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Text File  |  1998-08-12  |  150KB  |  3,446 lines

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  20.      Welcome, little one.      Strong arms will hold you.       Caring =
  21. hearts will tend you.      Love awaits you at every step.        =20
  22. =20
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  1242. var    RR_PAGE_BUTTONS            =3D 1;    =09
  1243. var    RR_FULL_RUNTIME            =3D 2;    =09
  1244. var    DUR_FOREVER                =3D -1;    =09
  1245. var    DELAY_NONE                =3D 0;    =09
  1246. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  1247. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  1248. var    DUR_UNTIL_DONE            =3D -1;    =09
  1249. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  1250. var    TT_BUTTONDOWN            =3D 1;    =09
  1251. var    TT_BUTTONUP                =3D 2;    =09
  1252. var    TT_MOUSEOVER            =3D 3;    =09
  1253. var    TT_MOUSEOUT                =3D 4;    =09
  1254. var    TB_PAGE_TURNER            =3D -1;    =09
  1255. var    TB_START_PLAYER            =3D -2;    =09
  1256. var NULL_TRANSITION            =3D -1;
  1257. var    TEXT_FLYIN                =3D 101;
  1258. var TEXT_TYPEWRITER        =3D 102;
  1259. var    FLYIN_TOP                =3D 0;
  1260. var    FLYIN_BOTTOM            =3D 1;
  1261. var    FLYIN_LEFT                =3D 2;
  1262. var    FLYIN_RIGHT                =3D 3;
  1263. var    FLYIN_ROTATE            =3D 4;
  1264. var    FLYIN_BY_LETTER            =3D 1;
  1265. var    FLYIN_BY_WORD            =3D 2;
  1266. var    FLYIN_BY_LINE            =3D 3;
  1267. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  1268. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  1269. var    PS_UNINITIALIZED    =3D 0;
  1270. var PS_INITIALIZED        =3D 1;
  1271. var    PS_RUNNING            =3D 2;
  1272. var PS_PAUSED            =3D 3;
  1273. var PS_COMPLETE            =3D 4;
  1274. var    sceneArray        =3D new Array();=09
  1275. var currentScene    =3D null;        =09
  1276. var nScenes            =3D 0;        =09
  1277. var stProjState =3D PS_UNINITIALIZED;=09
  1278. var stButtons    =3D false;        =09
  1279. var    stNoInput    =3D 0;            =09
  1280. var strPause =3D new Array( "" );
  1281. var strPlay =3D new Array( "" );
  1282. var    formStatus =3D null;
  1283. var    tickTimer        =3D null;        =09
  1284. var sys            =3D navigator.appName;                                    =09
  1285. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1286. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1287. var    platform    =3D navigator.platform;                                    =09
  1288. window.onload =3D PreSetup;
  1289. window.onerror =3D Error;
  1290. function Error()
  1291. {
  1292.     alert("There has been an unidentified error in this file's script. You =
  1293. may be able to fix this problem by refreshing your browser.");
  1294.     return true;
  1295. }
  1296. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1297. delay, webpage )
  1298. {
  1299.     this.tickRate =3D tickRate;
  1300.     this.startScene =3D startScene;
  1301.     this.stopScene =3D stopScene;
  1302.     this.rtReq =3D rtReq;
  1303.     this.autoStart =3D autoStart;
  1304.     this.delay =3D delay;
  1305.     this.webpage =3D webpage;
  1306. }
  1307. function PreSetup()
  1308. {
  1309.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1310.     {
  1311.         setTimeout( "Setup();", Project.delay*1000 );=20
  1312.         return;
  1313.     }
  1314. =09
  1315.     Setup();
  1316. }
  1317. function Setup()=20
  1318. { =20
  1319.     stNoInput++;                            =09
  1320.     if ( vers < 4 ) return;                    =09
  1321.     if ( sys =3D=3D "Netscape" )                =09
  1322.     {
  1323.         document.all =3D new Array;            =09
  1324.         Extract(document);                    =09
  1325.     =09
  1326.         document.body =3D new Object;
  1327.         document.body.clientWidth =3D window.innerWidth;
  1328.         document.body.clientHeight =3D window.innerHeight;
  1329.         document.body.scrollTop =3D window.pageXOffset;=20
  1330.         document.body.scrollLeft =3D window.pageYOffset;
  1331.     }
  1332.     stButtons =3D SetupButtons();                =09
  1333.     ProjectInitialize();                    =09
  1334.     stNoInput--;                            =09
  1335.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1336.         Start();                                            =09
  1337. }
  1338. function ProjectInitialize()
  1339. {
  1340. =09
  1341.     tickTimer =3D new Timer();
  1342. =09
  1343. =09
  1344.     InitializeScenes();
  1345. =09
  1346.     tickTimer.StartTicking();                            =09
  1347. =09
  1348.     if ( Project.startScene =3D=3D null )        =09
  1349.         Project.startScene =3D 0;                =09
  1350.     stProjState =3D PS_INITIALIZED;            =09
  1351. =09
  1352. }
  1353. function ProjectStart( startScene )
  1354. {
  1355.     stProjState =3D PS_RUNNING;
  1356.     if ( startScene !=3D null )
  1357.         ChangeScene( startScene );
  1358.     else
  1359.         ChangeScene( Project.startScene );
  1360. }
  1361. function ProjectComplete()
  1362. {
  1363.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1364.         return;                                =09
  1365.     ProjectShutdown();
  1366.     StatusChange();                            =09
  1367. }
  1368. function ProjectShutdown()
  1369. {
  1370.     KillTimer();                                    =09
  1371.     StopEverythingOnScenes( false );
  1372.     currentScene =3D null;
  1373.     stProjState =3D PS_COMPLETE;                        =09
  1374. }
  1375. function Extract( obj )
  1376. {
  1377. =09
  1378. =09
  1379.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1380.     {
  1381.         var el =3D obj.layers[intLayer];        =09
  1382.         document.all[el.id] =3D new Object    =09
  1383.         var newEl =3D document.all[el.id];    =09
  1384.     =09
  1385.         newEl.id =3D el.id;                            =09
  1386.         newEl.style =3D new Object;                    =09
  1387.         newEl.style.pixelTop =3D parseInt(el.top);
  1388.         newEl.style.pixelLeft =3D parseInt(el.left);
  1389.         if (null!=3Del.clip)=20
  1390.         {
  1391.             newEl.offsetWidth =3D el.clip.width;    =09
  1392.             newEl.offsetHeight =3D el.clip.height
  1393.         }
  1394.     =09
  1395.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1396.             newEl.style.visibility =3D IE_HIDDEN;
  1397.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1398.             newEl.style.visibility =3D IE_VISIBLE;
  1399.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1400.             newEl.style.visibility =3D IE_INHERIT;
  1401.         else
  1402.             newEl.style.visibility =3D "";
  1403.     =09
  1404.         newEl.style.zIndex =3D el.zIndex;
  1405.         newEl.style.backgroundColor =3D el.bgColor;
  1406.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1407.         newEl.NSLayer =3D el;                        =09
  1408.     =09
  1409.     =09
  1410.     =09
  1411.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1412.         {
  1413.             var image =3D el.document.images[intLoop]    =09
  1414.             var    imageName =3D image.name;                =09
  1415.             if ( imageName =3D=3D null )                =09
  1416.                 continue;                            =09
  1417.         =09
  1418.             document.all[imageName] =3D image;        =09
  1419.             document.images[imageName] =3D image;        =09
  1420.         }
  1421.     =09
  1422.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1423.         {
  1424.             var form =3D el.document.forms[intLoop];    =09
  1425.             var formName =3D form.name;                =09
  1426.             if ( formName =3D=3D null )
  1427.                 continue;
  1428.             document.all[formName] =3D form;            =09
  1429.             document.forms[formName] =3D form;        =09
  1430.         =09
  1431.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1432. innerLoop++)
  1433.             {
  1434.                 var element =3D form.elements[innerLoop]=09
