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  20.           Hope you get
  21. just what you want
  22. for your birthday
  23. this year.            
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  847. 3a0$e0dd389d@a-markpu.dns.microsoft.com|CPdBd21238_.gif|>|"=20
  848. ImageType =3D 0 ButtonEvent =3D=20
  849. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  850. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  851. ExitEffect =3D=20
  852. " <EE| =
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  854. EntranceEffect =3D=20
  855. " <EE| =
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  857. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><IMG class=3DIx20 =
  858. height=3D153=20
  859. id=3DIx20 name=3DIx20=20
  860. src=3D"cid:093201bd8270$4ee943a0$e0dd389d@a-markpu.dns.microsoft.com"=20
  861. width=3D183></DIV><FONT color=3D#000000 face=3DAndy size=3D5></FONT>=20
  862. <DIV class=3DPT21 id=3DPT21 SoundPaths =3D " <AR|ARS0|>|" ButtonEvent =
  863. =3D=20
  864. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  865. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  866. ExitEffect =3D=20
  867. " <EE| =
  868. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  869. EntranceEffect =3D=20
  870. " <EE| =
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  872. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><FONT =
  873. color=3D#000000=20
  874. face=3DAndy size=3D5>Hope you get<BR>just what you want<BR>for your =
  875. birthday<BR>this=20
  876. year.</FONT></DIV></DIV></DIV>  =20
  877. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
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  880. src=3D""> <BGSOUND id=3DAW59 soundsrc =3D=20
  881. cid:09cb01bd8271$c3dd0880$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  882. src=3D""> <BGSOUND id=3DAW60 soundsrc =3D=20
  883. cid:0a1001bd8272$292030a0$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  884. src=3D""></DIV> =20
  885. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW58nav =
  886. name=3DAW58nav=20
  887. src=3Dcid:098c01bd8271$15142900$e0dd389d@a-markpu.dns.microsoft.com =
  888. autostart =3D no=20
  889. MASTERSOUND></DIV>
  890. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  891. if ( navigator.appVersion.substring(0,1) < 4 )
  892.  alert("Sorry but your Web browser needs to be updated. You must have at =
  893. least a version 4.0 browser to view this project.");
  894. if ( navigator.appName !=3D "Netscape" )                                            =09
  895. {                                                                                    =09
  896.     document.body.background =3D "";                                                =09
  897.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  898.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  899.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  900. transition=3D0)";        =09
  901. }                                                                                    =09
  902.  
  903. var    OBJ_SCENE        =3D 0;        =09
  904. var    OBJ_PLAYER        =3D 1;        =09
  905. var PLAYER_IMAGE    =3D 0;        =09
  906. var    PLAYER_TEXT        =3D 1;        =09
  907. var PLAYER_DRAW        =3D 2;        =09
  908. var    NAME_SCENE        =3D "S"        =09
  909. var    NAME_PLAYER        =3D "P"        =09
  910. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  911. var    PLAYER_NAME_TEXT    =3D "T"
  912. var PLAYER_NAME_DRAW    =3D "D"
  913. var    IE_VISIBLE            =3D "visible";
  914. var    IE_HIDDEN            =3D "hidden";
  915. var    IE_INHERIT            =3D "inherit";
  916. var    NAV_VISIBLE            =3D "show";
  917. var    NAV_HIDDEN            =3D "hide";
  918. var    NAV_INHERIT            =3D "inherit";
  919. var    DEFAULT_TICK_RATE        =3D 100;    =09
  920. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  921. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  922. var    TMR_PROJ                =3D 0;    =09
  923. var    TMR_SCENE                =3D 1;    =09
  924. var    RR_NONE                    =3D 0;    =09
  925. var    RR_PAGE_BUTTONS            =3D 1;    =09
  926. var    RR_FULL_RUNTIME            =3D 2;    =09
  927. var    DUR_FOREVER                =3D -1;    =09
  928. var    DELAY_NONE                =3D 0;    =09
  929. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  930. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  931. var    DUR_UNTIL_DONE            =3D -1;    =09
  932. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  933. var    TT_BUTTONDOWN            =3D 1;    =09
  934. var    TT_BUTTONUP                =3D 2;    =09
  935. var    TT_MOUSEOVER            =3D 3;    =09
  936. var    TT_MOUSEOUT                =3D 4;    =09
  937. var    TB_PAGE_TURNER            =3D -1;    =09
  938. var    TB_START_PLAYER            =3D -2;    =09
  939. var NULL_TRANSITION            =3D -1;
  940. var    TEXT_FLYIN                =3D 101;
  941. var TEXT_TYPEWRITER        =3D 102;
  942. var    FLYIN_TOP                =3D 0;
  943. var    FLYIN_BOTTOM            =3D 1;
  944. var    FLYIN_LEFT                =3D 2;
  945. var    FLYIN_RIGHT                =3D 3;
  946. var    FLYIN_ROTATE            =3D 4;
  947. var    FLYIN_BY_LETTER            =3D 1;
  948. var    FLYIN_BY_WORD            =3D 2;
  949. var    FLYIN_BY_LINE            =3D 3;
  950. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  951. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  952. var    PS_UNINITIALIZED    =3D 0;
  953. var PS_INITIALIZED        =3D 1;
  954. var    PS_RUNNING            =3D 2;
  955. var PS_PAUSED            =3D 3;
  956. var PS_COMPLETE            =3D 4;
  957. var    sceneArray        =3D new Array();=09
  958. var currentScene    =3D null;        =09
  959. var nScenes            =3D 0;        =09
  960. var stProjState =3D PS_UNINITIALIZED;=09
  961. var stButtons    =3D false;        =09
  962. var    stNoInput    =3D 0;            =09
  963. var strPause =3D new Array( "" );
  964. var strPlay =3D new Array( "" );
  965. var    formStatus =3D null;
  966. var    tickTimer        =3D null;        =09
  967. var sys            =3D navigator.appName;                                    =09
  968. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  969. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  970. var    platform    =3D navigator.platform;                                    =09
  971. window.onload =3D PreSetup;
  972. window.onerror =3D Error;
  973. function Error()
  974. {
  975.     alert("There has been an unidentified error in this file's script. You =
  976. may be able to fix this problem by refreshing your browser.");
  977.     return true;
  978. }
  979. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  980. delay, webpage )
  981. {
  982.     this.tickRate =3D tickRate;
  983.     this.startScene =3D startScene;
  984.     this.stopScene =3D stopScene;
  985.     this.rtReq =3D rtReq;
  986.     this.autoStart =3D autoStart;
  987.     this.delay =3D delay;
  988.     this.webpage =3D webpage;
  989. }
  990. function PreSetup()
  991. {
  992.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  993.     {
  994.         setTimeout( "Setup();", Project.delay*1000 );=20
  995.         return;
  996.     }
  997. =09
  998.     Setup();
  999. }
  1000. function Setup()=20
  1001. { =20
  1002.     stNoInput++;                            =09
  1003.     if ( vers < 4 ) return;                    =09
  1004.     if ( sys =3D=3D "Netscape" )                =09
  1005.     {
  1006.         document.all =3D new Array;            =09
  1007.         Extract(document);                    =09
  1008.     =09
  1009.         document.body =3D new Object;
  1010.         document.body.clientWidth =3D window.innerWidth;
  1011.         document.body.clientHeight =3D window.innerHeight;
  1012.         document.body.scrollTop =3D window.pageXOffset;=20
  1013.         document.body.scrollLeft =3D window.pageYOffset;
  1014.     }
  1015.     stButtons =3D SetupButtons();                =09
  1016.     ProjectInitialize();                    =09
  1017.     stNoInput--;                            =09
  1018.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1019.         Start();                                            =09
  1020. }
  1021. function ProjectInitialize()
  1022. {
  1023. =09
  1024.     tickTimer =3D new Timer();
  1025. =09
  1026. =09
  1027.     InitializeScenes();
  1028. =09
  1029.     tickTimer.StartTicking();                            =09
  1030. =09
  1031.     if ( Project.startScene =3D=3D null )        =09
  1032.         Project.startScene =3D 0;                =09
  1033.     stProjState =3D PS_INITIALIZED;            =09
  1034. =09
  1035. }
  1036. function ProjectStart( startScene )
  1037. {
  1038.     stProjState =3D PS_RUNNING;
  1039.     if ( startScene !=3D null )
  1040.         ChangeScene( startScene );
  1041.     else
  1042.         ChangeScene( Project.startScene );
  1043. }
  1044. function ProjectComplete()
  1045. {
  1046.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1047.         return;                                =09
  1048.     ProjectShutdown();
  1049.     StatusChange();                            =09
  1050. }
  1051. function ProjectShutdown()
  1052. {
  1053.     KillTimer();                                    =09
  1054.     StopEverythingOnScenes( false );
  1055.     currentScene =3D null;
  1056.     stProjState =3D PS_COMPLETE;                        =09
  1057. }
  1058. function Extract( obj )
  1059. {
  1060. =09
  1061. =09
  1062.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1063.     {
  1064.         var el =3D obj.layers[intLayer];        =09
  1065.         document.all[el.id] =3D new Object    =09
  1066.         var newEl =3D document.all[el.id];    =09
  1067.     =09
  1068.         newEl.id =3D el.id;                            =09
  1069.         newEl.style =3D new Object;                    =09
