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  20.                      Or as cows say-- Moo!       (They're so
  21. predictable,
  22. those cows!)             
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  897. dns.microsoft.com|CPdBd14103_.gif|>|"=20
  898. ButtonEvent =3D=20
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  901. ExitEffect =3D=20
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  905. " <EE| =
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  914. face=3D"Comic Sans MS" size=3D6><STRONG>(They're =
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  917. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
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  923. src=3D""> <BGSOUND id=3DAW162 soundsrc =3D=20
  924. cid:082901bd6f01$3c0bd220$07de389d@a-benex1.dns.microsoft.com> <IMG=20
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  926. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW160nav =
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  929. autostart =3D no=20
  930. MASTERSOUND><EMBED hidden=3Dtrue id=3DAW161nav name=3DAW161nav=20
  931. src=3Dcid:077601bd6efc$4643bbe0$07de389d@a-benex1.dns.microsoft.com =
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  933. MASTERSOUND><EMBED hidden=3Dtrue id=3DAW162nav name=3DAW162nav=20
  934. src=3Dcid:082901bd6f01$3c0bd220$07de389d@a-benex1.dns.microsoft.com =
  935. autostart =3D no=20
  936. MASTERSOUND></DIV>
  937. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  938. if ( navigator.appVersion.substring(0,1) < 4 )
  939.  alert("Sorry but your Web browser needs to be updated. You must have at =
  940. least a version 4.0 browser to view this project.");
  941. if ( navigator.appName !=3D "Netscape" )                                            =09
  942. {                                                                                    =09
  943.     document.body.background =3D "";                                                =09
  944.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  945.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  946.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  947. transition=3D0)";        =09
  948. }                                                                                    =09
  949.  
  950. var    OBJ_SCENE        =3D 0;        =09
  951. var    OBJ_PLAYER        =3D 1;        =09
  952. var PLAYER_IMAGE    =3D 0;        =09
  953. var    PLAYER_TEXT        =3D 1;        =09
  954. var PLAYER_DRAW        =3D 2;        =09
  955. var    NAME_SCENE        =3D "S"        =09
  956. var    NAME_PLAYER        =3D "P"        =09
  957. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  958. var    PLAYER_NAME_TEXT    =3D "T"
  959. var PLAYER_NAME_DRAW    =3D "D"
  960. var    IE_VISIBLE            =3D "visible";
  961. var    IE_HIDDEN            =3D "hidden";
  962. var    IE_INHERIT            =3D "inherit";
  963. var    NAV_VISIBLE            =3D "show";
  964. var    NAV_HIDDEN            =3D "hide";
  965. var    NAV_INHERIT            =3D "inherit";
  966. var    DEFAULT_TICK_RATE        =3D 100;    =09
  967. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  968. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  969. var    TMR_PROJ                =3D 0;    =09
  970. var    TMR_SCENE                =3D 1;    =09
  971. var    RR_NONE                    =3D 0;    =09
  972. var    RR_PAGE_BUTTONS            =3D 1;    =09
  973. var    RR_FULL_RUNTIME            =3D 2;    =09
  974. var    DUR_FOREVER                =3D -1;    =09
  975. var    DELAY_NONE                =3D 0;    =09
  976. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  977. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  978. var    DUR_UNTIL_DONE            =3D -1;    =09
  979. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  980. var    TT_BUTTONDOWN            =3D 1;    =09
  981. var    TT_BUTTONUP                =3D 2;    =09
  982. var    TT_MOUSEOVER            =3D 3;    =09
  983. var    TT_MOUSEOUT                =3D 4;    =09
  984. var    TB_PAGE_TURNER            =3D -1;    =09
  985. var    TB_START_PLAYER            =3D -2;    =09
  986. var NULL_TRANSITION            =3D -1;
  987. var    TEXT_FLYIN                =3D 101;
  988. var TEXT_TYPEWRITER        =3D 102;
  989. var    FLYIN_TOP                =3D 0;
  990. var    FLYIN_BOTTOM            =3D 1;
  991. var    FLYIN_LEFT                =3D 2;
  992. var    FLYIN_RIGHT                =3D 3;
  993. var    FLYIN_ROTATE            =3D 4;
  994. var    FLYIN_BY_LETTER            =3D 1;
  995. var    FLYIN_BY_WORD            =3D 2;
  996. var    FLYIN_BY_LINE            =3D 3;
  997. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  998. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  999. var    PS_UNINITIALIZED    =3D 0;
  1000. var PS_INITIALIZED        =3D 1;
  1001. var    PS_RUNNING            =3D 2;
  1002. var PS_PAUSED            =3D 3;
  1003. var PS_COMPLETE            =3D 4;
  1004. var    sceneArray        =3D new Array();=09
  1005. var currentScene    =3D null;        =09
  1006. var nScenes            =3D 0;        =09
  1007. var stProjState =3D PS_UNINITIALIZED;=09
  1008. var stButtons    =3D false;        =09
  1009. var    stNoInput    =3D 0;            =09
  1010. var strPause =3D new Array( "" );
  1011. var strPlay =3D new Array( "" );
  1012. var    formStatus =3D null;
  1013. var    tickTimer        =3D null;        =09
  1014. var sys            =3D navigator.appName;                                    =09
  1015. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1016. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1017. var    platform    =3D navigator.platform;                                    =09
  1018. window.onload =3D PreSetup;
  1019. window.onerror =3D Error;
  1020. function Error()
  1021. {
  1022.     alert("There has been an unidentified error in this file's script. You =
  1023. may be able to fix this problem by refreshing your browser.");
  1024.     return true;
  1025. }
  1026. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1027. delay, webpage )
  1028. {
  1029.     this.tickRate =3D tickRate;
  1030.     this.startScene =3D startScene;
  1031.     this.stopScene =3D stopScene;
  1032.     this.rtReq =3D rtReq;
  1033.     this.autoStart =3D autoStart;
  1034.     this.delay =3D delay;
  1035.     this.webpage =3D webpage;
  1036. }
  1037. function PreSetup()
  1038. {
  1039.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1040.     {
  1041.         setTimeout( "Setup();", Project.delay*1000 );=20
  1042.         return;
  1043.     }
  1044. =09
  1045.     Setup();
  1046. }
  1047. function Setup()=20
  1048. { =20
  1049.     stNoInput++;                            =09
  1050.     if ( vers < 4 ) return;                    =09
  1051.     if ( sys =3D=3D "Netscape" )                =09
  1052.     {
  1053.         document.all =3D new Array;            =09
  1054.         Extract(document);                    =09
  1055.     =09
  1056.         document.body =3D new Object;
  1057.         document.body.clientWidth =3D window.innerWidth;
  1058.         document.body.clientHeight =3D window.innerHeight;
  1059.         document.body.scrollTop =3D window.pageXOffset;=20
  1060.         document.body.scrollLeft =3D window.pageYOffset;
  1061.     }
  1062.     stButtons =3D SetupButtons();                =09
  1063.     ProjectInitialize();                    =09
  1064.     stNoInput--;                            =09
  1065.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1066.         Start();                                            =09
  1067. }
  1068. function ProjectInitialize()
  1069. {
  1070. =09
  1071.     tickTimer =3D new Timer();
  1072. =09
  1073. =09
  1074.     InitializeScenes();
  1075. =09
  1076.     tickTimer.StartTicking();                            =09
  1077. =09
  1078.     if ( Project.startScene =3D=3D null )        =09
  1079.         Project.startScene =3D 0;                =09
  1080.     stProjState =3D PS_INITIALIZED;            =09
  1081. =09
  1082. }
  1083. function ProjectStart( startScene )
  1084. {
  1085.     stProjState =3D PS_RUNNING;
  1086.     if ( startScene !=3D null )
  1087.         ChangeScene( startScene );
  1088.     else
  1089.         ChangeScene( Project.startScene );
  1090. }
  1091. function ProjectComplete()
  1092. {
  1093.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1094.         return;                                =09
  1095.     ProjectShutdown();
  1096.     StatusChange();                            =09
  1097. }
  1098. function ProjectShutdown()
  1099. {
  1100.     KillTimer();                                    =09
  1101.     StopEverythingOnScenes( false );
  1102.     currentScene =3D null;
  1103.     stProjState =3D PS_COMPLETE;                        =09
  1104. }
  1105. function Extract( obj )
  1106. {
  1107. =09
  1108. =09
  1109.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1110.     {
  1111.         var el =3D obj.layers[intLayer];        =09
  1112.         document.all[el.id] =3D new Object    =09
  1113.         var newEl =3D document.all[el.id];    =09
  1114.     =09
  1115.         newEl.id =3D el.id;                            =09
  1116.         newEl.style =3D new Object;                    =09
  1117.         newEl.style.pixelTop =3D parseInt(el.top);
  1118.         newEl.style.pixelLeft =3D parseInt(el.left);
  1119.         if (null!=3Del.clip)=20
  1120.         {
  1121.             newEl.offsetWidth =3D el.clip.width;    =09
  1122.             newEl.offsetHeight =3D el.clip.height
  1123.         }
