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Text File  |  1998-08-12  |  180KB  |  3,965 lines

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  20.                     Uh--Oh .
  21. your birthday
  22. zipped by when
  23. I wasn't looking.                
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  1862. ExitEffect =3D=20
  1863. " <EE| =
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  1865. EntranceEffect =3D=20
  1866. " <EE| =
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  1868. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|" AnimationPath =3D=20
  1869. " <AR|ARS3| <PT|PTa624|PTb197|>| <PT|PTa411|PTb197|>| =
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  1873. width=3D108></DIV></DIV></DIV>   =20
  1874. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
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  1876. soundsrc =3D =
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  1878. src=3D""> <BGSOUND id=3DAW199 soundsrc =3D=20
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  1880. src=3D""> <BGSOUND id=3DAW200 soundsrc =3D=20
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  1882. src=3D""> <BGSOUND id=3DAW201 soundsrc =3D=20
  1883. cid:09a101bd7e98$86722c00$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  1884. src=3D""></DIV> =20
  1885. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW198nav =
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  1887. src=3Dcid:0b4101bd7e9e$d3421da0$e0dd389d@a-markpu.dns.microsoft.com =
  1888. autostart =3D no=20
  1889. MASTERSOUND></DIV>
  1890. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  1891. if ( navigator.appVersion.substring(0,1) < 4 )
  1892.  alert("Sorry but your Web browser needs to be updated. You must have at =
  1893. least a version 4.0 browser to view this project.");
  1894. if ( navigator.appName !=3D "Netscape" )                                            =09
  1895. {                                                                                    =09
  1896.     document.body.background =3D "";                                                =09
  1897.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  1898.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  1899.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  1900. transition=3D0)";        =09
  1901. }                                                                                    =09
  1902.  
  1903. var    OBJ_SCENE        =3D 0;        =09
  1904. var    OBJ_PLAYER        =3D 1;        =09
  1905. var PLAYER_IMAGE    =3D 0;        =09
  1906. var    PLAYER_TEXT        =3D 1;        =09
  1907. var PLAYER_DRAW        =3D 2;        =09
  1908. var    NAME_SCENE        =3D "S"        =09
  1909. var    NAME_PLAYER        =3D "P"        =09
  1910. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  1911. var    PLAYER_NAME_TEXT    =3D "T"
  1912. var PLAYER_NAME_DRAW    =3D "D"
  1913. var    IE_VISIBLE            =3D "visible";
  1914. var    IE_HIDDEN            =3D "hidden";
  1915. var    IE_INHERIT            =3D "inherit";
  1916. var    NAV_VISIBLE            =3D "show";
  1917. var    NAV_HIDDEN            =3D "hide";
  1918. var    NAV_INHERIT            =3D "inherit";
  1919. var    DEFAULT_TICK_RATE        =3D 100;    =09
  1920. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  1921. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  1922. var    TMR_PROJ                =3D 0;    =09
  1923. var    TMR_SCENE                =3D 1;    =09
  1924. var    RR_NONE                    =3D 0;    =09
  1925. var    RR_PAGE_BUTTONS            =3D 1;    =09
  1926. var    RR_FULL_RUNTIME            =3D 2;    =09
  1927. var    DUR_FOREVER                =3D -1;    =09
  1928. var    DELAY_NONE                =3D 0;    =09
  1929. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  1930. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  1931. var    DUR_UNTIL_DONE            =3D -1;    =09
  1932. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  1933. var    TT_BUTTONDOWN            =3D 1;    =09
  1934. var    TT_BUTTONUP                =3D 2;    =09
  1935. var    TT_MOUSEOVER            =3D 3;    =09
  1936. var    TT_MOUSEOUT                =3D 4;    =09
  1937. var    TB_PAGE_TURNER            =3D -1;    =09
  1938. var    TB_START_PLAYER            =3D -2;    =09
  1939. var NULL_TRANSITION            =3D -1;
  1940. var    TEXT_FLYIN                =3D 101;
  1941. var TEXT_TYPEWRITER        =3D 102;
  1942. var    FLYIN_TOP                =3D 0;
  1943. var    FLYIN_BOTTOM            =3D 1;
  1944. var    FLYIN_LEFT                =3D 2;
  1945. var    FLYIN_RIGHT                =3D 3;
  1946. var    FLYIN_ROTATE            =3D 4;
  1947. var    FLYIN_BY_LETTER            =3D 1;
  1948. var    FLYIN_BY_WORD            =3D 2;
  1949. var    FLYIN_BY_LINE            =3D 3;
  1950. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  1951. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  1952. var    PS_UNINITIALIZED    =3D 0;
  1953. var PS_INITIALIZED        =3D 1;
  1954. var    PS_RUNNING            =3D 2;
  1955. var PS_PAUSED            =3D 3;
  1956. var PS_COMPLETE            =3D 4;
  1957. var    sceneArray        =3D new Array();=09
  1958. var currentScene    =3D null;        =09
  1959. var nScenes            =3D 0;        =09
  1960. var stProjState =3D PS_UNINITIALIZED;=09
  1961. var stButtons    =3D false;        =09
  1962. var    stNoInput    =3D 0;            =09
  1963. var strPause =3D new Array( "" );
  1964. var strPlay =3D new Array( "" );
  1965. var    formStatus =3D null;
  1966. var    tickTimer        =3D null;        =09
  1967. var sys            =3D navigator.appName;                                    =09
  1968. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1969. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1970. var    platform    =3D navigator.platform;                                    =09
  1971. window.onload =3D PreSetup;
  1972. window.onerror =3D Error;
  1973. function Error()
  1974. {
  1975.     alert("There has been an unidentified error in this file's script. You =
  1976. may be able to fix this problem by refreshing your browser.");
  1977.     return true;
  1978. }
  1979. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1980. delay, webpage )
  1981. {
  1982.     this.tickRate =3D tickRate;
  1983.     this.startScene =3D startScene;
  1984.     this.stopScene =3D stopScene;
  1985.     this.rtReq =3D rtReq;
  1986.     this.autoStart =3D autoStart;
  1987.     this.delay =3D delay;
  1988.     this.webpage =3D webpage;
  1989. }
  1990. function PreSetup()
  1991. {
  1992.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1993.     {
  1994.         setTimeout( "Setup();", Project.delay*1000 );=20
  1995.         return;
  1996.     }
  1997. =09
  1998.     Setup();
  1999. }
  2000. function Setup()=20
  2001. { =20
  2002.     stNoInput++;                            =09
  2003.     if ( vers < 4 ) return;                    =09
  2004.     if ( sys =3D=3D "Netscape" )                =09
  2005.     {
  2006.         document.all =3D new Array;            =09
  2007.         Extract(document);                    =09
  2008.     =09
  2009.         document.body =3D new Object;
  2010.         document.body.clientWidth =3D window.innerWidth;
  2011.         document.body.clientHeight =3D window.innerHeight;
  2012.         document.body.scrollTop =3D window.pageXOffset;=20
  2013.         document.body.scrollLeft =3D window.pageYOffset;
  2014.     }
  2015.     stButtons =3D SetupButtons();                =09
  2016.     ProjectInitialize();                    =09
  2017.     stNoInput--;                            =09
  2018.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  2019.         Start();                                            =09
  2020. }
  2021. function ProjectInitialize()
  2022. {
  2023. =09
  2024.     tickTimer =3D new Timer();
  2025. =09
  2026. =09
  2027.     InitializeScenes();
  2028. =09
  2029.     tickTimer.StartTicking();                            =09
  2030. =09
  2031.     if ( Project.startScene =3D=3D null )        =09
  2032.         Project.startScene =3D 0;                =09
  2033.     stProjState =3D PS_INITIALIZED;            =09
  2034. =09
  2035. }
  2036. function ProjectStart( startScene )
  2037. {
  2038.     stProjState =3D PS_RUNNING;
  2039.     if ( startScene !=3D null )
  2040.         ChangeScene( startScene );
  2041.     else
  2042.         ChangeScene( Project.startScene );
  2043. }
  2044. function ProjectComplete()
  2045. {
  2046.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  2047.         return;                                =09
  2048.     ProjectShutdown();
  2049.     StatusChange();                            =09
  2050. }
  2051. function ProjectShutdown()
  2052. {
  2053.     KillTimer();                                    =09
  2054.     StopEverythingOnScenes( false );
  2055.     currentScene =3D null;
  2056.     stProjState =3D PS_COMPLETE;                        =09
  2057. }
  2058. function Extract( obj )
  2059. {
  2060. =09
  2061. =09
  2062.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  2063.     {
  2064.         var el =3D obj.layers[intLayer];        =09
  2065.         document.all[el.id] =3D new Object    =09
  2066.         var newEl =3D document.all[el.id];    =09
  2067.     =09
  2068.         newEl.id =3D el.id;                            =09
  2069.         newEl.style =3D new Object;                    =09
  2070.         newEl.style.pixelTop =3D parseInt(el.top);
  2071.         newEl.style.pixelLeft =3D parseInt(el.left);
  2072.         if (null!=3Del.clip)=20
  2073.         {
  2074.             newEl.offsetWidth =3D el.clip.width;    =09
