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Text File  |  1998-08-12  |  105KB  |  2,742 lines

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  20.     Hey, Bridget--
  21. When work got crazy=20
  22. and I needed to vent ...      ...thanks for the ear you so kindly lent!  =
  23.          =20
  24. =20
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  839. var nScenes            =3D 0;        =09
  840. var stProjState =3D PS_UNINITIALIZED;=09
  841. var stButtons    =3D false;        =09
  842. var    stNoInput    =3D 0;            =09
  843. var strPause =3D new Array( "" );
  844. var strPlay =3D new Array( "" );
  845. var    formStatus =3D null;
  846. var    tickTimer        =3D null;        =09
  847. var sys            =3D navigator.appName;                                    =09
  848. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  849. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  850. var    platform    =3D navigator.platform;                                    =09
  851. window.onload =3D PreSetup;
  852. window.onerror =3D Error;
  853. function Error()
  854. {
  855.     alert("There has been an unidentified error in this file's script. You =
  856. may be able to fix this problem by refreshing your browser.");
  857.     return true;
  858. }
  859. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  860. delay, webpage )
  861. {
  862.     this.tickRate =3D tickRate;
  863.     this.startScene =3D startScene;
  864.     this.stopScene =3D stopScene;
  865.     this.rtReq =3D rtReq;
  866.     this.autoStart =3D autoStart;
  867.     this.delay =3D delay;
  868.     this.webpage =3D webpage;
  869. }
  870. function PreSetup()
  871. {
  872.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  873.     {
  874.         setTimeout( "Setup();", Project.delay*1000 );=20
  875.         return;
  876.     }
  877. =09
  878.     Setup();
  879. }
  880. function Setup()=20
  881. { =20
  882.     stNoInput++;                            =09
  883.     if ( vers < 4 ) return;                    =09
  884.     if ( sys =3D=3D "Netscape" )                =09
  885.     {
  886.         document.all =3D new Array;            =09
  887.         Extract(document);                    =09
  888.     =09
  889.         document.body =3D new Object;
  890.         document.body.clientWidth =3D window.innerWidth;
  891.         document.body.clientHeight =3D window.innerHeight;
  892.         document.body.scrollTop =3D window.pageXOffset;=20
  893.         document.body.scrollLeft =3D window.pageYOffset;
  894.     }
  895.     stButtons =3D SetupButtons();                =09
  896.     ProjectInitialize();                    =09
  897.     stNoInput--;                            =09
  898.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  899.         Start();                                            =09
  900. }
  901. function ProjectInitialize()
  902. {
  903. =09
  904.     tickTimer =3D new Timer();
  905. =09
  906. =09
  907.     InitializeScenes();
  908. =09
  909.     tickTimer.StartTicking();                            =09
  910. =09
  911.     if ( Project.startScene =3D=3D null )        =09
  912.         Project.startScene =3D 0;                =09
  913.     stProjState =3D PS_INITIALIZED;            =09
  914. =09
  915. }
  916. function ProjectStart( startScene )
  917. {
  918.     stProjState =3D PS_RUNNING;
  919.     if ( startScene !=3D null )
  920.         ChangeScene( startScene );
  921.     else
  922.         ChangeScene( Project.startScene );
  923. }
  924. function ProjectComplete()
  925. {
  926.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  927.         return;                                =09
  928.     ProjectShutdown();
  929.     StatusChange();                            =09
  930. }
  931. function ProjectShutdown()
  932. {
  933.     KillTimer();                                    =09
  934.     StopEverythingOnScenes( false );
  935.     currentScene =3D null;
  936.     stProjState =3D PS_COMPLETE;                        =09
  937. }
  938. function Extract( obj )
  939. {
  940. =09
  941. =09
  942.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  943.     {
  944.         var el =3D obj.layers[intLayer];        =09
  945.         document.all[el.id] =3D new Object    =09
  946.         var newEl =3D document.all[el.id];    =09
  947.     =09
  948.         newEl.id =3D el.id;                            =09
  949.         newEl.style =3D new Object;                    =09
  950.         newEl.style.pixelTop =3D parseInt(el.top);
  951.         newEl.style.pixelLeft =3D parseInt(el.left);
  952.         if (null!=3Del.clip)=20
  953.         {
  954.             newEl.offsetWidth =3D el.clip.width;    =09
  955.             newEl.offsetHeight =3D el.clip.height
  956.         }
  957.     =09
  958.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  959.             newEl.style.visibility =3D IE_HIDDEN;
  960.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  961.             newEl.style.visibility =3D IE_VISIBLE;
  962.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  963.             newEl.style.visibility =3D IE_INHERIT;
  964.         else
  965.             newEl.style.visibility =3D "";
  966.     =09
  967.         newEl.style.zIndex =3D el.zIndex;
  968.         newEl.style.backgroundColor =3D el.bgColor;
  969.         newEl.style.backgroundImage =3D "url("+el.background+")";
  970.         newEl.NSLayer =3D el;                        =09
  971.     =09
  972.     =09
  973.     =09
  974.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  975.         {
  976.             var image =3D el.document.images[intLoop]    =09
  977.             var    imageName =3D image.name;                =09
  978.             if ( imageName =3D=3D null )                =09
  979.                 continue;                            =09
  980.         =09
  981.             document.all[imageName] =3D image;        =09
  982.             document.images[imageName] =3D image;        =09
  983.         }
  984.     =09
  985.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  986.         {
  987.             var form =3D el.document.forms[intLoop];    =09
  988.             var formName =3D form.name;                =09
  989.             if ( formName =3D=3D null )
  990.                 continue;
  991.             document.all[formName] =3D form;            =09
  992.             document.forms[formName] =3D form;        =09
  993.         =09
  994.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  995. innerLoop++)
  996.             {
  997.                 var element =3D form.elements[innerLoop]=09
  998.                 var elementName =3D element.name;
  999.                 if ( elementName =3D=3D null )            =09
  1000.                     continue;
  1001.                 document.all[elementName] =3D element;=09
  1002.             }
  1003.         }
  1004.         if ( el.layers.length > 0 )                =09
  1005.             Extract(el)                            =09
  1006.     }
  1007. }
  1008. function Scene( duration )
  1009. {
  1010.     this.duration =3D duration;
  1011. }
  1012. function InitializeScenes()
  1013. {
  1014.     var objScene;                            =09
  1015.     var sceneNumber =3D 0;                    =09
  1016. =09
  1017.     for ( sceneName in Scenes )
  1018.     {
  1019.         objScene =3D Scenes[sceneName];        =09
  1020.         objScene.number =3D parseInt(sceneNumber);                =09
  1021.         objScene.name =3D sceneName;                    =09
