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Text File  |  1998-08-12  |  122KB  |  2,878 lines

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  20.      Good luck
  21. in your new job,
  22. Priscilla! I hope your first day is a good hair day!          
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  386. var    sceneArray        =3D new Array();=09
  387. var currentScene    =3D null;        =09
  388. var nScenes            =3D 0;        =09
  389. var stProjState =3D PS_UNINITIALIZED;=09
  390. var stButtons    =3D false;        =09
  391. var    stNoInput    =3D 0;            =09
  392. var strPause =3D new Array( "" );
  393. var strPlay =3D new Array( "" );
  394. var    formStatus =3D null;
  395. var    tickTimer        =3D null;        =09
  396. var sys            =3D navigator.appName;                                    =09
  397. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  398. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  399. var    platform    =3D navigator.platform;                                    =09
  400. window.onload =3D PreSetup;
  401. window.onerror =3D Error;
  402. function Error()
  403. {
  404.     alert("There has been an unidentified error in this file's script. You =
  405. may be able to fix this problem by refreshing your browser.");
  406.     return true;
  407. }
  408. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  409. delay, webpage )
  410. {
  411.     this.tickRate =3D tickRate;
  412.     this.startScene =3D startScene;
  413.     this.stopScene =3D stopScene;
  414.     this.rtReq =3D rtReq;
  415.     this.autoStart =3D autoStart;
  416.     this.delay =3D delay;
  417.     this.webpage =3D webpage;
  418. }
  419. function PreSetup()
  420. {
  421.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  422.     {
  423.         setTimeout( "Setup();", Project.delay*1000 );=20
  424.         return;
  425.     }
  426. =09
  427.     Setup();
  428. }
  429. function Setup()=20
  430. { =20
  431.     stNoInput++;                            =09
  432.     if ( vers < 4 ) return;                    =09
  433.     if ( sys =3D=3D "Netscape" )                =09
  434.     {
  435.         document.all =3D new Array;            =09
  436.         Extract(document);                    =09
  437.     =09
  438.         document.body =3D new Object;
  439.         document.body.clientWidth =3D window.innerWidth;
  440.         document.body.clientHeight =3D window.innerHeight;
  441.         document.body.scrollTop =3D window.pageXOffset;=20
  442.         document.body.scrollLeft =3D window.pageYOffset;
  443.     }
  444.     stButtons =3D SetupButtons();                =09
  445.     ProjectInitialize();                    =09
  446.     stNoInput--;                            =09
  447.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  448.         Start();                                            =09
  449. }
  450. function ProjectInitialize()
  451. {
  452. =09
  453.     tickTimer =3D new Timer();
  454. =09
  455. =09
  456.     InitializeScenes();
  457. =09
  458.     tickTimer.StartTicking();                            =09
  459. =09
  460.     if ( Project.startScene =3D=3D null )        =09
  461.         Project.startScene =3D 0;                =09
  462.     stProjState =3D PS_INITIALIZED;            =09
  463. =09
  464. }
  465. function ProjectStart( startScene )
  466. {
  467.     stProjState =3D PS_RUNNING;
  468.     if ( startScene !=3D null )
  469.         ChangeScene( startScene );
  470.     else
  471.         ChangeScene( Project.startScene );
  472. }
  473. function ProjectComplete()
  474. {
  475.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  476.         return;                                =09
  477.     ProjectShutdown();
  478.     StatusChange();                            =09
  479. }
  480. function ProjectShutdown()
  481. {
  482.     KillTimer();                                    =09
  483.     StopEverythingOnScenes( false );
  484.     currentScene =3D null;
  485.     stProjState =3D PS_COMPLETE;                        =09
  486. }
  487. function Extract( obj )
  488. {
  489. =09
  490. =09
  491.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  492.     {
  493.         var el =3D obj.layers[intLayer];        =09
  494.         document.all[el.id] =3D new Object    =09
  495.         var newEl =3D document.all[el.id];    =09
  496.     =09
  497.         newEl.id =3D el.id;                            =09
  498.         newEl.style =3D new Object;                    =09
  499.         newEl.style.pixelTop =3D parseInt(el.top);
  500.         newEl.style.pixelLeft =3D parseInt(el.left);
  501.         if (null!=3Del.clip)=20
  502.         {
  503.             newEl.offsetWidth =3D el.clip.width;    =09
  504.             newEl.offsetHeight =3D el.clip.height
  505.         }
  506.     =09
  507.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  508.             newEl.style.visibility =3D IE_HIDDEN;
  509.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  510.             newEl.style.visibility =3D IE_VISIBLE;
  511.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  512.             newEl.style.visibility =3D IE_INHERIT;
  513.         else
  514.             newEl.style.visibility =3D "";
  515.     =09
  516.         newEl.style.zIndex =3D el.zIndex;
  517.         newEl.style.backgroundColor =3D el.bgColor;
  518.         newEl.style.backgroundImage =3D "url("+el.background+")";
  519.         newEl.NSLayer =3D el;                        =09
  520.     =09
  521.     =09
  522.     =09
  523.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  524.         {
  525.             var image =3D el.document.images[intLoop]    =09
  526.             var    imageName =3D image.name;                =09
  527.             if ( imageName =3D=3D null )                =09
  528.                 continue;                            =09
  529.         =09
  530.             document.all[imageName] =3D image;        =09
  531.             document.images[imageName] =3D image;        =09
  532.         }
  533.     =09
  534.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  535.         {
  536.             var form =3D el.document.forms[intLoop];    =09
  537.             var formName =3D form.name;                =09
  538.             if ( formName =3D=3D null )
  539.                 continue;
  540.             document.all[formName] =3D form;            =09
  541.             document.forms[formName] =3D form;        =09
  542.         =09
  543.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  544. innerLoop++)
  545.             {
  546.                 var element =3D form.elements[innerLoop]=09
  547.                 var elementName =3D element.name;
  548.                 if ( elementName =3D=3D null )            =09
  549.                     continue;
  550.                 document.all[elementName] =3D element;=09
  551.             }
  552.         }
  553.         if ( el.layers.length > 0 )                =09
  554.             Extract(el)                            =09
  555.     }
  556. }
  557. function Scene( duration )
  558. {
  559.     this.duration =3D duration;
  560. }
  561. function InitializeScenes()
  562. {
  563.     var objScene;                            =09
  564.     var sceneNumber =3D 0;                    =09
  565. =09
  566.     for ( sceneName in Scenes )
  567.     {
  568.         objScene =3D Scenes[sceneName];        =09
  569.         objScene.number =3D parseInt(sceneNumber);                =09
  570.         objScene.name =3D sceneName;                    =09
  571.         objScene.HTML =3D document.all[sceneName];    =09
  572.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  573.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  574.             objScene.duration =3D DUR_FOREVER;
  575.         InitializePlayers( objScene );        =09
  576.     =09
  577.         if ( objScene.entryTrans =3D=3D null )
  578.         {
  579.             objScene.entryTrans =3D new Object();
  580.             objScene.entryTrans.type =3D NULL_TRANSITION;
  581.         }
  582.     =09
  583.         if ( objScene.Bhv !=3D null )
  584.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  585. bhvIdx++ )=09
  586.                 bhv.Initialize( objScene, bhv);
  587.         objScene.numBhv =3D bhvIdx;                                            =09
  588.         sceneArray[sceneNumber++] =3D objScene;=09
  589.     }
  590.     nScenes =3D sceneNumber;                    =09
  591. }
