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Text File  |  1998-08-12  |  113KB  |  2,873 lines

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  20.      Hey, Rebecca=97 You'd think dating would get easier  as we get =
  21. older.      Perhaps if we had dated more  when we were younger,=20
  22. we'd be better at it now.            =20
  23. =20
  24.  =20
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  961. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  962. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  963. var    platform    =3D navigator.platform;                                    =09
  964. window.onload =3D PreSetup;
  965. window.onerror =3D Error;
  966. function Error()
  967. {
  968.     alert("There has been an unidentified error in this file's script. You =
  969. may be able to fix this problem by refreshing your browser.");
  970.     return true;
  971. }
  972. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  973. delay, webpage )
  974. {
  975.     this.tickRate =3D tickRate;
  976.     this.startScene =3D startScene;
  977.     this.stopScene =3D stopScene;
  978.     this.rtReq =3D rtReq;
  979.     this.autoStart =3D autoStart;
  980.     this.delay =3D delay;
  981.     this.webpage =3D webpage;
  982. }
  983. function PreSetup()
  984. {
  985.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  986.     {
  987.         setTimeout( "Setup();", Project.delay*1000 );=20
  988.         return;
  989.     }
  990. =09
  991.     Setup();
  992. }
  993. function Setup()=20
  994. { =20
  995.     stNoInput++;                            =09
  996.     if ( vers < 4 ) return;                    =09
  997.     if ( sys =3D=3D "Netscape" )                =09
  998.     {
  999.         document.all =3D new Array;            =09
  1000.         Extract(document);                    =09
  1001.     =09
  1002.         document.body =3D new Object;
  1003.         document.body.clientWidth =3D window.innerWidth;
  1004.         document.body.clientHeight =3D window.innerHeight;
  1005.         document.body.scrollTop =3D window.pageXOffset;=20
  1006.         document.body.scrollLeft =3D window.pageYOffset;
  1007.     }
  1008.     stButtons =3D SetupButtons();                =09
  1009.     ProjectInitialize();                    =09
  1010.     stNoInput--;                            =09
  1011.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1012.         Start();                                            =09
  1013. }
  1014. function ProjectInitialize()
  1015. {
  1016. =09
  1017.     tickTimer =3D new Timer();
  1018. =09
  1019. =09
  1020.     InitializeScenes();
  1021. =09
  1022.     tickTimer.StartTicking();                            =09
  1023. =09
  1024.     if ( Project.startScene =3D=3D null )        =09
  1025.         Project.startScene =3D 0;                =09
  1026.     stProjState =3D PS_INITIALIZED;            =09
  1027. =09
  1028. }
  1029. function ProjectStart( startScene )
  1030. {
  1031.     stProjState =3D PS_RUNNING;
  1032.     if ( startScene !=3D null )
  1033.         ChangeScene( startScene );
  1034.     else
  1035.         ChangeScene( Project.startScene );
  1036. }
  1037. function ProjectComplete()
  1038. {
  1039.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1040.         return;                                =09
  1041.     ProjectShutdown();
  1042.     StatusChange();                            =09
  1043. }
  1044. function ProjectShutdown()
  1045. {
  1046.     KillTimer();                                    =09
  1047.     StopEverythingOnScenes( false );
  1048.     currentScene =3D null;
  1049.     stProjState =3D PS_COMPLETE;                        =09
  1050. }
  1051. function Extract( obj )
  1052. {
  1053. =09
  1054. =09
  1055.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1056.     {
  1057.         var el =3D obj.layers[intLayer];        =09
  1058.         document.all[el.id] =3D new Object    =09
  1059.         var newEl =3D document.all[el.id];    =09
  1060.     =09
  1061.         newEl.id =3D el.id;                            =09
  1062.         newEl.style =3D new Object;                    =09
  1063.         newEl.style.pixelTop =3D parseInt(el.top);
  1064.         newEl.style.pixelLeft =3D parseInt(el.left);
  1065.         if (null!=3Del.clip)=20
  1066.         {
  1067.             newEl.offsetWidth =3D el.clip.width;    =09
  1068.             newEl.offsetHeight =3D el.clip.height
  1069.         }
  1070.     =09
  1071.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1072.             newEl.style.visibility =3D IE_HIDDEN;
  1073.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1074.             newEl.style.visibility =3D IE_VISIBLE;
  1075.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1076.             newEl.style.visibility =3D IE_INHERIT;
  1077.         else
  1078.             newEl.style.visibility =3D "";
  1079.     =09
  1080.         newEl.style.zIndex =3D el.zIndex;
  1081.         newEl.style.backgroundColor =3D el.bgColor;
  1082.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1083.         newEl.NSLayer =3D el;                        =09
  1084.     =09
  1085.     =09
  1086.     =09
  1087.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1088.         {
  1089.             var image =3D el.document.images[intLoop]    =09
  1090.             var    imageName =3D image.name;                =09
  1091.             if ( imageName =3D=3D null )                =09
  1092.                 continue;                            =09
  1093.         =09
  1094.             document.all[imageName] =3D image;        =09
  1095.             document.images[imageName] =3D image;        =09
  1096.         }
  1097.     =09
  1098.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1099.         {
  1100.             var form =3D el.document.forms[intLoop];    =09
  1101.             var formName =3D form.name;                =09
  1102.             if ( formName =3D=3D null )
  1103.                 continue;
  1104.             document.all[formName] =3D form;            =09
  1105.             document.forms[formName] =3D form;        =09
  1106.         =09
  1107.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1108. innerLoop++)
  1109.             {
  1110.                 var element =3D form.elements[innerLoop]=09
  1111.                 var elementName =3D element.name;
  1112.                 if ( elementName =3D=3D null )            =09
  1113.                     continue;
  1114.                 document.all[elementName] =3D element;=09
  1115.             }
  1116.         }
  1117.         if ( el.layers.length > 0 )                =09
  1118.             Extract(el)                            =09
  1119.     }
  1120. }
  1121. function Scene( duration )
  1122. {
  1123.     this.duration =3D duration;
  1124. }
  1125. function InitializeScenes()
  1126. {
  1127.     var objScene;                            =09
  1128.     var sceneNumber =3D 0;                    =09
  1129. =09
  1130.     for ( sceneName in Scenes )
  1131.     {
  1132.         objScene =3D Scenes[sceneName];        =09
  1133.         objScene.number =3D parseInt(sceneNumber);                =09
  1134.         objScene.name =3D sceneName;                    =09
  1135.         objScene.HTML =3D document.all[sceneName];    =09
  1136.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1137.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1138.             objScene.duration =3D DUR_FOREVER;
  1139.         InitializePlayers( objScene );        =09
  1140.     =09
  1141.         if ( objScene.entryTrans =3D=3D null )
  1142.         {
  1143.             objScene.entryTrans =3D new Object();
  1144.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1145.         }
  1146.     =09
  1147.         if ( objScene.Bhv !=3D null )
  1148.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1149. bhvIdx++ )=09
  1150.                 bhv.Initialize( objScene, bhv);
  1151.         objScene.numBhv =3D bhvIdx;                                            =09
  1152.         sceneArray[sceneNumber++] =3D objScene;=09
  1153.     }
  1154.     nScenes =3D sceneNumber;                    =09
  1155. }
  1156. function StopEverythingOnScenes( fPause )
  1157. {
  1158.     var objScene;                            =09
  1159.     for ( sceneName in Scenes )
  1160.     {
  1161.         objScene =3D Scenes[sceneName];                    =09
  1162.     =09
  1163.     =09
  1164.         if ( objScene.Bhv !=3D null )
  1165.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1166. bhvIdx++ )=09