  1022.         objScene.HTML =3D document.all[sceneName];    =09
  1023.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1024.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1025.             objScene.duration =3D DUR_FOREVER;
  1026.         InitializePlayers( objScene );        =09
  1027.     =09
  1028.         if ( objScene.entryTrans =3D=3D null )
  1029.         {
  1030.             objScene.entryTrans =3D new Object();
  1031.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1032.         }
  1033.     =09
  1034.         if ( objScene.Bhv !=3D null )
  1035.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1036. bhvIdx++ )=09
  1037.                 bhv.Initialize( objScene, bhv);
  1038.         objScene.numBhv =3D bhvIdx;                                            =09
  1039.         sceneArray[sceneNumber++] =3D objScene;=09
  1040.     }
  1041.     nScenes =3D sceneNumber;                    =09
  1042. }
  1043. function StopEverythingOnScenes( fPause )
  1044. {
  1045.     var objScene;                            =09
  1046.     for ( sceneName in Scenes )
  1047.     {
  1048.         objScene =3D Scenes[sceneName];                    =09
  1049.     =09
  1050.     =09
  1051.         if ( objScene.Bhv !=3D null )
  1052.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1053. bhvIdx++ )=09
  1054.                 bhv.StopEverything( bhv, fPause );
  1055.         StopEverythingOnPlayers( objScene, fPause );        =09
  1056.     }
  1057.     return;
  1058. }
  1059. function ChangeScene( nextSceneNumber )
  1060. {
  1061.     var    previousScene =3D currentScene;                    =09
  1062.     StopSceneTimers();                                    =09
  1063.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1064.     currentScene.previousScene =3D previousScene;            =09
  1065.     if ( currentScene.duration =3D=3D null )                =09
  1066.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1067. =09
  1068.     if ( currentScene.Bhv !=3D null )
  1069.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1070.         {
  1071.             var bhv =3D currentScene.Bhv[bhvIdx]
  1072.             if ( bhv =3D=3D null)                            =09
  1073.                 continue;
  1074.             var delay =3D bhv.delay
  1075.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1076.                 bhv.Start( bhv );                                    =09
  1077.             else if ( delay > 0 )                                =09
  1078.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1079.         }
  1080.     StartScenePlayers( currentScene );                            =09
  1081.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1082. SceneTransitionDone );=09
  1083. =09
  1084.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1085.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1086. TMR_SCENE );
  1087.     StatusChange();                                        =09
  1088.     return;
  1089. }
  1090. function SceneTransitionDone( objScene )
  1091. {
  1092. =09
  1093. =09
  1094.     if ( currentScene.previousScene !=3D null )
  1095.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1096. =09
  1097.     if ( currentScene.Bhv !=3D null )
  1098.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1099.         {
  1100.             var bhv =3D currentScene.Bhv[bhvIdx]
  1101.             if ( bhv =3D=3D null)                            =09
  1102.                 continue;
  1103.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1104.                 bhv.Start( bhv );                                =09
  1105.         }
  1106.     =09
  1107.     StartScenePlayersAfterTransition( currentScene );=09
  1108. }
  1109. function SceneExit( thisScene, nextScene )
  1110. {
  1111.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1112. nextScene.number;
  1113.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1114. true;
  1115. =09
  1116. =09
  1117. =09
  1118.     for ( playerName in currentScene.Players )
  1119.     {
  1120.         objPlayer =3D currentScene.Players[playerName];        =09
  1121.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1122.     }
  1123. =09
  1124.     if ( currentScene.Bhv !=3D null )
  1125.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1126.         {
  1127.             var bhv =3D currentScene.Bhv[bhvIdx]
  1128.             if ( bhv =3D=3D null)                            =09
  1129.                 continue;
  1130.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1131.                 bhv.Stop( bhv );                        =09
  1132.         }
  1133. =09
  1134. =09
  1135.     if ( finalScene =3D=3D false )                    =09
  1136.         ChangeScene( nextSceneNumber )            =09
  1137.     else
  1138.         ProjectComplete()                        =09
  1139.     =09
  1140. }
  1141. function Player( delay, duration )
  1142. {
  1143.     this.delay =3D delay;
  1144.     this.duration =3D duration;
  1145. }
  1146. function InitializePlayers( objScene )
  1147. {
  1148.     var objPlayer;                        =09
  1149.     var    playerNumber =3D 0;                =09
  1150.     for ( playerName in objScene.Players )
  1151.     {
  1152.         objPlayer =3D objScene.Players[playerName];        =09
  1153.         objPlayer.number =3D playerNumber;                =09
  1154.         objPlayer.name =3D playerName;                    =09
  1155.         objPlayer.HTML =3D document.all[playerName];        =09
  1156.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1157.         objPlayer.position =3D new Position(objPlayer);    =09
  1158.     =09
  1159.         if ( objPlayer.delay =3D=3D null )                    =09
  1160.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1161.     =09
  1162.     =09
  1163.         if        ( objPlayer.entryTrans =3D=3D null )
  1164.         {
  1165.             objPlayer.entryTrans =3D new Object();
  1166.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1167.         }=20
  1168.     =09
  1169.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1170.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1171.         {
  1172.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1173. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1174.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1175.                     objPlayer.entryTrans.type =3D null;                            =09
  1176.         }
  1177.     =09
  1178.         if ( objPlayer.exitTrans =3D=3D null )
  1179.         {
  1180.             objPlayer.exitTrans =3D new Object();
  1181.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1182.         }
  1183.     =09
  1184.         if ( objPlayer.Bhv !=3D null )
  1185.         {
  1186.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1187.  
  1188.                 bhv.Initialize( objPlayer, bhv);
  1189.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1190.         }
  1191.         else
  1192.             objPlayer.numBhv =3D 0;
  1193.         playerNumber ++;                =09
  1194.     }=09
  1195. }
  1196. function StopEverythingOnPlayers( objScene, fPause )
  1197. {
  1198.     var objPlayer;                        =09
  1199.     for ( playerName in objScene.Players )
  1200.     {
  1201.         objPlayer =3D objScene.Players[playerName];        =09
  1202.     =09
  1203.     =09
  1204.         if ( objPlayer.Bhv !=3D null )
  1205.         {
  1206.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1207.  