  592. function StopEverythingOnScenes( fPause )
  593. {
  594.     var objScene;                            =09
  595.     for ( sceneName in Scenes )
  596.     {
  597.         objScene =3D Scenes[sceneName];                    =09
  598.     =09
  599.     =09
  600.         if ( objScene.Bhv !=3D null )
  601.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  602. bhvIdx++ )=09
  603.                 bhv.StopEverything( bhv, fPause );
  604.         StopEverythingOnPlayers( objScene, fPause );        =09
  605.     }
  606.     return;
  607. }
  608. function ChangeScene( nextSceneNumber )
  609. {
  610.     var    previousScene =3D currentScene;                    =09
  611.     StopSceneTimers();                                    =09
  612.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  613.     currentScene.previousScene =3D previousScene;            =09
  614.     if ( currentScene.duration =3D=3D null )                =09
  615.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  616. =09
  617.     if ( currentScene.Bhv !=3D null )
  618.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  619.         {
  620.             var bhv =3D currentScene.Bhv[bhvIdx]
  621.             if ( bhv =3D=3D null)                            =09
  622.                 continue;
  623.             var delay =3D bhv.delay
  624.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  625.                 bhv.Start( bhv );                                    =09
  626.             else if ( delay > 0 )                                =09
  627.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  628.         }
  629.     StartScenePlayers( currentScene );                            =09
  630.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  631. SceneTransitionDone );=09
  632. =09
  633.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  634.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  635. TMR_SCENE );
  636.     StatusChange();                                        =09
  637.     return;
  638. }
  639. function SceneTransitionDone( objScene )
  640. {
  641. =09
  642. =09
  643.     if ( currentScene.previousScene !=3D null )
  644.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  645. =09
  646.     if ( currentScene.Bhv !=3D null )
  647.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  648.         {
  649.             var bhv =3D currentScene.Bhv[bhvIdx]
  650.             if ( bhv =3D=3D null)                            =09
  651.                 continue;
  652.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  653.                 bhv.Start( bhv );                                =09
  654.         }
  655.     =09
  656.     StartScenePlayersAfterTransition( currentScene );=09
  657. }
  658. function SceneExit( thisScene, nextScene )
  659. {
  660.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  661. nextScene.number;
  662.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  663. true;
  664. =09
  665. =09
  666. =09
  667.     for ( playerName in currentScene.Players )
  668.     {
  669.         objPlayer =3D currentScene.Players[playerName];        =09
  670.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  671.     }
  672. =09
  673.     if ( currentScene.Bhv !=3D null )
  674.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  675.         {
  676.             var bhv =3D currentScene.Bhv[bhvIdx]
  677.             if ( bhv =3D=3D null)                            =09
  678.                 continue;
  679.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  680.                 bhv.Stop( bhv );                        =09
  681.         }
  682. =09
  683. =09
  684.     if ( finalScene =3D=3D false )                    =09
  685.         ChangeScene( nextSceneNumber )            =09
  686.     else
  687.         ProjectComplete()                        =09
  688.     =09
  689. }
  690. function Player( delay, duration )
  691. {
  692.     this.delay =3D delay;
  693.     this.duration =3D duration;
  694. }
  695. function InitializePlayers( objScene )
  696. {
  697.     var objPlayer;                        =09
  698.     var    playerNumber =3D 0;                =09
  699.     for ( playerName in objScene.Players )
  700.     {
  701.         objPlayer =3D objScene.Players[playerName];        =09
  702.         objPlayer.number =3D playerNumber;                =09
  703.         objPlayer.name =3D playerName;                    =09
  704.         objPlayer.HTML =3D document.all[playerName];        =09
  705.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  706.         objPlayer.position =3D new Position(objPlayer);    =09
  707.     =09
  708.         if ( objPlayer.delay =3D=3D null )                    =09
  709.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  710.     =09
  711.     =09
  712.         if        ( objPlayer.entryTrans =3D=3D null )
  713.         {
  714.             objPlayer.entryTrans =3D new Object();
  715.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  716.         }=20
  717.     =09
  718.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  719.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  720.         {
  721.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  722. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  723.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  724.                     objPlayer.entryTrans.type =3D null;                            =09
  725.         }
  726.     =09
  727.         if ( objPlayer.exitTrans =3D=3D null )
  728.         {
  729.             objPlayer.exitTrans =3D new Object();
  730.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  731.         }
  732.     =09
  733.         if ( objPlayer.Bhv !=3D null )
  734.         {
  735.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  736.  
  737.                 bhv.Initialize( objPlayer, bhv);
  738.             objPlayer.numBhv =3D bhvIdx;                                    =09
  739.         }
  740.         else
  741.             objPlayer.numBhv =3D 0;
  742.         playerNumber ++;                =09
  743.     }=09
  744. }
  745. function StopEverythingOnPlayers( objScene, fPause )
  746. {
  747.     var objPlayer;                        =09
  748.     for ( playerName in objScene.Players )
  749.     {
  750.         objPlayer =3D objScene.Players[playerName];        =09
  751.     =09
  752.     =09
  753.         if ( objPlayer.Bhv !=3D null )
  754.         {
  755.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  756.  
  757.                 bhv.StopEverything( bhv, fPause );
  758.         }
  759.         DisableTrigger( objPlayer );                    =09
  760.     }=09
  761.     return;
  762. }
  763. function StartScenePlayers( objScene )
  764. {
  765. =09
  766.     for ( playerName in objScene.Players )
  767.     {
  768.         objPlayer =3D objScene.Players[playerName];        =09
  769.     =09
  770.     =09
  771.     =09
  772.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  773.             StartPlayer( objPlayer )                    =09
  774.         else if ( objPlayer.delay    > 0 )                =09
  775.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  776. TMR_SCENE);
  777.     }
  778. }
  779. function StartScenePlayersAfterTransition( objScene )
  780. {
  781. =09
  782.     for ( playerName in objScene.Players )
  783.     {
  784.         objPlayer =3D objScene.Players[playerName];        =09
  785.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  786.             StartPlayer( objPlayer )                    =09
  787.     }
  788. }
  789. function StartPlayer( objPlayer )
  790. {
  791. =09
  792.     if ( objPlayer.Bhv !=3D null )
  793.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  794.         {
  795.             var bhv =3D objPlayer.Bhv[bhvIdx]
  796.             if ( bhv =3D=3D null)                            =09
  797.                 continue;
  798.             var delay =3D bhv.delay
  799.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  800.                 bhv.Start( bhv );                                =09
  801.             else if ( delay > 0 )                                =09
  802.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  803.         }
  804. =09
  805.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  806. PlayerEntryTransitionDone );
  807. =09
  808. =09
  809.     if ( objPlayer.duration > 0 )
  810.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  811. TMR_SCENE );                                =09
  812. }
  813. function PlayerEntryTransitionDone( objPlayer )
