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Text File  |  1998-08-12  |  77KB  |  2,316 lines

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  20.    Good-bye, Miki!     Please don't
  21.  cross me
  22.  out of your
  23.   address book.        
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  338. color=3D#ffffff face=3D"Comic Sans MS" size=3D6></FONT>=20
  339. <DIV class=3DPT17 id=3DPT17 SoundPaths =3D=20
  340. " <AR|ARS1| <SN| =
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  348. ButtonEvent =3D=20
  349. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  350. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  351. ExitEffect =3D=20
  352. " <EE| =
  353. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  354. EntranceEffect =3D=20
  355. " <EE| =
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  357. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><STRONG><FONT =
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  359. face=3D"Comic Sans MS" size=3D6>  Please don't<BR> cross =
  360. me<BR> out=20
  361. of your<BR>  address book.</FONT></STRONG></DIV></DIV></DIV>   =
  362.  
  363. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  364. id=3DAW37 soundsrc=20
  365. =3D cid:035301bd6a0f$05838140$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  366. src=3D""></DIV> =20
  367. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW37nav =
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  369. src=3Dcid:035301bd6a0f$05838140$e0dd389d@a-markpu.dns.microsoft.com =
  370. autostart =3D no=20
  371. MASTERSOUND></DIV>
  372. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  373. if ( navigator.appVersion.substring(0,1) < 4 )
  374.  alert("Sorry but your Web browser needs to be updated. You must have at =
  375. least a version 4.0 browser to view this project.");
  376. if ( navigator.appName !=3D "Netscape" )                                            =09
  377. {                                                                                    =09
  378.     document.body.background =3D "";                                                =09
  379.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  380.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  381.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  382. transition=3D0)";        =09
  383. }                                                                                    =09
  384.  
  385. var    OBJ_SCENE        =3D 0;        =09
  386. var    OBJ_PLAYER        =3D 1;        =09
  387. var PLAYER_IMAGE    =3D 0;        =09
  388. var    PLAYER_TEXT        =3D 1;        =09
  389. var PLAYER_DRAW        =3D 2;        =09
  390. var    NAME_SCENE        =3D "S"        =09
  391. var    NAME_PLAYER        =3D "P"        =09
  392. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  393. var    PLAYER_NAME_TEXT    =3D "T"
  394. var PLAYER_NAME_DRAW    =3D "D"
  395. var    IE_VISIBLE            =3D "visible";
  396. var    IE_HIDDEN            =3D "hidden";
  397. var    IE_INHERIT            =3D "inherit";
  398. var    NAV_VISIBLE            =3D "show";
  399. var    NAV_HIDDEN            =3D "hide";
  400. var    NAV_INHERIT            =3D "inherit";
  401. var    DEFAULT_TICK_RATE        =3D 100;    =09
  402. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  403. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  404. var    TMR_PROJ                =3D 0;    =09
  405. var    TMR_SCENE                =3D 1;    =09
  406. var    RR_NONE                    =3D 0;    =09
  407. var    RR_PAGE_BUTTONS            =3D 1;    =09
  408. var    RR_FULL_RUNTIME            =3D 2;    =09
  409. var    DUR_FOREVER                =3D -1;    =09
  410. var    DELAY_NONE                =3D 0;    =09
  411. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  412. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  413. var    DUR_UNTIL_DONE            =3D -1;    =09
  414. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  415. var    TT_BUTTONDOWN            =3D 1;    =09
  416. var    TT_BUTTONUP                =3D 2;    =09
  417. var    TT_MOUSEOVER            =3D 3;    =09
  418. var    TT_MOUSEOUT                =3D 4;    =09
  419. var    TB_PAGE_TURNER            =3D -1;    =09
  420. var    TB_START_PLAYER            =3D -2;    =09
  421. var NULL_TRANSITION            =3D -1;
  422. var    TEXT_FLYIN                =3D 101;
  423. var TEXT_TYPEWRITER        =3D 102;
  424. var    FLYIN_TOP                =3D 0;
  425. var    FLYIN_BOTTOM            =3D 1;
  426. var    FLYIN_LEFT                =3D 2;
  427. var    FLYIN_RIGHT                =3D 3;
  428. var    FLYIN_ROTATE            =3D 4;
  429. var    FLYIN_BY_LETTER            =3D 1;
  430. var    FLYIN_BY_WORD            =3D 2;
  431. var    FLYIN_BY_LINE            =3D 3;
  432. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  433. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  434. var    PS_UNINITIALIZED    =3D 0;
  435. var PS_INITIALIZED        =3D 1;
  436. var    PS_RUNNING            =3D 2;
  437. var PS_PAUSED            =3D 3;
  438. var PS_COMPLETE            =3D 4;
  439. var    sceneArray        =3D new Array();=09
  440. var currentScene    =3D null;        =09
  441. var nScenes            =3D 0;        =09
  442. var stProjState =3D PS_UNINITIALIZED;=09
  443. var stButtons    =3D false;        =09
  444. var    stNoInput    =3D 0;            =09
  445. var strPause =3D new Array( "" );
  446. var strPlay =3D new Array( "" );
  447. var    formStatus =3D null;
  448. var    tickTimer        =3D null;        =09
  449. var sys            =3D navigator.appName;                                    =09
  450. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  451. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  452. var    platform    =3D navigator.platform;                                    =09
  453. window.onload =3D PreSetup;
  454. window.onerror =3D Error;
  455. function Error()
  456. {
  457.     alert("There has been an unidentified error in this file's script. You =
  458. may be able to fix this problem by refreshing your browser.");
  459.     return true;
  460. }
  461. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  462. delay, webpage )
  463. {
  464.     this.tickRate =3D tickRate;
  465.     this.startScene =3D startScene;
  466.     this.stopScene =3D stopScene;
  467.     this.rtReq =3D rtReq;
  468.     this.autoStart =3D autoStart;
  469.     this.delay =3D delay;
  470.     this.webpage =3D webpage;
  471. }
  472. function PreSetup()
  473. {
  474.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  475.     {
  476.         setTimeout( "Setup();", Project.delay*1000 );=20
  477.         return;
  478.     }
  479. =09
  480.     Setup();
  481. }
  482. function Setup()=20
  483. { =20
  484.     stNoInput++;                            =09
  485.     if ( vers < 4 ) return;                    =09
  486.     if ( sys =3D=3D "Netscape" )                =09
  487.     {
  488.         document.all =3D new Array;            =09
  489.         Extract(document);                    =09
  490.     =09
  491.         document.body =3D new Object;
  492.         document.body.clientWidth =3D window.innerWidth;
  493.         document.body.clientHeight =3D window.innerHeight;
  494.         document.body.scrollTop =3D window.pageXOffset;=20
  495.         document.body.scrollLeft =3D window.pageYOffset;
  496.     }
  497.     stButtons =3D SetupButtons();                =09
  498.     ProjectInitialize();                    =09
  499.     stNoInput--;                            =09
  500.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  501.         Start();                                            =09
  502. }
  503. function ProjectInitialize()
  504. {
  505. =09
  506.     tickTimer =3D new Timer();
  507. =09
  508. =09
  509.     InitializeScenes();
  510. =09
  511.     tickTimer.StartTicking();                            =09
  512. =09
  513.     if ( Project.startScene =3D=3D null )        =09
  514.         Project.startScene =3D 0;                =09
  515.     stProjState =3D PS_INITIALIZED;            =09
  516. =09
  517. }
  518. function ProjectStart( startScene )
  519. {
  520.     stProjState =3D PS_RUNNING;
  521.     if ( startScene !=3D null )
  522.         ChangeScene( startScene );
  523.     else
  524.         ChangeScene( Project.startScene );
  525. }
  526. function ProjectComplete()
  527. {
  528.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  529.         return;                                =09
  530.     ProjectShutdown();
  531.     StatusChange();                            =09
  532. }
  533. function ProjectShutdown()
  534. {
  535.     KillTimer();                                    =09
  536.     StopEverythingOnScenes( false );
  537.     currentScene =3D null;
  538.     stProjState =3D PS_COMPLETE;                        =09
  539. }
  540. function Extract( obj )
  541. {
  542. =09
  543. =09
  544.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  545.     {
  546.         var el =3D obj.layers[intLayer];        =09
  547.         document.all[el.id] =3D new Object    =09
  548.         var newEl =3D document.all[el.id];    =09
  549.     =09
  550.         newEl.id =3D el.id;                            =09
  551.         newEl.style =3D new Object;                    =09
  552.         newEl.style.pixelTop =3D parseInt(el.top);
  553.         newEl.style.pixelLeft =3D parseInt(el.left);
  554.         if (null!=3Del.clip)=20
  555.         {
  556.             newEl.offsetWidth =3D el.clip.width;    =09
