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  20.                 IMPORTANT MESSAGE
  21. FROM  UPPER
  22. MANAGEMENT!                   "We CAN SO
  23. find our Butts
  24. with both hands!" MAKES YOU FEEL
  25. REAL SECURE, HUH?               
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  2401. <DIV class=3DPT135 id=3DPT135 SoundPaths =3D " <AR|ARS0|>|" =
  2402. TravelEffectOptions =3D=20
  2403. " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D=20
  2404. " <EE| =
  2405. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf5|EEg2|>|"=20
  2406. ExitEffect =3D=20
  2407. " <EE| =
  2408. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  2409. ButtonEvent =3D=20
  2410. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  2411. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><FONT=20
  2412. color=3D#000000 face=3DAndy size=3D6><STRONG>MAKES YOU FEEL<BR>REAL =
  2413. SECURE,=20
  2414. HUH?</STRONG></FONT></DIV></DIV></DIV>   =20
  2415. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  2416. id=3DAW297=20
  2417. soundsrc =3D =
  2418. cid:018c01bd805c$3f00b740$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  2419. src=3D""> <BGSOUND id=3DAW298 soundsrc =3D=20
  2420. cid:02b101bd805e$00d3bec0$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  2421. src=3D""> <BGSOUND id=3DAW299 soundsrc =3D=20
  2422. cid:03de01bd8268$610d1960$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  2423. src=3D""> <BGSOUND id=3DAW300 soundsrc =3D=20
  2424. cid:018d01bd805c$5c032b20$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  2425. src=3D""></DIV> =20
  2426. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW297nav =
  2427. name=3DAW297nav=20
  2428. src=3Dcid:018c01bd805c$3f00b740$e0dd389d@a-markpu.dns.microsoft.com =
  2429. autostart =3D no=20
  2430. MASTERSOUND></DIV>
  2431. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  2432. if ( navigator.appVersion.substring(0,1) < 4 )
  2433.  alert("Sorry but your Web browser needs to be updated. You must have at =
  2434. least a version 4.0 browser to view this project.");
  2435. if ( navigator.appName !=3D "Netscape" )                                            =09
  2436. {                                                                                    =09
  2437.     document.body.background =3D "";                                                =09
  2438.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  2439.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  2440.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  2441. transition=3D0)";        =09
  2442. }                                                                                    =09
  2443.  
  2444. var    OBJ_SCENE        =3D 0;        =09
  2445. var    OBJ_PLAYER        =3D 1;        =09
  2446. var PLAYER_IMAGE    =3D 0;        =09
  2447. var    PLAYER_TEXT        =3D 1;        =09
  2448. var PLAYER_DRAW        =3D 2;        =09
  2449. var    NAME_SCENE        =3D "S"        =09
  2450. var    NAME_PLAYER        =3D "P"        =09
  2451. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  2452. var    PLAYER_NAME_TEXT    =3D "T"
  2453. var PLAYER_NAME_DRAW    =3D "D"
  2454. var    IE_VISIBLE            =3D "visible";
  2455. var    IE_HIDDEN            =3D "hidden";
  2456. var    IE_INHERIT            =3D "inherit";
  2457. var    NAV_VISIBLE            =3D "show";
  2458. var    NAV_HIDDEN            =3D "hide";
  2459. var    NAV_INHERIT            =3D "inherit";
  2460. var    DEFAULT_TICK_RATE        =3D 100;    =09
  2461. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  2462. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  2463. var    TMR_PROJ                =3D 0;    =09
  2464. var    TMR_SCENE                =3D 1;    =09
  2465. var    RR_NONE                    =3D 0;    =09
  2466. var    RR_PAGE_BUTTONS            =3D 1;    =09
  2467. var    RR_FULL_RUNTIME            =3D 2;    =09
  2468. var    DUR_FOREVER                =3D -1;    =09
  2469. var    DELAY_NONE                =3D 0;    =09
  2470. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  2471. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  2472. var    DUR_UNTIL_DONE            =3D -1;    =09
  2473. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  2474. var    TT_BUTTONDOWN            =3D 1;    =09
  2475. var    TT_BUTTONUP                =3D 2;    =09
  2476. var    TT_MOUSEOVER            =3D 3;    =09
  2477. var    TT_MOUSEOUT                =3D 4;    =09
  2478. var    TB_PAGE_TURNER            =3D -1;    =09
  2479. var    TB_START_PLAYER            =3D -2;    =09
  2480. var NULL_TRANSITION            =3D -1;
  2481. var    TEXT_FLYIN                =3D 101;
  2482. var TEXT_TYPEWRITER        =3D 102;
  2483. var    FLYIN_TOP                =3D 0;
  2484. var    FLYIN_BOTTOM            =3D 1;
  2485. var    FLYIN_LEFT                =3D 2;
  2486. var    FLYIN_RIGHT                =3D 3;
  2487. var    FLYIN_ROTATE            =3D 4;
  2488. var    FLYIN_BY_LETTER            =3D 1;
  2489. var    FLYIN_BY_WORD            =3D 2;
  2490. var    FLYIN_BY_LINE            =3D 3;
  2491. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  2492. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  2493. var    PS_UNINITIALIZED    =3D 0;
  2494. var PS_INITIALIZED        =3D 1;
  2495. var    PS_RUNNING            =3D 2;
  2496. var PS_PAUSED            =3D 3;
  2497. var PS_COMPLETE            =3D 4;
  2498. var    sceneArray        =3D new Array();=09
  2499. var currentScene    =3D null;        =09
  2500. var nScenes            =3D 0;        =09
  2501. var stProjState =3D PS_UNINITIALIZED;=09
  2502. var stButtons    =3D false;        =09
  2503. var    stNoInput    =3D 0;            =09
  2504. var strPause =3D new Array( "" );
  2505. var strPlay =3D new Array( "" );
  2506. var    formStatus =3D null;
  2507. var    tickTimer        =3D null;        =09
  2508. var sys            =3D navigator.appName;                                    =09
  2509. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  2510. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  2511. var    platform    =3D navigator.platform;                                    =09
  2512. window.onload =3D PreSetup;
  2513. window.onerror =3D Error;
  2514. function Error()
  2515. {
  2516.     alert("There has been an unidentified error in this file's script. You =
  2517. may be able to fix this problem by refreshing your browser.");
  2518.     return true;
  2519. }
  2520. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  2521. delay, webpage )
  2522. {
  2523.     this.tickRate =3D tickRate;
  2524.     this.startScene =3D startScene;
  2525.     this.stopScene =3D stopScene;
  2526.     this.rtReq =3D rtReq;
  2527.     this.autoStart =3D autoStart;
  2528.     this.delay =3D delay;
  2529.     this.webpage =3D webpage;
  2530. }
  2531. function PreSetup()
  2532. {
  2533.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  2534.     {
  2535.         setTimeout( "Setup();", Project.delay*1000 );=20
  2536.         return;
  2537.     }
  2538. =09
  2539.     Setup();
  2540. }
  2541. function Setup()=20
  2542. { =20
  2543.     stNoInput++;                            =09
  2544.     if ( vers < 4 ) return;                    =09
  2545.     if ( sys =3D=3D "Netscape" )                =09
  2546.     {
  2547.         document.all =3D new Array;            =09
  2548.         Extract(document);                    =09
  2549.     =09
  2550.         document.body =3D new Object;
  2551.         document.body.clientWidth =3D window.innerWidth;
  2552.         document.body.clientHeight =3D window.innerHeight;
  2553.         document.body.scrollTop =3D window.pageXOffset;=20
  2554.         document.body.scrollLeft =3D window.pageYOffset;
  2555.     }
  2556.     stButtons =3D SetupButtons();                =09
  2557.     ProjectInitialize();                    =09
  2558.     stNoInput--;                            =09
  2559.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  2560.         Start();                                            =09
  2561. }
  2562. function ProjectInitialize()
  2563. {
  2564. =09
  2565.     tickTimer =3D new Timer();
  2566. =09
  2567. =09
  2568.     InitializeScenes();
  2569. =09
  2570.     tickTimer.StartTicking();                            =09
  2571. =09
  2572.     if ( Project.startScene =3D=3D null )        =09
  2573.         Project.startScene =3D 0;                =09
  2574.     stProjState =3D PS_INITIALIZED;            =09
  2575. =09
  2576. }
  2577. function ProjectStart( startScene )
  2578. {
  2579.     stProjState =3D PS_RUNNING;
  2580.     if ( startScene !=3D null )
  2581.         ChangeScene( startScene );
  2582.     else
  2583.         ChangeScene( Project.startScene );
  2584. }
  2585. function ProjectComplete()
  2586. {
  2587.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  2588.         return;                                =09
  2589.     ProjectShutdown();
  2590.     StatusChange();                            =09
  2591. }
  2592. function ProjectShutdown()
  2593. {
  2594.     KillTimer();                                    =09
  2595.     StopEverythingOnScenes( false );
  2596.     currentScene =3D null;
  2597.     stProjState =3D PS_COMPLETE;                        =09
  2598. }
  2599. function Extract( obj )
  2600. {
  2601. =09
  2602. =09
  2603.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  2604.     {
  2605.         var el =3D obj.layers[intLayer];        =09
  2606.         document.all[el.id] =3D new Object    =09
  2607.         var newEl =3D document.all[el.id];    =09
  2608.     =09
  2609.         newEl.id =3D el.id;                            =09
  2610.         newEl.style =3D new Object;                    =09
  2611.         newEl.style.pixelTop =3D parseInt(el.top);
  2612.         newEl.style.pixelLeft =3D parseInt(el.left);