  814. {
  815. =09
  816.     if ( objPlayer.Bhv !=3D null )
  817.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  818.         {
  819.             var bhv =3D objPlayer.Bhv[bhvIdx]
  820.             if ( bhv =3D=3D null)                            =09
  821.                 continue;
  822.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  823.                 bhv.Start( bhv );                                =09
  824.         }
  825. =09
  826.     if ( objPlayer.Triggers !=3D null )
  827.         EnableTrigger( objPlayer );
  828. }
  829. function PlayerExit( objPlayer )
  830. {
  831. =09
  832.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  833. PlayerExitTransitionDone );
  834. }
  835. function PlayerExitTransitionDone( objPlayer, finalScene )
  836. {
  837. =09
  838.     if ( objPlayer.Bhv !=3D null )
  839.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  840.         {
  841.             var bhv =3D objPlayer.Bhv[bhvIdx]
  842.             if ( bhv =3D=3D null)                            =09
  843.                 continue;
  844.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  845.                 bhv.Stop( bhv );                        =09
  846.         }
  847. =09
  848.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  849.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  850. =09
  851. =09
  852. =09
  853.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  854.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  855.     return;
  856. }
  857. function Trigger( trigType, trigBhv, player, scene )
  858. {
  859.     this.triggerType =3D trigType;
  860.     this.triggerBhv =3D trigBhv;
  861.     this.player =3D player;
  862.     this.nextSceneNum =3D scene;
  863. }
  864. function EnableTrigger( objPlayer )
  865. {
  866.     if ( sys !=3D "Netscape" )                                =09
  867.     {
  868.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  869.         for ( trx in objPlayer.Triggers )                    =09
  870.         {
  871.             var    trigger =3D objPlayer.Triggers[trx];            =09
  872.             if ( trigger.triggerType =3D=3D null )
  873.                 trigger.triggerType =3D 0;                    =09
  874.             var tt =3D trigger.triggerType;                    =09
  875.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  876.             {
  877.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  878.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  879.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  880.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  881.             }
  882.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  883.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  884.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  885.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  886.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  887.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  888.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  889.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  890.         }
  891.     }
  892.     else                                        =09
  893.     {
  894.         for ( trx in objPlayer.Triggers )        =09
  895.         {
  896.             var    trigger =3D objPlayer.Triggers[trx];=09
  897.             if ( trigger.triggerType =3D=3D null )
  898.                 trigger.triggerType =3D 0;                    =09
  899.             var tt =3D trigger.triggerType;                    =09
  900.             if ( tt=3D=3D 0 )                                    =09
  901.             {
  902.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  903. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  904.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  905.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  906.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  907.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  908.             }
  909.             else if    ( tt =3D=3D TT_BUTTONUP )
  910.             {
  911.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  912.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  913.             }
  914.             else if ( tt =3D=3D TT_BUTTONDOWN )
  915.             {
  916.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  917.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  918.             }
  919.         }
  920.     =09
  921.     }
  922. }
  923. function DisableTrigger( objPlayer )
  924. {
  925.     if ( sys !=3D "Netscape" )            =09
  926.     {
  927.         objPlayer.HTML.onmousedown =3D null;
  928.         objPlayer.HTML.onmouseup =3D null;=09
  929.         objPlayer.HTML.onmouseover =3D null;    =09
  930.         objPlayer.HTML.onmouseout =3D null;
  931.     }
  932.     else                                =09
  933.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  934. Event.MOUSEOVER | Event.MOUSEOUT );
  935. }
  936. function EventProcessor( e )
  937. {
  938.     var trigger;                                =09
  939.     var    type;                                    =09
  940.     var    button;                                    =09
  941.     var    eventType;                                =09
  942.     var objPlayer;                                =09
  943.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  944.         return;
  945.     if ( sys !=3D "Netscape" )                    =09
  946.     {
  947.         type =3D event.type;
  948.         button =3D event.button;
  949.     }
  950.     else                                        =09
  951.     {
  952.         type =3D e.type;
  953.         button =3D e.which;
  954.     }
  955. =09
  956.     if (type =3D=3D "mousedown")
  957.     {
  958.         if ( button !=3D 1 )                    =09
  959.             return;
  960.         eventType =3D TT_BUTTONDOWN;
  961.         if ( sys =3D=3D "Netscape" )            =09
  962.         {
  963.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  964.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  965.         }
  966.     }
  967.     else if (type =3D=3D "mouseup")
  968.     {
  969.         if ( button !=3D 1 )                    =09
  970.             return;
  971.         eventType =3D TT_BUTTONUP;
  972.         if ( sys =3D=3D "Netscape" )            =09
  973.         {
  974.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  975.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  976.         }
  977.     }
  978.     else if (type =3D=3D "mouseover")
  979.     {
  980.         eventType =3D TT_MOUSEOVER;
  981.     }
  982.     else if (type =3D=3D "mouseout")
  983.     {
  984.         eventType =3D TT_MOUSEOUT;
  985.     }
  986.     var triggerArray =3D objPlayer.Triggers;        =09
  987.     var trigger;                                =09
  988. =09
  989.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  990.     {
  991.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  992. eventType) )
  993.         {
  994.         =09
  995.         =09
  996.         =09
  997.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  998.             {
  999.             =09
  1000.             =09
  1001.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1002. =3D=3D "") )
  1003.                     SceneExit( currentScene );
  1004.                 else
  1005.                 {
  1006.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1007.                     {
  1008.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1009.                             InitializePlayers( sceneArray[ii] );
  1010.                     }
  1011.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1012.                 }
  1013.             }
  1014.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1015.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1016.             else=20
  1017.             {
  1018.             =09
  1019.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1020.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1021.                 bhv.Trigger( bhv, eventType );                                =09
  1022.             }  =09
  1023.         }
  1024.     }
  1025.     return;=09
  1026. }
  1027. function Transition( type, rate, flyFrom, flySubtype )
  1028. {
  1029.     this.type =3D type;
  1030.     this.rate =3D rate;
  1031.     this.flyFrom =3D flyFrom;
  1032.     this.flySubtype =3D flySubtype;
  1033. }
  1034. function StartTransition( transObj, trans, visibility, callback )