  1070.         newEl.style.pixelTop =3D parseInt(el.top);
  1071.         newEl.style.pixelLeft =3D parseInt(el.left);
  1072.         if (null!=3Del.clip)=20
  1073.         {
  1074.             newEl.offsetWidth =3D el.clip.width;    =09
  1075.             newEl.offsetHeight =3D el.clip.height
  1076.         }
  1077.     =09
  1078.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1079.             newEl.style.visibility =3D IE_HIDDEN;
  1080.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1081.             newEl.style.visibility =3D IE_VISIBLE;
  1082.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1083.             newEl.style.visibility =3D IE_INHERIT;
  1084.         else
  1085.             newEl.style.visibility =3D "";
  1086.     =09
  1087.         newEl.style.zIndex =3D el.zIndex;
  1088.         newEl.style.backgroundColor =3D el.bgColor;
  1089.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1090.         newEl.NSLayer =3D el;                        =09
  1091.     =09
  1092.     =09
  1093.     =09
  1094.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1095.         {
  1096.             var image =3D el.document.images[intLoop]    =09
  1097.             var    imageName =3D image.name;                =09
  1098.             if ( imageName =3D=3D null )                =09
  1099.                 continue;                            =09
  1100.         =09
  1101.             document.all[imageName] =3D image;        =09
  1102.             document.images[imageName] =3D image;        =09
  1103.         }
  1104.     =09
  1105.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1106.         {
  1107.             var form =3D el.document.forms[intLoop];    =09
  1108.             var formName =3D form.name;                =09
  1109.             if ( formName =3D=3D null )
  1110.                 continue;
  1111.             document.all[formName] =3D form;            =09
  1112.             document.forms[formName] =3D form;        =09
  1113.         =09
  1114.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1115. innerLoop++)
  1116.             {
  1117.                 var element =3D form.elements[innerLoop]=09
  1118.                 var elementName =3D element.name;
  1119.                 if ( elementName =3D=3D null )            =09
  1120.                     continue;
  1121.                 document.all[elementName] =3D element;=09
  1122.             }
  1123.         }
  1124.         if ( el.layers.length > 0 )                =09
  1125.             Extract(el)                            =09
  1126.     }
  1127. }
  1128. function Scene( duration )
  1129. {
  1130.     this.duration =3D duration;
  1131. }
  1132. function InitializeScenes()
  1133. {
  1134.     var objScene;                            =09
  1135.     var sceneNumber =3D 0;                    =09
  1136. =09
  1137.     for ( sceneName in Scenes )
  1138.     {
  1139.         objScene =3D Scenes[sceneName];        =09
  1140.         objScene.number =3D parseInt(sceneNumber);                =09
  1141.         objScene.name =3D sceneName;                    =09
  1142.         objScene.HTML =3D document.all[sceneName];    =09
  1143.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1144.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1145.             objScene.duration =3D DUR_FOREVER;
  1146.         InitializePlayers( objScene );        =09
  1147.     =09
  1148.         if ( objScene.entryTrans =3D=3D null )
  1149.         {
  1150.             objScene.entryTrans =3D new Object();
  1151.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1152.         }
  1153.     =09
  1154.         if ( objScene.Bhv !=3D null )
  1155.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1156. bhvIdx++ )=09
  1157.                 bhv.Initialize( objScene, bhv);
  1158.         objScene.numBhv =3D bhvIdx;                                            =09
  1159.         sceneArray[sceneNumber++] =3D objScene;=09
  1160.     }
  1161.     nScenes =3D sceneNumber;                    =09
  1162. }
  1163. function StopEverythingOnScenes( fPause )
  1164. {
  1165.     var objScene;                            =09
  1166.     for ( sceneName in Scenes )
  1167.     {
  1168.         objScene =3D Scenes[sceneName];                    =09
  1169.     =09
  1170.     =09
  1171.         if ( objScene.Bhv !=3D null )
  1172.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1173. bhvIdx++ )=09
  1174.                 bhv.StopEverything( bhv, fPause );
  1175.         StopEverythingOnPlayers( objScene, fPause );        =09
  1176.     }
  1177.     return;
  1178. }
  1179. function ChangeScene( nextSceneNumber )
  1180. {
  1181.     var    previousScene =3D currentScene;                    =09
  1182.     StopSceneTimers();                                    =09
  1183.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1184.     currentScene.previousScene =3D previousScene;            =09
  1185.     if ( currentScene.duration =3D=3D null )                =09
  1186.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1187. =09
  1188.     if ( currentScene.Bhv !=3D null )
  1189.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1190.         {
  1191.             var bhv =3D currentScene.Bhv[bhvIdx]
  1192.             if ( bhv =3D=3D null)                            =09
  1193.                 continue;
  1194.             var delay =3D bhv.delay
  1195.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1196.                 bhv.Start( bhv );                                    =09
  1197.             else if ( delay > 0 )                                =09
  1198.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1199.         }
  1200.     StartScenePlayers( currentScene );                            =09
  1201.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1202. SceneTransitionDone );=09
  1203. =09
  1204.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1205.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1206. TMR_SCENE );
  1207.     StatusChange();                                        =09
  1208.     return;
  1209. }
  1210. function SceneTransitionDone( objScene )
  1211. {
  1212. =09
  1213. =09
  1214.     if ( currentScene.previousScene !=3D null )
  1215.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1216. =09
  1217.     if ( currentScene.Bhv !=3D null )
  1218.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1219.         {
  1220.             var bhv =3D currentScene.Bhv[bhvIdx]
  1221.             if ( bhv =3D=3D null)                            =09
  1222.                 continue;
  1223.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1224.                 bhv.Start( bhv );                                =09
  1225.         }
  1226.     =09
  1227.     StartScenePlayersAfterTransition( currentScene );=09
  1228. }
  1229. function SceneExit( thisScene, nextScene )
  1230. {
  1231.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1232. nextScene.number;
  1233.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1234. true;
  1235. =09
  1236. =09
  1237. =09
  1238.     for ( playerName in currentScene.Players )
  1239.     {
  1240.         objPlayer =3D currentScene.Players[playerName];        =09
  1241.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1242.     }
  1243. =09
  1244.     if ( currentScene.Bhv !=3D null )
  1245.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1246.         {
  1247.             var bhv =3D currentScene.Bhv[bhvIdx]
  1248.             if ( bhv =3D=3D null)                            =09
  1249.                 continue;
  1250.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1251.                 bhv.Stop( bhv );                        =09
  1252.         }
  1253. =09
  1254. =09
  1255.     if ( finalScene =3D=3D false )                    =09
  1256.         ChangeScene( nextSceneNumber )            =09
  1257.     else
  1258.         ProjectComplete()                        =09
  1259.     =09
  1260. }
  1261. function Player( delay, duration )
  1262. {
  1263.     this.delay =3D delay;
  1264.     this.duration =3D duration;
  1265. }
  1266. function InitializePlayers( objScene )
  1267. {
  1268.     var objPlayer;                        =09
  1269.     var    playerNumber =3D 0;                =09
  1270.     for ( playerName in objScene.Players )
  1271.     {
  1272.         objPlayer =3D objScene.Players[playerName];        =09
  1273.         objPlayer.number =3D playerNumber;                =09
  1274.         objPlayer.name =3D playerName;                    =09
  1275.         objPlayer.HTML =3D document.all[playerName];        =09
  1276.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1277.         objPlayer.position =3D new Position(objPlayer);    =09
  1278.     =09
  1279.         if ( objPlayer.delay =3D=3D null )                    =09
  1280.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1281.     =09
  1282.     =09
  1283.         if        ( objPlayer.entryTrans =3D=3D null )
  1284.         {
  1285.             objPlayer.entryTrans =3D new Object();
  1286.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1287.         }=20
  1288.     =09
  1289.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1290.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1291.         {
  1292.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1293. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1294.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1295.                     objPlayer.entryTrans.type =3D null;                            =09
  1296.         }
  1297.     =09
  1298.         if ( objPlayer.exitTrans =3D=3D null )
  1299.         {
  1300.             objPlayer.exitTrans =3D new Object();
  1301.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1302.         }
  1303.     =09
  1304.         if ( objPlayer.Bhv !=3D null )
  1305.         {
  1306.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1307.  
