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Text File  |  1998-08-12  |  194KB  |  4,083 lines

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  20.                       ouch Just wanted to go FLAT OUT
  21. and wish you a 
  22.  Happy Birthday!                
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  1766.     stButtons =3D SetupButtons();                =09
  1767.     ProjectInitialize();                    =09
  1768.     stNoInput--;                            =09
  1769.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1770.         Start();                                            =09
  1771. }
  1772. function ProjectInitialize()
  1773. {
  1774. =09
  1775.     tickTimer =3D new Timer();
  1776. =09
  1777. =09
  1778.     InitializeScenes();
  1779. =09
  1780.     tickTimer.StartTicking();                            =09
  1781. =09
  1782.     if ( Project.startScene =3D=3D null )        =09
  1783.         Project.startScene =3D 0;                =09
  1784.     stProjState =3D PS_INITIALIZED;            =09
  1785. =09
  1786. }
  1787. function ProjectStart( startScene )
  1788. {
  1789.     stProjState =3D PS_RUNNING;
  1790.     if ( startScene !=3D null )
  1791.         ChangeScene( startScene );
  1792.     else
  1793.         ChangeScene( Project.startScene );
  1794. }
  1795. function ProjectComplete()
  1796. {
  1797.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1798.         return;                                =09
  1799.     ProjectShutdown();
  1800.     StatusChange();                            =09
  1801. }
  1802. function ProjectShutdown()
  1803. {
  1804.     KillTimer();                                    =09
  1805.     StopEverythingOnScenes( false );
  1806.     currentScene =3D null;
  1807.     stProjState =3D PS_COMPLETE;                        =09
  1808. }
  1809. function Extract( obj )
  1810. {
  1811. =09
  1812. =09
  1813.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1814.     {
  1815.         var el =3D obj.layers[intLayer];        =09
  1816.         document.all[el.id] =3D new Object    =09
  1817.         var newEl =3D document.all[el.id];    =09
  1818.     =09
  1819.         newEl.id =3D el.id;                            =09
  1820.         newEl.style =3D new Object;                    =09
  1821.         newEl.style.pixelTop =3D parseInt(el.top);
  1822.         newEl.style.pixelLeft =3D parseInt(el.left);
  1823.         if (null!=3Del.clip)=20
  1824.         {
  1825.             newEl.offsetWidth =3D el.clip.width;    =09
  1826.             newEl.offsetHeight =3D el.clip.height
  1827.         }
  1828.     =09
  1829.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1830.             newEl.style.visibility =3D IE_HIDDEN;
  1831.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1832.             newEl.style.visibility =3D IE_VISIBLE;
  1833.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1834.             newEl.style.visibility =3D IE_INHERIT;
  1835.         else
  1836.             newEl.style.visibility =3D "";
  1837.     =09
  1838.         newEl.style.zIndex =3D el.zIndex;
  1839.         newEl.style.backgroundColor =3D el.bgColor;
  1840.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1841.         newEl.NSLayer =3D el;                        =09
  1842.     =09
  1843.     =09
  1844.     =09
  1845.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1846.         {
  1847.             var image =3D el.document.images[intLoop]    =09
  1848.             var    imageName =3D image.name;                =09
  1849.             if ( imageName =3D=3D null )                =09
  1850.                 continue;                            =09
  1851.         =09
  1852.             document.all[imageName] =3D image;        =09
  1853.             document.images[imageName] =3D image;        =09
  1854.         }
  1855.     =09
  1856.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1857.         {
  1858.             var form =3D el.document.forms[intLoop];    =09
  1859.             var formName =3D form.name;                =09
  1860.             if ( formName =3D=3D null )
  1861.                 continue;
  1862.             document.all[formName] =3D form;            =09
  1863.             document.forms[formName] =3D form;        =09
  1864.         =09
  1865.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1866. innerLoop++)
  1867.             {
  1868.                 var element =3D form.elements[innerLoop]=09
  1869.                 var elementName =3D element.name;
  1870.                 if ( elementName =3D=3D null )            =09
  1871.                     continue;
  1872.                 document.all[elementName] =3D element;=09
  1873.             }
  1874.         }
  1875.         if ( el.layers.length > 0 )                =09
  1876.             Extract(el)                            =09
  1877.     }
  1878. }
  1879. function Scene( duration )
  1880. {
  1881.     this.duration =3D duration;
  1882. }
  1883. function InitializeScenes()
  1884. {
  1885.     var objScene;                            =09
  1886.     var sceneNumber =3D 0;                    =09
  1887. =09
  1888.     for ( sceneName in Scenes )
  1889.     {
  1890.         objScene =3D Scenes[sceneName];        =09
  1891.         objScene.number =3D parseInt(sceneNumber);                =09
  1892.         objScene.name =3D sceneName;                    =09
  1893.         objScene.HTML =3D document.all[sceneName];    =09
  1894.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1895.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1896.             objScene.duration =3D DUR_FOREVER;
  1897.         InitializePlayers( objScene );        =09
  1898.     =09
  1899.         if ( objScene.entryTrans =3D=3D null )
  1900.         {
  1901.             objScene.entryTrans =3D new Object();
  1902.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1903.         }
  1904.     =09
  1905.         if ( objScene.Bhv !=3D null )
  1906.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1907. bhvIdx++ )=09
  1908.                 bhv.Initialize( objScene, bhv);
  1909.         objScene.numBhv =3D bhvIdx;                                            =09
  1910.         sceneArray[sceneNumber++] =3D objScene;=09
  1911.     }
  1912.     nScenes =3D sceneNumber;                    =09
  1913. }
  1914. function StopEverythingOnScenes( fPause )
  1915. {
  1916.     var objScene;                            =09
  1917.     for ( sceneName in Scenes )
  1918.     {
  1919.         objScene =3D Scenes[sceneName];                    =09
  1920.     =09
  1921.     =09
  1922.         if ( objScene.Bhv !=3D null )
  1923.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1924. bhvIdx++ )=09
  1925.                 bhv.StopEverything( bhv, fPause );
  1926.         StopEverythingOnPlayers( objScene, fPause );        =09
  1927.     }
  1928.     return;
  1929. }
  1930. function ChangeScene( nextSceneNumber )
  1931. {
  1932.     var    previousScene =3D currentScene;                    =09
  1933.     StopSceneTimers();                                    =09
  1934.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1935.     currentScene.previousScene =3D previousScene;            =09
  1936.     if ( currentScene.duration =3D=3D null )                =09
  1937.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1938. =09
  1939.     if ( currentScene.Bhv !=3D null )
  1940.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1941.         {
  1942.             var bhv =3D currentScene.Bhv[bhvIdx]
  1943.             if ( bhv =3D=3D null)                            =09
  1944.                 continue;
  1945.             var delay =3D bhv.delay
  1946.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1947.                 bhv.Start( bhv );                                    =09
  1948.             else if ( delay > 0 )                                =09
  1949.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1950.         }
  1951.     StartScenePlayers( currentScene );                            =09
  1952.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1953. SceneTransitionDone );=09
  1954. =09
  1955.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1956.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1957. TMR_SCENE );
  1958.     StatusChange();                                        =09
  1959.     return;
  1960. }
  1961. function SceneTransitionDone( objScene )
  1962. {
  1963. =09
  1964. =09
  1965.     if ( currentScene.previousScene !=3D null )