  1035. {
  1036.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1037. =09
  1038. =09
  1039. =09
  1040.     if    ( ("Netscape" =3D=3D sys) ||=20
  1041.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1042. NULL_TRANSITION) ) )
  1043.     {
  1044.         SetVisibility( transObj.HTML, visibility );
  1045.         callback( transObj );
  1046.         return;
  1047.     }
  1048. =09
  1049. =09
  1050. =09
  1051. =09
  1052.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1053. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1054.     {
  1055.         StartTextFlyin( transObj );
  1056.         return;
  1057.     }
  1058. =09
  1059.     if ( platform !=3D "Win32" )
  1060.     {
  1061.         SetVisibility( transObj.HTML, visibility );
  1062.         callback( transObj );
  1063.         return;
  1064.     }
  1065.     =09
  1066. =09
  1067. =09
  1068. =09
  1069. =09
  1070. =09
  1071.     if ( trans.type =3D=3D NULL_TRANSITION )
  1072.     {
  1073.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1074. transition=3D0)";
  1075.     }
  1076.     else    =09
  1077.     {
  1078.         duration =3D TRANSITION_RATES[trans.rate];
  1079.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1080. ", transition=3D" + trans.type + ")";
  1081.     }
  1082.     stNoInput++;                                    =09
  1083.     transObj.HTML.filters(0).Apply();                =09
  1084. =09
  1085.     SetVisibility( transObj.HTML, visibility );        =09
  1086. =09
  1087.     transObj.HTML.filters(0).Play()                    =09
  1088.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1089. }
  1090. function TransitionDoneEvent( )
  1091. {
  1092.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1093.     stNoInput--;                                                =09
  1094.     if        ( type =3D=3D OBJ_SCENE )
  1095.     {
  1096.     =09
  1097.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1098. currentScene.name) )
  1099.             SceneTransitionDone();
  1100.     }
  1101.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1102.     {
  1103.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1104.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1105.             PlayerEntryTransitionDone( objPlayer ); =20
  1106.         else                                                    =09
  1107.             PlayerExitTransitionDone( objPlayer, false );
  1108.     }
  1109.     return;
  1110. }
  1111. function InitializeTextFlyin( objPlayer )
  1112. {
  1113.     if ( sys =3D=3D "Netscape" )                                    =09
  1114.         return false;
  1115.     var    transition =3D objPlayer.entryTrans;                        =09
  1116.     var    transUnits =3D transition.flySubtype;                        =09
  1117.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1118. =09
  1119.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1120. transition.flyFrom : FLYIN_TOP;    =09
  1121.     =09
  1122. =09
  1123.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1124.     {
  1125.         var    textHTML    =3D objPlayer.HTML;                =09
  1126.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1127.         var    newInnerHTML    =3D "";                        =09
  1128.     =09
  1129.         transition.textOrder =3D new Array();                =09
  1130.         textOrder =3D transition.textOrder;                =09
  1131. =09
  1132.     =09
  1133.     =09
  1134.     =09
  1135.     =09
  1136.         var flyinIdx =3D 0;                        =09
  1137.         var    flyinBuffer =3D "";
  1138.     =09
  1139.     =09
  1140.     =09
  1141.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1142. style=3D'position:relative;visibility:hidden;'" : " =
  1143. style=3D'visibility:hidden;'";
  1144.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1145.         {
  1146.         =09
  1147.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1148.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1149.             while ( letterIdx<oldInnerHTML.length )
  1150.             {
  1151.             =09
  1152.             =09
  1153.             =09
  1154.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1155. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1156.                 {
  1157.                     if ( charNext =3D=3D "<" )                                                                =09
  1158.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1159.                     else
  1160.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1161.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1162.                     newInnerHTML +=3D tagString;
  1163.                     letterIdx =3D endTagIdx;                                            =09
  1164.                 =09
  1165.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1166.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1167.                         break;
  1168.                 }
  1169.             =09
  1170.                 else
  1171.                 {
  1172.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1173.                     newInnerHTML +=3D thisChar;
  1174.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1175.                         break;                                        =09
  1176.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1177. )    =09
  1178.                         break;
  1179.                 }
  1180.             }
  1181.             newInnerHTML +=3D "</span>"
  1182.             textOrder[flyinIdx] =3D new Object();
  1183.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1184.             flyinIdx++;                                                            =09
  1185.         }
  1186.     =09
  1187.         if ( flyinIdx =3D=3D 0 )
  1188.             return false;
  1189.     =09
  1190.         textHTML.innerHTML =3D newInnerHTML;
  1191.         transition.numUnits =3D flyinIdx;                        =09
  1192.     }
  1193. =09
  1194. =09
  1195. =09
  1196.     textOrder =3D transition.textOrder;
  1197.     var currentEl =3D document.all[textOrder[0].name];    =09
  1198.     var currentOffset =3D currentEl.offsetLeft;=09
  1199.     var previousEl, previousOffset;
  1200.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1201.     {
  1202.         previousOffset =3D currentOffset;                            =09
  1203.         previousEl =3D currentEl;
  1204.         textElName =3D textOrder[count].name;                    =09
  1205.         currentEl =3D document.all[textElName];
  1206.         SetVisibility( currentEl, IE_HIDDEN );
  1207.         currentOffset =3D currentEl.offsetTop;
  1208.     =09
  1209.     =09
  1210.     =09
  1211.     =09
  1212.     =09
  1213.     =09
  1214.         if ( currentOffset !=3D previousOffset )                                =09
  1215.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1216.                 previousEl.innerHTML =3D "<br>";
  1217.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1218.             direction =3D count % FLYIN_ROTATE;            =09
  1219.         else
  1220.             direction =3D transDirection;
  1221.     =09
  1222.         if        ( direction =3D=3D FLYIN_LEFT )
  1223.         {
  1224.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1225. currentEl.offsetParent.offsetWidth);
  1226.             currentEl.style.posLeft =3D tempPos;                    =09
  1227.             textOrder[count].dx =3D -movePerTick;                    =09
  1228.             textOrder[count].dy =3D 0;
  1229.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1230.         }
  1231.         else if ( direction =3D=3D FLYIN_RIGHT )
  1232.         {
  1233.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1234. currentEl.offsetParent.offsetLeft;
  1235.             currentEl.style.posLeft =3D tempPos;
  1236.             textOrder[count].dx =3D movePerTick;                    =09
  1237.             textOrder[count].dy =3D 0;
  1238.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1239.         }
  1240.         else if    ( direction =3D=3D FLYIN_TOP )
  1241.         {
  1242.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1243. currentEl.offsetParent.offsetHeight);
  1244.             currentEl.style.posTop =3D tempPos;
  1245.             textOrder[count].dx =3D 0;
  1246.             textOrder[count].dy =3D (-movePerTick);                =09
  1247.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1248.         }
