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Text File  |  1998-08-12  |  121KB  |  2,872 lines

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  20.     For:
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  23. Place:
  24.      To have a birthday 
  25. is human-- To celebrate it is divine!        
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  306. PolyPath =3D=20
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  309. NoBackground =3D 0><IMG class=3DIx56 id=3DIx56=20
  310. src=3D"cid:097301bd7add$4dd04da0$1fde389d@a-lingra.dns.microsoft.com"><IM=
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  315. <DIV class=3DPT30 id=3DPT30 SoundPaths =3D " <AR|ARS0|>|" EntranceEffect =
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  317. " <EE| =
  318. <TR|TRa16|TRb1|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf0|EEg1|>|"><FONT=
  319. =20
  320. color=3D#000000 face=3D"Old English Text MT" size=3D6>To have a birthday =
  321. <BR>is=20
  322. human--</FONT><FONT color=3D#000000 face=3D"Old English Text MT"=20
  323. size=3D6></FONT></DIV>=20
  324. <DIV class=3DPT31 id=3DPT31 SoundPaths =3D " <AR|ARS0|>|" EntranceEffect =
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  326. " <EE| =
  327. <TR|TRa7|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf1|EEg2|>|"><FONT =
  328.  
  329. color=3D#000000 face=3D"Old English Text MT" size=3D6>To celebrate it is =
  330.  
  331. divine!</FONT></DIV></DIV></DIV>  =20
  332. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  333. id=3DAW59 soundsrc=20
  334. =3D cid:098101bd7ae1$864d8720$1fde389d@a-lingra.dns.microsoft.com> <IMG=20
  335. src=3D""></DIV> =20
  336. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW59nav =
  337. name=3DAW59nav=20
  338. src=3Dcid:098101bd7ae1$864d8720$1fde389d@a-lingra.dns.microsoft.com =
  339. autostart =3D no=20
  340. MASTERSOUND></DIV>
  341. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  342. if ( navigator.appVersion.substring(0,1) < 4 )
  343.  alert("Sorry but your Web browser needs to be updated. You must have at =
  344. least a version 4.0 browser to view this project.");
  345. if ( navigator.appName !=3D "Netscape" )                                            =09
  346. {                                                                                    =09
  347.     document.body.background =3D "";                                                =09
  348.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  349.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  350.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  351. transition=3D0)";        =09
  352. }                                                                                    =09
  353.  
  354. var    OBJ_SCENE        =3D 0;        =09
  355. var    OBJ_PLAYER        =3D 1;        =09
  356. var PLAYER_IMAGE    =3D 0;        =09
  357. var    PLAYER_TEXT        =3D 1;        =09
  358. var PLAYER_DRAW        =3D 2;        =09
  359. var    NAME_SCENE        =3D "S"        =09
  360. var    NAME_PLAYER        =3D "P"        =09
  361. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  362. var    PLAYER_NAME_TEXT    =3D "T"
  363. var PLAYER_NAME_DRAW    =3D "D"
  364. var    IE_VISIBLE            =3D "visible";
  365. var    IE_HIDDEN            =3D "hidden";
  366. var    IE_INHERIT            =3D "inherit";
  367. var    NAV_VISIBLE            =3D "show";
  368. var    NAV_HIDDEN            =3D "hide";
  369. var    NAV_INHERIT            =3D "inherit";
  370. var    DEFAULT_TICK_RATE        =3D 100;    =09
  371. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  372. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  373. var    TMR_PROJ                =3D 0;    =09
  374. var    TMR_SCENE                =3D 1;    =09
  375. var    RR_NONE                    =3D 0;    =09
  376. var    RR_PAGE_BUTTONS            =3D 1;    =09
  377. var    RR_FULL_RUNTIME            =3D 2;    =09
  378. var    DUR_FOREVER                =3D -1;    =09
  379. var    DELAY_NONE                =3D 0;    =09
  380. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  381. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  382. var    DUR_UNTIL_DONE            =3D -1;    =09
  383. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  384. var    TT_BUTTONDOWN            =3D 1;    =09
  385. var    TT_BUTTONUP                =3D 2;    =09
  386. var    TT_MOUSEOVER            =3D 3;    =09
  387. var    TT_MOUSEOUT                =3D 4;    =09
  388. var    TB_PAGE_TURNER            =3D -1;    =09
  389. var    TB_START_PLAYER            =3D -2;    =09
  390. var NULL_TRANSITION            =3D -1;
  391. var    TEXT_FLYIN                =3D 101;
  392. var TEXT_TYPEWRITER        =3D 102;
  393. var    FLYIN_TOP                =3D 0;
  394. var    FLYIN_BOTTOM            =3D 1;
  395. var    FLYIN_LEFT                =3D 2;
  396. var    FLYIN_RIGHT                =3D 3;
  397. var    FLYIN_ROTATE            =3D 4;
  398. var    FLYIN_BY_LETTER            =3D 1;
  399. var    FLYIN_BY_WORD            =3D 2;
  400. var    FLYIN_BY_LINE            =3D 3;
  401. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  402. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  403. var    PS_UNINITIALIZED    =3D 0;
  404. var PS_INITIALIZED        =3D 1;
  405. var    PS_RUNNING            =3D 2;
  406. var PS_PAUSED            =3D 3;
  407. var PS_COMPLETE            =3D 4;
  408. var    sceneArray        =3D new Array();=09
  409. var currentScene    =3D null;        =09
  410. var nScenes            =3D 0;        =09
  411. var stProjState =3D PS_UNINITIALIZED;=09
  412. var stButtons    =3D false;        =09
  413. var    stNoInput    =3D 0;            =09
  414. var strPause =3D new Array( "" );
  415. var strPlay =3D new Array( "" );
  416. var    formStatus =3D null;
  417. var    tickTimer        =3D null;        =09
  418. var sys            =3D navigator.appName;                                    =09
  419. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  420. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  421. var    platform    =3D navigator.platform;                                    =09
  422. window.onload =3D PreSetup;
  423. window.onerror =3D Error;
  424. function Error()
  425. {
  426.     alert("There has been an unidentified error in this file's script. You =
  427. may be able to fix this problem by refreshing your browser.");
  428.     return true;
  429. }
  430. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  431. delay, webpage )
  432. {
  433.     this.tickRate =3D tickRate;
  434.     this.startScene =3D startScene;
  435.     this.stopScene =3D stopScene;
  436.     this.rtReq =3D rtReq;
  437.     this.autoStart =3D autoStart;
  438.     this.delay =3D delay;
  439.     this.webpage =3D webpage;
  440. }
  441. function PreSetup()
  442. {
  443.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  444.     {
  445.         setTimeout( "Setup();", Project.delay*1000 );=20
  446.         return;
  447.     }
  448. =09
  449.     Setup();
  450. }
  451. function Setup()=20
  452. { =20
  453.     stNoInput++;                            =09
  454.     if ( vers < 4 ) return;                    =09
  455.     if ( sys =3D=3D "Netscape" )                =09
  456.     {
  457.         document.all =3D new Array;            =09
  458.         Extract(document);                    =09
  459.     =09
  460.         document.body =3D new Object;
  461.         document.body.clientWidth =3D window.innerWidth;
  462.         document.body.clientHeight =3D window.innerHeight;
  463.         document.body.scrollTop =3D window.pageXOffset;=20
  464.         document.body.scrollLeft =3D window.pageYOffset;
  465.     }
  466.     stButtons =3D SetupButtons();                =09
  467.     ProjectInitialize();                    =09
  468.     stNoInput--;                            =09
  469.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  470.         Start();                                            =09
  471. }
  472. function ProjectInitialize()
  473. {
  474. =09
  475.     tickTimer =3D new Timer();
  476. =09
  477. =09
  478.     InitializeScenes();
  479. =09
  480.     tickTimer.StartTicking();                            =09
  481. =09
  482.     if ( Project.startScene =3D=3D null )        =09
  483.         Project.startScene =3D 0;                =09
  484.     stProjState =3D PS_INITIALIZED;            =09
  485. =09
  486. }
  487. function ProjectStart( startScene )
  488. {
  489.     stProjState =3D PS_RUNNING;
  490.     if ( startScene !=3D null )
  491.         ChangeScene( startScene );
  492.     else
  493.         ChangeScene( Project.startScene );
  494. }
  495. function ProjectComplete()
  496. {
  497.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  498.         return;                                =09
  499.     ProjectShutdown();
  500.     StatusChange();                            =09
  501. }
  502. function ProjectShutdown()
  503. {
  504.     KillTimer();                                    =09
  505.     StopEverythingOnScenes( false );
  506.     currentScene =3D null;
  507.     stProjState =3D PS_COMPLETE;                        =09
  508. }
  509. function Extract( obj )
  510. {
  511. =09
  512. =09
  513.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  514.     {
  515.         var el =3D obj.layers[intLayer];        =09
  516.         document.all[el.id] =3D new Object    =09
  517.         var newEl =3D document.all[el.id];    =09
  518.     =09
  519.         newEl.id =3D el.id;                            =09
  520.         newEl.style =3D new Object;                    =09
  521.         newEl.style.pixelTop =3D parseInt(el.top);