  1435.                 var elementName =3D element.name;
  1436.                 if ( elementName =3D=3D null )            =09
  1437.                     continue;
  1438.                 document.all[elementName] =3D element;=09
  1439.             }
  1440.         }
  1441.         if ( el.layers.length > 0 )                =09
  1442.             Extract(el)                            =09
  1443.     }
  1444. }
  1445. function Scene( duration )
  1446. {
  1447.     this.duration =3D duration;
  1448. }
  1449. function InitializeScenes()
  1450. {
  1451.     var objScene;                            =09
  1452.     var sceneNumber =3D 0;                    =09
  1453. =09
  1454.     for ( sceneName in Scenes )
  1455.     {
  1456.         objScene =3D Scenes[sceneName];        =09
  1457.         objScene.number =3D parseInt(sceneNumber);                =09
  1458.         objScene.name =3D sceneName;                    =09
  1459.         objScene.HTML =3D document.all[sceneName];    =09
  1460.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1461.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1462.             objScene.duration =3D DUR_FOREVER;
  1463.         InitializePlayers( objScene );        =09
  1464.     =09
  1465.         if ( objScene.entryTrans =3D=3D null )
  1466.         {
  1467.             objScene.entryTrans =3D new Object();
  1468.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1469.         }
  1470.     =09
  1471.         if ( objScene.Bhv !=3D null )
  1472.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1473. bhvIdx++ )=09
  1474.                 bhv.Initialize( objScene, bhv);
  1475.         objScene.numBhv =3D bhvIdx;                                            =09
  1476.         sceneArray[sceneNumber++] =3D objScene;=09
  1477.     }
  1478.     nScenes =3D sceneNumber;                    =09
  1479. }
  1480. function StopEverythingOnScenes( fPause )
  1481. {
  1482.     var objScene;                            =09
  1483.     for ( sceneName in Scenes )
  1484.     {
  1485.         objScene =3D Scenes[sceneName];                    =09
  1486.     =09
  1487.     =09
  1488.         if ( objScene.Bhv !=3D null )
  1489.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1490. bhvIdx++ )=09
  1491.                 bhv.StopEverything( bhv, fPause );
  1492.         StopEverythingOnPlayers( objScene, fPause );        =09
  1493.     }
  1494.     return;
  1495. }
  1496. function ChangeScene( nextSceneNumber )
  1497. {
  1498.     var    previousScene =3D currentScene;                    =09
  1499.     StopSceneTimers();                                    =09
  1500.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1501.     currentScene.previousScene =3D previousScene;            =09
  1502.     if ( currentScene.duration =3D=3D null )                =09
  1503.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1504. =09
  1505.     if ( currentScene.Bhv !=3D null )
  1506.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1507.         {
  1508.             var bhv =3D currentScene.Bhv[bhvIdx]
  1509.             if ( bhv =3D=3D null)                            =09
  1510.                 continue;
  1511.             var delay =3D bhv.delay
  1512.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1513.                 bhv.Start( bhv );                                    =09
  1514.             else if ( delay > 0 )                                =09
  1515.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1516.         }
  1517.     StartScenePlayers( currentScene );                            =09
  1518.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1519. SceneTransitionDone );=09
  1520. =09
  1521.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1522.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1523. TMR_SCENE );
  1524.     StatusChange();                                        =09
  1525.     return;
  1526. }
  1527. function SceneTransitionDone( objScene )
  1528. {
  1529. =09
  1530. =09
  1531.     if ( currentScene.previousScene !=3D null )
  1532.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1533. =09
  1534.     if ( currentScene.Bhv !=3D null )
  1535.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1536.         {
  1537.             var bhv =3D currentScene.Bhv[bhvIdx]
  1538.             if ( bhv =3D=3D null)                            =09
  1539.                 continue;
  1540.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1541.                 bhv.Start( bhv );                                =09
  1542.         }
  1543.     =09
  1544.     StartScenePlayersAfterTransition( currentScene );=09
  1545. }
  1546. function SceneExit( thisScene, nextScene )
  1547. {
  1548.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1549. nextScene.number;
  1550.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1551. true;
  1552. =09
  1553. =09
  1554. =09
  1555.     for ( playerName in currentScene.Players )
  1556.     {
  1557.         objPlayer =3D currentScene.Players[playerName];        =09
  1558.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1559.     }
  1560. =09
  1561.     if ( currentScene.Bhv !=3D null )
  1562.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1563.         {
  1564.             var bhv =3D currentScene.Bhv[bhvIdx]
  1565.             if ( bhv =3D=3D null)                            =09
  1566.                 continue;
  1567.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1568.                 bhv.Stop( bhv );                        =09
  1569.         }
  1570. =09
  1571. =09
  1572.     if ( finalScene =3D=3D false )                    =09
  1573.         ChangeScene( nextSceneNumber )            =09
  1574.     else
  1575.         ProjectComplete()                        =09
  1576.     =09
  1577. }
  1578. function Player( delay, duration )
  1579. {
  1580.     this.delay =3D delay;
  1581.     this.duration =3D duration;
  1582. }
  1583. function InitializePlayers( objScene )
  1584. {
  1585.     var objPlayer;                        =09
  1586.     var    playerNumber =3D 0;                =09
  1587.     for ( playerName in objScene.Players )
  1588.     {
  1589.         objPlayer =3D objScene.Players[playerName];        =09
  1590.         objPlayer.number =3D playerNumber;                =09
  1591.         objPlayer.name =3D playerName;                    =09
  1592.         objPlayer.HTML =3D document.all[playerName];        =09
  1593.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1594.         objPlayer.position =3D new Position(objPlayer);    =09
  1595.     =09
  1596.         if ( objPlayer.delay =3D=3D null )                    =09
  1597.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1598.     =09
  1599.     =09
  1600.         if        ( objPlayer.entryTrans =3D=3D null )
  1601.         {
  1602.             objPlayer.entryTrans =3D new Object();
  1603.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1604.         }=20
  1605.     =09
  1606.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1607.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1608.         {
  1609.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1610. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1611.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1612.                     objPlayer.entryTrans.type =3D null;                            =09
  1613.         }
  1614.     =09
  1615.         if ( objPlayer.exitTrans =3D=3D null )
  1616.         {
  1617.             objPlayer.exitTrans =3D new Object();
  1618.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1619.         }
  1620.     =09
  1621.         if ( objPlayer.Bhv !=3D null )
  1622.         {
  1623.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1624.  
  1625.                 bhv.Initialize( objPlayer, bhv);
  1626.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1627.         }
  1628.         else
  1629.             objPlayer.numBhv =3D 0;
  1630.         playerNumber ++;                =09
  1631.     }=09
  1632. }
  1633. function StopEverythingOnPlayers( objScene, fPause )
  1634. {
  1635.     var objPlayer;                        =09
  1636.     for ( playerName in objScene.Players )
  1637.     {
  1638.         objPlayer =3D objScene.Players[playerName];        =09
  1639.     =09
  1640.     =09
  1641.         if ( objPlayer.Bhv !=3D null )
  1642.         {
  1643.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1644.  
