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Text File  |  1998-08-12  |  92KB  |  2,536 lines

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  508. if ( navigator.appVersion.substring(0,1) < 4 )
  509.  alert("Sorry but your Web browser needs to be updated. You must have at =
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  511. if ( navigator.appName !=3D "Netscape" )                                            =09
  512. {                                                                                    =09
  513.     document.body.background =3D "";                                                =09
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  518. }                                                                                    =09
  519.  
  520. var    OBJ_SCENE        =3D 0;        =09
  521. var    OBJ_PLAYER        =3D 1;        =09
  522. var PLAYER_IMAGE    =3D 0;        =09
  523. var    PLAYER_TEXT        =3D 1;        =09
  524. var PLAYER_DRAW        =3D 2;        =09
  525. var    NAME_SCENE        =3D "S"        =09
  526. var    NAME_PLAYER        =3D "P"        =09
  527. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  528. var    PLAYER_NAME_TEXT    =3D "T"
  529. var PLAYER_NAME_DRAW    =3D "D"
  530. var    IE_VISIBLE            =3D "visible";
  531. var    IE_HIDDEN            =3D "hidden";
  532. var    IE_INHERIT            =3D "inherit";
  533. var    NAV_VISIBLE            =3D "show";
  534. var    NAV_HIDDEN            =3D "hide";
  535. var    NAV_INHERIT            =3D "inherit";
  536. var    DEFAULT_TICK_RATE        =3D 100;    =09
  537. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  538. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  539. var    TMR_PROJ                =3D 0;    =09
  540. var    TMR_SCENE                =3D 1;    =09
  541. var    RR_NONE                    =3D 0;    =09
  542. var    RR_PAGE_BUTTONS            =3D 1;    =09
  543. var    RR_FULL_RUNTIME            =3D 2;    =09
  544. var    DUR_FOREVER                =3D -1;    =09
  545. var    DELAY_NONE                =3D 0;    =09
  546. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  547. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  548. var    DUR_UNTIL_DONE            =3D -1;    =09
  549. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  550. var    TT_BUTTONDOWN            =3D 1;    =09
  551. var    TT_BUTTONUP                =3D 2;    =09
  552. var    TT_MOUSEOVER            =3D 3;    =09
  553. var    TT_MOUSEOUT                =3D 4;    =09
  554. var    TB_PAGE_TURNER            =3D -1;    =09
  555. var    TB_START_PLAYER            =3D -2;    =09
  556. var NULL_TRANSITION            =3D -1;
  557. var    TEXT_FLYIN                =3D 101;
  558. var TEXT_TYPEWRITER        =3D 102;
  559. var    FLYIN_TOP                =3D 0;
  560. var    FLYIN_BOTTOM            =3D 1;
  561. var    FLYIN_LEFT                =3D 2;
  562. var    FLYIN_RIGHT                =3D 3;
  563. var    FLYIN_ROTATE            =3D 4;
  564. var    FLYIN_BY_LETTER            =3D 1;
  565. var    FLYIN_BY_WORD            =3D 2;
  566. var    FLYIN_BY_LINE            =3D 3;
  567. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  568. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  569. var    PS_UNINITIALIZED    =3D 0;
  570. var PS_INITIALIZED        =3D 1;
  571. var    PS_RUNNING            =3D 2;
  572. var PS_PAUSED            =3D 3;
  573. var PS_COMPLETE            =3D 4;
  574. var    sceneArray        =3D new Array();=09
  575. var currentScene    =3D null;        =09
  576. var nScenes            =3D 0;        =09
  577. var stProjState =3D PS_UNINITIALIZED;=09
  578. var stButtons    =3D false;        =09
  579. var    stNoInput    =3D 0;            =09
  580. var strPause =3D new Array( "" );
  581. var strPlay =3D new Array( "" );
  582. var    formStatus =3D null;
  583. var    tickTimer        =3D null;        =09
  584. var sys            =3D navigator.appName;                                    =09
  585. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  586. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  587. var    platform    =3D navigator.platform;                                    =09
  588. window.onload =3D PreSetup;
  589. window.onerror =3D Error;
  590. function Error()
  591. {
  592.     alert("There has been an unidentified error in this file's script. You =
  593. may be able to fix this problem by refreshing your browser.");
  594.     return true;
  595. }
  596. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  597. delay, webpage )
  598. {
  599.     this.tickRate =3D tickRate;
  600.     this.startScene =3D startScene;
  601.     this.stopScene =3D stopScene;
  602.     this.rtReq =3D rtReq;
  603.     this.autoStart =3D autoStart;
  604.     this.delay =3D delay;
  605.     this.webpage =3D webpage;
  606. }
  607. function PreSetup()
  608. {
  609.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  610.     {
  611.         setTimeout( "Setup();", Project.delay*1000 );=20
  612.         return;
  613.     }
  614. =09
  615.     Setup();
  616. }
  617. function Setup()=20
  618. { =20
  619.     stNoInput++;                            =09
  620.     if ( vers < 4 ) return;                    =09
  621.     if ( sys =3D=3D "Netscape" )                =09
  622.     {
  623.         document.all =3D new Array;            =09
  624.         Extract(document);                    =09
  625.     =09
  626.         document.body =3D new Object;
  627.         document.body.clientWidth =3D window.innerWidth;
  628.         document.body.clientHeight =3D window.innerHeight;
  629.         document.body.scrollTop =3D window.pageXOffset;=20
  630.         document.body.scrollLeft =3D window.pageYOffset;
  631.     }
  632.     stButtons =3D SetupButtons();                =09
  633.     ProjectInitialize();                    =09
  634.     stNoInput--;                            =09
  635.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  636.         Start();                                            =09
  637. }
  638. function ProjectInitialize()
  639. {
  640. =09
  641.     tickTimer =3D new Timer();
  642. =09
  643. =09
  644.     InitializeScenes();
  645. =09
  646.     tickTimer.StartTicking();                            =09
  647. =09
  648.     if ( Project.startScene =3D=3D null )        =09
  649.         Project.startScene =3D 0;                =09
  650.     stProjState =3D PS_INITIALIZED;            =09
  651. =09
  652. }
  653. function ProjectStart( startScene )
  654. {
  655.     stProjState =3D PS_RUNNING;
  656.     if ( startScene !=3D null )
  657.         ChangeScene( startScene );
  658.     else
  659.         ChangeScene( Project.startScene );
  660. }
  661. function ProjectComplete()
  662. {
  663.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  664.         return;                                =09
  665.     ProjectShutdown();
  666.     StatusChange();                            =09
  667. }
  668. function ProjectShutdown()
  669. {
  670.     KillTimer();                                    =09
  671.     StopEverythingOnScenes( false );
  672.     currentScene =3D null;
  673.     stProjState =3D PS_COMPLETE;                        =09
  674. }
  675. function Extract( obj )
  676. {
  677. =09
  678. =09
  679.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  680.     {
  681.         var el =3D obj.layers[intLayer];        =09
  682.         document.all[el.id] =3D new Object    =09
  683.         var newEl =3D document.all[el.id];    =09
  684.     =09
  685.         newEl.id =3D el.id;                            =09
  686.         newEl.style =3D new Object;                    =09
  687.         newEl.style.pixelTop =3D parseInt(el.top);
  688.         newEl.style.pixelLeft =3D parseInt(el.left);
  689.         if (null!=3Del.clip)=20
  690.         {
  691.             newEl.offsetWidth =3D el.clip.width;    =09
  692.             newEl.offsetHeight =3D el.clip.height
  693.         }
  694.     =09
  695.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  696.             newEl.style.visibility =3D IE_HIDDEN;
  697.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  698.             newEl.style.visibility =3D IE_VISIBLE;
  699.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  700.             newEl.style.visibility =3D IE_INHERIT;
  701.         else
  702.             newEl.style.visibility =3D "";
  703.     =09
  704.         newEl.style.zIndex =3D el.zIndex;
  705.         newEl.style.backgroundColor =3D el.bgColor;
  706.         newEl.style.backgroundImage =3D "url("+el.background+")";
  707.         newEl.NSLayer =3D el;                        =09
  708.     =09
  709.     =09
  710.     =09
  711.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  712.         {
  713.             var image =3D el.document.images[intLoop]    =09
  714.             var    imageName =3D image.name;                =09
  715.             if ( imageName =3D=3D null )                =09
  716.                 continue;                            =09
  717.         =09