  1249.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1250.         {
  1251.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1252. currentEl.offsetParent.style.posTop;
  1253.             currentEl.style.posTop =3D tempPos;
  1254.             textOrder[count].dx =3D 0;
  1255.             textOrder[count].dy =3D movePerTick;                    =09
  1256.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1257.         }
  1258.     }
  1259. =09
  1260.     transition.charIdx =3D 0;                            =09
  1261.     transition.moveIdx =3D 0;                            =09
  1262.     textElName =3D transition.textOrder[0].name;
  1263.     transition.currentEl =3D document.all[textElName];=09
  1264.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1265.     return true;
  1266. }
  1267. function StartTextFlyin( objPlayer )
  1268. {
  1269. =09
  1270.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1271.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1272. }
  1273. function TextFlyinTick( objPlayer )
  1274. {
  1275.     var    transition =3D objPlayer.entryTrans;                    =09
  1276.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1277.     var textEl =3D transition.currentEl;                        =09
  1278. =09
  1279. =09
  1280.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1281.     {
  1282.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1283.         textEl.style.posLeft -=3D spanObj.dx;
  1284.         return false;                                        =09
  1285.     }
  1286.     =09
  1287. =09
  1288.     textEl.style.posTop =3D 0;                                =09
  1289.     textEl.style.posLeft =3D 0;
  1290.     =09
  1291. =09
  1292.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1293. transition.textOrder.length )=09
  1294.     {
  1295.         PlayerEntryTransitionDone( objPlayer );                =09
  1296.         return true;                                        =09
  1297.     }
  1298.     else
  1299.     {
  1300.         transition.moveIdx =3D 0;                                =09
  1301.         textElName =3D transition.textOrder[charIdx].name;
  1302.         transition.currentEl =3D document.all[textElName];    =09
  1303.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1304.         return false;                                        =09
  1305.     }                                                        =09
  1306. }
  1307. var    SND_DUR_SCENE            =3D -1;=09
  1308. var    SND_DUR_PROJECT            =3D 0;=09
  1309. var ST_WAV                    =3D 1;=09
  1310. var    ST_MID                    =3D 2;=09
  1311. var    NAV_EXT                    =3D "nav"=09
  1312. var MidiTag                    =3D null;=09
  1313. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1314. {
  1315. =09
  1316.     this.Initialize =3D InitializeSound;
  1317.     this.Start =3D StartSound;
  1318.     this.Trigger =3D StartSound;
  1319.     this.Stop =3D StopSound;
  1320.     this.StopEverything =3D StopEverythingOnSounds;
  1321. =09
  1322.     this.delay =3D delay;
  1323.     this.duration =3D duration;
  1324.     this.loop =3D loop;
  1325.     this.tagName =3D tagName;
  1326.     this.fileName =3D fileName;
  1327.     this.soundType =3D soundType;
  1328. }
  1329. function InitializeSound( objParent, objSound )
  1330. {
  1331.     if ( sys =3D=3D "Netscape" )
  1332.     {
  1333.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1334.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1335.         return;
  1336.     }
  1337.     objSound.objParent =3D objParent;                =09
  1338.     objSound.html =3D document.all[objSound.tagName];=09
  1339.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1340. =09
  1341. =09
  1342.     if (objSound.soundType =3D=3D ST_MID )
  1343.     {
  1344.         if ( MidiTag =3D=3D null )                    =09
  1345.             MidiTag =3D objSound.html;            =09
  1346.         else
  1347.             objSound.html =3D MidiTag;            =09
  1348.     }        =09
  1349. }
  1350. function StartSound( objSound )
  1351. {
  1352.     if ( sys =3D=3D "Netscape" )                    =09
  1353.     {
  1354.         if ( objSound.html !=3D null )            =09
  1355.             objSound.html.play(objSound.navLoop);
  1356.         return;
  1357.     }
  1358.     objSound.html.src =3D objSound.fileName;        =09
  1359.     objSound.html.loop =3D objSound.loop;            =09
  1360.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1361.         objSound.html.volume =3D 0;                    =09
  1362.     if ( objSound.duration > 0 )
  1363.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1364. TMR_PROJ );
  1365. }
  1366. function StopSound( objSound, fPause )
  1367. {
  1368.     if ( sys =3D=3D "Netscape" )                    =09
  1369.     {
  1370.         if ( objSound.html !=3D null )            =09
  1371.             objSound.html.stop();
  1372.         return;
  1373.     }
  1374.     objSound.html.loop =3D 0;
  1375.     objSound.html.src =3D "";                            =09
  1376.     if ( objSound.soundType =3D=3D ST_WAV )
  1377.         objSound.html.volume =3D -10000;
  1378. }
  1379. function StopEverythingOnSounds( objSound )
  1380. {
  1381.     StopSound( objSound, true );
  1382.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1383.         objSound.html.volume =3D -500;                        =09
  1384. }
  1385. var    SND_DUR_SCENE            =3D -1;=09
  1386. var    SND_DUR_PROJECT            =3D 0;=09
  1387. function Swapper( idle, hover, click )
  1388. {
  1389. =09
  1390.     this.Initialize =3D InitializeSwap;
  1391.     this.Start =3D StartSwap;
  1392.     this.Trigger =3D TriggerSwap;
  1393.     this.Stop =3D StopSwap;
  1394.     this.StopEverything =3D StopSwap;
  1395. =09
  1396.     this.idle =3D idle;
  1397.     this.hover =3D hover;
  1398.     this.click =3D click;
  1399. }
  1400. function InitializeSwap( objParent, objSwap )
  1401. {
  1402.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1403.         return;
  1404. =09
  1405.     var    idle    =3D objSwap.idle;                        =09
  1406.     var    hover    =3D objSwap.hover;
  1407.     var    click    =3D objSwap.click;
  1408. =09
  1409. =09
  1410. =09
  1411. =09
  1412. =09
  1413. =09
  1414. =09
  1415.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1416. !=3D null) )
  1417.     {
  1418.         SetVisibility( document.all[hover], IE_HIDDEN );
  1419.         objSwap.srcHover =3D document.all[hover].src;
  1420.         document.all[hover].src =3D "";
  1421.     }
  1422.     else
  1423.         objSwap.srcHover =3D document.all[idle].src;
  1424.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1425. !=3D null) )
  1426.     {
  1427.         SetVisibility( document.all[click], IE_HIDDEN );
  1428.         objSwap.srcClick =3D document.all[click].src;
  1429.         document.all[click].src =3D "";
  1430.     }
  1431.     else
  1432.         objSwap.srcClick =3D document.all[idle].src;
  1433. =09
  1434.     objSwap.srcIdle =3D document.all[idle].src;
  1435. }
  1436. function StartSwap( objSwap )
  1437. {
  1438. =09
  1439. }
  1440. function TriggerSwap( objSwap, eventType )
  1441. {
  1442.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1443.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1444.     else if ( eventType =3D=3D TT_BUTTONUP )
  1445.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1446.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1447.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1448.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1449.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1450.     return;
  1451. }
  1452. function StopSwap( objSwap, fPause )
  1453. {
  1454.     if ( fPause )                        =09
  1455.         return;
  1456. }
  1457. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1458. var    PE_STOP        =3D 0;                            =09
  1459. var    PE_AGAIN    =3D 1;                            =09
  1460. var    PE_REV        =3D 2;                            =09
  1461. var    PE_EXIT        =3D 3;                            =09
  1462. var    PD_FWD        =3D 1;
  1463. var    PD_BACK        =3D -1;
  1464. function Point( x, y, rate )
  1465. {
  1466.     this.x =3D x;
  1467.     this.y =3D y;
  1468.     this.rate =3D rate;
  1469. }
  1470. function Paths( delay, edgeEffect )
  1471. {
  1472. =09
  1473.     this.Initialize =3D InitializePathAnimation;
  1474.     this.Start =3D StartPathAnimation;
