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  20.       Just wanted 
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  493. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  494. if ( navigator.appVersion.substring(0,1) < 4 )
  495.  alert("Sorry but your Web browser needs to be updated. You must have at =
  496. least a version 4.0 browser to view this project.");
  497. if ( navigator.appName !=3D "Netscape" )                                            =09
  498. {                                                                                    =09
  499.     document.body.background =3D "";                                                =09
  500.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  501.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  502.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  503. transition=3D0)";        =09
  504. }                                                                                    =09
  505.  
  506. var    OBJ_SCENE        =3D 0;        =09
  507. var    OBJ_PLAYER        =3D 1;        =09
  508. var PLAYER_IMAGE    =3D 0;        =09
  509. var    PLAYER_TEXT        =3D 1;        =09
  510. var PLAYER_DRAW        =3D 2;        =09
  511. var    NAME_SCENE        =3D "S"        =09
  512. var    NAME_PLAYER        =3D "P"        =09
  513. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  514. var    PLAYER_NAME_TEXT    =3D "T"
  515. var PLAYER_NAME_DRAW    =3D "D"
  516. var    IE_VISIBLE            =3D "visible";
  517. var    IE_HIDDEN            =3D "hidden";
  518. var    IE_INHERIT            =3D "inherit";
  519. var    NAV_VISIBLE            =3D "show";
  520. var    NAV_HIDDEN            =3D "hide";
  521. var    NAV_INHERIT            =3D "inherit";
  522. var    DEFAULT_TICK_RATE        =3D 100;    =09
  523. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  524. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  525. var    TMR_PROJ                =3D 0;    =09
  526. var    TMR_SCENE                =3D 1;    =09
  527. var    RR_NONE                    =3D 0;    =09
  528. var    RR_PAGE_BUTTONS            =3D 1;    =09
  529. var    RR_FULL_RUNTIME            =3D 2;    =09
  530. var    DUR_FOREVER                =3D -1;    =09
  531. var    DELAY_NONE                =3D 0;    =09
  532. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  533. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  534. var    DUR_UNTIL_DONE            =3D -1;    =09
  535. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  536. var    TT_BUTTONDOWN            =3D 1;    =09
  537. var    TT_BUTTONUP                =3D 2;    =09
  538. var    TT_MOUSEOVER            =3D 3;    =09
  539. var    TT_MOUSEOUT                =3D 4;    =09
  540. var    TB_PAGE_TURNER            =3D -1;    =09
  541. var    TB_START_PLAYER            =3D -2;    =09
  542. var NULL_TRANSITION            =3D -1;
  543. var    TEXT_FLYIN                =3D 101;
  544. var TEXT_TYPEWRITER        =3D 102;
  545. var    FLYIN_TOP                =3D 0;
  546. var    FLYIN_BOTTOM            =3D 1;
  547. var    FLYIN_LEFT                =3D 2;
  548. var    FLYIN_RIGHT                =3D 3;
  549. var    FLYIN_ROTATE            =3D 4;
  550. var    FLYIN_BY_LETTER            =3D 1;
  551. var    FLYIN_BY_WORD            =3D 2;
  552. var    FLYIN_BY_LINE            =3D 3;
  553. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  554. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  555. var    PS_UNINITIALIZED    =3D 0;
  556. var PS_INITIALIZED        =3D 1;
  557. var    PS_RUNNING            =3D 2;
  558. var PS_PAUSED            =3D 3;
  559. var PS_COMPLETE            =3D 4;
  560. var    sceneArray        =3D new Array();=09
  561. var currentScene    =3D null;        =09
  562. var nScenes            =3D 0;        =09
  563. var stProjState =3D PS_UNINITIALIZED;=09
  564. var stButtons    =3D false;        =09
  565. var    stNoInput    =3D 0;            =09
  566. var strPause =3D new Array( "" );
  567. var strPlay =3D new Array( "" );
  568. var    formStatus =3D null;
  569. var    tickTimer        =3D null;        =09
  570. var sys            =3D navigator.appName;                                    =09
  571. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  572. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  573. var    platform    =3D navigator.platform;                                    =09
  574. window.onload =3D PreSetup;
  575. window.onerror =3D Error;
  576. function Error()
  577. {
  578.     alert("There has been an unidentified error in this file's script. You =
  579. may be able to fix this problem by refreshing your browser.");
  580.     return true;
  581. }
  582. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  583. delay, webpage )
  584. {
  585.     this.tickRate =3D tickRate;
  586.     this.startScene =3D startScene;
  587.     this.stopScene =3D stopScene;
  588.     this.rtReq =3D rtReq;
  589.     this.autoStart =3D autoStart;
  590.     this.delay =3D delay;
  591.     this.webpage =3D webpage;
  592. }
  593. function PreSetup()
  594. {
  595.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  596.     {
  597.         setTimeout( "Setup();", Project.delay*1000 );=20
  598.         return;
  599.     }
  600. =09
  601.     Setup();
  602. }
  603. function Setup()=20
  604. { =20
  605.     stNoInput++;                            =09
  606.     if ( vers < 4 ) return;                    =09
  607.     if ( sys =3D=3D "Netscape" )                =09
  608.     {
  609.         document.all =3D new Array;            =09
  610.         Extract(document);                    =09
  611.     =09
  612.         document.body =3D new Object;
  613.         document.body.clientWidth =3D window.innerWidth;
  614.         document.body.clientHeight =3D window.innerHeight;
  615.         document.body.scrollTop =3D window.pageXOffset;=20
  616.         document.body.scrollLeft =3D window.pageYOffset;
  617.     }
  618.     stButtons =3D SetupButtons();                =09
  619.     ProjectInitialize();                    =09
  620.     stNoInput--;                            =09
  621.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  622.         Start();                                            =09
  623. }
  624. function ProjectInitialize()
  625. {
  626. =09
  627.     tickTimer =3D new Timer();
  628. =09
  629. =09
  630.     InitializeScenes();
  631. =09
  632.     tickTimer.StartTicking();                            =09
  633. =09
  634.     if ( Project.startScene =3D=3D null )        =09
  635.         Project.startScene =3D 0;                =09
  636.     stProjState =3D PS_INITIALIZED;            =09
  637. =09
  638. }
  639. function ProjectStart( startScene )
  640. {
  641.     stProjState =3D PS_RUNNING;
  642.     if ( startScene !=3D null )
  643.         ChangeScene( startScene );
  644.     else
  645.         ChangeScene( Project.startScene );
  646. }
  647. function ProjectComplete()
  648. {
  649.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  650.         return;                                =09
  651.     ProjectShutdown();
  652.     StatusChange();                            =09
  653. }
  654. function ProjectShutdown()
  655. {
  656.     KillTimer();                                    =09
  657.     StopEverythingOnScenes( false );
  658.     currentScene =3D null;
  659.     stProjState =3D PS_COMPLETE;                        =09
  660. }
  661. function Extract( obj )
  662. {
  663. =09
  664. =09
  665.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  666.     {
  667.         var el =3D obj.layers[intLayer];        =09
  668.         document.all[el.id] =3D new Object    =09
  669.         var newEl =3D document.all[el.id];    =09
  670.     =09
  671.         newEl.id =3D el.id;                            =09
  672.         newEl.style =3D new Object;                    =09
  673.         newEl.style.pixelTop =3D parseInt(el.top);
  674.         newEl.style.pixelLeft =3D parseInt(el.left);
  675.         if (null!=3Del.clip)=20
  676.         {
  677.             newEl.offsetWidth =3D el.clip.width;    =09
  678.             newEl.offsetHeight =3D el.clip.height
  679.         }
  680.     =09
  681.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  682.             newEl.style.visibility =3D IE_HIDDEN;
  683.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  684.             newEl.style.visibility =3D IE_VISIBLE;
  685.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  686.             newEl.style.visibility =3D IE_INHERIT;
  687.         else
  688.             newEl.style.visibility =3D "";
  689.     =09
  690.         newEl.style.zIndex =3D el.zIndex;
  691.         newEl.style.backgroundColor =3D el.bgColor;
  692.         newEl.style.backgroundImage =3D "url("+el.background+")";
  693.         newEl.NSLayer =3D el;                        =09
  694.     =09
  695.     =09
  696.     =09
  697.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  698.         {
  699.             var image =3D el.document.images[intLoop]    =09
  700.             var    imageName =3D image.name;                =09
  701.             if ( imageName =3D=3D null )                =09