  1308.                 bhv.Initialize( objPlayer, bhv);
  1309.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1310.         }
  1311.         else
  1312.             objPlayer.numBhv =3D 0;
  1313.         playerNumber ++;                =09
  1314.     }=09
  1315. }
  1316. function StopEverythingOnPlayers( objScene, fPause )
  1317. {
  1318.     var objPlayer;                        =09
  1319.     for ( playerName in objScene.Players )
  1320.     {
  1321.         objPlayer =3D objScene.Players[playerName];        =09
  1322.     =09
  1323.     =09
  1324.         if ( objPlayer.Bhv !=3D null )
  1325.         {
  1326.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1327.  
  1328.                 bhv.StopEverything( bhv, fPause );
  1329.         }
  1330.         DisableTrigger( objPlayer );                    =09
  1331.     }=09
  1332.     return;
  1333. }
  1334. function StartScenePlayers( objScene )
  1335. {
  1336. =09
  1337.     for ( playerName in objScene.Players )
  1338.     {
  1339.         objPlayer =3D objScene.Players[playerName];        =09
  1340.     =09
  1341.     =09
  1342.     =09
  1343.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1344.             StartPlayer( objPlayer )                    =09
  1345.         else if ( objPlayer.delay    > 0 )                =09
  1346.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1347. TMR_SCENE);
  1348.     }
  1349. }
  1350. function StartScenePlayersAfterTransition( objScene )
  1351. {
  1352. =09
  1353.     for ( playerName in objScene.Players )
  1354.     {
  1355.         objPlayer =3D objScene.Players[playerName];        =09
  1356.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1357.             StartPlayer( objPlayer )                    =09
  1358.     }
  1359. }
  1360. function StartPlayer( objPlayer )
  1361. {
  1362. =09
  1363.     if ( objPlayer.Bhv !=3D null )
  1364.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1365.         {
  1366.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1367.             if ( bhv =3D=3D null)                            =09
  1368.                 continue;
  1369.             var delay =3D bhv.delay
  1370.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1371.                 bhv.Start( bhv );                                =09
  1372.             else if ( delay > 0 )                                =09
  1373.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1374.         }
  1375. =09
  1376.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1377. PlayerEntryTransitionDone );
  1378. =09
  1379. =09
  1380.     if ( objPlayer.duration > 0 )
  1381.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1382. TMR_SCENE );                                =09
  1383. }
  1384. function PlayerEntryTransitionDone( objPlayer )
  1385. {
  1386. =09
  1387.     if ( objPlayer.Bhv !=3D null )
  1388.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1389.         {
  1390.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1391.             if ( bhv =3D=3D null)                            =09
  1392.                 continue;
  1393.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1394.                 bhv.Start( bhv );                                =09
  1395.         }
  1396. =09
  1397.     if ( objPlayer.Triggers !=3D null )
  1398.         EnableTrigger( objPlayer );
  1399. }
  1400. function PlayerExit( objPlayer )
  1401. {
  1402. =09
  1403.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1404. PlayerExitTransitionDone );
  1405. }
  1406. function PlayerExitTransitionDone( objPlayer, finalScene )
  1407. {
  1408. =09
  1409.     if ( objPlayer.Bhv !=3D null )
  1410.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1411.         {
  1412.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1413.             if ( bhv =3D=3D null)                            =09
  1414.                 continue;
  1415.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1416.                 bhv.Stop( bhv );                        =09
  1417.         }
  1418. =09
  1419.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1420.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1421. =09
  1422. =09
  1423. =09
  1424.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1425.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1426.     return;
  1427. }
  1428. function Trigger( trigType, trigBhv, player, scene )
  1429. {
  1430.     this.triggerType =3D trigType;
  1431.     this.triggerBhv =3D trigBhv;
  1432.     this.player =3D player;
  1433.     this.nextSceneNum =3D scene;
  1434. }
  1435. function EnableTrigger( objPlayer )
  1436. {
  1437.     if ( sys !=3D "Netscape" )                                =09
  1438.     {
  1439.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1440.         for ( trx in objPlayer.Triggers )                    =09
  1441.         {
  1442.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1443.             if ( trigger.triggerType =3D=3D null )
  1444.                 trigger.triggerType =3D 0;                    =09
  1445.             var tt =3D trigger.triggerType;                    =09
  1446.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1447.             {
  1448.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1449.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1450.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1451.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1452.             }
  1453.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1454.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1455.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1456.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1457.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1458.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1459.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1460.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1461.         }
  1462.     }
  1463.     else                                        =09
  1464.     {
  1465.         for ( trx in objPlayer.Triggers )        =09
  1466.         {
  1467.             var    trigger =3D objPlayer.Triggers[trx];=09
  1468.             if ( trigger.triggerType =3D=3D null )
  1469.                 trigger.triggerType =3D 0;                    =09
  1470.             var tt =3D trigger.triggerType;                    =09
  1471.             if ( tt=3D=3D 0 )                                    =09
  1472.             {
  1473.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1474. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1475.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1476.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1477.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1478.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1479.             }
  1480.             else if    ( tt =3D=3D TT_BUTTONUP )
  1481.             {
  1482.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1483.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1484.             }
  1485.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1486.             {
  1487.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1488.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1489.             }
  1490.         }
  1491.     =09
  1492.     }
  1493. }
  1494. function DisableTrigger( objPlayer )
  1495. {
  1496.     if ( sys !=3D "Netscape" )            =09
  1497.     {
  1498.         objPlayer.HTML.onmousedown =3D null;
  1499.         objPlayer.HTML.onmouseup =3D null;=09
  1500.         objPlayer.HTML.onmouseover =3D null;    =09
  1501.         objPlayer.HTML.onmouseout =3D null;
  1502.     }
  1503.     else                                =09
  1504.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1505. Event.MOUSEOVER | Event.MOUSEOUT );
  1506. }
  1507. function EventProcessor( e )
  1508. {
  1509.     var trigger;                                =09
  1510.     var    type;                                    =09
  1511.     var    button;                                    =09
  1512.     var    eventType;                                =09
  1513.     var objPlayer;                                =09
  1514.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1515.         return;
  1516.     if ( sys !=3D "Netscape" )                    =09
  1517.     {
  1518.         type =3D event.type;
  1519.         button =3D event.button;
  1520.     }
  1521.     else                                        =09
  1522.     {
  1523.         type =3D e.type;
  1524.         button =3D e.which;
  1525.     }
  1526. =09
  1527.     if (type =3D=3D "mousedown")
  1528.     {
  1529.         if ( button !=3D 1 )                    =09
  1530.             return;
  1531.         eventType =3D TT_BUTTONDOWN;
  1532.         if ( sys =3D=3D "Netscape" )            =09
  1533.         {
  1534.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1535.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1536.         }
  1537.     }
  1538.     else if (type =3D=3D "mouseup")
  1539.     {
  1540.         if ( button !=3D 1 )                    =09
  1541.             return;
  1542.         eventType =3D TT_BUTTONUP;
  1543.         if ( sys =3D=3D "Netscape" )            =09
  1544.         {
  1545.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1546.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1547.         }
  1548.     }
  1549.     else if (type =3D=3D "mouseover")
  1550.     {