  1208.                 bhv.StopEverything( bhv, fPause );
  1209.         }
  1210.         DisableTrigger( objPlayer );                    =09
  1211.     }=09
  1212.     return;
  1213. }
  1214. function StartScenePlayers( objScene )
  1215. {
  1216. =09
  1217.     for ( playerName in objScene.Players )
  1218.     {
  1219.         objPlayer =3D objScene.Players[playerName];        =09
  1220.     =09
  1221.     =09
  1222.     =09
  1223.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1224.             StartPlayer( objPlayer )                    =09
  1225.         else if ( objPlayer.delay    > 0 )                =09
  1226.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1227. TMR_SCENE);
  1228.     }
  1229. }
  1230. function StartScenePlayersAfterTransition( objScene )
  1231. {
  1232. =09
  1233.     for ( playerName in objScene.Players )
  1234.     {
  1235.         objPlayer =3D objScene.Players[playerName];        =09
  1236.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1237.             StartPlayer( objPlayer )                    =09
  1238.     }
  1239. }
  1240. function StartPlayer( objPlayer )
  1241. {
  1242. =09
  1243.     if ( objPlayer.Bhv !=3D null )
  1244.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1245.         {
  1246.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1247.             if ( bhv =3D=3D null)                            =09
  1248.                 continue;
  1249.             var delay =3D bhv.delay
  1250.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1251.                 bhv.Start( bhv );                                =09
  1252.             else if ( delay > 0 )                                =09
  1253.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1254.         }
  1255. =09
  1256.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1257. PlayerEntryTransitionDone );
  1258. =09
  1259. =09
  1260.     if ( objPlayer.duration > 0 )
  1261.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1262. TMR_SCENE );                                =09
  1263. }
  1264. function PlayerEntryTransitionDone( objPlayer )
  1265. {
  1266. =09
  1267.     if ( objPlayer.Bhv !=3D null )
  1268.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1269.         {
  1270.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1271.             if ( bhv =3D=3D null)                            =09
  1272.                 continue;
  1273.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1274.                 bhv.Start( bhv );                                =09
  1275.         }
  1276. =09
  1277.     if ( objPlayer.Triggers !=3D null )
  1278.         EnableTrigger( objPlayer );
  1279. }
  1280. function PlayerExit( objPlayer )
  1281. {
  1282. =09
  1283.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1284. PlayerExitTransitionDone );
  1285. }
  1286. function PlayerExitTransitionDone( objPlayer, finalScene )
  1287. {
  1288. =09
  1289.     if ( objPlayer.Bhv !=3D null )
  1290.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1291.         {
  1292.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1293.             if ( bhv =3D=3D null)                            =09
  1294.                 continue;
  1295.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1296.                 bhv.Stop( bhv );                        =09
  1297.         }
  1298. =09
  1299.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1300.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1301. =09
  1302. =09
  1303. =09
  1304.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1305.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1306.     return;
  1307. }
  1308. function Trigger( trigType, trigBhv, player, scene )
  1309. {
  1310.     this.triggerType =3D trigType;
  1311.     this.triggerBhv =3D trigBhv;
  1312.     this.player =3D player;
  1313.     this.nextSceneNum =3D scene;
  1314. }
  1315. function EnableTrigger( objPlayer )
  1316. {
  1317.     if ( sys !=3D "Netscape" )                                =09
  1318.     {
  1319.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1320.         for ( trx in objPlayer.Triggers )                    =09
  1321.         {
  1322.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1323.             if ( trigger.triggerType =3D=3D null )
  1324.                 trigger.triggerType =3D 0;                    =09
  1325.             var tt =3D trigger.triggerType;                    =09
  1326.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1327.             {
  1328.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1329.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1330.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1331.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1332.             }
  1333.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1334.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1335.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1336.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1337.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1338.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1339.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1340.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1341.         }
  1342.     }
  1343.     else                                        =09
  1344.     {
  1345.         for ( trx in objPlayer.Triggers )        =09
  1346.         {
  1347.             var    trigger =3D objPlayer.Triggers[trx];=09
  1348.             if ( trigger.triggerType =3D=3D null )
  1349.                 trigger.triggerType =3D 0;                    =09
  1350.             var tt =3D trigger.triggerType;                    =09
  1351.             if ( tt=3D=3D 0 )                                    =09
  1352.             {
  1353.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1354. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1355.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1356.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1357.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1358.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1359.             }
  1360.             else if    ( tt =3D=3D TT_BUTTONUP )
  1361.             {
  1362.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1363.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1364.             }
  1365.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1366.             {
  1367.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1368.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1369.             }
  1370.         }
  1371.     =09
  1372.     }
  1373. }
  1374. function DisableTrigger( objPlayer )
  1375. {
  1376.     if ( sys !=3D "Netscape" )            =09
  1377.     {
  1378.         objPlayer.HTML.onmousedown =3D null;
  1379.         objPlayer.HTML.onmouseup =3D null;=09
  1380.         objPlayer.HTML.onmouseover =3D null;    =09
  1381.         objPlayer.HTML.onmouseout =3D null;
  1382.     }
  1383.     else                                =09
  1384.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1385. Event.MOUSEOVER | Event.MOUSEOUT );
  1386. }
  1387. function EventProcessor( e )
  1388. {
  1389.     var trigger;                                =09
  1390.     var    type;                                    =09
  1391.     var    button;                                    =09
  1392.     var    eventType;                                =09
  1393.     var objPlayer;                                =09
  1394.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1395.         return;
  1396.     if ( sys !=3D "Netscape" )                    =09
  1397.     {
  1398.         type =3D event.type;
  1399.         button =3D event.button;
  1400.     }
  1401.     else                                        =09
  1402.     {
  1403.         type =3D e.type;
  1404.         button =3D e.which;
  1405.     }
  1406. =09
  1407.     if (type =3D=3D "mousedown")
  1408.     {
  1409.         if ( button !=3D 1 )                    =09
  1410.             return;
  1411.         eventType =3D TT_BUTTONDOWN;
  1412.         if ( sys =3D=3D "Netscape" )            =09
  1413.         {
  1414.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1415.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1416.         }
  1417.     }
  1418.     else if (type =3D=3D "mouseup")
  1419.     {
  1420.         if ( button !=3D 1 )                    =09
  1421.             return;
  1422.         eventType =3D TT_BUTTONUP;
  1423.         if ( sys =3D=3D "Netscape" )            =09
  1424.         {
  1425.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1426.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1427.         }
  1428.     }
  1429.     else if (type =3D=3D "mouseover")
  1430.     {
  1431.         eventType =3D TT_MOUSEOVER;
  1432.     }
  1433.     else if (type =3D=3D "mouseout")
  1434.     {
  1435.         eventType =3D TT_MOUSEOUT;
  1436.     }