  1167.                 bhv.StopEverything( bhv, fPause );
  1168.         StopEverythingOnPlayers( objScene, fPause );        =09
  1169.     }
  1170.     return;
  1171. }
  1172. function ChangeScene( nextSceneNumber )
  1173. {
  1174.     var    previousScene =3D currentScene;                    =09
  1175.     StopSceneTimers();                                    =09
  1176.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1177.     currentScene.previousScene =3D previousScene;            =09
  1178.     if ( currentScene.duration =3D=3D null )                =09
  1179.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1180. =09
  1181.     if ( currentScene.Bhv !=3D null )
  1182.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1183.         {
  1184.             var bhv =3D currentScene.Bhv[bhvIdx]
  1185.             if ( bhv =3D=3D null)                            =09
  1186.                 continue;
  1187.             var delay =3D bhv.delay
  1188.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1189.                 bhv.Start( bhv );                                    =09
  1190.             else if ( delay > 0 )                                =09
  1191.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1192.         }
  1193.     StartScenePlayers( currentScene );                            =09
  1194.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1195. SceneTransitionDone );=09
  1196. =09
  1197.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1198.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1199. TMR_SCENE );
  1200.     StatusChange();                                        =09
  1201.     return;
  1202. }
  1203. function SceneTransitionDone( objScene )
  1204. {
  1205. =09
  1206. =09
  1207.     if ( currentScene.previousScene !=3D null )
  1208.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1209. =09
  1210.     if ( currentScene.Bhv !=3D null )
  1211.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1212.         {
  1213.             var bhv =3D currentScene.Bhv[bhvIdx]
  1214.             if ( bhv =3D=3D null)                            =09
  1215.                 continue;
  1216.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1217.                 bhv.Start( bhv );                                =09
  1218.         }
  1219.     =09
  1220.     StartScenePlayersAfterTransition( currentScene );=09
  1221. }
  1222. function SceneExit( thisScene, nextScene )
  1223. {
  1224.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1225. nextScene.number;
  1226.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1227. true;
  1228. =09
  1229. =09
  1230. =09
  1231.     for ( playerName in currentScene.Players )
  1232.     {
  1233.         objPlayer =3D currentScene.Players[playerName];        =09
  1234.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1235.     }
  1236. =09
  1237.     if ( currentScene.Bhv !=3D null )
  1238.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1239.         {
  1240.             var bhv =3D currentScene.Bhv[bhvIdx]
  1241.             if ( bhv =3D=3D null)                            =09
  1242.                 continue;
  1243.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1244.                 bhv.Stop( bhv );                        =09
  1245.         }
  1246. =09
  1247. =09
  1248.     if ( finalScene =3D=3D false )                    =09
  1249.         ChangeScene( nextSceneNumber )            =09
  1250.     else
  1251.         ProjectComplete()                        =09
  1252.     =09
  1253. }
  1254. function Player( delay, duration )
  1255. {
  1256.     this.delay =3D delay;
  1257.     this.duration =3D duration;
  1258. }
  1259. function InitializePlayers( objScene )
  1260. {
  1261.     var objPlayer;                        =09
  1262.     var    playerNumber =3D 0;                =09
  1263.     for ( playerName in objScene.Players )
  1264.     {
  1265.         objPlayer =3D objScene.Players[playerName];        =09
  1266.         objPlayer.number =3D playerNumber;                =09
  1267.         objPlayer.name =3D playerName;                    =09
  1268.         objPlayer.HTML =3D document.all[playerName];        =09
  1269.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1270.         objPlayer.position =3D new Position(objPlayer);    =09
  1271.     =09
  1272.         if ( objPlayer.delay =3D=3D null )                    =09
  1273.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1274.     =09
  1275.     =09
  1276.         if        ( objPlayer.entryTrans =3D=3D null )
  1277.         {
  1278.             objPlayer.entryTrans =3D new Object();
  1279.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1280.         }=20
  1281.     =09
  1282.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1283.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1284.         {
  1285.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1286. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1287.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1288.                     objPlayer.entryTrans.type =3D null;                            =09
  1289.         }
  1290.     =09
  1291.         if ( objPlayer.exitTrans =3D=3D null )
  1292.         {
  1293.             objPlayer.exitTrans =3D new Object();
  1294.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1295.         }
  1296.     =09
  1297.         if ( objPlayer.Bhv !=3D null )
  1298.         {
  1299.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1300.  
  1301.                 bhv.Initialize( objPlayer, bhv);
  1302.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1303.         }
  1304.         else
  1305.             objPlayer.numBhv =3D 0;
  1306.         playerNumber ++;                =09
  1307.     }=09
  1308. }
  1309. function StopEverythingOnPlayers( objScene, fPause )
  1310. {
  1311.     var objPlayer;                        =09
  1312.     for ( playerName in objScene.Players )
  1313.     {
  1314.         objPlayer =3D objScene.Players[playerName];        =09
  1315.     =09
  1316.     =09
  1317.         if ( objPlayer.Bhv !=3D null )
  1318.         {
  1319.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1320.  
  1321.                 bhv.StopEverything( bhv, fPause );
  1322.         }
  1323.         DisableTrigger( objPlayer );                    =09
  1324.     }=09
  1325.     return;
  1326. }
  1327. function StartScenePlayers( objScene )
  1328. {
  1329. =09
  1330.     for ( playerName in objScene.Players )
  1331.     {
  1332.         objPlayer =3D objScene.Players[playerName];        =09
  1333.     =09
  1334.     =09
  1335.     =09
  1336.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1337.             StartPlayer( objPlayer )                    =09
  1338.         else if ( objPlayer.delay    > 0 )                =09
  1339.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1340. TMR_SCENE);
  1341.     }
  1342. }
  1343. function StartScenePlayersAfterTransition( objScene )
  1344. {
  1345. =09
  1346.     for ( playerName in objScene.Players )
  1347.     {
  1348.         objPlayer =3D objScene.Players[playerName];        =09
  1349.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1350.             StartPlayer( objPlayer )                    =09
  1351.     }
  1352. }
  1353. function StartPlayer( objPlayer )
  1354. {
  1355. =09
  1356.     if ( objPlayer.Bhv !=3D null )
  1357.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1358.         {
  1359.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1360.             if ( bhv =3D=3D null)                            =09
  1361.                 continue;
  1362.             var delay =3D bhv.delay
  1363.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1364.                 bhv.Start( bhv );                                =09
  1365.             else if ( delay > 0 )                                =09
  1366.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1367.         }
  1368. =09
  1369.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1370. PlayerEntryTransitionDone );
  1371. =09
  1372. =09
  1373.     if ( objPlayer.duration > 0 )
  1374.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1375. TMR_SCENE );                                =09
  1376. }
  1377. function PlayerEntryTransitionDone( objPlayer )
  1378. {
  1379. =09
  1380.     if ( objPlayer.Bhv !=3D null )
  1381.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1382.         {
  1383.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1384.             if ( bhv =3D=3D null)                            =09