  1551.         eventType =3D TT_MOUSEOVER;
  1552.     }
  1553.     else if (type =3D=3D "mouseout")
  1554.     {
  1555.         eventType =3D TT_MOUSEOUT;
  1556.     }
  1557.     var triggerArray =3D objPlayer.Triggers;        =09
  1558.     var trigger;                                =09
  1559. =09
  1560.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1561.     {
  1562.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1563. eventType) )
  1564.         {
  1565.         =09
  1566.         =09
  1567.         =09
  1568.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1569.             {
  1570.             =09
  1571.             =09
  1572.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1573. =3D=3D "") )
  1574.                     SceneExit( currentScene );
  1575.                 else
  1576.                 {
  1577.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1578.                     {
  1579.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1580.                             InitializePlayers( sceneArray[ii] );
  1581.                     }
  1582.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1583.                 }
  1584.             }
  1585.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1586.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1587.             else=20
  1588.             {
  1589.             =09
  1590.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1591.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1592.                 bhv.Trigger( bhv, eventType );                                =09
  1593.             }  =09
  1594.         }
  1595.     }
  1596.     return;=09
  1597. }
  1598. function Transition( type, rate, flyFrom, flySubtype )
  1599. {
  1600.     this.type =3D type;
  1601.     this.rate =3D rate;
  1602.     this.flyFrom =3D flyFrom;
  1603.     this.flySubtype =3D flySubtype;
  1604. }
  1605. function StartTransition( transObj, trans, visibility, callback )
  1606. {
  1607.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1608. =09
  1609. =09
  1610. =09
  1611.     if    ( ("Netscape" =3D=3D sys) ||=20
  1612.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1613. NULL_TRANSITION) ) )
  1614.     {
  1615.         SetVisibility( transObj.HTML, visibility );
  1616.         callback( transObj );
  1617.         return;
  1618.     }
  1619. =09
  1620. =09
  1621. =09
  1622. =09
  1623.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1624. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1625.     {
  1626.         StartTextFlyin( transObj );
  1627.         return;
  1628.     }
  1629. =09
  1630.     if ( platform !=3D "Win32" )
  1631.     {
  1632.         SetVisibility( transObj.HTML, visibility );
  1633.         callback( transObj );
  1634.         return;
  1635.     }
  1636.     =09
  1637. =09
  1638. =09
  1639. =09
  1640. =09
  1641. =09
  1642.     if ( trans.type =3D=3D NULL_TRANSITION )
  1643.     {
  1644.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1645. transition=3D0)";
  1646.     }
  1647.     else    =09
  1648.     {
  1649.         duration =3D TRANSITION_RATES[trans.rate];
  1650.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1651. ", transition=3D" + trans.type + ")";
  1652.     }
  1653.     stNoInput++;                                    =09
  1654.     transObj.HTML.filters(0).Apply();                =09
  1655. =09
  1656.     SetVisibility( transObj.HTML, visibility );        =09
  1657. =09
  1658.     transObj.HTML.filters(0).Play()                    =09
  1659.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1660. }
  1661. function TransitionDoneEvent( )
  1662. {
  1663.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1664.     stNoInput--;                                                =09
  1665.     if        ( type =3D=3D OBJ_SCENE )
  1666.     {
  1667.     =09
  1668.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1669. currentScene.name) )
  1670.             SceneTransitionDone();
  1671.     }
  1672.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1673.     {
  1674.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1675.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1676.             PlayerEntryTransitionDone( objPlayer ); =20
  1677.         else                                                    =09
  1678.             PlayerExitTransitionDone( objPlayer, false );
  1679.     }
  1680.     return;
  1681. }
  1682. function InitializeTextFlyin( objPlayer )
  1683. {
  1684.     if ( sys =3D=3D "Netscape" )                                    =09
  1685.         return false;
  1686.     var    transition =3D objPlayer.entryTrans;                        =09
  1687.     var    transUnits =3D transition.flySubtype;                        =09
  1688.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1689. =09
  1690.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1691. transition.flyFrom : FLYIN_TOP;    =09
  1692.     =09
  1693. =09
  1694.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1695.     {
  1696.         var    textHTML    =3D objPlayer.HTML;                =09
  1697.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1698.         var    newInnerHTML    =3D "";                        =09
  1699.     =09
  1700.         transition.textOrder =3D new Array();                =09
  1701.         textOrder =3D transition.textOrder;                =09
  1702. =09
  1703.     =09
  1704.     =09
  1705.     =09
  1706.     =09
  1707.         var flyinIdx =3D 0;                        =09
  1708.         var    flyinBuffer =3D "";
  1709.     =09
  1710.     =09
  1711.     =09
  1712.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1713. style=3D'position:relative;visibility:hidden;'" : " =
  1714. style=3D'visibility:hidden;'";
  1715.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1716.         {
  1717.         =09
  1718.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1719.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1720.             while ( letterIdx<oldInnerHTML.length )
  1721.             {
  1722.             =09
  1723.             =09
  1724.             =09
  1725.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1726. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1727.                 {
  1728.                     if ( charNext =3D=3D "<" )                                                                =09
  1729.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1730.                     else
  1731.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1732.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1733.                     newInnerHTML +=3D tagString;
  1734.                     letterIdx =3D endTagIdx;                                            =09
  1735.                 =09
  1736.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1737.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1738.                         break;
  1739.                 }
  1740.             =09
  1741.                 else
  1742.                 {
  1743.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1744.                     newInnerHTML +=3D thisChar;
  1745.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1746.                         break;                                        =09
  1747.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1748. )    =09
  1749.                         break;
  1750.                 }
  1751.             }
  1752.             newInnerHTML +=3D "</span>"
  1753.             textOrder[flyinIdx] =3D new Object();
  1754.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1755.             flyinIdx++;                                                            =09
  1756.         }
  1757.     =09
  1758.         if ( flyinIdx =3D=3D 0 )
  1759.             return false;
  1760.     =09
  1761.         textHTML.innerHTML =3D newInnerHTML;
  1762.         transition.numUnits =3D flyinIdx;                        =09
  1763.     }
  1764. =09
  1765. =09
  1766. =09
  1767.     textOrder =3D transition.textOrder;
  1768.     var currentEl =3D document.all[textOrder[0].name];    =09
  1769.     var currentOffset =3D currentEl.offsetLeft;=09
  1770.     var previousEl, previousOffset;
  1771.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1772.     {
  1773.         previousOffset =3D currentOffset;                            =09
  1774.         previousEl =3D currentEl;
  1775.         textElName =3D textOrder[count].name;                    =09
  1776.         currentEl =3D document.all[textElName];
  1777.         SetVisibility( currentEl, IE_HIDDEN );
  1778.         currentOffset =3D currentEl.offsetTop;
  1779.     =09
  1780.     =09
  1781.     =09
  1782.     =09
  1783.     =09
  1784.     =09
  1785.         if ( currentOffset !=3D previousOffset )                                =09
  1786.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1787.                 previousEl.innerHTML =3D "<br>";
  1788.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1789.             direction =3D count % FLYIN_ROTATE;            =09
  1790.         else
  1791.             direction =3D transDirection;
  1792.     =09
  1793.         if        ( direction =3D=3D FLYIN_LEFT )
  1794.         {
  1795.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1796. currentEl.offsetParent.offsetWidth);
  1797.             currentEl.style.posLeft =3D tempPos;                    =09
  1798.             textOrder[count].dx =3D -movePerTick;                    =09
