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Text File  |  1998-08-12  |  99KB  |  2,639 lines

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  20.      Elaine
  21.  and 
  22.  James Just Married!      Hope 
  23. the honeymoon 
  24. lasts forever!          
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  821.     if ( Project.startScene =3D=3D null )        =09
  822.         Project.startScene =3D 0;                =09
  823.     stProjState =3D PS_INITIALIZED;            =09
  824. =09
  825. }
  826. function ProjectStart( startScene )
  827. {
  828.     stProjState =3D PS_RUNNING;
  829.     if ( startScene !=3D null )
  830.         ChangeScene( startScene );
  831.     else
  832.         ChangeScene( Project.startScene );
  833. }
  834. function ProjectComplete()
  835. {
  836.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  837.         return;                                =09
  838.     ProjectShutdown();
  839.     StatusChange();                            =09
  840. }
  841. function ProjectShutdown()
  842. {
  843.     KillTimer();                                    =09
  844.     StopEverythingOnScenes( false );
  845.     currentScene =3D null;
  846.     stProjState =3D PS_COMPLETE;                        =09
  847. }
  848. function Extract( obj )
  849. {
  850. =09
  851. =09
  852.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  853.     {
  854.         var el =3D obj.layers[intLayer];        =09
  855.         document.all[el.id] =3D new Object    =09
  856.         var newEl =3D document.all[el.id];    =09
  857.     =09
  858.         newEl.id =3D el.id;                            =09
  859.         newEl.style =3D new Object;                    =09
  860.         newEl.style.pixelTop =3D parseInt(el.top);
  861.         newEl.style.pixelLeft =3D parseInt(el.left);
  862.         if (null!=3Del.clip)=20
  863.         {
  864.             newEl.offsetWidth =3D el.clip.width;    =09
  865.             newEl.offsetHeight =3D el.clip.height
  866.         }
  867.     =09
  868.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  869.             newEl.style.visibility =3D IE_HIDDEN;
  870.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  871.             newEl.style.visibility =3D IE_VISIBLE;
  872.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  873.             newEl.style.visibility =3D IE_INHERIT;
  874.         else
  875.             newEl.style.visibility =3D "";
  876.     =09
  877.         newEl.style.zIndex =3D el.zIndex;
  878.         newEl.style.backgroundColor =3D el.bgColor;
  879.         newEl.style.backgroundImage =3D "url("+el.background+")";
  880.         newEl.NSLayer =3D el;                        =09
  881.     =09
  882.     =09
  883.     =09
  884.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  885.         {
  886.             var image =3D el.document.images[intLoop]    =09
  887.             var    imageName =3D image.name;                =09
  888.             if ( imageName =3D=3D null )                =09
  889.                 continue;                            =09
  890.         =09
  891.             document.all[imageName] =3D image;        =09
  892.             document.images[imageName] =3D image;        =09
  893.         }
  894.     =09
  895.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  896.         {
  897.             var form =3D el.document.forms[intLoop];    =09
  898.             var formName =3D form.name;                =09
  899.             if ( formName =3D=3D null )
  900.                 continue;
  901.             document.all[formName] =3D form;            =09
  902.             document.forms[formName] =3D form;        =09
  903.         =09
  904.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  905. innerLoop++)
  906.             {
  907.                 var element =3D form.elements[innerLoop]=09
  908.                 var elementName =3D element.name;
  909.                 if ( elementName =3D=3D null )            =09
  910.                     continue;
  911.                 document.all[elementName] =3D element;=09
  912.             }
  913.         }
  914.         if ( el.layers.length > 0 )                =09
  915.             Extract(el)                            =09
  916.     }
  917. }
  918. function Scene( duration )
  919. {
  920.     this.duration =3D duration;
  921. }
  922. function InitializeScenes()
  923. {
  924.     var objScene;                            =09
  925.     var sceneNumber =3D 0;                    =09
  926. =09
  927.     for ( sceneName in Scenes )
  928.     {
  929.         objScene =3D Scenes[sceneName];        =09
  930.         objScene.number =3D parseInt(sceneNumber);                =09
  931.         objScene.name =3D sceneName;                    =09
  932.         objScene.HTML =3D document.all[sceneName];    =09
  933.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  934.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  935.             objScene.duration =3D DUR_FOREVER;
  936.         InitializePlayers( objScene );        =09
  937.     =09
  938.         if ( objScene.entryTrans =3D=3D null )
  939.         {
  940.             objScene.entryTrans =3D new Object();
  941.             objScene.entryTrans.type =3D NULL_TRANSITION;
  942.         }
  943.     =09
  944.         if ( objScene.Bhv !=3D null )
  945.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  946. bhvIdx++ )=09
  947.                 bhv.Initialize( objScene, bhv);
  948.         objScene.numBhv =3D bhvIdx;                                            =09
  949.         sceneArray[sceneNumber++] =3D objScene;=09
  950.     }
  951.     nScenes =3D sceneNumber;                    =09
  952. }
  953. function StopEverythingOnScenes( fPause )
  954. {
  955.     var objScene;                            =09
  956.     for ( sceneName in Scenes )
  957.     {
  958.         objScene =3D Scenes[sceneName];                    =09
  959.     =09
  960.     =09
  961.         if ( objScene.Bhv !=3D null )
  962.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  963. bhvIdx++ )=09
  964.                 bhv.StopEverything( bhv, fPause );
  965.         StopEverythingOnPlayers( objScene, fPause );        =09
  966.     }
  967.     return;
  968. }
  969. function ChangeScene( nextSceneNumber )
  970. {
  971.     var    previousScene =3D currentScene;                    =09
  972.     StopSceneTimers();                                    =09
  973.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  974.     currentScene.previousScene =3D previousScene;            =09
  975.     if ( currentScene.duration =3D=3D null )                =09
  976.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  977. =09
  978.     if ( currentScene.Bhv !=3D null )
  979.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  980.         {
  981.             var bhv =3D currentScene.Bhv[bhvIdx]
  982.             if ( bhv =3D=3D null)                            =09
  983.                 continue;
  984.             var delay =3D bhv.delay
  985.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  986.                 bhv.Start( bhv );                                    =09
  987.             else if ( delay > 0 )                                =09
  988.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  989.         }
  990.     StartScenePlayers( currentScene );                            =09
  991.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  992. SceneTransitionDone );=09
  993. =09
  994.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  995.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  996. TMR_SCENE );
  997.     StatusChange();                                        =09
  998.     return;
  999. }
  1000. function SceneTransitionDone( objScene )
  1001. {
  1002. =09
  1003. =09
  1004.     if ( currentScene.previousScene !=3D null )
  1005.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1006. =09
  1007.     if ( currentScene.Bhv !=3D null )
