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Text File  |  1998-08-12  |  110KB  |  2,881 lines

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  20.   Tiny fingers, tiny toes,
  21.  itty-bitty button nose...      A little life has just begun, what fun =
  22. to have a little son!       Congratulations,=20
  23.  Kristin and Frank!                =20
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  769. ButtonEvent =3D=20
  770. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
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  772. ExitEffect =3D=20
  773. " <EE| =
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  775. EntranceEffect =3D=20
  776. " <EE| =
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  778. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|" ImageType =3D =
  779. 0><IMG=20
  780. class=3DIx84 height=3D300 id=3DIx84 name=3DIx84=20
  781. src=3D"cid:00a501bd6e3d$3f18eb20$e0dd389d@a-markpu.dns.microsoft.com"=20
  782. width=3D570><FONT color=3D#000000 face=3D"Maiandra GD"=20
  783. size=3D5><EM></EM></FONT></DIV><FONT color=3D#000000 face=3D"Maiandra =
  784. GD" size=3D5><EM>=20
  785. </EM></FONT>
  786. <DIV class=3DPT136 id=3DPT136 SoundPaths =3D " <AR|ARS0|>|" ButtonEvent =
  787. =3D=20
  788. " <BE|BEa0|BEc| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
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  790. ExitEffect =3D=20
  791. " <EE| =
  792. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  793. EntranceEffect =3D=20
  794. " <EE| =
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  796. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><FONT =
  797. color=3D#000000=20
  798. face=3D"Maiandra GD" size=3D5><EM>Congratulations, <BR> Kristin and =
  799.  
  800. Frank!</EM></FONT></DIV></DIV></DIV>   =20
  801. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  802. id=3DAW262=20
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  805. src=3D""> <BGSOUND id=3DAW263 soundsrc =3D=20
  806. cid:001b01bd6e3c$42fb4ae0$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  807. src=3D""> <BGSOUND id=3DAW264 soundsrc =3D=20
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  809. src=3D""> <BGSOUND id=3DAW265 soundsrc =3D=20
  810. cid:00a801bd6e3d$556cdc60$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  811. src=3D""> <BGSOUND id=3DAW266 soundsrc =3D=20
  812. cid:012e01bd6e41$97c5e3a0$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  813. src=3D""></DIV> =20
  814. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW262nav =
  815. name=3DAW262nav=20
  816. src=3Dcid:001a01bd6e3c$115ad320$e0dd389d@a-markpu.dns.microsoft.com =
  817. autostart =3D no=20
  818. MASTERSOUND><EMBED hidden=3Dtrue id=3DAW264nav name=3DAW264nav=20
  819. src=3Dcid:00a101bd6e3d$1596b2a0$e0dd389d@a-markpu.dns.microsoft.com =
  820. autostart =3D no=20
  821. MASTERSOUND></DIV>
  822. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  823. if ( navigator.appVersion.substring(0,1) < 4 )
  824.  alert("Sorry but your Web browser needs to be updated. You must have at =
  825. least a version 4.0 browser to view this project.");
  826. if ( navigator.appName !=3D "Netscape" )                                            =09
  827. {                                                                                    =09
  828.     document.body.background =3D "";                                                =09
  829.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  830.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  831.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  832. transition=3D0)";        =09
  833. }                                                                                    =09
  834.  
  835. var    OBJ_SCENE        =3D 0;        =09
  836. var    OBJ_PLAYER        =3D 1;        =09
  837. var PLAYER_IMAGE    =3D 0;        =09
  838. var    PLAYER_TEXT        =3D 1;        =09
  839. var PLAYER_DRAW        =3D 2;        =09
  840. var    NAME_SCENE        =3D "S"        =09
  841. var    NAME_PLAYER        =3D "P"        =09
  842. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  843. var    PLAYER_NAME_TEXT    =3D "T"
  844. var PLAYER_NAME_DRAW    =3D "D"
  845. var    IE_VISIBLE            =3D "visible";
  846. var    IE_HIDDEN            =3D "hidden";
  847. var    IE_INHERIT            =3D "inherit";
  848. var    NAV_VISIBLE            =3D "show";
  849. var    NAV_HIDDEN            =3D "hide";
  850. var    NAV_INHERIT            =3D "inherit";
  851. var    DEFAULT_TICK_RATE        =3D 100;    =09
  852. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  853. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  854. var    TMR_PROJ                =3D 0;    =09
  855. var    TMR_SCENE                =3D 1;    =09
  856. var    RR_NONE                    =3D 0;    =09
  857. var    RR_PAGE_BUTTONS            =3D 1;    =09
  858. var    RR_FULL_RUNTIME            =3D 2;    =09
  859. var    DUR_FOREVER                =3D -1;    =09
  860. var    DELAY_NONE                =3D 0;    =09
  861. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  862. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  863. var    DUR_UNTIL_DONE            =3D -1;    =09
  864. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  865. var    TT_BUTTONDOWN            =3D 1;    =09
  866. var    TT_BUTTONUP                =3D 2;    =09
  867. var    TT_MOUSEOVER            =3D 3;    =09
  868. var    TT_MOUSEOUT                =3D 4;    =09
  869. var    TB_PAGE_TURNER            =3D -1;    =09
  870. var    TB_START_PLAYER            =3D -2;    =09
  871. var NULL_TRANSITION            =3D -1;
  872. var    TEXT_FLYIN                =3D 101;
  873. var TEXT_TYPEWRITER        =3D 102;
  874. var    FLYIN_TOP                =3D 0;
  875. var    FLYIN_BOTTOM            =3D 1;
  876. var    FLYIN_LEFT                =3D 2;
  877. var    FLYIN_RIGHT                =3D 3;
  878. var    FLYIN_ROTATE            =3D 4;
  879. var    FLYIN_BY_LETTER            =3D 1;
  880. var    FLYIN_BY_WORD            =3D 2;
  881. var    FLYIN_BY_LINE            =3D 3;
  882. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  883. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  884. var    PS_UNINITIALIZED    =3D 0;
  885. var PS_INITIALIZED        =3D 1;
  886. var    PS_RUNNING            =3D 2;
  887. var PS_PAUSED            =3D 3;
  888. var PS_COMPLETE            =3D 4;
  889. var    sceneArray        =3D new Array();=09
  890. var currentScene    =3D null;        =09
  891. var nScenes            =3D 0;        =09
  892. var stProjState =3D PS_UNINITIALIZED;=09
  893. var stButtons    =3D false;        =09
  894. var    stNoInput    =3D 0;            =09
  895. var strPause =3D new Array( "" );
  896. var strPlay =3D new Array( "" );
  897. var    formStatus =3D null;
  898. var    tickTimer        =3D null;        =09
  899. var sys            =3D navigator.appName;                                    =09
  900. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  901. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  902. var    platform    =3D navigator.platform;                                    =09
  903. window.onload =3D PreSetup;
  904. window.onerror =3D Error;
  905. function Error()
  906. {
  907.     alert("There has been an unidentified error in this file's script. You =
  908. may be able to fix this problem by refreshing your browser.");
  909.     return true;
  910. }
  911. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  912. delay, webpage )
  913. {
  914.     this.tickRate =3D tickRate;
  915.     this.startScene =3D startScene;
  916.     this.stopScene =3D stopScene;
  917.     this.rtReq =3D rtReq;
  918.     this.autoStart =3D autoStart;
  919.     this.delay =3D delay;
  920.     this.webpage =3D webpage;
  921. }
  922. function PreSetup()
  923. {
  924.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  925.     {
  926.         setTimeout( "Setup();", Project.delay*1000 );=20
  927.         return;
  928.     }
  929. =09
  930.     Setup();
  931. }
  932. function Setup()=20
  933. { =20
  934.     stNoInput++;                            =09
  935.     if ( vers < 4 ) return;                    =09
  936.     if ( sys =3D=3D "Netscape" )                =09
  937.     {
  938.         document.all =3D new Array;            =09
  939.         Extract(document);                    =09
  940.     =09
  941.         document.body =3D new Object;
  942.         document.body.clientWidth =3D window.innerWidth;
  943.         document.body.clientHeight =3D window.innerHeight;
  944.         document.body.scrollTop =3D window.pageXOffset;=20
  945.         document.body.scrollLeft =3D window.pageYOffset;
  946.     }
  947.     stButtons =3D SetupButtons();                =09
  948.     ProjectInitialize();                    =09
  949.     stNoInput--;                            =09
  950.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  951.         Start();                                            =09
  952. }
  953. function ProjectInitialize()
  954. {
  955. =09
  956.     tickTimer =3D new Timer();
  957. =09
  958. =09
  959.     InitializeScenes();
  960. =09
  961.     tickTimer.StartTicking();                            =09
  962. =09
  963.     if ( Project.startScene =3D=3D null )        =09
  964.         Project.startScene =3D 0;                =09
  965.     stProjState =3D PS_INITIALIZED;            =09
  966. =09
  967. }
  968. function ProjectStart( startScene )
  969. {
  970.     stProjState =3D PS_RUNNING;
  971.     if ( startScene !=3D null )
  972.         ChangeScene( startScene );
  973.     else
  974.         ChangeScene( Project.startScene );
  975. }
  976. function ProjectComplete()
  977. {
  978.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  979.         return;                                =09
  980.     ProjectShutdown();
  981.     StatusChange();                            =09
  982. }
  983. function ProjectShutdown()
  984. {
  985.     KillTimer();                                    =09
  986.     StopEverythingOnScenes( false );
  987.     currentScene =3D null;
  988.     stProjState =3D PS_COMPLETE;                        =09
  989. }
  990. function Extract( obj )
  991. {
  992. =09
  993. =09
  994.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  995.     {
