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Text File  |  1998-08-12  |  108KB  |  2,737 lines

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  20.      I've always said a person
  21. with intelligence,
  22. determination,
  23. and skill doesn't need
  24. luck!     Good luck,
  25. Kevin!          
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  502. " <EE| =
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  510. color=3D#ffffff face=3D"Maiandra GD" size=3D5>Good=20
  511. luck,<BR>Kevin!</FONT></STRONG></DIV></DIV></DIV>  =20
  512. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
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  520. src=3Dcid:000901bd7157$32aaf500$80dd389d@a-johng.dns.microsoft.com =
  521. autostart =3D no=20
  522. MASTERSOUND></DIV>
  523. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  524. if ( navigator.appVersion.substring(0,1) < 4 )
  525.  alert("Sorry but your Web browser needs to be updated. You must have at =
  526. least a version 4.0 browser to view this project.");
  527. if ( navigator.appName !=3D "Netscape" )                                            =09
  528. {                                                                                    =09
  529.     document.body.background =3D "";                                                =09
  530.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  531.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  532.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  533. transition=3D0)";        =09
  534. }                                                                                    =09
  535.  
  536. var    OBJ_SCENE        =3D 0;        =09
  537. var    OBJ_PLAYER        =3D 1;        =09
  538. var PLAYER_IMAGE    =3D 0;        =09
  539. var    PLAYER_TEXT        =3D 1;        =09
  540. var PLAYER_DRAW        =3D 2;        =09
  541. var    NAME_SCENE        =3D "S"        =09
  542. var    NAME_PLAYER        =3D "P"        =09
  543. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  544. var    PLAYER_NAME_TEXT    =3D "T"
  545. var PLAYER_NAME_DRAW    =3D "D"
  546. var    IE_VISIBLE            =3D "visible";
  547. var    IE_HIDDEN            =3D "hidden";
  548. var    IE_INHERIT            =3D "inherit";
  549. var    NAV_VISIBLE            =3D "show";
  550. var    NAV_HIDDEN            =3D "hide";
  551. var    NAV_INHERIT            =3D "inherit";
  552. var    DEFAULT_TICK_RATE        =3D 100;    =09
  553. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  554. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  555. var    TMR_PROJ                =3D 0;    =09
  556. var    TMR_SCENE                =3D 1;    =09
  557. var    RR_NONE                    =3D 0;    =09
  558. var    RR_PAGE_BUTTONS            =3D 1;    =09
  559. var    RR_FULL_RUNTIME            =3D 2;    =09
  560. var    DUR_FOREVER                =3D -1;    =09
  561. var    DELAY_NONE                =3D 0;    =09
  562. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  563. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  564. var    DUR_UNTIL_DONE            =3D -1;    =09
  565. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  566. var    TT_BUTTONDOWN            =3D 1;    =09
  567. var    TT_BUTTONUP                =3D 2;    =09
  568. var    TT_MOUSEOVER            =3D 3;    =09
  569. var    TT_MOUSEOUT                =3D 4;    =09
  570. var    TB_PAGE_TURNER            =3D -1;    =09
  571. var    TB_START_PLAYER            =3D -2;    =09
  572. var NULL_TRANSITION            =3D -1;
  573. var    TEXT_FLYIN                =3D 101;
  574. var TEXT_TYPEWRITER        =3D 102;
  575. var    FLYIN_TOP                =3D 0;
  576. var    FLYIN_BOTTOM            =3D 1;
  577. var    FLYIN_LEFT                =3D 2;
  578. var    FLYIN_RIGHT                =3D 3;
  579. var    FLYIN_ROTATE            =3D 4;
  580. var    FLYIN_BY_LETTER            =3D 1;
  581. var    FLYIN_BY_WORD            =3D 2;
  582. var    FLYIN_BY_LINE            =3D 3;
  583. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  584. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  585. var    PS_UNINITIALIZED    =3D 0;
  586. var PS_INITIALIZED        =3D 1;
  587. var    PS_RUNNING            =3D 2;
  588. var PS_PAUSED            =3D 3;
  589. var PS_COMPLETE            =3D 4;
  590. var    sceneArray        =3D new Array();=09
  591. var currentScene    =3D null;        =09
  592. var nScenes            =3D 0;        =09
  593. var stProjState =3D PS_UNINITIALIZED;=09
  594. var stButtons    =3D false;        =09
  595. var    stNoInput    =3D 0;            =09
  596. var strPause =3D new Array( "" );
  597. var strPlay =3D new Array( "" );
  598. var    formStatus =3D null;
  599. var    tickTimer        =3D null;        =09
  600. var sys            =3D navigator.appName;                                    =09
  601. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  602. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  603. var    platform    =3D navigator.platform;                                    =09
  604. window.onload =3D PreSetup;
  605. window.onerror =3D Error;
  606. function Error()
  607. {
  608.     alert("There has been an unidentified error in this file's script. You =
  609. may be able to fix this problem by refreshing your browser.");
  610.     return true;
  611. }
  612. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  613. delay, webpage )
  614. {
  615.     this.tickRate =3D tickRate;
  616.     this.startScene =3D startScene;
  617.     this.stopScene =3D stopScene;
  618.     this.rtReq =3D rtReq;
  619.     this.autoStart =3D autoStart;
  620.     this.delay =3D delay;
  621.     this.webpage =3D webpage;
  622. }
  623. function PreSetup()
  624. {
  625.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  626.     {
  627.         setTimeout( "Setup();", Project.delay*1000 );=20
  628.         return;
  629.     }
  630. =09
  631.     Setup();
  632. }
  633. function Setup()=20
  634. { =20
  635.     stNoInput++;                            =09
  636.     if ( vers < 4 ) return;                    =09
  637.     if ( sys =3D=3D "Netscape" )                =09
  638.     {
  639.         document.all =3D new Array;            =09
  640.         Extract(document);                    =09
  641.     =09
  642.         document.body =3D new Object;
  643.         document.body.clientWidth =3D window.innerWidth;
  644.         document.body.clientHeight =3D window.innerHeight;
  645.         document.body.scrollTop =3D window.pageXOffset;=20
  646.         document.body.scrollLeft =3D window.pageYOffset;
  647.     }
  648.     stButtons =3D SetupButtons();                =09
  649.     ProjectInitialize();                    =09
  650.     stNoInput--;                            =09
  651.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  652.         Start();                                            =09
  653. }
  654. function ProjectInitialize()
  655. {
  656. =09
  657.     tickTimer =3D new Timer();
  658. =09
  659. =09
  660.     InitializeScenes();
  661. =09
  662.     tickTimer.StartTicking();                            =09
  663. =09
  664.     if ( Project.startScene =3D=3D null )        =09
  665.         Project.startScene =3D 0;                =09
  666.     stProjState =3D PS_INITIALIZED;            =09
  667. =09
  668. }
  669. function ProjectStart( startScene )
  670. {
  671.     stProjState =3D PS_RUNNING;
  672.     if ( startScene !=3D null )
  673.         ChangeScene( startScene );
  674.     else
  675.         ChangeScene( Project.startScene );
  676. }
  677. function ProjectComplete()
  678. {
  679.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  680.         return;                                =09
  681.     ProjectShutdown();
  682.     StatusChange();                            =09
  683. }
  684. function ProjectShutdown()
  685. {
  686.     KillTimer();                                    =09
  687.     StopEverythingOnScenes( false );
  688.     currentScene =3D null;
  689.     stProjState =3D PS_COMPLETE;                        =09
  690. }
  691. function Extract( obj )
  692. {
  693. =09
  694. =09
  695.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  696.     {
  697.         var el =3D obj.layers[intLayer];        =09
  698.         document.all[el.id] =3D new Object    =09
  699.         var newEl =3D document.all[el.id];    =09
  700.     =09
  701.         newEl.id =3D el.id;                            =09
  702.         newEl.style =3D new Object;                    =09
  703.         newEl.style.pixelTop =3D parseInt(el.top);
  704.         newEl.style.pixelLeft =3D parseInt(el.left);
  705.         if (null!=3Del.clip)=20
  706.         {
  707.             newEl.offsetWidth =3D el.clip.width;    =09
  708.             newEl.offsetHeight =3D el.clip.height
  709.         }
  710.     =09
  711.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  712.             newEl.style.visibility =3D IE_HIDDEN;
  713.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  714.             newEl.style.visibility =3D IE_VISIBLE;
  715.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  716.             newEl.style.visibility =3D IE_INHERIT;