  1966.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1967. =09
  1968.     if ( currentScene.Bhv !=3D null )
  1969.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1970.         {
  1971.             var bhv =3D currentScene.Bhv[bhvIdx]
  1972.             if ( bhv =3D=3D null)                            =09
  1973.                 continue;
  1974.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1975.                 bhv.Start( bhv );                                =09
  1976.         }
  1977.     =09
  1978.     StartScenePlayersAfterTransition( currentScene );=09
  1979. }
  1980. function SceneExit( thisScene, nextScene )
  1981. {
  1982.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1983. nextScene.number;
  1984.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1985. true;
  1986. =09
  1987. =09
  1988. =09
  1989.     for ( playerName in currentScene.Players )
  1990.     {
  1991.         objPlayer =3D currentScene.Players[playerName];        =09
  1992.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1993.     }
  1994. =09
  1995.     if ( currentScene.Bhv !=3D null )
  1996.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1997.         {
  1998.             var bhv =3D currentScene.Bhv[bhvIdx]
  1999.             if ( bhv =3D=3D null)                            =09
  2000.                 continue;
  2001.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2002.                 bhv.Stop( bhv );                        =09
  2003.         }
  2004. =09
  2005. =09
  2006.     if ( finalScene =3D=3D false )                    =09
  2007.         ChangeScene( nextSceneNumber )            =09
  2008.     else
  2009.         ProjectComplete()                        =09
  2010.     =09
  2011. }
  2012. function Player( delay, duration )
  2013. {
  2014.     this.delay =3D delay;
  2015.     this.duration =3D duration;
  2016. }
  2017. function InitializePlayers( objScene )
  2018. {
  2019.     var objPlayer;                        =09
  2020.     var    playerNumber =3D 0;                =09
  2021.     for ( playerName in objScene.Players )
  2022.     {
  2023.         objPlayer =3D objScene.Players[playerName];        =09
  2024.         objPlayer.number =3D playerNumber;                =09
  2025.         objPlayer.name =3D playerName;                    =09
  2026.         objPlayer.HTML =3D document.all[playerName];        =09
  2027.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2028.         objPlayer.position =3D new Position(objPlayer);    =09
  2029.     =09
  2030.         if ( objPlayer.delay =3D=3D null )                    =09
  2031.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  2032.     =09
  2033.     =09
  2034.         if        ( objPlayer.entryTrans =3D=3D null )
  2035.         {
  2036.             objPlayer.entryTrans =3D new Object();
  2037.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  2038.         }=20
  2039.     =09
  2040.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  2041.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  2042.         {
  2043.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  2044. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  2045.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  2046.                     objPlayer.entryTrans.type =3D null;                            =09
  2047.         }
  2048.     =09
  2049.         if ( objPlayer.exitTrans =3D=3D null )
  2050.         {
  2051.             objPlayer.exitTrans =3D new Object();
  2052.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  2053.         }
  2054.     =09
  2055.         if ( objPlayer.Bhv !=3D null )
  2056.         {
  2057.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2058.  
  2059.                 bhv.Initialize( objPlayer, bhv);
  2060.             objPlayer.numBhv =3D bhvIdx;                                    =09
  2061.         }
  2062.         else
  2063.             objPlayer.numBhv =3D 0;
  2064.         playerNumber ++;                =09
  2065.     }=09
  2066. }
  2067. function StopEverythingOnPlayers( objScene, fPause )
  2068. {
  2069.     var objPlayer;                        =09
  2070.     for ( playerName in objScene.Players )
  2071.     {
  2072.         objPlayer =3D objScene.Players[playerName];        =09
  2073.     =09
  2074.     =09
  2075.         if ( objPlayer.Bhv !=3D null )
  2076.         {
  2077.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2078.  
  2079.                 bhv.StopEverything( bhv, fPause );
  2080.         }
  2081.         DisableTrigger( objPlayer );                    =09
  2082.     }=09
  2083.     return;
  2084. }
  2085. function StartScenePlayers( objScene )
  2086. {
  2087. =09
  2088.     for ( playerName in objScene.Players )
  2089.     {
  2090.         objPlayer =3D objScene.Players[playerName];        =09
  2091.     =09
  2092.     =09
  2093.     =09
  2094.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  2095.             StartPlayer( objPlayer )                    =09
  2096.         else if ( objPlayer.delay    > 0 )                =09
  2097.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  2098. TMR_SCENE);
  2099.     }
  2100. }
  2101. function StartScenePlayersAfterTransition( objScene )
  2102. {
  2103. =09
  2104.     for ( playerName in objScene.Players )
  2105.     {
  2106.         objPlayer =3D objScene.Players[playerName];        =09
  2107.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  2108.             StartPlayer( objPlayer )                    =09
  2109.     }
  2110. }
  2111. function StartPlayer( objPlayer )
  2112. {
  2113. =09
  2114.     if ( objPlayer.Bhv !=3D null )
  2115.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2116.         {
  2117.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2118.             if ( bhv =3D=3D null)                            =09
  2119.                 continue;
  2120.             var delay =3D bhv.delay
  2121.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2122.                 bhv.Start( bhv );                                =09
  2123.             else if ( delay > 0 )                                =09
  2124.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2125.         }
  2126. =09
  2127.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  2128. PlayerEntryTransitionDone );
  2129. =09
  2130. =09
  2131.     if ( objPlayer.duration > 0 )
  2132.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  2133. TMR_SCENE );                                =09
  2134. }
  2135. function PlayerEntryTransitionDone( objPlayer )
  2136. {
  2137. =09
  2138.     if ( objPlayer.Bhv !=3D null )
  2139.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2140.         {
  2141.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2142.             if ( bhv =3D=3D null)                            =09
  2143.                 continue;
  2144.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2145.                 bhv.Start( bhv );                                =09
  2146.         }
  2147. =09
  2148.     if ( objPlayer.Triggers !=3D null )
  2149.         EnableTrigger( objPlayer );
  2150. }
  2151. function PlayerExit( objPlayer )
  2152. {
  2153. =09
  2154.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  2155. PlayerExitTransitionDone );
  2156. }
  2157. function PlayerExitTransitionDone( objPlayer, finalScene )
  2158. {
  2159. =09
  2160.     if ( objPlayer.Bhv !=3D null )
  2161.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2162.         {
  2163.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2164.             if ( bhv =3D=3D null)                            =09
  2165.                 continue;
  2166.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2167.                 bhv.Stop( bhv );                        =09
  2168.         }
  2169. =09
  2170.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  2171.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2172. =09
  2173. =09
  2174. =09
  2175.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  2176.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  2177.     return;
  2178. }
  2179. function Trigger( trigType, trigBhv, player, scene )
  2180. {
  2181.     this.triggerType =3D trigType;
  2182.     this.triggerBhv =3D trigBhv;
  2183.     this.player =3D player;
  2184.     this.nextSceneNum =3D scene;
  2185. }
  2186. function EnableTrigger( objPlayer )
  2187. {
  2188.     if ( sys !=3D "Netscape" )                                =09
  2189.     {
  2190.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  2191.         for ( trx in objPlayer.Triggers )                    =09