  1385.                 continue;
  1386.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1387.                 bhv.Start( bhv );                                =09
  1388.         }
  1389. =09
  1390.     if ( objPlayer.Triggers !=3D null )
  1391.         EnableTrigger( objPlayer );
  1392. }
  1393. function PlayerExit( objPlayer )
  1394. {
  1395. =09
  1396.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1397. PlayerExitTransitionDone );
  1398. }
  1399. function PlayerExitTransitionDone( objPlayer, finalScene )
  1400. {
  1401. =09
  1402.     if ( objPlayer.Bhv !=3D null )
  1403.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1404.         {
  1405.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1406.             if ( bhv =3D=3D null)                            =09
  1407.                 continue;
  1408.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1409.                 bhv.Stop( bhv );                        =09
  1410.         }
  1411. =09
  1412.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1413.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1414. =09
  1415. =09
  1416. =09
  1417.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1418.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1419.     return;
  1420. }
  1421. function Trigger( trigType, trigBhv, player, scene )
  1422. {
  1423.     this.triggerType =3D trigType;
  1424.     this.triggerBhv =3D trigBhv;
  1425.     this.player =3D player;
  1426.     this.nextSceneNum =3D scene;
  1427. }
  1428. function EnableTrigger( objPlayer )
  1429. {
  1430.     if ( sys !=3D "Netscape" )                                =09
  1431.     {
  1432.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1433.         for ( trx in objPlayer.Triggers )                    =09
  1434.         {
  1435.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1436.             if ( trigger.triggerType =3D=3D null )
  1437.                 trigger.triggerType =3D 0;                    =09
  1438.             var tt =3D trigger.triggerType;                    =09
  1439.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1440.             {
  1441.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1442.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1443.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1444.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1445.             }
  1446.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1447.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1448.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1449.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1450.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1451.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1452.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1453.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1454.         }
  1455.     }
  1456.     else                                        =09
  1457.     {
  1458.         for ( trx in objPlayer.Triggers )        =09
  1459.         {
  1460.             var    trigger =3D objPlayer.Triggers[trx];=09
  1461.             if ( trigger.triggerType =3D=3D null )
  1462.                 trigger.triggerType =3D 0;                    =09
  1463.             var tt =3D trigger.triggerType;                    =09
  1464.             if ( tt=3D=3D 0 )                                    =09
  1465.             {
  1466.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1467. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1468.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1469.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1470.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1471.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1472.             }
  1473.             else if    ( tt =3D=3D TT_BUTTONUP )
  1474.             {
  1475.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1476.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1477.             }
  1478.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1479.             {
  1480.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1481.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1482.             }
  1483.         }
  1484.     =09
  1485.     }
  1486. }
  1487. function DisableTrigger( objPlayer )
  1488. {
  1489.     if ( sys !=3D "Netscape" )            =09
  1490.     {
  1491.         objPlayer.HTML.onmousedown =3D null;
  1492.         objPlayer.HTML.onmouseup =3D null;=09
  1493.         objPlayer.HTML.onmouseover =3D null;    =09
  1494.         objPlayer.HTML.onmouseout =3D null;
  1495.     }
  1496.     else                                =09
  1497.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1498. Event.MOUSEOVER | Event.MOUSEOUT );
  1499. }
  1500. function EventProcessor( e )
  1501. {
  1502.     var trigger;                                =09
  1503.     var    type;                                    =09
  1504.     var    button;                                    =09
  1505.     var    eventType;                                =09
  1506.     var objPlayer;                                =09
  1507.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1508.         return;
  1509.     if ( sys !=3D "Netscape" )                    =09
  1510.     {
  1511.         type =3D event.type;
  1512.         button =3D event.button;
  1513.     }
  1514.     else                                        =09
  1515.     {
  1516.         type =3D e.type;
  1517.         button =3D e.which;
  1518.     }
  1519. =09
  1520.     if (type =3D=3D "mousedown")
  1521.     {
  1522.         if ( button !=3D 1 )                    =09
  1523.             return;
  1524.         eventType =3D TT_BUTTONDOWN;
  1525.         if ( sys =3D=3D "Netscape" )            =09
  1526.         {
  1527.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1528.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1529.         }
  1530.     }
  1531.     else if (type =3D=3D "mouseup")
  1532.     {
  1533.         if ( button !=3D 1 )                    =09
  1534.             return;
  1535.         eventType =3D TT_BUTTONUP;
  1536.         if ( sys =3D=3D "Netscape" )            =09
  1537.         {
  1538.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1539.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1540.         }
  1541.     }
  1542.     else if (type =3D=3D "mouseover")
  1543.     {
  1544.         eventType =3D TT_MOUSEOVER;
  1545.     }
  1546.     else if (type =3D=3D "mouseout")
  1547.     {
  1548.         eventType =3D TT_MOUSEOUT;
  1549.     }
  1550.     var triggerArray =3D objPlayer.Triggers;        =09
  1551.     var trigger;                                =09
  1552. =09
  1553.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1554.     {
  1555.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1556. eventType) )
  1557.         {
  1558.         =09
  1559.         =09
  1560.         =09
  1561.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1562.             {
  1563.             =09
  1564.             =09
  1565.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1566. =3D=3D "") )
  1567.                     SceneExit( currentScene );
  1568.                 else
  1569.                 {
  1570.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1571.                     {
  1572.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1573.                             InitializePlayers( sceneArray[ii] );
  1574.                     }
  1575.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1576.                 }
  1577.             }
  1578.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1579.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1580.             else=20
  1581.             {
  1582.             =09
  1583.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1584.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1585.                 bhv.Trigger( bhv, eventType );                                =09
  1586.             }  =09
  1587.         }
  1588.     }
  1589.     return;=09
  1590. }
  1591. function Transition( type, rate, flyFrom, flySubtype )
  1592. {
  1593.     this.type =3D type;
  1594.     this.rate =3D rate;
  1595.     this.flyFrom =3D flyFrom;
  1596.     this.flySubtype =3D flySubtype;
  1597. }
  1598. function StartTransition( transObj, trans, visibility, callback )
  1599. {
  1600.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1601. =09
  1602. =09
  1603. =09
  1604.     if    ( ("Netscape" =3D=3D sys) ||=20