  1124.     =09
  1125.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1126.             newEl.style.visibility =3D IE_HIDDEN;
  1127.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1128.             newEl.style.visibility =3D IE_VISIBLE;
  1129.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1130.             newEl.style.visibility =3D IE_INHERIT;
  1131.         else
  1132.             newEl.style.visibility =3D "";
  1133.     =09
  1134.         newEl.style.zIndex =3D el.zIndex;
  1135.         newEl.style.backgroundColor =3D el.bgColor;
  1136.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1137.         newEl.NSLayer =3D el;                        =09
  1138.     =09
  1139.     =09
  1140.     =09
  1141.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1142.         {
  1143.             var image =3D el.document.images[intLoop]    =09
  1144.             var    imageName =3D image.name;                =09
  1145.             if ( imageName =3D=3D null )                =09
  1146.                 continue;                            =09
  1147.         =09
  1148.             document.all[imageName] =3D image;        =09
  1149.             document.images[imageName] =3D image;        =09
  1150.         }
  1151.     =09
  1152.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1153.         {
  1154.             var form =3D el.document.forms[intLoop];    =09
  1155.             var formName =3D form.name;                =09
  1156.             if ( formName =3D=3D null )
  1157.                 continue;
  1158.             document.all[formName] =3D form;            =09
  1159.             document.forms[formName] =3D form;        =09
  1160.         =09
  1161.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1162. innerLoop++)
  1163.             {
  1164.                 var element =3D form.elements[innerLoop]=09
  1165.                 var elementName =3D element.name;
  1166.                 if ( elementName =3D=3D null )            =09
  1167.                     continue;
  1168.                 document.all[elementName] =3D element;=09
  1169.             }
  1170.         }
  1171.         if ( el.layers.length > 0 )                =09
  1172.             Extract(el)                            =09
  1173.     }
  1174. }
  1175. function Scene( duration )
  1176. {
  1177.     this.duration =3D duration;
  1178. }
  1179. function InitializeScenes()
  1180. {
  1181.     var objScene;                            =09
  1182.     var sceneNumber =3D 0;                    =09
  1183. =09
  1184.     for ( sceneName in Scenes )
  1185.     {
  1186.         objScene =3D Scenes[sceneName];        =09
  1187.         objScene.number =3D parseInt(sceneNumber);                =09
  1188.         objScene.name =3D sceneName;                    =09
  1189.         objScene.HTML =3D document.all[sceneName];    =09
  1190.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1191.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1192.             objScene.duration =3D DUR_FOREVER;
  1193.         InitializePlayers( objScene );        =09
  1194.     =09
  1195.         if ( objScene.entryTrans =3D=3D null )
  1196.         {
  1197.             objScene.entryTrans =3D new Object();
  1198.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1199.         }
  1200.     =09
  1201.         if ( objScene.Bhv !=3D null )
  1202.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1203. bhvIdx++ )=09
  1204.                 bhv.Initialize( objScene, bhv);
  1205.         objScene.numBhv =3D bhvIdx;                                            =09
  1206.         sceneArray[sceneNumber++] =3D objScene;=09
  1207.     }
  1208.     nScenes =3D sceneNumber;                    =09
  1209. }
  1210. function StopEverythingOnScenes( fPause )
  1211. {
  1212.     var objScene;                            =09
  1213.     for ( sceneName in Scenes )
  1214.     {
  1215.         objScene =3D Scenes[sceneName];                    =09
  1216.     =09
  1217.     =09
  1218.         if ( objScene.Bhv !=3D null )
  1219.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1220. bhvIdx++ )=09
  1221.                 bhv.StopEverything( bhv, fPause );
  1222.         StopEverythingOnPlayers( objScene, fPause );        =09
  1223.     }
  1224.     return;
  1225. }
  1226. function ChangeScene( nextSceneNumber )
  1227. {
  1228.     var    previousScene =3D currentScene;                    =09
  1229.     StopSceneTimers();                                    =09
  1230.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1231.     currentScene.previousScene =3D previousScene;            =09
  1232.     if ( currentScene.duration =3D=3D null )                =09
  1233.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1234. =09
  1235.     if ( currentScene.Bhv !=3D null )
  1236.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1237.         {
  1238.             var bhv =3D currentScene.Bhv[bhvIdx]
  1239.             if ( bhv =3D=3D null)                            =09
  1240.                 continue;
  1241.             var delay =3D bhv.delay
  1242.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1243.                 bhv.Start( bhv );                                    =09
  1244.             else if ( delay > 0 )                                =09
  1245.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1246.         }
  1247.     StartScenePlayers( currentScene );                            =09
  1248.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1249. SceneTransitionDone );=09
  1250. =09
  1251.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1252.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1253. TMR_SCENE );
  1254.     StatusChange();                                        =09
  1255.     return;
  1256. }
  1257. function SceneTransitionDone( objScene )
  1258. {
  1259. =09
  1260. =09
  1261.     if ( currentScene.previousScene !=3D null )
  1262.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1263. =09
  1264.     if ( currentScene.Bhv !=3D null )
  1265.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1266.         {
  1267.             var bhv =3D currentScene.Bhv[bhvIdx]
  1268.             if ( bhv =3D=3D null)                            =09
  1269.                 continue;
  1270.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1271.                 bhv.Start( bhv );                                =09
  1272.         }
  1273.     =09
  1274.     StartScenePlayersAfterTransition( currentScene );=09
  1275. }
  1276. function SceneExit( thisScene, nextScene )
  1277. {
  1278.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1279. nextScene.number;
  1280.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1281. true;
  1282. =09
  1283. =09
  1284. =09
  1285.     for ( playerName in currentScene.Players )
  1286.     {
  1287.         objPlayer =3D currentScene.Players[playerName];        =09
  1288.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1289.     }
  1290. =09
  1291.     if ( currentScene.Bhv !=3D null )
  1292.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1293.         {
  1294.             var bhv =3D currentScene.Bhv[bhvIdx]
  1295.             if ( bhv =3D=3D null)                            =09
  1296.                 continue;
  1297.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1298.                 bhv.Stop( bhv );                        =09
  1299.         }
  1300. =09
  1301. =09
  1302.     if ( finalScene =3D=3D false )                    =09
  1303.         ChangeScene( nextSceneNumber )            =09
  1304.     else
  1305.         ProjectComplete()                        =09
  1306.     =09
  1307. }
  1308. function Player( delay, duration )
  1309. {
  1310.     this.delay =3D delay;
  1311.     this.duration =3D duration;
  1312. }
  1313. function InitializePlayers( objScene )
  1314. {
  1315.     var objPlayer;                        =09
  1316.     var    playerNumber =3D 0;                =09
  1317.     for ( playerName in objScene.Players )
  1318.     {
  1319.         objPlayer =3D objScene.Players[playerName];        =09
  1320.         objPlayer.number =3D playerNumber;                =09
  1321.         objPlayer.name =3D playerName;                    =09
  1322.         objPlayer.HTML =3D document.all[playerName];        =09
  1323.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1324.         objPlayer.position =3D new Position(objPlayer);    =09
  1325.     =09
  1326.         if ( objPlayer.delay =3D=3D null )                    =09
  1327.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1328.     =09
  1329.     =09
  1330.         if        ( objPlayer.entryTrans =3D=3D null )
  1331.         {
  1332.             objPlayer.entryTrans =3D new Object();
  1333.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1334.         }=20
  1335.     =09
  1336.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1337.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1338.         {
  1339.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1340. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1341.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1342.                     objPlayer.entryTrans.type =3D null;                            =09
  1343.         }
  1344.     =09
  1345.         if ( objPlayer.exitTrans =3D=3D null )
  1346.         {
  1347.             objPlayer.exitTrans =3D new Object();
  1348.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1349.         }
  1350.     =09
  1351.         if ( objPlayer.Bhv !=3D null )
  1352.         {
  1353.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1354.  