  2192.         {
  2193.             var    trigger =3D objPlayer.Triggers[trx];            =09
  2194.             if ( trigger.triggerType =3D=3D null )
  2195.                 trigger.triggerType =3D 0;                    =09
  2196.             var tt =3D trigger.triggerType;                    =09
  2197.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  2198.             {
  2199.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2200.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  2201.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  2202.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2203.             }
  2204.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  2205.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2206.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  2207.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  2208.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  2209.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  2210.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  2211.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2212.         }
  2213.     }
  2214.     else                                        =09
  2215.     {
  2216.         for ( trx in objPlayer.Triggers )        =09
  2217.         {
  2218.             var    trigger =3D objPlayer.Triggers[trx];=09
  2219.             if ( trigger.triggerType =3D=3D null )
  2220.                 trigger.triggerType =3D 0;                    =09
  2221.             var tt =3D trigger.triggerType;                    =09
  2222.             if ( tt=3D=3D 0 )                                    =09
  2223.             {
  2224.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  2225. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  2226.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2227.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2228.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  2229.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  2230.             }
  2231.             else if    ( tt =3D=3D TT_BUTTONUP )
  2232.             {
  2233.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2234.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2235.             }
  2236.             else if ( tt =3D=3D TT_BUTTONDOWN )
  2237.             {
  2238.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2239.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2240.             }
  2241.         }
  2242.     =09
  2243.     }
  2244. }
  2245. function DisableTrigger( objPlayer )
  2246. {
  2247.     if ( sys !=3D "Netscape" )            =09
  2248.     {
  2249.         objPlayer.HTML.onmousedown =3D null;
  2250.         objPlayer.HTML.onmouseup =3D null;=09
  2251.         objPlayer.HTML.onmouseover =3D null;    =09
  2252.         objPlayer.HTML.onmouseout =3D null;
  2253.     }
  2254.     else                                =09
  2255.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  2256. Event.MOUSEOVER | Event.MOUSEOUT );
  2257. }
  2258. function EventProcessor( e )
  2259. {
  2260.     var trigger;                                =09
  2261.     var    type;                                    =09
  2262.     var    button;                                    =09
  2263.     var    eventType;                                =09
  2264.     var objPlayer;                                =09
  2265.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  2266.         return;
  2267.     if ( sys !=3D "Netscape" )                    =09
  2268.     {
  2269.         type =3D event.type;
  2270.         button =3D event.button;
  2271.     }
  2272.     else                                        =09
  2273.     {
  2274.         type =3D e.type;
  2275.         button =3D e.which;
  2276.     }
  2277. =09
  2278.     if (type =3D=3D "mousedown")
  2279.     {
  2280.         if ( button !=3D 1 )                    =09
  2281.             return;
  2282.         eventType =3D TT_BUTTONDOWN;
  2283.         if ( sys =3D=3D "Netscape" )            =09
  2284.         {
  2285.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  2286.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2287.         }
  2288.     }
  2289.     else if (type =3D=3D "mouseup")
  2290.     {
  2291.         if ( button !=3D 1 )                    =09
  2292.             return;
  2293.         eventType =3D TT_BUTTONUP;
  2294.         if ( sys =3D=3D "Netscape" )            =09
  2295.         {
  2296.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  2297.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2298.         }
  2299.     }
  2300.     else if (type =3D=3D "mouseover")
  2301.     {
  2302.         eventType =3D TT_MOUSEOVER;
  2303.     }
  2304.     else if (type =3D=3D "mouseout")
  2305.     {
  2306.         eventType =3D TT_MOUSEOUT;
  2307.     }
  2308.     var triggerArray =3D objPlayer.Triggers;        =09
  2309.     var trigger;                                =09
  2310. =09
  2311.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  2312.     {
  2313.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  2314. eventType) )
  2315.         {
  2316.         =09
  2317.         =09
  2318.         =09
  2319.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  2320.             {
  2321.             =09
  2322.             =09
  2323.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  2324. =3D=3D "") )
  2325.                     SceneExit( currentScene );
  2326.                 else
  2327.                 {
  2328.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  2329.                     {
  2330.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  2331.                             InitializePlayers( sceneArray[ii] );
  2332.                     }
  2333.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  2334.                 }
  2335.             }
  2336.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  2337.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  2338.             else=20
  2339.             {
  2340.             =09
  2341.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  2342.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  2343.                 bhv.Trigger( bhv, eventType );                                =09
  2344.             }  =09
  2345.         }
  2346.     }
  2347.     return;=09
  2348. }
  2349. function Transition( type, rate, flyFrom, flySubtype )
  2350. {
  2351.     this.type =3D type;
  2352.     this.rate =3D rate;
  2353.     this.flyFrom =3D flyFrom;
  2354.     this.flySubtype =3D flySubtype;
  2355. }
  2356. function StartTransition( transObj, trans, visibility, callback )
  2357. {
  2358.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  2359. =09
  2360. =09
  2361. =09
  2362.     if    ( ("Netscape" =3D=3D sys) ||=20
  2363.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  2364. NULL_TRANSITION) ) )
  2365.     {
  2366.         SetVisibility( transObj.HTML, visibility );
  2367.         callback( transObj );
  2368.         return;
  2369.     }
  2370. =09
  2371. =09
  2372. =09
  2373. =09
  2374.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  2375. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  2376.     {
  2377.         StartTextFlyin( transObj );
  2378.         return;
  2379.     }
  2380. =09
  2381.     if ( platform !=3D "Win32" )
  2382.     {
  2383.         SetVisibility( transObj.HTML, visibility );
  2384.         callback( transObj );
  2385.         return;
  2386.     }
  2387.     =09
  2388. =09
  2389. =09
  2390. =09
  2391. =09
  2392. =09
  2393.     if ( trans.type =3D=3D NULL_TRANSITION )
  2394.     {
  2395.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  2396. transition=3D0)";
  2397.     }
  2398.     else    =09
  2399.     {
  2400.         duration =3D TRANSITION_RATES[trans.rate];
  2401.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  2402. ", transition=3D" + trans.type + ")";
  2403.     }
  2404.     stNoInput++;                                    =09
  2405.     transObj.HTML.filters(0).Apply();                =09
  2406. =09
  2407.     SetVisibility( transObj.HTML, visibility );        =09
  2408. =09
  2409.     transObj.HTML.filters(0).Play()                    =09
  2410.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  2411. }
  2412. function TransitionDoneEvent( )
  2413. {
  2414.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  2415.     stNoInput--;                                                =09
  2416.     if        ( type =3D=3D OBJ_SCENE )
