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Text File  |  1998-08-12  |  146KB  |  3,335 lines

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  20.         Maybe you'll
  21. never know
  22. how much I 
  23. love you...      But I'll never
  24. stop trying to
  25. show you!
  26.            
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  1008. ButtonEvent =3D=20
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  1019. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW171nav =
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  1023. MASTERSOUND></DIV>
  1024. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  1025. if ( navigator.appVersion.substring(0,1) < 4 )
  1026.  alert("Sorry but your Web browser needs to be updated. You must have at =
  1027. least a version 4.0 browser to view this project.");
  1028. if ( navigator.appName !=3D "Netscape" )                                            =09
  1029. {                                                                                    =09
  1030.     document.body.background =3D "";                                                =09
  1031.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  1032.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  1033.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  1034. transition=3D0)";        =09
  1035. }                                                                                    =09
  1036.  
  1037. var    OBJ_SCENE        =3D 0;        =09
  1038. var    OBJ_PLAYER        =3D 1;        =09
  1039. var PLAYER_IMAGE    =3D 0;        =09
  1040. var    PLAYER_TEXT        =3D 1;        =09
  1041. var PLAYER_DRAW        =3D 2;        =09
  1042. var    NAME_SCENE        =3D "S"        =09
  1043. var    NAME_PLAYER        =3D "P"        =09
  1044. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  1045. var    PLAYER_NAME_TEXT    =3D "T"
  1046. var PLAYER_NAME_DRAW    =3D "D"
  1047. var    IE_VISIBLE            =3D "visible";
  1048. var    IE_HIDDEN            =3D "hidden";
  1049. var    IE_INHERIT            =3D "inherit";
  1050. var    NAV_VISIBLE            =3D "show";
  1051. var    NAV_HIDDEN            =3D "hide";
  1052. var    NAV_INHERIT            =3D "inherit";
  1053. var    DEFAULT_TICK_RATE        =3D 100;    =09
  1054. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  1055. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  1056. var    TMR_PROJ                =3D 0;    =09
  1057. var    TMR_SCENE                =3D 1;    =09
  1058. var    RR_NONE                    =3D 0;    =09
  1059. var    RR_PAGE_BUTTONS            =3D 1;    =09
  1060. var    RR_FULL_RUNTIME            =3D 2;    =09
  1061. var    DUR_FOREVER                =3D -1;    =09
  1062. var    DELAY_NONE                =3D 0;    =09
  1063. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  1064. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  1065. var    DUR_UNTIL_DONE            =3D -1;    =09
  1066. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  1067. var    TT_BUTTONDOWN            =3D 1;    =09
  1068. var    TT_BUTTONUP                =3D 2;    =09
  1069. var    TT_MOUSEOVER            =3D 3;    =09
  1070. var    TT_MOUSEOUT                =3D 4;    =09
  1071. var    TB_PAGE_TURNER            =3D -1;    =09
  1072. var    TB_START_PLAYER            =3D -2;    =09
  1073. var NULL_TRANSITION            =3D -1;
  1074. var    TEXT_FLYIN                =3D 101;
  1075. var TEXT_TYPEWRITER        =3D 102;
  1076. var    FLYIN_TOP                =3D 0;
  1077. var    FLYIN_BOTTOM            =3D 1;
  1078. var    FLYIN_LEFT                =3D 2;
  1079. var    FLYIN_RIGHT                =3D 3;
  1080. var    FLYIN_ROTATE            =3D 4;
  1081. var    FLYIN_BY_LETTER            =3D 1;
  1082. var    FLYIN_BY_WORD            =3D 2;
  1083. var    FLYIN_BY_LINE            =3D 3;
  1084. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  1085. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  1086. var    PS_UNINITIALIZED    =3D 0;
  1087. var PS_INITIALIZED        =3D 1;
  1088. var    PS_RUNNING            =3D 2;
  1089. var PS_PAUSED            =3D 3;
  1090. var PS_COMPLETE            =3D 4;
  1091. var    sceneArray        =3D new Array();=09
  1092. var currentScene    =3D null;        =09
  1093. var nScenes            =3D 0;        =09
  1094. var stProjState =3D PS_UNINITIALIZED;=09
  1095. var stButtons    =3D false;        =09
  1096. var    stNoInput    =3D 0;            =09
  1097. var strPause =3D new Array( "" );
  1098. var strPlay =3D new Array( "" );
  1099. var    formStatus =3D null;
  1100. var    tickTimer        =3D null;        =09
  1101. var sys            =3D navigator.appName;                                    =09
  1102. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1103. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1104. var    platform    =3D navigator.platform;                                    =09
  1105. window.onload =3D PreSetup;
  1106. window.onerror =3D Error;
  1107. function Error()
  1108. {
  1109.     alert("There has been an unidentified error in this file's script. You =
  1110. may be able to fix this problem by refreshing your browser.");
  1111.     return true;
  1112. }
  1113. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1114. delay, webpage )
  1115. {
  1116.     this.tickRate =3D tickRate;
  1117.     this.startScene =3D startScene;
  1118.     this.stopScene =3D stopScene;
  1119.     this.rtReq =3D rtReq;
  1120.     this.autoStart =3D autoStart;
  1121.     this.delay =3D delay;
  1122.     this.webpage =3D webpage;
  1123. }
  1124. function PreSetup()
  1125. {
  1126.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1127.     {
  1128.         setTimeout( "Setup();", Project.delay*1000 );=20
  1129.         return;
  1130.     }
  1131. =09
  1132.     Setup();
  1133. }
  1134. function Setup()=20
  1135. { =20
  1136.     stNoInput++;                            =09
  1137.     if ( vers < 4 ) return;                    =09
  1138.     if ( sys =3D=3D "Netscape" )                =09
  1139.     {
  1140.         document.all =3D new Array;            =09
  1141.         Extract(document);                    =09
  1142.     =09
  1143.         document.body =3D new Object;
  1144.         document.body.clientWidth =3D window.innerWidth;
  1145.         document.body.clientHeight =3D window.innerHeight;
  1146.         document.body.scrollTop =3D window.pageXOffset;=20
  1147.         document.body.scrollLeft =3D window.pageYOffset;
  1148.     }
  1149.     stButtons =3D SetupButtons();                =09
  1150.     ProjectInitialize();                    =09
  1151.     stNoInput--;                            =09
  1152.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1153.         Start();                                            =09
  1154. }
  1155. function ProjectInitialize()
  1156. {
  1157. =09
  1158.     tickTimer =3D new Timer();
  1159. =09
  1160. =09
  1161.     InitializeScenes();
  1162. =09
  1163.     tickTimer.StartTicking();                            =09
  1164. =09
  1165.     if ( Project.startScene =3D=3D null )        =09
  1166.         Project.startScene =3D 0;                =09
  1167.     stProjState =3D PS_INITIALIZED;            =09
  1168. =09
  1169. }
  1170. function ProjectStart( startScene )
  1171. {
  1172.     stProjState =3D PS_RUNNING;
  1173.     if ( startScene !=3D null )
  1174.         ChangeScene( startScene );
  1175.     else
  1176.         ChangeScene( Project.startScene );
  1177. }
  1178. function ProjectComplete()
  1179. {
  1180.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1181.         return;                                =09
  1182.     ProjectShutdown();
  1183.     StatusChange();                            =09
  1184. }
  1185. function ProjectShutdown()
  1186. {
  1187.     KillTimer();                                    =09
  1188.     StopEverythingOnScenes( false );
  1189.     currentScene =3D null;
  1190.     stProjState =3D PS_COMPLETE;                        =09
  1191. }
  1192. function Extract( obj )
  1193. {
  1194. =09
  1195. =09
  1196.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1197.     {
  1198.         var el =3D obj.layers[intLayer];        =09
  1199.         document.all[el.id] =3D new Object    =09
  1200.         var newEl =3D document.all[el.id];    =09
  1201.     =09
  1202.         newEl.id =3D el.id;                            =09
  1203.         newEl.style =3D new Object;                    =09
  1204.         newEl.style.pixelTop =3D parseInt(el.top);
  1205.         newEl.style.pixelLeft =3D parseInt(el.left);
  1206.         if (null!=3Del.clip)=20
  1207.         {
  1208.             newEl.offsetWidth =3D el.clip.width;    =09
  1209.             newEl.offsetHeight =3D el.clip.height
  1210.         }
  1211.     =09
  1212.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1213.             newEl.style.visibility =3D IE_HIDDEN;
  1214.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1215.             newEl.style.visibility =3D IE_VISIBLE;
  1216.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1217.             newEl.style.visibility =3D IE_INHERIT;
  1218.         else
