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Text File  |  1998-08-12  |  159KB  |  3,603 lines

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  20.           In honor of your outstanding achievement,
  21. I'm sending you something
  22. I know you can use,
  23.  Wesley!          Now, if you can just figure out
  24.  how to download them!        
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  1413. 00000000000000000000000000000004890CC001700201040004100044041000440410092=
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  1417. 6923593BA964DEA2B054CA20972665507B0B08B97919453AEE639A7C52E692CD346|CPbG:=
  1418. \v3Contnt\clipmed\animatn\b140_149\Bd14064_.gif|CPccid:008b01bd714b$be36f=
  1419. 300$80dd389d@a-johng.dns.microsoft.com|CPdBd14064_.gif|>|"=20
  1420. AnimationPath =3D=20
  1421. " <AR|ARS3| <PT|PTa491|PTb-69|>| <PT|PTa491|PTb83|>| =
  1422. <PT|PTa491|PTb375|>|>|"=20
  1423. ButtonEvent =3D=20
  1424. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  1425. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  1426. ExitEffect =3D=20
  1427. " <EE| =
  1428. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  1429. EntranceEffect =3D=20
  1430. " <EE| =
  1431. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc0|EEd100|EEf0|EEg0|>|"=20
  1432. TravelEffectOptions =3D " <TE|TEa0|TEb0|TEc2|TEd2|>|" ImageType =3D =
  1433. 1><IMG=20
  1434. class=3DIx32 height=3D135 id=3DIx32 name=3DIx32=20
  1435. src=3D"cid:008b01bd714b$be36f300$80dd389d@a-johng.dns.microsoft.com"=20
  1436. width=3D140></DIV>=20
  1437. <DIV class=3DPT33 id=3DPT33 SoundPaths =3D " <AR|ARS0|>|" AnimationPath =
  1438. =3D=20
  1439. " <AR|ARS2| <PT|PTa279|PTb-35|>| <PT|PTa279|PTb136|>|>|" ButtonEvent =3D =
  1440.  
  1441. " <BE|BEa0|BEc| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  1442. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  1443. ExitEffect =3D=20
  1444. " <EE| =
  1445. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  1446. EntranceEffect =3D=20
  1447. " <EE| =
  1448. <TR|TRa0|TRb3|TRc0|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf1|EEg2|>|"=20
  1449. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc2|TEd1|>|"><STRONG><FONT =
  1450. color=3D#000000=20
  1451. face=3D"Times New Roman" size=3D5>Now, if you can just figure =
  1452. out<BR> how to=20
  1453. download them!</FONT></STRONG></DIV></DIV></DIV>  =20
  1454. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  1455. id=3DAW99 soundsrc=20
  1456. =3D cid:00d501bd714d$539d9a60$80dd389d@a-johng.dns.microsoft.com> <IMG=20
  1457. src=3D""></DIV> =20
  1458. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW99nav =
  1459. name=3DAW99nav=20
  1460. src=3Dcid:00d501bd714d$539d9a60$80dd389d@a-johng.dns.microsoft.com =
  1461. autostart =3D no=20
  1462. MASTERSOUND></DIV>
  1463. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  1464. if ( navigator.appVersion.substring(0,1) < 4 )
  1465.  alert("Sorry but your Web browser needs to be updated. You must have at =
  1466. least a version 4.0 browser to view this project.");
  1467. if ( navigator.appName !=3D "Netscape" )                                            =09
  1468. {                                                                                    =09
  1469.     document.body.background =3D "";                                                =09
  1470.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  1471.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  1472.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  1473. transition=3D0)";        =09
  1474. }                                                                                    =09
  1475.  
  1476. var    OBJ_SCENE        =3D 0;        =09
  1477. var    OBJ_PLAYER        =3D 1;        =09
  1478. var PLAYER_IMAGE    =3D 0;        =09
  1479. var    PLAYER_TEXT        =3D 1;        =09
  1480. var PLAYER_DRAW        =3D 2;        =09
  1481. var    NAME_SCENE        =3D "S"        =09
  1482. var    NAME_PLAYER        =3D "P"        =09
  1483. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  1484. var    PLAYER_NAME_TEXT    =3D "T"
  1485. var PLAYER_NAME_DRAW    =3D "D"
  1486. var    IE_VISIBLE            =3D "visible";
  1487. var    IE_HIDDEN            =3D "hidden";
  1488. var    IE_INHERIT            =3D "inherit";
  1489. var    NAV_VISIBLE            =3D "show";
  1490. var    NAV_HIDDEN            =3D "hide";
  1491. var    NAV_INHERIT            =3D "inherit";
  1492. var    DEFAULT_TICK_RATE        =3D 100;    =09
  1493. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  1494. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  1495. var    TMR_PROJ                =3D 0;    =09
  1496. var    TMR_SCENE                =3D 1;    =09
  1497. var    RR_NONE                    =3D 0;    =09
  1498. var    RR_PAGE_BUTTONS            =3D 1;    =09
  1499. var    RR_FULL_RUNTIME            =3D 2;    =09
  1500. var    DUR_FOREVER                =3D -1;    =09
  1501. var    DELAY_NONE                =3D 0;    =09
  1502. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  1503. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  1504. var    DUR_UNTIL_DONE            =3D -1;    =09
  1505. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  1506. var    TT_BUTTONDOWN            =3D 1;    =09
  1507. var    TT_BUTTONUP                =3D 2;    =09
  1508. var    TT_MOUSEOVER            =3D 3;    =09
  1509. var    TT_MOUSEOUT                =3D 4;    =09
  1510. var    TB_PAGE_TURNER            =3D -1;    =09
  1511. var    TB_START_PLAYER            =3D -2;    =09
  1512. var NULL_TRANSITION            =3D -1;
  1513. var    TEXT_FLYIN                =3D 101;
  1514. var TEXT_TYPEWRITER        =3D 102;
  1515. var    FLYIN_TOP                =3D 0;
  1516. var    FLYIN_BOTTOM            =3D 1;
  1517. var    FLYIN_LEFT                =3D 2;
  1518. var    FLYIN_RIGHT                =3D 3;
  1519. var    FLYIN_ROTATE            =3D 4;
  1520. var    FLYIN_BY_LETTER            =3D 1;
  1521. var    FLYIN_BY_WORD            =3D 2;
  1522. var    FLYIN_BY_LINE            =3D 3;
  1523. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  1524. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  1525. var    PS_UNINITIALIZED    =3D 0;
  1526. var PS_INITIALIZED        =3D 1;
  1527. var    PS_RUNNING            =3D 2;
  1528. var PS_PAUSED            =3D 3;
  1529. var PS_COMPLETE            =3D 4;
  1530. var    sceneArray        =3D new Array();=09
  1531. var currentScene    =3D null;        =09
  1532. var nScenes            =3D 0;        =09
  1533. var stProjState =3D PS_UNINITIALIZED;=09
  1534. var stButtons    =3D false;        =09
  1535. var    stNoInput    =3D 0;            =09
  1536. var strPause =3D new Array( "" );
  1537. var strPlay =3D new Array( "" );
  1538. var    formStatus =3D null;
  1539. var    tickTimer        =3D null;        =09
  1540. var sys            =3D navigator.appName;                                    =09
  1541. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1542. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1543. var    platform    =3D navigator.platform;                                    =09
  1544. window.onload =3D PreSetup;
  1545. window.onerror =3D Error;
  1546. function Error()
  1547. {
  1548.     alert("There has been an unidentified error in this file's script. You =
  1549. may be able to fix this problem by refreshing your browser.");
  1550.     return true;
  1551. }
  1552. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1553. delay, webpage )
  1554. {
  1555.     this.tickRate =3D tickRate;
  1556.     this.startScene =3D startScene;
  1557.     this.stopScene =3D stopScene;
  1558.     this.rtReq =3D rtReq;
  1559.     this.autoStart =3D autoStart;
  1560.     this.delay =3D delay;
  1561.     this.webpage =3D webpage;
  1562. }
  1563. function PreSetup()
  1564. {
  1565.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1566.     {
  1567.         setTimeout( "Setup();", Project.delay*1000 );=20
  1568.         return;
  1569.     }
  1570. =09
  1571.     Setup();
  1572. }
  1573. function Setup()=20
  1574. { =20
  1575.     stNoInput++;                            =09
  1576.     if ( vers < 4 ) return;                    =09
  1577.     if ( sys =3D=3D "Netscape" )                =09
  1578.     {
  1579.         document.all =3D new Array;            =09
  1580.         Extract(document);                    =09
  1581.     =09
  1582.         document.body =3D new Object;
  1583.         document.body.clientWidth =3D window.innerWidth;
  1584.         document.body.clientHeight =3D window.innerHeight;
  1585.         document.body.scrollTop =3D window.pageXOffset;=20
  1586.         document.body.scrollLeft =3D window.pageYOffset;
  1587.     }
  1588.     stButtons =3D SetupButtons();                =09
  1589.     ProjectInitialize();                    =09
  1590.     stNoInput--;                            =09
  1591.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1592.         Start();                                            =09
  1593. }
  1594. function ProjectInitialize()
  1595. {
  1596. =09
  1597.     tickTimer =3D new Timer();
  1598. =09
  1599. =09
  1600.     InitializeScenes();
  1601. =09
  1602.     tickTimer.StartTicking();                            =09
  1603. =09
  1604.     if ( Project.startScene =3D=3D null )        =09
  1605.         Project.startScene =3D 0;                =09
  1606.     stProjState =3D PS_INITIALIZED;            =09
  1607. =09
  1608. }
  1609. function ProjectStart( startScene )
  1610. {
  1611.     stProjState =3D PS_RUNNING;
  1612.     if ( startScene !=3D null )
  1613.         ChangeScene( startScene );
  1614.     else
  1615.         ChangeScene( Project.startScene );
  1616. }
  1617. function ProjectComplete()
  1618. {
  1619.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1620.         return;                                =09
  1621.     ProjectShutdown();
  1622.     StatusChange();                            =09
  1623. }
  1624. function ProjectShutdown()
  1625. {
  1626.     KillTimer();                                    =09
  1627.     StopEverythingOnScenes( false );
  1628.     currentScene =3D null;
  1629.     stProjState =3D PS_COMPLETE;                        =09
  1630. }
  1631. function Extract( obj )
  1632. {
  1633. =09
  1634. =09