  718.             document.all[imageName] =3D image;        =09
  719.             document.images[imageName] =3D image;        =09
  720.         }
  721.     =09
  722.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  723.         {
  724.             var form =3D el.document.forms[intLoop];    =09
  725.             var formName =3D form.name;                =09
  726.             if ( formName =3D=3D null )
  727.                 continue;
  728.             document.all[formName] =3D form;            =09
  729.             document.forms[formName] =3D form;        =09
  730.         =09
  731.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  732. innerLoop++)
  733.             {
  734.                 var element =3D form.elements[innerLoop]=09
  735.                 var elementName =3D element.name;
  736.                 if ( elementName =3D=3D null )            =09
  737.                     continue;
  738.                 document.all[elementName] =3D element;=09
  739.             }
  740.         }
  741.         if ( el.layers.length > 0 )                =09
  742.             Extract(el)                            =09
  743.     }
  744. }
  745. function Scene( duration )
  746. {
  747.     this.duration =3D duration;
  748. }
  749. function InitializeScenes()
  750. {
  751.     var objScene;                            =09
  752.     var sceneNumber =3D 0;                    =09
  753. =09
  754.     for ( sceneName in Scenes )
  755.     {
  756.         objScene =3D Scenes[sceneName];        =09
  757.         objScene.number =3D parseInt(sceneNumber);                =09
  758.         objScene.name =3D sceneName;                    =09
  759.         objScene.HTML =3D document.all[sceneName];    =09
  760.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  761.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  762.             objScene.duration =3D DUR_FOREVER;
  763.         InitializePlayers( objScene );        =09
  764.     =09
  765.         if ( objScene.entryTrans =3D=3D null )
  766.         {
  767.             objScene.entryTrans =3D new Object();
  768.             objScene.entryTrans.type =3D NULL_TRANSITION;
  769.         }
  770.     =09
  771.         if ( objScene.Bhv !=3D null )
  772.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  773. bhvIdx++ )=09
  774.                 bhv.Initialize( objScene, bhv);
  775.         objScene.numBhv =3D bhvIdx;                                            =09
  776.         sceneArray[sceneNumber++] =3D objScene;=09
  777.     }
  778.     nScenes =3D sceneNumber;                    =09
  779. }
  780. function StopEverythingOnScenes( fPause )
  781. {
  782.     var objScene;                            =09
  783.     for ( sceneName in Scenes )
  784.     {
  785.         objScene =3D Scenes[sceneName];                    =09
  786.     =09
  787.     =09
  788.         if ( objScene.Bhv !=3D null )
  789.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  790. bhvIdx++ )=09
  791.                 bhv.StopEverything( bhv, fPause );
  792.         StopEverythingOnPlayers( objScene, fPause );        =09
  793.     }
  794.     return;
  795. }
  796. function ChangeScene( nextSceneNumber )
  797. {
  798.     var    previousScene =3D currentScene;                    =09
  799.     StopSceneTimers();                                    =09
  800.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  801.     currentScene.previousScene =3D previousScene;            =09
  802.     if ( currentScene.duration =3D=3D null )                =09
  803.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  804. =09
  805.     if ( currentScene.Bhv !=3D null )
  806.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  807.         {
  808.             var bhv =3D currentScene.Bhv[bhvIdx]
  809.             if ( bhv =3D=3D null)                            =09
  810.                 continue;
  811.             var delay =3D bhv.delay
  812.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  813.                 bhv.Start( bhv );                                    =09
  814.             else if ( delay > 0 )                                =09
  815.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  816.         }
  817.     StartScenePlayers( currentScene );                            =09
  818.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  819. SceneTransitionDone );=09
  820. =09
  821.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  822.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  823. TMR_SCENE );
  824.     StatusChange();                                        =09
  825.     return;
  826. }
  827. function SceneTransitionDone( objScene )
  828. {
  829. =09
  830. =09
  831.     if ( currentScene.previousScene !=3D null )
  832.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  833. =09
  834.     if ( currentScene.Bhv !=3D null )
  835.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  836.         {
  837.             var bhv =3D currentScene.Bhv[bhvIdx]
  838.             if ( bhv =3D=3D null)                            =09
  839.                 continue;
  840.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  841.                 bhv.Start( bhv );                                =09
  842.         }
  843.     =09
  844.     StartScenePlayersAfterTransition( currentScene );=09
  845. }
  846. function SceneExit( thisScene, nextScene )
  847. {
  848.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  849. nextScene.number;
  850.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  851. true;
  852. =09
  853. =09
  854. =09
  855.     for ( playerName in currentScene.Players )
  856.     {
  857.         objPlayer =3D currentScene.Players[playerName];        =09
  858.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  859.     }
  860. =09
  861.     if ( currentScene.Bhv !=3D null )
  862.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  863.         {
  864.             var bhv =3D currentScene.Bhv[bhvIdx]
  865.             if ( bhv =3D=3D null)                            =09
  866.                 continue;
  867.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  868.                 bhv.Stop( bhv );                        =09
  869.         }
  870. =09
  871. =09
  872.     if ( finalScene =3D=3D false )                    =09
  873.         ChangeScene( nextSceneNumber )            =09
  874.     else
  875.         ProjectComplete()                        =09
  876.     =09
  877. }
  878. function Player( delay, duration )
  879. {
  880.     this.delay =3D delay;
  881.     this.duration =3D duration;
  882. }
  883. function InitializePlayers( objScene )
  884. {
  885.     var objPlayer;                        =09
  886.     var    playerNumber =3D 0;                =09
  887.     for ( playerName in objScene.Players )
  888.     {
  889.         objPlayer =3D objScene.Players[playerName];        =09
  890.         objPlayer.number =3D playerNumber;                =09
  891.         objPlayer.name =3D playerName;                    =09
  892.         objPlayer.HTML =3D document.all[playerName];        =09
  893.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  894.         objPlayer.position =3D new Position(objPlayer);    =09
  895.     =09
  896.         if ( objPlayer.delay =3D=3D null )                    =09
  897.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  898.     =09
  899.     =09
  900.         if        ( objPlayer.entryTrans =3D=3D null )
  901.         {
  902.             objPlayer.entryTrans =3D new Object();
  903.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  904.         }=20
  905.     =09
  906.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  907.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  908.         {
  909.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  910. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  911.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  912.                     objPlayer.entryTrans.type =3D null;                            =09
  913.         }
  914.     =09
  915.         if ( objPlayer.exitTrans =3D=3D null )
  916.         {
  917.             objPlayer.exitTrans =3D new Object();
  918.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  919.         }
  920.     =09
  921.         if ( objPlayer.Bhv !=3D null )
  922.         {
  923.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  924.  
  925.                 bhv.Initialize( objPlayer, bhv);
  926.             objPlayer.numBhv =3D bhvIdx;                                    =09
  927.         }
  928.         else
  929.             objPlayer.numBhv =3D 0;
  930.         playerNumber ++;                =09
  931.     }=09
  932. }
  933. function StopEverythingOnPlayers( objScene, fPause )
  934. {
  935.     var objPlayer;                        =09
  936.     for ( playerName in objScene.Players )
  937.     {
  938.         objPlayer =3D objScene.Players[playerName];        =09
  939.     =09
  940.     =09
  941.         if ( objPlayer.Bhv !=3D null )
  942.         {
  943.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  944.  