  1605.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1606. NULL_TRANSITION) ) )
  1607.     {
  1608.         SetVisibility( transObj.HTML, visibility );
  1609.         callback( transObj );
  1610.         return;
  1611.     }
  1612. =09
  1613. =09
  1614. =09
  1615. =09
  1616.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1617. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1618.     {
  1619.         StartTextFlyin( transObj );
  1620.         return;
  1621.     }
  1622. =09
  1623.     if ( platform !=3D "Win32" )
  1624.     {
  1625.         SetVisibility( transObj.HTML, visibility );
  1626.         callback( transObj );
  1627.         return;
  1628.     }
  1629.     =09
  1630. =09
  1631. =09
  1632. =09
  1633. =09
  1634. =09
  1635.     if ( trans.type =3D=3D NULL_TRANSITION )
  1636.     {
  1637.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1638. transition=3D0)";
  1639.     }
  1640.     else    =09
  1641.     {
  1642.         duration =3D TRANSITION_RATES[trans.rate];
  1643.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1644. ", transition=3D" + trans.type + ")";
  1645.     }
  1646.     stNoInput++;                                    =09
  1647.     transObj.HTML.filters(0).Apply();                =09
  1648. =09
  1649.     SetVisibility( transObj.HTML, visibility );        =09
  1650. =09
  1651.     transObj.HTML.filters(0).Play()                    =09
  1652.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1653. }
  1654. function TransitionDoneEvent( )
  1655. {
  1656.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1657.     stNoInput--;                                                =09
  1658.     if        ( type =3D=3D OBJ_SCENE )
  1659.     {
  1660.     =09
  1661.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1662. currentScene.name) )
  1663.             SceneTransitionDone();
  1664.     }
  1665.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1666.     {
  1667.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1668.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1669.             PlayerEntryTransitionDone( objPlayer ); =20
  1670.         else                                                    =09
  1671.             PlayerExitTransitionDone( objPlayer, false );
  1672.     }
  1673.     return;
  1674. }
  1675. function InitializeTextFlyin( objPlayer )
  1676. {
  1677.     if ( sys =3D=3D "Netscape" )                                    =09
  1678.         return false;
  1679.     var    transition =3D objPlayer.entryTrans;                        =09
  1680.     var    transUnits =3D transition.flySubtype;                        =09
  1681.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1682. =09
  1683.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1684. transition.flyFrom : FLYIN_TOP;    =09
  1685.     =09
  1686. =09
  1687.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1688.     {
  1689.         var    textHTML    =3D objPlayer.HTML;                =09
  1690.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1691.         var    newInnerHTML    =3D "";                        =09
  1692.     =09
  1693.         transition.textOrder =3D new Array();                =09
  1694.         textOrder =3D transition.textOrder;                =09
  1695. =09
  1696.     =09
  1697.     =09
  1698.     =09
  1699.     =09
  1700.         var flyinIdx =3D 0;                        =09
  1701.         var    flyinBuffer =3D "";
  1702.     =09
  1703.     =09
  1704.     =09
  1705.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1706. style=3D'position:relative;visibility:hidden;'" : " =
  1707. style=3D'visibility:hidden;'";
  1708.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1709.         {
  1710.         =09
  1711.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1712.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1713.             while ( letterIdx<oldInnerHTML.length )
  1714.             {
  1715.             =09
  1716.             =09
  1717.             =09
  1718.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1719. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1720.                 {
  1721.                     if ( charNext =3D=3D "<" )                                                                =09
  1722.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1723.                     else
  1724.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1725.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1726.                     newInnerHTML +=3D tagString;
  1727.                     letterIdx =3D endTagIdx;                                            =09
  1728.                 =09
  1729.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1730.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1731.                         break;
  1732.                 }
  1733.             =09
  1734.                 else
  1735.                 {
  1736.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1737.                     newInnerHTML +=3D thisChar;
  1738.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1739.                         break;                                        =09
  1740.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1741. )    =09
  1742.                         break;
  1743.                 }
  1744.             }
  1745.             newInnerHTML +=3D "</span>"
  1746.             textOrder[flyinIdx] =3D new Object();
  1747.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1748.             flyinIdx++;                                                            =09
  1749.         }
  1750.     =09
  1751.         if ( flyinIdx =3D=3D 0 )
  1752.             return false;
  1753.     =09
  1754.         textHTML.innerHTML =3D newInnerHTML;
  1755.         transition.numUnits =3D flyinIdx;                        =09
  1756.     }
  1757. =09
  1758. =09
  1759. =09
  1760.     textOrder =3D transition.textOrder;
  1761.     var currentEl =3D document.all[textOrder[0].name];    =09
  1762.     var currentOffset =3D currentEl.offsetLeft;=09
  1763.     var previousEl, previousOffset;
  1764.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1765.     {
  1766.         previousOffset =3D currentOffset;                            =09
  1767.         previousEl =3D currentEl;
  1768.         textElName =3D textOrder[count].name;                    =09
  1769.         currentEl =3D document.all[textElName];
  1770.         SetVisibility( currentEl, IE_HIDDEN );
  1771.         currentOffset =3D currentEl.offsetTop;
  1772.     =09
  1773.     =09
  1774.     =09
  1775.     =09
  1776.     =09
  1777.     =09
  1778.         if ( currentOffset !=3D previousOffset )                                =09
  1779.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1780.                 previousEl.innerHTML =3D "<br>";
  1781.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1782.             direction =3D count % FLYIN_ROTATE;            =09
  1783.         else
  1784.             direction =3D transDirection;
  1785.     =09
  1786.         if        ( direction =3D=3D FLYIN_LEFT )
  1787.         {
  1788.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1789. currentEl.offsetParent.offsetWidth);
  1790.             currentEl.style.posLeft =3D tempPos;                    =09
  1791.             textOrder[count].dx =3D -movePerTick;                    =09
  1792.             textOrder[count].dy =3D 0;
  1793.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1794.         }
  1795.         else if ( direction =3D=3D FLYIN_RIGHT )
  1796.         {
  1797.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1798. currentEl.offsetParent.offsetLeft;
  1799.             currentEl.style.posLeft =3D tempPos;
  1800.             textOrder[count].dx =3D movePerTick;                    =09
  1801.             textOrder[count].dy =3D 0;
  1802.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1803.         }
  1804.         else if    ( direction =3D=3D FLYIN_TOP )
  1805.         {
  1806.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1807. currentEl.offsetParent.offsetHeight);
  1808.             currentEl.style.posTop =3D tempPos;
  1809.             textOrder[count].dx =3D 0;
  1810.             textOrder[count].dy =3D (-movePerTick);                =09
  1811.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1812.         }
  1813.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1814.         {
  1815.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1816. currentEl.offsetParent.style.posTop;
  1817.             currentEl.style.posTop =3D tempPos;
