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Text File  |  1998-08-12  |  93KB  |  2,504 lines

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  378. var    TB_PAGE_TURNER            =3D -1;    =09
  379. var    TB_START_PLAYER            =3D -2;    =09
  380. var NULL_TRANSITION            =3D -1;
  381. var    TEXT_FLYIN                =3D 101;
  382. var TEXT_TYPEWRITER        =3D 102;
  383. var    FLYIN_TOP                =3D 0;
  384. var    FLYIN_BOTTOM            =3D 1;
  385. var    FLYIN_LEFT                =3D 2;
  386. var    FLYIN_RIGHT                =3D 3;
  387. var    FLYIN_ROTATE            =3D 4;
  388. var    FLYIN_BY_LETTER            =3D 1;
  389. var    FLYIN_BY_WORD            =3D 2;
  390. var    FLYIN_BY_LINE            =3D 3;
  391. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  392. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  393. var    PS_UNINITIALIZED    =3D 0;
  394. var PS_INITIALIZED        =3D 1;
  395. var    PS_RUNNING            =3D 2;
  396. var PS_PAUSED            =3D 3;
  397. var PS_COMPLETE            =3D 4;
  398. var    sceneArray        =3D new Array();=09
  399. var currentScene    =3D null;        =09
  400. var nScenes            =3D 0;        =09
  401. var stProjState =3D PS_UNINITIALIZED;=09
  402. var stButtons    =3D false;        =09
  403. var    stNoInput    =3D 0;            =09
  404. var strPause =3D new Array( "" );
  405. var strPlay =3D new Array( "" );
  406. var    formStatus =3D null;
  407. var    tickTimer        =3D null;        =09
  408. var sys            =3D navigator.appName;                                    =09
  409. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  410. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  411. var    platform    =3D navigator.platform;                                    =09
  412. window.onload =3D PreSetup;
  413. window.onerror =3D Error;
  414. function Error()
  415. {
  416.     alert("There has been an unidentified error in this file's script. You =
  417. may be able to fix this problem by refreshing your browser.");
  418.     return true;
  419. }
  420. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  421. delay, webpage )
  422. {
  423.     this.tickRate =3D tickRate;
  424.     this.startScene =3D startScene;
  425.     this.stopScene =3D stopScene;
  426.     this.rtReq =3D rtReq;
  427.     this.autoStart =3D autoStart;
  428.     this.delay =3D delay;
  429.     this.webpage =3D webpage;
  430. }
  431. function PreSetup()
  432. {
  433.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  434.     {
  435.         setTimeout( "Setup();", Project.delay*1000 );=20
  436.         return;
  437.     }
  438. =09
  439.     Setup();
  440. }
  441. function Setup()=20
  442. { =20
  443.     stNoInput++;                            =09
  444.     if ( vers < 4 ) return;                    =09
  445.     if ( sys =3D=3D "Netscape" )                =09
  446.     {
  447.         document.all =3D new Array;            =09
  448.         Extract(document);                    =09
  449.     =09
  450.         document.body =3D new Object;
  451.         document.body.clientWidth =3D window.innerWidth;
  452.         document.body.clientHeight =3D window.innerHeight;
  453.         document.body.scrollTop =3D window.pageXOffset;=20
  454.         document.body.scrollLeft =3D window.pageYOffset;
  455.     }
  456.     stButtons =3D SetupButtons();                =09
  457.     ProjectInitialize();                    =09
  458.     stNoInput--;                            =09
  459.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  460.         Start();                                            =09
  461. }
  462. function ProjectInitialize()
  463. {
  464. =09
  465.     tickTimer =3D new Timer();
  466. =09
  467. =09
  468.     InitializeScenes();
  469. =09
  470.     tickTimer.StartTicking();                            =09
  471. =09
  472.     if ( Project.startScene =3D=3D null )        =09
  473.         Project.startScene =3D 0;                =09
  474.     stProjState =3D PS_INITIALIZED;            =09
  475. =09
  476. }
  477. function ProjectStart( startScene )
  478. {
  479.     stProjState =3D PS_RUNNING;
  480.     if ( startScene !=3D null )
  481.         ChangeScene( startScene );
  482.     else
  483.         ChangeScene( Project.startScene );
  484. }
  485. function ProjectComplete()
  486. {
  487.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  488.         return;                                =09
  489.     ProjectShutdown();
  490.     StatusChange();                            =09
  491. }
  492. function ProjectShutdown()
  493. {
  494.     KillTimer();                                    =09
  495.     StopEverythingOnScenes( false );
  496.     currentScene =3D null;
  497.     stProjState =3D PS_COMPLETE;                        =09
  498. }
  499. function Extract( obj )
  500. {
  501. =09
  502. =09
  503.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  504.     {
  505.         var el =3D obj.layers[intLayer];        =09
  506.         document.all[el.id] =3D new Object    =09
  507.         var newEl =3D document.all[el.id];    =09
  508.     =09
  509.         newEl.id =3D el.id;                            =09
