home *** CD-ROM | disk | FTP | other *** search
/ Microsoft Graphics Studio Greetings / Microsoft_Graphics_Studio_Greetings_Microsoft_1998.iso / mhp / template / mgd2234.mtu / mgd2234.MTU
Text File  |  1998-08-12  |  94KB  |  2,617 lines

  1. MIME-Version: 1.0
  2. Content-Type: multipart/related;
  3.     boundary="----=_NextPart_000_0979_01BDBE68.D55781C0";
  4.     type="multipart/alternative"
  5. X-MMEditor: 00.00.02.1994,MinSave
  6. X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
  7.  
  8. This is a multi-part message in MIME format.
  9.  
  10. ------=_NextPart_000_0979_01BDBE68.D55781C0
  11. Content-Type: multipart/alternative;
  12.     boundary="----=_NextPart_001_097A_01BDBE68.D559F2C0"
  13.  
  14.  
  15. ------=_NextPart_001_097A_01BDBE68.D559F2C0
  16. Content-Type: text/plain;
  17.     charset="iso-8859-1"
  18. Content-Transfer-Encoding: 7bit
  19.  
  20.   Announcing our bouncing
  21. 7 pounds, 3 ounce-ing beautiful baby boy!      Andrew Spencer
  22. Born June 5, 1998,
  23. to Jill and Jeff Spencer
  24.                
  25.  
  26.   
  27.  
  28. ------=_NextPart_001_097A_01BDBE68.D559F2C0
  29. Content-Type: text/html;
  30.     charset="iso-8859-1"
  31. Content-Transfer-Encoding: quoted-printable
  32. Content-Location: 
  33.  
  34. <!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
  35. <HTML>
  36. <HEAD>
  37.  
  38. <META content=3D"text/html; charset=3Diso-8859-1" =
  39. http-equiv=3DContent-Type>
  40. <META content=3D"MMEditor Version 00.00.02.1994,MinSave" =
  41. name=3DGENERATOR>
  42. <STYLE id=3DDocStyleSheet>.PreCreateRule {
  43.     POSITION: absolute
  44. }
  45. .DocClientData {
  46.     LEFT: 0px; OVERFLOW: hidden; POSITION: absolute; TOP: 20px; VISIBILITY: =
  47. visible
  48. }
  49. .RuntimeScriptDiv {
  50.     LEFT: -3200px; POSITION: absolute; TOP: -3200px; VISIBILITY: hidden
  51. }
  52. .SoundElementsDiv {
  53.     LEFT: -3200px; POSITION: absolute; TOP: -3200px; VISIBILITY: hidden
  54. }
  55. .Sx1 {
  56.     HEIGHT: 301px; LEFT: 10px; OVERFLOW: hidden; POSITION: absolute; TOP: =
  57. 30px; VISIBILITY: hidden; WIDTH: 571px; Z-INDEX: 100
  58. }
  59. .PD2 {
  60.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  61. 0px; HEIGHT: 300px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: =
  62. inherit; WIDTH: 570px; Z-INDEX: 50
  63. }
  64. .Ix3 {
  65.     BACKGROUND-COLOR: #ffffff; BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; =
  66. BORDER-RIGHT: 0px; BORDER-TOP: 0px; LEFT: 0px; POSITION: absolute; TOP: =
  67. 0px; VISIBILITY: inherit; Z-INDEX: 51
  68. }
  69. .PT4 {
  70.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  71. 0px; HEIGHT: 99px; LEFT: 232px; PADDING-BOTTOM: 9px; PADDING-LEFT: 9px; =
  72. PADDING-RIGHT: 9px; PADDING-TOP: 9px; POSITION: absolute; TEXT-ALIGN: =
  73. center; TOP: 105px; VISIBILITY: hidden; WIDTH: 254px; Z-INDEX: 120
  74. }
  75. .PI5 {
  76.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  77. 0px; HEIGHT: 140px; LEFT: 16px; POSITION: absolute; TOP: 160px; =
  78. VISIBILITY: hidden; WIDTH: 159px; Z-INDEX: 100
  79. }
  80. .Ix6 {
  81.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  82. 0px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: inherit; =
  83. Z-INDEX: 101
  84. }
  85. .PI7 {
  86.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  87. 0px; HEIGHT: 181px; LEFT: 74px; POSITION: absolute; TOP: 132px; =
  88. VISIBILITY: hidden; WIDTH: 228px; Z-INDEX: 110
  89. }
  90. .Ix8 {
  91.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  92. 0px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: inherit; =
  93. Z-INDEX: 111
  94. }
  95. .Sx13 {
  96.     HEIGHT: 301px; LEFT: 10px; OVERFLOW: hidden; POSITION: absolute; TOP: =
  97. 30px; VISIBILITY: hidden; WIDTH: 571px; Z-INDEX: 110
  98. }
  99. .PD14 {
  100.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  101. 0px; HEIGHT: 300px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: =
  102. inherit; WIDTH: 570px; Z-INDEX: 50
  103. }
  104. .Ix15 {
  105.     BACKGROUND-COLOR: #ffffff; BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; =
  106. BORDER-RIGHT: 0px; BORDER-TOP: 0px; LEFT: 0px; POSITION: absolute; TOP: =
  107. 0px; VISIBILITY: inherit; Z-INDEX: 51
  108. }
  109. .PT22 {
  110.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  111. 0px; HEIGHT: 99px; LEFT: 286px; PADDING-BOTTOM: 9px; PADDING-LEFT: 9px; =
  112. PADDING-RIGHT: 9px; PADDING-TOP: 9px; POSITION: absolute; TEXT-ALIGN: =
  113. center; TOP: 82px; VISIBILITY: hidden; WIDTH: 254px; Z-INDEX: 110
  114. }
  115. .PI26 {
  116.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  117. 0px; HEIGHT: 284px; LEFT: 2px; POSITION: absolute; TOP: 18px; =
  118. VISIBILITY: hidden; WIDTH: 290px; Z-INDEX: 100
  119. }
  120. .Ix27 {
  121.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  122. 0px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: inherit; =
  123. Z-INDEX: 101
  124. }
  125. .PI52 {
  126.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  127. 0px; HEIGHT: 254px; LEFT: 25px; POSITION: absolute; TOP: 65px; =
  128. VISIBILITY: hidden; WIDTH: 266px; Z-INDEX: 120
  129. }
  130. .Ix53 {
  131.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  132. 0px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: inherit; =
  133. Z-INDEX: 121
  134. }
  135. DIV {
  136.     FONT-FAMILY: Times New Roman
  137. }
  138. </STYLE>
  139.  
  140. <STYLE id=3DFontStyleSheet>@font-face {
  141.     font-family: Andy;
  142.     src:url(cid:097701bdbea3$8194ef10$d55d389d@scottst2.dns.microsoft.com);
  143. }
  144. </STYLE>
  145.  
  146. </HEAD>
  147. <BODY background=3D"" bgColor=3D#c0c0c0 leftMargin=3D0 topMargin=3D0>
  148. <DIV class=3DPreCreateRule id=3DNavigationButtons style=3D"VISIBILITY: =
  149. hidden">
  150. <FORM name=3DNavigationButtonsForm><INPUT name=3DStart type=3Dbutton =
  151. value=3D"Play  >/Replay >"><INPUT name=3DBackward type=3Dbutton =
  152. value=3D"Back  <<"><INPUT name=3DForward type=3Dbutton value=3D"Forward  =
  153. >>"><INPUT name=3DWebpage type=3Dbutton value=3DAbout...><INPUT =
  154. name=3DSceneStatus type=3Dbutton value=3D" Loading... "></FORM></DIV>=20
  155. <DIV class=3DDocClientData id=3DDocClientData Themes =3D=20
  156. " <AR|ARS1| =
  157. <TT|TTa5|TTb0|TTc30920|TTd5|TTe0|TTf30921|TTg5|TTh0|TTi30922|>|>|"=20
  158. lclJ =3D null lclFrench =3D null lclZ =3D null lclEnglish =3D 1 skuOE =
  159. =3D null skuGWDelux=20
  160. =3D 1 skuGW =3D 1 KeyWords =3D null OutputStyle =3D=20
  161. "simple greeting  (one to two scenes)" ProjectType =3D "multimedia =
  162. greeting"=20
  163. AOPTable =3D=20
  164. " <AR|ARS1| <AP|APa{guid =
  165. {A3649D6E-5058-11CF-9E27-00AA00BBB8AF}}|APbGreetings Workshop|>|>|"=20
  166. GW_NextID =3D 78>
  167. <DIV class=3DSx1 id=3DSx1 PageEffect =3D=20
  168. " <PE| <TR|TRa7|TRb0|TRc2|TRd1|TRe2|>|PEa0|PEb6|>|" PageName =3D PD2 =
  169. SoundPaths =3D=20
  170. " <AR|ARS0|>|">
  171. <DIV class=3DPD2 id=3DPD2 CAGQueryIndx =3D -1 ClipPathInfo =3D=20
  172. " <CP|CPaNIL|CPb|CPc|CPd|>|" PolyPath =3D=20
  173. 1,6,0.286865,137.319,0,300,570,300,570,0,0.286865,0,0.286865,137.319,2,67=
  174. 50054,0,=20
  175. NoBackground =3D 0><IMG class=3DIx3 id=3DIx3 name=3DIx3=20
  176. src=3D"cid:096501bdbea3$80748af0$d55d389d@scottst2.dns.microsoft.com"></D=
  177. IV>=20
  178. <DIV class=3DPT4 id=3DPT4 SoundPaths =3D " <AR|ARS0|>|" AnimationPath =
  179. =3D=20
  180. " <AR|ARS2| <PT|PTa362|PTb349|>| <PT|PTa362|PTb168|>|>|" ButtonEvent =3D =
  181.  