  1645.                 bhv.StopEverything( bhv, fPause );
  1646.         }
  1647.         DisableTrigger( objPlayer );                    =09
  1648.     }=09
  1649.     return;
  1650. }
  1651. function StartScenePlayers( objScene )
  1652. {
  1653. =09
  1654.     for ( playerName in objScene.Players )
  1655.     {
  1656.         objPlayer =3D objScene.Players[playerName];        =09
  1657.     =09
  1658.     =09
  1659.     =09
  1660.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1661.             StartPlayer( objPlayer )                    =09
  1662.         else if ( objPlayer.delay    > 0 )                =09
  1663.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1664. TMR_SCENE);
  1665.     }
  1666. }
  1667. function StartScenePlayersAfterTransition( objScene )
  1668. {
  1669. =09
  1670.     for ( playerName in objScene.Players )
  1671.     {
  1672.         objPlayer =3D objScene.Players[playerName];        =09
  1673.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1674.             StartPlayer( objPlayer )                    =09
  1675.     }
  1676. }
  1677. function StartPlayer( objPlayer )
  1678. {
  1679. =09
  1680.     if ( objPlayer.Bhv !=3D null )
  1681.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1682.         {
  1683.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1684.             if ( bhv =3D=3D null)                            =09
  1685.                 continue;
  1686.             var delay =3D bhv.delay
  1687.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1688.                 bhv.Start( bhv );                                =09
  1689.             else if ( delay > 0 )                                =09
  1690.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1691.         }
  1692. =09
  1693.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1694. PlayerEntryTransitionDone );
  1695. =09
  1696. =09
  1697.     if ( objPlayer.duration > 0 )
  1698.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1699. TMR_SCENE );                                =09
  1700. }
  1701. function PlayerEntryTransitionDone( objPlayer )
  1702. {
  1703. =09
  1704.     if ( objPlayer.Bhv !=3D null )
  1705.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1706.         {
  1707.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1708.             if ( bhv =3D=3D null)                            =09
  1709.                 continue;
  1710.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1711.                 bhv.Start( bhv );                                =09
  1712.         }
  1713. =09
  1714.     if ( objPlayer.Triggers !=3D null )
  1715.         EnableTrigger( objPlayer );
  1716. }
  1717. function PlayerExit( objPlayer )
  1718. {
  1719. =09
  1720.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1721. PlayerExitTransitionDone );
  1722. }
  1723. function PlayerExitTransitionDone( objPlayer, finalScene )
  1724. {
  1725. =09
  1726.     if ( objPlayer.Bhv !=3D null )
  1727.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1728.         {
  1729.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1730.             if ( bhv =3D=3D null)                            =09
  1731.                 continue;
  1732.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1733.                 bhv.Stop( bhv );                        =09
  1734.         }
  1735. =09
  1736.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1737.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1738. =09
  1739. =09
  1740. =09
  1741.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1742.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1743.     return;
  1744. }
  1745. function Trigger( trigType, trigBhv, player, scene )
  1746. {
  1747.     this.triggerType =3D trigType;
  1748.     this.triggerBhv =3D trigBhv;
  1749.     this.player =3D player;
  1750.     this.nextSceneNum =3D scene;
  1751. }
  1752. function EnableTrigger( objPlayer )
  1753. {
  1754.     if ( sys !=3D "Netscape" )                                =09
  1755.     {
  1756.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1757.         for ( trx in objPlayer.Triggers )                    =09
  1758.         {
  1759.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1760.             if ( trigger.triggerType =3D=3D null )
  1761.                 trigger.triggerType =3D 0;                    =09
  1762.             var tt =3D trigger.triggerType;                    =09
  1763.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1764.             {
  1765.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1766.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1767.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1768.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1769.             }
  1770.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1771.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1772.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1773.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1774.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1775.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1776.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1777.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1778.         }
  1779.     }
  1780.     else                                        =09
  1781.     {
  1782.         for ( trx in objPlayer.Triggers )        =09
  1783.         {
  1784.             var    trigger =3D objPlayer.Triggers[trx];=09
  1785.             if ( trigger.triggerType =3D=3D null )
  1786.                 trigger.triggerType =3D 0;                    =09
  1787.             var tt =3D trigger.triggerType;                    =09
  1788.             if ( tt=3D=3D 0 )                                    =09
  1789.             {
  1790.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1791. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1792.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1793.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1794.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1795.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1796.             }
  1797.             else if    ( tt =3D=3D TT_BUTTONUP )
  1798.             {
  1799.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1800.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1801.             }
  1802.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1803.             {
  1804.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1805.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1806.             }
  1807.         }
  1808.     =09
  1809.     }
  1810. }
  1811. function DisableTrigger( objPlayer )
  1812. {
  1813.     if ( sys !=3D "Netscape" )            =09
  1814.     {
  1815.         objPlayer.HTML.onmousedown =3D null;
  1816.         objPlayer.HTML.onmouseup =3D null;=09
  1817.         objPlayer.HTML.onmouseover =3D null;    =09
  1818.         objPlayer.HTML.onmouseout =3D null;
  1819.     }
  1820.     else                                =09
  1821.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1822. Event.MOUSEOVER | Event.MOUSEOUT );
  1823. }
  1824. function EventProcessor( e )
  1825. {
  1826.     var trigger;                                =09
  1827.     var    type;                                    =09
  1828.     var    button;                                    =09
  1829.     var    eventType;                                =09
  1830.     var objPlayer;                                =09
  1831.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1832.         return;
  1833.     if ( sys !=3D "Netscape" )                    =09
  1834.     {
  1835.         type =3D event.type;
  1836.         button =3D event.button;
  1837.     }
  1838.     else                                        =09
  1839.     {
  1840.         type =3D e.type;
  1841.         button =3D e.which;
  1842.     }
  1843. =09
  1844.     if (type =3D=3D "mousedown")
  1845.     {
  1846.         if ( button !=3D 1 )                    =09
  1847.             return;
  1848.         eventType =3D TT_BUTTONDOWN;
  1849.         if ( sys =3D=3D "Netscape" )            =09
  1850.         {
  1851.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1852.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1853.         }
  1854.     }
  1855.     else if (type =3D=3D "mouseup")
  1856.     {
  1857.         if ( button !=3D 1 )                    =09
  1858.             return;
  1859.         eventType =3D TT_BUTTONUP;
  1860.         if ( sys =3D=3D "Netscape" )            =09
  1861.         {
  1862.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1863.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1864.         }
  1865.     }
  1866.     else if (type =3D=3D "mouseover")
  1867.     {
  1868.         eventType =3D TT_MOUSEOVER;
  1869.     }
  1870.     else if (type =3D=3D "mouseout")
  1871.     {
  1872.         eventType =3D TT_MOUSEOUT;
  1873.     }
  1874.     var triggerArray =3D objPlayer.Triggers;        =09
  1875.     var trigger;                                =09
  1876. =09
  1877.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1878.     {
  1879.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1880. eventType) )
  1881.         {
  1882.         =09
  1883.         =09
  1884.         =09