  2613.         if (null!=3Del.clip)=20
  2614.         {
  2615.             newEl.offsetWidth =3D el.clip.width;    =09
  2616.             newEl.offsetHeight =3D el.clip.height
  2617.         }
  2618.     =09
  2619.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  2620.             newEl.style.visibility =3D IE_HIDDEN;
  2621.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  2622.             newEl.style.visibility =3D IE_VISIBLE;
  2623.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  2624.             newEl.style.visibility =3D IE_INHERIT;
  2625.         else
  2626.             newEl.style.visibility =3D "";
  2627.     =09
  2628.         newEl.style.zIndex =3D el.zIndex;
  2629.         newEl.style.backgroundColor =3D el.bgColor;
  2630.         newEl.style.backgroundImage =3D "url("+el.background+")";
  2631.         newEl.NSLayer =3D el;                        =09
  2632.     =09
  2633.     =09
  2634.     =09
  2635.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  2636.         {
  2637.             var image =3D el.document.images[intLoop]    =09
  2638.             var    imageName =3D image.name;                =09
  2639.             if ( imageName =3D=3D null )                =09
  2640.                 continue;                            =09
  2641.         =09
  2642.             document.all[imageName] =3D image;        =09
  2643.             document.images[imageName] =3D image;        =09
  2644.         }
  2645.     =09
  2646.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  2647.         {
  2648.             var form =3D el.document.forms[intLoop];    =09
  2649.             var formName =3D form.name;                =09
  2650.             if ( formName =3D=3D null )
  2651.                 continue;
  2652.             document.all[formName] =3D form;            =09
  2653.             document.forms[formName] =3D form;        =09
  2654.         =09
  2655.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  2656. innerLoop++)
  2657.             {
  2658.                 var element =3D form.elements[innerLoop]=09
  2659.                 var elementName =3D element.name;
  2660.                 if ( elementName =3D=3D null )            =09
  2661.                     continue;
  2662.                 document.all[elementName] =3D element;=09
  2663.             }
  2664.         }
  2665.         if ( el.layers.length > 0 )                =09
  2666.             Extract(el)                            =09
  2667.     }
  2668. }
  2669. function Scene( duration )
  2670. {
  2671.     this.duration =3D duration;
  2672. }
  2673. function InitializeScenes()
  2674. {
  2675.     var objScene;                            =09
  2676.     var sceneNumber =3D 0;                    =09
  2677. =09
  2678.     for ( sceneName in Scenes )
  2679.     {
  2680.         objScene =3D Scenes[sceneName];        =09
  2681.         objScene.number =3D parseInt(sceneNumber);                =09
  2682.         objScene.name =3D sceneName;                    =09
  2683.         objScene.HTML =3D document.all[sceneName];    =09
  2684.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  2685.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  2686.             objScene.duration =3D DUR_FOREVER;
  2687.         InitializePlayers( objScene );        =09
  2688.     =09
  2689.         if ( objScene.entryTrans =3D=3D null )
  2690.         {
  2691.             objScene.entryTrans =3D new Object();
  2692.             objScene.entryTrans.type =3D NULL_TRANSITION;
  2693.         }
  2694.     =09
  2695.         if ( objScene.Bhv !=3D null )
  2696.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  2697. bhvIdx++ )=09
  2698.                 bhv.Initialize( objScene, bhv);
  2699.         objScene.numBhv =3D bhvIdx;                                            =09
  2700.         sceneArray[sceneNumber++] =3D objScene;=09
  2701.     }
  2702.     nScenes =3D sceneNumber;                    =09
  2703. }
  2704. function StopEverythingOnScenes( fPause )
  2705. {
  2706.     var objScene;                            =09
  2707.     for ( sceneName in Scenes )
  2708.     {
  2709.         objScene =3D Scenes[sceneName];                    =09
  2710.     =09
  2711.     =09
  2712.         if ( objScene.Bhv !=3D null )
  2713.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  2714. bhvIdx++ )=09
  2715.                 bhv.StopEverything( bhv, fPause );
  2716.         StopEverythingOnPlayers( objScene, fPause );        =09
  2717.     }
  2718.     return;
  2719. }
  2720. function ChangeScene( nextSceneNumber )
  2721. {
  2722.     var    previousScene =3D currentScene;                    =09
  2723.     StopSceneTimers();                                    =09
  2724.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  2725.     currentScene.previousScene =3D previousScene;            =09
  2726.     if ( currentScene.duration =3D=3D null )                =09
  2727.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  2728. =09
  2729.     if ( currentScene.Bhv !=3D null )
  2730.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2731.         {
  2732.             var bhv =3D currentScene.Bhv[bhvIdx]
  2733.             if ( bhv =3D=3D null)                            =09
  2734.                 continue;
  2735.             var delay =3D bhv.delay
  2736.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2737.                 bhv.Start( bhv );                                    =09
  2738.             else if ( delay > 0 )                                =09
  2739.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2740.         }
  2741.     StartScenePlayers( currentScene );                            =09
  2742.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  2743. SceneTransitionDone );=09
  2744. =09
  2745.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  2746.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  2747. TMR_SCENE );
  2748.     StatusChange();                                        =09
  2749.     return;
  2750. }
  2751. function SceneTransitionDone( objScene )
  2752. {
  2753. =09
  2754. =09
  2755.     if ( currentScene.previousScene !=3D null )
  2756.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  2757. =09
  2758.     if ( currentScene.Bhv !=3D null )
  2759.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2760.         {
  2761.             var bhv =3D currentScene.Bhv[bhvIdx]
  2762.             if ( bhv =3D=3D null)                            =09
  2763.                 continue;
  2764.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2765.                 bhv.Start( bhv );                                =09
  2766.         }
  2767.     =09
  2768.     StartScenePlayersAfterTransition( currentScene );=09
  2769. }
  2770. function SceneExit( thisScene, nextScene )
  2771. {
  2772.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  2773. nextScene.number;
  2774.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  2775. true;
  2776. =09
  2777. =09
  2778. =09
  2779.     for ( playerName in currentScene.Players )
  2780.     {
  2781.         objPlayer =3D currentScene.Players[playerName];        =09
  2782.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  2783.     }
  2784. =09
  2785.     if ( currentScene.Bhv !=3D null )
  2786.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2787.         {
  2788.             var bhv =3D currentScene.Bhv[bhvIdx]
  2789.             if ( bhv =3D=3D null)                            =09
  2790.                 continue;
  2791.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2792.                 bhv.Stop( bhv );                        =09
  2793.         }
  2794. =09
  2795. =09
  2796.     if ( finalScene =3D=3D false )                    =09
  2797.         ChangeScene( nextSceneNumber )            =09
  2798.     else
  2799.         ProjectComplete()                        =09
  2800.     =09
  2801. }
  2802. function Player( delay, duration )
  2803. {
  2804.     this.delay =3D delay;
  2805.     this.duration =3D duration;
  2806. }
  2807. function InitializePlayers( objScene )
  2808. {
  2809.     var objPlayer;                        =09
  2810.     var    playerNumber =3D 0;                =09
  2811.     for ( playerName in objScene.Players )
  2812.     {
  2813.         objPlayer =3D objScene.Players[playerName];        =09
  2814.         objPlayer.number =3D playerNumber;                =09
  2815.         objPlayer.name =3D playerName;                    =09
  2816.         objPlayer.HTML =3D document.all[playerName];        =09
  2817.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2818.         objPlayer.position =3D new Position(objPlayer);    =09
  2819.     =09
  2820.         if ( objPlayer.delay =3D=3D null )                    =09
  2821.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  2822.     =09
  2823.     =09
  2824.         if        ( objPlayer.entryTrans =3D=3D null )
  2825.         {
  2826.             objPlayer.entryTrans =3D new Object();
  2827.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  2828.         }=20
  2829.     =09
  2830.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  2831.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  2832.         {
  2833.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  2834. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  2835.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  2836.                     objPlayer.entryTrans.type =3D null;                            =09
  2837.         }
  2838.     =09
  2839.         if ( objPlayer.exitTrans =3D=3D null )
  2840.         {
  2841.             objPlayer.exitTrans =3D new Object();
  2842.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  2843.         }
  2844.     =09
  2845.         if ( objPlayer.Bhv !=3D null )
  2846.         {
  2847.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2848.  