  717.         else
  718.             newEl.style.visibility =3D "";
  719.     =09
  720.         newEl.style.zIndex =3D el.zIndex;
  721.         newEl.style.backgroundColor =3D el.bgColor;
  722.         newEl.style.backgroundImage =3D "url("+el.background+")";
  723.         newEl.NSLayer =3D el;                        =09
  724.     =09
  725.     =09
  726.     =09
  727.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  728.         {
  729.             var image =3D el.document.images[intLoop]    =09
  730.             var    imageName =3D image.name;                =09
  731.             if ( imageName =3D=3D null )                =09
  732.                 continue;                            =09
  733.         =09
  734.             document.all[imageName] =3D image;        =09
  735.             document.images[imageName] =3D image;        =09
  736.         }
  737.     =09
  738.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  739.         {
  740.             var form =3D el.document.forms[intLoop];    =09
  741.             var formName =3D form.name;                =09
  742.             if ( formName =3D=3D null )
  743.                 continue;
  744.             document.all[formName] =3D form;            =09
  745.             document.forms[formName] =3D form;        =09
  746.         =09
  747.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  748. innerLoop++)
  749.             {
  750.                 var element =3D form.elements[innerLoop]=09
  751.                 var elementName =3D element.name;
  752.                 if ( elementName =3D=3D null )            =09
  753.                     continue;
  754.                 document.all[elementName] =3D element;=09
  755.             }
  756.         }
  757.         if ( el.layers.length > 0 )                =09
  758.             Extract(el)                            =09
  759.     }
  760. }
  761. function Scene( duration )
  762. {
  763.     this.duration =3D duration;
  764. }
  765. function InitializeScenes()
  766. {
  767.     var objScene;                            =09
  768.     var sceneNumber =3D 0;                    =09
  769. =09
  770.     for ( sceneName in Scenes )
  771.     {
  772.         objScene =3D Scenes[sceneName];        =09
  773.         objScene.number =3D parseInt(sceneNumber);                =09
  774.         objScene.name =3D sceneName;                    =09
  775.         objScene.HTML =3D document.all[sceneName];    =09
  776.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  777.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  778.             objScene.duration =3D DUR_FOREVER;
  779.         InitializePlayers( objScene );        =09
  780.     =09
  781.         if ( objScene.entryTrans =3D=3D null )
  782.         {
  783.             objScene.entryTrans =3D new Object();
  784.             objScene.entryTrans.type =3D NULL_TRANSITION;
  785.         }
  786.     =09
  787.         if ( objScene.Bhv !=3D null )
  788.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  789. bhvIdx++ )=09
  790.                 bhv.Initialize( objScene, bhv);
  791.         objScene.numBhv =3D bhvIdx;                                            =09
  792.         sceneArray[sceneNumber++] =3D objScene;=09
  793.     }
  794.     nScenes =3D sceneNumber;                    =09
  795. }
  796. function StopEverythingOnScenes( fPause )
  797. {
  798.     var objScene;                            =09
  799.     for ( sceneName in Scenes )
  800.     {
  801.         objScene =3D Scenes[sceneName];                    =09
  802.     =09
  803.     =09
  804.         if ( objScene.Bhv !=3D null )
  805.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  806. bhvIdx++ )=09
  807.                 bhv.StopEverything( bhv, fPause );
  808.         StopEverythingOnPlayers( objScene, fPause );        =09
  809.     }
  810.     return;
  811. }
  812. function ChangeScene( nextSceneNumber )
  813. {
  814.     var    previousScene =3D currentScene;                    =09
  815.     StopSceneTimers();                                    =09
  816.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  817.     currentScene.previousScene =3D previousScene;            =09
  818.     if ( currentScene.duration =3D=3D null )                =09
  819.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  820. =09
  821.     if ( currentScene.Bhv !=3D null )
  822.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  823.         {
  824.             var bhv =3D currentScene.Bhv[bhvIdx]
  825.             if ( bhv =3D=3D null)                            =09
  826.                 continue;
  827.             var delay =3D bhv.delay
  828.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  829.                 bhv.Start( bhv );                                    =09
  830.             else if ( delay > 0 )                                =09
  831.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  832.         }
  833.     StartScenePlayers( currentScene );                            =09
  834.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  835. SceneTransitionDone );=09
  836. =09
  837.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  838.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  839. TMR_SCENE );
  840.     StatusChange();                                        =09
  841.     return;
  842. }
  843. function SceneTransitionDone( objScene )
  844. {
  845. =09
  846. =09
  847.     if ( currentScene.previousScene !=3D null )
  848.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  849. =09
  850.     if ( currentScene.Bhv !=3D null )
  851.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  852.         {
  853.             var bhv =3D currentScene.Bhv[bhvIdx]
  854.             if ( bhv =3D=3D null)                            =09
  855.                 continue;
  856.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  857.                 bhv.Start( bhv );                                =09
  858.         }
  859.     =09
  860.     StartScenePlayersAfterTransition( currentScene );=09
  861. }
  862. function SceneExit( thisScene, nextScene )
  863. {
  864.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  865. nextScene.number;
  866.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  867. true;
  868. =09
  869. =09
  870. =09
  871.     for ( playerName in currentScene.Players )
  872.     {
  873.         objPlayer =3D currentScene.Players[playerName];        =09
  874.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  875.     }
  876. =09
  877.     if ( currentScene.Bhv !=3D null )
  878.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  879.         {
  880.             var bhv =3D currentScene.Bhv[bhvIdx]
  881.             if ( bhv =3D=3D null)                            =09
  882.                 continue;
  883.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  884.                 bhv.Stop( bhv );                        =09
  885.         }
  886. =09
  887. =09
  888.     if ( finalScene =3D=3D false )                    =09
  889.         ChangeScene( nextSceneNumber )            =09
  890.     else
  891.         ProjectComplete()                        =09
  892.     =09
  893. }
  894. function Player( delay, duration )
  895. {
  896.     this.delay =3D delay;
  897.     this.duration =3D duration;
  898. }
  899. function InitializePlayers( objScene )
  900. {
  901.     var objPlayer;                        =09
  902.     var    playerNumber =3D 0;                =09
  903.     for ( playerName in objScene.Players )
  904.     {
  905.         objPlayer =3D objScene.Players[playerName];        =09
  906.         objPlayer.number =3D playerNumber;                =09
  907.         objPlayer.name =3D playerName;                    =09
  908.         objPlayer.HTML =3D document.all[playerName];        =09
  909.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  910.         objPlayer.position =3D new Position(objPlayer);    =09
  911.     =09
  912.         if ( objPlayer.delay =3D=3D null )                    =09
  913.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  914.     =09
  915.     =09
  916.         if        ( objPlayer.entryTrans =3D=3D null )
  917.         {
  918.             objPlayer.entryTrans =3D new Object();
  919.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  920.         }=20
  921.     =09
  922.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  923.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  924.         {
  925.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  926. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  927.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  928.                     objPlayer.entryTrans.type =3D null;                            =09
  929.         }
  930.     =09
  931.         if ( objPlayer.exitTrans =3D=3D null )
  932.         {
  933.             objPlayer.exitTrans =3D new Object();
  934.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  935.         }
  936.     =09
  937.         if ( objPlayer.Bhv !=3D null )
  938.         {
  939.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  940.  