  522.         newEl.style.pixelLeft =3D parseInt(el.left);
  523.         if (null!=3Del.clip)=20
  524.         {
  525.             newEl.offsetWidth =3D el.clip.width;    =09
  526.             newEl.offsetHeight =3D el.clip.height
  527.         }
  528.     =09
  529.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  530.             newEl.style.visibility =3D IE_HIDDEN;
  531.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  532.             newEl.style.visibility =3D IE_VISIBLE;
  533.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  534.             newEl.style.visibility =3D IE_INHERIT;
  535.         else
  536.             newEl.style.visibility =3D "";
  537.     =09
  538.         newEl.style.zIndex =3D el.zIndex;
  539.         newEl.style.backgroundColor =3D el.bgColor;
  540.         newEl.style.backgroundImage =3D "url("+el.background+")";
  541.         newEl.NSLayer =3D el;                        =09
  542.     =09
  543.     =09
  544.     =09
  545.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  546.         {
  547.             var image =3D el.document.images[intLoop]    =09
  548.             var    imageName =3D image.name;                =09
  549.             if ( imageName =3D=3D null )                =09
  550.                 continue;                            =09
  551.         =09
  552.             document.all[imageName] =3D image;        =09
  553.             document.images[imageName] =3D image;        =09
  554.         }
  555.     =09
  556.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  557.         {
  558.             var form =3D el.document.forms[intLoop];    =09
  559.             var formName =3D form.name;                =09
  560.             if ( formName =3D=3D null )
  561.                 continue;
  562.             document.all[formName] =3D form;            =09
  563.             document.forms[formName] =3D form;        =09
  564.         =09
  565.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  566. innerLoop++)
  567.             {
  568.                 var element =3D form.elements[innerLoop]=09
  569.                 var elementName =3D element.name;
  570.                 if ( elementName =3D=3D null )            =09
  571.                     continue;
  572.                 document.all[elementName] =3D element;=09
  573.             }
  574.         }
  575.         if ( el.layers.length > 0 )                =09
  576.             Extract(el)                            =09
  577.     }
  578. }
  579. function Scene( duration )
  580. {
  581.     this.duration =3D duration;
  582. }
  583. function InitializeScenes()
  584. {
  585.     var objScene;                            =09
  586.     var sceneNumber =3D 0;                    =09
  587. =09
  588.     for ( sceneName in Scenes )
  589.     {
  590.         objScene =3D Scenes[sceneName];        =09
  591.         objScene.number =3D parseInt(sceneNumber);                =09
  592.         objScene.name =3D sceneName;                    =09
  593.         objScene.HTML =3D document.all[sceneName];    =09
  594.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  595.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  596.             objScene.duration =3D DUR_FOREVER;
  597.         InitializePlayers( objScene );        =09
  598.     =09
  599.         if ( objScene.entryTrans =3D=3D null )
  600.         {
  601.             objScene.entryTrans =3D new Object();
  602.             objScene.entryTrans.type =3D NULL_TRANSITION;
  603.         }
  604.     =09
  605.         if ( objScene.Bhv !=3D null )
  606.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  607. bhvIdx++ )=09
  608.                 bhv.Initialize( objScene, bhv);
  609.         objScene.numBhv =3D bhvIdx;                                            =09
  610.         sceneArray[sceneNumber++] =3D objScene;=09
  611.     }
  612.     nScenes =3D sceneNumber;                    =09
  613. }
  614. function StopEverythingOnScenes( fPause )
  615. {
  616.     var objScene;                            =09
  617.     for ( sceneName in Scenes )
  618.     {
  619.         objScene =3D Scenes[sceneName];                    =09
  620.     =09
  621.     =09
  622.         if ( objScene.Bhv !=3D null )
  623.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  624. bhvIdx++ )=09
  625.                 bhv.StopEverything( bhv, fPause );
  626.         StopEverythingOnPlayers( objScene, fPause );        =09
  627.     }
  628.     return;
  629. }
  630. function ChangeScene( nextSceneNumber )
  631. {
  632.     var    previousScene =3D currentScene;                    =09
  633.     StopSceneTimers();                                    =09
  634.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  635.     currentScene.previousScene =3D previousScene;            =09
  636.     if ( currentScene.duration =3D=3D null )                =09
  637.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  638. =09
  639.     if ( currentScene.Bhv !=3D null )
  640.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  641.         {
  642.             var bhv =3D currentScene.Bhv[bhvIdx]
  643.             if ( bhv =3D=3D null)                            =09
  644.                 continue;
  645.             var delay =3D bhv.delay
  646.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  647.                 bhv.Start( bhv );                                    =09
  648.             else if ( delay > 0 )                                =09
  649.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  650.         }
  651.     StartScenePlayers( currentScene );                            =09
  652.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  653. SceneTransitionDone );=09
  654. =09
  655.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  656.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  657. TMR_SCENE );
  658.     StatusChange();                                        =09
  659.     return;
  660. }
  661. function SceneTransitionDone( objScene )
  662. {
  663. =09
  664. =09
  665.     if ( currentScene.previousScene !=3D null )
  666.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  667. =09
  668.     if ( currentScene.Bhv !=3D null )
  669.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  670.         {
  671.             var bhv =3D currentScene.Bhv[bhvIdx]
  672.             if ( bhv =3D=3D null)                            =09
  673.                 continue;
  674.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  675.                 bhv.Start( bhv );                                =09
  676.         }
  677.     =09
  678.     StartScenePlayersAfterTransition( currentScene );=09
  679. }
  680. function SceneExit( thisScene, nextScene )
  681. {
  682.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  683. nextScene.number;
  684.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  685. true;
  686. =09
  687. =09
  688. =09
  689.     for ( playerName in currentScene.Players )
  690.     {
  691.         objPlayer =3D currentScene.Players[playerName];        =09
  692.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  693.     }
  694. =09
  695.     if ( currentScene.Bhv !=3D null )
  696.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  697.         {
  698.             var bhv =3D currentScene.Bhv[bhvIdx]
  699.             if ( bhv =3D=3D null)                            =09
  700.                 continue;
  701.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  702.                 bhv.Stop( bhv );                        =09
  703.         }
  704. =09
  705. =09
  706.     if ( finalScene =3D=3D false )                    =09
  707.         ChangeScene( nextSceneNumber )            =09
  708.     else
  709.         ProjectComplete()                        =09
  710.     =09
  711. }
  712. function Player( delay, duration )
  713. {
  714.     this.delay =3D delay;
  715.     this.duration =3D duration;
  716. }
  717. function InitializePlayers( objScene )
  718. {
  719.     var objPlayer;                        =09
  720.     var    playerNumber =3D 0;                =09
  721.     for ( playerName in objScene.Players )
  722.     {
  723.         objPlayer =3D objScene.Players[playerName];        =09
  724.         objPlayer.number =3D playerNumber;                =09
  725.         objPlayer.name =3D playerName;                    =09
  726.         objPlayer.HTML =3D document.all[playerName];        =09
  727.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  728.         objPlayer.position =3D new Position(objPlayer);    =09
  729.     =09
  730.         if ( objPlayer.delay =3D=3D null )                    =09
  731.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  732.     =09
  733.     =09
  734.         if        ( objPlayer.entryTrans =3D=3D null )
  735.         {
  736.             objPlayer.entryTrans =3D new Object();
  737.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  738.         }=20
  739.     =09
  740.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  741.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  742.         {
  743.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  744. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  745.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  746.                     objPlayer.entryTrans.type =3D null;                            =09
  747.         }
  748.     =09
  749.         if ( objPlayer.exitTrans =3D=3D null )
  750.         {
  751.             objPlayer.exitTrans =3D new Object();
  752.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  753.         }
  754.     =09
  755.         if ( objPlayer.Bhv !=3D null )
  756.         {
  757.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  758.  