  182. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  183. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  184. ExitEffect =3D=20
  185. " <EE| =
  186. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  187. EntranceEffect =3D=20
  188. " <EE| =
  189. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf0|EEg0|>|"=20
  190. TravelEffectOptions =3D " <TE|TEa0|TEb1|TEc1|TEd0|>|"><FONT =
  191. color=3D#000000=20
  192. face=3DAndy size=3D5><STRONG>Announcing our bouncing<BR>7 pounds, 3 =
  193. ounce-ing=20
  194. beautiful baby boy!</STRONG></FONT></DIV>=20
  195. <DIV class=3DPI5 id=3DPI5 SoundPaths =3D=20
  196. " <AR|ARS1| <SN| =
  197. <CP|CPaA800000030300000000000000C000000000000640000C1000000A384F4D45435E4=
  198. D4D4C5D41494E4C5242495C414640314E275146500FFFFDAED00000000000000000000000=
  199. 00000000000000000000000000000FFFFFFFF000000000000000010000000100000005600=
  200. 4600000000008DDD11004000CC0005D94B20C1ED1100030E1100B0000000000000000000|=
  201. CPbX:\v3Contnt\clipmed\sound\WAV_v2\Bbylaf0A.wav|CPccid:009401bd85a3$24a3=
  202. 7ee0$78dc389d@a-rwilki.dns.microsoft.com|CPdBbylaf0A.wav|>|SNa1|SNb0|SNc0=
  203. |SNd0|SNe0|>|>|"=20
  204. ClipPathInfo =3D=20
  205. " =
  206. <CP|CPa8A80000090300000000000000C000000000000642000000030300000000000000C=
  207. 00000000000064000001000000A38414C4C4D41425B4C5D41494E4C500FFFFDAED0000000=
  208. 0000000000000000000000000000000000000000008B9D1172F201D112B4400AA007AB4FF=
  209. C00000002600460013003300530083005300F500E20076009600660000000000000000000=
  210. 00000000000000086001600C600C600D60016002700B600C5000000000000000000400000=
  211. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  212. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  213. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  214. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  215. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  216. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  217. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  218. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  219. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  220. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  221. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  222. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  223. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  224. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  225. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  226. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  227. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  228. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  229. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  230. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  231. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  232. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  233. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  234. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  235. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  236. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  237. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  238. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  239. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  240. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  241. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  242. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  243. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  244. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  245. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  246. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  247. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  248. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  249. 00000000000000000000000000000000000000000000000000000000000081EC678000000=
  250. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  251. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  252. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  253. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  254. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  255. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  256. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  257. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  258. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  259. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  260. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  261. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  262. 00000000000000000000000000000004A60CC004800201040004100800508808B00410010=
  263. 0010001000000010001000100010000000100010001000100000001000100010000000100=
  264. 0100010000000100010001000000010001000100000001000100010000000100010001000=
  265. 0000100010001000000010001000100000001000100010000000100010001000000010001=
  266. 0001000000010001000100000001000100010000000100010001000000010001000|CPbX:=
  267. \v3Contnt\clipmed\mmclips\b130_139\Bd13585_.gif|CPccid:046601bd852d$8ce54=
  268. 4a0$80dd389d@a-johng.dns.microsoft.com|CPdBd13585_.gif|>|"=20
  269. AnimationPath =3D=20
  270. " <AR|ARS5| <PT|PTa115|PTb368|>| <PT|PTa104|PTb289|>| =
  271. <PT|PTa100|PTb370|>| <PT|PTa108|PTb243|>| <PT|PTa109|PTb375|>|>|"=20
  272. ButtonEvent =3D=20
  273. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  274. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  275. ExitEffect =3D=20
  276. " <EE| =
  277. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  278. EntranceEffect =3D=20
  279. " <EE| =
  280. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc0|EEd100|EEf0|EEg0|>|"=20
  281. TravelEffectOptions =3D " <TE|TEa0|TEb3|TEc1|TEd0|>|" ImageType =3D =
  282. 0><IMG class=3DIx6=20
  283. height=3D140 id=3DIx6 name=3DIx6=20
  284. src=3D"cid:046601bd852d$8ce544a0$80dd389d@a-johng.dns.microsoft.com"=20
  285. width=3D159></DIV>=20
  286. <DIV class=3DPI7 id=3DPI7 SoundPaths =3D=20
  287. " <AR|ARS1| <SN| =
  288. <CP|CPaA800000030300000000000000C000000000000640000C1000000A384F4D45435E4=
  289. D4D4C5D41494E4C5242495C414640324E275146500FFFFDAED00000000000000000000000=
  290. 00000000000000000000000000000FFFFFFFF000000000000000010000000100000005600=
  291. 4600000000008DDD11004000CC0005D94B20C1ED1100030E1100B0000000000000000000|=
  292. CPbX:\v3Contnt\clipmed\sound\WAV_v2\Bbylaf0B.wav|CPccid:009501bd85a3$3135=
  293. 9300$78dc389d@a-rwilki.dns.microsoft.com|CPdBbylaf0B.wav|>|SNa2|SNb0|SNc0=
  294. |SNd2|SNe0|>|>|"=20
  295. ClipPathInfo =3D=20
  296. " =
  297. <CP|CPa8A80000090300000000000000C000000000000642000000030300000000000000C=
  298. 00000000000064000001000000A38414C4C4D41425B4C5D41494E4C500FFFFDAED0000000=
  299. 0000000000000000000000000000000000000000008B9D1172F201D112B4400AA007AB4FF=
  300. C00000002600460013003300530083006300F500E20076009600660000000000000000000=
  301. 00000000000000086001600C600C600D60016002700B600C5000000000000000000400000=
  302. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  303. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  304. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  305. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  306. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  307. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  308. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  309. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  310. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  311. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  312. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  313. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  314. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  315. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  316. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  317. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  318. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  319. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  320. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  321. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  322. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  323. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  324. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  325. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  326. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  327. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  328. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  329. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  330. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  331. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  332. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  333. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  334. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  335. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  336. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  337. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  338. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  339. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  340. 0000000000000000000000000000000000000000000000000000000000008CF1E82000000=
  341. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  342. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  343. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  344. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  345. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  346. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  347. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  348. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  349. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  350. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  351. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  352. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  353. 0000000000000000000000000000000CA60CC004800201040004100800508808B00410082=
  354. 39A42E592D0C82FF3A419AB6F36FCAAD8D035DFC77654C9706C35A039F4D737059F844202=
  355. 8F0FD8A656B2CDB07A862A706725E9B059D024162FE9E194D891DA8E8689647B3272DD74B=
  356. 413CD0E44A775CB72AB09A2F5B5B1ABC625FCD32A41741B97C431733DE3155BBE1813DF46=
  357. C6E92715036DC4173719A1C6A4113D486057A377A716309E941B00594886935721E|CPbX:=
  358. \v3Contnt\clipmed\mmclips\b130_139\Bd13586_.gif|CPccid:046901bd852d$b625e=
  359. 040$80dd389d@a-johng.dns.microsoft.com|CPdBd13586_.gif|>|"=20
  360. AnimationPath =3D=20
  361. " <AR|ARS5| <PT|PTa122|PTb392|>| <PT|PTa122|PTb252|>| =
  362. <PT|PTa116|PTb392|>| <PT|PTa116|PTb207|>| <PT|PTa109|PTb393|>|>|"=20
  363. ButtonEvent =3D=20
  364. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  365. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  366. ExitEffect =3D=20
  367. " <EE| =
  368. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  369. EntranceEffect =3D=20
  370. " <EE| =
  371. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc0|EEd100|EEf1|EEg0|>|"=20
  372. TravelEffectOptions =3D " <TE|TEa0|TEb3|TEc2|TEd2|>|" ImageType =3D =
  373. 0><IMG class=3DIx8=20
  374. height=3D181 id=3DIx8 name=3DIx8=20
  375. src=3D"cid:046901bd852d$b625e040$80dd389d@a-johng.dns.microsoft.com"=20
  376. width=3D228></DIV> </DIV> =20
  377. <DIV class=3DSx13 id=3DSx13 PageEffect =3D=20
  378. " <PE| <TR|TRa5|TRb0|TRc2|TRd1|TRe2|>|PEa0|PEb3|>|" PageName =3D PD14 =
  379. SoundPaths =3D=20
  380. " <AR|ARS0|>|">
  381. <DIV class=3DPD14 id=3DPD14 CAGQueryIndx =3D -1 ClipPathInfo =3D=20
  382. " <CP|CPaNIL|CPb|CPc|CPd|>|" PolyPath =3D=20
  383. 1,6,0.286865,137.319,0,300,570,300,570,0,0.286865,0,0.286865,137.319,2,67=
  384. 50207,0,=20
  385. NoBackground =3D 0><IMG class=3DIx15 id=3DIx15 name=3DIx15=20
  386. src=3D"cid:096a01bdbea3$81380200$d55d389d@scottst2.dns.microsoft.com"></D=
  387. IV>=20
  388. <DIV class=3DPT22 id=3DPT22 SoundPaths =3D " <AR|ARS0|>|" ButtonEvent =
  389. =3D=20
  390. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  391. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  392. ExitEffect =3D=20
  393. " <EE| =
  394. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  395. EntranceEffect =3D=20
  396. " <EE| =
  397. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf0|EEg0|>|"=20
  398. TravelEffectOptions =3D " <TE|TEa0|TEb1|TEc1|TEd0|>|">
  399. <P><FONT color=3D#000000 face=3DAndy size=3D5><STRONG>Andrew =
  400. Spencer<BR>Born June 5,=20
  401. 1998,<BR>to Jill and Jeff Spencer</STRONG></FONT></P></DIV>=20
  402. <DIV class=3DPI26 id=3DPI26 SoundPaths =3D=20
  403. " <AR|ARS1| <SN| =
  404. <CP|CPaA800000030300000000000000C000000000000640000C1000000A384F4D45435E4=
  405. D4D4C5D41494E4C5242495C414640324E275146500FFFFDAED00000000000000000000000=
  406. 00000000000000000000000000000FFFFFFFF000000000000000010000000100000005600=
  407. 4600000000008DDD11004000CC0005D94B20C1ED1100030E1100B0000000000000000000|=
  408. CPbX:\v3Contnt\clipmed\sound\WAV_v2\Bbylaf0B.wav|CPccid:009501bd85a3$3135=
  409. 9300$78dc389d@a-rwilki.dns.microsoft.com|CPdBbylaf0B.wav|>|SNa2|SNb0|SNc0=
  410. |SNd2|SNe0|>|>|"=20
  411. ClipPathInfo =3D=20
  412. " =
  413. <CP|CPa8A80000090300000000000000C000000000000642000000030300000000000000C=
  414. 00000000000064000001000000A38414C4C4D41425B4C5D41494E4C500FFFFDAED0000000=
  415. 0000000000000000000000000000000000000000008B9D1172F201D112B4400AA007AB4FF=
  416. C00000002600460013005300330083005300F500E20076009600660000000000000000000=
  417. 00000000000000086001600C600C600D60016002700B600C5000000000000000000400000=
  418. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  419. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  420. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  421. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  422. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  423. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  424. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  425. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  426. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  427. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  428. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  429. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  430. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  431. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  432. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  433. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  434. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  435. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  436. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  437. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  438. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  439. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  440. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  441. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  442. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  443. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  444. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  445. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  446. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  447. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  448. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  449. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  450. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  451. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  452. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  453. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  454. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  455. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  456. 0000000000000000000000000000000000000000000000000000000000000FF1682000000=
  457. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  458. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  459. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  460. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  461. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  462. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  463. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  464. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  465. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  466. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  467. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  468. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  469. 00000000000000000000000000000004A60CC00480020104000410080051B208B004100DE=
  470. 74A3B2501ACF340DB46FD88668B03C9009EB3A89C659200AFEB9852C6D269168E11BA3CF3=
  471. 5397BCF25AB429BBEE2BC84F9060A1E037956411A14B0B446A95761449886C633BBF0D849=
  472. 7DB2F86960B227BBF1F5E7602519DCBC184E355214726F19A9E39C28031D9A055F6BEBA2D=
  473. B378A8450F8268A2AA0D8625F9A37B96C868240558A2CD857D417AA34033862DA24|CPbX:=
  474. \v3Contnt\clipmed\animatn\b150_159\BD15385_.GIF|CPccid:011b01bd85a5$2465e=
  475. ec0$78dc389d@a-rwilki.dns.microsoft.com|CPdBD15385_.GIF|>|"=20
  476. AnimationPath =3D=20
  477. " <AR|ARS5| <PT|PTa148|PTb442|>| <PT|PTa147|PTb190|>| =
  478. <PT|PTa148|PTb361|>| <PT|PTa148|PTb136|>| <PT|PTa146|PTb448|>|>|"=20
  479. ButtonEvent =3D=20
  480. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  481. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  482. ExitEffect =3D=20
  483. " <EE| =
  484. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  485. EntranceEffect =3D=20
  486. " <EE| =
  487. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc0|EEd100|EEf0|EEg0|>|"=20
  488. TravelEffectOptions =3D " <TE|TEa2|TEb2|TEc2|TEd2|>|" ImageType =3D =
  489. 1><IMG=20
  490. class=3DIx27 height=3D284 id=3DIx27 name=3DIx27=20
  491. src=3D"cid:011b01bd85a5$2465eec0$78dc389d@a-rwilki.dns.microsoft.com"=20
  492. width=3D290></DIV>=20
  493. <DIV class=3DPI52 id=3DPI52 SoundPaths =3D=20
  494. " <AR|ARS1| <SN| =
  495. <CP|CPaA800000030300000000000000C000000000000640000C1000000A384F4D45435E4=
  496. D4D4C5D41494E4C5242495C414640334E275146500FFFFDAED00000000000000000000000=
  497. 00000000000000000000000000000FFFFFFFF000000000000000010000000100000005600=
  498. 4600000000008DDD11004000CC0005D94B20C1ED1100030E1100B0000000000000000000|=
  499. CPbX:\v3Contnt\clipmed\sound\WAV_v2\Bbylaf0C.wav|CPccid:009601bd85a3$3a2e=
  500. 05a0$78dc389d@a-rwilki.dns.microsoft.com|CPdBbylaf0C.wav|>|SNa2|SNb0|SNc0=
  501. |SNd3|SNe0|>|>|"=20
  502. ClipPathInfo =3D=20
  503. " =
  504. <CP|CPa8A80000090300000000000000C000000000000642000000030300000000000000C=
  505. 00000000000064000001000000A38414C4C4D41425B4C5D41494E4C500FFFFDAED0000000=
  506. 0000000000000000000000000000000000000000008B9D1172F201D112B4400AA007AB4FF=
  507. C00000002600460013003300530083007300F500E20076009600660000000000000000000=
  508. 00000000000000086001600C600C600D60016002700B600C5000000000000000000400000=
  509. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  510. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  511. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  512. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  513. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  514. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  515. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  516. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  517. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  518. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  519. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  520. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  521. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  522. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  523. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  524. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  525. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  526. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  527. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  528. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  529. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  530. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  531. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  532. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  533. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  534. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  535. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  536. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  537. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  538. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  539. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  540. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  541. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  542. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  543. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  544. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  545. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  546. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  547. 00000000000000000000000000000000000000000000000000000000000081EC678000000=
  548. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  549. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  550. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  551. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  552. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  553. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  554. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  555. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  556. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  557. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  558. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  559. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  560. 0000000000000000000000000000000CA60CC00180020104000410080051B208B00410000=
  561. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  562. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  563. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  564. 0000000000000000000000000000000000000000000000000000000000000000000|CPbX:=
  565. \v3Contnt\clipmed\mmclips\b130_139\Bd13587_.gif|CPccid:046c01bd852d$cc0d7=
  566. b20$80dd389d@a-johng.dns.microsoft.com|CPdBd13587_.gif|>|"=20
  567. AnimationPath =3D=20
  568. " <AR|ARS5| <PT|PTa149|PTb427|>| <PT|PTa149|PTb271|>| =
  569. <PT|PTa142|PTb432|>| <PT|PTa145|PTb209|>| <PT|PTa146|PTb427|>|>|"=20
  570. ButtonEvent =3D=20
  571. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  572. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  573. ExitEffect =3D=20
  574. " <EE| =
  575. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  576. EntranceEffect =3D=20
  577. " <EE| =
  578. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc0|EEd100|EEf0|EEg0|>|"=20
  579. TravelEffectOptions =3D " <TE|TEa0|TEb3|TEc0|TEd1|>|" ImageType =3D =
  580. 0><IMG=20
  581. class=3DIx53 height=3D254 id=3DIx53 name=3DIx53=20
  582. src=3D"cid:046c01bd852d$cc0d7b20$80dd389d@a-johng.dns.microsoft.com"=20
  583. width=3D266></DIV></DIV></DIV>   =20
  584. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  585. id=3DAW75 soundsrc=20
  586. =3D cid:009401bd85a3$24a37ee0$78dc389d@a-rwilki.dns.microsoft.com> <IMG=20
  587. src=3D""> <BGSOUND id=3DAW76 soundsrc =3D=20
  588. cid:009501bd85a3$31359300$78dc389d@a-rwilki.dns.microsoft.com> <IMG=20
  589. src=3D""> <BGSOUND id=3DAW77 soundsrc =3D=20
  590. cid:009601bd85a3$3a2e05a0$78dc389d@a-rwilki.dns.microsoft.com> <IMG=20
  591. src=3D""></DIV> =20
  592. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW75nav =
  593. name=3DAW75nav=20
  594. src=3Dcid:009401bd85a3$24a37ee0$78dc389d@a-rwilki.dns.microsoft.com =
  595. autostart =3D no=20
  596. MASTERSOUND><EMBED hidden=3Dtrue id=3DAW77nav name=3DAW77nav=20
  597. src=3Dcid:009601bd85a3$3a2e05a0$78dc389d@a-rwilki.dns.microsoft.com =
  598. autostart =3D no=20
  599. MASTERSOUND></DIV> 
  600. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  601. if ( navigator.appVersion.substring(0,1) < 4 )
  602.  alert("Sorry but your Web browser needs to be updated. You must have at =
  603. least a version 4.0 browser to view this project.");
  604. if ( navigator.appName !=3D "Netscape" )                                            =09
  605. {                                                                                    =09
  606.     document.body.background =3D "";                                                =09
  607.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  608.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  609.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  610. transition=3D0)";        =09
  611. }                                                                                    =09
  612.  