  2849.                 bhv.Initialize( objPlayer, bhv);
  2850.             objPlayer.numBhv =3D bhvIdx;                                    =09
  2851.         }
  2852.         else
  2853.             objPlayer.numBhv =3D 0;
  2854.         playerNumber ++;                =09
  2855.     }=09
  2856. }
  2857. function StopEverythingOnPlayers( objScene, fPause )
  2858. {
  2859.     var objPlayer;                        =09
  2860.     for ( playerName in objScene.Players )
  2861.     {
  2862.         objPlayer =3D objScene.Players[playerName];        =09
  2863.     =09
  2864.     =09
  2865.         if ( objPlayer.Bhv !=3D null )
  2866.         {
  2867.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2868.  
  2869.                 bhv.StopEverything( bhv, fPause );
  2870.         }
  2871.         DisableTrigger( objPlayer );                    =09
  2872.     }=09
  2873.     return;
  2874. }
  2875. function StartScenePlayers( objScene )
  2876. {
  2877. =09
  2878.     for ( playerName in objScene.Players )
  2879.     {
  2880.         objPlayer =3D objScene.Players[playerName];        =09
  2881.     =09
  2882.     =09
  2883.     =09
  2884.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  2885.             StartPlayer( objPlayer )                    =09
  2886.         else if ( objPlayer.delay    > 0 )                =09
  2887.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  2888. TMR_SCENE);
  2889.     }
  2890. }
  2891. function StartScenePlayersAfterTransition( objScene )
  2892. {
  2893. =09
  2894.     for ( playerName in objScene.Players )
  2895.     {
  2896.         objPlayer =3D objScene.Players[playerName];        =09
  2897.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  2898.             StartPlayer( objPlayer )                    =09
  2899.     }
  2900. }
  2901. function StartPlayer( objPlayer )
  2902. {
  2903. =09
  2904.     if ( objPlayer.Bhv !=3D null )
  2905.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2906.         {
  2907.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2908.             if ( bhv =3D=3D null)                            =09
  2909.                 continue;
  2910.             var delay =3D bhv.delay
  2911.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2912.                 bhv.Start( bhv );                                =09
  2913.             else if ( delay > 0 )                                =09
  2914.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2915.         }
  2916. =09
  2917.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  2918. PlayerEntryTransitionDone );
  2919. =09
  2920. =09
  2921.     if ( objPlayer.duration > 0 )
  2922.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  2923. TMR_SCENE );                                =09
  2924. }
  2925. function PlayerEntryTransitionDone( objPlayer )
  2926. {
  2927. =09
  2928.     if ( objPlayer.Bhv !=3D null )
  2929.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2930.         {
  2931.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2932.             if ( bhv =3D=3D null)                            =09
  2933.                 continue;
  2934.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2935.                 bhv.Start( bhv );                                =09
  2936.         }
  2937. =09
  2938.     if ( objPlayer.Triggers !=3D null )
  2939.         EnableTrigger( objPlayer );
  2940. }
  2941. function PlayerExit( objPlayer )
  2942. {
  2943. =09
  2944.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  2945. PlayerExitTransitionDone );
  2946. }
  2947. function PlayerExitTransitionDone( objPlayer, finalScene )
  2948. {
  2949. =09
  2950.     if ( objPlayer.Bhv !=3D null )
  2951.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2952.         {
  2953.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2954.             if ( bhv =3D=3D null)                            =09
  2955.                 continue;
  2956.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2957.                 bhv.Stop( bhv );                        =09
  2958.         }
  2959. =09
  2960.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  2961.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2962. =09
  2963. =09
  2964. =09
  2965.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  2966.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  2967.     return;
  2968. }
  2969. function Trigger( trigType, trigBhv, player, scene )
  2970. {
  2971.     this.triggerType =3D trigType;
  2972.     this.triggerBhv =3D trigBhv;
  2973.     this.player =3D player;
  2974.     this.nextSceneNum =3D scene;
  2975. }
  2976. function EnableTrigger( objPlayer )
  2977. {
  2978.     if ( sys !=3D "Netscape" )                                =09
  2979.     {
  2980.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  2981.         for ( trx in objPlayer.Triggers )                    =09
  2982.         {
  2983.             var    trigger =3D objPlayer.Triggers[trx];            =09
  2984.             if ( trigger.triggerType =3D=3D null )
  2985.                 trigger.triggerType =3D 0;                    =09
  2986.             var tt =3D trigger.triggerType;                    =09
  2987.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  2988.             {
  2989.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2990.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  2991.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  2992.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2993.             }
  2994.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  2995.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2996.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  2997.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  2998.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  2999.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  3000.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  3001.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  3002.         }
  3003.     }
  3004.     else                                        =09
  3005.     {
  3006.         for ( trx in objPlayer.Triggers )        =09
  3007.         {
  3008.             var    trigger =3D objPlayer.Triggers[trx];=09
  3009.             if ( trigger.triggerType =3D=3D null )
  3010.                 trigger.triggerType =3D 0;                    =09
  3011.             var tt =3D trigger.triggerType;                    =09
  3012.             if ( tt=3D=3D 0 )                                    =09
  3013.             {
  3014.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  3015. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  3016.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  3017.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  3018.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  3019.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  3020.             }
  3021.             else if    ( tt =3D=3D TT_BUTTONUP )
  3022.             {
  3023.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  3024.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  3025.             }
  3026.             else if ( tt =3D=3D TT_BUTTONDOWN )
  3027.             {
  3028.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  3029.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  3030.             }
  3031.         }
  3032.     =09
  3033.     }
  3034. }
  3035. function DisableTrigger( objPlayer )
  3036. {
  3037.     if ( sys !=3D "Netscape" )            =09
  3038.     {
  3039.         objPlayer.HTML.onmousedown =3D null;
  3040.         objPlayer.HTML.onmouseup =3D null;=09
  3041.         objPlayer.HTML.onmouseover =3D null;    =09
  3042.         objPlayer.HTML.onmouseout =3D null;
  3043.     }
  3044.     else                                =09
  3045.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  3046. Event.MOUSEOVER | Event.MOUSEOUT );
  3047. }
  3048. function EventProcessor( e )
  3049. {
  3050.     var trigger;                                =09
  3051.     var    type;                                    =09
  3052.     var    button;                                    =09
  3053.     var    eventType;                                =09
  3054.     var objPlayer;                                =09
  3055.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  3056.         return;
  3057.     if ( sys !=3D "Netscape" )                    =09
  3058.     {
  3059.         type =3D event.type;
  3060.         button =3D event.button;
  3061.     }
  3062.     else                                        =09
  3063.     {
  3064.         type =3D e.type;
  3065.         button =3D e.which;
  3066.     }
  3067. =09
  3068.     if (type =3D=3D "mousedown")
  3069.     {
  3070.         if ( button !=3D 1 )                    =09
  3071.             return;
  3072.         eventType =3D TT_BUTTONDOWN;
  3073.         if ( sys =3D=3D "Netscape" )            =09
  3074.         {
  3075.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  3076.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  3077.         }
  3078.     }
  3079.     else if (type =3D=3D "mouseup")
  3080.     {
  3081.         if ( button !=3D 1 )                    =09
  3082.             return;
  3083.         eventType =3D TT_BUTTONUP;
  3084.         if ( sys =3D=3D "Netscape" )            =09
  3085.         {
  3086.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  3087.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  3088.         }