  2075.             newEl.offsetHeight =3D el.clip.height
  2076.         }
  2077.     =09
  2078.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  2079.             newEl.style.visibility =3D IE_HIDDEN;
  2080.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  2081.             newEl.style.visibility =3D IE_VISIBLE;
  2082.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  2083.             newEl.style.visibility =3D IE_INHERIT;
  2084.         else
  2085.             newEl.style.visibility =3D "";
  2086.     =09
  2087.         newEl.style.zIndex =3D el.zIndex;
  2088.         newEl.style.backgroundColor =3D el.bgColor;
  2089.         newEl.style.backgroundImage =3D "url("+el.background+")";
  2090.         newEl.NSLayer =3D el;                        =09
  2091.     =09
  2092.     =09
  2093.     =09
  2094.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  2095.         {
  2096.             var image =3D el.document.images[intLoop]    =09
  2097.             var    imageName =3D image.name;                =09
  2098.             if ( imageName =3D=3D null )                =09
  2099.                 continue;                            =09
  2100.         =09
  2101.             document.all[imageName] =3D image;        =09
  2102.             document.images[imageName] =3D image;        =09
  2103.         }
  2104.     =09
  2105.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  2106.         {
  2107.             var form =3D el.document.forms[intLoop];    =09
  2108.             var formName =3D form.name;                =09
  2109.             if ( formName =3D=3D null )
  2110.                 continue;
  2111.             document.all[formName] =3D form;            =09
  2112.             document.forms[formName] =3D form;        =09
  2113.         =09
  2114.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  2115. innerLoop++)
  2116.             {
  2117.                 var element =3D form.elements[innerLoop]=09
  2118.                 var elementName =3D element.name;
  2119.                 if ( elementName =3D=3D null )            =09
  2120.                     continue;
  2121.                 document.all[elementName] =3D element;=09
  2122.             }
  2123.         }
  2124.         if ( el.layers.length > 0 )                =09
  2125.             Extract(el)                            =09
  2126.     }
  2127. }
  2128. function Scene( duration )
  2129. {
  2130.     this.duration =3D duration;
  2131. }
  2132. function InitializeScenes()
  2133. {
  2134.     var objScene;                            =09
  2135.     var sceneNumber =3D 0;                    =09
  2136. =09
  2137.     for ( sceneName in Scenes )
  2138.     {
  2139.         objScene =3D Scenes[sceneName];        =09
  2140.         objScene.number =3D parseInt(sceneNumber);                =09
  2141.         objScene.name =3D sceneName;                    =09
  2142.         objScene.HTML =3D document.all[sceneName];    =09
  2143.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  2144.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  2145.             objScene.duration =3D DUR_FOREVER;
  2146.         InitializePlayers( objScene );        =09
  2147.     =09
  2148.         if ( objScene.entryTrans =3D=3D null )
  2149.         {
  2150.             objScene.entryTrans =3D new Object();
  2151.             objScene.entryTrans.type =3D NULL_TRANSITION;
  2152.         }
  2153.     =09
  2154.         if ( objScene.Bhv !=3D null )
  2155.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  2156. bhvIdx++ )=09
  2157.                 bhv.Initialize( objScene, bhv);
  2158.         objScene.numBhv =3D bhvIdx;                                            =09
  2159.         sceneArray[sceneNumber++] =3D objScene;=09
  2160.     }
  2161.     nScenes =3D sceneNumber;                    =09
  2162. }
  2163. function StopEverythingOnScenes( fPause )
  2164. {
  2165.     var objScene;                            =09
  2166.     for ( sceneName in Scenes )
  2167.     {
  2168.         objScene =3D Scenes[sceneName];                    =09
  2169.     =09
  2170.     =09
  2171.         if ( objScene.Bhv !=3D null )
  2172.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  2173. bhvIdx++ )=09
  2174.                 bhv.StopEverything( bhv, fPause );
  2175.         StopEverythingOnPlayers( objScene, fPause );        =09
  2176.     }
  2177.     return;
  2178. }
  2179. function ChangeScene( nextSceneNumber )
  2180. {
  2181.     var    previousScene =3D currentScene;                    =09
  2182.     StopSceneTimers();                                    =09
  2183.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  2184.     currentScene.previousScene =3D previousScene;            =09
  2185.     if ( currentScene.duration =3D=3D null )                =09
  2186.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  2187. =09
  2188.     if ( currentScene.Bhv !=3D null )
  2189.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2190.         {
  2191.             var bhv =3D currentScene.Bhv[bhvIdx]
  2192.             if ( bhv =3D=3D null)                            =09
  2193.                 continue;
  2194.             var delay =3D bhv.delay
  2195.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2196.                 bhv.Start( bhv );                                    =09
  2197.             else if ( delay > 0 )                                =09
  2198.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2199.         }
  2200.     StartScenePlayers( currentScene );                            =09
  2201.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  2202. SceneTransitionDone );=09
  2203. =09
  2204.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  2205.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  2206. TMR_SCENE );
  2207.     StatusChange();                                        =09
  2208.     return;
  2209. }
  2210. function SceneTransitionDone( objScene )
  2211. {
  2212. =09
  2213. =09
  2214.     if ( currentScene.previousScene !=3D null )
  2215.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  2216. =09
  2217.     if ( currentScene.Bhv !=3D null )
  2218.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2219.         {
  2220.             var bhv =3D currentScene.Bhv[bhvIdx]
  2221.             if ( bhv =3D=3D null)                            =09
  2222.                 continue;
  2223.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2224.                 bhv.Start( bhv );                                =09
  2225.         }
  2226.     =09
  2227.     StartScenePlayersAfterTransition( currentScene );=09
  2228. }
  2229. function SceneExit( thisScene, nextScene )
  2230. {
  2231.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  2232. nextScene.number;
  2233.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  2234. true;
  2235. =09
  2236. =09
  2237. =09
  2238.     for ( playerName in currentScene.Players )
  2239.     {
  2240.         objPlayer =3D currentScene.Players[playerName];        =09
  2241.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  2242.     }
  2243. =09
  2244.     if ( currentScene.Bhv !=3D null )
  2245.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2246.         {
  2247.             var bhv =3D currentScene.Bhv[bhvIdx]
  2248.             if ( bhv =3D=3D null)                            =09
  2249.                 continue;
  2250.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2251.                 bhv.Stop( bhv );                        =09
  2252.         }
  2253. =09
  2254. =09
  2255.     if ( finalScene =3D=3D false )                    =09
  2256.         ChangeScene( nextSceneNumber )            =09
  2257.     else
  2258.         ProjectComplete()                        =09
  2259.     =09
  2260. }
  2261. function Player( delay, duration )
  2262. {
  2263.     this.delay =3D delay;
  2264.     this.duration =3D duration;
  2265. }
  2266. function InitializePlayers( objScene )
  2267. {
  2268.     var objPlayer;                        =09
  2269.     var    playerNumber =3D 0;                =09
  2270.     for ( playerName in objScene.Players )
  2271.     {
  2272.         objPlayer =3D objScene.Players[playerName];        =09
  2273.         objPlayer.number =3D playerNumber;                =09
  2274.         objPlayer.name =3D playerName;                    =09
  2275.         objPlayer.HTML =3D document.all[playerName];        =09
  2276.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2277.         objPlayer.position =3D new Position(objPlayer);    =09
  2278.     =09
  2279.         if ( objPlayer.delay =3D=3D null )                    =09
  2280.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  2281.     =09
  2282.     =09
  2283.         if        ( objPlayer.entryTrans =3D=3D null )
  2284.         {
  2285.             objPlayer.entryTrans =3D new Object();
  2286.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  2287.         }=20
  2288.     =09
  2289.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  2290.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  2291.         {
  2292.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  2293. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  2294.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  2295.                     objPlayer.entryTrans.type =3D null;                            =09
  2296.         }
  2297.     =09
  2298.         if ( objPlayer.exitTrans =3D=3D null )
  2299.         {
  2300.             objPlayer.exitTrans =3D new Object();
  2301.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  2302.         }
  2303.     =09
  2304.         if ( objPlayer.Bhv !=3D null )
  2305.         {
  2306.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2307.  