  1635.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1636.     {
  1637.         var el =3D obj.layers[intLayer];        =09
  1638.         document.all[el.id] =3D new Object    =09
  1639.         var newEl =3D document.all[el.id];    =09
  1640.     =09
  1641.         newEl.id =3D el.id;                            =09
  1642.         newEl.style =3D new Object;                    =09
  1643.         newEl.style.pixelTop =3D parseInt(el.top);
  1644.         newEl.style.pixelLeft =3D parseInt(el.left);
  1645.         if (null!=3Del.clip)=20
  1646.         {
  1647.             newEl.offsetWidth =3D el.clip.width;    =09
  1648.             newEl.offsetHeight =3D el.clip.height
  1649.         }
  1650.     =09
  1651.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1652.             newEl.style.visibility =3D IE_HIDDEN;
  1653.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1654.             newEl.style.visibility =3D IE_VISIBLE;
  1655.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1656.             newEl.style.visibility =3D IE_INHERIT;
  1657.         else
  1658.             newEl.style.visibility =3D "";
  1659.     =09
  1660.         newEl.style.zIndex =3D el.zIndex;
  1661.         newEl.style.backgroundColor =3D el.bgColor;
  1662.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1663.         newEl.NSLayer =3D el;                        =09
  1664.     =09
  1665.     =09
  1666.     =09
  1667.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1668.         {
  1669.             var image =3D el.document.images[intLoop]    =09
  1670.             var    imageName =3D image.name;                =09
  1671.             if ( imageName =3D=3D null )                =09
  1672.                 continue;                            =09
  1673.         =09
  1674.             document.all[imageName] =3D image;        =09
  1675.             document.images[imageName] =3D image;        =09
  1676.         }
  1677.     =09
  1678.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1679.         {
  1680.             var form =3D el.document.forms[intLoop];    =09
  1681.             var formName =3D form.name;                =09
  1682.             if ( formName =3D=3D null )
  1683.                 continue;
  1684.             document.all[formName] =3D form;            =09
  1685.             document.forms[formName] =3D form;        =09
  1686.         =09
  1687.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1688. innerLoop++)
  1689.             {
  1690.                 var element =3D form.elements[innerLoop]=09
  1691.                 var elementName =3D element.name;
  1692.                 if ( elementName =3D=3D null )            =09
  1693.                     continue;
  1694.                 document.all[elementName] =3D element;=09
  1695.             }
  1696.         }
  1697.         if ( el.layers.length > 0 )                =09
  1698.             Extract(el)                            =09
  1699.     }
  1700. }
  1701. function Scene( duration )
  1702. {
  1703.     this.duration =3D duration;
  1704. }
  1705. function InitializeScenes()
  1706. {
  1707.     var objScene;                            =09
  1708.     var sceneNumber =3D 0;                    =09
  1709. =09
  1710.     for ( sceneName in Scenes )
  1711.     {
  1712.         objScene =3D Scenes[sceneName];        =09
  1713.         objScene.number =3D parseInt(sceneNumber);                =09
  1714.         objScene.name =3D sceneName;                    =09
  1715.         objScene.HTML =3D document.all[sceneName];    =09
  1716.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1717.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1718.             objScene.duration =3D DUR_FOREVER;
  1719.         InitializePlayers( objScene );        =09
  1720.     =09
  1721.         if ( objScene.entryTrans =3D=3D null )
  1722.         {
  1723.             objScene.entryTrans =3D new Object();
  1724.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1725.         }
  1726.     =09
  1727.         if ( objScene.Bhv !=3D null )
  1728.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1729. bhvIdx++ )=09
  1730.                 bhv.Initialize( objScene, bhv);
  1731.         objScene.numBhv =3D bhvIdx;                                            =09
  1732.         sceneArray[sceneNumber++] =3D objScene;=09
  1733.     }
  1734.     nScenes =3D sceneNumber;                    =09
  1735. }
  1736. function StopEverythingOnScenes( fPause )
  1737. {
  1738.     var objScene;                            =09
  1739.     for ( sceneName in Scenes )
  1740.     {
  1741.         objScene =3D Scenes[sceneName];                    =09
  1742.     =09
  1743.     =09
  1744.         if ( objScene.Bhv !=3D null )
  1745.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1746. bhvIdx++ )=09
  1747.                 bhv.StopEverything( bhv, fPause );
  1748.         StopEverythingOnPlayers( objScene, fPause );        =09
  1749.     }
  1750.     return;
  1751. }
  1752. function ChangeScene( nextSceneNumber )
  1753. {
  1754.     var    previousScene =3D currentScene;                    =09
  1755.     StopSceneTimers();                                    =09
  1756.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1757.     currentScene.previousScene =3D previousScene;            =09
  1758.     if ( currentScene.duration =3D=3D null )                =09
  1759.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1760. =09
  1761.     if ( currentScene.Bhv !=3D null )
  1762.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1763.         {
  1764.             var bhv =3D currentScene.Bhv[bhvIdx]
  1765.             if ( bhv =3D=3D null)                            =09
  1766.                 continue;
  1767.             var delay =3D bhv.delay
  1768.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1769.                 bhv.Start( bhv );                                    =09
  1770.             else if ( delay > 0 )                                =09
  1771.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1772.         }
  1773.     StartScenePlayers( currentScene );                            =09
  1774.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1775. SceneTransitionDone );=09
  1776. =09
  1777.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1778.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1779. TMR_SCENE );
  1780.     StatusChange();                                        =09
  1781.     return;
  1782. }
  1783. function SceneTransitionDone( objScene )
  1784. {
  1785. =09
  1786. =09
  1787.     if ( currentScene.previousScene !=3D null )
  1788.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1789. =09
  1790.     if ( currentScene.Bhv !=3D null )
  1791.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1792.         {
  1793.             var bhv =3D currentScene.Bhv[bhvIdx]
  1794.             if ( bhv =3D=3D null)                            =09
  1795.                 continue;
  1796.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1797.                 bhv.Start( bhv );                                =09
  1798.         }
  1799.     =09
  1800.     StartScenePlayersAfterTransition( currentScene );=09
  1801. }
  1802. function SceneExit( thisScene, nextScene )
  1803. {
  1804.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1805. nextScene.number;
  1806.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1807. true;
  1808. =09
  1809. =09
  1810. =09
  1811.     for ( playerName in currentScene.Players )
  1812.     {
  1813.         objPlayer =3D currentScene.Players[playerName];        =09
  1814.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1815.     }
  1816. =09
  1817.     if ( currentScene.Bhv !=3D null )
  1818.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1819.         {
  1820.             var bhv =3D currentScene.Bhv[bhvIdx]
  1821.             if ( bhv =3D=3D null)                            =09
  1822.                 continue;
  1823.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1824.                 bhv.Stop( bhv );                        =09
  1825.         }
  1826. =09
  1827. =09
  1828.     if ( finalScene =3D=3D false )                    =09
  1829.         ChangeScene( nextSceneNumber )            =09
  1830.     else
  1831.         ProjectComplete()                        =09
  1832.     =09
  1833. }
  1834. function Player( delay, duration )
  1835. {
  1836.     this.delay =3D delay;
  1837.     this.duration =3D duration;
  1838. }
  1839. function InitializePlayers( objScene )
  1840. {
  1841.     var objPlayer;                        =09
  1842.     var    playerNumber =3D 0;                =09
  1843.     for ( playerName in objScene.Players )
  1844.     {
  1845.         objPlayer =3D objScene.Players[playerName];        =09
  1846.         objPlayer.number =3D playerNumber;                =09
  1847.         objPlayer.name =3D playerName;                    =09
  1848.         objPlayer.HTML =3D document.all[playerName];        =09
  1849.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1850.         objPlayer.position =3D new Position(objPlayer);    =09
  1851.     =09
  1852.         if ( objPlayer.delay =3D=3D null )                    =09
  1853.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1854.     =09
  1855.     =09
  1856.         if        ( objPlayer.entryTrans =3D=3D null )
  1857.         {
  1858.             objPlayer.entryTrans =3D new Object();
  1859.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1860.         }=20
  1861.     =09
  1862.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1863.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1864.         {
  1865.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1866. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1867.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1868.                     objPlayer.entryTrans.type =3D null;                            =09
  1869.         }
  1870.     =09
  1871.         if ( objPlayer.exitTrans =3D=3D null )
  1872.         {
  1873.             objPlayer.exitTrans =3D new Object();
  1874.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1875.         }
  1876.     =09
  1877.         if ( objPlayer.Bhv !=3D null )
  1878.         {
  1879.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1880.  