  759.                 bhv.Initialize( objPlayer, bhv);
  760.             objPlayer.numBhv =3D bhvIdx;                                    =09
  761.         }
  762.         else
  763.             objPlayer.numBhv =3D 0;
  764.         playerNumber ++;                =09
  765.     }=09
  766. }
  767. function StopEverythingOnPlayers( objScene, fPause )
  768. {
  769.     var objPlayer;                        =09
  770.     for ( playerName in objScene.Players )
  771.     {
  772.         objPlayer =3D objScene.Players[playerName];        =09
  773.     =09
  774.     =09
  775.         if ( objPlayer.Bhv !=3D null )
  776.         {
  777.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  778.  
  779.                 bhv.StopEverything( bhv, fPause );
  780.         }
  781.         DisableTrigger( objPlayer );                    =09
  782.     }=09
  783.     return;
  784. }
  785. function StartScenePlayers( objScene )
  786. {
  787. =09
  788.     for ( playerName in objScene.Players )
  789.     {
  790.         objPlayer =3D objScene.Players[playerName];        =09
  791.     =09
  792.     =09
  793.     =09
  794.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  795.             StartPlayer( objPlayer )                    =09
  796.         else if ( objPlayer.delay    > 0 )                =09
  797.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  798. TMR_SCENE);
  799.     }
  800. }
  801. function StartScenePlayersAfterTransition( objScene )
  802. {
  803. =09
  804.     for ( playerName in objScene.Players )
  805.     {
  806.         objPlayer =3D objScene.Players[playerName];        =09
  807.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  808.             StartPlayer( objPlayer )                    =09
  809.     }
  810. }
  811. function StartPlayer( objPlayer )
  812. {
  813. =09
  814.     if ( objPlayer.Bhv !=3D null )
  815.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  816.         {
  817.             var bhv =3D objPlayer.Bhv[bhvIdx]
  818.             if ( bhv =3D=3D null)                            =09
  819.                 continue;
  820.             var delay =3D bhv.delay
  821.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  822.                 bhv.Start( bhv );                                =09
  823.             else if ( delay > 0 )                                =09
  824.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  825.         }
  826. =09
  827.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  828. PlayerEntryTransitionDone );
  829. =09
  830. =09
  831.     if ( objPlayer.duration > 0 )
  832.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  833. TMR_SCENE );                                =09
  834. }
  835. function PlayerEntryTransitionDone( objPlayer )
  836. {
  837. =09
  838.     if ( objPlayer.Bhv !=3D null )
  839.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  840.         {
  841.             var bhv =3D objPlayer.Bhv[bhvIdx]
  842.             if ( bhv =3D=3D null)                            =09
  843.                 continue;
  844.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  845.                 bhv.Start( bhv );                                =09
  846.         }
  847. =09
  848.     if ( objPlayer.Triggers !=3D null )
  849.         EnableTrigger( objPlayer );
  850. }
  851. function PlayerExit( objPlayer )
  852. {
  853. =09
  854.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  855. PlayerExitTransitionDone );
  856. }
  857. function PlayerExitTransitionDone( objPlayer, finalScene )
  858. {
  859. =09
  860.     if ( objPlayer.Bhv !=3D null )
  861.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  862.         {
  863.             var bhv =3D objPlayer.Bhv[bhvIdx]
  864.             if ( bhv =3D=3D null)                            =09
  865.                 continue;
  866.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  867.                 bhv.Stop( bhv );                        =09
  868.         }
  869. =09
  870.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  871.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  872. =09
  873. =09
  874. =09
  875.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  876.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  877.     return;
  878. }
  879. function Trigger( trigType, trigBhv, player, scene )
  880. {
  881.     this.triggerType =3D trigType;
  882.     this.triggerBhv =3D trigBhv;
  883.     this.player =3D player;
  884.     this.nextSceneNum =3D scene;
  885. }
  886. function EnableTrigger( objPlayer )
  887. {
  888.     if ( sys !=3D "Netscape" )                                =09
  889.     {
  890.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  891.         for ( trx in objPlayer.Triggers )                    =09
  892.         {
  893.             var    trigger =3D objPlayer.Triggers[trx];            =09
  894.             if ( trigger.triggerType =3D=3D null )
  895.                 trigger.triggerType =3D 0;                    =09
  896.             var tt =3D trigger.triggerType;                    =09
  897.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  898.             {
  899.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  900.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  901.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  902.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  903.             }
  904.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  905.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  906.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  907.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  908.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  909.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  910.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  911.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  912.         }
  913.     }
  914.     else                                        =09
  915.     {
  916.         for ( trx in objPlayer.Triggers )        =09
  917.         {
  918.             var    trigger =3D objPlayer.Triggers[trx];=09
  919.             if ( trigger.triggerType =3D=3D null )
  920.                 trigger.triggerType =3D 0;                    =09
  921.             var tt =3D trigger.triggerType;                    =09
  922.             if ( tt=3D=3D 0 )                                    =09
  923.             {
  924.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  925. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  926.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  927.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  928.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  929.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  930.             }
  931.             else if    ( tt =3D=3D TT_BUTTONUP )
  932.             {
  933.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  934.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  935.             }
  936.             else if ( tt =3D=3D TT_BUTTONDOWN )
  937.             {
  938.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  939.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  940.             }
  941.         }
  942.     =09
  943.     }
  944. }
  945. function DisableTrigger( objPlayer )
  946. {
  947.     if ( sys !=3D "Netscape" )            =09
  948.     {
  949.         objPlayer.HTML.onmousedown =3D null;
  950.         objPlayer.HTML.onmouseup =3D null;=09
  951.         objPlayer.HTML.onmouseover =3D null;    =09
  952.         objPlayer.HTML.onmouseout =3D null;
  953.     }
  954.     else                                =09
  955.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  956. Event.MOUSEOVER | Event.MOUSEOUT );
  957. }
  958. function EventProcessor( e )
  959. {
  960.     var trigger;                                =09
  961.     var    type;                                    =09
  962.     var    button;                                    =09
  963.     var    eventType;                                =09
  964.     var objPlayer;                                =09
  965.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  966.         return;
  967.     if ( sys !=3D "Netscape" )                    =09
  968.     {
  969.         type =3D event.type;
  970.         button =3D event.button;
  971.     }
  972.     else                                        =09
  973.     {
  974.         type =3D e.type;
  975.         button =3D e.which;
  976.     }
  977. =09
  978.     if (type =3D=3D "mousedown")
  979.     {
  980.         if ( button !=3D 1 )                    =09
  981.             return;
  982.         eventType =3D TT_BUTTONDOWN;
  983.         if ( sys =3D=3D "Netscape" )            =09
  984.         {
  985.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  986.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  987.         }
  988.     }
  989.     else if (type =3D=3D "mouseup")
  990.     {