  613. var    OBJ_SCENE        =3D 0;        =09
  614. var    OBJ_PLAYER        =3D 1;        =09
  615. var PLAYER_IMAGE    =3D 0;        =09
  616. var    PLAYER_TEXT        =3D 1;        =09
  617. var PLAYER_DRAW        =3D 2;        =09
  618. var    NAME_SCENE        =3D "S"        =09
  619. var    NAME_PLAYER        =3D "P"        =09
  620. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  621. var    PLAYER_NAME_TEXT    =3D "T"
  622. var PLAYER_NAME_DRAW    =3D "D"
  623. var    IE_VISIBLE            =3D "visible";
  624. var    IE_HIDDEN            =3D "hidden";
  625. var    IE_INHERIT            =3D "inherit";
  626. var    NAV_VISIBLE            =3D "show";
  627. var    NAV_HIDDEN            =3D "hide";
  628. var    NAV_INHERIT            =3D "inherit";
  629. var    DEFAULT_TICK_RATE        =3D 100;    =09
  630. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  631. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  632. var    TMR_PROJ                =3D 0;    =09
  633. var    TMR_SCENE                =3D 1;    =09
  634. var    RR_NONE                    =3D 0;    =09
  635. var    RR_PAGE_BUTTONS            =3D 1;    =09
  636. var    RR_FULL_RUNTIME            =3D 2;    =09
  637. var    DUR_FOREVER                =3D -1;    =09
  638. var    DELAY_NONE                =3D 0;    =09
  639. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  640. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  641. var    DUR_UNTIL_DONE            =3D -1;    =09
  642. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  643. var    TT_BUTTONDOWN            =3D 1;    =09
  644. var    TT_BUTTONUP                =3D 2;    =09
  645. var    TT_MOUSEOVER            =3D 3;    =09
  646. var    TT_MOUSEOUT                =3D 4;    =09
  647. var    TB_PAGE_TURNER            =3D -1;    =09
  648. var    TB_START_PLAYER            =3D -2;    =09
  649. var NULL_TRANSITION            =3D -1;
  650. var    TEXT_FLYIN                =3D 101;
  651. var TEXT_TYPEWRITER        =3D 102;
  652. var    FLYIN_TOP                =3D 0;
  653. var    FLYIN_BOTTOM            =3D 1;
  654. var    FLYIN_LEFT                =3D 2;
  655. var    FLYIN_RIGHT                =3D 3;
  656. var    FLYIN_ROTATE            =3D 4;
  657. var    FLYIN_BY_LETTER            =3D 1;
  658. var    FLYIN_BY_WORD            =3D 2;
  659. var    FLYIN_BY_LINE            =3D 3;
  660. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  661. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  662. var    PS_UNINITIALIZED    =3D 0;
  663. var PS_INITIALIZED        =3D 1;
  664. var    PS_RUNNING            =3D 2;
  665. var PS_PAUSED            =3D 3;
  666. var PS_COMPLETE            =3D 4;
  667. var    sceneArray        =3D new Array();=09
  668. var currentScene    =3D null;        =09
  669. var nScenes            =3D 0;        =09
  670. var stProjState =3D PS_UNINITIALIZED;=09
  671. var stButtons    =3D false;        =09
  672. var    stNoInput    =3D 0;            =09
  673. var strPause =3D new Array( "" );
  674. var strPlay =3D new Array( "" );
  675. var    formStatus =3D null;
  676. var    tickTimer        =3D null;        =09
  677. var sys            =3D navigator.appName;                                    =09
  678. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  679. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  680. var    platform    =3D navigator.platform;                                    =09
  681. window.onload =3D PreSetup;
  682. window.onerror =3D Error;
  683. function Error()
  684. {
  685.     alert("There has been an unidentified error in this file's script. You =
  686. may be able to fix this problem by refreshing your browser.");
  687.     return true;
  688. }
  689. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  690. delay, webpage )
  691. {
  692.     this.tickRate =3D tickRate;
  693.     this.startScene =3D startScene;
  694.     this.stopScene =3D stopScene;
  695.     this.rtReq =3D rtReq;
  696.     this.autoStart =3D autoStart;
  697.     this.delay =3D delay;
  698.     this.webpage =3D webpage;
  699. }
  700. function PreSetup()
  701. {
  702.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  703.     {
  704.         setTimeout( "Setup();", Project.delay*1000 );=20
  705.         return;
  706.     }
  707. =09
  708.     Setup();
  709. }
  710. function Setup()=20
  711. { =20
  712.     stNoInput++;                            =09
  713.     if ( vers < 4 ) return;                    =09
  714.     if ( sys =3D=3D "Netscape" )                =09
  715.     {
  716.         document.all =3D new Array;            =09
  717.         Extract(document);                    =09
  718.     =09
  719.         document.body =3D new Object;
  720.         document.body.clientWidth =3D window.innerWidth;
  721.         document.body.clientHeight =3D window.innerHeight;
  722.         document.body.scrollTop =3D window.pageXOffset;=20
  723.         document.body.scrollLeft =3D window.pageYOffset;
  724.     }
  725.     stButtons =3D SetupButtons();                =09
  726.     ProjectInitialize();                    =09
  727.     stNoInput--;                            =09
  728.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  729.         Start();                                            =09
  730. }
  731. function ProjectInitialize()
  732. {
  733. =09
  734.     tickTimer =3D new Timer();
  735. =09
  736. =09
  737.     InitializeScenes();
  738. =09
  739.     tickTimer.StartTicking();                            =09
  740. =09
  741.     if ( Project.startScene =3D=3D null )        =09
  742.         Project.startScene =3D 0;                =09
  743.     stProjState =3D PS_INITIALIZED;            =09
  744. =09
  745. }
  746. function ProjectStart( startScene )
  747. {
  748.     stProjState =3D PS_RUNNING;
  749.     if ( startScene !=3D null )
  750.         ChangeScene( startScene );
  751.     else
  752.         ChangeScene( Project.startScene );
  753. }
  754. function ProjectComplete()
  755. {
  756.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  757.         return;                                =09
  758.     ProjectShutdown();
  759.     StatusChange();                            =09
  760. }
  761. function ProjectShutdown()
  762. {
  763.     KillTimer();                                    =09
  764.     StopEverythingOnScenes( false );
  765.     currentScene =3D null;
  766.     stProjState =3D PS_COMPLETE;                        =09
  767. }
  768. function Extract( obj )
  769. {
  770. =09
  771. =09
  772.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  773.     {
  774.         var el =3D obj.layers[intLayer];        =09
  775.         document.all[el.id] =3D new Object    =09
  776.         var newEl =3D document.all[el.id];    =09
  777.     =09
  778.         newEl.id =3D el.id;                            =09
  779.         newEl.style =3D new Object;                    =09
  780.         newEl.style.pixelTop =3D parseInt(el.top);
  781.         newEl.style.pixelLeft =3D parseInt(el.left);
  782.         if (null!=3Del.clip)=20
  783.         {
  784.             newEl.offsetWidth =3D el.clip.width;    =09
  785.             newEl.offsetHeight =3D el.clip.height
  786.         }
  787.     =09
  788.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  789.             newEl.style.visibility =3D IE_HIDDEN;
  790.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  791.             newEl.style.visibility =3D IE_VISIBLE;
  792.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  793.             newEl.style.visibility =3D IE_INHERIT;
  794.         else
  795.             newEl.style.visibility =3D "";
  796.     =09
  797.         newEl.style.zIndex =3D el.zIndex;
  798.         newEl.style.backgroundColor =3D el.bgColor;
  799.         newEl.style.backgroundImage =3D "url("+el.background+")";
  800.         newEl.NSLayer =3D el;                        =09
  801.     =09
  802.     =09
  803.     =09
  804.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  805.         {
  806.             var image =3D el.document.images[intLoop]    =09
  807.             var    imageName =3D image.name;                =09
  808.             if ( imageName =3D=3D null )                =09
  809.                 continue;                            =09
  810.         =09
  811.             document.all[imageName] =3D image;        =09
  812.             document.images[imageName] =3D image;        =09
  813.         }
  814.     =09
  815.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  816.         {
  817.             var form =3D el.document.forms[intLoop];    =09
  818.             var formName =3D form.name;                =09
  819.             if ( formName =3D=3D null )
  820.                 continue;
  821.             document.all[formName] =3D form;            =09
  822.             document.forms[formName] =3D form;        =09
  823.         =09
  824.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  825. innerLoop++)
  826.             {
  827.                 var element =3D form.elements[innerLoop]=09
  828.                 var elementName =3D element.name;
  829.                 if ( elementName =3D=3D null )            =09
  830.                     continue;
  831.                 document.all[elementName] =3D element;=09
  832.             }
  833.         }
  834.         if ( el.layers.length > 0 )                =09
  835.             Extract(el)                            =09
  836.     }
  837. }
  838. function Scene( duration )
  839. {
  840.     this.duration =3D duration;
  841. }
  842. function InitializeScenes()
  843. {
  844.     var objScene;                            =09
  845.     var sceneNumber =3D 0;                    =09
  846. =09
  847.     for ( sceneName in Scenes )
  848.     {
  849.         objScene =3D Scenes[sceneName];        =09
  850.         objScene.number =3D parseInt(sceneNumber);                =09
  851.         objScene.name =3D sceneName;                    =09
  852.         objScene.HTML =3D document.all[sceneName];    =09
  853.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  854.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  855.             objScene.duration =3D DUR_FOREVER;
  856.         InitializePlayers( objScene );        =09
  857.     =09
  858.         if ( objScene.entryTrans =3D=3D null )
  859.         {
  860.             objScene.entryTrans =3D new Object();
  861.             objScene.entryTrans.type =3D NULL_TRANSITION;
  862.         }
  863.     =09
  864.         if ( objScene.Bhv !=3D null )
  865.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  866. bhvIdx++ )=09
  867.                 bhv.Initialize( objScene, bhv);
  868.         objScene.numBhv =3D bhvIdx;                                            =09
  869.         sceneArray[sceneNumber++] =3D objScene;=09
  870.     }
  871.     nScenes =3D sceneNumber;                    =09
  872. }
  873. function StopEverythingOnScenes( fPause )
  874. {
  875.     var objScene;                            =09
  876.     for ( sceneName in Scenes )
  877.     {
  878.         objScene =3D Scenes[sceneName];                    =09
  879.     =09
  880.     =09
  881.         if ( objScene.Bhv !=3D null )
  882.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  883. bhvIdx++ )=09
  884.                 bhv.StopEverything( bhv, fPause );
  885.         StopEverythingOnPlayers( objScene, fPause );        =09
  886.     }
  887.     return;
  888. }
  889. function ChangeScene( nextSceneNumber )
  890. {
  891.     var    previousScene =3D currentScene;                    =09
  892.     StopSceneTimers();                                    =09
  893.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  894.     currentScene.previousScene =3D previousScene;            =09
  895.     if ( currentScene.duration =3D=3D null )                =09
  896.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  897. =09
  898.     if ( currentScene.Bhv !=3D null )
  899.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  900.         {
  901.             var bhv =3D currentScene.Bhv[bhvIdx]
  902.             if ( bhv =3D=3D null)                            =09
  903.                 continue;
  904.             var delay =3D bhv.delay
  905.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  906.                 bhv.Start( bhv );                                    =09
  907.             else if ( delay > 0 )                                =09
  908.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  909.         }
  910.     StartScenePlayers( currentScene );                            =09
  911.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  912. SceneTransitionDone );=09
  913. =09
  914.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  915.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  916. TMR_SCENE );
  917.     StatusChange();                                        =09
  918.     return;
  919. }
  920. function SceneTransitionDone( objScene )
  921. {
  922. =09
  923. =09
  924.     if ( currentScene.previousScene !=3D null )
  925.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  926. =09
  927.     if ( currentScene.Bhv !=3D null )
  928.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  929.         {
  930.             var bhv =3D currentScene.Bhv[bhvIdx]
  931.             if ( bhv =3D=3D null)                            =09
  932.                 continue;
  933.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  934.                 bhv.Start( bhv );                                =09
  935.         }
  936.     =09
  937.     StartScenePlayersAfterTransition( currentScene );=09
  938. }
  939. function SceneExit( thisScene, nextScene )
  940. {
  941.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  942. nextScene.number;
  943.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  944. true;
  945. =09
  946. =09
  947. =09
  948.     for ( playerName in currentScene.Players )
  949.     {
  950.         objPlayer =3D currentScene.Players[playerName];        =09
  951.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  952.     }
  953. =09
  954.     if ( currentScene.Bhv !=3D null )
  955.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  956.         {
  957.             var bhv =3D currentScene.Bhv[bhvIdx]
  958.             if ( bhv =3D=3D null)                            =09
  959.                 continue;
  960.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  961.                 bhv.Stop( bhv );                        =09
  962.         }
  963. =09
  964. =09
  965.     if ( finalScene =3D=3D false )                    =09
  966.         ChangeScene( nextSceneNumber )            =09
  967.     else
  968.         ProjectComplete()                        =09
  969.     =09
  970. }
  971. function Player( delay, duration )
  972. {
  973.     this.delay =3D delay;
  974.     this.duration =3D duration;
  975. }
  976. function InitializePlayers( objScene )
  977. {
  978.     var objPlayer;                        =09
  979.     var    playerNumber =3D 0;                =09
  980.     for ( playerName in objScene.Players )
  981.     {
  982.         objPlayer =3D objScene.Players[playerName];        =09
  983.         objPlayer.number =3D playerNumber;                =09
  984.         objPlayer.name =3D playerName;                    =09
  985.         objPlayer.HTML =3D document.all[playerName];        =09
  986.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  987.         objPlayer.position =3D new Position(objPlayer);    =09
  988.     =09
  989.         if ( objPlayer.delay =3D=3D null )                    =09
  990.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  991.     =09
  992.     =09
  993.         if        ( objPlayer.entryTrans =3D=3D null )
  994.         {
  995.             objPlayer.entryTrans =3D new Object();
  996.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  997.         }=20
  998.     =09
  999.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1000.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1001.         {
  1002.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1003. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1004.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1005.                     objPlayer.entryTrans.type =3D null;                            =09
  1006.         }
  1007.     =09
  1008.         if ( objPlayer.exitTrans =3D=3D null )
  1009.         {
  1010.             objPlayer.exitTrans =3D new Object();
  1011.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1012.         }
  1013.     =09
  1014.         if ( objPlayer.Bhv !=3D null )
  1015.         {
  1016.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1017.  
