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  738. if ( navigator.appVersion.substring(0,1) < 4 )
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  741. if ( navigator.appName !=3D "Netscape" )                                            =09
  742. {                                                                                    =09
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  792. var    FLYIN_RIGHT                =3D 3;
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  794. var    FLYIN_BY_LETTER            =3D 1;
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  796. var    FLYIN_BY_LINE            =3D 3;
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  817. var    platform    =3D navigator.platform;                                    =09
  818. window.onload =3D PreSetup;
  819. window.onerror =3D Error;
  820. function Error()
  821. {
  822.     alert("There has been an unidentified error in this file's script. You =
  823. may be able to fix this problem by refreshing your browser.");
  824.     return true;
  825. }
  826. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  827. delay, webpage )
  828. {
  829.     this.tickRate =3D tickRate;
  830.     this.startScene =3D startScene;
  831.     this.stopScene =3D stopScene;
  832.     this.rtReq =3D rtReq;
  833.     this.autoStart =3D autoStart;
  834.     this.delay =3D delay;
  835.     this.webpage =3D webpage;
  836. }
  837. function PreSetup()
  838. {
  839.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  840.     {
  841.         setTimeout( "Setup();", Project.delay*1000 );=20
  842.         return;
  843.     }
  844. =09
  845.     Setup();
  846. }
  847. function Setup()=20
  848. { =20
  849.     stNoInput++;                            =09
  850.     if ( vers < 4 ) return;                    =09
  851.     if ( sys =3D=3D "Netscape" )                =09
  852.     {
  853.         document.all =3D new Array;            =09
  854.         Extract(document);                    =09
  855.     =09
  856.         document.body =3D new Object;
  857.         document.body.clientWidth =3D window.innerWidth;
  858.         document.body.clientHeight =3D window.innerHeight;
  859.         document.body.scrollTop =3D window.pageXOffset;=20
  860.         document.body.scrollLeft =3D window.pageYOffset;
  861.     }
  862.     stButtons =3D SetupButtons();                =09
  863.     ProjectInitialize();                    =09
  864.     stNoInput--;                            =09
  865.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  866.         Start();                                            =09
  867. }
  868. function ProjectInitialize()
  869. {
  870. =09
  871.     tickTimer =3D new Timer();
  872. =09
  873. =09
  874.     InitializeScenes();
  875. =09
  876.     tickTimer.StartTicking();                            =09
  877. =09
  878.     if ( Project.startScene =3D=3D null )        =09
  879.         Project.startScene =3D 0;                =09
  880.     stProjState =3D PS_INITIALIZED;            =09
  881. =09
  882. }
  883. function ProjectStart( startScene )
  884. {
  885.     stProjState =3D PS_RUNNING;
  886.     if ( startScene !=3D null )
  887.         ChangeScene( startScene );
  888.     else
  889.         ChangeScene( Project.startScene );
  890. }
  891. function ProjectComplete()
  892. {
  893.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  894.         return;                                =09
  895.     ProjectShutdown();
  896.     StatusChange();                            =09
  897. }
  898. function ProjectShutdown()
  899. {
  900.     KillTimer();                                    =09
  901.     StopEverythingOnScenes( false );
  902.     currentScene =3D null;
  903.     stProjState =3D PS_COMPLETE;                        =09
  904. }
  905. function Extract( obj )
  906. {
  907. =09
  908. =09
  909.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  910.     {
  911.         var el =3D obj.layers[intLayer];        =09
  912.         document.all[el.id] =3D new Object    =09
  913.         var newEl =3D document.all[el.id];    =09
  914.     =09
  915.         newEl.id =3D el.id;                            =09
  916.         newEl.style =3D new Object;                    =09
  917.         newEl.style.pixelTop =3D parseInt(el.top);
  918.         newEl.style.pixelLeft =3D parseInt(el.left);
  919.         if (null!=3Del.clip)=20
  920.         {
  921.             newEl.offsetWidth =3D el.clip.width;    =09
  922.             newEl.offsetHeight =3D el.clip.height
  923.         }
  924.     =09
  925.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  926.             newEl.style.visibility =3D IE_HIDDEN;
  927.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  928.             newEl.style.visibility =3D IE_VISIBLE;
  929.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  930.             newEl.style.visibility =3D IE_INHERIT;
  931.         else
  932.             newEl.style.visibility =3D "";
  933.     =09
  934.         newEl.style.zIndex =3D el.zIndex;
  935.         newEl.style.backgroundColor =3D el.bgColor;
  936.         newEl.style.backgroundImage =3D "url("+el.background+")";
  937.         newEl.NSLayer =3D el;                        =09
  938.     =09
  939.     =09
  940.     =09
  941.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  942.         {
  943.             var image =3D el.document.images[intLoop]    =09
  944.             var    imageName =3D image.name;                =09
  945.             if ( imageName =3D=3D null )                =09
  946.                 continue;                            =09
  947.         =09
  948.             document.all[imageName] =3D image;        =09
  949.             document.images[imageName] =3D image;        =09
  950.         }
  951.     =09
  952.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  953.         {
  954.             var form =3D el.document.forms[intLoop];    =09
  955.             var formName =3D form.name;                =09
  956.             if ( formName =3D=3D null )
  957.                 continue;
  958.             document.all[formName] =3D form;            =09
  959.             document.forms[formName] =3D form;        =09
  960.         =09
  961.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  962. innerLoop++)
  963.             {
  964.                 var element =3D form.elements[innerLoop]=09
  965.                 var elementName =3D element.name;
  966.                 if ( elementName =3D=3D null )            =09
  967.                     continue;
  968.                 document.all[elementName] =3D element;=09
  969.             }
  970.         }
  971.         if ( el.layers.length > 0 )                =09
  972.             Extract(el)                            =09
  973.     }
  974. }
  975. function Scene( duration )
  976. {
  977.     this.duration =3D duration;
  978. }
  979. function InitializeScenes()
  980. {
  981.     var objScene;                            =09
  982.     var sceneNumber =3D 0;                    =09
  983. =09
  984.     for ( sceneName in Scenes )
  985.     {
  986.         objScene =3D Scenes[sceneName];        =09
  987.         objScene.number =3D parseInt(sceneNumber);                =09
  988.         objScene.name =3D sceneName;                    =09
  989.         objScene.HTML =3D document.all[sceneName];    =09
  990.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  991.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  992.             objScene.duration =3D DUR_FOREVER;
  993.         InitializePlayers( objScene );        =09
  994.     =09
  995.         if ( objScene.entryTrans =3D=3D null )
  996.         {
  997.             objScene.entryTrans =3D new Object();
  998.             objScene.entryTrans.type =3D NULL_TRANSITION;
  999.         }
  1000.     =09
  1001.         if ( objScene.Bhv !=3D null )
  1002.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1003. bhvIdx++ )=09
  1004.                 bhv.Initialize( objScene, bhv);
  1005.         objScene.numBhv =3D bhvIdx;                                            =09
  1006.         sceneArray[sceneNumber++] =3D objScene;=09
  1007.     }
  1008.     nScenes =3D sceneNumber;                    =09
  1009. }
  1010. function StopEverythingOnScenes( fPause )
  1011. {
  1012.     var objScene;                            =09
  1013.     for ( sceneName in Scenes )
  1014.     {
  1015.         objScene =3D Scenes[sceneName];                    =09
  1016.     =09
  1017.     =09
  1018.         if ( objScene.Bhv !=3D null )
  1019.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1020. bhvIdx++ )=09
  1021.                 bhv.StopEverything( bhv, fPause );