  1881.                 bhv.Initialize( objPlayer, bhv);
  1882.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1883.         }
  1884.         else
  1885.             objPlayer.numBhv =3D 0;
  1886.         playerNumber ++;                =09
  1887.     }=09
  1888. }
  1889. function StopEverythingOnPlayers( objScene, fPause )
  1890. {
  1891.     var objPlayer;                        =09
  1892.     for ( playerName in objScene.Players )
  1893.     {
  1894.         objPlayer =3D objScene.Players[playerName];        =09
  1895.     =09
  1896.     =09
  1897.         if ( objPlayer.Bhv !=3D null )
  1898.         {
  1899.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1900.  
  1901.                 bhv.StopEverything( bhv, fPause );
  1902.         }
  1903.         DisableTrigger( objPlayer );                    =09
  1904.     }=09
  1905.     return;
  1906. }
  1907. function StartScenePlayers( objScene )
  1908. {
  1909. =09
  1910.     for ( playerName in objScene.Players )
  1911.     {
  1912.         objPlayer =3D objScene.Players[playerName];        =09
  1913.     =09
  1914.     =09
  1915.     =09
  1916.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1917.             StartPlayer( objPlayer )                    =09
  1918.         else if ( objPlayer.delay    > 0 )                =09
  1919.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1920. TMR_SCENE);
  1921.     }
  1922. }
  1923. function StartScenePlayersAfterTransition( objScene )
  1924. {
  1925. =09
  1926.     for ( playerName in objScene.Players )
  1927.     {
  1928.         objPlayer =3D objScene.Players[playerName];        =09
  1929.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1930.             StartPlayer( objPlayer )                    =09
  1931.     }
  1932. }
  1933. function StartPlayer( objPlayer )
  1934. {
  1935. =09
  1936.     if ( objPlayer.Bhv !=3D null )
  1937.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1938.         {
  1939.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1940.             if ( bhv =3D=3D null)                            =09
  1941.                 continue;
  1942.             var delay =3D bhv.delay
  1943.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1944.                 bhv.Start( bhv );                                =09
  1945.             else if ( delay > 0 )                                =09
  1946.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1947.         }
  1948. =09
  1949.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1950. PlayerEntryTransitionDone );
  1951. =09
  1952. =09
  1953.     if ( objPlayer.duration > 0 )
  1954.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1955. TMR_SCENE );                                =09
  1956. }
  1957. function PlayerEntryTransitionDone( objPlayer )
  1958. {
  1959. =09
  1960.     if ( objPlayer.Bhv !=3D null )
  1961.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1962.         {
  1963.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1964.             if ( bhv =3D=3D null)                            =09
  1965.                 continue;
  1966.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1967.                 bhv.Start( bhv );                                =09
  1968.         }
  1969. =09
  1970.     if ( objPlayer.Triggers !=3D null )
  1971.         EnableTrigger( objPlayer );
  1972. }
  1973. function PlayerExit( objPlayer )
  1974. {
  1975. =09
  1976.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1977. PlayerExitTransitionDone );
  1978. }
  1979. function PlayerExitTransitionDone( objPlayer, finalScene )
  1980. {
  1981. =09
  1982.     if ( objPlayer.Bhv !=3D null )
  1983.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1984.         {
  1985.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1986.             if ( bhv =3D=3D null)                            =09
  1987.                 continue;
  1988.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1989.                 bhv.Stop( bhv );                        =09
  1990.         }
  1991. =09
  1992.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1993.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1994. =09
  1995. =09
  1996. =09
  1997.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1998.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1999.     return;
  2000. }
  2001. function Trigger( trigType, trigBhv, player, scene )
  2002. {
  2003.     this.triggerType =3D trigType;
  2004.     this.triggerBhv =3D trigBhv;
  2005.     this.player =3D player;
  2006.     this.nextSceneNum =3D scene;
  2007. }
  2008. function EnableTrigger( objPlayer )
  2009. {
  2010.     if ( sys !=3D "Netscape" )                                =09
  2011.     {
  2012.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  2013.         for ( trx in objPlayer.Triggers )                    =09
  2014.         {
  2015.             var    trigger =3D objPlayer.Triggers[trx];            =09
  2016.             if ( trigger.triggerType =3D=3D null )
  2017.                 trigger.triggerType =3D 0;                    =09
  2018.             var tt =3D trigger.triggerType;                    =09
  2019.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  2020.             {
  2021.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2022.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  2023.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  2024.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2025.             }
  2026.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  2027.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2028.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  2029.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  2030.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  2031.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  2032.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  2033.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2034.         }
  2035.     }
  2036.     else                                        =09
  2037.     {
  2038.         for ( trx in objPlayer.Triggers )        =09
  2039.         {
  2040.             var    trigger =3D objPlayer.Triggers[trx];=09
  2041.             if ( trigger.triggerType =3D=3D null )
  2042.                 trigger.triggerType =3D 0;                    =09
  2043.             var tt =3D trigger.triggerType;                    =09
  2044.             if ( tt=3D=3D 0 )                                    =09
  2045.             {
  2046.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  2047. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  2048.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2049.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2050.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  2051.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  2052.             }
  2053.             else if    ( tt =3D=3D TT_BUTTONUP )
  2054.             {
  2055.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2056.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2057.             }
  2058.             else if ( tt =3D=3D TT_BUTTONDOWN )
  2059.             {
  2060.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2061.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2062.             }
  2063.         }
  2064.     =09
  2065.     }
  2066. }
  2067. function DisableTrigger( objPlayer )
  2068. {
  2069.     if ( sys !=3D "Netscape" )            =09
  2070.     {
  2071.         objPlayer.HTML.onmousedown =3D null;
  2072.         objPlayer.HTML.onmouseup =3D null;=09
  2073.         objPlayer.HTML.onmouseover =3D null;    =09
  2074.         objPlayer.HTML.onmouseout =3D null;
  2075.     }
  2076.     else                                =09
  2077.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  2078. Event.MOUSEOVER | Event.MOUSEOUT );
  2079. }
  2080. function EventProcessor( e )
  2081. {
  2082.     var trigger;                                =09
  2083.     var    type;                                    =09
  2084.     var    button;                                    =09
  2085.     var    eventType;                                =09
  2086.     var objPlayer;                                =09
  2087.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  2088.         return;
  2089.     if ( sys !=3D "Netscape" )                    =09
  2090.     {
  2091.         type =3D event.type;
  2092.         button =3D event.button;
  2093.     }
  2094.     else                                        =09
  2095.     {
  2096.         type =3D e.type;
  2097.         button =3D e.which;
  2098.     }
  2099. =09
  2100.     if (type =3D=3D "mousedown")
  2101.     {
  2102.         if ( button !=3D 1 )                    =09
  2103.             return;
  2104.         eventType =3D TT_BUTTONDOWN;
  2105.         if ( sys =3D=3D "Netscape" )            =09
  2106.         {
  2107.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  2108.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2109.         }
  2110.     }
  2111.     else if (type =3D=3D "mouseup")
  2112.     {
  2113.         if ( button !=3D 1 )                    =09
  2114.             return;
  2115.         eventType =3D TT_BUTTONUP;
  2116.         if ( sys =3D=3D "Netscape" )            =09
  2117.         {
  2118.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  2119.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2120.         }
  2121.     }
  2122.     else if (type =3D=3D "mouseover")
  2123.     {
  2124.         eventType =3D TT_MOUSEOVER;