  1219.             newEl.style.visibility =3D "";
  1220.     =09
  1221.         newEl.style.zIndex =3D el.zIndex;
  1222.         newEl.style.backgroundColor =3D el.bgColor;
  1223.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1224.         newEl.NSLayer =3D el;                        =09
  1225.     =09
  1226.     =09
  1227.     =09
  1228.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1229.         {
  1230.             var image =3D el.document.images[intLoop]    =09
  1231.             var    imageName =3D image.name;                =09
  1232.             if ( imageName =3D=3D null )                =09
  1233.                 continue;                            =09
  1234.         =09
  1235.             document.all[imageName] =3D image;        =09
  1236.             document.images[imageName] =3D image;        =09
  1237.         }
  1238.     =09
  1239.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1240.         {
  1241.             var form =3D el.document.forms[intLoop];    =09
  1242.             var formName =3D form.name;                =09
  1243.             if ( formName =3D=3D null )
  1244.                 continue;
  1245.             document.all[formName] =3D form;            =09
  1246.             document.forms[formName] =3D form;        =09
  1247.         =09
  1248.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1249. innerLoop++)
  1250.             {
  1251.                 var element =3D form.elements[innerLoop]=09
  1252.                 var elementName =3D element.name;
  1253.                 if ( elementName =3D=3D null )            =09
  1254.                     continue;
  1255.                 document.all[elementName] =3D element;=09
  1256.             }
  1257.         }
  1258.         if ( el.layers.length > 0 )                =09
  1259.             Extract(el)                            =09
  1260.     }
  1261. }
  1262. function Scene( duration )
  1263. {
  1264.     this.duration =3D duration;
  1265. }
  1266. function InitializeScenes()
  1267. {
  1268.     var objScene;                            =09
  1269.     var sceneNumber =3D 0;                    =09
  1270. =09
  1271.     for ( sceneName in Scenes )
  1272.     {
  1273.         objScene =3D Scenes[sceneName];        =09
  1274.         objScene.number =3D parseInt(sceneNumber);                =09
  1275.         objScene.name =3D sceneName;                    =09
  1276.         objScene.HTML =3D document.all[sceneName];    =09
  1277.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1278.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1279.             objScene.duration =3D DUR_FOREVER;
  1280.         InitializePlayers( objScene );        =09
  1281.     =09
  1282.         if ( objScene.entryTrans =3D=3D null )
  1283.         {
  1284.             objScene.entryTrans =3D new Object();
  1285.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1286.         }
  1287.     =09
  1288.         if ( objScene.Bhv !=3D null )
  1289.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1290. bhvIdx++ )=09
  1291.                 bhv.Initialize( objScene, bhv);
  1292.         objScene.numBhv =3D bhvIdx;                                            =09
  1293.         sceneArray[sceneNumber++] =3D objScene;=09
  1294.     }
  1295.     nScenes =3D sceneNumber;                    =09
  1296. }
  1297. function StopEverythingOnScenes( fPause )
  1298. {
  1299.     var objScene;                            =09
  1300.     for ( sceneName in Scenes )
  1301.     {
  1302.         objScene =3D Scenes[sceneName];                    =09
  1303.     =09
  1304.     =09
  1305.         if ( objScene.Bhv !=3D null )
  1306.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1307. bhvIdx++ )=09
  1308.                 bhv.StopEverything( bhv, fPause );
  1309.         StopEverythingOnPlayers( objScene, fPause );        =09
  1310.     }
  1311.     return;
  1312. }
  1313. function ChangeScene( nextSceneNumber )
  1314. {
  1315.     var    previousScene =3D currentScene;                    =09
  1316.     StopSceneTimers();                                    =09
  1317.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1318.     currentScene.previousScene =3D previousScene;            =09
  1319.     if ( currentScene.duration =3D=3D null )                =09
  1320.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1321. =09
  1322.     if ( currentScene.Bhv !=3D null )
  1323.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1324.         {
  1325.             var bhv =3D currentScene.Bhv[bhvIdx]
  1326.             if ( bhv =3D=3D null)                            =09
  1327.                 continue;
  1328.             var delay =3D bhv.delay
  1329.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1330.                 bhv.Start( bhv );                                    =09
  1331.             else if ( delay > 0 )                                =09
  1332.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1333.         }
  1334.     StartScenePlayers( currentScene );                            =09
  1335.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1336. SceneTransitionDone );=09
  1337. =09
  1338.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1339.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1340. TMR_SCENE );
  1341.     StatusChange();                                        =09
  1342.     return;
  1343. }
  1344. function SceneTransitionDone( objScene )
  1345. {
  1346. =09
  1347. =09
  1348.     if ( currentScene.previousScene !=3D null )
  1349.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1350. =09
  1351.     if ( currentScene.Bhv !=3D null )
  1352.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1353.         {
  1354.             var bhv =3D currentScene.Bhv[bhvIdx]
  1355.             if ( bhv =3D=3D null)                            =09
  1356.                 continue;
  1357.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1358.                 bhv.Start( bhv );                                =09
  1359.         }
  1360.     =09
  1361.     StartScenePlayersAfterTransition( currentScene );=09
  1362. }
  1363. function SceneExit( thisScene, nextScene )
  1364. {
  1365.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1366. nextScene.number;
  1367.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1368. true;
  1369. =09
  1370. =09
  1371. =09
  1372.     for ( playerName in currentScene.Players )
  1373.     {
  1374.         objPlayer =3D currentScene.Players[playerName];        =09
  1375.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1376.     }
  1377. =09
  1378.     if ( currentScene.Bhv !=3D null )
  1379.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1380.         {
  1381.             var bhv =3D currentScene.Bhv[bhvIdx]
  1382.             if ( bhv =3D=3D null)                            =09
  1383.                 continue;
  1384.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1385.                 bhv.Stop( bhv );                        =09
  1386.         }
  1387. =09
  1388. =09
  1389.     if ( finalScene =3D=3D false )                    =09
  1390.         ChangeScene( nextSceneNumber )            =09
  1391.     else
  1392.         ProjectComplete()                        =09
  1393.     =09
  1394. }
  1395. function Player( delay, duration )
  1396. {
  1397.     this.delay =3D delay;
  1398.     this.duration =3D duration;
  1399. }
  1400. function InitializePlayers( objScene )
  1401. {
  1402.     var objPlayer;                        =09
  1403.     var    playerNumber =3D 0;                =09
  1404.     for ( playerName in objScene.Players )
  1405.     {
  1406.         objPlayer =3D objScene.Players[playerName];        =09
  1407.         objPlayer.number =3D playerNumber;                =09
  1408.         objPlayer.name =3D playerName;                    =09
  1409.         objPlayer.HTML =3D document.all[playerName];        =09
  1410.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1411.         objPlayer.position =3D new Position(objPlayer);    =09
  1412.     =09
  1413.         if ( objPlayer.delay =3D=3D null )                    =09
  1414.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1415.     =09
  1416.     =09
  1417.         if        ( objPlayer.entryTrans =3D=3D null )
  1418.         {
  1419.             objPlayer.entryTrans =3D new Object();
  1420.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1421.         }=20
  1422.     =09
  1423.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1424.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1425.         {
  1426.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1427. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1428.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1429.                     objPlayer.entryTrans.type =3D null;                            =09
  1430.         }
  1431.     =09
  1432.         if ( objPlayer.exitTrans =3D=3D null )
  1433.         {
  1434.             objPlayer.exitTrans =3D new Object();
  1435.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1436.         }
  1437.     =09
  1438.         if ( objPlayer.Bhv !=3D null )
  1439.         {
  1440.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1441.  