  1022.         StopEverythingOnPlayers( objScene, fPause );        =09
  1023.     }
  1024.     return;
  1025. }
  1026. function ChangeScene( nextSceneNumber )
  1027. {
  1028.     var    previousScene =3D currentScene;                    =09
  1029.     StopSceneTimers();                                    =09
  1030.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1031.     currentScene.previousScene =3D previousScene;            =09
  1032.     if ( currentScene.duration =3D=3D null )                =09
  1033.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1034. =09
  1035.     if ( currentScene.Bhv !=3D null )
  1036.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1037.         {
  1038.             var bhv =3D currentScene.Bhv[bhvIdx]
  1039.             if ( bhv =3D=3D null)                            =09
  1040.                 continue;
  1041.             var delay =3D bhv.delay
  1042.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1043.                 bhv.Start( bhv );                                    =09
  1044.             else if ( delay > 0 )                                =09
  1045.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1046.         }
  1047.     StartScenePlayers( currentScene );                            =09
  1048.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1049. SceneTransitionDone );=09
  1050. =09
  1051.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1052.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1053. TMR_SCENE );
  1054.     StatusChange();                                        =09
  1055.     return;
  1056. }
  1057. function SceneTransitionDone( objScene )
  1058. {
  1059. =09
  1060. =09
  1061.     if ( currentScene.previousScene !=3D null )
  1062.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1063. =09
  1064.     if ( currentScene.Bhv !=3D null )
  1065.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1066.         {
  1067.             var bhv =3D currentScene.Bhv[bhvIdx]
  1068.             if ( bhv =3D=3D null)                            =09
  1069.                 continue;
  1070.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1071.                 bhv.Start( bhv );                                =09
  1072.         }
  1073.     =09
  1074.     StartScenePlayersAfterTransition( currentScene );=09
  1075. }
  1076. function SceneExit( thisScene, nextScene )
  1077. {
  1078.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1079. nextScene.number;
  1080.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1081. true;
  1082. =09
  1083. =09
  1084. =09
  1085.     for ( playerName in currentScene.Players )
  1086.     {
  1087.         objPlayer =3D currentScene.Players[playerName];        =09
  1088.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1089.     }
  1090. =09
  1091.     if ( currentScene.Bhv !=3D null )
  1092.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1093.         {
  1094.             var bhv =3D currentScene.Bhv[bhvIdx]
  1095.             if ( bhv =3D=3D null)                            =09
  1096.                 continue;
  1097.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1098.                 bhv.Stop( bhv );                        =09
  1099.         }
  1100. =09
  1101. =09
  1102.     if ( finalScene =3D=3D false )                    =09
  1103.         ChangeScene( nextSceneNumber )            =09
  1104.     else
  1105.         ProjectComplete()                        =09
  1106.     =09
  1107. }
  1108. function Player( delay, duration )
  1109. {
  1110.     this.delay =3D delay;
  1111.     this.duration =3D duration;
  1112. }
  1113. function InitializePlayers( objScene )
  1114. {
  1115.     var objPlayer;                        =09
  1116.     var    playerNumber =3D 0;                =09
  1117.     for ( playerName in objScene.Players )
  1118.     {
  1119.         objPlayer =3D objScene.Players[playerName];        =09
  1120.         objPlayer.number =3D playerNumber;                =09
  1121.         objPlayer.name =3D playerName;                    =09
  1122.         objPlayer.HTML =3D document.all[playerName];        =09
  1123.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1124.         objPlayer.position =3D new Position(objPlayer);    =09
  1125.     =09
  1126.         if ( objPlayer.delay =3D=3D null )                    =09
  1127.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1128.     =09
  1129.     =09
  1130.         if        ( objPlayer.entryTrans =3D=3D null )
  1131.         {
  1132.             objPlayer.entryTrans =3D new Object();
  1133.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1134.         }=20
  1135.     =09
  1136.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1137.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1138.         {
  1139.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1140. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1141.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1142.                     objPlayer.entryTrans.type =3D null;                            =09
  1143.         }
  1144.     =09
  1145.         if ( objPlayer.exitTrans =3D=3D null )
  1146.         {
  1147.             objPlayer.exitTrans =3D new Object();
  1148.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1149.         }
  1150.     =09
  1151.         if ( objPlayer.Bhv !=3D null )
  1152.         {
  1153.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1154.  
  1155.                 bhv.Initialize( objPlayer, bhv);
  1156.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1157.         }
  1158.         else
  1159.             objPlayer.numBhv =3D 0;
  1160.         playerNumber ++;                =09
  1161.     }=09
  1162. }
  1163. function StopEverythingOnPlayers( objScene, fPause )
  1164. {
  1165.     var objPlayer;                        =09
  1166.     for ( playerName in objScene.Players )
  1167.     {
  1168.         objPlayer =3D objScene.Players[playerName];        =09
  1169.     =09
  1170.     =09
  1171.         if ( objPlayer.Bhv !=3D null )
  1172.         {
  1173.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1174.  
  1175.                 bhv.StopEverything( bhv, fPause );
  1176.         }
  1177.         DisableTrigger( objPlayer );                    =09
  1178.     }=09
  1179.     return;
  1180. }
  1181. function StartScenePlayers( objScene )
  1182. {
  1183. =09
  1184.     for ( playerName in objScene.Players )
  1185.     {
  1186.         objPlayer =3D objScene.Players[playerName];        =09
  1187.     =09
  1188.     =09
  1189.     =09
  1190.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1191.             StartPlayer( objPlayer )                    =09
  1192.         else if ( objPlayer.delay    > 0 )                =09
  1193.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1194. TMR_SCENE);
  1195.     }
  1196. }
  1197. function StartScenePlayersAfterTransition( objScene )
  1198. {
  1199. =09
  1200.     for ( playerName in objScene.Players )
  1201.     {
  1202.         objPlayer =3D objScene.Players[playerName];        =09
  1203.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1204.             StartPlayer( objPlayer )                    =09
  1205.     }
  1206. }
  1207. function StartPlayer( objPlayer )
  1208. {
  1209. =09
  1210.     if ( objPlayer.Bhv !=3D null )
  1211.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1212.         {
  1213.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1214.             if ( bhv =3D=3D null)                            =09
  1215.                 continue;
  1216.             var delay =3D bhv.delay
  1217.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1218.                 bhv.Start( bhv );                                =09
  1219.             else if ( delay > 0 )                                =09
  1220.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1221.         }
  1222. =09
  1223.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1224. PlayerEntryTransitionDone );
  1225. =09
  1226. =09
  1227.     if ( objPlayer.duration > 0 )
  1228.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1229. TMR_SCENE );                                =09
  1230. }
  1231. function PlayerEntryTransitionDone( objPlayer )
  1232. {
  1233. =09
  1234.     if ( objPlayer.Bhv !=3D null )
  1235.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1236.         {
  1237.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1238.             if ( bhv =3D=3D null)                            =09
  1239.                 continue;
  1240.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1241.                 bhv.Start( bhv );                                =09