  1008.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1009.         {
  1010.             var bhv =3D currentScene.Bhv[bhvIdx]
  1011.             if ( bhv =3D=3D null)                            =09
  1012.                 continue;
  1013.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1014.                 bhv.Start( bhv );                                =09
  1015.         }
  1016.     =09
  1017.     StartScenePlayersAfterTransition( currentScene );=09
  1018. }
  1019. function SceneExit( thisScene, nextScene )
  1020. {
  1021.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1022. nextScene.number;
  1023.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1024. true;
  1025. =09
  1026. =09
  1027. =09
  1028.     for ( playerName in currentScene.Players )
  1029.     {
  1030.         objPlayer =3D currentScene.Players[playerName];        =09
  1031.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1032.     }
  1033. =09
  1034.     if ( currentScene.Bhv !=3D null )
  1035.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1036.         {
  1037.             var bhv =3D currentScene.Bhv[bhvIdx]
  1038.             if ( bhv =3D=3D null)                            =09
  1039.                 continue;
  1040.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1041.                 bhv.Stop( bhv );                        =09
  1042.         }
  1043. =09
  1044. =09
  1045.     if ( finalScene =3D=3D false )                    =09
  1046.         ChangeScene( nextSceneNumber )            =09
  1047.     else
  1048.         ProjectComplete()                        =09
  1049.     =09
  1050. }
  1051. function Player( delay, duration )
  1052. {
  1053.     this.delay =3D delay;
  1054.     this.duration =3D duration;
  1055. }
  1056. function InitializePlayers( objScene )
  1057. {
  1058.     var objPlayer;                        =09
  1059.     var    playerNumber =3D 0;                =09
  1060.     for ( playerName in objScene.Players )
  1061.     {
  1062.         objPlayer =3D objScene.Players[playerName];        =09
  1063.         objPlayer.number =3D playerNumber;                =09
  1064.         objPlayer.name =3D playerName;                    =09
  1065.         objPlayer.HTML =3D document.all[playerName];        =09
  1066.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1067.         objPlayer.position =3D new Position(objPlayer);    =09
  1068.     =09
  1069.         if ( objPlayer.delay =3D=3D null )                    =09
  1070.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1071.     =09
  1072.     =09
  1073.         if        ( objPlayer.entryTrans =3D=3D null )
  1074.         {
  1075.             objPlayer.entryTrans =3D new Object();
  1076.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1077.         }=20
  1078.     =09
  1079.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1080.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1081.         {
  1082.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1083. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1084.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1085.                     objPlayer.entryTrans.type =3D null;                            =09
  1086.         }
  1087.     =09
  1088.         if ( objPlayer.exitTrans =3D=3D null )
  1089.         {
  1090.             objPlayer.exitTrans =3D new Object();
  1091.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1092.         }
  1093.     =09
  1094.         if ( objPlayer.Bhv !=3D null )
  1095.         {
  1096.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1097.  
  1098.                 bhv.Initialize( objPlayer, bhv);
  1099.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1100.         }
  1101.         else
  1102.             objPlayer.numBhv =3D 0;
  1103.         playerNumber ++;                =09
  1104.     }=09
  1105. }
  1106. function StopEverythingOnPlayers( objScene, fPause )
  1107. {
  1108.     var objPlayer;                        =09
  1109.     for ( playerName in objScene.Players )
  1110.     {
  1111.         objPlayer =3D objScene.Players[playerName];        =09
  1112.     =09
  1113.     =09
  1114.         if ( objPlayer.Bhv !=3D null )
  1115.         {
  1116.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1117.  
  1118.                 bhv.StopEverything( bhv, fPause );
  1119.         }
  1120.         DisableTrigger( objPlayer );                    =09
  1121.     }=09
  1122.     return;
  1123. }
  1124. function StartScenePlayers( objScene )
  1125. {
  1126. =09
  1127.     for ( playerName in objScene.Players )
  1128.     {
  1129.         objPlayer =3D objScene.Players[playerName];        =09
  1130.     =09
  1131.     =09
  1132.     =09
  1133.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1134.             StartPlayer( objPlayer )                    =09
  1135.         else if ( objPlayer.delay    > 0 )                =09
  1136.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1137. TMR_SCENE);
  1138.     }
  1139. }
  1140. function StartScenePlayersAfterTransition( objScene )
  1141. {
  1142. =09
  1143.     for ( playerName in objScene.Players )
  1144.     {
  1145.         objPlayer =3D objScene.Players[playerName];        =09
  1146.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1147.             StartPlayer( objPlayer )                    =09
  1148.     }
  1149. }
  1150. function StartPlayer( objPlayer )
  1151. {
  1152. =09
  1153.     if ( objPlayer.Bhv !=3D null )
  1154.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1155.         {
  1156.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1157.             if ( bhv =3D=3D null)                            =09
  1158.                 continue;
  1159.             var delay =3D bhv.delay
  1160.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1161.                 bhv.Start( bhv );                                =09
  1162.             else if ( delay > 0 )                                =09
  1163.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1164.         }
  1165. =09
  1166.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1167. PlayerEntryTransitionDone );
  1168. =09
  1169. =09
  1170.     if ( objPlayer.duration > 0 )
  1171.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1172. TMR_SCENE );                                =09
  1173. }
  1174. function PlayerEntryTransitionDone( objPlayer )
  1175. {
  1176. =09
  1177.     if ( objPlayer.Bhv !=3D null )
  1178.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1179.         {
  1180.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1181.             if ( bhv =3D=3D null)                            =09
  1182.                 continue;
  1183.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1184.                 bhv.Start( bhv );                                =09
  1185.         }
  1186. =09
  1187.     if ( objPlayer.Triggers !=3D null )
  1188.         EnableTrigger( objPlayer );
  1189. }
  1190. function PlayerExit( objPlayer )
  1191. {
  1192. =09
  1193.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1194. PlayerExitTransitionDone );
  1195. }
  1196. function PlayerExitTransitionDone( objPlayer, finalScene )
  1197. {
  1198. =09
  1199.     if ( objPlayer.Bhv !=3D null )
  1200.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1201.         {
  1202.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1203.             if ( bhv =3D=3D null)                            =09
  1204.                 continue;
  1205.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1206.                 bhv.Stop( bhv );                        =09
  1207.         }
  1208. =09
  1209.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1210.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1211. =09
  1212. =09
  1213. =09
  1214.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1215.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1216.     return;
  1217. }
  1218. function Trigger( trigType, trigBhv, player, scene )