  1355.                 bhv.Initialize( objPlayer, bhv);
  1356.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1357.         }
  1358.         else
  1359.             objPlayer.numBhv =3D 0;
  1360.         playerNumber ++;                =09
  1361.     }=09
  1362. }
  1363. function StopEverythingOnPlayers( objScene, fPause )
  1364. {
  1365.     var objPlayer;                        =09
  1366.     for ( playerName in objScene.Players )
  1367.     {
  1368.         objPlayer =3D objScene.Players[playerName];        =09
  1369.     =09
  1370.     =09
  1371.         if ( objPlayer.Bhv !=3D null )
  1372.         {
  1373.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1374.  
  1375.                 bhv.StopEverything( bhv, fPause );
  1376.         }
  1377.         DisableTrigger( objPlayer );                    =09
  1378.     }=09
  1379.     return;
  1380. }
  1381. function StartScenePlayers( objScene )
  1382. {
  1383. =09
  1384.     for ( playerName in objScene.Players )
  1385.     {
  1386.         objPlayer =3D objScene.Players[playerName];        =09
  1387.     =09
  1388.     =09
  1389.     =09
  1390.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1391.             StartPlayer( objPlayer )                    =09
  1392.         else if ( objPlayer.delay    > 0 )                =09
  1393.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1394. TMR_SCENE);
  1395.     }
  1396. }
  1397. function StartScenePlayersAfterTransition( objScene )
  1398. {
  1399. =09
  1400.     for ( playerName in objScene.Players )
  1401.     {
  1402.         objPlayer =3D objScene.Players[playerName];        =09
  1403.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1404.             StartPlayer( objPlayer )                    =09
  1405.     }
  1406. }
  1407. function StartPlayer( objPlayer )
  1408. {
  1409. =09
  1410.     if ( objPlayer.Bhv !=3D null )
  1411.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1412.         {
  1413.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1414.             if ( bhv =3D=3D null)                            =09
  1415.                 continue;
  1416.             var delay =3D bhv.delay
  1417.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1418.                 bhv.Start( bhv );                                =09
  1419.             else if ( delay > 0 )                                =09
  1420.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1421.         }
  1422. =09
  1423.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1424. PlayerEntryTransitionDone );
  1425. =09
  1426. =09
  1427.     if ( objPlayer.duration > 0 )
  1428.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1429. TMR_SCENE );                                =09
  1430. }
  1431. function PlayerEntryTransitionDone( objPlayer )
  1432. {
  1433. =09
  1434.     if ( objPlayer.Bhv !=3D null )
  1435.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1436.         {
  1437.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1438.             if ( bhv =3D=3D null)                            =09
  1439.                 continue;
  1440.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1441.                 bhv.Start( bhv );                                =09
  1442.         }
  1443. =09
  1444.     if ( objPlayer.Triggers !=3D null )
  1445.         EnableTrigger( objPlayer );
  1446. }
  1447. function PlayerExit( objPlayer )
  1448. {
  1449. =09
  1450.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1451. PlayerExitTransitionDone );
  1452. }
  1453. function PlayerExitTransitionDone( objPlayer, finalScene )
  1454. {
  1455. =09
  1456.     if ( objPlayer.Bhv !=3D null )
  1457.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1458.         {
  1459.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1460.             if ( bhv =3D=3D null)                            =09
  1461.                 continue;
  1462.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1463.                 bhv.Stop( bhv );                        =09
  1464.         }
  1465. =09
  1466.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1467.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1468. =09
  1469. =09
  1470. =09
  1471.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1472.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1473.     return;
  1474. }
  1475. function Trigger( trigType, trigBhv, player, scene )
  1476. {
  1477.     this.triggerType =3D trigType;
  1478.     this.triggerBhv =3D trigBhv;
  1479.     this.player =3D player;
  1480.     this.nextSceneNum =3D scene;
  1481. }
  1482. function EnableTrigger( objPlayer )
  1483. {
  1484.     if ( sys !=3D "Netscape" )                                =09
  1485.     {
  1486.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1487.         for ( trx in objPlayer.Triggers )                    =09
  1488.         {
  1489.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1490.             if ( trigger.triggerType =3D=3D null )
  1491.                 trigger.triggerType =3D 0;                    =09
  1492.             var tt =3D trigger.triggerType;                    =09
  1493.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1494.             {
  1495.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1496.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1497.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1498.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1499.             }
  1500.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1501.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1502.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1503.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1504.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1505.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1506.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1507.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1508.         }
  1509.     }
  1510.     else                                        =09
  1511.     {
  1512.         for ( trx in objPlayer.Triggers )        =09
  1513.         {
  1514.             var    trigger =3D objPlayer.Triggers[trx];=09
  1515.             if ( trigger.triggerType =3D=3D null )
  1516.                 trigger.triggerType =3D 0;                    =09
  1517.             var tt =3D trigger.triggerType;                    =09
  1518.             if ( tt=3D=3D 0 )                                    =09
  1519.             {
  1520.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1521. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1522.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1523.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1524.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1525.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1526.             }
  1527.             else if    ( tt =3D=3D TT_BUTTONUP )
  1528.             {
  1529.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1530.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1531.             }
  1532.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1533.             {
  1534.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1535.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1536.             }
  1537.         }
  1538.     =09
  1539.     }
  1540. }
  1541. function DisableTrigger( objPlayer )
  1542. {
  1543.     if ( sys !=3D "Netscape" )            =09
  1544.     {
  1545.         objPlayer.HTML.onmousedown =3D null;
  1546.         objPlayer.HTML.onmouseup =3D null;=09
  1547.         objPlayer.HTML.onmouseover =3D null;    =09
  1548.         objPlayer.HTML.onmouseout =3D null;
  1549.     }
  1550.     else                                =09
  1551.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1552. Event.MOUSEOVER | Event.MOUSEOUT );
  1553. }
  1554. function EventProcessor( e )
  1555. {
  1556.     var trigger;                                =09
  1557.     var    type;                                    =09
  1558.     var    button;                                    =09
  1559.     var    eventType;                                =09
  1560.     var objPlayer;                                =09
  1561.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1562.         return;
  1563.     if ( sys !=3D "Netscape" )                    =09
  1564.     {
  1565.         type =3D event.type;
  1566.         button =3D event.button;
  1567.     }
  1568.     else                                        =09
  1569.     {
  1570.         type =3D e.type;
  1571.         button =3D e.which;
  1572.     }
  1573. =09
  1574.     if (type =3D=3D "mousedown")
  1575.     {
  1576.         if ( button !=3D 1 )                    =09
  1577.             return;
  1578.         eventType =3D TT_BUTTONDOWN;
  1579.         if ( sys =3D=3D "Netscape" )            =09
  1580.         {
  1581.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1582.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1583.         }
  1584.     }
  1585.     else if (type =3D=3D "mouseup")
  1586.     {
  1587.         if ( button !=3D 1 )                    =09
  1588.             return;
  1589.         eventType =3D TT_BUTTONUP;
  1590.         if ( sys =3D=3D "Netscape" )            =09
  1591.         {