  557.             newEl.offsetHeight =3D el.clip.height
  558.         }
  559.     =09
  560.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  561.             newEl.style.visibility =3D IE_HIDDEN;
  562.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  563.             newEl.style.visibility =3D IE_VISIBLE;
  564.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  565.             newEl.style.visibility =3D IE_INHERIT;
  566.         else
  567.             newEl.style.visibility =3D "";
  568.     =09
  569.         newEl.style.zIndex =3D el.zIndex;
  570.         newEl.style.backgroundColor =3D el.bgColor;
  571.         newEl.style.backgroundImage =3D "url("+el.background+")";
  572.         newEl.NSLayer =3D el;                        =09
  573.     =09
  574.     =09
  575.     =09
  576.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  577.         {
  578.             var image =3D el.document.images[intLoop]    =09
  579.             var    imageName =3D image.name;                =09
  580.             if ( imageName =3D=3D null )                =09
  581.                 continue;                            =09
  582.         =09
  583.             document.all[imageName] =3D image;        =09
  584.             document.images[imageName] =3D image;        =09
  585.         }
  586.     =09
  587.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  588.         {
  589.             var form =3D el.document.forms[intLoop];    =09
  590.             var formName =3D form.name;                =09
  591.             if ( formName =3D=3D null )
  592.                 continue;
  593.             document.all[formName] =3D form;            =09
  594.             document.forms[formName] =3D form;        =09
  595.         =09
  596.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  597. innerLoop++)
  598.             {
  599.                 var element =3D form.elements[innerLoop]=09
  600.                 var elementName =3D element.name;
  601.                 if ( elementName =3D=3D null )            =09
  602.                     continue;
  603.                 document.all[elementName] =3D element;=09
  604.             }
  605.         }
  606.         if ( el.layers.length > 0 )                =09
  607.             Extract(el)                            =09
  608.     }
  609. }
  610. function Scene( duration )
  611. {
  612.     this.duration =3D duration;
  613. }
  614. function InitializeScenes()
  615. {
  616.     var objScene;                            =09
  617.     var sceneNumber =3D 0;                    =09
  618. =09
  619.     for ( sceneName in Scenes )
  620.     {
  621.         objScene =3D Scenes[sceneName];        =09
  622.         objScene.number =3D parseInt(sceneNumber);                =09
  623.         objScene.name =3D sceneName;                    =09
  624.         objScene.HTML =3D document.all[sceneName];    =09
  625.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  626.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  627.             objScene.duration =3D DUR_FOREVER;
  628.         InitializePlayers( objScene );        =09
  629.     =09
  630.         if ( objScene.entryTrans =3D=3D null )
  631.         {
  632.             objScene.entryTrans =3D new Object();
  633.             objScene.entryTrans.type =3D NULL_TRANSITION;
  634.         }
  635.     =09
  636.         if ( objScene.Bhv !=3D null )
  637.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  638. bhvIdx++ )=09
  639.                 bhv.Initialize( objScene, bhv);
  640.         objScene.numBhv =3D bhvIdx;                                            =09
  641.         sceneArray[sceneNumber++] =3D objScene;=09
  642.     }
  643.     nScenes =3D sceneNumber;                    =09
  644. }
  645. function StopEverythingOnScenes( fPause )
  646. {
  647.     var objScene;                            =09
  648.     for ( sceneName in Scenes )
  649.     {
  650.         objScene =3D Scenes[sceneName];                    =09
  651.     =09
  652.     =09
  653.         if ( objScene.Bhv !=3D null )
  654.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  655. bhvIdx++ )=09
  656.                 bhv.StopEverything( bhv, fPause );
  657.         StopEverythingOnPlayers( objScene, fPause );        =09
  658.     }
  659.     return;
  660. }
  661. function ChangeScene( nextSceneNumber )
  662. {
  663.     var    previousScene =3D currentScene;                    =09
  664.     StopSceneTimers();                                    =09
  665.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  666.     currentScene.previousScene =3D previousScene;            =09
  667.     if ( currentScene.duration =3D=3D null )                =09
  668.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  669. =09
  670.     if ( currentScene.Bhv !=3D null )
  671.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  672.         {
  673.             var bhv =3D currentScene.Bhv[bhvIdx]
  674.             if ( bhv =3D=3D null)                            =09
  675.                 continue;
  676.             var delay =3D bhv.delay
  677.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  678.                 bhv.Start( bhv );                                    =09
  679.             else if ( delay > 0 )                                =09
  680.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  681.         }
  682.     StartScenePlayers( currentScene );                            =09
  683.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  684. SceneTransitionDone );=09
  685. =09
  686.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  687.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  688. TMR_SCENE );
  689.     StatusChange();                                        =09
  690.     return;
  691. }
  692. function SceneTransitionDone( objScene )
  693. {
  694. =09
  695. =09
  696.     if ( currentScene.previousScene !=3D null )
  697.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  698. =09
  699.     if ( currentScene.Bhv !=3D null )
  700.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  701.         {
  702.             var bhv =3D currentScene.Bhv[bhvIdx]
  703.             if ( bhv =3D=3D null)                            =09
  704.                 continue;
  705.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  706.                 bhv.Start( bhv );                                =09
  707.         }
  708.     =09
  709.     StartScenePlayersAfterTransition( currentScene );=09
  710. }
  711. function SceneExit( thisScene, nextScene )
  712. {
  713.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  714. nextScene.number;
  715.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  716. true;
  717. =09
  718. =09
  719. =09
  720.     for ( playerName in currentScene.Players )
  721.     {
  722.         objPlayer =3D currentScene.Players[playerName];        =09
  723.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  724.     }
  725. =09
  726.     if ( currentScene.Bhv !=3D null )
  727.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  728.         {
  729.             var bhv =3D currentScene.Bhv[bhvIdx]
  730.             if ( bhv =3D=3D null)                            =09
  731.                 continue;
  732.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  733.                 bhv.Stop( bhv );                        =09
  734.         }
  735. =09
  736. =09
  737.     if ( finalScene =3D=3D false )                    =09
  738.         ChangeScene( nextSceneNumber )            =09
  739.     else
  740.         ProjectComplete()                        =09
  741.     =09
  742. }
  743. function Player( delay, duration )
  744. {
  745.     this.delay =3D delay;
  746.     this.duration =3D duration;
  747. }
  748. function InitializePlayers( objScene )
  749. {
  750.     var objPlayer;                        =09
  751.     var    playerNumber =3D 0;                =09
  752.     for ( playerName in objScene.Players )
  753.     {
  754.         objPlayer =3D objScene.Players[playerName];        =09
  755.         objPlayer.number =3D playerNumber;                =09
  756.         objPlayer.name =3D playerName;                    =09
  757.         objPlayer.HTML =3D document.all[playerName];        =09
  758.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  759.         objPlayer.position =3D new Position(objPlayer);    =09
  760.     =09
  761.         if ( objPlayer.delay =3D=3D null )                    =09
  762.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  763.     =09
  764.     =09
  765.         if        ( objPlayer.entryTrans =3D=3D null )
  766.         {
  767.             objPlayer.entryTrans =3D new Object();
  768.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  769.         }=20
  770.     =09
  771.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  772.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  773.         {
  774.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  775. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  776.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  777.                     objPlayer.entryTrans.type =3D null;                            =09
  778.         }
  779.     =09
  780.         if ( objPlayer.exitTrans =3D=3D null )
  781.         {
  782.             objPlayer.exitTrans =3D new Object();
  783.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  784.         }
  785.     =09
  786.         if ( objPlayer.Bhv !=3D null )
  787.         {
  788.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  789.  
