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Text File  |  1998-08-12  |  80KB  |  2,336 lines

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  20.      Get into the spirit of things! Your message here.           
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  382. var    FLYIN_BY_LINE            =3D 3;
  383. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  384. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  385. var    PS_UNINITIALIZED    =3D 0;
  386. var PS_INITIALIZED        =3D 1;
  387. var    PS_RUNNING            =3D 2;
  388. var PS_PAUSED            =3D 3;
  389. var PS_COMPLETE            =3D 4;
  390. var    sceneArray        =3D new Array();=09
  391. var currentScene    =3D null;        =09
  392. var nScenes            =3D 0;        =09
  393. var stProjState =3D PS_UNINITIALIZED;=09
  394. var stButtons    =3D false;        =09
  395. var    stNoInput    =3D 0;            =09
  396. var strPause =3D new Array( "" );
  397. var strPlay =3D new Array( "" );
  398. var    formStatus =3D null;
  399. var    tickTimer        =3D null;        =09
  400. var sys            =3D navigator.appName;                                    =09
  401. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  402. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  403. var    platform    =3D navigator.platform;                                    =09
  404. window.onload =3D PreSetup;
  405. window.onerror =3D Error;
  406. function Error()
  407. {
  408.     alert("There has been an unidentified error in this file's script. You =
  409. may be able to fix this problem by refreshing your browser.");
  410.     return true;
  411. }
  412. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  413. delay, webpage )
  414. {
  415.     this.tickRate =3D tickRate;
  416.     this.startScene =3D startScene;
  417.     this.stopScene =3D stopScene;
  418.     this.rtReq =3D rtReq;
  419.     this.autoStart =3D autoStart;
  420.     this.delay =3D delay;
  421.     this.webpage =3D webpage;
  422. }
  423. function PreSetup()
  424. {
  425.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  426.     {
  427.         setTimeout( "Setup();", Project.delay*1000 );=20
  428.         return;
  429.     }
  430. =09
  431.     Setup();
  432. }
  433. function Setup()=20
  434. { =20
  435.     stNoInput++;                            =09
  436.     if ( vers < 4 ) return;                    =09
  437.     if ( sys =3D=3D "Netscape" )                =09
  438.     {
  439.         document.all =3D new Array;            =09
  440.         Extract(document);                    =09
  441.     =09
  442.         document.body =3D new Object;
  443.         document.body.clientWidth =3D window.innerWidth;
  444.         document.body.clientHeight =3D window.innerHeight;
  445.         document.body.scrollTop =3D window.pageXOffset;=20
  446.         document.body.scrollLeft =3D window.pageYOffset;
  447.     }
  448.     stButtons =3D SetupButtons();                =09
  449.     ProjectInitialize();                    =09
  450.     stNoInput--;                            =09
  451.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  452.         Start();                                            =09
  453. }
  454. function ProjectInitialize()
  455. {
  456. =09
  457.     tickTimer =3D new Timer();
  458. =09
  459. =09
  460.     InitializeScenes();
  461. =09
  462.     tickTimer.StartTicking();                            =09
  463. =09
  464.     if ( Project.startScene =3D=3D null )        =09
  465.         Project.startScene =3D 0;                =09
  466.     stProjState =3D PS_INITIALIZED;            =09
  467. =09
  468. }
  469. function ProjectStart( startScene )
  470. {
  471.     stProjState =3D PS_RUNNING;
  472.     if ( startScene !=3D null )
  473.         ChangeScene( startScene );
  474.     else
  475.         ChangeScene( Project.startScene );
  476. }
  477. function ProjectComplete()
  478. {
  479.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  480.         return;                                =09
  481.     ProjectShutdown();
  482.     StatusChange();                            =09
  483. }
  484. function ProjectShutdown()
  485. {
  486.     KillTimer();                                    =09
  487.     StopEverythingOnScenes( false );
  488.     currentScene =3D null;
  489.     stProjState =3D PS_COMPLETE;                        =09
  490. }
  491. function Extract( obj )
  492. {
  493. =09
  494. =09
  495.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  496.     {
  497.         var el =3D obj.layers[intLayer];        =09
  498.         document.all[el.id] =3D new Object    =09
  499.         var newEl =3D document.all[el.id];    =09
  500.     =09
  501.         newEl.id =3D el.id;                            =09
  502.         newEl.style =3D new Object;                    =09
  503.         newEl.style.pixelTop =3D parseInt(el.top);
  504.         newEl.style.pixelLeft =3D parseInt(el.left);
  505.         if (null!=3Del.clip)=20
  506.         {
  507.             newEl.offsetWidth =3D el.clip.width;    =09
  508.             newEl.offsetHeight =3D el.clip.height
  509.         }
  510.     =09
  511.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  512.             newEl.style.visibility =3D IE_HIDDEN;
  513.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  514.             newEl.style.visibility =3D IE_VISIBLE;
  515.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  516.             newEl.style.visibility =3D IE_INHERIT;
  517.         else
  518.             newEl.style.visibility =3D "";
  519.     =09
  520.         newEl.style.zIndex =3D el.zIndex;
  521.         newEl.style.backgroundColor =3D el.bgColor;
  522.         newEl.style.backgroundImage =3D "url("+el.background+")";
  523.         newEl.NSLayer =3D el;                        =09
  524.     =09
  525.     =09
  526.     =09
  527.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  528.         {
  529.             var image =3D el.document.images[intLoop]    =09
  530.             var    imageName =3D image.name;                =09
  531.             if ( imageName =3D=3D null )                =09
  532.                 continue;                            =09
  533.         =09
  534.             document.all[imageName] =3D image;        =09
  535.             document.images[imageName] =3D image;        =09
  536.         }
  537.     =09
  538.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  539.         {
  540.             var form =3D el.document.forms[intLoop];    =09
  541.             var formName =3D form.name;                =09
  542.             if ( formName =3D=3D null )
  543.                 continue;
  544.             document.all[formName] =3D form;            =09
  545.             document.forms[formName] =3D form;        =09
  546.         =09
  547.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  548. innerLoop++)
  549.             {
  550.                 var element =3D form.elements[innerLoop]=09
  551.                 var elementName =3D element.name;
  552.                 if ( elementName =3D=3D null )            =09
  553.                     continue;
  554.                 document.all[elementName] =3D element;=09
  555.             }
  556.         }
  557.         if ( el.layers.length > 0 )                =09
  558.             Extract(el)                            =09
  559.     }
  560. }
  561. function Scene( duration )
  562. {
  563.     this.duration =3D duration;
  564. }
  565. function InitializeScenes()
  566. {
  567.     var objScene;                            =09
  568.     var sceneNumber =3D 0;                    =09
  569. =09