  1242.         }
  1243. =09
  1244.     if ( objPlayer.Triggers !=3D null )
  1245.         EnableTrigger( objPlayer );
  1246. }
  1247. function PlayerExit( objPlayer )
  1248. {
  1249. =09
  1250.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1251. PlayerExitTransitionDone );
  1252. }
  1253. function PlayerExitTransitionDone( objPlayer, finalScene )
  1254. {
  1255. =09
  1256.     if ( objPlayer.Bhv !=3D null )
  1257.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1258.         {
  1259.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1260.             if ( bhv =3D=3D null)                            =09
  1261.                 continue;
  1262.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1263.                 bhv.Stop( bhv );                        =09
  1264.         }
  1265. =09
  1266.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1267.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1268. =09
  1269. =09
  1270. =09
  1271.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1272.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1273.     return;
  1274. }
  1275. function Trigger( trigType, trigBhv, player, scene )
  1276. {
  1277.     this.triggerType =3D trigType;
  1278.     this.triggerBhv =3D trigBhv;
  1279.     this.player =3D player;
  1280.     this.nextSceneNum =3D scene;
  1281. }
  1282. function EnableTrigger( objPlayer )
  1283. {
  1284.     if ( sys !=3D "Netscape" )                                =09
  1285.     {
  1286.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1287.         for ( trx in objPlayer.Triggers )                    =09
  1288.         {
  1289.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1290.             if ( trigger.triggerType =3D=3D null )
  1291.                 trigger.triggerType =3D 0;                    =09
  1292.             var tt =3D trigger.triggerType;                    =09
  1293.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1294.             {
  1295.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1296.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1297.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1298.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1299.             }
  1300.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1301.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1302.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1303.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1304.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1305.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1306.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1307.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1308.         }
  1309.     }
  1310.     else                                        =09
  1311.     {
  1312.         for ( trx in objPlayer.Triggers )        =09
  1313.         {
  1314.             var    trigger =3D objPlayer.Triggers[trx];=09
  1315.             if ( trigger.triggerType =3D=3D null )
  1316.                 trigger.triggerType =3D 0;                    =09
  1317.             var tt =3D trigger.triggerType;                    =09
  1318.             if ( tt=3D=3D 0 )                                    =09
  1319.             {
  1320.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1321. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1322.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1323.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1324.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1325.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1326.             }
  1327.             else if    ( tt =3D=3D TT_BUTTONUP )
  1328.             {
  1329.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1330.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1331.             }
  1332.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1333.             {
  1334.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1335.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1336.             }
  1337.         }
  1338.     =09
  1339.     }
  1340. }
  1341. function DisableTrigger( objPlayer )
  1342. {
  1343.     if ( sys !=3D "Netscape" )            =09
  1344.     {
  1345.         objPlayer.HTML.onmousedown =3D null;
  1346.         objPlayer.HTML.onmouseup =3D null;=09
  1347.         objPlayer.HTML.onmouseover =3D null;    =09
  1348.         objPlayer.HTML.onmouseout =3D null;
  1349.     }
  1350.     else                                =09
  1351.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1352. Event.MOUSEOVER | Event.MOUSEOUT );
  1353. }
  1354. function EventProcessor( e )
  1355. {
  1356.     var trigger;                                =09
  1357.     var    type;                                    =09
  1358.     var    button;                                    =09
  1359.     var    eventType;                                =09
  1360.     var objPlayer;                                =09
  1361.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1362.         return;
  1363.     if ( sys !=3D "Netscape" )                    =09
  1364.     {
  1365.         type =3D event.type;
  1366.         button =3D event.button;
  1367.     }
  1368.     else                                        =09
  1369.     {
  1370.         type =3D e.type;
  1371.         button =3D e.which;
  1372.     }
  1373. =09
  1374.     if (type =3D=3D "mousedown")
  1375.     {
  1376.         if ( button !=3D 1 )                    =09
  1377.             return;
  1378.         eventType =3D TT_BUTTONDOWN;
  1379.         if ( sys =3D=3D "Netscape" )            =09
  1380.         {
  1381.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1382.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1383.         }
  1384.     }
  1385.     else if (type =3D=3D "mouseup")
  1386.     {
  1387.         if ( button !=3D 1 )                    =09
  1388.             return;
  1389.         eventType =3D TT_BUTTONUP;
  1390.         if ( sys =3D=3D "Netscape" )            =09
  1391.         {
  1392.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1393.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1394.         }
  1395.     }
  1396.     else if (type =3D=3D "mouseover")
  1397.     {
  1398.         eventType =3D TT_MOUSEOVER;
  1399.     }
  1400.     else if (type =3D=3D "mouseout")
  1401.     {
  1402.         eventType =3D TT_MOUSEOUT;
  1403.     }
  1404.     var triggerArray =3D objPlayer.Triggers;        =09
  1405.     var trigger;                                =09
  1406. =09
  1407.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1408.     {
  1409.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1410. eventType) )
  1411.         {
  1412.         =09
  1413.         =09
  1414.         =09
  1415.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1416.             {
  1417.             =09
  1418.             =09
  1419.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1420. =3D=3D "") )
  1421.                     SceneExit( currentScene );
  1422.                 else
  1423.                 {
  1424.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1425.                     {
  1426.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1427.                             InitializePlayers( sceneArray[ii] );
  1428.                     }
  1429.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1430.                 }
  1431.             }
  1432.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1433.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1434.             else=20
  1435.             {
  1436.             =09
  1437.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1438.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1439.                 bhv.Trigger( bhv, eventType );                                =09
  1440.             }  =09
  1441.         }
  1442.     }
  1443.     return;=09
  1444. }
  1445. function Transition( type, rate, flyFrom, flySubtype )
  1446. {
  1447.     this.type =3D type;
  1448.     this.rate =3D rate;
  1449.     this.flyFrom =3D flyFrom;
  1450.     this.flySubtype =3D flySubtype;
  1451. }
  1452. function StartTransition( transObj, trans, visibility, callback )
  1453. {
  1454.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1455. =09
  1456. =09
  1457. =09
  1458.     if    ( ("Netscape" =3D=3D sys) ||=20
  1459.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1460. NULL_TRANSITION) ) )
  1461.     {
  1462.         SetVisibility( transObj.HTML, visibility );
  1463.         callback( transObj );
  1464.         return;
  1465.     }
  1466. =09
  1467. =09
  1468. =09
  1469. =09
