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  20.                                        much
  21. obliged           
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  2452. MASTERSOUND></DIV>
  2453. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  2454. if ( navigator.appVersion.substring(0,1) < 4 )
  2455.  alert("Sorry but your Web browser needs to be updated. You must have at =
  2456. least a version 4.0 browser to view this project.");
  2457. if ( navigator.appName !=3D "Netscape" )                                            =09
  2458. {                                                                                    =09
  2459.     document.body.background =3D "";                                                =09
  2460.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  2461.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  2462.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  2463. transition=3D0)";        =09
  2464. }                                                                                    =09
  2465.  
  2466. var    OBJ_SCENE        =3D 0;        =09
  2467. var    OBJ_PLAYER        =3D 1;        =09
  2468. var PLAYER_IMAGE    =3D 0;        =09
  2469. var    PLAYER_TEXT        =3D 1;        =09
  2470. var PLAYER_DRAW        =3D 2;        =09
  2471. var    NAME_SCENE        =3D "S"        =09
  2472. var    NAME_PLAYER        =3D "P"        =09
  2473. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  2474. var    PLAYER_NAME_TEXT    =3D "T"
  2475. var PLAYER_NAME_DRAW    =3D "D"
  2476. var    IE_VISIBLE            =3D "visible";
  2477. var    IE_HIDDEN            =3D "hidden";
  2478. var    IE_INHERIT            =3D "inherit";
  2479. var    NAV_VISIBLE            =3D "show";
  2480. var    NAV_HIDDEN            =3D "hide";
  2481. var    NAV_INHERIT            =3D "inherit";
  2482. var    DEFAULT_TICK_RATE        =3D 100;    =09
  2483. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  2484. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  2485. var    TMR_PROJ                =3D 0;    =09
  2486. var    TMR_SCENE                =3D 1;    =09
  2487. var    RR_NONE                    =3D 0;    =09
  2488. var    RR_PAGE_BUTTONS            =3D 1;    =09
  2489. var    RR_FULL_RUNTIME            =3D 2;    =09
  2490. var    DUR_FOREVER                =3D -1;    =09
  2491. var    DELAY_NONE                =3D 0;    =09
  2492. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  2493. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  2494. var    DUR_UNTIL_DONE            =3D -1;    =09
  2495. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  2496. var    TT_BUTTONDOWN            =3D 1;    =09
  2497. var    TT_BUTTONUP                =3D 2;    =09
  2498. var    TT_MOUSEOVER            =3D 3;    =09
  2499. var    TT_MOUSEOUT                =3D 4;    =09
  2500. var    TB_PAGE_TURNER            =3D -1;    =09
  2501. var    TB_START_PLAYER            =3D -2;    =09
  2502. var NULL_TRANSITION            =3D -1;
  2503. var    TEXT_FLYIN                =3D 101;
  2504. var TEXT_TYPEWRITER        =3D 102;
  2505. var    FLYIN_TOP                =3D 0;
  2506. var    FLYIN_BOTTOM            =3D 1;
  2507. var    FLYIN_LEFT                =3D 2;
  2508. var    FLYIN_RIGHT                =3D 3;
  2509. var    FLYIN_ROTATE            =3D 4;
  2510. var    FLYIN_BY_LETTER            =3D 1;
  2511. var    FLYIN_BY_WORD            =3D 2;
  2512. var    FLYIN_BY_LINE            =3D 3;
  2513. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  2514. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  2515. var    PS_UNINITIALIZED    =3D 0;
  2516. var PS_INITIALIZED        =3D 1;
  2517. var    PS_RUNNING            =3D 2;
  2518. var PS_PAUSED            =3D 3;
  2519. var PS_COMPLETE            =3D 4;
  2520. var    sceneArray        =3D new Array();=09
  2521. var currentScene    =3D null;        =09
  2522. var nScenes            =3D 0;        =09
  2523. var stProjState =3D PS_UNINITIALIZED;=09
  2524. var stButtons    =3D false;        =09
  2525. var    stNoInput    =3D 0;            =09
  2526. var strPause =3D new Array( "" );
  2527. var strPlay =3D new Array( "" );
  2528. var    formStatus =3D null;
  2529. var    tickTimer        =3D null;        =09
  2530. var sys            =3D navigator.appName;                                    =09
  2531. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  2532. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  2533. var    platform    =3D navigator.platform;                                    =09
  2534. window.onload =3D PreSetup;
  2535. window.onerror =3D Error;
  2536. function Error()
  2537. {
  2538.     alert("There has been an unidentified error in this file's script. You =
  2539. may be able to fix this problem by refreshing your browser.");
  2540.     return true;
  2541. }
  2542. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  2543. delay, webpage )
  2544. {
  2545.     this.tickRate =3D tickRate;
  2546.     this.startScene =3D startScene;
  2547.     this.stopScene =3D stopScene;
  2548.     this.rtReq =3D rtReq;
  2549.     this.autoStart =3D autoStart;
  2550.     this.delay =3D delay;
  2551.     this.webpage =3D webpage;
  2552. }
  2553. function PreSetup()
  2554. {
  2555.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  2556.     {
  2557.         setTimeout( "Setup();", Project.delay*1000 );=20
  2558.         return;
  2559.     }
  2560. =09
  2561.     Setup();
  2562. }
  2563. function Setup()=20
  2564. { =20
  2565.     stNoInput++;                            =09
  2566.     if ( vers < 4 ) return;                    =09
  2567.     if ( sys =3D=3D "Netscape" )                =09
  2568.     {
  2569.         document.all =3D new Array;            =09
  2570.         Extract(document);                    =09
  2571.     =09
  2572.         document.body =3D new Object;
  2573.         document.body.clientWidth =3D window.innerWidth;
  2574.         document.body.clientHeight =3D window.innerHeight;
  2575.         document.body.scrollTop =3D window.pageXOffset;=20
  2576.         document.body.scrollLeft =3D window.pageYOffset;
  2577.     }
  2578.     stButtons =3D SetupButtons();                =09
  2579.     ProjectInitialize();                    =09
  2580.     stNoInput--;                            =09
  2581.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  2582.         Start();                                            =09
  2583. }
  2584. function ProjectInitialize()
  2585. {
  2586. =09
  2587.     tickTimer =3D new Timer();
  2588. =09
  2589. =09
  2590.     InitializeScenes();
  2591. =09
  2592.     tickTimer.StartTicking();                            =09
  2593. =09
  2594.     if ( Project.startScene =3D=3D null )        =09
  2595.         Project.startScene =3D 0;                =09
  2596.     stProjState =3D PS_INITIALIZED;            =09
  2597. =09
  2598. }
  2599. function ProjectStart( startScene )
  2600. {
  2601.     stProjState =3D PS_RUNNING;
  2602.     if ( startScene !=3D null )
  2603.         ChangeScene( startScene );
  2604.     else
  2605.         ChangeScene( Project.startScene );
  2606. }
  2607. function ProjectComplete()
  2608. {
  2609.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  2610.         return;                                =09
  2611.     ProjectShutdown();
  2612.     StatusChange();                            =09
  2613. }
  2614. function ProjectShutdown()
  2615. {
  2616.     KillTimer();                                    =09
  2617.     StopEverythingOnScenes( false );
  2618.     currentScene =3D null;
  2619.     stProjState =3D PS_COMPLETE;                        =09
  2620. }
  2621. function Extract( obj )
  2622. {
  2623. =09
  2624. =09
  2625.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  2626.     {
  2627.         var el =3D obj.layers[intLayer];        =09
  2628.         document.all[el.id] =3D new Object    =09
  2629.         var newEl =3D document.all[el.id];    =09
  2630.     =09
  2631.         newEl.id =3D el.id;                            =09
  2632.         newEl.style =3D new Object;                    =09
  2633.         newEl.style.pixelTop =3D parseInt(el.top);
  2634.         newEl.style.pixelLeft =3D parseInt(el.left);
  2635.         if (null!=3Del.clip)=20
  2636.         {
  2637.             newEl.offsetWidth =3D el.clip.width;    =09
  2638.             newEl.offsetHeight =3D el.clip.height
  2639.         }
  2640.     =09
  2641.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  2642.             newEl.style.visibility =3D IE_HIDDEN;
  2643.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  2644.             newEl.style.visibility =3D IE_VISIBLE;
  2645.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  2646.             newEl.style.visibility =3D IE_INHERIT;
  2647.         else
  2648.             newEl.style.visibility =3D "";
  2649.     =09
  2650.         newEl.style.zIndex =3D el.zIndex;
  2651.         newEl.style.backgroundColor =3D el.bgColor;
  2652.         newEl.style.backgroundImage =3D "url("+el.background+")";
  2653.         newEl.NSLayer =3D el;                        =09
  2654.     =09
  2655.     =09
  2656.     =09
  2657.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  2658.         {
  2659.             var image =3D el.document.images[intLoop]    =09
  2660.             var    imageName =3D image.name;                =09