  991.         if ( button !=3D 1 )                    =09
  992.             return;
  993.         eventType =3D TT_BUTTONUP;
  994.         if ( sys =3D=3D "Netscape" )            =09
  995.         {
  996.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  997.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  998.         }
  999.     }
  1000.     else if (type =3D=3D "mouseover")
  1001.     {
  1002.         eventType =3D TT_MOUSEOVER;
  1003.     }
  1004.     else if (type =3D=3D "mouseout")
  1005.     {
  1006.         eventType =3D TT_MOUSEOUT;
  1007.     }
  1008.     var triggerArray =3D objPlayer.Triggers;        =09
  1009.     var trigger;                                =09
  1010. =09
  1011.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1012.     {
  1013.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1014. eventType) )
  1015.         {
  1016.         =09
  1017.         =09
  1018.         =09
  1019.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1020.             {
  1021.             =09
  1022.             =09
  1023.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1024. =3D=3D "") )
  1025.                     SceneExit( currentScene );
  1026.                 else
  1027.                 {
  1028.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1029.                     {
  1030.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1031.                             InitializePlayers( sceneArray[ii] );
  1032.                     }
  1033.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1034.                 }
  1035.             }
  1036.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1037.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1038.             else=20
  1039.             {
  1040.             =09
  1041.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1042.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1043.                 bhv.Trigger( bhv, eventType );                                =09
  1044.             }  =09
  1045.         }
  1046.     }
  1047.     return;=09
  1048. }
  1049. function Transition( type, rate, flyFrom, flySubtype )
  1050. {
  1051.     this.type =3D type;
  1052.     this.rate =3D rate;
  1053.     this.flyFrom =3D flyFrom;
  1054.     this.flySubtype =3D flySubtype;
  1055. }
  1056. function StartTransition( transObj, trans, visibility, callback )
  1057. {
  1058.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1059. =09
  1060. =09
  1061. =09
  1062.     if    ( ("Netscape" =3D=3D sys) ||=20
  1063.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1064. NULL_TRANSITION) ) )
  1065.     {
  1066.         SetVisibility( transObj.HTML, visibility );
  1067.         callback( transObj );
  1068.         return;
  1069.     }
  1070. =09
  1071. =09
  1072. =09
  1073. =09
  1074.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1075. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1076.     {
  1077.         StartTextFlyin( transObj );
  1078.         return;
  1079.     }
  1080. =09
  1081.     if ( platform !=3D "Win32" )
  1082.     {
  1083.         SetVisibility( transObj.HTML, visibility );
  1084.         callback( transObj );
  1085.         return;
  1086.     }
  1087.     =09
  1088. =09
  1089. =09
  1090. =09
  1091. =09
  1092. =09
  1093.     if ( trans.type =3D=3D NULL_TRANSITION )
  1094.     {
  1095.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1096. transition=3D0)";
  1097.     }
  1098.     else    =09
  1099.     {
  1100.         duration =3D TRANSITION_RATES[trans.rate];
  1101.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1102. ", transition=3D" + trans.type + ")";
  1103.     }
  1104.     stNoInput++;                                    =09
  1105.     transObj.HTML.filters(0).Apply();                =09
  1106. =09
  1107.     SetVisibility( transObj.HTML, visibility );        =09
  1108. =09
  1109.     transObj.HTML.filters(0).Play()                    =09
  1110.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1111. }
  1112. function TransitionDoneEvent( )
  1113. {
  1114.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1115.     stNoInput--;                                                =09
  1116.     if        ( type =3D=3D OBJ_SCENE )
  1117.     {
  1118.     =09
  1119.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1120. currentScene.name) )
  1121.             SceneTransitionDone();
  1122.     }
  1123.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1124.     {
  1125.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1126.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1127.             PlayerEntryTransitionDone( objPlayer ); =20
  1128.         else                                                    =09
  1129.             PlayerExitTransitionDone( objPlayer, false );
  1130.     }
  1131.     return;
  1132. }
  1133. function InitializeTextFlyin( objPlayer )
  1134. {
  1135.     if ( sys =3D=3D "Netscape" )                                    =09
  1136.         return false;
  1137.     var    transition =3D objPlayer.entryTrans;                        =09
  1138.     var    transUnits =3D transition.flySubtype;                        =09
  1139.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1140. =09
  1141.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1142. transition.flyFrom : FLYIN_TOP;    =09
  1143.     =09
  1144. =09
  1145.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1146.     {
  1147.         var    textHTML    =3D objPlayer.HTML;                =09
  1148.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1149.         var    newInnerHTML    =3D "";                        =09
  1150.     =09
  1151.         transition.textOrder =3D new Array();                =09
  1152.         textOrder =3D transition.textOrder;                =09
  1153. =09
  1154.     =09
  1155.     =09
  1156.     =09
  1157.     =09
  1158.         var flyinIdx =3D 0;                        =09
  1159.         var    flyinBuffer =3D "";
  1160.     =09
  1161.     =09
  1162.     =09
  1163.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1164. style=3D'position:relative;visibility:hidden;'" : " =
  1165. style=3D'visibility:hidden;'";
  1166.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1167.         {
  1168.         =09
  1169.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1170.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1171.             while ( letterIdx<oldInnerHTML.length )
  1172.             {
  1173.             =09
  1174.             =09
  1175.             =09
  1176.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1177. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1178.                 {
  1179.                     if ( charNext =3D=3D "<" )                                                                =09
  1180.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1181.                     else
  1182.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1183.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1184.                     newInnerHTML +=3D tagString;
  1185.                     letterIdx =3D endTagIdx;                                            =09
  1186.                 =09
  1187.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1188.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1189.                         break;
  1190.                 }
  1191.             =09
  1192.                 else
  1193.                 {
  1194.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1195.                     newInnerHTML +=3D thisChar;
  1196.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1197.                         break;                                        =09
  1198.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1199. )    =09
  1200.                         break;
  1201.                 }
  1202.             }
  1203.             newInnerHTML +=3D "</span>"
  1204.             textOrder[flyinIdx] =3D new Object();
  1205.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1206.             flyinIdx++;                                                            =09
  1207.         }
  1208.     =09
  1209.         if ( flyinIdx =3D=3D 0 )
  1210.             return false;
  1211.     =09
  1212.         textHTML.innerHTML =3D newInnerHTML;
  1213.         transition.numUnits =3D flyinIdx;                        =09
  1214.     }
  1215. =09
  1216. =09
  1217. =09
  1218.     textOrder =3D transition.textOrder;
  1219.     var currentEl =3D document.all[textOrder[0].name];    =09
  1220.     var currentOffset =3D currentEl.offsetLeft;=09
  1221.     var previousEl, previousOffset;
  1222.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1223.     {
  1224.         previousOffset =3D currentOffset;                            =09
  1225.         previousEl =3D currentEl;
  1226.         textElName =3D textOrder[count].name;                    =09
  1227.         currentEl =3D document.all[textElName];
  1228.         SetVisibility( currentEl, IE_HIDDEN );