  1442.                 bhv.Initialize( objPlayer, bhv);
  1443.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1444.         }
  1445.         else
  1446.             objPlayer.numBhv =3D 0;
  1447.         playerNumber ++;                =09
  1448.     }=09
  1449. }
  1450. function StopEverythingOnPlayers( objScene, fPause )
  1451. {
  1452.     var objPlayer;                        =09
  1453.     for ( playerName in objScene.Players )
  1454.     {
  1455.         objPlayer =3D objScene.Players[playerName];        =09
  1456.     =09
  1457.     =09
  1458.         if ( objPlayer.Bhv !=3D null )
  1459.         {
  1460.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1461.  
  1462.                 bhv.StopEverything( bhv, fPause );
  1463.         }
  1464.         DisableTrigger( objPlayer );                    =09
  1465.     }=09
  1466.     return;
  1467. }
  1468. function StartScenePlayers( objScene )
  1469. {
  1470. =09
  1471.     for ( playerName in objScene.Players )
  1472.     {
  1473.         objPlayer =3D objScene.Players[playerName];        =09
  1474.     =09
  1475.     =09
  1476.     =09
  1477.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1478.             StartPlayer( objPlayer )                    =09
  1479.         else if ( objPlayer.delay    > 0 )                =09
  1480.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1481. TMR_SCENE);
  1482.     }
  1483. }
  1484. function StartScenePlayersAfterTransition( objScene )
  1485. {
  1486. =09
  1487.     for ( playerName in objScene.Players )
  1488.     {
  1489.         objPlayer =3D objScene.Players[playerName];        =09
  1490.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1491.             StartPlayer( objPlayer )                    =09
  1492.     }
  1493. }
  1494. function StartPlayer( objPlayer )
  1495. {
  1496. =09
  1497.     if ( objPlayer.Bhv !=3D null )
  1498.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1499.         {
  1500.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1501.             if ( bhv =3D=3D null)                            =09
  1502.                 continue;
  1503.             var delay =3D bhv.delay
  1504.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1505.                 bhv.Start( bhv );                                =09
  1506.             else if ( delay > 0 )                                =09
  1507.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1508.         }
  1509. =09
  1510.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1511. PlayerEntryTransitionDone );
  1512. =09
  1513. =09
  1514.     if ( objPlayer.duration > 0 )
  1515.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1516. TMR_SCENE );                                =09
  1517. }
  1518. function PlayerEntryTransitionDone( objPlayer )
  1519. {
  1520. =09
  1521.     if ( objPlayer.Bhv !=3D null )
  1522.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1523.         {
  1524.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1525.             if ( bhv =3D=3D null)                            =09
  1526.                 continue;
  1527.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1528.                 bhv.Start( bhv );                                =09
  1529.         }
  1530. =09
  1531.     if ( objPlayer.Triggers !=3D null )
  1532.         EnableTrigger( objPlayer );
  1533. }
  1534. function PlayerExit( objPlayer )
  1535. {
  1536. =09
  1537.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1538. PlayerExitTransitionDone );
  1539. }
  1540. function PlayerExitTransitionDone( objPlayer, finalScene )
  1541. {
  1542. =09
  1543.     if ( objPlayer.Bhv !=3D null )
  1544.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1545.         {
  1546.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1547.             if ( bhv =3D=3D null)                            =09
  1548.                 continue;
  1549.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1550.                 bhv.Stop( bhv );                        =09
  1551.         }
  1552. =09
  1553.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1554.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1555. =09
  1556. =09
  1557. =09
  1558.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1559.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1560.     return;
  1561. }
  1562. function Trigger( trigType, trigBhv, player, scene )
  1563. {
  1564.     this.triggerType =3D trigType;
  1565.     this.triggerBhv =3D trigBhv;
  1566.     this.player =3D player;
  1567.     this.nextSceneNum =3D scene;
  1568. }
  1569. function EnableTrigger( objPlayer )
  1570. {
  1571.     if ( sys !=3D "Netscape" )                                =09
  1572.     {
  1573.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1574.         for ( trx in objPlayer.Triggers )                    =09
  1575.         {
  1576.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1577.             if ( trigger.triggerType =3D=3D null )
  1578.                 trigger.triggerType =3D 0;                    =09
  1579.             var tt =3D trigger.triggerType;                    =09
  1580.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1581.             {
  1582.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1583.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1584.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1585.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1586.             }
  1587.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1588.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1589.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1590.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1591.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1592.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1593.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1594.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1595.         }
  1596.     }
  1597.     else                                        =09
  1598.     {
  1599.         for ( trx in objPlayer.Triggers )        =09
  1600.         {
  1601.             var    trigger =3D objPlayer.Triggers[trx];=09
  1602.             if ( trigger.triggerType =3D=3D null )
  1603.                 trigger.triggerType =3D 0;                    =09
  1604.             var tt =3D trigger.triggerType;                    =09
  1605.             if ( tt=3D=3D 0 )                                    =09
  1606.             {
  1607.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1608. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1609.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1610.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1611.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1612.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1613.             }
  1614.             else if    ( tt =3D=3D TT_BUTTONUP )
  1615.             {
  1616.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1617.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1618.             }
  1619.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1620.             {
  1621.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1622.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1623.             }
  1624.         }
  1625.     =09
  1626.     }
  1627. }
  1628. function DisableTrigger( objPlayer )
  1629. {
  1630.     if ( sys !=3D "Netscape" )            =09
  1631.     {
  1632.         objPlayer.HTML.onmousedown =3D null;
  1633.         objPlayer.HTML.onmouseup =3D null;=09
  1634.         objPlayer.HTML.onmouseover =3D null;    =09
  1635.         objPlayer.HTML.onmouseout =3D null;
  1636.     }
  1637.     else                                =09
  1638.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1639. Event.MOUSEOVER | Event.MOUSEOUT );
  1640. }
  1641. function EventProcessor( e )
  1642. {
  1643.     var trigger;                                =09
  1644.     var    type;                                    =09
  1645.     var    button;                                    =09
  1646.     var    eventType;                                =09
  1647.     var objPlayer;                                =09
  1648.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1649.         return;
  1650.     if ( sys !=3D "Netscape" )                    =09
  1651.     {
  1652.         type =3D event.type;
  1653.         button =3D event.button;
  1654.     }
  1655.     else                                        =09
  1656.     {
  1657.         type =3D e.type;
  1658.         button =3D e.which;
  1659.     }
  1660. =09
  1661.     if (type =3D=3D "mousedown")
  1662.     {
  1663.         if ( button !=3D 1 )                    =09
  1664.             return;
  1665.         eventType =3D TT_BUTTONDOWN;
  1666.         if ( sys =3D=3D "Netscape" )            =09
  1667.         {
  1668.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1669.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1670.         }
  1671.     }
  1672.     else if (type =3D=3D "mouseup")
  1673.     {
  1674.         if ( button !=3D 1 )                    =09
  1675.             return;
  1676.         eventType =3D TT_BUTTONUP;