  1818.             textOrder[count].dx =3D 0;
  1819.             textOrder[count].dy =3D movePerTick;                    =09
  1820.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1821.         }
  1822.     }
  1823. =09
  1824.     transition.charIdx =3D 0;                            =09
  1825.     transition.moveIdx =3D 0;                            =09
  1826.     textElName =3D transition.textOrder[0].name;
  1827.     transition.currentEl =3D document.all[textElName];=09
  1828.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1829.     return true;
  1830. }
  1831. function StartTextFlyin( objPlayer )
  1832. {
  1833. =09
  1834.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1835.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1836. }
  1837. function TextFlyinTick( objPlayer )
  1838. {
  1839.     var    transition =3D objPlayer.entryTrans;                    =09
  1840.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1841.     var textEl =3D transition.currentEl;                        =09
  1842. =09
  1843. =09
  1844.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1845.     {
  1846.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1847.         textEl.style.posLeft -=3D spanObj.dx;
  1848.         return false;                                        =09
  1849.     }
  1850.     =09
  1851. =09
  1852.     textEl.style.posTop =3D 0;                                =09
  1853.     textEl.style.posLeft =3D 0;
  1854.     =09
  1855. =09
  1856.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1857. transition.textOrder.length )=09
  1858.     {
  1859.         PlayerEntryTransitionDone( objPlayer );                =09
  1860.         return true;                                        =09
  1861.     }
  1862.     else
  1863.     {
  1864.         transition.moveIdx =3D 0;                                =09
  1865.         textElName =3D transition.textOrder[charIdx].name;
  1866.         transition.currentEl =3D document.all[textElName];    =09
  1867.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1868.         return false;                                        =09
  1869.     }                                                        =09
  1870. }
  1871. var    SND_DUR_SCENE            =3D -1;=09
  1872. var    SND_DUR_PROJECT            =3D 0;=09
  1873. var ST_WAV                    =3D 1;=09
  1874. var    ST_MID                    =3D 2;=09
  1875. var    NAV_EXT                    =3D "nav"=09
  1876. var MidiTag                    =3D null;=09
  1877. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1878. {
  1879. =09
  1880.     this.Initialize =3D InitializeSound;
  1881.     this.Start =3D StartSound;
  1882.     this.Trigger =3D StartSound;
  1883.     this.Stop =3D StopSound;
  1884.     this.StopEverything =3D StopEverythingOnSounds;
  1885. =09
  1886.     this.delay =3D delay;
  1887.     this.duration =3D duration;
  1888.     this.loop =3D loop;
  1889.     this.tagName =3D tagName;
  1890.     this.fileName =3D fileName;
  1891.     this.soundType =3D soundType;
  1892. }
  1893. function InitializeSound( objParent, objSound )
  1894. {
  1895.     if ( sys =3D=3D "Netscape" )
  1896.     {
  1897.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1898.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1899.         return;
  1900.     }
  1901.     objSound.objParent =3D objParent;                =09
  1902.     objSound.html =3D document.all[objSound.tagName];=09
  1903.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1904. =09
  1905. =09
  1906.     if (objSound.soundType =3D=3D ST_MID )
  1907.     {
  1908.         if ( MidiTag =3D=3D null )                    =09
  1909.             MidiTag =3D objSound.html;            =09
  1910.         else
  1911.             objSound.html =3D MidiTag;            =09
  1912.     }        =09
  1913. }
  1914. function StartSound( objSound )
  1915. {
  1916.     if ( sys =3D=3D "Netscape" )                    =09
  1917.     {
  1918.         if ( objSound.html !=3D null )            =09
  1919.             objSound.html.play(objSound.navLoop);
  1920.         return;
  1921.     }
  1922.     objSound.html.src =3D objSound.fileName;        =09
  1923.     objSound.html.loop =3D objSound.loop;            =09
  1924.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1925.         objSound.html.volume =3D 0;                    =09
  1926.     if ( objSound.duration > 0 )
  1927.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1928. TMR_PROJ );
  1929. }
  1930. function StopSound( objSound, fPause )
  1931. {
  1932.     if ( sys =3D=3D "Netscape" )                    =09
  1933.     {
  1934.         if ( objSound.html !=3D null )            =09
  1935.             objSound.html.stop();
  1936.         return;
  1937.     }
  1938.     objSound.html.loop =3D 0;
  1939.     objSound.html.src =3D "";                            =09
  1940.     if ( objSound.soundType =3D=3D ST_WAV )
  1941.         objSound.html.volume =3D -10000;
  1942. }
  1943. function StopEverythingOnSounds( objSound )
  1944. {
  1945.     StopSound( objSound, true );
  1946.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1947.         objSound.html.volume =3D -500;                        =09
  1948. }
  1949. var    SND_DUR_SCENE            =3D -1;=09
  1950. var    SND_DUR_PROJECT            =3D 0;=09
  1951. function Swapper( idle, hover, click )
  1952. {
  1953. =09
  1954.     this.Initialize =3D InitializeSwap;
  1955.     this.Start =3D StartSwap;
  1956.     this.Trigger =3D TriggerSwap;
  1957.     this.Stop =3D StopSwap;
  1958.     this.StopEverything =3D StopSwap;
  1959. =09
  1960.     this.idle =3D idle;
  1961.     this.hover =3D hover;
  1962.     this.click =3D click;
  1963. }
  1964. function InitializeSwap( objParent, objSwap )
  1965. {
  1966.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1967.         return;
  1968. =09
  1969.     var    idle    =3D objSwap.idle;                        =09
  1970.     var    hover    =3D objSwap.hover;
  1971.     var    click    =3D objSwap.click;
  1972. =09
  1973. =09
  1974. =09
  1975. =09
  1976. =09
  1977. =09
  1978. =09
  1979.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1980. !=3D null) )
  1981.     {
  1982.         SetVisibility( document.all[hover], IE_HIDDEN );
  1983.         objSwap.srcHover =3D document.all[hover].src;
  1984.         document.all[hover].src =3D "";
  1985.     }
  1986.     else
  1987.         objSwap.srcHover =3D document.all[idle].src;
  1988.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1989. !=3D null) )
  1990.     {
  1991.         SetVisibility( document.all[click], IE_HIDDEN );
  1992.         objSwap.srcClick =3D document.all[click].src;
  1993.         document.all[click].src =3D "";
  1994.     }
  1995.     else
  1996.         objSwap.srcClick =3D document.all[idle].src;
  1997. =09
  1998.     objSwap.srcIdle =3D document.all[idle].src;
  1999. }
  2000. function StartSwap( objSwap )
  2001. {
  2002. =09
  2003. }
  2004. function TriggerSwap( objSwap, eventType )
  2005. {
  2006.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2007.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2008.     else if ( eventType =3D=3D TT_BUTTONUP )
  2009.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2010.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2011.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2012.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2013.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2014.     return;
  2015. }
  2016. function StopSwap( objSwap, fPause )
  2017. {
  2018.     if ( fPause )                        =09
  2019.         return;
  2020. }
  2021. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2022. var    PE_STOP        =3D 0;                            =09
  2023. var    PE_AGAIN    =3D 1;                            =09
  2024. var    PE_REV        =3D 2;                            =09
  2025. var    PE_EXIT        =3D 3;                            =09
  2026. var    PD_FWD        =3D 1;
  2027. var    PD_BACK        =3D -1;
  2028. function Point( x, y, rate )
  2029. {
  2030.     this.x =3D x;
  2031.     this.y =3D y;
  2032.     this.rate =3D rate;
  2033. }
  2034. function Paths( delay, edgeEffect )
  2035. {
  2036. =09
  2037.     this.Initialize =3D InitializePathAnimation;
  2038.     this.Start =3D StartPathAnimation;
  2039.     this.Trigger =3D StartPathAnimation;
  2040.     this.Stop =3D StopPathAnimation;
  2041.     this.StopEverything =3D StopPathAnimation;
  2042. =09
  2043.     this.delay =3D delay;