  702.                 continue;                            =09
  703.         =09
  704.             document.all[imageName] =3D image;        =09
  705.             document.images[imageName] =3D image;        =09
  706.         }
  707.     =09
  708.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  709.         {
  710.             var form =3D el.document.forms[intLoop];    =09
  711.             var formName =3D form.name;                =09
  712.             if ( formName =3D=3D null )
  713.                 continue;
  714.             document.all[formName] =3D form;            =09
  715.             document.forms[formName] =3D form;        =09
  716.         =09
  717.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  718. innerLoop++)
  719.             {
  720.                 var element =3D form.elements[innerLoop]=09
  721.                 var elementName =3D element.name;
  722.                 if ( elementName =3D=3D null )            =09
  723.                     continue;
  724.                 document.all[elementName] =3D element;=09
  725.             }
  726.         }
  727.         if ( el.layers.length > 0 )                =09
  728.             Extract(el)                            =09
  729.     }
  730. }
  731. function Scene( duration )
  732. {
  733.     this.duration =3D duration;
  734. }
  735. function InitializeScenes()
  736. {
  737.     var objScene;                            =09
  738.     var sceneNumber =3D 0;                    =09
  739. =09
  740.     for ( sceneName in Scenes )
  741.     {
  742.         objScene =3D Scenes[sceneName];        =09
  743.         objScene.number =3D parseInt(sceneNumber);                =09
  744.         objScene.name =3D sceneName;                    =09
  745.         objScene.HTML =3D document.all[sceneName];    =09
  746.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  747.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  748.             objScene.duration =3D DUR_FOREVER;
  749.         InitializePlayers( objScene );        =09
  750.     =09
  751.         if ( objScene.entryTrans =3D=3D null )
  752.         {
  753.             objScene.entryTrans =3D new Object();
  754.             objScene.entryTrans.type =3D NULL_TRANSITION;
  755.         }
  756.     =09
  757.         if ( objScene.Bhv !=3D null )
  758.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  759. bhvIdx++ )=09
  760.                 bhv.Initialize( objScene, bhv);
  761.         objScene.numBhv =3D bhvIdx;                                            =09
  762.         sceneArray[sceneNumber++] =3D objScene;=09
  763.     }
  764.     nScenes =3D sceneNumber;                    =09
  765. }
  766. function StopEverythingOnScenes( fPause )
  767. {
  768.     var objScene;                            =09
  769.     for ( sceneName in Scenes )
  770.     {
  771.         objScene =3D Scenes[sceneName];                    =09
  772.     =09
  773.     =09
  774.         if ( objScene.Bhv !=3D null )
  775.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  776. bhvIdx++ )=09
  777.                 bhv.StopEverything( bhv, fPause );
  778.         StopEverythingOnPlayers( objScene, fPause );        =09
  779.     }
  780.     return;
  781. }
  782. function ChangeScene( nextSceneNumber )
  783. {
  784.     var    previousScene =3D currentScene;                    =09
  785.     StopSceneTimers();                                    =09
  786.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  787.     currentScene.previousScene =3D previousScene;            =09
  788.     if ( currentScene.duration =3D=3D null )                =09
  789.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  790. =09
  791.     if ( currentScene.Bhv !=3D null )
  792.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  793.         {
  794.             var bhv =3D currentScene.Bhv[bhvIdx]
  795.             if ( bhv =3D=3D null)                            =09
  796.                 continue;
  797.             var delay =3D bhv.delay
  798.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  799.                 bhv.Start( bhv );                                    =09
  800.             else if ( delay > 0 )                                =09
  801.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  802.         }
  803.     StartScenePlayers( currentScene );                            =09
  804.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  805. SceneTransitionDone );=09
  806. =09
  807.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  808.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  809. TMR_SCENE );
  810.     StatusChange();                                        =09
  811.     return;
  812. }
  813. function SceneTransitionDone( objScene )
  814. {
  815. =09
  816. =09
  817.     if ( currentScene.previousScene !=3D null )
  818.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  819. =09
  820.     if ( currentScene.Bhv !=3D null )
  821.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  822.         {
  823.             var bhv =3D currentScene.Bhv[bhvIdx]
  824.             if ( bhv =3D=3D null)                            =09
  825.                 continue;
  826.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  827.                 bhv.Start( bhv );                                =09
  828.         }
  829.     =09
  830.     StartScenePlayersAfterTransition( currentScene );=09
  831. }
  832. function SceneExit( thisScene, nextScene )
  833. {
  834.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  835. nextScene.number;
  836.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  837. true;
  838. =09
  839. =09
  840. =09
  841.     for ( playerName in currentScene.Players )
  842.     {
  843.         objPlayer =3D currentScene.Players[playerName];        =09
  844.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  845.     }
  846. =09
  847.     if ( currentScene.Bhv !=3D null )
  848.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  849.         {
  850.             var bhv =3D currentScene.Bhv[bhvIdx]
  851.             if ( bhv =3D=3D null)                            =09
  852.                 continue;
  853.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  854.                 bhv.Stop( bhv );                        =09
  855.         }
  856. =09
  857. =09
  858.     if ( finalScene =3D=3D false )                    =09
  859.         ChangeScene( nextSceneNumber )            =09
  860.     else
  861.         ProjectComplete()                        =09
  862.     =09
  863. }
  864. function Player( delay, duration )
  865. {
  866.     this.delay =3D delay;
  867.     this.duration =3D duration;
  868. }
  869. function InitializePlayers( objScene )
  870. {
  871.     var objPlayer;                        =09
  872.     var    playerNumber =3D 0;                =09
  873.     for ( playerName in objScene.Players )
  874.     {
  875.         objPlayer =3D objScene.Players[playerName];        =09
  876.         objPlayer.number =3D playerNumber;                =09
  877.         objPlayer.name =3D playerName;                    =09
  878.         objPlayer.HTML =3D document.all[playerName];        =09
  879.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  880.         objPlayer.position =3D new Position(objPlayer);    =09
  881.     =09
  882.         if ( objPlayer.delay =3D=3D null )                    =09
  883.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  884.     =09
  885.     =09
  886.         if        ( objPlayer.entryTrans =3D=3D null )
  887.         {
  888.             objPlayer.entryTrans =3D new Object();
  889.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  890.         }=20
  891.     =09
  892.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  893.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  894.         {
  895.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  896. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  897.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  898.                     objPlayer.entryTrans.type =3D null;                            =09
  899.         }
  900.     =09
  901.         if ( objPlayer.exitTrans =3D=3D null )
  902.         {
  903.             objPlayer.exitTrans =3D new Object();
  904.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  905.         }
  906.     =09
  907.         if ( objPlayer.Bhv !=3D null )
  908.         {
  909.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  910.  
  911.                 bhv.Initialize( objPlayer, bhv);
  912.             objPlayer.numBhv =3D bhvIdx;                                    =09
  913.         }
  914.         else
  915.             objPlayer.numBhv =3D 0;
  916.         playerNumber ++;                =09
  917.     }=09
  918. }
  919. function StopEverythingOnPlayers( objScene, fPause )
  920. {
  921.     var objPlayer;                        =09
  922.     for ( playerName in objScene.Players )
  923.     {
  924.         objPlayer =3D objScene.Players[playerName];        =09
  925.     =09
  926.     =09
  927.         if ( objPlayer.Bhv !=3D null )
  928.         {
  929.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  930.  