  1219. {
  1220.     this.triggerType =3D trigType;
  1221.     this.triggerBhv =3D trigBhv;
  1222.     this.player =3D player;
  1223.     this.nextSceneNum =3D scene;
  1224. }
  1225. function EnableTrigger( objPlayer )
  1226. {
  1227.     if ( sys !=3D "Netscape" )                                =09
  1228.     {
  1229.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1230.         for ( trx in objPlayer.Triggers )                    =09
  1231.         {
  1232.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1233.             if ( trigger.triggerType =3D=3D null )
  1234.                 trigger.triggerType =3D 0;                    =09
  1235.             var tt =3D trigger.triggerType;                    =09
  1236.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1237.             {
  1238.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1239.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1240.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1241.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1242.             }
  1243.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1244.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1245.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1246.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1247.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1248.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1249.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1250.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1251.         }
  1252.     }
  1253.     else                                        =09
  1254.     {
  1255.         for ( trx in objPlayer.Triggers )        =09
  1256.         {
  1257.             var    trigger =3D objPlayer.Triggers[trx];=09
  1258.             if ( trigger.triggerType =3D=3D null )
  1259.                 trigger.triggerType =3D 0;                    =09
  1260.             var tt =3D trigger.triggerType;                    =09
  1261.             if ( tt=3D=3D 0 )                                    =09
  1262.             {
  1263.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1264. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1265.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1266.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1267.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1268.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1269.             }
  1270.             else if    ( tt =3D=3D TT_BUTTONUP )
  1271.             {
  1272.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1273.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1274.             }
  1275.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1276.             {
  1277.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1278.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1279.             }
  1280.         }
  1281.     =09
  1282.     }
  1283. }
  1284. function DisableTrigger( objPlayer )
  1285. {
  1286.     if ( sys !=3D "Netscape" )            =09
  1287.     {
  1288.         objPlayer.HTML.onmousedown =3D null;
  1289.         objPlayer.HTML.onmouseup =3D null;=09
  1290.         objPlayer.HTML.onmouseover =3D null;    =09
  1291.         objPlayer.HTML.onmouseout =3D null;
  1292.     }
  1293.     else                                =09
  1294.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1295. Event.MOUSEOVER | Event.MOUSEOUT );
  1296. }
  1297. function EventProcessor( e )
  1298. {
  1299.     var trigger;                                =09
  1300.     var    type;                                    =09
  1301.     var    button;                                    =09
  1302.     var    eventType;                                =09
  1303.     var objPlayer;                                =09
  1304.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1305.         return;
  1306.     if ( sys !=3D "Netscape" )                    =09
  1307.     {
  1308.         type =3D event.type;
  1309.         button =3D event.button;
  1310.     }
  1311.     else                                        =09
  1312.     {
  1313.         type =3D e.type;
  1314.         button =3D e.which;
  1315.     }
  1316. =09
  1317.     if (type =3D=3D "mousedown")
  1318.     {
  1319.         if ( button !=3D 1 )                    =09
  1320.             return;
  1321.         eventType =3D TT_BUTTONDOWN;
  1322.         if ( sys =3D=3D "Netscape" )            =09
  1323.         {
  1324.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1325.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1326.         }
  1327.     }
  1328.     else if (type =3D=3D "mouseup")
  1329.     {
  1330.         if ( button !=3D 1 )                    =09
  1331.             return;
  1332.         eventType =3D TT_BUTTONUP;
  1333.         if ( sys =3D=3D "Netscape" )            =09
  1334.         {
  1335.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1336.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1337.         }
  1338.     }
  1339.     else if (type =3D=3D "mouseover")
  1340.     {
  1341.         eventType =3D TT_MOUSEOVER;
  1342.     }
  1343.     else if (type =3D=3D "mouseout")
  1344.     {
  1345.         eventType =3D TT_MOUSEOUT;
  1346.     }
  1347.     var triggerArray =3D objPlayer.Triggers;        =09
  1348.     var trigger;                                =09
  1349. =09
  1350.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1351.     {
  1352.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1353. eventType) )
  1354.         {
  1355.         =09
  1356.         =09
  1357.         =09
  1358.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1359.             {
  1360.             =09
  1361.             =09
  1362.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1363. =3D=3D "") )
  1364.                     SceneExit( currentScene );
  1365.                 else
  1366.                 {
  1367.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1368.                     {
  1369.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1370.                             InitializePlayers( sceneArray[ii] );
  1371.                     }
  1372.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1373.                 }
  1374.             }
  1375.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1376.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1377.             else=20
  1378.             {
  1379.             =09
  1380.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1381.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1382.                 bhv.Trigger( bhv, eventType );                                =09
  1383.             }  =09
  1384.         }
  1385.     }
  1386.     return;=09
  1387. }
  1388. function Transition( type, rate, flyFrom, flySubtype )
  1389. {
  1390.     this.type =3D type;
  1391.     this.rate =3D rate;
  1392.     this.flyFrom =3D flyFrom;
  1393.     this.flySubtype =3D flySubtype;
  1394. }
  1395. function StartTransition( transObj, trans, visibility, callback )
  1396. {
  1397.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1398. =09
  1399. =09
  1400. =09
  1401.     if    ( ("Netscape" =3D=3D sys) ||=20
  1402.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1403. NULL_TRANSITION) ) )
  1404.     {
  1405.         SetVisibility( transObj.HTML, visibility );
  1406.         callback( transObj );
  1407.         return;
  1408.     }
  1409. =09
  1410. =09
  1411. =09
  1412. =09
  1413.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1414. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1415.     {
  1416.         StartTextFlyin( transObj );
  1417.         return;
  1418.     }
  1419. =09
  1420.     if ( platform !=3D "Win32" )
  1421.     {
  1422.         SetVisibility( transObj.HTML, visibility );
  1423.         callback( transObj );
  1424.         return;
  1425.     }
  1426.     =09
  1427. =09
  1428. =09
  1429. =09
  1430. =09
