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  20.     Things just aren't 
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  22. when you're not here.      For instance, 
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  416. 5C5241425B4C45495C584053444C5D48405C58414C4C4D41425B4C5A40303737313|CPbX:=
  417. \v3Contnt\clipmed\mmclips\j770_779\j0077159.gif|CPccid:068e01bd803a$92a83=
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  419. class=3DIx13 height=3D106 id=3DIx13 name=3DIx13=20
  420. src=3D"cid:068e01bd803a$92a83e80$1fde389d@a-lingra.dns.microsoft.com"=20
  421. width=3D570></DIV>  =20
  422. <DIV class=3DPT16 id=3DPT16 SoundPaths =3D " <AR|ARS0|>|" =
  423. TravelEffectOptions =3D=20
  424. " <TE|TEa0|TEb2|TEc1|TEd0|>|" EntranceEffect =3D=20
  425. " <EE| =
  426. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf0|EEg1|>|"=20
  427. ExitEffect =3D=20
  428. " <EE| =
  429. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  430. ButtonEvent =3D=20
  431. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  432. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  433. AnimationPath =3D " <AR|ARS2| <PT|PTa-253|PTb98|>| =
  434. <PT|PTa286|PTb100|>|>|">
  435. <P><FONT face=3D"Comic Sans MS" size=3D5>For instance, <BR></FONT><FONT=20
  436. face=3D"Comic Sans MS" size=3D5>when I drive somewhere, <BR>there's no =
  437. one to clutch=20
  438. the dashboard <BR>and scream in =
  439. terror.</FONT></P></DIV></DIV></DIV> =20
  440.  =20
  441. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  442. id=3DAW40 soundsrc=20
  443. =3D cid:076d01bd803f$e0813120$1fde389d@a-lingra.dns.microsoft.com> <IMG=20
  444. src=3D""></DIV> =20
  445. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW40nav =
  446. name=3DAW40nav=20
  447. src=3Dcid:076d01bd803f$e0813120$1fde389d@a-lingra.dns.microsoft.com =
  448. autostart =3D no=20
  449. MASTERSOUND></DIV>
  450. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  451. if ( navigator.appVersion.substring(0,1) < 4 )
  452.  alert("Sorry but your Web browser needs to be updated. You must have at =
  453. least a version 4.0 browser to view this project.");
  454. if ( navigator.appName !=3D "Netscape" )                                            =09
  455. {                                                                                    =09
  456.     document.body.background =3D "";                                                =09
  457.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  458.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  459.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  460. transition=3D0)";        =09
  461. }                                                                                    =09
  462.  
  463. var    OBJ_SCENE        =3D 0;        =09
  464. var    OBJ_PLAYER        =3D 1;        =09
  465. var PLAYER_IMAGE    =3D 0;        =09
  466. var    PLAYER_TEXT        =3D 1;        =09
  467. var PLAYER_DRAW        =3D 2;        =09
  468. var    NAME_SCENE        =3D "S"        =09
  469. var    NAME_PLAYER        =3D "P"        =09
  470. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  471. var    PLAYER_NAME_TEXT    =3D "T"
  472. var PLAYER_NAME_DRAW    =3D "D"
  473. var    IE_VISIBLE            =3D "visible";
  474. var    IE_HIDDEN            =3D "hidden";
  475. var    IE_INHERIT            =3D "inherit";
  476. var    NAV_VISIBLE            =3D "show";
  477. var    NAV_HIDDEN            =3D "hide";
  478. var    NAV_INHERIT            =3D "inherit";
  479. var    DEFAULT_TICK_RATE        =3D 100;    =09
  480. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  481. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  482. var    TMR_PROJ                =3D 0;    =09
  483. var    TMR_SCENE                =3D 1;    =09
  484. var    RR_NONE                    =3D 0;    =09
  485. var    RR_PAGE_BUTTONS            =3D 1;    =09
  486. var    RR_FULL_RUNTIME            =3D 2;    =09
  487. var    DUR_FOREVER                =3D -1;    =09
  488. var    DELAY_NONE                =3D 0;    =09
  489. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  490. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  491. var    DUR_UNTIL_DONE            =3D -1;    =09
  492. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  493. var    TT_BUTTONDOWN            =3D 1;    =09
  494. var    TT_BUTTONUP                =3D 2;    =09
  495. var    TT_MOUSEOVER            =3D 3;    =09
  496. var    TT_MOUSEOUT                =3D 4;    =09
  497. var    TB_PAGE_TURNER            =3D -1;    =09
  498. var    TB_START_PLAYER            =3D -2;    =09
  499. var NULL_TRANSITION            =3D -1;
  500. var    TEXT_FLYIN                =3D 101;
  501. var TEXT_TYPEWRITER        =3D 102;
  502. var    FLYIN_TOP                =3D 0;
  503. var    FLYIN_BOTTOM            =3D 1;
  504. var    FLYIN_LEFT                =3D 2;
  505. var    FLYIN_RIGHT                =3D 3;
  506. var    FLYIN_ROTATE            =3D 4;
  507. var    FLYIN_BY_LETTER            =3D 1;
  508. var    FLYIN_BY_WORD            =3D 2;
  509. var    FLYIN_BY_LINE            =3D 3;
  510. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  511. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  512. var    PS_UNINITIALIZED    =3D 0;
  513. var PS_INITIALIZED        =3D 1;
  514. var    PS_RUNNING            =3D 2;
  515. var PS_PAUSED            =3D 3;
  516. var PS_COMPLETE            =3D 4;
  517. var    sceneArray        =3D new Array();=09
  518. var currentScene    =3D null;        =09
  519. var nScenes            =3D 0;        =09
  520. var stProjState =3D PS_UNINITIALIZED;=09
  521. var stButtons    =3D false;        =09
  522. var    stNoInput    =3D 0;            =09
  523. var strPause =3D new Array( "" );
  524. var strPlay =3D new Array( "" );
  525. var    formStatus =3D null;
  526. var    tickTimer        =3D null;        =09
  527. var sys            =3D navigator.appName;                                    =09
  528. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  529. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  530. var    platform    =3D navigator.platform;                                    =09
  531. window.onload =3D PreSetup;
  532. window.onerror =3D Error;
  533. function Error()
  534. {
  535.     alert("There has been an unidentified error in this file's script. You =
  536. may be able to fix this problem by refreshing your browser.");
  537.     return true;
  538. }
  539. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  540. delay, webpage )
  541. {
  542.     this.tickRate =3D tickRate;
  543.     this.startScene =3D startScene;
  544.     this.stopScene =3D stopScene;
  545.     this.rtReq =3D rtReq;
  546.     this.autoStart =3D autoStart;
  547.     this.delay =3D delay;
  548.     this.webpage =3D webpage;
  549. }
  550. function PreSetup()
  551. {
  552.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  553.     {
  554.         setTimeout( "Setup();", Project.delay*1000 );=20
  555.         return;
  556.     }
  557. =09
  558.     Setup();
  559. }
  560. function Setup()=20
  561. { =20
  562.     stNoInput++;                            =09
  563.     if ( vers < 4 ) return;                    =09
  564.     if ( sys =3D=3D "Netscape" )                =09
  565.     {
  566.         document.all =3D new Array;            =09
  567.         Extract(document);                    =09
  568.     =09
  569.         document.body =3D new Object;
  570.         document.body.clientWidth =3D window.innerWidth;
  571.         document.body.clientHeight =3D window.innerHeight;
  572.         document.body.scrollTop =3D window.pageXOffset;=20
  573.         document.body.scrollLeft =3D window.pageYOffset;
  574.     }
  575.     stButtons =3D SetupButtons();                =09
  576.     ProjectInitialize();                    =09
  577.     stNoInput--;                            =09
  578.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  579.         Start();                                            =09
  580. }
  581. function ProjectInitialize()
  582. {
  583. =09
  584.     tickTimer =3D new Timer();
  585. =09
  586. =09
  587.     InitializeScenes();
  588. =09
  589.     tickTimer.StartTicking();                            =09
  590. =09
  591.     if ( Project.startScene =3D=3D null )        =09
  592.         Project.startScene =3D 0;                =09
  593.     stProjState =3D PS_INITIALIZED;            =09
  594. =09
  595. }
  596. function ProjectStart( startScene )
  597. {
  598.     stProjState =3D PS_RUNNING;
  599.     if ( startScene !=3D null )
  600.         ChangeScene( startScene );
  601.     else
  602.         ChangeScene( Project.startScene );
  603. }
  604. function ProjectComplete()
  605. {
  606.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  607.         return;                                =09
  608.     ProjectShutdown();
  609.     StatusChange();                            =09
  610. }
  611. function ProjectShutdown()
  612. {
  613.     KillTimer();                                    =09
  614.     StopEverythingOnScenes( false );
  615.     currentScene =3D null;
  616.     stProjState =3D PS_COMPLETE;                        =09
  617. }
  618. function Extract( obj )
  619. {
  620. =09
  621. =09
  622.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  623.     {
  624.         var el =3D obj.layers[intLayer];        =09
  625.         document.all[el.id] =3D new Object    =09
  626.         var newEl =3D document.all[el.id];    =09
  627.     =09
  628.         newEl.id =3D el.id;                            =09
  629.         newEl.style =3D new Object;                    =09
  630.         newEl.style.pixelTop =3D parseInt(el.top);