  941.                 bhv.Initialize( objPlayer, bhv);
  942.             objPlayer.numBhv =3D bhvIdx;                                    =09
  943.         }
  944.         else
  945.             objPlayer.numBhv =3D 0;
  946.         playerNumber ++;                =09
  947.     }=09
  948. }
  949. function StopEverythingOnPlayers( objScene, fPause )
  950. {
  951.     var objPlayer;                        =09
  952.     for ( playerName in objScene.Players )
  953.     {
  954.         objPlayer =3D objScene.Players[playerName];        =09
  955.     =09
  956.     =09
  957.         if ( objPlayer.Bhv !=3D null )
  958.         {
  959.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  960.  
  961.                 bhv.StopEverything( bhv, fPause );
  962.         }
  963.         DisableTrigger( objPlayer );                    =09
  964.     }=09
  965.     return;
  966. }
  967. function StartScenePlayers( objScene )
  968. {
  969. =09
  970.     for ( playerName in objScene.Players )
  971.     {
  972.         objPlayer =3D objScene.Players[playerName];        =09
  973.     =09
  974.     =09
  975.     =09
  976.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  977.             StartPlayer( objPlayer )                    =09
  978.         else if ( objPlayer.delay    > 0 )                =09
  979.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  980. TMR_SCENE);
  981.     }
  982. }
  983. function StartScenePlayersAfterTransition( objScene )
  984. {
  985. =09
  986.     for ( playerName in objScene.Players )
  987.     {
  988.         objPlayer =3D objScene.Players[playerName];        =09
  989.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  990.             StartPlayer( objPlayer )                    =09
  991.     }
  992. }
  993. function StartPlayer( objPlayer )
  994. {
  995. =09
  996.     if ( objPlayer.Bhv !=3D null )
  997.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  998.         {
  999.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1000.             if ( bhv =3D=3D null)                            =09
  1001.                 continue;
  1002.             var delay =3D bhv.delay
  1003.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1004.                 bhv.Start( bhv );                                =09
  1005.             else if ( delay > 0 )                                =09
  1006.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1007.         }
  1008. =09
  1009.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1010. PlayerEntryTransitionDone );
  1011. =09
  1012. =09
  1013.     if ( objPlayer.duration > 0 )
  1014.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1015. TMR_SCENE );                                =09
  1016. }
  1017. function PlayerEntryTransitionDone( objPlayer )
  1018. {
  1019. =09
  1020.     if ( objPlayer.Bhv !=3D null )
  1021.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1022.         {
  1023.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1024.             if ( bhv =3D=3D null)                            =09
  1025.                 continue;
  1026.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1027.                 bhv.Start( bhv );                                =09
  1028.         }
  1029. =09
  1030.     if ( objPlayer.Triggers !=3D null )
  1031.         EnableTrigger( objPlayer );
  1032. }
  1033. function PlayerExit( objPlayer )
  1034. {
  1035. =09
  1036.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1037. PlayerExitTransitionDone );
  1038. }
  1039. function PlayerExitTransitionDone( objPlayer, finalScene )
  1040. {
  1041. =09
  1042.     if ( objPlayer.Bhv !=3D null )
  1043.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1044.         {
  1045.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1046.             if ( bhv =3D=3D null)                            =09
  1047.                 continue;
  1048.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1049.                 bhv.Stop( bhv );                        =09
  1050.         }
  1051. =09
  1052.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1053.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1054. =09
  1055. =09
  1056. =09
  1057.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1058.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1059.     return;
  1060. }
  1061. function Trigger( trigType, trigBhv, player, scene )
  1062. {
  1063.     this.triggerType =3D trigType;
  1064.     this.triggerBhv =3D trigBhv;
  1065.     this.player =3D player;
  1066.     this.nextSceneNum =3D scene;
  1067. }
  1068. function EnableTrigger( objPlayer )
  1069. {
  1070.     if ( sys !=3D "Netscape" )                                =09
  1071.     {
  1072.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1073.         for ( trx in objPlayer.Triggers )                    =09
  1074.         {
  1075.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1076.             if ( trigger.triggerType =3D=3D null )
  1077.                 trigger.triggerType =3D 0;                    =09
  1078.             var tt =3D trigger.triggerType;                    =09
  1079.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1080.             {
  1081.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1082.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1083.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1084.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1085.             }
  1086.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1087.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1088.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1089.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1090.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1091.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1092.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1093.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1094.         }
  1095.     }
  1096.     else                                        =09
  1097.     {
  1098.         for ( trx in objPlayer.Triggers )        =09
  1099.         {
  1100.             var    trigger =3D objPlayer.Triggers[trx];=09
  1101.             if ( trigger.triggerType =3D=3D null )
  1102.                 trigger.triggerType =3D 0;                    =09
  1103.             var tt =3D trigger.triggerType;                    =09
  1104.             if ( tt=3D=3D 0 )                                    =09
  1105.             {
  1106.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1107. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1108.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1109.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1110.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1111.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1112.             }
  1113.             else if    ( tt =3D=3D TT_BUTTONUP )
  1114.             {
  1115.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1116.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1117.             }
  1118.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1119.             {
  1120.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1121.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1122.             }
  1123.         }
  1124.     =09
  1125.     }
  1126. }
  1127. function DisableTrigger( objPlayer )
  1128. {
  1129.     if ( sys !=3D "Netscape" )            =09
  1130.     {
  1131.         objPlayer.HTML.onmousedown =3D null;
  1132.         objPlayer.HTML.onmouseup =3D null;=09
  1133.         objPlayer.HTML.onmouseover =3D null;    =09
  1134.         objPlayer.HTML.onmouseout =3D null;
  1135.     }
  1136.     else                                =09
  1137.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1138. Event.MOUSEOVER | Event.MOUSEOUT );
  1139. }
  1140. function EventProcessor( e )
  1141. {
  1142.     var trigger;                                =09
  1143.     var    type;                                    =09
  1144.     var    button;                                    =09
  1145.     var    eventType;                                =09
  1146.     var objPlayer;                                =09
  1147.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1148.         return;
  1149.     if ( sys !=3D "Netscape" )                    =09
  1150.     {
  1151.         type =3D event.type;
  1152.         button =3D event.button;
  1153.     }
  1154.     else                                        =09
  1155.     {
  1156.         type =3D e.type;
  1157.         button =3D e.which;
  1158.     }
  1159. =09
  1160.     if (type =3D=3D "mousedown")
  1161.     {
  1162.         if ( button !=3D 1 )                    =09
  1163.             return;
  1164.         eventType =3D TT_BUTTONDOWN;
  1165.         if ( sys =3D=3D "Netscape" )            =09
  1166.         {
  1167.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1168.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1169.         }
  1170.     }
  1171.     else if (type =3D=3D "mouseup")
  1172.     {
  1173.         if ( button !=3D 1 )                    =09