  2661.             if ( imageName =3D=3D null )                =09
  2662.                 continue;                            =09
  2663.         =09
  2664.             document.all[imageName] =3D image;        =09
  2665.             document.images[imageName] =3D image;        =09
  2666.         }
  2667.     =09
  2668.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  2669.         {
  2670.             var form =3D el.document.forms[intLoop];    =09
  2671.             var formName =3D form.name;                =09
  2672.             if ( formName =3D=3D null )
  2673.                 continue;
  2674.             document.all[formName] =3D form;            =09
  2675.             document.forms[formName] =3D form;        =09
  2676.         =09
  2677.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  2678. innerLoop++)
  2679.             {
  2680.                 var element =3D form.elements[innerLoop]=09
  2681.                 var elementName =3D element.name;
  2682.                 if ( elementName =3D=3D null )            =09
  2683.                     continue;
  2684.                 document.all[elementName] =3D element;=09
  2685.             }
  2686.         }
  2687.         if ( el.layers.length > 0 )                =09
  2688.             Extract(el)                            =09
  2689.     }
  2690. }
  2691. function Scene( duration )
  2692. {
  2693.     this.duration =3D duration;
  2694. }
  2695. function InitializeScenes()
  2696. {
  2697.     var objScene;                            =09
  2698.     var sceneNumber =3D 0;                    =09
  2699. =09
  2700.     for ( sceneName in Scenes )
  2701.     {
  2702.         objScene =3D Scenes[sceneName];        =09
  2703.         objScene.number =3D parseInt(sceneNumber);                =09
  2704.         objScene.name =3D sceneName;                    =09
  2705.         objScene.HTML =3D document.all[sceneName];    =09
  2706.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  2707.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  2708.             objScene.duration =3D DUR_FOREVER;
  2709.         InitializePlayers( objScene );        =09
  2710.     =09
  2711.         if ( objScene.entryTrans =3D=3D null )
  2712.         {
  2713.             objScene.entryTrans =3D new Object();
  2714.             objScene.entryTrans.type =3D NULL_TRANSITION;
  2715.         }
  2716.     =09
  2717.         if ( objScene.Bhv !=3D null )
  2718.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  2719. bhvIdx++ )=09
  2720.                 bhv.Initialize( objScene, bhv);
  2721.         objScene.numBhv =3D bhvIdx;                                            =09
  2722.         sceneArray[sceneNumber++] =3D objScene;=09
  2723.     }
  2724.     nScenes =3D sceneNumber;                    =09
  2725. }
  2726. function StopEverythingOnScenes( fPause )
  2727. {
  2728.     var objScene;                            =09
  2729.     for ( sceneName in Scenes )
  2730.     {
  2731.         objScene =3D Scenes[sceneName];                    =09
  2732.     =09
  2733.     =09
  2734.         if ( objScene.Bhv !=3D null )
  2735.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  2736. bhvIdx++ )=09
  2737.                 bhv.StopEverything( bhv, fPause );
  2738.         StopEverythingOnPlayers( objScene, fPause );        =09
  2739.     }
  2740.     return;
  2741. }
  2742. function ChangeScene( nextSceneNumber )
  2743. {
  2744.     var    previousScene =3D currentScene;                    =09
  2745.     StopSceneTimers();                                    =09
  2746.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  2747.     currentScene.previousScene =3D previousScene;            =09
  2748.     if ( currentScene.duration =3D=3D null )                =09
  2749.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  2750. =09
  2751.     if ( currentScene.Bhv !=3D null )
  2752.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2753.         {
  2754.             var bhv =3D currentScene.Bhv[bhvIdx]
  2755.             if ( bhv =3D=3D null)                            =09
  2756.                 continue;
  2757.             var delay =3D bhv.delay
  2758.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2759.                 bhv.Start( bhv );                                    =09
  2760.             else if ( delay > 0 )                                =09
  2761.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2762.         }
  2763.     StartScenePlayers( currentScene );                            =09
  2764.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  2765. SceneTransitionDone );=09
  2766. =09
  2767.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  2768.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  2769. TMR_SCENE );
  2770.     StatusChange();                                        =09
  2771.     return;
  2772. }
  2773. function SceneTransitionDone( objScene )
  2774. {
  2775. =09
  2776. =09
  2777.     if ( currentScene.previousScene !=3D null )
  2778.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  2779. =09
  2780.     if ( currentScene.Bhv !=3D null )
  2781.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2782.         {
  2783.             var bhv =3D currentScene.Bhv[bhvIdx]
  2784.             if ( bhv =3D=3D null)                            =09
  2785.                 continue;
  2786.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2787.                 bhv.Start( bhv );                                =09
  2788.         }
  2789.     =09
  2790.     StartScenePlayersAfterTransition( currentScene );=09
  2791. }
  2792. function SceneExit( thisScene, nextScene )
  2793. {
  2794.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  2795. nextScene.number;
  2796.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  2797. true;
  2798. =09
  2799. =09
  2800. =09
  2801.     for ( playerName in currentScene.Players )
  2802.     {
  2803.         objPlayer =3D currentScene.Players[playerName];        =09
  2804.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  2805.     }
  2806. =09
  2807.     if ( currentScene.Bhv !=3D null )
  2808.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2809.         {
  2810.             var bhv =3D currentScene.Bhv[bhvIdx]
  2811.             if ( bhv =3D=3D null)                            =09
  2812.                 continue;
  2813.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2814.                 bhv.Stop( bhv );                        =09
  2815.         }
  2816. =09
  2817. =09
  2818.     if ( finalScene =3D=3D false )                    =09
  2819.         ChangeScene( nextSceneNumber )            =09
  2820.     else
  2821.         ProjectComplete()                        =09
  2822.     =09
  2823. }
  2824. function Player( delay, duration )
  2825. {
  2826.     this.delay =3D delay;
  2827.     this.duration =3D duration;
  2828. }
  2829. function InitializePlayers( objScene )
  2830. {
  2831.     var objPlayer;                        =09
  2832.     var    playerNumber =3D 0;                =09
  2833.     for ( playerName in objScene.Players )
  2834.     {
  2835.         objPlayer =3D objScene.Players[playerName];        =09
  2836.         objPlayer.number =3D playerNumber;                =09
  2837.         objPlayer.name =3D playerName;                    =09
  2838.         objPlayer.HTML =3D document.all[playerName];        =09
  2839.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2840.         objPlayer.position =3D new Position(objPlayer);    =09
  2841.     =09
  2842.         if ( objPlayer.delay =3D=3D null )                    =09
  2843.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  2844.     =09
  2845.     =09
  2846.         if        ( objPlayer.entryTrans =3D=3D null )
  2847.         {
  2848.             objPlayer.entryTrans =3D new Object();
  2849.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  2850.         }=20
  2851.     =09
  2852.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  2853.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  2854.         {
  2855.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  2856. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  2857.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  2858.                     objPlayer.entryTrans.type =3D null;                            =09
  2859.         }
  2860.     =09
  2861.         if ( objPlayer.exitTrans =3D=3D null )
  2862.         {
  2863.             objPlayer.exitTrans =3D new Object();
  2864.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  2865.         }
  2866.     =09
  2867.         if ( objPlayer.Bhv !=3D null )
  2868.         {
  2869.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2870.  
  2871.                 bhv.Initialize( objPlayer, bhv);
  2872.             objPlayer.numBhv =3D bhvIdx;                                    =09
  2873.         }
  2874.         else
  2875.             objPlayer.numBhv =3D 0;
  2876.         playerNumber ++;                =09
  2877.     }=09
  2878. }
  2879. function StopEverythingOnPlayers( objScene, fPause )
  2880. {
  2881.     var objPlayer;                        =09
  2882.     for ( playerName in objScene.Players )
  2883.     {
  2884.         objPlayer =3D objScene.Players[playerName];        =09
  2885.     =09
  2886.     =09
  2887.         if ( objPlayer.Bhv !=3D null )
  2888.         {
  2889.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2890.  