  3089.     }
  3090.     else if (type =3D=3D "mouseover")
  3091.     {
  3092.         eventType =3D TT_MOUSEOVER;
  3093.     }
  3094.     else if (type =3D=3D "mouseout")
  3095.     {
  3096.         eventType =3D TT_MOUSEOUT;
  3097.     }
  3098.     var triggerArray =3D objPlayer.Triggers;        =09
  3099.     var trigger;                                =09
  3100. =09
  3101.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  3102.     {
  3103.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  3104. eventType) )
  3105.         {
  3106.         =09
  3107.         =09
  3108.         =09
  3109.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  3110.             {
  3111.             =09
  3112.             =09
  3113.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  3114. =3D=3D "") )
  3115.                     SceneExit( currentScene );
  3116.                 else
  3117.                 {
  3118.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  3119.                     {
  3120.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  3121.                             InitializePlayers( sceneArray[ii] );
  3122.                     }
  3123.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  3124.                 }
  3125.             }
  3126.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  3127.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  3128.             else=20
  3129.             {
  3130.             =09
  3131.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  3132.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  3133.                 bhv.Trigger( bhv, eventType );                                =09
  3134.             }  =09
  3135.         }
  3136.     }
  3137.     return;=09
  3138. }
  3139. function Transition( type, rate, flyFrom, flySubtype )
  3140. {
  3141.     this.type =3D type;
  3142.     this.rate =3D rate;
  3143.     this.flyFrom =3D flyFrom;
  3144.     this.flySubtype =3D flySubtype;
  3145. }
  3146. function StartTransition( transObj, trans, visibility, callback )
  3147. {
  3148.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  3149. =09
  3150. =09
  3151. =09
  3152.     if    ( ("Netscape" =3D=3D sys) ||=20
  3153.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  3154. NULL_TRANSITION) ) )
  3155.     {
  3156.         SetVisibility( transObj.HTML, visibility );
  3157.         callback( transObj );
  3158.         return;
  3159.     }
  3160. =09
  3161. =09
  3162. =09
  3163. =09
  3164.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  3165. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  3166.     {
  3167.         StartTextFlyin( transObj );
  3168.         return;
  3169.     }
  3170. =09
  3171.     if ( platform !=3D "Win32" )
  3172.     {
  3173.         SetVisibility( transObj.HTML, visibility );
  3174.         callback( transObj );
  3175.         return;
  3176.     }
  3177.     =09
  3178. =09
  3179. =09
  3180. =09
  3181. =09
  3182. =09
  3183.     if ( trans.type =3D=3D NULL_TRANSITION )
  3184.     {
  3185.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  3186. transition=3D0)";
  3187.     }
  3188.     else    =09
  3189.     {
  3190.         duration =3D TRANSITION_RATES[trans.rate];
  3191.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  3192. ", transition=3D" + trans.type + ")";
  3193.     }
  3194.     stNoInput++;                                    =09
  3195.     transObj.HTML.filters(0).Apply();                =09
  3196. =09
  3197.     SetVisibility( transObj.HTML, visibility );        =09
  3198. =09
  3199.     transObj.HTML.filters(0).Play()                    =09
  3200.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  3201. }
  3202. function TransitionDoneEvent( )
  3203. {
  3204.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  3205.     stNoInput--;                                                =09
  3206.     if        ( type =3D=3D OBJ_SCENE )
  3207.     {
  3208.     =09
  3209.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  3210. currentScene.name) )
  3211.             SceneTransitionDone();
  3212.     }
  3213.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  3214.     {
  3215.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  3216.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  3217.             PlayerEntryTransitionDone( objPlayer ); =20
  3218.         else                                                    =09
  3219.             PlayerExitTransitionDone( objPlayer, false );
  3220.     }
  3221.     return;
  3222. }
  3223. function InitializeTextFlyin( objPlayer )
  3224. {
  3225.     if ( sys =3D=3D "Netscape" )                                    =09
  3226.         return false;
  3227.     var    transition =3D objPlayer.entryTrans;                        =09
  3228.     var    transUnits =3D transition.flySubtype;                        =09
  3229.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  3230. =09
  3231.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  3232. transition.flyFrom : FLYIN_TOP;    =09
  3233.     =09
  3234. =09
  3235.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  3236.     {
  3237.         var    textHTML    =3D objPlayer.HTML;                =09
  3238.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  3239.         var    newInnerHTML    =3D "";                        =09
  3240.     =09
  3241.         transition.textOrder =3D new Array();                =09
  3242.         textOrder =3D transition.textOrder;                =09
  3243. =09
  3244.     =09
  3245.     =09
  3246.     =09
  3247.     =09
  3248.         var flyinIdx =3D 0;                        =09
  3249.         var    flyinBuffer =3D "";
  3250.     =09
  3251.     =09
  3252.     =09
  3253.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  3254. style=3D'position:relative;visibility:hidden;'" : " =
  3255. style=3D'visibility:hidden;'";
  3256.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  3257.         {
  3258.         =09
  3259.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  3260.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  3261.             while ( letterIdx<oldInnerHTML.length )
  3262.             {
  3263.             =09
  3264.             =09
  3265.             =09
  3266.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  3267. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  3268.                 {
  3269.                     if ( charNext =3D=3D "<" )                                                                =09
  3270.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  3271.                     else
  3272.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  3273.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  3274.                     newInnerHTML +=3D tagString;
  3275.                     letterIdx =3D endTagIdx;                                            =09
  3276.                 =09
  3277.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  3278.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  3279.                         break;
  3280.                 }
  3281.             =09
  3282.                 else
  3283.                 {
  3284.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  3285.                     newInnerHTML +=3D thisChar;
  3286.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  3287.                         break;                                        =09
  3288.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  3289. )    =09
  3290.                         break;
  3291.                 }
  3292.             }
  3293.             newInnerHTML +=3D "</span>"
  3294.             textOrder[flyinIdx] =3D new Object();
  3295.             textOrder[flyinIdx].name =3D tempID;                                    =09
  3296.             flyinIdx++;                                                            =09
  3297.         }
  3298.     =09
  3299.         if ( flyinIdx =3D=3D 0 )
  3300.             return false;
  3301.     =09
  3302.         textHTML.innerHTML =3D newInnerHTML;
  3303.         transition.numUnits =3D flyinIdx;                        =09
  3304.     }
  3305. =09
  3306. =09
  3307. =09
  3308.     textOrder =3D transition.textOrder;
  3309.     var currentEl =3D document.all[textOrder[0].name];    =09
  3310.     var currentOffset =3D currentEl.offsetLeft;=09
  3311.     var previousEl, previousOffset;
  3312.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  3313.     {
  3314.         previousOffset =3D currentOffset;                            =09
  3315.         previousEl =3D currentEl;
  3316.         textElName =3D textOrder[count].name;                    =09
  3317.         currentEl =3D document.all[textElName];
  3318.         SetVisibility( currentEl, IE_HIDDEN );
  3319.         currentOffset =3D currentEl.offsetTop;
  3320.     =09
  3321.     =09
  3322.     =09
  3323.     =09
  3324.     =09
  3325.     =09
  3326.         if ( currentOffset !=3D previousOffset )                                =09
  3327.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  3328.                 previousEl.innerHTML =3D "<br>";
  3329.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  3330.             direction =3D count % FLYIN_ROTATE;            =09
  3331.         else
  3332.             direction =3D transDirection;
  3333.     =09
  3334.         if        ( direction =3D=3D FLYIN_LEFT )
  3335.         {