  1018.                 bhv.Initialize( objPlayer, bhv);
  1019.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1020.         }
  1021.         else
  1022.             objPlayer.numBhv =3D 0;
  1023.         playerNumber ++;                =09
  1024.     }=09
  1025. }
  1026. function StopEverythingOnPlayers( objScene, fPause )
  1027. {
  1028.     var objPlayer;                        =09
  1029.     for ( playerName in objScene.Players )
  1030.     {
  1031.         objPlayer =3D objScene.Players[playerName];        =09
  1032.     =09
  1033.     =09
  1034.         if ( objPlayer.Bhv !=3D null )
  1035.         {
  1036.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1037.  
  1038.                 bhv.StopEverything( bhv, fPause );
  1039.         }
  1040.         DisableTrigger( objPlayer );                    =09
  1041.     }=09
  1042.     return;
  1043. }
  1044. function StartScenePlayers( objScene )
  1045. {
  1046. =09
  1047.     for ( playerName in objScene.Players )
  1048.     {
  1049.         objPlayer =3D objScene.Players[playerName];        =09
  1050.     =09
  1051.     =09
  1052.     =09
  1053.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1054.             StartPlayer( objPlayer )                    =09
  1055.         else if ( objPlayer.delay    > 0 )                =09
  1056.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1057. TMR_SCENE);
  1058.     }
  1059. }
  1060. function StartScenePlayersAfterTransition( objScene )
  1061. {
  1062. =09
  1063.     for ( playerName in objScene.Players )
  1064.     {
  1065.         objPlayer =3D objScene.Players[playerName];        =09
  1066.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1067.             StartPlayer( objPlayer )                    =09
  1068.     }
  1069. }
  1070. function StartPlayer( objPlayer )
  1071. {
  1072. =09
  1073.     if ( objPlayer.Bhv !=3D null )
  1074.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1075.         {
  1076.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1077.             if ( bhv =3D=3D null)                            =09
  1078.                 continue;
  1079.             var delay =3D bhv.delay
  1080.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1081.                 bhv.Start( bhv );                                =09
  1082.             else if ( delay > 0 )                                =09
  1083.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1084.         }
  1085. =09
  1086.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1087. PlayerEntryTransitionDone );
  1088. =09
  1089. =09
  1090.     if ( objPlayer.duration > 0 )
  1091.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1092. TMR_SCENE );                                =09
  1093. }
  1094. function PlayerEntryTransitionDone( objPlayer )
  1095. {
  1096. =09
  1097.     if ( objPlayer.Bhv !=3D null )
  1098.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1099.         {
  1100.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1101.             if ( bhv =3D=3D null)                            =09
  1102.                 continue;
  1103.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1104.                 bhv.Start( bhv );                                =09
  1105.         }
  1106. =09
  1107.     if ( objPlayer.Triggers !=3D null )
  1108.         EnableTrigger( objPlayer );
  1109. }
  1110. function PlayerExit( objPlayer )
  1111. {
  1112. =09
  1113.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1114. PlayerExitTransitionDone );
  1115. }
  1116. function PlayerExitTransitionDone( objPlayer, finalScene )
  1117. {
  1118. =09
  1119.     if ( objPlayer.Bhv !=3D null )
  1120.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1121.         {
  1122.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1123.             if ( bhv =3D=3D null)                            =09
  1124.                 continue;
  1125.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1126.                 bhv.Stop( bhv );                        =09
  1127.         }
  1128. =09
  1129.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1130.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1131. =09
  1132. =09
  1133. =09
  1134.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1135.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1136.     return;
  1137. }
  1138. function Trigger( trigType, trigBhv, player, scene )
  1139. {
  1140.     this.triggerType =3D trigType;
  1141.     this.triggerBhv =3D trigBhv;
  1142.     this.player =3D player;
  1143.     this.nextSceneNum =3D scene;
  1144. }
  1145. function EnableTrigger( objPlayer )
  1146. {
  1147.     if ( sys !=3D "Netscape" )                                =09
  1148.     {
  1149.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1150.         for ( trx in objPlayer.Triggers )                    =09
  1151.         {
  1152.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1153.             if ( trigger.triggerType =3D=3D null )
  1154.                 trigger.triggerType =3D 0;                    =09
  1155.             var tt =3D trigger.triggerType;                    =09
  1156.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1157.             {
  1158.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1159.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1160.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1161.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1162.             }
  1163.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1164.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1165.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1166.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1167.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1168.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1169.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1170.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1171.         }
  1172.     }
  1173.     else                                        =09
  1174.     {
  1175.         for ( trx in objPlayer.Triggers )        =09
  1176.         {
  1177.             var    trigger =3D objPlayer.Triggers[trx];=09
  1178.             if ( trigger.triggerType =3D=3D null )
  1179.                 trigger.triggerType =3D 0;                    =09
  1180.             var tt =3D trigger.triggerType;                    =09
  1181.             if ( tt=3D=3D 0 )                                    =09
  1182.             {
  1183.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1184. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1185.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1186.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1187.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1188.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1189.             }
  1190.             else if    ( tt =3D=3D TT_BUTTONUP )
  1191.             {
  1192.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1193.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1194.             }
  1195.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1196.             {
  1197.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1198.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1199.             }
  1200.         }
  1201.     =09
  1202.     }
  1203. }
  1204. function DisableTrigger( objPlayer )
  1205. {
  1206.     if ( sys !=3D "Netscape" )            =09
  1207.     {
  1208.         objPlayer.HTML.onmousedown =3D null;
  1209.         objPlayer.HTML.onmouseup =3D null;=09
  1210.         objPlayer.HTML.onmouseover =3D null;    =09
  1211.         objPlayer.HTML.onmouseout =3D null;
  1212.     }
  1213.     else                                =09
  1214.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1215. Event.MOUSEOVER | Event.MOUSEOUT );
  1216. }
  1217. function EventProcessor( e )
  1218. {
  1219.     var trigger;                                =09
  1220.     var    type;                                    =09
  1221.     var    button;                                    =09
  1222.     var    eventType;                                =09
  1223.     var objPlayer;                                =09
  1224.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1225.         return;
  1226.     if ( sys !=3D "Netscape" )                    =09
  1227.     {
  1228.         type =3D event.type;
  1229.         button =3D event.button;
  1230.     }
  1231.     else                                        =09
  1232.     {
  1233.         type =3D e.type;
  1234.         button =3D e.which;
  1235.     }
  1236. =09
  1237.     if (type =3D=3D "mousedown")
  1238.     {
  1239.         if ( button !=3D 1 )                    =09
  1240.             return;
  1241.         eventType =3D TT_BUTTONDOWN;
  1242.         if ( sys =3D=3D "Netscape" )            =09
  1243.         {
  1244.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1245.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1246.         }
  1247.     }
  1248.     else if (type =3D=3D "mouseup")
  1249.     {
  1250.         if ( button !=3D 1 )                    =09
  1251.             return;
  1252.         eventType =3D TT_BUTTONUP;
  1253.         if ( sys =3D=3D "Netscape" )            =09
  1254.         {
  1255.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1256.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1257.         }
  1258.     }
  1259.     else if (type =3D=3D "mouseover")
  1260.     {
  1261.         eventType =3D TT_MOUSEOVER;
  1262.     }
  1263.     else if (type =3D=3D "mouseout")
  1264.     {
  1265.         eventType =3D TT_MOUSEOUT;
  1266.     }
  1267.     var triggerArray =3D objPlayer.Triggers;        =09
  1268.     var trigger;                                =09
  1269. =09
  1270.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1271.     {
  1272.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1273. eventType) )
  1274.         {
  1275.         =09
  1276.         =09
  1277.         =09
  1278.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1279.             {
  1280.             =09
  1281.             =09
  1282.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1283. =3D=3D "") )
  1284.                     SceneExit( currentScene );
  1285.                 else
  1286.                 {
  1287.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1288.                     {
  1289.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1290.                             InitializePlayers( sceneArray[ii] );
  1291.                     }
  1292.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1293.                 }
  1294.             }
  1295.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1296.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1297.             else=20
  1298.             {
  1299.             =09
  1300.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1301.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1302.                 bhv.Trigger( bhv, eventType );                                =09
  1303.             }  =09
  1304.         }
  1305.     }
  1306.     return;=09
  1307. }
  1308. function Transition( type, rate, flyFrom, flySubtype )
  1309. {
  1310.     this.type =3D type;
  1311.     this.rate =3D rate;
  1312.     this.flyFrom =3D flyFrom;
  1313.     this.flySubtype =3D flySubtype;
  1314. }
  1315. function StartTransition( transObj, trans, visibility, callback )
  1316. {
  1317.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1318. =09
  1319. =09
  1320. =09
  1321.     if    ( ("Netscape" =3D=3D sys) ||=20
  1322.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1323. NULL_TRANSITION) ) )
  1324.     {
  1325.         SetVisibility( transObj.HTML, visibility );
  1326.         callback( transObj );
  1327.         return;
  1328.     }
  1329. =09
  1330. =09
  1331. =09
  1332. =09
  1333.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1334. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1335.     {
  1336.         StartTextFlyin( transObj );
  1337.         return;
  1338.     }
  1339. =09
  1340.     if ( platform !=3D "Win32" )
  1341.     {
  1342.         SetVisibility( transObj.HTML, visibility );
  1343.         callback( transObj );
  1344.         return;
  1345.     }
  1346.     =09
  1347. =09
  1348. =09
  1349. =09
  1350. =09
  1351. =09
  1352.     if ( trans.type =3D=3D NULL_TRANSITION )
  1353.     {
  1354.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1355. transition=3D0)";
  1356.     }
  1357.     else    =09
  1358.     {
  1359.         duration =3D TRANSITION_RATES[trans.rate];
  1360.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1361. ", transition=3D" + trans.type + ")";
  1362.     }
  1363.     stNoInput++;                                    =09
  1364.     transObj.HTML.filters(0).Apply();                =09
  1365. =09
  1366.     SetVisibility( transObj.HTML, visibility );        =09
  1367. =09
  1368.     transObj.HTML.filters(0).Play()                    =09
  1369.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1370. }
  1371. function TransitionDoneEvent( )
  1372. {
  1373.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1374.     stNoInput--;                                                =09
  1375.     if        ( type =3D=3D OBJ_SCENE )
  1376.     {
  1377.     =09
  1378.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1379. currentScene.name) )
  1380.             SceneTransitionDone();
  1381.     }
  1382.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1383.     {
  1384.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1385.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1386.             PlayerEntryTransitionDone( objPlayer ); =20
  1387.         else                                                    =09
  1388.             PlayerExitTransitionDone( objPlayer, false );
  1389.     }
  1390.     return;
  1391. }
  1392. function InitializeTextFlyin( objPlayer )
  1393. {
  1394.     if ( sys =3D=3D "Netscape" )                                    =09
  1395.         return false;
  1396.     var    transition =3D objPlayer.entryTrans;                        =09