  2891.                 bhv.StopEverything( bhv, fPause );
  2892.         }
  2893.         DisableTrigger( objPlayer );                    =09
  2894.     }=09
  2895.     return;
  2896. }
  2897. function StartScenePlayers( objScene )
  2898. {
  2899. =09
  2900.     for ( playerName in objScene.Players )
  2901.     {
  2902.         objPlayer =3D objScene.Players[playerName];        =09
  2903.     =09
  2904.     =09
  2905.     =09
  2906.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  2907.             StartPlayer( objPlayer )                    =09
  2908.         else if ( objPlayer.delay    > 0 )                =09
  2909.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  2910. TMR_SCENE);
  2911.     }
  2912. }
  2913. function StartScenePlayersAfterTransition( objScene )
  2914. {
  2915. =09
  2916.     for ( playerName in objScene.Players )
  2917.     {
  2918.         objPlayer =3D objScene.Players[playerName];        =09
  2919.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  2920.             StartPlayer( objPlayer )                    =09
  2921.     }
  2922. }
  2923. function StartPlayer( objPlayer )
  2924. {
  2925. =09
  2926.     if ( objPlayer.Bhv !=3D null )
  2927.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2928.         {
  2929.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2930.             if ( bhv =3D=3D null)                            =09
  2931.                 continue;
  2932.             var delay =3D bhv.delay
  2933.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2934.                 bhv.Start( bhv );                                =09
  2935.             else if ( delay > 0 )                                =09
  2936.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2937.         }
  2938. =09
  2939.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  2940. PlayerEntryTransitionDone );
  2941. =09
  2942. =09
  2943.     if ( objPlayer.duration > 0 )
  2944.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  2945. TMR_SCENE );                                =09
  2946. }
  2947. function PlayerEntryTransitionDone( objPlayer )
  2948. {
  2949. =09
  2950.     if ( objPlayer.Bhv !=3D null )
  2951.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2952.         {
  2953.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2954.             if ( bhv =3D=3D null)                            =09
  2955.                 continue;
  2956.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2957.                 bhv.Start( bhv );                                =09
  2958.         }
  2959. =09
  2960.     if ( objPlayer.Triggers !=3D null )
  2961.         EnableTrigger( objPlayer );
  2962. }
  2963. function PlayerExit( objPlayer )
  2964. {
  2965. =09
  2966.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  2967. PlayerExitTransitionDone );
  2968. }
  2969. function PlayerExitTransitionDone( objPlayer, finalScene )
  2970. {
  2971. =09
  2972.     if ( objPlayer.Bhv !=3D null )
  2973.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2974.         {
  2975.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2976.             if ( bhv =3D=3D null)                            =09
  2977.                 continue;
  2978.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2979.                 bhv.Stop( bhv );                        =09
  2980.         }
  2981. =09
  2982.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  2983.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2984. =09
  2985. =09
  2986. =09
  2987.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  2988.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  2989.     return;
  2990. }
  2991. function Trigger( trigType, trigBhv, player, scene )
  2992. {
  2993.     this.triggerType =3D trigType;
  2994.     this.triggerBhv =3D trigBhv;
  2995.     this.player =3D player;
  2996.     this.nextSceneNum =3D scene;
  2997. }
  2998. function EnableTrigger( objPlayer )
  2999. {
  3000.     if ( sys !=3D "Netscape" )                                =09
  3001.     {
  3002.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  3003.         for ( trx in objPlayer.Triggers )                    =09
  3004.         {
  3005.             var    trigger =3D objPlayer.Triggers[trx];            =09
  3006.             if ( trigger.triggerType =3D=3D null )
  3007.                 trigger.triggerType =3D 0;                    =09
  3008.             var tt =3D trigger.triggerType;                    =09
  3009.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  3010.             {
  3011.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  3012.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  3013.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  3014.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  3015.             }
  3016.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  3017.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  3018.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  3019.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  3020.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  3021.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  3022.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  3023.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  3024.         }
  3025.     }
  3026.     else                                        =09
  3027.     {
  3028.         for ( trx in objPlayer.Triggers )        =09
  3029.         {
  3030.             var    trigger =3D objPlayer.Triggers[trx];=09
  3031.             if ( trigger.triggerType =3D=3D null )
  3032.                 trigger.triggerType =3D 0;                    =09
  3033.             var tt =3D trigger.triggerType;                    =09
  3034.             if ( tt=3D=3D 0 )                                    =09
  3035.             {
  3036.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  3037. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  3038.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  3039.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  3040.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  3041.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  3042.             }
  3043.             else if    ( tt =3D=3D TT_BUTTONUP )
  3044.             {
  3045.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  3046.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  3047.             }
  3048.             else if ( tt =3D=3D TT_BUTTONDOWN )
  3049.             {
  3050.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  3051.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  3052.             }
  3053.         }
  3054.     =09
  3055.     }
  3056. }
  3057. function DisableTrigger( objPlayer )
  3058. {
  3059.     if ( sys !=3D "Netscape" )            =09
  3060.     {
  3061.         objPlayer.HTML.onmousedown =3D null;
  3062.         objPlayer.HTML.onmouseup =3D null;=09
  3063.         objPlayer.HTML.onmouseover =3D null;    =09
  3064.         objPlayer.HTML.onmouseout =3D null;
  3065.     }
  3066.     else                                =09
  3067.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  3068. Event.MOUSEOVER | Event.MOUSEOUT );
  3069. }
  3070. function EventProcessor( e )
  3071. {
  3072.     var trigger;                                =09
  3073.     var    type;                                    =09
  3074.     var    button;                                    =09
  3075.     var    eventType;                                =09
  3076.     var objPlayer;                                =09
  3077.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  3078.         return;
  3079.     if ( sys !=3D "Netscape" )                    =09
  3080.     {
  3081.         type =3D event.type;
  3082.         button =3D event.button;
  3083.     }
  3084.     else                                        =09
  3085.     {
  3086.         type =3D e.type;
  3087.         button =3D e.which;
  3088.     }
  3089. =09
  3090.     if (type =3D=3D "mousedown")
  3091.     {
  3092.         if ( button !=3D 1 )                    =09
  3093.             return;
  3094.         eventType =3D TT_BUTTONDOWN;
  3095.         if ( sys =3D=3D "Netscape" )            =09
  3096.         {
  3097.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  3098.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  3099.         }
  3100.     }
  3101.     else if (type =3D=3D "mouseup")
  3102.     {
  3103.         if ( button !=3D 1 )                    =09
  3104.             return;
  3105.         eventType =3D TT_BUTTONUP;
  3106.         if ( sys =3D=3D "Netscape" )            =09
  3107.         {
  3108.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  3109.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  3110.         }
  3111.     }
  3112.     else if (type =3D=3D "mouseover")
  3113.     {
  3114.         eventType =3D TT_MOUSEOVER;
  3115.     }
  3116.     else if (type =3D=3D "mouseout")
  3117.     {
  3118.         eventType =3D TT_MOUSEOUT;
  3119.     }
  3120.     var triggerArray =3D objPlayer.Triggers;        =09
  3121.     var trigger;                                =09
  3122. =09
  3123.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  3124.     {
  3125.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  3126. eventType) )
  3127.         {
  3128.         =09
  3129.         =09
  3130.         =09