  996.         var el =3D obj.layers[intLayer];        =09
  997.         document.all[el.id] =3D new Object    =09
  998.         var newEl =3D document.all[el.id];    =09
  999.     =09
  1000.         newEl.id =3D el.id;                            =09
  1001.         newEl.style =3D new Object;                    =09
  1002.         newEl.style.pixelTop =3D parseInt(el.top);
  1003.         newEl.style.pixelLeft =3D parseInt(el.left);
  1004.         if (null!=3Del.clip)=20
  1005.         {
  1006.             newEl.offsetWidth =3D el.clip.width;    =09
  1007.             newEl.offsetHeight =3D el.clip.height
  1008.         }
  1009.     =09
  1010.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1011.             newEl.style.visibility =3D IE_HIDDEN;
  1012.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1013.             newEl.style.visibility =3D IE_VISIBLE;
  1014.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1015.             newEl.style.visibility =3D IE_INHERIT;
  1016.         else
  1017.             newEl.style.visibility =3D "";
  1018.     =09
  1019.         newEl.style.zIndex =3D el.zIndex;
  1020.         newEl.style.backgroundColor =3D el.bgColor;
  1021.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1022.         newEl.NSLayer =3D el;                        =09
  1023.     =09
  1024.     =09
  1025.     =09
  1026.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1027.         {
  1028.             var image =3D el.document.images[intLoop]    =09
  1029.             var    imageName =3D image.name;                =09
  1030.             if ( imageName =3D=3D null )                =09
  1031.                 continue;                            =09
  1032.         =09
  1033.             document.all[imageName] =3D image;        =09
  1034.             document.images[imageName] =3D image;        =09
  1035.         }
  1036.     =09
  1037.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1038.         {
  1039.             var form =3D el.document.forms[intLoop];    =09
  1040.             var formName =3D form.name;                =09
  1041.             if ( formName =3D=3D null )
  1042.                 continue;
  1043.             document.all[formName] =3D form;            =09
  1044.             document.forms[formName] =3D form;        =09
  1045.         =09
  1046.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1047. innerLoop++)
  1048.             {
  1049.                 var element =3D form.elements[innerLoop]=09
  1050.                 var elementName =3D element.name;
  1051.                 if ( elementName =3D=3D null )            =09
  1052.                     continue;
  1053.                 document.all[elementName] =3D element;=09
  1054.             }
  1055.         }
  1056.         if ( el.layers.length > 0 )                =09
  1057.             Extract(el)                            =09
  1058.     }
  1059. }
  1060. function Scene( duration )
  1061. {
  1062.     this.duration =3D duration;
  1063. }
  1064. function InitializeScenes()
  1065. {
  1066.     var objScene;                            =09
  1067.     var sceneNumber =3D 0;                    =09
  1068. =09
  1069.     for ( sceneName in Scenes )
  1070.     {
  1071.         objScene =3D Scenes[sceneName];        =09
  1072.         objScene.number =3D parseInt(sceneNumber);                =09
  1073.         objScene.name =3D sceneName;                    =09
  1074.         objScene.HTML =3D document.all[sceneName];    =09
  1075.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1076.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1077.             objScene.duration =3D DUR_FOREVER;
  1078.         InitializePlayers( objScene );        =09
  1079.     =09
  1080.         if ( objScene.entryTrans =3D=3D null )
  1081.         {
  1082.             objScene.entryTrans =3D new Object();
  1083.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1084.         }
  1085.     =09
  1086.         if ( objScene.Bhv !=3D null )
  1087.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1088. bhvIdx++ )=09
  1089.                 bhv.Initialize( objScene, bhv);
  1090.         objScene.numBhv =3D bhvIdx;                                            =09
  1091.         sceneArray[sceneNumber++] =3D objScene;=09
  1092.     }
  1093.     nScenes =3D sceneNumber;                    =09
  1094. }
  1095. function StopEverythingOnScenes( fPause )
  1096. {
  1097.     var objScene;                            =09
  1098.     for ( sceneName in Scenes )
  1099.     {
  1100.         objScene =3D Scenes[sceneName];                    =09
  1101.     =09
  1102.     =09
  1103.         if ( objScene.Bhv !=3D null )
  1104.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1105. bhvIdx++ )=09
  1106.                 bhv.StopEverything( bhv, fPause );
  1107.         StopEverythingOnPlayers( objScene, fPause );        =09
  1108.     }
  1109.     return;
  1110. }
  1111. function ChangeScene( nextSceneNumber )
  1112. {
  1113.     var    previousScene =3D currentScene;                    =09
  1114.     StopSceneTimers();                                    =09
  1115.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1116.     currentScene.previousScene =3D previousScene;            =09
  1117.     if ( currentScene.duration =3D=3D null )                =09
  1118.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1119. =09
  1120.     if ( currentScene.Bhv !=3D null )
  1121.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1122.         {
  1123.             var bhv =3D currentScene.Bhv[bhvIdx]
  1124.             if ( bhv =3D=3D null)                            =09
  1125.                 continue;
  1126.             var delay =3D bhv.delay
  1127.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1128.                 bhv.Start( bhv );                                    =09
  1129.             else if ( delay > 0 )                                =09
  1130.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1131.         }
  1132.     StartScenePlayers( currentScene );                            =09
  1133.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1134. SceneTransitionDone );=09
  1135. =09
  1136.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1137.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1138. TMR_SCENE );
  1139.     StatusChange();                                        =09
  1140.     return;
  1141. }
  1142. function SceneTransitionDone( objScene )
  1143. {
  1144. =09
  1145. =09
  1146.     if ( currentScene.previousScene !=3D null )
  1147.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1148. =09
  1149.     if ( currentScene.Bhv !=3D null )
  1150.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1151.         {
  1152.             var bhv =3D currentScene.Bhv[bhvIdx]
  1153.             if ( bhv =3D=3D null)                            =09
  1154.                 continue;
  1155.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1156.                 bhv.Start( bhv );                                =09
  1157.         }
  1158.     =09
  1159.     StartScenePlayersAfterTransition( currentScene );=09
  1160. }
  1161. function SceneExit( thisScene, nextScene )
  1162. {
  1163.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1164. nextScene.number;
  1165.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1166. true;
  1167. =09
  1168. =09
  1169. =09
  1170.     for ( playerName in currentScene.Players )
  1171.     {
  1172.         objPlayer =3D currentScene.Players[playerName];        =09
  1173.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1174.     }
  1175. =09
  1176.     if ( currentScene.Bhv !=3D null )
  1177.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1178.         {
  1179.             var bhv =3D currentScene.Bhv[bhvIdx]
  1180.             if ( bhv =3D=3D null)                            =09
  1181.                 continue;
  1182.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1183.                 bhv.Stop( bhv );                        =09
  1184.         }
  1185. =09
  1186. =09
  1187.     if ( finalScene =3D=3D false )                    =09
  1188.         ChangeScene( nextSceneNumber )            =09
  1189.     else
  1190.         ProjectComplete()                        =09
  1191.     =09
  1192. }
  1193. function Player( delay, duration )
  1194. {
  1195.     this.delay =3D delay;
  1196.     this.duration =3D duration;
  1197. }
  1198. function InitializePlayers( objScene )
  1199. {
  1200.     var objPlayer;                        =09
  1201.     var    playerNumber =3D 0;                =09
  1202.     for ( playerName in objScene.Players )
  1203.     {
  1204.         objPlayer =3D objScene.Players[playerName];        =09
  1205.         objPlayer.number =3D playerNumber;                =09
  1206.         objPlayer.name =3D playerName;                    =09
  1207.         objPlayer.HTML =3D document.all[playerName];        =09
  1208.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1209.         objPlayer.position =3D new Position(objPlayer);    =09
  1210.     =09
  1211.         if ( objPlayer.delay =3D=3D null )                    =09
  1212.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1213.     =09
  1214.     =09
  1215.         if        ( objPlayer.entryTrans =3D=3D null )
  1216.         {
  1217.             objPlayer.entryTrans =3D new Object();
  1218.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1219.         }=20
  1220.     =09
  1221.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1222.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1223.         {
  1224.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1225. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1226.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1227.                     objPlayer.entryTrans.type =3D null;                            =09
  1228.         }
  1229.     =09
  1230.         if ( objPlayer.exitTrans =3D=3D null )
  1231.         {
  1232.             objPlayer.exitTrans =3D new Object();
  1233.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1234.         }
  1235.     =09
  1236.         if ( objPlayer.Bhv !=3D null )
  1237.         {
  1238.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1239.  