  510.         newEl.style =3D new Object;                    =09
  511.         newEl.style.pixelTop =3D parseInt(el.top);
  512.         newEl.style.pixelLeft =3D parseInt(el.left);
  513.         if (null!=3Del.clip)=20
  514.         {
  515.             newEl.offsetWidth =3D el.clip.width;    =09
  516.             newEl.offsetHeight =3D el.clip.height
  517.         }
  518.     =09
  519.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  520.             newEl.style.visibility =3D IE_HIDDEN;
  521.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  522.             newEl.style.visibility =3D IE_VISIBLE;
  523.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  524.             newEl.style.visibility =3D IE_INHERIT;
  525.         else
  526.             newEl.style.visibility =3D "";
  527.     =09
  528.         newEl.style.zIndex =3D el.zIndex;
  529.         newEl.style.backgroundColor =3D el.bgColor;
  530.         newEl.style.backgroundImage =3D "url("+el.background+")";
  531.         newEl.NSLayer =3D el;                        =09
  532.     =09
  533.     =09
  534.     =09
  535.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  536.         {
  537.             var image =3D el.document.images[intLoop]    =09
  538.             var    imageName =3D image.name;                =09
  539.             if ( imageName =3D=3D null )                =09
  540.                 continue;                            =09
  541.         =09
  542.             document.all[imageName] =3D image;        =09
  543.             document.images[imageName] =3D image;        =09
  544.         }
  545.     =09
  546.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  547.         {
  548.             var form =3D el.document.forms[intLoop];    =09
  549.             var formName =3D form.name;                =09
  550.             if ( formName =3D=3D null )
  551.                 continue;
  552.             document.all[formName] =3D form;            =09
  553.             document.forms[formName] =3D form;        =09
  554.         =09
  555.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  556. innerLoop++)
  557.             {
  558.                 var element =3D form.elements[innerLoop]=09
  559.                 var elementName =3D element.name;
  560.                 if ( elementName =3D=3D null )            =09
  561.                     continue;
  562.                 document.all[elementName] =3D element;=09
  563.             }
  564.         }
  565.         if ( el.layers.length > 0 )                =09
  566.             Extract(el)                            =09
  567.     }
  568. }
  569. function Scene( duration )
  570. {
  571.     this.duration =3D duration;
  572. }
  573. function InitializeScenes()
  574. {
  575.     var objScene;                            =09
  576.     var sceneNumber =3D 0;                    =09
  577. =09
  578.     for ( sceneName in Scenes )
  579.     {
  580.         objScene =3D Scenes[sceneName];        =09
  581.         objScene.number =3D parseInt(sceneNumber);                =09
  582.         objScene.name =3D sceneName;                    =09
  583.         objScene.HTML =3D document.all[sceneName];    =09
  584.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  585.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  586.             objScene.duration =3D DUR_FOREVER;
  587.         InitializePlayers( objScene );        =09
  588.     =09
  589.         if ( objScene.entryTrans =3D=3D null )
  590.         {
  591.             objScene.entryTrans =3D new Object();
  592.             objScene.entryTrans.type =3D NULL_TRANSITION;
  593.         }
  594.     =09
  595.         if ( objScene.Bhv !=3D null )
  596.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  597. bhvIdx++ )=09
  598.                 bhv.Initialize( objScene, bhv);
  599.         objScene.numBhv =3D bhvIdx;                                            =09
  600.         sceneArray[sceneNumber++] =3D objScene;=09
  601.     }
  602.     nScenes =3D sceneNumber;                    =09
  603. }
  604. function StopEverythingOnScenes( fPause )
  605. {
  606.     var objScene;                            =09
  607.     for ( sceneName in Scenes )
  608.     {
  609.         objScene =3D Scenes[sceneName];                    =09
  610.     =09
  611.     =09
  612.         if ( objScene.Bhv !=3D null )
  613.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  614. bhvIdx++ )=09
  615.                 bhv.StopEverything( bhv, fPause );
  616.         StopEverythingOnPlayers( objScene, fPause );        =09
  617.     }
  618.     return;
  619. }
  620. function ChangeScene( nextSceneNumber )
  621. {
  622.     var    previousScene =3D currentScene;                    =09
  623.     StopSceneTimers();                                    =09
  624.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  625.     currentScene.previousScene =3D previousScene;            =09
  626.     if ( currentScene.duration =3D=3D null )                =09
  627.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  628. =09
  629.     if ( currentScene.Bhv !=3D null )
  630.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  631.         {
  632.             var bhv =3D currentScene.Bhv[bhvIdx]