  3131.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  3132.             {
  3133.             =09
  3134.             =09
  3135.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  3136. =3D=3D "") )
  3137.                     SceneExit( currentScene );
  3138.                 else
  3139.                 {
  3140.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  3141.                     {
  3142.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  3143.                             InitializePlayers( sceneArray[ii] );
  3144.                     }
  3145.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  3146.                 }
  3147.             }
  3148.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  3149.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  3150.             else=20
  3151.             {
  3152.             =09
  3153.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  3154.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  3155.                 bhv.Trigger( bhv, eventType );                                =09
  3156.             }  =09
  3157.         }
  3158.     }
  3159.     return;=09
  3160. }
  3161. function Transition( type, rate, flyFrom, flySubtype )
  3162. {
  3163.     this.type =3D type;
  3164.     this.rate =3D rate;
  3165.     this.flyFrom =3D flyFrom;
  3166.     this.flySubtype =3D flySubtype;
  3167. }
  3168. function StartTransition( transObj, trans, visibility, callback )
  3169. {
  3170.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  3171. =09
  3172. =09
  3173. =09
  3174.     if    ( ("Netscape" =3D=3D sys) ||=20
  3175.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  3176. NULL_TRANSITION) ) )
  3177.     {
  3178.         SetVisibility( transObj.HTML, visibility );
  3179.         callback( transObj );
  3180.         return;
  3181.     }
  3182. =09
  3183. =09
  3184. =09
  3185. =09
  3186.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  3187. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  3188.     {
  3189.         StartTextFlyin( transObj );
  3190.         return;
  3191.     }
  3192. =09
  3193.     if ( platform !=3D "Win32" )
  3194.     {
  3195.         SetVisibility( transObj.HTML, visibility );
  3196.         callback( transObj );
  3197.         return;
  3198.     }
  3199.     =09
  3200. =09
  3201. =09
  3202. =09
  3203. =09
  3204. =09
  3205.     if ( trans.type =3D=3D NULL_TRANSITION )
  3206.     {
  3207.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  3208. transition=3D0)";
  3209.     }
  3210.     else    =09
  3211.     {
  3212.         duration =3D TRANSITION_RATES[trans.rate];
  3213.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  3214. ", transition=3D" + trans.type + ")";
  3215.     }
  3216.     stNoInput++;                                    =09
  3217.     transObj.HTML.filters(0).Apply();                =09
  3218. =09
  3219.     SetVisibility( transObj.HTML, visibility );        =09
  3220. =09
  3221.     transObj.HTML.filters(0).Play()                    =09
  3222.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  3223. }
  3224. function TransitionDoneEvent( )
  3225. {
  3226.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  3227.     stNoInput--;                                                =09
  3228.     if        ( type =3D=3D OBJ_SCENE )
  3229.     {
  3230.     =09
  3231.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  3232. currentScene.name) )
  3233.             SceneTransitionDone();
  3234.     }
  3235.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  3236.     {
  3237.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  3238.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  3239.             PlayerEntryTransitionDone( objPlayer ); =20
  3240.         else                                                    =09
  3241.             PlayerExitTransitionDone( objPlayer, false );
  3242.     }
  3243.     return;
  3244. }
  3245. function InitializeTextFlyin( objPlayer )
  3246. {
  3247.     if ( sys =3D=3D "Netscape" )                                    =09
  3248.         return false;
  3249.     var    transition =3D objPlayer.entryTrans;                        =09
  3250.     var    transUnits =3D transition.flySubtype;                        =09
  3251.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  3252. =09
  3253.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  3254. transition.flyFrom : FLYIN_TOP;    =09
  3255.     =09
  3256. =09
  3257.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  3258.     {
  3259.         var    textHTML    =3D objPlayer.HTML;                =09
  3260.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  3261.         var    newInnerHTML    =3D "";                        =09
  3262.     =09
  3263.         transition.textOrder =3D new Array();                =09
  3264.         textOrder =3D transition.textOrder;                =09
  3265. =09
  3266.     =09
  3267.     =09
  3268.     =09
  3269.     =09
  3270.         var flyinIdx =3D 0;                        =09
  3271.         var    flyinBuffer =3D "";
  3272.     =09
  3273.     =09
  3274.     =09
  3275.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  3276. style=3D'position:relative;visibility:hidden;'" : " =
  3277. style=3D'visibility:hidden;'";
  3278.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  3279.         {
  3280.         =09
  3281.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  3282.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  3283.             while ( letterIdx<oldInnerHTML.length )
  3284.             {
  3285.             =09
  3286.             =09
  3287.             =09
  3288.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  3289. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  3290.                 {
  3291.                     if ( charNext =3D=3D "<" )                                                                =09
  3292.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  3293.                     else
  3294.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  3295.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  3296.                     newInnerHTML +=3D tagString;
  3297.                     letterIdx =3D endTagIdx;                                            =09
  3298.                 =09
  3299.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  3300.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  3301.                         break;
  3302.                 }
  3303.             =09
  3304.                 else
  3305.                 {
  3306.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  3307.                     newInnerHTML +=3D thisChar;
  3308.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  3309.                         break;                                        =09
  3310.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  3311. )    =09
  3312.                         break;
  3313.                 }
  3314.             }
  3315.             newInnerHTML +=3D "</span>"
  3316.             textOrder[flyinIdx] =3D new Object();
  3317.             textOrder[flyinIdx].name =3D tempID;                                    =09
  3318.             flyinIdx++;                                                            =09
  3319.         }
  3320.     =09
  3321.         if ( flyinIdx =3D=3D 0 )
  3322.             return false;
  3323.     =09
  3324.         textHTML.innerHTML =3D newInnerHTML;
  3325.         transition.numUnits =3D flyinIdx;                        =09
  3326.     }
  3327. =09
  3328. =09
  3329. =09
  3330.     textOrder =3D transition.textOrder;
  3331.     var currentEl =3D document.all[textOrder[0].name];    =09
  3332.     var currentOffset =3D currentEl.offsetLeft;=09
  3333.     var previousEl, previousOffset;
  3334.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  3335.     {
  3336.         previousOffset =3D currentOffset;                            =09
  3337.         previousEl =3D currentEl;
  3338.         textElName =3D textOrder[count].name;                    =09
  3339.         currentEl =3D document.all[textElName];
  3340.         SetVisibility( currentEl, IE_HIDDEN );
  3341.         currentOffset =3D currentEl.offsetTop;
  3342.     =09
  3343.     =09
  3344.     =09
  3345.     =09
  3346.     =09
  3347.     =09
  3348.         if ( currentOffset !=3D previousOffset )                                =09
  3349.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  3350.                 previousEl.innerHTML =3D "<br>";
  3351.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  3352.             direction =3D count % FLYIN_ROTATE;            =09
  3353.         else
  3354.             direction =3D transDirection;
  3355.     =09
  3356.         if        ( direction =3D=3D FLYIN_LEFT )
  3357.         {
  3358.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  3359. currentEl.offsetParent.offsetWidth);
  3360.             currentEl.style.posLeft =3D tempPos;                    =09
  3361.             textOrder[count].dx =3D -movePerTick;                    =09
  3362.             textOrder[count].dy =3D 0;
  3363.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  3364.         }
  3365.         else if ( direction =3D=3D FLYIN_RIGHT )
  3366.         {
  3367.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  3368. currentEl.offsetParent.offsetLeft;
  3369.             currentEl.style.posLeft =3D tempPos;