  1799.             textOrder[count].dy =3D 0;
  1800.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1801.         }
  1802.         else if ( direction =3D=3D FLYIN_RIGHT )
  1803.         {
  1804.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1805. currentEl.offsetParent.offsetLeft;
  1806.             currentEl.style.posLeft =3D tempPos;
  1807.             textOrder[count].dx =3D movePerTick;                    =09
  1808.             textOrder[count].dy =3D 0;
  1809.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1810.         }
  1811.         else if    ( direction =3D=3D FLYIN_TOP )
  1812.         {
  1813.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1814. currentEl.offsetParent.offsetHeight);
  1815.             currentEl.style.posTop =3D tempPos;
  1816.             textOrder[count].dx =3D 0;
  1817.             textOrder[count].dy =3D (-movePerTick);                =09
  1818.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1819.         }
  1820.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1821.         {
  1822.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1823. currentEl.offsetParent.style.posTop;
  1824.             currentEl.style.posTop =3D tempPos;
  1825.             textOrder[count].dx =3D 0;
  1826.             textOrder[count].dy =3D movePerTick;                    =09
  1827.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1828.         }
  1829.     }
  1830. =09
  1831.     transition.charIdx =3D 0;                            =09
  1832.     transition.moveIdx =3D 0;                            =09
  1833.     textElName =3D transition.textOrder[0].name;
  1834.     transition.currentEl =3D document.all[textElName];=09
  1835.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1836.     return true;
  1837. }
  1838. function StartTextFlyin( objPlayer )
  1839. {
  1840. =09
  1841.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1842.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1843. }
  1844. function TextFlyinTick( objPlayer )
  1845. {
  1846.     var    transition =3D objPlayer.entryTrans;                    =09
  1847.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1848.     var textEl =3D transition.currentEl;                        =09
  1849. =09
  1850. =09
  1851.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1852.     {
  1853.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1854.         textEl.style.posLeft -=3D spanObj.dx;
  1855.         return false;                                        =09
  1856.     }
  1857.     =09
  1858. =09
  1859.     textEl.style.posTop =3D 0;                                =09
  1860.     textEl.style.posLeft =3D 0;
  1861.     =09
  1862. =09
  1863.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1864. transition.textOrder.length )=09
  1865.     {
  1866.         PlayerEntryTransitionDone( objPlayer );                =09
  1867.         return true;                                        =09
  1868.     }
  1869.     else
  1870.     {
  1871.         transition.moveIdx =3D 0;                                =09
  1872.         textElName =3D transition.textOrder[charIdx].name;
  1873.         transition.currentEl =3D document.all[textElName];    =09
  1874.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1875.         return false;                                        =09
  1876.     }                                                        =09
  1877. }
  1878. var    SND_DUR_SCENE            =3D -1;=09
  1879. var    SND_DUR_PROJECT            =3D 0;=09
  1880. var ST_WAV                    =3D 1;=09
  1881. var    ST_MID                    =3D 2;=09
  1882. var    NAV_EXT                    =3D "nav"=09
  1883. var MidiTag                    =3D null;=09
  1884. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1885. {
  1886. =09
  1887.     this.Initialize =3D InitializeSound;
  1888.     this.Start =3D StartSound;
  1889.     this.Trigger =3D StartSound;
  1890.     this.Stop =3D StopSound;
  1891.     this.StopEverything =3D StopEverythingOnSounds;
  1892. =09
  1893.     this.delay =3D delay;
  1894.     this.duration =3D duration;
  1895.     this.loop =3D loop;
  1896.     this.tagName =3D tagName;
  1897.     this.fileName =3D fileName;
  1898.     this.soundType =3D soundType;
  1899. }
  1900. function InitializeSound( objParent, objSound )
  1901. {
  1902.     if ( sys =3D=3D "Netscape" )
  1903.     {
  1904.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1905.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1906.         return;
  1907.     }
  1908.     objSound.objParent =3D objParent;                =09
  1909.     objSound.html =3D document.all[objSound.tagName];=09
  1910.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1911. =09
  1912. =09
  1913.     if (objSound.soundType =3D=3D ST_MID )
  1914.     {
  1915.         if ( MidiTag =3D=3D null )                    =09
  1916.             MidiTag =3D objSound.html;            =09
  1917.         else
  1918.             objSound.html =3D MidiTag;            =09
  1919.     }        =09
  1920. }
  1921. function StartSound( objSound )
  1922. {
  1923.     if ( sys =3D=3D "Netscape" )                    =09
  1924.     {
  1925.         if ( objSound.html !=3D null )            =09
  1926.             objSound.html.play(objSound.navLoop);
  1927.         return;
  1928.     }
  1929.     objSound.html.src =3D objSound.fileName;        =09
  1930.     objSound.html.loop =3D objSound.loop;            =09
  1931.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1932.         objSound.html.volume =3D 0;                    =09
  1933.     if ( objSound.duration > 0 )
  1934.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1935. TMR_PROJ );
  1936. }
  1937. function StopSound( objSound, fPause )
  1938. {
  1939.     if ( sys =3D=3D "Netscape" )                    =09
  1940.     {
  1941.         if ( objSound.html !=3D null )            =09
  1942.             objSound.html.stop();
  1943.         return;
  1944.     }
  1945.     objSound.html.loop =3D 0;
  1946.     objSound.html.src =3D "";                            =09
  1947.     if ( objSound.soundType =3D=3D ST_WAV )
  1948.         objSound.html.volume =3D -10000;
  1949. }
  1950. function StopEverythingOnSounds( objSound )
  1951. {
  1952.     StopSound( objSound, true );
  1953.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1954.         objSound.html.volume =3D -500;                        =09
  1955. }
  1956. var    SND_DUR_SCENE            =3D -1;=09
  1957. var    SND_DUR_PROJECT            =3D 0;=09
  1958. function Swapper( idle, hover, click )
  1959. {
  1960. =09
  1961.     this.Initialize =3D InitializeSwap;
  1962.     this.Start =3D StartSwap;
  1963.     this.Trigger =3D TriggerSwap;
  1964.     this.Stop =3D StopSwap;
  1965.     this.StopEverything =3D StopSwap;
  1966. =09
  1967.     this.idle =3D idle;
  1968.     this.hover =3D hover;
  1969.     this.click =3D click;
  1970. }
  1971. function InitializeSwap( objParent, objSwap )
  1972. {
  1973.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1974.         return;
  1975. =09
  1976.     var    idle    =3D objSwap.idle;                        =09
  1977.     var    hover    =3D objSwap.hover;
  1978.     var    click    =3D objSwap.click;
  1979. =09
  1980. =09
  1981. =09
  1982. =09
  1983. =09
  1984. =09
  1985. =09
  1986.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1987. !=3D null) )
  1988.     {
  1989.         SetVisibility( document.all[hover], IE_HIDDEN );
  1990.         objSwap.srcHover =3D document.all[hover].src;
  1991.         document.all[hover].src =3D "";
  1992.     }
  1993.     else
  1994.         objSwap.srcHover =3D document.all[idle].src;
  1995.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1996. !=3D null) )
  1997.     {
  1998.         SetVisibility( document.all[click], IE_HIDDEN );
  1999.         objSwap.srcClick =3D document.all[click].src;
  2000.         document.all[click].src =3D "";
  2001.     }
  2002.     else
  2003.         objSwap.srcClick =3D document.all[idle].src;
  2004. =09
  2005.     objSwap.srcIdle =3D document.all[idle].src;
  2006. }
  2007. function StartSwap( objSwap )
  2008. {
  2009. =09
  2010. }
  2011. function TriggerSwap( objSwap, eventType )
  2012. {
  2013.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2014.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2015.     else if ( eventType =3D=3D TT_BUTTONUP )
  2016.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2017.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2018.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2019.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2020.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2021.     return;
  2022. }
  2023. function StopSwap( objSwap, fPause )
  2024. {
  2025.     if ( fPause )                        =09
  2026.         return;
  2027. }
  2028. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2029. var    PE_STOP        =3D 0;                            =09
  2030. var    PE_AGAIN    =3D 1;                            =09
  2031. var    PE_REV        =3D 2;                            =09
  2032. var    PE_EXIT        =3D 3;                            =09
  2033. var    PD_FWD        =3D 1;
  2034. var    PD_BACK        =3D -1;
  2035. function Point( x, y, rate )
  2036. {
  2037.     this.x =3D x;
  2038.     this.y =3D y;
  2039.     this.rate =3D rate;
  2040. }
  2041. function Paths( delay, edgeEffect )
  2042. {
  2043. =09
  2044.     this.Initialize =3D InitializePathAnimation;