  945.                 bhv.StopEverything( bhv, fPause );
  946.         }
  947.         DisableTrigger( objPlayer );                    =09
  948.     }=09
  949.     return;
  950. }
  951. function StartScenePlayers( objScene )
  952. {
  953. =09
  954.     for ( playerName in objScene.Players )
  955.     {
  956.         objPlayer =3D objScene.Players[playerName];        =09
  957.     =09
  958.     =09
  959.     =09
  960.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  961.             StartPlayer( objPlayer )                    =09
  962.         else if ( objPlayer.delay    > 0 )                =09
  963.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  964. TMR_SCENE);
  965.     }
  966. }
  967. function StartScenePlayersAfterTransition( objScene )
  968. {
  969. =09
  970.     for ( playerName in objScene.Players )
  971.     {
  972.         objPlayer =3D objScene.Players[playerName];        =09
  973.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  974.             StartPlayer( objPlayer )                    =09
  975.     }
  976. }
  977. function StartPlayer( objPlayer )
  978. {
  979. =09
  980.     if ( objPlayer.Bhv !=3D null )
  981.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  982.         {
  983.             var bhv =3D objPlayer.Bhv[bhvIdx]
  984.             if ( bhv =3D=3D null)                            =09
  985.                 continue;
  986.             var delay =3D bhv.delay
  987.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  988.                 bhv.Start( bhv );                                =09
  989.             else if ( delay > 0 )                                =09
  990.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  991.         }
  992. =09
  993.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  994. PlayerEntryTransitionDone );
  995. =09
  996. =09
  997.     if ( objPlayer.duration > 0 )
  998.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  999. TMR_SCENE );                                =09
  1000. }
  1001. function PlayerEntryTransitionDone( objPlayer )
  1002. {
  1003. =09
  1004.     if ( objPlayer.Bhv !=3D null )
  1005.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1006.         {
  1007.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1008.             if ( bhv =3D=3D null)                            =09
  1009.                 continue;
  1010.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1011.                 bhv.Start( bhv );                                =09
  1012.         }
  1013. =09
  1014.     if ( objPlayer.Triggers !=3D null )
  1015.         EnableTrigger( objPlayer );
  1016. }
  1017. function PlayerExit( objPlayer )
  1018. {
  1019. =09
  1020.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1021. PlayerExitTransitionDone );
  1022. }
  1023. function PlayerExitTransitionDone( objPlayer, finalScene )
  1024. {
  1025. =09
  1026.     if ( objPlayer.Bhv !=3D null )
  1027.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1028.         {
  1029.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1030.             if ( bhv =3D=3D null)                            =09
  1031.                 continue;
  1032.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1033.                 bhv.Stop( bhv );                        =09
  1034.         }
  1035. =09
  1036.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1037.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1038. =09
  1039. =09
  1040. =09
  1041.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1042.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1043.     return;
  1044. }
  1045. function Trigger( trigType, trigBhv, player, scene )
  1046. {
  1047.     this.triggerType =3D trigType;
  1048.     this.triggerBhv =3D trigBhv;
  1049.     this.player =3D player;
  1050.     this.nextSceneNum =3D scene;
  1051. }
  1052. function EnableTrigger( objPlayer )
  1053. {
  1054.     if ( sys !=3D "Netscape" )                                =09
  1055.     {
  1056.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1057.         for ( trx in objPlayer.Triggers )                    =09
  1058.         {
  1059.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1060.             if ( trigger.triggerType =3D=3D null )
  1061.                 trigger.triggerType =3D 0;                    =09
  1062.             var tt =3D trigger.triggerType;                    =09
  1063.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1064.             {
  1065.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1066.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1067.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1068.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1069.             }
  1070.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1071.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1072.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1073.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1074.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1075.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1076.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1077.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1078.         }
  1079.     }
  1080.     else                                        =09
  1081.     {
  1082.         for ( trx in objPlayer.Triggers )        =09
  1083.         {
  1084.             var    trigger =3D objPlayer.Triggers[trx];=09
  1085.             if ( trigger.triggerType =3D=3D null )
  1086.                 trigger.triggerType =3D 0;                    =09
  1087.             var tt =3D trigger.triggerType;                    =09
  1088.             if ( tt=3D=3D 0 )                                    =09
  1089.             {
  1090.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1091. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1092.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1093.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1094.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1095.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1096.             }
  1097.             else if    ( tt =3D=3D TT_BUTTONUP )
  1098.             {
  1099.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1100.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1101.             }
  1102.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1103.             {
  1104.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1105.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1106.             }
  1107.         }
  1108.     =09
  1109.     }
  1110. }
  1111. function DisableTrigger( objPlayer )
  1112. {
  1113.     if ( sys !=3D "Netscape" )            =09
  1114.     {
  1115.         objPlayer.HTML.onmousedown =3D null;
  1116.         objPlayer.HTML.onmouseup =3D null;=09
  1117.         objPlayer.HTML.onmouseover =3D null;    =09
  1118.         objPlayer.HTML.onmouseout =3D null;
  1119.     }
  1120.     else                                =09
  1121.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1122. Event.MOUSEOVER | Event.MOUSEOUT );
  1123. }
  1124. function EventProcessor( e )
  1125. {
  1126.     var trigger;                                =09
  1127.     var    type;                                    =09
  1128.     var    button;                                    =09
  1129.     var    eventType;                                =09
  1130.     var objPlayer;                                =09
  1131.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1132.         return;
  1133.     if ( sys !=3D "Netscape" )                    =09
  1134.     {
  1135.         type =3D event.type;
  1136.         button =3D event.button;
  1137.     }
  1138.     else                                        =09
  1139.     {
  1140.         type =3D e.type;
  1141.         button =3D e.which;
  1142.     }
  1143. =09
  1144.     if (type =3D=3D "mousedown")
  1145.     {
  1146.         if ( button !=3D 1 )                    =09
  1147.             return;
  1148.         eventType =3D TT_BUTTONDOWN;
  1149.         if ( sys =3D=3D "Netscape" )            =09
  1150.         {
  1151.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1152.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1153.         }
  1154.     }
  1155.     else if (type =3D=3D "mouseup")
  1156.     {
  1157.         if ( button !=3D 1 )                    =09
  1158.             return;
  1159.         eventType =3D TT_BUTTONUP;
  1160.         if ( sys =3D=3D "Netscape" )            =09
  1161.         {
  1162.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1163.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1164.         }
  1165.     }
  1166.     else if (type =3D=3D "mouseover")
  1167.     {
  1168.         eventType =3D TT_MOUSEOVER;
  1169.     }
  1170.     else if (type =3D=3D "mouseout")
  1171.     {
  1172.         eventType =3D TT_MOUSEOUT;
  1173.     }
  1174.     var triggerArray =3D objPlayer.Triggers;        =09