  790.                 bhv.Initialize( objPlayer, bhv);
  791.             objPlayer.numBhv =3D bhvIdx;                                    =09
  792.         }
  793.         else
  794.             objPlayer.numBhv =3D 0;
  795.         playerNumber ++;                =09
  796.     }=09
  797. }
  798. function StopEverythingOnPlayers( objScene, fPause )
  799. {
  800.     var objPlayer;                        =09
  801.     for ( playerName in objScene.Players )
  802.     {
  803.         objPlayer =3D objScene.Players[playerName];        =09
  804.     =09
  805.     =09
  806.         if ( objPlayer.Bhv !=3D null )
  807.         {
  808.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  809.  
  810.                 bhv.StopEverything( bhv, fPause );
  811.         }
  812.         DisableTrigger( objPlayer );                    =09
  813.     }=09
  814.     return;
  815. }
  816. function StartScenePlayers( objScene )
  817. {
  818. =09
  819.     for ( playerName in objScene.Players )
  820.     {
  821.         objPlayer =3D objScene.Players[playerName];        =09
  822.     =09
  823.     =09
  824.     =09
  825.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  826.             StartPlayer( objPlayer )                    =09
  827.         else if ( objPlayer.delay    > 0 )                =09
  828.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  829. TMR_SCENE);
  830.     }
  831. }
  832. function StartScenePlayersAfterTransition( objScene )
  833. {
  834. =09
  835.     for ( playerName in objScene.Players )
  836.     {
  837.         objPlayer =3D objScene.Players[playerName];        =09
  838.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  839.             StartPlayer( objPlayer )                    =09
  840.     }
  841. }
  842. function StartPlayer( objPlayer )
  843. {
  844. =09
  845.     if ( objPlayer.Bhv !=3D null )
  846.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  847.         {
  848.             var bhv =3D objPlayer.Bhv[bhvIdx]
  849.             if ( bhv =3D=3D null)                            =09
  850.                 continue;
  851.             var delay =3D bhv.delay
  852.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  853.                 bhv.Start( bhv );                                =09
  854.             else if ( delay > 0 )                                =09
  855.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  856.         }
  857. =09
  858.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  859. PlayerEntryTransitionDone );
  860. =09
  861. =09
  862.     if ( objPlayer.duration > 0 )
  863.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  864. TMR_SCENE );                                =09
  865. }
  866. function PlayerEntryTransitionDone( objPlayer )
  867. {
  868. =09
  869.     if ( objPlayer.Bhv !=3D null )
  870.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  871.         {
  872.             var bhv =3D objPlayer.Bhv[bhvIdx]
  873.             if ( bhv =3D=3D null)                            =09
  874.                 continue;
  875.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  876.                 bhv.Start( bhv );                                =09
  877.         }
  878. =09
  879.     if ( objPlayer.Triggers !=3D null )
  880.         EnableTrigger( objPlayer );
  881. }
  882. function PlayerExit( objPlayer )
  883. {
  884. =09
  885.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  886. PlayerExitTransitionDone );
  887. }
  888. function PlayerExitTransitionDone( objPlayer, finalScene )
  889. {
  890. =09
  891.     if ( objPlayer.Bhv !=3D null )
  892.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  893.         {
  894.             var bhv =3D objPlayer.Bhv[bhvIdx]
  895.             if ( bhv =3D=3D null)                            =09
  896.                 continue;
  897.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  898.                 bhv.Stop( bhv );                        =09
  899.         }
  900. =09
  901.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  902.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  903. =09
  904. =09
  905. =09
  906.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  907.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  908.     return;
  909. }
  910. function Trigger( trigType, trigBhv, player, scene )
  911. {
  912.     this.triggerType =3D trigType;
  913.     this.triggerBhv =3D trigBhv;
  914.     this.player =3D player;
  915.     this.nextSceneNum =3D scene;
  916. }
  917. function EnableTrigger( objPlayer )
  918. {
  919.     if ( sys !=3D "Netscape" )                                =09
  920.     {
  921.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  922.         for ( trx in objPlayer.Triggers )                    =09
  923.         {
  924.             var    trigger =3D objPlayer.Triggers[trx];            =09
  925.             if ( trigger.triggerType =3D=3D null )
  926.                 trigger.triggerType =3D 0;                    =09
  927.             var tt =3D trigger.triggerType;                    =09
  928.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  929.             {
  930.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  931.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  932.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  933.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  934.             }
  935.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  936.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  937.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  938.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  939.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  940.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  941.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  942.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  943.         }
  944.     }
  945.     else                                        =09
  946.     {
  947.         for ( trx in objPlayer.Triggers )        =09
  948.         {
  949.             var    trigger =3D objPlayer.Triggers[trx];=09
  950.             if ( trigger.triggerType =3D=3D null )
  951.                 trigger.triggerType =3D 0;                    =09
  952.             var tt =3D trigger.triggerType;                    =09
  953.             if ( tt=3D=3D 0 )                                    =09
  954.             {
  955.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  956. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  957.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  958.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  959.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  960.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  961.             }
  962.             else if    ( tt =3D=3D TT_BUTTONUP )
  963.             {
  964.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  965.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  966.             }
  967.             else if ( tt =3D=3D TT_BUTTONDOWN )
  968.             {
  969.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  970.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  971.             }
  972.         }
  973.     =09
  974.     }
  975. }
  976. function DisableTrigger( objPlayer )
  977. {
  978.     if ( sys !=3D "Netscape" )            =09
  979.     {
  980.         objPlayer.HTML.onmousedown =3D null;
  981.         objPlayer.HTML.onmouseup =3D null;=09
  982.         objPlayer.HTML.onmouseover =3D null;    =09
  983.         objPlayer.HTML.onmouseout =3D null;
  984.     }
  985.     else                                =09
  986.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  987. Event.MOUSEOVER | Event.MOUSEOUT );
  988. }
  989. function EventProcessor( e )
  990. {
  991.     var trigger;                                =09
  992.     var    type;                                    =09
  993.     var    button;                                    =09
  994.     var    eventType;                                =09
  995.     var objPlayer;                                =09
  996.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  997.         return;
  998.     if ( sys !=3D "Netscape" )                    =09
  999.     {
  1000.         type =3D event.type;
  1001.         button =3D event.button;
  1002.     }
  1003.     else                                        =09
  1004.     {
  1005.         type =3D e.type;
  1006.         button =3D e.which;
  1007.     }
  1008. =09
  1009.     if (type =3D=3D "mousedown")
  1010.     {
  1011.         if ( button !=3D 1 )                    =09
  1012.             return;
  1013.         eventType =3D TT_BUTTONDOWN;
  1014.         if ( sys =3D=3D "Netscape" )            =09
  1015.         {
  1016.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1017.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1018.         }
  1019.     }
  1020.     else if (type =3D=3D "mouseup")
  1021.     {
  1022.         if ( button !=3D 1 )                    =09