  570.     for ( sceneName in Scenes )
  571.     {
  572.         objScene =3D Scenes[sceneName];        =09
  573.         objScene.number =3D parseInt(sceneNumber);                =09
  574.         objScene.name =3D sceneName;                    =09
  575.         objScene.HTML =3D document.all[sceneName];    =09
  576.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  577.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  578.             objScene.duration =3D DUR_FOREVER;
  579.         InitializePlayers( objScene );        =09
  580.     =09
  581.         if ( objScene.entryTrans =3D=3D null )
  582.         {
  583.             objScene.entryTrans =3D new Object();
  584.             objScene.entryTrans.type =3D NULL_TRANSITION;
  585.         }
  586.     =09
  587.         if ( objScene.Bhv !=3D null )
  588.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  589. bhvIdx++ )=09
  590.                 bhv.Initialize( objScene, bhv);
  591.         objScene.numBhv =3D bhvIdx;                                            =09
  592.         sceneArray[sceneNumber++] =3D objScene;=09
  593.     }
  594.     nScenes =3D sceneNumber;                    =09
  595. }
  596. function StopEverythingOnScenes( fPause )
  597. {
  598.     var objScene;                            =09
  599.     for ( sceneName in Scenes )
  600.     {
  601.         objScene =3D Scenes[sceneName];                    =09
  602.     =09
  603.     =09
  604.         if ( objScene.Bhv !=3D null )
  605.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  606. bhvIdx++ )=09
  607.                 bhv.StopEverything( bhv, fPause );
  608.         StopEverythingOnPlayers( objScene, fPause );        =09
  609.     }
  610.     return;
  611. }
  612. function ChangeScene( nextSceneNumber )
  613. {
  614.     var    previousScene =3D currentScene;                    =09
  615.     StopSceneTimers();                                    =09
  616.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  617.     currentScene.previousScene =3D previousScene;            =09
  618.     if ( currentScene.duration =3D=3D null )                =09
  619.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  620. =09
  621.     if ( currentScene.Bhv !=3D null )
  622.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  623.         {
  624.             var bhv =3D currentScene.Bhv[bhvIdx]
  625.             if ( bhv =3D=3D null)                            =09
  626.                 continue;
  627.             var delay =3D bhv.delay
  628.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  629.                 bhv.Start( bhv );                                    =09
  630.             else if ( delay > 0 )                                =09
  631.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  632.         }
  633.     StartScenePlayers( currentScene );                            =09
  634.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  635. SceneTransitionDone );=09
  636. =09
  637.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  638.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  639. TMR_SCENE );
  640.     StatusChange();                                        =09
  641.     return;
  642. }
  643. function SceneTransitionDone( objScene )
  644. {
  645. =09
  646. =09
  647.     if ( currentScene.previousScene !=3D null )
  648.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  649. =09
  650.     if ( currentScene.Bhv !=3D null )
  651.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  652.         {
  653.             var bhv =3D currentScene.Bhv[bhvIdx]
  654.             if ( bhv =3D=3D null)                            =09
  655.                 continue;
  656.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  657.                 bhv.Start( bhv );                                =09
  658.         }
  659.     =09
  660.     StartScenePlayersAfterTransition( currentScene );=09
  661. }
  662. function SceneExit( thisScene, nextScene )
  663. {
  664.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  665. nextScene.number;
  666.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  667. true;
  668. =09
  669. =09
  670. =09
  671.     for ( playerName in currentScene.Players )
  672.     {
  673.         objPlayer =3D currentScene.Players[playerName];        =09
  674.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  675.     }
  676. =09
  677.     if ( currentScene.Bhv !=3D null )
  678.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  679.         {
  680.             var bhv =3D currentScene.Bhv[bhvIdx]
  681.             if ( bhv =3D=3D null)                            =09
  682.                 continue;
  683.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  684.                 bhv.Stop( bhv );                        =09
  685.         }
  686. =09
  687. =09
  688.     if ( finalScene =3D=3D false )                    =09
  689.         ChangeScene( nextSceneNumber )            =09
  690.     else
  691.         ProjectComplete()                        =09
  692.     =09
  693. }
  694. function Player( delay, duration )
  695. {
  696.     this.delay =3D delay;
  697.     this.duration =3D duration;
  698. }
  699. function InitializePlayers( objScene )
  700. {
  701.     var objPlayer;                        =09
  702.     var    playerNumber =3D 0;                =09
  703.     for ( playerName in objScene.Players )
  704.     {
  705.         objPlayer =3D objScene.Players[playerName];        =09
  706.         objPlayer.number =3D playerNumber;                =09
  707.         objPlayer.name =3D playerName;                    =09
  708.         objPlayer.HTML =3D document.all[playerName];        =09
  709.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  710.         objPlayer.position =3D new Position(objPlayer);    =09
  711.     =09
  712.         if ( objPlayer.delay =3D=3D null )                    =09
  713.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  714.     =09
  715.     =09
  716.         if        ( objPlayer.entryTrans =3D=3D null )
  717.         {
  718.             objPlayer.entryTrans =3D new Object();
  719.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  720.         }=20
  721.     =09
  722.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  723.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  724.         {
  725.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  726. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  727.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  728.                     objPlayer.entryTrans.type =3D null;                            =09
  729.         }
  730.     =09
  731.         if ( objPlayer.exitTrans =3D=3D null )
  732.         {
  733.             objPlayer.exitTrans =3D new Object();
  734.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  735.         }
  736.     =09
  737.         if ( objPlayer.Bhv !=3D null )
  738.         {
  739.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  740.  
  741.                 bhv.Initialize( objPlayer, bhv);
  742.             objPlayer.numBhv =3D bhvIdx;                                    =09
  743.         }
  744.         else
  745.             objPlayer.numBhv =3D 0;
  746.         playerNumber ++;                =09
  747.     }=09
  748. }
  749. function StopEverythingOnPlayers( objScene, fPause )
  750. {
  751.     var objPlayer;                        =09
  752.     for ( playerName in objScene.Players )
  753.     {
  754.         objPlayer =3D objScene.Players[playerName];        =09
  755.     =09
  756.     =09
  757.         if ( objPlayer.Bhv !=3D null )
  758.         {
  759.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  760.  