  1470.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1471. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1472.     {
  1473.         StartTextFlyin( transObj );
  1474.         return;
  1475.     }
  1476. =09
  1477.     if ( platform !=3D "Win32" )
  1478.     {
  1479.         SetVisibility( transObj.HTML, visibility );
  1480.         callback( transObj );
  1481.         return;
  1482.     }
  1483.     =09
  1484. =09
  1485. =09
  1486. =09
  1487. =09
  1488. =09
  1489.     if ( trans.type =3D=3D NULL_TRANSITION )
  1490.     {
  1491.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1492. transition=3D0)";
  1493.     }
  1494.     else    =09
  1495.     {
  1496.         duration =3D TRANSITION_RATES[trans.rate];
  1497.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1498. ", transition=3D" + trans.type + ")";
  1499.     }
  1500.     stNoInput++;                                    =09
  1501.     transObj.HTML.filters(0).Apply();                =09
  1502. =09
  1503.     SetVisibility( transObj.HTML, visibility );        =09
  1504. =09
  1505.     transObj.HTML.filters(0).Play()                    =09
  1506.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1507. }
  1508. function TransitionDoneEvent( )
  1509. {
  1510.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1511.     stNoInput--;                                                =09
  1512.     if        ( type =3D=3D OBJ_SCENE )
  1513.     {
  1514.     =09
  1515.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1516. currentScene.name) )
  1517.             SceneTransitionDone();
  1518.     }
  1519.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1520.     {
  1521.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1522.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1523.             PlayerEntryTransitionDone( objPlayer ); =20
  1524.         else                                                    =09
  1525.             PlayerExitTransitionDone( objPlayer, false );
  1526.     }
  1527.     return;
  1528. }
  1529. function InitializeTextFlyin( objPlayer )
  1530. {
  1531.     if ( sys =3D=3D "Netscape" )                                    =09
  1532.         return false;
  1533.     var    transition =3D objPlayer.entryTrans;                        =09
  1534.     var    transUnits =3D transition.flySubtype;                        =09
  1535.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1536. =09
  1537.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1538. transition.flyFrom : FLYIN_TOP;    =09
  1539.     =09
  1540. =09
  1541.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1542.     {
  1543.         var    textHTML    =3D objPlayer.HTML;                =09
  1544.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1545.         var    newInnerHTML    =3D "";                        =09
  1546.     =09
  1547.         transition.textOrder =3D new Array();                =09
  1548.         textOrder =3D transition.textOrder;                =09
  1549. =09
  1550.     =09
  1551.     =09
  1552.     =09
  1553.     =09
  1554.         var flyinIdx =3D 0;                        =09
  1555.         var    flyinBuffer =3D "";
  1556.     =09
  1557.     =09
  1558.     =09
  1559.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1560. style=3D'position:relative;visibility:hidden;'" : " =
  1561. style=3D'visibility:hidden;'";
  1562.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1563.         {
  1564.         =09
  1565.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1566.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1567.             while ( letterIdx<oldInnerHTML.length )
  1568.             {
  1569.             =09
  1570.             =09
  1571.             =09
  1572.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1573. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1574.                 {
  1575.                     if ( charNext =3D=3D "<" )                                                                =09
  1576.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1577.                     else
  1578.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1579.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1580.                     newInnerHTML +=3D tagString;
  1581.                     letterIdx =3D endTagIdx;                                            =09
  1582.                 =09
  1583.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1584.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1585.                         break;
  1586.                 }
  1587.             =09
  1588.                 else
  1589.                 {
  1590.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1591.                     newInnerHTML +=3D thisChar;
  1592.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1593.                         break;                                        =09
  1594.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1595. )    =09
  1596.                         break;
  1597.                 }
  1598.             }
  1599.             newInnerHTML +=3D "</span>"
  1600.             textOrder[flyinIdx] =3D new Object();
  1601.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1602.             flyinIdx++;                                                            =09
  1603.         }
  1604.     =09
  1605.         if ( flyinIdx =3D=3D 0 )
  1606.             return false;
  1607.     =09
  1608.         textHTML.innerHTML =3D newInnerHTML;
  1609.         transition.numUnits =3D flyinIdx;                        =09
  1610.     }
  1611. =09
  1612. =09
  1613. =09
  1614.     textOrder =3D transition.textOrder;
  1615.     var currentEl =3D document.all[textOrder[0].name];    =09
  1616.     var currentOffset =3D currentEl.offsetLeft;=09
  1617.     var previousEl, previousOffset;
  1618.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1619.     {
  1620.         previousOffset =3D currentOffset;                            =09
  1621.         previousEl =3D currentEl;
  1622.         textElName =3D textOrder[count].name;                    =09
  1623.         currentEl =3D document.all[textElName];
  1624.         SetVisibility( currentEl, IE_HIDDEN );
  1625.         currentOffset =3D currentEl.offsetTop;
  1626.     =09
  1627.     =09
  1628.     =09
  1629.     =09
  1630.     =09
  1631.     =09
  1632.         if ( currentOffset !=3D previousOffset )                                =09
  1633.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1634.                 previousEl.innerHTML =3D "<br>";
  1635.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1636.             direction =3D count % FLYIN_ROTATE;            =09
  1637.         else
  1638.             direction =3D transDirection;
  1639.     =09
  1640.         if        ( direction =3D=3D FLYIN_LEFT )
  1641.         {
  1642.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1643. currentEl.offsetParent.offsetWidth);
  1644.             currentEl.style.posLeft =3D tempPos;                    =09
  1645.             textOrder[count].dx =3D -movePerTick;                    =09
  1646.             textOrder[count].dy =3D 0;
  1647.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1648.         }
  1649.         else if ( direction =3D=3D FLYIN_RIGHT )
  1650.         {
  1651.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1652. currentEl.offsetParent.offsetLeft;
  1653.             currentEl.style.posLeft =3D tempPos;
  1654.             textOrder[count].dx =3D movePerTick;                    =09
  1655.             textOrder[count].dy =3D 0;
  1656.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1657.         }
  1658.         else if    ( direction =3D=3D FLYIN_TOP )
  1659.         {
  1660.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1661. currentEl.offsetParent.offsetHeight);
  1662.             currentEl.style.posTop =3D tempPos;
  1663.             textOrder[count].dx =3D 0;
  1664.             textOrder[count].dy =3D (-movePerTick);                =09
  1665.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1666.         }
  1667.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1668.         {
  1669.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1670. currentEl.offsetParent.style.posTop;
  1671.             currentEl.style.posTop =3D tempPos;
  1672.             textOrder[count].dx =3D 0;
  1673.             textOrder[count].dy =3D movePerTick;                    =09
  1674.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1675.         }
  1676.     }
  1677. =09
  1678.     transition.charIdx =3D 0;                            =09
  1679.     transition.moveIdx =3D 0;                            =09
  1680.     textElName =3D transition.textOrder[0].name;