  1677.         if ( sys =3D=3D "Netscape" )            =09
  1678.         {
  1679.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1680.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1681.         }
  1682.     }
  1683.     else if (type =3D=3D "mouseover")
  1684.     {
  1685.         eventType =3D TT_MOUSEOVER;
  1686.     }
  1687.     else if (type =3D=3D "mouseout")
  1688.     {
  1689.         eventType =3D TT_MOUSEOUT;
  1690.     }
  1691.     var triggerArray =3D objPlayer.Triggers;        =09
  1692.     var trigger;                                =09
  1693. =09
  1694.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1695.     {
  1696.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1697. eventType) )
  1698.         {
  1699.         =09
  1700.         =09
  1701.         =09
  1702.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1703.             {
  1704.             =09
  1705.             =09
  1706.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1707. =3D=3D "") )
  1708.                     SceneExit( currentScene );
  1709.                 else
  1710.                 {
  1711.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1712.                     {
  1713.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1714.                             InitializePlayers( sceneArray[ii] );
  1715.                     }
  1716.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1717.                 }
  1718.             }
  1719.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1720.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1721.             else=20
  1722.             {
  1723.             =09
  1724.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1725.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1726.                 bhv.Trigger( bhv, eventType );                                =09
  1727.             }  =09
  1728.         }
  1729.     }
  1730.     return;=09
  1731. }
  1732. function Transition( type, rate, flyFrom, flySubtype )
  1733. {
  1734.     this.type =3D type;
  1735.     this.rate =3D rate;
  1736.     this.flyFrom =3D flyFrom;
  1737.     this.flySubtype =3D flySubtype;
  1738. }
  1739. function StartTransition( transObj, trans, visibility, callback )
  1740. {
  1741.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1742. =09
  1743. =09
  1744. =09
  1745.     if    ( ("Netscape" =3D=3D sys) ||=20
  1746.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1747. NULL_TRANSITION) ) )
  1748.     {
  1749.         SetVisibility( transObj.HTML, visibility );
  1750.         callback( transObj );
  1751.         return;
  1752.     }
  1753. =09
  1754. =09
  1755. =09
  1756. =09
  1757.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1758. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1759.     {
  1760.         StartTextFlyin( transObj );
  1761.         return;
  1762.     }
  1763. =09
  1764.     if ( platform !=3D "Win32" )
  1765.     {
  1766.         SetVisibility( transObj.HTML, visibility );
  1767.         callback( transObj );
  1768.         return;
  1769.     }
  1770.     =09
  1771. =09
  1772. =09
  1773. =09
  1774. =09
  1775. =09
  1776.     if ( trans.type =3D=3D NULL_TRANSITION )
  1777.     {
  1778.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1779. transition=3D0)";
  1780.     }
  1781.     else    =09
  1782.     {
  1783.         duration =3D TRANSITION_RATES[trans.rate];
  1784.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1785. ", transition=3D" + trans.type + ")";
  1786.     }
  1787.     stNoInput++;                                    =09
  1788.     transObj.HTML.filters(0).Apply();                =09
  1789. =09
  1790.     SetVisibility( transObj.HTML, visibility );        =09
  1791. =09
  1792.     transObj.HTML.filters(0).Play()                    =09
  1793.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1794. }
  1795. function TransitionDoneEvent( )
  1796. {
  1797.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1798.     stNoInput--;                                                =09
  1799.     if        ( type =3D=3D OBJ_SCENE )
  1800.     {
  1801.     =09
  1802.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1803. currentScene.name) )
  1804.             SceneTransitionDone();
  1805.     }
  1806.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1807.     {
  1808.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1809.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1810.             PlayerEntryTransitionDone( objPlayer ); =20
  1811.         else                                                    =09
  1812.             PlayerExitTransitionDone( objPlayer, false );
  1813.     }
  1814.     return;
  1815. }
  1816. function InitializeTextFlyin( objPlayer )
  1817. {
  1818.     if ( sys =3D=3D "Netscape" )                                    =09
  1819.         return false;
  1820.     var    transition =3D objPlayer.entryTrans;                        =09
  1821.     var    transUnits =3D transition.flySubtype;                        =09
  1822.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1823. =09
  1824.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1825. transition.flyFrom : FLYIN_TOP;    =09
  1826.     =09
  1827. =09
  1828.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1829.     {
  1830.         var    textHTML    =3D objPlayer.HTML;                =09
  1831.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1832.         var    newInnerHTML    =3D "";                        =09
  1833.     =09
  1834.         transition.textOrder =3D new Array();                =09
  1835.         textOrder =3D transition.textOrder;                =09
  1836. =09
  1837.     =09
  1838.     =09
  1839.     =09
  1840.     =09
  1841.         var flyinIdx =3D 0;                        =09
  1842.         var    flyinBuffer =3D "";
  1843.     =09
  1844.     =09
  1845.     =09
  1846.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1847. style=3D'position:relative;visibility:hidden;'" : " =
  1848. style=3D'visibility:hidden;'";
  1849.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1850.         {
  1851.         =09
  1852.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1853.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1854.             while ( letterIdx<oldInnerHTML.length )
  1855.             {
  1856.             =09
  1857.             =09
  1858.             =09
  1859.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1860. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1861.                 {
  1862.                     if ( charNext =3D=3D "<" )                                                                =09
  1863.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1864.                     else
  1865.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1866.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1867.                     newInnerHTML +=3D tagString;
  1868.                     letterIdx =3D endTagIdx;                                            =09
  1869.                 =09
  1870.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1871.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1872.                         break;
  1873.                 }
  1874.             =09
  1875.                 else
  1876.                 {
  1877.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1878.                     newInnerHTML +=3D thisChar;
  1879.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1880.                         break;                                        =09
  1881.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1882. )    =09
  1883.                         break;
  1884.                 }
  1885.             }
  1886.             newInnerHTML +=3D "</span>"
  1887.             textOrder[flyinIdx] =3D new Object();
  1888.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1889.             flyinIdx++;                                                            =09
  1890.         }
  1891.     =09
  1892.         if ( flyinIdx =3D=3D 0 )
  1893.             return false;
  1894.     =09
  1895.         textHTML.innerHTML =3D newInnerHTML;
  1896.         transition.numUnits =3D flyinIdx;                        =09
  1897.     }
  1898. =09
  1899. =09
  1900. =09
  1901.     textOrder =3D transition.textOrder;
  1902.     var currentEl =3D document.all[textOrder[0].name];    =09
  1903.     var currentOffset =3D currentEl.offsetLeft;=09
  1904.     var previousEl, previousOffset;
  1905.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1906.     {
  1907.         previousOffset =3D currentOffset;                            =09
  1908.         previousEl =3D currentEl;
  1909.         textElName =3D textOrder[count].name;                    =09
  1910.         currentEl =3D document.all[textElName];
  1911.         SetVisibility( currentEl, IE_HIDDEN );
  1912.         currentOffset =3D currentEl.offsetTop;
  1913.     =09
  1914.     =09
  1915.     =09
  1916.     =09
  1917.     =09
  1918.     =09
  1919.         if ( currentOffset !=3D previousOffset )                                =09
  1920.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1921.                 previousEl.innerHTML =3D "<br>";