  1397.     var    transUnits =3D transition.flySubtype;                        =09
  1398.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1399. =09
  1400.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1401. transition.flyFrom : FLYIN_TOP;    =09
  1402.     =09
  1403. =09
  1404.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1405.     {
  1406.         var    textHTML    =3D objPlayer.HTML;                =09
  1407.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1408.         var    newInnerHTML    =3D "";                        =09
  1409.     =09
  1410.         transition.textOrder =3D new Array();                =09
  1411.         textOrder =3D transition.textOrder;                =09
  1412. =09
  1413.     =09
  1414.     =09
  1415.     =09
  1416.     =09
  1417.         var flyinIdx =3D 0;                        =09
  1418.         var    flyinBuffer =3D "";
  1419.     =09
  1420.     =09
  1421.     =09
  1422.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1423. style=3D'position:relative;visibility:hidden;'" : " =
  1424. style=3D'visibility:hidden;'";
  1425.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1426.         {
  1427.         =09
  1428.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1429.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1430.             while ( letterIdx<oldInnerHTML.length )
  1431.             {
  1432.             =09
  1433.             =09
  1434.             =09
  1435.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1436. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1437.                 {
  1438.                     if ( charNext =3D=3D "<" )                                                                =09
  1439.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1440.                     else
  1441.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1442.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1443.                     newInnerHTML +=3D tagString;
  1444.                     letterIdx =3D endTagIdx;                                            =09
  1445.                 =09
  1446.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1447.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1448.                         break;
  1449.                 }
  1450.             =09
  1451.                 else
  1452.                 {
  1453.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1454.                     newInnerHTML +=3D thisChar;
  1455.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1456.                         break;                                        =09
  1457.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1458. )    =09
  1459.                         break;
  1460.                 }
  1461.             }
  1462.             newInnerHTML +=3D "</span>"
  1463.             textOrder[flyinIdx] =3D new Object();
  1464.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1465.             flyinIdx++;                                                            =09
  1466.         }
  1467.     =09
  1468.         if ( flyinIdx =3D=3D 0 )
  1469.             return false;
  1470.     =09
  1471.         textHTML.innerHTML =3D newInnerHTML;
  1472.         transition.numUnits =3D flyinIdx;                        =09
  1473.     }
  1474. =09
  1475. =09
  1476. =09
  1477.     textOrder =3D transition.textOrder;
  1478.     var currentEl =3D document.all[textOrder[0].name];    =09
  1479.     var currentOffset =3D currentEl.offsetLeft;=09
  1480.     var previousEl, previousOffset;
  1481.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1482.     {
  1483.         previousOffset =3D currentOffset;                            =09
  1484.         previousEl =3D currentEl;
  1485.         textElName =3D textOrder[count].name;                    =09
  1486.         currentEl =3D document.all[textElName];
  1487.         SetVisibility( currentEl, IE_HIDDEN );
  1488.         currentOffset =3D currentEl.offsetTop;
  1489.     =09
  1490.     =09
  1491.     =09
  1492.     =09
  1493.     =09
  1494.     =09
  1495.         if ( currentOffset !=3D previousOffset )                                =09
  1496.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1497.                 previousEl.innerHTML =3D "<br>";
  1498.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1499.             direction =3D count % FLYIN_ROTATE;            =09
  1500.         else
  1501.             direction =3D transDirection;
  1502.     =09
  1503.         if        ( direction =3D=3D FLYIN_LEFT )
  1504.         {
  1505.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1506. currentEl.offsetParent.offsetWidth);
  1507.             currentEl.style.posLeft =3D tempPos;                    =09
  1508.             textOrder[count].dx =3D -movePerTick;                    =09
  1509.             textOrder[count].dy =3D 0;
  1510.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1511.         }
  1512.         else if ( direction =3D=3D FLYIN_RIGHT )
  1513.         {
  1514.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1515. currentEl.offsetParent.offsetLeft;
  1516.             currentEl.style.posLeft =3D tempPos;
  1517.             textOrder[count].dx =3D movePerTick;                    =09
  1518.             textOrder[count].dy =3D 0;
  1519.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1520.         }
  1521.         else if    ( direction =3D=3D FLYIN_TOP )
  1522.         {
  1523.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1524. currentEl.offsetParent.offsetHeight);
  1525.             currentEl.style.posTop =3D tempPos;
  1526.             textOrder[count].dx =3D 0;
  1527.             textOrder[count].dy =3D (-movePerTick);                =09
  1528.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1529.         }
  1530.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1531.         {
  1532.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1533. currentEl.offsetParent.style.posTop;
  1534.             currentEl.style.posTop =3D tempPos;
  1535.             textOrder[count].dx =3D 0;
  1536.             textOrder[count].dy =3D movePerTick;                    =09
  1537.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1538.         }
  1539.     }
  1540. =09
  1541.     transition.charIdx =3D 0;                            =09
  1542.     transition.moveIdx =3D 0;                            =09
  1543.     textElName =3D transition.textOrder[0].name;
  1544.     transition.currentEl =3D document.all[textElName];=09
  1545.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1546.     return true;
  1547. }
  1548. function StartTextFlyin( objPlayer )
  1549. {
  1550. =09
  1551.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1552.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1553. }
  1554. function TextFlyinTick( objPlayer )
  1555. {
  1556.     var    transition =3D objPlayer.entryTrans;                    =09
  1557.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1558.     var textEl =3D transition.currentEl;                        =09
  1559. =09
  1560. =09
  1561.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1562.     {
  1563.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1564.         textEl.style.posLeft -=3D spanObj.dx;
  1565.         return false;                                        =09
  1566.     }
  1567.     =09
  1568. =09
  1569.     textEl.style.posTop =3D 0;                                =09
  1570.     textEl.style.posLeft =3D 0;
  1571.     =09
  1572. =09
  1573.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1574. transition.textOrder.length )=09
  1575.     {
  1576.         PlayerEntryTransitionDone( objPlayer );                =09
  1577.         return true;                                        =09
  1578.     }
  1579.     else
  1580.     {
  1581.         transition.moveIdx =3D 0;                                =09
  1582.         textElName =3D transition.textOrder[charIdx].name;
  1583.         transition.currentEl =3D document.all[textElName];    =09
  1584.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1585.         return false;                                        =09
  1586.     }                                                        =09
  1587. }
  1588. var    SND_DUR_SCENE            =3D -1;=09
  1589. var    SND_DUR_PROJECT            =3D 0;=09
  1590. var ST_WAV                    =3D 1;=09
  1591. var    ST_MID                    =3D 2;=09
  1592. var    NAV_EXT                    =3D "nav"=09
  1593. var MidiTag                    =3D null;=09
  1594. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1595. {
  1596. =09
  1597.     this.Initialize =3D InitializeSound;
  1598.     this.Start =3D StartSound;
  1599.     this.Trigger =3D StartSound;
  1600.     this.Stop =3D StopSound;
  1601.     this.StopEverything =3D StopEverythingOnSounds;
  1602. =09
  1603.     this.delay =3D delay;
  1604.     this.duration =3D duration;
  1605.     this.loop =3D loop;
  1606.     this.tagName =3D tagName;
  1607.     this.fileName =3D fileName;
  1608.     this.soundType =3D soundType;
  1609. }
  1610. function InitializeSound( objParent, objSound )
  1611. {
  1612.     if ( sys =3D=3D "Netscape" )
  1613.     {
  1614.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1615.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1616.         return;
  1617.     }
  1618.     objSound.objParent =3D objParent;                =09
  1619.     objSound.html =3D document.all[objSound.tagName];=09
  1620.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1621. =09
  1622. =09
  1623.     if (objSound.soundType =3D=3D ST_MID )
  1624.     {
  1625.         if ( MidiTag =3D=3D null )                    =09
  1626.             MidiTag =3D objSound.html;            =09
  1627.         else
  1628.             objSound.html =3D MidiTag;            =09
  1629.     }        =09
  1630. }
  1631. function StartSound( objSound )
  1632. {
  1633.     if ( sys =3D=3D "Netscape" )                    =09
  1634.     {
  1635.         if ( objSound.html !=3D null )            =09
  1636.             objSound.html.play(objSound.navLoop);
  1637.         return;
  1638.     }
  1639.     objSound.html.src =3D objSound.fileName;        =09
  1640.     objSound.html.loop =3D objSound.loop;            =09
  1641.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1642.         objSound.html.volume =3D 0;                    =09
  1643.     if ( objSound.duration > 0 )
  1644.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1645. TMR_PROJ );
  1646. }
  1647. function StopSound( objSound, fPause )
  1648. {
  1649.     if ( sys =3D=3D "Netscape" )                    =09
  1650.     {
  1651.         if ( objSound.html !=3D null )            =09
  1652.             objSound.html.stop();
  1653.         return;
  1654.     }
  1655.     objSound.html.loop =3D 0;
  1656.     objSound.html.src =3D "";                            =09
  1657.     if ( objSound.soundType =3D=3D ST_WAV )
  1658.         objSound.html.volume =3D -10000;
  1659. }
  1660. function StopEverythingOnSounds( objSound )
  1661. {
  1662.     StopSound( objSound, true );
  1663.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1664.         objSound.html.volume =3D -500;                        =09
  1665. }
  1666. var    SND_DUR_SCENE            =3D -1;=09
  1667. var    SND_DUR_PROJECT            =3D 0;=09
  1668. function Swapper( idle, hover, click )
  1669. {
  1670. =09
  1671.     this.Initialize =3D InitializeSwap;
  1672.     this.Start =3D StartSwap;
  1673.     this.Trigger =3D TriggerSwap;
  1674.     this.Stop =3D StopSwap;
  1675.     this.StopEverything =3D StopSwap;
  1676. =09
  1677.     this.idle =3D idle;
  1678.     this.hover =3D hover;
  1679.     this.click =3D click;
  1680. }
  1681. function InitializeSwap( objParent, objSwap )
  1682. {
  1683.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1684.         return;
  1685. =09
  1686.     var    idle    =3D objSwap.idle;                        =09
  1687.     var    hover    =3D objSwap.hover;
  1688.     var    click    =3D objSwap.click;
  1689. =09
  1690. =09
  1691. =09
  1692. =09
  1693. =09
  1694. =09
  1695. =09
  1696.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1697. !=3D null) )
  1698.     {
  1699.         SetVisibility( document.all[hover], IE_HIDDEN );
  1700.         objSwap.srcHover =3D document.all[hover].src;
  1701.         document.all[hover].src =3D "";
  1702.     }
  1703.     else
  1704.         objSwap.srcHover =3D document.all[idle].src;
  1705.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1706. !=3D null) )
  1707.     {
  1708.         SetVisibility( document.all[click], IE_HIDDEN );
  1709.         objSwap.srcClick =3D document.all[click].src;
  1710.         document.all[click].src =3D "";
  1711.     }
  1712.     else
  1713.         objSwap.srcClick =3D document.all[idle].src;
  1714. =09
  1715.     objSwap.srcIdle =3D document.all[idle].src;
  1716. }
  1717. function StartSwap( objSwap )
  1718. {
  1719. =09
  1720. }
  1721. function TriggerSwap( objSwap, eventType )
  1722. {
  1723.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1724.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1725.     else if ( eventType =3D=3D TT_BUTTONUP )
  1726.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1727.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1728.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1729.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1730.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1731.     return;
  1732. }
  1733. function StopSwap( objSwap, fPause )
  1734. {
  1735.     if ( fPause )                        =09
  1736.         return;
  1737. }
  1738. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1739. var    PE_STOP        =3D 0;                            =09
  1740. var    PE_AGAIN    =3D 1;                            =09
  1741. var    PE_REV        =3D 2;                            =09
  1742. var    PE_EXIT        =3D 3;                            =09
  1743. var    PD_FWD        =3D 1;
  1744. var    PD_BACK        =3D -1;
  1745. function Point( x, y, rate )