  631.         newEl.style.pixelLeft =3D parseInt(el.left);
  632.         if (null!=3Del.clip)=20
  633.         {
  634.             newEl.offsetWidth =3D el.clip.width;    =09
  635.             newEl.offsetHeight =3D el.clip.height
  636.         }
  637.     =09
  638.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  639.             newEl.style.visibility =3D IE_HIDDEN;
  640.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  641.             newEl.style.visibility =3D IE_VISIBLE;
  642.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  643.             newEl.style.visibility =3D IE_INHERIT;
  644.         else
  645.             newEl.style.visibility =3D "";
  646.     =09
  647.         newEl.style.zIndex =3D el.zIndex;
  648.         newEl.style.backgroundColor =3D el.bgColor;
  649.         newEl.style.backgroundImage =3D "url("+el.background+")";
  650.         newEl.NSLayer =3D el;                        =09
  651.     =09
  652.     =09
  653.     =09
  654.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  655.         {
  656.             var image =3D el.document.images[intLoop]    =09
  657.             var    imageName =3D image.name;                =09
  658.             if ( imageName =3D=3D null )                =09
  659.                 continue;                            =09
  660.         =09
  661.             document.all[imageName] =3D image;        =09
  662.             document.images[imageName] =3D image;        =09
  663.         }
  664.     =09
  665.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  666.         {
  667.             var form =3D el.document.forms[intLoop];    =09
  668.             var formName =3D form.name;                =09
  669.             if ( formName =3D=3D null )
  670.                 continue;
  671.             document.all[formName] =3D form;            =09
  672.             document.forms[formName] =3D form;        =09
  673.         =09
  674.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  675. innerLoop++)
  676.             {
  677.                 var element =3D form.elements[innerLoop]=09
  678.                 var elementName =3D element.name;
  679.                 if ( elementName =3D=3D null )            =09
  680.                     continue;
  681.                 document.all[elementName] =3D element;=09
  682.             }
  683.         }
  684.         if ( el.layers.length > 0 )                =09
  685.             Extract(el)                            =09
  686.     }
  687. }
  688. function Scene( duration )
  689. {
  690.     this.duration =3D duration;
  691. }
  692. function InitializeScenes()
  693. {
  694.     var objScene;                            =09
  695.     var sceneNumber =3D 0;                    =09
  696. =09
  697.     for ( sceneName in Scenes )
  698.     {
  699.         objScene =3D Scenes[sceneName];        =09
  700.         objScene.number =3D parseInt(sceneNumber);                =09
  701.         objScene.name =3D sceneName;                    =09
  702.         objScene.HTML =3D document.all[sceneName];    =09
  703.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  704.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  705.             objScene.duration =3D DUR_FOREVER;
  706.         InitializePlayers( objScene );        =09
  707.     =09
  708.         if ( objScene.entryTrans =3D=3D null )
  709.         {
  710.             objScene.entryTrans =3D new Object();
  711.             objScene.entryTrans.type =3D NULL_TRANSITION;
  712.         }
  713.     =09
  714.         if ( objScene.Bhv !=3D null )
  715.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  716. bhvIdx++ )=09
  717.                 bhv.Initialize( objScene, bhv);
  718.         objScene.numBhv =3D bhvIdx;                                            =09
  719.         sceneArray[sceneNumber++] =3D objScene;=09
  720.     }
  721.     nScenes =3D sceneNumber;                    =09
  722. }
  723. function StopEverythingOnScenes( fPause )
  724. {
  725.     var objScene;                            =09
  726.     for ( sceneName in Scenes )
  727.     {
  728.         objScene =3D Scenes[sceneName];                    =09
  729.     =09
  730.     =09
  731.         if ( objScene.Bhv !=3D null )
  732.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  733. bhvIdx++ )=09
  734.                 bhv.StopEverything( bhv, fPause );
  735.         StopEverythingOnPlayers( objScene, fPause );        =09
  736.     }
  737.     return;
  738. }
  739. function ChangeScene( nextSceneNumber )
  740. {
  741.     var    previousScene =3D currentScene;                    =09
  742.     StopSceneTimers();                                    =09
  743.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  744.     currentScene.previousScene =3D previousScene;            =09
  745.     if ( currentScene.duration =3D=3D null )                =09
  746.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  747. =09
  748.     if ( currentScene.Bhv !=3D null )
  749.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  750.         {
  751.             var bhv =3D currentScene.Bhv[bhvIdx]
  752.             if ( bhv =3D=3D null)                            =09
  753.                 continue;
  754.             var delay =3D bhv.delay
  755.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  756.                 bhv.Start( bhv );                                    =09
  757.             else if ( delay > 0 )                                =09
  758.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  759.         }
  760.     StartScenePlayers( currentScene );                            =09
  761.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  762. SceneTransitionDone );=09
  763. =09
  764.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  765.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  766. TMR_SCENE );
  767.     StatusChange();                                        =09
  768.     return;
  769. }
  770. function SceneTransitionDone( objScene )
  771. {
  772. =09
  773. =09
  774.     if ( currentScene.previousScene !=3D null )
  775.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  776. =09
  777.     if ( currentScene.Bhv !=3D null )
  778.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  779.         {
  780.             var bhv =3D currentScene.Bhv[bhvIdx]
  781.             if ( bhv =3D=3D null)                            =09
  782.                 continue;
  783.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  784.                 bhv.Start( bhv );                                =09
  785.         }
  786.     =09
  787.     StartScenePlayersAfterTransition( currentScene );=09
  788. }
  789. function SceneExit( thisScene, nextScene )
  790. {
  791.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  792. nextScene.number;
  793.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  794. true;
  795. =09
  796. =09
  797. =09
  798.     for ( playerName in currentScene.Players )
  799.     {
  800.         objPlayer =3D currentScene.Players[playerName];        =09
  801.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  802.     }
  803. =09
  804.     if ( currentScene.Bhv !=3D null )
  805.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  806.         {
  807.             var bhv =3D currentScene.Bhv[bhvIdx]
  808.             if ( bhv =3D=3D null)                            =09
  809.                 continue;
  810.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  811.                 bhv.Stop( bhv );                        =09
  812.         }
  813. =09
  814. =09
  815.     if ( finalScene =3D=3D false )                    =09
  816.         ChangeScene( nextSceneNumber )            =09
  817.     else
  818.         ProjectComplete()                        =09
  819.     =09
  820. }
  821. function Player( delay, duration )
  822. {
  823.     this.delay =3D delay;
  824.     this.duration =3D duration;
  825. }
  826. function InitializePlayers( objScene )
  827. {
  828.     var objPlayer;                        =09
  829.     var    playerNumber =3D 0;                =09
  830.     for ( playerName in objScene.Players )
  831.     {
  832.         objPlayer =3D objScene.Players[playerName];        =09
  833.         objPlayer.number =3D playerNumber;                =09
  834.         objPlayer.name =3D playerName;                    =09
  835.         objPlayer.HTML =3D document.all[playerName];        =09
  836.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  837.         objPlayer.position =3D new Position(objPlayer);    =09
  838.     =09
  839.         if ( objPlayer.delay =3D=3D null )                    =09
  840.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  841.     =09
  842.     =09
  843.         if        ( objPlayer.entryTrans =3D=3D null )
  844.         {
  845.             objPlayer.entryTrans =3D new Object();
  846.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  847.         }=20
  848.     =09
  849.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  850.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  851.         {
  852.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  853. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  854.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  855.                     objPlayer.entryTrans.type =3D null;                            =09
  856.         }
  857.     =09
  858.         if ( objPlayer.exitTrans =3D=3D null )
  859.         {
  860.             objPlayer.exitTrans =3D new Object();
  861.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  862.         }
  863.     =09
  864.         if ( objPlayer.Bhv !=3D null )
  865.         {
  866.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  867.  