  1592.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1593.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1594.         }
  1595.     }
  1596.     else if (type =3D=3D "mouseover")
  1597.     {
  1598.         eventType =3D TT_MOUSEOVER;
  1599.     }
  1600.     else if (type =3D=3D "mouseout")
  1601.     {
  1602.         eventType =3D TT_MOUSEOUT;
  1603.     }
  1604.     var triggerArray =3D objPlayer.Triggers;        =09
  1605.     var trigger;                                =09
  1606. =09
  1607.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1608.     {
  1609.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1610. eventType) )
  1611.         {
  1612.         =09
  1613.         =09
  1614.         =09
  1615.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1616.             {
  1617.             =09
  1618.             =09
  1619.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1620. =3D=3D "") )
  1621.                     SceneExit( currentScene );
  1622.                 else
  1623.                 {
  1624.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1625.                     {
  1626.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1627.                             InitializePlayers( sceneArray[ii] );
  1628.                     }
  1629.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1630.                 }
  1631.             }
  1632.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1633.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1634.             else=20
  1635.             {
  1636.             =09
  1637.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1638.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1639.                 bhv.Trigger( bhv, eventType );                                =09
  1640.             }  =09
  1641.         }
  1642.     }
  1643.     return;=09
  1644. }
  1645. function Transition( type, rate, flyFrom, flySubtype )
  1646. {
  1647.     this.type =3D type;
  1648.     this.rate =3D rate;
  1649.     this.flyFrom =3D flyFrom;
  1650.     this.flySubtype =3D flySubtype;
  1651. }
  1652. function StartTransition( transObj, trans, visibility, callback )
  1653. {
  1654.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1655. =09
  1656. =09
  1657. =09
  1658.     if    ( ("Netscape" =3D=3D sys) ||=20
  1659.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1660. NULL_TRANSITION) ) )
  1661.     {
  1662.         SetVisibility( transObj.HTML, visibility );
  1663.         callback( transObj );
  1664.         return;
  1665.     }
  1666. =09
  1667. =09
  1668. =09
  1669. =09
  1670.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1671. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1672.     {
  1673.         StartTextFlyin( transObj );
  1674.         return;
  1675.     }
  1676. =09
  1677.     if ( platform !=3D "Win32" )
  1678.     {
  1679.         SetVisibility( transObj.HTML, visibility );
  1680.         callback( transObj );
  1681.         return;
  1682.     }
  1683.     =09
  1684. =09
  1685. =09
  1686. =09
  1687. =09
  1688. =09
  1689.     if ( trans.type =3D=3D NULL_TRANSITION )
  1690.     {
  1691.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1692. transition=3D0)";
  1693.     }
  1694.     else    =09
  1695.     {
  1696.         duration =3D TRANSITION_RATES[trans.rate];
  1697.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1698. ", transition=3D" + trans.type + ")";
  1699.     }
  1700.     stNoInput++;                                    =09
  1701.     transObj.HTML.filters(0).Apply();                =09
  1702. =09
  1703.     SetVisibility( transObj.HTML, visibility );        =09
  1704. =09
  1705.     transObj.HTML.filters(0).Play()                    =09
  1706.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1707. }
  1708. function TransitionDoneEvent( )
  1709. {
  1710.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1711.     stNoInput--;                                                =09
  1712.     if        ( type =3D=3D OBJ_SCENE )
  1713.     {
  1714.     =09
  1715.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1716. currentScene.name) )
  1717.             SceneTransitionDone();
  1718.     }
  1719.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1720.     {
  1721.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1722.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1723.             PlayerEntryTransitionDone( objPlayer ); =20
  1724.         else                                                    =09
  1725.             PlayerExitTransitionDone( objPlayer, false );
  1726.     }
  1727.     return;
  1728. }
  1729. function InitializeTextFlyin( objPlayer )
  1730. {
  1731.     if ( sys =3D=3D "Netscape" )                                    =09
  1732.         return false;
  1733.     var    transition =3D objPlayer.entryTrans;                        =09
  1734.     var    transUnits =3D transition.flySubtype;                        =09
  1735.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1736. =09
  1737.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1738. transition.flyFrom : FLYIN_TOP;    =09
  1739.     =09
  1740. =09
  1741.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1742.     {
  1743.         var    textHTML    =3D objPlayer.HTML;                =09
  1744.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1745.         var    newInnerHTML    =3D "";                        =09
  1746.     =09
  1747.         transition.textOrder =3D new Array();                =09
  1748.         textOrder =3D transition.textOrder;                =09
  1749. =09
  1750.     =09
  1751.     =09
  1752.     =09
  1753.     =09
  1754.         var flyinIdx =3D 0;                        =09
  1755.         var    flyinBuffer =3D "";
  1756.     =09
  1757.     =09
  1758.     =09
  1759.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1760. style=3D'position:relative;visibility:hidden;'" : " =
  1761. style=3D'visibility:hidden;'";
  1762.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1763.         {
  1764.         =09
  1765.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1766.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1767.             while ( letterIdx<oldInnerHTML.length )
  1768.             {
  1769.             =09
  1770.             =09
  1771.             =09
  1772.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1773. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1774.                 {
  1775.                     if ( charNext =3D=3D "<" )                                                                =09
  1776.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1777.                     else
  1778.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1779.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1780.                     newInnerHTML +=3D tagString;
  1781.                     letterIdx =3D endTagIdx;                                            =09
  1782.                 =09
  1783.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1784.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1785.                         break;
  1786.                 }
  1787.             =09
  1788.                 else
  1789.                 {
  1790.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1791.                     newInnerHTML +=3D thisChar;
  1792.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1793.                         break;                                        =09
  1794.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1795. )    =09
  1796.                         break;
  1797.                 }
  1798.             }
  1799.             newInnerHTML +=3D "</span>"
  1800.             textOrder[flyinIdx] =3D new Object();
  1801.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1802.             flyinIdx++;                                                            =09
  1803.         }
  1804.     =09
  1805.         if ( flyinIdx =3D=3D 0 )
  1806.             return false;
  1807.     =09
  1808.         textHTML.innerHTML =3D newInnerHTML;
  1809.         transition.numUnits =3D flyinIdx;                        =09
  1810.     }
  1811. =09
  1812. =09
  1813. =09
  1814.     textOrder =3D transition.textOrder;
  1815.     var currentEl =3D document.all[textOrder[0].name];    =09
  1816.     var currentOffset =3D currentEl.offsetLeft;=09
  1817.     var previousEl, previousOffset;
  1818.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1819.     {
  1820.         previousOffset =3D currentOffset;                            =09
  1821.         previousEl =3D currentEl;
  1822.         textElName =3D textOrder[count].name;                    =09
  1823.         currentEl =3D document.all[textElName];
  1824.         SetVisibility( currentEl, IE_HIDDEN );
  1825.         currentOffset =3D currentEl.offsetTop;
  1826.     =09
  1827.     =09
  1828.     =09
  1829.     =09
  1830.     =09
  1831.     =09
  1832.         if ( currentOffset !=3D previousOffset )                                =09
  1833.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1834.                 previousEl.innerHTML =3D "<br>";
  1835.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1836.             direction =3D count % FLYIN_ROTATE;            =09