  931.                 bhv.StopEverything( bhv, fPause );
  932.         }
  933.         DisableTrigger( objPlayer );                    =09
  934.     }=09
  935.     return;
  936. }
  937. function StartScenePlayers( objScene )
  938. {
  939. =09
  940.     for ( playerName in objScene.Players )
  941.     {
  942.         objPlayer =3D objScene.Players[playerName];        =09
  943.     =09
  944.     =09
  945.     =09
  946.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  947.             StartPlayer( objPlayer )                    =09
  948.         else if ( objPlayer.delay    > 0 )                =09
  949.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  950. TMR_SCENE);
  951.     }
  952. }
  953. function StartScenePlayersAfterTransition( objScene )
  954. {
  955. =09
  956.     for ( playerName in objScene.Players )
  957.     {
  958.         objPlayer =3D objScene.Players[playerName];        =09
  959.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  960.             StartPlayer( objPlayer )                    =09
  961.     }
  962. }
  963. function StartPlayer( objPlayer )
  964. {
  965. =09
  966.     if ( objPlayer.Bhv !=3D null )
  967.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  968.         {
  969.             var bhv =3D objPlayer.Bhv[bhvIdx]
  970.             if ( bhv =3D=3D null)                            =09
  971.                 continue;
  972.             var delay =3D bhv.delay
  973.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  974.                 bhv.Start( bhv );                                =09
  975.             else if ( delay > 0 )                                =09
  976.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  977.         }
  978. =09
  979.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  980. PlayerEntryTransitionDone );
  981. =09
  982. =09
  983.     if ( objPlayer.duration > 0 )
  984.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  985. TMR_SCENE );                                =09
  986. }
  987. function PlayerEntryTransitionDone( objPlayer )
  988. {
  989. =09
  990.     if ( objPlayer.Bhv !=3D null )
  991.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  992.         {
  993.             var bhv =3D objPlayer.Bhv[bhvIdx]
  994.             if ( bhv =3D=3D null)                            =09
  995.                 continue;
  996.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  997.                 bhv.Start( bhv );                                =09
  998.         }
  999. =09
  1000.     if ( objPlayer.Triggers !=3D null )
  1001.         EnableTrigger( objPlayer );
  1002. }
  1003. function PlayerExit( objPlayer )
  1004. {
  1005. =09
  1006.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1007. PlayerExitTransitionDone );
  1008. }
  1009. function PlayerExitTransitionDone( objPlayer, finalScene )
  1010. {
  1011. =09
  1012.     if ( objPlayer.Bhv !=3D null )
  1013.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1014.         {
  1015.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1016.             if ( bhv =3D=3D null)                            =09
  1017.                 continue;
  1018.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1019.                 bhv.Stop( bhv );                        =09
  1020.         }
  1021. =09
  1022.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1023.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1024. =09
  1025. =09
  1026. =09
  1027.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1028.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1029.     return;
  1030. }
  1031. function Trigger( trigType, trigBhv, player, scene )
  1032. {
  1033.     this.triggerType =3D trigType;
  1034.     this.triggerBhv =3D trigBhv;
  1035.     this.player =3D player;
  1036.     this.nextSceneNum =3D scene;
  1037. }
  1038. function EnableTrigger( objPlayer )
  1039. {
  1040.     if ( sys !=3D "Netscape" )                                =09
  1041.     {
  1042.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1043.         for ( trx in objPlayer.Triggers )                    =09
  1044.         {
  1045.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1046.             if ( trigger.triggerType =3D=3D null )
  1047.                 trigger.triggerType =3D 0;                    =09
  1048.             var tt =3D trigger.triggerType;                    =09
  1049.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1050.             {
  1051.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1052.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1053.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1054.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1055.             }
  1056.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1057.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1058.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1059.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1060.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1061.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1062.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1063.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1064.         }
  1065.     }
  1066.     else                                        =09
  1067.     {
  1068.         for ( trx in objPlayer.Triggers )        =09
  1069.         {
  1070.             var    trigger =3D objPlayer.Triggers[trx];=09
  1071.             if ( trigger.triggerType =3D=3D null )
  1072.                 trigger.triggerType =3D 0;                    =09
  1073.             var tt =3D trigger.triggerType;                    =09
  1074.             if ( tt=3D=3D 0 )                                    =09
  1075.             {
  1076.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1077. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1078.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1079.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1080.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1081.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1082.             }
  1083.             else if    ( tt =3D=3D TT_BUTTONUP )
  1084.             {
  1085.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1086.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1087.             }
  1088.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1089.             {
  1090.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1091.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1092.             }
  1093.         }
  1094.     =09
  1095.     }
  1096. }
  1097. function DisableTrigger( objPlayer )
  1098. {
  1099.     if ( sys !=3D "Netscape" )            =09
  1100.     {
  1101.         objPlayer.HTML.onmousedown =3D null;
  1102.         objPlayer.HTML.onmouseup =3D null;=09
  1103.         objPlayer.HTML.onmouseover =3D null;    =09
  1104.         objPlayer.HTML.onmouseout =3D null;
  1105.     }
  1106.     else                                =09
  1107.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1108. Event.MOUSEOVER | Event.MOUSEOUT );
  1109. }
  1110. function EventProcessor( e )
  1111. {
  1112.     var trigger;                                =09
  1113.     var    type;                                    =09
  1114.     var    button;                                    =09
  1115.     var    eventType;                                =09
  1116.     var objPlayer;                                =09
  1117.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1118.         return;
  1119.     if ( sys !=3D "Netscape" )                    =09
  1120.     {
  1121.         type =3D event.type;
  1122.         button =3D event.button;
  1123.     }
  1124.     else                                        =09
  1125.     {
  1126.         type =3D e.type;
  1127.         button =3D e.which;
  1128.     }
  1129. =09
  1130.     if (type =3D=3D "mousedown")
  1131.     {
  1132.         if ( button !=3D 1 )                    =09
  1133.             return;
  1134.         eventType =3D TT_BUTTONDOWN;
  1135.         if ( sys =3D=3D "Netscape" )            =09
  1136.         {
  1137.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1138.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1139.         }
  1140.     }
  1141.     else if (type =3D=3D "mouseup")
  1142.     {
  1143.         if ( button !=3D 1 )                    =09
  1144.             return;
  1145.         eventType =3D TT_BUTTONUP;
  1146.         if ( sys =3D=3D "Netscape" )            =09
  1147.         {
  1148.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1149.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1150.         }
  1151.     }
  1152.     else if (type =3D=3D "mouseover")
  1153.     {
  1154.         eventType =3D TT_MOUSEOVER;
  1155.     }
  1156.     else if (type =3D=3D "mouseout")
  1157.     {
  1158.         eventType =3D TT_MOUSEOUT;
  1159.     }