  3370.             textOrder[count].dx =3D movePerTick;                    =09
  3371.             textOrder[count].dy =3D 0;
  3372.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  3373.         }
  3374.         else if    ( direction =3D=3D FLYIN_TOP )
  3375.         {
  3376.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  3377. currentEl.offsetParent.offsetHeight);
  3378.             currentEl.style.posTop =3D tempPos;
  3379.             textOrder[count].dx =3D 0;
  3380.             textOrder[count].dy =3D (-movePerTick);                =09
  3381.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  3382.         }
  3383.         else if ( direction =3D=3D FLYIN_BOTTOM )
  3384.         {
  3385.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  3386. currentEl.offsetParent.style.posTop;
  3387.             currentEl.style.posTop =3D tempPos;
  3388.             textOrder[count].dx =3D 0;
  3389.             textOrder[count].dy =3D movePerTick;                    =09
  3390.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  3391.         }
  3392.     }
  3393. =09
  3394.     transition.charIdx =3D 0;                            =09
  3395.     transition.moveIdx =3D 0;                            =09
  3396.     textElName =3D transition.textOrder[0].name;
  3397.     transition.currentEl =3D document.all[textElName];=09
  3398.     SetVisibility( transition.currentEl, IE_VISIBLE );
  3399.     return true;
  3400. }
  3401. function StartTextFlyin( objPlayer )
  3402. {
  3403. =09
  3404.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  3405.     StartAnimationTimer( objPlayer, TextFlyinTick );
  3406. }
  3407. function TextFlyinTick( objPlayer )
  3408. {
  3409.     var    transition =3D objPlayer.entryTrans;                    =09
  3410.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  3411.     var textEl =3D transition.currentEl;                        =09
  3412. =09
  3413. =09
  3414.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  3415.     {
  3416.         textEl.style.posTop -=3D spanObj.dy;                    =09
  3417.         textEl.style.posLeft -=3D spanObj.dx;
  3418.         return false;                                        =09
  3419.     }
  3420.     =09
  3421. =09
  3422.     textEl.style.posTop =3D 0;                                =09
  3423.     textEl.style.posLeft =3D 0;
  3424.     =09
  3425. =09
  3426.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  3427. transition.textOrder.length )=09
  3428.     {
  3429.         PlayerEntryTransitionDone( objPlayer );                =09
  3430.         return true;                                        =09
  3431.     }
  3432.     else
  3433.     {
  3434.         transition.moveIdx =3D 0;                                =09
  3435.         textElName =3D transition.textOrder[charIdx].name;
  3436.         transition.currentEl =3D document.all[textElName];    =09
  3437.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  3438.         return false;                                        =09
  3439.     }                                                        =09
  3440. }
  3441. var    SND_DUR_SCENE            =3D -1;=09
  3442. var    SND_DUR_PROJECT            =3D 0;=09
  3443. var ST_WAV                    =3D 1;=09
  3444. var    ST_MID                    =3D 2;=09
  3445. var    NAV_EXT                    =3D "nav"=09
  3446. var MidiTag                    =3D null;=09
  3447. function Sound( delay, duration, loop, soundType, tagName, fileName )
  3448. {
  3449. =09
  3450.     this.Initialize =3D InitializeSound;
  3451.     this.Start =3D StartSound;
  3452.     this.Trigger =3D StartSound;
  3453.     this.Stop =3D StopSound;
  3454.     this.StopEverything =3D StopEverythingOnSounds;
  3455. =09
  3456.     this.delay =3D delay;
  3457.     this.duration =3D duration;
  3458.     this.loop =3D loop;
  3459.     this.tagName =3D tagName;
  3460.     this.fileName =3D fileName;
  3461.     this.soundType =3D soundType;
  3462. }
  3463. function InitializeSound( objParent, objSound )
  3464. {
  3465.     if ( sys =3D=3D "Netscape" )
  3466.     {
  3467.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  3468.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  3469.         return;
  3470.     }
  3471.     objSound.objParent =3D objParent;                =09
  3472.     objSound.html =3D document.all[objSound.tagName];=09
  3473.     objSound.fileName =3D objSound.html.soundsrc;    =09
  3474. =09
  3475. =09
  3476.     if (objSound.soundType =3D=3D ST_MID )
  3477.     {
  3478.         if ( MidiTag =3D=3D null )                    =09
  3479.             MidiTag =3D objSound.html;            =09
  3480.         else
  3481.             objSound.html =3D MidiTag;            =09
  3482.     }        =09
  3483. }
  3484. function StartSound( objSound )
  3485. {
  3486.     if ( sys =3D=3D "Netscape" )                    =09
  3487.     {
  3488.         if ( objSound.html !=3D null )            =09
  3489.             objSound.html.play(objSound.navLoop);
  3490.         return;
  3491.     }
  3492.     objSound.html.src =3D objSound.fileName;        =09
  3493.     objSound.html.loop =3D objSound.loop;            =09
  3494.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  3495.         objSound.html.volume =3D 0;                    =09
  3496.     if ( objSound.duration > 0 )
  3497.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  3498. TMR_PROJ );
  3499. }
  3500. function StopSound( objSound, fPause )
  3501. {
  3502.     if ( sys =3D=3D "Netscape" )                    =09
  3503.     {
  3504.         if ( objSound.html !=3D null )            =09
  3505.             objSound.html.stop();
  3506.         return;
  3507.     }
  3508.     objSound.html.loop =3D 0;
  3509.     objSound.html.src =3D "";                            =09
  3510.     if ( objSound.soundType =3D=3D ST_WAV )
  3511.         objSound.html.volume =3D -10000;
  3512. }
  3513. function StopEverythingOnSounds( objSound )
  3514. {
  3515.     StopSound( objSound, true );
  3516.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  3517.         objSound.html.volume =3D -500;                        =09
  3518. }
  3519. var    SND_DUR_SCENE            =3D -1;=09
  3520. var    SND_DUR_PROJECT            =3D 0;=09
  3521. function Swapper( idle, hover, click )
  3522. {
  3523. =09
  3524.     this.Initialize =3D InitializeSwap;
  3525.     this.Start =3D StartSwap;
  3526.     this.Trigger =3D TriggerSwap;
  3527.     this.Stop =3D StopSwap;
  3528.     this.StopEverything =3D StopSwap;
  3529. =09
  3530.     this.idle =3D idle;
  3531.     this.hover =3D hover;
  3532.     this.click =3D click;
  3533. }
  3534. function InitializeSwap( objParent, objSwap )
  3535. {
  3536.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  3537.         return;
  3538. =09
  3539.     var    idle    =3D objSwap.idle;                        =09
  3540.     var    hover    =3D objSwap.hover;
  3541.     var    click    =3D objSwap.click;
  3542. =09
  3543. =09
  3544. =09
  3545. =09
  3546. =09
  3547. =09
  3548. =09
  3549.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  3550. !=3D null) )
  3551.     {
  3552.         SetVisibility( document.all[hover], IE_HIDDEN );
  3553.         objSwap.srcHover =3D document.all[hover].src;
  3554.         document.all[hover].src =3D "";
  3555.     }
  3556.     else
  3557.         objSwap.srcHover =3D document.all[idle].src;
  3558.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  3559. !=3D null) )
  3560.     {
  3561.         SetVisibility( document.all[click], IE_HIDDEN );
  3562.         objSwap.srcClick =3D document.all[click].src;
  3563.         document.all[click].src =3D "";
  3564.     }
  3565.     else
  3566.         objSwap.srcClick =3D document.all[idle].src;
  3567. =09
  3568.     objSwap.srcIdle =3D document.all[idle].src;
  3569. }
  3570. function StartSwap( objSwap )
  3571. {
  3572. =09
  3573. }
  3574. function TriggerSwap( objSwap, eventType )
  3575. {
  3576.     if ( eventType =3D=3D TT_BUTTONDOWN )
  3577.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  3578.     else if ( eventType =3D=3D TT_BUTTONUP )
  3579.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  3580.     else if ( eventType =3D=3D TT_MOUSEOVER )
  3581.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  3582.     else if ( eventType =3D=3D TT_MOUSEOUT )
  3583.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  3584.     return;
  3585. }
  3586. function StopSwap( objSwap, fPause )
  3587. {
  3588.     if ( fPause )                        =09
  3589.         return;
  3590. }
  3591. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  3592. var    PE_STOP        =3D 0;                            =09
  3593. var    PE_AGAIN    =3D 1;                            =09
  3594. var    PE_REV        =3D 2;                            =09
  3595. var    PE_EXIT        =3D 3;                            =09
  3596. var    PD_FWD        =3D 1;
  3597. var    PD_BACK        =3D -1;
  3598. function Point( x, y, rate )
  3599. {
  3600.     this.x =3D x;
  3601.     this.y =3D y;
  3602.     this.rate =3D rate;
  3603. }
  3604. function Paths( delay, edgeEffect )
  3605. {
  3606. =09
  3607.     this.Initialize =3D InitializePathAnimation;
  3608.     this.Start =3D StartPathAnimation;
  3609.     this.Trigger =3D StartPathAnimation;
  3610.     this.Stop =3D StopPathAnimation;
  3611.     this.StopEverything =3D StopPathAnimation;
  3612. =09
  3613.     this.delay =3D delay;
