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Text File  |  1998-08-12  |  176KB  |  3,926 lines

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  20.    Or a squirrel how to chatter 
  21. and run on a limb--              Nobody teaches 
  22. an owl to say "Whooo!"        Nobody teaches 
  23. a fish how to swim--        And nobody teaches me to love you. 
  24. I just do!              
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  1714. src=3D""> <BGSOUND id=3DAW359 soundsrc =3D=20
  1715. cid:003101bd8033$e2850de0$1fde389d@a-lingra.dns.microsoft.com> <IMG=20
  1716. src=3D""></DIV> =20
  1717. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW356nav =
  1718. name=3DAW356nav=20
  1719. src=3Dcid:002d01bd8033$472d9920$1fde389d@a-lingra.dns.microsoft.com =
  1720. autostart =3D no=20
  1721. MASTERSOUND><EMBED hidden=3Dtrue id=3DAW357nav name=3DAW357nav=20
  1722. src=3Dcid:002e01bd8033$73f586c0$1fde389d@a-lingra.dns.microsoft.com =
  1723. autostart =3D no=20
  1724. MASTERSOUND><EMBED hidden=3Dtrue id=3DAW358nav name=3DAW358nav=20
  1725. src=3Dcid:003001bd8033$bb1a6ac0$1fde389d@a-lingra.dns.microsoft.com =
  1726. autostart =3D no=20
  1727. MASTERSOUND></DIV>
  1728. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  1729. if ( navigator.appVersion.substring(0,1) < 4 )
  1730.  alert("Sorry but your Web browser needs to be updated. You must have at =
  1731. least a version 4.0 browser to view this project.");
  1732. if ( navigator.appName !=3D "Netscape" )                                            =09
  1733. {                                                                                    =09
  1734.     document.body.background =3D "";                                                =09
  1735.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  1736.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  1737.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  1738. transition=3D0)";        =09
  1739. }                                                                                    =09
  1740.  
  1741. var    OBJ_SCENE        =3D 0;        =09
  1742. var    OBJ_PLAYER        =3D 1;        =09
  1743. var PLAYER_IMAGE    =3D 0;        =09
  1744. var    PLAYER_TEXT        =3D 1;        =09
  1745. var PLAYER_DRAW        =3D 2;        =09
  1746. var    NAME_SCENE        =3D "S"        =09
  1747. var    NAME_PLAYER        =3D "P"        =09
  1748. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  1749. var    PLAYER_NAME_TEXT    =3D "T"
  1750. var PLAYER_NAME_DRAW    =3D "D"
  1751. var    IE_VISIBLE            =3D "visible";
  1752. var    IE_HIDDEN            =3D "hidden";
  1753. var    IE_INHERIT            =3D "inherit";
  1754. var    NAV_VISIBLE            =3D "show";
  1755. var    NAV_HIDDEN            =3D "hide";
  1756. var    NAV_INHERIT            =3D "inherit";
  1757. var    DEFAULT_TICK_RATE        =3D 100;    =09
  1758. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  1759. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  1760. var    TMR_PROJ                =3D 0;    =09
  1761. var    TMR_SCENE                =3D 1;    =09
  1762. var    RR_NONE                    =3D 0;    =09
  1763. var    RR_PAGE_BUTTONS            =3D 1;    =09
  1764. var    RR_FULL_RUNTIME            =3D 2;    =09
  1765. var    DUR_FOREVER                =3D -1;    =09
  1766. var    DELAY_NONE                =3D 0;    =09
  1767. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  1768. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  1769. var    DUR_UNTIL_DONE            =3D -1;    =09
  1770. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  1771. var    TT_BUTTONDOWN            =3D 1;    =09
  1772. var    TT_BUTTONUP                =3D 2;    =09
  1773. var    TT_MOUSEOVER            =3D 3;    =09
  1774. var    TT_MOUSEOUT                =3D 4;    =09
  1775. var    TB_PAGE_TURNER            =3D -1;    =09
  1776. var    TB_START_PLAYER            =3D -2;    =09
  1777. var NULL_TRANSITION            =3D -1;
  1778. var    TEXT_FLYIN                =3D 101;
  1779. var TEXT_TYPEWRITER        =3D 102;
  1780. var    FLYIN_TOP                =3D 0;
  1781. var    FLYIN_BOTTOM            =3D 1;
  1782. var    FLYIN_LEFT                =3D 2;
  1783. var    FLYIN_RIGHT                =3D 3;
  1784. var    FLYIN_ROTATE            =3D 4;
  1785. var    FLYIN_BY_LETTER            =3D 1;
  1786. var    FLYIN_BY_WORD            =3D 2;
  1787. var    FLYIN_BY_LINE            =3D 3;
  1788. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  1789. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  1790. var    PS_UNINITIALIZED    =3D 0;
  1791. var PS_INITIALIZED        =3D 1;
  1792. var    PS_RUNNING            =3D 2;
  1793. var PS_PAUSED            =3D 3;
  1794. var PS_COMPLETE            =3D 4;
  1795. var    sceneArray        =3D new Array();=09
  1796. var currentScene    =3D null;        =09
  1797. var nScenes            =3D 0;        =09
  1798. var stProjState =3D PS_UNINITIALIZED;=09
  1799. var stButtons    =3D false;        =09
  1800. var    stNoInput    =3D 0;            =09
  1801. var strPause =3D new Array( "" );
  1802. var strPlay =3D new Array( "" );
  1803. var    formStatus =3D null;
  1804. var    tickTimer        =3D null;        =09
  1805. var sys            =3D navigator.appName;                                    =09
  1806. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1807. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1808. var    platform    =3D navigator.platform;                                    =09
  1809. window.onload =3D PreSetup;
  1810. window.onerror =3D Error;
  1811. function Error()
  1812. {
  1813.     alert("There has been an unidentified error in this file's script. You =
  1814. may be able to fix this problem by refreshing your browser.");
  1815.     return true;
  1816. }
  1817. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1818. delay, webpage )
  1819. {
  1820.     this.tickRate =3D tickRate;
  1821.     this.startScene =3D startScene;
  1822.     this.stopScene =3D stopScene;
  1823.     this.rtReq =3D rtReq;
  1824.     this.autoStart =3D autoStart;
  1825.     this.delay =3D delay;
  1826.     this.webpage =3D webpage;
  1827. }
  1828. function PreSetup()
  1829. {
  1830.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1831.     {
  1832.         setTimeout( "Setup();", Project.delay*1000 );=20
  1833.         return;
  1834.     }
  1835. =09
  1836.     Setup();
  1837. }
  1838. function Setup()=20
  1839. { =20
  1840.     stNoInput++;                            =09
  1841.     if ( vers < 4 ) return;                    =09
  1842.     if ( sys =3D=3D "Netscape" )                =09
  1843.     {
  1844.         document.all =3D new Array;            =09
  1845.         Extract(document);                    =09
  1846.     =09
  1847.         document.body =3D new Object;
  1848.         document.body.clientWidth =3D window.innerWidth;
  1849.         document.body.clientHeight =3D window.innerHeight;
  1850.         document.body.scrollTop =3D window.pageXOffset;=20
  1851.         document.body.scrollLeft =3D window.pageYOffset;
  1852.     }
  1853.     stButtons =3D SetupButtons();                =09
  1854.     ProjectInitialize();                    =09
  1855.     stNoInput--;                            =09
  1856.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1857.         Start();                                            =09
  1858. }
  1859. function ProjectInitialize()
  1860. {
  1861. =09
  1862.     tickTimer =3D new Timer();
  1863. =09
  1864. =09
  1865.     InitializeScenes();
  1866. =09
  1867.     tickTimer.StartTicking();                            =09
  1868. =09
  1869.     if ( Project.startScene =3D=3D null )        =09
  1870.         Project.startScene =3D 0;                =09
  1871.     stProjState =3D PS_INITIALIZED;            =09
  1872. =09
  1873. }
  1874. function ProjectStart( startScene )
  1875. {
  1876.     stProjState =3D PS_RUNNING;
  1877.     if ( startScene !=3D null )
  1878.         ChangeScene( startScene );
  1879.     else
  1880.         ChangeScene( Project.startScene );
  1881. }
  1882. function ProjectComplete()
  1883. {
  1884.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1885.         return;                                =09
  1886.     ProjectShutdown();
  1887.     StatusChange();                            =09
  1888. }
  1889. function ProjectShutdown()
  1890. {
  1891.     KillTimer();                                    =09
  1892.     StopEverythingOnScenes( false );
  1893.     currentScene =3D null;
  1894.     stProjState =3D PS_COMPLETE;                        =09
  1895. }
  1896. function Extract( obj )
  1897. {
  1898. =09
  1899. =09
  1900.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1901.     {
  1902.         var el =3D obj.layers[intLayer];        =09
  1903.         document.all[el.id] =3D new Object    =09
  1904.         var newEl =3D document.all[el.id];    =09
  1905.     =09
  1906.         newEl.id =3D el.id;                            =09
  1907.         newEl.style =3D new Object;                    =09
  1908.         newEl.style.pixelTop =3D parseInt(el.top);
  1909.         newEl.style.pixelLeft =3D parseInt(el.left);
  1910.         if (null!=3Del.clip)=20
  1911.         {
  1912.             newEl.offsetWidth =3D el.clip.width;    =09
  1913.             newEl.offsetHeight =3D el.clip.height
  1914.         }
  1915.     =09
  1916.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1917.             newEl.style.visibility =3D IE_HIDDEN;
  1918.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1919.             newEl.style.visibility =3D IE_VISIBLE;
  1920.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1921.             newEl.style.visibility =3D IE_INHERIT;
  1922.         else
  1923.             newEl.style.visibility =3D "";
  1924.     =09
  1925.         newEl.style.zIndex =3D el.zIndex;