  2125.     }
  2126.     else if (type =3D=3D "mouseout")
  2127.     {
  2128.         eventType =3D TT_MOUSEOUT;
  2129.     }
  2130.     var triggerArray =3D objPlayer.Triggers;        =09
  2131.     var trigger;                                =09
  2132. =09
  2133.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  2134.     {
  2135.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  2136. eventType) )
  2137.         {
  2138.         =09
  2139.         =09
  2140.         =09
  2141.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  2142.             {
  2143.             =09
  2144.             =09
  2145.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  2146. =3D=3D "") )
  2147.                     SceneExit( currentScene );
  2148.                 else
  2149.                 {
  2150.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  2151.                     {
  2152.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  2153.                             InitializePlayers( sceneArray[ii] );
  2154.                     }
  2155.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  2156.                 }
  2157.             }
  2158.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  2159.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  2160.             else=20
  2161.             {
  2162.             =09
  2163.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  2164.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  2165.                 bhv.Trigger( bhv, eventType );                                =09
  2166.             }  =09
  2167.         }
  2168.     }
  2169.     return;=09
  2170. }
  2171. function Transition( type, rate, flyFrom, flySubtype )
  2172. {
  2173.     this.type =3D type;
  2174.     this.rate =3D rate;
  2175.     this.flyFrom =3D flyFrom;
  2176.     this.flySubtype =3D flySubtype;
  2177. }
  2178. function StartTransition( transObj, trans, visibility, callback )
  2179. {
  2180.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  2181. =09
  2182. =09
  2183. =09
  2184.     if    ( ("Netscape" =3D=3D sys) ||=20
  2185.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  2186. NULL_TRANSITION) ) )
  2187.     {
  2188.         SetVisibility( transObj.HTML, visibility );
  2189.         callback( transObj );
  2190.         return;
  2191.     }
  2192. =09
  2193. =09
  2194. =09
  2195. =09
  2196.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  2197. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  2198.     {
  2199.         StartTextFlyin( transObj );
  2200.         return;
  2201.     }
  2202. =09
  2203.     if ( platform !=3D "Win32" )
  2204.     {
  2205.         SetVisibility( transObj.HTML, visibility );
  2206.         callback( transObj );
  2207.         return;
  2208.     }
  2209.     =09
  2210. =09
  2211. =09
  2212. =09
  2213. =09
  2214. =09
  2215.     if ( trans.type =3D=3D NULL_TRANSITION )
  2216.     {
  2217.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  2218. transition=3D0)";
  2219.     }
  2220.     else    =09
  2221.     {
  2222.         duration =3D TRANSITION_RATES[trans.rate];
  2223.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  2224. ", transition=3D" + trans.type + ")";
  2225.     }
  2226.     stNoInput++;                                    =09
  2227.     transObj.HTML.filters(0).Apply();                =09
  2228. =09
  2229.     SetVisibility( transObj.HTML, visibility );        =09
  2230. =09
  2231.     transObj.HTML.filters(0).Play()                    =09
  2232.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  2233. }
  2234. function TransitionDoneEvent( )
  2235. {
  2236.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  2237.     stNoInput--;                                                =09
  2238.     if        ( type =3D=3D OBJ_SCENE )
  2239.     {
  2240.     =09
  2241.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  2242. currentScene.name) )
  2243.             SceneTransitionDone();
  2244.     }
  2245.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  2246.     {
  2247.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  2248.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  2249.             PlayerEntryTransitionDone( objPlayer ); =20
  2250.         else                                                    =09
  2251.             PlayerExitTransitionDone( objPlayer, false );
  2252.     }
  2253.     return;
  2254. }
  2255. function InitializeTextFlyin( objPlayer )
  2256. {
  2257.     if ( sys =3D=3D "Netscape" )                                    =09
  2258.         return false;
  2259.     var    transition =3D objPlayer.entryTrans;                        =09
  2260.     var    transUnits =3D transition.flySubtype;                        =09
  2261.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  2262. =09
  2263.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  2264. transition.flyFrom : FLYIN_TOP;    =09
  2265.     =09
  2266. =09
  2267.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2268.     {
  2269.         var    textHTML    =3D objPlayer.HTML;                =09
  2270.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  2271.         var    newInnerHTML    =3D "";                        =09
  2272.     =09
  2273.         transition.textOrder =3D new Array();                =09
  2274.         textOrder =3D transition.textOrder;                =09
  2275. =09
  2276.     =09
  2277.     =09
  2278.     =09
  2279.     =09
  2280.         var flyinIdx =3D 0;                        =09
  2281.         var    flyinBuffer =3D "";
  2282.     =09
  2283.     =09
  2284.     =09
  2285.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  2286. style=3D'position:relative;visibility:hidden;'" : " =
  2287. style=3D'visibility:hidden;'";
  2288.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  2289.         {
  2290.         =09
  2291.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  2292.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  2293.             while ( letterIdx<oldInnerHTML.length )
  2294.             {
  2295.             =09
  2296.             =09
  2297.             =09
  2298.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  2299. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  2300.                 {
  2301.                     if ( charNext =3D=3D "<" )                                                                =09
  2302.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  2303.                     else
  2304.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  2305.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  2306.                     newInnerHTML +=3D tagString;
  2307.                     letterIdx =3D endTagIdx;                                            =09
  2308.                 =09
  2309.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  2310.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  2311.                         break;
  2312.                 }
  2313.             =09
  2314.                 else
  2315.                 {
  2316.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  2317.                     newInnerHTML +=3D thisChar;
  2318.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  2319.                         break;                                        =09
  2320.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  2321. )    =09
  2322.                         break;
  2323.                 }
  2324.             }
  2325.             newInnerHTML +=3D "</span>"
  2326.             textOrder[flyinIdx] =3D new Object();
  2327.             textOrder[flyinIdx].name =3D tempID;                                    =09
  2328.             flyinIdx++;                                                            =09
  2329.         }
  2330.     =09
  2331.         if ( flyinIdx =3D=3D 0 )
  2332.             return false;
  2333.     =09
  2334.         textHTML.innerHTML =3D newInnerHTML;
  2335.         transition.numUnits =3D flyinIdx;                        =09
  2336.     }
  2337. =09
  2338. =09
  2339. =09
  2340.     textOrder =3D transition.textOrder;
  2341.     var currentEl =3D document.all[textOrder[0].name];    =09
  2342.     var currentOffset =3D currentEl.offsetLeft;=09
  2343.     var previousEl, previousOffset;
  2344.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2345.     {
  2346.         previousOffset =3D currentOffset;                            =09
  2347.         previousEl =3D currentEl;
  2348.         textElName =3D textOrder[count].name;                    =09
  2349.         currentEl =3D document.all[textElName];
  2350.         SetVisibility( currentEl, IE_HIDDEN );
  2351.         currentOffset =3D currentEl.offsetTop;
  2352.     =09
  2353.     =09
  2354.     =09
  2355.     =09
  2356.     =09
  2357.     =09
  2358.         if ( currentOffset !=3D previousOffset )                                =09
  2359.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2360.                 previousEl.innerHTML =3D "<br>";
  2361.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2362.             direction =3D count % FLYIN_ROTATE;            =09
  2363.         else
  2364.             direction =3D transDirection;
  2365.     =09
  2366.         if        ( direction =3D=3D FLYIN_LEFT )
  2367.         {
  2368.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2369. currentEl.offsetParent.offsetWidth);
  2370.             currentEl.style.posLeft =3D tempPos;                    =09
  2371.             textOrder[count].dx =3D -movePerTick;                    =09