  1174.             return;
  1175.         eventType =3D TT_BUTTONUP;
  1176.         if ( sys =3D=3D "Netscape" )            =09
  1177.         {
  1178.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1179.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1180.         }
  1181.     }
  1182.     else if (type =3D=3D "mouseover")
  1183.     {
  1184.         eventType =3D TT_MOUSEOVER;
  1185.     }
  1186.     else if (type =3D=3D "mouseout")
  1187.     {
  1188.         eventType =3D TT_MOUSEOUT;
  1189.     }
  1190.     var triggerArray =3D objPlayer.Triggers;        =09
  1191.     var trigger;                                =09
  1192. =09
  1193.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1194.     {
  1195.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1196. eventType) )
  1197.         {
  1198.         =09
  1199.         =09
  1200.         =09
  1201.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1202.             {
  1203.             =09
  1204.             =09
  1205.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1206. =3D=3D "") )
  1207.                     SceneExit( currentScene );
  1208.                 else
  1209.                 {
  1210.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1211.                     {
  1212.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1213.                             InitializePlayers( sceneArray[ii] );
  1214.                     }
  1215.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1216.                 }
  1217.             }
  1218.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1219.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1220.             else=20
  1221.             {
  1222.             =09
  1223.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1224.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1225.                 bhv.Trigger( bhv, eventType );                                =09
  1226.             }  =09
  1227.         }
  1228.     }
  1229.     return;=09
  1230. }
  1231. function Transition( type, rate, flyFrom, flySubtype )
  1232. {
  1233.     this.type =3D type;
  1234.     this.rate =3D rate;
  1235.     this.flyFrom =3D flyFrom;
  1236.     this.flySubtype =3D flySubtype;
  1237. }
  1238. function StartTransition( transObj, trans, visibility, callback )
  1239. {
  1240.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1241. =09
  1242. =09
  1243. =09
  1244.     if    ( ("Netscape" =3D=3D sys) ||=20
  1245.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1246. NULL_TRANSITION) ) )
  1247.     {
  1248.         SetVisibility( transObj.HTML, visibility );
  1249.         callback( transObj );
  1250.         return;
  1251.     }
  1252. =09
  1253. =09
  1254. =09
  1255. =09
  1256.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1257. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1258.     {
  1259.         StartTextFlyin( transObj );
  1260.         return;
  1261.     }
  1262. =09
  1263.     if ( platform !=3D "Win32" )
  1264.     {
  1265.         SetVisibility( transObj.HTML, visibility );
  1266.         callback( transObj );
  1267.         return;
  1268.     }
  1269.     =09
  1270. =09
  1271. =09
  1272. =09
  1273. =09
  1274. =09
  1275.     if ( trans.type =3D=3D NULL_TRANSITION )
  1276.     {
  1277.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1278. transition=3D0)";
  1279.     }
  1280.     else    =09
  1281.     {
  1282.         duration =3D TRANSITION_RATES[trans.rate];
  1283.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1284. ", transition=3D" + trans.type + ")";
  1285.     }
  1286.     stNoInput++;                                    =09
  1287.     transObj.HTML.filters(0).Apply();                =09
  1288. =09
  1289.     SetVisibility( transObj.HTML, visibility );        =09
  1290. =09
  1291.     transObj.HTML.filters(0).Play()                    =09
  1292.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1293. }
  1294. function TransitionDoneEvent( )
  1295. {
  1296.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1297.     stNoInput--;                                                =09
  1298.     if        ( type =3D=3D OBJ_SCENE )
  1299.     {
  1300.     =09
  1301.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1302. currentScene.name) )
  1303.             SceneTransitionDone();
  1304.     }
  1305.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1306.     {
  1307.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1308.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1309.             PlayerEntryTransitionDone( objPlayer ); =20
  1310.         else                                                    =09
  1311.             PlayerExitTransitionDone( objPlayer, false );
  1312.     }
  1313.     return;
  1314. }
  1315. function InitializeTextFlyin( objPlayer )
  1316. {
  1317.     if ( sys =3D=3D "Netscape" )                                    =09
  1318.         return false;
  1319.     var    transition =3D objPlayer.entryTrans;                        =09
  1320.     var    transUnits =3D transition.flySubtype;                        =09
  1321.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1322. =09
  1323.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1324. transition.flyFrom : FLYIN_TOP;    =09
  1325.     =09
  1326. =09
  1327.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1328.     {
  1329.         var    textHTML    =3D objPlayer.HTML;                =09
  1330.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1331.         var    newInnerHTML    =3D "";                        =09
  1332.     =09
  1333.         transition.textOrder =3D new Array();                =09
  1334.         textOrder =3D transition.textOrder;                =09
  1335. =09
  1336.     =09
  1337.     =09
  1338.     =09
  1339.     =09
  1340.         var flyinIdx =3D 0;                        =09
  1341.         var    flyinBuffer =3D "";
  1342.     =09
  1343.     =09
  1344.     =09
  1345.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1346. style=3D'position:relative;visibility:hidden;'" : " =
  1347. style=3D'visibility:hidden;'";
  1348.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1349.         {
  1350.         =09
  1351.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1352.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1353.             while ( letterIdx<oldInnerHTML.length )
  1354.             {
  1355.             =09
  1356.             =09
  1357.             =09
  1358.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1359. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1360.                 {
  1361.                     if ( charNext =3D=3D "<" )                                                                =09
  1362.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1363.                     else
  1364.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1365.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1366.                     newInnerHTML +=3D tagString;
  1367.                     letterIdx =3D endTagIdx;                                            =09
  1368.                 =09
  1369.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1370.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1371.                         break;
  1372.                 }
  1373.             =09
  1374.                 else
  1375.                 {
  1376.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1377.                     newInnerHTML +=3D thisChar;
  1378.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1379.                         break;                                        =09
  1380.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1381. )    =09
  1382.                         break;
  1383.                 }
  1384.             }
  1385.             newInnerHTML +=3D "</span>"
  1386.             textOrder[flyinIdx] =3D new Object();
  1387.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1388.             flyinIdx++;                                                            =09
  1389.         }
  1390.     =09
  1391.         if ( flyinIdx =3D=3D 0 )
  1392.             return false;
  1393.     =09
  1394.         textHTML.innerHTML =3D newInnerHTML;
  1395.         transition.numUnits =3D flyinIdx;                        =09
  1396.     }
  1397. =09
  1398. =09
  1399. =09
  1400.     textOrder =3D transition.textOrder;
  1401.     var currentEl =3D document.all[textOrder[0].name];    =09
  1402.     var currentOffset =3D currentEl.offsetLeft;=09
  1403.     var previousEl, previousOffset;
  1404.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1405.     {
  1406.         previousOffset =3D currentOffset;                            =09
  1407.         previousEl =3D currentEl;
  1408.         textElName =3D textOrder[count].name;                    =09
  1409.         currentEl =3D document.all[textElName];
  1410.         SetVisibility( currentEl, IE_HIDDEN );
  1411.         currentOffset =3D currentEl.offsetTop;
  1412.     =09
  1413.     =09
  1414.     =09
  1415.     =09
  1416.     =09
  1417.     =09