  1437.     var triggerArray =3D objPlayer.Triggers;        =09
  1438.     var trigger;                                =09
  1439. =09
  1440.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1441.     {
  1442.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1443. eventType) )
  1444.         {
  1445.         =09
  1446.         =09
  1447.         =09
  1448.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1449.             {
  1450.             =09
  1451.             =09
  1452.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1453. =3D=3D "") )
  1454.                     SceneExit( currentScene );
  1455.                 else
  1456.                 {
  1457.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1458.                     {
  1459.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1460.                             InitializePlayers( sceneArray[ii] );
  1461.                     }
  1462.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1463.                 }
  1464.             }
  1465.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1466.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1467.             else=20
  1468.             {
  1469.             =09
  1470.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1471.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1472.                 bhv.Trigger( bhv, eventType );                                =09
  1473.             }  =09
  1474.         }
  1475.     }
  1476.     return;=09
  1477. }
  1478. function Transition( type, rate, flyFrom, flySubtype )
  1479. {
  1480.     this.type =3D type;
  1481.     this.rate =3D rate;
  1482.     this.flyFrom =3D flyFrom;
  1483.     this.flySubtype =3D flySubtype;
  1484. }
  1485. function StartTransition( transObj, trans, visibility, callback )
  1486. {
  1487.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1488. =09
  1489. =09
  1490. =09
  1491.     if    ( ("Netscape" =3D=3D sys) ||=20
  1492.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1493. NULL_TRANSITION) ) )
  1494.     {
  1495.         SetVisibility( transObj.HTML, visibility );
  1496.         callback( transObj );
  1497.         return;
  1498.     }
  1499. =09
  1500. =09
  1501. =09
  1502. =09
  1503.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1504. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1505.     {
  1506.         StartTextFlyin( transObj );
  1507.         return;
  1508.     }
  1509. =09
  1510.     if ( platform !=3D "Win32" )
  1511.     {
  1512.         SetVisibility( transObj.HTML, visibility );
  1513.         callback( transObj );
  1514.         return;
  1515.     }
  1516.     =09
  1517. =09
  1518. =09
  1519. =09
  1520. =09
  1521. =09
  1522.     if ( trans.type =3D=3D NULL_TRANSITION )
  1523.     {
  1524.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1525. transition=3D0)";
  1526.     }
  1527.     else    =09
  1528.     {
  1529.         duration =3D TRANSITION_RATES[trans.rate];
  1530.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1531. ", transition=3D" + trans.type + ")";
  1532.     }
  1533.     stNoInput++;                                    =09
  1534.     transObj.HTML.filters(0).Apply();                =09
  1535. =09
  1536.     SetVisibility( transObj.HTML, visibility );        =09
  1537. =09
  1538.     transObj.HTML.filters(0).Play()                    =09
  1539.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1540. }
  1541. function TransitionDoneEvent( )
  1542. {
  1543.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1544.     stNoInput--;                                                =09
  1545.     if        ( type =3D=3D OBJ_SCENE )
  1546.     {
  1547.     =09
  1548.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1549. currentScene.name) )
  1550.             SceneTransitionDone();
  1551.     }
  1552.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1553.     {
  1554.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1555.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1556.             PlayerEntryTransitionDone( objPlayer ); =20
  1557.         else                                                    =09
  1558.             PlayerExitTransitionDone( objPlayer, false );
  1559.     }
  1560.     return;
  1561. }
  1562. function InitializeTextFlyin( objPlayer )
  1563. {
  1564.     if ( sys =3D=3D "Netscape" )                                    =09
  1565.         return false;
  1566.     var    transition =3D objPlayer.entryTrans;                        =09
  1567.     var    transUnits =3D transition.flySubtype;                        =09
  1568.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1569. =09
  1570.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1571. transition.flyFrom : FLYIN_TOP;    =09
  1572.     =09
  1573. =09
  1574.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1575.     {
  1576.         var    textHTML    =3D objPlayer.HTML;                =09
  1577.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1578.         var    newInnerHTML    =3D "";                        =09
  1579.     =09
  1580.         transition.textOrder =3D new Array();                =09
  1581.         textOrder =3D transition.textOrder;                =09
  1582. =09
  1583.     =09
  1584.     =09
  1585.     =09
  1586.     =09
  1587.         var flyinIdx =3D 0;                        =09
  1588.         var    flyinBuffer =3D "";
  1589.     =09
  1590.     =09
  1591.     =09
  1592.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1593. style=3D'position:relative;visibility:hidden;'" : " =
  1594. style=3D'visibility:hidden;'";
  1595.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1596.         {
  1597.         =09
  1598.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1599.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1600.             while ( letterIdx<oldInnerHTML.length )
  1601.             {
  1602.             =09
  1603.             =09
  1604.             =09
  1605.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1606. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1607.                 {
  1608.                     if ( charNext =3D=3D "<" )                                                                =09
  1609.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1610.                     else
  1611.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1612.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1613.                     newInnerHTML +=3D tagString;
  1614.                     letterIdx =3D endTagIdx;                                            =09
  1615.                 =09
  1616.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1617.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1618.                         break;
  1619.                 }
  1620.             =09
  1621.                 else
  1622.                 {
  1623.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1624.                     newInnerHTML +=3D thisChar;
  1625.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1626.                         break;                                        =09
  1627.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1628. )    =09
  1629.                         break;
  1630.                 }
  1631.             }
  1632.             newInnerHTML +=3D "</span>"
  1633.             textOrder[flyinIdx] =3D new Object();
  1634.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1635.             flyinIdx++;                                                            =09
  1636.         }
  1637.     =09
  1638.         if ( flyinIdx =3D=3D 0 )
  1639.             return false;
  1640.     =09
  1641.         textHTML.innerHTML =3D newInnerHTML;
  1642.         transition.numUnits =3D flyinIdx;                        =09
  1643.     }
  1644. =09
  1645. =09
  1646. =09
  1647.     textOrder =3D transition.textOrder;
  1648.     var currentEl =3D document.all[textOrder[0].name];    =09
  1649.     var currentOffset =3D currentEl.offsetLeft;=09
  1650.     var previousEl, previousOffset;
  1651.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1652.     {
  1653.         previousOffset =3D currentOffset;                            =09
  1654.         previousEl =3D currentEl;
  1655.         textElName =3D textOrder[count].name;                    =09
  1656.         currentEl =3D document.all[textElName];
  1657.         SetVisibility( currentEl, IE_HIDDEN );
  1658.         currentOffset =3D currentEl.offsetTop;
  1659.     =09
  1660.     =09
  1661.     =09
  1662.     =09
  1663.     =09
  1664.     =09
  1665.         if ( currentOffset !=3D previousOffset )                                =09
  1666.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1667.                 previousEl.innerHTML =3D "<br>";
  1668.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1669.             direction =3D count % FLYIN_ROTATE;            =09
  1670.         else
  1671.             direction =3D transDirection;