  1160.     var triggerArray =3D objPlayer.Triggers;        =09
  1161.     var trigger;                                =09
  1162. =09
  1163.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1164.     {
  1165.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1166. eventType) )
  1167.         {
  1168.         =09
  1169.         =09
  1170.         =09
  1171.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1172.             {
  1173.             =09
  1174.             =09
  1175.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1176. =3D=3D "") )
  1177.                     SceneExit( currentScene );
  1178.                 else
  1179.                 {
  1180.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1181.                     {
  1182.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1183.                             InitializePlayers( sceneArray[ii] );
  1184.                     }
  1185.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1186.                 }
  1187.             }
  1188.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1189.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1190.             else=20
  1191.             {
  1192.             =09
  1193.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1194.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1195.                 bhv.Trigger( bhv, eventType );                                =09
  1196.             }  =09
  1197.         }
  1198.     }
  1199.     return;=09
  1200. }
  1201. function Transition( type, rate, flyFrom, flySubtype )
  1202. {
  1203.     this.type =3D type;
  1204.     this.rate =3D rate;
  1205.     this.flyFrom =3D flyFrom;
  1206.     this.flySubtype =3D flySubtype;
  1207. }
  1208. function StartTransition( transObj, trans, visibility, callback )
  1209. {
  1210.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1211. =09
  1212. =09
  1213. =09
  1214.     if    ( ("Netscape" =3D=3D sys) ||=20
  1215.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1216. NULL_TRANSITION) ) )
  1217.     {
  1218.         SetVisibility( transObj.HTML, visibility );
  1219.         callback( transObj );
  1220.         return;
  1221.     }
  1222. =09
  1223. =09
  1224. =09
  1225. =09
  1226.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1227. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1228.     {
  1229.         StartTextFlyin( transObj );
  1230.         return;
  1231.     }
  1232. =09
  1233.     if ( platform !=3D "Win32" )
  1234.     {
  1235.         SetVisibility( transObj.HTML, visibility );
  1236.         callback( transObj );
  1237.         return;
  1238.     }
  1239.     =09
  1240. =09
  1241. =09
  1242. =09
  1243. =09
  1244. =09
  1245.     if ( trans.type =3D=3D NULL_TRANSITION )
  1246.     {
  1247.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1248. transition=3D0)";
  1249.     }
  1250.     else    =09
  1251.     {
  1252.         duration =3D TRANSITION_RATES[trans.rate];
  1253.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1254. ", transition=3D" + trans.type + ")";
  1255.     }
  1256.     stNoInput++;                                    =09
  1257.     transObj.HTML.filters(0).Apply();                =09
  1258. =09
  1259.     SetVisibility( transObj.HTML, visibility );        =09
  1260. =09
  1261.     transObj.HTML.filters(0).Play()                    =09
  1262.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1263. }
  1264. function TransitionDoneEvent( )
  1265. {
  1266.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1267.     stNoInput--;                                                =09
  1268.     if        ( type =3D=3D OBJ_SCENE )
  1269.     {
  1270.     =09
  1271.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1272. currentScene.name) )
  1273.             SceneTransitionDone();
  1274.     }
  1275.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1276.     {
  1277.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1278.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1279.             PlayerEntryTransitionDone( objPlayer ); =20
  1280.         else                                                    =09
  1281.             PlayerExitTransitionDone( objPlayer, false );
  1282.     }
  1283.     return;
  1284. }
  1285. function InitializeTextFlyin( objPlayer )
  1286. {
  1287.     if ( sys =3D=3D "Netscape" )                                    =09
  1288.         return false;
  1289.     var    transition =3D objPlayer.entryTrans;                        =09
  1290.     var    transUnits =3D transition.flySubtype;                        =09
  1291.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1292. =09
  1293.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1294. transition.flyFrom : FLYIN_TOP;    =09
  1295.     =09
  1296. =09
  1297.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1298.     {
  1299.         var    textHTML    =3D objPlayer.HTML;                =09
  1300.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1301.         var    newInnerHTML    =3D "";                        =09
  1302.     =09
  1303.         transition.textOrder =3D new Array();                =09
  1304.         textOrder =3D transition.textOrder;                =09
  1305. =09
  1306.     =09
  1307.     =09
  1308.     =09
  1309.     =09
  1310.         var flyinIdx =3D 0;                        =09
  1311.         var    flyinBuffer =3D "";
  1312.     =09
  1313.     =09
  1314.     =09
  1315.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1316. style=3D'position:relative;visibility:hidden;'" : " =
  1317. style=3D'visibility:hidden;'";
  1318.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1319.         {
  1320.         =09
  1321.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1322.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1323.             while ( letterIdx<oldInnerHTML.length )
  1324.             {
  1325.             =09
  1326.             =09
  1327.             =09
  1328.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1329. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1330.                 {
  1331.                     if ( charNext =3D=3D "<" )                                                                =09
  1332.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1333.                     else
  1334.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1335.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1336.                     newInnerHTML +=3D tagString;
  1337.                     letterIdx =3D endTagIdx;                                            =09
  1338.                 =09
  1339.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1340.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1341.                         break;
  1342.                 }
  1343.             =09
  1344.                 else
  1345.                 {
  1346.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1347.                     newInnerHTML +=3D thisChar;
  1348.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1349.                         break;                                        =09
  1350.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1351. )    =09
  1352.                         break;
  1353.                 }
  1354.             }
  1355.             newInnerHTML +=3D "</span>"
  1356.             textOrder[flyinIdx] =3D new Object();
  1357.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1358.             flyinIdx++;                                                            =09
  1359.         }
  1360.     =09
  1361.         if ( flyinIdx =3D=3D 0 )
  1362.             return false;
  1363.     =09
  1364.         textHTML.innerHTML =3D newInnerHTML;
  1365.         transition.numUnits =3D flyinIdx;                        =09
  1366.     }
  1367. =09
  1368. =09
  1369. =09
  1370.     textOrder =3D transition.textOrder;
  1371.     var currentEl =3D document.all[textOrder[0].name];    =09
  1372.     var currentOffset =3D currentEl.offsetLeft;=09
  1373.     var previousEl, previousOffset;
  1374.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1375.     {
  1376.         previousOffset =3D currentOffset;                            =09
  1377.         previousEl =3D currentEl;
  1378.         textElName =3D textOrder[count].name;                    =09
  1379.         currentEl =3D document.all[textElName];
  1380.         SetVisibility( currentEl, IE_HIDDEN );
  1381.         currentOffset =3D currentEl.offsetTop;
  1382.     =09
  1383.     =09
  1384.     =09
  1385.     =09
  1386.     =09
  1387.     =09
  1388.         if ( currentOffset !=3D previousOffset )                                =09
  1389.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1390.                 previousEl.innerHTML =3D "<br>";
  1391.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1392.             direction =3D count % FLYIN_ROTATE;            =09