  1240.                 bhv.Initialize( objPlayer, bhv);
  1241.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1242.         }
  1243.         else
  1244.             objPlayer.numBhv =3D 0;
  1245.         playerNumber ++;                =09
  1246.     }=09
  1247. }
  1248. function StopEverythingOnPlayers( objScene, fPause )
  1249. {
  1250.     var objPlayer;                        =09
  1251.     for ( playerName in objScene.Players )
  1252.     {
  1253.         objPlayer =3D objScene.Players[playerName];        =09
  1254.     =09
  1255.     =09
  1256.         if ( objPlayer.Bhv !=3D null )
  1257.         {
  1258.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1259.  
  1260.                 bhv.StopEverything( bhv, fPause );
  1261.         }
  1262.         DisableTrigger( objPlayer );                    =09
  1263.     }=09
  1264.     return;
  1265. }
  1266. function StartScenePlayers( objScene )
  1267. {
  1268. =09
  1269.     for ( playerName in objScene.Players )
  1270.     {
  1271.         objPlayer =3D objScene.Players[playerName];        =09
  1272.     =09
  1273.     =09
  1274.     =09
  1275.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1276.             StartPlayer( objPlayer )                    =09
  1277.         else if ( objPlayer.delay    > 0 )                =09
  1278.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1279. TMR_SCENE);
  1280.     }
  1281. }
  1282. function StartScenePlayersAfterTransition( objScene )
  1283. {
  1284. =09
  1285.     for ( playerName in objScene.Players )
  1286.     {
  1287.         objPlayer =3D objScene.Players[playerName];        =09
  1288.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1289.             StartPlayer( objPlayer )                    =09
  1290.     }
  1291. }
  1292. function StartPlayer( objPlayer )
  1293. {
  1294. =09
  1295.     if ( objPlayer.Bhv !=3D null )
  1296.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1297.         {
  1298.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1299.             if ( bhv =3D=3D null)                            =09
  1300.                 continue;
  1301.             var delay =3D bhv.delay
  1302.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1303.                 bhv.Start( bhv );                                =09
  1304.             else if ( delay > 0 )                                =09
  1305.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1306.         }
  1307. =09
  1308.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1309. PlayerEntryTransitionDone );
  1310. =09
  1311. =09
  1312.     if ( objPlayer.duration > 0 )
  1313.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1314. TMR_SCENE );                                =09
  1315. }
  1316. function PlayerEntryTransitionDone( objPlayer )
  1317. {
  1318. =09
  1319.     if ( objPlayer.Bhv !=3D null )
  1320.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1321.         {
  1322.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1323.             if ( bhv =3D=3D null)                            =09
  1324.                 continue;
  1325.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1326.                 bhv.Start( bhv );                                =09
  1327.         }
  1328. =09
  1329.     if ( objPlayer.Triggers !=3D null )
  1330.         EnableTrigger( objPlayer );
  1331. }
  1332. function PlayerExit( objPlayer )
  1333. {
  1334. =09
  1335.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1336. PlayerExitTransitionDone );
  1337. }
  1338. function PlayerExitTransitionDone( objPlayer, finalScene )
  1339. {
  1340. =09
  1341.     if ( objPlayer.Bhv !=3D null )
  1342.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1343.         {
  1344.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1345.             if ( bhv =3D=3D null)                            =09
  1346.                 continue;
  1347.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1348.                 bhv.Stop( bhv );                        =09
  1349.         }
  1350. =09
  1351.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1352.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1353. =09
  1354. =09
  1355. =09
  1356.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1357.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1358.     return;
  1359. }
  1360. function Trigger( trigType, trigBhv, player, scene )
  1361. {
  1362.     this.triggerType =3D trigType;
  1363.     this.triggerBhv =3D trigBhv;
  1364.     this.player =3D player;
  1365.     this.nextSceneNum =3D scene;
  1366. }
  1367. function EnableTrigger( objPlayer )
  1368. {
  1369.     if ( sys !=3D "Netscape" )                                =09
  1370.     {
  1371.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1372.         for ( trx in objPlayer.Triggers )                    =09
  1373.         {
  1374.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1375.             if ( trigger.triggerType =3D=3D null )
  1376.                 trigger.triggerType =3D 0;                    =09
  1377.             var tt =3D trigger.triggerType;                    =09
  1378.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1379.             {
  1380.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1381.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1382.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1383.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1384.             }
  1385.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1386.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1387.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1388.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1389.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1390.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1391.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1392.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1393.         }
  1394.     }
  1395.     else                                        =09
  1396.     {
  1397.         for ( trx in objPlayer.Triggers )        =09
  1398.         {
  1399.             var    trigger =3D objPlayer.Triggers[trx];=09
  1400.             if ( trigger.triggerType =3D=3D null )
  1401.                 trigger.triggerType =3D 0;                    =09
  1402.             var tt =3D trigger.triggerType;                    =09
  1403.             if ( tt=3D=3D 0 )                                    =09
  1404.             {
  1405.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1406. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1407.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1408.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1409.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1410.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1411.             }
  1412.             else if    ( tt =3D=3D TT_BUTTONUP )
  1413.             {
  1414.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1415.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1416.             }
  1417.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1418.             {
  1419.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1420.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1421.             }
  1422.         }
  1423.     =09
  1424.     }
  1425. }
  1426. function DisableTrigger( objPlayer )
  1427. {
  1428.     if ( sys !=3D "Netscape" )            =09
  1429.     {
  1430.         objPlayer.HTML.onmousedown =3D null;
  1431.         objPlayer.HTML.onmouseup =3D null;=09
  1432.         objPlayer.HTML.onmouseover =3D null;    =09
  1433.         objPlayer.HTML.onmouseout =3D null;
  1434.     }
  1435.     else                                =09
  1436.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1437. Event.MOUSEOVER | Event.MOUSEOUT );
  1438. }
  1439. function EventProcessor( e )
  1440. {
  1441.     var trigger;                                =09
  1442.     var    type;                                    =09
  1443.     var    button;                                    =09
  1444.     var    eventType;                                =09
  1445.     var objPlayer;                                =09
  1446.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1447.         return;
  1448.     if ( sys !=3D "Netscape" )                    =09
  1449.     {
  1450.         type =3D event.type;
  1451.         button =3D event.button;
  1452.     }
  1453.     else                                        =09
  1454.     {
  1455.         type =3D e.type;
  1456.         button =3D e.which;
  1457.     }
  1458. =09
  1459.     if (type =3D=3D "mousedown")
  1460.     {
  1461.         if ( button !=3D 1 )                    =09
  1462.             return;
  1463.         eventType =3D TT_BUTTONDOWN;
  1464.         if ( sys =3D=3D "Netscape" )            =09
  1465.         {
  1466.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1467.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1468.         }
  1469.     }
  1470.     else if (type =3D=3D "mouseup")
  1471.     {
  1472.         if ( button !=3D 1 )                    =09
  1473.             return;
  1474.         eventType =3D TT_BUTTONUP;
  1475.         if ( sys =3D=3D "Netscape" )            =09
  1476.         {