  2308.                 bhv.Initialize( objPlayer, bhv);
  2309.             objPlayer.numBhv =3D bhvIdx;                                    =09
  2310.         }
  2311.         else
  2312.             objPlayer.numBhv =3D 0;
  2313.         playerNumber ++;                =09
  2314.     }=09
  2315. }
  2316. function StopEverythingOnPlayers( objScene, fPause )
  2317. {
  2318.     var objPlayer;                        =09
  2319.     for ( playerName in objScene.Players )
  2320.     {
  2321.         objPlayer =3D objScene.Players[playerName];        =09
  2322.     =09
  2323.     =09
  2324.         if ( objPlayer.Bhv !=3D null )
  2325.         {
  2326.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2327.  
  2328.                 bhv.StopEverything( bhv, fPause );
  2329.         }
  2330.         DisableTrigger( objPlayer );                    =09
  2331.     }=09
  2332.     return;
  2333. }
  2334. function StartScenePlayers( objScene )
  2335. {
  2336. =09
  2337.     for ( playerName in objScene.Players )
  2338.     {
  2339.         objPlayer =3D objScene.Players[playerName];        =09
  2340.     =09
  2341.     =09
  2342.     =09
  2343.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  2344.             StartPlayer( objPlayer )                    =09
  2345.         else if ( objPlayer.delay    > 0 )                =09
  2346.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  2347. TMR_SCENE);
  2348.     }
  2349. }
  2350. function StartScenePlayersAfterTransition( objScene )
  2351. {
  2352. =09
  2353.     for ( playerName in objScene.Players )
  2354.     {
  2355.         objPlayer =3D objScene.Players[playerName];        =09
  2356.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  2357.             StartPlayer( objPlayer )                    =09
  2358.     }
  2359. }
  2360. function StartPlayer( objPlayer )
  2361. {
  2362. =09
  2363.     if ( objPlayer.Bhv !=3D null )
  2364.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2365.         {
  2366.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2367.             if ( bhv =3D=3D null)                            =09
  2368.                 continue;
  2369.             var delay =3D bhv.delay
  2370.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2371.                 bhv.Start( bhv );                                =09
  2372.             else if ( delay > 0 )                                =09
  2373.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2374.         }
  2375. =09
  2376.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  2377. PlayerEntryTransitionDone );
  2378. =09
  2379. =09
  2380.     if ( objPlayer.duration > 0 )
  2381.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  2382. TMR_SCENE );                                =09
  2383. }
  2384. function PlayerEntryTransitionDone( objPlayer )
  2385. {
  2386. =09
  2387.     if ( objPlayer.Bhv !=3D null )
  2388.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2389.         {
  2390.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2391.             if ( bhv =3D=3D null)                            =09
  2392.                 continue;
  2393.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2394.                 bhv.Start( bhv );                                =09
  2395.         }
  2396. =09
  2397.     if ( objPlayer.Triggers !=3D null )
  2398.         EnableTrigger( objPlayer );
  2399. }
  2400. function PlayerExit( objPlayer )
  2401. {
  2402. =09
  2403.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  2404. PlayerExitTransitionDone );
  2405. }
  2406. function PlayerExitTransitionDone( objPlayer, finalScene )
  2407. {
  2408. =09
  2409.     if ( objPlayer.Bhv !=3D null )
  2410.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2411.         {
  2412.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2413.             if ( bhv =3D=3D null)                            =09
  2414.                 continue;
  2415.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2416.                 bhv.Stop( bhv );                        =09
  2417.         }
  2418. =09
  2419.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  2420.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2421. =09
  2422. =09
  2423. =09
  2424.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  2425.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  2426.     return;
  2427. }
  2428. function Trigger( trigType, trigBhv, player, scene )
  2429. {
  2430.     this.triggerType =3D trigType;
  2431.     this.triggerBhv =3D trigBhv;
  2432.     this.player =3D player;
  2433.     this.nextSceneNum =3D scene;
  2434. }
  2435. function EnableTrigger( objPlayer )
  2436. {
  2437.     if ( sys !=3D "Netscape" )                                =09
  2438.     {
  2439.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  2440.         for ( trx in objPlayer.Triggers )                    =09
  2441.         {
  2442.             var    trigger =3D objPlayer.Triggers[trx];            =09
  2443.             if ( trigger.triggerType =3D=3D null )
  2444.                 trigger.triggerType =3D 0;                    =09
  2445.             var tt =3D trigger.triggerType;                    =09
  2446.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  2447.             {
  2448.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2449.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  2450.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  2451.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2452.             }
  2453.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  2454.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2455.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  2456.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  2457.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  2458.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  2459.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  2460.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2461.         }
  2462.     }
  2463.     else                                        =09
  2464.     {
  2465.         for ( trx in objPlayer.Triggers )        =09
  2466.         {
  2467.             var    trigger =3D objPlayer.Triggers[trx];=09
  2468.             if ( trigger.triggerType =3D=3D null )
  2469.                 trigger.triggerType =3D 0;                    =09
  2470.             var tt =3D trigger.triggerType;                    =09
  2471.             if ( tt=3D=3D 0 )                                    =09
  2472.             {
  2473.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  2474. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  2475.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2476.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2477.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  2478.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  2479.             }
  2480.             else if    ( tt =3D=3D TT_BUTTONUP )
  2481.             {
  2482.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2483.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2484.             }
  2485.             else if ( tt =3D=3D TT_BUTTONDOWN )
  2486.             {
  2487.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2488.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2489.             }
  2490.         }
  2491.     =09
  2492.     }
  2493. }
  2494. function DisableTrigger( objPlayer )
  2495. {
  2496.     if ( sys !=3D "Netscape" )            =09
  2497.     {
  2498.         objPlayer.HTML.onmousedown =3D null;
  2499.         objPlayer.HTML.onmouseup =3D null;=09
  2500.         objPlayer.HTML.onmouseover =3D null;    =09
  2501.         objPlayer.HTML.onmouseout =3D null;
  2502.     }
  2503.     else                                =09
  2504.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  2505. Event.MOUSEOVER | Event.MOUSEOUT );
  2506. }
  2507. function EventProcessor( e )
  2508. {
  2509.     var trigger;                                =09
  2510.     var    type;                                    =09
  2511.     var    button;                                    =09
  2512.     var    eventType;                                =09
  2513.     var objPlayer;                                =09
  2514.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  2515.         return;
  2516.     if ( sys !=3D "Netscape" )                    =09
  2517.     {
  2518.         type =3D event.type;
  2519.         button =3D event.button;
  2520.     }
  2521.     else                                        =09
  2522.     {
  2523.         type =3D e.type;
  2524.         button =3D e.which;
  2525.     }
  2526. =09
  2527.     if (type =3D=3D "mousedown")
  2528.     {
  2529.         if ( button !=3D 1 )                    =09
  2530.             return;
  2531.         eventType =3D TT_BUTTONDOWN;
  2532.         if ( sys =3D=3D "Netscape" )            =09
  2533.         {
  2534.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  2535.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2536.         }
  2537.     }
  2538.     else if (type =3D=3D "mouseup")
  2539.     {
  2540.         if ( button !=3D 1 )                    =09
  2541.             return;
  2542.         eventType =3D TT_BUTTONUP;