  868.                 bhv.Initialize( objPlayer, bhv);
  869.             objPlayer.numBhv =3D bhvIdx;                                    =09
  870.         }
  871.         else
  872.             objPlayer.numBhv =3D 0;
  873.         playerNumber ++;                =09
  874.     }=09
  875. }
  876. function StopEverythingOnPlayers( objScene, fPause )
  877. {
  878.     var objPlayer;                        =09
  879.     for ( playerName in objScene.Players )
  880.     {
  881.         objPlayer =3D objScene.Players[playerName];        =09
  882.     =09
  883.     =09
  884.         if ( objPlayer.Bhv !=3D null )
  885.         {
  886.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  887.  
  888.                 bhv.StopEverything( bhv, fPause );
  889.         }
  890.         DisableTrigger( objPlayer );                    =09
  891.     }=09
  892.     return;
  893. }
  894. function StartScenePlayers( objScene )
  895. {
  896. =09
  897.     for ( playerName in objScene.Players )
  898.     {
  899.         objPlayer =3D objScene.Players[playerName];        =09
  900.     =09
  901.     =09
  902.     =09
  903.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  904.             StartPlayer( objPlayer )                    =09
  905.         else if ( objPlayer.delay    > 0 )                =09
  906.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  907. TMR_SCENE);
  908.     }
  909. }
  910. function StartScenePlayersAfterTransition( objScene )
  911. {
  912. =09
  913.     for ( playerName in objScene.Players )
  914.     {
  915.         objPlayer =3D objScene.Players[playerName];        =09
  916.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  917.             StartPlayer( objPlayer )                    =09
  918.     }
  919. }
  920. function StartPlayer( objPlayer )
  921. {
  922. =09
  923.     if ( objPlayer.Bhv !=3D null )
  924.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  925.         {
  926.             var bhv =3D objPlayer.Bhv[bhvIdx]
  927.             if ( bhv =3D=3D null)                            =09
  928.                 continue;
  929.             var delay =3D bhv.delay
  930.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  931.                 bhv.Start( bhv );                                =09
  932.             else if ( delay > 0 )                                =09
  933.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  934.         }
  935. =09
  936.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  937. PlayerEntryTransitionDone );
  938. =09
  939. =09
  940.     if ( objPlayer.duration > 0 )
  941.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  942. TMR_SCENE );                                =09
  943. }
  944. function PlayerEntryTransitionDone( objPlayer )
  945. {
  946. =09
  947.     if ( objPlayer.Bhv !=3D null )
  948.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  949.         {
  950.             var bhv =3D objPlayer.Bhv[bhvIdx]
  951.             if ( bhv =3D=3D null)                            =09
  952.                 continue;
  953.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  954.                 bhv.Start( bhv );                                =09
  955.         }
  956. =09
  957.     if ( objPlayer.Triggers !=3D null )
  958.         EnableTrigger( objPlayer );
  959. }
  960. function PlayerExit( objPlayer )
  961. {
  962. =09
  963.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  964. PlayerExitTransitionDone );
  965. }
  966. function PlayerExitTransitionDone( objPlayer, finalScene )
  967. {
  968. =09
  969.     if ( objPlayer.Bhv !=3D null )
  970.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  971.         {
  972.             var bhv =3D objPlayer.Bhv[bhvIdx]
  973.             if ( bhv =3D=3D null)                            =09
  974.                 continue;
  975.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  976.                 bhv.Stop( bhv );                        =09
  977.         }
  978. =09
  979.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  980.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  981. =09
  982. =09
  983. =09
  984.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  985.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  986.     return;
  987. }
  988. function Trigger( trigType, trigBhv, player, scene )
  989. {
  990.     this.triggerType =3D trigType;
  991.     this.triggerBhv =3D trigBhv;
  992.     this.player =3D player;
  993.     this.nextSceneNum =3D scene;
  994. }
  995. function EnableTrigger( objPlayer )
  996. {
  997.     if ( sys !=3D "Netscape" )                                =09
  998.     {
  999.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1000.         for ( trx in objPlayer.Triggers )                    =09
  1001.         {
  1002.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1003.             if ( trigger.triggerType =3D=3D null )
  1004.                 trigger.triggerType =3D 0;                    =09
  1005.             var tt =3D trigger.triggerType;                    =09
  1006.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1007.             {
  1008.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1009.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1010.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1011.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1012.             }
  1013.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1014.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1015.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1016.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1017.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1018.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1019.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1020.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1021.         }
  1022.     }
  1023.     else                                        =09
  1024.     {
  1025.         for ( trx in objPlayer.Triggers )        =09
  1026.         {
  1027.             var    trigger =3D objPlayer.Triggers[trx];=09
  1028.             if ( trigger.triggerType =3D=3D null )
  1029.                 trigger.triggerType =3D 0;                    =09
  1030.             var tt =3D trigger.triggerType;                    =09
  1031.             if ( tt=3D=3D 0 )                                    =09
  1032.             {
  1033.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1034. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1035.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1036.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1037.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1038.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1039.             }
  1040.             else if    ( tt =3D=3D TT_BUTTONUP )
  1041.             {
  1042.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1043.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1044.             }
  1045.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1046.             {
  1047.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1048.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1049.             }
  1050.         }
  1051.     =09
  1052.     }
  1053. }
  1054. function DisableTrigger( objPlayer )
  1055. {
  1056.     if ( sys !=3D "Netscape" )            =09
  1057.     {
  1058.         objPlayer.HTML.onmousedown =3D null;
  1059.         objPlayer.HTML.onmouseup =3D null;=09
  1060.         objPlayer.HTML.onmouseover =3D null;    =09
  1061.         objPlayer.HTML.onmouseout =3D null;
  1062.     }
  1063.     else                                =09
  1064.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1065. Event.MOUSEOVER | Event.MOUSEOUT );
  1066. }
  1067. function EventProcessor( e )
  1068. {
  1069.     var trigger;                                =09
  1070.     var    type;                                    =09
  1071.     var    button;                                    =09
  1072.     var    eventType;                                =09
  1073.     var objPlayer;                                =09
  1074.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1075.         return;
  1076.     if ( sys !=3D "Netscape" )                    =09
  1077.     {
  1078.         type =3D event.type;
  1079.         button =3D event.button;
  1080.     }
  1081.     else                                        =09
  1082.     {
  1083.         type =3D e.type;
  1084.         button =3D e.which;
  1085.     }
  1086. =09
  1087.     if (type =3D=3D "mousedown")
  1088.     {
  1089.         if ( button !=3D 1 )                    =09
  1090.             return;
  1091.         eventType =3D TT_BUTTONDOWN;
  1092.         if ( sys =3D=3D "Netscape" )            =09
  1093.         {
  1094.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1095.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1096.         }
  1097.     }
  1098.     else if (type =3D=3D "mouseup")
  1099.     {
  1100.         if ( button !=3D 1 )                    =09
  1101.             return;
  1102.         eventType =3D TT_BUTTONUP;
  1103.         if ( sys =3D=3D "Netscape" )            =09