  1431. =09
  1432.     if ( trans.type =3D=3D NULL_TRANSITION )
  1433.     {
  1434.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1435. transition=3D0)";
  1436.     }
  1437.     else    =09
  1438.     {
  1439.         duration =3D TRANSITION_RATES[trans.rate];
  1440.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1441. ", transition=3D" + trans.type + ")";
  1442.     }
  1443.     stNoInput++;                                    =09
  1444.     transObj.HTML.filters(0).Apply();                =09
  1445. =09
  1446.     SetVisibility( transObj.HTML, visibility );        =09
  1447. =09
  1448.     transObj.HTML.filters(0).Play()                    =09
  1449.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1450. }
  1451. function TransitionDoneEvent( )
  1452. {
  1453.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1454.     stNoInput--;                                                =09
  1455.     if        ( type =3D=3D OBJ_SCENE )
  1456.     {
  1457.     =09
  1458.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1459. currentScene.name) )
  1460.             SceneTransitionDone();
  1461.     }
  1462.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1463.     {
  1464.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1465.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1466.             PlayerEntryTransitionDone( objPlayer ); =20
  1467.         else                                                    =09
  1468.             PlayerExitTransitionDone( objPlayer, false );
  1469.     }
  1470.     return;
  1471. }
  1472. function InitializeTextFlyin( objPlayer )
  1473. {
  1474.     if ( sys =3D=3D "Netscape" )                                    =09
  1475.         return false;
  1476.     var    transition =3D objPlayer.entryTrans;                        =09
  1477.     var    transUnits =3D transition.flySubtype;                        =09
  1478.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1479. =09
  1480.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1481. transition.flyFrom : FLYIN_TOP;    =09
  1482.     =09
  1483. =09
  1484.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1485.     {
  1486.         var    textHTML    =3D objPlayer.HTML;                =09
  1487.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1488.         var    newInnerHTML    =3D "";                        =09
  1489.     =09
  1490.         transition.textOrder =3D new Array();                =09
  1491.         textOrder =3D transition.textOrder;                =09
  1492. =09
  1493.     =09
  1494.     =09
  1495.     =09
  1496.     =09
  1497.         var flyinIdx =3D 0;                        =09
  1498.         var    flyinBuffer =3D "";
  1499.     =09
  1500.     =09
  1501.     =09
  1502.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1503. style=3D'position:relative;visibility:hidden;'" : " =
  1504. style=3D'visibility:hidden;'";
  1505.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1506.         {
  1507.         =09
  1508.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1509.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1510.             while ( letterIdx<oldInnerHTML.length )
  1511.             {
  1512.             =09
  1513.             =09
  1514.             =09
  1515.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1516. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1517.                 {
  1518.                     if ( charNext =3D=3D "<" )                                                                =09
  1519.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1520.                     else
  1521.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1522.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1523.                     newInnerHTML +=3D tagString;
  1524.                     letterIdx =3D endTagIdx;                                            =09
  1525.                 =09
  1526.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1527.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1528.                         break;
  1529.                 }
  1530.             =09
  1531.                 else
  1532.                 {
  1533.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1534.                     newInnerHTML +=3D thisChar;
  1535.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1536.                         break;                                        =09
  1537.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1538. )    =09
  1539.                         break;
  1540.                 }
  1541.             }
  1542.             newInnerHTML +=3D "</span>"
  1543.             textOrder[flyinIdx] =3D new Object();
  1544.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1545.             flyinIdx++;                                                            =09
  1546.         }
  1547.     =09
  1548.         if ( flyinIdx =3D=3D 0 )
  1549.             return false;
  1550.     =09
  1551.         textHTML.innerHTML =3D newInnerHTML;
  1552.         transition.numUnits =3D flyinIdx;                        =09
  1553.     }
  1554. =09
  1555. =09
  1556. =09
  1557.     textOrder =3D transition.textOrder;
  1558.     var currentEl =3D document.all[textOrder[0].name];    =09
  1559.     var currentOffset =3D currentEl.offsetLeft;=09
  1560.     var previousEl, previousOffset;
  1561.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1562.     {
  1563.         previousOffset =3D currentOffset;                            =09
  1564.         previousEl =3D currentEl;
  1565.         textElName =3D textOrder[count].name;                    =09
  1566.         currentEl =3D document.all[textElName];
  1567.         SetVisibility( currentEl, IE_HIDDEN );
  1568.         currentOffset =3D currentEl.offsetTop;
  1569.     =09
  1570.     =09
  1571.     =09
  1572.     =09
  1573.     =09
  1574.     =09
  1575.         if ( currentOffset !=3D previousOffset )                                =09
  1576.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1577.                 previousEl.innerHTML =3D "<br>";
  1578.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1579.             direction =3D count % FLYIN_ROTATE;            =09
  1580.         else
  1581.             direction =3D transDirection;
  1582.     =09
  1583.         if        ( direction =3D=3D FLYIN_LEFT )
  1584.         {
  1585.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1586. currentEl.offsetParent.offsetWidth);
  1587.             currentEl.style.posLeft =3D tempPos;                    =09
  1588.             textOrder[count].dx =3D -movePerTick;                    =09
  1589.             textOrder[count].dy =3D 0;
  1590.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1591.         }
  1592.         else if ( direction =3D=3D FLYIN_RIGHT )
  1593.         {
  1594.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1595. currentEl.offsetParent.offsetLeft;
  1596.             currentEl.style.posLeft =3D tempPos;
  1597.             textOrder[count].dx =3D movePerTick;                    =09
  1598.             textOrder[count].dy =3D 0;
  1599.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1600.         }
  1601.         else if    ( direction =3D=3D FLYIN_TOP )
  1602.         {
  1603.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1604. currentEl.offsetParent.offsetHeight);
  1605.             currentEl.style.posTop =3D tempPos;
  1606.             textOrder[count].dx =3D 0;
  1607.             textOrder[count].dy =3D (-movePerTick);                =09
  1608.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1609.         }
  1610.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1611.         {
  1612.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1613. currentEl.offsetParent.style.posTop;
  1614.             currentEl.style.posTop =3D tempPos;
  1615.             textOrder[count].dx =3D 0;
  1616.             textOrder[count].dy =3D movePerTick;                    =09