  1477.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1478.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1479.         }
  1480.     }
  1481.     else if (type =3D=3D "mouseover")
  1482.     {
  1483.         eventType =3D TT_MOUSEOVER;
  1484.     }
  1485.     else if (type =3D=3D "mouseout")
  1486.     {
  1487.         eventType =3D TT_MOUSEOUT;
  1488.     }
  1489.     var triggerArray =3D objPlayer.Triggers;        =09
  1490.     var trigger;                                =09
  1491. =09
  1492.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1493.     {
  1494.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1495. eventType) )
  1496.         {
  1497.         =09
  1498.         =09
  1499.         =09
  1500.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1501.             {
  1502.             =09
  1503.             =09
  1504.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1505. =3D=3D "") )
  1506.                     SceneExit( currentScene );
  1507.                 else
  1508.                 {
  1509.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1510.                     {
  1511.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1512.                             InitializePlayers( sceneArray[ii] );
  1513.                     }
  1514.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1515.                 }
  1516.             }
  1517.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1518.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1519.             else=20
  1520.             {
  1521.             =09
  1522.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1523.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1524.                 bhv.Trigger( bhv, eventType );                                =09
  1525.             }  =09
  1526.         }
  1527.     }
  1528.     return;=09
  1529. }
  1530. function Transition( type, rate, flyFrom, flySubtype )
  1531. {
  1532.     this.type =3D type;
  1533.     this.rate =3D rate;
  1534.     this.flyFrom =3D flyFrom;
  1535.     this.flySubtype =3D flySubtype;
  1536. }
  1537. function StartTransition( transObj, trans, visibility, callback )
  1538. {
  1539.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1540. =09
  1541. =09
  1542. =09
  1543.     if    ( ("Netscape" =3D=3D sys) ||=20
  1544.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1545. NULL_TRANSITION) ) )
  1546.     {
  1547.         SetVisibility( transObj.HTML, visibility );
  1548.         callback( transObj );
  1549.         return;
  1550.     }
  1551. =09
  1552. =09
  1553. =09
  1554. =09
  1555.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1556. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1557.     {
  1558.         StartTextFlyin( transObj );
  1559.         return;
  1560.     }
  1561. =09
  1562.     if ( platform !=3D "Win32" )
  1563.     {
  1564.         SetVisibility( transObj.HTML, visibility );
  1565.         callback( transObj );
  1566.         return;
  1567.     }
  1568.     =09
  1569. =09
  1570. =09
  1571. =09
  1572. =09
  1573. =09
  1574.     if ( trans.type =3D=3D NULL_TRANSITION )
  1575.     {
  1576.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1577. transition=3D0)";
  1578.     }
  1579.     else    =09
  1580.     {
  1581.         duration =3D TRANSITION_RATES[trans.rate];
  1582.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1583. ", transition=3D" + trans.type + ")";
  1584.     }
  1585.     stNoInput++;                                    =09
  1586.     transObj.HTML.filters(0).Apply();                =09
  1587. =09
  1588.     SetVisibility( transObj.HTML, visibility );        =09
  1589. =09
  1590.     transObj.HTML.filters(0).Play()                    =09
  1591.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1592. }
  1593. function TransitionDoneEvent( )
  1594. {
  1595.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1596.     stNoInput--;                                                =09
  1597.     if        ( type =3D=3D OBJ_SCENE )
  1598.     {
  1599.     =09
  1600.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1601. currentScene.name) )
  1602.             SceneTransitionDone();
  1603.     }
  1604.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1605.     {
  1606.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1607.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1608.             PlayerEntryTransitionDone( objPlayer ); =20
  1609.         else                                                    =09
  1610.             PlayerExitTransitionDone( objPlayer, false );
  1611.     }
  1612.     return;
  1613. }
  1614. function InitializeTextFlyin( objPlayer )
  1615. {
  1616.     if ( sys =3D=3D "Netscape" )                                    =09
  1617.         return false;
  1618.     var    transition =3D objPlayer.entryTrans;                        =09
  1619.     var    transUnits =3D transition.flySubtype;                        =09
  1620.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1621. =09
  1622.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1623. transition.flyFrom : FLYIN_TOP;    =09
  1624.     =09
  1625. =09
  1626.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1627.     {
  1628.         var    textHTML    =3D objPlayer.HTML;                =09
  1629.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1630.         var    newInnerHTML    =3D "";                        =09
  1631.     =09
  1632.         transition.textOrder =3D new Array();                =09
  1633.         textOrder =3D transition.textOrder;                =09
  1634. =09
  1635.     =09
  1636.     =09
  1637.     =09
  1638.     =09
  1639.         var flyinIdx =3D 0;                        =09
  1640.         var    flyinBuffer =3D "";
  1641.     =09
  1642.     =09
  1643.     =09
  1644.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1645. style=3D'position:relative;visibility:hidden;'" : " =
  1646. style=3D'visibility:hidden;'";
  1647.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1648.         {
  1649.         =09
  1650.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1651.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1652.             while ( letterIdx<oldInnerHTML.length )
  1653.             {
  1654.             =09
  1655.             =09
  1656.             =09
  1657.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1658. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1659.                 {
  1660.                     if ( charNext =3D=3D "<" )                                                                =09
  1661.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1662.                     else
  1663.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1664.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1665.                     newInnerHTML +=3D tagString;
  1666.                     letterIdx =3D endTagIdx;                                            =09
  1667.                 =09
  1668.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1669.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1670.                         break;
  1671.                 }
  1672.             =09
  1673.                 else
  1674.                 {
  1675.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1676.                     newInnerHTML +=3D thisChar;
  1677.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1678.                         break;                                        =09
  1679.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1680. )    =09
  1681.                         break;
  1682.                 }
  1683.             }
  1684.             newInnerHTML +=3D "</span>"
  1685.             textOrder[flyinIdx] =3D new Object();
  1686.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1687.             flyinIdx++;                                                            =09
  1688.         }
  1689.     =09
  1690.         if ( flyinIdx =3D=3D 0 )
  1691.             return false;
  1692.     =09
  1693.         textHTML.innerHTML =3D newInnerHTML;
  1694.         transition.numUnits =3D flyinIdx;                        =09
  1695.     }
  1696. =09
  1697. =09
  1698. =09
  1699.     textOrder =3D transition.textOrder;
  1700.     var currentEl =3D document.all[textOrder[0].name];    =09
  1701.     var currentOffset =3D currentEl.offsetLeft;=09
  1702.     var previousEl, previousOffset;
  1703.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1704.     {
  1705.         previousOffset =3D currentOffset;                            =09
  1706.         previousEl =3D currentEl;
  1707.         textElName =3D textOrder[count].name;                    =09
  1708.         currentEl =3D document.all[textElName];
  1709.         SetVisibility( currentEl, IE_HIDDEN );
  1710.         currentOffset =3D currentEl.offsetTop;
  1711.     =09
  1712.     =09
  1713.     =09
  1714.     =09
  1715.     =09
  1716.     =09
  1717.         if ( currentOffset !=3D previousOffset )                                =09
  1718.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1719.                 previousEl.innerHTML =3D "<br>";
  1720.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1721.             direction =3D count % FLYIN_ROTATE;            =09
