133.     SceneExit( currentScene );                =09
  2134. }
  2135. function Backward()
  2136. {
  2137.     if ( stNoInput )                                    =09
  2138.         return;
  2139.     var nextScene;
  2140. =09
  2141. =09
  2142. =09
  2143.     if        ( stProjState =3D=3D PS_COMPLETE )
  2144.         nextScene =3D Project.stopScene;
  2145.     else if ( stProjState !=3D PS_RUNNING )
  2146.         return;
  2147.     else
  2148.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2149. - 1;
  2150.     ProjectShutdown();
  2151.     ProjectInitialize();
  2152.     ProjectStart( nextScene );            =09
  2153. }
  2154. function GotoWebpage()
  2155. {
  2156.     window.open( Project.webpage);                    =09
  2157. }
  2158. function StatusChange( )
  2159. {
  2160.     var        stsPage =3D null;                =09
  2161.     var        stsState =3D null;            =09
  2162.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2163.     {
  2164.         stsState =3D "Initializing";
  2165.         stsPage =3D ""
  2166.     }
  2167.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2168.     {
  2169.         stsState =3D "Ready";
  2170.         stsPage =3D "";
  2171.     }
  2172.     else if    ( stProjState =3D=3D PS_RUNNING )
  2173.     {
  2174.         stsState =3D "Playing";
  2175.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2176.     }
  2177.     else if    ( stProjState =3D=3D PS_PAUSED )
  2178.         stsState =3D "Paused";
  2179.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2180.         stsState =3D "Complete";
  2181. =09
  2182.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2183.         formStatus.value =3D stsPage;
  2184. =09
  2185.     if ( stsState !=3D null )
  2186.         top.status =3D stsState;=20
  2187. }
  2188. function GetSceneFromNumber( sceneNum )
  2189. {
  2190.     return sceneArray[sceneNum];    =09
  2191. }
  2192. function GetPlayerFromName( playerName )
  2193. {
  2194.     var objPlayer;
  2195. =09
  2196. =09
  2197.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2198. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2199.         return objPlayer;                    =09
  2200. =09
  2201.     var objScene;
  2202.     for ( sceneName in Scenes )                    =09
  2203.     {
  2204.         objScene =3D Scenes[sceneName];
  2205.         if ( objScene.Players !=3D null )
  2206.         {
  2207.             objPlayer =3D objScene.Players[playerName];
  2208.             if ( objPlayer !=3D null )
  2209.                 return objPlayer;                    =09
  2210.         }
  2211.     }=09
  2212.         =09
  2213.     return null;                                =09
  2214. }
  2215. function GetObjectTypeFromName( nameString )
  2216. {
  2217.     var type =3D nameString.substr(0,1);    =09
  2218.     if        ( type =3D=3D NAME_SCENE )        =09
  2219.         return OBJ_SCENE;
  2220.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2221.         return OBJ_PLAYER;
  2222. }
  2223. function GetPlayerTypeFromName( nameString )
  2224. {
  2225.     var type =3D nameString.substr(1,1);    =09
  2226.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2227.         return PLAYER_IMAGE;
  2228.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2229.         return PLAYER_DRAW;
  2230.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2231.         return PLAYER_TEXT;
  2232. }
  2233. function resetGifAnimation()
  2234. {
  2235.     var temp =3D document.all["img1"].src;
  2236.     document.all["img1"].src =3D temp;
  2237. }
  2238. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2239. "http://home-publishing.com/SKU/V3Pub.asp");
  2240. Scenes =3D new Object();
  2241. Scenes.Sx1 =3D new Scene( 6 );
  2242. Scenes.Sx1.entryTrans =3D new Transition( 6, 2, 0, 0 );
  2243. Scenes.Sx1.Players =3D new Object();
  2244. Scenes.Sx1.Players.PI4 =3D new Player( -1, -1 );
  2245. Scenes.Sx1.Players.PI4.Bhv =3D new Array();
  2246. Scenes.Sx1.Players.PI4.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW68", =
  2247. "cid:070201bd70a2$42733020$80dd389d@a-johng.dns.microsoft.com" );
  2248. Scenes.Sx1.Players.PI4.Bhv[1] =3D new Paths( -1, 0 );
  2249. Scenes.Sx1.Players.PI4.Bhv[1][0] =3D new Point( 697, 193, 2 );
  2250. Scenes.Sx1.Players.PI4.Bhv[1][1] =3D new Point( 590, 194, 2 );
  2251. Scenes.Sx1.Players.PI4.Bhv[1][2] =3D new Point( 465, 201, 2 );
  2252. Scenes.Sx1.Players.PI4.Bhv[1][3] =3D new Point( 382, 184, 2 );
  2253. Scenes.Sx1.Players.PI4.Bhv[1][4] =3D new Point( 283, 199, 2 );
  2254. Scenes.Sx1.Players.PI4.Bhv[1][5] =3D new Point( 205, 182, 2 );
  2255. Scenes.Sx1.Players.PI4.Bhv[1][6] =3D new Point( 129, 200, 2 );
  2256. Scenes.Sx1.Players.PI4.Bhv[1][7] =3D new Point( 43, 180, 2 );
  2257. Scenes.Sx1.Players.PI4.Bhv[1][8] =3D new Point( -128, 200, 2 );
  2258. Scenes.Sx1.Players.PT11 =3D new Player( -1, -1 );
  2259. Scenes.Sx1.Players.PT11.Bhv =3D new Array();
  2260. Scenes.Sx1.Players.PT11.Bhv[0] =3D new Paths( 0, 0 );
  2261. Scenes.Sx1.Players.PT11.Bhv[0][0] =3D new Point( 289, -36, 2 );
  2262. Scenes.Sx1.Players.PT11.Bhv[0][1] =3D new Point( 289, 55, 2 );
  2263. Scenes.Sx14 =3D new Scene( 6 );
  2264. Scenes.Sx14.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2265. Scenes.Sx14.Players =3D new Object();
  2266. Scenes.Sx14.Players.PT19 =3D new Player( 0, -1 );
  2267. Scenes.Sx14.Players.PT19.Bhv =3D new Array();
  2268. Scenes.Sx14.Players.PT19.Bhv[0] =3D new Paths( 0, 0 );
  2269. Scenes.Sx14.Players.PT19.Bhv[0][0] =3D new Point( 283, -36, 2 );
  2270. Scenes.Sx14.Players.PT19.Bhv[0][1] =3D new Point( 283, 58, 2 );
  2271.  
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  2273. </BODY></HTML>
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