  1393.         else
  1394.             direction =3D transDirection;
  1395.     =09
  1396.         if        ( direction =3D=3D FLYIN_LEFT )
  1397.         {
  1398.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1399. currentEl.offsetParent.offsetWidth);
  1400.             currentEl.style.posLeft =3D tempPos;                    =09
  1401.             textOrder[count].dx =3D -movePerTick;                    =09
  1402.             textOrder[count].dy =3D 0;
  1403.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1404.         }
  1405.         else if ( direction =3D=3D FLYIN_RIGHT )
  1406.         {
  1407.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1408. currentEl.offsetParent.offsetLeft;
  1409.             currentEl.style.posLeft =3D tempPos;
  1410.             textOrder[count].dx =3D movePerTick;                    =09
  1411.             textOrder[count].dy =3D 0;
  1412.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1413.         }
  1414.         else if    ( direction =3D=3D FLYIN_TOP )
  1415.         {
  1416.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1417. currentEl.offsetParent.offsetHeight);
  1418.             currentEl.style.posTop =3D tempPos;
  1419.             textOrder[count].dx =3D 0;
  1420.             textOrder[count].dy =3D (-movePerTick);                =09
  1421.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1422.         }
  1423.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1424.         {
  1425.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1426. currentEl.offsetParent.style.posTop;
  1427.             currentEl.style.posTop =3D tempPos;
  1428.             textOrder[count].dx =3D 0;
  1429.             textOrder[count].dy =3D movePerTick;                    =09
  1430.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1431.         }
  1432.     }
  1433. =09
  1434.     transition.charIdx =3D 0;                            =09
  1435.     transition.moveIdx =3D 0;                            =09
  1436.     textElName =3D transition.textOrder[0].name;
  1437.     transition.currentEl =3D document.all[textElName];=09
  1438.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1439.     return true;
  1440. }
  1441. function StartTextFlyin( objPlayer )
  1442. {
  1443. =09
  1444.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1445.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1446. }
  1447. function TextFlyinTick( objPlayer )
  1448. {
  1449.     var    transition =3D objPlayer.entryTrans;                    =09
  1450.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1451.     var textEl =3D transition.currentEl;                        =09
  1452. =09
  1453. =09
  1454.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1455.     {
  1456.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1457.         textEl.style.posLeft -=3D spanObj.dx;
  1458.         return false;                                        =09
  1459.     }
  1460.     =09
  1461. =09
  1462.     textEl.style.posTop =3D 0;                                =09
  1463.     textEl.style.posLeft =3D 0;
  1464.     =09
  1465. =09
  1466.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1467. transition.textOrder.length )=09
  1468.     {
  1469.         PlayerEntryTransitionDone( objPlayer );                =09
  1470.         return true;                                        =09
  1471.     }
  1472.     else
  1473.     {
  1474.         transition.moveIdx =3D 0;                                =09
  1475.         textElName =3D transition.textOrder[charIdx].name;
  1476.         transition.currentEl =3D document.all[textElName];    =09
  1477.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1478.         return false;                                        =09
  1479.     }                                                        =09
  1480. }
  1481. var    SND_DUR_SCENE            =3D -1;=09
  1482. var    SND_DUR_PROJECT            =3D 0;=09
  1483. var ST_WAV                    =3D 1;=09
  1484. var    ST_MID                    =3D 2;=09
  1485. var    NAV_EXT                    =3D "nav"=09
  1486. var MidiTag                    =3D null;=09
  1487. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1488. {
  1489. =09
  1490.     this.Initialize =3D InitializeSound;
  1491.     this.Start =3D StartSound;
  1492.     this.Trigger =3D StartSound;
  1493.     this.Stop =3D StopSound;
  1494.     this.StopEverything =3D StopEverythingOnSounds;
  1495. =09
  1496.     this.delay =3D delay;
  1497.     this.duration =3D duration;
  1498.     this.loop =3D loop;
  1499.     this.tagName =3D tagName;
  1500.     this.fileName =3D fileName;
  1501.     this.soundType =3D soundType;
  1502. }
  1503. function InitializeSound( objParent, objSound )
  1504. {
  1505.     if ( sys =3D=3D "Netscape" )
  1506.     {
  1507.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1508.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1509.         return;
  1510.     }
  1511.     objSound.objParent =3D objParent;                =09
  1512.     objSound.html =3D document.all[objSound.tagName];=09
  1513.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1514. =09
  1515. =09
  1516.     if (objSound.soundType =3D=3D ST_MID )
  1517.     {
  1518.         if ( MidiTag =3D=3D null )                    =09
  1519.             MidiTag =3D objSound.html;            =09
  1520.         else
  1521.             objSound.html =3D MidiTag;            =09
  1522.     }        =09
  1523. }
  1524. function StartSound( objSound )
  1525. {
  1526.     if ( sys =3D=3D "Netscape" )                    =09
  1527.     {
  1528.         if ( objSound.html !=3D null )            =09
  1529.             objSound.html.play(objSound.navLoop);
  1530.         return;
  1531.     }
  1532.     objSound.html.src =3D objSound.fileName;        =09
  1533.     objSound.html.loop =3D objSound.loop;            =09
  1534.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1535.         objSound.html.volume =3D 0;                    =09
  1536.     if ( objSound.duration > 0 )
  1537.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1538. TMR_PROJ );
  1539. }
  1540. function StopSound( objSound, fPause )
  1541. {
  1542.     if ( sys =3D=3D "Netscape" )                    =09
  1543.     {
  1544.         if ( objSound.html !=3D null )            =09
  1545.             objSound.html.stop();
  1546.         return;
  1547.     }
  1548.     objSound.html.loop =3D 0;
  1549.     objSound.html.src =3D "";                            =09
  1550.     if ( objSound.soundType =3D=3D ST_WAV )
  1551.         objSound.html.volume =3D -10000;
  1552. }
  1553. function StopEverythingOnSounds( objSound )
  1554. {
  1555.     StopSound( objSound, true );
  1556.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1557.         objSound.html.volume =3D -500;                        =09
  1558. }
  1559. var    SND_DUR_SCENE            =3D -1;=09
  1560. var    SND_DUR_PROJECT            =3D 0;=09
  1561. function Swapper( idle, hover, click )
  1562. {
  1563. =09
  1564.     this.Initialize =3D InitializeSwap;
  1565.     this.Start =3D StartSwap;
  1566.     this.Trigger =3D TriggerSwap;
  1567.     this.Stop =3D StopSwap;
  1568.     this.StopEverything =3D StopSwap;
  1569. =09
  1570.     this.idle =3D idle;
  1571.     this.hover =3D hover;
  1572.     this.click =3D click;
  1573. }
  1574. function InitializeSwap( objParent, objSwap )
  1575. {
  1576.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1577.         return;
  1578. =09
  1579.     var    idle    =3D objSwap.idle;                        =09
  1580.     var    hover    =3D objSwap.hover;
  1581.     var    click    =3D objSwap.click;
  1582. =09
  1583. =09
  1584. =09
  1585. =09
  1586. =09
  1587. =09
  1588. =09
  1589.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1590. !=3D null) )
  1591.     {
  1592.         SetVisibility( document.all[hover], IE_HIDDEN );
  1593.         objSwap.srcHover =3D document.all[hover].src;
  1594.         document.all[hover].src =3D "";
  1595.     }
  1596.     else
  1597.         objSwap.srcHover =3D document.all[idle].src;
  1598.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1599. !=3D null) )
  1600.     {
  1601.         SetVisibility( document.all[click], IE_HIDDEN );
  1602.         objSwap.srcClick =3D document.all[click].src;
  1603.         document.all[click].src =3D "";
  1604.     }
  1605.     else
  1606.         objSwap.srcClick =3D document.all[idle].src;
  1607. =09
  1608.     objSwap.srcIdle =3D document.all[idle].src;
  1609. }
  1610. function StartSwap( objSwap )
  1611. {
  1612. =09
  1613. }
  1614. function TriggerSwap( objSwap, eventType )
  1615. {
  1616.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1617.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1618.     else if ( eventType =3D=3D TT_BUTTONUP )