  761.                 bhv.StopEverything( bhv, fPause );
  762.         }
  763.         DisableTrigger( objPlayer );                    =09
  764.     }=09
  765.     return;
  766. }
  767. function StartScenePlayers( objScene )
  768. {
  769. =09
  770.     for ( playerName in objScene.Players )
  771.     {
  772.         objPlayer =3D objScene.Players[playerName];        =09
  773.     =09
  774.     =09
  775.     =09
  776.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  777.             StartPlayer( objPlayer )                    =09
  778.         else if ( objPlayer.delay    > 0 )                =09
  779.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  780. TMR_SCENE);
  781.     }
  782. }
  783. function StartScenePlayersAfterTransition( objScene )
  784. {
  785. =09
  786.     for ( playerName in objScene.Players )
  787.     {
  788.         objPlayer =3D objScene.Players[playerName];        =09
  789.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  790.             StartPlayer( objPlayer )                    =09
  791.     }
  792. }
  793. function StartPlayer( objPlayer )
  794. {
  795. =09
  796.     if ( objPlayer.Bhv !=3D null )
  797.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  798.         {
  799.             var bhv =3D objPlayer.Bhv[bhvIdx]
  800.             if ( bhv =3D=3D null)                            =09
  801.                 continue;
  802.             var delay =3D bhv.delay
  803.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  804.                 bhv.Start( bhv );                                =09
  805.             else if ( delay > 0 )                                =09
  806.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  807.         }
  808. =09
  809.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  810. PlayerEntryTransitionDone );
  811. =09
  812. =09
  813.     if ( objPlayer.duration > 0 )
  814.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  815. TMR_SCENE );                                =09
  816. }
  817. function PlayerEntryTransitionDone( objPlayer )
  818. {
  819. =09
  820.     if ( objPlayer.Bhv !=3D null )
  821.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  822.         {
  823.             var bhv =3D objPlayer.Bhv[bhvIdx]
  824.             if ( bhv =3D=3D null)                            =09
  825.                 continue;
  826.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  827.                 bhv.Start( bhv );                                =09
  828.         }
  829. =09
  830.     if ( objPlayer.Triggers !=3D null )
  831.         EnableTrigger( objPlayer );
  832. }
  833. function PlayerExit( objPlayer )
  834. {
  835. =09
  836.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  837. PlayerExitTransitionDone );
  838. }
  839. function PlayerExitTransitionDone( objPlayer, finalScene )
  840. {
  841. =09
  842.     if ( objPlayer.Bhv !=3D null )
  843.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  844.         {
  845.             var bhv =3D objPlayer.Bhv[bhvIdx]
  846.             if ( bhv =3D=3D null)                            =09
  847.                 continue;
  848.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  849.                 bhv.Stop( bhv );                        =09
  850.         }
  851. =09
  852.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  853.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  854. =09
  855. =09
  856. =09
  857.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  858.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  859.     return;
  860. }
  861. function Trigger( trigType, trigBhv, player, scene )
  862. {
  863.     this.triggerType =3D trigType;
  864.     this.triggerBhv =3D trigBhv;
  865.     this.player =3D player;
  866.     this.nextSceneNum =3D scene;
  867. }
  868. function EnableTrigger( objPlayer )
  869. {
  870.     if ( sys !=3D "Netscape" )                                =09
  871.     {
  872.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  873.         for ( trx in objPlayer.Triggers )                    =09
  874.         {
  875.             var    trigger =3D objPlayer.Triggers[trx];            =09
  876.             if ( trigger.triggerType =3D=3D null )
  877.                 trigger.triggerType =3D 0;                    =09
  878.             var tt =3D trigger.triggerType;                    =09
  879.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  880.             {
  881.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  882.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  883.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  884.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  885.             }
  886.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  887.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  888.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  889.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  890.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  891.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  892.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  893.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  894.         }
  895.     }
  896.     else                                        =09
  897.     {
  898.         for ( trx in objPlayer.Triggers )        =09
  899.         {
  900.             var    trigger =3D objPlayer.Triggers[trx];=09
  901.             if ( trigger.triggerType =3D=3D null )
  902.                 trigger.triggerType =3D 0;                    =09
  903.             var tt =3D trigger.triggerType;                    =09
  904.             if ( tt=3D=3D 0 )                                    =09
  905.             {
  906.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  907. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  908.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  909.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  910.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  911.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  912.             }
  913.             else if    ( tt =3D=3D TT_BUTTONUP )
  914.             {
  915.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  916.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  917.             }
  918.             else if ( tt =3D=3D TT_BUTTONDOWN )
  919.             {
  920.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  921.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  922.             }
  923.         }
  924.     =09
  925.     }
  926. }
  927. function DisableTrigger( objPlayer )
  928. {
  929.     if ( sys !=3D "Netscape" )            =09
  930.     {
  931.         objPlayer.HTML.onmousedown =3D null;
  932.         objPlayer.HTML.onmouseup =3D null;=09
  933.         objPlayer.HTML.onmouseover =3D null;    =09
  934.         objPlayer.HTML.onmouseout =3D null;
  935.     }
  936.     else                                =09
  937.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  938. Event.MOUSEOVER | Event.MOUSEOUT );
  939. }
  940. function EventProcessor( e )
  941. {
  942.     var trigger;                                =09
  943.     var    type;                                    =09
  944.     var    button;                                    =09
  945.     var    eventType;                                =09
  946.     var objPlayer;                                =09
  947.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  948.         return;
  949.     if ( sys !=3D "Netscape" )                    =09
  950.     {
  951.         type =3D event.type;
  952.         button =3D event.button;
  953.     }
  954.     else                                        =09
  955.     {
  956.         type =3D e.type;
  957.         button =3D e.which;
  958.     }
  959. =09
  960.     if (type =3D=3D "mousedown")
  961.     {
  962.         if ( button !=3D 1 )                    =09
  963.             return;
  964.         eventType =3D TT_BUTTONDOWN;
  965.         if ( sys =3D=3D "Netscape" )            =09
  966.         {
  967.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  968.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  969.         }
  970.     }
  971.     else if (type =3D=3D "mouseup")
  972.     {
  973.         if ( button !=3D 1 )                    =09
  974.             return;
  975.         eventType =3D TT_BUTTONUP;
  976.         if ( sys =3D=3D "Netscape" )            =09
  977.         {
  978.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  979.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  980.         }
  981.     }
  982.     else if (type =3D=3D "mouseover")
  983.     {
  984.         eventType =3D TT_MOUSEOVER;
  985.     }
  986.     else if (type =3D=3D "mouseout")
  987.     {
  988.         eventType =3D TT_MOUSEOUT;
  989.     }
  990.     var triggerArray =3D objPlayer.Triggers;        =09