  1746. {
  1747.     this.x =3D x;
  1748.     this.y =3D y;
  1749.     this.rate =3D rate;
  1750. }
  1751. function Paths( delay, edgeEffect )
  1752. {
  1753. =09
  1754.     this.Initialize =3D InitializePathAnimation;
  1755.     this.Start =3D StartPathAnimation;
  1756.     this.Trigger =3D StartPathAnimation;
  1757.     this.Stop =3D StopPathAnimation;
  1758.     this.StopEverything =3D StopPathAnimation;
  1759. =09
  1760.     this.delay =3D delay;
  1761.     this.edgeEffect =3D edgeEffect;
  1762. }
  1763. function InitializePathAnimation( objPlayer, path )
  1764. {
  1765.     var    segment;                                =09
  1766.     var pathIndex;
  1767.     var totalDistance;                            =09
  1768.     var    distanceX;                                =09
  1769.     var    distanceY;
  1770.     var dx;                                        =09
  1771.     var    dy;
  1772.     var travelTime;                                =09
  1773.     var    remX;                                    =09
  1774.     var    remY;
  1775. =09
  1776.     if ( stProjState !=3D PS_UNINITIALIZED )
  1777.     {
  1778.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1779.         return;
  1780.     }
  1781.     path.objPlayer =3D objPlayer;                    =09
  1782.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1783.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1784. =09
  1785. =09
  1786.     path[0].x -=3D halfWidth;
  1787.     path[0].y -=3D halfHeight;
  1788.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1789.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1790.     {
  1791.         px =3D parseInt(pathIndex);                =09
  1792.         segment =3D path[px];                        =09
  1793.     =09
  1794.     =09
  1795.     =09
  1796.         path[px+1].x -=3D halfWidth;
  1797.         path[px+1].y -=3D halfHeight;
  1798.     =09
  1799.         distanceX =3D path[px+1].x - segment.x;    =09
  1800.         distanceY =3D path[px+1].y - segment.y;    =09
  1801.     =09
  1802.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1803. (distanceY*distanceY) );
  1804.     =09
  1805.     =09
  1806.         travelTime =3D Math.round(totalDistance / =
  1807. PATH_PER_TICK[segment.rate]);
  1808.     =09
  1809.     =09
  1810.         if ( distanceX > 0 )                        =09
  1811.             dx =3D Math.floor( distanceX / travelTime );=09
  1812.         else if ( distanceX < 0 )                    =09
  1813.             dx =3D Math.ceil( distanceX / travelTime );=09
  1814.         else
  1815.             dx =3D 0;
  1816.     =09
  1817.     =09
  1818.     =09
  1819.     =09
  1820.         remX =3D distanceX % travelTime;
  1821.     =09
  1822.         if ( distanceY > 0 )                        =09
  1823.             dy =3D Math.floor( distanceY / travelTime );
  1824.         else if ( distanceY < 0 )
  1825.             dy =3D Math.ceil( distanceY / travelTime );
  1826.         else
  1827.             dy =3D 0;
  1828.         remY =3D distanceY % travelTime;
  1829.         segment.number =3D px;                        =09
  1830.         segment.ticks =3D 0;
  1831.         segment.travelTime =3D travelTime;
  1832.         segment.dx =3D dx;
  1833.         segment.dy =3D dy;
  1834.         segment.remX =3D remX;
  1835.         segment.remY =3D remY;
  1836.     }
  1837.     path.numSegs =3D parseInt(pathIndex);                =09
  1838.     path.dir =3D PD_FWD;                                        =09
  1839.     return;
  1840. }
  1841. function StartPathAnimation( path )
  1842. {
  1843.     path.currentSegment =3D path[0];    =09
  1844.     path.currentSegment.ticks =3D 0;    =09
  1845.     path.cntSegs =3D 0;                                =09
  1846. =09
  1847. =09
  1848.     if ( path.dir =3D=3D PD_BACK )                            =09
  1849.     {
  1850.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1851.         {
  1852.             path[ii].dx *=3D -1;
  1853.             path[ii].dy *=3D -1;
  1854.             path[ii].remX *=3D -1;
  1855.             path[ii].remY *=3D -1;
  1856.         }
  1857.         path.dir =3D PD_FWD;                                =09
  1858.     }
  1859.     StartAnimationTimer( path, PathAnimationTick );
  1860. }
  1861. function StopPathAnimation( path, fPause )
  1862. {
  1863.     return;
  1864. }
  1865. function PathAnimationTick( path )
  1866. {
  1867.     var    objPlayer =3D path.objPlayer;            =09
  1868.     var segment =3D path.currentSegment;        =09
  1869.     var    currentPosition =3D objPlayer.position;=09
  1870.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1871.     {
  1872.         newX =3D currentPosition.x + segment.dx;        =09
  1873.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1874.             segment.remX > 0 ? newX++ : newX--;
  1875.         newY =3D currentPosition.y + segment.dy;        =09
  1876.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1877.             segment.remY > 0 ? newY++ : newY--;
  1878.         currentPosition.SetPosition( newX, newY );=09
  1879.         return false;                            =09
  1880.     }
  1881. =09
  1882. =09
  1883.     if ( ++path.cntSegs < path.numSegs )
  1884.     {
  1885.     =09
  1886.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1887.         path.currentSegment.ticks =3D 0;                            =09
  1888.             =09
  1889.         return false;
  1890.     }
  1891.     =09
  1892. =09
  1893.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1894.     {
  1895.     =09
  1896.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1897.     =09
  1898.         path.currentSegment =3D path[0];                =09
  1899.         path.currentSegment.ticks =3D 0;                =09
  1900.         path.cntSegs =3D 0;                            =09
  1901.         return false;                                =09
  1902.     }                        =09
  1903.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1904.     {
  1905.         path.dir *=3D -1;                                =09
  1906.     =09
  1907.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1908.         {
  1909.             path[ii].dx *=3D -1;
  1910.             path[ii].dy *=3D -1;
  1911.             path[ii].remX *=3D -1;
  1912.             path[ii].remY *=3D -1;
  1913.         }
  1914.         path.currentSegment.ticks =3D 0;                =09
  1915.         path.cntSegs =3D 0;                            =09
  1916.         return false;
  1917.     }
  1918.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1919.     {
  1920.         PlayerExit( objPlayer );
  1921.         return true;
  1922.     }
  1923.     else
  1924.         return true;                                =09
  1925. }
  1926. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1927. function Size( zoom, rate )
  1928. {
  1929.     this.zoom =3D zoom;
  1930.     this.rate =3D rate;
  1931. }
  1932. function Grows( delay )
  1933. {
  1934. =09
  1935.     this.Initialize =3D InitializeGrowAnimation;
  1936.     this.Start =3D StartGrowAnimation;
  1937.     this.Trigger =3D StartGrowAnimation;
  1938.     this.Stop =3D StopGrowAnimation;
  1939.     this.StopEverything =3D StopGrowAnimation;
  1940. =09
  1941.     this.delay =3D delay;
  1942. }
  1943. function InitializeGrowAnimation( objPlayer, grow )
  1944. {
  1945.     if ( sys =3D=3D "Netscape" )
  1946.         return;
  1947.     var    child =3D objPlayer.HTML.children[0];                    =09
  1948.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1949. =09
  1950. =09
  1951. =09
  1952.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1953.     {
  1954.         grow.realWidth =3D child.width;
  1955.         grow.realHeight =3D child.height;
  1956.     }
  1957.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1958.     {
  1959.         grow =3D null;                                        =09
  1960.         return;
  1961.     }
  1962.     grow.objPlayer =3D objPlayer;                                =09
  1963. =09
  1964.     grow.currentSegment =3D grow[0];                            =09
  1965.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1966. =09
  1967. =09
  1968. =09
  1969.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1970.     child.height *=3D (grow.currentSegment.zoom / 100);
  1971. =09
  1972.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1973.     {
  1974.         gx =3D parseInt(growIndex);                =09
  1975.         segment =3D grow[gx];                        =09
  1976.         if ( grow[gx+1] =3D=3D null )                =09
  1977.         {
  1978.             grow.finalSegment =3D grow[gx-1];        =09
  1979.             break;                                =09
  1980.         }
  1981.     =09
  1982.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1983.         if ( growth >=3D 0 )                                        =09
  1984.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1985.         else
  1986.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1987.     =09
  1988.         growthTicks =3D growth / growthFactor;        =09
  1989.     =09
  1990.         segment.number =3D gx;                        =09
  1991.         segment.growth =3D growth;
  1992.         segment.growthFactor =3D growthFactor;
  1993.         segment.growthTicks =3D growthTicks;
  1994.         segment.currentTicks =3D 0;
  1995.     }
  1996. }
  1997. function StartGrowAnimation( grow )
  1998. {=09
  1999.     if ( sys =3D=3D "Netscape" )
  2000.         return;
  2001.     grow.currentSegment =3D grow[0];                        =09
  2002.     grow.currentTicks =3D 0;
  2003.     StartAnimationTimer( grow, GrowAnimationTick );
  2004. }
  2005. function StopGrowAnimation( grow, fPause )
  2006. {
  2007.     return;
  2008. }
  2009. function GrowAnimationTick( grow )
  2010. {
  2011.     if ( sys =3D=3D "Netscape" )
  2012.         return true;                                    =09
  2013.     var    objPlayer =3D grow.objPlayer;                        =09
  2014.     var    child =3D objPlayer.HTML.children[0];                =09
  2015.     var segment =3D grow.currentSegment;                    =09
  2016.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2017.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2018.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2019.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2020.         return false;                                    =09
  2021.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2022.         return true;                                    =09
  2023.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2024.     grow.currentTicks =3D 0;
  2025.     return false;                                        =09
  2026. }
  2027. function Timer()
  2028. {
  2029.     if ( Project.tickRate =3D=3D null )        =09
  2030.         this.tickRate =3D DEFAULT_TICK_RATE;
  2031.     else
  2032.         this.tickRate =3D Project.tickRate;
  2033.     this.oneShots =3D new Array();
  2034.     this.animations =3D new Array();
  2035.     this.tickCounter =3D 0;                        =09
  2036.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2037.     this.timerID =3D null;
  2038.     this.StartTicking =3D StartTicking;            =09
  2039.     this.StopTicking =3D StopTicking;
  2040. =09
  2041. }
  2042. function StartTicking()
  2043. {
  2044.     if ( this.timerID =3D=3D null )
  2045.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2046. }
  2047. function StopTicking()
  2048. {
  2049.     if ( this.timerID !=3D null )
  2050.         clearInterval( this.timerID );
  2051.     this.timerID =3D null;
  2052. }
  2053. function TimerTick()
  2054. {
  2055.     var timerEvent;
  2056. =09
  2057.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2058.     {
  2059.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2060.             continue;                                        =09
  2061.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2062.             tickTimer.animations[ii] =3D null;                =09
  2063.     }
  2064. =09
  2065.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2066.     {
  2067.     =09
  2068.         var length =3D tickTimer.oneShots.length;                =09
  2069.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2070.         {
  2071.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2072.                 continue;                                    =09
  2073.         =09
  2074.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2075.             {
  2076.                 tickTimer.oneShots[ii] =3D null;                =09
  2077.                 timerEvent.callback( timerEvent.callbackObj );=09
  2078.             }
  2079.         }
  2080.     }
  2081.     return;
  2082. }
  2083. function StartOneShotTimer( obj, time, callback, type )
  2084. {
  2085.     var    timerIndex;                                =09
  2086.     var timerEvent =3D new Object();                =09
  2087. =09
  2088.     timerEvent.callbackObj =3D obj;                =09
  2089.     timerEvent.callback =3D callback;                =09
  2090.     timerEvent.type =3D type;                        =09
  2091. =09
  2092. =09
  2093.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2094. tickTimer.ticksPerSecond);
  2095.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2096. timerIndex++ );=09
  2097.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2098.     return;
  2099. }
  2100. function StartAnimationTimer( obj, callback )
  2101. {
  2102.     var timerIndex;=20
  2103.     timerEvent =3D new Object();
  2104.     timerEvent.callbackObj =3D obj;                =09
  2105.     timerEvent.callback =3D callback;                =09
  2106.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2107. timerIndex++);=09
  2108.     tickTimer.animations[timerIndex] =3D timerEvent;
  2109. }
  2110. function StopSceneTimers()
  2111. {
  2112.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2113.     {
  2114.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2115.             continue;