  2543.         if ( sys =3D=3D "Netscape" )            =09
  2544.         {
  2545.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  2546.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2547.         }
  2548.     }
  2549.     else if (type =3D=3D "mouseover")
  2550.     {
  2551.         eventType =3D TT_MOUSEOVER;
  2552.     }
  2553.     else if (type =3D=3D "mouseout")
  2554.     {
  2555.         eventType =3D TT_MOUSEOUT;
  2556.     }
  2557.     var triggerArray =3D objPlayer.Triggers;        =09
  2558.     var trigger;                                =09
  2559. =09
  2560.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  2561.     {
  2562.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  2563. eventType) )
  2564.         {
  2565.         =09
  2566.         =09
  2567.         =09
  2568.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  2569.             {
  2570.             =09
  2571.             =09
  2572.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  2573. =3D=3D "") )
  2574.                     SceneExit( currentScene );
  2575.                 else
  2576.                 {
  2577.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  2578.                     {
  2579.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  2580.                             InitializePlayers( sceneArray[ii] );
  2581.                     }
  2582.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  2583.                 }
  2584.             }
  2585.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  2586.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  2587.             else=20
  2588.             {
  2589.             =09
  2590.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  2591.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  2592.                 bhv.Trigger( bhv, eventType );                                =09
  2593.             }  =09
  2594.         }
  2595.     }
  2596.     return;=09
  2597. }
  2598. function Transition( type, rate, flyFrom, flySubtype )
  2599. {
  2600.     this.type =3D type;
  2601.     this.rate =3D rate;
  2602.     this.flyFrom =3D flyFrom;
  2603.     this.flySubtype =3D flySubtype;
  2604. }
  2605. function StartTransition( transObj, trans, visibility, callback )
  2606. {
  2607.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  2608. =09
  2609. =09
  2610. =09
  2611.     if    ( ("Netscape" =3D=3D sys) ||=20
  2612.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  2613. NULL_TRANSITION) ) )
  2614.     {
  2615.         SetVisibility( transObj.HTML, visibility );
  2616.         callback( transObj );
  2617.         return;
  2618.     }
  2619. =09
  2620. =09
  2621. =09
  2622. =09
  2623.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  2624. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  2625.     {
  2626.         StartTextFlyin( transObj );
  2627.         return;
  2628.     }
  2629. =09
  2630.     if ( platform !=3D "Win32" )
  2631.     {
  2632.         SetVisibility( transObj.HTML, visibility );
  2633.         callback( transObj );
  2634.         return;
  2635.     }
  2636.     =09
  2637. =09
  2638. =09
  2639. =09
  2640. =09
  2641. =09
  2642.     if ( trans.type =3D=3D NULL_TRANSITION )
  2643.     {
  2644.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  2645. transition=3D0)";
  2646.     }
  2647.     else    =09
  2648.     {
  2649.         duration =3D TRANSITION_RATES[trans.rate];
  2650.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  2651. ", transition=3D" + trans.type + ")";
  2652.     }
  2653.     stNoInput++;                                    =09
  2654.     transObj.HTML.filters(0).Apply();                =09
  2655. =09
  2656.     SetVisibility( transObj.HTML, visibility );        =09
  2657. =09
  2658.     transObj.HTML.filters(0).Play()                    =09
  2659.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  2660. }
  2661. function TransitionDoneEvent( )
  2662. {
  2663.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  2664.     stNoInput--;                                                =09
  2665.     if        ( type =3D=3D OBJ_SCENE )
  2666.     {
  2667.     =09
  2668.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  2669. currentScene.name) )
  2670.             SceneTransitionDone();
  2671.     }
  2672.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  2673.     {
  2674.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  2675.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  2676.             PlayerEntryTransitionDone( objPlayer ); =20
  2677.         else                                                    =09
  2678.             PlayerExitTransitionDone( objPlayer, false );
  2679.     }
  2680.     return;
  2681. }
  2682. function InitializeTextFlyin( objPlayer )
  2683. {
  2684.     if ( sys =3D=3D "Netscape" )                                    =09
  2685.         return false;
  2686.     var    transition =3D objPlayer.entryTrans;                        =09
  2687.     var    transUnits =3D transition.flySubtype;                        =09
  2688.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  2689. =09
  2690.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  2691. transition.flyFrom : FLYIN_TOP;    =09
  2692.     =09
  2693. =09
  2694.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2695.     {
  2696.         var    textHTML    =3D objPlayer.HTML;                =09
  2697.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  2698.         var    newInnerHTML    =3D "";                        =09
  2699.     =09
  2700.         transition.textOrder =3D new Array();                =09
  2701.         textOrder =3D transition.textOrder;                =09
  2702. =09
  2703.     =09
  2704.     =09
  2705.     =09
  2706.     =09
  2707.         var flyinIdx =3D 0;                        =09
  2708.         var    flyinBuffer =3D "";
  2709.     =09
  2710.     =09
  2711.     =09
  2712.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  2713. style=3D'position:relative;visibility:hidden;'" : " =
  2714. style=3D'visibility:hidden;'";
  2715.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  2716.         {
  2717.         =09
  2718.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  2719.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  2720.             while ( letterIdx<oldInnerHTML.length )
  2721.             {
  2722.             =09
  2723.             =09
  2724.             =09
  2725.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  2726. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  2727.                 {
  2728.                     if ( charNext =3D=3D "<" )                                                                =09
  2729.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  2730.                     else
  2731.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  2732.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  2733.                     newInnerHTML +=3D tagString;
  2734.                     letterIdx =3D endTagIdx;                                            =09
  2735.                 =09
  2736.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  2737.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  2738.                         break;
  2739.                 }
  2740.             =09
  2741.                 else
  2742.                 {
  2743.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  2744.                     newInnerHTML +=3D thisChar;
  2745.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  2746.                         break;                                        =09
  2747.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  2748. )    =09
  2749.                         break;
  2750.                 }
  2751.             }
  2752.             newInnerHTML +=3D "</span>"
  2753.             textOrder[flyinIdx] =3D new Object();
  2754.             textOrder[flyinIdx].name =3D tempID;                                    =09
  2755.             flyinIdx++;                                                            =09
  2756.         }
  2757.     =09
  2758.         if ( flyinIdx =3D=3D 0 )
  2759.             return false;
  2760.     =09
  2761.         textHTML.innerHTML =3D newInnerHTML;
  2762.         transition.numUnits =3D flyinIdx;                        =09
  2763.     }
  2764. =09
  2765. =09
  2766. =09
  2767.     textOrder =3D transition.textOrder;
  2768.     var currentEl =3D document.all[textOrder[0].name];    =09
  2769.     var currentOffset =3D currentEl.offsetLeft;=09
  2770.     var previousEl, previousOffset;
  2771.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2772.     {
  2773.         previousOffset =3D currentOffset;                            =09
  2774.         previousEl =3D currentEl;
  2775.         textElName =3D textOrder[count].name;                    =09
  2776.         currentEl =3D document.all[textElName];
  2777.         SetVisibility( currentEl, IE_HIDDEN );
  2778.         currentOffset =3D currentEl.offsetTop;
  2779.     =09
  2780.     =09
  2781.     =09
  2782.     =09
  2783.     =09
  2784.     =09
  2785.         if ( currentOffset !=3D previousOffset )                                =09
  2786.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2787.                 previousEl.innerHTML =3D "<br>";