  1672.     =09
  1673.         if        ( direction =3D=3D FLYIN_LEFT )
  1674.         {
  1675.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1676. currentEl.offsetParent.offsetWidth);
  1677.             currentEl.style.posLeft =3D tempPos;                    =09
  1678.             textOrder[count].dx =3D -movePerTick;                    =09
  1679.             textOrder[count].dy =3D 0;
  1680.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1681.         }
  1682.         else if ( direction =3D=3D FLYIN_RIGHT )
  1683.         {
  1684.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1685. currentEl.offsetParent.offsetLeft;
  1686.             currentEl.style.posLeft =3D tempPos;
  1687.             textOrder[count].dx =3D movePerTick;                    =09
  1688.             textOrder[count].dy =3D 0;
  1689.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1690.         }
  1691.         else if    ( direction =3D=3D FLYIN_TOP )
  1692.         {
  1693.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1694. currentEl.offsetParent.offsetHeight);
  1695.             currentEl.style.posTop =3D tempPos;
  1696.             textOrder[count].dx =3D 0;
  1697.             textOrder[count].dy =3D (-movePerTick);                =09
  1698.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1699.         }
  1700.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1701.         {
  1702.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1703. currentEl.offsetParent.style.posTop;
  1704.             currentEl.style.posTop =3D tempPos;
  1705.             textOrder[count].dx =3D 0;
  1706.             textOrder[count].dy =3D movePerTick;                    =09
  1707.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1708.         }
  1709.     }
  1710. =09
  1711.     transition.charIdx =3D 0;                            =09
  1712.     transition.moveIdx =3D 0;                            =09
  1713.     textElName =3D transition.textOrder[0].name;
  1714.     transition.currentEl =3D document.all[textElName];=09
  1715.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1716.     return true;
  1717. }
  1718. function StartTextFlyin( objPlayer )
  1719. {
  1720. =09
  1721.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1722.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1723. }
  1724. function TextFlyinTick( objPlayer )
  1725. {
  1726.     var    transition =3D objPlayer.entryTrans;                    =09
  1727.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1728.     var textEl =3D transition.currentEl;                        =09
  1729. =09
  1730. =09
  1731.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1732.     {
  1733.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1734.         textEl.style.posLeft -=3D spanObj.dx;
  1735.         return false;                                        =09
  1736.     }
  1737.     =09
  1738. =09
  1739.     textEl.style.posTop =3D 0;                                =09
  1740.     textEl.style.posLeft =3D 0;
  1741.     =09
  1742. =09
  1743.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1744. transition.textOrder.length )=09
  1745.     {
  1746.         PlayerEntryTransitionDone( objPlayer );                =09
  1747.         return true;                                        =09
  1748.     }
  1749.     else
  1750.     {
  1751.         transition.moveIdx =3D 0;                                =09
  1752.         textElName =3D transition.textOrder[charIdx].name;
  1753.         transition.currentEl =3D document.all[textElName];    =09
  1754.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1755.         return false;                                        =09
  1756.     }                                                        =09
  1757. }
  1758. var    SND_DUR_SCENE            =3D -1;=09
  1759. var    SND_DUR_PROJECT            =3D 0;=09
  1760. var ST_WAV                    =3D 1;=09
  1761. var    ST_MID                    =3D 2;=09
  1762. var    NAV_EXT                    =3D "nav"=09
  1763. var MidiTag                    =3D null;=09
  1764. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1765. {
  1766. =09
  1767.     this.Initialize =3D InitializeSound;
  1768.     this.Start =3D StartSound;
  1769.     this.Trigger =3D StartSound;
  1770.     this.Stop =3D StopSound;
  1771.     this.StopEverything =3D StopEverythingOnSounds;
  1772. =09
  1773.     this.delay =3D delay;
  1774.     this.duration =3D duration;
  1775.     this.loop =3D loop;
  1776.     this.tagName =3D tagName;
  1777.     this.fileName =3D fileName;
  1778.     this.soundType =3D soundType;
  1779. }
  1780. function InitializeSound( objParent, objSound )
  1781. {
  1782.     if ( sys =3D=3D "Netscape" )
  1783.     {
  1784.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1785.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1786.         return;
  1787.     }
  1788.     objSound.objParent =3D objParent;                =09
  1789.     objSound.html =3D document.all[objSound.tagName];=09
  1790.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1791. =09
  1792. =09
  1793.     if (objSound.soundType =3D=3D ST_MID )
  1794.     {
  1795.         if ( MidiTag =3D=3D null )                    =09
  1796.             MidiTag =3D objSound.html;            =09
  1797.         else
  1798.             objSound.html =3D MidiTag;            =09
  1799.     }        =09
  1800. }
  1801. function StartSound( objSound )
  1802. {
  1803.     if ( sys =3D=3D "Netscape" )                    =09
  1804.     {
  1805.         if ( objSound.html !=3D null )            =09
  1806.             objSound.html.play(objSound.navLoop);
  1807.         return;
  1808.     }
  1809.     objSound.html.src =3D objSound.fileName;        =09
  1810.     objSound.html.loop =3D objSound.loop;            =09
  1811.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1812.         objSound.html.volume =3D 0;                    =09
  1813.     if ( objSound.duration > 0 )
  1814.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1815. TMR_PROJ );
  1816. }
  1817. function StopSound( objSound, fPause )
  1818. {
  1819.     if ( sys =3D=3D "Netscape" )                    =09
  1820.     {
  1821.         if ( objSound.html !=3D null )            =09
  1822.             objSound.html.stop();
  1823.         return;
  1824.     }
  1825.     objSound.html.loop =3D 0;
  1826.     objSound.html.src =3D "";                            =09
  1827.     if ( objSound.soundType =3D=3D ST_WAV )
  1828.         objSound.html.volume =3D -10000;
  1829. }
  1830. function StopEverythingOnSounds( objSound )
  1831. {
  1832.     StopSound( objSound, true );
  1833.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1834.         objSound.html.volume =3D -500;                        =09
  1835. }
  1836. var    SND_DUR_SCENE            =3D -1;=09
  1837. var    SND_DUR_PROJECT            =3D 0;=09
  1838. function Swapper( idle, hover, click )
  1839. {
  1840. =09
  1841.     this.Initialize =3D InitializeSwap;
  1842.     this.Start =3D StartSwap;
  1843.     this.Trigger =3D TriggerSwap;
  1844.     this.Stop =3D StopSwap;
  1845.     this.StopEverything =3D StopSwap;
  1846. =09
  1847.     this.idle =3D idle;
  1848.     this.hover =3D hover;
  1849.     this.click =3D click;
  1850. }
  1851. function InitializeSwap( objParent, objSwap )
  1852. {
  1853.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1854.         return;
  1855. =09
  1856.     var    idle    =3D objSwap.idle;                        =09
  1857.     var    hover    =3D objSwap.hover;
  1858.     var    click    =3D objSwap.click;
  1859. =09
  1860. =09
  1861. =09
  1862. =09
  1863. =09
  1864. =09
  1865. =09
  1866.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1867. !=3D null) )
  1868.     {
  1869.         SetVisibility( document.all[hover], IE_HIDDEN );
  1870.         objSwap.srcHover =3D document.all[hover].src;
  1871.         document.all[hover].src =3D "";
  1872.     }
  1873.     else
  1874.         objSwap.srcHover =3D document.all[idle].src;
  1875.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1876. !=3D null) )
  1877.     {
  1878.         SetVisibility( document.all[click], IE_HIDDEN );
  1879.         objSwap.srcClick =3D document.all[click].src;
  1880.         document.all[click].src =3D "";
  1881.     }
  1882.     else
  1883.         objSwap.srcClick =3D document.all[idle].src;
  1884. =09
  1885.     objSwap.srcIdle =3D document.all[idle].src;
  1886. }
  1887. function StartSwap( objSwap )
  1888. {
  1889. =09
  1890. }
  1891. function TriggerSwap( objSwap, eventType )
  1892. {
  1893.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1894.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1895.     else if ( eventType =3D=3D TT_BUTTONUP )
  1896.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1897.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1898.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1899.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1900.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1901.     return;