  1926.         newEl.style.backgroundColor =3D el.bgColor;
  1927.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1928.         newEl.NSLayer =3D el;                        =09
  1929.     =09
  1930.     =09
  1931.     =09
  1932.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1933.         {
  1934.             var image =3D el.document.images[intLoop]    =09
  1935.             var    imageName =3D image.name;                =09
  1936.             if ( imageName =3D=3D null )                =09
  1937.                 continue;                            =09
  1938.         =09
  1939.             document.all[imageName] =3D image;        =09
  1940.             document.images[imageName] =3D image;        =09
  1941.         }
  1942.     =09
  1943.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1944.         {
  1945.             var form =3D el.document.forms[intLoop];    =09
  1946.             var formName =3D form.name;                =09
  1947.             if ( formName =3D=3D null )
  1948.                 continue;
  1949.             document.all[formName] =3D form;            =09
  1950.             document.forms[formName] =3D form;        =09
  1951.         =09
  1952.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1953. innerLoop++)
  1954.             {
  1955.                 var element =3D form.elements[innerLoop]=09
  1956.                 var elementName =3D element.name;
  1957.                 if ( elementName =3D=3D null )            =09
  1958.                     continue;
  1959.                 document.all[elementName] =3D element;=09
  1960.             }
  1961.         }
  1962.         if ( el.layers.length > 0 )                =09
  1963.             Extract(el)                            =09
  1964.     }
  1965. }
  1966. function Scene( duration )
  1967. {
  1968.     this.duration =3D duration;
  1969. }
  1970. function InitializeScenes()
  1971. {
  1972.     var objScene;                            =09
  1973.     var sceneNumber =3D 0;                    =09
  1974. =09
  1975.     for ( sceneName in Scenes )
  1976.     {
  1977.         objScene =3D Scenes[sceneName];        =09
  1978.         objScene.number =3D parseInt(sceneNumber);                =09
  1979.         objScene.name =3D sceneName;                    =09
  1980.         objScene.HTML =3D document.all[sceneName];    =09
  1981.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1982.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1983.             objScene.duration =3D DUR_FOREVER;
  1984.         InitializePlayers( objScene );        =09
  1985.     =09
  1986.         if ( objScene.entryTrans =3D=3D null )
  1987.         {
  1988.             objScene.entryTrans =3D new Object();
  1989.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1990.         }
  1991.     =09
  1992.         if ( objScene.Bhv !=3D null )
  1993.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1994. bhvIdx++ )=09
  1995.                 bhv.Initialize( objScene, bhv);
  1996.         objScene.numBhv =3D bhvIdx;                                            =09
  1997.         sceneArray[sceneNumber++] =3D objScene;=09
  1998.     }
  1999.     nScenes =3D sceneNumber;                    =09
  2000. }
  2001. function StopEverythingOnScenes( fPause )
  2002. {
  2003.     var objScene;                            =09
  2004.     for ( sceneName in Scenes )
  2005.     {
  2006.         objScene =3D Scenes[sceneName];                    =09
  2007.     =09
  2008.     =09
  2009.         if ( objScene.Bhv !=3D null )
  2010.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  2011. bhvIdx++ )=09
  2012.                 bhv.StopEverything( bhv, fPause );
  2013.         StopEverythingOnPlayers( objScene, fPause );        =09
  2014.     }
  2015.     return;
  2016. }
  2017. function ChangeScene( nextSceneNumber )
  2018. {
  2019.     var    previousScene =3D currentScene;                    =09
  2020.     StopSceneTimers();                                    =09
  2021.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  2022.     currentScene.previousScene =3D previousScene;            =09
  2023.     if ( currentScene.duration =3D=3D null )                =09
  2024.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  2025. =09
  2026.     if ( currentScene.Bhv !=3D null )
  2027.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2028.         {
  2029.             var bhv =3D currentScene.Bhv[bhvIdx]
  2030.             if ( bhv =3D=3D null)                            =09
  2031.                 continue;
  2032.             var delay =3D bhv.delay
  2033.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2034.                 bhv.Start( bhv );                                    =09
  2035.             else if ( delay > 0 )                                =09
  2036.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2037.         }
  2038.     StartScenePlayers( currentScene );                            =09
  2039.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  2040. SceneTransitionDone );=09
  2041. =09
  2042.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  2043.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  2044. TMR_SCENE );
  2045.     StatusChange();                                        =09
  2046.     return;
  2047. }
  2048. function SceneTransitionDone( objScene )
  2049. {
  2050. =09
  2051. =09
  2052.     if ( currentScene.previousScene !=3D null )
  2053.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  2054. =09
  2055.     if ( currentScene.Bhv !=3D null )
  2056.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2057.         {
  2058.             var bhv =3D currentScene.Bhv[bhvIdx]
  2059.             if ( bhv =3D=3D null)                            =09
  2060.                 continue;
  2061.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2062.                 bhv.Start( bhv );                                =09
  2063.         }
  2064.     =09
  2065.     StartScenePlayersAfterTransition( currentScene );=09
  2066. }
  2067. function SceneExit( thisScene, nextScene )
  2068. {
  2069.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  2070. nextScene.number;
  2071.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  2072. true;
  2073. =09
  2074. =09
  2075. =09
  2076.     for ( playerName in currentScene.Players )
  2077.     {
  2078.         objPlayer =3D currentScene.Players[playerName];        =09
  2079.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  2080.     }
  2081. =09
  2082.     if ( currentScene.Bhv !=3D null )
  2083.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2084.         {
  2085.             var bhv =3D currentScene.Bhv[bhvIdx]
  2086.             if ( bhv =3D=3D null)                            =09
  2087.                 continue;
  2088.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2089.                 bhv.Stop( bhv );                        =09
  2090.         }
  2091. =09
  2092. =09
  2093.     if ( finalScene =3D=3D false )                    =09
  2094.         ChangeScene( nextSceneNumber )            =09
  2095.     else
  2096.         ProjectComplete()                        =09
  2097.     =09
  2098. }
  2099. function Player( delay, duration )
  2100. {
  2101.     this.delay =3D delay;
  2102.     this.duration =3D duration;
  2103. }
  2104. function InitializePlayers( objScene )
  2105. {
  2106.     var objPlayer;                        =09
  2107.     var    playerNumber =3D 0;                =09
  2108.     for ( playerName in objScene.Players )
  2109.     {
  2110.         objPlayer =3D objScene.Players[playerName];        =09
  2111.         objPlayer.number =3D playerNumber;                =09
  2112.         objPlayer.name =3D playerName;                    =09
  2113.         objPlayer.HTML =3D document.all[playerName];        =09
  2114.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2115.         objPlayer.position =3D new Position(objPlayer);    =09
  2116.     =09
  2117.         if ( objPlayer.delay =3D=3D null )                    =09
  2118.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  2119.     =09
  2120.     =09
  2121.         if        ( objPlayer.entryTrans =3D=3D null )
  2122.         {
  2123.             objPlayer.entryTrans =3D new Object();
  2124.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  2125.         }=20
  2126.     =09
  2127.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  2128.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  2129.         {
  2130.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  2131. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  2132.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  2133.                     objPlayer.entryTrans.type =3D null;                            =09
  2134.         }
  2135.     =09
  2136.         if ( objPlayer.exitTrans =3D=3D null )
  2137.         {
  2138.             objPlayer.exitTrans =3D new Object();
  2139.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  2140.         }
  2141.     =09
  2142.         if ( objPlayer.Bhv !=3D null )
  2143.         {
  2144.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2145.  
  2146.                 bhv.Initialize( objPlayer, bhv);
  2147.             objPlayer.numBhv =3D bhvIdx;                                    =09
  2148.         }
  2149.         else
  2150.             objPlayer.numBhv =3D 0;
  2151.         playerNumber ++;                =09
  2152.     }=09
  2153. }
  2154. function StopEverythingOnPlayers( objScene, fPause )
  2155. {
  2156.     var objPlayer;                        =09
  2157.     for ( playerName in objScene.Players )
  2158.     {
  2159.         objPlayer =3D objScene.Players[playerName];        =09
  2160.     =09
  2161.     =09
  2162.         if ( objPlayer.Bhv !=3D null )
  2163.         {
  2164.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2165.  