  1104.         {
  1105.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1106.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1107.         }
  1108.     }
  1109.     else if (type =3D=3D "mouseover")
  1110.     {
  1111.         eventType =3D TT_MOUSEOVER;
  1112.     }
  1113.     else if (type =3D=3D "mouseout")
  1114.     {
  1115.         eventType =3D TT_MOUSEOUT;
  1116.     }
  1117.     var triggerArray =3D objPlayer.Triggers;        =09
  1118.     var trigger;                                =09
  1119. =09
  1120.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1121.     {
  1122.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1123. eventType) )
  1124.         {
  1125.         =09
  1126.         =09
  1127.         =09
  1128.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1129.             {
  1130.             =09
  1131.             =09
  1132.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1133. =3D=3D "") )
  1134.                     SceneExit( currentScene );
  1135.                 else
  1136.                 {
  1137.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1138.                     {
  1139.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1140.                             InitializePlayers( sceneArray[ii] );
  1141.                     }
  1142.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1143.                 }
  1144.             }
  1145.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1146.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1147.             else=20
  1148.             {
  1149.             =09
  1150.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1151.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1152.                 bhv.Trigger( bhv, eventType );                                =09
  1153.             }  =09
  1154.         }
  1155.     }
  1156.     return;=09
  1157. }
  1158. function Transition( type, rate, flyFrom, flySubtype )
  1159. {
  1160.     this.type =3D type;
  1161.     this.rate =3D rate;
  1162.     this.flyFrom =3D flyFrom;
  1163.     this.flySubtype =3D flySubtype;
  1164. }
  1165. function StartTransition( transObj, trans, visibility, callback )
  1166. {
  1167.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1168. =09
  1169. =09
  1170. =09
  1171.     if    ( ("Netscape" =3D=3D sys) ||=20
  1172.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1173. NULL_TRANSITION) ) )
  1174.     {
  1175.         SetVisibility( transObj.HTML, visibility );
  1176.         callback( transObj );
  1177.         return;
  1178.     }
  1179. =09
  1180. =09
  1181. =09
  1182. =09
  1183.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1184. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1185.     {
  1186.         StartTextFlyin( transObj );
  1187.         return;
  1188.     }
  1189. =09
  1190.     if ( platform !=3D "Win32" )
  1191.     {
  1192.         SetVisibility( transObj.HTML, visibility );
  1193.         callback( transObj );
  1194.         return;
  1195.     }
  1196.     =09
  1197. =09
  1198. =09
  1199. =09
  1200. =09
  1201. =09
  1202.     if ( trans.type =3D=3D NULL_TRANSITION )
  1203.     {
  1204.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1205. transition=3D0)";
  1206.     }
  1207.     else    =09
  1208.     {
  1209.         duration =3D TRANSITION_RATES[trans.rate];
  1210.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1211. ", transition=3D" + trans.type + ")";
  1212.     }
  1213.     stNoInput++;                                    =09
  1214.     transObj.HTML.filters(0).Apply();                =09
  1215. =09
  1216.     SetVisibility( transObj.HTML, visibility );        =09
  1217. =09
  1218.     transObj.HTML.filters(0).Play()                    =09
  1219.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1220. }
  1221. function TransitionDoneEvent( )
  1222. {
  1223.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1224.     stNoInput--;                                                =09
  1225.     if        ( type =3D=3D OBJ_SCENE )
  1226.     {
  1227.     =09
  1228.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1229. currentScene.name) )
  1230.             SceneTransitionDone();
  1231.     }
  1232.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1233.     {
  1234.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1235.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1236.             PlayerEntryTransitionDone( objPlayer ); =20
  1237.         else                                                    =09
  1238.             PlayerExitTransitionDone( objPlayer, false );
  1239.     }
  1240.     return;
  1241. }
  1242. function InitializeTextFlyin( objPlayer )
  1243. {
  1244.     if ( sys =3D=3D "Netscape" )                                    =09
  1245.         return false;
  1246.     var    transition =3D objPlayer.entryTrans;                        =09
  1247.     var    transUnits =3D transition.flySubtype;                        =09
  1248.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1249. =09
  1250.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1251. transition.flyFrom : FLYIN_TOP;    =09
  1252.     =09
  1253. =09
  1254.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1255.     {
  1256.         var    textHTML    =3D objPlayer.HTML;                =09
  1257.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1258.         var    newInnerHTML    =3D "";                        =09
  1259.     =09
  1260.         transition.textOrder =3D new Array();                =09
  1261.         textOrder =3D transition.textOrder;                =09
  1262. =09
  1263.     =09
  1264.     =09
  1265.     =09
  1266.     =09
  1267.         var flyinIdx =3D 0;                        =09
  1268.         var    flyinBuffer =3D "";
  1269.     =09
  1270.     =09
  1271.     =09
  1272.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1273. style=3D'position:relative;visibility:hidden;'" : " =
  1274. style=3D'visibility:hidden;'";
  1275.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1276.         {
  1277.         =09
  1278.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1279.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1280.             while ( letterIdx<oldInnerHTML.length )
  1281.             {
  1282.             =09
  1283.             =09
  1284.             =09
  1285.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1286. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1287.                 {
  1288.                     if ( charNext =3D=3D "<" )                                                                =09
  1289.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1290.                     else
  1291.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1292.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1293.                     newInnerHTML +=3D tagString;
  1294.                     letterIdx =3D endTagIdx;                                            =09
  1295.                 =09
  1296.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1297.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1298.                         break;
  1299.                 }
  1300.             =09
  1301.                 else
  1302.                 {
  1303.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1304.                     newInnerHTML +=3D thisChar;
  1305.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1306.                         break;                                        =09
  1307.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1308. )    =09
  1309.                         break;
  1310.                 }
  1311.             }
  1312.             newInnerHTML +=3D "</span>"
  1313.             textOrder[flyinIdx] =3D new Object();
  1314.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1315.             flyinIdx++;                                                            =09
  1316.         }
  1317.     =09
  1318.         if ( flyinIdx =3D=3D 0 )
  1319.             return false;
  1320.     =09
  1321.         textHTML.innerHTML =3D newInnerHTML;
  1322.         transition.numUnits =3D flyinIdx;                        =09
  1323.     }
  1324. =09
  1325. =09
  1326. =09
  1327.     textOrder =3D transition.textOrder;
  1328.     var currentEl =3D document.all[textOrder[0].name];    =09
  1329.     var currentOffset =3D currentEl.offsetLeft;=09
  1330.     var previousEl, previousOffset;
  1331.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1332.     {
  1333.         previousOffset =3D currentOffset;                            =09
  1334.         previousEl =3D currentEl;
  1335.         textElName =3D textOrder[count].name;                    =09
  1336.         currentEl =3D document.all[textElName];
  1337.         SetVisibility( currentEl, IE_HIDDEN );
  1338.         currentOffset =3D currentEl.offsetTop;
  1339.     =09
  1340.     =09
  1341.     =09
  1342.     =09
  1343.     =09
  1344.     =09
  1345.         if ( currentOffset !=3D previousOffset )                                =09
  1346.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1347.                 previousEl.innerHTML =3D "<br>";