  3336.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  3337. currentEl.offsetParent.offsetWidth);
  3338.             currentEl.style.posLeft =3D tempPos;                    =09
  3339.             textOrder[count].dx =3D -movePerTick;                    =09
  3340.             textOrder[count].dy =3D 0;
  3341.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  3342.         }
  3343.         else if ( direction =3D=3D FLYIN_RIGHT )
  3344.         {
  3345.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  3346. currentEl.offsetParent.offsetLeft;
  3347.             currentEl.style.posLeft =3D tempPos;
  3348.             textOrder[count].dx =3D movePerTick;                    =09
  3349.             textOrder[count].dy =3D 0;
  3350.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  3351.         }
  3352.         else if    ( direction =3D=3D FLYIN_TOP )
  3353.         {
  3354.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  3355. currentEl.offsetParent.offsetHeight);
  3356.             currentEl.style.posTop =3D tempPos;
  3357.             textOrder[count].dx =3D 0;
  3358.             textOrder[count].dy =3D (-movePerTick);                =09
  3359.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  3360.         }
  3361.         else if ( direction =3D=3D FLYIN_BOTTOM )
  3362.         {
  3363.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  3364. currentEl.offsetParent.style.posTop;
  3365.             currentEl.style.posTop =3D tempPos;
  3366.             textOrder[count].dx =3D 0;
  3367.             textOrder[count].dy =3D movePerTick;                    =09
  3368.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  3369.         }
  3370.     }
  3371. =09
  3372.     transition.charIdx =3D 0;                            =09
  3373.     transition.moveIdx =3D 0;                            =09
  3374.     textElName =3D transition.textOrder[0].name;
  3375.     transition.currentEl =3D document.all[textElName];=09
  3376.     SetVisibility( transition.currentEl, IE_VISIBLE );
  3377.     return true;
  3378. }
  3379. function StartTextFlyin( objPlayer )
  3380. {
  3381. =09
  3382.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  3383.     StartAnimationTimer( objPlayer, TextFlyinTick );
  3384. }
  3385. function TextFlyinTick( objPlayer )
  3386. {
  3387.     var    transition =3D objPlayer.entryTrans;                    =09
  3388.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  3389.     var textEl =3D transition.currentEl;                        =09
  3390. =09
  3391. =09
  3392.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  3393.     {
  3394.         textEl.style.posTop -=3D spanObj.dy;                    =09
  3395.         textEl.style.posLeft -=3D spanObj.dx;
  3396.         return false;                                        =09
  3397.     }
  3398.     =09
  3399. =09
  3400.     textEl.style.posTop =3D 0;                                =09
  3401.     textEl.style.posLeft =3D 0;
  3402.     =09
  3403. =09
  3404.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  3405. transition.textOrder.length )=09
  3406.     {
  3407.         PlayerEntryTransitionDone( objPlayer );                =09
  3408.         return true;                                        =09
  3409.     }
  3410.     else
  3411.     {
  3412.         transition.moveIdx =3D 0;                                =09
  3413.         textElName =3D transition.textOrder[charIdx].name;
  3414.         transition.currentEl =3D document.all[textElName];    =09
  3415.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  3416.         return false;                                        =09
  3417.     }                                                        =09
  3418. }
  3419. var    SND_DUR_SCENE            =3D -1;=09
  3420. var    SND_DUR_PROJECT            =3D 0;=09
  3421. var ST_WAV                    =3D 1;=09
  3422. var    ST_MID                    =3D 2;=09
  3423. var    NAV_EXT                    =3D "nav"=09
  3424. var MidiTag                    =3D null;=09
  3425. function Sound( delay, duration, loop, soundType, tagName, fileName )
  3426. {
  3427. =09
  3428.     this.Initialize =3D InitializeSound;
  3429.     this.Start =3D StartSound;
  3430.     this.Trigger =3D StartSound;
  3431.     this.Stop =3D StopSound;
  3432.     this.StopEverything =3D StopEverythingOnSounds;
  3433. =09
  3434.     this.delay =3D delay;
  3435.     this.duration =3D duration;
  3436.     this.loop =3D loop;
  3437.     this.tagName =3D tagName;
  3438.     this.fileName =3D fileName;
  3439.     this.soundType =3D soundType;
  3440. }
  3441. function InitializeSound( objParent, objSound )
  3442. {
  3443.     if ( sys =3D=3D "Netscape" )
  3444.     {
  3445.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  3446.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  3447.         return;
  3448.     }
  3449.     objSound.objParent =3D objParent;                =09
  3450.     objSound.html =3D document.all[objSound.tagName];=09
  3451.     objSound.fileName =3D objSound.html.soundsrc;    =09
  3452. =09
  3453. =09
  3454.     if (objSound.soundType =3D=3D ST_MID )
  3455.     {
  3456.         if ( MidiTag =3D=3D null )                    =09
  3457.             MidiTag =3D objSound.html;            =09
  3458.         else
  3459.             objSound.html =3D MidiTag;            =09
  3460.     }        =09
  3461. }
  3462. function StartSound( objSound )
  3463. {
  3464.     if ( sys =3D=3D "Netscape" )                    =09
  3465.     {
  3466.         if ( objSound.html !=3D null )            =09
  3467.             objSound.html.play(objSound.navLoop);
  3468.         return;
  3469.     }
  3470.     objSound.html.src =3D objSound.fileName;        =09
  3471.     objSound.html.loop =3D objSound.loop;            =09
  3472.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  3473.         objSound.html.volume =3D 0;                    =09
  3474.     if ( objSound.duration > 0 )
  3475.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  3476. TMR_PROJ );
  3477. }
  3478. function StopSound( objSound, fPause )
  3479. {
  3480.     if ( sys =3D=3D "Netscape" )                    =09
  3481.     {
  3482.         if ( objSound.html !=3D null )            =09
  3483.             objSound.html.stop();
  3484.         return;
  3485.     }
  3486.     objSound.html.loop =3D 0;
  3487.     objSound.html.src =3D "";                            =09
  3488.     if ( objSound.soundType =3D=3D ST_WAV )
  3489.         objSound.html.volume =3D -10000;
  3490. }
  3491. function StopEverythingOnSounds( objSound )
  3492. {
  3493.     StopSound( objSound, true );
  3494.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  3495.         objSound.html.volume =3D -500;                        =09
  3496. }
  3497. var    SND_DUR_SCENE            =3D -1;=09
  3498. var    SND_DUR_PROJECT            =3D 0;=09
  3499. function Swapper( idle, hover, click )
  3500. {
  3501. =09
  3502.     this.Initialize =3D InitializeSwap;
  3503.     this.Start =3D StartSwap;
  3504.     this.Trigger =3D TriggerSwap;
  3505.     this.Stop =3D StopSwap;
  3506.     this.StopEverything =3D StopSwap;
  3507. =09
  3508.     this.idle =3D idle;
  3509.     this.hover =3D hover;
  3510.     this.click =3D click;
  3511. }
  3512. function InitializeSwap( objParent, objSwap )
  3513. {
  3514.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  3515.         return;
  3516. =09
  3517.     var    idle    =3D objSwap.idle;                        =09
  3518.     var    hover    =3D objSwap.hover;
  3519.     var    click    =3D objSwap.click;
  3520. =09
  3521. =09
  3522. =09
  3523. =09
  3524. =09
  3525. =09
  3526. =09
  3527.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  3528. !=3D null) )
  3529.     {
  3530.         SetVisibility( document.all[hover], IE_HIDDEN );
  3531.         objSwap.srcHover =3D document.all[hover].src;
  3532.         document.all[hover].src =3D "";
  3533.     }
  3534.     else
  3535.         objSwap.srcHover =3D document.all[idle].src;
  3536.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  3537. !=3D null) )
  3538.     {
  3539.         SetVisibility( document.all[click], IE_HIDDEN );
  3540.         objSwap.srcClick =3D document.all[click].src;
  3541.         document.all[click].src =3D "";
  3542.     }
  3543.     else
  3544.         objSwap.srcClick =3D document.all[idle].src;
  3545. =09
  3546.     objSwap.srcIdle =3D document.all[idle].src;
  3547. }
  3548. function StartSwap( objSwap )
  3549. {
  3550. =09
  3551. }
  3552. function TriggerSwap( objSwap, eventType )
  3553. {
  3554.     if ( eventType =3D=3D TT_BUTTONDOWN )
  3555.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  3556.     else if ( eventType =3D=3D TT_BUTTONUP )
  3557.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  3558.     else if ( eventType =3D=3D TT_MOUSEOVER )
  3559.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  3560.     else if ( eventType =3D=3D TT_MOUSEOUT )
  3561.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  3562.     return;
  3563. }
  3564. function StopSwap( objSwap, fPause )
  3565. {
  3566.     if ( fPause )                        =09
  3567.         return;
  3568. }
  3569. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  3570. var    PE_STOP        =3D 0;                            =09
  3571. var    PE_AGAIN    =3D 1;                            =09
  3572. var    PE_REV        =3D 2;                            =09
  3573. var    PE_EXIT        =3D 3;                            =09