  2788.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2789.             direction =3D count % FLYIN_ROTATE;            =09
  2790.         else
  2791.             direction =3D transDirection;
  2792.     =09
  2793.         if        ( direction =3D=3D FLYIN_LEFT )
  2794.         {
  2795.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2796. currentEl.offsetParent.offsetWidth);
  2797.             currentEl.style.posLeft =3D tempPos;                    =09
  2798.             textOrder[count].dx =3D -movePerTick;                    =09
  2799.             textOrder[count].dy =3D 0;
  2800.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2801.         }
  2802.         else if ( direction =3D=3D FLYIN_RIGHT )
  2803.         {
  2804.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2805. currentEl.offsetParent.offsetLeft;
  2806.             currentEl.style.posLeft =3D tempPos;
  2807.             textOrder[count].dx =3D movePerTick;                    =09
  2808.             textOrder[count].dy =3D 0;
  2809.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2810.         }
  2811.         else if    ( direction =3D=3D FLYIN_TOP )
  2812.         {
  2813.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2814. currentEl.offsetParent.offsetHeight);
  2815.             currentEl.style.posTop =3D tempPos;
  2816.             textOrder[count].dx =3D 0;
  2817.             textOrder[count].dy =3D (-movePerTick);                =09
  2818.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2819.         }
  2820.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2821.         {
  2822.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2823. currentEl.offsetParent.style.posTop;
  2824.             currentEl.style.posTop =3D tempPos;
  2825.             textOrder[count].dx =3D 0;
  2826.             textOrder[count].dy =3D movePerTick;                    =09
  2827.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2828.         }
  2829.     }
  2830. =09
  2831.     transition.charIdx =3D 0;                            =09
  2832.     transition.moveIdx =3D 0;                            =09
  2833.     textElName =3D transition.textOrder[0].name;
  2834.     transition.currentEl =3D document.all[textElName];=09
  2835.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2836.     return true;
  2837. }
  2838. function StartTextFlyin( objPlayer )
  2839. {
  2840. =09
  2841.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2842.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2843. }
  2844. function TextFlyinTick( objPlayer )
  2845. {
  2846.     var    transition =3D objPlayer.entryTrans;                    =09
  2847.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2848.     var textEl =3D transition.currentEl;                        =09
  2849. =09
  2850. =09
  2851.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2852.     {
  2853.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2854.         textEl.style.posLeft -=3D spanObj.dx;
  2855.         return false;                                        =09
  2856.     }
  2857.     =09
  2858. =09
  2859.     textEl.style.posTop =3D 0;                                =09
  2860.     textEl.style.posLeft =3D 0;
  2861.     =09
  2862. =09
  2863.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2864. transition.textOrder.length )=09
  2865.     {
  2866.         PlayerEntryTransitionDone( objPlayer );                =09
  2867.         return true;                                        =09
  2868.     }
  2869.     else
  2870.     {
  2871.         transition.moveIdx =3D 0;                                =09
  2872.         textElName =3D transition.textOrder[charIdx].name;
  2873.         transition.currentEl =3D document.all[textElName];    =09
  2874.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2875.         return false;                                        =09
  2876.     }                                                        =09
  2877. }
  2878. var    SND_DUR_SCENE            =3D -1;=09
  2879. var    SND_DUR_PROJECT            =3D 0;=09
  2880. var ST_WAV                    =3D 1;=09
  2881. var    ST_MID                    =3D 2;=09
  2882. var    NAV_EXT                    =3D "nav"=09
  2883. var MidiTag                    =3D null;=09
  2884. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2885. {
  2886. =09
  2887.     this.Initialize =3D InitializeSound;
  2888.     this.Start =3D StartSound;
  2889.     this.Trigger =3D StartSound;
  2890.     this.Stop =3D StopSound;
  2891.     this.StopEverything =3D StopEverythingOnSounds;
  2892. =09
  2893.     this.delay =3D delay;
  2894.     this.duration =3D duration;
  2895.     this.loop =3D loop;
  2896.     this.tagName =3D tagName;
  2897.     this.fileName =3D fileName;
  2898.     this.soundType =3D soundType;
  2899. }
  2900. function InitializeSound( objParent, objSound )
  2901. {
  2902.     if ( sys =3D=3D "Netscape" )
  2903.     {
  2904.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2905.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2906.         return;
  2907.     }
  2908.     objSound.objParent =3D objParent;                =09
  2909.     objSound.html =3D document.all[objSound.tagName];=09
  2910.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2911. =09
  2912. =09
  2913.     if (objSound.soundType =3D=3D ST_MID )
  2914.     {
  2915.         if ( MidiTag =3D=3D null )                    =09
  2916.             MidiTag =3D objSound.html;            =09
  2917.         else
  2918.             objSound.html =3D MidiTag;            =09
  2919.     }        =09
  2920. }
  2921. function StartSound( objSound )
  2922. {
  2923.     if ( sys =3D=3D "Netscape" )                    =09
  2924.     {
  2925.         if ( objSound.html !=3D null )            =09
  2926.             objSound.html.play(objSound.navLoop);
  2927.         return;
  2928.     }
  2929.     objSound.html.src =3D objSound.fileName;        =09
  2930.     objSound.html.loop =3D objSound.loop;            =09
  2931.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2932.         objSound.html.volume =3D 0;                    =09
  2933.     if ( objSound.duration > 0 )
  2934.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2935. TMR_PROJ );
  2936. }
  2937. function StopSound( objSound, fPause )
  2938. {
  2939.     if ( sys =3D=3D "Netscape" )                    =09
  2940.     {
  2941.         if ( objSound.html !=3D null )            =09
  2942.             objSound.html.stop();
  2943.         return;
  2944.     }
  2945.     objSound.html.loop =3D 0;
  2946.     objSound.html.src =3D "";                            =09
  2947.     if ( objSound.soundType =3D=3D ST_WAV )
  2948.         objSound.html.volume =3D -10000;
  2949. }
  2950. function StopEverythingOnSounds( objSound )
  2951. {
  2952.     StopSound( objSound, true );
  2953.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2954.         objSound.html.volume =3D -500;                        =09
  2955. }
  2956. var    SND_DUR_SCENE            =3D -1;=09
  2957. var    SND_DUR_PROJECT            =3D 0;=09
  2958. function Swapper( idle, hover, click )
  2959. {
  2960. =09
  2961.     this.Initialize =3D InitializeSwap;
  2962.     this.Start =3D StartSwap;
  2963.     this.Trigger =3D TriggerSwap;
  2964.     this.Stop =3D StopSwap;
  2965.     this.StopEverything =3D StopSwap;
  2966. =09
  2967.     this.idle =3D idle;
  2968.     this.hover =3D hover;
  2969.     this.click =3D click;
  2970. }
  2971. function InitializeSwap( objParent, objSwap )
  2972. {
  2973.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2974.         return;
  2975. =09
  2976.     var    idle    =3D objSwap.idle;                        =09
  2977.     var    hover    =3D objSwap.hover;
  2978.     var    click    =3D objSwap.click;
  2979. =09
  2980. =09
  2981. =09
  2982. =09
  2983. =09
  2984. =09
  2985. =09
  2986.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2987. !=3D null) )
  2988.     {
  2989.         SetVisibility( document.all[hover], IE_HIDDEN );
  2990.         objSwap.srcHover =3D document.all[hover].src;
  2991.         document.all[hover].src =3D "";
  2992.     }
  2993.     else
  2994.         objSwap.srcHover =3D document.all[idle].src;
  2995.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2996. !=3D null) )
  2997.     {
  2998.         SetVisibility( document.all[click], IE_HIDDEN );
  2999.         objSwap.srcClick =3D document.all[click].src;
  3000.         document.all[click].src =3D "";
  3001.     }
  3002.     else
  3003.         objSwap.srcClick =3D document.all[idle].src;
  3004. =09
  3005.     objSwap.srcIdle =3D document.all[idle].src;
  3006. }
  3007. function StartSwap( objSwap )
  3008. {
  3009. =09
  3010. }
  3011. function TriggerSwap( objSwap, eventType )
  3012. {
  3013.     if ( eventType =3D=3D TT_BUTTONDOWN )
  3014.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  3015.     else if ( eventType =3D=3D TT_BUTTONUP )
  3016.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  3017.     else if ( eventType =3D=3D TT_MOUSEOVER )
  3018.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  3019.     else if ( eventType =3D=3D TT_MOUSEOUT )
  3020.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  3021.     return;
  3022. }
  3023. function StopSwap( objSwap, fPause )