  2166.                 bhv.StopEverything( bhv, fPause );
  2167.         }
  2168.         DisableTrigger( objPlayer );                    =09
  2169.     }=09
  2170.     return;
  2171. }
  2172. function StartScenePlayers( objScene )
  2173. {
  2174. =09
  2175.     for ( playerName in objScene.Players )
  2176.     {
  2177.         objPlayer =3D objScene.Players[playerName];        =09
  2178.     =09
  2179.     =09
  2180.     =09
  2181.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  2182.             StartPlayer( objPlayer )                    =09
  2183.         else if ( objPlayer.delay    > 0 )                =09
  2184.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  2185. TMR_SCENE);
  2186.     }
  2187. }
  2188. function StartScenePlayersAfterTransition( objScene )
  2189. {
  2190. =09
  2191.     for ( playerName in objScene.Players )
  2192.     {
  2193.         objPlayer =3D objScene.Players[playerName];        =09
  2194.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  2195.             StartPlayer( objPlayer )                    =09
  2196.     }
  2197. }
  2198. function StartPlayer( objPlayer )
  2199. {
  2200. =09
  2201.     if ( objPlayer.Bhv !=3D null )
  2202.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2203.         {
  2204.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2205.             if ( bhv =3D=3D null)                            =09
  2206.                 continue;
  2207.             var delay =3D bhv.delay
  2208.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2209.                 bhv.Start( bhv );                                =09
  2210.             else if ( delay > 0 )                                =09
  2211.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2212.         }
  2213. =09
  2214.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  2215. PlayerEntryTransitionDone );
  2216. =09
  2217. =09
  2218.     if ( objPlayer.duration > 0 )
  2219.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  2220. TMR_SCENE );                                =09
  2221. }
  2222. function PlayerEntryTransitionDone( objPlayer )
  2223. {
  2224. =09
  2225.     if ( objPlayer.Bhv !=3D null )
  2226.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2227.         {
  2228.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2229.             if ( bhv =3D=3D null)                            =09
  2230.                 continue;
  2231.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2232.                 bhv.Start( bhv );                                =09
  2233.         }
  2234. =09
  2235.     if ( objPlayer.Triggers !=3D null )
  2236.         EnableTrigger( objPlayer );
  2237. }
  2238. function PlayerExit( objPlayer )
  2239. {
  2240. =09
  2241.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  2242. PlayerExitTransitionDone );
  2243. }
  2244. function PlayerExitTransitionDone( objPlayer, finalScene )
  2245. {
  2246. =09
  2247.     if ( objPlayer.Bhv !=3D null )
  2248.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2249.         {
  2250.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2251.             if ( bhv =3D=3D null)                            =09
  2252.                 continue;
  2253.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2254.                 bhv.Stop( bhv );                        =09
  2255.         }
  2256. =09
  2257.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  2258.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2259. =09
  2260. =09
  2261. =09
  2262.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  2263.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  2264.     return;
  2265. }
  2266. function Trigger( trigType, trigBhv, player, scene )
  2267. {
  2268.     this.triggerType =3D trigType;
  2269.     this.triggerBhv =3D trigBhv;
  2270.     this.player =3D player;
  2271.     this.nextSceneNum =3D scene;
  2272. }
  2273. function EnableTrigger( objPlayer )
  2274. {
  2275.     if ( sys !=3D "Netscape" )                                =09
  2276.     {
  2277.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  2278.         for ( trx in objPlayer.Triggers )                    =09
  2279.         {
  2280.             var    trigger =3D objPlayer.Triggers[trx];            =09
  2281.             if ( trigger.triggerType =3D=3D null )
  2282.                 trigger.triggerType =3D 0;                    =09
  2283.             var tt =3D trigger.triggerType;                    =09
  2284.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  2285.             {
  2286.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2287.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  2288.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  2289.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2290.             }
  2291.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  2292.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2293.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  2294.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  2295.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  2296.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  2297.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  2298.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2299.         }
  2300.     }
  2301.     else                                        =09
  2302.     {
  2303.         for ( trx in objPlayer.Triggers )        =09
  2304.         {
  2305.             var    trigger =3D objPlayer.Triggers[trx];=09
  2306.             if ( trigger.triggerType =3D=3D null )
  2307.                 trigger.triggerType =3D 0;                    =09
  2308.             var tt =3D trigger.triggerType;                    =09
  2309.             if ( tt=3D=3D 0 )                                    =09
  2310.             {
  2311.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  2312. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  2313.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2314.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2315.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  2316.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  2317.             }
  2318.             else if    ( tt =3D=3D TT_BUTTONUP )
  2319.             {
  2320.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2321.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2322.             }
  2323.             else if ( tt =3D=3D TT_BUTTONDOWN )
  2324.             {
  2325.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2326.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2327.             }
  2328.         }
  2329.     =09
  2330.     }
  2331. }
  2332. function DisableTrigger( objPlayer )
  2333. {
  2334.     if ( sys !=3D "Netscape" )            =09
  2335.     {
  2336.         objPlayer.HTML.onmousedown =3D null;
  2337.         objPlayer.HTML.onmouseup =3D null;=09
  2338.         objPlayer.HTML.onmouseover =3D null;    =09
  2339.         objPlayer.HTML.onmouseout =3D null;
  2340.     }
  2341.     else                                =09
  2342.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  2343. Event.MOUSEOVER | Event.MOUSEOUT );
  2344. }
  2345. function EventProcessor( e )
  2346. {
  2347.     var trigger;                                =09
  2348.     var    type;                                    =09
  2349.     var    button;                                    =09
  2350.     var    eventType;                                =09
  2351.     var objPlayer;                                =09
  2352.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  2353.         return;
  2354.     if ( sys !=3D "Netscape" )                    =09
  2355.     {
  2356.         type =3D event.type;
  2357.         button =3D event.button;
  2358.     }
  2359.     else                                        =09
  2360.     {
  2361.         type =3D e.type;
  2362.         button =3D e.which;
  2363.     }
  2364. =09
  2365.     if (type =3D=3D "mousedown")
  2366.     {
  2367.         if ( button !=3D 1 )                    =09
  2368.             return;
  2369.         eventType =3D TT_BUTTONDOWN;
  2370.         if ( sys =3D=3D "Netscape" )            =09
  2371.         {
  2372.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  2373.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2374.         }
  2375.     }
  2376.     else if (type =3D=3D "mouseup")
  2377.     {
  2378.         if ( button !=3D 1 )                    =09
  2379.             return;
  2380.         eventType =3D TT_BUTTONUP;
  2381.         if ( sys =3D=3D "Netscape" )            =09
  2382.         {
  2383.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  2384.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2385.         }
  2386.     }
  2387.     else if (type =3D=3D "mouseover")
  2388.     {
  2389.         eventType =3D TT_MOUSEOVER;
  2390.     }
  2391.     else if (type =3D=3D "mouseout")
  2392.     {
  2393.         eventType =3D TT_MOUSEOUT;
  2394.     }
  2395.     var triggerArray =3D objPlayer.Triggers;        =09
  2396.     var trigger;                                =09
  2397. =09
  2398.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  2399.     {
  2400.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  2401. eventType) )
  2402.         {
  2403.         =09
  2404.         =09
  2405.         =09
  2406.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  2407.             {
  2408.             =09
  2409.             =09
  2410.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  2411. =3D=3D "") )
  2412.                     SceneExit( currentScene );
  2413.                 else
  2414.                 {
  2415.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  2416.                     {