  3614.     this.edgeEffect =3D edgeEffect;
  3615. }
  3616. function InitializePathAnimation( objPlayer, path )
  3617. {
  3618.     var    segment;                                =09
  3619.     var pathIndex;
  3620.     var totalDistance;                            =09
  3621.     var    distanceX;                                =09
  3622.     var    distanceY;
  3623.     var dx;                                        =09
  3624.     var    dy;
  3625.     var travelTime;                                =09
  3626.     var    remX;                                    =09
  3627.     var    remY;
  3628. =09
  3629.     if ( stProjState !=3D PS_UNINITIALIZED )
  3630.     {
  3631.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  3632.         return;
  3633.     }
  3634.     path.objPlayer =3D objPlayer;                    =09
  3635.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  3636.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  3637. =09
  3638. =09
  3639.     path[0].x -=3D halfWidth;
  3640.     path[0].y -=3D halfHeight;
  3641.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  3642.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  3643.     {
  3644.         px =3D parseInt(pathIndex);                =09
  3645.         segment =3D path[px];                        =09
  3646.     =09
  3647.     =09
  3648.     =09
  3649.         path[px+1].x -=3D halfWidth;
  3650.         path[px+1].y -=3D halfHeight;
  3651.     =09
  3652.         distanceX =3D path[px+1].x - segment.x;    =09
  3653.         distanceY =3D path[px+1].y - segment.y;    =09
  3654.     =09
  3655.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  3656. (distanceY*distanceY) );
  3657.     =09
  3658.     =09
  3659.         travelTime =3D Math.round(totalDistance / =
  3660. PATH_PER_TICK[segment.rate]);
  3661.     =09
  3662.     =09
  3663.         if ( distanceX > 0 )                        =09
  3664.             dx =3D Math.floor( distanceX / travelTime );=09
  3665.         else if ( distanceX < 0 )                    =09
  3666.             dx =3D Math.ceil( distanceX / travelTime );=09
  3667.         else
  3668.             dx =3D 0;
  3669.     =09
  3670.     =09
  3671.     =09
  3672.     =09
  3673.         remX =3D distanceX % travelTime;
  3674.     =09
  3675.         if ( distanceY > 0 )                        =09
  3676.             dy =3D Math.floor( distanceY / travelTime );
  3677.         else if ( distanceY < 0 )
  3678.             dy =3D Math.ceil( distanceY / travelTime );
  3679.         else
  3680.             dy =3D 0;
  3681.         remY =3D distanceY % travelTime;
  3682.         segment.number =3D px;                        =09
  3683.         segment.ticks =3D 0;
  3684.         segment.travelTime =3D travelTime;
  3685.         segment.dx =3D dx;
  3686.         segment.dy =3D dy;
  3687.         segment.remX =3D remX;
  3688.         segment.remY =3D remY;
  3689.     }
  3690.     path.numSegs =3D parseInt(pathIndex);                =09
  3691.     path.dir =3D PD_FWD;                                        =09
  3692.     return;
  3693. }
  3694. function StartPathAnimation( path )
  3695. {
  3696.     path.currentSegment =3D path[0];    =09
  3697.     path.currentSegment.ticks =3D 0;    =09
  3698.     path.cntSegs =3D 0;                                =09
  3699. =09
  3700. =09
  3701.     if ( path.dir =3D=3D PD_BACK )                            =09
  3702.     {
  3703.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  3704.         {
  3705.             path[ii].dx *=3D -1;
  3706.             path[ii].dy *=3D -1;
  3707.             path[ii].remX *=3D -1;
  3708.             path[ii].remY *=3D -1;
  3709.         }
  3710.         path.dir =3D PD_FWD;                                =09
  3711.     }
  3712.     StartAnimationTimer( path, PathAnimationTick );
  3713. }
  3714. function StopPathAnimation( path, fPause )
  3715. {
  3716.     return;
  3717. }
  3718. function PathAnimationTick( path )
  3719. {
  3720.     var    objPlayer =3D path.objPlayer;            =09
  3721.     var segment =3D path.currentSegment;        =09
  3722.     var    currentPosition =3D objPlayer.position;=09
  3723.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  3724.     {
  3725.         newX =3D currentPosition.x + segment.dx;        =09
  3726.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  3727.             segment.remX > 0 ? newX++ : newX--;
  3728.         newY =3D currentPosition.y + segment.dy;        =09
  3729.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  3730.             segment.remY > 0 ? newY++ : newY--;
  3731.         currentPosition.SetPosition( newX, newY );=09
  3732.         return false;                            =09
  3733.     }
  3734. =09
  3735. =09
  3736.     if ( ++path.cntSegs < path.numSegs )
  3737.     {
  3738.     =09
  3739.         path.currentSegment =3D path[segment.number+path.dir];    =09
  3740.         path.currentSegment.ticks =3D 0;                            =09
  3741.             =09
  3742.         return false;
  3743.     }
  3744.     =09
  3745. =09
  3746.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  3747.     {
  3748.     =09
  3749.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  3750.     =09
  3751.         path.currentSegment =3D path[0];                =09
  3752.         path.currentSegment.ticks =3D 0;                =09
  3753.         path.cntSegs =3D 0;                            =09
  3754.         return false;                                =09
  3755.     }                        =09
  3756.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  3757.     {
  3758.         path.dir *=3D -1;                                =09
  3759.     =09
  3760.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  3761.         {
  3762.             path[ii].dx *=3D -1;
  3763.             path[ii].dy *=3D -1;
  3764.             path[ii].remX *=3D -1;
  3765.             path[ii].remY *=3D -1;
  3766.         }
  3767.         path.currentSegment.ticks =3D 0;                =09
  3768.         path.cntSegs =3D 0;                            =09
  3769.         return false;
  3770.     }
  3771.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  3772.     {
  3773.         PlayerExit( objPlayer );
  3774.         return true;
  3775.     }
  3776.     else
  3777.         return true;                                =09
  3778. }
  3779. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  3780. function Size( zoom, rate )
  3781. {
  3782.     this.zoom =3D zoom;
  3783.     this.rate =3D rate;
  3784. }
  3785. function Grows( delay )
  3786. {
  3787. =09
  3788.     this.Initialize =3D InitializeGrowAnimation;
  3789.     this.Start =3D StartGrowAnimation;
  3790.     this.Trigger =3D StartGrowAnimation;
  3791.     this.Stop =3D StopGrowAnimation;
  3792.     this.StopEverything =3D StopGrowAnimation;
  3793. =09
  3794.     this.delay =3D delay;
  3795. }
  3796. function InitializeGrowAnimation( objPlayer, grow )
  3797. {
  3798.     if ( sys =3D=3D "Netscape" )
  3799.         return;
  3800.     var    child =3D objPlayer.HTML.children[0];                    =09
  3801.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  3802. =09
  3803. =09
  3804. =09
  3805.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  3806.     {
  3807.         grow.realWidth =3D child.width;
  3808.         grow.realHeight =3D child.height;
  3809.     }
  3810.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  3811.     {
  3812.         grow =3D null;                                        =09
  3813.         return;
  3814.     }
  3815.     grow.objPlayer =3D objPlayer;                                =09
  3816. =09
  3817.     grow.currentSegment =3D grow[0];                            =09
  3818.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  3819. =09
  3820. =09
  3821. =09
  3822.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  3823.     child.height *=3D (grow.currentSegment.zoom / 100);
  3824. =09
  3825.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  3826.     {
  3827.         gx =3D parseInt(growIndex);                =09
  3828.         segment =3D grow[gx];                        =09
  3829.         if ( grow[gx+1] =3D=3D null )                =09
  3830.         {
  3831.             grow.finalSegment =3D grow[gx-1];        =09
  3832.             break;                                =09
  3833.         }
  3834.     =09
  3835.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  3836.         if ( growth >=3D 0 )                                        =09
  3837.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  3838.         else
  3839.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  3840.     =09
  3841.         growthTicks =3D growth / growthFactor;        =09
  3842.     =09
  3843.         segment.number =3D gx;                        =09
  3844.         segment.growth =3D growth;
  3845.         segment.growthFactor =3D growthFactor;
  3846.         segment.growthTicks =3D growthTicks;
  3847.         segment.currentTicks =3D 0;
  3848.     }
  3849. }
  3850. function StartGrowAnimation( grow )
  3851. {=09
  3852.     if ( sys =3D=3D "Netscape" )
  3853.         return;
  3854.     grow.currentSegment =3D grow[0];                        =09
  3855.     grow.currentTicks =3D 0;
  3856.     StartAnimationTimer( grow, GrowAnimationTick );
  3857. }
  3858. function StopGrowAnimation( grow, fPause )