  1229.         currentOffset =3D currentEl.offsetTop;
  1230.     =09
  1231.     =09
  1232.     =09
  1233.     =09
  1234.     =09
  1235.     =09
  1236.         if ( currentOffset !=3D previousOffset )                                =09
  1237.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1238.                 previousEl.innerHTML =3D "<br>";
  1239.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1240.             direction =3D count % FLYIN_ROTATE;            =09
  1241.         else
  1242.             direction =3D transDirection;
  1243.     =09
  1244.         if        ( direction =3D=3D FLYIN_LEFT )
  1245.         {
  1246.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1247. currentEl.offsetParent.offsetWidth);
  1248.             currentEl.style.posLeft =3D tempPos;                    =09
  1249.             textOrder[count].dx =3D -movePerTick;                    =09
  1250.             textOrder[count].dy =3D 0;
  1251.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1252.         }
  1253.         else if ( direction =3D=3D FLYIN_RIGHT )
  1254.         {
  1255.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1256. currentEl.offsetParent.offsetLeft;
  1257.             currentEl.style.posLeft =3D tempPos;
  1258.             textOrder[count].dx =3D movePerTick;                    =09
  1259.             textOrder[count].dy =3D 0;
  1260.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1261.         }
  1262.         else if    ( direction =3D=3D FLYIN_TOP )
  1263.         {
  1264.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1265. currentEl.offsetParent.offsetHeight);
  1266.             currentEl.style.posTop =3D tempPos;
  1267.             textOrder[count].dx =3D 0;
  1268.             textOrder[count].dy =3D (-movePerTick);                =09
  1269.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1270.         }
  1271.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1272.         {
  1273.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1274. currentEl.offsetParent.style.posTop;
  1275.             currentEl.style.posTop =3D tempPos;
  1276.             textOrder[count].dx =3D 0;
  1277.             textOrder[count].dy =3D movePerTick;                    =09
  1278.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1279.         }
  1280.     }
  1281. =09
  1282.     transition.charIdx =3D 0;                            =09
  1283.     transition.moveIdx =3D 0;                            =09
  1284.     textElName =3D transition.textOrder[0].name;
  1285.     transition.currentEl =3D document.all[textElName];=09
  1286.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1287.     return true;
  1288. }
  1289. function StartTextFlyin( objPlayer )
  1290. {
  1291. =09
  1292.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1293.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1294. }
  1295. function TextFlyinTick( objPlayer )
  1296. {
  1297.     var    transition =3D objPlayer.entryTrans;                    =09
  1298.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1299.     var textEl =3D transition.currentEl;                        =09
  1300. =09
  1301. =09
  1302.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1303.     {
  1304.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1305.         textEl.style.posLeft -=3D spanObj.dx;
  1306.         return false;                                        =09
  1307.     }
  1308.     =09
  1309. =09
  1310.     textEl.style.posTop =3D 0;                                =09
  1311.     textEl.style.posLeft =3D 0;
  1312.     =09
  1313. =09
  1314.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1315. transition.textOrder.length )=09
  1316.     {
  1317.         PlayerEntryTransitionDone( objPlayer );                =09
  1318.         return true;                                        =09
  1319.     }
  1320.     else
  1321.     {
  1322.         transition.moveIdx =3D 0;                                =09
  1323.         textElName =3D transition.textOrder[charIdx].name;
  1324.         transition.currentEl =3D document.all[textElName];    =09
  1325.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1326.         return false;                                        =09
  1327.     }                                                        =09
  1328. }
  1329. var    SND_DUR_SCENE            =3D -1;=09
  1330. var    SND_DUR_PROJECT            =3D 0;=09
  1331. var ST_WAV                    =3D 1;=09
  1332. var    ST_MID                    =3D 2;=09
  1333. var    NAV_EXT                    =3D "nav"=09
  1334. var MidiTag                    =3D null;=09
  1335. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1336. {
  1337. =09
  1338.     this.Initialize =3D InitializeSound;
  1339.     this.Start =3D StartSound;
  1340.     this.Trigger =3D StartSound;
  1341.     this.Stop =3D StopSound;
  1342.     this.StopEverything =3D StopEverythingOnSounds;
  1343. =09
  1344.     this.delay =3D delay;
  1345.     this.duration =3D duration;
  1346.     this.loop =3D loop;
  1347.     this.tagName =3D tagName;
  1348.     this.fileName =3D fileName;
  1349.     this.soundType =3D soundType;
  1350. }
  1351. function InitializeSound( objParent, objSound )
  1352. {
  1353.     if ( sys =3D=3D "Netscape" )
  1354.     {
  1355.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1356.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1357.         return;
  1358.     }
  1359.     objSound.objParent =3D objParent;                =09
  1360.     objSound.html =3D document.all[objSound.tagName];=09
  1361.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1362. =09
  1363. =09
  1364.     if (objSound.soundType =3D=3D ST_MID )
  1365.     {
  1366.         if ( MidiTag =3D=3D null )                    =09
  1367.             MidiTag =3D objSound.html;            =09
  1368.         else
  1369.             objSound.html =3D MidiTag;            =09
  1370.     }        =09
  1371. }
  1372. function StartSound( objSound )
  1373. {
  1374.     if ( sys =3D=3D "Netscape" )                    =09
  1375.     {
  1376.         if ( objSound.html !=3D null )            =09
  1377.             objSound.html.play(objSound.navLoop);
  1378.         return;
  1379.     }
  1380.     objSound.html.src =3D objSound.fileName;        =09
  1381.     objSound.html.loop =3D objSound.loop;            =09
  1382.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1383.         objSound.html.volume =3D 0;                    =09
  1384.     if ( objSound.duration > 0 )
  1385.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1386. TMR_PROJ );
  1387. }
  1388. function StopSound( objSound, fPause )
  1389. {
  1390.     if ( sys =3D=3D "Netscape" )                    =09
  1391.     {
  1392.         if ( objSound.html !=3D null )            =09
  1393.             objSound.html.stop();
  1394.         return;
  1395.     }
  1396.     objSound.html.loop =3D 0;
  1397.     objSound.html.src =3D "";                            =09
  1398.     if ( objSound.soundType =3D=3D ST_WAV )
  1399.         objSound.html.volume =3D -10000;
  1400. }
  1401. function StopEverythingOnSounds( objSound )
  1402. {
  1403.     StopSound( objSound, true );
  1404.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1405.         objSound.html.volume =3D -500;                        =09
  1406. }
  1407. var    SND_DUR_SCENE            =3D -1;=09
  1408. var    SND_DUR_PROJECT            =3D 0;=09
  1409. function Swapper( idle, hover, click )
  1410. {
  1411. =09
  1412.     this.Initialize =3D InitializeSwap;
  1413.     this.Start =3D StartSwap;
  1414.     this.Trigger =3D TriggerSwap;
  1415.     this.Stop =3D StopSwap;
  1416.     this.StopEverything =3D StopSwap;
  1417. =09
  1418.     this.idle =3D idle;
  1419.     this.hover =3D hover;
  1420.     this.click =3D click;
  1421. }
  1422. function InitializeSwap( objParent, objSwap )
  1423. {
  1424.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1425.         return;
  1426. =09
  1427.     var    idle    =3D objSwap.idle;                        =09
  1428.     var    hover    =3D objSwap.hover;
  1429.     var    click    =3D objSwap.click;
  1430. =09
  1431. =09
  1432. =09
  1433. =09
  1434. =09
  1435. =09
  1436. =09
  1437.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1438. !=3D null) )
  1439.     {
  1440.         SetVisibility( document.all[hover], IE_HIDDEN );
  1441.         objSwap.srcHover =3D document.all[hover].src;
  1442.         document.all[hover].src =3D "";
  1443.     }
  1444.     else
  1445.         objSwap.srcHover =3D document.all[idle].src;
  1446.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1447. !=3D null) )
  1448.     {
  1449.         SetVisibility( document.all[click], IE_HIDDEN );
  1450.         objSwap.srcClick =3D document.all[click].src;
  1451.         document.all[click].src =3D "";
  1452.     }
  1453.     else
  1454.         objSwap.srcClick =3D document.all[idle].src;
  1455. =09