  2417.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  2418.                             InitializePlayers( sceneArray[ii] );
  2419.                     }
  2420.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  2421.                 }
  2422.             }
  2423.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  2424.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  2425.             else=20
  2426.             {
  2427.             =09
  2428.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  2429.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  2430.                 bhv.Trigger( bhv, eventType );                                =09
  2431.             }  =09
  2432.         }
  2433.     }
  2434.     return;=09
  2435. }
  2436. function Transition( type, rate, flyFrom, flySubtype )
  2437. {
  2438.     this.type =3D type;
  2439.     this.rate =3D rate;
  2440.     this.flyFrom =3D flyFrom;
  2441.     this.flySubtype =3D flySubtype;
  2442. }
  2443. function StartTransition( transObj, trans, visibility, callback )
  2444. {
  2445.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  2446. =09
  2447. =09
  2448. =09
  2449.     if    ( ("Netscape" =3D=3D sys) ||=20
  2450.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  2451. NULL_TRANSITION) ) )
  2452.     {
  2453.         SetVisibility( transObj.HTML, visibility );
  2454.         callback( transObj );
  2455.         return;
  2456.     }
  2457. =09
  2458. =09
  2459. =09
  2460. =09
  2461.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  2462. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  2463.     {
  2464.         StartTextFlyin( transObj );
  2465.         return;
  2466.     }
  2467. =09
  2468.     if ( platform !=3D "Win32" )
  2469.     {
  2470.         SetVisibility( transObj.HTML, visibility );
  2471.         callback( transObj );
  2472.         return;
  2473.     }
  2474.     =09
  2475. =09
  2476. =09
  2477. =09
  2478. =09
  2479. =09
  2480.     if ( trans.type =3D=3D NULL_TRANSITION )
  2481.     {
  2482.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  2483. transition=3D0)";
  2484.     }
  2485.     else    =09
  2486.     {
  2487.         duration =3D TRANSITION_RATES[trans.rate];
  2488.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  2489. ", transition=3D" + trans.type + ")";
  2490.     }
  2491.     stNoInput++;                                    =09
  2492.     transObj.HTML.filters(0).Apply();                =09
  2493. =09
  2494.     SetVisibility( transObj.HTML, visibility );        =09
  2495. =09
  2496.     transObj.HTML.filters(0).Play()                    =09
  2497.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  2498. }
  2499. function TransitionDoneEvent( )
  2500. {
  2501.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  2502.     stNoInput--;                                                =09
  2503.     if        ( type =3D=3D OBJ_SCENE )
  2504.     {
  2505.     =09
  2506.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  2507. currentScene.name) )
  2508.             SceneTransitionDone();
  2509.     }
  2510.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  2511.     {
  2512.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  2513.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  2514.             PlayerEntryTransitionDone( objPlayer ); =20
  2515.         else                                                    =09
  2516.             PlayerExitTransitionDone( objPlayer, false );
  2517.     }
  2518.     return;
  2519. }
  2520. function InitializeTextFlyin( objPlayer )
  2521. {
  2522.     if ( sys =3D=3D "Netscape" )                                    =09
  2523.         return false;
  2524.     var    transition =3D objPlayer.entryTrans;                        =09
  2525.     var    transUnits =3D transition.flySubtype;                        =09
  2526.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  2527. =09
  2528.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  2529. transition.flyFrom : FLYIN_TOP;    =09
  2530.     =09
  2531. =09
  2532.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2533.     {
  2534.         var    textHTML    =3D objPlayer.HTML;                =09
  2535.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  2536.         var    newInnerHTML    =3D "";                        =09
  2537.     =09
  2538.         transition.textOrder =3D new Array();                =09
  2539.         textOrder =3D transition.textOrder;                =09
  2540. =09
  2541.     =09
  2542.     =09
  2543.     =09
  2544.     =09
  2545.         var flyinIdx =3D 0;                        =09
  2546.         var    flyinBuffer =3D "";
  2547.     =09
  2548.     =09
  2549.     =09
  2550.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  2551. style=3D'position:relative;visibility:hidden;'" : " =
  2552. style=3D'visibility:hidden;'";
  2553.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  2554.         {
  2555.         =09
  2556.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  2557.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  2558.             while ( letterIdx<oldInnerHTML.length )
  2559.             {
  2560.             =09
  2561.             =09
  2562.             =09
  2563.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  2564. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  2565.                 {
  2566.                     if ( charNext =3D=3D "<" )                                                                =09
  2567.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  2568.                     else
  2569.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  2570.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  2571.                     newInnerHTML +=3D tagString;
  2572.                     letterIdx =3D endTagIdx;                                            =09
  2573.                 =09
  2574.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  2575.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  2576.                         break;
  2577.                 }
  2578.             =09
  2579.                 else
  2580.                 {
  2581.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  2582.                     newInnerHTML +=3D thisChar;
  2583.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  2584.                         break;                                        =09
  2585.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  2586. )    =09
  2587.                         break;
  2588.                 }
  2589.             }
  2590.             newInnerHTML +=3D "</span>"
  2591.             textOrder[flyinIdx] =3D new Object();
  2592.             textOrder[flyinIdx].name =3D tempID;                                    =09
  2593.             flyinIdx++;                                                            =09
  2594.         }
  2595.     =09
  2596.         if ( flyinIdx =3D=3D 0 )
  2597.             return false;
  2598.     =09
  2599.         textHTML.innerHTML =3D newInnerHTML;
  2600.         transition.numUnits =3D flyinIdx;                        =09
  2601.     }
  2602. =09
  2603. =09
  2604. =09
  2605.     textOrder =3D transition.textOrder;
  2606.     var currentEl =3D document.all[textOrder[0].name];    =09
  2607.     var currentOffset =3D currentEl.offsetLeft;=09
  2608.     var previousEl, previousOffset;
  2609.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2610.     {
  2611.         previousOffset =3D currentOffset;                            =09
  2612.         previousEl =3D currentEl;
  2613.         textElName =3D textOrder[count].name;                    =09
  2614.         currentEl =3D document.all[textElName];
  2615.         SetVisibility( currentEl, IE_HIDDEN );
  2616.         currentOffset =3D currentEl.offsetTop;
  2617.     =09
  2618.     =09
  2619.     =09
  2620.     =09
  2621.     =09
  2622.     =09
  2623.         if ( currentOffset !=3D previousOffset )                                =09
  2624.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2625.                 previousEl.innerHTML =3D "<br>";
  2626.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2627.             direction =3D count % FLYIN_ROTATE;            =09
  2628.         else
  2629.             direction =3D transDirection;
  2630.     =09
  2631.         if        ( direction =3D=3D FLYIN_LEFT )
  2632.         {
  2633.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2634. currentEl.offsetParent.offsetWidth);
  2635.             currentEl.style.posLeft =3D tempPos;                    =09
  2636.             textOrder[count].dx =3D -movePerTick;                    =09
  2637.             textOrder[count].dy =3D 0;
  2638.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2639.         }
  2640.         else if ( direction =3D=3D FLYIN_RIGHT )
  2641.         {
  2642.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2643. currentEl.offsetParent.offsetLeft;
  2644.             currentEl.style.posLeft =3D tempPos;
  2645.             textOrder[count].dx =3D movePerTick;                    =09
  2646.             textOrder[count].dy =3D 0;
  2647.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2648.         }
  2649.         else if    ( direction =3D=3D FLYIN_TOP )
  2650.         {
  2651.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2652. currentEl.offsetParent.offsetHeight);
  2653.             currentEl.style.posTop =3D tempPos;
  2654.             textOrder[count].dx =3D 0;
  2655.             textOrder[count].dy =3D (-movePerTick);                =09
  2656.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2657.         }
  2658.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2659.         {
  2660.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2661. currentEl.offsetParent.style.posTop;