  1348.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1349.             direction =3D count % FLYIN_ROTATE;            =09
  1350.         else
  1351.             direction =3D transDirection;
  1352.     =09
  1353.         if        ( direction =3D=3D FLYIN_LEFT )
  1354.         {
  1355.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1356. currentEl.offsetParent.offsetWidth);
  1357.             currentEl.style.posLeft =3D tempPos;                    =09
  1358.             textOrder[count].dx =3D -movePerTick;                    =09
  1359.             textOrder[count].dy =3D 0;
  1360.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1361.         }
  1362.         else if ( direction =3D=3D FLYIN_RIGHT )
  1363.         {
  1364.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1365. currentEl.offsetParent.offsetLeft;
  1366.             currentEl.style.posLeft =3D tempPos;
  1367.             textOrder[count].dx =3D movePerTick;                    =09
  1368.             textOrder[count].dy =3D 0;
  1369.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1370.         }
  1371.         else if    ( direction =3D=3D FLYIN_TOP )
  1372.         {
  1373.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1374. currentEl.offsetParent.offsetHeight);
  1375.             currentEl.style.posTop =3D tempPos;
  1376.             textOrder[count].dx =3D 0;
  1377.             textOrder[count].dy =3D (-movePerTick);                =09
  1378.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1379.         }
  1380.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1381.         {
  1382.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1383. currentEl.offsetParent.style.posTop;
  1384.             currentEl.style.posTop =3D tempPos;
  1385.             textOrder[count].dx =3D 0;
  1386.             textOrder[count].dy =3D movePerTick;                    =09
  1387.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1388.         }
  1389.     }
  1390. =09
  1391.     transition.charIdx =3D 0;                            =09
  1392.     transition.moveIdx =3D 0;                            =09
  1393.     textElName =3D transition.textOrder[0].name;
  1394.     transition.currentEl =3D document.all[textElName];=09
  1395.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1396.     return true;
  1397. }
  1398. function StartTextFlyin( objPlayer )
  1399. {
  1400. =09
  1401.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1402.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1403. }
  1404. function TextFlyinTick( objPlayer )
  1405. {
  1406.     var    transition =3D objPlayer.entryTrans;                    =09
  1407.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1408.     var textEl =3D transition.currentEl;                        =09
  1409. =09
  1410. =09
  1411.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1412.     {
  1413.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1414.         textEl.style.posLeft -=3D spanObj.dx;
  1415.         return false;                                        =09
  1416.     }
  1417.     =09
  1418. =09
  1419.     textEl.style.posTop =3D 0;                                =09
  1420.     textEl.style.posLeft =3D 0;
  1421.     =09
  1422. =09
  1423.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1424. transition.textOrder.length )=09
  1425.     {
  1426.         PlayerEntryTransitionDone( objPlayer );                =09
  1427.         return true;                                        =09
  1428.     }
  1429.     else
  1430.     {
  1431.         transition.moveIdx =3D 0;                                =09
  1432.         textElName =3D transition.textOrder[charIdx].name;
  1433.         transition.currentEl =3D document.all[textElName];    =09
  1434.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1435.         return false;                                        =09
  1436.     }                                                        =09
  1437. }
  1438. var    SND_DUR_SCENE            =3D -1;=09
  1439. var    SND_DUR_PROJECT            =3D 0;=09
  1440. var ST_WAV                    =3D 1;=09
  1441. var    ST_MID                    =3D 2;=09
  1442. var    NAV_EXT                    =3D "nav"=09
  1443. var MidiTag                    =3D null;=09
  1444. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1445. {
  1446. =09
  1447.     this.Initialize =3D InitializeSound;
  1448.     this.Start =3D StartSound;
  1449.     this.Trigger =3D StartSound;
  1450.     this.Stop =3D StopSound;
  1451.     this.StopEverything =3D StopEverythingOnSounds;
  1452. =09
  1453.     this.delay =3D delay;
  1454.     this.duration =3D duration;
  1455.     this.loop =3D loop;
  1456.     this.tagName =3D tagName;
  1457.     this.fileName =3D fileName;
  1458.     this.soundType =3D soundType;
  1459. }
  1460. function InitializeSound( objParent, objSound )
  1461. {
  1462.     if ( sys =3D=3D "Netscape" )
  1463.     {
  1464.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1465.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1466.         return;
  1467.     }
  1468.     objSound.objParent =3D objParent;                =09
  1469.     objSound.html =3D document.all[objSound.tagName];=09
  1470.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1471. =09
  1472. =09
  1473.     if (objSound.soundType =3D=3D ST_MID )
  1474.     {
  1475.         if ( MidiTag =3D=3D null )                    =09
  1476.             MidiTag =3D objSound.html;            =09
  1477.         else
  1478.             objSound.html =3D MidiTag;            =09
  1479.     }        =09
  1480. }
  1481. function StartSound( objSound )
  1482. {
  1483.     if ( sys =3D=3D "Netscape" )                    =09
  1484.     {
  1485.         if ( objSound.html !=3D null )            =09
  1486.             objSound.html.play(objSound.navLoop);
  1487.         return;
  1488.     }
  1489.     objSound.html.src =3D objSound.fileName;        =09
  1490.     objSound.html.loop =3D objSound.loop;            =09
  1491.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1492.         objSound.html.volume =3D 0;                    =09
  1493.     if ( objSound.duration > 0 )
  1494.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1495. TMR_PROJ );
  1496. }
  1497. function StopSound( objSound, fPause )
  1498. {
  1499.     if ( sys =3D=3D "Netscape" )                    =09
  1500.     {
  1501.         if ( objSound.html !=3D null )            =09
  1502.             objSound.html.stop();
  1503.         return;
  1504.     }
  1505.     objSound.html.loop =3D 0;
  1506.     objSound.html.src =3D "";                            =09
  1507.     if ( objSound.soundType =3D=3D ST_WAV )
  1508.         objSound.html.volume =3D -10000;
  1509. }
  1510. function StopEverythingOnSounds( objSound )
  1511. {
  1512.     StopSound( objSound, true );
  1513.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1514.         objSound.html.volume =3D -500;                        =09
  1515. }
  1516. var    SND_DUR_SCENE            =3D -1;=09
  1517. var    SND_DUR_PROJECT            =3D 0;=09
  1518. function Swapper( idle, hover, click )
  1519. {
  1520. =09
  1521.     this.Initialize =3D InitializeSwap;
  1522.     this.Start =3D StartSwap;
  1523.     this.Trigger =3D TriggerSwap;
  1524.     this.Stop =3D StopSwap;
  1525.     this.StopEverything =3D StopSwap;
  1526. =09
  1527.     this.idle =3D idle;
  1528.     this.hover =3D hover;
  1529.     this.click =3D click;
  1530. }
  1531. function InitializeSwap( objParent, objSwap )
  1532. {
  1533.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1534.         return;
  1535. =09
  1536.     var    idle    =3D objSwap.idle;                        =09
  1537.     var    hover    =3D objSwap.hover;
  1538.     var    click    =3D objSwap.click;
  1539. =09
  1540. =09
  1541. =09
  1542. =09
  1543. =09
  1544. =09
  1545. =09
  1546.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1547. !=3D null) )
  1548.     {
  1549.         SetVisibility( document.all[hover], IE_HIDDEN );
  1550.         objSwap.srcHover =3D document.all[hover].src;
  1551.         document.all[hover].src =3D "";
  1552.     }
  1553.     else
  1554.         objSwap.srcHover =3D document.all[idle].src;
  1555.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1556. !=3D null) )
  1557.     {
  1558.         SetVisibility( document.all[click], IE_HIDDEN );
  1559.         objSwap.srcClick =3D document.all[click].src;
  1560.         document.all[click].src =3D "";
  1561.     }
  1562.     else
  1563.         objSwap.srcClick =3D document.all[idle].src;
  1564. =09
  1565.     objSwap.srcIdle =3D document.all[idle].src;
  1566. }
  1567. function StartSwap( objSwap )
  1568. {
  1569. =09
  1570. }
  1571. function TriggerSwap( objSwap, eventType )
  1572. {
  1573.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1574.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1575.     else if ( eventType =3D=3D TT_BUTTONUP )