  1456.     objSwap.srcIdle =3D document.all[idle].src;
  1457. }
  1458. function StartSwap( objSwap )
  1459. {
  1460. =09
  1461. }
  1462. function TriggerSwap( objSwap, eventType )
  1463. {
  1464.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1465.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1466.     else if ( eventType =3D=3D TT_BUTTONUP )
  1467.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1468.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1469.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1470.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1471.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1472.     return;
  1473. }
  1474. function StopSwap( objSwap, fPause )
  1475. {
  1476.     if ( fPause )                        =09
  1477.         return;
  1478. }
  1479. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1480. var    PE_STOP        =3D 0;                            =09
  1481. var    PE_AGAIN    =3D 1;                            =09
  1482. var    PE_REV        =3D 2;                            =09
  1483. var    PE_EXIT        =3D 3;                            =09
  1484. var    PD_FWD        =3D 1;
  1485. var    PD_BACK        =3D -1;
  1486. function Point( x, y, rate )
  1487. {
  1488.     this.x =3D x;
  1489.     this.y =3D y;
  1490.     this.rate =3D rate;
  1491. }
  1492. function Paths( delay, edgeEffect )
  1493. {
  1494. =09
  1495.     this.Initialize =3D InitializePathAnimation;
  1496.     this.Start =3D StartPathAnimation;
  1497.     this.Trigger =3D StartPathAnimation;
  1498.     this.Stop =3D StopPathAnimation;
  1499.     this.StopEverything =3D StopPathAnimation;
  1500. =09
  1501.     this.delay =3D delay;
  1502.     this.edgeEffect =3D edgeEffect;
  1503. }
  1504. function InitializePathAnimation( objPlayer, path )
  1505. {
  1506.     var    segment;                                =09
  1507.     var pathIndex;
  1508.     var totalDistance;                            =09
  1509.     var    distanceX;                                =09
  1510.     var    distanceY;
  1511.     var dx;                                        =09
  1512.     var    dy;
  1513.     var travelTime;                                =09
  1514.     var    remX;                                    =09
  1515.     var    remY;
  1516. =09
  1517.     if ( stProjState !=3D PS_UNINITIALIZED )
  1518.     {
  1519.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1520.         return;
  1521.     }
  1522.     path.objPlayer =3D objPlayer;                    =09
  1523.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1524.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1525. =09
  1526. =09
  1527.     path[0].x -=3D halfWidth;
  1528.     path[0].y -=3D halfHeight;
  1529.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1530.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1531.     {
  1532.         px =3D parseInt(pathIndex);                =09
  1533.         segment =3D path[px];                        =09
  1534.     =09
  1535.     =09
  1536.     =09
  1537.         path[px+1].x -=3D halfWidth;
  1538.         path[px+1].y -=3D halfHeight;
  1539.     =09
  1540.         distanceX =3D path[px+1].x - segment.x;    =09
  1541.         distanceY =3D path[px+1].y - segment.y;    =09
  1542.     =09
  1543.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1544. (distanceY*distanceY) );
  1545.     =09
  1546.     =09
  1547.         travelTime =3D Math.round(totalDistance / =
  1548. PATH_PER_TICK[segment.rate]);
  1549.     =09
  1550.     =09
  1551.         if ( distanceX > 0 )                        =09
  1552.             dx =3D Math.floor( distanceX / travelTime );=09
  1553.         else if ( distanceX < 0 )                    =09
  1554.             dx =3D Math.ceil( distanceX / travelTime );=09
  1555.         else
  1556.             dx =3D 0;
  1557.     =09
  1558.     =09
  1559.     =09
  1560.     =09
  1561.         remX =3D distanceX % travelTime;
  1562.     =09
  1563.         if ( distanceY > 0 )                        =09
  1564.             dy =3D Math.floor( distanceY / travelTime );
  1565.         else if ( distanceY < 0 )
  1566.             dy =3D Math.ceil( distanceY / travelTime );
  1567.         else
  1568.             dy =3D 0;
  1569.         remY =3D distanceY % travelTime;
  1570.         segment.number =3D px;                        =09
  1571.         segment.ticks =3D 0;
  1572.         segment.travelTime =3D travelTime;
  1573.         segment.dx =3D dx;
  1574.         segment.dy =3D dy;
  1575.         segment.remX =3D remX;
  1576.         segment.remY =3D remY;
  1577.     }
  1578.     path.numSegs =3D parseInt(pathIndex);                =09
  1579.     path.dir =3D PD_FWD;                                        =09
  1580.     return;
  1581. }
  1582. function StartPathAnimation( path )
  1583. {
  1584.     path.currentSegment =3D path[0];    =09
  1585.     path.currentSegment.ticks =3D 0;    =09
  1586.     path.cntSegs =3D 0;                                =09
  1587. =09
  1588. =09
  1589.     if ( path.dir =3D=3D PD_BACK )                            =09
  1590.     {
  1591.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1592.         {
  1593.             path[ii].dx *=3D -1;
  1594.             path[ii].dy *=3D -1;
  1595.             path[ii].remX *=3D -1;
  1596.             path[ii].remY *=3D -1;
  1597.         }
  1598.         path.dir =3D PD_FWD;                                =09
  1599.     }
  1600.     StartAnimationTimer( path, PathAnimationTick );
  1601. }
  1602. function StopPathAnimation( path, fPause )
  1603. {
  1604.     return;
  1605. }
  1606. function PathAnimationTick( path )
  1607. {
  1608.     var    objPlayer =3D path.objPlayer;            =09
  1609.     var segment =3D path.currentSegment;        =09
  1610.     var    currentPosition =3D objPlayer.position;=09
  1611.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1612.     {
  1613.         newX =3D currentPosition.x + segment.dx;        =09
  1614.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1615.             segment.remX > 0 ? newX++ : newX--;
  1616.         newY =3D currentPosition.y + segment.dy;        =09
  1617.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1618.             segment.remY > 0 ? newY++ : newY--;
  1619.         currentPosition.SetPosition( newX, newY );=09
  1620.         return false;                            =09
  1621.     }
  1622. =09
  1623. =09
  1624.     if ( ++path.cntSegs < path.numSegs )
  1625.     {
  1626.     =09
  1627.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1628.         path.currentSegment.ticks =3D 0;                            =09
  1629.             =09
  1630.         return false;
  1631.     }
  1632.     =09
  1633. =09
  1634.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1635.     {
  1636.     =09
  1637.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1638.     =09
  1639.         path.currentSegment =3D path[0];                =09
  1640.         path.currentSegment.ticks =3D 0;                =09
  1641.         path.cntSegs =3D 0;                            =09
  1642.         return false;                                =09
  1643.     }                        =09
  1644.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1645.     {
  1646.         path.dir *=3D -1;                                =09
  1647.     =09
  1648.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1649.         {
  1650.             path[ii].dx *=3D -1;
  1651.             path[ii].dy *=3D -1;
  1652.             path[ii].remX *=3D -1;
  1653.             path[ii].remY *=3D -1;
  1654.         }
  1655.         path.currentSegment.ticks =3D 0;                =09
  1656.         path.cntSegs =3D 0;                            =09
  1657.         return false;
  1658.     }
  1659.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1660.     {
  1661.         PlayerExit( objPlayer );
  1662.         return true;
  1663.     }
  1664.     else
  1665.         return true;                                =09
  1666. }
  1667. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1668. function Size( zoom, rate )
  1669. {
  1670.     this.zoom =3D zoom;
  1671.     this.rate =3D rate;
  1672. }
  1673. function Grows( delay )
  1674. {
  1675. =09
  1676.     this.Initialize =3D InitializeGrowAnimation;
  1677.     this.Start =3D StartGrowAnimation;
  1678.     this.Trigger =3D StartGrowAnimation;
  1679.     this.Stop =3D StopGrowAnimation;
  1680.     this.StopEverything =3D StopGrowAnimation;
  1681. =09
  1682.     this.delay =3D delay;
  1683. }
  1684. function InitializeGrowAnimation( objPlayer, grow )
  1685. {
  1686.     if ( sys =3D=3D "Netscape" )
  1687.         return;
  1688.     var    child =3D objPlayer.HTML.children[0];                    =09
  1689.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1690. =09
  1691. =09
  1692. =09
  1693.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1694.     {
  1695.         grow.realWidth =3D child.width;