  3024. {
  3025.     if ( fPause )                        =09
  3026.         return;
  3027. }
  3028. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  3029. var    PE_STOP        =3D 0;                            =09
  3030. var    PE_AGAIN    =3D 1;                            =09
  3031. var    PE_REV        =3D 2;                            =09
  3032. var    PE_EXIT        =3D 3;                            =09
  3033. var    PD_FWD        =3D 1;
  3034. var    PD_BACK        =3D -1;
  3035. function Point( x, y, rate )
  3036. {
  3037.     this.x =3D x;
  3038.     this.y =3D y;
  3039.     this.rate =3D rate;
  3040. }
  3041. function Paths( delay, edgeEffect )
  3042. {
  3043. =09
  3044.     this.Initialize =3D InitializePathAnimation;
  3045.     this.Start =3D StartPathAnimation;
  3046.     this.Trigger =3D StartPathAnimation;
  3047.     this.Stop =3D StopPathAnimation;
  3048.     this.StopEverything =3D StopPathAnimation;
  3049. =09
  3050.     this.delay =3D delay;
  3051.     this.edgeEffect =3D edgeEffect;
  3052. }
  3053. function InitializePathAnimation( objPlayer, path )
  3054. {
  3055.     var    segment;                                =09
  3056.     var pathIndex;
  3057.     var totalDistance;                            =09
  3058.     var    distanceX;                                =09
  3059.     var    distanceY;
  3060.     var dx;                                        =09
  3061.     var    dy;
  3062.     var travelTime;                                =09
  3063.     var    remX;                                    =09
  3064.     var    remY;
  3065. =09
  3066.     if ( stProjState !=3D PS_UNINITIALIZED )
  3067.     {
  3068.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  3069.         return;
  3070.     }
  3071.     path.objPlayer =3D objPlayer;                    =09
  3072.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  3073.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  3074. =09
  3075. =09
  3076.     path[0].x -=3D halfWidth;
  3077.     path[0].y -=3D halfHeight;
  3078.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  3079.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  3080.     {
  3081.         px =3D parseInt(pathIndex);                =09
  3082.         segment =3D path[px];                        =09
  3083.     =09
  3084.     =09
  3085.     =09
  3086.         path[px+1].x -=3D halfWidth;
  3087.         path[px+1].y -=3D halfHeight;
  3088.     =09
  3089.         distanceX =3D path[px+1].x - segment.x;    =09
  3090.         distanceY =3D path[px+1].y - segment.y;    =09
  3091.     =09
  3092.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  3093. (distanceY*distanceY) );
  3094.     =09
  3095.     =09
  3096.         travelTime =3D Math.round(totalDistance / =
  3097. PATH_PER_TICK[segment.rate]);
  3098.     =09
  3099.     =09
  3100.         if ( distanceX > 0 )                        =09
  3101.             dx =3D Math.floor( distanceX / travelTime );=09
  3102.         else if ( distanceX < 0 )                    =09
  3103.             dx =3D Math.ceil( distanceX / travelTime );=09
  3104.         else
  3105.             dx =3D 0;
  3106.     =09
  3107.     =09
  3108.     =09
  3109.     =09
  3110.         remX =3D distanceX % travelTime;
  3111.     =09
  3112.         if ( distanceY > 0 )                        =09
  3113.             dy =3D Math.floor( distanceY / travelTime );
  3114.         else if ( distanceY < 0 )
  3115.             dy =3D Math.ceil( distanceY / travelTime );
  3116.         else
  3117.             dy =3D 0;
  3118.         remY =3D distanceY % travelTime;
  3119.         segment.number =3D px;                        =09
  3120.         segment.ticks =3D 0;
  3121.         segment.travelTime =3D travelTime;
  3122.         segment.dx =3D dx;
  3123.         segment.dy =3D dy;
  3124.         segment.remX =3D remX;
  3125.         segment.remY =3D remY;
  3126.     }
  3127.     path.numSegs =3D parseInt(pathIndex);                =09
  3128.     path.dir =3D PD_FWD;                                        =09
  3129.     return;
  3130. }
  3131. function StartPathAnimation( path )
  3132. {
  3133.     path.currentSegment =3D path[0];    =09
  3134.     path.currentSegment.ticks =3D 0;    =09
  3135.     path.cntSegs =3D 0;                                =09
  3136. =09
  3137. =09
  3138.     if ( path.dir =3D=3D PD_BACK )                            =09
  3139.     {
  3140.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  3141.         {
  3142.             path[ii].dx *=3D -1;
  3143.             path[ii].dy *=3D -1;
  3144.             path[ii].remX *=3D -1;
  3145.             path[ii].remY *=3D -1;
  3146.         }
  3147.         path.dir =3D PD_FWD;                                =09
  3148.     }
  3149.     StartAnimationTimer( path, PathAnimationTick );
  3150. }
  3151. function StopPathAnimation( path, fPause )
  3152. {
  3153.     return;
  3154. }
  3155. function PathAnimationTick( path )
  3156. {
  3157.     var    objPlayer =3D path.objPlayer;            =09
  3158.     var segment =3D path.currentSegment;        =09
  3159.     var    currentPosition =3D objPlayer.position;=09
  3160.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  3161.     {
  3162.         newX =3D currentPosition.x + segment.dx;        =09
  3163.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  3164.             segment.remX > 0 ? newX++ : newX--;
  3165.         newY =3D currentPosition.y + segment.dy;        =09
  3166.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  3167.             segment.remY > 0 ? newY++ : newY--;
  3168.         currentPosition.SetPosition( newX, newY );=09
  3169.         return false;                            =09
  3170.     }
  3171. =09
  3172. =09
  3173.     if ( ++path.cntSegs < path.numSegs )
  3174.     {
  3175.     =09
  3176.         path.currentSegment =3D path[segment.number+path.dir];    =09
  3177.         path.currentSegment.ticks =3D 0;                            =09
  3178.             =09
  3179.         return false;
  3180.     }
  3181.     =09
  3182. =09
  3183.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  3184.     {
  3185.     =09
  3186.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  3187.     =09
  3188.         path.currentSegment =3D path[0];                =09
  3189.         path.currentSegment.ticks =3D 0;                =09
  3190.         path.cntSegs =3D 0;                            =09
  3191.         return false;                                =09
  3192.     }                        =09
  3193.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  3194.     {
  3195.         path.dir *=3D -1;                                =09
  3196.     =09
  3197.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  3198.         {
  3199.             path[ii].dx *=3D -1;
  3200.             path[ii].dy *=3D -1;
  3201.             path[ii].remX *=3D -1;
  3202.             path[ii].remY *=3D -1;
  3203.         }
  3204.         path.currentSegment.ticks =3D 0;                =09
  3205.         path.cntSegs =3D 0;                            =09
  3206.         return false;
  3207.     }
  3208.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  3209.     {
  3210.         PlayerExit( objPlayer );
  3211.         return true;
  3212.     }
  3213.     else
  3214.         return true;                                =09
  3215. }
  3216. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  3217. function Size( zoom, rate )
  3218. {
  3219.     this.zoom =3D zoom;
  3220.     this.rate =3D rate;
  3221. }
  3222. function Grows( delay )
  3223. {
  3224. =09
  3225.     this.Initialize =3D InitializeGrowAnimation;
  3226.     this.Start =3D StartGrowAnimation;
  3227.     this.Trigger =3D StartGrowAnimation;
  3228.     this.Stop =3D StopGrowAnimation;
  3229.     this.StopEverything =3D StopGrowAnimation;
  3230. =09
  3231.     this.delay =3D delay;
  3232. }
  3233. function InitializeGrowAnimation( objPlayer, grow )
  3234. {
  3235.     if ( sys =3D=3D "Netscape" )
  3236.         return;
  3237.     var    child =3D objPlayer.HTML.children[0];                    =09
  3238.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  3239. =09
  3240. =09
  3241. =09
  3242.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  3243.     {
  3244.         grow.realWidth =3D child.width;
  3245.         grow.realHeight =3D child.height;
  3246.     }
  3247.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  3248.     {
  3249.         grow =3D null;                                        =09
  3250.         return;
  3251.     }
  3252.     grow.objPlayer =3D objPlayer;                                =09
  3253. =09
  3254.     grow.currentSegment =3D grow[0];                            =09
  3255.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  3256. =09
  3257. =09
  3258. =09
  3259.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  3260.     child.height *=3D (grow.currentSegment.zoom / 100);
  3261. =09
  3262.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  3263.     {
  3264.         gx =3D parseInt(growIndex);                =09
  3265.         segment =3D grow[gx];                        =09
  3266.         if ( grow[gx+1] =3D=3D null )                =09
  3267.         {
  3268.             grow.finalSegment =3D grow[gx-1];        =09