  2045.     this.Start =3D StartPathAnimation;
  2046.     this.Trigger =3D StartPathAnimation;
  2047.     this.Stop =3D StopPathAnimation;
  2048.     this.StopEverything =3D StopPathAnimation;
  2049. =09
  2050.     this.delay =3D delay;
  2051.     this.edgeEffect =3D edgeEffect;
  2052. }
  2053. function InitializePathAnimation( objPlayer, path )
  2054. {
  2055.     var    segment;                                =09
  2056.     var pathIndex;
  2057.     var totalDistance;                            =09
  2058.     var    distanceX;                                =09
  2059.     var    distanceY;
  2060.     var dx;                                        =09
  2061.     var    dy;
  2062.     var travelTime;                                =09
  2063.     var    remX;                                    =09
  2064.     var    remY;
  2065. =09
  2066.     if ( stProjState !=3D PS_UNINITIALIZED )
  2067.     {
  2068.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2069.         return;
  2070.     }
  2071.     path.objPlayer =3D objPlayer;                    =09
  2072.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2073.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2074. =09
  2075. =09
  2076.     path[0].x -=3D halfWidth;
  2077.     path[0].y -=3D halfHeight;
  2078.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2079.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2080.     {
  2081.         px =3D parseInt(pathIndex);                =09
  2082.         segment =3D path[px];                        =09
  2083.     =09
  2084.     =09
  2085.     =09
  2086.         path[px+1].x -=3D halfWidth;
  2087.         path[px+1].y -=3D halfHeight;
  2088.     =09
  2089.         distanceX =3D path[px+1].x - segment.x;    =09
  2090.         distanceY =3D path[px+1].y - segment.y;    =09
  2091.     =09
  2092.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2093. (distanceY*distanceY) );
  2094.     =09
  2095.     =09
  2096.         travelTime =3D Math.round(totalDistance / =
  2097. PATH_PER_TICK[segment.rate]);
  2098.     =09
  2099.     =09
  2100.         if ( distanceX > 0 )                        =09
  2101.             dx =3D Math.floor( distanceX / travelTime );=09
  2102.         else if ( distanceX < 0 )                    =09
  2103.             dx =3D Math.ceil( distanceX / travelTime );=09
  2104.         else
  2105.             dx =3D 0;
  2106.     =09
  2107.     =09
  2108.     =09
  2109.     =09
  2110.         remX =3D distanceX % travelTime;
  2111.     =09
  2112.         if ( distanceY > 0 )                        =09
  2113.             dy =3D Math.floor( distanceY / travelTime );
  2114.         else if ( distanceY < 0 )
  2115.             dy =3D Math.ceil( distanceY / travelTime );
  2116.         else
  2117.             dy =3D 0;
  2118.         remY =3D distanceY % travelTime;
  2119.         segment.number =3D px;                        =09
  2120.         segment.ticks =3D 0;
  2121.         segment.travelTime =3D travelTime;
  2122.         segment.dx =3D dx;
  2123.         segment.dy =3D dy;
  2124.         segment.remX =3D remX;
  2125.         segment.remY =3D remY;
  2126.     }
  2127.     path.numSegs =3D parseInt(pathIndex);                =09
  2128.     path.dir =3D PD_FWD;                                        =09
  2129.     return;
  2130. }
  2131. function StartPathAnimation( path )
  2132. {
  2133.     path.currentSegment =3D path[0];    =09
  2134.     path.currentSegment.ticks =3D 0;    =09
  2135.     path.cntSegs =3D 0;                                =09
  2136. =09
  2137. =09
  2138.     if ( path.dir =3D=3D PD_BACK )                            =09
  2139.     {
  2140.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2141.         {
  2142.             path[ii].dx *=3D -1;
  2143.             path[ii].dy *=3D -1;
  2144.             path[ii].remX *=3D -1;
  2145.             path[ii].remY *=3D -1;
  2146.         }
  2147.         path.dir =3D PD_FWD;                                =09
  2148.     }
  2149.     StartAnimationTimer( path, PathAnimationTick );
  2150. }
  2151. function StopPathAnimation( path, fPause )
  2152. {
  2153.     return;
  2154. }
  2155. function PathAnimationTick( path )
  2156. {
  2157.     var    objPlayer =3D path.objPlayer;            =09
  2158.     var segment =3D path.currentSegment;        =09
  2159.     var    currentPosition =3D objPlayer.position;=09
  2160.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2161.     {
  2162.         newX =3D currentPosition.x + segment.dx;        =09
  2163.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2164.             segment.remX > 0 ? newX++ : newX--;
  2165.         newY =3D currentPosition.y + segment.dy;        =09
  2166.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2167.             segment.remY > 0 ? newY++ : newY--;
  2168.         currentPosition.SetPosition( newX, newY );=09
  2169.         return false;                            =09
  2170.     }
  2171. =09
  2172. =09
  2173.     if ( ++path.cntSegs < path.numSegs )
  2174.     {
  2175.     =09
  2176.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2177.         path.currentSegment.ticks =3D 0;                            =09
  2178.             =09
  2179.         return false;
  2180.     }
  2181.     =09
  2182. =09
  2183.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2184.     {
  2185.     =09
  2186.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2187.     =09
  2188.         path.currentSegment =3D path[0];                =09
  2189.         path.currentSegment.ticks =3D 0;                =09
  2190.         path.cntSegs =3D 0;                            =09
  2191.         return false;                                =09
  2192.     }                        =09
  2193.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2194.     {
  2195.         path.dir *=3D -1;                                =09
  2196.     =09
  2197.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2198.         {
  2199.             path[ii].dx *=3D -1;
  2200.             path[ii].dy *=3D -1;
  2201.             path[ii].remX *=3D -1;
  2202.             path[ii].remY *=3D -1;
  2203.         }
  2204.         path.currentSegment.ticks =3D 0;                =09
  2205.         path.cntSegs =3D 0;                            =09
  2206.         return false;
  2207.     }
  2208.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2209.     {
  2210.         PlayerExit( objPlayer );
  2211.         return true;
  2212.     }
  2213.     else
  2214.         return true;                                =09
  2215. }
  2216. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2217. function Size( zoom, rate )
  2218. {
  2219.     this.zoom =3D zoom;
  2220.     this.rate =3D rate;
  2221. }
  2222. function Grows( delay )
  2223. {
  2224. =09
  2225.     this.Initialize =3D InitializeGrowAnimation;
  2226.     this.Start =3D StartGrowAnimation;
  2227.     this.Trigger =3D StartGrowAnimation;
  2228.     this.Stop =3D StopGrowAnimation;
  2229.     this.StopEverything =3D StopGrowAnimation;
  2230. =09
  2231.     this.delay =3D delay;
  2232. }
  2233. function InitializeGrowAnimation( objPlayer, grow )
  2234. {
  2235.     if ( sys =3D=3D "Netscape" )
  2236.         return;
  2237.     var    child =3D objPlayer.HTML.children[0];                    =09
  2238.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2239. =09
  2240. =09
  2241. =09
  2242.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2243.     {
  2244.         grow.realWidth =3D child.width;
  2245.         grow.realHeight =3D child.height;
  2246.     }
  2247.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2248.     {
  2249.         grow =3D null;                                        =09
  2250.         return;
  2251.     }
  2252.     grow.objPlayer =3D objPlayer;                                =09
  2253. =09
  2254.     grow.currentSegment =3D grow[0];                            =09
  2255.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2256. =09
  2257. =09
  2258. =09
  2259.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2260.     child.height *=3D (grow.currentSegment.zoom / 100);
  2261. =09
  2262.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2263.     {
  2264.         gx =3D parseInt(growIndex);                =09
  2265.         segment =3D grow[gx];                        =09
  2266.         if ( grow[gx+1] =3D=3D null )                =09
  2267.         {
  2268.             grow.finalSegment =3D grow[gx-1];        =09
  2269.             break;                                =09
  2270.         }
  2271.     =09
  2272.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2273.         if ( growth >=3D 0 )                                        =09
  2274.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2275.         else
  2276.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2277.     =09
  2278.         growthTicks =3D growth / growthFactor;        =09
  2279.     =09
  2280.         segment.number =3D gx;                        =09
  2281.         segment.growth =3D growth;
  2282.         segment.growthFactor =3D growthFactor;
  2283.         segment.growthTicks =3D growthTicks;
  2284.         segment.currentTicks =3D 0;
  2285.     }
  2286. }
  2287. function StartGrowAnimation( grow )
  2288. {=09
  2289.     if ( sys =3D=3D "Netscape" )
  2290.         return;
  2291.     grow.currentSegment =3D grow[0];                        =09
  2292.     grow.currentTicks =3D 0;