  1837.         else
  1838.             direction =3D transDirection;
  1839.     =09
  1840.         if        ( direction =3D=3D FLYIN_LEFT )
  1841.         {
  1842.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1843. currentEl.offsetParent.offsetWidth);
  1844.             currentEl.style.posLeft =3D tempPos;                    =09
  1845.             textOrder[count].dx =3D -movePerTick;                    =09
  1846.             textOrder[count].dy =3D 0;
  1847.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1848.         }
  1849.         else if ( direction =3D=3D FLYIN_RIGHT )
  1850.         {
  1851.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1852. currentEl.offsetParent.offsetLeft;
  1853.             currentEl.style.posLeft =3D tempPos;
  1854.             textOrder[count].dx =3D movePerTick;                    =09
  1855.             textOrder[count].dy =3D 0;
  1856.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1857.         }
  1858.         else if    ( direction =3D=3D FLYIN_TOP )
  1859.         {
  1860.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1861. currentEl.offsetParent.offsetHeight);
  1862.             currentEl.style.posTop =3D tempPos;
  1863.             textOrder[count].dx =3D 0;
  1864.             textOrder[count].dy =3D (-movePerTick);                =09
  1865.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1866.         }
  1867.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1868.         {
  1869.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1870. currentEl.offsetParent.style.posTop;
  1871.             currentEl.style.posTop =3D tempPos;
  1872.             textOrder[count].dx =3D 0;
  1873.             textOrder[count].dy =3D movePerTick;                    =09
  1874.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1875.         }
  1876.     }
  1877. =09
  1878.     transition.charIdx =3D 0;                            =09
  1879.     transition.moveIdx =3D 0;                            =09
  1880.     textElName =3D transition.textOrder[0].name;
  1881.     transition.currentEl =3D document.all[textElName];=09
  1882.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1883.     return true;
  1884. }
  1885. function StartTextFlyin( objPlayer )
  1886. {
  1887. =09
  1888.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1889.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1890. }
  1891. function TextFlyinTick( objPlayer )
  1892. {
  1893.     var    transition =3D objPlayer.entryTrans;                    =09
  1894.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1895.     var textEl =3D transition.currentEl;                        =09
  1896. =09
  1897. =09
  1898.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1899.     {
  1900.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1901.         textEl.style.posLeft -=3D spanObj.dx;
  1902.         return false;                                        =09
  1903.     }
  1904.     =09
  1905. =09
  1906.     textEl.style.posTop =3D 0;                                =09
  1907.     textEl.style.posLeft =3D 0;
  1908.     =09
  1909. =09
  1910.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1911. transition.textOrder.length )=09
  1912.     {
  1913.         PlayerEntryTransitionDone( objPlayer );                =09
  1914.         return true;                                        =09
  1915.     }
  1916.     else
  1917.     {
  1918.         transition.moveIdx =3D 0;                                =09
  1919.         textElName =3D transition.textOrder[charIdx].name;
  1920.         transition.currentEl =3D document.all[textElName];    =09
  1921.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1922.         return false;                                        =09
  1923.     }                                                        =09
  1924. }
  1925. var    SND_DUR_SCENE            =3D -1;=09
  1926. var    SND_DUR_PROJECT            =3D 0;=09
  1927. var ST_WAV                    =3D 1;=09
  1928. var    ST_MID                    =3D 2;=09
  1929. var    NAV_EXT                    =3D "nav"=09
  1930. var MidiTag                    =3D null;=09
  1931. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1932. {
  1933. =09
  1934.     this.Initialize =3D InitializeSound;
  1935.     this.Start =3D StartSound;
  1936.     this.Trigger =3D StartSound;
  1937.     this.Stop =3D StopSound;
  1938.     this.StopEverything =3D StopEverythingOnSounds;
  1939. =09
  1940.     this.delay =3D delay;
  1941.     this.duration =3D duration;
  1942.     this.loop =3D loop;
  1943.     this.tagName =3D tagName;
  1944.     this.fileName =3D fileName;
  1945.     this.soundType =3D soundType;
  1946. }
  1947. function InitializeSound( objParent, objSound )
  1948. {
  1949.     if ( sys =3D=3D "Netscape" )
  1950.     {
  1951.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1952.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1953.         return;
  1954.     }
  1955.     objSound.objParent =3D objParent;                =09
  1956.     objSound.html =3D document.all[objSound.tagName];=09
  1957.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1958. =09
  1959. =09
  1960.     if (objSound.soundType =3D=3D ST_MID )
  1961.     {
  1962.         if ( MidiTag =3D=3D null )                    =09
  1963.             MidiTag =3D objSound.html;            =09
  1964.         else
  1965.             objSound.html =3D MidiTag;            =09
  1966.     }        =09
  1967. }
  1968. function StartSound( objSound )
  1969. {
  1970.     if ( sys =3D=3D "Netscape" )                    =09
  1971.     {
  1972.         if ( objSound.html !=3D null )            =09
  1973.             objSound.html.play(objSound.navLoop);
  1974.         return;
  1975.     }
  1976.     objSound.html.src =3D objSound.fileName;        =09
  1977.     objSound.html.loop =3D objSound.loop;            =09
  1978.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1979.         objSound.html.volume =3D 0;                    =09
  1980.     if ( objSound.duration > 0 )
  1981.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1982. TMR_PROJ );
  1983. }
  1984. function StopSound( objSound, fPause )
  1985. {
  1986.     if ( sys =3D=3D "Netscape" )                    =09
  1987.     {
  1988.         if ( objSound.html !=3D null )            =09
  1989.             objSound.html.stop();
  1990.         return;
  1991.     }
  1992.     objSound.html.loop =3D 0;
  1993.     objSound.html.src =3D "";                            =09
  1994.     if ( objSound.soundType =3D=3D ST_WAV )
  1995.         objSound.html.volume =3D -10000;
  1996. }
  1997. function StopEverythingOnSounds( objSound )
  1998. {
  1999.     StopSound( objSound, true );
  2000.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2001.         objSound.html.volume =3D -500;                        =09
  2002. }
  2003. var    SND_DUR_SCENE            =3D -1;=09
  2004. var    SND_DUR_PROJECT            =3D 0;=09
  2005. function Swapper( idle, hover, click )
  2006. {
  2007. =09
  2008.     this.Initialize =3D InitializeSwap;
  2009.     this.Start =3D StartSwap;
  2010.     this.Trigger =3D TriggerSwap;
  2011.     this.Stop =3D StopSwap;
  2012.     this.StopEverything =3D StopSwap;
  2013. =09
  2014.     this.idle =3D idle;
  2015.     this.hover =3D hover;
  2016.     this.click =3D click;
  2017. }
  2018. function InitializeSwap( objParent, objSwap )
  2019. {
  2020.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2021.         return;
  2022. =09
  2023.     var    idle    =3D objSwap.idle;                        =09
  2024.     var    hover    =3D objSwap.hover;
  2025.     var    click    =3D objSwap.click;
  2026. =09
  2027. =09
  2028. =09
  2029. =09
  2030. =09
  2031. =09
  2032. =09
  2033.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2034. !=3D null) )
  2035.     {
  2036.         SetVisibility( document.all[hover], IE_HIDDEN );
  2037.         objSwap.srcHover =3D document.all[hover].src;
  2038.         document.all[hover].src =3D "";
  2039.     }
  2040.     else
  2041.         objSwap.srcHover =3D document.all[idle].src;
  2042.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2043. !=3D null) )
  2044.     {
  2045.         SetVisibility( document.all[click], IE_HIDDEN );
  2046.         objSwap.srcClick =3D document.all[click].src;
  2047.         document.all[click].src =3D "";
  2048.     }
  2049.     else
  2050.         objSwap.srcClick =3D document.all[idle].src;
  2051. =09
  2052.     objSwap.srcIdle =3D document.all[idle].src;
  2053. }
  2054. function StartSwap( objSwap )
  2055. {
  2056. =09
  2057. }
  2058. function TriggerSwap( objSwap, eventType )
  2059. {
  2060.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2061.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2062.     else if ( eventType =3D=3D TT_BUTTONUP )
  2063.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2064.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2065.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2066.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2067.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2068.     return;
  2069. }
  2070. function StopSwap( objSwap, fPause )
  2071. {
  2072.     if ( fPause )                        =09
  2073.         return;