  1418.         if ( currentOffset !=3D previousOffset )                                =09
  1419.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1420.                 previousEl.innerHTML =3D "<br>";
  1421.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1422.             direction =3D count % FLYIN_ROTATE;            =09
  1423.         else
  1424.             direction =3D transDirection;
  1425.     =09
  1426.         if        ( direction =3D=3D FLYIN_LEFT )
  1427.         {
  1428.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1429. currentEl.offsetParent.offsetWidth);
  1430.             currentEl.style.posLeft =3D tempPos;                    =09
  1431.             textOrder[count].dx =3D -movePerTick;                    =09
  1432.             textOrder[count].dy =3D 0;
  1433.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1434.         }
  1435.         else if ( direction =3D=3D FLYIN_RIGHT )
  1436.         {
  1437.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1438. currentEl.offsetParent.offsetLeft;
  1439.             currentEl.style.posLeft =3D tempPos;
  1440.             textOrder[count].dx =3D movePerTick;                    =09
  1441.             textOrder[count].dy =3D 0;
  1442.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1443.         }
  1444.         else if    ( direction =3D=3D FLYIN_TOP )
  1445.         {
  1446.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1447. currentEl.offsetParent.offsetHeight);
  1448.             currentEl.style.posTop =3D tempPos;
  1449.             textOrder[count].dx =3D 0;
  1450.             textOrder[count].dy =3D (-movePerTick);                =09
  1451.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1452.         }
  1453.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1454.         {
  1455.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1456. currentEl.offsetParent.style.posTop;
  1457.             currentEl.style.posTop =3D tempPos;
  1458.             textOrder[count].dx =3D 0;
  1459.             textOrder[count].dy =3D movePerTick;                    =09
  1460.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1461.         }
  1462.     }
  1463. =09
  1464.     transition.charIdx =3D 0;                            =09
  1465.     transition.moveIdx =3D 0;                            =09
  1466.     textElName =3D transition.textOrder[0].name;
  1467.     transition.currentEl =3D document.all[textElName];=09
  1468.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1469.     return true;
  1470. }
  1471. function StartTextFlyin( objPlayer )
  1472. {
  1473. =09
  1474.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1475.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1476. }
  1477. function TextFlyinTick( objPlayer )
  1478. {
  1479.     var    transition =3D objPlayer.entryTrans;                    =09
  1480.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1481.     var textEl =3D transition.currentEl;                        =09
  1482. =09
  1483. =09
  1484.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1485.     {
  1486.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1487.         textEl.style.posLeft -=3D spanObj.dx;
  1488.         return false;                                        =09
  1489.     }
  1490.     =09
  1491. =09
  1492.     textEl.style.posTop =3D 0;                                =09
  1493.     textEl.style.posLeft =3D 0;
  1494.     =09
  1495. =09
  1496.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1497. transition.textOrder.length )=09
  1498.     {
  1499.         PlayerEntryTransitionDone( objPlayer );                =09
  1500.         return true;                                        =09
  1501.     }
  1502.     else
  1503.     {
  1504.         transition.moveIdx =3D 0;                                =09
  1505.         textElName =3D transition.textOrder[charIdx].name;
  1506.         transition.currentEl =3D document.all[textElName];    =09
  1507.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1508.         return false;                                        =09
  1509.     }                                                        =09
  1510. }
  1511. var    SND_DUR_SCENE            =3D -1;=09
  1512. var    SND_DUR_PROJECT            =3D 0;=09
  1513. var ST_WAV                    =3D 1;=09
  1514. var    ST_MID                    =3D 2;=09
  1515. var    NAV_EXT                    =3D "nav"=09
  1516. var MidiTag                    =3D null;=09
  1517. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1518. {
  1519. =09
  1520.     this.Initialize =3D InitializeSound;
  1521.     this.Start =3D StartSound;
  1522.     this.Trigger =3D StartSound;
  1523.     this.Stop =3D StopSound;
  1524.     this.StopEverything =3D StopEverythingOnSounds;
  1525. =09
  1526.     this.delay =3D delay;
  1527.     this.duration =3D duration;
  1528.     this.loop =3D loop;
  1529.     this.tagName =3D tagName;
  1530.     this.fileName =3D fileName;
  1531.     this.soundType =3D soundType;
  1532. }
  1533. function InitializeSound( objParent, objSound )
  1534. {
  1535.     if ( sys =3D=3D "Netscape" )
  1536.     {
  1537.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1538.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1539.         return;
  1540.     }
  1541.     objSound.objParent =3D objParent;                =09
  1542.     objSound.html =3D document.all[objSound.tagName];=09
  1543.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1544. =09
  1545. =09
  1546.     if (objSound.soundType =3D=3D ST_MID )
  1547.     {
  1548.         if ( MidiTag =3D=3D null )                    =09
  1549.             MidiTag =3D objSound.html;            =09
  1550.         else
  1551.             objSound.html =3D MidiTag;            =09
  1552.     }        =09
  1553. }
  1554. function StartSound( objSound )
  1555. {
  1556.     if ( sys =3D=3D "Netscape" )                    =09
  1557.     {
  1558.         if ( objSound.html !=3D null )            =09
  1559.             objSound.html.play(objSound.navLoop);
  1560.         return;
  1561.     }
  1562.     objSound.html.src =3D objSound.fileName;        =09
  1563.     objSound.html.loop =3D objSound.loop;            =09
  1564.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1565.         objSound.html.volume =3D 0;                    =09
  1566.     if ( objSound.duration > 0 )
  1567.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1568. TMR_PROJ );
  1569. }
  1570. function StopSound( objSound, fPause )
  1571. {
  1572.     if ( sys =3D=3D "Netscape" )                    =09
  1573.     {
  1574.         if ( objSound.html !=3D null )            =09
  1575.             objSound.html.stop();
  1576.         return;
  1577.     }
  1578.     objSound.html.loop =3D 0;
  1579.     objSound.html.src =3D "";                            =09
  1580.     if ( objSound.soundType =3D=3D ST_WAV )
  1581.         objSound.html.volume =3D -10000;
  1582. }
  1583. function StopEverythingOnSounds( objSound )
  1584. {
  1585.     StopSound( objSound, true );
  1586.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1587.         objSound.html.volume =3D -500;                        =09
  1588. }
  1589. var    SND_DUR_SCENE            =3D -1;=09
  1590. var    SND_DUR_PROJECT            =3D 0;=09
  1591. function Swapper( idle, hover, click )
  1592. {
  1593. =09
  1594.     this.Initialize =3D InitializeSwap;
  1595.     this.Start =3D StartSwap;
  1596.     this.Trigger =3D TriggerSwap;
  1597.     this.Stop =3D StopSwap;
  1598.     this.StopEverything =3D StopSwap;
  1599. =09
  1600.     this.idle =3D idle;
  1601.     this.hover =3D hover;
  1602.     this.click =3D click;
  1603. }
  1604. function InitializeSwap( objParent, objSwap )
  1605. {
  1606.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1607.         return;
  1608. =09
  1609.     var    idle    =3D objSwap.idle;                        =09
  1610.     var    hover    =3D objSwap.hover;
  1611.     var    click    =3D objSwap.click;
  1612. =09
  1613. =09
  1614. =09
  1615. =09
  1616. =09
  1617. =09
  1618. =09
  1619.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1620. !=3D null) )
  1621.     {
  1622.         SetVisibility( document.all[hover], IE_HIDDEN );
  1623.         objSwap.srcHover =3D document.all[hover].src;
  1624.         document.all[hover].src =3D "";
  1625.     }
  1626.     else
  1627.         objSwap.srcHover =3D document.all[idle].src;
  1628.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1629. !=3D null) )
  1630.     {
  1631.         SetVisibility( document.all[click], IE_HIDDEN );
  1632.         objSwap.srcClick =3D document.all[click].src;
  1633.         document.all[click].src =3D "";
  1634.     }
  1635.     else
  1636.         objSwap.srcClick =3D document.all[idle].src;
  1637. =09
  1638.     objSwap.srcIdle =3D document.all[idle].src;
  1639. }
  1640. function StartSwap( objSwap )
  1641. {
  1642. =09
  1643. }
  1644. function TriggerSwap( objSwap, eventType )
  1645. {
  1646.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1647.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1648.     else if ( eventType =3D=3D TT_BUTTONUP )