  1023.             return;
  1024.         eventType =3D TT_BUTTONUP;
  1025.         if ( sys =3D=3D "Netscape" )            =09
  1026.         {
  1027.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1028.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1029.         }
  1030.     }
  1031.     else if (type =3D=3D "mouseover")
  1032.     {
  1033.         eventType =3D TT_MOUSEOVER;
  1034.     }
  1035.     else if (type =3D=3D "mouseout")
  1036.     {
  1037.         eventType =3D TT_MOUSEOUT;
  1038.     }
  1039.     var triggerArray =3D objPlayer.Triggers;        =09
  1040.     var trigger;                                =09
  1041. =09
  1042.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1043.     {
  1044.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1045. eventType) )
  1046.         {
  1047.         =09
  1048.         =09
  1049.         =09
  1050.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1051.             {
  1052.             =09
  1053.             =09
  1054.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1055. =3D=3D "") )
  1056.                     SceneExit( currentScene );
  1057.                 else
  1058.                 {
  1059.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1060.                     {
  1061.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1062.                             InitializePlayers( sceneArray[ii] );
  1063.                     }
  1064.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1065.                 }
  1066.             }
  1067.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1068.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1069.             else=20
  1070.             {
  1071.             =09
  1072.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1073.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1074.                 bhv.Trigger( bhv, eventType );                                =09
  1075.             }  =09
  1076.         }
  1077.     }
  1078.     return;=09
  1079. }
  1080. function Transition( type, rate, flyFrom, flySubtype )
  1081. {
  1082.     this.type =3D type;
  1083.     this.rate =3D rate;
  1084.     this.flyFrom =3D flyFrom;
  1085.     this.flySubtype =3D flySubtype;
  1086. }
  1087. function StartTransition( transObj, trans, visibility, callback )
  1088. {
  1089.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1090. =09
  1091. =09
  1092. =09
  1093.     if    ( ("Netscape" =3D=3D sys) ||=20
  1094.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1095. NULL_TRANSITION) ) )
  1096.     {
  1097.         SetVisibility( transObj.HTML, visibility );
  1098.         callback( transObj );
  1099.         return;
  1100.     }
  1101. =09
  1102. =09
  1103. =09
  1104. =09
  1105.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1106. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1107.     {
  1108.         StartTextFlyin( transObj );
  1109.         return;
  1110.     }
  1111. =09
  1112.     if ( platform !=3D "Win32" )
  1113.     {
  1114.         SetVisibility( transObj.HTML, visibility );
  1115.         callback( transObj );
  1116.         return;
  1117.     }
  1118.     =09
  1119. =09
  1120. =09
  1121. =09
  1122. =09
  1123. =09
  1124.     if ( trans.type =3D=3D NULL_TRANSITION )
  1125.     {
  1126.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1127. transition=3D0)";
  1128.     }
  1129.     else    =09
  1130.     {
  1131.         duration =3D TRANSITION_RATES[trans.rate];
  1132.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1133. ", transition=3D" + trans.type + ")";
  1134.     }
  1135.     stNoInput++;                                    =09
  1136.     transObj.HTML.filters(0).Apply();                =09
  1137. =09
  1138.     SetVisibility( transObj.HTML, visibility );        =09
  1139. =09
  1140.     transObj.HTML.filters(0).Play()                    =09
  1141.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1142. }
  1143. function TransitionDoneEvent( )
  1144. {
  1145.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1146.     stNoInput--;                                                =09
  1147.     if        ( type =3D=3D OBJ_SCENE )
  1148.     {
  1149.     =09
  1150.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1151. currentScene.name) )
  1152.             SceneTransitionDone();
  1153.     }
  1154.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1155.     {
  1156.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1157.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1158.             PlayerEntryTransitionDone( objPlayer ); =20
  1159.         else                                                    =09
  1160.             PlayerExitTransitionDone( objPlayer, false );
  1161.     }
  1162.     return;
  1163. }
  1164. function InitializeTextFlyin( objPlayer )
  1165. {
  1166.     if ( sys =3D=3D "Netscape" )                                    =09
  1167.         return false;
  1168.     var    transition =3D objPlayer.entryTrans;                        =09
  1169.     var    transUnits =3D transition.flySubtype;                        =09
  1170.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1171. =09
  1172.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1173. transition.flyFrom : FLYIN_TOP;    =09
  1174.     =09
  1175. =09
  1176.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1177.     {
  1178.         var    textHTML    =3D objPlayer.HTML;                =09
  1179.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1180.         var    newInnerHTML    =3D "";                        =09
  1181.     =09
  1182.         transition.textOrder =3D new Array();                =09
  1183.         textOrder =3D transition.textOrder;                =09
  1184. =09
  1185.     =09
  1186.     =09
  1187.     =09
  1188.     =09
  1189.         var flyinIdx =3D 0;                        =09
  1190.         var    flyinBuffer =3D "";
  1191.     =09
  1192.     =09
  1193.     =09
  1194.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1195. style=3D'position:relative;visibility:hidden;'" : " =
  1196. style=3D'visibility:hidden;'";
  1197.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1198.         {
  1199.         =09
  1200.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1201.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1202.             while ( letterIdx<oldInnerHTML.length )
  1203.             {
  1204.             =09
  1205.             =09
  1206.             =09
  1207.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1208. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1209.                 {
  1210.                     if ( charNext =3D=3D "<" )                                                                =09
  1211.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1212.                     else
  1213.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1214.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1215.                     newInnerHTML +=3D tagString;
  1216.                     letterIdx =3D endTagIdx;                                            =09
  1217.                 =09
  1218.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1219.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1220.                         break;
  1221.                 }
  1222.             =09
  1223.                 else
  1224.                 {
  1225.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1226.                     newInnerHTML +=3D thisChar;
  1227.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1228.                         break;                                        =09
  1229.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1230. )    =09
  1231.                         break;
  1232.                 }
  1233.             }
  1234.             newInnerHTML +=3D "</span>"
  1235.             textOrder[flyinIdx] =3D new Object();
  1236.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1237.             flyinIdx++;                                                            =09
  1238.         }
  1239.     =09
  1240.         if ( flyinIdx =3D=3D 0 )
  1241.             return false;
  1242.     =09
  1243.         textHTML.innerHTML =3D newInnerHTML;
  1244.         transition.numUnits =3D flyinIdx;                        =09
  1245.     }
  1246. =09
  1247. =09
  1248. =09
  1249.     textOrder =3D transition.textOrder;
  1250.     var currentEl =3D document.all[textOrder[0].name];    =09
  1251.     var currentOffset =3D currentEl.offsetLeft;=09
  1252.     var previousEl, previousOffset;
  1253.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1254.     {
  1255.         previousOffset =3D currentOffset;                            =09
  1256.         previousEl =3D currentEl;
  1257.         textElName =3D textOrder[count].name;                    =09
  1258.         currentEl =3D document.all[textElName];
  1259.         SetVisibility( currentEl, IE_HIDDEN );
  1260.         currentOffset =3D currentEl.offsetTop;
  1261.     =09
  1262.     =09
  1263.     =09