  2044.     this.edgeEffect =3D edgeEffect;
  2045. }
  2046. function InitializePathAnimation( objPlayer, path )
  2047. {
  2048.     var    segment;                                =09
  2049.     var pathIndex;
  2050.     var totalDistance;                            =09
  2051.     var    distanceX;                                =09
  2052.     var    distanceY;
  2053.     var dx;                                        =09
  2054.     var    dy;
  2055.     var travelTime;                                =09
  2056.     var    remX;                                    =09
  2057.     var    remY;
  2058. =09
  2059.     if ( stProjState !=3D PS_UNINITIALIZED )
  2060.     {
  2061.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2062.         return;
  2063.     }
  2064.     path.objPlayer =3D objPlayer;                    =09
  2065.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2066.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2067. =09
  2068. =09
  2069.     path[0].x -=3D halfWidth;
  2070.     path[0].y -=3D halfHeight;
  2071.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2072.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2073.     {
  2074.         px =3D parseInt(pathIndex);                =09
  2075.         segment =3D path[px];                        =09
  2076.     =09
  2077.     =09
  2078.     =09
  2079.         path[px+1].x -=3D halfWidth;
  2080.         path[px+1].y -=3D halfHeight;
  2081.     =09
  2082.         distanceX =3D path[px+1].x - segment.x;    =09
  2083.         distanceY =3D path[px+1].y - segment.y;    =09
  2084.     =09
  2085.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2086. (distanceY*distanceY) );
  2087.     =09
  2088.     =09
  2089.         travelTime =3D Math.round(totalDistance / =
  2090. PATH_PER_TICK[segment.rate]);
  2091.     =09
  2092.     =09
  2093.         if ( distanceX > 0 )                        =09
  2094.             dx =3D Math.floor( distanceX / travelTime );=09
  2095.         else if ( distanceX < 0 )                    =09
  2096.             dx =3D Math.ceil( distanceX / travelTime );=09
  2097.         else
  2098.             dx =3D 0;
  2099.     =09
  2100.     =09
  2101.     =09
  2102.     =09
  2103.         remX =3D distanceX % travelTime;
  2104.     =09
  2105.         if ( distanceY > 0 )                        =09
  2106.             dy =3D Math.floor( distanceY / travelTime );
  2107.         else if ( distanceY < 0 )
  2108.             dy =3D Math.ceil( distanceY / travelTime );
  2109.         else
  2110.             dy =3D 0;
  2111.         remY =3D distanceY % travelTime;
  2112.         segment.number =3D px;                        =09
  2113.         segment.ticks =3D 0;
  2114.         segment.travelTime =3D travelTime;
  2115.         segment.dx =3D dx;
  2116.         segment.dy =3D dy;
  2117.         segment.remX =3D remX;
  2118.         segment.remY =3D remY;
  2119.     }
  2120.     path.numSegs =3D parseInt(pathIndex);                =09
  2121.     path.dir =3D PD_FWD;                                        =09
  2122.     return;
  2123. }
  2124. function StartPathAnimation( path )
  2125. {
  2126.     path.currentSegment =3D path[0];    =09
  2127.     path.currentSegment.ticks =3D 0;    =09
  2128.     path.cntSegs =3D 0;                                =09
  2129. =09
  2130. =09
  2131.     if ( path.dir =3D=3D PD_BACK )                            =09
  2132.     {
  2133.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2134.         {
  2135.             path[ii].dx *=3D -1;
  2136.             path[ii].dy *=3D -1;
  2137.             path[ii].remX *=3D -1;
  2138.             path[ii].remY *=3D -1;
  2139.         }
  2140.         path.dir =3D PD_FWD;                                =09
  2141.     }
  2142.     StartAnimationTimer( path, PathAnimationTick );
  2143. }
  2144. function StopPathAnimation( path, fPause )
  2145. {
  2146.     return;
  2147. }
  2148. function PathAnimationTick( path )
  2149. {
  2150.     var    objPlayer =3D path.objPlayer;            =09
  2151.     var segment =3D path.currentSegment;        =09
  2152.     var    currentPosition =3D objPlayer.position;=09
  2153.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2154.     {
  2155.         newX =3D currentPosition.x + segment.dx;        =09
  2156.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2157.             segment.remX > 0 ? newX++ : newX--;
  2158.         newY =3D currentPosition.y + segment.dy;        =09
  2159.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2160.             segment.remY > 0 ? newY++ : newY--;
  2161.         currentPosition.SetPosition( newX, newY );=09
  2162.         return false;                            =09
  2163.     }
  2164. =09
  2165. =09
  2166.     if ( ++path.cntSegs < path.numSegs )
  2167.     {
  2168.     =09
  2169.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2170.         path.currentSegment.ticks =3D 0;                            =09
  2171.             =09
  2172.         return false;
  2173.     }
  2174.     =09
  2175. =09
  2176.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2177.     {
  2178.     =09
  2179.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2180.     =09
  2181.         path.currentSegment =3D path[0];                =09
  2182.         path.currentSegment.ticks =3D 0;                =09
  2183.         path.cntSegs =3D 0;                            =09
  2184.         return false;                                =09
  2185.     }                        =09
  2186.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2187.     {
  2188.         path.dir *=3D -1;                                =09
  2189.     =09
  2190.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2191.         {
  2192.             path[ii].dx *=3D -1;
  2193.             path[ii].dy *=3D -1;
  2194.             path[ii].remX *=3D -1;
  2195.             path[ii].remY *=3D -1;
  2196.         }
  2197.         path.currentSegment.ticks =3D 0;                =09
  2198.         path.cntSegs =3D 0;                            =09
  2199.         return false;
  2200.     }
  2201.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2202.     {
  2203.         PlayerExit( objPlayer );
  2204.         return true;
  2205.     }
  2206.     else
  2207.         return true;                                =09
  2208. }
  2209. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2210. function Size( zoom, rate )
  2211. {
  2212.     this.zoom =3D zoom;
  2213.     this.rate =3D rate;
  2214. }
  2215. function Grows( delay )
  2216. {
  2217. =09
  2218.     this.Initialize =3D InitializeGrowAnimation;
  2219.     this.Start =3D StartGrowAnimation;
  2220.     this.Trigger =3D StartGrowAnimation;
  2221.     this.Stop =3D StopGrowAnimation;
  2222.     this.StopEverything =3D StopGrowAnimation;
  2223. =09
  2224.     this.delay =3D delay;
  2225. }
  2226. function InitializeGrowAnimation( objPlayer, grow )
  2227. {
  2228.     if ( sys =3D=3D "Netscape" )
  2229.         return;
  2230.     var    child =3D objPlayer.HTML.children[0];                    =09
  2231.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2232. =09
  2233. =09
  2234. =09
  2235.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2236.     {
  2237.         grow.realWidth =3D child.width;
  2238.         grow.realHeight =3D child.height;
  2239.     }
  2240.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2241.     {
  2242.         grow =3D null;                                        =09
  2243.         return;
  2244.     }
  2245.     grow.objPlayer =3D objPlayer;                                =09
  2246. =09
  2247.     grow.currentSegment =3D grow[0];                            =09
  2248.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2249. =09
  2250. =09
  2251. =09
  2252.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2253.     child.height *=3D (grow.currentSegment.zoom / 100);
  2254. =09
  2255.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2256.     {
  2257.         gx =3D parseInt(growIndex);                =09
  2258.         segment =3D grow[gx];                        =09
  2259.         if ( grow[gx+1] =3D=3D null )                =09
  2260.         {
  2261.             grow.finalSegment =3D grow[gx-1];        =09
  2262.             break;                                =09
  2263.         }
  2264.     =09
  2265.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2266.         if ( growth >=3D 0 )                                        =09
  2267.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2268.         else