  1681.     transition.currentEl =3D document.all[textElName];=09
  1682.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1683.     return true;
  1684. }
  1685. function StartTextFlyin( objPlayer )
  1686. {
  1687. =09
  1688.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1689.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1690. }
  1691. function TextFlyinTick( objPlayer )
  1692. {
  1693.     var    transition =3D objPlayer.entryTrans;                    =09
  1694.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1695.     var textEl =3D transition.currentEl;                        =09
  1696. =09
  1697. =09
  1698.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1699.     {
  1700.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1701.         textEl.style.posLeft -=3D spanObj.dx;
  1702.         return false;                                        =09
  1703.     }
  1704.     =09
  1705. =09
  1706.     textEl.style.posTop =3D 0;                                =09
  1707.     textEl.style.posLeft =3D 0;
  1708.     =09
  1709. =09
  1710.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1711. transition.textOrder.length )=09
  1712.     {
  1713.         PlayerEntryTransitionDone( objPlayer );                =09
  1714.         return true;                                        =09
  1715.     }
  1716.     else
  1717.     {
  1718.         transition.moveIdx =3D 0;                                =09
  1719.         textElName =3D transition.textOrder[charIdx].name;
  1720.         transition.currentEl =3D document.all[textElName];    =09
  1721.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1722.         return false;                                        =09
  1723.     }                                                        =09
  1724. }
  1725. var    SND_DUR_SCENE            =3D -1;=09
  1726. var    SND_DUR_PROJECT            =3D 0;=09
  1727. var ST_WAV                    =3D 1;=09
  1728. var    ST_MID                    =3D 2;=09
  1729. var    NAV_EXT                    =3D "nav"=09
  1730. var MidiTag                    =3D null;=09
  1731. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1732. {
  1733. =09
  1734.     this.Initialize =3D InitializeSound;
  1735.     this.Start =3D StartSound;
  1736.     this.Trigger =3D StartSound;
  1737.     this.Stop =3D StopSound;
  1738.     this.StopEverything =3D StopEverythingOnSounds;
  1739. =09
  1740.     this.delay =3D delay;
  1741.     this.duration =3D duration;
  1742.     this.loop =3D loop;
  1743.     this.tagName =3D tagName;
  1744.     this.fileName =3D fileName;
  1745.     this.soundType =3D soundType;
  1746. }
  1747. function InitializeSound( objParent, objSound )
  1748. {
  1749.     if ( sys =3D=3D "Netscape" )
  1750.     {
  1751.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1752.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1753.         return;
  1754.     }
  1755.     objSound.objParent =3D objParent;                =09
  1756.     objSound.html =3D document.all[objSound.tagName];=09
  1757.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1758. =09
  1759. =09
  1760.     if (objSound.soundType =3D=3D ST_MID )
  1761.     {
  1762.         if ( MidiTag =3D=3D null )                    =09
  1763.             MidiTag =3D objSound.html;            =09
  1764.         else
  1765.             objSound.html =3D MidiTag;            =09
  1766.     }        =09
  1767. }
  1768. function StartSound( objSound )
  1769. {
  1770.     if ( sys =3D=3D "Netscape" )                    =09
  1771.     {
  1772.         if ( objSound.html !=3D null )            =09
  1773.             objSound.html.play(objSound.navLoop);
  1774.         return;
  1775.     }
  1776.     objSound.html.src =3D objSound.fileName;        =09
  1777.     objSound.html.loop =3D objSound.loop;            =09
  1778.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1779.         objSound.html.volume =3D 0;                    =09
  1780.     if ( objSound.duration > 0 )
  1781.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1782. TMR_PROJ );
  1783. }
  1784. function StopSound( objSound, fPause )
  1785. {
  1786.     if ( sys =3D=3D "Netscape" )                    =09
  1787.     {
  1788.         if ( objSound.html !=3D null )            =09
  1789.             objSound.html.stop();
  1790.         return;
  1791.     }
  1792.     objSound.html.loop =3D 0;
  1793.     objSound.html.src =3D "";                            =09
  1794.     if ( objSound.soundType =3D=3D ST_WAV )
  1795.         objSound.html.volume =3D -10000;
  1796. }
  1797. function StopEverythingOnSounds( objSound )
  1798. {
  1799.     StopSound( objSound, true );
  1800.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1801.         objSound.html.volume =3D -500;                        =09
  1802. }
  1803. var    SND_DUR_SCENE            =3D -1;=09
  1804. var    SND_DUR_PROJECT            =3D 0;=09
  1805. function Swapper( idle, hover, click )
  1806. {
  1807. =09
  1808.     this.Initialize =3D InitializeSwap;
  1809.     this.Start =3D StartSwap;
  1810.     this.Trigger =3D TriggerSwap;
  1811.     this.Stop =3D StopSwap;
  1812.     this.StopEverything =3D StopSwap;
  1813. =09
  1814.     this.idle =3D idle;
  1815.     this.hover =3D hover;
  1816.     this.click =3D click;
  1817. }
  1818. function InitializeSwap( objParent, objSwap )
  1819. {
  1820.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1821.         return;
  1822. =09
  1823.     var    idle    =3D objSwap.idle;                        =09
  1824.     var    hover    =3D objSwap.hover;
  1825.     var    click    =3D objSwap.click;
  1826. =09
  1827. =09
  1828. =09
  1829. =09
  1830. =09
  1831. =09
  1832. =09
  1833.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1834. !=3D null) )
  1835.     {
  1836.         SetVisibility( document.all[hover], IE_HIDDEN );
  1837.         objSwap.srcHover =3D document.all[hover].src;
  1838.         document.all[hover].src =3D "";
  1839.     }
  1840.     else
  1841.         objSwap.srcHover =3D document.all[idle].src;
  1842.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1843. !=3D null) )
  1844.     {
  1845.         SetVisibility( document.all[click], IE_HIDDEN );
  1846.         objSwap.srcClick =3D document.all[click].src;
  1847.         document.all[click].src =3D "";
  1848.     }
  1849.     else
  1850.         objSwap.srcClick =3D document.all[idle].src;
  1851. =09
  1852.     objSwap.srcIdle =3D document.all[idle].src;
  1853. }
  1854. function StartSwap( objSwap )
  1855. {
  1856. =09
  1857. }
  1858. function TriggerSwap( objSwap, eventType )
  1859. {
  1860.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1861.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1862.     else if ( eventType =3D=3D TT_BUTTONUP )
  1863.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1864.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1865.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1866.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1867.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1868.     return;
  1869. }
  1870. function StopSwap( objSwap, fPause )
  1871. {
  1872.     if ( fPause )                        =09
  1873.         return;
  1874. }
  1875. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1876. var    PE_STOP        =3D 0;                            =09
  1877. var    PE_AGAIN    =3D 1;                            =09
  1878. var    PE_REV        =3D 2;                            =09
  1879. var    PE_EXIT        =3D 3;                            =09
  1880. var    PD_FWD        =3D 1;
  1881. var    PD_BACK        =3D -1;
  1882. function Point( x, y, rate )
  1883. {
  1884.     this.x =3D x;
  1885.     this.y =3D y;
  1886.     this.rate =3D rate;
  1887. }
  1888. function Paths( delay, edgeEffect )
  1889. {
  1890. =09
  1891.     this.Initialize =3D InitializePathAnimation;
  1892.     this.Start =3D StartPathAnimation;
  1893.     this.Trigger =3D StartPathAnimation;
  1894.     this.Stop =3D StopPathAnimation;
  1895.     this.StopEverything =3D StopPathAnimation;
  1896. =09
  1897.     this.delay =3D delay;
  1898.     this.edgeEffect =3D edgeEffect;
  1899. }
  1900. function InitializePathAnimation( objPlayer, path )
  1901. {
  1902.     var    segment;                                =09
  1903.     var pathIndex;
  1904.     var totalDistance;                            =09
  1905.     var    distanceX;                                =09
  1906.     var    distanceY;
  1907.     var dx;                                        =09
  1908.     var    dy;
  1909.     var travelTime;                                =09
  1910.     var    remX;                                    =09