  1885.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1886.             {
  1887.             =09
  1888.             =09
  1889.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1890. =3D=3D "") )
  1891.                     SceneExit( currentScene );
  1892.                 else
  1893.                 {
  1894.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1895.                     {
  1896.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1897.                             InitializePlayers( sceneArray[ii] );
  1898.                     }
  1899.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1900.                 }
  1901.             }
  1902.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1903.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1904.             else=20
  1905.             {
  1906.             =09
  1907.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1908.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1909.                 bhv.Trigger( bhv, eventType );                                =09
  1910.             }  =09
  1911.         }
  1912.     }
  1913.     return;=09
  1914. }
  1915. function Transition( type, rate, flyFrom, flySubtype )
  1916. {
  1917.     this.type =3D type;
  1918.     this.rate =3D rate;
  1919.     this.flyFrom =3D flyFrom;
  1920.     this.flySubtype =3D flySubtype;
  1921. }
  1922. function StartTransition( transObj, trans, visibility, callback )
  1923. {
  1924.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1925. =09
  1926. =09
  1927. =09
  1928.     if    ( ("Netscape" =3D=3D sys) ||=20
  1929.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1930. NULL_TRANSITION) ) )
  1931.     {
  1932.         SetVisibility( transObj.HTML, visibility );
  1933.         callback( transObj );
  1934.         return;
  1935.     }
  1936. =09
  1937. =09
  1938. =09
  1939. =09
  1940.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1941. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1942.     {
  1943.         StartTextFlyin( transObj );
  1944.         return;
  1945.     }
  1946. =09
  1947.     if ( platform !=3D "Win32" )
  1948.     {
  1949.         SetVisibility( transObj.HTML, visibility );
  1950.         callback( transObj );
  1951.         return;
  1952.     }
  1953.     =09
  1954. =09
  1955. =09
  1956. =09
  1957. =09
  1958. =09
  1959.     if ( trans.type =3D=3D NULL_TRANSITION )
  1960.     {
  1961.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1962. transition=3D0)";
  1963.     }
  1964.     else    =09
  1965.     {
  1966.         duration =3D TRANSITION_RATES[trans.rate];
  1967.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1968. ", transition=3D" + trans.type + ")";
  1969.     }
  1970.     stNoInput++;                                    =09
  1971.     transObj.HTML.filters(0).Apply();                =09
  1972. =09
  1973.     SetVisibility( transObj.HTML, visibility );        =09
  1974. =09
  1975.     transObj.HTML.filters(0).Play()                    =09
  1976.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1977. }
  1978. function TransitionDoneEvent( )
  1979. {
  1980.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1981.     stNoInput--;                                                =09
  1982.     if        ( type =3D=3D OBJ_SCENE )
  1983.     {
  1984.     =09
  1985.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1986. currentScene.name) )
  1987.             SceneTransitionDone();
  1988.     }
  1989.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1990.     {
  1991.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1992.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1993.             PlayerEntryTransitionDone( objPlayer ); =20
  1994.         else                                                    =09
  1995.             PlayerExitTransitionDone( objPlayer, false );
  1996.     }
  1997.     return;
  1998. }
  1999. function InitializeTextFlyin( objPlayer )
  2000. {
  2001.     if ( sys =3D=3D "Netscape" )                                    =09
  2002.         return false;
  2003.     var    transition =3D objPlayer.entryTrans;                        =09
  2004.     var    transUnits =3D transition.flySubtype;                        =09
  2005.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  2006. =09
  2007.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  2008. transition.flyFrom : FLYIN_TOP;    =09
  2009.     =09
  2010. =09
  2011.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2012.     {
  2013.         var    textHTML    =3D objPlayer.HTML;                =09
  2014.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  2015.         var    newInnerHTML    =3D "";                        =09
  2016.     =09
  2017.         transition.textOrder =3D new Array();                =09
  2018.         textOrder =3D transition.textOrder;                =09
  2019. =09
  2020.     =09
  2021.     =09
  2022.     =09
  2023.     =09
  2024.         var flyinIdx =3D 0;                        =09
  2025.         var    flyinBuffer =3D "";
  2026.     =09
  2027.     =09
  2028.     =09
  2029.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  2030. style=3D'position:relative;visibility:hidden;'" : " =
  2031. style=3D'visibility:hidden;'";
  2032.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  2033.         {
  2034.         =09
  2035.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  2036.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  2037.             while ( letterIdx<oldInnerHTML.length )
  2038.             {
  2039.             =09
  2040.             =09
  2041.             =09
  2042.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  2043. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  2044.                 {
  2045.                     if ( charNext =3D=3D "<" )                                                                =09
  2046.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  2047.                     else
  2048.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  2049.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  2050.                     newInnerHTML +=3D tagString;
  2051.                     letterIdx =3D endTagIdx;                                            =09
  2052.                 =09
  2053.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  2054.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  2055.                         break;
  2056.                 }
  2057.             =09
  2058.                 else
  2059.                 {
  2060.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  2061.                     newInnerHTML +=3D thisChar;
  2062.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  2063.                         break;                                        =09
  2064.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  2065. )    =09
  2066.                         break;
  2067.                 }
  2068.             }
  2069.             newInnerHTML +=3D "</span>"
  2070.             textOrder[flyinIdx] =3D new Object();
  2071.             textOrder[flyinIdx].name =3D tempID;                                    =09
  2072.             flyinIdx++;                                                            =09
  2073.         }
  2074.     =09
  2075.         if ( flyinIdx =3D=3D 0 )
  2076.             return false;
  2077.     =09
  2078.         textHTML.innerHTML =3D newInnerHTML;
  2079.         transition.numUnits =3D flyinIdx;                        =09
  2080.     }
  2081. =09
  2082. =09
  2083. =09
  2084.     textOrder =3D transition.textOrder;
  2085.     var currentEl =3D document.all[textOrder[0].name];    =09
  2086.     var currentOffset =3D currentEl.offsetLeft;=09
  2087.     var previousEl, previousOffset;
  2088.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2089.     {
  2090.         previousOffset =3D currentOffset;                            =09
  2091.         previousEl =3D currentEl;
  2092.         textElName =3D textOrder[count].name;                    =09
  2093.         currentEl =3D document.all[textElName];
  2094.         SetVisibility( currentEl, IE_HIDDEN );
  2095.         currentOffset =3D currentEl.offsetTop;
  2096.     =09
  2097.     =09
  2098.     =09
  2099.     =09
  2100.     =09
  2101.     =09
  2102.         if ( currentOffset !=3D previousOffset )                                =09
  2103.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2104.                 previousEl.innerHTML =3D "<br>";
  2105.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2106.             direction =3D count % FLYIN_ROTATE;            =09
  2107.         else
  2108.             direction =3D transDirection;
  2109.     =09
  2110.         if        ( direction =3D=3D FLYIN_LEFT )
  2111.         {
  2112.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2113. currentEl.offsetParent.offsetWidth);
  2114.             currentEl.style.posLeft =3D tempPos;                    =09
  2115.             textOrder[count].dx =3D -movePerTick;                    =09
  2116.             textOrder[count].dy =3D 0;
  2117.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2118.         }
  2119.         else if ( direction =3D=3D FLYIN_RIGHT )
  2120.         {
  2121.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2122. currentEl.offsetParent.offsetLeft;
  2123.             currentEl.style.posLeft =3D tempPos;