  2074. }
  2075. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2076. var    PE_STOP        =3D 0;                            =09
  2077. var    PE_AGAIN    =3D 1;                            =09
  2078. var    PE_REV        =3D 2;                            =09
  2079. var    PE_EXIT        =3D 3;                            =09
  2080. var    PD_FWD        =3D 1;
  2081. var    PD_BACK        =3D -1;
  2082. function Point( x, y, rate )
  2083. {
  2084.     this.x =3D x;
  2085.     this.y =3D y;
  2086.     this.rate =3D rate;
  2087. }
  2088. function Paths( delay, edgeEffect )
  2089. {
  2090. =09
  2091.     this.Initialize =3D InitializePathAnimation;
  2092.     this.Start =3D StartPathAnimation;
  2093.     this.Trigger =3D StartPathAnimation;
  2094.     this.Stop =3D StopPathAnimation;
  2095.     this.StopEverything =3D StopPathAnimation;
  2096. =09
  2097.     this.delay =3D delay;
  2098.     this.edgeEffect =3D edgeEffect;
  2099. }
  2100. function InitializePathAnimation( objPlayer, path )
  2101. {
  2102.     var    segment;                                =09
  2103.     var pathIndex;
  2104.     var totalDistance;                            =09
  2105.     var    distanceX;                                =09
  2106.     var    distanceY;
  2107.     var dx;                                        =09
  2108.     var    dy;
  2109.     var travelTime;                                =09
  2110.     var    remX;                                    =09
  2111.     var    remY;
  2112. =09
  2113.     if ( stProjState !=3D PS_UNINITIALIZED )
  2114.     {
  2115.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2116.         return;
  2117.     }
  2118.     path.objPlayer =3D objPlayer;                    =09
  2119.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2120.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2121. =09
  2122. =09
  2123.     path[0].x -=3D halfWidth;
  2124.     path[0].y -=3D halfHeight;
  2125.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2126.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2127.     {
  2128.         px =3D parseInt(pathIndex);                =09
  2129.         segment =3D path[px];                        =09
  2130.     =09
  2131.     =09
  2132.     =09
  2133.         path[px+1].x -=3D halfWidth;
  2134.         path[px+1].y -=3D halfHeight;
  2135.     =09
  2136.         distanceX =3D path[px+1].x - segment.x;    =09
  2137.         distanceY =3D path[px+1].y - segment.y;    =09
  2138.     =09
  2139.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2140. (distanceY*distanceY) );
  2141.     =09
  2142.     =09
  2143.         travelTime =3D Math.round(totalDistance / =
  2144. PATH_PER_TICK[segment.rate]);
  2145.     =09
  2146.     =09
  2147.         if ( distanceX > 0 )                        =09
  2148.             dx =3D Math.floor( distanceX / travelTime );=09
  2149.         else if ( distanceX < 0 )                    =09
  2150.             dx =3D Math.ceil( distanceX / travelTime );=09
  2151.         else
  2152.             dx =3D 0;
  2153.     =09
  2154.     =09
  2155.     =09
  2156.     =09
  2157.         remX =3D distanceX % travelTime;
  2158.     =09
  2159.         if ( distanceY > 0 )                        =09
  2160.             dy =3D Math.floor( distanceY / travelTime );
  2161.         else if ( distanceY < 0 )
  2162.             dy =3D Math.ceil( distanceY / travelTime );
  2163.         else
  2164.             dy =3D 0;
  2165.         remY =3D distanceY % travelTime;
  2166.         segment.number =3D px;                        =09
  2167.         segment.ticks =3D 0;
  2168.         segment.travelTime =3D travelTime;
  2169.         segment.dx =3D dx;
  2170.         segment.dy =3D dy;
  2171.         segment.remX =3D remX;
  2172.         segment.remY =3D remY;
  2173.     }
  2174.     path.numSegs =3D parseInt(pathIndex);                =09
  2175.     path.dir =3D PD_FWD;                                        =09
  2176.     return;
  2177. }
  2178. function StartPathAnimation( path )
  2179. {
  2180.     path.currentSegment =3D path[0];    =09
  2181.     path.currentSegment.ticks =3D 0;    =09
  2182.     path.cntSegs =3D 0;                                =09
  2183. =09
  2184. =09
  2185.     if ( path.dir =3D=3D PD_BACK )                            =09
  2186.     {
  2187.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2188.         {
  2189.             path[ii].dx *=3D -1;
  2190.             path[ii].dy *=3D -1;
  2191.             path[ii].remX *=3D -1;
  2192.             path[ii].remY *=3D -1;
  2193.         }
  2194.         path.dir =3D PD_FWD;                                =09
  2195.     }
  2196.     StartAnimationTimer( path, PathAnimationTick );
  2197. }
  2198. function StopPathAnimation( path, fPause )
  2199. {
  2200.     return;
  2201. }
  2202. function PathAnimationTick( path )
  2203. {
  2204.     var    objPlayer =3D path.objPlayer;            =09
  2205.     var segment =3D path.currentSegment;        =09
  2206.     var    currentPosition =3D objPlayer.position;=09
  2207.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2208.     {
  2209.         newX =3D currentPosition.x + segment.dx;        =09
  2210.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2211.             segment.remX > 0 ? newX++ : newX--;
  2212.         newY =3D currentPosition.y + segment.dy;        =09
  2213.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2214.             segment.remY > 0 ? newY++ : newY--;
  2215.         currentPosition.SetPosition( newX, newY );=09
  2216.         return false;                            =09
  2217.     }
  2218. =09
  2219. =09
  2220.     if ( ++path.cntSegs < path.numSegs )
  2221.     {
  2222.     =09
  2223.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2224.         path.currentSegment.ticks =3D 0;                            =09
  2225.             =09
  2226.         return false;
  2227.     }
  2228.     =09
  2229. =09
  2230.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2231.     {
  2232.     =09
  2233.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2234.     =09
  2235.         path.currentSegment =3D path[0];                =09
  2236.         path.currentSegment.ticks =3D 0;                =09
  2237.         path.cntSegs =3D 0;                            =09
  2238.         return false;                                =09
  2239.     }                        =09
  2240.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2241.     {
  2242.         path.dir *=3D -1;                                =09
  2243.     =09
  2244.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2245.         {
  2246.             path[ii].dx *=3D -1;
  2247.             path[ii].dy *=3D -1;
  2248.             path[ii].remX *=3D -1;
  2249.             path[ii].remY *=3D -1;
  2250.         }
  2251.         path.currentSegment.ticks =3D 0;                =09
  2252.         path.cntSegs =3D 0;                            =09
  2253.         return false;
  2254.     }
  2255.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2256.     {
  2257.         PlayerExit( objPlayer );
  2258.         return true;
  2259.     }
  2260.     else
  2261.         return true;                                =09
  2262. }
  2263. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2264. function Size( zoom, rate )
  2265. {
  2266.     this.zoom =3D zoom;
  2267.     this.rate =3D rate;
  2268. }
  2269. function Grows( delay )
  2270. {
  2271. =09
  2272.     this.Initialize =3D InitializeGrowAnimation;
  2273.     this.Start =3D StartGrowAnimation;
  2274.     this.Trigger =3D StartGrowAnimation;
  2275.     this.Stop =3D StopGrowAnimation;
  2276.     this.StopEverything =3D StopGrowAnimation;
  2277. =09
  2278.     this.delay =3D delay;
  2279. }
  2280. function InitializeGrowAnimation( objPlayer, grow )
  2281. {
  2282.     if ( sys =3D=3D "Netscape" )
  2283.         return;
  2284.     var    child =3D objPlayer.HTML.children[0];                    =09
  2285.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2286. =09
  2287. =09
  2288. =09
  2289.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2290.     {
  2291.         grow.realWidth =3D child.width;
  2292.         grow.realHeight =3D child.height;
  2293.     }
  2294.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2295.     {
  2296.         grow =3D null;                                        =09
  2297.         return;
  2298.     }
  2299.     grow.objPlayer =3D objPlayer;                                =09
  2300. =09
  2301.     grow.currentSegment =3D grow[0];                            =09
  2302.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2303. =09
  2304. =09
  2305. =09
  2306.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2307.     child.height *=3D (grow.currentSegment.zoom / 100);
  2308. =09
  2309.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2310.     {
  2311.         gx =3D parseInt(growIndex);                =09
  2312.         segment =3D grow[gx];                        =09
  2313.         if ( grow[gx+1] =3D=3D null )                =09
  2314.         {
  2315.             grow.finalSegment =3D grow[gx-1];        =09
  2316.             break;                                =09
  2317.         }