  991.     var trigger;                                =09
  992. =09
  993.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  994.     {
  995.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  996. eventType) )
  997.         {
  998.         =09
  999.         =09
  1000.         =09
  1001.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1002.             {
  1003.             =09
  1004.             =09
  1005.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1006. =3D=3D "") )
  1007.                     SceneExit( currentScene );
  1008.                 else
  1009.                 {
  1010.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1011.                     {
  1012.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1013.                             InitializePlayers( sceneArray[ii] );
  1014.                     }
  1015.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1016.                 }
  1017.             }
  1018.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1019.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1020.             else=20
  1021.             {
  1022.             =09
  1023.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1024.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1025.                 bhv.Trigger( bhv, eventType );                                =09
  1026.             }  =09
  1027.         }
  1028.     }
  1029.     return;=09
  1030. }
  1031. function Transition( type, rate, flyFrom, flySubtype )
  1032. {
  1033.     this.type =3D type;
  1034.     this.rate =3D rate;
  1035.     this.flyFrom =3D flyFrom;
  1036.     this.flySubtype =3D flySubtype;
  1037. }
  1038. function StartTransition( transObj, trans, visibility, callback )
  1039. {
  1040.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1041. =09
  1042. =09
  1043. =09
  1044.     if    ( ("Netscape" =3D=3D sys) ||=20
  1045.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1046. NULL_TRANSITION) ) )
  1047.     {
  1048.         SetVisibility( transObj.HTML, visibility );
  1049.         callback( transObj );
  1050.         return;
  1051.     }
  1052. =09
  1053. =09
  1054. =09
  1055. =09
  1056.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1057. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1058.     {
  1059.         StartTextFlyin( transObj );
  1060.         return;
  1061.     }
  1062. =09
  1063.     if ( platform !=3D "Win32" )
  1064.     {
  1065.         SetVisibility( transObj.HTML, visibility );
  1066.         callback( transObj );
  1067.         return;
  1068.     }
  1069.     =09
  1070. =09
  1071. =09
  1072. =09
  1073. =09
  1074. =09
  1075.     if ( trans.type =3D=3D NULL_TRANSITION )
  1076.     {
  1077.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1078. transition=3D0)";
  1079.     }
  1080.     else    =09
  1081.     {
  1082.         duration =3D TRANSITION_RATES[trans.rate];
  1083.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1084. ", transition=3D" + trans.type + ")";
  1085.     }
  1086.     stNoInput++;                                    =09
  1087.     transObj.HTML.filters(0).Apply();                =09
  1088. =09
  1089.     SetVisibility( transObj.HTML, visibility );        =09
  1090. =09
  1091.     transObj.HTML.filters(0).Play()                    =09
  1092.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1093. }
  1094. function TransitionDoneEvent( )
  1095. {
  1096.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1097.     stNoInput--;                                                =09
  1098.     if        ( type =3D=3D OBJ_SCENE )
  1099.     {
  1100.     =09
  1101.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1102. currentScene.name) )
  1103.             SceneTransitionDone();
  1104.     }
  1105.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1106.     {
  1107.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1108.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1109.             PlayerEntryTransitionDone( objPlayer ); =20
  1110.         else                                                    =09
  1111.             PlayerExitTransitionDone( objPlayer, false );
  1112.     }
  1113.     return;
  1114. }
  1115. function InitializeTextFlyin( objPlayer )
  1116. {
  1117.     if ( sys =3D=3D "Netscape" )                                    =09
  1118.         return false;
  1119.     var    transition =3D objPlayer.entryTrans;                        =09
  1120.     var    transUnits =3D transition.flySubtype;                        =09
  1121.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1122. =09
  1123.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1124. transition.flyFrom : FLYIN_TOP;    =09
  1125.     =09
  1126. =09
  1127.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1128.     {
  1129.         var    textHTML    =3D objPlayer.HTML;                =09
  1130.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1131.         var    newInnerHTML    =3D "";                        =09
  1132.     =09
  1133.         transition.textOrder =3D new Array();                =09
  1134.         textOrder =3D transition.textOrder;                =09
  1135. =09
  1136.     =09
  1137.     =09
  1138.     =09
  1139.     =09
  1140.         var flyinIdx =3D 0;                        =09
  1141.         var    flyinBuffer =3D "";
  1142.     =09
  1143.     =09
  1144.     =09
  1145.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1146. style=3D'position:relative;visibility:hidden;'" : " =
  1147. style=3D'visibility:hidden;'";
  1148.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1149.         {
  1150.         =09
  1151.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1152.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1153.             while ( letterIdx<oldInnerHTML.length )
  1154.             {
  1155.             =09
  1156.             =09
  1157.             =09
  1158.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1159. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1160.                 {
  1161.                     if ( charNext =3D=3D "<" )                                                                =09
  1162.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1163.                     else
  1164.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1165.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1166.                     newInnerHTML +=3D tagString;
  1167.                     letterIdx =3D endTagIdx;                                            =09
  1168.                 =09
  1169.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1170.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1171.                         break;
  1172.                 }
  1173.             =09
  1174.                 else
  1175.                 {
  1176.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1177.                     newInnerHTML +=3D thisChar;
  1178.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1179.                         break;                                        =09
  1180.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1181. )    =09
  1182.                         break;
  1183.                 }
  1184.             }
  1185.             newInnerHTML +=3D "</span>"
  1186.             textOrder[flyinIdx] =3D new Object();
  1187.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1188.             flyinIdx++;                                                            =09
  1189.         }
  1190.     =09
  1191.         if ( flyinIdx =3D=3D 0 )
  1192.             return false;
  1193.     =09
  1194.         textHTML.innerHTML =3D newInnerHTML;
  1195.         transition.numUnits =3D flyinIdx;                        =09
  1196.     }
  1197. =09
  1198. =09
  1199. =09
  1200.     textOrder =3D transition.textOrder;
  1201.     var currentEl =3D document.all[textOrder[0].name];    =09
  1202.     var currentOffset =3D currentEl.offsetLeft;=09
  1203.     var previousEl, previousOffset;
  1204.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1205.     {
  1206.         previousOffset =3D currentOffset;                            =09
  1207.         previousEl =3D currentEl;
  1208.         textElName =3D textOrder[count].name;                    =09
  1209.         currentEl =3D document.all[textElName];
  1210.         SetVisibility( currentEl, IE_HIDDEN );
  1211.         currentOffset =3D currentEl.offsetTop;
  1212.     =09
  1213.     =09
  1214.     =09
  1215.     =09
  1216.     =09
  1217.     =09
  1218.         if ( currentOffset !=3D previousOffset )                                =09
  1219.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1220.                 previousEl.innerHTML =3D "<br>";
  1221.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1222.             direction =3D count % FLYIN_ROTATE;            =09
  1223.         else