  1911.     var    remY;
  1912. =09
  1913.     if ( stProjState !=3D PS_UNINITIALIZED )
  1914.     {
  1915.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1916.         return;
  1917.     }
  1918.     path.objPlayer =3D objPlayer;                    =09
  1919.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1920.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1921. =09
  1922. =09
  1923.     path[0].x -=3D halfWidth;
  1924.     path[0].y -=3D halfHeight;
  1925.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1926.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1927.     {
  1928.         px =3D parseInt(pathIndex);                =09
  1929.         segment =3D path[px];                        =09
  1930.     =09
  1931.     =09
  1932.     =09
  1933.         path[px+1].x -=3D halfWidth;
  1934.         path[px+1].y -=3D halfHeight;
  1935.     =09
  1936.         distanceX =3D path[px+1].x - segment.x;    =09
  1937.         distanceY =3D path[px+1].y - segment.y;    =09
  1938.     =09
  1939.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1940. (distanceY*distanceY) );
  1941.     =09
  1942.     =09
  1943.         travelTime =3D Math.round(totalDistance / =
  1944. PATH_PER_TICK[segment.rate]);
  1945.     =09
  1946.     =09
  1947.         if ( distanceX > 0 )                        =09
  1948.             dx =3D Math.floor( distanceX / travelTime );=09
  1949.         else if ( distanceX < 0 )                    =09
  1950.             dx =3D Math.ceil( distanceX / travelTime );=09
  1951.         else
  1952.             dx =3D 0;
  1953.     =09
  1954.     =09
  1955.     =09
  1956.     =09
  1957.         remX =3D distanceX % travelTime;
  1958.     =09
  1959.         if ( distanceY > 0 )                        =09
  1960.             dy =3D Math.floor( distanceY / travelTime );
  1961.         else if ( distanceY < 0 )
  1962.             dy =3D Math.ceil( distanceY / travelTime );
  1963.         else
  1964.             dy =3D 0;
  1965.         remY =3D distanceY % travelTime;
  1966.         segment.number =3D px;                        =09
  1967.         segment.ticks =3D 0;
  1968.         segment.travelTime =3D travelTime;
  1969.         segment.dx =3D dx;
  1970.         segment.dy =3D dy;
  1971.         segment.remX =3D remX;
  1972.         segment.remY =3D remY;
  1973.     }
  1974.     path.numSegs =3D parseInt(pathIndex);                =09
  1975.     path.dir =3D PD_FWD;                                        =09
  1976.     return;
  1977. }
  1978. function StartPathAnimation( path )
  1979. {
  1980.     path.currentSegment =3D path[0];    =09
  1981.     path.currentSegment.ticks =3D 0;    =09
  1982.     path.cntSegs =3D 0;                                =09
  1983. =09
  1984. =09
  1985.     if ( path.dir =3D=3D PD_BACK )                            =09
  1986.     {
  1987.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1988.         {
  1989.             path[ii].dx *=3D -1;
  1990.             path[ii].dy *=3D -1;
  1991.             path[ii].remX *=3D -1;
  1992.             path[ii].remY *=3D -1;
  1993.         }
  1994.         path.dir =3D PD_FWD;                                =09
  1995.     }
  1996.     StartAnimationTimer( path, PathAnimationTick );
  1997. }
  1998. function StopPathAnimation( path, fPause )
  1999. {
  2000.     return;
  2001. }
  2002. function PathAnimationTick( path )
  2003. {
  2004.     var    objPlayer =3D path.objPlayer;            =09
  2005.     var segment =3D path.currentSegment;        =09
  2006.     var    currentPosition =3D objPlayer.position;=09
  2007.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2008.     {
  2009.         newX =3D currentPosition.x + segment.dx;        =09
  2010.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2011.             segment.remX > 0 ? newX++ : newX--;
  2012.         newY =3D currentPosition.y + segment.dy;        =09
  2013.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2014.             segment.remY > 0 ? newY++ : newY--;
  2015.         currentPosition.SetPosition( newX, newY );=09
  2016.         return false;                            =09
  2017.     }
  2018. =09
  2019. =09
  2020.     if ( ++path.cntSegs < path.numSegs )
  2021.     {
  2022.     =09
  2023.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2024.         path.currentSegment.ticks =3D 0;                            =09
  2025.             =09
  2026.         return false;
  2027.     }
  2028.     =09
  2029. =09
  2030.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2031.     {
  2032.     =09
  2033.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2034.     =09
  2035.         path.currentSegment =3D path[0];                =09
  2036.         path.currentSegment.ticks =3D 0;                =09
  2037.         path.cntSegs =3D 0;                            =09
  2038.         return false;                                =09
  2039.     }                        =09
  2040.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2041.     {
  2042.         path.dir *=3D -1;                                =09
  2043.     =09
  2044.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2045.         {
  2046.             path[ii].dx *=3D -1;
  2047.             path[ii].dy *=3D -1;
  2048.             path[ii].remX *=3D -1;
  2049.             path[ii].remY *=3D -1;
  2050.         }
  2051.         path.currentSegment.ticks =3D 0;                =09
  2052.         path.cntSegs =3D 0;                            =09
  2053.         return false;
  2054.     }
  2055.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2056.     {
  2057.         PlayerExit( objPlayer );
  2058.         return true;
  2059.     }
  2060.     else
  2061.         return true;                                =09
  2062. }
  2063. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2064. function Size( zoom, rate )
  2065. {
  2066.     this.zoom =3D zoom;
  2067.     this.rate =3D rate;
  2068. }
  2069. function Grows( delay )
  2070. {
  2071. =09
  2072.     this.Initialize =3D InitializeGrowAnimation;
  2073.     this.Start =3D StartGrowAnimation;
  2074.     this.Trigger =3D StartGrowAnimation;
  2075.     this.Stop =3D StopGrowAnimation;
  2076.     this.StopEverything =3D StopGrowAnimation;
  2077. =09
  2078.     this.delay =3D delay;
  2079. }
  2080. function InitializeGrowAnimation( objPlayer, grow )
  2081. {
  2082.     if ( sys =3D=3D "Netscape" )
  2083.         return;
  2084.     var    child =3D objPlayer.HTML.children[0];                    =09
  2085.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2086. =09
  2087. =09
  2088. =09
  2089.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2090.     {
  2091.         grow.realWidth =3D child.width;
  2092.         grow.realHeight =3D child.height;
  2093.     }
  2094.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2095.     {
  2096.         grow =3D null;                                        =09
  2097.         return;
  2098.     }
  2099.     grow.objPlayer =3D objPlayer;                                =09
  2100. =09
  2101.     grow.currentSegment =3D grow[0];                            =09
  2102.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2103. =09
  2104. =09
  2105. =09
  2106.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2107.     child.height *=3D (grow.currentSegment.zoom / 100);
  2108. =09
  2109.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2110.     {
  2111.         gx =3D parseInt(growIndex);                =09
  2112.         segment =3D grow[gx];                        =09
  2113.         if ( grow[gx+1] =3D=3D null )                =09
  2114.         {
  2115.             grow.finalSegment =3D grow[gx-1];        =09
  2116.             break;                                =09
  2117.         }
  2118.     =09
  2119.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2120.         if ( growth >=3D 0 )                                        =09
  2121.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2122.         else
  2123.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2124.     =09
  2125.         growthTicks =3D growth / growthFactor;        =09
  2126.     =09
  2127.         segment.number =3D gx;                        =09
  2128.         segment.growth =3D growth;
  2129.         segment.growthFactor =3D growthFactor;
  2130.         segment.growthTicks =3D growthTicks;
  2131.         segment.currentTicks =3D 0;
  2132.     }
  2133. }
  2134. function StartGrowAnimation( grow )
  2135. {=09
  2136.     if ( sys =3D=3D "Netscape" )
  2137.         return;
  2138.     grow.currentSegment =3D grow[0];                        =09
  2139.     grow.currentTicks =3D 0;