  2318.     =09
  2319.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2320.         if ( growth >=3D 0 )                                        =09
  2321.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2322.         else
  2323.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2324.     =09
  2325.         growthTicks =3D growth / growthFactor;        =09
  2326.     =09
  2327.         segment.number =3D gx;                        =09
  2328.         segment.growth =3D growth;
  2329.         segment.growthFactor =3D growthFactor;
  2330.         segment.growthTicks =3D growthTicks;
  2331.         segment.currentTicks =3D 0;
  2332.     }
  2333. }
  2334. function StartGrowAnimation( grow )
  2335. {=09
  2336.     if ( sys =3D=3D "Netscape" )
  2337.         return;
  2338.     grow.currentSegment =3D grow[0];                        =09
  2339.     grow.currentTicks =3D 0;
  2340.     StartAnimationTimer( grow, GrowAnimationTick );
  2341. }
  2342. function StopGrowAnimation( grow, fPause )
  2343. {
  2344.     return;
  2345. }
  2346. function GrowAnimationTick( grow )
  2347. {
  2348.     if ( sys =3D=3D "Netscape" )
  2349.         return true;                                    =09
  2350.     var    objPlayer =3D grow.objPlayer;                        =09
  2351.     var    child =3D objPlayer.HTML.children[0];                =09
  2352.     var segment =3D grow.currentSegment;                    =09
  2353.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2354.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2355.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2356.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2357.         return false;                                    =09
  2358.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2359.         return true;                                    =09
  2360.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2361.     grow.currentTicks =3D 0;
  2362.     return false;                                        =09
  2363. }
  2364. function Timer()
  2365. {
  2366.     if ( Project.tickRate =3D=3D null )        =09
  2367.         this.tickRate =3D DEFAULT_TICK_RATE;
  2368.     else
  2369.         this.tickRate =3D Project.tickRate;
  2370.     this.oneShots =3D new Array();
  2371.     this.animations =3D new Array();
  2372.     this.tickCounter =3D 0;                        =09
  2373.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2374.     this.timerID =3D null;
  2375.     this.StartTicking =3D StartTicking;            =09
  2376.     this.StopTicking =3D StopTicking;
  2377. =09
  2378. }
  2379. function StartTicking()
  2380. {
  2381.     if ( this.timerID =3D=3D null )
  2382.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2383. }
  2384. function StopTicking()
  2385. {
  2386.     if ( this.timerID !=3D null )
  2387.         clearInterval( this.timerID );
  2388.     this.timerID =3D null;
  2389. }
  2390. function TimerTick()
  2391. {
  2392.     var timerEvent;
  2393. =09
  2394.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2395.     {
  2396.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2397.             continue;                                        =09
  2398.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2399.             tickTimer.animations[ii] =3D null;                =09
  2400.     }
  2401. =09
  2402.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2403.     {
  2404.     =09
  2405.         var length =3D tickTimer.oneShots.length;                =09
  2406.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2407.         {
  2408.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2409.                 continue;                                    =09
  2410.         =09
  2411.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2412.             {
  2413.                 tickTimer.oneShots[ii] =3D null;                =09
  2414.                 timerEvent.callback( timerEvent.callbackObj );=09
  2415.             }
  2416.         }
  2417.     }
  2418.     return;
  2419. }
  2420. function StartOneShotTimer( obj, time, callback, type )
  2421. {
  2422.     var    timerIndex;                                =09
  2423.     var timerEvent =3D new Object();                =09
  2424. =09
  2425.     timerEvent.callbackObj =3D obj;                =09
  2426.     timerEvent.callback =3D callback;                =09
  2427.     timerEvent.type =3D type;                        =09
  2428. =09
  2429. =09
  2430.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2431. tickTimer.ticksPerSecond);
  2432.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2433. timerIndex++ );=09
  2434.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2435.     return;
  2436. }
  2437. function StartAnimationTimer( obj, callback )
  2438. {
  2439.     var timerIndex;=20
  2440.     timerEvent =3D new Object();
  2441.     timerEvent.callbackObj =3D obj;                =09
  2442.     timerEvent.callback =3D callback;                =09
  2443.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2444. timerIndex++);=09
  2445.     tickTimer.animations[timerIndex] =3D timerEvent;
  2446. }
  2447. function StopSceneTimers()
  2448. {
  2449.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2450.     {
  2451.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2452.             continue;
  2453.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2454.             tickTimer.oneShots[ii] =3D null;            =09
  2455.     }
  2456. =09
  2457.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2458.         tickTimer.animations[ii] =3D null;
  2459. }
  2460. =09
  2461. function KillTimer()
  2462. {
  2463.     if ( tickTimer !=3D null )                    =09
  2464.     {
  2465.         window.clearTimeout( tickTimer.timerID);=09
  2466.         tickTimer =3D null;                        =09
  2467.     }
  2468. }
  2469. function SetColor(el, color)=20
  2470. {
  2471.     if ( el.style =3D=3D null )                =09
  2472.         return;
  2473. =09
  2474.     el.style.backgroundColor =3D color;    =09
  2475.     if ("Netscape"=3D=3Dsys)=20
  2476.         el.NSLayer.bgColor =3D color;        =09
  2477. }
  2478. function SetZIndex(el, zindex)=20
  2479. {
  2480.     if ( el.style =3D=3D null )                =09
  2481.         return;
  2482. =09
  2483.     el.style.zIndex =3D zindex;            =09
  2484.     if ("Netscape"=3D=3Dsys)=20
  2485.         el.NSLayer.zIndex =3D zindex        =09
  2486. }
  2487. function SetVisibility(el, val)=20
  2488. {
  2489.     if ( el.style =3D=3D null )                =09
  2490.         return;
  2491.     el.style.visibility =3D val;            =09
  2492.        =20
  2493.     if ( "Netscape"=3D=3Dsys )                =09
  2494.     {
  2495.         if        ( val =3D=3D IE_HIDDEN )
  2496.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2497.         else if ( val =3D=3D IE_VISIBLE )
  2498.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2499.         else if ( val =3D=3D IE_INHERIT )
  2500.             el.NSLayer.visibility =3D NAV_INHERIT;
  2501.         else
  2502.             el.NSLayer.visibility =3D "";
  2503.     }
  2504. }
  2505. function Position( obj )
  2506. {
  2507.     this.object =3D obj;                        =09
  2508.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2509.     this.y =3D obj.HTML.style.pixelTop;        =09
  2510.     this.SetPosition =3D SetPosition;
  2511. }
  2512. function SetPosition( newX, newY )=20
  2513. {
  2514.     var el =3D this.object.HTML;                =09
  2515.     if ( el.style =3D=3D null )                    =09
  2516.         return;
  2517.                 =09
  2518.     el.style.pixelTop =3D newY;    =09
  2519.     el.style.pixelLeft =3D newX;
  2520.     this.x =3D newX;                            =09
  2521.     this.y =3D newY;
  2522.     if ( "Netscape"=3D=3Dsys )                    =09
  2523.     {
  2524.         el.NSLayer.top =3D parseInt( newY );
  2525.         el.NSLayer.left =3D parseInt( newX );
  2526.         el.offsetTop =3D el.NSLayer.top;
  2527.         el.offsetLeft =3D el.NSLayer.left;
  2528.     }
  2529. }
  2530. function SetContent(el, content)=20
  2531. {
  2532.     if ( el.style =3D=3D null )                    =09
  2533.         return;
  2534.     if ( "Netscape"=3D=3Dsys )                    =09
  2535.     {
  2536.         el.NSLayer.document.open();            =09
  2537.         el.NSLayer.document.write(content);    =09
  2538.         el.NSLayer.document.close();        =09
  2539.     }
  2540.     else                                    =09
  2541.         el.innerHTML=3Dcontent;
  2542. }
  2543. function SetupButtons()
  2544. {
  2545.     var rtn =3D false;                    =09
  2546.     if ( document.all.Pause !=3D null )
  2547.     {
  2548.         document.all.Pause.onclick =3D Pause;
  2549.         strPause =3D document.all.Pause.value.split( '/' );
  2550.         document.all.Pause.value =3D strPause[0];
  2551.     }
  2552.     if (document.all.Stop !=3D null )
  2553.         document.all.Stop.onclick =3D Stop;
  2554.     if ( document.all.Forward !=3D null )
  2555.         document.all.Forward.onclick =3D Forward;
  2556.     if ( document.all.Backward !=3D null )