  2372.             textOrder[count].dy =3D 0;
  2373.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2374.         }
  2375.         else if ( direction =3D=3D FLYIN_RIGHT )
  2376.         {
  2377.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2378. currentEl.offsetParent.offsetLeft;
  2379.             currentEl.style.posLeft =3D tempPos;
  2380.             textOrder[count].dx =3D movePerTick;                    =09
  2381.             textOrder[count].dy =3D 0;
  2382.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2383.         }
  2384.         else if    ( direction =3D=3D FLYIN_TOP )
  2385.         {
  2386.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2387. currentEl.offsetParent.offsetHeight);
  2388.             currentEl.style.posTop =3D tempPos;
  2389.             textOrder[count].dx =3D 0;
  2390.             textOrder[count].dy =3D (-movePerTick);                =09
  2391.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2392.         }
  2393.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2394.         {
  2395.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2396. currentEl.offsetParent.style.posTop;
  2397.             currentEl.style.posTop =3D tempPos;
  2398.             textOrder[count].dx =3D 0;
  2399.             textOrder[count].dy =3D movePerTick;                    =09
  2400.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2401.         }
  2402.     }
  2403. =09
  2404.     transition.charIdx =3D 0;                            =09
  2405.     transition.moveIdx =3D 0;                            =09
  2406.     textElName =3D transition.textOrder[0].name;
  2407.     transition.currentEl =3D document.all[textElName];=09
  2408.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2409.     return true;
  2410. }
  2411. function StartTextFlyin( objPlayer )
  2412. {
  2413. =09
  2414.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2415.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2416. }
  2417. function TextFlyinTick( objPlayer )
  2418. {
  2419.     var    transition =3D objPlayer.entryTrans;                    =09
  2420.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2421.     var textEl =3D transition.currentEl;                        =09
  2422. =09
  2423. =09
  2424.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2425.     {
  2426.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2427.         textEl.style.posLeft -=3D spanObj.dx;
  2428.         return false;                                        =09
  2429.     }
  2430.     =09
  2431. =09
  2432.     textEl.style.posTop =3D 0;                                =09
  2433.     textEl.style.posLeft =3D 0;
  2434.     =09
  2435. =09
  2436.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2437. transition.textOrder.length )=09
  2438.     {
  2439.         PlayerEntryTransitionDone( objPlayer );                =09
  2440.         return true;                                        =09
  2441.     }
  2442.     else
  2443.     {
  2444.         transition.moveIdx =3D 0;                                =09
  2445.         textElName =3D transition.textOrder[charIdx].name;
  2446.         transition.currentEl =3D document.all[textElName];    =09
  2447.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2448.         return false;                                        =09
  2449.     }                                                        =09
  2450. }
  2451. var    SND_DUR_SCENE            =3D -1;=09
  2452. var    SND_DUR_PROJECT            =3D 0;=09
  2453. var ST_WAV                    =3D 1;=09
  2454. var    ST_MID                    =3D 2;=09
  2455. var    NAV_EXT                    =3D "nav"=09
  2456. var MidiTag                    =3D null;=09
  2457. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2458. {
  2459. =09
  2460.     this.Initialize =3D InitializeSound;
  2461.     this.Start =3D StartSound;
  2462.     this.Trigger =3D StartSound;
  2463.     this.Stop =3D StopSound;
  2464.     this.StopEverything =3D StopEverythingOnSounds;
  2465. =09
  2466.     this.delay =3D delay;
  2467.     this.duration =3D duration;
  2468.     this.loop =3D loop;
  2469.     this.tagName =3D tagName;
  2470.     this.fileName =3D fileName;
  2471.     this.soundType =3D soundType;
  2472. }
  2473. function InitializeSound( objParent, objSound )
  2474. {
  2475.     if ( sys =3D=3D "Netscape" )
  2476.     {
  2477.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2478.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2479.         return;
  2480.     }
  2481.     objSound.objParent =3D objParent;                =09
  2482.     objSound.html =3D document.all[objSound.tagName];=09
  2483.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2484. =09
  2485. =09
  2486.     if (objSound.soundType =3D=3D ST_MID )
  2487.     {
  2488.         if ( MidiTag =3D=3D null )                    =09
  2489.             MidiTag =3D objSound.html;            =09
  2490.         else
  2491.             objSound.html =3D MidiTag;            =09
  2492.     }        =09
  2493. }
  2494. function StartSound( objSound )
  2495. {
  2496.     if ( sys =3D=3D "Netscape" )                    =09
  2497.     {
  2498.         if ( objSound.html !=3D null )            =09
  2499.             objSound.html.play(objSound.navLoop);
  2500.         return;
  2501.     }
  2502.     objSound.html.src =3D objSound.fileName;        =09
  2503.     objSound.html.loop =3D objSound.loop;            =09
  2504.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2505.         objSound.html.volume =3D 0;                    =09
  2506.     if ( objSound.duration > 0 )
  2507.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2508. TMR_PROJ );
  2509. }
  2510. function StopSound( objSound, fPause )
  2511. {
  2512.     if ( sys =3D=3D "Netscape" )                    =09
  2513.     {
  2514.         if ( objSound.html !=3D null )            =09
  2515.             objSound.html.stop();
  2516.         return;
  2517.     }
  2518.     objSound.html.loop =3D 0;
  2519.     objSound.html.src =3D "";                            =09
  2520.     if ( objSound.soundType =3D=3D ST_WAV )
  2521.         objSound.html.volume =3D -10000;
  2522. }
  2523. function StopEverythingOnSounds( objSound )
  2524. {
  2525.     StopSound( objSound, true );
  2526.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2527.         objSound.html.volume =3D -500;                        =09
  2528. }
  2529. var    SND_DUR_SCENE            =3D -1;=09
  2530. var    SND_DUR_PROJECT            =3D 0;=09
  2531. function Swapper( idle, hover, click )
  2532. {
  2533. =09
  2534.     this.Initialize =3D InitializeSwap;
  2535.     this.Start =3D StartSwap;
  2536.     this.Trigger =3D TriggerSwap;
  2537.     this.Stop =3D StopSwap;
  2538.     this.StopEverything =3D StopSwap;
  2539. =09
  2540.     this.idle =3D idle;
  2541.     this.hover =3D hover;
  2542.     this.click =3D click;
  2543. }
  2544. function InitializeSwap( objParent, objSwap )
  2545. {
  2546.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2547.         return;
  2548. =09
  2549.     var    idle    =3D objSwap.idle;                        =09
  2550.     var    hover    =3D objSwap.hover;
  2551.     var    click    =3D objSwap.click;
  2552. =09
  2553. =09
  2554. =09
  2555. =09
  2556. =09
  2557. =09
  2558. =09
  2559.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2560. !=3D null) )
  2561.     {
  2562.         SetVisibility( document.all[hover], IE_HIDDEN );
  2563.         objSwap.srcHover =3D document.all[hover].src;
  2564.         document.all[hover].src =3D "";
  2565.     }
  2566.     else
  2567.         objSwap.srcHover =3D document.all[idle].src;
  2568.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2569. !=3D null) )
  2570.     {
  2571.         SetVisibility( document.all[click], IE_HIDDEN );
  2572.         objSwap.srcClick =3D document.all[click].src;
  2573.         document.all[click].src =3D "";
  2574.     }
  2575.     else
  2576.         objSwap.srcClick =3D document.all[idle].src;
  2577. =09
  2578.     objSwap.srcIdle =3D document.all[idle].src;
  2579. }
  2580. function StartSwap( objSwap )
  2581. {
  2582. =09
  2583. }
  2584. function TriggerSwap( objSwap, eventType )
  2585. {
  2586.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2587.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2588.     else if ( eventType =3D=3D TT_BUTTONUP )
  2589.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2590.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2591.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2592.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2593.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2594.     return;
  2595. }
  2596. function StopSwap( objSwap, fPause )
  2597. {
  2598.     if ( fPause )                        =09
  2599.         return;
  2600. }
  2601. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2602. var    PE_STOP        =3D 0;                            =09
  2603. var    PE_AGAIN    =3D 1;                            =09
  2604. var    PE_REV        =3D 2;                            =09
  2605. var    PE_EXIT        =3D 3;                            =09
  2606. var    PD_FWD        =3D 1;
  2607. var    PD_BACK        =3D -1;
  2608. function Point( x, y, rate )
  2609. {
  2610.     this.x =3D x;
  2611.     this.y =3D y;
  2612.     this.rate =3D rate;
  2613. }
  2614. function Paths( delay, edgeEffect )
  2615. {
  2616. =09
  2617.     this.Initialize =3D InitializePathAnimation;