  1902. }
  1903. function StopSwap( objSwap, fPause )
  1904. {
  1905.     if ( fPause )                        =09
  1906.         return;
  1907. }
  1908. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1909. var    PE_STOP        =3D 0;                            =09
  1910. var    PE_AGAIN    =3D 1;                            =09
  1911. var    PE_REV        =3D 2;                            =09
  1912. var    PE_EXIT        =3D 3;                            =09
  1913. var    PD_FWD        =3D 1;
  1914. var    PD_BACK        =3D -1;
  1915. function Point( x, y, rate )
  1916. {
  1917.     this.x =3D x;
  1918.     this.y =3D y;
  1919.     this.rate =3D rate;
  1920. }
  1921. function Paths( delay, edgeEffect )
  1922. {
  1923. =09
  1924.     this.Initialize =3D InitializePathAnimation;
  1925.     this.Start =3D StartPathAnimation;
  1926.     this.Trigger =3D StartPathAnimation;
  1927.     this.Stop =3D StopPathAnimation;
  1928.     this.StopEverything =3D StopPathAnimation;
  1929. =09
  1930.     this.delay =3D delay;
  1931.     this.edgeEffect =3D edgeEffect;
  1932. }
  1933. function InitializePathAnimation( objPlayer, path )
  1934. {
  1935.     var    segment;                                =09
  1936.     var pathIndex;
  1937.     var totalDistance;                            =09
  1938.     var    distanceX;                                =09
  1939.     var    distanceY;
  1940.     var dx;                                        =09
  1941.     var    dy;
  1942.     var travelTime;                                =09
  1943.     var    remX;                                    =09
  1944.     var    remY;
  1945. =09
  1946.     if ( stProjState !=3D PS_UNINITIALIZED )
  1947.     {
  1948.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1949.         return;
  1950.     }
  1951.     path.objPlayer =3D objPlayer;                    =09
  1952.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1953.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1954. =09
  1955. =09
  1956.     path[0].x -=3D halfWidth;
  1957.     path[0].y -=3D halfHeight;
  1958.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1959.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1960.     {
  1961.         px =3D parseInt(pathIndex);                =09
  1962.         segment =3D path[px];                        =09
  1963.     =09
  1964.     =09
  1965.     =09
  1966.         path[px+1].x -=3D halfWidth;
  1967.         path[px+1].y -=3D halfHeight;
  1968.     =09
  1969.         distanceX =3D path[px+1].x - segment.x;    =09
  1970.         distanceY =3D path[px+1].y - segment.y;    =09
  1971.     =09
  1972.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1973. (distanceY*distanceY) );
  1974.     =09
  1975.     =09
  1976.         travelTime =3D Math.round(totalDistance / =
  1977. PATH_PER_TICK[segment.rate]);
  1978.     =09
  1979.     =09
  1980.         if ( distanceX > 0 )                        =09
  1981.             dx =3D Math.floor( distanceX / travelTime );=09
  1982.         else if ( distanceX < 0 )                    =09
  1983.             dx =3D Math.ceil( distanceX / travelTime );=09
  1984.         else
  1985.             dx =3D 0;
  1986.     =09
  1987.     =09
  1988.     =09
  1989.     =09
  1990.         remX =3D distanceX % travelTime;
  1991.     =09
  1992.         if ( distanceY > 0 )                        =09
  1993.             dy =3D Math.floor( distanceY / travelTime );
  1994.         else if ( distanceY < 0 )
  1995.             dy =3D Math.ceil( distanceY / travelTime );
  1996.         else
  1997.             dy =3D 0;
  1998.         remY =3D distanceY % travelTime;
  1999.         segment.number =3D px;                        =09
  2000.         segment.ticks =3D 0;
  2001.         segment.travelTime =3D travelTime;
  2002.         segment.dx =3D dx;
  2003.         segment.dy =3D dy;
  2004.         segment.remX =3D remX;
  2005.         segment.remY =3D remY;
  2006.     }
  2007.     path.numSegs =3D parseInt(pathIndex);                =09
  2008.     path.dir =3D PD_FWD;                                        =09
  2009.     return;
  2010. }
  2011. function StartPathAnimation( path )
  2012. {
  2013.     path.currentSegment =3D path[0];    =09
  2014.     path.currentSegment.ticks =3D 0;    =09
  2015.     path.cntSegs =3D 0;                                =09
  2016. =09
  2017. =09
  2018.     if ( path.dir =3D=3D PD_BACK )                            =09
  2019.     {
  2020.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2021.         {
  2022.             path[ii].dx *=3D -1;
  2023.             path[ii].dy *=3D -1;
  2024.             path[ii].remX *=3D -1;
  2025.             path[ii].remY *=3D -1;
  2026.         }
  2027.         path.dir =3D PD_FWD;                                =09
  2028.     }
  2029.     StartAnimationTimer( path, PathAnimationTick );
  2030. }
  2031. function StopPathAnimation( path, fPause )
  2032. {
  2033.     return;
  2034. }
  2035. function PathAnimationTick( path )
  2036. {
  2037.     var    objPlayer =3D path.objPlayer;            =09
  2038.     var segment =3D path.currentSegment;        =09
  2039.     var    currentPosition =3D objPlayer.position;=09
  2040.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2041.     {
  2042.         newX =3D currentPosition.x + segment.dx;        =09
  2043.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2044.             segment.remX > 0 ? newX++ : newX--;
  2045.         newY =3D currentPosition.y + segment.dy;        =09
  2046.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2047.             segment.remY > 0 ? newY++ : newY--;
  2048.         currentPosition.SetPosition( newX, newY );=09
  2049.         return false;                            =09
  2050.     }
  2051. =09
  2052. =09
  2053.     if ( ++path.cntSegs < path.numSegs )
  2054.     {
  2055.     =09
  2056.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2057.         path.currentSegment.ticks =3D 0;                            =09
  2058.             =09
  2059.         return false;
  2060.     }
  2061.     =09
  2062. =09
  2063.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2064.     {
  2065.     =09
  2066.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2067.     =09
  2068.         path.currentSegment =3D path[0];                =09
  2069.         path.currentSegment.ticks =3D 0;                =09
  2070.         path.cntSegs =3D 0;                            =09
  2071.         return false;                                =09
  2072.     }                        =09
  2073.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2074.     {
  2075.         path.dir *=3D -1;                                =09
  2076.     =09
  2077.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2078.         {
  2079.             path[ii].dx *=3D -1;
  2080.             path[ii].dy *=3D -1;
  2081.             path[ii].remX *=3D -1;
  2082.             path[ii].remY *=3D -1;
  2083.         }
  2084.         path.currentSegment.ticks =3D 0;                =09
  2085.         path.cntSegs =3D 0;                            =09
  2086.         return false;
  2087.     }
  2088.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2089.     {
  2090.         PlayerExit( objPlayer );
  2091.         return true;
  2092.     }
  2093.     else
  2094.         return true;                                =09
  2095. }
  2096. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2097. function Size( zoom, rate )
  2098. {
  2099.     this.zoom =3D zoom;
  2100.     this.rate =3D rate;
  2101. }
  2102. function Grows( delay )
  2103. {
  2104. =09
  2105.     this.Initialize =3D InitializeGrowAnimation;
  2106.     this.Start =3D StartGrowAnimation;
  2107.     this.Trigger =3D StartGrowAnimation;
  2108.     this.Stop =3D StopGrowAnimation;
  2109.     this.StopEverything =3D StopGrowAnimation;
  2110. =09
  2111.     this.delay =3D delay;
  2112. }
  2113. function InitializeGrowAnimation( objPlayer, grow )
  2114. {
  2115.     if ( sys =3D=3D "Netscape" )
  2116.         return;
  2117.     var    child =3D objPlayer.HTML.children[0];                    =09
  2118.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2119. =09
  2120. =09
  2121. =09
  2122.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2123.     {
  2124.         grow.realWidth =3D child.width;
  2125.         grow.realHeight =3D child.height;
  2126.     }
  2127.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2128.     {
  2129.         grow =3D null;                                        =09
  2130.         return;
  2131.     }
  2132.     grow.objPlayer =3D objPlayer;                                =09
  2133. =09
  2134.     grow.currentSegment =3D grow[0];                            =09
  2135.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2136. =09
  2137. =09