  3574. var    PD_FWD        =3D 1;
  3575. var    PD_BACK        =3D -1;
  3576. function Point( x, y, rate )
  3577. {
  3578.     this.x =3D x;
  3579.     this.y =3D y;
  3580.     this.rate =3D rate;
  3581. }
  3582. function Paths( delay, edgeEffect )
  3583. {
  3584. =09
  3585.     this.Initialize =3D InitializePathAnimation;
  3586.     this.Start =3D StartPathAnimation;
  3587.     this.Trigger =3D StartPathAnimation;
  3588.     this.Stop =3D StopPathAnimation;
  3589.     this.StopEverything =3D StopPathAnimation;
  3590. =09
  3591.     this.delay =3D delay;
  3592.     this.edgeEffect =3D edgeEffect;
  3593. }
  3594. function InitializePathAnimation( objPlayer, path )
  3595. {
  3596.     var    segment;                                =09
  3597.     var pathIndex;
  3598.     var totalDistance;                            =09
  3599.     var    distanceX;                                =09
  3600.     var    distanceY;
  3601.     var dx;                                        =09
  3602.     var    dy;
  3603.     var travelTime;                                =09
  3604.     var    remX;                                    =09
  3605.     var    remY;
  3606. =09
  3607.     if ( stProjState !=3D PS_UNINITIALIZED )
  3608.     {
  3609.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  3610.         return;
  3611.     }
  3612.     path.objPlayer =3D objPlayer;                    =09
  3613.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  3614.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  3615. =09
  3616. =09
  3617.     path[0].x -=3D halfWidth;
  3618.     path[0].y -=3D halfHeight;
  3619.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  3620.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  3621.     {
  3622.         px =3D parseInt(pathIndex);                =09
  3623.         segment =3D path[px];                        =09
  3624.     =09
  3625.     =09
  3626.     =09
  3627.         path[px+1].x -=3D halfWidth;
  3628.         path[px+1].y -=3D halfHeight;
  3629.     =09
  3630.         distanceX =3D path[px+1].x - segment.x;    =09
  3631.         distanceY =3D path[px+1].y - segment.y;    =09
  3632.     =09
  3633.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  3634. (distanceY*distanceY) );
  3635.     =09
  3636.     =09
  3637.         travelTime =3D Math.round(totalDistance / =
  3638. PATH_PER_TICK[segment.rate]);
  3639.     =09
  3640.     =09
  3641.         if ( distanceX > 0 )                        =09
  3642.             dx =3D Math.floor( distanceX / travelTime );=09
  3643.         else if ( distanceX < 0 )                    =09
  3644.             dx =3D Math.ceil( distanceX / travelTime );=09
  3645.         else
  3646.             dx =3D 0;
  3647.     =09
  3648.     =09
  3649.     =09
  3650.     =09
  3651.         remX =3D distanceX % travelTime;
  3652.     =09
  3653.         if ( distanceY > 0 )                        =09
  3654.             dy =3D Math.floor( distanceY / travelTime );
  3655.         else if ( distanceY < 0 )
  3656.             dy =3D Math.ceil( distanceY / travelTime );
  3657.         else
  3658.             dy =3D 0;
  3659.         remY =3D distanceY % travelTime;
  3660.         segment.number =3D px;                        =09
  3661.         segment.ticks =3D 0;
  3662.         segment.travelTime =3D travelTime;
  3663.         segment.dx =3D dx;
  3664.         segment.dy =3D dy;
  3665.         segment.remX =3D remX;
  3666.         segment.remY =3D remY;
  3667.     }
  3668.     path.numSegs =3D parseInt(pathIndex);                =09
  3669.     path.dir =3D PD_FWD;                                        =09
  3670.     return;
  3671. }
  3672. function StartPathAnimation( path )
  3673. {
  3674.     path.currentSegment =3D path[0];    =09
  3675.     path.currentSegment.ticks =3D 0;    =09
  3676.     path.cntSegs =3D 0;                                =09
  3677. =09
  3678. =09
  3679.     if ( path.dir =3D=3D PD_BACK )                            =09
  3680.     {
  3681.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  3682.         {
  3683.             path[ii].dx *=3D -1;
  3684.             path[ii].dy *=3D -1;
  3685.             path[ii].remX *=3D -1;
  3686.             path[ii].remY *=3D -1;
  3687.         }
  3688.         path.dir =3D PD_FWD;                                =09
  3689.     }
  3690.     StartAnimationTimer( path, PathAnimationTick );
  3691. }
  3692. function StopPathAnimation( path, fPause )
  3693. {
  3694.     return;
  3695. }
  3696. function PathAnimationTick( path )
  3697. {
  3698.     var    objPlayer =3D path.objPlayer;            =09
  3699.     var segment =3D path.currentSegment;        =09
  3700.     var    currentPosition =3D objPlayer.position;=09
  3701.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  3702.     {
  3703.         newX =3D currentPosition.x + segment.dx;        =09
  3704.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  3705.             segment.remX > 0 ? newX++ : newX--;
  3706.         newY =3D currentPosition.y + segment.dy;        =09
  3707.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  3708.             segment.remY > 0 ? newY++ : newY--;
  3709.         currentPosition.SetPosition( newX, newY );=09
  3710.         return false;                            =09
  3711.     }
  3712. =09
  3713. =09
  3714.     if ( ++path.cntSegs < path.numSegs )
  3715.     {
  3716.     =09
  3717.         path.currentSegment =3D path[segment.number+path.dir];    =09
  3718.         path.currentSegment.ticks =3D 0;                            =09
  3719.             =09
  3720.         return false;
  3721.     }
  3722.     =09
  3723. =09
  3724.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  3725.     {
  3726.     =09
  3727.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  3728.     =09
  3729.         path.currentSegment =3D path[0];                =09
  3730.         path.currentSegment.ticks =3D 0;                =09
  3731.         path.cntSegs =3D 0;                            =09
  3732.         return false;                                =09
  3733.     }                        =09
  3734.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  3735.     {
  3736.         path.dir *=3D -1;                                =09
  3737.     =09
  3738.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  3739.         {
  3740.             path[ii].dx *=3D -1;
  3741.             path[ii].dy *=3D -1;
  3742.             path[ii].remX *=3D -1;
  3743.             path[ii].remY *=3D -1;
  3744.         }
  3745.         path.currentSegment.ticks =3D 0;                =09
  3746.         path.cntSegs =3D 0;                            =09
  3747.         return false;
  3748.     }
  3749.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  3750.     {
  3751.         PlayerExit( objPlayer );
  3752.         return true;
  3753.     }
  3754.     else
  3755.         return true;                                =09
  3756. }
  3757. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  3758. function Size( zoom, rate )
  3759. {
  3760.     this.zoom =3D zoom;
  3761.     this.rate =3D rate;
  3762. }
  3763. function Grows( delay )
  3764. {
  3765. =09
  3766.     this.Initialize =3D InitializeGrowAnimation;
  3767.     this.Start =3D StartGrowAnimation;
  3768.     this.Trigger =3D StartGrowAnimation;
  3769.     this.Stop =3D StopGrowAnimation;
  3770.     this.StopEverything =3D StopGrowAnimation;
  3771. =09
  3772.     this.delay =3D delay;
  3773. }
  3774. function InitializeGrowAnimation( objPlayer, grow )
  3775. {
  3776.     if ( sys =3D=3D "Netscape" )
  3777.         return;
  3778.     var    child =3D objPlayer.HTML.children[0];                    =09
  3779.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  3780. =09
  3781. =09
  3782. =09
  3783.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  3784.     {
  3785.         grow.realWidth =3D child.width;
  3786.         grow.realHeight =3D child.height;
  3787.     }
  3788.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  3789.     {
  3790.         grow =3D null;                                        =09
  3791.         return;
  3792.     }
  3793.     grow.objPlayer =3D objPlayer;                                =09
  3794. =09
  3795.     grow.currentSegment =3D grow[0];                            =09
  3796.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  3797. =09
  3798. =09
  3799. =09
  3800.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  3801.     child.height *=3D (grow.currentSegment.zoom / 100);
  3802. =09
  3803.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  3804.     {
  3805.         gx =3D parseInt(growIndex);                =09
  3806.         segment =3D grow[gx];                        =09
  3807.         if ( grow[gx+1] =3D=3D null )                =09
  3808.         {
  3809.             grow.finalSegment =3D grow[gx-1];        =09
  3810.             break;                                =09
  3811.         }
  3812.     =09
  3813.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  3814.         if ( growth >=3D 0 )                                        =09
  3815.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  3816.         else
  3817.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  3818.     =09
  3819.         growthTicks =3D growth / growthFactor;        =09
  3820.     =09
  3821.         segment.number =3D gx;                        =09
  3822.         segment.growth =3D growth;