  1224.             direction =3D transDirection;
  1225.     =09
  1226.         if        ( direction =3D=3D FLYIN_LEFT )
  1227.         {
  1228.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1229. currentEl.offsetParent.offsetWidth);
  1230.             currentEl.style.posLeft =3D tempPos;                    =09
  1231.             textOrder[count].dx =3D -movePerTick;                    =09
  1232.             textOrder[count].dy =3D 0;
  1233.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1234.         }
  1235.         else if ( direction =3D=3D FLYIN_RIGHT )
  1236.         {
  1237.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1238. currentEl.offsetParent.offsetLeft;
  1239.             currentEl.style.posLeft =3D tempPos;
  1240.             textOrder[count].dx =3D movePerTick;                    =09
  1241.             textOrder[count].dy =3D 0;
  1242.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1243.         }
  1244.         else if    ( direction =3D=3D FLYIN_TOP )
  1245.         {
  1246.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1247. currentEl.offsetParent.offsetHeight);
  1248.             currentEl.style.posTop =3D tempPos;
  1249.             textOrder[count].dx =3D 0;
  1250.             textOrder[count].dy =3D (-movePerTick);                =09
  1251.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1252.         }
  1253.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1254.         {
  1255.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1256. currentEl.offsetParent.style.posTop;
  1257.             currentEl.style.posTop =3D tempPos;
  1258.             textOrder[count].dx =3D 0;
  1259.             textOrder[count].dy =3D movePerTick;                    =09
  1260.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1261.         }
  1262.     }
  1263. =09
  1264.     transition.charIdx =3D 0;                            =09
  1265.     transition.moveIdx =3D 0;                            =09
  1266.     textElName =3D transition.textOrder[0].name;
  1267.     transition.currentEl =3D document.all[textElName];=09
  1268.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1269.     return true;
  1270. }
  1271. function StartTextFlyin( objPlayer )
  1272. {
  1273. =09
  1274.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1275.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1276. }
  1277. function TextFlyinTick( objPlayer )
  1278. {
  1279.     var    transition =3D objPlayer.entryTrans;                    =09
  1280.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1281.     var textEl =3D transition.currentEl;                        =09
  1282. =09
  1283. =09
  1284.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1285.     {
  1286.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1287.         textEl.style.posLeft -=3D spanObj.dx;
  1288.         return false;                                        =09
  1289.     }
  1290.     =09
  1291. =09
  1292.     textEl.style.posTop =3D 0;                                =09
  1293.     textEl.style.posLeft =3D 0;
  1294.     =09
  1295. =09
  1296.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1297. transition.textOrder.length )=09
  1298.     {
  1299.         PlayerEntryTransitionDone( objPlayer );                =09
  1300.         return true;                                        =09
  1301.     }
  1302.     else
  1303.     {
  1304.         transition.moveIdx =3D 0;                                =09
  1305.         textElName =3D transition.textOrder[charIdx].name;
  1306.         transition.currentEl =3D document.all[textElName];    =09
  1307.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1308.         return false;                                        =09
  1309.     }                                                        =09
  1310. }
  1311. var    SND_DUR_SCENE            =3D -1;=09
  1312. var    SND_DUR_PROJECT            =3D 0;=09
  1313. var ST_WAV                    =3D 1;=09
  1314. var    ST_MID                    =3D 2;=09
  1315. var    NAV_EXT                    =3D "nav"=09
  1316. var MidiTag                    =3D null;=09
  1317. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1318. {
  1319. =09
  1320.     this.Initialize =3D InitializeSound;
  1321.     this.Start =3D StartSound;
  1322.     this.Trigger =3D StartSound;
  1323.     this.Stop =3D StopSound;
  1324.     this.StopEverything =3D StopEverythingOnSounds;
  1325. =09
  1326.     this.delay =3D delay;
  1327.     this.duration =3D duration;
  1328.     this.loop =3D loop;
  1329.     this.tagName =3D tagName;
  1330.     this.fileName =3D fileName;
  1331.     this.soundType =3D soundType;
  1332. }
  1333. function InitializeSound( objParent, objSound )
  1334. {
  1335.     if ( sys =3D=3D "Netscape" )
  1336.     {
  1337.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1338.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1339.         return;
  1340.     }
  1341.     objSound.objParent =3D objParent;                =09
  1342.     objSound.html =3D document.all[objSound.tagName];=09
  1343.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1344. =09
  1345. =09
  1346.     if (objSound.soundType =3D=3D ST_MID )
  1347.     {
  1348.         if ( MidiTag =3D=3D null )                    =09
  1349.             MidiTag =3D objSound.html;            =09
  1350.         else
  1351.             objSound.html =3D MidiTag;            =09
  1352.     }        =09
  1353. }
  1354. function StartSound( objSound )
  1355. {
  1356.     if ( sys =3D=3D "Netscape" )                    =09
  1357.     {
  1358.         if ( objSound.html !=3D null )            =09
  1359.             objSound.html.play(objSound.navLoop);
  1360.         return;
  1361.     }
  1362.     objSound.html.src =3D objSound.fileName;        =09
  1363.     objSound.html.loop =3D objSound.loop;            =09
  1364.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1365.         objSound.html.volume =3D 0;                    =09
  1366.     if ( objSound.duration > 0 )
  1367.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1368. TMR_PROJ );
  1369. }
  1370. function StopSound( objSound, fPause )
  1371. {
  1372.     if ( sys =3D=3D "Netscape" )                    =09
  1373.     {
  1374.         if ( objSound.html !=3D null )            =09
  1375.             objSound.html.stop();
  1376.         return;
  1377.     }
  1378.     objSound.html.loop =3D 0;
  1379.     objSound.html.src =3D "";                            =09
  1380.     if ( objSound.soundType =3D=3D ST_WAV )
  1381.         objSound.html.volume =3D -10000;
  1382. }
  1383. function StopEverythingOnSounds( objSound )
  1384. {
  1385.     StopSound( objSound, true );
  1386.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1387.         objSound.html.volume =3D -500;                        =09
  1388. }
  1389. var    SND_DUR_SCENE            =3D -1;=09
  1390. var    SND_DUR_PROJECT            =3D 0;=09
  1391. function Swapper( idle, hover, click )
  1392. {
  1393. =09
  1394.     this.Initialize =3D InitializeSwap;
  1395.     this.Start =3D StartSwap;
  1396.     this.Trigger =3D TriggerSwap;
  1397.     this.Stop =3D StopSwap;
  1398.     this.StopEverything =3D StopSwap;
  1399. =09
  1400.     this.idle =3D idle;
  1401.     this.hover =3D hover;
  1402.     this.click =3D click;
  1403. }
  1404. function InitializeSwap( objParent, objSwap )
  1405. {
  1406.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1407.         return;
  1408. =09
  1409.     var    idle    =3D objSwap.idle;                        =09
  1410.     var    hover    =3D objSwap.hover;
  1411.     var    click    =3D objSwap.click;
  1412. =09
  1413. =09
  1414. =09
  1415. =09
  1416. =09
  1417. =09
  1418. =09
  1419.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1420. !=3D null) )
  1421.     {
  1422.         SetVisibility( document.all[hover], IE_HIDDEN );
  1423.         objSwap.srcHover =3D document.all[hover].src;
  1424.         document.all[hover].src =3D "";
  1425.     }
  1426.     else
  1427.         objSwap.srcHover =3D document.all[idle].src;
  1428.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1429. !=3D null) )
  1430.     {
  1431.         SetVisibility( document.all[click], IE_HIDDEN );
  1432.         objSwap.srcClick =3D document.all[click].src;
  1433.         document.all[click].src =3D "";
  1434.     }
  1435.     else
  1436.         objSwap.srcClick =3D document.all[idle].src;
  1437. =09
  1438.     objSwap.srcIdle =3D document.all[idle].src;
  1439. }
  1440. function StartSwap( objSwap )
  1441. {
  1442. =09
  1443. }
  1444. function TriggerSwap( objSwap, eventType )
  1445. {
  1446.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1447.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1448.     else if ( eventType =3D=3D TT_BUTTONUP )