  2269.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2270.     =09
  2271.         growthTicks =3D growth / growthFactor;        =09
  2272.     =09
  2273.         segment.number =3D gx;                        =09
  2274.         segment.growth =3D growth;
  2275.         segment.growthFactor =3D growthFactor;
  2276.         segment.growthTicks =3D growthTicks;
  2277.         segment.currentTicks =3D 0;
  2278.     }
  2279. }
  2280. function StartGrowAnimation( grow )
  2281. {=09
  2282.     if ( sys =3D=3D "Netscape" )
  2283.         return;
  2284.     grow.currentSegment =3D grow[0];                        =09
  2285.     grow.currentTicks =3D 0;
  2286.     StartAnimationTimer( grow, GrowAnimationTick );
  2287. }
  2288. function StopGrowAnimation( grow, fPause )
  2289. {
  2290.     return;
  2291. }
  2292. function GrowAnimationTick( grow )
  2293. {
  2294.     if ( sys =3D=3D "Netscape" )
  2295.         return true;                                    =09
  2296.     var    objPlayer =3D grow.objPlayer;                        =09
  2297.     var    child =3D objPlayer.HTML.children[0];                =09
  2298.     var segment =3D grow.currentSegment;                    =09
  2299.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2300.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2301.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2302.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2303.         return false;                                    =09
  2304.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2305.         return true;                                    =09
  2306.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2307.     grow.currentTicks =3D 0;
  2308.     return false;                                        =09
  2309. }
  2310. function Timer()
  2311. {
  2312.     if ( Project.tickRate =3D=3D null )        =09
  2313.         this.tickRate =3D DEFAULT_TICK_RATE;
  2314.     else
  2315.         this.tickRate =3D Project.tickRate;
  2316.     this.oneShots =3D new Array();
  2317.     this.animations =3D new Array();
  2318.     this.tickCounter =3D 0;                        =09
  2319.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2320.     this.timerID =3D null;
  2321.     this.StartTicking =3D StartTicking;            =09
  2322.     this.StopTicking =3D StopTicking;
  2323. =09
  2324. }
  2325. function StartTicking()
  2326. {
  2327.     if ( this.timerID =3D=3D null )
  2328.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2329. }
  2330. function StopTicking()
  2331. {
  2332.     if ( this.timerID !=3D null )
  2333.         clearInterval( this.timerID );
  2334.     this.timerID =3D null;
  2335. }
  2336. function TimerTick()
  2337. {
  2338.     var timerEvent;
  2339. =09
  2340.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2341.     {
  2342.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2343.             continue;                                        =09
  2344.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2345.             tickTimer.animations[ii] =3D null;                =09
  2346.     }
  2347. =09
  2348.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2349.     {
  2350.     =09
  2351.         var length =3D tickTimer.oneShots.length;                =09
  2352.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2353.         {
  2354.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2355.                 continue;                                    =09
  2356.         =09
  2357.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2358.             {
  2359.                 tickTimer.oneShots[ii] =3D null;                =09
  2360.                 timerEvent.callback( timerEvent.callbackObj );=09
  2361.             }
  2362.         }
  2363.     }
  2364.     return;
  2365. }
  2366. function StartOneShotTimer( obj, time, callback, type )
  2367. {
  2368.     var    timerIndex;                                =09
  2369.     var timerEvent =3D new Object();                =09
  2370. =09
  2371.     timerEvent.callbackObj =3D obj;                =09
  2372.     timerEvent.callback =3D callback;                =09
  2373.     timerEvent.type =3D type;                        =09
  2374. =09
  2375. =09
  2376.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2377. tickTimer.ticksPerSecond);
  2378.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2379. timerIndex++ );=09
  2380.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2381.     return;
  2382. }
  2383. function StartAnimationTimer( obj, callback )
  2384. {
  2385.     var timerIndex;=20
  2386.     timerEvent =3D new Object();
  2387.     timerEvent.callbackObj =3D obj;                =09
  2388.     timerEvent.callback =3D callback;                =09
  2389.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2390. timerIndex++);=09
  2391.     tickTimer.animations[timerIndex] =3D timerEvent;
  2392. }
  2393. function StopSceneTimers()
  2394. {
  2395.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2396.     {
  2397.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2398.             continue;
  2399.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2400.             tickTimer.oneShots[ii] =3D null;            =09
  2401.     }
  2402. =09
  2403.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2404.         tickTimer.animations[ii] =3D null;
  2405. }
  2406. =09
  2407. function KillTimer()
  2408. {
  2409.     if ( tickTimer !=3D null )                    =09
  2410.     {
  2411.         window.clearTimeout( tickTimer.timerID);=09
  2412.         tickTimer =3D null;                        =09
  2413.     }
  2414. }
  2415. function SetColor(el, color)=20
  2416. {
  2417.     if ( el.style =3D=3D null )                =09
  2418.         return;
  2419. =09
  2420.     el.style.backgroundColor =3D color;    =09
  2421.     if ("Netscape"=3D=3Dsys)=20
  2422.         el.NSLayer.bgColor =3D color;        =09
  2423. }
  2424. function SetZIndex(el, zindex)=20
  2425. {
  2426.     if ( el.style =3D=3D null )                =09
  2427.         return;
  2428. =09
  2429.     el.style.zIndex =3D zindex;            =09
  2430.     if ("Netscape"=3D=3Dsys)=20
  2431.         el.NSLayer.zIndex =3D zindex        =09
  2432. }
  2433. function SetVisibility(el, val)=20
  2434. {
  2435.     if ( el.style =3D=3D null )                =09
  2436.         return;
  2437.     el.style.visibility =3D val;            =09
  2438.        =20
  2439.     if ( "Netscape"=3D=3Dsys )                =09
  2440.     {
  2441.         if        ( val =3D=3D IE_HIDDEN )
  2442.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2443.         else if ( val =3D=3D IE_VISIBLE )
  2444.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2445.         else if ( val =3D=3D IE_INHERIT )
  2446.             el.NSLayer.visibility =3D NAV_INHERIT;
  2447.         else
  2448.             el.NSLayer.visibility =3D "";
  2449.     }
  2450. }
  2451. function Position( obj )
  2452. {
  2453.     this.object =3D obj;                        =09
  2454.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2455.     this.y =3D obj.HTML.style.pixelTop;        =09
  2456.     this.SetPosition =3D SetPosition;
  2457. }
  2458. function SetPosition( newX, newY )=20
  2459. {
  2460.     var el =3D this.object.HTML;                =09
  2461.     if ( el.style =3D=3D null )                    =09
  2462.         return;
  2463.                 =09
  2464.     el.style.pixelTop =3D newY;    =09
  2465.     el.style.pixelLeft =3D newX;
  2466.     this.x =3D newX;                            =09
  2467.     this.y =3D newY;
  2468.     if ( "Netscape"=3D=3Dsys )                    =09
  2469.     {
  2470.         el.NSLayer.top =3D parseInt( newY );
  2471.         el.NSLayer.left =3D parseInt( newX );
  2472.         el.offsetTop =3D el.NSLayer.top;
  2473.         el.offsetLeft =3D el.NSLayer.left;
  2474.     }
  2475. }
  2476. function SetContent(el, content)=20
  2477. {
  2478.     if ( el.style =3D=3D null )                    =09
  2479.         return;
  2480.     if ( "Netscape"=3D=3Dsys )                    =09
  2481.     {
  2482.         el.NSLayer.document.open();            =09
  2483.         el.NSLayer.document.write(content);    =09
  2484.         el.NSLayer.document.close();        =09
  2485.     }
  2486.     else                                    =09
  2487.         el.innerHTML=3Dcontent;
  2488. }
  2489. function SetupButtons()
  2490. {
  2491.     var rtn =3D false;                    =09