  1696.         grow.realHeight =3D child.height;
  1697.     }
  1698.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1699.     {
  1700.         grow =3D null;                                        =09
  1701.         return;
  1702.     }
  1703.     grow.objPlayer =3D objPlayer;                                =09
  1704. =09
  1705.     grow.currentSegment =3D grow[0];                            =09
  1706.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1707. =09
  1708. =09
  1709. =09
  1710.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1711.     child.height *=3D (grow.currentSegment.zoom / 100);
  1712. =09
  1713.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1714.     {
  1715.         gx =3D parseInt(growIndex);                =09
  1716.         segment =3D grow[gx];                        =09
  1717.         if ( grow[gx+1] =3D=3D null )                =09
  1718.         {
  1719.             grow.finalSegment =3D grow[gx-1];        =09
  1720.             break;                                =09
  1721.         }
  1722.     =09
  1723.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1724.         if ( growth >=3D 0 )                                        =09
  1725.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1726.         else
  1727.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1728.     =09
  1729.         growthTicks =3D growth / growthFactor;        =09
  1730.     =09
  1731.         segment.number =3D gx;                        =09
  1732.         segment.growth =3D growth;
  1733.         segment.growthFactor =3D growthFactor;
  1734.         segment.growthTicks =3D growthTicks;
  1735.         segment.currentTicks =3D 0;
  1736.     }
  1737. }
  1738. function StartGrowAnimation( grow )
  1739. {=09
  1740.     if ( sys =3D=3D "Netscape" )
  1741.         return;
  1742.     grow.currentSegment =3D grow[0];                        =09
  1743.     grow.currentTicks =3D 0;
  1744.     StartAnimationTimer( grow, GrowAnimationTick );
  1745. }
  1746. function StopGrowAnimation( grow, fPause )
  1747. {
  1748.     return;
  1749. }
  1750. function GrowAnimationTick( grow )
  1751. {
  1752.     if ( sys =3D=3D "Netscape" )
  1753.         return true;                                    =09
  1754.     var    objPlayer =3D grow.objPlayer;                        =09
  1755.     var    child =3D objPlayer.HTML.children[0];                =09
  1756.     var segment =3D grow.currentSegment;                    =09
  1757.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1758.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1759.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1760.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1761.         return false;                                    =09
  1762.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1763.         return true;                                    =09
  1764.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1765.     grow.currentTicks =3D 0;
  1766.     return false;                                        =09
  1767. }
  1768. function Timer()
  1769. {
  1770.     if ( Project.tickRate =3D=3D null )        =09
  1771.         this.tickRate =3D DEFAULT_TICK_RATE;
  1772.     else
  1773.         this.tickRate =3D Project.tickRate;
  1774.     this.oneShots =3D new Array();
  1775.     this.animations =3D new Array();
  1776.     this.tickCounter =3D 0;                        =09
  1777.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1778.     this.timerID =3D null;
  1779.     this.StartTicking =3D StartTicking;            =09
  1780.     this.StopTicking =3D StopTicking;
  1781. =09
  1782. }
  1783. function StartTicking()
  1784. {
  1785.     if ( this.timerID =3D=3D null )
  1786.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1787. }
  1788. function StopTicking()
  1789. {
  1790.     if ( this.timerID !=3D null )
  1791.         clearInterval( this.timerID );
  1792.     this.timerID =3D null;
  1793. }
  1794. function TimerTick()
  1795. {
  1796.     var timerEvent;
  1797. =09
  1798.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1799.     {
  1800.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1801.             continue;                                        =09
  1802.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1803.             tickTimer.animations[ii] =3D null;                =09
  1804.     }
  1805. =09
  1806.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1807.     {
  1808.     =09
  1809.         var length =3D tickTimer.oneShots.length;                =09
  1810.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1811.         {
  1812.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1813.                 continue;                                    =09
  1814.         =09
  1815.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1816.             {
  1817.                 tickTimer.oneShots[ii] =3D null;                =09
  1818.                 timerEvent.callback( timerEvent.callbackObj );=09
  1819.             }
  1820.         }
  1821.     }
  1822.     return;
  1823. }
  1824. function StartOneShotTimer( obj, time, callback, type )
  1825. {
  1826.     var    timerIndex;                                =09
  1827.     var timerEvent =3D new Object();                =09
  1828. =09
  1829.     timerEvent.callbackObj =3D obj;                =09
  1830.     timerEvent.callback =3D callback;                =09
  1831.     timerEvent.type =3D type;                        =09
  1832. =09
  1833. =09
  1834.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1835. tickTimer.ticksPerSecond);
  1836.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1837. timerIndex++ );=09
  1838.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1839.     return;
  1840. }
  1841. function StartAnimationTimer( obj, callback )
  1842. {
  1843.     var timerIndex;=20
  1844.     timerEvent =3D new Object();
  1845.     timerEvent.callbackObj =3D obj;                =09
  1846.     timerEvent.callback =3D callback;                =09
  1847.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1848. timerIndex++);=09
  1849.     tickTimer.animations[timerIndex] =3D timerEvent;
  1850. }
  1851. function StopSceneTimers()
  1852. {
  1853.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1854.     {
  1855.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1856.             continue;
  1857.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1858.             tickTimer.oneShots[ii] =3D null;            =09
  1859.     }
  1860. =09
  1861.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1862.         tickTimer.animations[ii] =3D null;
  1863. }
  1864. =09
  1865. function KillTimer()
  1866. {
  1867.     if ( tickTimer !=3D null )                    =09
  1868.     {
  1869.         window.clearTimeout( tickTimer.timerID);=09
  1870.         tickTimer =3D null;                        =09
  1871.     }
  1872. }
  1873. function SetColor(el, color)=20
  1874. {
  1875.     if ( el.style =3D=3D null )                =09
  1876.         return;
  1877. =09
  1878.     el.style.backgroundColor =3D color;    =09
  1879.     if ("Netscape"=3D=3Dsys)=20
  1880.         el.NSLayer.bgColor =3D color;        =09
  1881. }
  1882. function SetZIndex(el, zindex)=20
  1883. {
  1884.     if ( el.style =3D=3D null )                =09
  1885.         return;
  1886. =09
  1887.     el.style.zIndex =3D zindex;            =09
  1888.     if ("Netscape"=3D=3Dsys)=20
  1889.         el.NSLayer.zIndex =3D zindex        =09
  1890. }
  1891. function SetVisibility(el, val)=20
  1892. {
  1893.     if ( el.style =3D=3D null )                =09
  1894.         return;
  1895.     el.style.visibility =3D val;            =09
  1896.        =20
  1897.     if ( "Netscape"=3D=3Dsys )                =09
  1898.     {
  1899.         if        ( val =3D=3D IE_HIDDEN )
  1900.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1901.         else if ( val =3D=3D IE_VISIBLE )
  1902.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1903.         else if ( val =3D=3D IE_INHERIT )
  1904.             el.NSLayer.visibility =3D NAV_INHERIT;
  1905.         else
  1906.             el.NSLayer.visibility =3D "";
  1907.     }
  1908. }
  1909. function Position( obj )
  1910. {
  1911.     this.object =3D obj;                        =09
  1912.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1913.     this.y =3D obj.HTML.style.pixelTop;        =09
  1914.     this.SetPosition =3D SetPosition;
  1915. }
  1916. function SetPosition( newX, newY )=20
  1917. {
  1918.     var el =3D this.object.HTML;                =09
  1919.     if ( el.style =3D=3D null )                    =09
  1920.         return;
  1921.                 =09
  1922.     el.style.pixelTop =3D newY;    =09
  1923.     el.style.pixelLeft =3D newX;
  1924.     this.x =3D newX;                            =09
  1925.     this.y =3D newY;
  1926.     if ( "Netscape"=3D=3Dsys )                    =09