  2140.     StartAnimationTimer( grow, GrowAnimationTick );
  2141. }
  2142. function StopGrowAnimation( grow, fPause )
  2143. {
  2144.     return;
  2145. }
  2146. function GrowAnimationTick( grow )
  2147. {
  2148.     if ( sys =3D=3D "Netscape" )
  2149.         return true;                                    =09
  2150.     var    objPlayer =3D grow.objPlayer;                        =09
  2151.     var    child =3D objPlayer.HTML.children[0];                =09
  2152.     var segment =3D grow.currentSegment;                    =09
  2153.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2154.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2155.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2156.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2157.         return false;                                    =09
  2158.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2159.         return true;                                    =09
  2160.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2161.     grow.currentTicks =3D 0;
  2162.     return false;                                        =09
  2163. }
  2164. function Timer()
  2165. {
  2166.     if ( Project.tickRate =3D=3D null )        =09
  2167.         this.tickRate =3D DEFAULT_TICK_RATE;
  2168.     else
  2169.         this.tickRate =3D Project.tickRate;
  2170.     this.oneShots =3D new Array();
  2171.     this.animations =3D new Array();
  2172.     this.tickCounter =3D 0;                        =09
  2173.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2174.     this.timerID =3D null;
  2175.     this.StartTicking =3D StartTicking;            =09
  2176.     this.StopTicking =3D StopTicking;
  2177. =09
  2178. }
  2179. function StartTicking()
  2180. {
  2181.     if ( this.timerID =3D=3D null )
  2182.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2183. }
  2184. function StopTicking()
  2185. {
  2186.     if ( this.timerID !=3D null )
  2187.         clearInterval( this.timerID );
  2188.     this.timerID =3D null;
  2189. }
  2190. function TimerTick()
  2191. {
  2192.     var timerEvent;
  2193. =09
  2194.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2195.     {
  2196.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2197.             continue;                                        =09
  2198.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2199.             tickTimer.animations[ii] =3D null;                =09
  2200.     }
  2201. =09
  2202.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2203.     {
  2204.     =09
  2205.         var length =3D tickTimer.oneShots.length;                =09
  2206.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2207.         {
  2208.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2209.                 continue;                                    =09
  2210.         =09
  2211.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2212.             {
  2213.                 tickTimer.oneShots[ii] =3D null;                =09
  2214.                 timerEvent.callback( timerEvent.callbackObj );=09
  2215.             }
  2216.         }
  2217.     }
  2218.     return;
  2219. }
  2220. function StartOneShotTimer( obj, time, callback, type )
  2221. {
  2222.     var    timerIndex;                                =09
  2223.     var timerEvent =3D new Object();                =09
  2224. =09
  2225.     timerEvent.callbackObj =3D obj;                =09
  2226.     timerEvent.callback =3D callback;                =09
  2227.     timerEvent.type =3D type;                        =09
  2228. =09
  2229. =09
  2230.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2231. tickTimer.ticksPerSecond);
  2232.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2233. timerIndex++ );=09
  2234.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2235.     return;
  2236. }
  2237. function StartAnimationTimer( obj, callback )
  2238. {
  2239.     var timerIndex;=20
  2240.     timerEvent =3D new Object();
  2241.     timerEvent.callbackObj =3D obj;                =09
  2242.     timerEvent.callback =3D callback;                =09
  2243.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2244. timerIndex++);=09
  2245.     tickTimer.animations[timerIndex] =3D timerEvent;
  2246. }
  2247. function StopSceneTimers()
  2248. {
  2249.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2250.     {
  2251.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2252.             continue;
  2253.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2254.             tickTimer.oneShots[ii] =3D null;            =09
  2255.     }
  2256. =09
  2257.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2258.         tickTimer.animations[ii] =3D null;
  2259. }
  2260. =09
  2261. function KillTimer()
  2262. {
  2263.     if ( tickTimer !=3D null )                    =09
  2264.     {
  2265.         window.clearTimeout( tickTimer.timerID);=09
  2266.         tickTimer =3D null;                        =09
  2267.     }
  2268. }
  2269. function SetColor(el, color)=20
  2270. {
  2271.     if ( el.style =3D=3D null )                =09
  2272.         return;
  2273. =09
  2274.     el.style.backgroundColor =3D color;    =09
  2275.     if ("Netscape"=3D=3Dsys)=20
  2276.         el.NSLayer.bgColor =3D color;        =09
  2277. }
  2278. function SetZIndex(el, zindex)=20
  2279. {
  2280.     if ( el.style =3D=3D null )                =09
  2281.         return;
  2282. =09
  2283.     el.style.zIndex =3D zindex;            =09
  2284.     if ("Netscape"=3D=3Dsys)=20
  2285.         el.NSLayer.zIndex =3D zindex        =09
  2286. }
  2287. function SetVisibility(el, val)=20
  2288. {
  2289.     if ( el.style =3D=3D null )                =09
  2290.         return;
  2291.     el.style.visibility =3D val;            =09
  2292.        =20
  2293.     if ( "Netscape"=3D=3Dsys )                =09
  2294.     {
  2295.         if        ( val =3D=3D IE_HIDDEN )
  2296.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2297.         else if ( val =3D=3D IE_VISIBLE )
  2298.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2299.         else if ( val =3D=3D IE_INHERIT )
  2300.             el.NSLayer.visibility =3D NAV_INHERIT;
  2301.         else
  2302.             el.NSLayer.visibility =3D "";
  2303.     }
  2304. }
  2305. function Position( obj )
  2306. {
  2307.     this.object =3D obj;                        =09
  2308.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2309.     this.y =3D obj.HTML.style.pixelTop;        =09
  2310.     this.SetPosition =3D SetPosition;
  2311. }
  2312. function SetPosition( newX, newY )=20
  2313. {
  2314.     var el =3D this.object.HTML;                =09
  2315.     if ( el.style =3D=3D null )                    =09
  2316.         return;
  2317.                 =09
  2318.     el.style.pixelTop =3D newY;    =09
  2319.     el.style.pixelLeft =3D newX;
  2320.     this.x =3D newX;                            =09
  2321.     this.y =3D newY;
  2322.     if ( "Netscape"=3D=3Dsys )                    =09
  2323.     {
  2324.         el.NSLayer.top =3D parseInt( newY );
  2325.         el.NSLayer.left =3D parseInt( newX );
  2326.         el.offsetTop =3D el.NSLayer.top;
  2327.         el.offsetLeft =3D el.NSLayer.left;
  2328.     }
  2329. }
  2330. function SetContent(el, content)=20
  2331. {
  2332.     if ( el.style =3D=3D null )                    =09
  2333.         return;
  2334.     if ( "Netscape"=3D=3Dsys )                    =09
  2335.     {
  2336.         el.NSLayer.document.open();            =09
  2337.         el.NSLayer.document.write(content);    =09
  2338.         el.NSLayer.document.close();        =09
  2339.     }
  2340.     else                                    =09
  2341.         el.innerHTML=3Dcontent;
  2342. }
  2343. function SetupButtons()
  2344. {
  2345.     var rtn =3D false;                    =09
  2346.     if ( document.all.Pause !=3D null )
  2347.     {
  2348.         document.all.Pause.onclick =3D Pause;
  2349.         strPause =3D document.all.Pause.value.split( '/' );
  2350.         document.all.Pause.value =3D strPause[0];
  2351.     }
  2352.     if (document.all.Stop !=3D null )
  2353.         document.all.Stop.onclick =3D Stop;
  2354.     if ( document.all.Forward !=3D null )
  2355.         document.all.Forward.onclick =3D Forward;
  2356.     if ( document.all.Backward !=3D null )
  2357.         document.all.Backward.onclick =3D Backward;
  2358.     if ( document.all.Webpage !=3D null )
  2359.         document.all.Webpage.onclick =3D GotoWebpage;
  2360.     if ( document.all.SceneStatus !=3D null )
  2361.         formStatus =3D document.all.SceneStatus;
  2362.     if ( document.all.Start !=3D null )