  2124.             textOrder[count].dx =3D movePerTick;                    =09
  2125.             textOrder[count].dy =3D 0;
  2126.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2127.         }
  2128.         else if    ( direction =3D=3D FLYIN_TOP )
  2129.         {
  2130.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2131. currentEl.offsetParent.offsetHeight);
  2132.             currentEl.style.posTop =3D tempPos;
  2133.             textOrder[count].dx =3D 0;
  2134.             textOrder[count].dy =3D (-movePerTick);                =09
  2135.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2136.         }
  2137.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2138.         {
  2139.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2140. currentEl.offsetParent.style.posTop;
  2141.             currentEl.style.posTop =3D tempPos;
  2142.             textOrder[count].dx =3D 0;
  2143.             textOrder[count].dy =3D movePerTick;                    =09
  2144.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2145.         }
  2146.     }
  2147. =09
  2148.     transition.charIdx =3D 0;                            =09
  2149.     transition.moveIdx =3D 0;                            =09
  2150.     textElName =3D transition.textOrder[0].name;
  2151.     transition.currentEl =3D document.all[textElName];=09
  2152.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2153.     return true;
  2154. }
  2155. function StartTextFlyin( objPlayer )
  2156. {
  2157. =09
  2158.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2159.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2160. }
  2161. function TextFlyinTick( objPlayer )
  2162. {
  2163.     var    transition =3D objPlayer.entryTrans;                    =09
  2164.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2165.     var textEl =3D transition.currentEl;                        =09
  2166. =09
  2167. =09
  2168.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2169.     {
  2170.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2171.         textEl.style.posLeft -=3D spanObj.dx;
  2172.         return false;                                        =09
  2173.     }
  2174.     =09
  2175. =09
  2176.     textEl.style.posTop =3D 0;                                =09
  2177.     textEl.style.posLeft =3D 0;
  2178.     =09
  2179. =09
  2180.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2181. transition.textOrder.length )=09
  2182.     {
  2183.         PlayerEntryTransitionDone( objPlayer );                =09
  2184.         return true;                                        =09
  2185.     }
  2186.     else
  2187.     {
  2188.         transition.moveIdx =3D 0;                                =09
  2189.         textElName =3D transition.textOrder[charIdx].name;
  2190.         transition.currentEl =3D document.all[textElName];    =09
  2191.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2192.         return false;                                        =09
  2193.     }                                                        =09
  2194. }
  2195. var    SND_DUR_SCENE            =3D -1;=09
  2196. var    SND_DUR_PROJECT            =3D 0;=09
  2197. var ST_WAV                    =3D 1;=09
  2198. var    ST_MID                    =3D 2;=09
  2199. var    NAV_EXT                    =3D "nav"=09
  2200. var MidiTag                    =3D null;=09
  2201. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2202. {
  2203. =09
  2204.     this.Initialize =3D InitializeSound;
  2205.     this.Start =3D StartSound;
  2206.     this.Trigger =3D StartSound;
  2207.     this.Stop =3D StopSound;
  2208.     this.StopEverything =3D StopEverythingOnSounds;
  2209. =09
  2210.     this.delay =3D delay;
  2211.     this.duration =3D duration;
  2212.     this.loop =3D loop;
  2213.     this.tagName =3D tagName;
  2214.     this.fileName =3D fileName;
  2215.     this.soundType =3D soundType;
  2216. }
  2217. function InitializeSound( objParent, objSound )
  2218. {
  2219.     if ( sys =3D=3D "Netscape" )
  2220.     {
  2221.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2222.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2223.         return;
  2224.     }
  2225.     objSound.objParent =3D objParent;                =09
  2226.     objSound.html =3D document.all[objSound.tagName];=09
  2227.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2228. =09
  2229. =09
  2230.     if (objSound.soundType =3D=3D ST_MID )
  2231.     {
  2232.         if ( MidiTag =3D=3D null )                    =09
  2233.             MidiTag =3D objSound.html;            =09
  2234.         else
  2235.             objSound.html =3D MidiTag;            =09
  2236.     }        =09
  2237. }
  2238. function StartSound( objSound )
  2239. {
  2240.     if ( sys =3D=3D "Netscape" )                    =09
  2241.     {
  2242.         if ( objSound.html !=3D null )            =09
  2243.             objSound.html.play(objSound.navLoop);
  2244.         return;
  2245.     }
  2246.     objSound.html.src =3D objSound.fileName;        =09
  2247.     objSound.html.loop =3D objSound.loop;            =09
  2248.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2249.         objSound.html.volume =3D 0;                    =09
  2250.     if ( objSound.duration > 0 )
  2251.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2252. TMR_PROJ );
  2253. }
  2254. function StopSound( objSound, fPause )
  2255. {
  2256.     if ( sys =3D=3D "Netscape" )                    =09
  2257.     {
  2258.         if ( objSound.html !=3D null )            =09
  2259.             objSound.html.stop();
  2260.         return;
  2261.     }
  2262.     objSound.html.loop =3D 0;
  2263.     objSound.html.src =3D "";                            =09
  2264.     if ( objSound.soundType =3D=3D ST_WAV )
  2265.         objSound.html.volume =3D -10000;
  2266. }
  2267. function StopEverythingOnSounds( objSound )
  2268. {
  2269.     StopSound( objSound, true );
  2270.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2271.         objSound.html.volume =3D -500;                        =09
  2272. }
  2273. var    SND_DUR_SCENE            =3D -1;=09
  2274. var    SND_DUR_PROJECT            =3D 0;=09
  2275. function Swapper( idle, hover, click )
  2276. {
  2277. =09
  2278.     this.Initialize =3D InitializeSwap;
  2279.     this.Start =3D StartSwap;
  2280.     this.Trigger =3D TriggerSwap;
  2281.     this.Stop =3D StopSwap;
  2282.     this.StopEverything =3D StopSwap;
  2283. =09
  2284.     this.idle =3D idle;
  2285.     this.hover =3D hover;
  2286.     this.click =3D click;
  2287. }
  2288. function InitializeSwap( objParent, objSwap )
  2289. {
  2290.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2291.         return;
  2292. =09
  2293.     var    idle    =3D objSwap.idle;                        =09
  2294.     var    hover    =3D objSwap.hover;
  2295.     var    click    =3D objSwap.click;
  2296. =09
  2297. =09
  2298. =09
  2299. =09
  2300. =09
  2301. =09
  2302. =09
  2303.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2304. !=3D null) )
  2305.     {
  2306.         SetVisibility( document.all[hover], IE_HIDDEN );
  2307.         objSwap.srcHover =3D document.all[hover].src;
  2308.         document.all[hover].src =3D "";
  2309.     }
  2310.     else
  2311.         objSwap.srcHover =3D document.all[idle].src;
  2312.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2313. !=3D null) )
  2314.     {
  2315.         SetVisibility( document.all[click], IE_HIDDEN );
  2316.         objSwap.srcClick =3D document.all[click].src;
  2317.         document.all[click].src =3D "";
  2318.     }
  2319.     else
  2320.         objSwap.srcClick =3D document.all[idle].src;
  2321. =09
  2322.     objSwap.srcIdle =3D document.all[idle].src;
  2323. }
  2324. function StartSwap( objSwap )
  2325. {
  2326. =09
  2327. }
  2328. function TriggerSwap( objSwap, eventType )
  2329. {
  2330.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2331.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2332.     else if ( eventType =3D=3D TT_BUTTONUP )
  2333.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2334.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2335.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2336.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2337.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2338.     return;
  2339. }
  2340. function StopSwap( objSwap, fPause )
  2341. {
  2342.     if ( fPause )                        =09
  2343.         return;
  2344. }
  2345. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2346. var    PE_STOP        =3D 0;                            =09
  2347. var    PE_AGAIN    =3D 1;                            =09
  2348. var    PE_REV        =3D 2;                            =09
  2349. var    PE_EXIT        =3D 3;                            =09
  2350. var    PD_FWD        =3D 1;
  2351. var    PD_BACK        =3D -1;
  2352. function Point( x, y, rate )
  2353. {
  2354.     this.x =3D x;
  2355.     this.y =3D y;
  2356.     this.rate =3D rate;
  2357. }
  2358. function Paths( delay, edgeEffect )
  2359. {
  2360. =09
  2361.     this.Initialize =3D InitializePathAnimation;
  2362.     this.Start =3D StartPathAnimation;
  2363.     this.Trigger =3D StartPathAnimation;
  2364.     this.Stop =3D StopPathAnimation;