  1617.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1618.         }
  1619.     }
  1620. =09
  1621.     transition.charIdx =3D 0;                            =09
  1622.     transition.moveIdx =3D 0;                            =09
  1623.     textElName =3D transition.textOrder[0].name;
  1624.     transition.currentEl =3D document.all[textElName];=09
  1625.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1626.     return true;
  1627. }
  1628. function StartTextFlyin( objPlayer )
  1629. {
  1630. =09
  1631.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1632.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1633. }
  1634. function TextFlyinTick( objPlayer )
  1635. {
  1636.     var    transition =3D objPlayer.entryTrans;                    =09
  1637.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1638.     var textEl =3D transition.currentEl;                        =09
  1639. =09
  1640. =09
  1641.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1642.     {
  1643.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1644.         textEl.style.posLeft -=3D spanObj.dx;
  1645.         return false;                                        =09
  1646.     }
  1647.     =09
  1648. =09
  1649.     textEl.style.posTop =3D 0;                                =09
  1650.     textEl.style.posLeft =3D 0;
  1651.     =09
  1652. =09
  1653.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1654. transition.textOrder.length )=09
  1655.     {
  1656.         PlayerEntryTransitionDone( objPlayer );                =09
  1657.         return true;                                        =09
  1658.     }
  1659.     else
  1660.     {
  1661.         transition.moveIdx =3D 0;                                =09
  1662.         textElName =3D transition.textOrder[charIdx].name;
  1663.         transition.currentEl =3D document.all[textElName];    =09
  1664.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1665.         return false;                                        =09
  1666.     }                                                        =09
  1667. }
  1668. var    SND_DUR_SCENE            =3D -1;=09
  1669. var    SND_DUR_PROJECT            =3D 0;=09
  1670. var ST_WAV                    =3D 1;=09
  1671. var    ST_MID                    =3D 2;=09
  1672. var    NAV_EXT                    =3D "nav"=09
  1673. var MidiTag                    =3D null;=09
  1674. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1675. {
  1676. =09
  1677.     this.Initialize =3D InitializeSound;
  1678.     this.Start =3D StartSound;
  1679.     this.Trigger =3D StartSound;
  1680.     this.Stop =3D StopSound;
  1681.     this.StopEverything =3D StopEverythingOnSounds;
  1682. =09
  1683.     this.delay =3D delay;
  1684.     this.duration =3D duration;
  1685.     this.loop =3D loop;
  1686.     this.tagName =3D tagName;
  1687.     this.fileName =3D fileName;
  1688.     this.soundType =3D soundType;
  1689. }
  1690. function InitializeSound( objParent, objSound )
  1691. {
  1692.     if ( sys =3D=3D "Netscape" )
  1693.     {
  1694.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1695.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1696.         return;
  1697.     }
  1698.     objSound.objParent =3D objParent;                =09
  1699.     objSound.html =3D document.all[objSound.tagName];=09
  1700.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1701. =09
  1702. =09
  1703.     if (objSound.soundType =3D=3D ST_MID )
  1704.     {
  1705.         if ( MidiTag =3D=3D null )                    =09
  1706.             MidiTag =3D objSound.html;            =09
  1707.         else
  1708.             objSound.html =3D MidiTag;            =09
  1709.     }        =09
  1710. }
  1711. function StartSound( objSound )
  1712. {
  1713.     if ( sys =3D=3D "Netscape" )                    =09
  1714.     {
  1715.         if ( objSound.html !=3D null )            =09
  1716.             objSound.html.play(objSound.navLoop);
  1717.         return;
  1718.     }
  1719.     objSound.html.src =3D objSound.fileName;        =09
  1720.     objSound.html.loop =3D objSound.loop;            =09
  1721.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1722.         objSound.html.volume =3D 0;                    =09
  1723.     if ( objSound.duration > 0 )
  1724.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1725. TMR_PROJ );
  1726. }
  1727. function StopSound( objSound, fPause )
  1728. {
  1729.     if ( sys =3D=3D "Netscape" )                    =09
  1730.     {
  1731.         if ( objSound.html !=3D null )            =09
  1732.             objSound.html.stop();
  1733.         return;
  1734.     }
  1735.     objSound.html.loop =3D 0;
  1736.     objSound.html.src =3D "";                            =09
  1737.     if ( objSound.soundType =3D=3D ST_WAV )
  1738.         objSound.html.volume =3D -10000;
  1739. }
  1740. function StopEverythingOnSounds( objSound )
  1741. {
  1742.     StopSound( objSound, true );
  1743.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1744.         objSound.html.volume =3D -500;                        =09
  1745. }
  1746. var    SND_DUR_SCENE            =3D -1;=09
  1747. var    SND_DUR_PROJECT            =3D 0;=09
  1748. function Swapper( idle, hover, click )
  1749. {
  1750. =09
  1751.     this.Initialize =3D InitializeSwap;
  1752.     this.Start =3D StartSwap;
  1753.     this.Trigger =3D TriggerSwap;
  1754.     this.Stop =3D StopSwap;
  1755.     this.StopEverything =3D StopSwap;
  1756. =09
  1757.     this.idle =3D idle;
  1758.     this.hover =3D hover;
  1759.     this.click =3D click;
  1760. }
  1761. function InitializeSwap( objParent, objSwap )
  1762. {
  1763.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1764.         return;
  1765. =09
  1766.     var    idle    =3D objSwap.idle;                        =09
  1767.     var    hover    =3D objSwap.hover;
  1768.     var    click    =3D objSwap.click;
  1769. =09
  1770. =09
  1771. =09
  1772. =09
  1773. =09
  1774. =09
  1775. =09
  1776.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1777. !=3D null) )
  1778.     {
  1779.         SetVisibility( document.all[hover], IE_HIDDEN );
  1780.         objSwap.srcHover =3D document.all[hover].src;
  1781.         document.all[hover].src =3D "";
  1782.     }
  1783.     else
  1784.         objSwap.srcHover =3D document.all[idle].src;
  1785.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1786. !=3D null) )
  1787.     {
  1788.         SetVisibility( document.all[click], IE_HIDDEN );
  1789.         objSwap.srcClick =3D document.all[click].src;
  1790.         document.all[click].src =3D "";
  1791.     }
  1792.     else
  1793.         objSwap.srcClick =3D document.all[idle].src;
  1794. =09
  1795.     objSwap.srcIdle =3D document.all[idle].src;
  1796. }
  1797. function StartSwap( objSwap )
  1798. {
  1799. =09
  1800. }
  1801. function TriggerSwap( objSwap, eventType )
  1802. {
  1803.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1804.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1805.     else if ( eventType =3D=3D TT_BUTTONUP )
  1806.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1807.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1808.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1809.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1810.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1811.     return;
  1812. }
  1813. function StopSwap( objSwap, fPause )
  1814. {
  1815.     if ( fPause )                        =09
  1816.         return;
  1817. }
  1818. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1819. var    PE_STOP        =3D 0;                            =09
  1820. var    PE_AGAIN    =3D 1;                            =09
  1821. var    PE_REV        =3D 2;                            =09
  1822. var    PE_EXIT        =3D 3;                            =09
  1823. var    PD_FWD        =3D 1;
  1824. var    PD_BACK        =3D -1;
  1825. function Point( x, y, rate )
  1826. {