  2116.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2117.             tickTimer.oneShots[ii] =3D null;            =09
  2118.     }
  2119. =09
  2120.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2121.         tickTimer.animations[ii] =3D null;
  2122. }
  2123. =09
  2124. function KillTimer()
  2125. {
  2126.     if ( tickTimer !=3D null )                    =09
  2127.     {
  2128.         window.clearTimeout( tickTimer.timerID);=09
  2129.         tickTimer =3D null;                        =09
  2130.     }
  2131. }
  2132. function SetColor(el, color)=20
  2133. {
  2134.     if ( el.style =3D=3D null )                =09
  2135.         return;
  2136. =09
  2137.     el.style.backgroundColor =3D color;    =09
  2138.     if ("Netscape"=3D=3Dsys)=20
  2139.         el.NSLayer.bgColor =3D color;        =09
  2140. }
  2141. function SetZIndex(el, zindex)=20
  2142. {
  2143.     if ( el.style =3D=3D null )                =09
  2144.         return;
  2145. =09
  2146.     el.style.zIndex =3D zindex;            =09
  2147.     if ("Netscape"=3D=3Dsys)=20
  2148.         el.NSLayer.zIndex =3D zindex        =09
  2149. }
  2150. function SetVisibility(el, val)=20
  2151. {
  2152.     if ( el.style =3D=3D null )                =09
  2153.         return;
  2154.     el.style.visibility =3D val;            =09
  2155.        =20
  2156.     if ( "Netscape"=3D=3Dsys )                =09
  2157.     {
  2158.         if        ( val =3D=3D IE_HIDDEN )
  2159.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2160.         else if ( val =3D=3D IE_VISIBLE )
  2161.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2162.         else if ( val =3D=3D IE_INHERIT )
  2163.             el.NSLayer.visibility =3D NAV_INHERIT;
  2164.         else
  2165.             el.NSLayer.visibility =3D "";
  2166.     }
  2167. }
  2168. function Position( obj )
  2169. {
  2170.     this.object =3D obj;                        =09
  2171.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2172.     this.y =3D obj.HTML.style.pixelTop;        =09
  2173.     this.SetPosition =3D SetPosition;
  2174. }
  2175. function SetPosition( newX, newY )=20
  2176. {
  2177.     var el =3D this.object.HTML;                =09
  2178.     if ( el.style =3D=3D null )                    =09
  2179.         return;
  2180.                 =09
  2181.     el.style.pixelTop =3D newY;    =09
  2182.     el.style.pixelLeft =3D newX;
  2183.     this.x =3D newX;                            =09
  2184.     this.y =3D newY;
  2185.     if ( "Netscape"=3D=3Dsys )                    =09
  2186.     {
  2187.         el.NSLayer.top =3D parseInt( newY );
  2188.         el.NSLayer.left =3D parseInt( newX );
  2189.         el.offsetTop =3D el.NSLayer.top;
  2190.         el.offsetLeft =3D el.NSLayer.left;
  2191.     }
  2192. }
  2193. function SetContent(el, content)=20
  2194. {
  2195.     if ( el.style =3D=3D null )                    =09
  2196.         return;
  2197.     if ( "Netscape"=3D=3Dsys )                    =09
  2198.     {
  2199.         el.NSLayer.document.open();            =09
  2200.         el.NSLayer.document.write(content);    =09
  2201.         el.NSLayer.document.close();        =09
  2202.     }
  2203.     else                                    =09
  2204.         el.innerHTML=3Dcontent;
  2205. }
  2206. function SetupButtons()
  2207. {
  2208.     var rtn =3D false;                    =09
  2209.     if ( document.all.Pause !=3D null )
  2210.     {
  2211.         document.all.Pause.onclick =3D Pause;
  2212.         strPause =3D document.all.Pause.value.split( '/' );
  2213.         document.all.Pause.value =3D strPause[0];
  2214.     }
  2215.     if (document.all.Stop !=3D null )
  2216.         document.all.Stop.onclick =3D Stop;
  2217.     if ( document.all.Forward !=3D null )
  2218.         document.all.Forward.onclick =3D Forward;
  2219.     if ( document.all.Backward !=3D null )
  2220.         document.all.Backward.onclick =3D Backward;
  2221.     if ( document.all.Webpage !=3D null )
  2222.         document.all.Webpage.onclick =3D GotoWebpage;
  2223.     if ( document.all.SceneStatus !=3D null )
  2224.         formStatus =3D document.all.SceneStatus;
  2225.     if ( document.all.Start !=3D null )
  2226.     {
  2227.         document.all.Start.onclick =3D Start;
  2228.         strPlay =3D document.all.Start.value.split( '/' );
  2229.         document.all.Start.value =3D strPlay[0];
  2230.         rtn =3D true;
  2231.     }
  2232.     else
  2233.         rtn =3D false;
  2234.     if ( document.all.NavigationButtons !=3D null )
  2235.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2236.     return rtn;
  2237. }
  2238. function Start()
  2239. {
  2240.     if ( stNoInput )                                    =09
  2241.         return;
  2242.     if ( stButtons =3D=3D true )                            =09
  2243.     {
  2244.         document.all.Start.value =3D strPlay[1];
  2245.         if ( document.all.Pause !=3D null )
  2246.         {
  2247.             document.all.Pause.value =3D strPause[0];
  2248.         }
  2249.     }
  2250.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2251. PS_PAUSED) )=09
  2252.     {
  2253.         ProjectShutdown();
  2254.         ProjectInitialize();
  2255.     }
  2256.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2257.         ProjectInitialize();
  2258.     ProjectStart();                                    =09
  2259. }
  2260. function Pause()
  2261. {
  2262. =09
  2263.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2264.     {
  2265.         tickTimer.StartTicking();                    =09
  2266.         if ( document.all.Pause !=3D null )
  2267.         {
  2268.             document.all.Pause.value =3D strPause[0];
  2269.         }
  2270.         stProjState =3D PS_RUNNING;
  2271.         StatusChange();                                =09
  2272.     }
  2273.     else
  2274.     {
  2275.         if ( tickTimer !=3D null )                    =09
  2276.             tickTimer.StopTicking();                =09
  2277.         if    ( stProjState !=3D PS_RUNNING )            =09
  2278.             return;
  2279.         stProjState =3D PS_PAUSED;
  2280.         if ( document.all.Pause !=3D null )
  2281.         {
  2282.             document.all.Pause.value =3D strPause[1];
  2283.         }
  2284.         StopEverythingOnScenes( true );                =09
  2285.         StatusChange();                                =09
  2286.     }
  2287. }
  2288. function Stop()
  2289. {
  2290.     if ( stNoInput )                                    =09
  2291.         return;
  2292.     location.reload();
  2293. }
  2294. function Forward()
  2295. {
  2296.     if ( stNoInput )                                    =09
  2297.         return;
  2298. =09
  2299.     if ( stProjState !=3D PS_RUNNING )
  2300.         return;
  2301.     SceneExit( currentScene );                =09
  2302. }
  2303. function Backward()
  2304. {
  2305.     if ( stNoInput )                                    =09
  2306.         return;
  2307.     var nextScene;
  2308. =09
  2309. =09
  2310. =09
  2311.     if        ( stProjState =3D=3D PS_COMPLETE )
  2312.         nextScene =3D Project.stopScene;
  2313.     else if ( stProjState !=3D PS_RUNNING )
  2314.         return;
  2315.     else
  2316.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2317. - 1;
  2318.     ProjectShutdown();
  2319.     ProjectInitialize();
  2320.     ProjectStart( nextScene );            =09
  2321. }
  2322. function GotoWebpage()
  2323. {
  2324.     window.open( Project.webpage);                    =09
  2325. }
  2326. function StatusChange( )
  2327. {
  2328.     var        stsPage =3D null;                =09
  2329.     var        stsState =3D null;            =09
  2330.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2331.     {
  2332.         stsState =3D "Initializing";
  2333.         stsPage =3D ""
  2334.     }
  2335.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2336.     {
  2337.         stsState =3D "Ready";
  2338.         stsPage =3D "";
  2339.     }
  2340.     else if    ( stProjState =3D=3D PS_RUNNING )
  2341.     {
  2342.         stsState =3D "Playing";
  2343.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2344.     }
  2345.     else if    ( stProjState =3D=3D PS_PAUSED )
  2346.         stsState =3D "Paused";
  2347.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2348.         stsState =3D "Complete";
  2349. =09
  2350.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2351.         formStatus.value =3D stsPage;
  2352. =09
  2353.     if ( stsState !=3D null )
  2354.         top.status =3D stsState;=20
  2355. }
  2356. function GetSceneFromNumber( sceneNum )
  2357. {
  2358.     return sceneArray[sceneNum];    =09
  2359. }
  2360. function GetPlayerFromName( playerName )
  2361. {
  2362.     var objPlayer;
  2363. =09
  2364. =09
  2365.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2366. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2367.         return objPlayer;                    =09
  2368. =09
  2369.     var objScene;
  2370.     for ( sceneName in Scenes )                    =09
  2371.     {
  2372.         objScene =3D Scenes[sceneName];
  2373.         if ( objScene.Players !=3D null )
  2374.         {
  2375.             objPlayer =3D objScene.Players[playerName];
  2376.             if ( objPlayer !=3D null )
  2377.                 return objPlayer;                    =09
  2378.         }
  2379.     }=09
  2380.         =09
  2381.     return null;                                =09
  2382. }
  2383. function GetObjectTypeFromName( nameString )
  2384. {
  2385.     var type =3D nameString.substr(0,1);    =09
  2386.     if        ( type =3D=3D NAME_SCENE )        =09
  2387.         return OBJ_SCENE;
  2388.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2389.         return OBJ_PLAYER;
  2390. }
  2391. function GetPlayerTypeFromName( nameString )
  2392. {
  2393.     var type =3D nameString.substr(1,1);    =09
  2394.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2395.         return PLAYER_IMAGE;
  2396.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2397.         return PLAYER_DRAW;
  2398.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2399.         return PLAYER_TEXT;
  2400. }
  2401. function resetGifAnimation()
  2402. {
  2403.     var temp =3D document.all["img1"].src;
  2404.     document.all["img1"].src =3D temp;
  2405. }
  2406. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2407. "http://home-publishing.com/SKU/V3Pub.asp");
  2408. Scenes =3D new Object();
  2409. Scenes.Sx1 =3D new Scene( 6 );
  2410. Scenes.Sx1.entryTrans =3D new Transition( 12, 0, 0, 0 );
  2411. Scenes.Sx1.Players =3D new Object();
  2412. Scenes.Sx1.Players.PI5 =3D new Player( 0, -1 );
  2413. Scenes.Sx1.Players.PI5.Bhv =3D new Array();
  2414. Scenes.Sx1.Players.PI5.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW75", =
  2415. "cid:009401bd85a3$24a37ee0$78dc389d@a-rwilki.dns.microsoft.com" );
  2416. Scenes.Sx1.Players.PI5.Bhv[1] =3D new Paths( -1, 0 );
  2417. Scenes.Sx1.Players.PI5.Bhv[1][0] =3D new Point( 115, 368, 3 );
  2418. Scenes.Sx1.Players.PI5.Bhv[1][1] =3D new Point( 104, 289, 3 );
  2419. Scenes.Sx1.Players.PI5.Bhv[1][2] =3D new Point( 100, 370, 3 );
  2420. Scenes.Sx1.Players.PI5.Bhv[1][3] =3D new Point( 108, 243, 3 );
  2421. Scenes.Sx1.Players.PI5.Bhv[1][4] =3D new Point( 109, 375, 3 );
  2422. Scenes.Sx1.Players.PI7 =3D new Player( 0, -1 );
  2423. Scenes.Sx1.Players.PI7.Bhv =3D new Array();
  2424. Scenes.Sx1.Players.PI7.Bhv[0] =3D new Sound( 2, -1, 0, 1, "AW76", =
  2425. "cid:009501bd85a3$31359300$78dc389d@a-rwilki.dns.microsoft.com" );
  2426. Scenes.Sx1.Players.PI7.Bhv[1] =3D new Paths( 2, 0 );
  2427. Scenes.Sx1.Players.PI7.Bhv[1][0] =3D new Point( 122, 392, 3 );
  2428. Scenes.Sx1.Players.PI7.Bhv[1][1] =3D new Point( 122, 252, 3 );
  2429. Scenes.Sx1.Players.PI7.Bhv[1][2] =3D new Point( 116, 392, 3 );
  2430. Scenes.Sx1.Players.PI7.Bhv[1][3] =3D new Point( 116, 207, 3 );
  2431. Scenes.Sx1.Players.PI7.Bhv[1][4] =3D new Point( 109, 393, 3 );
  2432. Scenes.Sx1.Players.PT4 =3D new Player( 0, -1 );
  2433. Scenes.Sx1.Players.PT4.Bhv =3D new Array();
  2434. Scenes.Sx1.Players.PT4.Bhv[0] =3D new Paths( -1, 0 );
  2435. Scenes.Sx1.Players.PT4.Bhv[0][0] =3D new Point( 362, 349, 1 );
  2436. Scenes.Sx1.Players.PT4.Bhv[0][1] =3D new Point( 362, 168, 1 );
  2437. Scenes.Sx13 =3D new Scene( 3 );
  2438. Scenes.Sx13.entryTrans =3D new Transition( 11, 0, 0, 0 );
  2439. Scenes.Sx13.Players =3D new Object();
  2440. Scenes.Sx13.Players.PI26 =3D new Player( 0, -1 );
  2441. Scenes.Sx13.Players.PI26.Bhv =3D new Array();
  2442. Scenes.Sx13.Players.PI26.Bhv[0] =3D new Sound( 2, -1, 0, 1, "AW76", =
  2443. "cid:009501bd85a3$31359300$78dc389d@a-rwilki.dns.microsoft.com" );
  2444. Scenes.Sx13.Players.PI26.Bhv[1] =3D new Paths( 2, 2 );
  2445. Scenes.Sx13.Players.PI26.Bhv[1][0] =3D new Point( 148, 442, 2 );
  2446. Scenes.Sx13.Players.PI26.Bhv[1][1] =3D new Point( 147, 190, 2 );
  2447. Scenes.Sx13.Players.PI26.Bhv[1][2] =3D new Point( 148, 361, 2 );
  2448. Scenes.Sx13.Players.PI26.Bhv[1][3] =3D new Point( 148, 136, 2 );
  2449. Scenes.Sx13.Players.PI26.Bhv[1][4] =3D new Point( 146, 448, 2 );
  2450. Scenes.Sx13.Players.PT22 =3D new Player( 0, -1 );
  2451. Scenes.Sx13.Players.PI52 =3D new Player( 0, -1 );
  2452. Scenes.Sx13.Players.PI52.Bhv =3D new Array();
  2453. Scenes.Sx13.Players.PI52.Bhv[0] =3D new Sound( 3, -1, 0, 1, "AW77", =
  2454. "cid:009601bd85a3$3a2e05a0$78dc389d@a-rwilki.dns.microsoft.com" );
  2455. Scenes.Sx13.Players.PI52.Bhv[1] =3D new Paths( 0, 0 );
  2456. Scenes.Sx13.Players.PI52.Bhv[1][0] =3D new Point( 149, 427, 3 );
  2457. Scenes.Sx13.Players.PI52.Bhv[1][1] =3D new Point( 149, 271, 3 );
  2458. Scenes.Sx13.Players.PI52.Bhv[1][2] =3D new Point( 142, 432, 3 );
  2459. Scenes.Sx13.Players.PI52.Bhv[1][3] =3D new Point( 145, 209, 3 );
  2460. Scenes.Sx13.Players.PI52.Bhv[1][4] =3D new Point( 146, 427, 3 );
  2461.  
  2462. </SCRIPT>
  2463.  </BODY></HTML>
  2464.  
  2465. ------=_NextPart_001_097A_01BDBE68.D559F2C0--
  2466.  