  1175.     var trigger;                                =09
  1176. =09
  1177.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1178.     {
  1179.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1180. eventType) )
  1181.         {
  1182.         =09
  1183.         =09
  1184.         =09
  1185.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1186.             {
  1187.             =09
  1188.             =09
  1189.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1190. =3D=3D "") )
  1191.                     SceneExit( currentScene );
  1192.                 else
  1193.                 {
  1194.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1195.                     {
  1196.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1197.                             InitializePlayers( sceneArray[ii] );
  1198.                     }
  1199.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1200.                 }
  1201.             }
  1202.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1203.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1204.             else=20
  1205.             {
  1206.             =09
  1207.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1208.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1209.                 bhv.Trigger( bhv, eventType );                                =09
  1210.             }  =09
  1211.         }
  1212.     }
  1213.     return;=09
  1214. }
  1215. function Transition( type, rate, flyFrom, flySubtype )
  1216. {
  1217.     this.type =3D type;
  1218.     this.rate =3D rate;
  1219.     this.flyFrom =3D flyFrom;
  1220.     this.flySubtype =3D flySubtype;
  1221. }
  1222. function StartTransition( transObj, trans, visibility, callback )
  1223. {
  1224.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1225. =09
  1226. =09
  1227. =09
  1228.     if    ( ("Netscape" =3D=3D sys) ||=20
  1229.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1230. NULL_TRANSITION) ) )
  1231.     {
  1232.         SetVisibility( transObj.HTML, visibility );
  1233.         callback( transObj );
  1234.         return;
  1235.     }
  1236. =09
  1237. =09
  1238. =09
  1239. =09
  1240.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1241. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1242.     {
  1243.         StartTextFlyin( transObj );
  1244.         return;
  1245.     }
  1246. =09
  1247.     if ( platform !=3D "Win32" )
  1248.     {
  1249.         SetVisibility( transObj.HTML, visibility );
  1250.         callback( transObj );
  1251.         return;
  1252.     }
  1253.     =09
  1254. =09
  1255. =09
  1256. =09
  1257. =09
  1258. =09
  1259.     if ( trans.type =3D=3D NULL_TRANSITION )
  1260.     {
  1261.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1262. transition=3D0)";
  1263.     }
  1264.     else    =09
  1265.     {
  1266.         duration =3D TRANSITION_RATES[trans.rate];
  1267.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1268. ", transition=3D" + trans.type + ")";
  1269.     }
  1270.     stNoInput++;                                    =09
  1271.     transObj.HTML.filters(0).Apply();                =09
  1272. =09
  1273.     SetVisibility( transObj.HTML, visibility );        =09
  1274. =09
  1275.     transObj.HTML.filters(0).Play()                    =09
  1276.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1277. }
  1278. function TransitionDoneEvent( )
  1279. {
  1280.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1281.     stNoInput--;                                                =09
  1282.     if        ( type =3D=3D OBJ_SCENE )
  1283.     {
  1284.     =09
  1285.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1286. currentScene.name) )
  1287.             SceneTransitionDone();
  1288.     }
  1289.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1290.     {
  1291.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1292.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1293.             PlayerEntryTransitionDone( objPlayer ); =20
  1294.         else                                                    =09
  1295.             PlayerExitTransitionDone( objPlayer, false );
  1296.     }
  1297.     return;
  1298. }
  1299. function InitializeTextFlyin( objPlayer )
  1300. {
  1301.     if ( sys =3D=3D "Netscape" )                                    =09
  1302.         return false;
  1303.     var    transition =3D objPlayer.entryTrans;                        =09
  1304.     var    transUnits =3D transition.flySubtype;                        =09
  1305.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1306. =09
  1307.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1308. transition.flyFrom : FLYIN_TOP;    =09
  1309.     =09
  1310. =09
  1311.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1312.     {
  1313.         var    textHTML    =3D objPlayer.HTML;                =09
  1314.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1315.         var    newInnerHTML    =3D "";                        =09
  1316.     =09
  1317.         transition.textOrder =3D new Array();                =09
  1318.         textOrder =3D transition.textOrder;                =09
  1319. =09
  1320.     =09
  1321.     =09
  1322.     =09
  1323.     =09
  1324.         var flyinIdx =3D 0;                        =09
  1325.         var    flyinBuffer =3D "";
  1326.     =09
  1327.     =09
  1328.     =09
  1329.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1330. style=3D'position:relative;visibility:hidden;'" : " =
  1331. style=3D'visibility:hidden;'";
  1332.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1333.         {
  1334.         =09
  1335.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1336.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1337.             while ( letterIdx<oldInnerHTML.length )
  1338.             {
  1339.             =09
  1340.             =09
  1341.             =09
  1342.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1343. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1344.                 {
  1345.                     if ( charNext =3D=3D "<" )                                                                =09
  1346.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1347.                     else
  1348.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1349.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1350.                     newInnerHTML +=3D tagString;
  1351.                     letterIdx =3D endTagIdx;                                            =09
  1352.                 =09
  1353.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1354.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1355.                         break;
  1356.                 }
  1357.             =09
  1358.                 else
  1359.                 {
  1360.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1361.                     newInnerHTML +=3D thisChar;
  1362.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1363.                         break;                                        =09
  1364.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1365. )    =09
  1366.                         break;
  1367.                 }
  1368.             }
  1369.             newInnerHTML +=3D "</span>"
  1370.             textOrder[flyinIdx] =3D new Object();
  1371.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1372.             flyinIdx++;                                                            =09
  1373.         }
  1374.     =09
  1375.         if ( flyinIdx =3D=3D 0 )
  1376.             return false;
  1377.     =09
  1378.         textHTML.innerHTML =3D newInnerHTML;
  1379.         transition.numUnits =3D flyinIdx;                        =09
  1380.     }
  1381. =09
  1382. =09
  1383. =09
  1384.     textOrder =3D transition.textOrder;
  1385.     var currentEl =3D document.all[textOrder[0].name];    =09
  1386.     var currentOffset =3D currentEl.offsetLeft;=09
  1387.     var previousEl, previousOffset;
  1388.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1389.     {
  1390.         previousOffset =3D currentOffset;                            =09
  1391.         previousEl =3D currentEl;
  1392.         textElName =3D textOrder[count].name;                    =09
  1393.         currentEl =3D document.all[textElName];
  1394.         SetVisibility( currentEl, IE_HIDDEN );
  1395.         currentOffset =3D currentEl.offsetTop;
  1396.     =09
  1397.     =09
  1398.     =09
  1399.     =09
  1400.     =09
  1401.     =09
  1402.         if ( currentOffset !=3D previousOffset )                                =09
  1403.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1404.                 previousEl.innerHTML =3D "<br>";
  1405.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1406.             direction =3D count % FLYIN_ROTATE;            =09
  1407.         else
  1408.             direction =3D transDirection;
  1409.     =09
  1410.         if        ( direction =3D=3D FLYIN_LEFT )