  2365.     this.StopEverything =3D StopPathAnimation;
  2366. =09
  2367.     this.delay =3D delay;
  2368.     this.edgeEffect =3D edgeEffect;
  2369. }
  2370. function InitializePathAnimation( objPlayer, path )
  2371. {
  2372.     var    segment;                                =09
  2373.     var pathIndex;
  2374.     var totalDistance;                            =09
  2375.     var    distanceX;                                =09
  2376.     var    distanceY;
  2377.     var dx;                                        =09
  2378.     var    dy;
  2379.     var travelTime;                                =09
  2380.     var    remX;                                    =09
  2381.     var    remY;
  2382. =09
  2383.     if ( stProjState !=3D PS_UNINITIALIZED )
  2384.     {
  2385.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2386.         return;
  2387.     }
  2388.     path.objPlayer =3D objPlayer;                    =09
  2389.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2390.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2391. =09
  2392. =09
  2393.     path[0].x -=3D halfWidth;
  2394.     path[0].y -=3D halfHeight;
  2395.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2396.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2397.     {
  2398.         px =3D parseInt(pathIndex);                =09
  2399.         segment =3D path[px];                        =09
  2400.     =09
  2401.     =09
  2402.     =09
  2403.         path[px+1].x -=3D halfWidth;
  2404.         path[px+1].y -=3D halfHeight;
  2405.     =09
  2406.         distanceX =3D path[px+1].x - segment.x;    =09
  2407.         distanceY =3D path[px+1].y - segment.y;    =09
  2408.     =09
  2409.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2410. (distanceY*distanceY) );
  2411.     =09
  2412.     =09
  2413.         travelTime =3D Math.round(totalDistance / =
  2414. PATH_PER_TICK[segment.rate]);
  2415.     =09
  2416.     =09
  2417.         if ( distanceX > 0 )                        =09
  2418.             dx =3D Math.floor( distanceX / travelTime );=09
  2419.         else if ( distanceX < 0 )                    =09
  2420.             dx =3D Math.ceil( distanceX / travelTime );=09
  2421.         else
  2422.             dx =3D 0;
  2423.     =09
  2424.     =09
  2425.     =09
  2426.     =09
  2427.         remX =3D distanceX % travelTime;
  2428.     =09
  2429.         if ( distanceY > 0 )                        =09
  2430.             dy =3D Math.floor( distanceY / travelTime );
  2431.         else if ( distanceY < 0 )
  2432.             dy =3D Math.ceil( distanceY / travelTime );
  2433.         else
  2434.             dy =3D 0;
  2435.         remY =3D distanceY % travelTime;
  2436.         segment.number =3D px;                        =09
  2437.         segment.ticks =3D 0;
  2438.         segment.travelTime =3D travelTime;
  2439.         segment.dx =3D dx;
  2440.         segment.dy =3D dy;
  2441.         segment.remX =3D remX;
  2442.         segment.remY =3D remY;
  2443.     }
  2444.     path.numSegs =3D parseInt(pathIndex);                =09
  2445.     path.dir =3D PD_FWD;                                        =09
  2446.     return;
  2447. }
  2448. function StartPathAnimation( path )
  2449. {
  2450.     path.currentSegment =3D path[0];    =09
  2451.     path.currentSegment.ticks =3D 0;    =09
  2452.     path.cntSegs =3D 0;                                =09
  2453. =09
  2454. =09
  2455.     if ( path.dir =3D=3D PD_BACK )                            =09
  2456.     {
  2457.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2458.         {
  2459.             path[ii].dx *=3D -1;
  2460.             path[ii].dy *=3D -1;
  2461.             path[ii].remX *=3D -1;
  2462.             path[ii].remY *=3D -1;
  2463.         }
  2464.         path.dir =3D PD_FWD;                                =09
  2465.     }
  2466.     StartAnimationTimer( path, PathAnimationTick );
  2467. }
  2468. function StopPathAnimation( path, fPause )
  2469. {
  2470.     return;
  2471. }
  2472. function PathAnimationTick( path )
  2473. {
  2474.     var    objPlayer =3D path.objPlayer;            =09
  2475.     var segment =3D path.currentSegment;        =09
  2476.     var    currentPosition =3D objPlayer.position;=09
  2477.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2478.     {
  2479.         newX =3D currentPosition.x + segment.dx;        =09
  2480.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2481.             segment.remX > 0 ? newX++ : newX--;
  2482.         newY =3D currentPosition.y + segment.dy;        =09
  2483.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2484.             segment.remY > 0 ? newY++ : newY--;
  2485.         currentPosition.SetPosition( newX, newY );=09
  2486.         return false;                            =09
  2487.     }
  2488. =09
  2489. =09
  2490.     if ( ++path.cntSegs < path.numSegs )
  2491.     {
  2492.     =09
  2493.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2494.         path.currentSegment.ticks =3D 0;                            =09
  2495.             =09
  2496.         return false;
  2497.     }
  2498.     =09
  2499. =09
  2500.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2501.     {
  2502.     =09
  2503.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2504.     =09
  2505.         path.currentSegment =3D path[0];                =09
  2506.         path.currentSegment.ticks =3D 0;                =09
  2507.         path.cntSegs =3D 0;                            =09
  2508.         return false;                                =09
  2509.     }                        =09
  2510.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2511.     {
  2512.         path.dir *=3D -1;                                =09
  2513.     =09
  2514.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2515.         {
  2516.             path[ii].dx *=3D -1;
  2517.             path[ii].dy *=3D -1;
  2518.             path[ii].remX *=3D -1;
  2519.             path[ii].remY *=3D -1;
  2520.         }
  2521.         path.currentSegment.ticks =3D 0;                =09
  2522.         path.cntSegs =3D 0;                            =09
  2523.         return false;
  2524.     }
  2525.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2526.     {
  2527.         PlayerExit( objPlayer );
  2528.         return true;
  2529.     }
  2530.     else
  2531.         return true;                                =09
  2532. }
  2533. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2534. function Size( zoom, rate )
  2535. {
  2536.     this.zoom =3D zoom;
  2537.     this.rate =3D rate;
  2538. }
  2539. function Grows( delay )
  2540. {
  2541. =09
  2542.     this.Initialize =3D InitializeGrowAnimation;
  2543.     this.Start =3D StartGrowAnimation;
  2544.     this.Trigger =3D StartGrowAnimation;
  2545.     this.Stop =3D StopGrowAnimation;
  2546.     this.StopEverything =3D StopGrowAnimation;
  2547. =09
  2548.     this.delay =3D delay;
  2549. }
  2550. function InitializeGrowAnimation( objPlayer, grow )
  2551. {
  2552.     if ( sys =3D=3D "Netscape" )
  2553.         return;
  2554.     var    child =3D objPlayer.HTML.children[0];                    =09
  2555.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2556. =09
  2557. =09
  2558. =09
  2559.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2560.     {
  2561.         grow.realWidth =3D child.width;
  2562.         grow.realHeight =3D child.height;
  2563.     }
  2564.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2565.     {
  2566.         grow =3D null;                                        =09
  2567.         return;
  2568.     }
  2569.     grow.objPlayer =3D objPlayer;                                =09
  2570. =09
  2571.     grow.currentSegment =3D grow[0];                            =09
  2572.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2573. =09
  2574. =09
  2575. =09
  2576.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2577.     child.height *=3D (grow.currentSegment.zoom / 100);
  2578. =09
  2579.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2580.     {
  2581.         gx =3D parseInt(growIndex);                =09
  2582.         segment =3D grow[gx];                        =09
  2583.         if ( grow[gx+1] =3D=3D null )                =09
  2584.         {
  2585.             grow.finalSegment =3D grow[gx-1];        =09
  2586.             break;                                =09
  2587.         }
  2588.     =09
  2589.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2590.         if ( growth >=3D 0 )                                        =09
  2591.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2592.         else
  2593.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2594.     =09
  2595.         growthTicks =3D growth / growthFactor;        =09
  2596.     =09
  2597.         segment.number =3D gx;                        =09
  2598.         segment.growth =3D growth;
  2599.         segment.growthFactor =3D growthFactor;
  2600.         segment.growthTicks =3D growthTicks;
  2601.         segment.currentTicks =3D 0;
  2602.     }
  2603. }
  2604. function StartGrowAnimation( grow )
  2605. {=09
  2606.     if ( sys =3D=3D "Netscape" )
  2607.         return;
  2608.     grow.currentSegment =3D grow[0];                        =09
  2609.     grow.currentTicks =3D 0;