  1264.     =09
  1265.     =09
  1266.     =09
  1267.         if ( currentOffset !=3D previousOffset )                                =09
  1268.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1269.                 previousEl.innerHTML =3D "<br>";
  1270.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1271.             direction =3D count % FLYIN_ROTATE;            =09
  1272.         else
  1273.             direction =3D transDirection;
  1274.     =09
  1275.         if        ( direction =3D=3D FLYIN_LEFT )
  1276.         {
  1277.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1278. currentEl.offsetParent.offsetWidth);
  1279.             currentEl.style.posLeft =3D tempPos;                    =09
  1280.             textOrder[count].dx =3D -movePerTick;                    =09
  1281.             textOrder[count].dy =3D 0;
  1282.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1283.         }
  1284.         else if ( direction =3D=3D FLYIN_RIGHT )
  1285.         {
  1286.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1287. currentEl.offsetParent.offsetLeft;
  1288.             currentEl.style.posLeft =3D tempPos;
  1289.             textOrder[count].dx =3D movePerTick;                    =09
  1290.             textOrder[count].dy =3D 0;
  1291.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1292.         }
  1293.         else if    ( direction =3D=3D FLYIN_TOP )
  1294.         {
  1295.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1296. currentEl.offsetParent.offsetHeight);
  1297.             currentEl.style.posTop =3D tempPos;
  1298.             textOrder[count].dx =3D 0;
  1299.             textOrder[count].dy =3D (-movePerTick);                =09
  1300.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1301.         }
  1302.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1303.         {
  1304.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1305. currentEl.offsetParent.style.posTop;
  1306.             currentEl.style.posTop =3D tempPos;
  1307.             textOrder[count].dx =3D 0;
  1308.             textOrder[count].dy =3D movePerTick;                    =09
  1309.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1310.         }
  1311.     }
  1312. =09
  1313.     transition.charIdx =3D 0;                            =09
  1314.     transition.moveIdx =3D 0;                            =09
  1315.     textElName =3D transition.textOrder[0].name;
  1316.     transition.currentEl =3D document.all[textElName];=09
  1317.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1318.     return true;
  1319. }
  1320. function StartTextFlyin( objPlayer )
  1321. {
  1322. =09
  1323.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1324.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1325. }
  1326. function TextFlyinTick( objPlayer )
  1327. {
  1328.     var    transition =3D objPlayer.entryTrans;                    =09
  1329.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1330.     var textEl =3D transition.currentEl;                        =09
  1331. =09
  1332. =09
  1333.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1334.     {
  1335.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1336.         textEl.style.posLeft -=3D spanObj.dx;
  1337.         return false;                                        =09
  1338.     }
  1339.     =09
  1340. =09
  1341.     textEl.style.posTop =3D 0;                                =09
  1342.     textEl.style.posLeft =3D 0;
  1343.     =09
  1344. =09
  1345.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1346. transition.textOrder.length )=09
  1347.     {
  1348.         PlayerEntryTransitionDone( objPlayer );                =09
  1349.         return true;                                        =09
  1350.     }
  1351.     else
  1352.     {
  1353.         transition.moveIdx =3D 0;                                =09
  1354.         textElName =3D transition.textOrder[charIdx].name;
  1355.         transition.currentEl =3D document.all[textElName];    =09
  1356.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1357.         return false;                                        =09
  1358.     }                                                        =09
  1359. }
  1360. var    SND_DUR_SCENE            =3D -1;=09
  1361. var    SND_DUR_PROJECT            =3D 0;=09
  1362. var ST_WAV                    =3D 1;=09
  1363. var    ST_MID                    =3D 2;=09
  1364. var    NAV_EXT                    =3D "nav"=09
  1365. var MidiTag                    =3D null;=09
  1366. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1367. {
  1368. =09
  1369.     this.Initialize =3D InitializeSound;
  1370.     this.Start =3D StartSound;
  1371.     this.Trigger =3D StartSound;
  1372.     this.Stop =3D StopSound;
  1373.     this.StopEverything =3D StopEverythingOnSounds;
  1374. =09
  1375.     this.delay =3D delay;
  1376.     this.duration =3D duration;
  1377.     this.loop =3D loop;
  1378.     this.tagName =3D tagName;
  1379.     this.fileName =3D fileName;
  1380.     this.soundType =3D soundType;
  1381. }
  1382. function InitializeSound( objParent, objSound )
  1383. {
  1384.     if ( sys =3D=3D "Netscape" )
  1385.     {
  1386.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1387.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1388.         return;
  1389.     }
  1390.     objSound.objParent =3D objParent;                =09
  1391.     objSound.html =3D document.all[objSound.tagName];=09
  1392.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1393. =09
  1394. =09
  1395.     if (objSound.soundType =3D=3D ST_MID )
  1396.     {
  1397.         if ( MidiTag =3D=3D null )                    =09
  1398.             MidiTag =3D objSound.html;            =09
  1399.         else
  1400.             objSound.html =3D MidiTag;            =09
  1401.     }        =09
  1402. }
  1403. function StartSound( objSound )
  1404. {
  1405.     if ( sys =3D=3D "Netscape" )                    =09
  1406.     {
  1407.         if ( objSound.html !=3D null )            =09
  1408.             objSound.html.play(objSound.navLoop);
  1409.         return;
  1410.     }
  1411.     objSound.html.src =3D objSound.fileName;        =09
  1412.     objSound.html.loop =3D objSound.loop;            =09
  1413.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1414.         objSound.html.volume =3D 0;                    =09
  1415.     if ( objSound.duration > 0 )
  1416.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1417. TMR_PROJ );
  1418. }
  1419. function StopSound( objSound, fPause )
  1420. {
  1421.     if ( sys =3D=3D "Netscape" )                    =09
  1422.     {
  1423.         if ( objSound.html !=3D null )            =09
  1424.             objSound.html.stop();
  1425.         return;
  1426.     }
  1427.     objSound.html.loop =3D 0;
  1428.     objSound.html.src =3D "";                            =09
  1429.     if ( objSound.soundType =3D=3D ST_WAV )
  1430.         objSound.html.volume =3D -10000;
  1431. }
  1432. function StopEverythingOnSounds( objSound )
  1433. {
  1434.     StopSound( objSound, true );
  1435.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1436.         objSound.html.volume =3D -500;                        =09
  1437. }
  1438. var    SND_DUR_SCENE            =3D -1;=09
  1439. var    SND_DUR_PROJECT            =3D 0;=09
  1440. function Swapper( idle, hover, click )
  1441. {
  1442. =09
  1443.     this.Initialize =3D InitializeSwap;
  1444.     this.Start =3D StartSwap;
  1445.     this.Trigger =3D TriggerSwap;
  1446.     this.Stop =3D StopSwap;
  1447.     this.StopEverything =3D StopSwap;
  1448. =09
  1449.     this.idle =3D idle;
  1450.     this.hover =3D hover;
  1451.     this.click =3D click;
  1452. }
  1453. function InitializeSwap( objParent, objSwap )
  1454. {
  1455.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1456.         return;
  1457. =09
  1458.     var    idle    =3D objSwap.idle;                        =09
  1459.     var    hover    =3D objSwap.hover;
  1460.     var    click    =3D objSwap.click;
  1461. =09
  1462. =09
  1463. =09
  1464. =09
  1465. =09
  1466. =09
  1467. =09
  1468.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1469. !=3D null) )
  1470.     {
  1471.         SetVisibility( document.all[hover], IE_HIDDEN );
  1472.         objSwap.srcHover =3D document.all[hover].src;
  1473.         document.all[hover].src =3D "";
  1474.     }
  1475.     else
  1476.         objSwap.srcHover =3D document.all[idle].src;
  1477.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1478. !=3D null) )
  1479.     {
  1480.         SetVisibility( document.all[click], IE_HIDDEN );
  1481.         objSwap.srcClick =3D document.all[click].src;
  1482.         document.all[click].src =3D "";
  1483.     }
  1484.     else
  1485.         objSwap.srcClick =3D document.all[idle].src;
  1486. =09
  1487.     objSwap.srcIdle =3D document.all[idle].src;
  1488. }
  1489. function StartSwap( objSwap )
  1490. {
  1491. =09
  1492. }
  1493. function TriggerSwap( objSwap, eventType )