  2417.     {
  2418.     =09
  2419.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  2420. currentScene.name) )
  2421.             SceneTransitionDone();
  2422.     }
  2423.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  2424.     {
  2425.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  2426.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  2427.             PlayerEntryTransitionDone( objPlayer ); =20
  2428.         else                                                    =09
  2429.             PlayerExitTransitionDone( objPlayer, false );
  2430.     }
  2431.     return;
  2432. }
  2433. function InitializeTextFlyin( objPlayer )
  2434. {
  2435.     if ( sys =3D=3D "Netscape" )                                    =09
  2436.         return false;
  2437.     var    transition =3D objPlayer.entryTrans;                        =09
  2438.     var    transUnits =3D transition.flySubtype;                        =09
  2439.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  2440. =09
  2441.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  2442. transition.flyFrom : FLYIN_TOP;    =09
  2443.     =09
  2444. =09
  2445.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2446.     {
  2447.         var    textHTML    =3D objPlayer.HTML;                =09
  2448.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  2449.         var    newInnerHTML    =3D "";                        =09
  2450.     =09
  2451.         transition.textOrder =3D new Array();                =09
  2452.         textOrder =3D transition.textOrder;                =09
  2453. =09
  2454.     =09
  2455.     =09
  2456.     =09
  2457.     =09
  2458.         var flyinIdx =3D 0;                        =09
  2459.         var    flyinBuffer =3D "";
  2460.     =09
  2461.     =09
  2462.     =09
  2463.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  2464. style=3D'position:relative;visibility:hidden;'" : " =
  2465. style=3D'visibility:hidden;'";
  2466.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  2467.         {
  2468.         =09
  2469.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  2470.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  2471.             while ( letterIdx<oldInnerHTML.length )
  2472.             {
  2473.             =09
  2474.             =09
  2475.             =09
  2476.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  2477. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  2478.                 {
  2479.                     if ( charNext =3D=3D "<" )                                                                =09
  2480.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  2481.                     else
  2482.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  2483.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  2484.                     newInnerHTML +=3D tagString;
  2485.                     letterIdx =3D endTagIdx;                                            =09
  2486.                 =09
  2487.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  2488.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  2489.                         break;
  2490.                 }
  2491.             =09
  2492.                 else
  2493.                 {
  2494.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  2495.                     newInnerHTML +=3D thisChar;
  2496.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  2497.                         break;                                        =09
  2498.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  2499. )    =09
  2500.                         break;
  2501.                 }
  2502.             }
  2503.             newInnerHTML +=3D "</span>"
  2504.             textOrder[flyinIdx] =3D new Object();
  2505.             textOrder[flyinIdx].name =3D tempID;                                    =09
  2506.             flyinIdx++;                                                            =09
  2507.         }
  2508.     =09
  2509.         if ( flyinIdx =3D=3D 0 )
  2510.             return false;
  2511.     =09
  2512.         textHTML.innerHTML =3D newInnerHTML;
  2513.         transition.numUnits =3D flyinIdx;                        =09
  2514.     }
  2515. =09
  2516. =09
  2517. =09
  2518.     textOrder =3D transition.textOrder;
  2519.     var currentEl =3D document.all[textOrder[0].name];    =09
  2520.     var currentOffset =3D currentEl.offsetLeft;=09
  2521.     var previousEl, previousOffset;
  2522.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2523.     {
  2524.         previousOffset =3D currentOffset;                            =09
  2525.         previousEl =3D currentEl;
  2526.         textElName =3D textOrder[count].name;                    =09
  2527.         currentEl =3D document.all[textElName];
  2528.         SetVisibility( currentEl, IE_HIDDEN );
  2529.         currentOffset =3D currentEl.offsetTop;
  2530.     =09
  2531.     =09
  2532.     =09
  2533.     =09
  2534.     =09
  2535.     =09
  2536.         if ( currentOffset !=3D previousOffset )                                =09
  2537.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2538.                 previousEl.innerHTML =3D "<br>";
  2539.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2540.             direction =3D count % FLYIN_ROTATE;            =09
  2541.         else
  2542.             direction =3D transDirection;
  2543.     =09
  2544.         if        ( direction =3D=3D FLYIN_LEFT )
  2545.         {
  2546.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2547. currentEl.offsetParent.offsetWidth);
  2548.             currentEl.style.posLeft =3D tempPos;                    =09
  2549.             textOrder[count].dx =3D -movePerTick;                    =09
  2550.             textOrder[count].dy =3D 0;
  2551.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2552.         }
  2553.         else if ( direction =3D=3D FLYIN_RIGHT )
  2554.         {
  2555.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2556. currentEl.offsetParent.offsetLeft;
  2557.             currentEl.style.posLeft =3D tempPos;
  2558.             textOrder[count].dx =3D movePerTick;                    =09
  2559.             textOrder[count].dy =3D 0;
  2560.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2561.         }
  2562.         else if    ( direction =3D=3D FLYIN_TOP )
  2563.         {
  2564.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2565. currentEl.offsetParent.offsetHeight);
  2566.             currentEl.style.posTop =3D tempPos;
  2567.             textOrder[count].dx =3D 0;
  2568.             textOrder[count].dy =3D (-movePerTick);                =09
  2569.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2570.         }
  2571.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2572.         {
  2573.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2574. currentEl.offsetParent.style.posTop;
  2575.             currentEl.style.posTop =3D tempPos;
  2576.             textOrder[count].dx =3D 0;
  2577.             textOrder[count].dy =3D movePerTick;                    =09
  2578.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2579.         }
  2580.     }
  2581. =09
  2582.     transition.charIdx =3D 0;                            =09
  2583.     transition.moveIdx =3D 0;                            =09
  2584.     textElName =3D transition.textOrder[0].name;
  2585.     transition.currentEl =3D document.all[textElName];=09
  2586.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2587.     return true;
  2588. }
  2589. function StartTextFlyin( objPlayer )
  2590. {
  2591. =09
  2592.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2593.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2594. }
  2595. function TextFlyinTick( objPlayer )
  2596. {
  2597.     var    transition =3D objPlayer.entryTrans;                    =09
  2598.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2599.     var textEl =3D transition.currentEl;                        =09
  2600. =09
  2601. =09
  2602.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2603.     {
  2604.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2605.         textEl.style.posLeft -=3D spanObj.dx;
  2606.         return false;                                        =09
  2607.     }
  2608.     =09
  2609. =09
  2610.     textEl.style.posTop =3D 0;                                =09
  2611.     textEl.style.posLeft =3D 0;
  2612.     =09
  2613. =09
  2614.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2615. transition.textOrder.length )=09
  2616.     {