  1475.     this.Trigger =3D StartPathAnimation;
  1476.     this.Stop =3D StopPathAnimation;
  1477.     this.StopEverything =3D StopPathAnimation;
  1478. =09
  1479.     this.delay =3D delay;
  1480.     this.edgeEffect =3D edgeEffect;
  1481. }
  1482. function InitializePathAnimation( objPlayer, path )
  1483. {
  1484.     var    segment;                                =09
  1485.     var pathIndex;
  1486.     var totalDistance;                            =09
  1487.     var    distanceX;                                =09
  1488.     var    distanceY;
  1489.     var dx;                                        =09
  1490.     var    dy;
  1491.     var travelTime;                                =09
  1492.     var    remX;                                    =09
  1493.     var    remY;
  1494. =09
  1495.     if ( stProjState !=3D PS_UNINITIALIZED )
  1496.     {
  1497.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1498.         return;
  1499.     }
  1500.     path.objPlayer =3D objPlayer;                    =09
  1501.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1502.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1503. =09
  1504. =09
  1505.     path[0].x -=3D halfWidth;
  1506.     path[0].y -=3D halfHeight;
  1507.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1508.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1509.     {
  1510.         px =3D parseInt(pathIndex);                =09
  1511.         segment =3D path[px];                        =09
  1512.     =09
  1513.     =09
  1514.     =09
  1515.         path[px+1].x -=3D halfWidth;
  1516.         path[px+1].y -=3D halfHeight;
  1517.     =09
  1518.         distanceX =3D path[px+1].x - segment.x;    =09
  1519.         distanceY =3D path[px+1].y - segment.y;    =09
  1520.     =09
  1521.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1522. (distanceY*distanceY) );
  1523.     =09
  1524.     =09
  1525.         travelTime =3D Math.round(totalDistance / =
  1526. PATH_PER_TICK[segment.rate]);
  1527.     =09
  1528.     =09
  1529.         if ( distanceX > 0 )                        =09
  1530.             dx =3D Math.floor( distanceX / travelTime );=09
  1531.         else if ( distanceX < 0 )                    =09
  1532.             dx =3D Math.ceil( distanceX / travelTime );=09
  1533.         else
  1534.             dx =3D 0;
  1535.     =09
  1536.     =09
  1537.     =09
  1538.     =09
  1539.         remX =3D distanceX % travelTime;
  1540.     =09
  1541.         if ( distanceY > 0 )                        =09
  1542.             dy =3D Math.floor( distanceY / travelTime );
  1543.         else if ( distanceY < 0 )
  1544.             dy =3D Math.ceil( distanceY / travelTime );
  1545.         else
  1546.             dy =3D 0;
  1547.         remY =3D distanceY % travelTime;
  1548.         segment.number =3D px;                        =09
  1549.         segment.ticks =3D 0;
  1550.         segment.travelTime =3D travelTime;
  1551.         segment.dx =3D dx;
  1552.         segment.dy =3D dy;
  1553.         segment.remX =3D remX;
  1554.         segment.remY =3D remY;
  1555.     }
  1556.     path.numSegs =3D parseInt(pathIndex);                =09
  1557.     path.dir =3D PD_FWD;                                        =09
  1558.     return;
  1559. }
  1560. function StartPathAnimation( path )
  1561. {
  1562.     path.currentSegment =3D path[0];    =09
  1563.     path.currentSegment.ticks =3D 0;    =09
  1564.     path.cntSegs =3D 0;                                =09
  1565. =09
  1566. =09
  1567.     if ( path.dir =3D=3D PD_BACK )                            =09
  1568.     {
  1569.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1570.         {
  1571.             path[ii].dx *=3D -1;
  1572.             path[ii].dy *=3D -1;
  1573.             path[ii].remX *=3D -1;
  1574.             path[ii].remY *=3D -1;
  1575.         }
  1576.         path.dir =3D PD_FWD;                                =09
  1577.     }
  1578.     StartAnimationTimer( path, PathAnimationTick );
  1579. }
  1580. function StopPathAnimation( path, fPause )
  1581. {
  1582.     return;
  1583. }
  1584. function PathAnimationTick( path )
  1585. {
  1586.     var    objPlayer =3D path.objPlayer;            =09
  1587.     var segment =3D path.currentSegment;        =09
  1588.     var    currentPosition =3D objPlayer.position;=09
  1589.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1590.     {
  1591.         newX =3D currentPosition.x + segment.dx;        =09
  1592.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1593.             segment.remX > 0 ? newX++ : newX--;
  1594.         newY =3D currentPosition.y + segment.dy;        =09
  1595.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1596.             segment.remY > 0 ? newY++ : newY--;
  1597.         currentPosition.SetPosition( newX, newY );=09
  1598.         return false;                            =09
  1599.     }
  1600. =09
  1601. =09
  1602.     if ( ++path.cntSegs < path.numSegs )
  1603.     {
  1604.     =09
  1605.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1606.         path.currentSegment.ticks =3D 0;                            =09
  1607.             =09
  1608.         return false;
  1609.     }
  1610.     =09
  1611. =09
  1612.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1613.     {
  1614.     =09
  1615.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1616.     =09
  1617.         path.currentSegment =3D path[0];                =09
  1618.         path.currentSegment.ticks =3D 0;                =09
  1619.         path.cntSegs =3D 0;                            =09
  1620.         return false;                                =09
  1621.     }                        =09
  1622.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1623.     {
  1624.         path.dir *=3D -1;                                =09
  1625.     =09
  1626.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1627.         {
  1628.             path[ii].dx *=3D -1;
  1629.             path[ii].dy *=3D -1;
  1630.             path[ii].remX *=3D -1;
  1631.             path[ii].remY *=3D -1;
  1632.         }
  1633.         path.currentSegment.ticks =3D 0;                =09
  1634.         path.cntSegs =3D 0;                            =09
  1635.         return false;
  1636.     }
  1637.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1638.     {
  1639.         PlayerExit( objPlayer );
  1640.         return true;
  1641.     }
  1642.     else
  1643.         return true;                                =09
  1644. }
  1645. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1646. function Size( zoom, rate )
  1647. {
  1648.     this.zoom =3D zoom;
  1649.     this.rate =3D rate;
  1650. }
  1651. function Grows( delay )
  1652. {
  1653. =09
  1654.     this.Initialize =3D InitializeGrowAnimation;
  1655.     this.Start =3D StartGrowAnimation;
  1656.     this.Trigger =3D StartGrowAnimation;
  1657.     this.Stop =3D StopGrowAnimation;
  1658.     this.StopEverything =3D StopGrowAnimation;
  1659. =09
  1660.     this.delay =3D delay;
  1661. }
  1662. function InitializeGrowAnimation( objPlayer, grow )
  1663. {
  1664.     if ( sys =3D=3D "Netscape" )
  1665.         return;
  1666.     var    child =3D objPlayer.HTML.children[0];                    =09
  1667.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1668. =09
  1669. =09
  1670. =09
  1671.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1672.     {
  1673.         grow.realWidth =3D child.width;
  1674.         grow.realHeight =3D child.height;
  1675.     }
  1676.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1677.     {
  1678.         grow =3D null;                                        =09
  1679.         return;
  1680.     }
  1681.     grow.objPlayer =3D objPlayer;                                =09
  1682. =09
  1683.     grow.currentSegment =3D grow[0];                            =09
  1684.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1685. =09
  1686. =09
  1687. =09
  1688.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1689.     child.height *=3D (grow.currentSegment.zoom / 100);
  1690. =09
  1691.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1692.     {
  1693.         gx =3D parseInt(growIndex);                =09
  1694.         segment =3D grow[gx];                        =09
  1695.         if ( grow[gx+1] =3D=3D null )                =09
  1696.         {
  1697.             grow.finalSegment =3D grow[gx-1];        =09
  1698.             break;                                =09