  2363.     {
  2364.         document.all.Start.onclick =3D Start;
  2365.         strPlay =3D document.all.Start.value.split( '/' );
  2366.         document.all.Start.value =3D strPlay[0];
  2367.         rtn =3D true;
  2368.     }
  2369.     else
  2370.         rtn =3D false;
  2371.     if ( document.all.NavigationButtons !=3D null )
  2372.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2373.     return rtn;
  2374. }
  2375. function Start()
  2376. {
  2377.     if ( stNoInput )                                    =09
  2378.         return;
  2379.     if ( stButtons =3D=3D true )                            =09
  2380.     {
  2381.         document.all.Start.value =3D strPlay[1];
  2382.         if ( document.all.Pause !=3D null )
  2383.         {
  2384.             document.all.Pause.value =3D strPause[0];
  2385.         }
  2386.     }
  2387.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2388. PS_PAUSED) )=09
  2389.     {
  2390.         ProjectShutdown();
  2391.         ProjectInitialize();
  2392.     }
  2393.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2394.         ProjectInitialize();
  2395.     ProjectStart();                                    =09
  2396. }
  2397. function Pause()
  2398. {
  2399. =09
  2400.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2401.     {
  2402.         tickTimer.StartTicking();                    =09
  2403.         if ( document.all.Pause !=3D null )
  2404.         {
  2405.             document.all.Pause.value =3D strPause[0];
  2406.         }
  2407.         stProjState =3D PS_RUNNING;
  2408.         StatusChange();                                =09
  2409.     }
  2410.     else
  2411.     {
  2412.         if ( tickTimer !=3D null )                    =09
  2413.             tickTimer.StopTicking();                =09
  2414.         if    ( stProjState !=3D PS_RUNNING )            =09
  2415.             return;
  2416.         stProjState =3D PS_PAUSED;
  2417.         if ( document.all.Pause !=3D null )
  2418.         {
  2419.             document.all.Pause.value =3D strPause[1];
  2420.         }
  2421.         StopEverythingOnScenes( true );                =09
  2422.         StatusChange();                                =09
  2423.     }
  2424. }
  2425. function Stop()
  2426. {
  2427.     if ( stNoInput )                                    =09
  2428.         return;
  2429.     location.reload();
  2430. }
  2431. function Forward()
  2432. {
  2433.     if ( stNoInput )                                    =09
  2434.         return;
  2435. =09
  2436.     if ( stProjState !=3D PS_RUNNING )
  2437.         return;
  2438.     SceneExit( currentScene );                =09
  2439. }
  2440. function Backward()
  2441. {
  2442.     if ( stNoInput )                                    =09
  2443.         return;
  2444.     var nextScene;
  2445. =09
  2446. =09
  2447. =09
  2448.     if        ( stProjState =3D=3D PS_COMPLETE )
  2449.         nextScene =3D Project.stopScene;
  2450.     else if ( stProjState !=3D PS_RUNNING )
  2451.         return;
  2452.     else
  2453.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2454. - 1;
  2455.     ProjectShutdown();
  2456.     ProjectInitialize();
  2457.     ProjectStart( nextScene );            =09
  2458. }
  2459. function GotoWebpage()
  2460. {
  2461.     window.open( Project.webpage);                    =09
  2462. }
  2463. function StatusChange( )
  2464. {
  2465.     var        stsPage =3D null;                =09
  2466.     var        stsState =3D null;            =09
  2467.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2468.     {
  2469.         stsState =3D "Initializing";
  2470.         stsPage =3D ""
  2471.     }
  2472.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2473.     {
  2474.         stsState =3D "Ready";
  2475.         stsPage =3D "";
  2476.     }
  2477.     else if    ( stProjState =3D=3D PS_RUNNING )
  2478.     {
  2479.         stsState =3D "Playing";
  2480.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2481.     }
  2482.     else if    ( stProjState =3D=3D PS_PAUSED )
  2483.         stsState =3D "Paused";
  2484.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2485.         stsState =3D "Complete";
  2486. =09
  2487.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2488.         formStatus.value =3D stsPage;
  2489. =09
  2490.     if ( stsState !=3D null )
  2491.         top.status =3D stsState;=20
  2492. }
  2493. function GetSceneFromNumber( sceneNum )
  2494. {
  2495.     return sceneArray[sceneNum];    =09
  2496. }
  2497. function GetPlayerFromName( playerName )
  2498. {
  2499.     var objPlayer;
  2500. =09
  2501. =09
  2502.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2503. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2504.         return objPlayer;                    =09
  2505. =09
  2506.     var objScene;
  2507.     for ( sceneName in Scenes )                    =09
  2508.     {
  2509.         objScene =3D Scenes[sceneName];
  2510.         if ( objScene.Players !=3D null )
  2511.         {
  2512.             objPlayer =3D objScene.Players[playerName];
  2513.             if ( objPlayer !=3D null )
  2514.                 return objPlayer;                    =09
  2515.         }
  2516.     }=09
  2517.         =09
  2518.     return null;                                =09
  2519. }
  2520. function GetObjectTypeFromName( nameString )
  2521. {
  2522.     var type =3D nameString.substr(0,1);    =09
  2523.     if        ( type =3D=3D NAME_SCENE )        =09
  2524.         return OBJ_SCENE;
  2525.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2526.         return OBJ_PLAYER;
  2527. }
  2528. function GetPlayerTypeFromName( nameString )
  2529. {
  2530.     var type =3D nameString.substr(1,1);    =09
  2531.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2532.         return PLAYER_IMAGE;
  2533.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2534.         return PLAYER_DRAW;
  2535.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2536.         return PLAYER_TEXT;
  2537. }
  2538. function resetGifAnimation()
  2539. {
  2540.     var temp =3D document.all["img1"].src;
  2541.     document.all["img1"].src =3D temp;
  2542. }
  2543. Project =3D new Project(50, 0, 2, 2, 1, 0, =
  2544. "http://home-publishing.com/SKU/V3Pub.asp");
  2545. Scenes =3D new Object();
  2546. Scenes.Sx1 =3D new Scene( 5 );
  2547. Scenes.Sx1.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2548. Scenes.Sx1.Bhv =3D new Array();
  2549. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW272", =
  2550. "cid:0a7801bd7526$ab49f600$80dd389d@a-johng.dns.microsoft.com" );
  2551. Scenes.Sx1.Bhv[1] =3D new Sound( 0, 0, -1, 1, "AW273", =
  2552. "cid:0a7a01bd7527$09617c40$80dd389d@a-johng.dns.microsoft.com" );
  2553. Scenes.Sx1.Bhv[2] =3D new Sound( 5, -1, 0, 1, "AW274", =
  2554. "cid:0a7b01bd7527$2c36b8c0$80dd389d@a-johng.dns.microsoft.com" );
  2555. Scenes.Sx1.Players =3D new Object();
  2556. Scenes.Sx1.Players.PI12 =3D new Player( 0, -1 );
  2557. Scenes.Sx1.Players.PI12.Bhv =3D new Array();
  2558. Scenes.Sx1.Players.PI12.Bhv[0] =3D new Sound( 0, -1, -1, 1, "AW275", =
  2559. "cid:0a7901bd7526$cdd46de0$80dd389d@a-johng.dns.microsoft.com" );
  2560. Scenes.Sx14 =3D new Scene( 4 );
  2561. Scenes.Sx14.entryTrans =3D new Transition( -1, 3, 0, 0 );
  2562. Scenes.Sx14.Bhv =3D new Array();
  2563. Scenes.Sx14.Bhv[0] =3D new Sound( 5, -1, 0, 1, "AW274", =
  2564. "cid:0a7b01bd7527$2c36b8c0$80dd389d@a-johng.dns.microsoft.com" );
  2565. Scenes.Sx14.Players =3D new Object();
  2566. Scenes.Sx14.Players.PI19 =3D new Player( 0, -1 );
  2567. Scenes.Sx14.Players.PI19.Bhv =3D new Array();
  2568. Scenes.Sx14.Players.PI19.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW275", =
  2569. "cid:0a7901bd7526$cdd46de0$80dd389d@a-johng.dns.microsoft.com" );
  2570. Scenes.Sx14.Players.PT21 =3D new Player( 0, -1 );
  2571. Scenes.Sx14.Players.PT21.Bhv =3D new Array();
  2572. Scenes.Sx14.Players.PT21.Bhv[0] =3D new Paths( 0, 0 );
  2573. Scenes.Sx14.Players.PT21.Bhv[0][0] =3D new Point( 159, 336, 0 );
  2574. Scenes.Sx14.Players.PT21.Bhv[0][1] =3D new Point( 159, 297, 0 );
  2575. Scenes.Sx14.Players.PT21.Bhv[0][2] =3D new Point( 159, 163, 0 );
  2576. Scenes.Sx58 =3D new Scene( 4 );
  2577. Scenes.Sx58.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2578. Scenes.Sx58.Players =3D new Object();
  2579. Scenes.Sx58.Players.PI63 =3D new Player( 0, -1 );
  2580. Scenes.Sx58.Players.PT65 =3D new Player( -1, -1 );
  2581. Scenes.Sx58.Players.PT65.entryTrans =3D new Transition( 6, 2, 0, 0 );
  2582.  
  2583. </SCRIPT>
  2584. </BODY></HTML>
  2585.  
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