  2610.     StartAnimationTimer( grow, GrowAnimationTick );
  2611. }
  2612. function StopGrowAnimation( grow, fPause )
  2613. {
  2614.     return;
  2615. }
  2616. function GrowAnimationTick( grow )
  2617. {
  2618.     if ( sys =3D=3D "Netscape" )
  2619.         return true;                                    =09
  2620.     var    objPlayer =3D grow.objPlayer;                        =09
  2621.     var    child =3D objPlayer.HTML.children[0];                =09
  2622.     var segment =3D grow.currentSegment;                    =09
  2623.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2624.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2625.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2626.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2627.         return false;                                    =09
  2628.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2629.         return true;                                    =09
  2630.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2631.     grow.currentTicks =3D 0;
  2632.     return false;                                        =09
  2633. }
  2634. function Timer()
  2635. {
  2636.     if ( Project.tickRate =3D=3D null )        =09
  2637.         this.tickRate =3D DEFAULT_TICK_RATE;
  2638.     else
  2639.         this.tickRate =3D Project.tickRate;
  2640.     this.oneShots =3D new Array();
  2641.     this.animations =3D new Array();
  2642.     this.tickCounter =3D 0;                        =09
  2643.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2644.     this.timerID =3D null;
  2645.     this.StartTicking =3D StartTicking;            =09
  2646.     this.StopTicking =3D StopTicking;
  2647. =09
  2648. }
  2649. function StartTicking()
  2650. {
  2651.     if ( this.timerID =3D=3D null )
  2652.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2653. }
  2654. function StopTicking()
  2655. {
  2656.     if ( this.timerID !=3D null )
  2657.         clearInterval( this.timerID );
  2658.     this.timerID =3D null;
  2659. }
  2660. function TimerTick()
  2661. {
  2662.     var timerEvent;
  2663. =09
  2664.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2665.     {
  2666.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2667.             continue;                                        =09
  2668.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2669.             tickTimer.animations[ii] =3D null;                =09
  2670.     }
  2671. =09
  2672.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2673.     {
  2674.     =09
  2675.         var length =3D tickTimer.oneShots.length;                =09
  2676.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2677.         {
  2678.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2679.                 continue;                                    =09
  2680.         =09
  2681.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2682.             {
  2683.                 tickTimer.oneShots[ii] =3D null;                =09
  2684.                 timerEvent.callback( timerEvent.callbackObj );=09
  2685.             }
  2686.         }
  2687.     }
  2688.     return;
  2689. }
  2690. function StartOneShotTimer( obj, time, callback, type )
  2691. {
  2692.     var    timerIndex;                                =09
  2693.     var timerEvent =3D new Object();                =09
  2694. =09
  2695.     timerEvent.callbackObj =3D obj;                =09
  2696.     timerEvent.callback =3D callback;                =09
  2697.     timerEvent.type =3D type;                        =09
  2698. =09
  2699. =09
  2700.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2701. tickTimer.ticksPerSecond);
  2702.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2703. timerIndex++ );=09
  2704.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2705.     return;
  2706. }
  2707. function StartAnimationTimer( obj, callback )
  2708. {
  2709.     var timerIndex;=20
  2710.     timerEvent =3D new Object();
  2711.     timerEvent.callbackObj =3D obj;                =09
  2712.     timerEvent.callback =3D callback;                =09
  2713.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2714. timerIndex++);=09
  2715.     tickTimer.animations[timerIndex] =3D timerEvent;
  2716. }
  2717. function StopSceneTimers()
  2718. {
  2719.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2720.     {
  2721.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2722.             continue;
  2723.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2724.             tickTimer.oneShots[ii] =3D null;            =09
  2725.     }
  2726. =09
  2727.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2728.         tickTimer.animations[ii] =3D null;
  2729. }
  2730. =09
  2731. function KillTimer()
  2732. {
  2733.     if ( tickTimer !=3D null )                    =09
  2734.     {
  2735.         window.clearTimeout( tickTimer.timerID);=09
  2736.         tickTimer =3D null;                        =09
  2737.     }
  2738. }
  2739. function SetColor(el, color)=20
  2740. {
  2741.     if ( el.style =3D=3D null )                =09
  2742.         return;
  2743. =09
  2744.     el.style.backgroundColor =3D color;    =09
  2745.     if ("Netscape"=3D=3Dsys)=20
  2746.         el.NSLayer.bgColor =3D color;        =09
  2747. }
  2748. function SetZIndex(el, zindex)=20
  2749. {
  2750.     if ( el.style =3D=3D null )                =09
  2751.         return;
  2752. =09
  2753.     el.style.zIndex =3D zindex;            =09
  2754.     if ("Netscape"=3D=3Dsys)=20
  2755.         el.NSLayer.zIndex =3D zindex        =09
  2756. }
  2757. function SetVisibility(el, val)=20
  2758. {
  2759.     if ( el.style =3D=3D null )                =09
  2760.         return;
  2761.     el.style.visibility =3D val;            =09
  2762.        =20
  2763.     if ( "Netscape"=3D=3Dsys )                =09
  2764.     {
  2765.         if        ( val =3D=3D IE_HIDDEN )
  2766.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2767.         else if ( val =3D=3D IE_VISIBLE )
  2768.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2769.         else if ( val =3D=3D IE_INHERIT )
  2770.             el.NSLayer.visibility =3D NAV_INHERIT;
  2771.         else
  2772.             el.NSLayer.visibility =3D "";
  2773.     }
  2774. }
  2775. function Position( obj )
  2776. {
  2777.     this.object =3D obj;                        =09
  2778.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2779.     this.y =3D obj.HTML.style.pixelTop;        =09
  2780.     this.SetPosition =3D SetPosition;
  2781. }
  2782. function SetPosition( newX, newY )=20
  2783. {
  2784.     var el =3D this.object.HTML;                =09
  2785.     if ( el.style =3D=3D null )                    =09
  2786.         return;
  2787.                 =09
  2788.     el.style.pixelTop =3D newY;    =09
  2789.     el.style.pixelLeft =3D newX;
  2790.     this.x =3D newX;                            =09
  2791.     this.y =3D newY;
  2792.     if ( "Netscape"=3D=3Dsys )                    =09
  2793.     {
  2794.         el.NSLayer.top =3D parseInt( newY );
  2795.         el.NSLayer.left =3D parseInt( newX );
  2796.         el.offsetTop =3D el.NSLayer.top;
  2797.         el.offsetLeft =3D el.NSLayer.left;
  2798.     }
  2799. }
  2800. function SetContent(el, content)=20
  2801. {
  2802.     if ( el.style =3D=3D null )                    =09
  2803.         return;
  2804.     if ( "Netscape"=3D=3Dsys )                    =09
  2805.     {
  2806.         el.NSLayer.document.open();            =09
  2807.         el.NSLayer.document.write(content);    =09
  2808.         el.NSLayer.document.close();        =09
  2809.     }
  2810.     else                                    =09
  2811.         el.innerHTML=3Dcontent;
  2812. }
  2813. function SetupButtons()
  2814. {
  2815.     var rtn =3D false;                    =09
  2816.     if ( document.all.Pause !=3D null )
  2817.     {
  2818.         document.all.Pause.onclick =3D Pause;
  2819.         strPause =3D document.all.Pause.value.split( '/' );
  2820.         document.all.Pause.value =3D strPause[0];
  2821.     }
  2822.     if (document.all.Stop !=3D null )
  2823.         document.all.Stop.onclick =3D Stop;
  2824.     if ( document.all.Forward !=3D null )
  2825.         document.all.Forward.onclick =3D Forward;
  2826.     if ( document.all.Backward !=3D null )
  2827.         document.all.Backward.onclick =3D Backward;
  2828.     if ( document.all.Webpage !=3D null )
  2829.         document.all.Webpage.onclick =3D GotoWebpage;
  2830.     if ( document.all.SceneStatus !=3D null )
  2831.         formStatus =3D document.all.SceneStatus;
  2832.     if ( document.all.Start !=3D null )
  2833.     {
  2834.         document.all.Start.onclick =3D Start;
  2835.         strPlay =3D document.all.Start.value.split( '/' );
  2836.         document.all.Start.value =3D strPlay[0];
  2837.         rtn =3D true;
  2838.     }
  2839.     else
  2840.         rtn =3D false;
  2841.     if ( document.all.NavigationButtons !=3D null )
  2842.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2843.     return rtn;
  2844. }
  2845. function Start()
  2846. {
  2847.     if ( stNoInput )                                    =09
  2848.         return;
  2849.     if ( stButtons =3D=3D true )                            =09
  2850.     {
  2851.         document.all.Start.value =3D strPlay[1];