  2557.         document.all.Backward.onclick =3D Backward;
  2558.     if ( document.all.Webpage !=3D null )
  2559.         document.all.Webpage.onclick =3D GotoWebpage;
  2560.     if ( document.all.SceneStatus !=3D null )
  2561.         formStatus =3D document.all.SceneStatus;
  2562.     if ( document.all.Start !=3D null )
  2563.     {
  2564.         document.all.Start.onclick =3D Start;
  2565.         strPlay =3D document.all.Start.value.split( '/' );
  2566.         document.all.Start.value =3D strPlay[0];
  2567.         rtn =3D true;
  2568.     }
  2569.     else
  2570.         rtn =3D false;
  2571.     if ( document.all.NavigationButtons !=3D null )
  2572.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2573.     return rtn;
  2574. }
  2575. function Start()
  2576. {
  2577.     if ( stNoInput )                                    =09
  2578.         return;
  2579.     if ( stButtons =3D=3D true )                            =09
  2580.     {
  2581.         document.all.Start.value =3D strPlay[1];
  2582.         if ( document.all.Pause !=3D null )
  2583.         {
  2584.             document.all.Pause.value =3D strPause[0];
  2585.         }
  2586.     }
  2587.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2588. PS_PAUSED) )=09
  2589.     {
  2590.         ProjectShutdown();
  2591.         ProjectInitialize();
  2592.     }
  2593.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2594.         ProjectInitialize();
  2595.     ProjectStart();                                    =09
  2596. }
  2597. function Pause()
  2598. {
  2599. =09
  2600.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2601.     {
  2602.         tickTimer.StartTicking();                    =09
  2603.         if ( document.all.Pause !=3D null )
  2604.         {
  2605.             document.all.Pause.value =3D strPause[0];
  2606.         }
  2607.         stProjState =3D PS_RUNNING;
  2608.         StatusChange();                                =09
  2609.     }
  2610.     else
  2611.     {
  2612.         if ( tickTimer !=3D null )                    =09
  2613.             tickTimer.StopTicking();                =09
  2614.         if    ( stProjState !=3D PS_RUNNING )            =09
  2615.             return;
  2616.         stProjState =3D PS_PAUSED;
  2617.         if ( document.all.Pause !=3D null )
  2618.         {
  2619.             document.all.Pause.value =3D strPause[1];
  2620.         }
  2621.         StopEverythingOnScenes( true );                =09
  2622.         StatusChange();                                =09
  2623.     }
  2624. }
  2625. function Stop()
  2626. {
  2627.     if ( stNoInput )                                    =09
  2628.         return;
  2629.     location.reload();
  2630. }
  2631. function Forward()
  2632. {
  2633.     if ( stNoInput )                                    =09
  2634.         return;
  2635. =09
  2636.     if ( stProjState !=3D PS_RUNNING )
  2637.         return;
  2638.     SceneExit( currentScene );                =09
  2639. }
  2640. function Backward()
  2641. {
  2642.     if ( stNoInput )                                    =09
  2643.         return;
  2644.     var nextScene;
  2645. =09
  2646. =09
  2647. =09
  2648.     if        ( stProjState =3D=3D PS_COMPLETE )
  2649.         nextScene =3D Project.stopScene;
  2650.     else if ( stProjState !=3D PS_RUNNING )
  2651.         return;
  2652.     else
  2653.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2654. - 1;
  2655.     ProjectShutdown();
  2656.     ProjectInitialize();
  2657.     ProjectStart( nextScene );            =09
  2658. }
  2659. function GotoWebpage()
  2660. {
  2661.     window.open( Project.webpage);                    =09
  2662. }
  2663. function StatusChange( )
  2664. {
  2665.     var        stsPage =3D null;                =09
  2666.     var        stsState =3D null;            =09
  2667.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2668.     {
  2669.         stsState =3D "Initializing";
  2670.         stsPage =3D ""
  2671.     }
  2672.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2673.     {
  2674.         stsState =3D "Ready";
  2675.         stsPage =3D "";
  2676.     }
  2677.     else if    ( stProjState =3D=3D PS_RUNNING )
  2678.     {
  2679.         stsState =3D "Playing";
  2680.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2681.     }
  2682.     else if    ( stProjState =3D=3D PS_PAUSED )
  2683.         stsState =3D "Paused";
  2684.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2685.         stsState =3D "Complete";
  2686. =09
  2687.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2688.         formStatus.value =3D stsPage;
  2689. =09
  2690.     if ( stsState !=3D null )
  2691.         top.status =3D stsState;=20
  2692. }
  2693. function GetSceneFromNumber( sceneNum )
  2694. {
  2695.     return sceneArray[sceneNum];    =09
  2696. }
  2697. function GetPlayerFromName( playerName )
  2698. {
  2699.     var objPlayer;
  2700. =09
  2701. =09
  2702.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2703. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2704.         return objPlayer;                    =09
  2705. =09
  2706.     var objScene;
  2707.     for ( sceneName in Scenes )                    =09
  2708.     {
  2709.         objScene =3D Scenes[sceneName];
  2710.         if ( objScene.Players !=3D null )
  2711.         {
  2712.             objPlayer =3D objScene.Players[playerName];
  2713.             if ( objPlayer !=3D null )
  2714.                 return objPlayer;                    =09
  2715.         }
  2716.     }=09
  2717.         =09
  2718.     return null;                                =09
  2719. }
  2720. function GetObjectTypeFromName( nameString )
  2721. {
  2722.     var type =3D nameString.substr(0,1);    =09
  2723.     if        ( type =3D=3D NAME_SCENE )        =09
  2724.         return OBJ_SCENE;
  2725.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2726.         return OBJ_PLAYER;
  2727. }
  2728. function GetPlayerTypeFromName( nameString )
  2729. {
  2730.     var type =3D nameString.substr(1,1);    =09
  2731.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2732.         return PLAYER_IMAGE;
  2733.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2734.         return PLAYER_DRAW;
  2735.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2736.         return PLAYER_TEXT;
  2737. }
  2738. function resetGifAnimation()
  2739. {
  2740.     var temp =3D document.all["img1"].src;
  2741.     document.all["img1"].src =3D temp;
  2742. }
  2743. Project =3D new Project(50, 0, 3, 2, 1, 0, =
  2744. "http://home-publishing.com/SKU/V3Pub.asp");
  2745. Scenes =3D new Object();
  2746. Scenes.Sx1 =3D new Scene( 6 );
  2747. Scenes.Sx1.entryTrans =3D new Transition( 3, 2, 0, 0 );
  2748. Scenes.Sx1.Bhv =3D new Array();
  2749. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, 0, 2, "AW160", =
  2750. "cid:011e01bdbdc7$d4f046a0$da5d389d@a-markpu.dns.microsoft.com" );
  2751. Scenes.Sx1.Players =3D new Object();
  2752. Scenes.Sx1.Players.PI4 =3D new Player( -1, -1 );
  2753. Scenes.Sx1.Players.PI4.Bhv =3D new Array();
  2754. Scenes.Sx1.Players.PI4.Bhv[0] =3D new Paths( -1, 0 );
  2755. Scenes.Sx1.Players.PI4.Bhv[0][0] =3D new Point( 282, -143, 3 );
  2756. Scenes.Sx1.Players.PI4.Bhv[0][1] =3D new Point( 282, 151, 3 );
  2757. Scenes.Sx1.Players.PI4.Bhv[0][2] =3D new Point( 282, 151, 3 );
  2758. Scenes.Sx6 =3D new Scene( 2 );
  2759. Scenes.Sx6.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2760. Scenes.Sx6.Players =3D new Object();
  2761. Scenes.Sx6.Players.PI11 =3D new Player( -1, -1 );
  2762. Scenes.Sx6.Players.PI11.Bhv =3D new Array();
  2763. Scenes.Sx6.Players.PI11.Bhv[0] =3D new Sound( 2, -1, 0, 1, "AW161", =
  2764. "cid:077601bd6efc$4643bbe0$07de389d@a-benex1.dns.microsoft.com" );
  2765. Scenes.Sx6.Players.PI11.Bhv[1] =3D new Paths( -1, 0 );
  2766. Scenes.Sx6.Players.PI11.Bhv[1][0] =3D new Point( 701, 172, 2 );
  2767. Scenes.Sx6.Players.PI11.Bhv[1][1] =3D new Point( 438, 172, 2 );
  2768. Scenes.Sx6.Players.PI11.Bhv[1][2] =3D new Point( 438, 172, 2 );
  2769. Scenes.Sx16 =3D new Scene( 4 );
  2770. Scenes.Sx16.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2771. Scenes.Sx16.Players =3D new Object();
  2772. Scenes.Sx16.Players.PI19 =3D new Player( 0, -1 );
  2773. Scenes.Sx16.Players.PI19.Bhv =3D new Array();
  2774. Scenes.Sx16.Players.PI19.Bhv[0] =3D new Sound( 1, -1, 0, 1, "AW161", =
  2775. "cid:077601bd6efc$4643bbe0$07de389d@a-benex1.dns.microsoft.com" );
  2776. Scenes.Sx16.Players.PT22 =3D new Player( 0, -1 );
  2777. Scenes.Sx16.Players.PT23 =3D new Player( 2, -1 );
  2778. Scenes.Sx16.Players.PT23.entryTrans =3D new Transition( 101, 2, 2, 3 );
  2779. Scenes.Sx32 =3D new Scene( 4 );
  2780. Scenes.Sx32.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2781. Scenes.Sx32.Players =3D new Object();
  2782. Scenes.Sx32.Players.PI35 =3D new Player( 0, -1 );
  2783. Scenes.Sx32.Players.PI35.Bhv =3D new Array();
  2784. Scenes.Sx32.Players.PI35.Bhv[0] =3D new Sound( 1, -1, 0, 1, "AW162", =
  2785. "cid:082901bd6f01$3c0bd220$07de389d@a-benex1.dns.microsoft.com" );
  2786. Scenes.Sx32.Players.PT39 =3D new Player( 0, -1 );
  2787.  
  2788. </SCRIPT>
  2789. </BODY></HTML>
  2790.  
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