  1722.         else
  1723.             direction =3D transDirection;
  1724.     =09
  1725.         if        ( direction =3D=3D FLYIN_LEFT )
  1726.         {
  1727.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1728. currentEl.offsetParent.offsetWidth);
  1729.             currentEl.style.posLeft =3D tempPos;                    =09
  1730.             textOrder[count].dx =3D -movePerTick;                    =09
  1731.             textOrder[count].dy =3D 0;
  1732.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1733.         }
  1734.         else if ( direction =3D=3D FLYIN_RIGHT )
  1735.         {
  1736.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1737. currentEl.offsetParent.offsetLeft;
  1738.             currentEl.style.posLeft =3D tempPos;
  1739.             textOrder[count].dx =3D movePerTick;                    =09
  1740.             textOrder[count].dy =3D 0;
  1741.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1742.         }
  1743.         else if    ( direction =3D=3D FLYIN_TOP )
  1744.         {
  1745.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1746. currentEl.offsetParent.offsetHeight);
  1747.             currentEl.style.posTop =3D tempPos;
  1748.             textOrder[count].dx =3D 0;
  1749.             textOrder[count].dy =3D (-movePerTick);                =09
  1750.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1751.         }
  1752.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1753.         {
  1754.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1755. currentEl.offsetParent.style.posTop;
  1756.             currentEl.style.posTop =3D tempPos;
  1757.             textOrder[count].dx =3D 0;
  1758.             textOrder[count].dy =3D movePerTick;                    =09
  1759.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1760.         }
  1761.     }
  1762. =09
  1763.     transition.charIdx =3D 0;                            =09
  1764.     transition.moveIdx =3D 0;                            =09
  1765.     textElName =3D transition.textOrder[0].name;
  1766.     transition.currentEl =3D document.all[textElName];=09
  1767.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1768.     return true;
  1769. }
  1770. function StartTextFlyin( objPlayer )
  1771. {
  1772. =09
  1773.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1774.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1775. }
  1776. function TextFlyinTick( objPlayer )
  1777. {
  1778.     var    transition =3D objPlayer.entryTrans;                    =09
  1779.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1780.     var textEl =3D transition.currentEl;                        =09
  1781. =09
  1782. =09
  1783.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1784.     {
  1785.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1786.         textEl.style.posLeft -=3D spanObj.dx;
  1787.         return false;                                        =09
  1788.     }
  1789.     =09
  1790. =09
  1791.     textEl.style.posTop =3D 0;                                =09
  1792.     textEl.style.posLeft =3D 0;
  1793.     =09
  1794. =09
  1795.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1796. transition.textOrder.length )=09
  1797.     {
  1798.         PlayerEntryTransitionDone( objPlayer );                =09
  1799.         return true;                                        =09
  1800.     }
  1801.     else
  1802.     {
  1803.         transition.moveIdx =3D 0;                                =09
  1804.         textElName =3D transition.textOrder[charIdx].name;
  1805.         transition.currentEl =3D document.all[textElName];    =09
  1806.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1807.         return false;                                        =09
  1808.     }                                                        =09
  1809. }
  1810. var    SND_DUR_SCENE            =3D -1;=09
  1811. var    SND_DUR_PROJECT            =3D 0;=09
  1812. var ST_WAV                    =3D 1;=09
  1813. var    ST_MID                    =3D 2;=09
  1814. var    NAV_EXT                    =3D "nav"=09
  1815. var MidiTag                    =3D null;=09
  1816. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1817. {
  1818. =09
  1819.     this.Initialize =3D InitializeSound;
  1820.     this.Start =3D StartSound;
  1821.     this.Trigger =3D StartSound;
  1822.     this.Stop =3D StopSound;
  1823.     this.StopEverything =3D StopEverythingOnSounds;
  1824. =09
  1825.     this.delay =3D delay;
  1826.     this.duration =3D duration;
  1827.     this.loop =3D loop;
  1828.     this.tagName =3D tagName;
  1829.     this.fileName =3D fileName;
  1830.     this.soundType =3D soundType;
  1831. }
  1832. function InitializeSound( objParent, objSound )
  1833. {
  1834.     if ( sys =3D=3D "Netscape" )
  1835.     {
  1836.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1837.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1838.         return;
  1839.     }
  1840.     objSound.objParent =3D objParent;                =09
  1841.     objSound.html =3D document.all[objSound.tagName];=09
  1842.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1843. =09
  1844. =09
  1845.     if (objSound.soundType =3D=3D ST_MID )
  1846.     {
  1847.         if ( MidiTag =3D=3D null )                    =09
  1848.             MidiTag =3D objSound.html;            =09
  1849.         else
  1850.             objSound.html =3D MidiTag;            =09
  1851.     }        =09
  1852. }
  1853. function StartSound( objSound )
  1854. {
  1855.     if ( sys =3D=3D "Netscape" )                    =09
  1856.     {
  1857.         if ( objSound.html !=3D null )            =09
  1858.             objSound.html.play(objSound.navLoop);
  1859.         return;
  1860.     }
  1861.     objSound.html.src =3D objSound.fileName;        =09
  1862.     objSound.html.loop =3D objSound.loop;            =09
  1863.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1864.         objSound.html.volume =3D 0;                    =09
  1865.     if ( objSound.duration > 0 )
  1866.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1867. TMR_PROJ );
  1868. }
  1869. function StopSound( objSound, fPause )
  1870. {
  1871.     if ( sys =3D=3D "Netscape" )                    =09
  1872.     {
  1873.         if ( objSound.html !=3D null )            =09
  1874.             objSound.html.stop();
  1875.         return;
  1876.     }
  1877.     objSound.html.loop =3D 0;
  1878.     objSound.html.src =3D "";                            =09
  1879.     if ( objSound.soundType =3D=3D ST_WAV )
  1880.         objSound.html.volume =3D -10000;
  1881. }
  1882. function StopEverythingOnSounds( objSound )
  1883. {
  1884.     StopSound( objSound, true );
  1885.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1886.         objSound.html.volume =3D -500;                        =09
  1887. }
  1888. var    SND_DUR_SCENE            =3D -1;=09
  1889. var    SND_DUR_PROJECT            =3D 0;=09
  1890. function Swapper( idle, hover, click )
  1891. {
  1892. =09
  1893.     this.Initialize =3D InitializeSwap;
  1894.     this.Start =3D StartSwap;
  1895.     this.Trigger =3D TriggerSwap;
  1896.     this.Stop =3D StopSwap;
  1897.     this.StopEverything =3D StopSwap;
  1898. =09
  1899.     this.idle =3D idle;
  1900.     this.hover =3D hover;
  1901.     this.click =3D click;
  1902. }
  1903. function InitializeSwap( objParent, objSwap )
  1904. {
  1905.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1906.         return;
  1907. =09
  1908.     var    idle    =3D objSwap.idle;                        =09
  1909.     var    hover    =3D objSwap.hover;
  1910.     var    click    =3D objSwap.click;
  1911. =09
  1912. =09
  1913. =09
  1914. =09
  1915. =09
  1916. =09
  1917. =09
  1918.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1919. !=3D null) )
  1920.     {
  1921.         SetVisibility( document.all[hover], IE_HIDDEN );
  1922.         objSwap.srcHover =3D document.all[hover].src;
  1923.         document.all[hover].src =3D "";
  1924.     }
  1925.     else
  1926.         objSwap.srcHover =3D document.all[idle].src;
  1927.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1928. !=3D null) )
  1929.     {
  1930.         SetVisibility( document.all[click], IE_HIDDEN );
  1931.         objSwap.srcClick =3D document.all[click].src;
  1932.         document.all[click].src =3D "";
  1933.     }
  1934.     else
  1935.         objSwap.srcClick =3D document.all[idle].src;
  1936. =09
  1937.     objSwap.srcIdle =3D document.all[idle].src;
  1938. }
  1939. function StartSwap( objSwap )
  1940. {
  1941. =09
  1942. }
  1943. function TriggerSwap( objSwap, eventType )
  1944. {
  1945.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1946.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1947.     else if ( eventType =3D=3D TT_BUTTONUP )
  1948.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1949.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1950.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1951.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1952.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1953.     return;
  1954. }
  1955. function StopSwap( objSwap, fPause )
  1956. {
  1957.     if ( fPause )                        =09