  2618.     this.Start =3D StartPathAnimation;
  2619.     this.Trigger =3D StartPathAnimation;
  2620.     this.Stop =3D StopPathAnimation;
  2621.     this.StopEverything =3D StopPathAnimation;
  2622. =09
  2623.     this.delay =3D delay;
  2624.     this.edgeEffect =3D edgeEffect;
  2625. }
  2626. function InitializePathAnimation( objPlayer, path )
  2627. {
  2628.     var    segment;                                =09
  2629.     var pathIndex;
  2630.     var totalDistance;                            =09
  2631.     var    distanceX;                                =09
  2632.     var    distanceY;
  2633.     var dx;                                        =09
  2634.     var    dy;
  2635.     var travelTime;                                =09
  2636.     var    remX;                                    =09
  2637.     var    remY;
  2638. =09
  2639.     if ( stProjState !=3D PS_UNINITIALIZED )
  2640.     {
  2641.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2642.         return;
  2643.     }
  2644.     path.objPlayer =3D objPlayer;                    =09
  2645.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2646.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2647. =09
  2648. =09
  2649.     path[0].x -=3D halfWidth;
  2650.     path[0].y -=3D halfHeight;
  2651.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2652.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2653.     {
  2654.         px =3D parseInt(pathIndex);                =09
  2655.         segment =3D path[px];                        =09
  2656.     =09
  2657.     =09
  2658.     =09
  2659.         path[px+1].x -=3D halfWidth;
  2660.         path[px+1].y -=3D halfHeight;
  2661.     =09
  2662.         distanceX =3D path[px+1].x - segment.x;    =09
  2663.         distanceY =3D path[px+1].y - segment.y;    =09
  2664.     =09
  2665.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2666. (distanceY*distanceY) );
  2667.     =09
  2668.     =09
  2669.         travelTime =3D Math.round(totalDistance / =
  2670. PATH_PER_TICK[segment.rate]);
  2671.     =09
  2672.     =09
  2673.         if ( distanceX > 0 )                        =09
  2674.             dx =3D Math.floor( distanceX / travelTime );=09
  2675.         else if ( distanceX < 0 )                    =09
  2676.             dx =3D Math.ceil( distanceX / travelTime );=09
  2677.         else
  2678.             dx =3D 0;
  2679.     =09
  2680.     =09
  2681.     =09
  2682.     =09
  2683.         remX =3D distanceX % travelTime;
  2684.     =09
  2685.         if ( distanceY > 0 )                        =09
  2686.             dy =3D Math.floor( distanceY / travelTime );
  2687.         else if ( distanceY < 0 )
  2688.             dy =3D Math.ceil( distanceY / travelTime );
  2689.         else
  2690.             dy =3D 0;
  2691.         remY =3D distanceY % travelTime;
  2692.         segment.number =3D px;                        =09
  2693.         segment.ticks =3D 0;
  2694.         segment.travelTime =3D travelTime;
  2695.         segment.dx =3D dx;
  2696.         segment.dy =3D dy;
  2697.         segment.remX =3D remX;
  2698.         segment.remY =3D remY;
  2699.     }
  2700.     path.numSegs =3D parseInt(pathIndex);                =09
  2701.     path.dir =3D PD_FWD;                                        =09
  2702.     return;
  2703. }
  2704. function StartPathAnimation( path )
  2705. {
  2706.     path.currentSegment =3D path[0];    =09
  2707.     path.currentSegment.ticks =3D 0;    =09
  2708.     path.cntSegs =3D 0;                                =09
  2709. =09
  2710. =09
  2711.     if ( path.dir =3D=3D PD_BACK )                            =09
  2712.     {
  2713.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2714.         {
  2715.             path[ii].dx *=3D -1;
  2716.             path[ii].dy *=3D -1;
  2717.             path[ii].remX *=3D -1;
  2718.             path[ii].remY *=3D -1;
  2719.         }
  2720.         path.dir =3D PD_FWD;                                =09
  2721.     }
  2722.     StartAnimationTimer( path, PathAnimationTick );
  2723. }
  2724. function StopPathAnimation( path, fPause )
  2725. {
  2726.     return;
  2727. }
  2728. function PathAnimationTick( path )
  2729. {
  2730.     var    objPlayer =3D path.objPlayer;            =09
  2731.     var segment =3D path.currentSegment;        =09
  2732.     var    currentPosition =3D objPlayer.position;=09
  2733.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2734.     {
  2735.         newX =3D currentPosition.x + segment.dx;        =09
  2736.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2737.             segment.remX > 0 ? newX++ : newX--;
  2738.         newY =3D currentPosition.y + segment.dy;        =09
  2739.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2740.             segment.remY > 0 ? newY++ : newY--;
  2741.         currentPosition.SetPosition( newX, newY );=09
  2742.         return false;                            =09
  2743.     }
  2744. =09
  2745. =09
  2746.     if ( ++path.cntSegs < path.numSegs )
  2747.     {
  2748.     =09
  2749.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2750.         path.currentSegment.ticks =3D 0;                            =09
  2751.             =09
  2752.         return false;
  2753.     }
  2754.     =09
  2755. =09
  2756.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2757.     {
  2758.     =09
  2759.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2760.     =09
  2761.         path.currentSegment =3D path[0];                =09
  2762.         path.currentSegment.ticks =3D 0;                =09
  2763.         path.cntSegs =3D 0;                            =09
  2764.         return false;                                =09
  2765.     }                        =09
  2766.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2767.     {
  2768.         path.dir *=3D -1;                                =09
  2769.     =09
  2770.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2771.         {
  2772.             path[ii].dx *=3D -1;
  2773.             path[ii].dy *=3D -1;
  2774.             path[ii].remX *=3D -1;
  2775.             path[ii].remY *=3D -1;
  2776.         }
  2777.         path.currentSegment.ticks =3D 0;                =09
  2778.         path.cntSegs =3D 0;                            =09
  2779.         return false;
  2780.     }
  2781.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2782.     {
  2783.         PlayerExit( objPlayer );
  2784.         return true;
  2785.     }
  2786.     else
  2787.         return true;                                =09
  2788. }
  2789. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2790. function Size( zoom, rate )
  2791. {
  2792.     this.zoom =3D zoom;
  2793.     this.rate =3D rate;
  2794. }
  2795. function Grows( delay )
  2796. {
  2797. =09
  2798.     this.Initialize =3D InitializeGrowAnimation;
  2799.     this.Start =3D StartGrowAnimation;
  2800.     this.Trigger =3D StartGrowAnimation;
  2801.     this.Stop =3D StopGrowAnimation;
  2802.     this.StopEverything =3D StopGrowAnimation;
  2803. =09
  2804.     this.delay =3D delay;
  2805. }
  2806. function InitializeGrowAnimation( objPlayer, grow )
  2807. {
  2808.     if ( sys =3D=3D "Netscape" )
  2809.         return;
  2810.     var    child =3D objPlayer.HTML.children[0];                    =09
  2811.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2812. =09
  2813. =09
  2814. =09
  2815.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2816.     {
  2817.         grow.realWidth =3D child.width;
  2818.         grow.realHeight =3D child.height;
  2819.     }
  2820.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2821.     {
  2822.         grow =3D null;                                        =09
  2823.         return;
  2824.     }
  2825.     grow.objPlayer =3D objPlayer;                                =09
  2826. =09
  2827.     grow.currentSegment =3D grow[0];                            =09
  2828.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2829. =09
  2830. =09
  2831. =09
  2832.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2833.     child.height *=3D (grow.currentSegment.zoom / 100);
  2834. =09
  2835.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2836.     {
  2837.         gx =3D parseInt(growIndex);                =09
  2838.         segment =3D grow[gx];                        =09
  2839.         if ( grow[gx+1] =3D=3D null )                =09
  2840.         {
  2841.             grow.finalSegment =3D grow[gx-1];        =09
  2842.             break;                                =09
  2843.         }
  2844.     =09
  2845.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2846.         if ( growth >=3D 0 )                                        =09
  2847.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2848.         else
  2849.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2850.     =09
  2851.         growthTicks =3D growth / growthFactor;        =09
  2852.     =09
  2853.         segment.number =3D gx;                        =09
  2854.         segment.growth =3D growth;
  2855.         segment.growthFactor =3D growthFactor;
  2856.         segment.growthTicks =3D growthTicks;
  2857.         segment.currentTicks =3D 0;
  2858.     }
  2859. }
  2860. function StartGrowAnimation( grow )
  2861. {=09
  2862.     if ( sys =3D=3D "Netscape" )
  2863.         return;
  2864.     grow.currentSegment =3D grow[0];                        =09
  2865.     grow.currentTicks =3D 0;
  2866.     StartAnimationTimer( grow, GrowAnimationTick );
  2867. }