  2617.         PlayerEntryTransitionDone( objPlayer );                =09
  2618.         return true;                                        =09
  2619.     }
  2620.     else
  2621.     {
  2622.         transition.moveIdx =3D 0;                                =09
  2623.         textElName =3D transition.textOrder[charIdx].name;
  2624.         transition.currentEl =3D document.all[textElName];    =09
  2625.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2626.         return false;                                        =09
  2627.     }                                                        =09
  2628. }
  2629. var    SND_DUR_SCENE            =3D -1;=09
  2630. var    SND_DUR_PROJECT            =3D 0;=09
  2631. var ST_WAV                    =3D 1;=09
  2632. var    ST_MID                    =3D 2;=09
  2633. var    NAV_EXT                    =3D "nav"=09
  2634. var MidiTag                    =3D null;=09
  2635. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2636. {
  2637. =09
  2638.     this.Initialize =3D InitializeSound;
  2639.     this.Start =3D StartSound;
  2640.     this.Trigger =3D StartSound;
  2641.     this.Stop =3D StopSound;
  2642.     this.StopEverything =3D StopEverythingOnSounds;
  2643. =09
  2644.     this.delay =3D delay;
  2645.     this.duration =3D duration;
  2646.     this.loop =3D loop;
  2647.     this.tagName =3D tagName;
  2648.     this.fileName =3D fileName;
  2649.     this.soundType =3D soundType;
  2650. }
  2651. function InitializeSound( objParent, objSound )
  2652. {
  2653.     if ( sys =3D=3D "Netscape" )
  2654.     {
  2655.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2656.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2657.         return;
  2658.     }
  2659.     objSound.objParent =3D objParent;                =09
  2660.     objSound.html =3D document.all[objSound.tagName];=09
  2661.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2662. =09
  2663. =09
  2664.     if (objSound.soundType =3D=3D ST_MID )
  2665.     {
  2666.         if ( MidiTag =3D=3D null )                    =09
  2667.             MidiTag =3D objSound.html;            =09
  2668.         else
  2669.             objSound.html =3D MidiTag;            =09
  2670.     }        =09
  2671. }
  2672. function StartSound( objSound )
  2673. {
  2674.     if ( sys =3D=3D "Netscape" )                    =09
  2675.     {
  2676.         if ( objSound.html !=3D null )            =09
  2677.             objSound.html.play(objSound.navLoop);
  2678.         return;
  2679.     }
  2680.     objSound.html.src =3D objSound.fileName;        =09
  2681.     objSound.html.loop =3D objSound.loop;            =09
  2682.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2683.         objSound.html.volume =3D 0;                    =09
  2684.     if ( objSound.duration > 0 )
  2685.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2686. TMR_PROJ );
  2687. }
  2688. function StopSound( objSound, fPause )
  2689. {
  2690.     if ( sys =3D=3D "Netscape" )                    =09
  2691.     {
  2692.         if ( objSound.html !=3D null )            =09
  2693.             objSound.html.stop();
  2694.         return;
  2695.     }
  2696.     objSound.html.loop =3D 0;
  2697.     objSound.html.src =3D "";                            =09
  2698.     if ( objSound.soundType =3D=3D ST_WAV )
  2699.         objSound.html.volume =3D -10000;
  2700. }
  2701. function StopEverythingOnSounds( objSound )
  2702. {
  2703.     StopSound( objSound, true );
  2704.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2705.         objSound.html.volume =3D -500;                        =09
  2706. }
  2707. var    SND_DUR_SCENE            =3D -1;=09
  2708. var    SND_DUR_PROJECT            =3D 0;=09
  2709. function Swapper( idle, hover, click )
  2710. {
  2711. =09
  2712.     this.Initialize =3D InitializeSwap;
  2713.     this.Start =3D StartSwap;
  2714.     this.Trigger =3D TriggerSwap;
  2715.     this.Stop =3D StopSwap;
  2716.     this.StopEverything =3D StopSwap;
  2717. =09
  2718.     this.idle =3D idle;
  2719.     this.hover =3D hover;
  2720.     this.click =3D click;
  2721. }
  2722. function InitializeSwap( objParent, objSwap )
  2723. {
  2724.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2725.         return;
  2726. =09
  2727.     var    idle    =3D objSwap.idle;                        =09
  2728.     var    hover    =3D objSwap.hover;
  2729.     var    click    =3D objSwap.click;
  2730. =09
  2731. =09
  2732. =09
  2733. =09
  2734. =09
  2735. =09
  2736. =09
  2737.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2738. !=3D null) )
  2739.     {
  2740.         SetVisibility( document.all[hover], IE_HIDDEN );
  2741.         objSwap.srcHover =3D document.all[hover].src;
  2742.         document.all[hover].src =3D "";
  2743.     }
  2744.     else
  2745.         objSwap.srcHover =3D document.all[idle].src;
  2746.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2747. !=3D null) )
  2748.     {
  2749.         SetVisibility( document.all[click], IE_HIDDEN );
  2750.         objSwap.srcClick =3D document.all[click].src;
  2751.         document.all[click].src =3D "";
  2752.     }
  2753.     else
  2754.         objSwap.srcClick =3D document.all[idle].src;
  2755. =09
  2756.     objSwap.srcIdle =3D document.all[idle].src;
  2757. }
  2758. function StartSwap( objSwap )
  2759. {
  2760. =09
  2761. }
  2762. function TriggerSwap( objSwap, eventType )
  2763. {
  2764.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2765.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2766.     else if ( eventType =3D=3D TT_BUTTONUP )
  2767.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2768.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2769.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2770.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2771.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2772.     return;
  2773. }
  2774. function StopSwap( objSwap, fPause )
  2775. {
  2776.     if ( fPause )                        =09
  2777.         return;
  2778. }
  2779. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2780. var    PE_STOP        =3D 0;                            =09
  2781. var    PE_AGAIN    =3D 1;                            =09
  2782. var    PE_REV        =3D 2;                            =09
  2783. var    PE_EXIT        =3D 3;                            =09
  2784. var    PD_FWD        =3D 1;
  2785. var    PD_BACK        =3D -1;
  2786. function Point( x, y, rate )
  2787. {
  2788.     this.x =3D x;
  2789.     this.y =3D y;
  2790.     this.rate =3D rate;
  2791. }
  2792. function Paths( delay, edgeEffect )
  2793. {
  2794. =09
  2795.     this.Initialize =3D InitializePathAnimation;
  2796.     this.Start =3D StartPathAnimation;
  2797.     this.Trigger =3D StartPathAnimation;
  2798.     this.Stop =3D StopPathAnimation;
  2799.     this.StopEverything =3D StopPathAnimation;
  2800. =09
  2801.     this.delay =3D delay;
  2802.     this.edgeEffect =3D edgeEffect;
  2803. }
  2804. function InitializePathAnimation( objPlayer, path )
  2805. {
  2806.     var    segment;                                =09
  2807.     var pathIndex;
  2808.     var totalDistance;                            =09
  2809.     var    distanceX;                                =09
  2810.     var    distanceY;
  2811.     var dx;                                        =09
  2812.     var    dy;
  2813.     var travelTime;                                =09
  2814.     var    remX;                                    =09
  2815.     var    remY;
  2816. =09
  2817.     if ( stProjState !=3D PS_UNINITIALIZED )
  2818.     {
  2819.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2820.         return;
  2821.     }
  2822.     path.objPlayer =3D objPlayer;                    =09
  2823.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2824.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2825. =09
  2826. =09
  2827.     path[0].x -=3D halfWidth;
  2828.     path[0].y -=3D halfHeight;
  2829.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2830.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2831.     {
  2832.         px =3D parseInt(pathIndex);                =09
  2833.         segment =3D path[px];                        =09
  2834.     =09
  2835.     =09
  2836.     =09
  2837.         path[px+1].x -=3D halfWidth;
  2838.         path[px+1].y -=3D halfHeight;
  2839.     =09
  2840.         distanceX =3D path[px+1].x - segment.x;    =09
  2841.         distanceY =3D path[px+1].y - segment.y;    =09
  2842.     =09