  1449.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1450.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1451.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1452.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1453.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1454.     return;
  1455. }
  1456. function StopSwap( objSwap, fPause )
  1457. {
  1458.     if ( fPause )                        =09
  1459.         return;
  1460. }
  1461. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1462. var    PE_STOP        =3D 0;                            =09
  1463. var    PE_AGAIN    =3D 1;                            =09
  1464. var    PE_REV        =3D 2;                            =09
  1465. var    PE_EXIT        =3D 3;                            =09
  1466. var    PD_FWD        =3D 1;
  1467. var    PD_BACK        =3D -1;
  1468. function Point( x, y, rate )
  1469. {
  1470.     this.x =3D x;
  1471.     this.y =3D y;
  1472.     this.rate =3D rate;
  1473. }
  1474. function Paths( delay, edgeEffect )
  1475. {
  1476. =09
  1477.     this.Initialize =3D InitializePathAnimation;
  1478.     this.Start =3D StartPathAnimation;
  1479.     this.Trigger =3D StartPathAnimation;
  1480.     this.Stop =3D StopPathAnimation;
  1481.     this.StopEverything =3D StopPathAnimation;
  1482. =09
  1483.     this.delay =3D delay;
  1484.     this.edgeEffect =3D edgeEffect;
  1485. }
  1486. function InitializePathAnimation( objPlayer, path )
  1487. {
  1488.     var    segment;                                =09
  1489.     var pathIndex;
  1490.     var totalDistance;                            =09
  1491.     var    distanceX;                                =09
  1492.     var    distanceY;
  1493.     var dx;                                        =09
  1494.     var    dy;
  1495.     var travelTime;                                =09
  1496.     var    remX;                                    =09
  1497.     var    remY;
  1498. =09
  1499.     if ( stProjState !=3D PS_UNINITIALIZED )
  1500.     {
  1501.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1502.         return;
  1503.     }
  1504.     path.objPlayer =3D objPlayer;                    =09
  1505.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1506.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1507. =09
  1508. =09
  1509.     path[0].x -=3D halfWidth;
  1510.     path[0].y -=3D halfHeight;
  1511.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1512.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1513.     {
  1514.         px =3D parseInt(pathIndex);                =09
  1515.         segment =3D path[px];                        =09
  1516.     =09
  1517.     =09
  1518.     =09
  1519.         path[px+1].x -=3D halfWidth;
  1520.         path[px+1].y -=3D halfHeight;
  1521.     =09
  1522.         distanceX =3D path[px+1].x - segment.x;    =09
  1523.         distanceY =3D path[px+1].y - segment.y;    =09
  1524.     =09
  1525.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1526. (distanceY*distanceY) );
  1527.     =09
  1528.     =09
  1529.         travelTime =3D Math.round(totalDistance / =
  1530. PATH_PER_TICK[segment.rate]);
  1531.     =09
  1532.     =09
  1533.         if ( distanceX > 0 )                        =09
  1534.             dx =3D Math.floor( distanceX / travelTime );=09
  1535.         else if ( distanceX < 0 )                    =09
  1536.             dx =3D Math.ceil( distanceX / travelTime );=09
  1537.         else
  1538.             dx =3D 0;
  1539.     =09
  1540.     =09
  1541.     =09
  1542.     =09
  1543.         remX =3D distanceX % travelTime;
  1544.     =09
  1545.         if ( distanceY > 0 )                        =09
  1546.             dy =3D Math.floor( distanceY / travelTime );
  1547.         else if ( distanceY < 0 )
  1548.             dy =3D Math.ceil( distanceY / travelTime );
  1549.         else
  1550.             dy =3D 0;
  1551.         remY =3D distanceY % travelTime;
  1552.         segment.number =3D px;                        =09
  1553.         segment.ticks =3D 0;
  1554.         segment.travelTime =3D travelTime;
  1555.         segment.dx =3D dx;
  1556.         segment.dy =3D dy;
  1557.         segment.remX =3D remX;
  1558.         segment.remY =3D remY;
  1559.     }
  1560.     path.numSegs =3D parseInt(pathIndex);                =09
  1561.     path.dir =3D PD_FWD;                                        =09
  1562.     return;
  1563. }
  1564. function StartPathAnimation( path )
  1565. {
  1566.     path.currentSegment =3D path[0];    =09
  1567.     path.currentSegment.ticks =3D 0;    =09
  1568.     path.cntSegs =3D 0;                                =09
  1569. =09
  1570. =09
  1571.     if ( path.dir =3D=3D PD_BACK )                            =09
  1572.     {
  1573.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1574.         {
  1575.             path[ii].dx *=3D -1;
  1576.             path[ii].dy *=3D -1;
  1577.             path[ii].remX *=3D -1;
  1578.             path[ii].remY *=3D -1;
  1579.         }
  1580.         path.dir =3D PD_FWD;                                =09
  1581.     }
  1582.     StartAnimationTimer( path, PathAnimationTick );
  1583. }
  1584. function StopPathAnimation( path, fPause )
  1585. {
  1586.     return;
  1587. }
  1588. function PathAnimationTick( path )
  1589. {
  1590.     var    objPlayer =3D path.objPlayer;            =09
  1591.     var segment =3D path.currentSegment;        =09
  1592.     var    currentPosition =3D objPlayer.position;=09
  1593.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1594.     {
  1595.         newX =3D currentPosition.x + segment.dx;        =09
  1596.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1597.             segment.remX > 0 ? newX++ : newX--;
  1598.         newY =3D currentPosition.y + segment.dy;        =09
  1599.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1600.             segment.remY > 0 ? newY++ : newY--;
  1601.         currentPosition.SetPosition( newX, newY );=09
  1602.         return false;                            =09
  1603.     }
  1604. =09
  1605. =09
  1606.     if ( ++path.cntSegs < path.numSegs )
  1607.     {
  1608.     =09
  1609.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1610.         path.currentSegment.ticks =3D 0;                            =09
  1611.             =09
  1612.         return false;
  1613.     }
  1614.     =09
  1615. =09
  1616.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1617.     {
  1618.     =09
  1619.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1620.     =09
  1621.         path.currentSegment =3D path[0];                =09
  1622.         path.currentSegment.ticks =3D 0;                =09
  1623.         path.cntSegs =3D 0;                            =09
  1624.         return false;                                =09
  1625.     }                        =09
  1626.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1627.     {
  1628.         path.dir *=3D -1;                                =09
  1629.     =09
  1630.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1631.         {
  1632.             path[ii].dx *=3D -1;
  1633.             path[ii].dy *=3D -1;
  1634.             path[ii].remX *=3D -1;
  1635.             path[ii].remY *=3D -1;
  1636.         }
  1637.         path.currentSegment.ticks =3D 0;                =09
  1638.         path.cntSegs =3D 0;                            =09
  1639.         return false;
  1640.     }
  1641.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1642.     {
  1643.         PlayerExit( objPlayer );
  1644.         return true;
  1645.     }
  1646.     else
  1647.         return true;                                =09
  1648. }
  1649. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1650. function Size( zoom, rate )
  1651. {
  1652.     this.zoom =3D zoom;
  1653.     this.rate =3D rate;
  1654. }
  1655. function Grows( delay )
  1656. {
  1657. =09
  1658.     this.Initialize =3D InitializeGrowAnimation;
  1659.     this.Start =3D StartGrowAnimation;
  1660.     this.Trigger =3D StartGrowAnimation;
  1661.     this.Stop =3D StopGrowAnimation;
  1662.     this.StopEverything =3D StopGrowAnimation;
  1663. =09
  1664.     this.delay =3D delay;
  1665. }
  1666. function InitializeGrowAnimation( objPlayer, grow )
  1667. {
  1668.     if ( sys =3D=3D "Netscape" )
  1669.         return;
  1670.     var    child =3D objPlayer.HTML.children[0];                    =09
  1671.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1672. =09
  1673. =09
  1674. =09
  1675.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1676.     {
  1677.         grow.realWidth =3D child.width;
  1678.         grow.realHeight =3D child.height;
  1679.     }
  1680.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1681.     {
  1682.         grow =3D null;                                        =09
  1683.         return;
  1684.     }