  3859. {
  3860.     return;
  3861. }
  3862. function GrowAnimationTick( grow )
  3863. {
  3864.     if ( sys =3D=3D "Netscape" )
  3865.         return true;                                    =09
  3866.     var    objPlayer =3D grow.objPlayer;                        =09
  3867.     var    child =3D objPlayer.HTML.children[0];                =09
  3868.     var segment =3D grow.currentSegment;                    =09
  3869.     grow.currentGrowth +=3D segment.growthFactor;            =09
  3870.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  3871.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  3872.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  3873.         return false;                                    =09
  3874.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  3875.         return true;                                    =09
  3876.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  3877.     grow.currentTicks =3D 0;
  3878.     return false;                                        =09
  3879. }
  3880. function Timer()
  3881. {
  3882.     if ( Project.tickRate =3D=3D null )        =09
  3883.         this.tickRate =3D DEFAULT_TICK_RATE;
  3884.     else
  3885.         this.tickRate =3D Project.tickRate;
  3886.     this.oneShots =3D new Array();
  3887.     this.animations =3D new Array();
  3888.     this.tickCounter =3D 0;                        =09
  3889.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  3890.     this.timerID =3D null;
  3891.     this.StartTicking =3D StartTicking;            =09
  3892.     this.StopTicking =3D StopTicking;
  3893. =09
  3894. }
  3895. function StartTicking()
  3896. {
  3897.     if ( this.timerID =3D=3D null )
  3898.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  3899. }
  3900. function StopTicking()
  3901. {
  3902.     if ( this.timerID !=3D null )
  3903.         clearInterval( this.timerID );
  3904.     this.timerID =3D null;
  3905. }
  3906. function TimerTick()
  3907. {
  3908.     var timerEvent;
  3909. =09
  3910.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  3911.     {
  3912.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  3913.             continue;                                        =09
  3914.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  3915.             tickTimer.animations[ii] =3D null;                =09
  3916.     }
  3917. =09
  3918.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  3919.     {
  3920.     =09
  3921.         var length =3D tickTimer.oneShots.length;                =09
  3922.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  3923.         {
  3924.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  3925.                 continue;                                    =09
  3926.         =09
  3927.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  3928.             {
  3929.                 tickTimer.oneShots[ii] =3D null;                =09
  3930.                 timerEvent.callback( timerEvent.callbackObj );=09
  3931.             }
  3932.         }
  3933.     }
  3934.     return;
  3935. }
  3936. function StartOneShotTimer( obj, time, callback, type )
  3937. {
  3938.     var    timerIndex;                                =09
  3939.     var timerEvent =3D new Object();                =09
  3940. =09
  3941.     timerEvent.callbackObj =3D obj;                =09
  3942.     timerEvent.callback =3D callback;                =09
  3943.     timerEvent.type =3D type;                        =09
  3944. =09
  3945. =09
  3946.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  3947. tickTimer.ticksPerSecond);
  3948.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  3949. timerIndex++ );=09
  3950.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  3951.     return;
  3952. }
  3953. function StartAnimationTimer( obj, callback )
  3954. {
  3955.     var timerIndex;=20
  3956.     timerEvent =3D new Object();
  3957.     timerEvent.callbackObj =3D obj;                =09
  3958.     timerEvent.callback =3D callback;                =09
  3959.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  3960. timerIndex++);=09
  3961.     tickTimer.animations[timerIndex] =3D timerEvent;
  3962. }
  3963. function StopSceneTimers()
  3964. {
  3965.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  3966.     {
  3967.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  3968.             continue;
  3969.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  3970.             tickTimer.oneShots[ii] =3D null;            =09
  3971.     }
  3972. =09
  3973.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  3974.         tickTimer.animations[ii] =3D null;
  3975. }
  3976. =09
  3977. function KillTimer()
  3978. {
  3979.     if ( tickTimer !=3D null )                    =09
  3980.     {
  3981.         window.clearTimeout( tickTimer.timerID);=09
  3982.         tickTimer =3D null;                        =09
  3983.     }
  3984. }
  3985. function SetColor(el, color)=20
  3986. {
  3987.     if ( el.style =3D=3D null )                =09
  3988.         return;
  3989. =09
  3990.     el.style.backgroundColor =3D color;    =09
  3991.     if ("Netscape"=3D=3Dsys)=20
  3992.         el.NSLayer.bgColor =3D color;        =09
  3993. }
  3994. function SetZIndex(el, zindex)=20
  3995. {
  3996.     if ( el.style =3D=3D null )                =09
  3997.         return;
  3998. =09
  3999.     el.style.zIndex =3D zindex;            =09
  4000.     if ("Netscape"=3D=3Dsys)=20
  4001.         el.NSLayer.zIndex =3D zindex        =09
  4002. }
  4003. function SetVisibility(el, val)=20
  4004. {
  4005.     if ( el.style =3D=3D null )                =09
  4006.         return;
  4007.     el.style.visibility =3D val;            =09
  4008.        =20
  4009.     if ( "Netscape"=3D=3Dsys )                =09
  4010.     {
  4011.         if        ( val =3D=3D IE_HIDDEN )
  4012.             el.NSLayer.visibility =3D NAV_HIDDEN;
  4013.         else if ( val =3D=3D IE_VISIBLE )
  4014.             el.NSLayer.visibility =3D NAV_VISIBLE;
  4015.         else if ( val =3D=3D IE_INHERIT )
  4016.             el.NSLayer.visibility =3D NAV_INHERIT;
  4017.         else
  4018.             el.NSLayer.visibility =3D "";
  4019.     }
  4020. }
  4021. function Position( obj )
  4022. {
  4023.     this.object =3D obj;                        =09
  4024.     this.x =3D obj.HTML.style.pixelLeft;        =09
  4025.     this.y =3D obj.HTML.style.pixelTop;        =09
  4026.     this.SetPosition =3D SetPosition;
  4027. }
  4028. function SetPosition( newX, newY )=20
  4029. {
  4030.     var el =3D this.object.HTML;                =09
  4031.     if ( el.style =3D=3D null )                    =09
  4032.         return;
  4033.                 =09
  4034.     el.style.pixelTop =3D newY;    =09
  4035.     el.style.pixelLeft =3D newX;
  4036.     this.x =3D newX;                            =09
  4037.     this.y =3D newY;
  4038.     if ( "Netscape"=3D=3Dsys )                    =09
  4039.     {
  4040.         el.NSLayer.top =3D parseInt( newY );
  4041.         el.NSLayer.left =3D parseInt( newX );
  4042.         el.offsetTop =3D el.NSLayer.top;
  4043.         el.offsetLeft =3D el.NSLayer.left;
  4044.     }
  4045. }
  4046. function SetContent(el, content)=20
  4047. {
  4048.     if ( el.style =3D=3D null )                    =09
  4049.         return;
  4050.     if ( "Netscape"=3D=3Dsys )                    =09
  4051.     {
  4052.         el.NSLayer.document.open();            =09
  4053.         el.NSLayer.document.write(content);    =09
  4054.         el.NSLayer.document.close();        =09
  4055.     }
  4056.     else                                    =09
  4057.         el.innerHTML=3Dcontent;
  4058. }
  4059. function SetupButtons()
  4060. {
  4061.     var rtn =3D false;                    =09
  4062.     if ( document.all.Pause !=3D null )
  4063.     {
  4064.         document.all.Pause.onclick =3D Pause;
  4065.         strPause =3D document.all.Pause.value.split( '/' );
  4066.         document.all.Pause.value =3D strPause[0];
  4067.     }
  4068.     if (document.all.Stop !=3D null )
  4069.         document.all.Stop.onclick =3D Stop;
  4070.     if ( document.all.Forward !=3D null )
  4071.         document.all.Forward.onclick =3D Forward;
  4072.     if ( document.all.Backward !=3D null )
  4073.         document.all.Backward.onclick =3D Backward;
  4074.     if ( document.all.Webpage !=3D null )
  4075.         document.all.Webpage.onclick =3D GotoWebpage;
  4076.     if ( document.all.SceneStatus !=3D null )
  4077.         formStatus =3D document.all.SceneStatus;
  4078.     if ( document.all.Start !=3D null )
  4079.     {
  4080.         document.all.Start.onclick =3D Start;
  4081.         strPlay =3D document.all.Start.value.split( '/' );
  4082.         document.all.Start.value =3D strPlay[0];
  4083.         rtn =3D true;
  4084.     }
  4085.     else
  4086.         rtn =3D false;
  4087.     if ( document.all.NavigationButtons !=3D null )
  4088.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  4089.     return rtn;
  4090. }
  4091. function Start()
  4092. {
  4093.     if ( stNoInput )                                    =09
  4094.         return;
  4095.     if ( stButtons =3D=3D true )                            =09
  4096.     {
  4097.         document.all.Start.value =3D strPlay[1];
  4098.         if ( document.all.Pause !=3D null )
  4099.         {
  4100.             document.all.Pause.value =3D strPause[0];