  2662.             currentEl.style.posTop =3D tempPos;
  2663.             textOrder[count].dx =3D 0;
  2664.             textOrder[count].dy =3D movePerTick;                    =09
  2665.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2666.         }
  2667.     }
  2668. =09
  2669.     transition.charIdx =3D 0;                            =09
  2670.     transition.moveIdx =3D 0;                            =09
  2671.     textElName =3D transition.textOrder[0].name;
  2672.     transition.currentEl =3D document.all[textElName];=09
  2673.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2674.     return true;
  2675. }
  2676. function StartTextFlyin( objPlayer )
  2677. {
  2678. =09
  2679.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2680.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2681. }
  2682. function TextFlyinTick( objPlayer )
  2683. {
  2684.     var    transition =3D objPlayer.entryTrans;                    =09
  2685.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2686.     var textEl =3D transition.currentEl;                        =09
  2687. =09
  2688. =09
  2689.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2690.     {
  2691.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2692.         textEl.style.posLeft -=3D spanObj.dx;
  2693.         return false;                                        =09
  2694.     }
  2695.     =09
  2696. =09
  2697.     textEl.style.posTop =3D 0;                                =09
  2698.     textEl.style.posLeft =3D 0;
  2699.     =09
  2700. =09
  2701.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2702. transition.textOrder.length )=09
  2703.     {
  2704.         PlayerEntryTransitionDone( objPlayer );                =09
  2705.         return true;                                        =09
  2706.     }
  2707.     else
  2708.     {
  2709.         transition.moveIdx =3D 0;                                =09
  2710.         textElName =3D transition.textOrder[charIdx].name;
  2711.         transition.currentEl =3D document.all[textElName];    =09
  2712.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2713.         return false;                                        =09
  2714.     }                                                        =09
  2715. }
  2716. var    SND_DUR_SCENE            =3D -1;=09
  2717. var    SND_DUR_PROJECT            =3D 0;=09
  2718. var ST_WAV                    =3D 1;=09
  2719. var    ST_MID                    =3D 2;=09
  2720. var    NAV_EXT                    =3D "nav"=09
  2721. var MidiTag                    =3D null;=09
  2722. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2723. {
  2724. =09
  2725.     this.Initialize =3D InitializeSound;
  2726.     this.Start =3D StartSound;
  2727.     this.Trigger =3D StartSound;
  2728.     this.Stop =3D StopSound;
  2729.     this.StopEverything =3D StopEverythingOnSounds;
  2730. =09
  2731.     this.delay =3D delay;
  2732.     this.duration =3D duration;
  2733.     this.loop =3D loop;
  2734.     this.tagName =3D tagName;
  2735.     this.fileName =3D fileName;
  2736.     this.soundType =3D soundType;
  2737. }
  2738. function InitializeSound( objParent, objSound )
  2739. {
  2740.     if ( sys =3D=3D "Netscape" )
  2741.     {
  2742.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2743.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2744.         return;
  2745.     }
  2746.     objSound.objParent =3D objParent;                =09
  2747.     objSound.html =3D document.all[objSound.tagName];=09
  2748.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2749. =09
  2750. =09
  2751.     if (objSound.soundType =3D=3D ST_MID )
  2752.     {
  2753.         if ( MidiTag =3D=3D null )                    =09
  2754.             MidiTag =3D objSound.html;            =09
  2755.         else
  2756.             objSound.html =3D MidiTag;            =09
  2757.     }        =09
  2758. }
  2759. function StartSound( objSound )
  2760. {
  2761.     if ( sys =3D=3D "Netscape" )                    =09
  2762.     {
  2763.         if ( objSound.html !=3D null )            =09
  2764.             objSound.html.play(objSound.navLoop);
  2765.         return;
  2766.     }
  2767.     objSound.html.src =3D objSound.fileName;        =09
  2768.     objSound.html.loop =3D objSound.loop;            =09
  2769.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2770.         objSound.html.volume =3D 0;                    =09
  2771.     if ( objSound.duration > 0 )
  2772.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2773. TMR_PROJ );
  2774. }
  2775. function StopSound( objSound, fPause )
  2776. {
  2777.     if ( sys =3D=3D "Netscape" )                    =09
  2778.     {
  2779.         if ( objSound.html !=3D null )            =09
  2780.             objSound.html.stop();
  2781.         return;
  2782.     }
  2783.     objSound.html.loop =3D 0;
  2784.     objSound.html.src =3D "";                            =09
  2785.     if ( objSound.soundType =3D=3D ST_WAV )
  2786.         objSound.html.volume =3D -10000;
  2787. }
  2788. function StopEverythingOnSounds( objSound )
  2789. {
  2790.     StopSound( objSound, true );
  2791.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2792.         objSound.html.volume =3D -500;                        =09
  2793. }
  2794. var    SND_DUR_SCENE            =3D -1;=09
  2795. var    SND_DUR_PROJECT            =3D 0;=09
  2796. function Swapper( idle, hover, click )
  2797. {
  2798. =09
  2799.     this.Initialize =3D InitializeSwap;
  2800.     this.Start =3D StartSwap;
  2801.     this.Trigger =3D TriggerSwap;
  2802.     this.Stop =3D StopSwap;
  2803.     this.StopEverything =3D StopSwap;
  2804. =09
  2805.     this.idle =3D idle;
  2806.     this.hover =3D hover;
  2807.     this.click =3D click;
  2808. }
  2809. function InitializeSwap( objParent, objSwap )
  2810. {
  2811.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2812.         return;
  2813. =09
  2814.     var    idle    =3D objSwap.idle;                        =09
  2815.     var    hover    =3D objSwap.hover;
  2816.     var    click    =3D objSwap.click;
  2817. =09
  2818. =09
  2819. =09
  2820. =09
  2821. =09
  2822. =09
  2823. =09
  2824.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2825. !=3D null) )
  2826.     {
  2827.         SetVisibility( document.all[hover], IE_HIDDEN );
  2828.         objSwap.srcHover =3D document.all[hover].src;
  2829.         document.all[hover].src =3D "";
  2830.     }
  2831.     else
  2832.         objSwap.srcHover =3D document.all[idle].src;
  2833.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2834. !=3D null) )
  2835.     {
  2836.         SetVisibility( document.all[click], IE_HIDDEN );
  2837.         objSwap.srcClick =3D document.all[click].src;
  2838.         document.all[click].src =3D "";
  2839.     }
  2840.     else
  2841.         objSwap.srcClick =3D document.all[idle].src;
  2842. =09
  2843.     objSwap.srcIdle =3D document.all[idle].src;
  2844. }
  2845. function StartSwap( objSwap )
  2846. {
  2847. =09
  2848. }
  2849. function TriggerSwap( objSwap, eventType )
  2850. {
  2851.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2852.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2853.     else if ( eventType =3D=3D TT_BUTTONUP )
  2854.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2855.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2856.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2857.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2858.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2859.     return;
  2860. }
  2861. function StopSwap( objSwap, fPause )
  2862. {
  2863.     if ( fPause )                        =09
  2864.         return;
  2865. }
  2866. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2867. var    PE_STOP        =3D 0;                            =09
  2868. var    PE_AGAIN    =3D 1;                            =09
  2869. var    PE_REV        =3D 2;                            =09
  2870. var    PE_EXIT        =3D 3;                            =09
  2871. var    PD_FWD        =3D 1;
  2872. var    PD_BACK        =3D -1;
  2873. function Point( x, y, rate )
  2874. {
  2875.     this.x =3D x;
  2876.     this.y =3D y;
  2877.     this.rate =3D rate;
  2878. }
  2879. function Paths( delay, edgeEffect )
  2880. {
  2881. =09
  2882.     this.Initialize =3D InitializePathAnimation;
  2883.     this.Start =3D StartPathAnimation;
  2884.     this.Trigger =3D StartPathAnimation;
  2885.     this.Stop =3D StopPathAnimation;
  2886.     this.StopEverything =3D StopPathAnimation;
  2887. =09
  2888.     this.delay =3D delay;
  2889.     this.edgeEffect =3D edgeEffect;
  2890. }
  2891. function InitializePathAnimation( objPlayer, path )
  2892. {
  2893.     var    segment;                                =09
  2894.     var pathIndex;
  2895.     var totalDistance;                            =09
  2896.     var    distanceX;                                =09
  2897.     var    distanceY;
  2898.     var dx;                                        =09
  2899.     var    dy;
  2900.     var travelTime;                                =09
  2901.     var    remX;                                    =09
  2902.     var    remY;
  2903. =09
  2904.     if ( stProjState !=3D PS_UNINITIALIZED )
  2905.     {
  2906.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2907.         return;
  2908.     }
  2909.     path.objPlayer =3D objPlayer;                    =09
  2910.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2911.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2912. =09
  2913. =09
  2914.     path[0].x -=3D halfWidth;
  2915.     path[0].y -=3D halfHeight;
  2916.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2917.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2918.     {