  2492.     if ( document.all.Pause !=3D null )
  2493.     {
  2494.         document.all.Pause.onclick =3D Pause;
  2495.         strPause =3D document.all.Pause.value.split( '/' );
  2496.         document.all.Pause.value =3D strPause[0];
  2497.     }
  2498.     if (document.all.Stop !=3D null )
  2499.         document.all.Stop.onclick =3D Stop;
  2500.     if ( document.all.Forward !=3D null )
  2501.         document.all.Forward.onclick =3D Forward;
  2502.     if ( document.all.Backward !=3D null )
  2503.         document.all.Backward.onclick =3D Backward;
  2504.     if ( document.all.Webpage !=3D null )
  2505.         document.all.Webpage.onclick =3D GotoWebpage;
  2506.     if ( document.all.SceneStatus !=3D null )
  2507.         formStatus =3D document.all.SceneStatus;
  2508.     if ( document.all.Start !=3D null )
  2509.     {
  2510.         document.all.Start.onclick =3D Start;
  2511.         strPlay =3D document.all.Start.value.split( '/' );
  2512.         document.all.Start.value =3D strPlay[0];
  2513.         rtn =3D true;
  2514.     }
  2515.     else
  2516.         rtn =3D false;
  2517.     if ( document.all.NavigationButtons !=3D null )
  2518.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2519.     return rtn;
  2520. }
  2521. function Start()
  2522. {
  2523.     if ( stNoInput )                                    =09
  2524.         return;
  2525.     if ( stButtons =3D=3D true )                            =09
  2526.     {
  2527.         document.all.Start.value =3D strPlay[1];
  2528.         if ( document.all.Pause !=3D null )
  2529.         {
  2530.             document.all.Pause.value =3D strPause[0];
  2531.         }
  2532.     }
  2533.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2534. PS_PAUSED) )=09
  2535.     {
  2536.         ProjectShutdown();
  2537.         ProjectInitialize();
  2538.     }
  2539.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2540.         ProjectInitialize();
  2541.     ProjectStart();                                    =09
  2542. }
  2543. function Pause()
  2544. {
  2545. =09
  2546.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2547.     {
  2548.         tickTimer.StartTicking();                    =09
  2549.         if ( document.all.Pause !=3D null )
  2550.         {
  2551.             document.all.Pause.value =3D strPause[0];
  2552.         }
  2553.         stProjState =3D PS_RUNNING;
  2554.         StatusChange();                                =09
  2555.     }
  2556.     else
  2557.     {
  2558.         if ( tickTimer !=3D null )                    =09
  2559.             tickTimer.StopTicking();                =09
  2560.         if    ( stProjState !=3D PS_RUNNING )            =09
  2561.             return;
  2562.         stProjState =3D PS_PAUSED;
  2563.         if ( document.all.Pause !=3D null )
  2564.         {
  2565.             document.all.Pause.value =3D strPause[1];
  2566.         }
  2567.         StopEverythingOnScenes( true );                =09
  2568.         StatusChange();                                =09
  2569.     }
  2570. }
  2571. function Stop()
  2572. {
  2573.     if ( stNoInput )                                    =09
  2574.         return;
  2575.     location.reload();
  2576. }
  2577. function Forward()
  2578. {
  2579.     if ( stNoInput )                                    =09
  2580.         return;
  2581. =09
  2582.     if ( stProjState !=3D PS_RUNNING )
  2583.         return;
  2584.     SceneExit( currentScene );                =09
  2585. }
  2586. function Backward()
  2587. {
  2588.     if ( stNoInput )                                    =09
  2589.         return;
  2590.     var nextScene;
  2591. =09
  2592. =09
  2593. =09
  2594.     if        ( stProjState =3D=3D PS_COMPLETE )
  2595.         nextScene =3D Project.stopScene;
  2596.     else if ( stProjState !=3D PS_RUNNING )
  2597.         return;
  2598.     else
  2599.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2600. - 1;
  2601.     ProjectShutdown();
  2602.     ProjectInitialize();
  2603.     ProjectStart( nextScene );            =09
  2604. }
  2605. function GotoWebpage()
  2606. {
  2607.     window.open( Project.webpage);                    =09
  2608. }
  2609. function StatusChange( )
  2610. {
  2611.     var        stsPage =3D null;                =09
  2612.     var        stsState =3D null;            =09
  2613.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2614.     {
  2615.         stsState =3D "Initializing";
  2616.         stsPage =3D ""
  2617.     }
  2618.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2619.     {
  2620.         stsState =3D "Ready";
  2621.         stsPage =3D "";
  2622.     }
  2623.     else if    ( stProjState =3D=3D PS_RUNNING )
  2624.     {
  2625.         stsState =3D "Playing";
  2626.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2627.     }
  2628.     else if    ( stProjState =3D=3D PS_PAUSED )
  2629.         stsState =3D "Paused";
  2630.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2631.         stsState =3D "Complete";
  2632. =09
  2633.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2634.         formStatus.value =3D stsPage;
  2635. =09
  2636.     if ( stsState !=3D null )
  2637.         top.status =3D stsState;=20
  2638. }
  2639. function GetSceneFromNumber( sceneNum )
  2640. {
  2641.     return sceneArray[sceneNum];    =09
  2642. }
  2643. function GetPlayerFromName( playerName )
  2644. {
  2645.     var objPlayer;
  2646. =09
  2647. =09
  2648.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2649. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2650.         return objPlayer;                    =09
  2651. =09
  2652.     var objScene;
  2653.     for ( sceneName in Scenes )                    =09
  2654.     {
  2655.         objScene =3D Scenes[sceneName];
  2656.         if ( objScene.Players !=3D null )
  2657.         {
  2658.             objPlayer =3D objScene.Players[playerName];
  2659.             if ( objPlayer !=3D null )
  2660.                 return objPlayer;                    =09
  2661.         }
  2662.     }=09
  2663.         =09
  2664.     return null;                                =09
  2665. }
  2666. function GetObjectTypeFromName( nameString )
  2667. {
  2668.     var type =3D nameString.substr(0,1);    =09
  2669.     if        ( type =3D=3D NAME_SCENE )        =09
  2670.         return OBJ_SCENE;
  2671.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2672.         return OBJ_PLAYER;
  2673. }
  2674. function GetPlayerTypeFromName( nameString )
  2675. {
  2676.     var type =3D nameString.substr(1,1);    =09
  2677.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2678.         return PLAYER_IMAGE;
  2679.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2680.         return PLAYER_DRAW;
  2681.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2682.         return PLAYER_TEXT;
  2683. }
  2684. function resetGifAnimation()
  2685. {
  2686.     var temp =3D document.all["img1"].src;
  2687.     document.all["img1"].src =3D temp;
  2688. }
  2689. Project =3D new Project(50, 0, 1, 2, 1, 0, =
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  2691. Scenes =3D new Object();
  2692. Scenes.Sx1 =3D new Scene( 7 );
  2693. Scenes.Sx1.entryTrans =3D new Transition( 3, 1, 0, 0 );
  2694. Scenes.Sx1.Bhv =3D new Array();
  2695. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 1, "AW138", =
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  2699. Scenes.Sx1.Bhv[2] =3D new Sound( 0, 0, -1, 2, "AW140", =
  2700. "cid:069001bdbdb6$82da8b20$da5d389d@a-markpu.dns.microsoft.com" );
  2701. Scenes.Sx1.Players =3D new Object();
  2702. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  2703. Scenes.Sx1.Players.PI45 =3D new Player( 2, -1 );
  2704. Scenes.Sx1.Players.PI8 =3D new Player( 0, 2 );
  2705. Scenes.Sx1.Players.PI6 =3D new Player( 0, -1 );
  2706. Scenes.Sx1.Players.PT10 =3D new Player( -1, -1 );
  2707. Scenes.Sx1.Players.PT10.entryTrans =3D new Transition( 101, 4, 2, 3 );
  2708. Scenes.Sx11 =3D new Scene( 5 );
  2709. Scenes.Sx11.entryTrans =3D new Transition( -1, 1, 0, 0 );
  2710. Scenes.Sx11.Players =3D new Object();
  2711. Scenes.Sx11.Players.PI14 =3D new Player( 0, -1 );
  2712. Scenes.Sx11.Players.PI47 =3D new Player( 2, -1 );
  2713. Scenes.Sx11.Players.PI18 =3D new Player( 0, 2 );
  2714. Scenes.Sx11.Players.PI16 =3D new Player( 0, -1 );
  2715. Scenes.Sx11.Players.PT20 =3D new Player( 0, -1 );
  2716. Scenes.Sx11.Players.PT20.entryTrans =3D new Transition( 6, 2, 0, 0 );
  2717.  
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