  1649.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1650.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1651.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1652.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1653.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1654.     return;
  1655. }
  1656. function StopSwap( objSwap, fPause )
  1657. {
  1658.     if ( fPause )                        =09
  1659.         return;
  1660. }
  1661. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1662. var    PE_STOP        =3D 0;                            =09
  1663. var    PE_AGAIN    =3D 1;                            =09
  1664. var    PE_REV        =3D 2;                            =09
  1665. var    PE_EXIT        =3D 3;                            =09
  1666. var    PD_FWD        =3D 1;
  1667. var    PD_BACK        =3D -1;
  1668. function Point( x, y, rate )
  1669. {
  1670.     this.x =3D x;
  1671.     this.y =3D y;
  1672.     this.rate =3D rate;
  1673. }
  1674. function Paths( delay, edgeEffect )
  1675. {
  1676. =09
  1677.     this.Initialize =3D InitializePathAnimation;
  1678.     this.Start =3D StartPathAnimation;
  1679.     this.Trigger =3D StartPathAnimation;
  1680.     this.Stop =3D StopPathAnimation;
  1681.     this.StopEverything =3D StopPathAnimation;
  1682. =09
  1683.     this.delay =3D delay;
  1684.     this.edgeEffect =3D edgeEffect;
  1685. }
  1686. function InitializePathAnimation( objPlayer, path )
  1687. {
  1688.     var    segment;                                =09
  1689.     var pathIndex;
  1690.     var totalDistance;                            =09
  1691.     var    distanceX;                                =09
  1692.     var    distanceY;
  1693.     var dx;                                        =09
  1694.     var    dy;
  1695.     var travelTime;                                =09
  1696.     var    remX;                                    =09
  1697.     var    remY;
  1698. =09
  1699.     if ( stProjState !=3D PS_UNINITIALIZED )
  1700.     {
  1701.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1702.         return;
  1703.     }
  1704.     path.objPlayer =3D objPlayer;                    =09
  1705.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1706.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1707. =09
  1708. =09
  1709.     path[0].x -=3D halfWidth;
  1710.     path[0].y -=3D halfHeight;
  1711.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1712.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1713.     {
  1714.         px =3D parseInt(pathIndex);                =09
  1715.         segment =3D path[px];                        =09
  1716.     =09
  1717.     =09
  1718.     =09
  1719.         path[px+1].x -=3D halfWidth;
  1720.         path[px+1].y -=3D halfHeight;
  1721.     =09
  1722.         distanceX =3D path[px+1].x - segment.x;    =09
  1723.         distanceY =3D path[px+1].y - segment.y;    =09
  1724.     =09
  1725.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1726. (distanceY*distanceY) );
  1727.     =09
  1728.     =09
  1729.         travelTime =3D Math.round(totalDistance / =
  1730. PATH_PER_TICK[segment.rate]);
  1731.     =09
  1732.     =09
  1733.         if ( distanceX > 0 )                        =09
  1734.             dx =3D Math.floor( distanceX / travelTime );=09
  1735.         else if ( distanceX < 0 )                    =09
  1736.             dx =3D Math.ceil( distanceX / travelTime );=09
  1737.         else
  1738.             dx =3D 0;
  1739.     =09
  1740.     =09
  1741.     =09
  1742.     =09
  1743.         remX =3D distanceX % travelTime;
  1744.     =09
  1745.         if ( distanceY > 0 )                        =09
  1746.             dy =3D Math.floor( distanceY / travelTime );
  1747.         else if ( distanceY < 0 )
  1748.             dy =3D Math.ceil( distanceY / travelTime );
  1749.         else
  1750.             dy =3D 0;
  1751.         remY =3D distanceY % travelTime;
  1752.         segment.number =3D px;                        =09
  1753.         segment.ticks =3D 0;
  1754.         segment.travelTime =3D travelTime;
  1755.         segment.dx =3D dx;
  1756.         segment.dy =3D dy;
  1757.         segment.remX =3D remX;
  1758.         segment.remY =3D remY;
  1759.     }
  1760.     path.numSegs =3D parseInt(pathIndex);                =09
  1761.     path.dir =3D PD_FWD;                                        =09
  1762.     return;
  1763. }
  1764. function StartPathAnimation( path )
  1765. {
  1766.     path.currentSegment =3D path[0];    =09
  1767.     path.currentSegment.ticks =3D 0;    =09
  1768.     path.cntSegs =3D 0;                                =09
  1769. =09
  1770. =09
  1771.     if ( path.dir =3D=3D PD_BACK )                            =09
  1772.     {
  1773.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1774.         {
  1775.             path[ii].dx *=3D -1;
  1776.             path[ii].dy *=3D -1;
  1777.             path[ii].remX *=3D -1;
  1778.             path[ii].remY *=3D -1;
  1779.         }
  1780.         path.dir =3D PD_FWD;                                =09
  1781.     }
  1782.     StartAnimationTimer( path, PathAnimationTick );
  1783. }
  1784. function StopPathAnimation( path, fPause )
  1785. {
  1786.     return;
  1787. }
  1788. function PathAnimationTick( path )
  1789. {
  1790.     var    objPlayer =3D path.objPlayer;            =09
  1791.     var segment =3D path.currentSegment;        =09
  1792.     var    currentPosition =3D objPlayer.position;=09
  1793.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1794.     {
  1795.         newX =3D currentPosition.x + segment.dx;        =09
  1796.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1797.             segment.remX > 0 ? newX++ : newX--;
  1798.         newY =3D currentPosition.y + segment.dy;        =09
  1799.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1800.             segment.remY > 0 ? newY++ : newY--;
  1801.         currentPosition.SetPosition( newX, newY );=09
  1802.         return false;                            =09
  1803.     }
  1804. =09
  1805. =09
  1806.     if ( ++path.cntSegs < path.numSegs )
  1807.     {
  1808.     =09
  1809.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1810.         path.currentSegment.ticks =3D 0;                            =09
  1811.             =09
  1812.         return false;
  1813.     }
  1814.     =09
  1815. =09
  1816.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1817.     {
  1818.     =09
  1819.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1820.     =09
  1821.         path.currentSegment =3D path[0];                =09
  1822.         path.currentSegment.ticks =3D 0;                =09
  1823.         path.cntSegs =3D 0;                            =09
  1824.         return false;                                =09
  1825.     }                        =09
  1826.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1827.     {
  1828.         path.dir *=3D -1;                                =09
  1829.     =09
  1830.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1831.         {
  1832.             path[ii].dx *=3D -1;
  1833.             path[ii].dy *=3D -1;
  1834.             path[ii].remX *=3D -1;
  1835.             path[ii].remY *=3D -1;
  1836.         }
  1837.         path.currentSegment.ticks =3D 0;                =09
  1838.         path.cntSegs =3D 0;                            =09
  1839.         return false;
  1840.     }
  1841.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1842.     {
  1843.         PlayerExit( objPlayer );
  1844.         return true;
  1845.     }
  1846.     else
  1847.         return true;                                =09
  1848. }
  1849. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1850. function Size( zoom, rate )
  1851. {
  1852.     this.zoom =3D zoom;
  1853.     this.rate =3D rate;
  1854. }
  1855. function Grows( delay )
  1856. {
  1857. =09
  1858.     this.Initialize =3D InitializeGrowAnimation;
  1859.     this.Start =3D StartGrowAnimation;
  1860.     this.Trigger =3D StartGrowAnimation;
  1861.     this.Stop =3D StopGrowAnimation;
  1862.     this.StopEverything =3D StopGrowAnimation;
  1863. =09
  1864.     this.delay =3D delay;
  1865. }
  1866. function InitializeGrowAnimation( objPlayer, grow )
  1867. {
  1868.     if ( sys =3D=3D "Netscape" )
  1869.         return;
  1870.     var    child =3D objPlayer.HTML.children[0];                    =09
  1871.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1872. =09
  1873. =09
  1874. =09
  1875.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1876.     {
  1877.         grow.realWidth =3D child.width;
  1878.         grow.realHeight =3D child.height;
  1879.     }
  1880.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1881.     {
  1882.         grow =3D null;                                        =09
  1883.         return;
  1884.     }
  1885.     grow.objPlayer =3D objPlayer;                                =09
  1886. =09
  1887.     grow.currentSegment =3D grow[0];                            =09