  1576.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1577.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1578.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1579.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1580.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1581.     return;
  1582. }
  1583. function StopSwap( objSwap, fPause )
  1584. {
  1585.     if ( fPause )                        =09
  1586.         return;
  1587. }
  1588. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1589. var    PE_STOP        =3D 0;                            =09
  1590. var    PE_AGAIN    =3D 1;                            =09
  1591. var    PE_REV        =3D 2;                            =09
  1592. var    PE_EXIT        =3D 3;                            =09
  1593. var    PD_FWD        =3D 1;
  1594. var    PD_BACK        =3D -1;
  1595. function Point( x, y, rate )
  1596. {
  1597.     this.x =3D x;
  1598.     this.y =3D y;
  1599.     this.rate =3D rate;
  1600. }
  1601. function Paths( delay, edgeEffect )
  1602. {
  1603. =09
  1604.     this.Initialize =3D InitializePathAnimation;
  1605.     this.Start =3D StartPathAnimation;
  1606.     this.Trigger =3D StartPathAnimation;
  1607.     this.Stop =3D StopPathAnimation;
  1608.     this.StopEverything =3D StopPathAnimation;
  1609. =09
  1610.     this.delay =3D delay;
  1611.     this.edgeEffect =3D edgeEffect;
  1612. }
  1613. function InitializePathAnimation( objPlayer, path )
  1614. {
  1615.     var    segment;                                =09
  1616.     var pathIndex;
  1617.     var totalDistance;                            =09
  1618.     var    distanceX;                                =09
  1619.     var    distanceY;
  1620.     var dx;                                        =09
  1621.     var    dy;
  1622.     var travelTime;                                =09
  1623.     var    remX;                                    =09
  1624.     var    remY;
  1625. =09
  1626.     if ( stProjState !=3D PS_UNINITIALIZED )
  1627.     {
  1628.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1629.         return;
  1630.     }
  1631.     path.objPlayer =3D objPlayer;                    =09
  1632.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1633.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1634. =09
  1635. =09
  1636.     path[0].x -=3D halfWidth;
  1637.     path[0].y -=3D halfHeight;
  1638.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1639.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1640.     {
  1641.         px =3D parseInt(pathIndex);                =09
  1642.         segment =3D path[px];                        =09
  1643.     =09
  1644.     =09
  1645.     =09
  1646.         path[px+1].x -=3D halfWidth;
  1647.         path[px+1].y -=3D halfHeight;
  1648.     =09
  1649.         distanceX =3D path[px+1].x - segment.x;    =09
  1650.         distanceY =3D path[px+1].y - segment.y;    =09
  1651.     =09
  1652.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1653. (distanceY*distanceY) );
  1654.     =09
  1655.     =09
  1656.         travelTime =3D Math.round(totalDistance / =
  1657. PATH_PER_TICK[segment.rate]);
  1658.     =09
  1659.     =09
  1660.         if ( distanceX > 0 )                        =09
  1661.             dx =3D Math.floor( distanceX / travelTime );=09
  1662.         else if ( distanceX < 0 )                    =09
  1663.             dx =3D Math.ceil( distanceX / travelTime );=09
  1664.         else
  1665.             dx =3D 0;
  1666.     =09
  1667.     =09
  1668.     =09
  1669.     =09
  1670.         remX =3D distanceX % travelTime;
  1671.     =09
  1672.         if ( distanceY > 0 )                        =09
  1673.             dy =3D Math.floor( distanceY / travelTime );
  1674.         else if ( distanceY < 0 )
  1675.             dy =3D Math.ceil( distanceY / travelTime );
  1676.         else
  1677.             dy =3D 0;
  1678.         remY =3D distanceY % travelTime;
  1679.         segment.number =3D px;                        =09
  1680.         segment.ticks =3D 0;
  1681.         segment.travelTime =3D travelTime;
  1682.         segment.dx =3D dx;
  1683.         segment.dy =3D dy;
  1684.         segment.remX =3D remX;
  1685.         segment.remY =3D remY;
  1686.     }
  1687.     path.numSegs =3D parseInt(pathIndex);                =09
  1688.     path.dir =3D PD_FWD;                                        =09
  1689.     return;
  1690. }
  1691. function StartPathAnimation( path )
  1692. {
  1693.     path.currentSegment =3D path[0];    =09
  1694.     path.currentSegment.ticks =3D 0;    =09
  1695.     path.cntSegs =3D 0;                                =09
  1696. =09
  1697. =09
  1698.     if ( path.dir =3D=3D PD_BACK )                            =09
  1699.     {
  1700.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1701.         {
  1702.             path[ii].dx *=3D -1;
  1703.             path[ii].dy *=3D -1;
  1704.             path[ii].remX *=3D -1;
  1705.             path[ii].remY *=3D -1;
  1706.         }
  1707.         path.dir =3D PD_FWD;                                =09
  1708.     }
  1709.     StartAnimationTimer( path, PathAnimationTick );
  1710. }
  1711. function StopPathAnimation( path, fPause )
  1712. {
  1713.     return;
  1714. }
  1715. function PathAnimationTick( path )
  1716. {
  1717.     var    objPlayer =3D path.objPlayer;            =09
  1718.     var segment =3D path.currentSegment;        =09
  1719.     var    currentPosition =3D objPlayer.position;=09
  1720.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1721.     {
  1722.         newX =3D currentPosition.x + segment.dx;        =09
  1723.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1724.             segment.remX > 0 ? newX++ : newX--;
  1725.         newY =3D currentPosition.y + segment.dy;        =09
  1726.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1727.             segment.remY > 0 ? newY++ : newY--;
  1728.         currentPosition.SetPosition( newX, newY );=09
  1729.         return false;                            =09
  1730.     }
  1731. =09
  1732. =09
  1733.     if ( ++path.cntSegs < path.numSegs )
  1734.     {
  1735.     =09
  1736.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1737.         path.currentSegment.ticks =3D 0;                            =09
  1738.             =09
  1739.         return false;
  1740.     }
  1741.     =09
  1742. =09
  1743.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1744.     {
  1745.     =09
  1746.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1747.     =09
  1748.         path.currentSegment =3D path[0];                =09
  1749.         path.currentSegment.ticks =3D 0;                =09
  1750.         path.cntSegs =3D 0;                            =09
  1751.         return false;                                =09
  1752.     }                        =09
  1753.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1754.     {
  1755.         path.dir *=3D -1;                                =09
  1756.     =09
  1757.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1758.         {
  1759.             path[ii].dx *=3D -1;
  1760.             path[ii].dy *=3D -1;
  1761.             path[ii].remX *=3D -1;
  1762.             path[ii].remY *=3D -1;
  1763.         }
  1764.         path.currentSegment.ticks =3D 0;                =09
  1765.         path.cntSegs =3D 0;                            =09
  1766.         return false;
  1767.     }
  1768.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1769.     {
  1770.         PlayerExit( objPlayer );
  1771.         return true;
  1772.     }
  1773.     else
  1774.         return true;                                =09
  1775. }
  1776. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1777. function Size( zoom, rate )
  1778. {
  1779.     this.zoom =3D zoom;
  1780.     this.rate =3D rate;
  1781. }
  1782. function Grows( delay )
  1783. {
  1784. =09
  1785.     this.Initialize =3D InitializeGrowAnimation;
  1786.     this.Start =3D StartGrowAnimation;
  1787.     this.Trigger =3D StartGrowAnimation;
  1788.     this.Stop =3D StopGrowAnimation;
  1789.     this.StopEverything =3D StopGrowAnimation;
  1790. =09
  1791.     this.delay =3D delay;
  1792. }
  1793. function InitializeGrowAnimation( objPlayer, grow )
  1794. {
  1795.     if ( sys =3D=3D "Netscape" )
  1796.         return;
  1797.     var    child =3D objPlayer.HTML.children[0];                    =09
  1798.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1799. =09
  1800. =09
  1801. =09
  1802.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1803.     {
  1804.         grow.realWidth =3D child.width;
  1805.         grow.realHeight =3D child.height;
  1806.     }
  1807.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1808.     {
  1809.         grow =3D null;                                        =09
  1810.         return;
  1811.     }
  1812.     grow.objPlayer =3D objPlayer;                                =09
  1813. =09
  1814.     grow.currentSegment =3D grow[0];                            =09
  1815.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1816. =09
  1817. =09
  1818. =09
  1819.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1820.     child.height *=3D (grow.currentSegment.zoom / 100);
  1821. =09