  1958.         return;
  1959. }
  1960. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1961. var    PE_STOP        =3D 0;                            =09
  1962. var    PE_AGAIN    =3D 1;                            =09
  1963. var    PE_REV        =3D 2;                            =09
  1964. var    PE_EXIT        =3D 3;                            =09
  1965. var    PD_FWD        =3D 1;
  1966. var    PD_BACK        =3D -1;
  1967. function Point( x, y, rate )
  1968. {
  1969.     this.x =3D x;
  1970.     this.y =3D y;
  1971.     this.rate =3D rate;
  1972. }
  1973. function Paths( delay, edgeEffect )
  1974. {
  1975. =09
  1976.     this.Initialize =3D InitializePathAnimation;
  1977.     this.Start =3D StartPathAnimation;
  1978.     this.Trigger =3D StartPathAnimation;
  1979.     this.Stop =3D StopPathAnimation;
  1980.     this.StopEverything =3D StopPathAnimation;
  1981. =09
  1982.     this.delay =3D delay;
  1983.     this.edgeEffect =3D edgeEffect;
  1984. }
  1985. function InitializePathAnimation( objPlayer, path )
  1986. {
  1987.     var    segment;                                =09
  1988.     var pathIndex;
  1989.     var totalDistance;                            =09
  1990.     var    distanceX;                                =09
  1991.     var    distanceY;
  1992.     var dx;                                        =09
  1993.     var    dy;
  1994.     var travelTime;                                =09
  1995.     var    remX;                                    =09
  1996.     var    remY;
  1997. =09
  1998.     if ( stProjState !=3D PS_UNINITIALIZED )
  1999.     {
  2000.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2001.         return;
  2002.     }
  2003.     path.objPlayer =3D objPlayer;                    =09
  2004.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2005.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2006. =09
  2007. =09
  2008.     path[0].x -=3D halfWidth;
  2009.     path[0].y -=3D halfHeight;
  2010.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2011.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2012.     {
  2013.         px =3D parseInt(pathIndex);                =09
  2014.         segment =3D path[px];                        =09
  2015.     =09
  2016.     =09
  2017.     =09
  2018.         path[px+1].x -=3D halfWidth;
  2019.         path[px+1].y -=3D halfHeight;
  2020.     =09
  2021.         distanceX =3D path[px+1].x - segment.x;    =09
  2022.         distanceY =3D path[px+1].y - segment.y;    =09
  2023.     =09
  2024.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2025. (distanceY*distanceY) );
  2026.     =09
  2027.     =09
  2028.         travelTime =3D Math.round(totalDistance / =
  2029. PATH_PER_TICK[segment.rate]);
  2030.     =09
  2031.     =09
  2032.         if ( distanceX > 0 )                        =09
  2033.             dx =3D Math.floor( distanceX / travelTime );=09
  2034.         else if ( distanceX < 0 )                    =09
  2035.             dx =3D Math.ceil( distanceX / travelTime );=09
  2036.         else
  2037.             dx =3D 0;
  2038.     =09
  2039.     =09
  2040.     =09
  2041.     =09
  2042.         remX =3D distanceX % travelTime;
  2043.     =09
  2044.         if ( distanceY > 0 )                        =09
  2045.             dy =3D Math.floor( distanceY / travelTime );
  2046.         else if ( distanceY < 0 )
  2047.             dy =3D Math.ceil( distanceY / travelTime );
  2048.         else
  2049.             dy =3D 0;
  2050.         remY =3D distanceY % travelTime;
  2051.         segment.number =3D px;                        =09
  2052.         segment.ticks =3D 0;
  2053.         segment.travelTime =3D travelTime;
  2054.         segment.dx =3D dx;
  2055.         segment.dy =3D dy;
  2056.         segment.remX =3D remX;
  2057.         segment.remY =3D remY;
  2058.     }
  2059.     path.numSegs =3D parseInt(pathIndex);                =09
  2060.     path.dir =3D PD_FWD;                                        =09
  2061.     return;
  2062. }
  2063. function StartPathAnimation( path )
  2064. {
  2065.     path.currentSegment =3D path[0];    =09
  2066.     path.currentSegment.ticks =3D 0;    =09
  2067.     path.cntSegs =3D 0;                                =09
  2068. =09
  2069. =09
  2070.     if ( path.dir =3D=3D PD_BACK )                            =09
  2071.     {
  2072.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2073.         {
  2074.             path[ii].dx *=3D -1;
  2075.             path[ii].dy *=3D -1;
  2076.             path[ii].remX *=3D -1;
  2077.             path[ii].remY *=3D -1;
  2078.         }
  2079.         path.dir =3D PD_FWD;                                =09
  2080.     }
  2081.     StartAnimationTimer( path, PathAnimationTick );
  2082. }
  2083. function StopPathAnimation( path, fPause )
  2084. {
  2085.     return;
  2086. }
  2087. function PathAnimationTick( path )
  2088. {
  2089.     var    objPlayer =3D path.objPlayer;            =09
  2090.     var segment =3D path.currentSegment;        =09
  2091.     var    currentPosition =3D objPlayer.position;=09
  2092.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2093.     {
  2094.         newX =3D currentPosition.x + segment.dx;        =09
  2095.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2096.             segment.remX > 0 ? newX++ : newX--;
  2097.         newY =3D currentPosition.y + segment.dy;        =09
  2098.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2099.             segment.remY > 0 ? newY++ : newY--;
  2100.         currentPosition.SetPosition( newX, newY );=09
  2101.         return false;                            =09
  2102.     }
  2103. =09
  2104. =09
  2105.     if ( ++path.cntSegs < path.numSegs )
  2106.     {
  2107.     =09
  2108.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2109.         path.currentSegment.ticks =3D 0;                            =09
  2110.             =09
  2111.         return false;
  2112.     }
  2113.     =09
  2114. =09
  2115.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2116.     {
  2117.     =09
  2118.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2119.     =09
  2120.         path.currentSegment =3D path[0];                =09
  2121.         path.currentSegment.ticks =3D 0;                =09
  2122.         path.cntSegs =3D 0;                            =09
  2123.         return false;                                =09
  2124.     }                        =09
  2125.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2126.     {
  2127.         path.dir *=3D -1;                                =09
  2128.     =09
  2129.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2130.         {
  2131.             path[ii].dx *=3D -1;
  2132.             path[ii].dy *=3D -1;
  2133.             path[ii].remX *=3D -1;
  2134.             path[ii].remY *=3D -1;
  2135.         }
  2136.         path.currentSegment.ticks =3D 0;                =09
  2137.         path.cntSegs =3D 0;                            =09
  2138.         return false;
  2139.     }
  2140.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2141.     {
  2142.         PlayerExit( objPlayer );
  2143.         return true;
  2144.     }
  2145.     else
  2146.         return true;                                =09
  2147. }
  2148. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2149. function Size( zoom, rate )
  2150. {
  2151.     this.zoom =3D zoom;
  2152.     this.rate =3D rate;
  2153. }
  2154. function Grows( delay )
  2155. {
  2156. =09
  2157.     this.Initialize =3D InitializeGrowAnimation;
  2158.     this.Start =3D StartGrowAnimation;
  2159.     this.Trigger =3D StartGrowAnimation;
  2160.     this.Stop =3D StopGrowAnimation;
  2161.     this.StopEverything =3D StopGrowAnimation;
  2162. =09
  2163.     this.delay =3D delay;
  2164. }
  2165. function InitializeGrowAnimation( objPlayer, grow )
  2166. {
  2167.     if ( sys =3D=3D "Netscape" )
  2168.         return;
  2169.     var    child =3D objPlayer.HTML.children[0];                    =09
  2170.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2171. =09
  2172. =09
  2173. =09
  2174.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2175.     {
  2176.         grow.realWidth =3D child.width;
  2177.         grow.realHeight =3D child.height;
  2178.     }
  2179.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2180.     {
  2181.         grow =3D null;                                        =09
  2182.         return;
  2183.     }
  2184.     grow.objPlayer =3D objPlayer;                                =09
  2185. =09
  2186.     grow.currentSegment =3D grow[0];                            =09
  2187.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2188. =09
  2189. =09
  2190. =09
  2191.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2192.     child.height *=3D (grow.currentSegment.zoom / 100);
  2193. =09
  2194.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2195.     {
  2196.         gx =3D parseInt(growIndex);                =09
  2197.         segment =3D grow[gx];                        =09
  2198.         if ( grow[gx+1] =3D=3D null )                =09
  2199.         {
  2200.             grow.finalSegment =3D grow[gx-1];        =09
  2201.             break;                                =09