  1922.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1923.             direction =3D count % FLYIN_ROTATE;            =09
  1924.         else
  1925.             direction =3D transDirection;
  1926.     =09
  1927.         if        ( direction =3D=3D FLYIN_LEFT )
  1928.         {
  1929.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1930. currentEl.offsetParent.offsetWidth);
  1931.             currentEl.style.posLeft =3D tempPos;                    =09
  1932.             textOrder[count].dx =3D -movePerTick;                    =09
  1933.             textOrder[count].dy =3D 0;
  1934.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1935.         }
  1936.         else if ( direction =3D=3D FLYIN_RIGHT )
  1937.         {
  1938.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1939. currentEl.offsetParent.offsetLeft;
  1940.             currentEl.style.posLeft =3D tempPos;
  1941.             textOrder[count].dx =3D movePerTick;                    =09
  1942.             textOrder[count].dy =3D 0;
  1943.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1944.         }
  1945.         else if    ( direction =3D=3D FLYIN_TOP )
  1946.         {
  1947.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1948. currentEl.offsetParent.offsetHeight);
  1949.             currentEl.style.posTop =3D tempPos;
  1950.             textOrder[count].dx =3D 0;
  1951.             textOrder[count].dy =3D (-movePerTick);                =09
  1952.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1953.         }
  1954.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1955.         {
  1956.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1957. currentEl.offsetParent.style.posTop;
  1958.             currentEl.style.posTop =3D tempPos;
  1959.             textOrder[count].dx =3D 0;
  1960.             textOrder[count].dy =3D movePerTick;                    =09
  1961.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1962.         }
  1963.     }
  1964. =09
  1965.     transition.charIdx =3D 0;                            =09
  1966.     transition.moveIdx =3D 0;                            =09
  1967.     textElName =3D transition.textOrder[0].name;
  1968.     transition.currentEl =3D document.all[textElName];=09
  1969.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1970.     return true;
  1971. }
  1972. function StartTextFlyin( objPlayer )
  1973. {
  1974. =09
  1975.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1976.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1977. }
  1978. function TextFlyinTick( objPlayer )
  1979. {
  1980.     var    transition =3D objPlayer.entryTrans;                    =09
  1981.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1982.     var textEl =3D transition.currentEl;                        =09
  1983. =09
  1984. =09
  1985.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1986.     {
  1987.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1988.         textEl.style.posLeft -=3D spanObj.dx;
  1989.         return false;                                        =09
  1990.     }
  1991.     =09
  1992. =09
  1993.     textEl.style.posTop =3D 0;                                =09
  1994.     textEl.style.posLeft =3D 0;
  1995.     =09
  1996. =09
  1997.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1998. transition.textOrder.length )=09
  1999.     {
  2000.         PlayerEntryTransitionDone( objPlayer );                =09
  2001.         return true;                                        =09
  2002.     }
  2003.     else
  2004.     {
  2005.         transition.moveIdx =3D 0;                                =09
  2006.         textElName =3D transition.textOrder[charIdx].name;
  2007.         transition.currentEl =3D document.all[textElName];    =09
  2008.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2009.         return false;                                        =09
  2010.     }                                                        =09
  2011. }
  2012. var    SND_DUR_SCENE            =3D -1;=09
  2013. var    SND_DUR_PROJECT            =3D 0;=09
  2014. var ST_WAV                    =3D 1;=09
  2015. var    ST_MID                    =3D 2;=09
  2016. var    NAV_EXT                    =3D "nav"=09
  2017. var MidiTag                    =3D null;=09
  2018. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2019. {
  2020. =09
  2021.     this.Initialize =3D InitializeSound;
  2022.     this.Start =3D StartSound;
  2023.     this.Trigger =3D StartSound;
  2024.     this.Stop =3D StopSound;
  2025.     this.StopEverything =3D StopEverythingOnSounds;
  2026. =09
  2027.     this.delay =3D delay;
  2028.     this.duration =3D duration;
  2029.     this.loop =3D loop;
  2030.     this.tagName =3D tagName;
  2031.     this.fileName =3D fileName;
  2032.     this.soundType =3D soundType;
  2033. }
  2034. function InitializeSound( objParent, objSound )
  2035. {
  2036.     if ( sys =3D=3D "Netscape" )
  2037.     {
  2038.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2039.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2040.         return;
  2041.     }
  2042.     objSound.objParent =3D objParent;                =09
  2043.     objSound.html =3D document.all[objSound.tagName];=09
  2044.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2045. =09
  2046. =09
  2047.     if (objSound.soundType =3D=3D ST_MID )
  2048.     {
  2049.         if ( MidiTag =3D=3D null )                    =09
  2050.             MidiTag =3D objSound.html;            =09
  2051.         else
  2052.             objSound.html =3D MidiTag;            =09
  2053.     }        =09
  2054. }
  2055. function StartSound( objSound )
  2056. {
  2057.     if ( sys =3D=3D "Netscape" )                    =09
  2058.     {
  2059.         if ( objSound.html !=3D null )            =09
  2060.             objSound.html.play(objSound.navLoop);
  2061.         return;
  2062.     }
  2063.     objSound.html.src =3D objSound.fileName;        =09
  2064.     objSound.html.loop =3D objSound.loop;            =09
  2065.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2066.         objSound.html.volume =3D 0;                    =09
  2067.     if ( objSound.duration > 0 )
  2068.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2069. TMR_PROJ );
  2070. }
  2071. function StopSound( objSound, fPause )
  2072. {
  2073.     if ( sys =3D=3D "Netscape" )                    =09
  2074.     {
  2075.         if ( objSound.html !=3D null )            =09
  2076.             objSound.html.stop();
  2077.         return;
  2078.     }
  2079.     objSound.html.loop =3D 0;
  2080.     objSound.html.src =3D "";                            =09
  2081.     if ( objSound.soundType =3D=3D ST_WAV )
  2082.         objSound.html.volume =3D -10000;
  2083. }
  2084. function StopEverythingOnSounds( objSound )
  2085. {
  2086.     StopSound( objSound, true );
  2087.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2088.         objSound.html.volume =3D -500;                        =09
  2089. }
  2090. var    SND_DUR_SCENE            =3D -1;=09
  2091. var    SND_DUR_PROJECT            =3D 0;=09
  2092. function Swapper( idle, hover, click )
  2093. {
  2094. =09
  2095.     this.Initialize =3D InitializeSwap;
  2096.     this.Start =3D StartSwap;
  2097.     this.Trigger =3D TriggerSwap;
  2098.     this.Stop =3D StopSwap;
  2099.     this.StopEverything =3D StopSwap;
  2100. =09
  2101.     this.idle =3D idle;
  2102.     this.hover =3D hover;
  2103.     this.click =3D click;
  2104. }
  2105. function InitializeSwap( objParent, objSwap )
  2106. {
  2107.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2108.         return;
  2109. =09
  2110.     var    idle    =3D objSwap.idle;                        =09
  2111.     var    hover    =3D objSwap.hover;
  2112.     var    click    =3D objSwap.click;
  2113. =09
  2114. =09
  2115. =09
  2116. =09
  2117. =09
  2118. =09
  2119. =09
  2120.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2121. !=3D null) )
  2122.     {
  2123.         SetVisibility( document.all[hover], IE_HIDDEN );
  2124.         objSwap.srcHover =3D document.all[hover].src;
  2125.         document.all[hover].src =3D "";
  2126.     }
  2127.     else
  2128.         objSwap.srcHover =3D document.all[idle].src;
  2129.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2130. !=3D null) )
  2131.     {
  2132.         SetVisibility( document.all[click], IE_HIDDEN );
  2133.         objSwap.srcClick =3D document.all[click].src;
  2134.         document.all[click].src =3D "";
  2135.     }
  2136.     else
  2137.         objSwap.srcClick =3D document.all[idle].src;
  2138. =09
  2139.     objSwap.srcIdle =3D document.all[idle].src;
  2140. }
  2141. function StartSwap( objSwap )
  2142. {
  2143. =09
  2144. }
  2145. function TriggerSwap( objSwap, eventType )
  2146. {
  2147.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2148.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2149.     else if ( eventType =3D=3D TT_BUTTONUP )
  2150.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2151.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2152.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2153.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2154.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2155.     return;