  1888.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1889. =09
  1890. =09
  1891. =09
  1892.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1893.     child.height *=3D (grow.currentSegment.zoom / 100);
  1894. =09
  1895.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1896.     {
  1897.         gx =3D parseInt(growIndex);                =09
  1898.         segment =3D grow[gx];                        =09
  1899.         if ( grow[gx+1] =3D=3D null )                =09
  1900.         {
  1901.             grow.finalSegment =3D grow[gx-1];        =09
  1902.             break;                                =09
  1903.         }
  1904.     =09
  1905.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1906.         if ( growth >=3D 0 )                                        =09
  1907.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1908.         else
  1909.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1910.     =09
  1911.         growthTicks =3D growth / growthFactor;        =09
  1912.     =09
  1913.         segment.number =3D gx;                        =09
  1914.         segment.growth =3D growth;
  1915.         segment.growthFactor =3D growthFactor;
  1916.         segment.growthTicks =3D growthTicks;
  1917.         segment.currentTicks =3D 0;
  1918.     }
  1919. }
  1920. function StartGrowAnimation( grow )
  1921. {=09
  1922.     if ( sys =3D=3D "Netscape" )
  1923.         return;
  1924.     grow.currentSegment =3D grow[0];                        =09
  1925.     grow.currentTicks =3D 0;
  1926.     StartAnimationTimer( grow, GrowAnimationTick );
  1927. }
  1928. function StopGrowAnimation( grow, fPause )
  1929. {
  1930.     return;
  1931. }
  1932. function GrowAnimationTick( grow )
  1933. {
  1934.     if ( sys =3D=3D "Netscape" )
  1935.         return true;                                    =09
  1936.     var    objPlayer =3D grow.objPlayer;                        =09
  1937.     var    child =3D objPlayer.HTML.children[0];                =09
  1938.     var segment =3D grow.currentSegment;                    =09
  1939.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1940.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1941.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1942.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1943.         return false;                                    =09
  1944.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1945.         return true;                                    =09
  1946.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1947.     grow.currentTicks =3D 0;
  1948.     return false;                                        =09
  1949. }
  1950. function Timer()
  1951. {
  1952.     if ( Project.tickRate =3D=3D null )        =09
  1953.         this.tickRate =3D DEFAULT_TICK_RATE;
  1954.     else
  1955.         this.tickRate =3D Project.tickRate;
  1956.     this.oneShots =3D new Array();
  1957.     this.animations =3D new Array();
  1958.     this.tickCounter =3D 0;                        =09
  1959.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1960.     this.timerID =3D null;
  1961.     this.StartTicking =3D StartTicking;            =09
  1962.     this.StopTicking =3D StopTicking;
  1963. =09
  1964. }
  1965. function StartTicking()
  1966. {
  1967.     if ( this.timerID =3D=3D null )
  1968.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1969. }
  1970. function StopTicking()
  1971. {
  1972.     if ( this.timerID !=3D null )
  1973.         clearInterval( this.timerID );
  1974.     this.timerID =3D null;
  1975. }
  1976. function TimerTick()
  1977. {
  1978.     var timerEvent;
  1979. =09
  1980.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1981.     {
  1982.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1983.             continue;                                        =09
  1984.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1985.             tickTimer.animations[ii] =3D null;                =09
  1986.     }
  1987. =09
  1988.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1989.     {
  1990.     =09
  1991.         var length =3D tickTimer.oneShots.length;                =09
  1992.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1993.         {
  1994.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1995.                 continue;                                    =09
  1996.         =09
  1997.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1998.             {
  1999.                 tickTimer.oneShots[ii] =3D null;                =09
  2000.                 timerEvent.callback( timerEvent.callbackObj );=09
  2001.             }
  2002.         }
  2003.     }
  2004.     return;
  2005. }
  2006. function StartOneShotTimer( obj, time, callback, type )
  2007. {
  2008.     var    timerIndex;                                =09
  2009.     var timerEvent =3D new Object();                =09
  2010. =09
  2011.     timerEvent.callbackObj =3D obj;                =09
  2012.     timerEvent.callback =3D callback;                =09
  2013.     timerEvent.type =3D type;                        =09
  2014. =09
  2015. =09
  2016.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2017. tickTimer.ticksPerSecond);
  2018.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2019. timerIndex++ );=09
  2020.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2021.     return;
  2022. }
  2023. function StartAnimationTimer( obj, callback )
  2024. {
  2025.     var timerIndex;=20
  2026.     timerEvent =3D new Object();
  2027.     timerEvent.callbackObj =3D obj;                =09
  2028.     timerEvent.callback =3D callback;                =09
  2029.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2030. timerIndex++);=09
  2031.     tickTimer.animations[timerIndex] =3D timerEvent;
  2032. }
  2033. function StopSceneTimers()
  2034. {
  2035.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2036.     {
  2037.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2038.             continue;
  2039.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2040.             tickTimer.oneShots[ii] =3D null;            =09
  2041.     }
  2042. =09
  2043.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2044.         tickTimer.animations[ii] =3D null;
  2045. }
  2046. =09
  2047. function KillTimer()
  2048. {
  2049.     if ( tickTimer !=3D null )                    =09
  2050.     {
  2051.         window.clearTimeout( tickTimer.timerID);=09
  2052.         tickTimer =3D null;                        =09
  2053.     }
  2054. }
  2055. function SetColor(el, color)=20
  2056. {
  2057.     if ( el.style =3D=3D null )                =09
  2058.         return;
  2059. =09
  2060.     el.style.backgroundColor =3D color;    =09
  2061.     if ("Netscape"=3D=3Dsys)=20
  2062.         el.NSLayer.bgColor =3D color;        =09
  2063. }
  2064. function SetZIndex(el, zindex)=20
  2065. {
  2066.     if ( el.style =3D=3D null )                =09
  2067.         return;
  2068. =09
  2069.     el.style.zIndex =3D zindex;            =09
  2070.     if ("Netscape"=3D=3Dsys)=20
  2071.         el.NSLayer.zIndex =3D zindex        =09
  2072. }
  2073. function SetVisibility(el, val)=20
  2074. {
  2075.     if ( el.style =3D=3D null )                =09
  2076.         return;
  2077.     el.style.visibility =3D val;            =09
  2078.        =20
  2079.     if ( "Netscape"=3D=3Dsys )                =09
  2080.     {
  2081.         if        ( val =3D=3D IE_HIDDEN )
  2082.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2083.         else if ( val =3D=3D IE_VISIBLE )
  2084.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2085.         else if ( val =3D=3D IE_INHERIT )
  2086.             el.NSLayer.visibility =3D NAV_INHERIT;
  2087.         else
  2088.             el.NSLayer.visibility =3D "";
  2089.     }
  2090. }
  2091. function Position( obj )
  2092. {
  2093.     this.object =3D obj;                        =09
  2094.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2095.     this.y =3D obj.HTML.style.pixelTop;        =09
  2096.     this.SetPosition =3D SetPosition;
  2097. }
  2098. function SetPosition( newX, newY )=20
  2099. {
  2100.     var el =3D this.object.HTML;                =09
  2101.     if ( el.style =3D=3D null )                    =09
  2102.         return;
  2103.                 =09
  2104.     el.style.pixelTop =3D newY;    =09
  2105.     el.style.pixelLeft =3D newX;
  2106.     this.x =3D newX;                            =09
  2107.     this.y =3D newY;
  2108.     if ( "Netscape"=3D=3Dsys )                    =09
  2109.     {
  2110.         el.NSLayer.top =3D parseInt( newY );
  2111.         el.NSLayer.left =3D parseInt( newX );
  2112.         el.offsetTop =3D el.NSLayer.top;
  2113.         el.offsetLeft =3D el.NSLayer.left;
  2114.     }
  2115. }
  2116. function SetContent(el, content)=20
  2117. {
  2118.     if ( el.style =3D=3D null )                    =09
  2119.         return;
  2120.     if ( "Netscape"=3D=3Dsys )                    =09
  2121.     {
  2122.         el.NSLayer.document.open();            =09