  2919.         px =3D parseInt(pathIndex);                =09
  2920.         segment =3D path[px];                        =09
  2921.     =09
  2922.     =09
  2923.     =09
  2924.         path[px+1].x -=3D halfWidth;
  2925.         path[px+1].y -=3D halfHeight;
  2926.     =09
  2927.         distanceX =3D path[px+1].x - segment.x;    =09
  2928.         distanceY =3D path[px+1].y - segment.y;    =09
  2929.     =09
  2930.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2931. (distanceY*distanceY) );
  2932.     =09
  2933.     =09
  2934.         travelTime =3D Math.round(totalDistance / =
  2935. PATH_PER_TICK[segment.rate]);
  2936.     =09
  2937.     =09
  2938.         if ( distanceX > 0 )                        =09
  2939.             dx =3D Math.floor( distanceX / travelTime );=09
  2940.         else if ( distanceX < 0 )                    =09
  2941.             dx =3D Math.ceil( distanceX / travelTime );=09
  2942.         else
  2943.             dx =3D 0;
  2944.     =09
  2945.     =09
  2946.     =09
  2947.     =09
  2948.         remX =3D distanceX % travelTime;
  2949.     =09
  2950.         if ( distanceY > 0 )                        =09
  2951.             dy =3D Math.floor( distanceY / travelTime );
  2952.         else if ( distanceY < 0 )
  2953.             dy =3D Math.ceil( distanceY / travelTime );
  2954.         else
  2955.             dy =3D 0;
  2956.         remY =3D distanceY % travelTime;
  2957.         segment.number =3D px;                        =09
  2958.         segment.ticks =3D 0;
  2959.         segment.travelTime =3D travelTime;
  2960.         segment.dx =3D dx;
  2961.         segment.dy =3D dy;
  2962.         segment.remX =3D remX;
  2963.         segment.remY =3D remY;
  2964.     }
  2965.     path.numSegs =3D parseInt(pathIndex);                =09
  2966.     path.dir =3D PD_FWD;                                        =09
  2967.     return;
  2968. }
  2969. function StartPathAnimation( path )
  2970. {
  2971.     path.currentSegment =3D path[0];    =09
  2972.     path.currentSegment.ticks =3D 0;    =09
  2973.     path.cntSegs =3D 0;                                =09
  2974. =09
  2975. =09
  2976.     if ( path.dir =3D=3D PD_BACK )                            =09
  2977.     {
  2978.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2979.         {
  2980.             path[ii].dx *=3D -1;
  2981.             path[ii].dy *=3D -1;
  2982.             path[ii].remX *=3D -1;
  2983.             path[ii].remY *=3D -1;
  2984.         }
  2985.         path.dir =3D PD_FWD;                                =09
  2986.     }
  2987.     StartAnimationTimer( path, PathAnimationTick );
  2988. }
  2989. function StopPathAnimation( path, fPause )
  2990. {
  2991.     return;
  2992. }
  2993. function PathAnimationTick( path )
  2994. {
  2995.     var    objPlayer =3D path.objPlayer;            =09
  2996.     var segment =3D path.currentSegment;        =09
  2997.     var    currentPosition =3D objPlayer.position;=09
  2998.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2999.     {
  3000.         newX =3D currentPosition.x + segment.dx;        =09
  3001.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  3002.             segment.remX > 0 ? newX++ : newX--;
  3003.         newY =3D currentPosition.y + segment.dy;        =09
  3004.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  3005.             segment.remY > 0 ? newY++ : newY--;
  3006.         currentPosition.SetPosition( newX, newY );=09
  3007.         return false;                            =09
  3008.     }
  3009. =09
  3010. =09
  3011.     if ( ++path.cntSegs < path.numSegs )
  3012.     {
  3013.     =09
  3014.         path.currentSegment =3D path[segment.number+path.dir];    =09
  3015.         path.currentSegment.ticks =3D 0;                            =09
  3016.             =09
  3017.         return false;
  3018.     }
  3019.     =09
  3020. =09
  3021.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  3022.     {
  3023.     =09
  3024.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  3025.     =09
  3026.         path.currentSegment =3D path[0];                =09
  3027.         path.currentSegment.ticks =3D 0;                =09
  3028.         path.cntSegs =3D 0;                            =09
  3029.         return false;                                =09
  3030.     }                        =09
  3031.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  3032.     {
  3033.         path.dir *=3D -1;                                =09
  3034.     =09
  3035.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  3036.         {
  3037.             path[ii].dx *=3D -1;
  3038.             path[ii].dy *=3D -1;
  3039.             path[ii].remX *=3D -1;
  3040.             path[ii].remY *=3D -1;
  3041.         }
  3042.         path.currentSegment.ticks =3D 0;                =09
  3043.         path.cntSegs =3D 0;                            =09
  3044.         return false;
  3045.     }
  3046.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  3047.     {
  3048.         PlayerExit( objPlayer );
  3049.         return true;
  3050.     }
  3051.     else
  3052.         return true;                                =09
  3053. }
  3054. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  3055. function Size( zoom, rate )
  3056. {
  3057.     this.zoom =3D zoom;
  3058.     this.rate =3D rate;
  3059. }
  3060. function Grows( delay )
  3061. {
  3062. =09
  3063.     this.Initialize =3D InitializeGrowAnimation;
  3064.     this.Start =3D StartGrowAnimation;
  3065.     this.Trigger =3D StartGrowAnimation;
  3066.     this.Stop =3D StopGrowAnimation;
  3067.     this.StopEverything =3D StopGrowAnimation;
  3068. =09
  3069.     this.delay =3D delay;
  3070. }
  3071. function InitializeGrowAnimation( objPlayer, grow )
  3072. {
  3073.     if ( sys =3D=3D "Netscape" )
  3074.         return;
  3075.     var    child =3D objPlayer.HTML.children[0];                    =09
  3076.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  3077. =09
  3078. =09
  3079. =09
  3080.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  3081.     {
  3082.         grow.realWidth =3D child.width;
  3083.         grow.realHeight =3D child.height;
  3084.     }
  3085.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  3086.     {
  3087.         grow =3D null;                                        =09
  3088.         return;
  3089.     }
  3090.     grow.objPlayer =3D objPlayer;                                =09
  3091. =09
  3092.     grow.currentSegment =3D grow[0];                            =09
  3093.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  3094. =09
  3095. =09
  3096. =09
  3097.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  3098.     child.height *=3D (grow.currentSegment.zoom / 100);
  3099. =09
  3100.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  3101.     {
  3102.         gx =3D parseInt(growIndex);                =09
  3103.         segment =3D grow[gx];                        =09
  3104.         if ( grow[gx+1] =3D=3D null )                =09
  3105.         {
  3106.             grow.finalSegment =3D grow[gx-1];        =09
  3107.             break;                                =09
  3108.         }
  3109.     =09
  3110.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  3111.         if ( growth >=3D 0 )                                        =09
  3112.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  3113.         else
  3114.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  3115.     =09
  3116.         growthTicks =3D growth / growthFactor;        =09
  3117.     =09
  3118.         segment.number =3D gx;                        =09
  3119.         segment.growth =3D growth;
  3120.         segment.growthFactor =3D growthFactor;
  3121.         segment.growthTicks =3D growthTicks;
  3122.         segment.currentTicks =3D 0;
  3123.     }
  3124. }
  3125. function StartGrowAnimation( grow )
  3126. {=09
  3127.     if ( sys =3D=3D "Netscape" )
  3128.         return;
  3129.     grow.currentSegment =3D grow[0];                        =09
  3130.     grow.currentTicks =3D 0;
  3131.     StartAnimationTimer( grow, GrowAnimationTick );
  3132. }
  3133. function StopGrowAnimation( grow, fPause )
  3134. {
  3135.     return;
  3136. }
  3137. function GrowAnimationTick( grow )
  3138. {
  3139.     if ( sys =3D=3D "Netscape" )
  3140.         return true;                                    =09
  3141.     var    objPlayer =3D grow.objPlayer;                        =09
  3142.     var    child =3D objPlayer.HTML.children[0];                =09
  3143.     var segment =3D grow.currentSegment;                    =09
  3144.     grow.currentGrowth +=3D segment.growthFactor;            =09
  3145.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  3146.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  3147.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  3148.         return false;                                    =09
  3149.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  3150.         return true;                                    =09
  3151.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  3152.     grow.currentTicks =3D 0;
  3153.     return false;                                        =09
  3154. }
  3155. function Timer()
  3156. {
  3157.     if ( Project.tickRate =3D=3D null )        =09
  3158.         this.tickRate =3D DEFAULT_TICK_RATE;
  3159.     else
  3160.         this.tickRate =3D Project.tickRate;
  3161.     this.oneShots =3D new Array();
  3162.     this.animations =3D new Array();
  3163.     this.tickCounter =3D 0;                        =09
  3164.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  3165.     this.timerID =3D null;
  3166.     this.StartTicking =3D StartTicking;            =09
  3167.     this.StopTicking =3D StopTicking;