  2202.         }
  2203.     =09
  2204.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2205.         if ( growth >=3D 0 )                                        =09
  2206.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2207.         else
  2208.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2209.     =09
  2210.         growthTicks =3D growth / growthFactor;        =09
  2211.     =09
  2212.         segment.number =3D gx;                        =09
  2213.         segment.growth =3D growth;
  2214.         segment.growthFactor =3D growthFactor;
  2215.         segment.growthTicks =3D growthTicks;
  2216.         segment.currentTicks =3D 0;
  2217.     }
  2218. }
  2219. function StartGrowAnimation( grow )
  2220. {=09
  2221.     if ( sys =3D=3D "Netscape" )
  2222.         return;
  2223.     grow.currentSegment =3D grow[0];                        =09
  2224.     grow.currentTicks =3D 0;
  2225.     StartAnimationTimer( grow, GrowAnimationTick );
  2226. }
  2227. function StopGrowAnimation( grow, fPause )
  2228. {
  2229.     return;
  2230. }
  2231. function GrowAnimationTick( grow )
  2232. {
  2233.     if ( sys =3D=3D "Netscape" )
  2234.         return true;                                    =09
  2235.     var    objPlayer =3D grow.objPlayer;                        =09
  2236.     var    child =3D objPlayer.HTML.children[0];                =09
  2237.     var segment =3D grow.currentSegment;                    =09
  2238.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2239.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2240.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2241.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2242.         return false;                                    =09
  2243.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2244.         return true;                                    =09
  2245.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2246.     grow.currentTicks =3D 0;
  2247.     return false;                                        =09
  2248. }
  2249. function Timer()
  2250. {
  2251.     if ( Project.tickRate =3D=3D null )        =09
  2252.         this.tickRate =3D DEFAULT_TICK_RATE;
  2253.     else
  2254.         this.tickRate =3D Project.tickRate;
  2255.     this.oneShots =3D new Array();
  2256.     this.animations =3D new Array();
  2257.     this.tickCounter =3D 0;                        =09
  2258.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2259.     this.timerID =3D null;
  2260.     this.StartTicking =3D StartTicking;            =09
  2261.     this.StopTicking =3D StopTicking;
  2262. =09
  2263. }
  2264. function StartTicking()
  2265. {
  2266.     if ( this.timerID =3D=3D null )
  2267.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2268. }
  2269. function StopTicking()
  2270. {
  2271.     if ( this.timerID !=3D null )
  2272.         clearInterval( this.timerID );
  2273.     this.timerID =3D null;
  2274. }
  2275. function TimerTick()
  2276. {
  2277.     var timerEvent;
  2278. =09
  2279.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2280.     {
  2281.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2282.             continue;                                        =09
  2283.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2284.             tickTimer.animations[ii] =3D null;                =09
  2285.     }
  2286. =09
  2287.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2288.     {
  2289.     =09
  2290.         var length =3D tickTimer.oneShots.length;                =09
  2291.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2292.         {
  2293.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2294.                 continue;                                    =09
  2295.         =09
  2296.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2297.             {
  2298.                 tickTimer.oneShots[ii] =3D null;                =09
  2299.                 timerEvent.callback( timerEvent.callbackObj );=09
  2300.             }
  2301.         }
  2302.     }
  2303.     return;
  2304. }
  2305. function StartOneShotTimer( obj, time, callback, type )
  2306. {
  2307.     var    timerIndex;                                =09
  2308.     var timerEvent =3D new Object();                =09
  2309. =09
  2310.     timerEvent.callbackObj =3D obj;                =09
  2311.     timerEvent.callback =3D callback;                =09
  2312.     timerEvent.type =3D type;                        =09
  2313. =09
  2314. =09
  2315.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2316. tickTimer.ticksPerSecond);
  2317.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2318. timerIndex++ );=09
  2319.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2320.     return;
  2321. }
  2322. function StartAnimationTimer( obj, callback )
  2323. {
  2324.     var timerIndex;=20
  2325.     timerEvent =3D new Object();
  2326.     timerEvent.callbackObj =3D obj;                =09
  2327.     timerEvent.callback =3D callback;                =09
  2328.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2329. timerIndex++);=09
  2330.     tickTimer.animations[timerIndex] =3D timerEvent;
  2331. }
  2332. function StopSceneTimers()
  2333. {
  2334.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2335.     {
  2336.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2337.             continue;
  2338.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2339.             tickTimer.oneShots[ii] =3D null;            =09
  2340.     }
  2341. =09
  2342.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2343.         tickTimer.animations[ii] =3D null;
  2344. }
  2345. =09
  2346. function KillTimer()
  2347. {
  2348.     if ( tickTimer !=3D null )                    =09
  2349.     {
  2350.         window.clearTimeout( tickTimer.timerID);=09
  2351.         tickTimer =3D null;                        =09
  2352.     }
  2353. }
  2354. function SetColor(el, color)=20
  2355. {
  2356.     if ( el.style =3D=3D null )                =09
  2357.         return;
  2358. =09
  2359.     el.style.backgroundColor =3D color;    =09
  2360.     if ("Netscape"=3D=3Dsys)=20
  2361.         el.NSLayer.bgColor =3D color;        =09
  2362. }
  2363. function SetZIndex(el, zindex)=20
  2364. {
  2365.     if ( el.style =3D=3D null )                =09
  2366.         return;
  2367. =09
  2368.     el.style.zIndex =3D zindex;            =09
  2369.     if ("Netscape"=3D=3Dsys)=20
  2370.         el.NSLayer.zIndex =3D zindex        =09
  2371. }
  2372. function SetVisibility(el, val)=20
  2373. {
  2374.     if ( el.style =3D=3D null )                =09
  2375.         return;
  2376.     el.style.visibility =3D val;            =09
  2377.        =20
  2378.     if ( "Netscape"=3D=3Dsys )                =09
  2379.     {
  2380.         if        ( val =3D=3D IE_HIDDEN )
  2381.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2382.         else if ( val =3D=3D IE_VISIBLE )
  2383.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2384.         else if ( val =3D=3D IE_INHERIT )
  2385.             el.NSLayer.visibility =3D NAV_INHERIT;
  2386.         else
  2387.             el.NSLayer.visibility =3D "";
  2388.     }
  2389. }
  2390. function Position( obj )
  2391. {
  2392.     this.object =3D obj;                        =09
  2393.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2394.     this.y =3D obj.HTML.style.pixelTop;        =09
  2395.     this.SetPosition =3D SetPosition;
  2396. }
  2397. function SetPosition( newX, newY )=20
  2398. {
  2399.     var el =3D this.object.HTML;                =09
  2400.     if ( el.style =3D=3D null )                    =09
  2401.         return;
  2402.                 =09
  2403.     el.style.pixelTop =3D newY;    =09
  2404.     el.style.pixelLeft =3D newX;
  2405.     this.x =3D newX;                            =09
  2406.     this.y =3D newY;
  2407.     if ( "Netscape"=3D=3Dsys )                    =09
  2408.     {
  2409.         el.NSLayer.top =3D parseInt( newY );
  2410.         el.NSLayer.left =3D parseInt( newX );
  2411.         el.offsetTop =3D el.NSLayer.top;
  2412.         el.offsetLeft =3D el.NSLayer.left;
  2413.     }
  2414. }
  2415. function SetContent(el, content)=20
  2416. {
  2417.     if ( el.style =3D=3D null )                    =09
  2418.         return;
  2419.     if ( "Netscape"=3D=3Dsys )                    =09
  2420.     {
  2421.         el.NSLayer.document.open();            =09
  2422.         el.NSLayer.document.write(content);    =09
  2423.         el.NSLayer.document.close();        =09
  2424.     }
  2425.     else                                    =09
  2426.         el.innerHTML=3Dcontent;
  2427. }
  2428. function SetupButtons()
  2429. {
  2430.     var rtn =3D false;                    =09
  2431.     if ( document.all.Pause !=3D null )
  2432.     {
  2433.         document.all.Pause.onclick =3D Pause;
  2434.         strPause =3D document.all.Pause.value.split( '/' );
  2435.         document.all.Pause.value =3D strPause[0];
  2436.     }
  2437.     if (document.all.Stop !=3D null )
  2438.         document.all.Stop.onclick =3D Stop;
  2439.     if ( document.all.Forward !=3D null )
  2440.         document.all.Forward.onclick =3D Forward;
  2441.     if ( document.all.Backward !=3D null )