  3269.             break;                                =09
  3270.         }
  3271.     =09
  3272.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  3273.         if ( growth >=3D 0 )                                        =09
  3274.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  3275.         else
  3276.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  3277.     =09
  3278.         growthTicks =3D growth / growthFactor;        =09
  3279.     =09
  3280.         segment.number =3D gx;                        =09
  3281.         segment.growth =3D growth;
  3282.         segment.growthFactor =3D growthFactor;
  3283.         segment.growthTicks =3D growthTicks;
  3284.         segment.currentTicks =3D 0;
  3285.     }
  3286. }
  3287. function StartGrowAnimation( grow )
  3288. {=09
  3289.     if ( sys =3D=3D "Netscape" )
  3290.         return;
  3291.     grow.currentSegment =3D grow[0];                        =09
  3292.     grow.currentTicks =3D 0;
  3293.     StartAnimationTimer( grow, GrowAnimationTick );
  3294. }
  3295. function StopGrowAnimation( grow, fPause )
  3296. {
  3297.     return;
  3298. }
  3299. function GrowAnimationTick( grow )
  3300. {
  3301.     if ( sys =3D=3D "Netscape" )
  3302.         return true;                                    =09
  3303.     var    objPlayer =3D grow.objPlayer;                        =09
  3304.     var    child =3D objPlayer.HTML.children[0];                =09
  3305.     var segment =3D grow.currentSegment;                    =09
  3306.     grow.currentGrowth +=3D segment.growthFactor;            =09
  3307.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  3308.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  3309.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  3310.         return false;                                    =09
  3311.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  3312.         return true;                                    =09
  3313.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  3314.     grow.currentTicks =3D 0;
  3315.     return false;                                        =09
  3316. }
  3317. function Timer()
  3318. {
  3319.     if ( Project.tickRate =3D=3D null )        =09
  3320.         this.tickRate =3D DEFAULT_TICK_RATE;
  3321.     else
  3322.         this.tickRate =3D Project.tickRate;
  3323.     this.oneShots =3D new Array();
  3324.     this.animations =3D new Array();
  3325.     this.tickCounter =3D 0;                        =09
  3326.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  3327.     this.timerID =3D null;
  3328.     this.StartTicking =3D StartTicking;            =09
  3329.     this.StopTicking =3D StopTicking;
  3330. =09
  3331. }
  3332. function StartTicking()
  3333. {
  3334.     if ( this.timerID =3D=3D null )
  3335.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  3336. }
  3337. function StopTicking()
  3338. {
  3339.     if ( this.timerID !=3D null )
  3340.         clearInterval( this.timerID );
  3341.     this.timerID =3D null;
  3342. }
  3343. function TimerTick()
  3344. {
  3345.     var timerEvent;
  3346. =09
  3347.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  3348.     {
  3349.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  3350.             continue;                                        =09
  3351.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  3352.             tickTimer.animations[ii] =3D null;                =09
  3353.     }
  3354. =09
  3355.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  3356.     {
  3357.     =09
  3358.         var length =3D tickTimer.oneShots.length;                =09
  3359.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  3360.         {
  3361.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  3362.                 continue;                                    =09
  3363.         =09
  3364.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  3365.             {
  3366.                 tickTimer.oneShots[ii] =3D null;                =09
  3367.                 timerEvent.callback( timerEvent.callbackObj );=09
  3368.             }
  3369.         }
  3370.     }
  3371.     return;
  3372. }
  3373. function StartOneShotTimer( obj, time, callback, type )
  3374. {
  3375.     var    timerIndex;                                =09
  3376.     var timerEvent =3D new Object();                =09
  3377. =09
  3378.     timerEvent.callbackObj =3D obj;                =09
  3379.     timerEvent.callback =3D callback;                =09
  3380.     timerEvent.type =3D type;                        =09
  3381. =09
  3382. =09
  3383.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  3384. tickTimer.ticksPerSecond);
  3385.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  3386. timerIndex++ );=09
  3387.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  3388.     return;
  3389. }
  3390. function StartAnimationTimer( obj, callback )
  3391. {
  3392.     var timerIndex;=20
  3393.     timerEvent =3D new Object();
  3394.     timerEvent.callbackObj =3D obj;                =09
  3395.     timerEvent.callback =3D callback;                =09
  3396.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  3397. timerIndex++);=09
  3398.     tickTimer.animations[timerIndex] =3D timerEvent;
  3399. }
  3400. function StopSceneTimers()
  3401. {
  3402.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  3403.     {
  3404.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  3405.             continue;
  3406.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  3407.             tickTimer.oneShots[ii] =3D null;            =09
  3408.     }
  3409. =09
  3410.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  3411.         tickTimer.animations[ii] =3D null;
  3412. }
  3413. =09
  3414. function KillTimer()
  3415. {
  3416.     if ( tickTimer !=3D null )                    =09
  3417.     {
  3418.         window.clearTimeout( tickTimer.timerID);=09
  3419.         tickTimer =3D null;                        =09
  3420.     }
  3421. }
  3422. function SetColor(el, color)=20
  3423. {
  3424.     if ( el.style =3D=3D null )                =09
  3425.         return;
  3426. =09
  3427.     el.style.backgroundColor =3D color;    =09
  3428.     if ("Netscape"=3D=3Dsys)=20
  3429.         el.NSLayer.bgColor =3D color;        =09
  3430. }
  3431. function SetZIndex(el, zindex)=20
  3432. {
  3433.     if ( el.style =3D=3D null )                =09
  3434.         return;
  3435. =09
  3436.     el.style.zIndex =3D zindex;            =09
  3437.     if ("Netscape"=3D=3Dsys)=20
  3438.         el.NSLayer.zIndex =3D zindex        =09
  3439. }
  3440. function SetVisibility(el, val)=20
  3441. {
  3442.     if ( el.style =3D=3D null )                =09
  3443.         return;
  3444.     el.style.visibility =3D val;            =09
  3445.        =20
  3446.     if ( "Netscape"=3D=3Dsys )                =09
  3447.     {
  3448.         if        ( val =3D=3D IE_HIDDEN )
  3449.             el.NSLayer.visibility =3D NAV_HIDDEN;
  3450.         else if ( val =3D=3D IE_VISIBLE )
  3451.             el.NSLayer.visibility =3D NAV_VISIBLE;
  3452.         else if ( val =3D=3D IE_INHERIT )
  3453.             el.NSLayer.visibility =3D NAV_INHERIT;
  3454.         else
  3455.             el.NSLayer.visibility =3D "";
  3456.     }
  3457. }
  3458. function Position( obj )
  3459. {
  3460.     this.object =3D obj;                        =09
  3461.     this.x =3D obj.HTML.style.pixelLeft;        =09
  3462.     this.y =3D obj.HTML.style.pixelTop;        =09
  3463.     this.SetPosition =3D SetPosition;
  3464. }
  3465. function SetPosition( newX, newY )=20
  3466. {
  3467.     var el =3D this.object.HTML;                =09
  3468.     if ( el.style =3D=3D null )                    =09
  3469.         return;
  3470.                 =09
  3471.     el.style.pixelTop =3D newY;    =09
  3472.     el.style.pixelLeft =3D newX;
  3473.     this.x =3D newX;                            =09
  3474.     this.y =3D newY;
  3475.     if ( "Netscape"=3D=3Dsys )                    =09
  3476.     {
  3477.         el.NSLayer.top =3D parseInt( newY );
  3478.         el.NSLayer.left =3D parseInt( newX );
  3479.         el.offsetTop =3D el.NSLayer.top;
  3480.         el.offsetLeft =3D el.NSLayer.left;
  3481.     }
  3482. }
  3483. function SetContent(el, content)=20
  3484. {
  3485.     if ( el.style =3D=3D null )                    =09
  3486.         return;
  3487.     if ( "Netscape"=3D=3Dsys )                    =09
  3488.     {
  3489.         el.NSLayer.document.open();            =09
  3490.         el.NSLayer.document.write(content);    =09
  3491.         el.NSLayer.document.close();        =09
  3492.     }
  3493.     else                                    =09
  3494.         el.innerHTML=3Dcontent;
  3495. }
  3496. function SetupButtons()
  3497. {
  3498.     var rtn =3D false;                    =09
  3499.     if ( document.all.Pause !=3D null )
  3500.     {
  3501.         document.all.Pause.onclick =3D Pause;
  3502.         strPause =3D document.all.Pause.value.split( '/' );
  3503.         document.all.Pause.value =3D strPause[0];
  3504.     }
  3505.     if (document.all.Stop !=3D null )
  3506.         document.all.Stop.onclick =3D Stop;
  3507.     if ( document.all.Forward !=3D null )