  1827.     this.x =3D x;
  1828.     this.y =3D y;
  1829.     this.rate =3D rate;
  1830. }
  1831. function Paths( delay, edgeEffect )
  1832. {
  1833. =09
  1834.     this.Initialize =3D InitializePathAnimation;
  1835.     this.Start =3D StartPathAnimation;
  1836.     this.Trigger =3D StartPathAnimation;
  1837.     this.Stop =3D StopPathAnimation;
  1838.     this.StopEverything =3D StopPathAnimation;
  1839. =09
  1840.     this.delay =3D delay;
  1841.     this.edgeEffect =3D edgeEffect;
  1842. }
  1843. function InitializePathAnimation( objPlayer, path )
  1844. {
  1845.     var    segment;                                =09
  1846.     var pathIndex;
  1847.     var totalDistance;                            =09
  1848.     var    distanceX;                                =09
  1849.     var    distanceY;
  1850.     var dx;                                        =09
  1851.     var    dy;
  1852.     var travelTime;                                =09
  1853.     var    remX;                                    =09
  1854.     var    remY;
  1855. =09
  1856.     if ( stProjState !=3D PS_UNINITIALIZED )
  1857.     {
  1858.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1859.         return;
  1860.     }
  1861.     path.objPlayer =3D objPlayer;                    =09
  1862.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1863.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1864. =09
  1865. =09
  1866.     path[0].x -=3D halfWidth;
  1867.     path[0].y -=3D halfHeight;
  1868.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1869.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1870.     {
  1871.         px =3D parseInt(pathIndex);                =09
  1872.         segment =3D path[px];                        =09
  1873.     =09
  1874.     =09
  1875.     =09
  1876.         path[px+1].x -=3D halfWidth;
  1877.         path[px+1].y -=3D halfHeight;
  1878.     =09
  1879.         distanceX =3D path[px+1].x - segment.x;    =09
  1880.         distanceY =3D path[px+1].y - segment.y;    =09
  1881.     =09
  1882.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1883. (distanceY*distanceY) );
  1884.     =09
  1885.     =09
  1886.         travelTime =3D Math.round(totalDistance / =
  1887. PATH_PER_TICK[segment.rate]);
  1888.     =09
  1889.     =09
  1890.         if ( distanceX > 0 )                        =09
  1891.             dx =3D Math.floor( distanceX / travelTime );=09
  1892.         else if ( distanceX < 0 )                    =09
  1893.             dx =3D Math.ceil( distanceX / travelTime );=09
  1894.         else
  1895.             dx =3D 0;
  1896.     =09
  1897.     =09
  1898.     =09
  1899.     =09
  1900.         remX =3D distanceX % travelTime;
  1901.     =09
  1902.         if ( distanceY > 0 )                        =09
  1903.             dy =3D Math.floor( distanceY / travelTime );
  1904.         else if ( distanceY < 0 )
  1905.             dy =3D Math.ceil( distanceY / travelTime );
  1906.         else
  1907.             dy =3D 0;
  1908.         remY =3D distanceY % travelTime;
  1909.         segment.number =3D px;                        =09
  1910.         segment.ticks =3D 0;
  1911.         segment.travelTime =3D travelTime;
  1912.         segment.dx =3D dx;
  1913.         segment.dy =3D dy;
  1914.         segment.remX =3D remX;
  1915.         segment.remY =3D remY;
  1916.     }
  1917.     path.numSegs =3D parseInt(pathIndex);                =09
  1918.     path.dir =3D PD_FWD;                                        =09
  1919.     return;
  1920. }
  1921. function StartPathAnimation( path )
  1922. {
  1923.     path.currentSegment =3D path[0];    =09
  1924.     path.currentSegment.ticks =3D 0;    =09
  1925.     path.cntSegs =3D 0;                                =09
  1926. =09
  1927. =09
  1928.     if ( path.dir =3D=3D PD_BACK )                            =09
  1929.     {
  1930.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1931.         {
  1932.             path[ii].dx *=3D -1;
  1933.             path[ii].dy *=3D -1;
  1934.             path[ii].remX *=3D -1;
  1935.             path[ii].remY *=3D -1;
  1936.         }
  1937.         path.dir =3D PD_FWD;                                =09
  1938.     }
  1939.     StartAnimationTimer( path, PathAnimationTick );
  1940. }
  1941. function StopPathAnimation( path, fPause )
  1942. {
  1943.     return;
  1944. }
  1945. function PathAnimationTick( path )
  1946. {
  1947.     var    objPlayer =3D path.objPlayer;            =09
  1948.     var segment =3D path.currentSegment;        =09
  1949.     var    currentPosition =3D objPlayer.position;=09
  1950.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1951.     {
  1952.         newX =3D currentPosition.x + segment.dx;        =09
  1953.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1954.             segment.remX > 0 ? newX++ : newX--;
  1955.         newY =3D currentPosition.y + segment.dy;        =09
  1956.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1957.             segment.remY > 0 ? newY++ : newY--;
  1958.         currentPosition.SetPosition( newX, newY );=09
  1959.         return false;                            =09
  1960.     }
  1961. =09
  1962. =09
  1963.     if ( ++path.cntSegs < path.numSegs )
  1964.     {
  1965.     =09
  1966.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1967.         path.currentSegment.ticks =3D 0;                            =09
  1968.             =09
  1969.         return false;
  1970.     }
  1971.     =09
  1972. =09
  1973.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1974.     {
  1975.     =09
  1976.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1977.     =09
  1978.         path.currentSegment =3D path[0];                =09
  1979.         path.currentSegment.ticks =3D 0;                =09
  1980.         path.cntSegs =3D 0;                            =09
  1981.         return false;                                =09
  1982.     }                        =09
  1983.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1984.     {
  1985.         path.dir *=3D -1;                                =09
  1986.     =09
  1987.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1988.         {
  1989.             path[ii].dx *=3D -1;
  1990.             path[ii].dy *=3D -1;
  1991.             path[ii].remX *=3D -1;
  1992.             path[ii].remY *=3D -1;
  1993.         }
  1994.         path.currentSegment.ticks =3D 0;                =09
  1995.         path.cntSegs =3D 0;                            =09
  1996.         return false;
  1997.     }
  1998.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1999.     {
  2000.         PlayerExit( objPlayer );
  2001.         return true;
  2002.     }
  2003.     else
  2004.         return true;                                =09
  2005. }
  2006. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2007. function Size( zoom, rate )
  2008. {
  2009.     this.zoom =3D zoom;
  2010.     this.rate =3D rate;
  2011. }
  2012. function Grows( delay )
  2013. {
  2014. =09
  2015.     this.Initialize =3D InitializeGrowAnimation;
  2016.     this.Start =3D StartGrowAnimation;
  2017.     this.Trigger =3D StartGrowAnimation;
  2018.     this.Stop =3D StopGrowAnimation;
  2019.     this.StopEverything =3D StopGrowAnimation;
  2020. =09
  2021.     this.delay =3D delay;
  2022. }
  2023. function InitializeGrowAnimation( objPlayer, grow )
  2024. {
  2025.     if ( sys =3D=3D "Netscape" )
  2026.         return;
  2027.     var    child =3D objPlayer.HTML.children[0];                    =09
  2028.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2029. =09
  2030. =09
  2031. =09
  2032.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2033.     {
  2034.         grow.realWidth =3D child.width;
  2035.         grow.realHeight =3D child.height;
  2036.     }
  2037.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2038.     {
  2039.         grow =3D null;                                        =09
  2040.         return;