  2156. }
  2157. function StopSwap( objSwap, fPause )
  2158. {
  2159.     if ( fPause )                        =09
  2160.         return;
  2161. }
  2162. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2163. var    PE_STOP        =3D 0;                            =09
  2164. var    PE_AGAIN    =3D 1;                            =09
  2165. var    PE_REV        =3D 2;                            =09
  2166. var    PE_EXIT        =3D 3;                            =09
  2167. var    PD_FWD        =3D 1;
  2168. var    PD_BACK        =3D -1;
  2169. function Point( x, y, rate )
  2170. {
  2171.     this.x =3D x;
  2172.     this.y =3D y;
  2173.     this.rate =3D rate;
  2174. }
  2175. function Paths( delay, edgeEffect )
  2176. {
  2177. =09
  2178.     this.Initialize =3D InitializePathAnimation;
  2179.     this.Start =3D StartPathAnimation;
  2180.     this.Trigger =3D StartPathAnimation;
  2181.     this.Stop =3D StopPathAnimation;
  2182.     this.StopEverything =3D StopPathAnimation;
  2183. =09
  2184.     this.delay =3D delay;
  2185.     this.edgeEffect =3D edgeEffect;
  2186. }
  2187. function InitializePathAnimation( objPlayer, path )
  2188. {
  2189.     var    segment;                                =09
  2190.     var pathIndex;
  2191.     var totalDistance;                            =09
  2192.     var    distanceX;                                =09
  2193.     var    distanceY;
  2194.     var dx;                                        =09
  2195.     var    dy;
  2196.     var travelTime;                                =09
  2197.     var    remX;                                    =09
  2198.     var    remY;
  2199. =09
  2200.     if ( stProjState !=3D PS_UNINITIALIZED )
  2201.     {
  2202.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2203.         return;
  2204.     }
  2205.     path.objPlayer =3D objPlayer;                    =09
  2206.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2207.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2208. =09
  2209. =09
  2210.     path[0].x -=3D halfWidth;
  2211.     path[0].y -=3D halfHeight;
  2212.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2213.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2214.     {
  2215.         px =3D parseInt(pathIndex);                =09
  2216.         segment =3D path[px];                        =09
  2217.     =09
  2218.     =09
  2219.     =09
  2220.         path[px+1].x -=3D halfWidth;
  2221.         path[px+1].y -=3D halfHeight;
  2222.     =09
  2223.         distanceX =3D path[px+1].x - segment.x;    =09
  2224.         distanceY =3D path[px+1].y - segment.y;    =09
  2225.     =09
  2226.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2227. (distanceY*distanceY) );
  2228.     =09
  2229.     =09
  2230.         travelTime =3D Math.round(totalDistance / =
  2231. PATH_PER_TICK[segment.rate]);
  2232.     =09
  2233.     =09
  2234.         if ( distanceX > 0 )                        =09
  2235.             dx =3D Math.floor( distanceX / travelTime );=09
  2236.         else if ( distanceX < 0 )                    =09
  2237.             dx =3D Math.ceil( distanceX / travelTime );=09
  2238.         else
  2239.             dx =3D 0;
  2240.     =09
  2241.     =09
  2242.     =09
  2243.     =09
  2244.         remX =3D distanceX % travelTime;
  2245.     =09
  2246.         if ( distanceY > 0 )                        =09
  2247.             dy =3D Math.floor( distanceY / travelTime );
  2248.         else if ( distanceY < 0 )
  2249.             dy =3D Math.ceil( distanceY / travelTime );
  2250.         else
  2251.             dy =3D 0;
  2252.         remY =3D distanceY % travelTime;
  2253.         segment.number =3D px;                        =09
  2254.         segment.ticks =3D 0;
  2255.         segment.travelTime =3D travelTime;
  2256.         segment.dx =3D dx;
  2257.         segment.dy =3D dy;
  2258.         segment.remX =3D remX;
  2259.         segment.remY =3D remY;
  2260.     }
  2261.     path.numSegs =3D parseInt(pathIndex);                =09
  2262.     path.dir =3D PD_FWD;                                        =09
  2263.     return;
  2264. }
  2265. function StartPathAnimation( path )
  2266. {
  2267.     path.currentSegment =3D path[0];    =09
  2268.     path.currentSegment.ticks =3D 0;    =09
  2269.     path.cntSegs =3D 0;                                =09
  2270. =09
  2271. =09
  2272.     if ( path.dir =3D=3D PD_BACK )                            =09
  2273.     {
  2274.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2275.         {
  2276.             path[ii].dx *=3D -1;
  2277.             path[ii].dy *=3D -1;
  2278.             path[ii].remX *=3D -1;
  2279.             path[ii].remY *=3D -1;
  2280.         }
  2281.         path.dir =3D PD_FWD;                                =09
  2282.     }
  2283.     StartAnimationTimer( path, PathAnimationTick );
  2284. }
  2285. function StopPathAnimation( path, fPause )
  2286. {
  2287.     return;
  2288. }
  2289. function PathAnimationTick( path )
  2290. {
  2291.     var    objPlayer =3D path.objPlayer;            =09
  2292.     var segment =3D path.currentSegment;        =09
  2293.     var    currentPosition =3D objPlayer.position;=09
  2294.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2295.     {
  2296.         newX =3D currentPosition.x + segment.dx;        =09
  2297.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2298.             segment.remX > 0 ? newX++ : newX--;
  2299.         newY =3D currentPosition.y + segment.dy;        =09
  2300.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2301.             segment.remY > 0 ? newY++ : newY--;
  2302.         currentPosition.SetPosition( newX, newY );=09
  2303.         return false;                            =09
  2304.     }
  2305. =09
  2306. =09
  2307.     if ( ++path.cntSegs < path.numSegs )
  2308.     {
  2309.     =09
  2310.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2311.         path.currentSegment.ticks =3D 0;                            =09
  2312.             =09
  2313.         return false;
  2314.     }
  2315.     =09
  2316. =09
  2317.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2318.     {
  2319.     =09
  2320.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2321.     =09
  2322.         path.currentSegment =3D path[0];                =09
  2323.         path.currentSegment.ticks =3D 0;                =09
  2324.         path.cntSegs =3D 0;                            =09
  2325.         return false;                                =09
  2326.     }                        =09
  2327.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2328.     {
  2329.         path.dir *=3D -1;                                =09
  2330.     =09
  2331.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2332.         {
  2333.             path[ii].dx *=3D -1;
  2334.             path[ii].dy *=3D -1;
  2335.             path[ii].remX *=3D -1;
  2336.             path[ii].remY *=3D -1;
  2337.         }
  2338.         path.currentSegment.ticks =3D 0;                =09
  2339.         path.cntSegs =3D 0;                            =09
  2340.         return false;
  2341.     }
  2342.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2343.     {
  2344.         PlayerExit( objPlayer );
  2345.         return true;
  2346.     }
  2347.     else
  2348.         return true;                                =09
  2349. }
  2350. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2351. function Size( zoom, rate )
  2352. {
  2353.     this.zoom =3D zoom;
  2354.     this.rate =3D rate;
  2355. }
  2356. function Grows( delay )
  2357. {
  2358. =09
  2359.     this.Initialize =3D InitializeGrowAnimation;
  2360.     this.Start =3D StartGrowAnimation;
  2361.     this.Trigger =3D StartGrowAnimation;
  2362.     this.Stop =3D StopGrowAnimation;
  2363.     this.StopEverything =3D StopGrowAnimation;
  2364. =09
  2365.     this.delay =3D delay;
  2366. }
  2367. function InitializeGrowAnimation( objPlayer, grow )
  2368. {
  2369.     if ( sys =3D=3D "Netscape" )
  2370.         return;
  2371.     var    child =3D objPlayer.HTML.children[0];                    =09
  2372.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2373. =09
  2374. =09
  2375. =09
  2376.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2377.     {
  2378.         grow.realWidth =3D child.width;
  2379.         grow.realHeight =3D child.height;
  2380.     }
  2381.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2382.     {
  2383.         grow =3D null;                                        =09
  2384.         return;
  2385.     }
  2386.     grow.objPlayer =3D objPlayer;                                =09
  2387. =09
  2388.     grow.currentSegment =3D grow[0];                            =09
  2389.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2390. =09
  2391. =09
  2392. =09
  2393.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2394.     child.height *=3D (grow.currentSegment.zoom / 100);
  2395. =09
  2396.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2397.     {