  1927.     {
  1928.         el.NSLayer.top =3D parseInt( newY );
  1929.         el.NSLayer.left =3D parseInt( newX );
  1930.         el.offsetTop =3D el.NSLayer.top;
  1931.         el.offsetLeft =3D el.NSLayer.left;
  1932.     }
  1933. }
  1934. function SetContent(el, content)=20
  1935. {
  1936.     if ( el.style =3D=3D null )                    =09
  1937.         return;
  1938.     if ( "Netscape"=3D=3Dsys )                    =09
  1939.     {
  1940.         el.NSLayer.document.open();            =09
  1941.         el.NSLayer.document.write(content);    =09
  1942.         el.NSLayer.document.close();        =09
  1943.     }
  1944.     else                                    =09
  1945.         el.innerHTML=3Dcontent;
  1946. }
  1947. function SetupButtons()
  1948. {
  1949.     var rtn =3D false;                    =09
  1950.     if ( document.all.Pause !=3D null )
  1951.     {
  1952.         document.all.Pause.onclick =3D Pause;
  1953.         strPause =3D document.all.Pause.value.split( '/' );
  1954.         document.all.Pause.value =3D strPause[0];
  1955.     }
  1956.     if (document.all.Stop !=3D null )
  1957.         document.all.Stop.onclick =3D Stop;
  1958.     if ( document.all.Forward !=3D null )
  1959.         document.all.Forward.onclick =3D Forward;
  1960.     if ( document.all.Backward !=3D null )
  1961.         document.all.Backward.onclick =3D Backward;
  1962.     if ( document.all.Webpage !=3D null )
  1963.         document.all.Webpage.onclick =3D GotoWebpage;
  1964.     if ( document.all.SceneStatus !=3D null )
  1965.         formStatus =3D document.all.SceneStatus;
  1966.     if ( document.all.Start !=3D null )
  1967.     {
  1968.         document.all.Start.onclick =3D Start;
  1969.         strPlay =3D document.all.Start.value.split( '/' );
  1970.         document.all.Start.value =3D strPlay[0];
  1971.         rtn =3D true;
  1972.     }
  1973.     else
  1974.         rtn =3D false;
  1975.     if ( document.all.NavigationButtons !=3D null )
  1976.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1977.     return rtn;
  1978. }
  1979. function Start()
  1980. {
  1981.     if ( stNoInput )                                    =09
  1982.         return;
  1983.     if ( stButtons =3D=3D true )                            =09
  1984.     {
  1985.         document.all.Start.value =3D strPlay[1];
  1986.         if ( document.all.Pause !=3D null )
  1987.         {
  1988.             document.all.Pause.value =3D strPause[0];
  1989.         }
  1990.     }
  1991.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1992. PS_PAUSED) )=09
  1993.     {
  1994.         ProjectShutdown();
  1995.         ProjectInitialize();
  1996.     }
  1997.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1998.         ProjectInitialize();
  1999.     ProjectStart();                                    =09
  2000. }
  2001. function Pause()
  2002. {
  2003. =09
  2004.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2005.     {
  2006.         tickTimer.StartTicking();                    =09
  2007.         if ( document.all.Pause !=3D null )
  2008.         {
  2009.             document.all.Pause.value =3D strPause[0];
  2010.         }
  2011.         stProjState =3D PS_RUNNING;
  2012.         StatusChange();                                =09
  2013.     }
  2014.     else
  2015.     {
  2016.         if ( tickTimer !=3D null )                    =09
  2017.             tickTimer.StopTicking();                =09
  2018.         if    ( stProjState !=3D PS_RUNNING )            =09
  2019.             return;
  2020.         stProjState =3D PS_PAUSED;
  2021.         if ( document.all.Pause !=3D null )
  2022.         {
  2023.             document.all.Pause.value =3D strPause[1];
  2024.         }
  2025.         StopEverythingOnScenes( true );                =09
  2026.         StatusChange();                                =09
  2027.     }
  2028. }
  2029. function Stop()
  2030. {
  2031.     if ( stNoInput )                                    =09
  2032.         return;
  2033.     location.reload();
  2034. }
  2035. function Forward()
  2036. {
  2037.     if ( stNoInput )                                    =09
  2038.         return;
  2039. =09
  2040.     if ( stProjState !=3D PS_RUNNING )
  2041.         return;
  2042.     SceneExit( currentScene );                =09
  2043. }
  2044. function Backward()
  2045. {
  2046.     if ( stNoInput )                                    =09
  2047.         return;
  2048.     var nextScene;
  2049. =09
  2050. =09
  2051. =09
  2052.     if        ( stProjState =3D=3D PS_COMPLETE )
  2053.         nextScene =3D Project.stopScene;
  2054.     else if ( stProjState !=3D PS_RUNNING )
  2055.         return;
  2056.     else
  2057.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2058. - 1;
  2059.     ProjectShutdown();
  2060.     ProjectInitialize();
  2061.     ProjectStart( nextScene );            =09
  2062. }
  2063. function GotoWebpage()
  2064. {
  2065.     window.open( Project.webpage);                    =09
  2066. }
  2067. function StatusChange( )
  2068. {
  2069.     var        stsPage =3D null;                =09
  2070.     var        stsState =3D null;            =09
  2071.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2072.     {
  2073.         stsState =3D "Initializing";
  2074.         stsPage =3D ""
  2075.     }
  2076.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2077.     {
  2078.         stsState =3D "Ready";
  2079.         stsPage =3D "";
  2080.     }
  2081.     else if    ( stProjState =3D=3D PS_RUNNING )
  2082.     {
  2083.         stsState =3D "Playing";
  2084.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2085.     }
  2086.     else if    ( stProjState =3D=3D PS_PAUSED )
  2087.         stsState =3D "Paused";
  2088.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2089.         stsState =3D "Complete";
  2090. =09
  2091.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2092.         formStatus.value =3D stsPage;
  2093. =09
  2094.     if ( stsState !=3D null )
  2095.         top.status =3D stsState;=20
  2096. }
  2097. function GetSceneFromNumber( sceneNum )
  2098. {
  2099.     return sceneArray[sceneNum];    =09
  2100. }
  2101. function GetPlayerFromName( playerName )
  2102. {
  2103.     var objPlayer;
  2104. =09
  2105. =09
  2106.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2107. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2108.         return objPlayer;                    =09
  2109. =09
  2110.     var objScene;
  2111.     for ( sceneName in Scenes )                    =09
  2112.     {
  2113.         objScene =3D Scenes[sceneName];
  2114.         if ( objScene.Players !=3D null )
  2115.         {
  2116.             objPlayer =3D objScene.Players[playerName];
  2117.             if ( objPlayer !=3D null )
  2118.                 return objPlayer;                    =09
  2119.         }
  2120.     }=09
  2121.         =09
  2122.     return null;                                =09
  2123. }
  2124. function GetObjectTypeFromName( nameString )
  2125. {
  2126.     var type =3D nameString.substr(0,1);    =09
  2127.     if        ( type =3D=3D NAME_SCENE )        =09
  2128.         return OBJ_SCENE;
  2129.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2130.         return OBJ_PLAYER;
  2131. }
  2132. function GetPlayerTypeFromName( nameString )
  2133. {
  2134.     var type =3D nameString.substr(1,1);    =09
  2135.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2136.         return PLAYER_IMAGE;
  2137.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2138.         return PLAYER_DRAW;
  2139.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2140.         return PLAYER_TEXT;
  2141. }
  2142. function resetGifAnimation()
  2143. {
  2144.     var temp =3D document.all["img1"].src;
  2145.     document.all["img1"].src =3D temp;
  2146. }
  2147. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2148. "http://home-publishing.com/SKU/V3Pub.asp");
  2149. Scenes =3D new Object();
  2150. Scenes.Sx26 =3D new Scene( 5 );
  2151. Scenes.Sx26.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2152. Scenes.Sx26.Bhv =3D new Array();
  2153. Scenes.Sx26.Bhv[0] =3D new Sound( 0, 0, 0, 2, "AW59", =
  2154. "cid:098101bd7ae1$864d8720$1fde389d@a-lingra.dns.microsoft.com" );
  2155. Scenes.Sx26.Players =3D new Object();
  2156. Scenes.Sx26.Players.PT30 =3D new Player( -1, -1 );
  2157. Scenes.Sx26.Players.PT30.entryTrans =3D new Transition( 6, 1, 0, 0 );
  2158. Scenes.Sx26.Players.PT31 =3D new Player( 1, -1 );
  2159. Scenes.Sx26.Players.PT31.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2160. Scenes.Sx6 =3D new Scene( 2 );
  2161. Scenes.Sx6.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2162. Scenes.Sx6.Players =3D new Object();
  2163. Scenes.Sx6.Players.PT9 =3D new Player( 0, -1 );
  2164.  
  2165. </SCRIPT>
  2166. </BODY></HTML>
  2167.  
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