  2041.     }
  2042.     grow.objPlayer =3D objPlayer;                                =09
  2043. =09
  2044.     grow.currentSegment =3D grow[0];                            =09
  2045.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2046. =09
  2047. =09
  2048. =09
  2049.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2050.     child.height *=3D (grow.currentSegment.zoom / 100);
  2051. =09
  2052.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2053.     {
  2054.         gx =3D parseInt(growIndex);                =09
  2055.         segment =3D grow[gx];                        =09
  2056.         if ( grow[gx+1] =3D=3D null )                =09
  2057.         {
  2058.             grow.finalSegment =3D grow[gx-1];        =09
  2059.             break;                                =09
  2060.         }
  2061.     =09
  2062.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2063.         if ( growth >=3D 0 )                                        =09
  2064.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2065.         else
  2066.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2067.     =09
  2068.         growthTicks =3D growth / growthFactor;        =09
  2069.     =09
  2070.         segment.number =3D gx;                        =09
  2071.         segment.growth =3D growth;
  2072.         segment.growthFactor =3D growthFactor;
  2073.         segment.growthTicks =3D growthTicks;
  2074.         segment.currentTicks =3D 0;
  2075.     }
  2076. }
  2077. function StartGrowAnimation( grow )
  2078. {=09
  2079.     if ( sys =3D=3D "Netscape" )
  2080.         return;
  2081.     grow.currentSegment =3D grow[0];                        =09
  2082.     grow.currentTicks =3D 0;
  2083.     StartAnimationTimer( grow, GrowAnimationTick );
  2084. }
  2085. function StopGrowAnimation( grow, fPause )
  2086. {
  2087.     return;
  2088. }
  2089. function GrowAnimationTick( grow )
  2090. {
  2091.     if ( sys =3D=3D "Netscape" )
  2092.         return true;                                    =09
  2093.     var    objPlayer =3D grow.objPlayer;                        =09
  2094.     var    child =3D objPlayer.HTML.children[0];                =09
  2095.     var segment =3D grow.currentSegment;                    =09
  2096.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2097.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2098.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2099.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2100.         return false;                                    =09
  2101.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2102.         return true;                                    =09
  2103.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2104.     grow.currentTicks =3D 0;
  2105.     return false;                                        =09
  2106. }
  2107. function Timer()
  2108. {
  2109.     if ( Project.tickRate =3D=3D null )        =09
  2110.         this.tickRate =3D DEFAULT_TICK_RATE;
  2111.     else
  2112.         this.tickRate =3D Project.tickRate;
  2113.     this.oneShots =3D new Array();
  2114.     this.animations =3D new Array();
  2115.     this.tickCounter =3D 0;                        =09
  2116.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2117.     this.timerID =3D null;
  2118.     this.StartTicking =3D StartTicking;            =09
  2119.     this.StopTicking =3D StopTicking;
  2120. =09
  2121. }
  2122. function StartTicking()
  2123. {
  2124.     if ( this.timerID =3D=3D null )
  2125.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2126. }
  2127. function StopTicking()
  2128. {
  2129.     if ( this.timerID !=3D null )
  2130.         clearInterval( this.timerID );
  2131.     this.timerID =3D null;
  2132. }
  2133. function TimerTick()
  2134. {
  2135.     var timerEvent;
  2136. =09
  2137.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2138.     {
  2139.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2140.             continue;                                        =09
  2141.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2142.             tickTimer.animations[ii] =3D null;                =09
  2143.     }
  2144. =09
  2145.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2146.     {
  2147.     =09
  2148.         var length =3D tickTimer.oneShots.length;                =09
  2149.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2150.         {
  2151.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2152.                 continue;                                    =09
  2153.         =09
  2154.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2155.             {
  2156.                 tickTimer.oneShots[ii] =3D null;                =09
  2157.                 timerEvent.callback( timerEvent.callbackObj );=09
  2158.             }
  2159.         }
  2160.     }
  2161.     return;
  2162. }
  2163. function StartOneShotTimer( obj, time, callback, type )
  2164. {
  2165.     var    timerIndex;                                =09
  2166.     var timerEvent =3D new Object();                =09
  2167. =09
  2168.     timerEvent.callbackObj =3D obj;                =09
  2169.     timerEvent.callback =3D callback;                =09
  2170.     timerEvent.type =3D type;                        =09
  2171. =09
  2172. =09
  2173.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2174. tickTimer.ticksPerSecond);
  2175.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2176. timerIndex++ );=09
  2177.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2178.     return;
  2179. }
  2180. function StartAnimationTimer( obj, callback )
  2181. {
  2182.     var timerIndex;=20
  2183.     timerEvent =3D new Object();
  2184.     timerEvent.callbackObj =3D obj;                =09
  2185.     timerEvent.callback =3D callback;                =09
  2186.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2187. timerIndex++);=09
  2188.     tickTimer.animations[timerIndex] =3D timerEvent;
  2189. }
  2190. function StopSceneTimers()
  2191. {
  2192.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2193.     {
  2194.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2195.             continue;
  2196.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2197.             tickTimer.oneShots[ii] =3D null;            =09
  2198.     }
  2199. =09
  2200.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2201.         tickTimer.animations[ii] =3D null;
  2202. }
  2203. =09
  2204. function KillTimer()
  2205. {
  2206.     if ( tickTimer !=3D null )                    =09
  2207.     {
  2208.         window.clearTimeout( tickTimer.timerID);=09
  2209.         tickTimer =3D null;                        =09
  2210.     }
  2211. }
  2212. function SetColor(el, color)=20
  2213. {
  2214.     if ( el.style =3D=3D null )                =09
  2215.         return;
  2216. =09
  2217.     el.style.backgroundColor =3D color;    =09
  2218.     if ("Netscape"=3D=3Dsys)=20
  2219.         el.NSLayer.bgColor =3D color;        =09
  2220. }
  2221. function SetZIndex(el, zindex)=20
  2222. {
  2223.     if ( el.style =3D=3D null )                =09
  2224.         return;
  2225. =09
  2226.     el.style.zIndex =3D zindex;            =09
  2227.     if ("Netscape"=3D=3Dsys)=20
  2228.         el.NSLayer.zIndex =3D zindex        =09
  2229. }
  2230. function SetVisibility(el, val)=20
  2231. {
  2232.     if ( el.style =3D=3D null )                =09
  2233.         return;
  2234.     el.style.visibility =3D val;            =09
  2235.        =20
  2236.     if ( "Netscape"=3D=3Dsys )                =09
  2237.     {
  2238.         if        ( val =3D=3D IE_HIDDEN )
  2239.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2240.         else if ( val =3D=3D IE_VISIBLE )
  2241.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2242.         else if ( val =3D=3D IE_INHERIT )
  2243.             el.NSLayer.visibility =3D NAV_INHERIT;
  2244.         else
  2245.             el.NSLayer.visibility =3D "";