  3168. =09
  3169. }
  3170. function StartTicking()
  3171. {
  3172.     if ( this.timerID =3D=3D null )
  3173.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  3174. }
  3175. function StopTicking()
  3176. {
  3177.     if ( this.timerID !=3D null )
  3178.         clearInterval( this.timerID );
  3179.     this.timerID =3D null;
  3180. }
  3181. function TimerTick()
  3182. {
  3183.     var timerEvent;
  3184. =09
  3185.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  3186.     {
  3187.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  3188.             continue;                                        =09
  3189.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  3190.             tickTimer.animations[ii] =3D null;                =09
  3191.     }
  3192. =09
  3193.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  3194.     {
  3195.     =09
  3196.         var length =3D tickTimer.oneShots.length;                =09
  3197.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  3198.         {
  3199.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  3200.                 continue;                                    =09
  3201.         =09
  3202.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  3203.             {
  3204.                 tickTimer.oneShots[ii] =3D null;                =09
  3205.                 timerEvent.callback( timerEvent.callbackObj );=09
  3206.             }
  3207.         }
  3208.     }
  3209.     return;
  3210. }
  3211. function StartOneShotTimer( obj, time, callback, type )
  3212. {
  3213.     var    timerIndex;                                =09
  3214.     var timerEvent =3D new Object();                =09
  3215. =09
  3216.     timerEvent.callbackObj =3D obj;                =09
  3217.     timerEvent.callback =3D callback;                =09
  3218.     timerEvent.type =3D type;                        =09
  3219. =09
  3220. =09
  3221.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  3222. tickTimer.ticksPerSecond);
  3223.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  3224. timerIndex++ );=09
  3225.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  3226.     return;
  3227. }
  3228. function StartAnimationTimer( obj, callback )
  3229. {
  3230.     var timerIndex;=20
  3231.     timerEvent =3D new Object();
  3232.     timerEvent.callbackObj =3D obj;                =09
  3233.     timerEvent.callback =3D callback;                =09
  3234.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  3235. timerIndex++);=09
  3236.     tickTimer.animations[timerIndex] =3D timerEvent;
  3237. }
  3238. function StopSceneTimers()
  3239. {
  3240.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  3241.     {
  3242.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  3243.             continue;
  3244.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  3245.             tickTimer.oneShots[ii] =3D null;            =09
  3246.     }
  3247. =09
  3248.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  3249.         tickTimer.animations[ii] =3D null;
  3250. }
  3251. =09
  3252. function KillTimer()
  3253. {
  3254.     if ( tickTimer !=3D null )                    =09
  3255.     {
  3256.         window.clearTimeout( tickTimer.timerID);=09
  3257.         tickTimer =3D null;                        =09
  3258.     }
  3259. }
  3260. function SetColor(el, color)=20
  3261. {
  3262.     if ( el.style =3D=3D null )                =09
  3263.         return;
  3264. =09
  3265.     el.style.backgroundColor =3D color;    =09
  3266.     if ("Netscape"=3D=3Dsys)=20
  3267.         el.NSLayer.bgColor =3D color;        =09
  3268. }
  3269. function SetZIndex(el, zindex)=20
  3270. {
  3271.     if ( el.style =3D=3D null )                =09
  3272.         return;
  3273. =09
  3274.     el.style.zIndex =3D zindex;            =09
  3275.     if ("Netscape"=3D=3Dsys)=20
  3276.         el.NSLayer.zIndex =3D zindex        =09
  3277. }
  3278. function SetVisibility(el, val)=20
  3279. {
  3280.     if ( el.style =3D=3D null )                =09
  3281.         return;
  3282.     el.style.visibility =3D val;            =09
  3283.        =20
  3284.     if ( "Netscape"=3D=3Dsys )                =09
  3285.     {
  3286.         if        ( val =3D=3D IE_HIDDEN )
  3287.             el.NSLayer.visibility =3D NAV_HIDDEN;
  3288.         else if ( val =3D=3D IE_VISIBLE )
  3289.             el.NSLayer.visibility =3D NAV_VISIBLE;
  3290.         else if ( val =3D=3D IE_INHERIT )
  3291.             el.NSLayer.visibility =3D NAV_INHERIT;
  3292.         else
  3293.             el.NSLayer.visibility =3D "";
  3294.     }
  3295. }
  3296. function Position( obj )
  3297. {
  3298.     this.object =3D obj;                        =09
  3299.     this.x =3D obj.HTML.style.pixelLeft;        =09
  3300.     this.y =3D obj.HTML.style.pixelTop;        =09
  3301.     this.SetPosition =3D SetPosition;
  3302. }
  3303. function SetPosition( newX, newY )=20
  3304. {
  3305.     var el =3D this.object.HTML;                =09
  3306.     if ( el.style =3D=3D null )                    =09
  3307.         return;
  3308.                 =09
  3309.     el.style.pixelTop =3D newY;    =09
  3310.     el.style.pixelLeft =3D newX;
  3311.     this.x =3D newX;                            =09
  3312.     this.y =3D newY;
  3313.     if ( "Netscape"=3D=3Dsys )                    =09
  3314.     {
  3315.         el.NSLayer.top =3D parseInt( newY );
  3316.         el.NSLayer.left =3D parseInt( newX );
  3317.         el.offsetTop =3D el.NSLayer.top;
  3318.         el.offsetLeft =3D el.NSLayer.left;
  3319.     }
  3320. }
  3321. function SetContent(el, content)=20
  3322. {
  3323.     if ( el.style =3D=3D null )                    =09
  3324.         return;
  3325.     if ( "Netscape"=3D=3Dsys )                    =09
  3326.     {
  3327.         el.NSLayer.document.open();            =09
  3328.         el.NSLayer.document.write(content);    =09
  3329.         el.NSLayer.document.close();        =09
  3330.     }
  3331.     else                                    =09
  3332.         el.innerHTML=3Dcontent;
  3333. }
  3334. function SetupButtons()
  3335. {
  3336.     var rtn =3D false;                    =09
  3337.     if ( document.all.Pause !=3D null )
  3338.     {
  3339.         document.all.Pause.onclick =3D Pause;
  3340.         strPause =3D document.all.Pause.value.split( '/' );
  3341.         document.all.Pause.value =3D strPause[0];
  3342.     }
  3343.     if (document.all.Stop !=3D null )
  3344.         document.all.Stop.onclick =3D Stop;
  3345.     if ( document.all.Forward !=3D null )
  3346.         document.all.Forward.onclick =3D Forward;
  3347.     if ( document.all.Backward !=3D null )
  3348.         document.all.Backward.onclick =3D Backward;
  3349.     if ( document.all.Webpage !=3D null )
  3350.         document.all.Webpage.onclick =3D GotoWebpage;
  3351.     if ( document.all.SceneStatus !=3D null )
  3352.         formStatus =3D document.all.SceneStatus;
  3353.     if ( document.all.Start !=3D null )
  3354.     {
  3355.         document.all.Start.onclick =3D Start;
  3356.         strPlay =3D document.all.Start.value.split( '/' );
  3357.         document.all.Start.value =3D strPlay[0];
  3358.         rtn =3D true;
  3359.     }
  3360.     else
  3361.         rtn =3D false;
  3362.     if ( document.all.NavigationButtons !=3D null )
  3363.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  3364.     return rtn;
  3365. }
  3366. function Start()
  3367. {
  3368.     if ( stNoInput )                                    =09
  3369.         return;
  3370.     if ( stButtons =3D=3D true )                            =09
  3371.     {
  3372.         document.all.Start.value =3D strPlay[1];
  3373.         if ( document.all.Pause !=3D null )
  3374.         {
  3375.             document.all.Pause.value =3D strPause[0];
  3376.         }
  3377.     }
  3378.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  3379. PS_PAUSED) )=09
  3380.     {
  3381.         ProjectShutdown();
  3382.         ProjectInitialize();
  3383.     }
  3384.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  3385.         ProjectInitialize();
  3386.     ProjectStart();                                    =09
  3387. }
  3388. function Pause()
  3389. {
  3390. =09
  3391.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  3392.     {
  3393.         tickTimer.StartTicking();                    =09
  3394.         if ( document.all.Pause !=3D null )
  3395.         {
  3396.             document.all.Pause.value =3D strPause[0];
  3397.         }
  3398.         stProjState =3D PS_RUNNING;
  3399.         StatusChange();                                =09
  3400.     }
  3401.     else
  3402.     {
  3403.         if ( tickTimer !=3D null )                    =09
  3404.             tickTimer.StopTicking();                =09
  3405.         if    ( stProjState !=3D PS_RUNNING )            =09
  3406.             return;
  3407.         stProjState =3D PS_PAUSED;
  3408.         if ( document.all.Pause !=3D null )
  3409.         {
  3410.             document.all.Pause.value =3D strPause[1];
  3411.         }
  3412.         StopEverythingOnScenes( true );                =09
  3413.         StatusChange();                                =09
  3414.     }
  3415. }
  3416. function Stop()
  3417. {
  3418.     if ( stNoInput )                                    =09
  3419.         return;
  3420.     location.reload();
  3421. }
  3422. function Forward()
  3423. {
  3424.     if ( stNoInput )                                    =09
  3425.         return;
  3426. =09
  3427.     if ( stProjState !=3D PS_RUNNING )
  3428.         return;
  3429.     SceneExit( currentScene );                =09
  3430. }
  3431. function Backward()
  3432. {