  2843.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2844. (distanceY*distanceY) );
  2845.     =09
  2846.     =09
  2847.         travelTime =3D Math.round(totalDistance / =
  2848. PATH_PER_TICK[segment.rate]);
  2849.     =09
  2850.     =09
  2851.         if ( distanceX > 0 )                        =09
  2852.             dx =3D Math.floor( distanceX / travelTime );=09
  2853.         else if ( distanceX < 0 )                    =09
  2854.             dx =3D Math.ceil( distanceX / travelTime );=09
  2855.         else
  2856.             dx =3D 0;
  2857.     =09
  2858.     =09
  2859.     =09
  2860.     =09
  2861.         remX =3D distanceX % travelTime;
  2862.     =09
  2863.         if ( distanceY > 0 )                        =09
  2864.             dy =3D Math.floor( distanceY / travelTime );
  2865.         else if ( distanceY < 0 )
  2866.             dy =3D Math.ceil( distanceY / travelTime );
  2867.         else
  2868.             dy =3D 0;
  2869.         remY =3D distanceY % travelTime;
  2870.         segment.number =3D px;                        =09
  2871.         segment.ticks =3D 0;
  2872.         segment.travelTime =3D travelTime;
  2873.         segment.dx =3D dx;
  2874.         segment.dy =3D dy;
  2875.         segment.remX =3D remX;
  2876.         segment.remY =3D remY;
  2877.     }
  2878.     path.numSegs =3D parseInt(pathIndex);                =09
  2879.     path.dir =3D PD_FWD;                                        =09
  2880.     return;
  2881. }
  2882. function StartPathAnimation( path )
  2883. {
  2884.     path.currentSegment =3D path[0];    =09
  2885.     path.currentSegment.ticks =3D 0;    =09
  2886.     path.cntSegs =3D 0;                                =09
  2887. =09
  2888. =09
  2889.     if ( path.dir =3D=3D PD_BACK )                            =09
  2890.     {
  2891.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2892.         {
  2893.             path[ii].dx *=3D -1;
  2894.             path[ii].dy *=3D -1;
  2895.             path[ii].remX *=3D -1;
  2896.             path[ii].remY *=3D -1;
  2897.         }
  2898.         path.dir =3D PD_FWD;                                =09
  2899.     }
  2900.     StartAnimationTimer( path, PathAnimationTick );
  2901. }
  2902. function StopPathAnimation( path, fPause )
  2903. {
  2904.     return;
  2905. }
  2906. function PathAnimationTick( path )
  2907. {
  2908.     var    objPlayer =3D path.objPlayer;            =09
  2909.     var segment =3D path.currentSegment;        =09
  2910.     var    currentPosition =3D objPlayer.position;=09
  2911.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2912.     {
  2913.         newX =3D currentPosition.x + segment.dx;        =09
  2914.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2915.             segment.remX > 0 ? newX++ : newX--;
  2916.         newY =3D currentPosition.y + segment.dy;        =09
  2917.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2918.             segment.remY > 0 ? newY++ : newY--;
  2919.         currentPosition.SetPosition( newX, newY );=09
  2920.         return false;                            =09
  2921.     }
  2922. =09
  2923. =09
  2924.     if ( ++path.cntSegs < path.numSegs )
  2925.     {
  2926.     =09
  2927.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2928.         path.currentSegment.ticks =3D 0;                            =09
  2929.             =09
  2930.         return false;
  2931.     }
  2932.     =09
  2933. =09
  2934.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2935.     {
  2936.     =09
  2937.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2938.     =09
  2939.         path.currentSegment =3D path[0];                =09
  2940.         path.currentSegment.ticks =3D 0;                =09
  2941.         path.cntSegs =3D 0;                            =09
  2942.         return false;                                =09
  2943.     }                        =09
  2944.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2945.     {
  2946.         path.dir *=3D -1;                                =09
  2947.     =09
  2948.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2949.         {
  2950.             path[ii].dx *=3D -1;
  2951.             path[ii].dy *=3D -1;
  2952.             path[ii].remX *=3D -1;
  2953.             path[ii].remY *=3D -1;
  2954.         }
  2955.         path.currentSegment.ticks =3D 0;                =09
  2956.         path.cntSegs =3D 0;                            =09
  2957.         return false;
  2958.     }
  2959.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2960.     {
  2961.         PlayerExit( objPlayer );
  2962.         return true;
  2963.     }
  2964.     else
  2965.         return true;                                =09
  2966. }
  2967. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2968. function Size( zoom, rate )
  2969. {
  2970.     this.zoom =3D zoom;
  2971.     this.rate =3D rate;
  2972. }
  2973. function Grows( delay )
  2974. {
  2975. =09
  2976.     this.Initialize =3D InitializeGrowAnimation;
  2977.     this.Start =3D StartGrowAnimation;
  2978.     this.Trigger =3D StartGrowAnimation;
  2979.     this.Stop =3D StopGrowAnimation;
  2980.     this.StopEverything =3D StopGrowAnimation;
  2981. =09
  2982.     this.delay =3D delay;
  2983. }
  2984. function InitializeGrowAnimation( objPlayer, grow )
  2985. {
  2986.     if ( sys =3D=3D "Netscape" )
  2987.         return;
  2988.     var    child =3D objPlayer.HTML.children[0];                    =09
  2989.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2990. =09
  2991. =09
  2992. =09
  2993.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2994.     {
  2995.         grow.realWidth =3D child.width;
  2996.         grow.realHeight =3D child.height;
  2997.     }
  2998.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2999.     {
  3000.         grow =3D null;                                        =09
  3001.         return;
  3002.     }
  3003.     grow.objPlayer =3D objPlayer;                                =09
  3004. =09
  3005.     grow.currentSegment =3D grow[0];                            =09
  3006.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  3007. =09
  3008. =09
  3009. =09
  3010.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  3011.     child.height *=3D (grow.currentSegment.zoom / 100);
  3012. =09
  3013.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  3014.     {
  3015.         gx =3D parseInt(growIndex);                =09
  3016.         segment =3D grow[gx];                        =09
  3017.         if ( grow[gx+1] =3D=3D null )                =09
  3018.         {
  3019.             grow.finalSegment =3D grow[gx-1];        =09
  3020.             break;                                =09
  3021.         }
  3022.     =09
  3023.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  3024.         if ( growth >=3D 0 )                                        =09
  3025.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  3026.         else
  3027.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  3028.     =09
  3029.         growthTicks =3D growth / growthFactor;        =09
  3030.     =09
  3031.         segment.number =3D gx;                        =09
  3032.         segment.growth =3D growth;
  3033.         segment.growthFactor =3D growthFactor;
  3034.         segment.growthTicks =3D growthTicks;
  3035.         segment.currentTicks =3D 0;
  3036.     }
  3037. }
  3038. function StartGrowAnimation( grow )
  3039. {=09
  3040.     if ( sys =3D=3D "Netscape" )
  3041.         return;
  3042.     grow.currentSegment =3D grow[0];                        =09
  3043.     grow.currentTicks =3D 0;
  3044.     StartAnimationTimer( grow, GrowAnimationTick );
  3045. }
  3046. function StopGrowAnimation( grow, fPause )
  3047. {
  3048.     return;
  3049. }
  3050. function GrowAnimationTick( grow )
  3051. {
  3052.     if ( sys =3D=3D "Netscape" )
  3053.         return true;                                    =09
  3054.     var    objPlayer =3D grow.objPlayer;                        =09
  3055.     var    child =3D objPlayer.HTML.children[0];                =09
  3056.     var segment =3D grow.currentSegment;                    =09
  3057.     grow.currentGrowth +=3D segment.growthFactor;            =09
  3058.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  3059.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  3060.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  3061.         return false;                                    =09
  3062.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  3063.         return true;                                    =09