  1699.         }
  1700.     =09
  1701.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1702.         if ( growth >=3D 0 )                                        =09
  1703.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1704.         else
  1705.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1706.     =09
  1707.         growthTicks =3D growth / growthFactor;        =09
  1708.     =09
  1709.         segment.number =3D gx;                        =09
  1710.         segment.growth =3D growth;
  1711.         segment.growthFactor =3D growthFactor;
  1712.         segment.growthTicks =3D growthTicks;
  1713.         segment.currentTicks =3D 0;
  1714.     }
  1715. }
  1716. function StartGrowAnimation( grow )
  1717. {=09
  1718.     if ( sys =3D=3D "Netscape" )
  1719.         return;
  1720.     grow.currentSegment =3D grow[0];                        =09
  1721.     grow.currentTicks =3D 0;
  1722.     StartAnimationTimer( grow, GrowAnimationTick );
  1723. }
  1724. function StopGrowAnimation( grow, fPause )
  1725. {
  1726.     return;
  1727. }
  1728. function GrowAnimationTick( grow )
  1729. {
  1730.     if ( sys =3D=3D "Netscape" )
  1731.         return true;                                    =09
  1732.     var    objPlayer =3D grow.objPlayer;                        =09
  1733.     var    child =3D objPlayer.HTML.children[0];                =09
  1734.     var segment =3D grow.currentSegment;                    =09
  1735.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1736.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1737.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1738.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1739.         return false;                                    =09
  1740.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1741.         return true;                                    =09
  1742.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1743.     grow.currentTicks =3D 0;
  1744.     return false;                                        =09
  1745. }
  1746. function Timer()
  1747. {
  1748.     if ( Project.tickRate =3D=3D null )        =09
  1749.         this.tickRate =3D DEFAULT_TICK_RATE;
  1750.     else
  1751.         this.tickRate =3D Project.tickRate;
  1752.     this.oneShots =3D new Array();
  1753.     this.animations =3D new Array();
  1754.     this.tickCounter =3D 0;                        =09
  1755.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1756.     this.timerID =3D null;
  1757.     this.StartTicking =3D StartTicking;            =09
  1758.     this.StopTicking =3D StopTicking;
  1759. =09
  1760. }
  1761. function StartTicking()
  1762. {
  1763.     if ( this.timerID =3D=3D null )
  1764.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1765. }
  1766. function StopTicking()
  1767. {
  1768.     if ( this.timerID !=3D null )
  1769.         clearInterval( this.timerID );
  1770.     this.timerID =3D null;
  1771. }
  1772. function TimerTick()
  1773. {
  1774.     var timerEvent;
  1775. =09
  1776.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1777.     {
  1778.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1779.             continue;                                        =09
  1780.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1781.             tickTimer.animations[ii] =3D null;                =09
  1782.     }
  1783. =09
  1784.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1785.     {
  1786.     =09
  1787.         var length =3D tickTimer.oneShots.length;                =09
  1788.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1789.         {
  1790.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1791.                 continue;                                    =09
  1792.         =09
  1793.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1794.             {
  1795.                 tickTimer.oneShots[ii] =3D null;                =09
  1796.                 timerEvent.callback( timerEvent.callbackObj );=09
  1797.             }
  1798.         }
  1799.     }
  1800.     return;
  1801. }
  1802. function StartOneShotTimer( obj, time, callback, type )
  1803. {
  1804.     var    timerIndex;                                =09
  1805.     var timerEvent =3D new Object();                =09
  1806. =09
  1807.     timerEvent.callbackObj =3D obj;                =09
  1808.     timerEvent.callback =3D callback;                =09
  1809.     timerEvent.type =3D type;                        =09
  1810. =09
  1811. =09
  1812.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1813. tickTimer.ticksPerSecond);
  1814.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1815. timerIndex++ );=09
  1816.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1817.     return;
  1818. }
  1819. function StartAnimationTimer( obj, callback )
  1820. {
  1821.     var timerIndex;=20
  1822.     timerEvent =3D new Object();
  1823.     timerEvent.callbackObj =3D obj;                =09
  1824.     timerEvent.callback =3D callback;                =09
  1825.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1826. timerIndex++);=09
  1827.     tickTimer.animations[timerIndex] =3D timerEvent;
  1828. }
  1829. function StopSceneTimers()
  1830. {
  1831.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1832.     {
  1833.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1834.             continue;
  1835.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1836.             tickTimer.oneShots[ii] =3D null;            =09
  1837.     }
  1838. =09
  1839.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1840.         tickTimer.animations[ii] =3D null;
  1841. }
  1842. =09
  1843. function KillTimer()
  1844. {
  1845.     if ( tickTimer !=3D null )                    =09
  1846.     {
  1847.         window.clearTimeout( tickTimer.timerID);=09
  1848.         tickTimer =3D null;                        =09
  1849.     }
  1850. }
  1851. function SetColor(el, color)=20
  1852. {
  1853.     if ( el.style =3D=3D null )                =09
  1854.         return;
  1855. =09
  1856.     el.style.backgroundColor =3D color;    =09
  1857.     if ("Netscape"=3D=3Dsys)=20
  1858.         el.NSLayer.bgColor =3D color;        =09
  1859. }
  1860. function SetZIndex(el, zindex)=20
  1861. {
  1862.     if ( el.style =3D=3D null )                =09
  1863.         return;
  1864. =09
  1865.     el.style.zIndex =3D zindex;            =09
  1866.     if ("Netscape"=3D=3Dsys)=20
  1867.         el.NSLayer.zIndex =3D zindex        =09
  1868. }
  1869. function SetVisibility(el, val)=20
  1870. {
  1871.     if ( el.style =3D=3D null )                =09
  1872.         return;
  1873.     el.style.visibility =3D val;            =09
  1874.        =20
  1875.     if ( "Netscape"=3D=3Dsys )                =09
  1876.     {
  1877.         if        ( val =3D=3D IE_HIDDEN )
  1878.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1879.         else if ( val =3D=3D IE_VISIBLE )
  1880.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1881.         else if ( val =3D=3D IE_INHERIT )
  1882.             el.NSLayer.visibility =3D NAV_INHERIT;
  1883.         else
  1884.             el.NSLayer.visibility =3D "";
  1885.     }
  1886. }
  1887. function Position( obj )
  1888. {
  1889.     this.object =3D obj;                        =09
  1890.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1891.     this.y =3D obj.HTML.style.pixelTop;        =09
  1892.     this.SetPosition =3D SetPosition;
  1893. }
  1894. function SetPosition( newX, newY )=20
  1895. {
  1896.     var el =3D this.object.HTML;                =09
  1897.     if ( el.style =3D=3D null )                    =09
  1898.         return;
  1899.                 =09
  1900.     el.style.pixelTop =3D newY;    =09
  1901.     el.style.pixelLeft =3D newX;
  1902.     this.x =3D newX;                            =09
  1903.     this.y =3D newY;
  1904.     if ( "Netscape"=3D=3Dsys )                    =09
  1905.     {
  1906.         el.NSLayer.top =3D parseInt( newY );
  1907.         el.NSLayer.left =3D parseInt( newX );
  1908.         el.offsetTop =3D el.NSLayer.top;
  1909.         el.offsetLeft =3D el.NSLayer.left;
  1910.     }
  1911. }
  1912. function SetContent(el, content)=20
  1913. {
  1914.     if ( el.style =3D=3D null )                    =09
  1915.         return;
  1916.     if ( "Netscape"=3D=3Dsys )                    =09
  1917.     {
  1918.         el.NSLayer.document.open();            =09
  1919.         el.NSLayer.document.write(content);    =09
  1920.         el.NSLayer.document.close();        =09