  2868. function StopGrowAnimation( grow, fPause )
  2869. {
  2870.     return;
  2871. }
  2872. function GrowAnimationTick( grow )
  2873. {
  2874.     if ( sys =3D=3D "Netscape" )
  2875.         return true;                                    =09
  2876.     var    objPlayer =3D grow.objPlayer;                        =09
  2877.     var    child =3D objPlayer.HTML.children[0];                =09
  2878.     var segment =3D grow.currentSegment;                    =09
  2879.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2880.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2881.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2882.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2883.         return false;                                    =09
  2884.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2885.         return true;                                    =09
  2886.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2887.     grow.currentTicks =3D 0;
  2888.     return false;                                        =09
  2889. }
  2890. function Timer()
  2891. {
  2892.     if ( Project.tickRate =3D=3D null )        =09
  2893.         this.tickRate =3D DEFAULT_TICK_RATE;
  2894.     else
  2895.         this.tickRate =3D Project.tickRate;
  2896.     this.oneShots =3D new Array();
  2897.     this.animations =3D new Array();
  2898.     this.tickCounter =3D 0;                        =09
  2899.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2900.     this.timerID =3D null;
  2901.     this.StartTicking =3D StartTicking;            =09
  2902.     this.StopTicking =3D StopTicking;
  2903. =09
  2904. }
  2905. function StartTicking()
  2906. {
  2907.     if ( this.timerID =3D=3D null )
  2908.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2909. }
  2910. function StopTicking()
  2911. {
  2912.     if ( this.timerID !=3D null )
  2913.         clearInterval( this.timerID );
  2914.     this.timerID =3D null;
  2915. }
  2916. function TimerTick()
  2917. {
  2918.     var timerEvent;
  2919. =09
  2920.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2921.     {
  2922.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2923.             continue;                                        =09
  2924.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2925.             tickTimer.animations[ii] =3D null;                =09
  2926.     }
  2927. =09
  2928.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2929.     {
  2930.     =09
  2931.         var length =3D tickTimer.oneShots.length;                =09
  2932.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2933.         {
  2934.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2935.                 continue;                                    =09
  2936.         =09
  2937.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2938.             {
  2939.                 tickTimer.oneShots[ii] =3D null;                =09
  2940.                 timerEvent.callback( timerEvent.callbackObj );=09
  2941.             }
  2942.         }
  2943.     }
  2944.     return;
  2945. }
  2946. function StartOneShotTimer( obj, time, callback, type )
  2947. {
  2948.     var    timerIndex;                                =09
  2949.     var timerEvent =3D new Object();                =09
  2950. =09
  2951.     timerEvent.callbackObj =3D obj;                =09
  2952.     timerEvent.callback =3D callback;                =09
  2953.     timerEvent.type =3D type;                        =09
  2954. =09
  2955. =09
  2956.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2957. tickTimer.ticksPerSecond);
  2958.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2959. timerIndex++ );=09
  2960.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2961.     return;
  2962. }
  2963. function StartAnimationTimer( obj, callback )
  2964. {
  2965.     var timerIndex;=20
  2966.     timerEvent =3D new Object();
  2967.     timerEvent.callbackObj =3D obj;                =09
  2968.     timerEvent.callback =3D callback;                =09
  2969.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2970. timerIndex++);=09
  2971.     tickTimer.animations[timerIndex] =3D timerEvent;
  2972. }
  2973. function StopSceneTimers()
  2974. {
  2975.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2976.     {
  2977.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2978.             continue;
  2979.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2980.             tickTimer.oneShots[ii] =3D null;            =09
  2981.     }
  2982. =09
  2983.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2984.         tickTimer.animations[ii] =3D null;
  2985. }
  2986. =09
  2987. function KillTimer()
  2988. {
  2989.     if ( tickTimer !=3D null )                    =09
  2990.     {
  2991.         window.clearTimeout( tickTimer.timerID);=09
  2992.         tickTimer =3D null;                        =09
  2993.     }
  2994. }
  2995. function SetColor(el, color)=20
  2996. {
  2997.     if ( el.style =3D=3D null )                =09
  2998.         return;
  2999. =09
  3000.     el.style.backgroundColor =3D color;    =09
  3001.     if ("Netscape"=3D=3Dsys)=20
  3002.         el.NSLayer.bgColor =3D color;        =09
  3003. }
  3004. function SetZIndex(el, zindex)=20
  3005. {
  3006.     if ( el.style =3D=3D null )                =09
  3007.         return;
  3008. =09
  3009.     el.style.zIndex =3D zindex;            =09
  3010.     if ("Netscape"=3D=3Dsys)=20
  3011.         el.NSLayer.zIndex =3D zindex        =09
  3012. }
  3013. function SetVisibility(el, val)=20
  3014. {
  3015.     if ( el.style =3D=3D null )                =09
  3016.         return;
  3017.     el.style.visibility =3D val;            =09
  3018.        =20
  3019.     if ( "Netscape"=3D=3Dsys )                =09
  3020.     {
  3021.         if        ( val =3D=3D IE_HIDDEN )
  3022.             el.NSLayer.visibility =3D NAV_HIDDEN;
  3023.         else if ( val =3D=3D IE_VISIBLE )
  3024.             el.NSLayer.visibility =3D NAV_VISIBLE;
  3025.         else if ( val =3D=3D IE_INHERIT )
  3026.             el.NSLayer.visibility =3D NAV_INHERIT;
  3027.         else
  3028.             el.NSLayer.visibility =3D "";
  3029.     }
  3030. }
  3031. function Position( obj )
  3032. {
  3033.     this.object =3D obj;                        =09
  3034.     this.x =3D obj.HTML.style.pixelLeft;        =09
  3035.     this.y =3D obj.HTML.style.pixelTop;        =09
  3036.     this.SetPosition =3D SetPosition;
  3037. }
  3038. function SetPosition( newX, newY )=20
  3039. {
  3040.     var el =3D this.object.HTML;                =09
  3041.     if ( el.style =3D=3D null )                    =09
  3042.         return;
  3043.                 =09
  3044.     el.style.pixelTop =3D newY;    =09
  3045.     el.style.pixelLeft =3D newX;
  3046.     this.x =3D newX;                            =09
  3047.     this.y =3D newY;
  3048.     if ( "Netscape"=3D=3Dsys )                    =09
  3049.     {
  3050.         el.NSLayer.top =3D parseInt( newY );
  3051.         el.NSLayer.left =3D parseInt( newX );
  3052.         el.offsetTop =3D el.NSLayer.top;
  3053.         el.offsetLeft =3D el.NSLayer.left;
  3054.     }
  3055. }
  3056. function SetContent(el, content)=20
  3057. {
  3058.     if ( el.style =3D=3D null )                    =09
  3059.         return;
  3060.     if ( "Netscape"=3D=3Dsys )                    =09
  3061.     {
  3062.         el.NSLayer.document.open();            =09
  3063.         el.NSLayer.document.write(content);    =09
  3064.         el.NSLayer.document.close();        =09
  3065.     }
  3066.     else                                    =09
  3067.         el.innerHTML=3Dcontent;
  3068. }
  3069. function SetupButtons()
  3070. {
  3071.     var rtn =3D false;                    =09
  3072.     if ( document.all.Pause !=3D null )
  3073.     {
  3074.         document.all.Pause.onclick =3D Pause;
  3075.         strPause =3D document.all.Pause.value.split( '/' );
  3076.         document.all.Pause.value =3D strPause[0];
  3077.     }
  3078.     if (document.all.Stop !=3D null )
  3079.         document.all.Stop.onclick =3D Stop;
  3080.     if ( document.all.Forward !=3D null )
  3081.         document.all.Forward.onclick =3D Forward;
  3082.     if ( document.all.Backward !=3D null )
  3083.         document.all.Backward.onclick =3D Backward;
  3084.     if ( document.all.Webpage !=3D null )
  3085.         document.all.Webpage.onclick =3D GotoWebpage;
  3086.     if ( document.all.SceneStatus !=3D null )
  3087.         formStatus =3D document.all.SceneStatus;
  3088.     if ( document.all.Start !=3D null )
  3089.     {
  3090.         document.all.Start.onclick =3D Start;
  3091.         strPlay =3D document.all.Start.value.split( '/' );
  3092.         document.all.Start.value =3D strPlay[0];
  3093.         rtn =3D true;
  3094.     }
  3095.     else
  3096.         rtn =3D false;
  3097.     if ( document.all.NavigationButtons !=3D null )
  3098.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  3099.     return rtn;
  3100. }
  3101. function Start()
  3102. {
  3103.     if ( stNoInput )                                    =09
  3104.         return;
  3105.     if ( stButtons =3D=3D true )                            =09
  3106.     {
  3107.         document.all.Start.value =3D strPlay[1];
  3108.         if ( document.all.Pause !=3D null )
  3109.         {
  3110.             document.all.Pause.value =3D strPause[0];
  3111.         }
  3112.     }
  3113.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  3114. PS_PAUSED) )=09