  2293.     StartAnimationTimer( grow, GrowAnimationTick );
  2294. }
  2295. function StopGrowAnimation( grow, fPause )
  2296. {
  2297.     return;
  2298. }
  2299. function GrowAnimationTick( grow )
  2300. {
  2301.     if ( sys =3D=3D "Netscape" )
  2302.         return true;                                    =09
  2303.     var    objPlayer =3D grow.objPlayer;                        =09
  2304.     var    child =3D objPlayer.HTML.children[0];                =09
  2305.     var segment =3D grow.currentSegment;                    =09
  2306.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2307.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2308.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2309.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2310.         return false;                                    =09
  2311.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2312.         return true;                                    =09
  2313.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2314.     grow.currentTicks =3D 0;
  2315.     return false;                                        =09
  2316. }
  2317. function Timer()
  2318. {
  2319.     if ( Project.tickRate =3D=3D null )        =09
  2320.         this.tickRate =3D DEFAULT_TICK_RATE;
  2321.     else
  2322.         this.tickRate =3D Project.tickRate;
  2323.     this.oneShots =3D new Array();
  2324.     this.animations =3D new Array();
  2325.     this.tickCounter =3D 0;                        =09
  2326.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2327.     this.timerID =3D null;
  2328.     this.StartTicking =3D StartTicking;            =09
  2329.     this.StopTicking =3D StopTicking;
  2330. =09
  2331. }
  2332. function StartTicking()
  2333. {
  2334.     if ( this.timerID =3D=3D null )
  2335.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2336. }
  2337. function StopTicking()
  2338. {
  2339.     if ( this.timerID !=3D null )
  2340.         clearInterval( this.timerID );
  2341.     this.timerID =3D null;
  2342. }
  2343. function TimerTick()
  2344. {
  2345.     var timerEvent;
  2346. =09
  2347.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2348.     {
  2349.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2350.             continue;                                        =09
  2351.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2352.             tickTimer.animations[ii] =3D null;                =09
  2353.     }
  2354. =09
  2355.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2356.     {
  2357.     =09
  2358.         var length =3D tickTimer.oneShots.length;                =09
  2359.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2360.         {
  2361.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2362.                 continue;                                    =09
  2363.         =09
  2364.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2365.             {
  2366.                 tickTimer.oneShots[ii] =3D null;                =09
  2367.                 timerEvent.callback( timerEvent.callbackObj );=09
  2368.             }
  2369.         }
  2370.     }
  2371.     return;
  2372. }
  2373. function StartOneShotTimer( obj, time, callback, type )
  2374. {
  2375.     var    timerIndex;                                =09
  2376.     var timerEvent =3D new Object();                =09
  2377. =09
  2378.     timerEvent.callbackObj =3D obj;                =09
  2379.     timerEvent.callback =3D callback;                =09
  2380.     timerEvent.type =3D type;                        =09
  2381. =09
  2382. =09
  2383.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2384. tickTimer.ticksPerSecond);
  2385.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2386. timerIndex++ );=09
  2387.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2388.     return;
  2389. }
  2390. function StartAnimationTimer( obj, callback )
  2391. {
  2392.     var timerIndex;=20
  2393.     timerEvent =3D new Object();
  2394.     timerEvent.callbackObj =3D obj;                =09
  2395.     timerEvent.callback =3D callback;                =09
  2396.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2397. timerIndex++);=09
  2398.     tickTimer.animations[timerIndex] =3D timerEvent;
  2399. }
  2400. function StopSceneTimers()
  2401. {
  2402.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2403.     {
  2404.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2405.             continue;
  2406.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2407.             tickTimer.oneShots[ii] =3D null;            =09
  2408.     }
  2409. =09
  2410.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2411.         tickTimer.animations[ii] =3D null;
  2412. }
  2413. =09
  2414. function KillTimer()
  2415. {
  2416.     if ( tickTimer !=3D null )                    =09
  2417.     {
  2418.         window.clearTimeout( tickTimer.timerID);=09
  2419.         tickTimer =3D null;                        =09
  2420.     }
  2421. }
  2422. function SetColor(el, color)=20
  2423. {
  2424.     if ( el.style =3D=3D null )                =09
  2425.         return;
  2426. =09
  2427.     el.style.backgroundColor =3D color;    =09
  2428.     if ("Netscape"=3D=3Dsys)=20
  2429.         el.NSLayer.bgColor =3D color;        =09
  2430. }
  2431. function SetZIndex(el, zindex)=20
  2432. {
  2433.     if ( el.style =3D=3D null )                =09
  2434.         return;
  2435. =09
  2436.     el.style.zIndex =3D zindex;            =09
  2437.     if ("Netscape"=3D=3Dsys)=20
  2438.         el.NSLayer.zIndex =3D zindex        =09
  2439. }
  2440. function SetVisibility(el, val)=20
  2441. {
  2442.     if ( el.style =3D=3D null )                =09
  2443.         return;
  2444.     el.style.visibility =3D val;            =09
  2445.        =20
  2446.     if ( "Netscape"=3D=3Dsys )                =09
  2447.     {
  2448.         if        ( val =3D=3D IE_HIDDEN )
  2449.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2450.         else if ( val =3D=3D IE_VISIBLE )
  2451.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2452.         else if ( val =3D=3D IE_INHERIT )
  2453.             el.NSLayer.visibility =3D NAV_INHERIT;
  2454.         else
  2455.             el.NSLayer.visibility =3D "";
  2456.     }
  2457. }
  2458. function Position( obj )
  2459. {
  2460.     this.object =3D obj;                        =09
  2461.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2462.     this.y =3D obj.HTML.style.pixelTop;        =09
  2463.     this.SetPosition =3D SetPosition;
  2464. }
  2465. function SetPosition( newX, newY )=20
  2466. {
  2467.     var el =3D this.object.HTML;                =09
  2468.     if ( el.style =3D=3D null )                    =09
  2469.         return;
  2470.                 =09
  2471.     el.style.pixelTop =3D newY;    =09
  2472.     el.style.pixelLeft =3D newX;
  2473.     this.x =3D newX;                            =09
  2474.     this.y =3D newY;
  2475.     if ( "Netscape"=3D=3Dsys )                    =09
  2476.     {
  2477.         el.NSLayer.top =3D parseInt( newY );
  2478.         el.NSLayer.left =3D parseInt( newX );
  2479.         el.offsetTop =3D el.NSLayer.top;
  2480.         el.offsetLeft =3D el.NSLayer.left;
  2481.     }
  2482. }
  2483. function SetContent(el, content)=20
  2484. {
  2485.     if ( el.style =3D=3D null )                    =09
  2486.         return;
  2487.     if ( "Netscape"=3D=3Dsys )                    =09
  2488.     {
  2489.         el.NSLayer.document.open();            =09
  2490.         el.NSLayer.document.write(content);    =09
  2491.         el.NSLayer.document.close();        =09
  2492.     }
  2493.     else                                    =09
  2494.         el.innerHTML=3Dcontent;
  2495. }
  2496. function SetupButtons()
  2497. {
  2498.     var rtn =3D false;                    =09
  2499.     if ( document.all.Pause !=3D null )
  2500.     {
  2501.         document.all.Pause.onclick =3D Pause;
  2502.         strPause =3D document.all.Pause.value.split( '/' );
  2503.         document.all.Pause.value =3D strPause[0];
  2504.     }
  2505.     if (document.all.Stop !=3D null )
  2506.         document.all.Stop.onclick =3D Stop;
  2507.     if ( document.all.Forward !=3D null )
  2508.         document.all.Forward.onclick =3D Forward;
  2509.     if ( document.all.Backward !=3D null )
  2510.         document.all.Backward.onclick =3D Backward;
  2511.     if ( document.all.Webpage !=3D null )
  2512.         document.all.Webpage.onclick =3D GotoWebpage;
  2513.     if ( document.all.SceneStatus !=3D null )
  2514.         formStatus =3D document.all.SceneStatus;
  2515.     if ( document.all.Start !=3D null )
  2516.     {
  2517.         document.all.Start.onclick =3D Start;
  2518.         strPlay =3D document.all.Start.value.split( '/' );
  2519.         document.all.Start.value =3D strPlay[0];
  2520.         rtn =3D true;
  2521.     }
  2522.     else
  2523.         rtn =3D false;
  2524.     if ( document.all.NavigationButtons !=3D null )
  2525.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2526.     return rtn;
  2527. }
  2528. function Start()
  2529. {
  2530.     if ( stNoInput )                                    =09
  2531.         return;
  2532.     if ( stButtons =3D=3D true )                            =09
  2533.     {
  2534.         document.all.Start.value =3D strPlay[1];
  2535.         if ( document.all.Pause !=3D null )
  2536.         {