  1619.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1620.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1621.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1622.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1623.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1624.     return;
  1625. }
  1626. function StopSwap( objSwap, fPause )
  1627. {
  1628.     if ( fPause )                        =09
  1629.         return;
  1630. }
  1631. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1632. var    PE_STOP        =3D 0;                            =09
  1633. var    PE_AGAIN    =3D 1;                            =09
  1634. var    PE_REV        =3D 2;                            =09
  1635. var    PE_EXIT        =3D 3;                            =09
  1636. var    PD_FWD        =3D 1;
  1637. var    PD_BACK        =3D -1;
  1638. function Point( x, y, rate )
  1639. {
  1640.     this.x =3D x;
  1641.     this.y =3D y;
  1642.     this.rate =3D rate;
  1643. }
  1644. function Paths( delay, edgeEffect )
  1645. {
  1646. =09
  1647.     this.Initialize =3D InitializePathAnimation;
  1648.     this.Start =3D StartPathAnimation;
  1649.     this.Trigger =3D StartPathAnimation;
  1650.     this.Stop =3D StopPathAnimation;
  1651.     this.StopEverything =3D StopPathAnimation;
  1652. =09
  1653.     this.delay =3D delay;
  1654.     this.edgeEffect =3D edgeEffect;
  1655. }
  1656. function InitializePathAnimation( objPlayer, path )
  1657. {
  1658.     var    segment;                                =09
  1659.     var pathIndex;
  1660.     var totalDistance;                            =09
  1661.     var    distanceX;                                =09
  1662.     var    distanceY;
  1663.     var dx;                                        =09
  1664.     var    dy;
  1665.     var travelTime;                                =09
  1666.     var    remX;                                    =09
  1667.     var    remY;
  1668. =09
  1669.     if ( stProjState !=3D PS_UNINITIALIZED )
  1670.     {
  1671.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1672.         return;
  1673.     }
  1674.     path.objPlayer =3D objPlayer;                    =09
  1675.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1676.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1677. =09
  1678. =09
  1679.     path[0].x -=3D halfWidth;
  1680.     path[0].y -=3D halfHeight;
  1681.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1682.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1683.     {
  1684.         px =3D parseInt(pathIndex);                =09
  1685.         segment =3D path[px];                        =09
  1686.     =09
  1687.     =09
  1688.     =09
  1689.         path[px+1].x -=3D halfWidth;
  1690.         path[px+1].y -=3D halfHeight;
  1691.     =09
  1692.         distanceX =3D path[px+1].x - segment.x;    =09
  1693.         distanceY =3D path[px+1].y - segment.y;    =09
  1694.     =09
  1695.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1696. (distanceY*distanceY) );
  1697.     =09
  1698.     =09
  1699.         travelTime =3D Math.round(totalDistance / =
  1700. PATH_PER_TICK[segment.rate]);
  1701.     =09
  1702.     =09
  1703.         if ( distanceX > 0 )                        =09
  1704.             dx =3D Math.floor( distanceX / travelTime );=09
  1705.         else if ( distanceX < 0 )                    =09
  1706.             dx =3D Math.ceil( distanceX / travelTime );=09
  1707.         else
  1708.             dx =3D 0;
  1709.     =09
  1710.     =09
  1711.     =09
  1712.     =09
  1713.         remX =3D distanceX % travelTime;
  1714.     =09
  1715.         if ( distanceY > 0 )                        =09
  1716.             dy =3D Math.floor( distanceY / travelTime );
  1717.         else if ( distanceY < 0 )
  1718.             dy =3D Math.ceil( distanceY / travelTime );
  1719.         else
  1720.             dy =3D 0;
  1721.         remY =3D distanceY % travelTime;
  1722.         segment.number =3D px;                        =09
  1723.         segment.ticks =3D 0;
  1724.         segment.travelTime =3D travelTime;
  1725.         segment.dx =3D dx;
  1726.         segment.dy =3D dy;
  1727.         segment.remX =3D remX;
  1728.         segment.remY =3D remY;
  1729.     }
  1730.     path.numSegs =3D parseInt(pathIndex);                =09
  1731.     path.dir =3D PD_FWD;                                        =09
  1732.     return;
  1733. }
  1734. function StartPathAnimation( path )
  1735. {
  1736.     path.currentSegment =3D path[0];    =09
  1737.     path.currentSegment.ticks =3D 0;    =09
  1738.     path.cntSegs =3D 0;                                =09
  1739. =09
  1740. =09
  1741.     if ( path.dir =3D=3D PD_BACK )                            =09
  1742.     {
  1743.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1744.         {
  1745.             path[ii].dx *=3D -1;
  1746.             path[ii].dy *=3D -1;
  1747.             path[ii].remX *=3D -1;
  1748.             path[ii].remY *=3D -1;
  1749.         }
  1750.         path.dir =3D PD_FWD;                                =09
  1751.     }
  1752.     StartAnimationTimer( path, PathAnimationTick );
  1753. }
  1754. function StopPathAnimation( path, fPause )
  1755. {
  1756.     return;
  1757. }
  1758. function PathAnimationTick( path )
  1759. {
  1760.     var    objPlayer =3D path.objPlayer;            =09
  1761.     var segment =3D path.currentSegment;        =09
  1762.     var    currentPosition =3D objPlayer.position;=09
  1763.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1764.     {
  1765.         newX =3D currentPosition.x + segment.dx;        =09
  1766.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1767.             segment.remX > 0 ? newX++ : newX--;
  1768.         newY =3D currentPosition.y + segment.dy;        =09
  1769.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1770.             segment.remY > 0 ? newY++ : newY--;
  1771.         currentPosition.SetPosition( newX, newY );=09
  1772.         return false;                            =09
  1773.     }
  1774. =09
  1775. =09
  1776.     if ( ++path.cntSegs < path.numSegs )
  1777.     {
  1778.     =09
  1779.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1780.         path.currentSegment.ticks =3D 0;                            =09
  1781.             =09
  1782.         return false;
  1783.     }
  1784.     =09
  1785. =09
  1786.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1787.     {
  1788.     =09
  1789.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1790.     =09
  1791.         path.currentSegment =3D path[0];                =09
  1792.         path.currentSegment.ticks =3D 0;                =09
  1793.         path.cntSegs =3D 0;                            =09
  1794.         return false;                                =09
  1795.     }                        =09
  1796.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1797.     {
  1798.         path.dir *=3D -1;                                =09
  1799.     =09
  1800.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1801.         {
  1802.             path[ii].dx *=3D -1;
  1803.             path[ii].dy *=3D -1;
  1804.             path[ii].remX *=3D -1;
  1805.             path[ii].remY *=3D -1;
  1806.         }
  1807.         path.currentSegment.ticks =3D 0;                =09
  1808.         path.cntSegs =3D 0;                            =09
  1809.         return false;
  1810.     }
  1811.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1812.     {
  1813.         PlayerExit( objPlayer );
  1814.         return true;
  1815.     }
  1816.     else
  1817.         return true;                                =09
  1818. }
  1819. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1820. function Size( zoom, rate )
  1821. {
  1822.     this.zoom =3D zoom;
  1823.     this.rate =3D rate;
  1824. }
  1825. function Grows( delay )
  1826. {
  1827. =09
  1828.     this.Initialize =3D InitializeGrowAnimation;
  1829.     this.Start =3D StartGrowAnimation;
  1830.     this.Trigger =3D StartGrowAnimation;
  1831.     this.Stop =3D StopGrowAnimation;
  1832.     this.StopEverything =3D StopGrowAnimation;
  1833. =09
  1834.     this.delay =3D delay;
  1835. }
  1836. function InitializeGrowAnimation( objPlayer, grow )
  1837. {
  1838.     if ( sys =3D=3D "Netscape" )
  1839.         return;
  1840.     var    child =3D objPlayer.HTML.children[0];                    =09
  1841.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1842. =09
  1843. =09
  1844. =09
  1845.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1846.     {
  1847.         grow.realWidth =3D child.width;
  1848.         grow.realHeight =3D child.height;
  1849.     }
  1850.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1851.     {
  1852.         grow =3D null;                                        =09
  1853.         return;
  1854.     }
  1855.     grow.objPlayer =3D objPlayer;                                =09
  1856. =09