  1411.         {
  1412.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1413. currentEl.offsetParent.offsetWidth);
  1414.             currentEl.style.posLeft =3D tempPos;                    =09
  1415.             textOrder[count].dx =3D -movePerTick;                    =09
  1416.             textOrder[count].dy =3D 0;
  1417.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1418.         }
  1419.         else if ( direction =3D=3D FLYIN_RIGHT )
  1420.         {
  1421.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1422. currentEl.offsetParent.offsetLeft;
  1423.             currentEl.style.posLeft =3D tempPos;
  1424.             textOrder[count].dx =3D movePerTick;                    =09
  1425.             textOrder[count].dy =3D 0;
  1426.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1427.         }
  1428.         else if    ( direction =3D=3D FLYIN_TOP )
  1429.         {
  1430.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1431. currentEl.offsetParent.offsetHeight);
  1432.             currentEl.style.posTop =3D tempPos;
  1433.             textOrder[count].dx =3D 0;
  1434.             textOrder[count].dy =3D (-movePerTick);                =09
  1435.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1436.         }
  1437.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1438.         {
  1439.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1440. currentEl.offsetParent.style.posTop;
  1441.             currentEl.style.posTop =3D tempPos;
  1442.             textOrder[count].dx =3D 0;
  1443.             textOrder[count].dy =3D movePerTick;                    =09
  1444.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1445.         }
  1446.     }
  1447. =09
  1448.     transition.charIdx =3D 0;                            =09
  1449.     transition.moveIdx =3D 0;                            =09
  1450.     textElName =3D transition.textOrder[0].name;
  1451.     transition.currentEl =3D document.all[textElName];=09
  1452.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1453.     return true;
  1454. }
  1455. function StartTextFlyin( objPlayer )
  1456. {
  1457. =09
  1458.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1459.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1460. }
  1461. function TextFlyinTick( objPlayer )
  1462. {
  1463.     var    transition =3D objPlayer.entryTrans;                    =09
  1464.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1465.     var textEl =3D transition.currentEl;                        =09
  1466. =09
  1467. =09
  1468.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1469.     {
  1470.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1471.         textEl.style.posLeft -=3D spanObj.dx;
  1472.         return false;                                        =09
  1473.     }
  1474.     =09
  1475. =09
  1476.     textEl.style.posTop =3D 0;                                =09
  1477.     textEl.style.posLeft =3D 0;
  1478.     =09
  1479. =09
  1480.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1481. transition.textOrder.length )=09
  1482.     {
  1483.         PlayerEntryTransitionDone( objPlayer );                =09
  1484.         return true;                                        =09
  1485.     }
  1486.     else
  1487.     {
  1488.         transition.moveIdx =3D 0;                                =09
  1489.         textElName =3D transition.textOrder[charIdx].name;
  1490.         transition.currentEl =3D document.all[textElName];    =09
  1491.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1492.         return false;                                        =09
  1493.     }                                                        =09
  1494. }
  1495. var    SND_DUR_SCENE            =3D -1;=09
  1496. var    SND_DUR_PROJECT            =3D 0;=09
  1497. var ST_WAV                    =3D 1;=09
  1498. var    ST_MID                    =3D 2;=09
  1499. var    NAV_EXT                    =3D "nav"=09
  1500. var MidiTag                    =3D null;=09
  1501. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1502. {
  1503. =09
  1504.     this.Initialize =3D InitializeSound;
  1505.     this.Start =3D StartSound;
  1506.     this.Trigger =3D StartSound;
  1507.     this.Stop =3D StopSound;
  1508.     this.StopEverything =3D StopEverythingOnSounds;
  1509. =09
  1510.     this.delay =3D delay;
  1511.     this.duration =3D duration;
  1512.     this.loop =3D loop;
  1513.     this.tagName =3D tagName;
  1514.     this.fileName =3D fileName;
  1515.     this.soundType =3D soundType;
  1516. }
  1517. function InitializeSound( objParent, objSound )
  1518. {
  1519.     if ( sys =3D=3D "Netscape" )
  1520.     {
  1521.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1522.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1523.         return;
  1524.     }
  1525.     objSound.objParent =3D objParent;                =09
  1526.     objSound.html =3D document.all[objSound.tagName];=09
  1527.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1528. =09
  1529. =09
  1530.     if (objSound.soundType =3D=3D ST_MID )
  1531.     {
  1532.         if ( MidiTag =3D=3D null )                    =09
  1533.             MidiTag =3D objSound.html;            =09
  1534.         else
  1535.             objSound.html =3D MidiTag;            =09
  1536.     }        =09
  1537. }
  1538. function StartSound( objSound )
  1539. {
  1540.     if ( sys =3D=3D "Netscape" )                    =09
  1541.     {
  1542.         if ( objSound.html !=3D null )            =09
  1543.             objSound.html.play(objSound.navLoop);
  1544.         return;
  1545.     }
  1546.     objSound.html.src =3D objSound.fileName;        =09
  1547.     objSound.html.loop =3D objSound.loop;            =09
  1548.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1549.         objSound.html.volume =3D 0;                    =09
  1550.     if ( objSound.duration > 0 )
  1551.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1552. TMR_PROJ );
  1553. }
  1554. function StopSound( objSound, fPause )
  1555. {
  1556.     if ( sys =3D=3D "Netscape" )                    =09
  1557.     {
  1558.         if ( objSound.html !=3D null )            =09
  1559.             objSound.html.stop();
  1560.         return;
  1561.     }
  1562.     objSound.html.loop =3D 0;
  1563.     objSound.html.src =3D "";                            =09
  1564.     if ( objSound.soundType =3D=3D ST_WAV )
  1565.         objSound.html.volume =3D -10000;
  1566. }
  1567. function StopEverythingOnSounds( objSound )
  1568. {
  1569.     StopSound( objSound, true );
  1570.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1571.         objSound.html.volume =3D -500;                        =09
  1572. }
  1573. var    SND_DUR_SCENE            =3D -1;=09
  1574. var    SND_DUR_PROJECT            =3D 0;=09
  1575. function Swapper( idle, hover, click )
  1576. {
  1577. =09
  1578.     this.Initialize =3D InitializeSwap;
  1579.     this.Start =3D StartSwap;
  1580.     this.Trigger =3D TriggerSwap;
  1581.     this.Stop =3D StopSwap;
  1582.     this.StopEverything =3D StopSwap;
  1583. =09
  1584.     this.idle =3D idle;
  1585.     this.hover =3D hover;
  1586.     this.click =3D click;
  1587. }
  1588. function InitializeSwap( objParent, objSwap )
  1589. {
  1590.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1591.         return;
  1592. =09
  1593.     var    idle    =3D objSwap.idle;                        =09
  1594.     var    hover    =3D objSwap.hover;
  1595.     var    click    =3D objSwap.click;
  1596. =09
  1597. =09
  1598. =09
  1599. =09
  1600. =09
  1601. =09
  1602. =09
  1603.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1604. !=3D null) )
  1605.     {
  1606.         SetVisibility( document.all[hover], IE_HIDDEN );
  1607.         objSwap.srcHover =3D document.all[hover].src;
  1608.         document.all[hover].src =3D "";
  1609.     }
  1610.     else
  1611.         objSwap.srcHover =3D document.all[idle].src;
  1612.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1613. !=3D null) )
  1614.     {
  1615.         SetVisibility( document.all[click], IE_HIDDEN );
  1616.         objSwap.srcClick =3D document.all[click].src;
  1617.         document.all[click].src =3D "";
  1618.     }
  1619.     else
  1620.         objSwap.srcClick =3D document.all[idle].src;
  1621. =09
  1622.     objSwap.srcIdle =3D document.all[idle].src;
  1623. }
  1624. function StartSwap( objSwap )
  1625. {
  1626. =09
  1627. }
  1628. function TriggerSwap( objSwap, eventType )
  1629. {
  1630.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1631.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1632.     else if ( eventType =3D=3D TT_BUTTONUP )
  1633.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1634.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1635.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1636.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1637.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1638.     return;