  3064.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  3065.     grow.currentTicks =3D 0;
  3066.     return false;                                        =09
  3067. }
  3068. function Timer()
  3069. {
  3070.     if ( Project.tickRate =3D=3D null )        =09
  3071.         this.tickRate =3D DEFAULT_TICK_RATE;
  3072.     else
  3073.         this.tickRate =3D Project.tickRate;
  3074.     this.oneShots =3D new Array();
  3075.     this.animations =3D new Array();
  3076.     this.tickCounter =3D 0;                        =09
  3077.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  3078.     this.timerID =3D null;
  3079.     this.StartTicking =3D StartTicking;            =09
  3080.     this.StopTicking =3D StopTicking;
  3081. =09
  3082. }
  3083. function StartTicking()
  3084. {
  3085.     if ( this.timerID =3D=3D null )
  3086.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  3087. }
  3088. function StopTicking()
  3089. {
  3090.     if ( this.timerID !=3D null )
  3091.         clearInterval( this.timerID );
  3092.     this.timerID =3D null;
  3093. }
  3094. function TimerTick()
  3095. {
  3096.     var timerEvent;
  3097. =09
  3098.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  3099.     {
  3100.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  3101.             continue;                                        =09
  3102.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  3103.             tickTimer.animations[ii] =3D null;                =09
  3104.     }
  3105. =09
  3106.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  3107.     {
  3108.     =09
  3109.         var length =3D tickTimer.oneShots.length;                =09
  3110.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  3111.         {
  3112.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  3113.                 continue;                                    =09
  3114.         =09
  3115.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  3116.             {
  3117.                 tickTimer.oneShots[ii] =3D null;                =09
  3118.                 timerEvent.callback( timerEvent.callbackObj );=09
  3119.             }
  3120.         }
  3121.     }
  3122.     return;
  3123. }
  3124. function StartOneShotTimer( obj, time, callback, type )
  3125. {
  3126.     var    timerIndex;                                =09
  3127.     var timerEvent =3D new Object();                =09
  3128. =09
  3129.     timerEvent.callbackObj =3D obj;                =09
  3130.     timerEvent.callback =3D callback;                =09
  3131.     timerEvent.type =3D type;                        =09
  3132. =09
  3133. =09
  3134.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  3135. tickTimer.ticksPerSecond);
  3136.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  3137. timerIndex++ );=09
  3138.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  3139.     return;
  3140. }
  3141. function StartAnimationTimer( obj, callback )
  3142. {
  3143.     var timerIndex;=20
  3144.     timerEvent =3D new Object();
  3145.     timerEvent.callbackObj =3D obj;                =09
  3146.     timerEvent.callback =3D callback;                =09
  3147.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  3148. timerIndex++);=09
  3149.     tickTimer.animations[timerIndex] =3D timerEvent;
  3150. }
  3151. function StopSceneTimers()
  3152. {
  3153.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  3154.     {
  3155.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  3156.             continue;
  3157.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  3158.             tickTimer.oneShots[ii] =3D null;            =09
  3159.     }
  3160. =09
  3161.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  3162.         tickTimer.animations[ii] =3D null;
  3163. }
  3164. =09
  3165. function KillTimer()
  3166. {
  3167.     if ( tickTimer !=3D null )                    =09
  3168.     {
  3169.         window.clearTimeout( tickTimer.timerID);=09
  3170.         tickTimer =3D null;                        =09
  3171.     }
  3172. }
  3173. function SetColor(el, color)=20
  3174. {
  3175.     if ( el.style =3D=3D null )                =09
  3176.         return;
  3177. =09
  3178.     el.style.backgroundColor =3D color;    =09
  3179.     if ("Netscape"=3D=3Dsys)=20
  3180.         el.NSLayer.bgColor =3D color;        =09
  3181. }
  3182. function SetZIndex(el, zindex)=20
  3183. {
  3184.     if ( el.style =3D=3D null )                =09
  3185.         return;
  3186. =09
  3187.     el.style.zIndex =3D zindex;            =09
  3188.     if ("Netscape"=3D=3Dsys)=20
  3189.         el.NSLayer.zIndex =3D zindex        =09
  3190. }
  3191. function SetVisibility(el, val)=20
  3192. {
  3193.     if ( el.style =3D=3D null )                =09
  3194.         return;
  3195.     el.style.visibility =3D val;            =09
  3196.        =20
  3197.     if ( "Netscape"=3D=3Dsys )                =09
  3198.     {
  3199.         if        ( val =3D=3D IE_HIDDEN )
  3200.             el.NSLayer.visibility =3D NAV_HIDDEN;
  3201.         else if ( val =3D=3D IE_VISIBLE )
  3202.             el.NSLayer.visibility =3D NAV_VISIBLE;
  3203.         else if ( val =3D=3D IE_INHERIT )
  3204.             el.NSLayer.visibility =3D NAV_INHERIT;
  3205.         else
  3206.             el.NSLayer.visibility =3D "";
  3207.     }
  3208. }
  3209. function Position( obj )
  3210. {
  3211.     this.object =3D obj;                        =09
  3212.     this.x =3D obj.HTML.style.pixelLeft;        =09
  3213.     this.y =3D obj.HTML.style.pixelTop;        =09
  3214.     this.SetPosition =3D SetPosition;
  3215. }
  3216. function SetPosition( newX, newY )=20
  3217. {
  3218.     var el =3D this.object.HTML;                =09
  3219.     if ( el.style =3D=3D null )                    =09
  3220.         return;
  3221.                 =09
  3222.     el.style.pixelTop =3D newY;    =09
  3223.     el.style.pixelLeft =3D newX;
  3224.     this.x =3D newX;                            =09
  3225.     this.y =3D newY;
  3226.     if ( "Netscape"=3D=3Dsys )                    =09
  3227.     {
  3228.         el.NSLayer.top =3D parseInt( newY );
  3229.         el.NSLayer.left =3D parseInt( newX );
  3230.         el.offsetTop =3D el.NSLayer.top;
  3231.         el.offsetLeft =3D el.NSLayer.left;
  3232.     }
  3233. }
  3234. function SetContent(el, content)=20
  3235. {
  3236.     if ( el.style =3D=3D null )                    =09
  3237.         return;
  3238.     if ( "Netscape"=3D=3Dsys )                    =09
  3239.     {
  3240.         el.NSLayer.document.open();            =09
  3241.         el.NSLayer.document.write(content);    =09
  3242.         el.NSLayer.document.close();        =09
  3243.     }
  3244.     else                                    =09
  3245.         el.innerHTML=3Dcontent;
  3246. }
  3247. function SetupButtons()
  3248. {
  3249.     var rtn =3D false;                    =09
  3250.     if ( document.all.Pause !=3D null )
  3251.     {
  3252.         document.all.Pause.onclick =3D Pause;
  3253.         strPause =3D document.all.Pause.value.split( '/' );
  3254.         document.all.Pause.value =3D strPause[0];
  3255.     }
  3256.     if (document.all.Stop !=3D null )
  3257.         document.all.Stop.onclick =3D Stop;
  3258.     if ( document.all.Forward !=3D null )
  3259.         document.all.Forward.onclick =3D Forward;
  3260.     if ( document.all.Backward !=3D null )
  3261.         document.all.Backward.onclick =3D Backward;
  3262.     if ( document.all.Webpage !=3D null )
  3263.         document.all.Webpage.onclick =3D GotoWebpage;
  3264.     if ( document.all.SceneStatus !=3D null )
  3265.         formStatus =3D document.all.SceneStatus;
  3266.     if ( document.all.Start !=3D null )
  3267.     {
  3268.         document.all.Start.onclick =3D Start;
  3269.         strPlay =3D document.all.Start.value.split( '/' );
  3270.         document.all.Start.value =3D strPlay[0];
  3271.         rtn =3D true;
  3272.     }
  3273.     else
  3274.         rtn =3D false;
  3275.     if ( document.all.NavigationButtons !=3D null )
  3276.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  3277.     return rtn;
  3278. }
  3279. function Start()
  3280. {
  3281.     if ( stNoInput )                                    =09
  3282.         return;
  3283.     if ( stButtons =3D=3D true )                            =09
  3284.     {
  3285.         document.all.Start.value =3D strPlay[1];
  3286.         if ( document.all.Pause !=3D null )