  3823.         segment.growthFactor =3D growthFactor;
  3824.         segment.growthTicks =3D growthTicks;
  3825.         segment.currentTicks =3D 0;
  3826.     }
  3827. }
  3828. function StartGrowAnimation( grow )
  3829. {=09
  3830.     if ( sys =3D=3D "Netscape" )
  3831.         return;
  3832.     grow.currentSegment =3D grow[0];                        =09
  3833.     grow.currentTicks =3D 0;
  3834.     StartAnimationTimer( grow, GrowAnimationTick );
  3835. }
  3836. function StopGrowAnimation( grow, fPause )
  3837. {
  3838.     return;
  3839. }
  3840. function GrowAnimationTick( grow )
  3841. {
  3842.     if ( sys =3D=3D "Netscape" )
  3843.         return true;                                    =09
  3844.     var    objPlayer =3D grow.objPlayer;                        =09
  3845.     var    child =3D objPlayer.HTML.children[0];                =09
  3846.     var segment =3D grow.currentSegment;                    =09
  3847.     grow.currentGrowth +=3D segment.growthFactor;            =09
  3848.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  3849.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  3850.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  3851.         return false;                                    =09
  3852.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  3853.         return true;                                    =09
  3854.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  3855.     grow.currentTicks =3D 0;
  3856.     return false;                                        =09
  3857. }
  3858. function Timer()
  3859. {
  3860.     if ( Project.tickRate =3D=3D null )        =09
  3861.         this.tickRate =3D DEFAULT_TICK_RATE;
  3862.     else
  3863.         this.tickRate =3D Project.tickRate;
  3864.     this.oneShots =3D new Array();
  3865.     this.animations =3D new Array();
  3866.     this.tickCounter =3D 0;                        =09
  3867.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  3868.     this.timerID =3D null;
  3869.     this.StartTicking =3D StartTicking;            =09
  3870.     this.StopTicking =3D StopTicking;
  3871. =09
  3872. }
  3873. function StartTicking()
  3874. {
  3875.     if ( this.timerID =3D=3D null )
  3876.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  3877. }
  3878. function StopTicking()
  3879. {
  3880.     if ( this.timerID !=3D null )
  3881.         clearInterval( this.timerID );
  3882.     this.timerID =3D null;
  3883. }
  3884. function TimerTick()
  3885. {
  3886.     var timerEvent;
  3887. =09
  3888.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  3889.     {
  3890.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  3891.             continue;                                        =09
  3892.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  3893.             tickTimer.animations[ii] =3D null;                =09
  3894.     }
  3895. =09
  3896.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  3897.     {
  3898.     =09
  3899.         var length =3D tickTimer.oneShots.length;                =09
  3900.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  3901.         {
  3902.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  3903.                 continue;                                    =09
  3904.         =09
  3905.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  3906.             {
  3907.                 tickTimer.oneShots[ii] =3D null;                =09
  3908.                 timerEvent.callback( timerEvent.callbackObj );=09
  3909.             }
  3910.         }
  3911.     }
  3912.     return;
  3913. }
  3914. function StartOneShotTimer( obj, time, callback, type )
  3915. {
  3916.     var    timerIndex;                                =09
  3917.     var timerEvent =3D new Object();                =09
  3918. =09
  3919.     timerEvent.callbackObj =3D obj;                =09
  3920.     timerEvent.callback =3D callback;                =09
  3921.     timerEvent.type =3D type;                        =09
  3922. =09
  3923. =09
  3924.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  3925. tickTimer.ticksPerSecond);
  3926.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  3927. timerIndex++ );=09
  3928.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  3929.     return;
  3930. }
  3931. function StartAnimationTimer( obj, callback )
  3932. {
  3933.     var timerIndex;=20
  3934.     timerEvent =3D new Object();
  3935.     timerEvent.callbackObj =3D obj;                =09
  3936.     timerEvent.callback =3D callback;                =09
  3937.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  3938. timerIndex++);=09
  3939.     tickTimer.animations[timerIndex] =3D timerEvent;
  3940. }
  3941. function StopSceneTimers()
  3942. {
  3943.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  3944.     {
  3945.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  3946.             continue;
  3947.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  3948.             tickTimer.oneShots[ii] =3D null;            =09
  3949.     }
  3950. =09
  3951.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  3952.         tickTimer.animations[ii] =3D null;
  3953. }
  3954. =09
  3955. function KillTimer()
  3956. {
  3957.     if ( tickTimer !=3D null )                    =09
  3958.     {
  3959.         window.clearTimeout( tickTimer.timerID);=09
  3960.         tickTimer =3D null;                        =09
  3961.     }
  3962. }
  3963. function SetColor(el, color)=20
  3964. {
  3965.     if ( el.style =3D=3D null )                =09
  3966.         return;
  3967. =09
  3968.     el.style.backgroundColor =3D color;    =09
  3969.     if ("Netscape"=3D=3Dsys)=20
  3970.         el.NSLayer.bgColor =3D color;        =09
  3971. }
  3972. function SetZIndex(el, zindex)=20
  3973. {
  3974.     if ( el.style =3D=3D null )                =09
  3975.         return;
  3976. =09
  3977.     el.style.zIndex =3D zindex;            =09
  3978.     if ("Netscape"=3D=3Dsys)=20
  3979.         el.NSLayer.zIndex =3D zindex        =09
  3980. }
  3981. function SetVisibility(el, val)=20
  3982. {
  3983.     if ( el.style =3D=3D null )                =09
  3984.         return;
  3985.     el.style.visibility =3D val;            =09
  3986.        =20
  3987.     if ( "Netscape"=3D=3Dsys )                =09
  3988.     {
  3989.         if        ( val =3D=3D IE_HIDDEN )
  3990.             el.NSLayer.visibility =3D NAV_HIDDEN;
  3991.         else if ( val =3D=3D IE_VISIBLE )
  3992.             el.NSLayer.visibility =3D NAV_VISIBLE;
  3993.         else if ( val =3D=3D IE_INHERIT )
  3994.             el.NSLayer.visibility =3D NAV_INHERIT;
  3995.         else
  3996.             el.NSLayer.visibility =3D "";
  3997.     }
  3998. }
  3999. function Position( obj )
  4000. {
  4001.     this.object =3D obj;                        =09
  4002.     this.x =3D obj.HTML.style.pixelLeft;        =09
  4003.     this.y =3D obj.HTML.style.pixelTop;        =09
  4004.     this.SetPosition =3D SetPosition;
  4005. }
  4006. function SetPosition( newX, newY )=20
  4007. {
  4008.     var el =3D this.object.HTML;                =09
  4009.     if ( el.style =3D=3D null )                    =09
  4010.         return;
  4011.                 =09
  4012.     el.style.pixelTop =3D newY;    =09
  4013.     el.style.pixelLeft =3D newX;
  4014.     this.x =3D newX;                            =09
  4015.     this.y =3D newY;
  4016.     if ( "Netscape"=3D=3Dsys )                    =09
  4017.     {
  4018.         el.NSLayer.top =3D parseInt( newY );
  4019.         el.NSLayer.left =3D parseInt( newX );
  4020.         el.offsetTop =3D el.NSLayer.top;
  4021.         el.offsetLeft =3D el.NSLayer.left;
  4022.     }
  4023. }
  4024. function SetContent(el, content)=20
  4025. {
  4026.     if ( el.style =3D=3D null )                    =09
  4027.         return;
  4028.     if ( "Netscape"=3D=3Dsys )                    =09
  4029.     {
  4030.         el.NSLayer.document.open();            =09
  4031.         el.NSLayer.document.write(content);    =09
  4032.         el.NSLayer.document.close();        =09
  4033.     }
  4034.     else                                    =09
  4035.         el.innerHTML=3Dcontent;
  4036. }
  4037. function SetupButtons()
  4038. {
  4039.     var rtn =3D false;                    =09
  4040.     if ( document.all.Pause !=3D null )
  4041.     {
  4042.         document.all.Pause.onclick =3D Pause;
  4043.         strPause =3D document.all.Pause.value.split( '/' );
  4044.         document.all.Pause.value =3D strPause[0];
  4045.     }
  4046.     if (document.all.Stop !=3D null )
  4047.         document.all.Stop.onclick =3D Stop;
  4048.     if ( document.all.Forward !=3D null )
  4049.         document.all.Forward.onclick =3D Forward;
  4050.     if ( document.all.Backward !=3D null )
  4051.         document.all.Backward.onclick =3D Backward;
  4052.     if ( document.all.Webpage !=3D null )
  4053.         document.all.Webpage.onclick =3D GotoWebpage;
  4054.     if ( document.all.SceneStatus !=3D null )
  4055.         formStatus =3D document.all.SceneStatus;
  4056.     if ( document.all.Start !=3D null )
  4057.     {
  4058.         document.all.Start.onclick =3D Start;
  4059.         strPlay =3D document.all.Start.value.split( '/' );
  4060.         document.all.Start.value =3D strPlay[0];
  4061.         rtn =3D true;
  4062.     }
  4063.     else
  4064.         rtn =3D false;
  4065.     if ( document.all.NavigationButtons !=3D null )