  3115.     {
  3116.         ProjectShutdown();
  3117.         ProjectInitialize();
  3118.     }
  3119.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  3120.         ProjectInitialize();
  3121.     ProjectStart();                                    =09
  3122. }
  3123. function Pause()
  3124. {
  3125. =09
  3126.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  3127.     {
  3128.         tickTimer.StartTicking();                    =09
  3129.         if ( document.all.Pause !=3D null )
  3130.         {
  3131.             document.all.Pause.value =3D strPause[0];
  3132.         }
  3133.         stProjState =3D PS_RUNNING;
  3134.         StatusChange();                                =09
  3135.     }
  3136.     else
  3137.     {
  3138.         if ( tickTimer !=3D null )                    =09
  3139.             tickTimer.StopTicking();                =09
  3140.         if    ( stProjState !=3D PS_RUNNING )            =09
  3141.             return;
  3142.         stProjState =3D PS_PAUSED;
  3143.         if ( document.all.Pause !=3D null )
  3144.         {
  3145.             document.all.Pause.value =3D strPause[1];
  3146.         }
  3147.         StopEverythingOnScenes( true );                =09
  3148.         StatusChange();                                =09
  3149.     }
  3150. }
  3151. function Stop()
  3152. {
  3153.     if ( stNoInput )                                    =09
  3154.         return;
  3155.     location.reload();
  3156. }
  3157. function Forward()
  3158. {
  3159.     if ( stNoInput )                                    =09
  3160.         return;
  3161. =09
  3162.     if ( stProjState !=3D PS_RUNNING )
  3163.         return;
  3164.     SceneExit( currentScene );                =09
  3165. }
  3166. function Backward()
  3167. {
  3168.     if ( stNoInput )                                    =09
  3169.         return;
  3170.     var nextScene;
  3171. =09
  3172. =09
  3173. =09
  3174.     if        ( stProjState =3D=3D PS_COMPLETE )
  3175.         nextScene =3D Project.stopScene;
  3176.     else if ( stProjState !=3D PS_RUNNING )
  3177.         return;
  3178.     else
  3179.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  3180. - 1;
  3181.     ProjectShutdown();
  3182.     ProjectInitialize();
  3183.     ProjectStart( nextScene );            =09
  3184. }
  3185. function GotoWebpage()
  3186. {
  3187.     window.open( Project.webpage);                    =09
  3188. }
  3189. function StatusChange( )
  3190. {
  3191.     var        stsPage =3D null;                =09
  3192.     var        stsState =3D null;            =09
  3193.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  3194.     {
  3195.         stsState =3D "Initializing";
  3196.         stsPage =3D ""
  3197.     }
  3198.     else if ( stProjState =3D=3D PS_INITIALIZED )
  3199.     {
  3200.         stsState =3D "Ready";
  3201.         stsPage =3D "";
  3202.     }
  3203.     else if    ( stProjState =3D=3D PS_RUNNING )
  3204.     {
  3205.         stsState =3D "Playing";
  3206.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  3207.     }
  3208.     else if    ( stProjState =3D=3D PS_PAUSED )
  3209.         stsState =3D "Paused";
  3210.     else if    ( stProjState =3D=3D PS_COMPLETE )
  3211.         stsState =3D "Complete";
  3212. =09
  3213.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  3214.         formStatus.value =3D stsPage;
  3215. =09
  3216.     if ( stsState !=3D null )
  3217.         top.status =3D stsState;=20
  3218. }
  3219. function GetSceneFromNumber( sceneNum )
  3220. {
  3221.     return sceneArray[sceneNum];    =09
  3222. }
  3223. function GetPlayerFromName( playerName )
  3224. {
  3225.     var objPlayer;
  3226. =09
  3227. =09
  3228.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  3229. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  3230.         return objPlayer;                    =09
  3231. =09
  3232.     var objScene;
  3233.     for ( sceneName in Scenes )                    =09
  3234.     {
  3235.         objScene =3D Scenes[sceneName];
  3236.         if ( objScene.Players !=3D null )
  3237.         {
  3238.             objPlayer =3D objScene.Players[playerName];
  3239.             if ( objPlayer !=3D null )
  3240.                 return objPlayer;                    =09
  3241.         }
  3242.     }=09
  3243.         =09
  3244.     return null;                                =09
  3245. }
  3246. function GetObjectTypeFromName( nameString )
  3247. {
  3248.     var type =3D nameString.substr(0,1);    =09
  3249.     if        ( type =3D=3D NAME_SCENE )        =09
  3250.         return OBJ_SCENE;
  3251.     else if    ( type =3D=3D NAME_PLAYER )        =09
  3252.         return OBJ_PLAYER;
  3253. }
  3254. function GetPlayerTypeFromName( nameString )
  3255. {
  3256.     var type =3D nameString.substr(1,1);    =09
  3257.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  3258.         return PLAYER_IMAGE;
  3259.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  3260.         return PLAYER_DRAW;
  3261.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  3262.         return PLAYER_TEXT;
  3263. }
  3264. function resetGifAnimation()
  3265. {
  3266.     var temp =3D document.all["img1"].src;
  3267.     document.all["img1"].src =3D temp;
  3268. }
  3269. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  3270. "http://home-publishing.com/SKU/V3Pub.asp");
  3271. Scenes =3D new Object();
  3272. Scenes.Sx1 =3D new Scene( 9 );
  3273. Scenes.Sx1.entryTrans =3D new Transition( 3, 2, 0, 0 );
  3274. Scenes.Sx1.Bhv =3D new Array();
  3275. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 1, "AW99", =
  3276. "cid:00d501bd714d$539d9a60$80dd389d@a-johng.dns.microsoft.com" );
  3277. Scenes.Sx1.Players =3D new Object();
  3278. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  3279. Scenes.Sx1.Players.PI4.Bhv =3D new Array();
  3280. Scenes.Sx1.Players.PI4.Bhv[0] =3D new Paths( 5, 0 );
  3281. Scenes.Sx1.Players.PI4.Bhv[0][0] =3D new Point( 77, -70, 1 );
  3282. Scenes.Sx1.Players.PI4.Bhv[0][1] =3D new Point( 77, 77, 1 );
  3283. Scenes.Sx1.Players.PI4.Bhv[0][2] =3D new Point( 77, 370, 1 );
  3284. Scenes.Sx1.Players.PI6 =3D new Player( 0, -1 );
  3285. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  3286. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Paths( 3, 0 );
  3287. Scenes.Sx1.Players.PI6.Bhv[0][0] =3D new Point( 161, -68, 3 );
  3288. Scenes.Sx1.Players.PI6.Bhv[0][1] =3D new Point( 161, 84, 3 );
  3289. Scenes.Sx1.Players.PI6.Bhv[0][2] =3D new Point( 161, 376, 3 );
  3290. Scenes.Sx1.Players.PI8 =3D new Player( 0, -1 );
  3291. Scenes.Sx1.Players.PI8.Bhv =3D new Array();
  3292. Scenes.Sx1.Players.PI8.Bhv[0] =3D new Paths( 6, 0 );
  3293. Scenes.Sx1.Players.PI8.Bhv[0][0] =3D new Point( 244, -67, 1 );
  3294. Scenes.Sx1.Players.PI8.Bhv[0][1] =3D new Point( 244, 79, 1 );
  3295. Scenes.Sx1.Players.PI8.Bhv[0][2] =3D new Point( 244, 371, 1 );
  3296. Scenes.Sx1.Players.PI10 =3D new Player( 0, -1 );
  3297. Scenes.Sx1.Players.PI10.Bhv =3D new Array();
  3298. Scenes.Sx1.Players.PI10.Bhv[0] =3D new Paths( 5, 0 );
  3299. Scenes.Sx1.Players.PI10.Bhv[0][0] =3D new Point( 343, -69, 0 );
  3300. Scenes.Sx1.Players.PI10.Bhv[0][1] =3D new Point( 343, 81, 0 );
  3301. Scenes.Sx1.Players.PI10.Bhv[0][2] =3D new Point( 343, 373, 0 );
  3302. Scenes.Sx1.Players.PI12 =3D new Player( 0, -1 );
  3303. Scenes.Sx1.Players.PI12.Bhv =3D new Array();
  3304. Scenes.Sx1.Players.PI12.Bhv[0] =3D new Paths( 3, 0 );
  3305. Scenes.Sx1.Players.PI12.Bhv[0][0] =3D new Point( 449, -68, 0 );
  3306. Scenes.Sx1.Players.PI12.Bhv[0][1] =3D new Point( 449, 80, 0 );
  3307. Scenes.Sx1.Players.PI12.Bhv[0][2] =3D new Point( 449, 372, 0 );
  3308. Scenes.Sx1.Players.PI14 =3D new Player( 0, -1 );
  3309. Scenes.Sx1.Players.PI14.Bhv =3D new Array();
  3310. Scenes.Sx1.Players.PI14.Bhv[0] =3D new Paths( 2, 0 );
  3311. Scenes.Sx1.Players.PI14.Bhv[0][0] =3D new Point( 491, -69, 0 );
  3312. Scenes.Sx1.Players.PI14.Bhv[0][1] =3D new Point( 491, 83, 0 );
  3313. Scenes.Sx1.Players.PI14.Bhv[0][2] =3D new Point( 491, 375, 0 );
  3314. Scenes.Sx1.Players.PT16 =3D new Player( 1, -1 );
  3315. Scenes.Sx1.Players.PT16.Bhv =3D new Array();
  3316. Scenes.Sx1.Players.PT16.Bhv[0] =3D new Paths( 1, 0 );
  3317. Scenes.Sx1.Players.PT16.Bhv[0][0] =3D new Point( 288, -69, 2 );
  3318. Scenes.Sx1.Players.PT16.Bhv[0][1] =3D new Point( 288, 170, 2 );
  3319. Scenes.Sx18 =3D new Scene( 9 );
  3320. Scenes.Sx18.entryTrans =3D new Transition( 3, 2, 0, 0 );
  3321. Scenes.Sx18.Bhv =3D new Array();
  3322. Scenes.Sx18.Bhv[0] =3D new Sound( 0, 0, -1, 1, "AW99", =
  3323. "cid:00d501bd714d$539d9a60$80dd389d@a-johng.dns.microsoft.com" );
  3324. Scenes.Sx18.Players =3D new Object();
  3325. Scenes.Sx18.Players.PI21 =3D new Player( 0, -1 );
  3326. Scenes.Sx18.Players.PI21.Bhv =3D new Array();
  3327. Scenes.Sx18.Players.PI21.Bhv[0] =3D new Paths( 4, 0 );
  3328. Scenes.Sx18.Players.PI21.Bhv[0][0] =3D new Point( 77, -70, 0 );
  3329. Scenes.Sx18.Players.PI21.Bhv[0][1] =3D new Point( 77, 77, 0 );
  3330. Scenes.Sx18.Players.PI21.Bhv[0][2] =3D new Point( 77, 370, 0 );
  3331. Scenes.Sx18.Players.PI23 =3D new Player( 0, -1 );
  3332. Scenes.Sx18.Players.PI23.Bhv =3D new Array();
  3333. Scenes.Sx18.Players.PI23.Bhv[0] =3D new Paths( 3, 0 );
  3334. Scenes.Sx18.Players.PI23.Bhv[0][0] =3D new Point( 161, -68, 0 );
  3335. Scenes.Sx18.Players.PI23.Bhv[0][1] =3D new Point( 161, 84, 0 );
  3336. Scenes.Sx18.Players.PI23.Bhv[0][2] =3D new Point( 161, 376, 0 );
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