  2442.         document.all.Backward.onclick =3D Backward;
  2443.     if ( document.all.Webpage !=3D null )
  2444.         document.all.Webpage.onclick =3D GotoWebpage;
  2445.     if ( document.all.SceneStatus !=3D null )
  2446.         formStatus =3D document.all.SceneStatus;
  2447.     if ( document.all.Start !=3D null )
  2448.     {
  2449.         document.all.Start.onclick =3D Start;
  2450.         strPlay =3D document.all.Start.value.split( '/' );
  2451.         document.all.Start.value =3D strPlay[0];
  2452.         rtn =3D true;
  2453.     }
  2454.     else
  2455.         rtn =3D false;
  2456.     if ( document.all.NavigationButtons !=3D null )
  2457.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2458.     return rtn;
  2459. }
  2460. function Start()
  2461. {
  2462.     if ( stNoInput )                                    =09
  2463.         return;
  2464.     if ( stButtons =3D=3D true )                            =09
  2465.     {
  2466.         document.all.Start.value =3D strPlay[1];
  2467.         if ( document.all.Pause !=3D null )
  2468.         {
  2469.             document.all.Pause.value =3D strPause[0];
  2470.         }
  2471.     }
  2472.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2473. PS_PAUSED) )=09
  2474.     {
  2475.         ProjectShutdown();
  2476.         ProjectInitialize();
  2477.     }
  2478.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2479.         ProjectInitialize();
  2480.     ProjectStart();                                    =09
  2481. }
  2482. function Pause()
  2483. {
  2484. =09
  2485.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2486.     {
  2487.         tickTimer.StartTicking();                    =09
  2488.         if ( document.all.Pause !=3D null )
  2489.         {
  2490.             document.all.Pause.value =3D strPause[0];
  2491.         }
  2492.         stProjState =3D PS_RUNNING;
  2493.         StatusChange();                                =09
  2494.     }
  2495.     else
  2496.     {
  2497.         if ( tickTimer !=3D null )                    =09
  2498.             tickTimer.StopTicking();                =09
  2499.         if    ( stProjState !=3D PS_RUNNING )            =09
  2500.             return;
  2501.         stProjState =3D PS_PAUSED;
  2502.         if ( document.all.Pause !=3D null )
  2503.         {
  2504.             document.all.Pause.value =3D strPause[1];
  2505.         }
  2506.         StopEverythingOnScenes( true );                =09
  2507.         StatusChange();                                =09
  2508.     }
  2509. }
  2510. function Stop()
  2511. {
  2512.     if ( stNoInput )                                    =09
  2513.         return;
  2514.     location.reload();
  2515. }
  2516. function Forward()
  2517. {
  2518.     if ( stNoInput )                                    =09
  2519.         return;
  2520. =09
  2521.     if ( stProjState !=3D PS_RUNNING )
  2522.         return;
  2523.     SceneExit( currentScene );                =09
  2524. }
  2525. function Backward()
  2526. {
  2527.     if ( stNoInput )                                    =09
  2528.         return;
  2529.     var nextScene;
  2530. =09
  2531. =09
  2532. =09
  2533.     if        ( stProjState =3D=3D PS_COMPLETE )
  2534.         nextScene =3D Project.stopScene;
  2535.     else if ( stProjState !=3D PS_RUNNING )
  2536.         return;
  2537.     else
  2538.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2539. - 1;
  2540.     ProjectShutdown();
  2541.     ProjectInitialize();
  2542.     ProjectStart( nextScene );            =09
  2543. }
  2544. function GotoWebpage()
  2545. {
  2546.     window.open( Project.webpage);                    =09
  2547. }
  2548. function StatusChange( )
  2549. {
  2550.     var        stsPage =3D null;                =09
  2551.     var        stsState =3D null;            =09
  2552.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2553.     {
  2554.         stsState =3D "Initializing";
  2555.         stsPage =3D ""
  2556.     }
  2557.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2558.     {
  2559.         stsState =3D "Ready";
  2560.         stsPage =3D "";
  2561.     }
  2562.     else if    ( stProjState =3D=3D PS_RUNNING )
  2563.     {
  2564.         stsState =3D "Playing";
  2565.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2566.     }
  2567.     else if    ( stProjState =3D=3D PS_PAUSED )
  2568.         stsState =3D "Paused";
  2569.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2570.         stsState =3D "Complete";
  2571. =09
  2572.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2573.         formStatus.value =3D stsPage;
  2574. =09
  2575.     if ( stsState !=3D null )
  2576.         top.status =3D stsState;=20
  2577. }
  2578. function GetSceneFromNumber( sceneNum )
  2579. {
  2580.     return sceneArray[sceneNum];    =09
  2581. }
  2582. function GetPlayerFromName( playerName )
  2583. {
  2584.     var objPlayer;
  2585. =09
  2586. =09
  2587.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2588. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2589.         return objPlayer;                    =09
  2590. =09
  2591.     var objScene;
  2592.     for ( sceneName in Scenes )                    =09
  2593.     {
  2594.         objScene =3D Scenes[sceneName];
  2595.         if ( objScene.Players !=3D null )
  2596.         {
  2597.             objPlayer =3D objScene.Players[playerName];
  2598.             if ( objPlayer !=3D null )
  2599.                 return objPlayer;                    =09
  2600.         }
  2601.     }=09
  2602.         =09
  2603.     return null;                                =09
  2604. }
  2605. function GetObjectTypeFromName( nameString )
  2606. {
  2607.     var type =3D nameString.substr(0,1);    =09
  2608.     if        ( type =3D=3D NAME_SCENE )        =09
  2609.         return OBJ_SCENE;
  2610.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2611.         return OBJ_PLAYER;
  2612. }
  2613. function GetPlayerTypeFromName( nameString )
  2614. {
  2615.     var type =3D nameString.substr(1,1);    =09
  2616.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2617.         return PLAYER_IMAGE;
  2618.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2619.         return PLAYER_DRAW;
  2620.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2621.         return PLAYER_TEXT;
  2622. }
  2623. function resetGifAnimation()
  2624. {
  2625.     var temp =3D document.all["img1"].src;
  2626.     document.all["img1"].src =3D temp;
  2627. }
  2628. Project =3D new Project(50, 0, 2, 2, 1, 0, =
  2629. "http://home-publishing.com/SKU/V3Pub.asp");
  2630. Scenes =3D new Object();
  2631. Scenes.Sx1 =3D new Scene( 5 );
  2632. Scenes.Sx1.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2633. Scenes.Sx1.Players =3D new Object();
  2634. Scenes.Sx1.Players.PT99 =3D new Player( 1, -1 );
  2635. Scenes.Sx1.Players.PT99.entryTrans =3D new Transition( 101, 3, 3, 2 );
  2636. Scenes.Sx4 =3D new Scene( 6 );
  2637. Scenes.Sx4.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2638. Scenes.Sx4.Players =3D new Object();
  2639. Scenes.Sx4.Players.PI58 =3D new Player( -1, -1 );
  2640. Scenes.Sx4.Players.PI58.Bhv =3D new Array();
  2641. Scenes.Sx4.Players.PI58.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW262", =
  2642. "cid:001a01bd6e3c$115ad320$e0dd389d@a-markpu.dns.microsoft.com" );
  2643. Scenes.Sx4.Players.PI56 =3D new Player( 0, -1 );
  2644. Scenes.Sx4.Players.PI56.Bhv =3D new Array();
  2645. Scenes.Sx4.Players.PI56.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW263", =
  2646. "cid:001b01bd6e3c$42fb4ae0$e0dd389d@a-markpu.dns.microsoft.com" );
  2647. Scenes.Sx4.Players.PT125 =3D new Player( 1, -1 );
  2648. Scenes.Sx4.Players.PT125.entryTrans =3D new Transition( 101, 3, 3, 2 );
  2649. Scenes.Sx74 =3D new Scene( 7 );
  2650. Scenes.Sx74.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2651. Scenes.Sx74.Players =3D new Object();
  2652. Scenes.Sx74.Players.PI77 =3D new Player( 0, -1 );
  2653. Scenes.Sx74.Players.PI77.Bhv =3D new Array();
  2654. Scenes.Sx74.Players.PI77.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW264", =
  2655. "cid:00a101bd6e3d$1596b2a0$e0dd389d@a-markpu.dns.microsoft.com" );
  2656. Scenes.Sx74.Players.PI79 =3D new Player( 0, -1 );
  2657. Scenes.Sx74.Players.PI81 =3D new Player( 0, -1 );
  2658. Scenes.Sx74.Players.PI83 =3D new Player( -1, -1 );
  2659. Scenes.Sx74.Players.PI83.Bhv =3D new Array();
  2660. Scenes.Sx74.Players.PI83.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW265", =
  2661. "cid:00a801bd6e3d$556cdc60$e0dd389d@a-markpu.dns.microsoft.com" );
  2662. Scenes.Sx74.Players.PI83.Bhv[1] =3D new Sound( 1, -1, 0, 1, "AW266", =
  2663. "cid:012e01bd6e41$97c5e3a0$e0dd389d@a-markpu.dns.microsoft.com" );
  2664. Scenes.Sx74.Players.PT136 =3D new Player( 1, -1 );
  2665. Scenes.Sx74.Players.PT136.entryTrans =3D new Transition( 101, 3, 3, 2 );
  2666.  
  2667. </SCRIPT>
  2668. </BODY></HTML>
  2669.  
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  2674. Content-Transfer-Encoding: base64
  2675. Content-ID: <140401bdbe89$8cd66620$d55d389d@scottst2.dns.microsoft.com>
  2676. X-Content-Source: C:\TEMP\IMG5F7.GIF
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