  2398.         gx =3D parseInt(growIndex);                =09
  2399.         segment =3D grow[gx];                        =09
  2400.         if ( grow[gx+1] =3D=3D null )                =09
  2401.         {
  2402.             grow.finalSegment =3D grow[gx-1];        =09
  2403.             break;                                =09
  2404.         }
  2405.     =09
  2406.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2407.         if ( growth >=3D 0 )                                        =09
  2408.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2409.         else
  2410.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2411.     =09
  2412.         growthTicks =3D growth / growthFactor;        =09
  2413.     =09
  2414.         segment.number =3D gx;                        =09
  2415.         segment.growth =3D growth;
  2416.         segment.growthFactor =3D growthFactor;
  2417.         segment.growthTicks =3D growthTicks;
  2418.         segment.currentTicks =3D 0;
  2419.     }
  2420. }
  2421. function StartGrowAnimation( grow )
  2422. {=09
  2423.     if ( sys =3D=3D "Netscape" )
  2424.         return;
  2425.     grow.currentSegment =3D grow[0];                        =09
  2426.     grow.currentTicks =3D 0;
  2427.     StartAnimationTimer( grow, GrowAnimationTick );
  2428. }
  2429. function StopGrowAnimation( grow, fPause )
  2430. {
  2431.     return;
  2432. }
  2433. function GrowAnimationTick( grow )
  2434. {
  2435.     if ( sys =3D=3D "Netscape" )
  2436.         return true;                                    =09
  2437.     var    objPlayer =3D grow.objPlayer;                        =09
  2438.     var    child =3D objPlayer.HTML.children[0];                =09
  2439.     var segment =3D grow.currentSegment;                    =09
  2440.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2441.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2442.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2443.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2444.         return false;                                    =09
  2445.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2446.         return true;                                    =09
  2447.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2448.     grow.currentTicks =3D 0;
  2449.     return false;                                        =09
  2450. }
  2451. function Timer()
  2452. {
  2453.     if ( Project.tickRate =3D=3D null )        =09
  2454.         this.tickRate =3D DEFAULT_TICK_RATE;
  2455.     else
  2456.         this.tickRate =3D Project.tickRate;
  2457.     this.oneShots =3D new Array();
  2458.     this.animations =3D new Array();
  2459.     this.tickCounter =3D 0;                        =09
  2460.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2461.     this.timerID =3D null;
  2462.     this.StartTicking =3D StartTicking;            =09
  2463.     this.StopTicking =3D StopTicking;
  2464. =09
  2465. }
  2466. function StartTicking()
  2467. {
  2468.     if ( this.timerID =3D=3D null )
  2469.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2470. }
  2471. function StopTicking()
  2472. {
  2473.     if ( this.timerID !=3D null )
  2474.         clearInterval( this.timerID );
  2475.     this.timerID =3D null;
  2476. }
  2477. function TimerTick()
  2478. {
  2479.     var timerEvent;
  2480. =09
  2481.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2482.     {
  2483.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2484.             continue;                                        =09
  2485.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2486.             tickTimer.animations[ii] =3D null;                =09
  2487.     }
  2488. =09
  2489.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2490.     {
  2491.     =09
  2492.         var length =3D tickTimer.oneShots.length;                =09
  2493.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2494.         {
  2495.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2496.                 continue;                                    =09
  2497.         =09
  2498.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2499.             {
  2500.                 tickTimer.oneShots[ii] =3D null;                =09
  2501.                 timerEvent.callback( timerEvent.callbackObj );=09
  2502.             }
  2503.         }
  2504.     }
  2505.     return;
  2506. }
  2507. function StartOneShotTimer( obj, time, callback, type )
  2508. {
  2509.     var    timerIndex;                                =09
  2510.     var timerEvent =3D new Object();                =09
  2511. =09
  2512.     timerEvent.callbackObj =3D obj;                =09
  2513.     timerEvent.callback =3D callback;                =09
  2514.     timerEvent.type =3D type;                        =09
  2515. =09
  2516. =09
  2517.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2518. tickTimer.ticksPerSecond);
  2519.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2520. timerIndex++ );=09
  2521.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2522.     return;
  2523. }
  2524. function StartAnimationTimer( obj, callback )
  2525. {
  2526.     var timerIndex;=20
  2527.     timerEvent =3D new Object();
  2528.     timerEvent.callbackObj =3D obj;                =09
  2529.     timerEvent.callback =3D callback;                =09
  2530.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2531. timerIndex++);=09
  2532.     tickTimer.animations[timerIndex] =3D timerEvent;
  2533. }
  2534. function StopSceneTimers()
  2535. {
  2536.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2537.     {
  2538.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2539.             continue;
  2540.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2541.             tickTimer.oneShots[ii] =3D null;            =09
  2542.     }
  2543. =09
  2544.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2545.         tickTimer.animations[ii] =3D null;
  2546. }
  2547. =09
  2548. function KillTimer()
  2549. {
  2550.     if ( tickTimer !=3D null )                    =09
  2551.     {
  2552.         window.clearTimeout( tickTimer.timerID);=09
  2553.         tickTimer =3D null;                        =09
  2554.     }
  2555. }
  2556. function SetColor(el, color)=20
  2557. {
  2558.     if ( el.style =3D=3D null )                =09
  2559.         return;
  2560. =09
  2561.     el.style.backgroundColor =3D color;    =09
  2562.     if ("Netscape"=3D=3Dsys)=20
  2563.         el.NSLayer.bgColor =3D color;        =09
  2564. }
  2565. function SetZIndex(el, zindex)=20
  2566. {
  2567.     if ( el.style =3D=3D null )                =09
  2568.         return;
  2569. =09
  2570.     el.style.zIndex =3D zindex;            =09
  2571.     if ("Netscape"=3D=3Dsys)=20
  2572.         el.NSLayer.zIndex =3D zindex        =09
  2573. }
  2574. function SetVisibility(el, val)=20
  2575. {
  2576.     if ( el.style =3D=3D null )                =09
  2577.         return;
  2578.     el.style.visibility =3D val;            =09
  2579.        =20
  2580.     if ( "Netscape"=3D=3Dsys )                =09
  2581.     {
  2582.         if        ( val =3D=3D IE_HIDDEN )
  2583.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2584.         else if ( val =3D=3D IE_VISIBLE )
  2585.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2586.         else if ( val =3D=3D IE_INHERIT )
  2587.             el.NSLayer.visibility =3D NAV_INHERIT;
  2588.         else
  2589.             el.NSLayer.visibility =3D "";
  2590.     }
  2591. }
  2592. function Position( obj )
  2593. {
  2594.     this.object =3D obj;                        =09
  2595.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2596.     this.y =3D obj.HTML.style.pixelTop;        =09
  2597.     this.SetPosition =3D SetPosition;
  2598. }
  2599. function SetPosition( newX, newY )=20
  2600. {
  2601.     var el =3D this.object.HTML;                =09
  2602.     if ( el.style =3D=3D null )                    =09
  2603.         return;
  2604.                 =09
  2605.     el.style.pixelTop =3D newY;    =09
  2606.     el.style.pixelLeft =3D newX;
  2607.     this.x =3D newX;                            =09
  2608.     this.y =3D newY;
  2609.     if ( "Netscape"=3D=3Dsys )                    =09
  2610.     {
  2611.         el.NSLayer.top =3D parseInt( newY );
  2612.         el.NSLayer.left =3D parseInt( newX );
  2613.         el.offsetTop =3D el.NSLayer.top;
  2614.         el.offsetLeft =3D el.NSLayer.left;
  2615.     }
  2616. }
  2617. function SetContent(el, content)=20
  2618. {
  2619.     if ( el.style =3D=3D null )                    =09
  2620.         return;
  2621.     if ( "Netscape"=3D=3Dsys )                    =09
  2622.     {
  2623.         el.NSLayer.document.open();            =09
  2624.         el.NSLayer.document.write(content);    =09
  2625.         el.NSLayer.document.close();        =09
  2626.     }
  2627.     else                                    =09
  2628.         el.innerHTML=3Dcontent;
  2629. }
  2630. function SetupButtons()
  2631. {
  2632.     var rtn =3D false;                    =09
  2633.     if ( document.all.Pause !=3D null )
  2634.     {