  2852.         if ( document.all.Pause !=3D null )
  2853.         {
  2854.             document.all.Pause.value =3D strPause[0];
  2855.         }
  2856.     }
  2857.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2858. PS_PAUSED) )=09
  2859.     {
  2860.         ProjectShutdown();
  2861.         ProjectInitialize();
  2862.     }
  2863.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2864.         ProjectInitialize();
  2865.     ProjectStart();                                    =09
  2866. }
  2867. function Pause()
  2868. {
  2869. =09
  2870.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2871.     {
  2872.         tickTimer.StartTicking();                    =09
  2873.         if ( document.all.Pause !=3D null )
  2874.         {
  2875.             document.all.Pause.value =3D strPause[0];
  2876.         }
  2877.         stProjState =3D PS_RUNNING;
  2878.         StatusChange();                                =09
  2879.     }
  2880.     else
  2881.     {
  2882.         if ( tickTimer !=3D null )                    =09
  2883.             tickTimer.StopTicking();                =09
  2884.         if    ( stProjState !=3D PS_RUNNING )            =09
  2885.             return;
  2886.         stProjState =3D PS_PAUSED;
  2887.         if ( document.all.Pause !=3D null )
  2888.         {
  2889.             document.all.Pause.value =3D strPause[1];
  2890.         }
  2891.         StopEverythingOnScenes( true );                =09
  2892.         StatusChange();                                =09
  2893.     }
  2894. }
  2895. function Stop()
  2896. {
  2897.     if ( stNoInput )                                    =09
  2898.         return;
  2899.     location.reload();
  2900. }
  2901. function Forward()
  2902. {
  2903.     if ( stNoInput )                                    =09
  2904.         return;
  2905. =09
  2906.     if ( stProjState !=3D PS_RUNNING )
  2907.         return;
  2908.     SceneExit( currentScene );                =09
  2909. }
  2910. function Backward()
  2911. {
  2912.     if ( stNoInput )                                    =09
  2913.         return;
  2914.     var nextScene;
  2915. =09
  2916. =09
  2917. =09
  2918.     if        ( stProjState =3D=3D PS_COMPLETE )
  2919.         nextScene =3D Project.stopScene;
  2920.     else if ( stProjState !=3D PS_RUNNING )
  2921.         return;
  2922.     else
  2923.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2924. - 1;
  2925.     ProjectShutdown();
  2926.     ProjectInitialize();
  2927.     ProjectStart( nextScene );            =09
  2928. }
  2929. function GotoWebpage()
  2930. {
  2931.     window.open( Project.webpage);                    =09
  2932. }
  2933. function StatusChange( )
  2934. {
  2935.     var        stsPage =3D null;                =09
  2936.     var        stsState =3D null;            =09
  2937.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2938.     {
  2939.         stsState =3D "Initializing";
  2940.         stsPage =3D ""
  2941.     }
  2942.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2943.     {
  2944.         stsState =3D "Ready";
  2945.         stsPage =3D "";
  2946.     }
  2947.     else if    ( stProjState =3D=3D PS_RUNNING )
  2948.     {
  2949.         stsState =3D "Playing";
  2950.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2951.     }
  2952.     else if    ( stProjState =3D=3D PS_PAUSED )
  2953.         stsState =3D "Paused";
  2954.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2955.         stsState =3D "Complete";
  2956. =09
  2957.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2958.         formStatus.value =3D stsPage;
  2959. =09
  2960.     if ( stsState !=3D null )
  2961.         top.status =3D stsState;=20
  2962. }
  2963. function GetSceneFromNumber( sceneNum )
  2964. {
  2965.     return sceneArray[sceneNum];    =09
  2966. }
  2967. function GetPlayerFromName( playerName )
  2968. {
  2969.     var objPlayer;
  2970. =09
  2971. =09
  2972.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2973. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2974.         return objPlayer;                    =09
  2975. =09
  2976.     var objScene;
  2977.     for ( sceneName in Scenes )                    =09
  2978.     {
  2979.         objScene =3D Scenes[sceneName];
  2980.         if ( objScene.Players !=3D null )
  2981.         {
  2982.             objPlayer =3D objScene.Players[playerName];
  2983.             if ( objPlayer !=3D null )
  2984.                 return objPlayer;                    =09
  2985.         }
  2986.     }=09
  2987.         =09
  2988.     return null;                                =09
  2989. }
  2990. function GetObjectTypeFromName( nameString )
  2991. {
  2992.     var type =3D nameString.substr(0,1);    =09
  2993.     if        ( type =3D=3D NAME_SCENE )        =09
  2994.         return OBJ_SCENE;
  2995.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2996.         return OBJ_PLAYER;
  2997. }
  2998. function GetPlayerTypeFromName( nameString )
  2999. {
  3000.     var type =3D nameString.substr(1,1);    =09
  3001.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  3002.         return PLAYER_IMAGE;
  3003.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  3004.         return PLAYER_DRAW;
  3005.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  3006.         return PLAYER_TEXT;
  3007. }
  3008. function resetGifAnimation()
  3009. {
  3010.     var temp =3D document.all["img1"].src;
  3011.     document.all["img1"].src =3D temp;
  3012. }
  3013. Project =3D new Project(50, 0, 3, 2, 1, 0, =
  3014. "http://home-publishing.com/SKU/V3Pub.asp");
  3015. Scenes =3D new Object();
  3016. Scenes.Sx1 =3D new Scene( 7 );
  3017. Scenes.Sx1.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3018. Scenes.Sx1.Bhv =3D new Array();
  3019. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW104", =
  3020. "cid:01e701bd6ecc$8feb7b00$e0dd389d@a-markpu.dns.microsoft.com" );
  3021. Scenes.Sx1.Players =3D new Object();
  3022. Scenes.Sx1.Players.PI7 =3D new Player( 0, -1 );
  3023. Scenes.Sx1.Players.PI7.Bhv =3D new Array();
  3024. Scenes.Sx1.Players.PI7.Bhv[0] =3D new Paths( 1, 0 );
  3025. Scenes.Sx1.Players.PI7.Bhv[0][0] =3D new Point( 173, 424, 4 );
  3026. Scenes.Sx1.Players.PI7.Bhv[0][1] =3D new Point( 173, 144, 4 );
  3027. Scenes.Sx1.Players.PT70 =3D new Player( 1, -1 );
  3028. Scenes.Sx1.Players.PT70.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3029. Scenes.Sx9 =3D new Scene( 6 );
  3030. Scenes.Sx9.entryTrans =3D new Transition( -1, 2, 0, 0 );
  3031. Scenes.Sx9.Players =3D new Object();
  3032. Scenes.Sx9.Players.PI12 =3D new Player( 0, -1 );
  3033. Scenes.Sx9.Players.PI12.Bhv =3D new Array();
  3034. Scenes.Sx9.Players.PI12.Bhv[0] =3D new Paths( 0, 0 );
  3035. Scenes.Sx9.Players.PI12.Bhv[0][0] =3D new Point( 173, 144, 4 );
  3036. Scenes.Sx9.Players.PI12.Bhv[0][1] =3D new Point( -157, 145, 4 );
  3037. Scenes.Sx9.Players.PI14 =3D new Player( 0, -1 );
  3038. Scenes.Sx9.Players.PI14.Bhv =3D new Array();
  3039. Scenes.Sx9.Players.PI14.Bhv[0] =3D new Paths( 0, 0 );
  3040. Scenes.Sx9.Players.PI14.Bhv[0][0] =3D new Point( 686, 150, 4 );
  3041. Scenes.Sx9.Players.PI14.Bhv[0][1] =3D new Point( 450, 149, 4 );
  3042. Scenes.Sx9.Players.PT71 =3D new Player( 1, -1 );
  3043. Scenes.Sx9.Players.PT71.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3044. Scenes.Sx52 =3D new Scene( 6 );
  3045. Scenes.Sx52.entryTrans =3D new Transition( -1, 2, 0, 0 );
  3046. Scenes.Sx52.Players =3D new Object();
  3047. Scenes.Sx52.Players.PI57 =3D new Player( 0, -1 );
  3048. Scenes.Sx52.Players.PI57.Bhv =3D new Array();
  3049. Scenes.Sx52.Players.PI57.Bhv[0] =3D new Paths( 0, 0 );
  3050. Scenes.Sx52.Players.PI57.Bhv[0][0] =3D new Point( 458, 149, 4 );
  3051. Scenes.Sx52.Players.PI57.Bhv[0][1] =3D new Point( 458, 459, 4 );
  3052. Scenes.Sx52.Players.PI59 =3D new Player( 0, -1 );
  3053. Scenes.Sx52.Players.PI59.Bhv =3D new Array();
  3054. Scenes.Sx52.Players.PI59.Bhv[0] =3D new Paths( 0, 0 );
  3055. Scenes.Sx52.Players.PI59.Bhv[0][0] =3D new Point( 145, -124, 4 );
  3056. Scenes.Sx52.Players.PI59.Bhv[0][1] =3D new Point( 144, 136, 4 );
  3057. Scenes.Sx52.Players.PT72 =3D new Player( 1, -1 );
  3058. Scenes.Sx52.Players.PT72.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3059. Scenes.Sx61 =3D new Scene( 7 );
  3060. Scenes.Sx61.entryTrans =3D new Transition( -1, 2, 0, 0 );
  3061. Scenes.Sx61.Players =3D new Object();
  3062. Scenes.Sx61.Players.PI66 =3D new Player( 0, -1 );
  3063. Scenes.Sx61.Players.PI66.Bhv =3D new Array();
  3064. Scenes.Sx61.Players.PI66.Bhv[0] =3D new Paths( 0, 0 );
  3065. Scenes.Sx61.Players.PI66.Bhv[0][0] =3D new Point( 143, 136, 4 );
  3066. Scenes.Sx61.Players.PI66.Bhv[0][1] =3D new Point( -178, 135, 4 );
  3067. Scenes.Sx61.Players.PI68 =3D new Player( 0, -1 );
  3068. Scenes.Sx61.Players.PI68.Bhv =3D new Array();
  3069. Scenes.Sx61.Players.PI68.Bhv[0] =3D new Paths( -1, 0 );
  3070. Scenes.Sx61.Players.PI68.Bhv[0][0] =3D new Point( 671, 145, 4 );
  3071. Scenes.Sx61.Players.PI68.Bhv[0][1] =3D new Point( 461, 143, 4 );
  3072. Scenes.Sx61.Players.PT73 =3D new Player( 1, -1 );
  3073. Scenes.Sx61.Players.PT73.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3074.  
  3075. </SCRIPT>
  3076. </BODY></HTML>
  3077.  
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