  1639. }
  1640. function StopSwap( objSwap, fPause )
  1641. {
  1642.     if ( fPause )                        =09
  1643.         return;
  1644. }
  1645. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1646. var    PE_STOP        =3D 0;                            =09
  1647. var    PE_AGAIN    =3D 1;                            =09
  1648. var    PE_REV        =3D 2;                            =09
  1649. var    PE_EXIT        =3D 3;                            =09
  1650. var    PD_FWD        =3D 1;
  1651. var    PD_BACK        =3D -1;
  1652. function Point( x, y, rate )
  1653. {
  1654.     this.x =3D x;
  1655.     this.y =3D y;
  1656.     this.rate =3D rate;
  1657. }
  1658. function Paths( delay, edgeEffect )
  1659. {
  1660. =09
  1661.     this.Initialize =3D InitializePathAnimation;
  1662.     this.Start =3D StartPathAnimation;
  1663.     this.Trigger =3D StartPathAnimation;
  1664.     this.Stop =3D StopPathAnimation;
  1665.     this.StopEverything =3D StopPathAnimation;
  1666. =09
  1667.     this.delay =3D delay;
  1668.     this.edgeEffect =3D edgeEffect;
  1669. }
  1670. function InitializePathAnimation( objPlayer, path )
  1671. {
  1672.     var    segment;                                =09
  1673.     var pathIndex;
  1674.     var totalDistance;                            =09
  1675.     var    distanceX;                                =09
  1676.     var    distanceY;
  1677.     var dx;                                        =09
  1678.     var    dy;
  1679.     var travelTime;                                =09
  1680.     var    remX;                                    =09
  1681.     var    remY;
  1682. =09
  1683.     if ( stProjState !=3D PS_UNINITIALIZED )
  1684.     {
  1685.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1686.         return;
  1687.     }
  1688.     path.objPlayer =3D objPlayer;                    =09
  1689.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1690.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1691. =09
  1692. =09
  1693.     path[0].x -=3D halfWidth;
  1694.     path[0].y -=3D halfHeight;
  1695.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1696.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1697.     {
  1698.         px =3D parseInt(pathIndex);                =09
  1699.         segment =3D path[px];                        =09
  1700.     =09
  1701.     =09
  1702.     =09
  1703.         path[px+1].x -=3D halfWidth;
  1704.         path[px+1].y -=3D halfHeight;
  1705.     =09
  1706.         distanceX =3D path[px+1].x - segment.x;    =09
  1707.         distanceY =3D path[px+1].y - segment.y;    =09
  1708.     =09
  1709.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1710. (distanceY*distanceY) );
  1711.     =09
  1712.     =09
  1713.         travelTime =3D Math.round(totalDistance / =
  1714. PATH_PER_TICK[segment.rate]);
  1715.     =09
  1716.     =09
  1717.         if ( distanceX > 0 )                        =09
  1718.             dx =3D Math.floor( distanceX / travelTime );=09
  1719.         else if ( distanceX < 0 )                    =09
  1720.             dx =3D Math.ceil( distanceX / travelTime );=09
  1721.         else
  1722.             dx =3D 0;
  1723.     =09
  1724.     =09
  1725.     =09
  1726.     =09
  1727.         remX =3D distanceX % travelTime;
  1728.     =09
  1729.         if ( distanceY > 0 )                        =09
  1730.             dy =3D Math.floor( distanceY / travelTime );
  1731.         else if ( distanceY < 0 )
  1732.             dy =3D Math.ceil( distanceY / travelTime );
  1733.         else
  1734.             dy =3D 0;
  1735.         remY =3D distanceY % travelTime;
  1736.         segment.number =3D px;                        =09
  1737.         segment.ticks =3D 0;
  1738.         segment.travelTime =3D travelTime;
  1739.         segment.dx =3D dx;
  1740.         segment.dy =3D dy;
  1741.         segment.remX =3D remX;
  1742.         segment.remY =3D remY;
  1743.     }
  1744.     path.numSegs =3D parseInt(pathIndex);                =09
  1745.     path.dir =3D PD_FWD;                                        =09
  1746.     return;
  1747. }
  1748. function StartPathAnimation( path )
  1749. {
  1750.     path.currentSegment =3D path[0];    =09
  1751.     path.currentSegment.ticks =3D 0;    =09
  1752.     path.cntSegs =3D 0;                                =09
  1753. =09
  1754. =09
  1755.     if ( path.dir =3D=3D PD_BACK )                            =09
  1756.     {
  1757.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1758.         {
  1759.             path[ii].dx *=3D -1;
  1760.             path[ii].dy *=3D -1;
  1761.             path[ii].remX *=3D -1;
  1762.             path[ii].remY *=3D -1;
  1763.         }
  1764.         path.dir =3D PD_FWD;                                =09
  1765.     }
  1766.     StartAnimationTimer( path, PathAnimationTick );
  1767. }
  1768. function StopPathAnimation( path, fPause )
  1769. {
  1770.     return;
  1771. }
  1772. function PathAnimationTick( path )
  1773. {
  1774.     var    objPlayer =3D path.objPlayer;            =09
  1775.     var segment =3D path.currentSegment;        =09
  1776.     var    currentPosition =3D objPlayer.position;=09
  1777.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1778.     {
  1779.         newX =3D currentPosition.x + segment.dx;        =09
  1780.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1781.             segment.remX > 0 ? newX++ : newX--;
  1782.         newY =3D currentPosition.y + segment.dy;        =09
  1783.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1784.             segment.remY > 0 ? newY++ : newY--;
  1785.         currentPosition.SetPosition( newX, newY );=09
  1786.         return false;                            =09
  1787.     }
  1788. =09
  1789. =09
  1790.     if ( ++path.cntSegs < path.numSegs )
  1791.     {
  1792.     =09
  1793.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1794.         path.currentSegment.ticks =3D 0;                            =09
  1795.             =09
  1796.         return false;
  1797.     }
  1798.     =09
  1799. =09
  1800.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1801.     {
  1802.     =09
  1803.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1804.     =09
  1805.         path.currentSegment =3D path[0];                =09
  1806.         path.currentSegment.ticks =3D 0;                =09
  1807.         path.cntSegs =3D 0;                            =09
  1808.         return false;                                =09
  1809.     }                        =09
  1810.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1811.     {
  1812.         path.dir *=3D -1;                                =09
  1813.     =09
  1814.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1815.         {
  1816.             path[ii].dx *=3D -1;
  1817.             path[ii].dy *=3D -1;
  1818.             path[ii].remX *=3D -1;
  1819.             path[ii].remY *=3D -1;
  1820.         }
  1821.         path.currentSegment.ticks =3D 0;                =09
  1822.         path.cntSegs =3D 0;                            =09
  1823.         return false;
  1824.     }
  1825.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1826.     {
  1827.         PlayerExit( objPlayer );
  1828.         return true;
  1829.     }
  1830.     else
  1831.         return true;                                =09
  1832. }
  1833. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1834. function Size( zoom, rate )
  1835. {
  1836.     this.zoom =3D zoom;
  1837.     this.rate =3D rate;
  1838. }
  1839. function Grows( delay )
  1840. {
  1841. =09
  1842.     this.Initialize =3D InitializeGrowAnimation;
  1843.     this.Start =3D StartGrowAnimation;
  1844.     this.Trigger =3D StartGrowAnimation;
  1845.     this.Stop =3D StopGrowAnimation;
  1846.     this.StopEverything =3D StopGrowAnimation;
  1847. =09
  1848.     this.delay =3D delay;
  1849. }
  1850. function InitializeGrowAnimation( objPlayer, grow )
  1851. {
  1852.     if ( sys =3D=3D "Netscape" )
  1853.         return;
  1854.     var    child =3D objPlayer.HTML.children[0];                    =09
  1855.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1856. =09
  1857. =09
  1858. =09
  1859.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1860.     {
  1861.         grow.realWidth =3D child.width;
  1862.         grow.realHeight =3D child.height;
  1863.     }
  1864.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1865.     {
  1866.         grow =3D null;                                        =09
  1867.         return;
  1868.     }
  1869.     grow.objPlayer =3D objPlayer;                                =09
  1870. =09
  1871.     grow.currentSegment =3D grow[0];                            =09
  1872.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1873. =09
  1874. =09
  1875. =09
  1876.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1877.     child.height *=3D (grow.currentSegment.zoom / 100);