  2635.         document.all.Pause.onclick =3D Pause;
  2636.         strPause =3D document.all.Pause.value.split( '/' );
  2637.         document.all.Pause.value =3D strPause[0];
  2638.     }
  2639.     if (document.all.Stop !=3D null )
  2640.         document.all.Stop.onclick =3D Stop;
  2641.     if ( document.all.Forward !=3D null )
  2642.         document.all.Forward.onclick =3D Forward;
  2643.     if ( document.all.Backward !=3D null )
  2644.         document.all.Backward.onclick =3D Backward;
  2645.     if ( document.all.Webpage !=3D null )
  2646.         document.all.Webpage.onclick =3D GotoWebpage;
  2647.     if ( document.all.SceneStatus !=3D null )
  2648.         formStatus =3D document.all.SceneStatus;
  2649.     if ( document.all.Start !=3D null )
  2650.     {
  2651.         document.all.Start.onclick =3D Start;
  2652.         strPlay =3D document.all.Start.value.split( '/' );
  2653.         document.all.Start.value =3D strPlay[0];
  2654.         rtn =3D true;
  2655.     }
  2656.     else
  2657.         rtn =3D false;
  2658.     if ( document.all.NavigationButtons !=3D null )
  2659.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2660.     return rtn;
  2661. }
  2662. function Start()
  2663. {
  2664.     if ( stNoInput )                                    =09
  2665.         return;
  2666.     if ( stButtons =3D=3D true )                            =09
  2667.     {
  2668.         document.all.Start.value =3D strPlay[1];
  2669.         if ( document.all.Pause !=3D null )
  2670.         {
  2671.             document.all.Pause.value =3D strPause[0];
  2672.         }
  2673.     }
  2674.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2675. PS_PAUSED) )=09
  2676.     {
  2677.         ProjectShutdown();
  2678.         ProjectInitialize();
  2679.     }
  2680.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2681.         ProjectInitialize();
  2682.     ProjectStart();                                    =09
  2683. }
  2684. function Pause()
  2685. {
  2686. =09
  2687.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2688.     {
  2689.         tickTimer.StartTicking();                    =09
  2690.         if ( document.all.Pause !=3D null )
  2691.         {
  2692.             document.all.Pause.value =3D strPause[0];
  2693.         }
  2694.         stProjState =3D PS_RUNNING;
  2695.         StatusChange();                                =09
  2696.     }
  2697.     else
  2698.     {
  2699.         if ( tickTimer !=3D null )                    =09
  2700.             tickTimer.StopTicking();                =09
  2701.         if    ( stProjState !=3D PS_RUNNING )            =09
  2702.             return;
  2703.         stProjState =3D PS_PAUSED;
  2704.         if ( document.all.Pause !=3D null )
  2705.         {
  2706.             document.all.Pause.value =3D strPause[1];
  2707.         }
  2708.         StopEverythingOnScenes( true );                =09
  2709.         StatusChange();                                =09
  2710.     }
  2711. }
  2712. function Stop()
  2713. {
  2714.     if ( stNoInput )                                    =09
  2715.         return;
  2716.     location.reload();
  2717. }
  2718. function Forward()
  2719. {
  2720.     if ( stNoInput )                                    =09
  2721.         return;
  2722. =09
  2723.     if ( stProjState !=3D PS_RUNNING )
  2724.         return;
  2725.     SceneExit( currentScene );                =09
  2726. }
  2727. function Backward()
  2728. {
  2729.     if ( stNoInput )                                    =09
  2730.         return;
  2731.     var nextScene;
  2732. =09
  2733. =09
  2734. =09
  2735.     if        ( stProjState =3D=3D PS_COMPLETE )
  2736.         nextScene =3D Project.stopScene;
  2737.     else if ( stProjState !=3D PS_RUNNING )
  2738.         return;
  2739.     else
  2740.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2741. - 1;
  2742.     ProjectShutdown();
  2743.     ProjectInitialize();
  2744.     ProjectStart( nextScene );            =09
  2745. }
  2746. function GotoWebpage()
  2747. {
  2748.     window.open( Project.webpage);                    =09
  2749. }
  2750. function StatusChange( )
  2751. {
  2752.     var        stsPage =3D null;                =09
  2753.     var        stsState =3D null;            =09
  2754.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2755.     {
  2756.         stsState =3D "Initializing";
  2757.         stsPage =3D ""
  2758.     }
  2759.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2760.     {
  2761.         stsState =3D "Ready";
  2762.         stsPage =3D "";
  2763.     }
  2764.     else if    ( stProjState =3D=3D PS_RUNNING )
  2765.     {
  2766.         stsState =3D "Playing";
  2767.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2768.     }
  2769.     else if    ( stProjState =3D=3D PS_PAUSED )
  2770.         stsState =3D "Paused";
  2771.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2772.         stsState =3D "Complete";
  2773. =09
  2774.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2775.         formStatus.value =3D stsPage;
  2776. =09
  2777.     if ( stsState !=3D null )
  2778.         top.status =3D stsState;=20
  2779. }
  2780. function GetSceneFromNumber( sceneNum )
  2781. {
  2782.     return sceneArray[sceneNum];    =09
  2783. }
  2784. function GetPlayerFromName( playerName )
  2785. {
  2786.     var objPlayer;
  2787. =09
  2788. =09
  2789.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2790. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2791.         return objPlayer;                    =09
  2792. =09
  2793.     var objScene;
  2794.     for ( sceneName in Scenes )                    =09
  2795.     {
  2796.         objScene =3D Scenes[sceneName];
  2797.         if ( objScene.Players !=3D null )
  2798.         {
  2799.             objPlayer =3D objScene.Players[playerName];
  2800.             if ( objPlayer !=3D null )
  2801.                 return objPlayer;                    =09
  2802.         }
  2803.     }=09
  2804.         =09
  2805.     return null;                                =09
  2806. }
  2807. function GetObjectTypeFromName( nameString )
  2808. {
  2809.     var type =3D nameString.substr(0,1);    =09
  2810.     if        ( type =3D=3D NAME_SCENE )        =09
  2811.         return OBJ_SCENE;
  2812.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2813.         return OBJ_PLAYER;
  2814. }
  2815. function GetPlayerTypeFromName( nameString )
  2816. {
  2817.     var type =3D nameString.substr(1,1);    =09
  2818.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2819.         return PLAYER_IMAGE;
  2820.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2821.         return PLAYER_DRAW;
  2822.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2823.         return PLAYER_TEXT;
  2824. }
  2825. function resetGifAnimation()
  2826. {
  2827.     var temp =3D document.all["img1"].src;
  2828.     document.all["img1"].src =3D temp;
  2829. }
  2830. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2831. "http://home-publishing.com/SKU/V3Pub.asp");
  2832. Scenes =3D new Object();
  2833. Scenes.Sx1 =3D new Scene( 8 );
  2834. Scenes.Sx1.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2835. Scenes.Sx1.Bhv =3D new Array();
  2836. Scenes.Sx1.Bhv[0] =3D new Sound( -1, 0, -1, 1, "AW171", =
  2837. "cid:014101bd7f93$080e0ae0$e0dd389d@a-markpu.dns.microsoft.com" );
  2838. Scenes.Sx1.Players =3D new Object();
  2839. Scenes.Sx1.Players.PI4 =3D new Player( 0, 3 );
  2840. Scenes.Sx1.Players.PI6 =3D new Player( 0, 3 );
  2841. Scenes.Sx1.Players.PI11 =3D new Player( 3, 1 );
  2842. Scenes.Sx1.Players.PI9 =3D new Player( 3, 5 );
  2843. Scenes.Sx1.Players.PI9.Bhv =3D new Array();
  2844. Scenes.Sx1.Players.PI9.Bhv[0] =3D new Paths( 0, 0 );
  2845. Scenes.Sx1.Players.PI9.Bhv[0][0] =3D new Point( 171, 145, 4 );
  2846. Scenes.Sx1.Players.PI9.Bhv[0][1] =3D new Point( 171, 66, 4 );
  2847. Scenes.Sx1.Players.PI29 =3D new Player( 4, 4 );
  2848. Scenes.Sx1.Players.PT16 =3D new Player( 5, 3 );
  2849. Scenes.Sx1.Players.PT16.Bhv =3D new Array();
  2850. Scenes.Sx1.Players.PT16.Bhv[0] =3D new Paths( 0, 0 );
  2851. Scenes.Sx1.Players.PT16.Bhv[0][0] =3D new Point( 678, 115, 0 );
  2852. Scenes.Sx1.Players.PT16.Bhv[0][1] =3D new Point( 458, 114, 0 );
  2853. Scenes.Sx57 =3D new Scene( 5 );
  2854. Scenes.Sx57.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2855. Scenes.Sx57.Players =3D new Object();
  2856. Scenes.Sx57.Players.PI73 =3D new Player( 0, -1 );
  2857. Scenes.Sx57.Players.PI60 =3D new Player( 0, -1 );
  2858. Scenes.Sx57.Players.PI60.Bhv =3D new Array();
  2859. Scenes.Sx57.Players.PI60.Bhv[0] =3D new Paths( 2, 0 );
  2860. Scenes.Sx57.Players.PI60.Bhv[0][0] =3D new Point( 170, 66, 2 );
  2861. Scenes.Sx57.Players.PI60.Bhv[0][1] =3D new Point( 170, 31, 2 );
  2862. Scenes.Sx57.Players.PT70 =3D new Player( 2, -1 );
  2863. Scenes.Sx57.Players.PT70.Bhv =3D new Array();
  2864. Scenes.Sx57.Players.PT70.Bhv[0] =3D new Paths( 0, 0 );
  2865. Scenes.Sx57.Players.PT70.Bhv[0][0] =3D new Point( 678, 115, 0 );
  2866. Scenes.Sx57.Players.PT70.Bhv[0][1] =3D new Point( 458, 114, 0 );
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