  2467. ------=_NextPart_000_0979_01BDBE68.D55781C0
  2468. Content-Type: image/gif
  2469. Content-Transfer-Encoding: base64
  2470. Content-ID: <096501bdbea3$80748af0$d55d389d@scottst2.dns.microsoft.com>
  2471. X-Content-Source: C:\TEMP\IMG21A.GIF
  2472.  
  2473. R0lGODlhOwItAff/AGb/Zv39/QAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2474. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2475. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2476. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2477. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2478. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2479. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2480. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2481. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2482. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2483. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2484. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2485. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2486. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP39/SH5BAEBAP8ALAAAAAA7Ai0B
  2487. QAjSAAEIHEiwoMGDCBMqXMiwocOHECNKnEixosWLGDNq3Mixo8ePIEMm/CeypMmTKFOqXMmypcuX
  2488. MGMOJCmzps2bOHPq3Mmzp0uaPoMKHUq0qNGjSBUCTcq0qdOnUKNKnTm1qtWrWLNqxbh0q9evYMOK
  2489. Ddp1rNmzaNOqtVh2rdu3cON+bSu3rt27eH3Szcu3r9+/IPcCHky4sGGDgg8rXsw4buLGkCNL1vp4
  2490. suXLmI1Wzsy5s+eYmz+LHk3aY+jSqFOrbnh6tevXqlvDnk2bs+zauHMzbb6tu7dvv7x/Cx8ONzjx
  2491. 48jFGk/OvLnV5c6jS08Kfbr16z2rY9/OHXT37+CLag9PvjzH8ebTq5eIfr379wjbw58PXz79++nt
  2492. 498PXj///9j5B+CA0QlI4IHIGYjggr8pyOCDuDkI4YSvSUjhhahoWYjhhp9pyOGHmHkI4oiRiUji
  2493. iYqZiOKKg6nI4ot8uQjjjHXJSOONbtmI445n6cjjj2D5COSQWQlJ5JFTGYnkkk4pyeSTRzkJ5ZRC
  2494. SUnllTtZieWWNmnJ5ZcveQnmmCqJSeaZJZmJ5pp4prHpZpBvxkmZnHQ+V+edUamJ554j8elnlH8G
  2495. OpSegvpJaKF7HoronYouSmejjsb5z6SUVmrppZhmqummnHbq6aeghirqqKSWauqpqKaq6qqsturq
  2496. q7DGKiunkdbqna24sgRprmfuyuuYvv76ZbDCbklssVcei+yUTsou+2Szzi4JbbRHTkvtkNZe+2O2
  2497. 2u7Ibbc3fgvujOKO+2K55q6IbronrsvuiO6++2G88m5Ib70X3ovvhPru+2C//i4IcMAHDkzwgAYf
  2498. /Ehfwgrvx3DD9z0M8XwST/xexRavh3HG+XHs7MYekwdyyP2RXOzIJnOHcsoBsszryi5PB3PMBdJs
  2499. 68w2M4dzzgny7OjOPg8HdNBGDRJd6NBG64Z00hEy/efSTs8GddQVUp2o1XhOjXVqWm9dWtdejwZ2
  2500. 2B2SLanZb46NdmZqr31Z225PBnfcJdLdq91kzo33YkR6731Y334XBnjgLRJurOFYDo54X4ovnlfj
  2501. jt8FeeQ1Uv6s5UxOjvlbmm++VueepwV66D2Sjq3pQI6Oeliqrz6X697CjjZj67IXWTuNtN9up+7n
  2502. 8t677+oCH7zw7RJfvPHwIp+88vMy37zz9kIfvfT5Ul+99fxin732/3I43733AoMfvvgFk1+++Qij
  2503. n776C7PfvvsOwx+//BHTX7/9FOOfv/4X89+//xoDYAAF2DECmid3BjxNCQITmCYGisyB4VkgBD8i
  2504. wQl2pIIW3AgGM5iRDXLwIh78YEVCKMKJkLCEETkhCh+iwhWyxoU1g2FzWijDPtUwOTS8IWJ02DMe
  2505. EieHPhQ6CBCDOEQfFpGHR9RhEm+4xBo2UYZPhGEUXTjFFVYRhVcsYRZFuMUPdpGDX8xgGC04xgmW
  2506. EYJndGAaGTq4xgS20YBvJGAcBThHANbRf3fkXx71t0f89dF+f6RfIOU3SPgV0n2HZF8i1bdI9DXS
  2507. fI8kXyTFN0nwOlXSe5fkXia1t0nsddJ6n6ReKKU3SuiV0nmnZF4qlbdK5LXSeK8kXiyFN0vg1dJ3
  2508. t+RdLnW3y9v1snYWv5RdMGE3TNcVc3XHRF0yTbdM0v0jIAA7
  2509.  
  2510. ------=_NextPart_000_0979_01BDBE68.D55781C0
  2511. Content-Type: image/gif
  2512. Content-Transfer-Encoding: 7bit
  2513. Content-ID: <046601bd852d$8ce544a0$80dd389d@a-johng.dns.microsoft.com>
  2514. X-Content-Source: X:\v3Contnt\clipmed\mmclips\b130_139\Bd13585_.gif
  2515. X-Global-Moniker: :HALLMARK\MAIN\bd13585_.gif
  2516.  
  2517.  
  2518. ------=_NextPart_000_0979_01BDBE68.D55781C0
  2519. Content-Type: image/gif
  2520. Content-Transfer-Encoding: 7bit
  2521. Content-ID: <046901bd852d$b625e040$80dd389d@a-johng.dns.microsoft.com>
  2522. X-Content-Source: X:\v3Contnt\clipmed\mmclips\b130_139\Bd13586_.gif
  2523. X-Global-Moniker: :HALLMARK\MAIN\bd13586_.gif
  2524.  
  2525.  
  2526. ------=_NextPart_000_0979_01BDBE68.D55781C0
  2527. Content-Type: image/gif
  2528. Content-Transfer-Encoding: base64
  2529. Content-ID: <096a01bdbea3$81380200$d55d389d@scottst2.dns.microsoft.com>
  2530. X-Content-Source: C:\TEMP\IMG21B.GIF
  2531.  
  2532. R0lGODlhOwItAff/AP//Zv39/QAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2533. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2534. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2535. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2536. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2537. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2538. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2539. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2540. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2541. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2542. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2543. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2544. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2545. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP39/SH5BAEBAP8ALAAAAAA7Ai0B
  2546. QAjSAAEIHEiwoMGDCBMqXMiwocOHECNKnEixosWLGDNq3Mixo8ePIEMm/CeypMmTKFOqXMmypcuX
  2547. MGMOJCmzps2bOHPq3Mmzp0uaPoMKHUq0qNGjSBUCTcq0qdOnUKNKnTm1qtWrWLNqxbh0q9evYMOK
  2548. Ddp1rNmzaNOqtVh2rdu3cON+bSu3rt27eH3Szcu3r9+/IPcCHky4sGGDgg8rXsw4buLGkCNL1vp4
  2549. suXLmI1Wzsy5s+eYmz+LHk3aY+jSqFOrbnh6tevXqlvDnk2bs+zauHMzbb6tu7dvv7x/Cx8ONzjx
  2550. 48jFGk/OvLnV5c6jS08Kfbr16z2rY9/OHXT37+CLag9PvjzH8ebTq5eIfr379wjbw58PXz79++nt
  2551. 498PXj///9j5B+CA0QlI4IHIGYjggr8pyOCDuDkI4YSvSUjhhahoWYjhhp9pyOGHmHkI4oiRiUji
  2552. iYqZiOKKg6nI4ot8uQjjjHXJSOONbtmI445n6cjjj2D5COSQWQlJ5JFTGYnkkk4pyeSTRzkJ5ZRC
  2553. SUnllTtZieWWNmnJ5ZcveQnmmCqJSeaZJZmJ5pp4prHpZpBvxkmZnHQ+V+edUamJ554j8elnlH8G
  2554. OpSegvpJaKF7HoronYouSmejjsb5z6SUVmrppZhmqummnHbq6aeghirqqKSWauqpqKaq6qqsturq
  2555. q7DGKiunkdbqna24sgRprmfuyuuYvv76ZbDCbklssVcei+yUTsou+2Szzi4JbbRHTkvtkNZe+2O2
  2556. 2u7Ibbc3fgvujOKO+2K55q6IbronrsvuiO6++2G88m5Ib70X3ovvhPru+2C//i4IcMAHDkzwgAYf
  2557. /Ehfwgrvx3DD9z0M8XwST/xexRavh3HG+XHs7MYekwdyyP2RXOzIJnOHcsoBsszryi5PB3PMBdJs
  2558. 68w2M4dzzgny7OjOPg8HdNBGDRJd6NBG64Z00hEy/efSTs8GddQVUp2o1XhOjXVqWm9dWtdejwZ2
  2559. 2B2SLanZb46NdmZqr31Z225PBnfcJdLdq91kzo33YkR6731Y334XBnjgLRJurOFYDo54X4ovnlfj
  2560. jt8FeeQ1Uv6s5UxOjvlbmm++VueepwV66D2Sjq3pQI6Oeliqrz6X697CjjZj67IXWTuNtN9up+7n
  2561. 8t677+oCH7zw7RJfvPHwIp+88vMy37zz9kIfvfT5Ul+99fxin732/3I43733AoMfvvgFk1+++Qij
  2562. n776C7PfvvsOwx+//BHTX7/9FOOfv/4X89+//xoDYAAF2DECmid3BjxNCQITmCYGisyB4VkgBD8i
  2563. wQl2pIIW3AgGM5iRDXLwIh78YEVCKMKJkLCEETkhCh+iwhWyxoU1g2FzWijDPtUwOTS8IWJ02DMe
  2564. EieHPhQ6CBCDOEQfFpGHR9RhEm+4xBo2UYZPhGEUXTjFFVYRhVcsYRZFuMUPdpGDX8xgGC04xgmW
  2565. EYJndGAaGTq4xgS20YBvJGAcBThHANbRf3fkXx71t0f89dF+f6RfIOU3SPgV0n2HZF8i1bdI9DXS
  2566. fI8kXyTFN0nwOlXSe5fkXia1t0nsddJ6n6ReKKU3SuiV0nmnZF4qlbdK5LXSeK8kXiyFN0vg1dJ3
  2567. t+RdLnW3y9v1snYWv5RdMGE3TNcVc3XHRF0yTbdM0v0jIAA7
  2568.  
  2569. ------=_NextPart_000_0979_01BDBE68.D55781C0
  2570. Content-Type: image/gif
  2571. Content-Transfer-Encoding: 7bit
  2572. Content-ID: <011b01bd85a5$2465eec0$78dc389d@a-rwilki.dns.microsoft.com>
  2573. X-Content-Source: X:\v3Contnt\clipmed\animatn\b150_159\BD15385_.GIF
  2574. X-Global-Moniker: :HALLMARK\MAIN\bd15385_.gif
  2575.  
  2576.  
  2577. ------=_NextPart_000_0979_01BDBE68.D55781C0
  2578. Content-Type: image/gif
  2579. Content-Transfer-Encoding: 7bit
  2580. Content-ID: <046c01bd852d$cc0d7b20$80dd389d@a-johng.dns.microsoft.com>
  2581. X-Content-Source: X:\v3Contnt\clipmed\mmclips\b130_139\Bd13587_.gif
  2582. X-Global-Moniker: :HALLMARK\MAIN\bd13587_.gif
  2583.  
  2584.  
  2585. ------=_NextPart_000_0979_01BDBE68.D55781C0
  2586. Content-Type: audio/wav
  2587. Content-Transfer-Encoding: 7bit
  2588. Content-ID: <009401bd85a3$24a37ee0$78dc389d@a-rwilki.dns.microsoft.com>
  2589. X-Content-Source: X:\v3Contnt\clipmed\sound\WAV_v2\Bbylaf0A.wav
  2590. X-Global-Moniker: :HOMESNMM\MAIN\BBYLAF0A.WAV
  2591.  
  2592.  
  2593. ------=_NextPart_000_0979_01BDBE68.D55781C0
  2594. Content-Type: audio/wav
  2595. Content-Transfer-Encoding: 7bit
  2596. Content-ID: <009501bd85a3$31359300$78dc389d@a-rwilki.dns.microsoft.com>
  2597. X-Content-Source: X:\v3Contnt\clipmed\sound\WAV_v2\Bbylaf0B.wav
  2598. X-Global-Moniker: :HOMESNMM\MAIN\BBYLAF0B.WAV
  2599.  
  2600.  
  2601. ------=_NextPart_000_0979_01BDBE68.D55781C0
  2602. Content-Type: audio/wav
  2603. Content-Transfer-Encoding: 7bit
  2604. Content-ID: <009601bd85a3$3a2e05a0$78dc389d@a-rwilki.dns.microsoft.com>
  2605. X-Content-Source: X:\v3Contnt\clipmed\sound\WAV_v2\Bbylaf0C.wav
  2606. X-Global-Moniker: :HOMESNMM\MAIN\BBYLAF0C.WAV
  2607.  
  2608.  
  2609. ------=_NextPart_000_0979_01BDBE68.D55781C0
  2610. Content-Type: application/x-font
  2611. Content-Transfer-Encoding: 7bit
  2612. Content-ID: <097701bdbea3$8194ef10$d55d389d@scottst2.dns.microsoft.com>
  2613. X-Content-Source: Andy.eot
  2614.  
  2615.  
  2616. ------=_NextPart_000_0979_01BDBE68.D55781C0--
  2617.