  1494. {
  1495.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1496.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1497.     else if ( eventType =3D=3D TT_BUTTONUP )
  1498.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1499.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1500.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1501.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1502.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1503.     return;
  1504. }
  1505. function StopSwap( objSwap, fPause )
  1506. {
  1507.     if ( fPause )                        =09
  1508.         return;
  1509. }
  1510. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1511. var    PE_STOP        =3D 0;                            =09
  1512. var    PE_AGAIN    =3D 1;                            =09
  1513. var    PE_REV        =3D 2;                            =09
  1514. var    PE_EXIT        =3D 3;                            =09
  1515. var    PD_FWD        =3D 1;
  1516. var    PD_BACK        =3D -1;
  1517. function Point( x, y, rate )
  1518. {
  1519.     this.x =3D x;
  1520.     this.y =3D y;
  1521.     this.rate =3D rate;
  1522. }
  1523. function Paths( delay, edgeEffect )
  1524. {
  1525. =09
  1526.     this.Initialize =3D InitializePathAnimation;
  1527.     this.Start =3D StartPathAnimation;
  1528.     this.Trigger =3D StartPathAnimation;
  1529.     this.Stop =3D StopPathAnimation;
  1530.     this.StopEverything =3D StopPathAnimation;
  1531. =09
  1532.     this.delay =3D delay;
  1533.     this.edgeEffect =3D edgeEffect;
  1534. }
  1535. function InitializePathAnimation( objPlayer, path )
  1536. {
  1537.     var    segment;                                =09
  1538.     var pathIndex;
  1539.     var totalDistance;                            =09
  1540.     var    distanceX;                                =09
  1541.     var    distanceY;
  1542.     var dx;                                        =09
  1543.     var    dy;
  1544.     var travelTime;                                =09
  1545.     var    remX;                                    =09
  1546.     var    remY;
  1547. =09
  1548.     if ( stProjState !=3D PS_UNINITIALIZED )
  1549.     {
  1550.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1551.         return;
  1552.     }
  1553.     path.objPlayer =3D objPlayer;                    =09
  1554.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1555.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1556. =09
  1557. =09
  1558.     path[0].x -=3D halfWidth;
  1559.     path[0].y -=3D halfHeight;
  1560.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1561.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1562.     {
  1563.         px =3D parseInt(pathIndex);                =09
  1564.         segment =3D path[px];                        =09
  1565.     =09
  1566.     =09
  1567.     =09
  1568.         path[px+1].x -=3D halfWidth;
  1569.         path[px+1].y -=3D halfHeight;
  1570.     =09
  1571.         distanceX =3D path[px+1].x - segment.x;    =09
  1572.         distanceY =3D path[px+1].y - segment.y;    =09
  1573.     =09
  1574.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1575. (distanceY*distanceY) );
  1576.     =09
  1577.     =09
  1578.         travelTime =3D Math.round(totalDistance / =
  1579. PATH_PER_TICK[segment.rate]);
  1580.     =09
  1581.     =09
  1582.         if ( distanceX > 0 )                        =09
  1583.             dx =3D Math.floor( distanceX / travelTime );=09
  1584.         else if ( distanceX < 0 )                    =09
  1585.             dx =3D Math.ceil( distanceX / travelTime );=09
  1586.         else
  1587.             dx =3D 0;
  1588.     =09
  1589.     =09
  1590.     =09
  1591.     =09
  1592.         remX =3D distanceX % travelTime;
  1593.     =09
  1594.         if ( distanceY > 0 )                        =09
  1595.             dy =3D Math.floor( distanceY / travelTime );
  1596.         else if ( distanceY < 0 )
  1597.             dy =3D Math.ceil( distanceY / travelTime );
  1598.         else
  1599.             dy =3D 0;
  1600.         remY =3D distanceY % travelTime;
  1601.         segment.number =3D px;                        =09
  1602.         segment.ticks =3D 0;
  1603.         segment.travelTime =3D travelTime;
  1604.         segment.dx =3D dx;
  1605.         segment.dy =3D dy;
  1606.         segment.remX =3D remX;
  1607.         segment.remY =3D remY;
  1608.     }
  1609.     path.numSegs =3D parseInt(pathIndex);                =09
  1610.     path.dir =3D PD_FWD;                                        =09
  1611.     return;
  1612. }
  1613. function StartPathAnimation( path )
  1614. {
  1615.     path.currentSegment =3D path[0];    =09
  1616.     path.currentSegment.ticks =3D 0;    =09
  1617.     path.cntSegs =3D 0;                                =09
  1618. =09
  1619. =09
  1620.     if ( path.dir =3D=3D PD_BACK )                            =09
  1621.     {
  1622.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1623.         {
  1624.             path[ii].dx *=3D -1;
  1625.             path[ii].dy *=3D -1;
  1626.             path[ii].remX *=3D -1;
  1627.             path[ii].remY *=3D -1;
  1628.         }
  1629.         path.dir =3D PD_FWD;                                =09
  1630.     }
  1631.     StartAnimationTimer( path, PathAnimationTick );
  1632. }
  1633. function StopPathAnimation( path, fPause )
  1634. {
  1635.     return;
  1636. }
  1637. function PathAnimationTick( path )
  1638. {
  1639.     var    objPlayer =3D path.objPlayer;            =09
  1640.     var segment =3D path.currentSegment;        =09
  1641.     var    currentPosition =3D objPlayer.position;=09
  1642.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1643.     {
  1644.         newX =3D currentPosition.x + segment.dx;        =09
  1645.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1646.             segment.remX > 0 ? newX++ : newX--;
  1647.         newY =3D currentPosition.y + segment.dy;        =09
  1648.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1649.             segment.remY > 0 ? newY++ : newY--;
  1650.         currentPosition.SetPosition( newX, newY );=09
  1651.         return false;                            =09
  1652.     }
  1653. =09
  1654. =09
  1655.     if ( ++path.cntSegs < path.numSegs )
  1656.     {
  1657.     =09
  1658.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1659.         path.currentSegment.ticks =3D 0;                            =09
  1660.             =09
  1661.         return false;
  1662.     }
  1663.     =09
  1664. =09
  1665.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1666.     {
  1667.     =09
  1668.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1669.     =09
  1670.         path.currentSegment =3D path[0];                =09
  1671.         path.currentSegment.ticks =3D 0;                =09
  1672.         path.cntSegs =3D 0;                            =09
  1673.         return false;                                =09
  1674.     }                        =09
  1675.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1676.     {
  1677.         path.dir *=3D -1;                                =09
  1678.     =09
  1679.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1680.         {
  1681.             path[ii].dx *=3D -1;
  1682.             path[ii].dy *=3D -1;
  1683.             path[ii].remX *=3D -1;
  1684.             path[ii].remY *=3D -1;
  1685.         }
  1686.         path.currentSegment.ticks =3D 0;                =09
  1687.         path.cntSegs =3D 0;                            =09
  1688.         return false;
  1689.     }
  1690.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1691.     {
  1692.         PlayerExit( objPlayer );
  1693.         return true;
  1694.     }
  1695.     else
  1696.         return true;                                =09
  1697. }
  1698. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1699. function Size( zoom, rate )
  1700. {
  1701.     this.zoom =3D zoom;
  1702.     this.rate =3D rate;
  1703. }
  1704. function Grows( delay )
  1705. {
  1706. =09
  1707.     this.Initialize =3D InitializeGrowAnimation;
  1708.     this.Start =3D StartGrowAnimation;
  1709.     this.Trigger =3D StartGrowAnimation;
  1710.     this.Stop =3D StopGrowAnimation;
  1711.     this.StopEverything =3D StopGrowAnimation;
  1712. =09
  1713.     this.delay =3D delay;
  1714. }
  1715. function InitializeGrowAnimation( objPlayer, grow )
  1716. {
  1717.     if ( sys =3D=3D "Netscape" )
  1718.         return;
  1719.     var    child =3D objPlayer.HTML.children[0];                    =09
  1720.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1721. =09
  1722. =09
  1723. =09
  1724.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1725.     {
  1726.         grow.realWidth =3D child.width;
  1727.         grow.realHeight =3D child.height;
  1728.     }
  1729.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1730.     {
  1731.         grow =3D null;                                        =09
  1732.         return;