  1921.     }
  1922.     else                                    =09
  1923.         el.innerHTML=3Dcontent;
  1924. }
  1925. function SetupButtons()
  1926. {
  1927.     var rtn =3D false;                    =09
  1928.     if ( document.all.Pause !=3D null )
  1929.     {
  1930.         document.all.Pause.onclick =3D Pause;
  1931.         strPause =3D document.all.Pause.value.split( '/' );
  1932.         document.all.Pause.value =3D strPause[0];
  1933.     }
  1934.     if (document.all.Stop !=3D null )
  1935.         document.all.Stop.onclick =3D Stop;
  1936.     if ( document.all.Forward !=3D null )
  1937.         document.all.Forward.onclick =3D Forward;
  1938.     if ( document.all.Backward !=3D null )
  1939.         document.all.Backward.onclick =3D Backward;
  1940.     if ( document.all.Webpage !=3D null )
  1941.         document.all.Webpage.onclick =3D GotoWebpage;
  1942.     if ( document.all.SceneStatus !=3D null )
  1943.         formStatus =3D document.all.SceneStatus;
  1944.     if ( document.all.Start !=3D null )
  1945.     {
  1946.         document.all.Start.onclick =3D Start;
  1947.         strPlay =3D document.all.Start.value.split( '/' );
  1948.         document.all.Start.value =3D strPlay[0];
  1949.         rtn =3D true;
  1950.     }
  1951.     else
  1952.         rtn =3D false;
  1953.     if ( document.all.NavigationButtons !=3D null )
  1954.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1955.     return rtn;
  1956. }
  1957. function Start()
  1958. {
  1959.     if ( stNoInput )                                    =09
  1960.         return;
  1961.     if ( stButtons =3D=3D true )                            =09
  1962.     {
  1963.         document.all.Start.value =3D strPlay[1];
  1964.         if ( document.all.Pause !=3D null )
  1965.         {
  1966.             document.all.Pause.value =3D strPause[0];
  1967.         }
  1968.     }
  1969.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1970. PS_PAUSED) )=09
  1971.     {
  1972.         ProjectShutdown();
  1973.         ProjectInitialize();
  1974.     }
  1975.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1976.         ProjectInitialize();
  1977.     ProjectStart();                                    =09
  1978. }
  1979. function Pause()
  1980. {
  1981. =09
  1982.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1983.     {
  1984.         tickTimer.StartTicking();                    =09
  1985.         if ( document.all.Pause !=3D null )
  1986.         {
  1987.             document.all.Pause.value =3D strPause[0];
  1988.         }
  1989.         stProjState =3D PS_RUNNING;
  1990.         StatusChange();                                =09
  1991.     }
  1992.     else
  1993.     {
  1994.         if ( tickTimer !=3D null )                    =09
  1995.             tickTimer.StopTicking();                =09
  1996.         if    ( stProjState !=3D PS_RUNNING )            =09
  1997.             return;
  1998.         stProjState =3D PS_PAUSED;
  1999.         if ( document.all.Pause !=3D null )
  2000.         {
  2001.             document.all.Pause.value =3D strPause[1];
  2002.         }
  2003.         StopEverythingOnScenes( true );                =09
  2004.         StatusChange();                                =09
  2005.     }
  2006. }
  2007. function Stop()
  2008. {
  2009.     if ( stNoInput )                                    =09
  2010.         return;
  2011.     location.reload();
  2012. }
  2013. function Forward()
  2014. {
  2015.     if ( stNoInput )                                    =09
  2016.         return;
  2017. =09
  2018.     if ( stProjState !=3D PS_RUNNING )
  2019.         return;
  2020.     SceneExit( currentScene );                =09
  2021. }
  2022. function Backward()
  2023. {
  2024.     if ( stNoInput )                                    =09
  2025.         return;
  2026.     var nextScene;
  2027. =09
  2028. =09
  2029. =09
  2030.     if        ( stProjState =3D=3D PS_COMPLETE )
  2031.         nextScene =3D Project.stopScene;
  2032.     else if ( stProjState !=3D PS_RUNNING )
  2033.         return;
  2034.     else
  2035.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2036. - 1;
  2037.     ProjectShutdown();
  2038.     ProjectInitialize();
  2039.     ProjectStart( nextScene );            =09
  2040. }
  2041. function GotoWebpage()
  2042. {
  2043.     window.open( Project.webpage);                    =09
  2044. }
  2045. function StatusChange( )
  2046. {
  2047.     var        stsPage =3D null;                =09
  2048.     var        stsState =3D null;            =09
  2049.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2050.     {
  2051.         stsState =3D "Initializing";
  2052.         stsPage =3D ""
  2053.     }
  2054.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2055.     {
  2056.         stsState =3D "Ready";
  2057.         stsPage =3D "";
  2058.     }
  2059.     else if    ( stProjState =3D=3D PS_RUNNING )
  2060.     {
  2061.         stsState =3D "Playing";
  2062.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2063.     }
  2064.     else if    ( stProjState =3D=3D PS_PAUSED )
  2065.         stsState =3D "Paused";
  2066.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2067.         stsState =3D "Complete";
  2068. =09
  2069.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2070.         formStatus.value =3D stsPage;
  2071. =09
  2072.     if ( stsState !=3D null )
  2073.         top.status =3D stsState;=20
  2074. }
  2075. function GetSceneFromNumber( sceneNum )
  2076. {
  2077.     return sceneArray[sceneNum];    =09
  2078. }
  2079. function GetPlayerFromName( playerName )
  2080. {
  2081.     var objPlayer;
  2082. =09
  2083. =09
  2084.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2085. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2086.         return objPlayer;                    =09
  2087. =09
  2088.     var objScene;
  2089.     for ( sceneName in Scenes )                    =09
  2090.     {
  2091.         objScene =3D Scenes[sceneName];
  2092.         if ( objScene.Players !=3D null )
  2093.         {
  2094.             objPlayer =3D objScene.Players[playerName];
  2095.             if ( objPlayer !=3D null )
  2096.                 return objPlayer;                    =09
  2097.         }
  2098.     }=09
  2099.         =09
  2100.     return null;                                =09
  2101. }
  2102. function GetObjectTypeFromName( nameString )
  2103. {
  2104.     var type =3D nameString.substr(0,1);    =09
  2105.     if        ( type =3D=3D NAME_SCENE )        =09
  2106.         return OBJ_SCENE;
  2107.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2108.         return OBJ_PLAYER;
  2109. }
  2110. function GetPlayerTypeFromName( nameString )
  2111. {
  2112.     var type =3D nameString.substr(1,1);    =09
  2113.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2114.         return PLAYER_IMAGE;
  2115.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2116.         return PLAYER_DRAW;
  2117.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2118.         return PLAYER_TEXT;
  2119. }
  2120. function resetGifAnimation()
  2121. {
  2122.     var temp =3D document.all["img1"].src;
  2123.     document.all["img1"].src =3D temp;
  2124. }
  2125. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2126. "http://home-publishing.com/SKU/V3Pub.asp");
  2127. Scenes =3D new Object();
  2128. Scenes.Sx1 =3D new Scene( 12 );
  2129. Scenes.Sx1.entryTrans =3D new Transition( 3, 1, 0, 0 );
  2130. Scenes.Sx1.Bhv =3D new Array();
  2131. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW97", =
  2132. "cid:00b101bd7cf6$77f0a2e0$80dd389d@a-johng.dns.microsoft.com" );
  2133. Scenes.Sx1.Players =3D new Object();
  2134. Scenes.Sx1.Players.PT6 =3D new Player( 0, -1 );
  2135. Scenes.Sx1.Players.PT6.Bhv =3D new Array();
  2136. Scenes.Sx1.Players.PT6.Bhv[0] =3D new Paths( -1, 0 );
  2137. Scenes.Sx1.Players.PT6.Bhv[0][0] =3D new Point( 713, 96, 2 );
  2138. Scenes.Sx1.Players.PT6.Bhv[0][1] =3D new Point( 389, 94, 2 );
  2139. Scenes.Sx1.Players.PT47 =3D new Player( 0, -1 );
  2140. Scenes.Sx1.Players.PT47.Bhv =3D new Array();
  2141. Scenes.Sx1.Players.PT47.Bhv[0] =3D new Paths( 5, 0 );
  2142. Scenes.Sx1.Players.PT47.Bhv[0][0] =3D new Point( 390, 349, 2 );
  2143. Scenes.Sx1.Players.PT47.Bhv[0][1] =3D new Point( 390, 197, 2 );
  2144. Scenes.Sx1.Players.PI70 =3D new Player( 0, -1 );
  2145.  
  2146. </SCRIPT>
  2147. </BODY></HTML>
  2148.  
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