  2138. =09
  2139.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2140.     child.height *=3D (grow.currentSegment.zoom / 100);
  2141. =09
  2142.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2143.     {
  2144.         gx =3D parseInt(growIndex);                =09
  2145.         segment =3D grow[gx];                        =09
  2146.         if ( grow[gx+1] =3D=3D null )                =09
  2147.         {
  2148.             grow.finalSegment =3D grow[gx-1];        =09
  2149.             break;                                =09
  2150.         }
  2151.     =09
  2152.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2153.         if ( growth >=3D 0 )                                        =09
  2154.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2155.         else
  2156.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2157.     =09
  2158.         growthTicks =3D growth / growthFactor;        =09
  2159.     =09
  2160.         segment.number =3D gx;                        =09
  2161.         segment.growth =3D growth;
  2162.         segment.growthFactor =3D growthFactor;
  2163.         segment.growthTicks =3D growthTicks;
  2164.         segment.currentTicks =3D 0;
  2165.     }
  2166. }
  2167. function StartGrowAnimation( grow )
  2168. {=09
  2169.     if ( sys =3D=3D "Netscape" )
  2170.         return;
  2171.     grow.currentSegment =3D grow[0];                        =09
  2172.     grow.currentTicks =3D 0;
  2173.     StartAnimationTimer( grow, GrowAnimationTick );
  2174. }
  2175. function StopGrowAnimation( grow, fPause )
  2176. {
  2177.     return;
  2178. }
  2179. function GrowAnimationTick( grow )
  2180. {
  2181.     if ( sys =3D=3D "Netscape" )
  2182.         return true;                                    =09
  2183.     var    objPlayer =3D grow.objPlayer;                        =09
  2184.     var    child =3D objPlayer.HTML.children[0];                =09
  2185.     var segment =3D grow.currentSegment;                    =09
  2186.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2187.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2188.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2189.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2190.         return false;                                    =09
  2191.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2192.         return true;                                    =09
  2193.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2194.     grow.currentTicks =3D 0;
  2195.     return false;                                        =09
  2196. }
  2197. function Timer()
  2198. {
  2199.     if ( Project.tickRate =3D=3D null )        =09
  2200.         this.tickRate =3D DEFAULT_TICK_RATE;
  2201.     else
  2202.         this.tickRate =3D Project.tickRate;
  2203.     this.oneShots =3D new Array();
  2204.     this.animations =3D new Array();
  2205.     this.tickCounter =3D 0;                        =09
  2206.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2207.     this.timerID =3D null;
  2208.     this.StartTicking =3D StartTicking;            =09
  2209.     this.StopTicking =3D StopTicking;
  2210. =09
  2211. }
  2212. function StartTicking()
  2213. {
  2214.     if ( this.timerID =3D=3D null )
  2215.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2216. }
  2217. function StopTicking()
  2218. {
  2219.     if ( this.timerID !=3D null )
  2220.         clearInterval( this.timerID );
  2221.     this.timerID =3D null;
  2222. }
  2223. function TimerTick()
  2224. {
  2225.     var timerEvent;
  2226. =09
  2227.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2228.     {
  2229.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2230.             continue;                                        =09
  2231.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2232.             tickTimer.animations[ii] =3D null;                =09
  2233.     }
  2234. =09
  2235.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2236.     {
  2237.     =09
  2238.         var length =3D tickTimer.oneShots.length;                =09
  2239.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2240.         {
  2241.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2242.                 continue;                                    =09
  2243.         =09
  2244.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2245.             {
  2246.                 tickTimer.oneShots[ii] =3D null;                =09
  2247.                 timerEvent.callback( timerEvent.callbackObj );=09
  2248.             }
  2249.         }
  2250.     }
  2251.     return;
  2252. }
  2253. function StartOneShotTimer( obj, time, callback, type )
  2254. {
  2255.     var    timerIndex;                                =09
  2256.     var timerEvent =3D new Object();                =09
  2257. =09
  2258.     timerEvent.callbackObj =3D obj;                =09
  2259.     timerEvent.callback =3D callback;                =09
  2260.     timerEvent.type =3D type;                        =09
  2261. =09
  2262. =09
  2263.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2264. tickTimer.ticksPerSecond);
  2265.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2266. timerIndex++ );=09
  2267.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2268.     return;
  2269. }
  2270. function StartAnimationTimer( obj, callback )
  2271. {
  2272.     var timerIndex;=20
  2273.     timerEvent =3D new Object();
  2274.     timerEvent.callbackObj =3D obj;                =09
  2275.     timerEvent.callback =3D callback;                =09
  2276.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2277. timerIndex++);=09
  2278.     tickTimer.animations[timerIndex] =3D timerEvent;
  2279. }
  2280. function StopSceneTimers()
  2281. {
  2282.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2283.     {
  2284.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2285.             continue;
  2286.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2287.             tickTimer.oneShots[ii] =3D null;            =09
  2288.     }
  2289. =09
  2290.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2291.         tickTimer.animations[ii] =3D null;
  2292. }
  2293. =09
  2294. function KillTimer()
  2295. {
  2296.     if ( tickTimer !=3D null )                    =09
  2297.     {
  2298.         window.clearTimeout( tickTimer.timerID);=09
  2299.         tickTimer =3D null;                        =09
  2300.     }
  2301. }
  2302. function SetColor(el, color)=20
  2303. {
  2304.     if ( el.style =3D=3D null )                =09
  2305.         return;
  2306. =09
  2307.     el.style.backgroundColor =3D color;    =09
  2308.     if ("Netscape"=3D=3Dsys)=20
  2309.         el.NSLayer.bgColor =3D color;        =09
  2310. }
  2311. function SetZIndex(el, zindex)=20
  2312. {
  2313.     if ( el.style =3D=3D null )                =09
  2314.         return;
  2315. =09
  2316.     el.style.zIndex =3D zindex;            =09
  2317.     if ("Netscape"=3D=3Dsys)=20
  2318.         el.NSLayer.zIndex =3D zindex        =09
  2319. }
  2320. function SetVisibility(el, val)=20
  2321. {
  2322.     if ( el.style =3D=3D null )                =09
  2323.         return;
  2324.     el.style.visibility =3D val;            =09
  2325.        =20
  2326.     if ( "Netscape"=3D=3Dsys )                =09
  2327.     {
  2328.         if        ( val =3D=3D IE_HIDDEN )
  2329.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2330.         else if ( val =3D=3D IE_VISIBLE )
  2331.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2332.         else if ( val =3D=3D IE_INHERIT )
  2333.             el.NSLayer.visibility =3D NAV_INHERIT;
  2334.         else
  2335.             el.NSLayer.visibility =3D "";
  2336.     }
  2337. }
  2338. function Position( obj )
  2339. {
  2340.     this.object =3D obj;                        =09
  2341.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2342.     this.y =3D obj.HTML.style.pixelTop;        =09
  2343.     this.SetPosition =3D SetPosition;
  2344. }
  2345. function SetPosition( newX, newY )=20
  2346. {
  2347.     var el =3D this.object.HTML;                =09
  2348.     if ( el.style =3D=3D null )                    =09
  2349.         return;
  2350.                 =09
  2351.     el.style.pixelTop =3D newY;    =09
  2352.     el.style.pixelLeft =3D newX;
  2353.     this.x =3D newX;                            =09
  2354.     this.y =3D newY;
  2355.     if ( "Netscape"=3D=3Dsys )                    =09
  2356.     {
  2357.         el.NSLayer.top =3D parseInt( newY );
  2358.         el.NSLayer.left =3D parseInt( newX );
  2359.         el.offsetTop =3D el.NSLayer.top;
  2360.         el.offsetLeft =3D el.NSLayer.left;
  2361.     }
  2362. }
  2363. function SetContent(el, content)=20
  2364. {
  2365.     if ( el.style =3D=3D null )                    =09
  2366.         return;
  2367.     if ( "Netscape"=3D=3Dsys )                    =09
  2368.     {