  1822.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1823.     {
  1824.         gx =3D parseInt(growIndex);                =09
  1825.         segment =3D grow[gx];                        =09
  1826.         if ( grow[gx+1] =3D=3D null )                =09
  1827.         {
  1828.             grow.finalSegment =3D grow[gx-1];        =09
  1829.             break;                                =09
  1830.         }
  1831.     =09
  1832.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1833.         if ( growth >=3D 0 )                                        =09
  1834.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1835.         else
  1836.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1837.     =09
  1838.         growthTicks =3D growth / growthFactor;        =09
  1839.     =09
  1840.         segment.number =3D gx;                        =09
  1841.         segment.growth =3D growth;
  1842.         segment.growthFactor =3D growthFactor;
  1843.         segment.growthTicks =3D growthTicks;
  1844.         segment.currentTicks =3D 0;
  1845.     }
  1846. }
  1847. function StartGrowAnimation( grow )
  1848. {=09
  1849.     if ( sys =3D=3D "Netscape" )
  1850.         return;
  1851.     grow.currentSegment =3D grow[0];                        =09
  1852.     grow.currentTicks =3D 0;
  1853.     StartAnimationTimer( grow, GrowAnimationTick );
  1854. }
  1855. function StopGrowAnimation( grow, fPause )
  1856. {
  1857.     return;
  1858. }
  1859. function GrowAnimationTick( grow )
  1860. {
  1861.     if ( sys =3D=3D "Netscape" )
  1862.         return true;                                    =09
  1863.     var    objPlayer =3D grow.objPlayer;                        =09
  1864.     var    child =3D objPlayer.HTML.children[0];                =09
  1865.     var segment =3D grow.currentSegment;                    =09
  1866.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1867.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1868.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1869.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1870.         return false;                                    =09
  1871.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1872.         return true;                                    =09
  1873.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1874.     grow.currentTicks =3D 0;
  1875.     return false;                                        =09
  1876. }
  1877. function Timer()
  1878. {
  1879.     if ( Project.tickRate =3D=3D null )        =09
  1880.         this.tickRate =3D DEFAULT_TICK_RATE;
  1881.     else
  1882.         this.tickRate =3D Project.tickRate;
  1883.     this.oneShots =3D new Array();
  1884.     this.animations =3D new Array();
  1885.     this.tickCounter =3D 0;                        =09
  1886.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1887.     this.timerID =3D null;
  1888.     this.StartTicking =3D StartTicking;            =09
  1889.     this.StopTicking =3D StopTicking;
  1890. =09
  1891. }
  1892. function StartTicking()
  1893. {
  1894.     if ( this.timerID =3D=3D null )
  1895.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1896. }
  1897. function StopTicking()
  1898. {
  1899.     if ( this.timerID !=3D null )
  1900.         clearInterval( this.timerID );
  1901.     this.timerID =3D null;
  1902. }
  1903. function TimerTick()
  1904. {
  1905.     var timerEvent;
  1906. =09
  1907.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1908.     {
  1909.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1910.             continue;                                        =09
  1911.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1912.             tickTimer.animations[ii] =3D null;                =09
  1913.     }
  1914. =09
  1915.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1916.     {
  1917.     =09
  1918.         var length =3D tickTimer.oneShots.length;                =09
  1919.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1920.         {
  1921.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1922.                 continue;                                    =09
  1923.         =09
  1924.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1925.             {
  1926.                 tickTimer.oneShots[ii] =3D null;                =09
  1927.                 timerEvent.callback( timerEvent.callbackObj );=09
  1928.             }
  1929.         }
  1930.     }
  1931.     return;
  1932. }
  1933. function StartOneShotTimer( obj, time, callback, type )
  1934. {
  1935.     var    timerIndex;                                =09
  1936.     var timerEvent =3D new Object();                =09
  1937. =09
  1938.     timerEvent.callbackObj =3D obj;                =09
  1939.     timerEvent.callback =3D callback;                =09
  1940.     timerEvent.type =3D type;                        =09
  1941. =09
  1942. =09
  1943.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1944. tickTimer.ticksPerSecond);
  1945.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1946. timerIndex++ );=09
  1947.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1948.     return;
  1949. }
  1950. function StartAnimationTimer( obj, callback )
  1951. {
  1952.     var timerIndex;=20
  1953.     timerEvent =3D new Object();
  1954.     timerEvent.callbackObj =3D obj;                =09
  1955.     timerEvent.callback =3D callback;                =09
  1956.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1957. timerIndex++);=09
  1958.     tickTimer.animations[timerIndex] =3D timerEvent;
  1959. }
  1960. function StopSceneTimers()
  1961. {
  1962.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1963.     {
  1964.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1965.             continue;
  1966.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1967.             tickTimer.oneShots[ii] =3D null;            =09
  1968.     }
  1969. =09
  1970.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1971.         tickTimer.animations[ii] =3D null;
  1972. }
  1973. =09
  1974. function KillTimer()
  1975. {
  1976.     if ( tickTimer !=3D null )                    =09
  1977.     {
  1978.         window.clearTimeout( tickTimer.timerID);=09
  1979.         tickTimer =3D null;                        =09
  1980.     }
  1981. }
  1982. function SetColor(el, color)=20
  1983. {
  1984.     if ( el.style =3D=3D null )                =09
  1985.         return;
  1986. =09
  1987.     el.style.backgroundColor =3D color;    =09
  1988.     if ("Netscape"=3D=3Dsys)=20
  1989.         el.NSLayer.bgColor =3D color;        =09
  1990. }
  1991. function SetZIndex(el, zindex)=20
  1992. {
  1993.     if ( el.style =3D=3D null )                =09
  1994.         return;
  1995. =09
  1996.     el.style.zIndex =3D zindex;            =09
  1997.     if ("Netscape"=3D=3Dsys)=20
  1998.         el.NSLayer.zIndex =3D zindex        =09
  1999. }
  2000. function SetVisibility(el, val)=20
  2001. {
  2002.     if ( el.style =3D=3D null )                =09
  2003.         return;
  2004.     el.style.visibility =3D val;            =09
  2005.        =20
  2006.     if ( "Netscape"=3D=3Dsys )                =09
  2007.     {
  2008.         if        ( val =3D=3D IE_HIDDEN )
  2009.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2010.         else if ( val =3D=3D IE_VISIBLE )
  2011.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2012.         else if ( val =3D=3D IE_INHERIT )
  2013.             el.NSLayer.visibility =3D NAV_INHERIT;
  2014.         else
  2015.             el.NSLayer.visibility =3D "";
  2016.     }
  2017. }
  2018. function Position( obj )
  2019. {
  2020.     this.object =3D obj;                        =09
  2021.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2022.     this.y =3D obj.HTML.style.pixelTop;        =09
  2023.     this.SetPosition =3D SetPosition;
  2024. }
  2025. function SetPosition( newX, newY )=20
  2026. {
  2027.     var el =3D this.object.HTML;                =09
  2028.     if ( el.style =3D=3D null )                    =09
  2029.         return;
  2030.                 =09
  2031.     el.style.pixelTop =3D newY;    =09
  2032.     el.style.pixelLeft =3D newX;
  2033.     this.x =3D newX;                            =09
  2034.     this.y =3D newY;
  2035.     if ( "Netscape"=3D=3Dsys )                    =09
  2036.     {
  2037.         el.NSLayer.top =3D parseInt( newY );
  2038.         el.NSLayer.left =3D parseInt( newX );
  2039.         el.offsetTop =3D el.NSLayer.top;
  2040.         el.offsetLeft =3D el.NSLayer.left;
  2041.     }
  2042. }
  2043. function SetContent(el, content)=20
  2044. {
  2045.     if ( el.style =3D=3D null )                    =09
  2046.         return;
  2047.     if ( "Netscape"=3D=3Dsys )                    =09
  2048.     {
  2049.         el.NSLayer.document.open();            =09
  2050.         el.NSLayer.document.write(content);    =09
  2051.         el.NSLayer.document.close();        =09
  2052.     }
  2053.     else                                    =09
  2054.         el.innerHTML=3Dcontent;
  2055. }
  2056. function SetupButtons()
  2057. {
  2058.     var rtn =3D false;                    =09