  1857.     grow.currentSegment =3D grow[0];                            =09
  1858.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1859. =09
  1860. =09
  1861. =09
  1862.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1863.     child.height *=3D (grow.currentSegment.zoom / 100);
  1864. =09
  1865.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1866.     {
  1867.         gx =3D parseInt(growIndex);                =09
  1868.         segment =3D grow[gx];                        =09
  1869.         if ( grow[gx+1] =3D=3D null )                =09
  1870.         {
  1871.             grow.finalSegment =3D grow[gx-1];        =09
  1872.             break;                                =09
  1873.         }
  1874.     =09
  1875.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1876.         if ( growth >=3D 0 )                                        =09
  1877.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1878.         else
  1879.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1880.     =09
  1881.         growthTicks =3D growth / growthFactor;        =09
  1882.     =09
  1883.         segment.number =3D gx;                        =09
  1884.         segment.growth =3D growth;
  1885.         segment.growthFactor =3D growthFactor;
  1886.         segment.growthTicks =3D growthTicks;
  1887.         segment.currentTicks =3D 0;
  1888.     }
  1889. }
  1890. function StartGrowAnimation( grow )
  1891. {=09
  1892.     if ( sys =3D=3D "Netscape" )
  1893.         return;
  1894.     grow.currentSegment =3D grow[0];                        =09
  1895.     grow.currentTicks =3D 0;
  1896.     StartAnimationTimer( grow, GrowAnimationTick );
  1897. }
  1898. function StopGrowAnimation( grow, fPause )
  1899. {
  1900.     return;
  1901. }
  1902. function GrowAnimationTick( grow )
  1903. {
  1904.     if ( sys =3D=3D "Netscape" )
  1905.         return true;                                    =09
  1906.     var    objPlayer =3D grow.objPlayer;                        =09
  1907.     var    child =3D objPlayer.HTML.children[0];                =09
  1908.     var segment =3D grow.currentSegment;                    =09
  1909.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1910.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1911.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1912.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1913.         return false;                                    =09
  1914.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1915.         return true;                                    =09
  1916.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1917.     grow.currentTicks =3D 0;
  1918.     return false;                                        =09
  1919. }
  1920. function Timer()
  1921. {
  1922.     if ( Project.tickRate =3D=3D null )        =09
  1923.         this.tickRate =3D DEFAULT_TICK_RATE;
  1924.     else
  1925.         this.tickRate =3D Project.tickRate;
  1926.     this.oneShots =3D new Array();
  1927.     this.animations =3D new Array();
  1928.     this.tickCounter =3D 0;                        =09
  1929.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1930.     this.timerID =3D null;
  1931.     this.StartTicking =3D StartTicking;            =09
  1932.     this.StopTicking =3D StopTicking;
  1933. =09
  1934. }
  1935. function StartTicking()
  1936. {
  1937.     if ( this.timerID =3D=3D null )
  1938.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1939. }
  1940. function StopTicking()
  1941. {
  1942.     if ( this.timerID !=3D null )
  1943.         clearInterval( this.timerID );
  1944.     this.timerID =3D null;
  1945. }
  1946. function TimerTick()
  1947. {
  1948.     var timerEvent;
  1949. =09
  1950.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1951.     {
  1952.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1953.             continue;                                        =09
  1954.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1955.             tickTimer.animations[ii] =3D null;                =09
  1956.     }
  1957. =09
  1958.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1959.     {
  1960.     =09
  1961.         var length =3D tickTimer.oneShots.length;                =09
  1962.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1963.         {
  1964.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1965.                 continue;                                    =09
  1966.         =09
  1967.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1968.             {
  1969.                 tickTimer.oneShots[ii] =3D null;                =09
  1970.                 timerEvent.callback( timerEvent.callbackObj );=09
  1971.             }
  1972.         }
  1973.     }
  1974.     return;
  1975. }
  1976. function StartOneShotTimer( obj, time, callback, type )
  1977. {
  1978.     var    timerIndex;                                =09
  1979.     var timerEvent =3D new Object();                =09
  1980. =09
  1981.     timerEvent.callbackObj =3D obj;                =09
  1982.     timerEvent.callback =3D callback;                =09
  1983.     timerEvent.type =3D type;                        =09
  1984. =09
  1985. =09
  1986.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1987. tickTimer.ticksPerSecond);
  1988.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1989. timerIndex++ );=09
  1990.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1991.     return;
  1992. }
  1993. function StartAnimationTimer( obj, callback )
  1994. {
  1995.     var timerIndex;=20
  1996.     timerEvent =3D new Object();
  1997.     timerEvent.callbackObj =3D obj;                =09
  1998.     timerEvent.callback =3D callback;                =09
  1999.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2000. timerIndex++);=09
  2001.     tickTimer.animations[timerIndex] =3D timerEvent;
  2002. }
  2003. function StopSceneTimers()
  2004. {
  2005.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2006.     {
  2007.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2008.             continue;
  2009.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2010.             tickTimer.oneShots[ii] =3D null;            =09
  2011.     }
  2012. =09
  2013.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2014.         tickTimer.animations[ii] =3D null;
  2015. }
  2016. =09
  2017. function KillTimer()
  2018. {
  2019.     if ( tickTimer !=3D null )                    =09
  2020.     {
  2021.         window.clearTimeout( tickTimer.timerID);=09
  2022.         tickTimer =3D null;                        =09
  2023.     }
  2024. }
  2025. function SetColor(el, color)=20
  2026. {
  2027.     if ( el.style =3D=3D null )                =09
  2028.         return;
  2029. =09
  2030.     el.style.backgroundColor =3D color;    =09
  2031.     if ("Netscape"=3D=3Dsys)=20
  2032.         el.NSLayer.bgColor =3D color;        =09
  2033. }
  2034. function SetZIndex(el, zindex)=20
  2035. {
  2036.     if ( el.style =3D=3D null )                =09
  2037.         return;
  2038. =09
  2039.     el.style.zIndex =3D zindex;            =09
  2040.     if ("Netscape"=3D=3Dsys)=20
  2041.         el.NSLayer.zIndex =3D zindex        =09
  2042. }
  2043. function SetVisibility(el, val)=20
  2044. {
  2045.     if ( el.style =3D=3D null )                =09
  2046.         return;
  2047.     el.style.visibility =3D val;            =09
  2048.        =20
  2049.     if ( "Netscape"=3D=3Dsys )                =09
  2050.     {
  2051.         if        ( val =3D=3D IE_HIDDEN )
  2052.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2053.         else if ( val =3D=3D IE_VISIBLE )
  2054.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2055.         else if ( val =3D=3D IE_INHERIT )
  2056.             el.NSLayer.visibility =3D NAV_INHERIT;
  2057.         else
  2058.             el.NSLayer.visibility =3D "";
  2059.     }
  2060. }
  2061. function Position( obj )
  2062. {
  2063.     this.object =3D obj;                        =09
  2064.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2065.     this.y =3D obj.HTML.style.pixelTop;        =09
  2066.     this.SetPosition =3D SetPosition;
  2067. }
  2068. function SetPosition( newX, newY )=20
  2069. {
  2070.     var el =3D this.object.HTML;                =09
  2071.     if ( el.style =3D=3D null )                    =09
  2072.         return;
  2073.                 =09
  2074.     el.style.pixelTop =3D newY;    =09
  2075.     el.style.pixelLeft =3D newX;
  2076.     this.x =3D newX;                            =09
  2077.     this.y =3D newY;
  2078.     if ( "Netscape"=3D=3Dsys )                    =09
  2079.     {
  2080.         el.NSLayer.top =3D parseInt( newY );
  2081.         el.NSLayer.left =3D parseInt( newX );
  2082.         el.offsetTop =3D el.NSLayer.top;
  2083.         el.offsetLeft =3D el.NSLayer.left;
  2084.     }
  2085. }
  2086. function SetContent(el, content)=20