  1733.     }
  1734.     grow.objPlayer =3D objPlayer;                                =09
  1735. =09
  1736.     grow.currentSegment =3D grow[0];                            =09
  1737.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1738. =09
  1739. =09
  1740. =09
  1741.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1742.     child.height *=3D (grow.currentSegment.zoom / 100);
  1743. =09
  1744.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1745.     {
  1746.         gx =3D parseInt(growIndex);                =09
  1747.         segment =3D grow[gx];                        =09
  1748.         if ( grow[gx+1] =3D=3D null )                =09
  1749.         {
  1750.             grow.finalSegment =3D grow[gx-1];        =09
  1751.             break;                                =09
  1752.         }
  1753.     =09
  1754.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1755.         if ( growth >=3D 0 )                                        =09
  1756.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1757.         else
  1758.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1759.     =09
  1760.         growthTicks =3D growth / growthFactor;        =09
  1761.     =09
  1762.         segment.number =3D gx;                        =09
  1763.         segment.growth =3D growth;
  1764.         segment.growthFactor =3D growthFactor;
  1765.         segment.growthTicks =3D growthTicks;
  1766.         segment.currentTicks =3D 0;
  1767.     }
  1768. }
  1769. function StartGrowAnimation( grow )
  1770. {=09
  1771.     if ( sys =3D=3D "Netscape" )
  1772.         return;
  1773.     grow.currentSegment =3D grow[0];                        =09
  1774.     grow.currentTicks =3D 0;
  1775.     StartAnimationTimer( grow, GrowAnimationTick );
  1776. }
  1777. function StopGrowAnimation( grow, fPause )
  1778. {
  1779.     return;
  1780. }
  1781. function GrowAnimationTick( grow )
  1782. {
  1783.     if ( sys =3D=3D "Netscape" )
  1784.         return true;                                    =09
  1785.     var    objPlayer =3D grow.objPlayer;                        =09
  1786.     var    child =3D objPlayer.HTML.children[0];                =09
  1787.     var segment =3D grow.currentSegment;                    =09
  1788.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1789.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1790.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1791.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1792.         return false;                                    =09
  1793.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1794.         return true;                                    =09
  1795.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1796.     grow.currentTicks =3D 0;
  1797.     return false;                                        =09
  1798. }
  1799. function Timer()
  1800. {
  1801.     if ( Project.tickRate =3D=3D null )        =09
  1802.         this.tickRate =3D DEFAULT_TICK_RATE;
  1803.     else
  1804.         this.tickRate =3D Project.tickRate;
  1805.     this.oneShots =3D new Array();
  1806.     this.animations =3D new Array();
  1807.     this.tickCounter =3D 0;                        =09
  1808.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1809.     this.timerID =3D null;
  1810.     this.StartTicking =3D StartTicking;            =09
  1811.     this.StopTicking =3D StopTicking;
  1812. =09
  1813. }
  1814. function StartTicking()
  1815. {
  1816.     if ( this.timerID =3D=3D null )
  1817.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1818. }
  1819. function StopTicking()
  1820. {
  1821.     if ( this.timerID !=3D null )
  1822.         clearInterval( this.timerID );
  1823.     this.timerID =3D null;
  1824. }
  1825. function TimerTick()
  1826. {
  1827.     var timerEvent;
  1828. =09
  1829.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1830.     {
  1831.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1832.             continue;                                        =09
  1833.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1834.             tickTimer.animations[ii] =3D null;                =09
  1835.     }
  1836. =09
  1837.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1838.     {
  1839.     =09
  1840.         var length =3D tickTimer.oneShots.length;                =09
  1841.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1842.         {
  1843.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1844.                 continue;                                    =09
  1845.         =09
  1846.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1847.             {
  1848.                 tickTimer.oneShots[ii] =3D null;                =09
  1849.                 timerEvent.callback( timerEvent.callbackObj );=09
  1850.             }
  1851.         }
  1852.     }
  1853.     return;
  1854. }
  1855. function StartOneShotTimer( obj, time, callback, type )
  1856. {
  1857.     var    timerIndex;                                =09
  1858.     var timerEvent =3D new Object();                =09
  1859. =09
  1860.     timerEvent.callbackObj =3D obj;                =09
  1861.     timerEvent.callback =3D callback;                =09
  1862.     timerEvent.type =3D type;                        =09
  1863. =09
  1864. =09
  1865.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1866. tickTimer.ticksPerSecond);
  1867.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1868. timerIndex++ );=09
  1869.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1870.     return;
  1871. }
  1872. function StartAnimationTimer( obj, callback )
  1873. {
  1874.     var timerIndex;=20
  1875.     timerEvent =3D new Object();
  1876.     timerEvent.callbackObj =3D obj;                =09
  1877.     timerEvent.callback =3D callback;                =09
  1878.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1879. timerIndex++);=09
  1880.     tickTimer.animations[timerIndex] =3D timerEvent;
  1881. }
  1882. function StopSceneTimers()
  1883. {
  1884.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1885.     {
  1886.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1887.             continue;
  1888.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1889.             tickTimer.oneShots[ii] =3D null;            =09
  1890.     }
  1891. =09
  1892.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1893.         tickTimer.animations[ii] =3D null;
  1894. }
  1895. =09
  1896. function KillTimer()
  1897. {
  1898.     if ( tickTimer !=3D null )                    =09
  1899.     {
  1900.         window.clearTimeout( tickTimer.timerID);=09
  1901.         tickTimer =3D null;                        =09
  1902.     }
  1903. }
  1904. function SetColor(el, color)=20
  1905. {
  1906.     if ( el.style =3D=3D null )                =09
  1907.         return;
  1908. =09
  1909.     el.style.backgroundColor =3D color;    =09
  1910.     if ("Netscape"=3D=3Dsys)=20
  1911.         el.NSLayer.bgColor =3D color;        =09
  1912. }
  1913. function SetZIndex(el, zindex)=20
  1914. {
  1915.     if ( el.style =3D=3D null )                =09
  1916.         return;
  1917. =09
  1918.     el.style.zIndex =3D zindex;            =09
  1919.     if ("Netscape"=3D=3Dsys)=20
  1920.         el.NSLayer.zIndex =3D zindex        =09
  1921. }
  1922. function SetVisibility(el, val)=20
  1923. {
  1924.     if ( el.style =3D=3D null )                =09
  1925.         return;
  1926.     el.style.visibility =3D val;            =09
  1927.        =20
  1928.     if ( "Netscape"=3D=3Dsys )                =09
  1929.     {
  1930.         if        ( val =3D=3D IE_HIDDEN )
  1931.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1932.         else if ( val =3D=3D IE_VISIBLE )
  1933.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1934.         else if ( val =3D=3D IE_INHERIT )
  1935.             el.NSLayer.visibility =3D NAV_INHERIT;
  1936.         else
  1937.             el.NSLayer.visibility =3D "";
  1938.     }
  1939. }
  1940. function Position( obj )
  1941. {
  1942.     this.object =3D obj;                        =09
  1943.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1944.     this.y =3D obj.HTML.style.pixelTop;        =09
  1945.     this.SetPosition =3D SetPosition;
  1946. }
  1947. function SetPosition( newX, newY )=20
  1948. {
  1949.     var el =3D this.object.HTML;                =09
  1950.     if ( el.style =3D=3D null )                    =09
  1951.         return;
  1952.                 =09
  1953.     el.style.pixelTop =3D newY;    =09
  1954.     el.style.pixelLeft =3D newX;
  1955.     this.x =3D newX;                            =09
  1956.     this.y =3D newY;
  1957.     if ( "Netscape"=3D=3Dsys )                    =09
  1958.     {
  1959.         el.NSLayer.top =3D parseInt( newY );
  1960.         el.NSLayer.left =3D parseInt( newX );
  1961.         el.offsetTop =3D el.NSLayer.top;
  1962.         el.offsetLeft =3D el.NSLayer.left;
  1963.     }
  1964. }
  1965. function SetContent(el, content)=20
  1966. {