  2059.     if ( document.all.Pause !=3D null )
  2060.     {
  2061.         document.all.Pause.onclick =3D Pause;
  2062.         strPause =3D document.all.Pause.value.split( '/' );
  2063.         document.all.Pause.value =3D strPause[0];
  2064.     }
  2065.     if (document.all.Stop !=3D null )
  2066.         document.all.Stop.onclick =3D Stop;
  2067.     if ( document.all.Forward !=3D null )
  2068.         document.all.Forward.onclick =3D Forward;
  2069.     if ( document.all.Backward !=3D null )
  2070.         document.all.Backward.onclick =3D Backward;
  2071.     if ( document.all.Webpage !=3D null )
  2072.         document.all.Webpage.onclick =3D GotoWebpage;
  2073.     if ( document.all.SceneStatus !=3D null )
  2074.         formStatus =3D document.all.SceneStatus;
  2075.     if ( document.all.Start !=3D null )
  2076.     {
  2077.         document.all.Start.onclick =3D Start;
  2078.         strPlay =3D document.all.Start.value.split( '/' );
  2079.         document.all.Start.value =3D strPlay[0];
  2080.         rtn =3D true;
  2081.     }
  2082.     else
  2083.         rtn =3D false;
  2084.     if ( document.all.NavigationButtons !=3D null )
  2085.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2086.     return rtn;
  2087. }
  2088. function Start()
  2089. {
  2090.     if ( stNoInput )                                    =09
  2091.         return;
  2092.     if ( stButtons =3D=3D true )                            =09
  2093.     {
  2094.         document.all.Start.value =3D strPlay[1];
  2095.         if ( document.all.Pause !=3D null )
  2096.         {
  2097.             document.all.Pause.value =3D strPause[0];
  2098.         }
  2099.     }
  2100.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2101. PS_PAUSED) )=09
  2102.     {
  2103.         ProjectShutdown();
  2104.         ProjectInitialize();
  2105.     }
  2106.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2107.         ProjectInitialize();
  2108.     ProjectStart();                                    =09
  2109. }
  2110. function Pause()
  2111. {
  2112. =09
  2113.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2114.     {
  2115.         tickTimer.StartTicking();                    =09
  2116.         if ( document.all.Pause !=3D null )
  2117.         {
  2118.             document.all.Pause.value =3D strPause[0];
  2119.         }
  2120.         stProjState =3D PS_RUNNING;
  2121.         StatusChange();                                =09
  2122.     }
  2123.     else
  2124.     {
  2125.         if ( tickTimer !=3D null )                    =09
  2126.             tickTimer.StopTicking();                =09
  2127.         if    ( stProjState !=3D PS_RUNNING )            =09
  2128.             return;
  2129.         stProjState =3D PS_PAUSED;
  2130.         if ( document.all.Pause !=3D null )
  2131.         {
  2132.             document.all.Pause.value =3D strPause[1];
  2133.         }
  2134.         StopEverythingOnScenes( true );                =09
  2135.         StatusChange();                                =09
  2136.     }
  2137. }
  2138. function Stop()
  2139. {
  2140.     if ( stNoInput )                                    =09
  2141.         return;
  2142.     location.reload();
  2143. }
  2144. function Forward()
  2145. {
  2146.     if ( stNoInput )                                    =09
  2147.         return;
  2148. =09
  2149.     if ( stProjState !=3D PS_RUNNING )
  2150.         return;
  2151.     SceneExit( currentScene );                =09
  2152. }
  2153. function Backward()
  2154. {
  2155.     if ( stNoInput )                                    =09
  2156.         return;
  2157.     var nextScene;
  2158. =09
  2159. =09
  2160. =09
  2161.     if        ( stProjState =3D=3D PS_COMPLETE )
  2162.         nextScene =3D Project.stopScene;
  2163.     else if ( stProjState !=3D PS_RUNNING )
  2164.         return;
  2165.     else
  2166.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2167. - 1;
  2168.     ProjectShutdown();
  2169.     ProjectInitialize();
  2170.     ProjectStart( nextScene );            =09
  2171. }
  2172. function GotoWebpage()
  2173. {
  2174.     window.open( Project.webpage);                    =09
  2175. }
  2176. function StatusChange( )
  2177. {
  2178.     var        stsPage =3D null;                =09
  2179.     var        stsState =3D null;            =09
  2180.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2181.     {
  2182.         stsState =3D "Initializing";
  2183.         stsPage =3D ""
  2184.     }
  2185.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2186.     {
  2187.         stsState =3D "Ready";
  2188.         stsPage =3D "";
  2189.     }
  2190.     else if    ( stProjState =3D=3D PS_RUNNING )
  2191.     {
  2192.         stsState =3D "Playing";
  2193.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2194.     }
  2195.     else if    ( stProjState =3D=3D PS_PAUSED )
  2196.         stsState =3D "Paused";
  2197.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2198.         stsState =3D "Complete";
  2199. =09
  2200.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2201.         formStatus.value =3D stsPage;
  2202. =09
  2203.     if ( stsState !=3D null )
  2204.         top.status =3D stsState;=20
  2205. }
  2206. function GetSceneFromNumber( sceneNum )
  2207. {
  2208.     return sceneArray[sceneNum];    =09
  2209. }
  2210. function GetPlayerFromName( playerName )
  2211. {
  2212.     var objPlayer;
  2213. =09
  2214. =09
  2215.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2216. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2217.         return objPlayer;                    =09
  2218. =09
  2219.     var objScene;
  2220.     for ( sceneName in Scenes )                    =09
  2221.     {
  2222.         objScene =3D Scenes[sceneName];
  2223.         if ( objScene.Players !=3D null )
  2224.         {
  2225.             objPlayer =3D objScene.Players[playerName];
  2226.             if ( objPlayer !=3D null )
  2227.                 return objPlayer;                    =09
  2228.         }
  2229.     }=09
  2230.         =09
  2231.     return null;                                =09
  2232. }
  2233. function GetObjectTypeFromName( nameString )
  2234. {
  2235.     var type =3D nameString.substr(0,1);    =09
  2236.     if        ( type =3D=3D NAME_SCENE )        =09
  2237.         return OBJ_SCENE;
  2238.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2239.         return OBJ_PLAYER;
  2240. }
  2241. function GetPlayerTypeFromName( nameString )
  2242. {
  2243.     var type =3D nameString.substr(1,1);    =09
  2244.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2245.         return PLAYER_IMAGE;
  2246.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2247.         return PLAYER_DRAW;
  2248.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2249.         return PLAYER_TEXT;
  2250. }
  2251. function resetGifAnimation()
  2252. {
  2253.     var temp =3D document.all["img1"].src;
  2254.     document.all["img1"].src =3D temp;
  2255. }
  2256. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2257. "http://home-publishing.com/SKU/V3Pub.asp");
  2258. Scenes =3D new Object();
  2259. Scenes.Sx1 =3D new Scene( 9 );
  2260. Scenes.Sx1.entryTrans =3D new Transition( 6, 0, 0, 0 );
  2261. Scenes.Sx1.Bhv =3D new Array();
  2262. Scenes.Sx1.Bhv[0] =3D new Sound( -1, 7, -1, 1, "AW40", =
  2263. "cid:076d01bd803f$e0813120$1fde389d@a-lingra.dns.microsoft.com" );
  2264. Scenes.Sx1.Players =3D new Object();
  2265. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  2266. Scenes.Sx1.Players.PI6 =3D new Player( -1, -1 );
  2267. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  2268. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Paths( 0, 0 );
  2269. Scenes.Sx1.Players.PI6.Bhv[0][0] =3D new Point( 674, 191, 4 );
  2270. Scenes.Sx1.Players.PI6.Bhv[0][1] =3D new Point( 583, 194, 4 );
  2271. Scenes.Sx1.Players.PI6.Bhv[0][2] =3D new Point( 503, 212, 4 );
  2272. Scenes.Sx1.Players.PI6.Bhv[0][3] =3D new Point( 354, 172, 4 );
  2273. Scenes.Sx1.Players.PI6.Bhv[0][4] =3D new Point( 199, 205, 4 );
  2274. Scenes.Sx1.Players.PI6.Bhv[0][5] =3D new Point( 60, 165, 4 );
  2275. Scenes.Sx1.Players.PI6.Bhv[0][6] =3D new Point( -71, 165, 4 );
  2276. Scenes.Sx1.Players.PT8 =3D new Player( 1, -1 );
  2277. Scenes.Sx1.Players.PT8.Bhv =3D new Array();
  2278. Scenes.Sx1.Players.PT8.Bhv[0] =3D new Paths( 0, 0 );
  2279. Scenes.Sx1.Players.PT8.Bhv[0][0] =3D new Point( -201, 68, 0 );
  2280. Scenes.Sx1.Players.PT8.Bhv[0][1] =3D new Point( 282, 70, 0 );
  2281. Scenes.Sx9 =3D new Scene( 4 );
  2282. Scenes.Sx9.entryTrans =3D new Transition( -1, 0, 0, 0 );
  2283. Scenes.Sx9.Players =3D new Object();
  2284. Scenes.Sx9.Players.PI12 =3D new Player( 0, -1 );
  2285. Scenes.Sx9.Players.PT16 =3D new Player( -1, -1 );
  2286. Scenes.Sx9.Players.PT16.Bhv =3D new Array();
  2287. Scenes.Sx9.Players.PT16.Bhv[0] =3D new Paths( -1, 0 );
  2288. Scenes.Sx9.Players.PT16.Bhv[0][0] =3D new Point( -253, 98, 2 );
  2289. Scenes.Sx9.Players.PT16.Bhv[0][1] =3D new Point( 286, 100, 2 );
  2290.  
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