  2369.         el.NSLayer.document.open();            =09
  2370.         el.NSLayer.document.write(content);    =09
  2371.         el.NSLayer.document.close();        =09
  2372.     }
  2373.     else                                    =09
  2374.         el.innerHTML=3Dcontent;
  2375. }
  2376. function SetupButtons()
  2377. {
  2378.     var rtn =3D false;                    =09
  2379.     if ( document.all.Pause !=3D null )
  2380.     {
  2381.         document.all.Pause.onclick =3D Pause;
  2382.         strPause =3D document.all.Pause.value.split( '/' );
  2383.         document.all.Pause.value =3D strPause[0];
  2384.     }
  2385.     if (document.all.Stop !=3D null )
  2386.         document.all.Stop.onclick =3D Stop;
  2387.     if ( document.all.Forward !=3D null )
  2388.         document.all.Forward.onclick =3D Forward;
  2389.     if ( document.all.Backward !=3D null )
  2390.         document.all.Backward.onclick =3D Backward;
  2391.     if ( document.all.Webpage !=3D null )
  2392.         document.all.Webpage.onclick =3D GotoWebpage;
  2393.     if ( document.all.SceneStatus !=3D null )
  2394.         formStatus =3D document.all.SceneStatus;
  2395.     if ( document.all.Start !=3D null )
  2396.     {
  2397.         document.all.Start.onclick =3D Start;
  2398.         strPlay =3D document.all.Start.value.split( '/' );
  2399.         document.all.Start.value =3D strPlay[0];
  2400.         rtn =3D true;
  2401.     }
  2402.     else
  2403.         rtn =3D false;
  2404.     if ( document.all.NavigationButtons !=3D null )
  2405.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2406.     return rtn;
  2407. }
  2408. function Start()
  2409. {
  2410.     if ( stNoInput )                                    =09
  2411.         return;
  2412.     if ( stButtons =3D=3D true )                            =09
  2413.     {
  2414.         document.all.Start.value =3D strPlay[1];
  2415.         if ( document.all.Pause !=3D null )
  2416.         {
  2417.             document.all.Pause.value =3D strPause[0];
  2418.         }
  2419.     }
  2420.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2421. PS_PAUSED) )=09
  2422.     {
  2423.         ProjectShutdown();
  2424.         ProjectInitialize();
  2425.     }
  2426.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2427.         ProjectInitialize();
  2428.     ProjectStart();                                    =09
  2429. }
  2430. function Pause()
  2431. {
  2432. =09
  2433.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2434.     {
  2435.         tickTimer.StartTicking();                    =09
  2436.         if ( document.all.Pause !=3D null )
  2437.         {
  2438.             document.all.Pause.value =3D strPause[0];
  2439.         }
  2440.         stProjState =3D PS_RUNNING;
  2441.         StatusChange();                                =09
  2442.     }
  2443.     else
  2444.     {
  2445.         if ( tickTimer !=3D null )                    =09
  2446.             tickTimer.StopTicking();                =09
  2447.         if    ( stProjState !=3D PS_RUNNING )            =09
  2448.             return;
  2449.         stProjState =3D PS_PAUSED;
  2450.         if ( document.all.Pause !=3D null )
  2451.         {
  2452.             document.all.Pause.value =3D strPause[1];
  2453.         }
  2454.         StopEverythingOnScenes( true );                =09
  2455.         StatusChange();                                =09
  2456.     }
  2457. }
  2458. function Stop()
  2459. {
  2460.     if ( stNoInput )                                    =09
  2461.         return;
  2462.     location.reload();
  2463. }
  2464. function Forward()
  2465. {
  2466.     if ( stNoInput )                                    =09
  2467.         return;
  2468. =09
  2469.     if ( stProjState !=3D PS_RUNNING )
  2470.         return;
  2471.     SceneExit( currentScene );                =09
  2472. }
  2473. function Backward()
  2474. {
  2475.     if ( stNoInput )                                    =09
  2476.         return;
  2477.     var nextScene;
  2478. =09
  2479. =09
  2480. =09
  2481.     if        ( stProjState =3D=3D PS_COMPLETE )
  2482.         nextScene =3D Project.stopScene;
  2483.     else if ( stProjState !=3D PS_RUNNING )
  2484.         return;
  2485.     else
  2486.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2487. - 1;
  2488.     ProjectShutdown();
  2489.     ProjectInitialize();
  2490.     ProjectStart( nextScene );            =09
  2491. }
  2492. function GotoWebpage()
  2493. {
  2494.     window.open( Project.webpage);                    =09
  2495. }
  2496. function StatusChange( )
  2497. {
  2498.     var        stsPage =3D null;                =09
  2499.     var        stsState =3D null;            =09
  2500.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2501.     {
  2502.         stsState =3D "Initializing";
  2503.         stsPage =3D ""
  2504.     }
  2505.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2506.     {
  2507.         stsState =3D "Ready";
  2508.         stsPage =3D "";
  2509.     }
  2510.     else if    ( stProjState =3D=3D PS_RUNNING )
  2511.     {
  2512.         stsState =3D "Playing";
  2513.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2514.     }
  2515.     else if    ( stProjState =3D=3D PS_PAUSED )
  2516.         stsState =3D "Paused";
  2517.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2518.         stsState =3D "Complete";
  2519. =09
  2520.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2521.         formStatus.value =3D stsPage;
  2522. =09
  2523.     if ( stsState !=3D null )
  2524.         top.status =3D stsState;=20
  2525. }
  2526. function GetSceneFromNumber( sceneNum )
  2527. {
  2528.     return sceneArray[sceneNum];    =09
  2529. }
  2530. function GetPlayerFromName( playerName )
  2531. {
  2532.     var objPlayer;
  2533. =09
  2534. =09
  2535.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2536. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2537.         return objPlayer;                    =09
  2538. =09
  2539.     var objScene;
  2540.     for ( sceneName in Scenes )                    =09
  2541.     {
  2542.         objScene =3D Scenes[sceneName];
  2543.         if ( objScene.Players !=3D null )
  2544.         {
  2545.             objPlayer =3D objScene.Players[playerName];
  2546.             if ( objPlayer !=3D null )
  2547.                 return objPlayer;                    =09
  2548.         }
  2549.     }=09
  2550.         =09
  2551.     return null;                                =09
  2552. }
  2553. function GetObjectTypeFromName( nameString )
  2554. {
  2555.     var type =3D nameString.substr(0,1);    =09
  2556.     if        ( type =3D=3D NAME_SCENE )        =09
  2557.         return OBJ_SCENE;
  2558.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2559.         return OBJ_PLAYER;
  2560. }
  2561. function GetPlayerTypeFromName( nameString )
  2562. {
  2563.     var type =3D nameString.substr(1,1);    =09
  2564.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2565.         return PLAYER_IMAGE;
  2566.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2567.         return PLAYER_DRAW;
  2568.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2569.         return PLAYER_TEXT;
  2570. }
  2571. function resetGifAnimation()
  2572. {
  2573.     var temp =3D document.all["img1"].src;
  2574.     document.all["img1"].src =3D temp;
  2575. }
  2576. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2577. "http://home-publishing.com/SKU/V3Pub.asp");
  2578. Scenes =3D new Object();
  2579. Scenes.Sx1 =3D new Scene( 3 );
  2580. Scenes.Sx1.entryTrans =3D new Transition( 9, 0, 0, 0 );
  2581. Scenes.Sx1.Players =3D new Object();
  2582. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  2583. Scenes.Sx1.Players.PI6 =3D new Player( 0, -1 );
  2584. Scenes.Sx1.Players.PT26 =3D new Player( 0, -1 );
  2585. Scenes.Sx1.Players.PT26.Bhv =3D new Array();
  2586. Scenes.Sx1.Players.PT26.Bhv[0] =3D new Paths( -1, 0 );
  2587. Scenes.Sx1.Players.PT26.Bhv[0][0] =3D new Point( 712, 92, 3 );
  2588. Scenes.Sx1.Players.PT26.Bhv[0][1] =3D new Point( 424, 93, 3 );
  2589. Scenes.Sx1.Players.PI64 =3D new Player( 0, -1 );
  2590. Scenes.Sx10 =3D new Scene( 4 );
  2591. Scenes.Sx10.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2592. Scenes.Sx10.Players =3D new Object();
  2593. Scenes.Sx10.Players.PI13 =3D new Player( 0, 1 );
  2594. Scenes.Sx10.Players.PI15 =3D new Player( 0, -1 );
  2595. Scenes.Sx10.Players.PI66 =3D new Player( 0, -1 );
  2596. Scenes.Sx10.Players.PI21 =3D new Player( -1, -1 );
  2597. Scenes.Sx10.Players.PI21.Bhv =3D new Array();
  2598. Scenes.Sx10.Players.PI21.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW87", =
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  2600. Scenes.Sx10.Players.PT29 =3D new Player( -1, -1 );
  2601. Scenes.Sx10.Players.PT29.entryTrans =3D new Transition( 12, 4, 0, 0 );
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