  2123.         el.NSLayer.document.write(content);    =09
  2124.         el.NSLayer.document.close();        =09
  2125.     }
  2126.     else                                    =09
  2127.         el.innerHTML=3Dcontent;
  2128. }
  2129. function SetupButtons()
  2130. {
  2131.     var rtn =3D false;                    =09
  2132.     if ( document.all.Pause !=3D null )
  2133.     {
  2134.         document.all.Pause.onclick =3D Pause;
  2135.         strPause =3D document.all.Pause.value.split( '/' );
  2136.         document.all.Pause.value =3D strPause[0];
  2137.     }
  2138.     if (document.all.Stop !=3D null )
  2139.         document.all.Stop.onclick =3D Stop;
  2140.     if ( document.all.Forward !=3D null )
  2141.         document.all.Forward.onclick =3D Forward;
  2142.     if ( document.all.Backward !=3D null )
  2143.         document.all.Backward.onclick =3D Backward;
  2144.     if ( document.all.Webpage !=3D null )
  2145.         document.all.Webpage.onclick =3D GotoWebpage;
  2146.     if ( document.all.SceneStatus !=3D null )
  2147.         formStatus =3D document.all.SceneStatus;
  2148.     if ( document.all.Start !=3D null )
  2149.     {
  2150.         document.all.Start.onclick =3D Start;
  2151.         strPlay =3D document.all.Start.value.split( '/' );
  2152.         document.all.Start.value =3D strPlay[0];
  2153.         rtn =3D true;
  2154.     }
  2155.     else
  2156.         rtn =3D false;
  2157.     if ( document.all.NavigationButtons !=3D null )
  2158.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2159.     return rtn;
  2160. }
  2161. function Start()
  2162. {
  2163.     if ( stNoInput )                                    =09
  2164.         return;
  2165.     if ( stButtons =3D=3D true )                            =09
  2166.     {
  2167.         document.all.Start.value =3D strPlay[1];
  2168.         if ( document.all.Pause !=3D null )
  2169.         {
  2170.             document.all.Pause.value =3D strPause[0];
  2171.         }
  2172.     }
  2173.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2174. PS_PAUSED) )=09
  2175.     {
  2176.         ProjectShutdown();
  2177.         ProjectInitialize();
  2178.     }
  2179.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2180.         ProjectInitialize();
  2181.     ProjectStart();                                    =09
  2182. }
  2183. function Pause()
  2184. {
  2185. =09
  2186.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2187.     {
  2188.         tickTimer.StartTicking();                    =09
  2189.         if ( document.all.Pause !=3D null )
  2190.         {
  2191.             document.all.Pause.value =3D strPause[0];
  2192.         }
  2193.         stProjState =3D PS_RUNNING;
  2194.         StatusChange();                                =09
  2195.     }
  2196.     else
  2197.     {
  2198.         if ( tickTimer !=3D null )                    =09
  2199.             tickTimer.StopTicking();                =09
  2200.         if    ( stProjState !=3D PS_RUNNING )            =09
  2201.             return;
  2202.         stProjState =3D PS_PAUSED;
  2203.         if ( document.all.Pause !=3D null )
  2204.         {
  2205.             document.all.Pause.value =3D strPause[1];
  2206.         }
  2207.         StopEverythingOnScenes( true );                =09
  2208.         StatusChange();                                =09
  2209.     }
  2210. }
  2211. function Stop()
  2212. {
  2213.     if ( stNoInput )                                    =09
  2214.         return;
  2215.     location.reload();
  2216. }
  2217. function Forward()
  2218. {
  2219.     if ( stNoInput )                                    =09
  2220.         return;
  2221. =09
  2222.     if ( stProjState !=3D PS_RUNNING )
  2223.         return;
  2224.     SceneExit( currentScene );                =09
  2225. }
  2226. function Backward()
  2227. {
  2228.     if ( stNoInput )                                    =09
  2229.         return;
  2230.     var nextScene;
  2231. =09
  2232. =09
  2233. =09
  2234.     if        ( stProjState =3D=3D PS_COMPLETE )
  2235.         nextScene =3D Project.stopScene;
  2236.     else if ( stProjState !=3D PS_RUNNING )
  2237.         return;
  2238.     else
  2239.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2240. - 1;
  2241.     ProjectShutdown();
  2242.     ProjectInitialize();
  2243.     ProjectStart( nextScene );            =09
  2244. }
  2245. function GotoWebpage()
  2246. {
  2247.     window.open( Project.webpage);                    =09
  2248. }
  2249. function StatusChange( )
  2250. {
  2251.     var        stsPage =3D null;                =09
  2252.     var        stsState =3D null;            =09
  2253.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2254.     {
  2255.         stsState =3D "Initializing";
  2256.         stsPage =3D ""
  2257.     }
  2258.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2259.     {
  2260.         stsState =3D "Ready";
  2261.         stsPage =3D "";
  2262.     }
  2263.     else if    ( stProjState =3D=3D PS_RUNNING )
  2264.     {
  2265.         stsState =3D "Playing";
  2266.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2267.     }
  2268.     else if    ( stProjState =3D=3D PS_PAUSED )
  2269.         stsState =3D "Paused";
  2270.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2271.         stsState =3D "Complete";
  2272. =09
  2273.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2274.         formStatus.value =3D stsPage;
  2275. =09
  2276.     if ( stsState !=3D null )
  2277.         top.status =3D stsState;=20
  2278. }
  2279. function GetSceneFromNumber( sceneNum )
  2280. {
  2281.     return sceneArray[sceneNum];    =09
  2282. }
  2283. function GetPlayerFromName( playerName )
  2284. {
  2285.     var objPlayer;
  2286. =09
  2287. =09
  2288.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2289. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2290.         return objPlayer;                    =09
  2291. =09
  2292.     var objScene;
  2293.     for ( sceneName in Scenes )                    =09
  2294.     {
  2295.         objScene =3D Scenes[sceneName];
  2296.         if ( objScene.Players !=3D null )
  2297.         {
  2298.             objPlayer =3D objScene.Players[playerName];
  2299.             if ( objPlayer !=3D null )
  2300.                 return objPlayer;                    =09
  2301.         }
  2302.     }=09
  2303.         =09
  2304.     return null;                                =09
  2305. }
  2306. function GetObjectTypeFromName( nameString )
  2307. {
  2308.     var type =3D nameString.substr(0,1);    =09
  2309.     if        ( type =3D=3D NAME_SCENE )        =09
  2310.         return OBJ_SCENE;
  2311.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2312.         return OBJ_PLAYER;
  2313. }
  2314. function GetPlayerTypeFromName( nameString )
  2315. {
  2316.     var type =3D nameString.substr(1,1);    =09
  2317.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2318.         return PLAYER_IMAGE;
  2319.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2320.         return PLAYER_DRAW;
  2321.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2322.         return PLAYER_TEXT;
  2323. }
  2324. function resetGifAnimation()
  2325. {
  2326.     var temp =3D document.all["img1"].src;
  2327.     document.all["img1"].src =3D temp;
  2328. }
  2329. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2330. "http://home-publishing.com/SKU/V3Pub.asp");
  2331. Scenes =3D new Object();
  2332. Scenes.Sx1 =3D new Scene( 5 );
  2333. Scenes.Sx1.entryTrans =3D new Transition( 3, 2, 0, 0 );
  2334. Scenes.Sx1.Bhv =3D new Array();
  2335. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW91", =
  2336. "cid:000901bd7157$32aaf500$80dd389d@a-johng.dns.microsoft.com" );
  2337. Scenes.Sx1.Bhv[1] =3D new Sound( 1, -1, 0, 1, "AW92", =
  2338. "cid:000a01bd7157$44ce34e0$80dd389d@a-johng.dns.microsoft.com" );
  2339. Scenes.Sx1.Players =3D new Object();
  2340. Scenes.Sx1.Players.PI4 =3D new Player( 1, -1 );
  2341. Scenes.Sx1.Players.PI4.Bhv =3D new Array();
  2342. Scenes.Sx1.Players.PI4.Bhv[0] =3D new Paths( -1, 0 );
  2343. Scenes.Sx1.Players.PI4.Bhv[0][0] =3D new Point( 710, 139, 0 );
  2344. Scenes.Sx1.Players.PI4.Bhv[0][1] =3D new Point( 548, 139, 0 );
  2345. Scenes.Sx1.Players.PI4.Bhv[0][2] =3D new Point( 433, 139, 0 );
  2346. Scenes.Sx1.Players.PT10 =3D new Player( 1, -1 );
  2347. Scenes.Sx1.Players.PT10.entryTrans =3D new Transition( 101, 3, 2, 3 );
  2348. Scenes.Sx13 =3D new Scene( 5 );
  2349. Scenes.Sx13.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2350. Scenes.Sx13.Players =3D new Object();
  2351. Scenes.Sx13.Players.PI16 =3D new Player( 0, -1 );
  2352. Scenes.Sx13.Players.PT18 =3D new Player( 1, -1 );
  2353. Scenes.Sx13.Players.PT18.entryTrans =3D new Transition( 101, 2, 2, 3 );
  2354.  
  2355. </SCRIPT>
  2356. </BODY></HTML>
  2357.  
  2358. ------=_NextPart_001_0E12_01BDBE4D.A1AA8C70--
  2359.  
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  2362. Content-Transfer-Encoding: base64
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