  3433.     if ( stNoInput )                                    =09
  3434.         return;
  3435.     var nextScene;
  3436. =09
  3437. =09
  3438. =09
  3439.     if        ( stProjState =3D=3D PS_COMPLETE )
  3440.         nextScene =3D Project.stopScene;
  3441.     else if ( stProjState !=3D PS_RUNNING )
  3442.         return;
  3443.     else
  3444.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  3445. - 1;
  3446.     ProjectShutdown();
  3447.     ProjectInitialize();
  3448.     ProjectStart( nextScene );            =09
  3449. }
  3450. function GotoWebpage()
  3451. {
  3452.     window.open( Project.webpage);                    =09
  3453. }
  3454. function StatusChange( )
  3455. {
  3456.     var        stsPage =3D null;                =09
  3457.     var        stsState =3D null;            =09
  3458.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  3459.     {
  3460.         stsState =3D "Initializing";
  3461.         stsPage =3D ""
  3462.     }
  3463.     else if ( stProjState =3D=3D PS_INITIALIZED )
  3464.     {
  3465.         stsState =3D "Ready";
  3466.         stsPage =3D "";
  3467.     }
  3468.     else if    ( stProjState =3D=3D PS_RUNNING )
  3469.     {
  3470.         stsState =3D "Playing";
  3471.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  3472.     }
  3473.     else if    ( stProjState =3D=3D PS_PAUSED )
  3474.         stsState =3D "Paused";
  3475.     else if    ( stProjState =3D=3D PS_COMPLETE )
  3476.         stsState =3D "Complete";
  3477. =09
  3478.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  3479.         formStatus.value =3D stsPage;
  3480. =09
  3481.     if ( stsState !=3D null )
  3482.         top.status =3D stsState;=20
  3483. }
  3484. function GetSceneFromNumber( sceneNum )
  3485. {
  3486.     return sceneArray[sceneNum];    =09
  3487. }
  3488. function GetPlayerFromName( playerName )
  3489. {
  3490.     var objPlayer;
  3491. =09
  3492. =09
  3493.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  3494. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  3495.         return objPlayer;                    =09
  3496. =09
  3497.     var objScene;
  3498.     for ( sceneName in Scenes )                    =09
  3499.     {
  3500.         objScene =3D Scenes[sceneName];
  3501.         if ( objScene.Players !=3D null )
  3502.         {
  3503.             objPlayer =3D objScene.Players[playerName];
  3504.             if ( objPlayer !=3D null )
  3505.                 return objPlayer;                    =09
  3506.         }
  3507.     }=09
  3508.         =09
  3509.     return null;                                =09
  3510. }
  3511. function GetObjectTypeFromName( nameString )
  3512. {
  3513.     var type =3D nameString.substr(0,1);    =09
  3514.     if        ( type =3D=3D NAME_SCENE )        =09
  3515.         return OBJ_SCENE;
  3516.     else if    ( type =3D=3D NAME_PLAYER )        =09
  3517.         return OBJ_PLAYER;
  3518. }
  3519. function GetPlayerTypeFromName( nameString )
  3520. {
  3521.     var type =3D nameString.substr(1,1);    =09
  3522.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  3523.         return PLAYER_IMAGE;
  3524.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  3525.         return PLAYER_DRAW;
  3526.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  3527.         return PLAYER_TEXT;
  3528. }
  3529. function resetGifAnimation()
  3530. {
  3531.     var temp =3D document.all["img1"].src;
  3532.     document.all["img1"].src =3D temp;
  3533. }
  3534. Project =3D new Project(50, 0, 3, 2, 1, 0, =
  3535. "http://home-publishing.com/SKU/V3Pub.asp");
  3536. Scenes =3D new Object();
  3537. Scenes.Sx21 =3D new Scene( 8 );
  3538. Scenes.Sx21.entryTrans =3D new Transition( 3, 1, 0, 0 );
  3539. Scenes.Sx21.Bhv =3D new Array();
  3540. Scenes.Sx21.Bhv[0] =3D new Sound( 0, -1, -1, 1, "AW356", =
  3541. "cid:002d01bd8033$472d9920$1fde389d@a-lingra.dns.microsoft.com" );
  3542. Scenes.Sx21.Players =3D new Object();
  3543. Scenes.Sx21.Players.PI24 =3D new Player( -1, -1 );
  3544. Scenes.Sx21.Players.PI24.Bhv =3D new Array();
  3545. Scenes.Sx21.Players.PI24.Bhv[0] =3D new Paths( -1, 0 );
  3546. Scenes.Sx21.Players.PI24.Bhv[0][0] =3D new Point( 666, 196, 4 );
  3547. Scenes.Sx21.Players.PI24.Bhv[0][1] =3D new Point( 651, 196, 4 );
  3548. Scenes.Sx21.Players.PI24.Bhv[0][2] =3D new Point( -96, 196, 4 );
  3549. Scenes.Sx21.Players.PT30 =3D new Player( 1, -1 );
  3550. Scenes.Sx21.Players.PT30.Bhv =3D new Array();
  3551. Scenes.Sx21.Players.PT30.Bhv[0] =3D new Paths( -1, 0 );
  3552. Scenes.Sx21.Players.PT30.Bhv[0][0] =3D new Point( 751, 101, 2 );
  3553. Scenes.Sx21.Players.PT30.Bhv[0][1] =3D new Point( 272, 101, 2 );
  3554. Scenes.Sx21.Players.PT30.Bhv[0][2] =3D new Point( 275, 101, 2 );
  3555. Scenes.Sx21.Players.PI26 =3D new Player( 0, -1 );
  3556. Scenes.Sx1 =3D new Scene( 5 );
  3557. Scenes.Sx1.entryTrans =3D new Transition( 3, 1, 0, 0 );
  3558. Scenes.Sx1.Bhv =3D new Array();
  3559. Scenes.Sx1.Bhv[0] =3D new Sound( 0, -1, -1, 1, "AW357", =
  3560. "cid:002e01bd8033$73f586c0$1fde389d@a-lingra.dns.microsoft.com" );
  3561. Scenes.Sx1.Players =3D new Object();
  3562. Scenes.Sx1.Players.PI6 =3D new Player( -1, -1 );
  3563. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  3564. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Paths( -1, 0 );
  3565. Scenes.Sx1.Players.PI6.Bhv[0][0] =3D new Point( -138, 196, 2 );
  3566. Scenes.Sx1.Players.PI6.Bhv[0][1] =3D new Point( 155, 192, 2 );
  3567. Scenes.Sx1.Players.PI232 =3D new Player( 3, -1 );
  3568. Scenes.Sx1.Players.PI230 =3D new Player( 1, 2 );
  3569. Scenes.Sx1.Players.PI230.Bhv =3D new Array();
  3570. Scenes.Sx1.Players.PI230.Bhv[0] =3D new Paths( 0, 0 );
  3571. Scenes.Sx1.Players.PI230.Bhv[0][0] =3D new Point( -95, 182, 3 );
  3572. Scenes.Sx1.Players.PI230.Bhv[0][1] =3D new Point( -83, 147, 3 );
  3573. Scenes.Sx1.Players.PI230.Bhv[0][2] =3D new Point( -58, 90, 3 );
  3574. Scenes.Sx1.Players.PI230.Bhv[0][3] =3D new Point( -3, 172, 3 );
  3575. Scenes.Sx1.Players.PI230.Bhv[0][4] =3D new Point( 7, 182, 3 );
  3576. Scenes.Sx1.Players.PI230.Bhv[0][5] =3D new Point( 93, 188, 3 );
  3577. Scenes.Sx1.Players.PI230.Bhv[0][6] =3D new Point( 158, 184, 3 );
  3578. Scenes.Sx1.Players.PI230.Bhv[0][7] =3D new Point( 192, 175, 3 );
  3579. Scenes.Sx1.Players.PT31 =3D new Player( 0, -1 );
  3580. Scenes.Sx1.Players.PT31.Bhv =3D new Array();
  3581. Scenes.Sx1.Players.PT31.Bhv[0] =3D new Paths( 1, 0 );
  3582. Scenes.Sx1.Players.PT31.Bhv[0][0] =3D new Point( -223, 95, 1 );
  3583. Scenes.Sx1.Players.PT31.Bhv[0][1] =3D new Point( 290, 95, 1 );
  3584. Scenes.Sx1.Players.PI32 =3D new Player( 0, -1 );
  3585. Scenes.Sx14 =3D new Scene( 6 );
  3586. Scenes.Sx14.entryTrans =3D new Transition( 3, 2, 0, 0 );
  3587. Scenes.Sx14.Bhv =3D new Array();
  3588. Scenes.Sx14.Bhv[0] =3D new Sound( 1, 0, -1, 1, "AW358", =
  3589. "cid:003001bd8033$bb1a6ac0$1fde389d@a-lingra.dns.microsoft.com" );
  3590. Scenes.Sx14.Bhv[1] =3D new Sound( 1, -1, 0, 1, "AW359", =
  3591. "cid:003101bd8033$e2850de0$1fde389d@a-lingra.dns.microsoft.com" );
  3592. Scenes.Sx14.Players =3D new Object();
  3593. Scenes.Sx14.Players.PI36 =3D new Player( -1, -1 );
  3594. Scenes.Sx14.Players.PI36.Bhv =3D new Array();
  3595. Scenes.Sx14.Players.PI36.Bhv[0] =3D new Paths( -1, 0 );
  3596. Scenes.Sx14.Players.PI36.Bhv[0][0] =3D new Point( 149, 349, 3 );
  3597. Scenes.Sx14.Players.PI36.Bhv[0][1] =3D new Point( 110, 94, 3 );
  3598. Scenes.Sx14.Players.PI17 =3D new Player( -1, -1 );
  3599. Scenes.Sx14.Players.PI17.Bhv =3D new Array();
  3600. Scenes.Sx14.Players.PI17.Bhv[0] =3D new Paths( 0, 0 );
  3601. Scenes.Sx14.Players.PI17.Bhv[0][0] =3D new Point( 214, 382, 2 );
  3602. Scenes.Sx14.Players.PI17.Bhv[0][1] =3D new Point( 214, 191, 2 );
  3603. Scenes.Sx14.Players.PI38 =3D new Player( 1, -1 );
  3604. Scenes.Sx14.Players.PI38.Bhv =3D new Array();
  3605. Scenes.Sx14.Players.PI38.Bhv[0] =3D new Paths( 0, 0 );
  3606. Scenes.Sx14.Players.PI38.Bhv[0][0] =3D new Point( 96, 175, 2 );
  3607. Scenes.Sx14.Players.PI38.Bhv[0][1] =3D new Point( 109, 107, 2 );
  3608. Scenes.Sx14.Players.PI19 =3D new Player( -1, -1 );
  3609. Scenes.Sx14.Players.PI19.Bhv =3D new Array();
  3610. Scenes.Sx14.Players.PI19.Bhv[0] =3D new Paths( -1, 0 );
  3611. Scenes.Sx14.Players.PI19.Bhv[0][0] =3D new Point( 91, 390, 2 );
  3612. Scenes.Sx14.Players.PI19.Bhv[0][1] =3D new Point( 92, 179, 2 );
  3613. Scenes.Sx14.Players.PT64 =3D new Player( 1, -1 );
  3614. Scenes.Sx14.Players.PT64.Bhv =3D new Array();
  3615. Scenes.Sx14.Players.PT64.Bhv[0] =3D new Paths( 1, 0 );
  3616. Scenes.Sx14.Players.PT64.Bhv[0][0] =3D new Point( 763, 91, 2 );
  3617. Scenes.Sx14.Players.PT64.Bhv[0][1] =3D new Point( 357, 92, 2 );
  3618. Scenes.Sx14.Players.PI28 =3D new Player( 0, -1 );
  3619. Scenes.Sx45 =3D new Scene( 4 );
  3620. Scenes.Sx45.entryTrans =3D new Transition( -1, 2, 0, 0 );
  3621. Scenes.Sx45.Players =3D new Object();
  3622. Scenes.Sx45.Players.PI48 =3D new Player( 0, -1 );
  3623. Scenes.Sx45.Players.PI57 =3D new Player( 0, -1 );
  3624. Scenes.Sx45.Players.PI57.Bhv =3D new Array();
  3625. Scenes.Sx45.Players.PI57.Bhv[0] =3D new Paths( 1, 0 );
  3626. Scenes.Sx45.Players.PI57.Bhv[0][0] =3D new Point( 109, 107, 2 );
  3627. Scenes.Sx45.Players.PI57.Bhv[0][1] =3D new Point( 99, 200, 2 );
  3628. Scenes.Sx45.Players.PI52 =3D new Player( 0, -1 );
  3629. Scenes.Sx45.Players.PI59 =3D new Player( 0, -1 );
  3630. Scenes.Sx45.Players.PT63 =3D new Player( 1, -1 );
  3631. Scenes.Sx45.Players.PT63.Bhv =3D new Array();
  3632. Scenes.Sx45.Players.PT63.Bhv[0] =3D new Paths( 0, 0 );
  3633. Scenes.Sx45.Players.PT63.Bhv[0][0] =3D new Point( 765, 114, 2 );
  3634. Scenes.Sx45.Players.PT63.Bhv[0][1] =3D new Point( 346, 114, 2 );
  3635. Scenes.Sx45.Players.PI50 =3D new Player( 0, -1 );
  3636.  
  3637. </SCRIPT>
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