  1685.     grow.objPlayer =3D objPlayer;                                =09
  1686. =09
  1687.     grow.currentSegment =3D grow[0];                            =09
  1688.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1689. =09
  1690. =09
  1691. =09
  1692.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1693.     child.height *=3D (grow.currentSegment.zoom / 100);
  1694. =09
  1695.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1696.     {
  1697.         gx =3D parseInt(growIndex);                =09
  1698.         segment =3D grow[gx];                        =09
  1699.         if ( grow[gx+1] =3D=3D null )                =09
  1700.         {
  1701.             grow.finalSegment =3D grow[gx-1];        =09
  1702.             break;                                =09
  1703.         }
  1704.     =09
  1705.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1706.         if ( growth >=3D 0 )                                        =09
  1707.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1708.         else
  1709.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1710.     =09
  1711.         growthTicks =3D growth / growthFactor;        =09
  1712.     =09
  1713.         segment.number =3D gx;                        =09
  1714.         segment.growth =3D growth;
  1715.         segment.growthFactor =3D growthFactor;
  1716.         segment.growthTicks =3D growthTicks;
  1717.         segment.currentTicks =3D 0;
  1718.     }
  1719. }
  1720. function StartGrowAnimation( grow )
  1721. {=09
  1722.     if ( sys =3D=3D "Netscape" )
  1723.         return;
  1724.     grow.currentSegment =3D grow[0];                        =09
  1725.     grow.currentTicks =3D 0;
  1726.     StartAnimationTimer( grow, GrowAnimationTick );
  1727. }
  1728. function StopGrowAnimation( grow, fPause )
  1729. {
  1730.     return;
  1731. }
  1732. function GrowAnimationTick( grow )
  1733. {
  1734.     if ( sys =3D=3D "Netscape" )
  1735.         return true;                                    =09
  1736.     var    objPlayer =3D grow.objPlayer;                        =09
  1737.     var    child =3D objPlayer.HTML.children[0];                =09
  1738.     var segment =3D grow.currentSegment;                    =09
  1739.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1740.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1741.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1742.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1743.         return false;                                    =09
  1744.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1745.         return true;                                    =09
  1746.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1747.     grow.currentTicks =3D 0;
  1748.     return false;                                        =09
  1749. }
  1750. function Timer()
  1751. {
  1752.     if ( Project.tickRate =3D=3D null )        =09
  1753.         this.tickRate =3D DEFAULT_TICK_RATE;
  1754.     else
  1755.         this.tickRate =3D Project.tickRate;
  1756.     this.oneShots =3D new Array();
  1757.     this.animations =3D new Array();
  1758.     this.tickCounter =3D 0;                        =09
  1759.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1760.     this.timerID =3D null;
  1761.     this.StartTicking =3D StartTicking;            =09
  1762.     this.StopTicking =3D StopTicking;
  1763. =09
  1764. }
  1765. function StartTicking()
  1766. {
  1767.     if ( this.timerID =3D=3D null )
  1768.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1769. }
  1770. function StopTicking()
  1771. {
  1772.     if ( this.timerID !=3D null )
  1773.         clearInterval( this.timerID );
  1774.     this.timerID =3D null;
  1775. }
  1776. function TimerTick()
  1777. {
  1778.     var timerEvent;
  1779. =09
  1780.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1781.     {
  1782.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1783.             continue;                                        =09
  1784.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1785.             tickTimer.animations[ii] =3D null;                =09
  1786.     }
  1787. =09
  1788.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1789.     {
  1790.     =09
  1791.         var length =3D tickTimer.oneShots.length;                =09
  1792.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1793.         {
  1794.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1795.                 continue;                                    =09
  1796.         =09
  1797.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1798.             {
  1799.                 tickTimer.oneShots[ii] =3D null;                =09
  1800.                 timerEvent.callback( timerEvent.callbackObj );=09
  1801.             }
  1802.         }
  1803.     }
  1804.     return;
  1805. }
  1806. function StartOneShotTimer( obj, time, callback, type )
  1807. {
  1808.     var    timerIndex;                                =09
  1809.     var timerEvent =3D new Object();                =09
  1810. =09
  1811.     timerEvent.callbackObj =3D obj;                =09
  1812.     timerEvent.callback =3D callback;                =09
  1813.     timerEvent.type =3D type;                        =09
  1814. =09
  1815. =09
  1816.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1817. tickTimer.ticksPerSecond);
  1818.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1819. timerIndex++ );=09
  1820.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1821.     return;
  1822. }
  1823. function StartAnimationTimer( obj, callback )
  1824. {
  1825.     var timerIndex;=20
  1826.     timerEvent =3D new Object();
  1827.     timerEvent.callbackObj =3D obj;                =09
  1828.     timerEvent.callback =3D callback;                =09
  1829.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1830. timerIndex++);=09
  1831.     tickTimer.animations[timerIndex] =3D timerEvent;
  1832. }
  1833. function StopSceneTimers()
  1834. {
  1835.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1836.     {
  1837.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1838.             continue;
  1839.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1840.             tickTimer.oneShots[ii] =3D null;            =09
  1841.     }
  1842. =09
  1843.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1844.         tickTimer.animations[ii] =3D null;
  1845. }
  1846. =09
  1847. function KillTimer()
  1848. {
  1849.     if ( tickTimer !=3D null )                    =09
  1850.     {
  1851.         window.clearTimeout( tickTimer.timerID);=09
  1852.         tickTimer =3D null;                        =09
  1853.     }
  1854. }
  1855. function SetColor(el, color)=20
  1856. {
  1857.     if ( el.style =3D=3D null )                =09
  1858.         return;
  1859. =09
  1860.     el.style.backgroundColor =3D color;    =09
  1861.     if ("Netscape"=3D=3Dsys)=20
  1862.         el.NSLayer.bgColor =3D color;        =09
  1863. }
  1864. function SetZIndex(el, zindex)=20
  1865. {
  1866.     if ( el.style =3D=3D null )                =09
  1867.         return;
  1868. =09
  1869.     el.style.zIndex =3D zindex;            =09
  1870.     if ("Netscape"=3D=3Dsys)=20
  1871.         el.NSLayer.zIndex =3D zindex        =09
  1872. }
  1873. function SetVisibility(el, val)=20
  1874. {
  1875.     if ( el.style =3D=3D null )                =09
  1876.         return;
  1877.     el.style.visibility =3D val;            =09
  1878.        =20
  1879.     if ( "Netscape"=3D=3Dsys )                =09
  1880.     {
  1881.         if        ( val =3D=3D IE_HIDDEN )
  1882.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1883.         else if ( val =3D=3D IE_VISIBLE )
  1884.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1885.         else if ( val =3D=3D IE_INHERIT )
  1886.             el.NSLayer.visibility =3D NAV_INHERIT;
  1887.         else
  1888.             el.NSLayer.visibility =3D "";
  1889.     }
  1890. }
  1891. function Position( obj )
  1892. {
  1893.     this.object =3D obj;                        =09
  1894.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1895.     this.y =3D obj.HTML.style.pixelTop;        =09
  1896.     this.SetPosition =3D SetPosition;
  1897. }
  1898. function SetPosition( newX, newY )=20
  1899. {
  1900.     var el =3D this.object.HTML;                =09
  1901.     if ( el.style =3D=3D null )                    =09
  1902.         return;
  1903.                 =09
  1904.     el.style.pixelTop =3D newY;    =09
  1905.     el.style.pixelLeft =3D newX;
  1906.     this.x =3D newX;                            =09
  1907.     this.y =3D newY;
  1908.     if ( "Netscape"=3D=3Dsys )                    =09
  1909.     {
  1910.         el.NSLayer.top =3D parseInt( newY );
  1911.         el.NSLayer.left =3D parseInt( newX );
  1912.         el.offsetTop =3D el.NSLayer.top;