  2537.             document.all.Pause.value =3D strPause[0];
  2538.         }
  2539.     }
  2540.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2541. PS_PAUSED) )=09
  2542.     {
  2543.         ProjectShutdown();
  2544.         ProjectInitialize();
  2545.     }
  2546.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2547.         ProjectInitialize();
  2548.     ProjectStart();                                    =09
  2549. }
  2550. function Pause()
  2551. {
  2552. =09
  2553.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2554.     {
  2555.         tickTimer.StartTicking();                    =09
  2556.         if ( document.all.Pause !=3D null )
  2557.         {
  2558.             document.all.Pause.value =3D strPause[0];
  2559.         }
  2560.         stProjState =3D PS_RUNNING;
  2561.         StatusChange();                                =09
  2562.     }
  2563.     else
  2564.     {
  2565.         if ( tickTimer !=3D null )                    =09
  2566.             tickTimer.StopTicking();                =09
  2567.         if    ( stProjState !=3D PS_RUNNING )            =09
  2568.             return;
  2569.         stProjState =3D PS_PAUSED;
  2570.         if ( document.all.Pause !=3D null )
  2571.         {
  2572.             document.all.Pause.value =3D strPause[1];
  2573.         }
  2574.         StopEverythingOnScenes( true );                =09
  2575.         StatusChange();                                =09
  2576.     }
  2577. }
  2578. function Stop()
  2579. {
  2580.     if ( stNoInput )                                    =09
  2581.         return;
  2582.     location.reload();
  2583. }
  2584. function Forward()
  2585. {
  2586.     if ( stNoInput )                                    =09
  2587.         return;
  2588. =09
  2589.     if ( stProjState !=3D PS_RUNNING )
  2590.         return;
  2591.     SceneExit( currentScene );                =09
  2592. }
  2593. function Backward()
  2594. {
  2595.     if ( stNoInput )                                    =09
  2596.         return;
  2597.     var nextScene;
  2598. =09
  2599. =09
  2600. =09
  2601.     if        ( stProjState =3D=3D PS_COMPLETE )
  2602.         nextScene =3D Project.stopScene;
  2603.     else if ( stProjState !=3D PS_RUNNING )
  2604.         return;
  2605.     else
  2606.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2607. - 1;
  2608.     ProjectShutdown();
  2609.     ProjectInitialize();
  2610.     ProjectStart( nextScene );            =09
  2611. }
  2612. function GotoWebpage()
  2613. {
  2614.     window.open( Project.webpage);                    =09
  2615. }
  2616. function StatusChange( )
  2617. {
  2618.     var        stsPage =3D null;                =09
  2619.     var        stsState =3D null;            =09
  2620.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2621.     {
  2622.         stsState =3D "Initializing";
  2623.         stsPage =3D ""
  2624.     }
  2625.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2626.     {
  2627.         stsState =3D "Ready";
  2628.         stsPage =3D "";
  2629.     }
  2630.     else if    ( stProjState =3D=3D PS_RUNNING )
  2631.     {
  2632.         stsState =3D "Playing";
  2633.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2634.     }
  2635.     else if    ( stProjState =3D=3D PS_PAUSED )
  2636.         stsState =3D "Paused";
  2637.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2638.         stsState =3D "Complete";
  2639. =09
  2640.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2641.         formStatus.value =3D stsPage;
  2642. =09
  2643.     if ( stsState !=3D null )
  2644.         top.status =3D stsState;=20
  2645. }
  2646. function GetSceneFromNumber( sceneNum )
  2647. {
  2648.     return sceneArray[sceneNum];    =09
  2649. }
  2650. function GetPlayerFromName( playerName )
  2651. {
  2652.     var objPlayer;
  2653. =09
  2654. =09
  2655.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2656. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2657.         return objPlayer;                    =09
  2658. =09
  2659.     var objScene;
  2660.     for ( sceneName in Scenes )                    =09
  2661.     {
  2662.         objScene =3D Scenes[sceneName];
  2663.         if ( objScene.Players !=3D null )
  2664.         {
  2665.             objPlayer =3D objScene.Players[playerName];
  2666.             if ( objPlayer !=3D null )
  2667.                 return objPlayer;                    =09
  2668.         }
  2669.     }=09
  2670.         =09
  2671.     return null;                                =09
  2672. }
  2673. function GetObjectTypeFromName( nameString )
  2674. {
  2675.     var type =3D nameString.substr(0,1);    =09
  2676.     if        ( type =3D=3D NAME_SCENE )        =09
  2677.         return OBJ_SCENE;
  2678.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2679.         return OBJ_PLAYER;
  2680. }
  2681. function GetPlayerTypeFromName( nameString )
  2682. {
  2683.     var type =3D nameString.substr(1,1);    =09
  2684.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2685.         return PLAYER_IMAGE;
  2686.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2687.         return PLAYER_DRAW;
  2688.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2689.         return PLAYER_TEXT;
  2690. }
  2691. function resetGifAnimation()
  2692. {
  2693.     var temp =3D document.all["img1"].src;
  2694.     document.all["img1"].src =3D temp;
  2695. }
  2696. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2697. "http://home-publishing.com/SKU/V3Pub.asp");
  2698. Scenes =3D new Object();
  2699. Scenes.Sx1 =3D new Scene( 15 );
  2700. Scenes.Sx1.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2701. Scenes.Sx1.Bhv =3D new Array();
  2702. Scenes.Sx1.Bhv[0] =3D new Sound( 1, 1, 0, 1, "AW58", =
  2703. "cid:098c01bd8271$15142900$e0dd389d@a-markpu.dns.microsoft.com" );
  2704. Scenes.Sx1.Bhv[1] =3D new Sound( 2, 1, -1, 1, "AW58", =
  2705. "cid:098c01bd8271$15142900$e0dd389d@a-markpu.dns.microsoft.com" );
  2706. Scenes.Sx1.Bhv[2] =3D new Sound( 4, 5, -1, 1, "AW59", =
  2707. "cid:09cb01bd8271$c3dd0880$e0dd389d@a-markpu.dns.microsoft.com" );
  2708. Scenes.Sx1.Bhv[3] =3D new Sound( 9, -1, 0, 1, "AW60", =
  2709. "cid:0a1001bd8272$292030a0$e0dd389d@a-markpu.dns.microsoft.com" );
  2710. Scenes.Sx1.Players =3D new Object();
  2711. Scenes.Sx1.Players.PI5 =3D new Player( 0, -1 );
  2712. Scenes.Sx1.Players.PI7 =3D new Player( 0, 1 );
  2713. Scenes.Sx1.Players.PI9 =3D new Player( 1, 3 );
  2714. Scenes.Sx1.Players.PI13 =3D new Player( 1, 3 );
  2715. Scenes.Sx1.Players.PI15 =3D new Player( 4, 5 );
  2716. Scenes.Sx1.Players.PI11 =3D new Player( 4, 5 );
  2717. Scenes.Sx1.Players.PI11.Bhv =3D new Array();
  2718. Scenes.Sx1.Players.PI11.Bhv[0] =3D new Paths( 0, 0 );
  2719. Scenes.Sx1.Players.PI11.Bhv[0][0] =3D new Point( 582, 37, 2 );
  2720. Scenes.Sx1.Players.PI11.Bhv[0][1] =3D new Point( 486, 44, 2 );
  2721. Scenes.Sx1.Players.PI11.Bhv[0][2] =3D new Point( 452, 58, 2 );
  2722. Scenes.Sx1.Players.PI11.Bhv[0][3] =3D new Point( 388, 66, 2 );
  2723. Scenes.Sx1.Players.PI11.Bhv[0][4] =3D new Point( 335, 69, 2 );
  2724. Scenes.Sx1.Players.PI11.Bhv[0][5] =3D new Point( 247, 69, 2 );
  2725. Scenes.Sx1.Players.PI11.Bhv[0][6] =3D new Point( 195, 55, 2 );
  2726. Scenes.Sx1.Players.PI11.Bhv[0][7] =3D new Point( 146, 40, 2 );
  2727. Scenes.Sx1.Players.PI11.Bhv[0][8] =3D new Point( 83, 30, 2 );
  2728. Scenes.Sx1.Players.PI11.Bhv[0][9] =3D new Point( 37, 30, 2 );
  2729. Scenes.Sx1.Players.PI11.Bhv[0][10] =3D new Point( 16, 44, 2 );
  2730. Scenes.Sx1.Players.PI11.Bhv[0][11] =3D new Point( 13, 80, 2 );
  2731. Scenes.Sx1.Players.PI11.Bhv[0][12] =3D new Point( 102, 127, 2 );
  2732. Scenes.Sx1.Players.PI11.Bhv[0][13] =3D new Point( 156, 127, 2 );
  2733. Scenes.Sx1.Players.PI11.Bhv[0][14] =3D new Point( 215, 119, 2 );
  2734. Scenes.Sx1.Players.PI11.Bhv[0][15] =3D new Point( 259, 113, 2 );
  2735. Scenes.Sx1.Players.PI11.Bhv[0][16] =3D new Point( 317, 116, 2 );
  2736. Scenes.Sx1.Players.PI11.Bhv[0][17] =3D new Point( 326, 94, 2 );
  2737. Scenes.Sx1.Players.PI11.Bhv[0][18] =3D new Point( 315, 83, 2 );
  2738. Scenes.Sx1.Players.PI11.Bhv[0][19] =3D new Point( 286, 78, 2 );
  2739. Scenes.Sx1.Players.PI11.Bhv[0][20] =3D new Point( 245, 80, 2 );
  2740. Scenes.Sx1.Players.PI11.Bhv[0][21] =3D new Point( 198, 97, 2 );
  2741. Scenes.Sx1.Players.PI11.Bhv[0][22] =3D new Point( 158, 110, 2 );
  2742. Scenes.Sx1.Players.PI11.Bhv[0][23] =3D new Point( 105, 111, 2 );
  2743. Scenes.Sx1.Players.PI11.Bhv[0][24] =3D new Point( 60, 82, 2 );
  2744. Scenes.Sx1.Players.PI11.Bhv[0][25] =3D new Point( 83, 56, 2 );
  2745. Scenes.Sx1.Players.PI11.Bhv[0][26] =3D new Point( 138, 55, 2 );
  2746. Scenes.Sx1.Players.PI11.Bhv[0][27] =3D new Point( 329, 57, 2 );
  2747. Scenes.Sx1.Players.PI11.Bhv[0][28] =3D new Point( 426, 89, 2 );
  2748. Scenes.Sx1.Players.PI11.Bhv[0][29] =3D new Point( 478, 74, 2 );
  2749. Scenes.Sx1.Players.PI11.Bhv[0][30] =3D new Point( 520, 45, 2 );
  2750. Scenes.Sx1.Players.PI17 =3D new Player( 9, 1 );
  2751. Scenes.Sx1.Players.PI19 =3D new Player( 10, -1 );
  2752. Scenes.Sx1.Players.PT21 =3D new Player( 11, -1 );
  2753. Scenes.Sx1.Players.PT21.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2754.  
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  2762. Content-Transfer-Encoding: base64
  2763. Content-ID: <155101bdbea7$41293f40$d55d389d@scottst2.dns.microsoft.com>
  2764. X-Content-Source: C:\TEMP\IMG4E6.GIF
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