  1878. =09
  1879.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1880.     {
  1881.         gx =3D parseInt(growIndex);                =09
  1882.         segment =3D grow[gx];                        =09
  1883.         if ( grow[gx+1] =3D=3D null )                =09
  1884.         {
  1885.             grow.finalSegment =3D grow[gx-1];        =09
  1886.             break;                                =09
  1887.         }
  1888.     =09
  1889.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1890.         if ( growth >=3D 0 )                                        =09
  1891.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1892.         else
  1893.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1894.     =09
  1895.         growthTicks =3D growth / growthFactor;        =09
  1896.     =09
  1897.         segment.number =3D gx;                        =09
  1898.         segment.growth =3D growth;
  1899.         segment.growthFactor =3D growthFactor;
  1900.         segment.growthTicks =3D growthTicks;
  1901.         segment.currentTicks =3D 0;
  1902.     }
  1903. }
  1904. function StartGrowAnimation( grow )
  1905. {=09
  1906.     if ( sys =3D=3D "Netscape" )
  1907.         return;
  1908.     grow.currentSegment =3D grow[0];                        =09
  1909.     grow.currentTicks =3D 0;
  1910.     StartAnimationTimer( grow, GrowAnimationTick );
  1911. }
  1912. function StopGrowAnimation( grow, fPause )
  1913. {
  1914.     return;
  1915. }
  1916. function GrowAnimationTick( grow )
  1917. {
  1918.     if ( sys =3D=3D "Netscape" )
  1919.         return true;                                    =09
  1920.     var    objPlayer =3D grow.objPlayer;                        =09
  1921.     var    child =3D objPlayer.HTML.children[0];                =09
  1922.     var segment =3D grow.currentSegment;                    =09
  1923.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1924.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1925.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1926.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1927.         return false;                                    =09
  1928.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1929.         return true;                                    =09
  1930.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1931.     grow.currentTicks =3D 0;
  1932.     return false;                                        =09
  1933. }
  1934. function Timer()
  1935. {
  1936.     if ( Project.tickRate =3D=3D null )        =09
  1937.         this.tickRate =3D DEFAULT_TICK_RATE;
  1938.     else
  1939.         this.tickRate =3D Project.tickRate;
  1940.     this.oneShots =3D new Array();
  1941.     this.animations =3D new Array();
  1942.     this.tickCounter =3D 0;                        =09
  1943.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1944.     this.timerID =3D null;
  1945.     this.StartTicking =3D StartTicking;            =09
  1946.     this.StopTicking =3D StopTicking;
  1947. =09
  1948. }
  1949. function StartTicking()
  1950. {
  1951.     if ( this.timerID =3D=3D null )
  1952.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1953. }
  1954. function StopTicking()
  1955. {
  1956.     if ( this.timerID !=3D null )
  1957.         clearInterval( this.timerID );
  1958.     this.timerID =3D null;
  1959. }
  1960. function TimerTick()
  1961. {
  1962.     var timerEvent;
  1963. =09
  1964.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1965.     {
  1966.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1967.             continue;                                        =09
  1968.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1969.             tickTimer.animations[ii] =3D null;                =09
  1970.     }
  1971. =09
  1972.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1973.     {
  1974.     =09
  1975.         var length =3D tickTimer.oneShots.length;                =09
  1976.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1977.         {
  1978.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1979.                 continue;                                    =09
  1980.         =09
  1981.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1982.             {
  1983.                 tickTimer.oneShots[ii] =3D null;                =09
  1984.                 timerEvent.callback( timerEvent.callbackObj );=09
  1985.             }
  1986.         }
  1987.     }
  1988.     return;
  1989. }
  1990. function StartOneShotTimer( obj, time, callback, type )
  1991. {
  1992.     var    timerIndex;                                =09
  1993.     var timerEvent =3D new Object();                =09
  1994. =09
  1995.     timerEvent.callbackObj =3D obj;                =09
  1996.     timerEvent.callback =3D callback;                =09
  1997.     timerEvent.type =3D type;                        =09
  1998. =09
  1999. =09
  2000.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2001. tickTimer.ticksPerSecond);
  2002.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2003. timerIndex++ );=09
  2004.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2005.     return;
  2006. }
  2007. function StartAnimationTimer( obj, callback )
  2008. {
  2009.     var timerIndex;=20
  2010.     timerEvent =3D new Object();
  2011.     timerEvent.callbackObj =3D obj;                =09
  2012.     timerEvent.callback =3D callback;                =09
  2013.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2014. timerIndex++);=09
  2015.     tickTimer.animations[timerIndex] =3D timerEvent;
  2016. }
  2017. function StopSceneTimers()
  2018. {
  2019.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2020.     {
  2021.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2022.             continue;
  2023.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2024.             tickTimer.oneShots[ii] =3D null;            =09
  2025.     }
  2026. =09
  2027.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2028.         tickTimer.animations[ii] =3D null;
  2029. }
  2030. =09
  2031. function KillTimer()
  2032. {
  2033.     if ( tickTimer !=3D null )                    =09
  2034.     {
  2035.         window.clearTimeout( tickTimer.timerID);=09
  2036.         tickTimer =3D null;                        =09
  2037.     }
  2038. }
  2039. function SetColor(el, color)=20
  2040. {
  2041.     if ( el.style =3D=3D null )                =09
  2042.         return;
  2043. =09
  2044.     el.style.backgroundColor =3D color;    =09
  2045.     if ("Netscape"=3D=3Dsys)=20
  2046.         el.NSLayer.bgColor =3D color;        =09
  2047. }
  2048. function SetZIndex(el, zindex)=20
  2049. {
  2050.     if ( el.style =3D=3D null )                =09
  2051.         return;
  2052. =09
  2053.     el.style.zIndex =3D zindex;            =09
  2054.     if ("Netscape"=3D=3Dsys)=20
  2055.         el.NSLayer.zIndex =3D zindex        =09
  2056. }
  2057. function SetVisibility(el, val)=20
  2058. {
  2059.     if ( el.style =3D=3D null )                =09
  2060.         return;
  2061.     el.style.visibility =3D val;            =09
  2062.        =20
  2063.     if ( "Netscape"=3D=3Dsys )                =09
  2064.     {
  2065.         if        ( val =3D=3D IE_HIDDEN )
  2066.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2067.         else if ( val =3D=3D IE_VISIBLE )
  2068.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2069.         else if ( val =3D=3D IE_INHERIT )
  2070.             el.NSLayer.visibility =3D NAV_INHERIT;
  2071.         else
  2072.             el.NSLayer.visibility =3D "";
  2073.     }
  2074. }
  2075. function Position( obj )
  2076. {
  2077.     this.object =3D obj;                        =09
  2078.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2079.     this.y =3D obj.HTML.style.pixelTop;        =09
  2080.     this.SetPosition =3D SetPosition;
  2081. }
  2082. function SetPosition( newX, newY )=20
  2083. {
  2084.     var el =3D this.object.HTML;                =09
  2085.     if ( el.style =3D=3D null )                    =09
  2086.         return;
  2087.                 =09
  2088.     el.style.pixelTop =3D newY;    =09
  2089.     el.style.pixelLeft =3D newX;
  2090.     this.x =3D newX;                            =09
  2091.     this.y =3D newY;
  2092.     if ( "Netscape"=3D=3Dsys )                    =09
  2093.     {
  2094.         el.NSLayer.top =3D parseInt( newY );
  2095.         el.NSLayer.left =3D parseInt( newX );
  2096.         el.offsetTop =3D el.NSLayer.top;
  2097.         el.offsetLeft =3D el.NSLayer.left;
  2098.     }
  2099. }
  2100. function SetContent(el, content)=20
  2101. {
  2102.     if ( el.style =3D=3D null )                    =09
  2103.         return;
  2104.     if ( "Netscape"=3D=3Dsys )                    =09
  2105.     {
  2106.         el.NSLayer.document.open();            =09
  2107.         el.NSLayer.document.write(content);    =09