  2246.     }
  2247. }
  2248. function Position( obj )
  2249. {
  2250.     this.object =3D obj;                        =09
  2251.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2252.     this.y =3D obj.HTML.style.pixelTop;        =09
  2253.     this.SetPosition =3D SetPosition;
  2254. }
  2255. function SetPosition( newX, newY )=20
  2256. {
  2257.     var el =3D this.object.HTML;                =09
  2258.     if ( el.style =3D=3D null )                    =09
  2259.         return;
  2260.                 =09
  2261.     el.style.pixelTop =3D newY;    =09
  2262.     el.style.pixelLeft =3D newX;
  2263.     this.x =3D newX;                            =09
  2264.     this.y =3D newY;
  2265.     if ( "Netscape"=3D=3Dsys )                    =09
  2266.     {
  2267.         el.NSLayer.top =3D parseInt( newY );
  2268.         el.NSLayer.left =3D parseInt( newX );
  2269.         el.offsetTop =3D el.NSLayer.top;
  2270.         el.offsetLeft =3D el.NSLayer.left;
  2271.     }
  2272. }
  2273. function SetContent(el, content)=20
  2274. {
  2275.     if ( el.style =3D=3D null )                    =09
  2276.         return;
  2277.     if ( "Netscape"=3D=3Dsys )                    =09
  2278.     {
  2279.         el.NSLayer.document.open();            =09
  2280.         el.NSLayer.document.write(content);    =09
  2281.         el.NSLayer.document.close();        =09
  2282.     }
  2283.     else                                    =09
  2284.         el.innerHTML=3Dcontent;
  2285. }
  2286. function SetupButtons()
  2287. {
  2288.     var rtn =3D false;                    =09
  2289.     if ( document.all.Pause !=3D null )
  2290.     {
  2291.         document.all.Pause.onclick =3D Pause;
  2292.         strPause =3D document.all.Pause.value.split( '/' );
  2293.         document.all.Pause.value =3D strPause[0];
  2294.     }
  2295.     if (document.all.Stop !=3D null )
  2296.         document.all.Stop.onclick =3D Stop;
  2297.     if ( document.all.Forward !=3D null )
  2298.         document.all.Forward.onclick =3D Forward;
  2299.     if ( document.all.Backward !=3D null )
  2300.         document.all.Backward.onclick =3D Backward;
  2301.     if ( document.all.Webpage !=3D null )
  2302.         document.all.Webpage.onclick =3D GotoWebpage;
  2303.     if ( document.all.SceneStatus !=3D null )
  2304.         formStatus =3D document.all.SceneStatus;
  2305.     if ( document.all.Start !=3D null )
  2306.     {
  2307.         document.all.Start.onclick =3D Start;
  2308.         strPlay =3D document.all.Start.value.split( '/' );
  2309.         document.all.Start.value =3D strPlay[0];
  2310.         rtn =3D true;
  2311.     }
  2312.     else
  2313.         rtn =3D false;
  2314.     if ( document.all.NavigationButtons !=3D null )
  2315.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2316.     return rtn;
  2317. }
  2318. function Start()
  2319. {
  2320.     if ( stNoInput )                                    =09
  2321.         return;
  2322.     if ( stButtons =3D=3D true )                            =09
  2323.     {
  2324.         document.all.Start.value =3D strPlay[1];
  2325.         if ( document.all.Pause !=3D null )
  2326.         {
  2327.             document.all.Pause.value =3D strPause[0];
  2328.         }
  2329.     }
  2330.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2331. PS_PAUSED) )=09
  2332.     {
  2333.         ProjectShutdown();
  2334.         ProjectInitialize();
  2335.     }
  2336.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2337.         ProjectInitialize();
  2338.     ProjectStart();                                    =09
  2339. }
  2340. function Pause()
  2341. {
  2342. =09
  2343.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2344.     {
  2345.         tickTimer.StartTicking();                    =09
  2346.         if ( document.all.Pause !=3D null )
  2347.         {
  2348.             document.all.Pause.value =3D strPause[0];
  2349.         }
  2350.         stProjState =3D PS_RUNNING;
  2351.         StatusChange();                                =09
  2352.     }
  2353.     else
  2354.     {
  2355.         if ( tickTimer !=3D null )                    =09
  2356.             tickTimer.StopTicking();                =09
  2357.         if    ( stProjState !=3D PS_RUNNING )            =09
  2358.             return;
  2359.         stProjState =3D PS_PAUSED;
  2360.         if ( document.all.Pause !=3D null )
  2361.         {
  2362.             document.all.Pause.value =3D strPause[1];
  2363.         }
  2364.         StopEverythingOnScenes( true );                =09
  2365.         StatusChange();                                =09
  2366.     }
  2367. }
  2368. function Stop()
  2369. {
  2370.     if ( stNoInput )                                    =09
  2371.         return;
  2372.     location.reload();
  2373. }
  2374. function Forward()
  2375. {
  2376.     if ( stNoInput )                                    =09
  2377.         return;
  2378. =09
  2379.     if ( stProjState !=3D PS_RUNNING )
  2380.         return;
  2381.     SceneExit( currentScene );                =09
  2382. }
  2383. function Backward()
  2384. {
  2385.     if ( stNoInput )                                    =09
  2386.         return;
  2387.     var nextScene;
  2388. =09
  2389. =09
  2390. =09
  2391.     if        ( stProjState =3D=3D PS_COMPLETE )
  2392.         nextScene =3D Project.stopScene;
  2393.     else if ( stProjState !=3D PS_RUNNING )
  2394.         return;
  2395.     else
  2396.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2397. - 1;
  2398.     ProjectShutdown();
  2399.     ProjectInitialize();
  2400.     ProjectStart( nextScene );            =09
  2401. }
  2402. function GotoWebpage()
  2403. {
  2404.     window.open( Project.webpage);                    =09
  2405. }
  2406. function StatusChange( )
  2407. {
  2408.     var        stsPage =3D null;                =09
  2409.     var        stsState =3D null;            =09
  2410.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2411.     {
  2412.         stsState =3D "Initializing";
  2413.         stsPage =3D ""
  2414.     }
  2415.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2416.     {
  2417.         stsState =3D "Ready";
  2418.         stsPage =3D "";
  2419.     }
  2420.     else if    ( stProjState =3D=3D PS_RUNNING )
  2421.     {
  2422.         stsState =3D "Playing";
  2423.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2424.     }
  2425.     else if    ( stProjState =3D=3D PS_PAUSED )
  2426.         stsState =3D "Paused";
  2427.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2428.         stsState =3D "Complete";
  2429. =09
  2430.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2431.         formStatus.value =3D stsPage;
  2432. =09
  2433.     if ( stsState !=3D null )
  2434.         top.status =3D stsState;=20
  2435. }
  2436. function GetSceneFromNumber( sceneNum )
  2437. {
  2438.     return sceneArray[sceneNum];    =09
  2439. }
  2440. function GetPlayerFromName( playerName )
  2441. {
  2442.     var objPlayer;
  2443. =09
  2444. =09
  2445.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2446. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2447.         return objPlayer;                    =09
  2448. =09
  2449.     var objScene;
  2450.     for ( sceneName in Scenes )                    =09
  2451.     {
  2452.         objScene =3D Scenes[sceneName];
  2453.         if ( objScene.Players !=3D null )
  2454.         {
  2455.             objPlayer =3D objScene.Players[playerName];
  2456.             if ( objPlayer !=3D null )
  2457.                 return objPlayer;                    =09
  2458.         }
  2459.     }=09
  2460.         =09
  2461.     return null;                                =09
  2462. }
  2463. function GetObjectTypeFromName( nameString )
  2464. {
  2465.     var type =3D nameString.substr(0,1);    =09
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