  1913.         el.offsetLeft =3D el.NSLayer.left;
  1914.     }
  1915. }
  1916. function SetContent(el, content)=20
  1917. {
  1918.     if ( el.style =3D=3D null )                    =09
  1919.         return;
  1920.     if ( "Netscape"=3D=3Dsys )                    =09
  1921.     {
  1922.         el.NSLayer.document.open();            =09
  1923.         el.NSLayer.document.write(content);    =09
  1924.         el.NSLayer.document.close();        =09
  1925.     }
  1926.     else                                    =09
  1927.         el.innerHTML=3Dcontent;
  1928. }
  1929. function SetupButtons()
  1930. {
  1931.     var rtn =3D false;                    =09
  1932.     if ( document.all.Pause !=3D null )
  1933.     {
  1934.         document.all.Pause.onclick =3D Pause;
  1935.         strPause =3D document.all.Pause.value.split( '/' );
  1936.         document.all.Pause.value =3D strPause[0];
  1937.     }
  1938.     if (document.all.Stop !=3D null )
  1939.         document.all.Stop.onclick =3D Stop;
  1940.     if ( document.all.Forward !=3D null )
  1941.         document.all.Forward.onclick =3D Forward;
  1942.     if ( document.all.Backward !=3D null )
  1943.         document.all.Backward.onclick =3D Backward;
  1944.     if ( document.all.Webpage !=3D null )
  1945.         document.all.Webpage.onclick =3D GotoWebpage;
  1946.     if ( document.all.SceneStatus !=3D null )
  1947.         formStatus =3D document.all.SceneStatus;
  1948.     if ( document.all.Start !=3D null )
  1949.     {
  1950.         document.all.Start.onclick =3D Start;
  1951.         strPlay =3D document.all.Start.value.split( '/' );
  1952.         document.all.Start.value =3D strPlay[0];
  1953.         rtn =3D true;
  1954.     }
  1955.     else
  1956.         rtn =3D false;
  1957.     if ( document.all.NavigationButtons !=3D null )
  1958.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1959.     return rtn;
  1960. }
  1961. function Start()
  1962. {
  1963.     if ( stNoInput )                                    =09
  1964.         return;
  1965.     if ( stButtons =3D=3D true )                            =09
  1966.     {
  1967.         document.all.Start.value =3D strPlay[1];
  1968.         if ( document.all.Pause !=3D null )
  1969.         {
  1970.             document.all.Pause.value =3D strPause[0];
  1971.         }
  1972.     }
  1973.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1974. PS_PAUSED) )=09
  1975.     {
  1976.         ProjectShutdown();
  1977.         ProjectInitialize();
  1978.     }
  1979.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1980.         ProjectInitialize();
  1981.     ProjectStart();                                    =09
  1982. }
  1983. function Pause()
  1984. {
  1985. =09
  1986.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1987.     {
  1988.         tickTimer.StartTicking();                    =09
  1989.         if ( document.all.Pause !=3D null )
  1990.         {
  1991.             document.all.Pause.value =3D strPause[0];
  1992.         }
  1993.         stProjState =3D PS_RUNNING;
  1994.         StatusChange();                                =09
  1995.     }
  1996.     else
  1997.     {
  1998.         if ( tickTimer !=3D null )                    =09
  1999.             tickTimer.StopTicking();                =09
  2000.         if    ( stProjState !=3D PS_RUNNING )            =09
  2001.             return;
  2002.         stProjState =3D PS_PAUSED;
  2003.         if ( document.all.Pause !=3D null )
  2004.         {
  2005.             document.all.Pause.value =3D strPause[1];
  2006.         }
  2007.         StopEverythingOnScenes( true );                =09
  2008.         StatusChange();                                =09
  2009.     }
  2010. }
  2011. function Stop()
  2012. {
  2013.     if ( stNoInput )                                    =09
  2014.         return;
  2015.     location.reload();
  2016. }
  2017. function Forward()
  2018. {
  2019.     if ( stNoInput )                                    =09
  2020.         return;
  2021. =09
  2022.     if ( stProjState !=3D PS_RUNNING )
  2023.         return;
  2024.     SceneExit( currentScene );                =09
  2025. }
  2026. function Backward()
  2027. {
  2028.     if ( stNoInput )                                    =09
  2029.         return;
  2030.     var nextScene;
  2031. =09
  2032. =09
  2033. =09
  2034.     if        ( stProjState =3D=3D PS_COMPLETE )
  2035.         nextScene =3D Project.stopScene;
  2036.     else if ( stProjState !=3D PS_RUNNING )
  2037.         return;
  2038.     else
  2039.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2040. - 1;
  2041.     ProjectShutdown();
  2042.     ProjectInitialize();
  2043.     ProjectStart( nextScene );            =09
  2044. }
  2045. function GotoWebpage()
  2046. {
  2047.     window.open( Project.webpage);                    =09
  2048. }
  2049. function StatusChange( )
  2050. {
  2051.     var        stsPage =3D null;                =09
  2052.     var        stsState =3D null;            =09
  2053.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2054.     {
  2055.         stsState =3D "Initializing";
  2056.         stsPage =3D ""
  2057.     }
  2058.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2059.     {
  2060.         stsState =3D "Ready";
  2061.         stsPage =3D "";
  2062.     }
  2063.     else if    ( stProjState =3D=3D PS_RUNNING )
  2064.     {
  2065.         stsState =3D "Playing";
  2066.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2067.     }
  2068.     else if    ( stProjState =3D=3D PS_PAUSED )
  2069.         stsState =3D "Paused";
  2070.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2071.         stsState =3D "Complete";
  2072. =09
  2073.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2074.         formStatus.value =3D stsPage;
  2075. =09
  2076.     if ( stsState !=3D null )
  2077.         top.status =3D stsState;=20
  2078. }
  2079. function GetSceneFromNumber( sceneNum )
  2080. {
  2081.     return sceneArray[sceneNum];    =09
  2082. }
  2083. function GetPlayerFromName( playerName )
  2084. {
  2085.     var objPlayer;
  2086. =09
  2087. =09
  2088.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2089. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2090.         return objPlayer;                    =09
  2091. =09
  2092.     var objScene;
  2093.     for ( sceneName in Scenes )                    =09
  2094.     {
  2095.         objScene =3D Scenes[sceneName];
  2096.         if ( objScene.Players !=3D null )
  2097.         {
  2098.             objPlayer =3D objScene.Players[playerName];
  2099.             if ( objPlayer !=3D null )
  2100.                 return objPlayer;                    =09
  2101.         }
  2102.     }=09
  2103.         =09
  2104.     return null;                                =09
  2105. }
  2106. function GetObjectTypeFromName( nameString )
  2107. {
  2108.     var type =3D nameString.substr(0,1);    =09
  2109.     if        ( type =3D=3D NAME_SCENE )        =09
  2110.         return OBJ_SCENE;
  2111.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2112.         return OBJ_PLAYER;
  2113. }
  2114. function GetPlayerTypeFromName( nameString )
  2115. {
  2116.     var type =3D nameString.substr(1,1);    =09
  2117.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2118.         return PLAYER_IMAGE;
  2119.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2120.         return PLAYER_DRAW;
  2121.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2122.         return PLAYER_TEXT;
  2123. }
  2124. function resetGifAnimation()
  2125. {
  2126.     var temp =3D document.all["img1"].src;
  2127.     document.all["img1"].src =3D temp;
  2128. }
  2129. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2130. "http://home-publishing.com/SKU/V3Pub.asp");
  2131. Scenes =3D new Object();
  2132. Scenes.Sx1 =3D new Scene( 8 );
  2133. Scenes.Sx1.entryTrans =3D new Transition( 6, 1, 0, 0 );
  2134. Scenes.Sx1.Players =3D new Object();
  2135. Scenes.Sx1.Players.PI8 =3D new Player( -1, -1 );
  2136. Scenes.Sx1.Players.PI8.Bhv =3D new Array();
  2137. Scenes.Sx1.Players.PI8.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW101", =
  2138. "cid:001501bd79de$73137ec0$80dd389d@a-johng.dns.microsoft.com" );
  2139. Scenes.Sx1.Players.PI8.Bhv[1] =3D new Paths( 0, 0 );
  2140. Scenes.Sx1.Players.PI8.Bhv[1][0] =3D new Point( 445, 436, 2 );
  2141. Scenes.Sx1.Players.PI8.Bhv[1][1] =3D new Point( 445, 150, 2 );
  2142. Scenes.Sx1.Players.PT84 =3D new Player( 6, -1 );
  2143. Scenes.Sx1.Players.PT84.entryTrans =3D new Transition( 101, 4, 0, 3 );
  2144. Scenes.Sx1.Players.PT10 =3D new Player( 1, 4 );
  2145. Scenes.Sx1.Players.PT10.entryTrans =3D new Transition( 101, 3, 0, 2 );
  2146.  
  2147. </SCRIPT>
  2148. </BODY></HTML>
  2149.  
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