  3287.         {
  3288.             document.all.Pause.value =3D strPause[0];
  3289.         }
  3290.     }
  3291.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  3292. PS_PAUSED) )=09
  3293.     {
  3294.         ProjectShutdown();
  3295.         ProjectInitialize();
  3296.     }
  3297.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  3298.         ProjectInitialize();
  3299.     ProjectStart();                                    =09
  3300. }
  3301. function Pause()
  3302. {
  3303. =09
  3304.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  3305.     {
  3306.         tickTimer.StartTicking();                    =09
  3307.         if ( document.all.Pause !=3D null )
  3308.         {
  3309.             document.all.Pause.value =3D strPause[0];
  3310.         }
  3311.         stProjState =3D PS_RUNNING;
  3312.         StatusChange();                                =09
  3313.     }
  3314.     else
  3315.     {
  3316.         if ( tickTimer !=3D null )                    =09
  3317.             tickTimer.StopTicking();                =09
  3318.         if    ( stProjState !=3D PS_RUNNING )            =09
  3319.             return;
  3320.         stProjState =3D PS_PAUSED;
  3321.         if ( document.all.Pause !=3D null )
  3322.         {
  3323.             document.all.Pause.value =3D strPause[1];
  3324.         }
  3325.         StopEverythingOnScenes( true );                =09
  3326.         StatusChange();                                =09
  3327.     }
  3328. }
  3329. function Stop()
  3330. {
  3331.     if ( stNoInput )                                    =09
  3332.         return;
  3333.     location.reload();
  3334. }
  3335. function Forward()
  3336. {
  3337.     if ( stNoInput )                                    =09
  3338.         return;
  3339. =09
  3340.     if ( stProjState !=3D PS_RUNNING )
  3341.         return;
  3342.     SceneExit( currentScene );                =09
  3343. }
  3344. function Backward()
  3345. {
  3346.     if ( stNoInput )                                    =09
  3347.         return;
  3348.     var nextScene;
  3349. =09
  3350. =09
  3351. =09
  3352.     if        ( stProjState =3D=3D PS_COMPLETE )
  3353.         nextScene =3D Project.stopScene;
  3354.     else if ( stProjState !=3D PS_RUNNING )
  3355.         return;
  3356.     else
  3357.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  3358. - 1;
  3359.     ProjectShutdown();
  3360.     ProjectInitialize();
  3361.     ProjectStart( nextScene );            =09
  3362. }
  3363. function GotoWebpage()
  3364. {
  3365.     window.open( Project.webpage);                    =09
  3366. }
  3367. function StatusChange( )
  3368. {
  3369.     var        stsPage =3D null;                =09
  3370.     var        stsState =3D null;            =09
  3371.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  3372.     {
  3373.         stsState =3D "Initializing";
  3374.         stsPage =3D ""
  3375.     }
  3376.     else if ( stProjState =3D=3D PS_INITIALIZED )
  3377.     {
  3378.         stsState =3D "Ready";
  3379.         stsPage =3D "";
  3380.     }
  3381.     else if    ( stProjState =3D=3D PS_RUNNING )
  3382.     {
  3383.         stsState =3D "Playing";
  3384.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  3385.     }
  3386.     else if    ( stProjState =3D=3D PS_PAUSED )
  3387.         stsState =3D "Paused";
  3388.     else if    ( stProjState =3D=3D PS_COMPLETE )
  3389.         stsState =3D "Complete";
  3390. =09
  3391.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  3392.         formStatus.value =3D stsPage;
  3393. =09
  3394.     if ( stsState !=3D null )
  3395.         top.status =3D stsState;=20
  3396. }
  3397. function GetSceneFromNumber( sceneNum )
  3398. {
  3399.     return sceneArray[sceneNum];    =09
  3400. }
  3401. function GetPlayerFromName( playerName )
  3402. {
  3403.     var objPlayer;
  3404. =09
  3405. =09
  3406.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  3407. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  3408.         return objPlayer;                    =09
  3409. =09
  3410.     var objScene;
  3411.     for ( sceneName in Scenes )                    =09
  3412.     {
  3413.         objScene =3D Scenes[sceneName];
  3414.         if ( objScene.Players !=3D null )
  3415.         {
  3416.             objPlayer =3D objScene.Players[playerName];
  3417.             if ( objPlayer !=3D null )
  3418.                 return objPlayer;                    =09
  3419.         }
  3420.     }=09
  3421.         =09
  3422.     return null;                                =09
  3423. }
  3424. function GetObjectTypeFromName( nameString )
  3425. {
  3426.     var type =3D nameString.substr(0,1);    =09
  3427.     if        ( type =3D=3D NAME_SCENE )        =09
  3428.         return OBJ_SCENE;
  3429.     else if    ( type =3D=3D NAME_PLAYER )        =09
  3430.         return OBJ_PLAYER;
  3431. }
  3432. function GetPlayerTypeFromName( nameString )
  3433. {
  3434.     var type =3D nameString.substr(1,1);    =09
  3435.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  3436.         return PLAYER_IMAGE;
  3437.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  3438.         return PLAYER_DRAW;
  3439.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  3440.         return PLAYER_TEXT;
  3441. }
  3442. function resetGifAnimation()
  3443. {
  3444.     var temp =3D document.all["img1"].src;
  3445.     document.all["img1"].src =3D temp;
  3446. }
  3447. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  3448. "http://home-publishing.com/SKU/V3Pub.asp");
  3449. Scenes =3D new Object();
  3450. Scenes.Sx1 =3D new Scene( 5 );
  3451. Scenes.Sx1.entryTrans =3D new Transition( -1, 2, 0, 0 );
  3452. Scenes.Sx1.Bhv =3D new Array();
  3453. Scenes.Sx1.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW447", =
  3454. "cid:083e01bd79cd$20c240e0$e0dd389d@a-markpu.dns.microsoft.com" );
  3455. Scenes.Sx1.Bhv[1] =3D new Sound( 2, -1, 0, 1, "AW447", =
  3456. "cid:083e01bd79cd$20c240e0$e0dd389d@a-markpu.dns.microsoft.com" );
  3457. Scenes.Sx1.Bhv[2] =3D new Sound( 1, -1, 0, 1, "AW448", =
  3458. "cid:08b401bd79cd$b623d4a0$e0dd389d@a-markpu.dns.microsoft.com" );
  3459. Scenes.Sx1.Bhv[3] =3D new Sound( 3, -1, 0, 1, "AW448", =
  3460. "cid:08b401bd79cd$b623d4a0$e0dd389d@a-markpu.dns.microsoft.com" );
  3461. Scenes.Sx1.Bhv[4] =3D new Sound( 4, -1, -1, 1, "AW449", =
  3462. "cid:093d01bd79ce$5991e780$e0dd389d@a-markpu.dns.microsoft.com" );
  3463. Scenes.Sx1.Bhv[5] =3D new Sound( 4, -1, -1, 1, "AW450", =
  3464. "cid:093e01bd79ce$692813e0$e0dd389d@a-markpu.dns.microsoft.com" );
  3465. Scenes.Sx1.Players =3D new Object();
  3466. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  3467. Scenes.Sx1.Players.PI15 =3D new Player( 0, 1 );
  3468. Scenes.Sx1.Players.PI17 =3D new Player( 2, 1 );
  3469. Scenes.Sx1.Players.PI27 =3D new Player( 1, 1 );
  3470. Scenes.Sx1.Players.PI39 =3D new Player( 3, 1 );
  3471. Scenes.Sx1.Players.PI77 =3D new Player( 4, 1 );
  3472. Scenes.Sx1.Players.PI69 =3D new Player( 4, 1 );
  3473. Scenes.Sx1.Players.PI91 =3D new Player( 5, 1 );
  3474. Scenes.Sx1.Players.PI91.Bhv =3D new Array();
  3475. Scenes.Sx1.Players.PI91.Bhv[0] =3D new Sound( 4, -1, 0, 1, "AW449", =
  3476. "cid:093d01bd79ce$5991e780$e0dd389d@a-markpu.dns.microsoft.com" );
  3477. Scenes.Sx6 =3D new Scene( 7 );
  3478. Scenes.Sx6.entryTrans =3D new Transition( -1, 2, 0, 0 );
  3479. Scenes.Sx6.Players =3D new Object();
  3480. Scenes.Sx6.Players.PT154 =3D new Player( 4, -1 );
  3481. Scenes.Sx6.Players.PT154.Bhv =3D new Array();
  3482. Scenes.Sx6.Players.PT154.Bhv[0] =3D new Paths( 0, 0 );
  3483. Scenes.Sx6.Players.PT154.Bhv[0][0] =3D new Point( 279, -113, 2 );
  3484. Scenes.Sx6.Players.PT154.Bhv[0][1] =3D new Point( 279, 89, 2 );
  3485. Scenes.Sx6.Players.PT154.Bhv[0][2] =3D new Point( 280, 88, 2 );
  3486. Scenes.Sx6.Players.PI9 =3D new Player( 0, -1 );
  3487. Scenes.Sx6.Players.PI121 =3D new Player( 3, 1 );
  3488. Scenes.Sx6.Players.PI103 =3D new Player( 0, 1 );
  3489. Scenes.Sx6.Players.PI101 =3D new Player( 1, 2 );
  3490. Scenes.Sx6.Players.PI119 =3D new Player( 4, -1 );
  3491. Scenes.Sx6.Players.PI147 =3D new Player( 3, 1 );
  3492. Scenes.Sx6.Players.PI147.Bhv =3D new Array();
  3493. Scenes.Sx6.Players.PI147.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW451", =
  3494. "cid:0b6101bd79d2$3fb10220$e0dd389d@a-markpu.dns.microsoft.com" );
  3495. Scenes.Sx6.Players.PT151 =3D new Player( 3, 1 );
  3496.  
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