  1967.     if ( el.style =3D=3D null )                    =09
  1968.         return;
  1969.     if ( "Netscape"=3D=3Dsys )                    =09
  1970.     {
  1971.         el.NSLayer.document.open();            =09
  1972.         el.NSLayer.document.write(content);    =09
  1973.         el.NSLayer.document.close();        =09
  1974.     }
  1975.     else                                    =09
  1976.         el.innerHTML=3Dcontent;
  1977. }
  1978. function SetupButtons()
  1979. {
  1980.     var rtn =3D false;                    =09
  1981.     if ( document.all.Pause !=3D null )
  1982.     {
  1983.         document.all.Pause.onclick =3D Pause;
  1984.         strPause =3D document.all.Pause.value.split( '/' );
  1985.         document.all.Pause.value =3D strPause[0];
  1986.     }
  1987.     if (document.all.Stop !=3D null )
  1988.         document.all.Stop.onclick =3D Stop;
  1989.     if ( document.all.Forward !=3D null )
  1990.         document.all.Forward.onclick =3D Forward;
  1991.     if ( document.all.Backward !=3D null )
  1992.         document.all.Backward.onclick =3D Backward;
  1993.     if ( document.all.Webpage !=3D null )
  1994.         document.all.Webpage.onclick =3D GotoWebpage;
  1995.     if ( document.all.SceneStatus !=3D null )
  1996.         formStatus =3D document.all.SceneStatus;
  1997.     if ( document.all.Start !=3D null )
  1998.     {
  1999.         document.all.Start.onclick =3D Start;
  2000.         strPlay =3D document.all.Start.value.split( '/' );
  2001.         document.all.Start.value =3D strPlay[0];
  2002.         rtn =3D true;
  2003.     }
  2004.     else
  2005.         rtn =3D false;
  2006.     if ( document.all.NavigationButtons !=3D null )
  2007.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2008.     return rtn;
  2009. }
  2010. function Start()
  2011. {
  2012.     if ( stNoInput )                                    =09
  2013.         return;
  2014.     if ( stButtons =3D=3D true )                            =09
  2015.     {
  2016.         document.all.Start.value =3D strPlay[1];
  2017.         if ( document.all.Pause !=3D null )
  2018.         {
  2019.             document.all.Pause.value =3D strPause[0];
  2020.         }
  2021.     }
  2022.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2023. PS_PAUSED) )=09
  2024.     {
  2025.         ProjectShutdown();
  2026.         ProjectInitialize();
  2027.     }
  2028.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2029.         ProjectInitialize();
  2030.     ProjectStart();                                    =09
  2031. }
  2032. function Pause()
  2033. {
  2034. =09
  2035.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2036.     {
  2037.         tickTimer.StartTicking();                    =09
  2038.         if ( document.all.Pause !=3D null )
  2039.         {
  2040.             document.all.Pause.value =3D strPause[0];
  2041.         }
  2042.         stProjState =3D PS_RUNNING;
  2043.         StatusChange();                                =09
  2044.     }
  2045.     else
  2046.     {
  2047.         if ( tickTimer !=3D null )                    =09
  2048.             tickTimer.StopTicking();                =09
  2049.         if    ( stProjState !=3D PS_RUNNING )            =09
  2050.             return;
  2051.         stProjState =3D PS_PAUSED;
  2052.         if ( document.all.Pause !=3D null )
  2053.         {
  2054.             document.all.Pause.value =3D strPause[1];
  2055.         }
  2056.         StopEverythingOnScenes( true );                =09
  2057.         StatusChange();                                =09
  2058.     }
  2059. }
  2060. function Stop()
  2061. {
  2062.     if ( stNoInput )                                    =09
  2063.         return;
  2064.     location.reload();
  2065. }
  2066. function Forward()
  2067. {
  2068.     if ( stNoInput )                                    =09
  2069.         return;
  2070. =09
  2071.     if ( stProjState !=3D PS_RUNNING )
  2072.         return;
  2073.     SceneExit( currentScene );                =09
  2074. }
  2075. function Backward()
  2076. {
  2077.     if ( stNoInput )                                    =09
  2078.         return;
  2079.     var nextScene;
  2080. =09
  2081. =09
  2082. =09
  2083.     if        ( stProjState =3D=3D PS_COMPLETE )
  2084.         nextScene =3D Project.stopScene;
  2085.     else if ( stProjState !=3D PS_RUNNING )
  2086.         return;
  2087.     else
  2088.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2089. - 1;
  2090.     ProjectShutdown();
  2091.     ProjectInitialize();
  2092.     ProjectStart( nextScene );            =09
  2093. }
  2094. function GotoWebpage()
  2095. {
  2096.     window.open( Project.webpage);                    =09
  2097. }
  2098. function StatusChange( )
  2099. {
  2100.     var        stsPage =3D null;                =09
  2101.     var        stsState =3D null;            =09
  2102.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2103.     {
  2104.         stsState =3D "Initializing";
  2105.         stsPage =3D ""
  2106.     }
  2107.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2108.     {
  2109.         stsState =3D "Ready";
  2110.         stsPage =3D "";
  2111.     }
  2112.     else if    ( stProjState =3D=3D PS_RUNNING )
  2113.     {
  2114.         stsState =3D "Playing";
  2115.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2116.     }
  2117.     else if    ( stProjState =3D=3D PS_PAUSED )
  2118.         stsState =3D "Paused";
  2119.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2120.         stsState =3D "Complete";
  2121. =09
  2122.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2123.         formStatus.value =3D stsPage;
  2124. =09
  2125.     if ( stsState !=3D null )
  2126.         top.status =3D stsState;=20
  2127. }
  2128. function GetSceneFromNumber( sceneNum )
  2129. {
  2130.     return sceneArray[sceneNum];    =09
  2131. }
  2132. function GetPlayerFromName( playerName )
  2133. {
  2134.     var objPlayer;
  2135. =09
  2136. =09
  2137.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2138. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2139.         return objPlayer;                    =09
  2140. =09
  2141.     var objScene;
  2142.     for ( sceneName in Scenes )                    =09
  2143.     {
  2144.         objScene =3D Scenes[sceneName];
  2145.         if ( objScene.Players !=3D null )
  2146.         {
  2147.             objPlayer =3D objScene.Players[playerName];
  2148.             if ( objPlayer !=3D null )
  2149.                 return objPlayer;                    =09
  2150.         }
  2151.     }=09
  2152.         =09
  2153.     return null;                                =09
  2154. }
  2155. function GetObjectTypeFromName( nameString )
  2156. {
  2157.     var type =3D nameString.substr(0,1);    =09
  2158.     if        ( type =3D=3D NAME_SCENE )        =09
  2159.         return OBJ_SCENE;
  2160.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2161.         return OBJ_PLAYER;
  2162. }
  2163. function GetPlayerTypeFromName( nameString )
  2164. {
  2165.     var type =3D nameString.substr(1,1);    =09
  2166.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2167.         return PLAYER_IMAGE;
  2168.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2169.         return PLAYER_DRAW;
  2170.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2171.         return PLAYER_TEXT;
  2172. }
  2173. function resetGifAnimation()
  2174. {
  2175.     var temp =3D document.all["img1"].src;
  2176.     document.all["img1"].src =3D temp;
  2177. }
  2178. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2179. "http://home-publishing.com/SKU/V3Pub.asp");
  2180. Scenes =3D new Object();
  2181. Scenes.Sx1 =3D new Scene( 7 );
  2182. Scenes.Sx1.entryTrans =3D new Transition( 3, 2, 0, 0 );
  2183. Scenes.Sx1.Players =3D new Object();
  2184. Scenes.Sx1.Players.PI4 =3D new Player( -1, -1 );
  2185. Scenes.Sx1.Players.PI4.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2186. Scenes.Sx1.Players.PT12 =3D new Player( 3, -1 );
  2187. Scenes.Sx1.Players.PT12.Bhv =3D new Array();
  2188. Scenes.Sx1.Players.PT12.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW37", =
  2189. "cid:035301bd6a0f$05838140$e0dd389d@a-markpu.dns.microsoft.com" );
  2190. Scenes.Sx1.Players.PT12.entryTrans =3D new Transition( 102, 0, 2, 1 );
  2191. Scenes.Sx6 =3D new Scene( 5 );
  2192. Scenes.Sx6.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2193. Scenes.Sx6.Players =3D new Object();
  2194. Scenes.Sx6.Players.PI9 =3D new Player( 0, -1 );
  2195. Scenes.Sx6.Players.PT17 =3D new Player( 0, -1 );
  2196. Scenes.Sx6.Players.PT17.Bhv =3D new Array();
  2197. Scenes.Sx6.Players.PT17.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW37", =
  2198. "cid:035301bd6a0f$05838140$e0dd389d@a-markpu.dns.microsoft.com" );
  2199. Scenes.Sx6.Players.PT17.entryTrans =3D new Transition( 101, 2, 2, 3 );
  2200.  
  2201. </SCRIPT>
  2202. </BODY></HTML>
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