  4101.         }
  4102.     }
  4103.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  4104. PS_PAUSED) )=09
  4105.     {
  4106.         ProjectShutdown();
  4107.         ProjectInitialize();
  4108.     }
  4109.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  4110.         ProjectInitialize();
  4111.     ProjectStart();                                    =09
  4112. }
  4113. function Pause()
  4114. {
  4115. =09
  4116.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  4117.     {
  4118.         tickTimer.StartTicking();                    =09
  4119.         if ( document.all.Pause !=3D null )
  4120.         {
  4121.             document.all.Pause.value =3D strPause[0];
  4122.         }
  4123.         stProjState =3D PS_RUNNING;
  4124.         StatusChange();                                =09
  4125.     }
  4126.     else
  4127.     {
  4128.         if ( tickTimer !=3D null )                    =09
  4129.             tickTimer.StopTicking();                =09
  4130.         if    ( stProjState !=3D PS_RUNNING )            =09
  4131.             return;
  4132.         stProjState =3D PS_PAUSED;
  4133.         if ( document.all.Pause !=3D null )
  4134.         {
  4135.             document.all.Pause.value =3D strPause[1];
  4136.         }
  4137.         StopEverythingOnScenes( true );                =09
  4138.         StatusChange();                                =09
  4139.     }
  4140. }
  4141. function Stop()
  4142. {
  4143.     if ( stNoInput )                                    =09
  4144.         return;
  4145.     location.reload();
  4146. }
  4147. function Forward()
  4148. {
  4149.     if ( stNoInput )                                    =09
  4150.         return;
  4151. =09
  4152.     if ( stProjState !=3D PS_RUNNING )
  4153.         return;
  4154.     SceneExit( currentScene );                =09
  4155. }
  4156. function Backward()
  4157. {
  4158.     if ( stNoInput )                                    =09
  4159.         return;
  4160.     var nextScene;
  4161. =09
  4162. =09
  4163. =09
  4164.     if        ( stProjState =3D=3D PS_COMPLETE )
  4165.         nextScene =3D Project.stopScene;
  4166.     else if ( stProjState !=3D PS_RUNNING )
  4167.         return;
  4168.     else
  4169.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  4170. - 1;
  4171.     ProjectShutdown();
  4172.     ProjectInitialize();
  4173.     ProjectStart( nextScene );            =09
  4174. }
  4175. function GotoWebpage()
  4176. {
  4177.     window.open( Project.webpage);                    =09
  4178. }
  4179. function StatusChange( )
  4180. {
  4181.     var        stsPage =3D null;                =09
  4182.     var        stsState =3D null;            =09
  4183.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  4184.     {
  4185.         stsState =3D "Initializing";
  4186.         stsPage =3D ""
  4187.     }
  4188.     else if ( stProjState =3D=3D PS_INITIALIZED )
  4189.     {
  4190.         stsState =3D "Ready";
  4191.         stsPage =3D "";
  4192.     }
  4193.     else if    ( stProjState =3D=3D PS_RUNNING )
  4194.     {
  4195.         stsState =3D "Playing";
  4196.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  4197.     }
  4198.     else if    ( stProjState =3D=3D PS_PAUSED )
  4199.         stsState =3D "Paused";
  4200.     else if    ( stProjState =3D=3D PS_COMPLETE )
  4201.         stsState =3D "Complete";
  4202. =09
  4203.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  4204.         formStatus.value =3D stsPage;
  4205. =09
  4206.     if ( stsState !=3D null )
  4207.         top.status =3D stsState;=20
  4208. }
  4209. function GetSceneFromNumber( sceneNum )
  4210. {
  4211.     return sceneArray[sceneNum];    =09
  4212. }
  4213. function GetPlayerFromName( playerName )
  4214. {
  4215.     var objPlayer;
  4216. =09
  4217. =09
  4218.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  4219. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  4220.         return objPlayer;                    =09
  4221. =09
  4222.     var objScene;
  4223.     for ( sceneName in Scenes )                    =09
  4224.     {
  4225.         objScene =3D Scenes[sceneName];
  4226.         if ( objScene.Players !=3D null )
  4227.         {
  4228.             objPlayer =3D objScene.Players[playerName];
  4229.             if ( objPlayer !=3D null )
  4230.                 return objPlayer;                    =09
  4231.         }
  4232.     }=09
  4233.         =09
  4234.     return null;                                =09
  4235. }
  4236. function GetObjectTypeFromName( nameString )
  4237. {
  4238.     var type =3D nameString.substr(0,1);    =09
  4239.     if        ( type =3D=3D NAME_SCENE )        =09
  4240.         return OBJ_SCENE;
  4241.     else if    ( type =3D=3D NAME_PLAYER )        =09
  4242.         return OBJ_PLAYER;
  4243. }
  4244. function GetPlayerTypeFromName( nameString )
  4245. {
  4246.     var type =3D nameString.substr(1,1);    =09
  4247.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  4248.         return PLAYER_IMAGE;
  4249.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  4250.         return PLAYER_DRAW;
  4251.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  4252.         return PLAYER_TEXT;
  4253. }
  4254. function resetGifAnimation()
  4255. {
  4256.     var temp =3D document.all["img1"].src;
  4257.     document.all["img1"].src =3D temp;
  4258. }
  4259. Project =3D new Project(50, 0, 2, 2, 1, 0, =
  4260. "http://home-publishing.com/SKU/V3Pub.asp");
  4261. Scenes =3D new Object();
  4262. Scenes.Sx1 =3D new Scene( 7 );
  4263. Scenes.Sx1.entryTrans =3D new Transition( -1, 2, 0, 0 );
  4264. Scenes.Sx1.Bhv =3D new Array();
  4265. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 10, -1, 2, "AW634", =
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  4267. Scenes.Sx1.Players =3D new Object();
  4268. Scenes.Sx1.Players.PI6 =3D new Player( 0, -1 );
  4269. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  4270. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Paths( 2, 0 );
  4271. Scenes.Sx1.Players.PI6.Bhv[0][0] =3D new Point( 285, 140, 4 );
  4272. Scenes.Sx1.Players.PI6.Bhv[0][1] =3D new Point( 285, 140, 4 );
  4273. Scenes.Sx1.Players.PI6.Bhv[0][2] =3D new Point( 286, -129, 4 );
  4274. Scenes.Sx1.Players.PI43 =3D new Player( 0, 4 );
  4275. Scenes.Sx1.Players.PI4 =3D new Player( 4, -1 );
  4276. Scenes.Sx1.Players.PI48 =3D new Player( 0, 4 );
  4277. Scenes.Sx1.Players.PI69 =3D new Player( 4, -1 );
  4278. Scenes.Sx1.Players.PI73 =3D new Player( 4, -1 );
  4279. Scenes.Sx56 =3D new Scene( 7 );
  4280. Scenes.Sx56.entryTrans =3D new Transition( -1, 2, 0, 0 );
  4281. Scenes.Sx56.Players =3D new Object();
  4282. Scenes.Sx56.Players.PI59 =3D new Player( 0, -1 );
  4283. Scenes.Sx56.Players.PI59.Bhv =3D new Array();
  4284. Scenes.Sx56.Players.PI59.Bhv[0] =3D new Paths( 0, 0 );
  4285. Scenes.Sx56.Players.PI59.Bhv[0][0] =3D new Point( 284, -135, 4 );
  4286. Scenes.Sx56.Players.PI59.Bhv[0][1] =3D new Point( 285, 140, 4 );
  4287. Scenes.Sx56.Players.PI59.Bhv[0][2] =3D new Point( 286, 141, 4 );
  4288. Scenes.Sx56.Players.PI115 =3D new Player( 2, 1 );
  4289. Scenes.Sx56.Players.PI127 =3D new Player( 3, -1 );
  4290. Scenes.Sx56.Players.PI63 =3D new Player( 0, 2 );
  4291. Scenes.Sx56.Players.PI61 =3D new Player( 2, -1 );
  4292. Scenes.Sx56.Players.PI65 =3D new Player( 0, 2 );
  4293. Scenes.Sx56.Players.PI121 =3D new Player( 2, 1 );
  4294. Scenes.Sx56.Players.PI139 =3D new Player( 4, 3 );
  4295. Scenes.Sx56.Players.PI139.Bhv =3D new Array();
  4296. Scenes.Sx56.Players.PI139.Bhv[0] =3D new Sound( -1, -1, -1, 1, "AW635", =
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  4298. Scenes.Sx607 =3D new Scene( 10 );
  4299. Scenes.Sx607.entryTrans =3D new Transition( -1, 2, 0, 0 );
  4300. Scenes.Sx607.Bhv =3D new Array();
  4301. Scenes.Sx607.Bhv[0] =3D new Sound( -1, -1, -1, 2, "AW634", =
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  4303. Scenes.Sx607.Players =3D new Object();
  4304. Scenes.Sx607.Players.PI610 =3D new Player( 0, -1 );
  4305. Scenes.Sx607.Players.PI610.Bhv =3D new Array();
  4306. Scenes.Sx607.Players.PI610.Bhv[0] =3D new Paths( 0, 2 );
  4307. Scenes.Sx607.Players.PI610.Bhv[0][0] =3D new Point( 289, 103, 4 );
  4308. Scenes.Sx607.Players.PI610.Bhv[0][1] =3D new Point( 288, 95, 4 );
  4309. Scenes.Sx607.Players.PI612 =3D new Player( 0, -1 );
  4310. Scenes.Sx607.Players.PI612.Bhv =3D new Array();
  4311. Scenes.Sx607.Players.PI612.Bhv[0] =3D new Paths( 3, 0 );
  4312. Scenes.Sx607.Players.PI612.Bhv[0][0] =3D new Point( 285, 140, 4 );
  4313. Scenes.Sx607.Players.PI612.Bhv[0][1] =3D new Point( 285, -140, 4 );
  4314. Scenes.Sx607.Players.PI614 =3D new Player( 0, 2 );
  4315. Scenes.Sx607.Players.PI616 =3D new Player( 6, 2 );
  4316. Scenes.Sx607.Players.PI618 =3D new Player( 4, -1 );
  4317. Scenes.Sx607.Players.PI620 =3D new Player( 1, 4 );
  4318. Scenes.Sx607.Players.PI622 =3D new Player( 0, 1 );
  4319. Scenes.Sx607.Players.PI622.Bhv =3D new Array();
  4320. Scenes.Sx607.Players.PI622.Bhv[0] =3D new Paths( 0, 0 );
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  4322. Scenes.Sx607.Players.PI622.Bhv[0][1] =3D new Point( 146, 202, 4 );
  4323. Scenes.Sx607.Players.PI624 =3D new Player( 5, 3 );
  4324. Scenes.Sx607.Players.PI626 =3D new Player( 8, -1 );
  4325. Scenes.Sx607.Players.PT628 =3D new Player( 6, 2 );
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