  2108.         el.NSLayer.document.close();        =09
  2109.     }
  2110.     else                                    =09
  2111.         el.innerHTML=3Dcontent;
  2112. }
  2113. function SetupButtons()
  2114. {
  2115.     var rtn =3D false;                    =09
  2116.     if ( document.all.Pause !=3D null )
  2117.     {
  2118.         document.all.Pause.onclick =3D Pause;
  2119.         strPause =3D document.all.Pause.value.split( '/' );
  2120.         document.all.Pause.value =3D strPause[0];
  2121.     }
  2122.     if (document.all.Stop !=3D null )
  2123.         document.all.Stop.onclick =3D Stop;
  2124.     if ( document.all.Forward !=3D null )
  2125.         document.all.Forward.onclick =3D Forward;
  2126.     if ( document.all.Backward !=3D null )
  2127.         document.all.Backward.onclick =3D Backward;
  2128.     if ( document.all.Webpage !=3D null )
  2129.         document.all.Webpage.onclick =3D GotoWebpage;
  2130.     if ( document.all.SceneStatus !=3D null )
  2131.         formStatus =3D document.all.SceneStatus;
  2132.     if ( document.all.Start !=3D null )
  2133.     {
  2134.         document.all.Start.onclick =3D Start;
  2135.         strPlay =3D document.all.Start.value.split( '/' );
  2136.         document.all.Start.value =3D strPlay[0];
  2137.         rtn =3D true;
  2138.     }
  2139.     else
  2140.         rtn =3D false;
  2141.     if ( document.all.NavigationButtons !=3D null )
  2142.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2143.     return rtn;
  2144. }
  2145. function Start()
  2146. {
  2147.     if ( stNoInput )                                    =09
  2148.         return;
  2149.     if ( stButtons =3D=3D true )                            =09
  2150.     {
  2151.         document.all.Start.value =3D strPlay[1];
  2152.         if ( document.all.Pause !=3D null )
  2153.         {
  2154.             document.all.Pause.value =3D strPause[0];
  2155.         }
  2156.     }
  2157.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2158. PS_PAUSED) )=09
  2159.     {
  2160.         ProjectShutdown();
  2161.         ProjectInitialize();
  2162.     }
  2163.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2164.         ProjectInitialize();
  2165.     ProjectStart();                                    =09
  2166. }
  2167. function Pause()
  2168. {
  2169. =09
  2170.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2171.     {
  2172.         tickTimer.StartTicking();                    =09
  2173.         if ( document.all.Pause !=3D null )
  2174.         {
  2175.             document.all.Pause.value =3D strPause[0];
  2176.         }
  2177.         stProjState =3D PS_RUNNING;
  2178.         StatusChange();                                =09
  2179.     }
  2180.     else
  2181.     {
  2182.         if ( tickTimer !=3D null )                    =09
  2183.             tickTimer.StopTicking();                =09
  2184.         if    ( stProjState !=3D PS_RUNNING )            =09
  2185.             return;
  2186.         stProjState =3D PS_PAUSED;
  2187.         if ( document.all.Pause !=3D null )
  2188.         {
  2189.             document.all.Pause.value =3D strPause[1];
  2190.         }
  2191.         StopEverythingOnScenes( true );                =09
  2192.         StatusChange();                                =09
  2193.     }
  2194. }
  2195. function Stop()
  2196. {
  2197.     if ( stNoInput )                                    =09
  2198.         return;
  2199.     location.reload();
  2200. }
  2201. function Forward()
  2202. {
  2203.     if ( stNoInput )                                    =09
  2204.         return;
  2205. =09
  2206.     if ( stProjState !=3D PS_RUNNING )
  2207.         return;
  2208.     SceneExit( currentScene );                =09
  2209. }
  2210. function Backward()
  2211. {
  2212.     if ( stNoInput )                                    =09
  2213.         return;
  2214.     var nextScene;
  2215. =09
  2216. =09
  2217. =09
  2218.     if        ( stProjState =3D=3D PS_COMPLETE )
  2219.         nextScene =3D Project.stopScene;
  2220.     else if ( stProjState !=3D PS_RUNNING )
  2221.         return;
  2222.     else
  2223.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2224. - 1;
  2225.     ProjectShutdown();
  2226.     ProjectInitialize();
  2227.     ProjectStart( nextScene );            =09
  2228. }
  2229. function GotoWebpage()
  2230. {
  2231.     window.open( Project.webpage);                    =09
  2232. }
  2233. function StatusChange( )
  2234. {
  2235.     var        stsPage =3D null;                =09
  2236.     var        stsState =3D null;            =09
  2237.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2238.     {
  2239.         stsState =3D "Initializing";
  2240.         stsPage =3D ""
  2241.     }
  2242.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2243.     {
  2244.         stsState =3D "Ready";
  2245.         stsPage =3D "";
  2246.     }
  2247.     else if    ( stProjState =3D=3D PS_RUNNING )
  2248.     {
  2249.         stsState =3D "Playing";
  2250.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2251.     }
  2252.     else if    ( stProjState =3D=3D PS_PAUSED )
  2253.         stsState =3D "Paused";
  2254.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2255.         stsState =3D "Complete";
  2256. =09
  2257.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2258.         formStatus.value =3D stsPage;
  2259. =09
  2260.     if ( stsState !=3D null )
  2261.         top.status =3D stsState;=20
  2262. }
  2263. function GetSceneFromNumber( sceneNum )
  2264. {
  2265.     return sceneArray[sceneNum];    =09
  2266. }
  2267. function GetPlayerFromName( playerName )
  2268. {
  2269.     var objPlayer;
  2270. =09
  2271. =09
  2272.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2273. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2274.         return objPlayer;                    =09
  2275. =09
  2276.     var objScene;
  2277.     for ( sceneName in Scenes )                    =09
  2278.     {
  2279.         objScene =3D Scenes[sceneName];
  2280.         if ( objScene.Players !=3D null )
  2281.         {
  2282.             objPlayer =3D objScene.Players[playerName];
  2283.             if ( objPlayer !=3D null )
  2284.                 return objPlayer;                    =09
  2285.         }
  2286.     }=09
  2287.         =09
  2288.     return null;                                =09
  2289. }
  2290. function GetObjectTypeFromName( nameString )
  2291. {
  2292.     var type =3D nameString.substr(0,1);    =09
  2293.     if        ( type =3D=3D NAME_SCENE )        =09
  2294.         return OBJ_SCENE;
  2295.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2296.         return OBJ_PLAYER;
  2297. }
  2298. function GetPlayerTypeFromName( nameString )
  2299. {
  2300.     var type =3D nameString.substr(1,1);    =09
  2301.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2302.         return PLAYER_IMAGE;
  2303.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2304.         return PLAYER_DRAW;
  2305.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2306.         return PLAYER_TEXT;
  2307. }
  2308. function resetGifAnimation()
  2309. {
  2310.     var temp =3D document.all["img1"].src;
  2311.     document.all["img1"].src =3D temp;
  2312. }
  2313. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2314. "http://home-publishing.com/SKU/V3Pub.asp");
  2315. Scenes =3D new Object();
  2316. Scenes.Sx1 =3D new Scene( 14 );
  2317. Scenes.Sx1.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2318. Scenes.Sx1.Bhv =3D new Array();
  2319. Scenes.Sx1.Bhv[0] =3D new Sound( -1, 0, -1, 2, "AW174", =
  2320. "cid:05a401bd6fc8$7e3b4dc0$LocalHost@LocalHost" );
  2321. Scenes.Sx1.Bhv[1] =3D new Sound( 0, 0, -1, 1, "AW175", =
  2322. "cid:05a601bd6fc8$ca61eec0$LocalHost@LocalHost" );
  2323. Scenes.Sx1.Bhv[2] =3D new Sound( 0, 0, -1, 1, "AW176", =
  2324. "cid:05a901bd6fc9$74af5840$LocalHost@LocalHost" );
  2325. Scenes.Sx1.Players =3D new Object();
  2326. Scenes.Sx1.Players.PI8 =3D new Player( 0, -1 );
  2327. Scenes.Sx1.Players.PI8.Bhv =3D new Array();
  2328. Scenes.Sx1.Players.PI8.Bhv[0] =3D new Sound( 0, 0, -1, 1, "AW177", =
  2329. "cid:019f01bd9af1$b993a9e0$6e59389d@a-lingra.dns.microsoft.com" );
  2330. Scenes.Sx1.Players.PI6 =3D new Player( 8, -1 );
  2331. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  2332. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Sound( 0, -1, -1, 1, "AW178", =
  2333. "cid:05a501bd6fc8$acdaba80$LocalHost@LocalHost" );
  2334. Scenes.Sx1.Players.PI6.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2335. Scenes.Sx1.Players.PI10 =3D new Player( 0, -1 );
  2336. Scenes.Sx1.Players.PI10.Bhv =3D new Array();
  2337. Scenes.Sx1.Players.PI10.Bhv[0] =3D new Sound( 0, 0, -1, 1, "AW177", =
  2338. "cid:019f01bd9af1$b993a9e0$6e59389d@a-lingra.dns.microsoft.com" );
  2339.  
  2340. </SCRIPT>
  2341. </BODY></HTML>
  2342.  
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