  4066.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  4067.     return rtn;
  4068. }
  4069. function Start()
  4070. {
  4071.     if ( stNoInput )                                    =09
  4072.         return;
  4073.     if ( stButtons =3D=3D true )                            =09
  4074.     {
  4075.         document.all.Start.value =3D strPlay[1];
  4076.         if ( document.all.Pause !=3D null )
  4077.         {
  4078.             document.all.Pause.value =3D strPause[0];
  4079.         }
  4080.     }
  4081.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  4082. PS_PAUSED) )=09
  4083.     {
  4084.         ProjectShutdown();
  4085.         ProjectInitialize();
  4086.     }
  4087.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  4088.         ProjectInitialize();
  4089.     ProjectStart();                                    =09
  4090. }
  4091. function Pause()
  4092. {
  4093. =09
  4094.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  4095.     {
  4096.         tickTimer.StartTicking();                    =09
  4097.         if ( document.all.Pause !=3D null )
  4098.         {
  4099.             document.all.Pause.value =3D strPause[0];
  4100.         }
  4101.         stProjState =3D PS_RUNNING;
  4102.         StatusChange();                                =09
  4103.     }
  4104.     else
  4105.     {
  4106.         if ( tickTimer !=3D null )                    =09
  4107.             tickTimer.StopTicking();                =09
  4108.         if    ( stProjState !=3D PS_RUNNING )            =09
  4109.             return;
  4110.         stProjState =3D PS_PAUSED;
  4111.         if ( document.all.Pause !=3D null )
  4112.         {
  4113.             document.all.Pause.value =3D strPause[1];
  4114.         }
  4115.         StopEverythingOnScenes( true );                =09
  4116.         StatusChange();                                =09
  4117.     }
  4118. }
  4119. function Stop()
  4120. {
  4121.     if ( stNoInput )                                    =09
  4122.         return;
  4123.     location.reload();
  4124. }
  4125. function Forward()
  4126. {
  4127.     if ( stNoInput )                                    =09
  4128.         return;
  4129. =09
  4130.     if ( stProjState !=3D PS_RUNNING )
  4131.         return;
  4132.     SceneExit( currentScene );                =09
  4133. }
  4134. function Backward()
  4135. {
  4136.     if ( stNoInput )                                    =09
  4137.         return;
  4138.     var nextScene;
  4139. =09
  4140. =09
  4141. =09
  4142.     if        ( stProjState =3D=3D PS_COMPLETE )
  4143.         nextScene =3D Project.stopScene;
  4144.     else if ( stProjState !=3D PS_RUNNING )
  4145.         return;
  4146.     else
  4147.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  4148. - 1;
  4149.     ProjectShutdown();
  4150.     ProjectInitialize();
  4151.     ProjectStart( nextScene );            =09
  4152. }
  4153. function GotoWebpage()
  4154. {
  4155.     window.open( Project.webpage);                    =09
  4156. }
  4157. function StatusChange( )
  4158. {
  4159.     var        stsPage =3D null;                =09
  4160.     var        stsState =3D null;            =09
  4161.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  4162.     {
  4163.         stsState =3D "Initializing";
  4164.         stsPage =3D ""
  4165.     }
  4166.     else if ( stProjState =3D=3D PS_INITIALIZED )
  4167.     {
  4168.         stsState =3D "Ready";
  4169.         stsPage =3D "";
  4170.     }
  4171.     else if    ( stProjState =3D=3D PS_RUNNING )
  4172.     {
  4173.         stsState =3D "Playing";
  4174.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  4175.     }
  4176.     else if    ( stProjState =3D=3D PS_PAUSED )
  4177.         stsState =3D "Paused";
  4178.     else if    ( stProjState =3D=3D PS_COMPLETE )
  4179.         stsState =3D "Complete";
  4180. =09
  4181.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  4182.         formStatus.value =3D stsPage;
  4183. =09
  4184.     if ( stsState !=3D null )
  4185.         top.status =3D stsState;=20
  4186. }
  4187. function GetSceneFromNumber( sceneNum )
  4188. {
  4189.     return sceneArray[sceneNum];    =09
  4190. }
  4191. function GetPlayerFromName( playerName )
  4192. {
  4193.     var objPlayer;
  4194. =09
  4195. =09
  4196.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  4197. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  4198.         return objPlayer;                    =09
  4199. =09
  4200.     var objScene;
  4201.     for ( sceneName in Scenes )                    =09
  4202.     {
  4203.         objScene =3D Scenes[sceneName];
  4204.         if ( objScene.Players !=3D null )
  4205.         {
  4206.             objPlayer =3D objScene.Players[playerName];
  4207.             if ( objPlayer !=3D null )
  4208.                 return objPlayer;                    =09
  4209.         }
  4210.     }=09
  4211.         =09
  4212.     return null;                                =09
  4213. }
  4214. function GetObjectTypeFromName( nameString )
  4215. {
  4216.     var type =3D nameString.substr(0,1);    =09
  4217.     if        ( type =3D=3D NAME_SCENE )        =09
  4218.         return OBJ_SCENE;
  4219.     else if    ( type =3D=3D NAME_PLAYER )        =09
  4220.         return OBJ_PLAYER;
  4221. }
  4222. function GetPlayerTypeFromName( nameString )
  4223. {
  4224.     var type =3D nameString.substr(1,1);    =09
  4225.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  4226.         return PLAYER_IMAGE;
  4227.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  4228.         return PLAYER_DRAW;
  4229.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  4230.         return PLAYER_TEXT;
  4231. }
  4232. function resetGifAnimation()
  4233. {
  4234.     var temp =3D document.all["img1"].src;
  4235.     document.all["img1"].src =3D temp;
  4236. }
  4237. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  4238. "http://home-publishing.com/SKU/V3Pub.asp");
  4239. Scenes =3D new Object();
  4240. Scenes.Sx1 =3D new Scene( 7 );
  4241. Scenes.Sx1.entryTrans =3D new Transition( 8, 2, 0, 0 );
  4242. Scenes.Sx1.Bhv =3D new Array();
  4243. Scenes.Sx1.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW297", =
  4244. "cid:018c01bd805c$3f00b740$e0dd389d@a-markpu.dns.microsoft.com" );
  4245. Scenes.Sx1.Bhv[1] =3D new Sound( 2, -1, 0, 1, "AW298", =
  4246. "cid:02b101bd805e$00d3bec0$e0dd389d@a-markpu.dns.microsoft.com" );
  4247. Scenes.Sx1.Bhv[2] =3D new Sound( 3, -1, -1, 1, "AW299", =
  4248. "cid:03de01bd8268$610d1960$e0dd389d@a-markpu.dns.microsoft.com" );
  4249. Scenes.Sx1.Players =3D new Object();
  4250. Scenes.Sx1.Players.PI40 =3D new Player( 2, -1 );
  4251. Scenes.Sx1.Players.PI4 =3D new Player( 0, 1 );
  4252. Scenes.Sx1.Players.PI16 =3D new Player( 0, 2 );
  4253. Scenes.Sx1.Players.PI20 =3D new Player( 0, 2 );
  4254. Scenes.Sx1.Players.PI20.Bhv =3D new Array();
  4255. Scenes.Sx1.Players.PI20.Bhv[0] =3D new Sound( 0, -1, -1, 1, "AW300", =
  4256. "cid:018d01bd805c$5c032b20$e0dd389d@a-markpu.dns.microsoft.com" );
  4257. Scenes.Sx1.Players.PI27 =3D new Player( 1, 1 );
  4258. Scenes.Sx1.Players.PI27.Bhv =3D new Array();
  4259. Scenes.Sx1.Players.PI27.Bhv[0] =3D new Paths( 0, 0 );
  4260. Scenes.Sx1.Players.PI27.Bhv[0][0] =3D new Point( 24, 143, 4 );
  4261. Scenes.Sx1.Players.PI27.Bhv[0][1] =3D new Point( 110, 186, 4 );
  4262. Scenes.Sx1.Players.PI6 =3D new Player( 0, -1 );
  4263. Scenes.Sx1.Players.PI10 =3D new Player( 2, -1 );
  4264. Scenes.Sx1.Players.PI18 =3D new Player( 0, 2 );
  4265. Scenes.Sx1.Players.PI33 =3D new Player( 2, 5 );
  4266. Scenes.Sx1.Players.PI44 =3D new Player( 2, -1 );
  4267. Scenes.Sx1.Players.PI48 =3D new Player( 2, 1 );
  4268. Scenes.Sx1.Players.PI50 =3D new Player( 3, -1 );
  4269. Scenes.Sx1.Players.PT95 =3D new Player( 3, -1 );
  4270. Scenes.Sx54 =3D new Scene( 9 );
  4271. Scenes.Sx54.entryTrans =3D new Transition( -1, 2, 0, 0 );
  4272. Scenes.Sx54.Bhv =3D new Array();
  4273. Scenes.Sx54.Bhv[0] =3D new Sound( 4, -1, -1, 1, "AW300", =
  4274. "cid:018d01bd805c$5c032b20$e0dd389d@a-markpu.dns.microsoft.com" );
  4275. Scenes.Sx54.Players =3D new Object();
  4276. Scenes.Sx54.Players.PI67 =3D new Player( 0, 4 );
  4277. Scenes.Sx54.Players.PI69 =3D new Player( 4, -1 );
  4278. Scenes.Sx54.Players.PI100 =3D new Player( 1, 3 );
  4279. Scenes.Sx54.Players.PI100.Bhv =3D new Array();
  4280. Scenes.Sx54.Players.PI100.Bhv[0] =3D new Sound( 0, -1, -1, 1, "AW299", =
  4281. "cid:03de01bd8268$610d1960$e0dd389d@a-markpu.dns.microsoft.com" );
  4282. Scenes.Sx54.Players.PI57 =3D new Player( 4, -1 );
  4283. Scenes.Sx54.Players.PI73 =3D new Player( 0, 4 );
  4284. Scenes.Sx54.Players.PI75 =3D new Player( 0, 4 );
  4285. Scenes.Sx54.Players.PI71 =3D new Player( 0, 4 );
  4286. Scenes.Sx54.Players.PI59 =3D new Player( 4, -1 );
  4287. Scenes.Sx54.Players.PI65 =3D new Player( 0, -1 );
  4288. Scenes.Sx54.Players.PI77 =3D new Player( -1, 1 );
  4289. Scenes.Sx54.Players.PI91 =3D new Player( 4, -1 );
  4290. Scenes.Sx54.Players.PI91.Bhv =3D new Array();
  4291. Scenes.Sx54.Players.PI91.Bhv[0] =3D new Paths( 0, 0 );
  4292. Scenes.Sx54.Players.PI91.Bhv[0][0] =3D new Point( 114, 192, 4 );
  4293. Scenes.Sx54.Players.PI91.Bhv[0][1] =3D new Point( 517, 364, 4 );
  4294. Scenes.Sx54.Players.PT130 =3D new Player( 1, 3 );
  4295. Scenes.Sx54.Players.PT135 =3D new Player( 5, -1 );
  4296.  
  4297. </SCRIPT>
  4298. </BODY></HTML>
  4299.  
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