  2087. {
  2088.     if ( el.style =3D=3D null )                    =09
  2089.         return;
  2090.     if ( "Netscape"=3D=3Dsys )                    =09
  2091.     {
  2092.         el.NSLayer.document.open();            =09
  2093.         el.NSLayer.document.write(content);    =09
  2094.         el.NSLayer.document.close();        =09
  2095.     }
  2096.     else                                    =09
  2097.         el.innerHTML=3Dcontent;
  2098. }
  2099. function SetupButtons()
  2100. {
  2101.     var rtn =3D false;                    =09
  2102.     if ( document.all.Pause !=3D null )
  2103.     {
  2104.         document.all.Pause.onclick =3D Pause;
  2105.         strPause =3D document.all.Pause.value.split( '/' );
  2106.         document.all.Pause.value =3D strPause[0];
  2107.     }
  2108.     if (document.all.Stop !=3D null )
  2109.         document.all.Stop.onclick =3D Stop;
  2110.     if ( document.all.Forward !=3D null )
  2111.         document.all.Forward.onclick =3D Forward;
  2112.     if ( document.all.Backward !=3D null )
  2113.         document.all.Backward.onclick =3D Backward;
  2114.     if ( document.all.Webpage !=3D null )
  2115.         document.all.Webpage.onclick =3D GotoWebpage;
  2116.     if ( document.all.SceneStatus !=3D null )
  2117.         formStatus =3D document.all.SceneStatus;
  2118.     if ( document.all.Start !=3D null )
  2119.     {
  2120.         document.all.Start.onclick =3D Start;
  2121.         strPlay =3D document.all.Start.value.split( '/' );
  2122.         document.all.Start.value =3D strPlay[0];
  2123.         rtn =3D true;
  2124.     }
  2125.     else
  2126.         rtn =3D false;
  2127.     if ( document.all.NavigationButtons !=3D null )
  2128.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2129.     return rtn;
  2130. }
  2131. function Start()
  2132. {
  2133.     if ( stNoInput )                                    =09
  2134.         return;
  2135.     if ( stButtons =3D=3D true )                            =09
  2136.     {
  2137.         document.all.Start.value =3D strPlay[1];
  2138.         if ( document.all.Pause !=3D null )
  2139.         {
  2140.             document.all.Pause.value =3D strPause[0];
  2141.         }
  2142.     }
  2143.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2144. PS_PAUSED) )=09
  2145.     {
  2146.         ProjectShutdown();
  2147.         ProjectInitialize();
  2148.     }
  2149.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2150.         ProjectInitialize();
  2151.     ProjectStart();                                    =09
  2152. }
  2153. function Pause()
  2154. {
  2155. =09
  2156.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2157.     {
  2158.         tickTimer.StartTicking();                    =09
  2159.         if ( document.all.Pause !=3D null )
  2160.         {
  2161.             document.all.Pause.value =3D strPause[0];
  2162.         }
  2163.         stProjState =3D PS_RUNNING;
  2164.         StatusChange();                                =09
  2165.     }
  2166.     else
  2167.     {
  2168.         if ( tickTimer !=3D null )                    =09
  2169.             tickTimer.StopTicking();                =09
  2170.         if    ( stProjState !=3D PS_RUNNING )            =09
  2171.             return;
  2172.         stProjState =3D PS_PAUSED;
  2173.         if ( document.all.Pause !=3D null )
  2174.         {
  2175.             document.all.Pause.value =3D strPause[1];
  2176.         }
  2177.         StopEverythingOnScenes( true );                =09
  2178.         StatusChange();                                =09
  2179.     }
  2180. }
  2181. function Stop()
  2182. {
  2183.     if ( stNoInput )                                    =09
  2184.         return;
  2185.     location.reload();
  2186. }
  2187. function Forward()
  2188. {
  2189.     if ( stNoInput )                                    =09
  2190.         return;
  2191. =09
  2192.     if ( stProjState !=3D PS_RUNNING )
  2193.         return;
  2194.     SceneExit( currentScene );                =09
  2195. }
  2196. function Backward()
  2197. {
  2198.     if ( stNoInput )                                    =09
  2199.         return;
  2200.     var nextScene;
  2201. =09
  2202. =09
  2203. =09
  2204.     if        ( stProjState =3D=3D PS_COMPLETE )
  2205.         nextScene =3D Project.stopScene;
  2206.     else if ( stProjState !=3D PS_RUNNING )
  2207.         return;
  2208.     else
  2209.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2210. - 1;
  2211.     ProjectShutdown();
  2212.     ProjectInitialize();
  2213.     ProjectStart( nextScene );            =09
  2214. }
  2215. function GotoWebpage()
  2216. {
  2217.     window.open( Project.webpage);                    =09
  2218. }
  2219. function StatusChange( )
  2220. {
  2221.     var        stsPage =3D null;                =09
  2222.     var        stsState =3D null;            =09
  2223.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2224.     {
  2225.         stsState =3D "Initializing";
  2226.         stsPage =3D ""
  2227.     }
  2228.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2229.     {
  2230.         stsState =3D "Ready";
  2231.         stsPage =3D "";
  2232.     }
  2233.     else if    ( stProjState =3D=3D PS_RUNNING )
  2234.     {
  2235.         stsState =3D "Playing";
  2236.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2237.     }
  2238.     else if    ( stProjState =3D=3D PS_PAUSED )
  2239.         stsState =3D "Paused";
  2240.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2241.         stsState =3D "Complete";
  2242. =09
  2243.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2244.         formStatus.value =3D stsPage;
  2245. =09
  2246.     if ( stsState !=3D null )
  2247.         top.status =3D stsState;=20
  2248. }
  2249. function GetSceneFromNumber( sceneNum )
  2250. {
  2251.     return sceneArray[sceneNum];    =09
  2252. }
  2253. function GetPlayerFromName( playerName )
  2254. {
  2255.     var objPlayer;
  2256. =09
  2257. =09
  2258.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2259. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2260.         return objPlayer;                    =09
  2261. =09
  2262.     var objScene;
  2263.     for ( sceneName in Scenes )                    =09
  2264.     {
  2265.         objScene =3D Scenes[sceneName];
  2266.         if ( objScene.Players !=3D null )
  2267.         {
  2268.             objPlayer =3D objScene.Players[playerName];
  2269.             if ( objPlayer !=3D null )
  2270.                 return objPlayer;                    =09
  2271.         }
  2272.     }=09
  2273.         =09
  2274.     return null;                                =09
  2275. }
  2276. function GetObjectTypeFromName( nameString )
  2277. {
  2278.     var type =3D nameString.substr(0,1);    =09
  2279.     if        ( type =3D=3D NAME_SCENE )        =09
  2280.         return OBJ_SCENE;
  2281.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2282.         return OBJ_PLAYER;
  2283. }
  2284. function GetPlayerTypeFromName( nameString )
  2285. {
  2286.     var type =3D nameString.substr(1,1);    =09
  2287.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2288.         return PLAYER_IMAGE;
  2289.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2290.         return PLAYER_DRAW;
  2291.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2292.         return PLAYER_TEXT;
  2293. }
  2294. function resetGifAnimation()
  2295. {
  2296.     var temp =3D document.all["img1"].src;
  2297.     document.all["img1"].src =3D temp;
  2298. }
  2299. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2300. "http://home-publishing.com/SKU/V3Pub.asp");
  2301. Scenes =3D new Object();
  2302. Scenes.Sx1 =3D new Scene( 6 );
  2303. Scenes.Sx1.entryTrans =3D new Transition( 9, 1, 0, 0 );
  2304. Scenes.Sx1.Players =3D new Object();
  2305. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  2306. Scenes.Sx1.Players.PI8 =3D new Player( 0, 3 );
  2307. Scenes.Sx1.Players.PI10 =3D new Player( 3, -1 );
  2308. Scenes.Sx1.Players.PI12 =3D new Player( 2, -1 );
  2309. Scenes.Sx1.Players.PI12.Bhv =3D new Array();
  2310. Scenes.Sx1.Players.PI12.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW24", =
  2311. "cid:04a801bd8298$a71bd1a0$1fde389d@a-lingra.dns.microsoft.com" );
  2312. Scenes.Sx1.Players.PI12.Bhv[1] =3D new Paths( 0, 0 );
  2313. Scenes.Sx1.Players.PI12.Bhv[1][0] =3D new Point( 138, -79, 3 );
  2314. Scenes.Sx1.Players.PI12.Bhv[1][1] =3D new Point( 138, 79, 3 );
  2315. Scenes.Sx1.Players.PT14 =3D new Player( 4, -1 );
  2316. Scenes.Sx1.Players.PT14.entryTrans =3D new Transition( 101, 2, 3, 3 );
  2317.  
  2318. </SCRIPT>
  2319. </BODY></HTML>
  2320.  
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  2327. X-Content-Source: C:\TEMP\IMG613.GIF
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