  3508.         document.all.Forward.onclick =3D Forward;
  3509.     if ( document.all.Backward !=3D null )
  3510.         document.all.Backward.onclick =3D Backward;
  3511.     if ( document.all.Webpage !=3D null )
  3512.         document.all.Webpage.onclick =3D GotoWebpage;
  3513.     if ( document.all.SceneStatus !=3D null )
  3514.         formStatus =3D document.all.SceneStatus;
  3515.     if ( document.all.Start !=3D null )
  3516.     {
  3517.         document.all.Start.onclick =3D Start;
  3518.         strPlay =3D document.all.Start.value.split( '/' );
  3519.         document.all.Start.value =3D strPlay[0];
  3520.         rtn =3D true;
  3521.     }
  3522.     else
  3523.         rtn =3D false;
  3524.     if ( document.all.NavigationButtons !=3D null )
  3525.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  3526.     return rtn;
  3527. }
  3528. function Start()
  3529. {
  3530.     if ( stNoInput )                                    =09
  3531.         return;
  3532.     if ( stButtons =3D=3D true )                            =09
  3533.     {
  3534.         document.all.Start.value =3D strPlay[1];
  3535.         if ( document.all.Pause !=3D null )
  3536.         {
  3537.             document.all.Pause.value =3D strPause[0];
  3538.         }
  3539.     }
  3540.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  3541. PS_PAUSED) )=09
  3542.     {
  3543.         ProjectShutdown();
  3544.         ProjectInitialize();
  3545.     }
  3546.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  3547.         ProjectInitialize();
  3548.     ProjectStart();                                    =09
  3549. }
  3550. function Pause()
  3551. {
  3552. =09
  3553.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  3554.     {
  3555.         tickTimer.StartTicking();                    =09
  3556.         if ( document.all.Pause !=3D null )
  3557.         {
  3558.             document.all.Pause.value =3D strPause[0];
  3559.         }
  3560.         stProjState =3D PS_RUNNING;
  3561.         StatusChange();                                =09
  3562.     }
  3563.     else
  3564.     {
  3565.         if ( tickTimer !=3D null )                    =09
  3566.             tickTimer.StopTicking();                =09
  3567.         if    ( stProjState !=3D PS_RUNNING )            =09
  3568.             return;
  3569.         stProjState =3D PS_PAUSED;
  3570.         if ( document.all.Pause !=3D null )
  3571.         {
  3572.             document.all.Pause.value =3D strPause[1];
  3573.         }
  3574.         StopEverythingOnScenes( true );                =09
  3575.         StatusChange();                                =09
  3576.     }
  3577. }
  3578. function Stop()
  3579. {
  3580.     if ( stNoInput )                                    =09
  3581.         return;
  3582.     location.reload();
  3583. }
  3584. function Forward()
  3585. {
  3586.     if ( stNoInput )                                    =09
  3587.         return;
  3588. =09
  3589.     if ( stProjState !=3D PS_RUNNING )
  3590.         return;
  3591.     SceneExit( currentScene );                =09
  3592. }
  3593. function Backward()
  3594. {
  3595.     if ( stNoInput )                                    =09
  3596.         return;
  3597.     var nextScene;
  3598. =09
  3599. =09
  3600. =09
  3601.     if        ( stProjState =3D=3D PS_COMPLETE )
  3602.         nextScene =3D Project.stopScene;
  3603.     else if ( stProjState !=3D PS_RUNNING )
  3604.         return;
  3605.     else
  3606.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  3607. - 1;
  3608.     ProjectShutdown();
  3609.     ProjectInitialize();
  3610.     ProjectStart( nextScene );            =09
  3611. }
  3612. function GotoWebpage()
  3613. {
  3614.     window.open( Project.webpage);                    =09
  3615. }
  3616. function StatusChange( )
  3617. {
  3618.     var        stsPage =3D null;                =09
  3619.     var        stsState =3D null;            =09
  3620.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  3621.     {
  3622.         stsState =3D "Initializing";
  3623.         stsPage =3D ""
  3624.     }
  3625.     else if ( stProjState =3D=3D PS_INITIALIZED )
  3626.     {
  3627.         stsState =3D "Ready";
  3628.         stsPage =3D "";
  3629.     }
  3630.     else if    ( stProjState =3D=3D PS_RUNNING )
  3631.     {
  3632.         stsState =3D "Playing";
  3633.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  3634.     }
  3635.     else if    ( stProjState =3D=3D PS_PAUSED )
  3636.         stsState =3D "Paused";
  3637.     else if    ( stProjState =3D=3D PS_COMPLETE )
  3638.         stsState =3D "Complete";
  3639. =09
  3640.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  3641.         formStatus.value =3D stsPage;
  3642. =09
  3643.     if ( stsState !=3D null )
  3644.         top.status =3D stsState;=20
  3645. }
  3646. function GetSceneFromNumber( sceneNum )
  3647. {
  3648.     return sceneArray[sceneNum];    =09
  3649. }
  3650. function GetPlayerFromName( playerName )
  3651. {
  3652.     var objPlayer;
  3653. =09
  3654. =09
  3655.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  3656. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  3657.         return objPlayer;                    =09
  3658. =09
  3659.     var objScene;
  3660.     for ( sceneName in Scenes )                    =09
  3661.     {
  3662.         objScene =3D Scenes[sceneName];
  3663.         if ( objScene.Players !=3D null )
  3664.         {
  3665.             objPlayer =3D objScene.Players[playerName];
  3666.             if ( objPlayer !=3D null )
  3667.                 return objPlayer;                    =09
  3668.         }
  3669.     }=09
  3670.         =09
  3671.     return null;                                =09
  3672. }
  3673. function GetObjectTypeFromName( nameString )
  3674. {
  3675.     var type =3D nameString.substr(0,1);    =09
  3676.     if        ( type =3D=3D NAME_SCENE )        =09
  3677.         return OBJ_SCENE;
  3678.     else if    ( type =3D=3D NAME_PLAYER )        =09
  3679.         return OBJ_PLAYER;
  3680. }
  3681. function GetPlayerTypeFromName( nameString )
  3682. {
  3683.     var type =3D nameString.substr(1,1);    =09
  3684.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  3685.         return PLAYER_IMAGE;
  3686.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  3687.         return PLAYER_DRAW;
  3688.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  3689.         return PLAYER_TEXT;
  3690. }
  3691. function resetGifAnimation()
  3692. {
  3693.     var temp =3D document.all["img1"].src;
  3694.     document.all["img1"].src =3D temp;
  3695. }
  3696. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  3697. "http://home-publishing.com/SKU/V3Pub.asp");
  3698. Scenes =3D new Object();
  3699. Scenes.Sx1 =3D new Scene( 25 );
  3700. Scenes.Sx1.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3701. Scenes.Sx1.Bhv =3D new Array();
  3702. Scenes.Sx1.Bhv[0] =3D new Sound( 15, -1, -1, 2, "AW198", =
  3703. "cid:0b4101bd7e9e$d3421da0$e0dd389d@a-markpu.dns.microsoft.com" );
  3704. Scenes.Sx1.Players =3D new Object();
  3705. Scenes.Sx1.Players.PI119 =3D new Player( 15, -1 );
  3706. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  3707. Scenes.Sx1.Players.PI18 =3D new Player( 2, 3 );
  3708. Scenes.Sx1.Players.PI6 =3D new Player( 0, 2 );
  3709. Scenes.Sx1.Players.PI34 =3D new Player( 5, 2 );
  3710. Scenes.Sx1.Players.PI52 =3D new Player( 7, 5 );
  3711. Scenes.Sx1.Players.PI8 =3D new Player( -1, -1 );
  3712. Scenes.Sx1.Players.PI8.Bhv =3D new Array();
  3713. Scenes.Sx1.Players.PI8.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW199", =
  3714. "cid:063d01bd7e8b$c6a68e40$e0dd389d@a-markpu.dns.microsoft.com" );
  3715. Scenes.Sx1.Players.PI8.Bhv[1] =3D new Paths( 0, 0 );
  3716. Scenes.Sx1.Players.PI8.Bhv[1][0] =3D new Point( -156, 77, 1 );
  3717. Scenes.Sx1.Players.PI8.Bhv[1][1] =3D new Point( 157, 77, 1 );
  3718. Scenes.Sx1.Players.PI8.Bhv[1][2] =3D new Point( 726, 77, 1 );
  3719. Scenes.Sx1.Players.PI26 =3D new Player( 2, 2 );
  3720. Scenes.Sx1.Players.PI26.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3721. Scenes.Sx1.Players.PI26.exitTrans =3D new Transition( 12, 2, 0, 0 );
  3722. Scenes.Sx1.Players.PI28 =3D new Player( 3, 1 );
  3723. Scenes.Sx1.Players.PI28.exitTrans =3D new Transition( 12, 2, 0, 0 );
  3724. Scenes.Sx1.Players.PI43 =3D new Player( 5, -1 );
  3725. Scenes.Sx1.Players.PI43.Bhv =3D new Array();
  3726. Scenes.Sx1.Players.PI43.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW199", =
  3727. "cid:063d01bd7e8b$c6a68e40$e0dd389d@a-markpu.dns.microsoft.com" );
  3728. Scenes.Sx1.Players.PI43.Bhv[1] =3D new Paths( 0, 0 );
  3729. Scenes.Sx1.Players.PI43.Bhv[1][0] =3D new Point( 726, 76, 1 );
  3730. Scenes.Sx1.Players.PI43.Bhv[1][1] =3D new Point( 413, 76, 1 );
  3731. Scenes.Sx1.Players.PI43.Bhv[1][2] =3D new Point( -156, 76, 1 );
  3732. Scenes.Sx1.Players.PI56 =3D new Player( 8, 3 );
  3733. Scenes.Sx1.Players.PI56.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3734. Scenes.Sx1.Players.PI56.exitTrans =3D new Transition( 12, 2, 0, 0 );
  3735. Scenes.Sx1.Players.PI58 =3D new Player( 9, 2 );
  3736. Scenes.Sx1.Players.PI58.Bhv =3D new Array();
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