  633.             if ( bhv =3D=3D null)                            =09
  634.                 continue;
  635.             var delay =3D bhv.delay
  636.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  637.                 bhv.Start( bhv );                                    =09
  638.             else if ( delay > 0 )                                =09
  639.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  640.         }
  641.     StartScenePlayers( currentScene );                            =09
  642.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  643. SceneTransitionDone );=09
  644. =09
  645.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  646.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  647. TMR_SCENE );
  648.     StatusChange();                                        =09
  649.     return;
  650. }
  651. function SceneTransitionDone( objScene )
  652. {
  653. =09
  654. =09
  655.     if ( currentScene.previousScene !=3D null )
  656.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  657. =09
  658.     if ( currentScene.Bhv !=3D null )
  659.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  660.         {
  661.             var bhv =3D currentScene.Bhv[bhvIdx]
  662.             if ( bhv =3D=3D null)                            =09
  663.                 continue;
  664.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  665.                 bhv.Start( bhv );                                =09
  666.         }
  667.     =09
  668.     StartScenePlayersAfterTransition( currentScene );=09
  669. }
  670. function SceneExit( thisScene, nextScene )
  671. {
  672.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  673. nextScene.number;
  674.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  675. true;
  676. =09
  677. =09
  678. =09
  679.     for ( playerName in currentScene.Players )
  680.     {
  681.         objPlayer =3D currentScene.Players[playerName];        =09
  682.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  683.     }
  684. =09
  685.     if ( currentScene.Bhv !=3D null )
  686.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  687.         {
  688.             var bhv =3D currentScene.Bhv[bhvIdx]
  689.             if ( bhv =3D=3D null)                            =09
  690.                 continue;
  691.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  692.                 bhv.Stop( bhv );                        =09
  693.         }
  694. =09
  695. =09
  696.     if ( finalScene =3D=3D false )                    =09
  697.         ChangeScene( nextSceneNumber )            =09
  698.     else
  699.         ProjectComplete()                        =09
  700.     =09
  701. }
  702. function Player( delay, duration )
  703. {
  704.     this.delay =3D delay;
  705.     this.duration =3D duration;
  706. }
  707. function InitializePlayers( objScene )
  708. {
  709.     var objPlayer;                        =09
  710.     var    playerNumber =3D 0;                =09
  711.     for ( playerName in objScene.Players )
  712.     {
  713.         objPlayer =3D objScene.Players[playerName];        =09
  714.         objPlayer.number =3D playerNumber;                =09
  715.         objPlayer.name =3D playerName;                    =09
  716.         objPlayer.HTML =3D document.all[playerName];        =09
  717.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  718.         objPlayer.position =3D new Position(objPlayer);    =09
  719.     =09
  720.         if ( objPlayer.delay =3D=3D null )                    =09
  721.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  722.     =09
  723.     =09
  724.         if        ( objPlayer.entryTrans =3D=3D null )
  725.         {
  726.             objPlayer.entryTrans =3D new Object();
  727.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  728.         }=20
  729.     =09
  730.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  731.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  732.         {
  733.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  734. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  735.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  736.                     objPlayer.entryTrans.type =3D null;                            =09
  737.         }
  738.     =09
  739.         if ( objPlayer.exitTrans =3D=3D null )
  740.         {
  741.             objPlayer.exitTrans =3D new Object();
  742.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  743.         }
  744.     =09
  745.         if ( objPlayer.Bhv !=3D null )
  746.         {
  747.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  748.  
  749.                 bhv.Initialize( objPlayer, bhv);
  750.             objPlayer.numBhv =3D bhvIdx;                                    =09
  751.         }
  752.         else
  753.             objPlayer.numBhv =3D 0;
  754.         playerNumber ++;                =09
  755.     }=09
  756. }
  757. function StopEverythingOnPlayers( objScene, fPause )
  758. {
  759.     var objPlayer;                        =09
  760.     for ( playerName in objScene.Players )
  761.     {
  762.         objPlayer =3D objScene.Players[playerName];        =09
  763.     =09
  764.     =09
  765.         if ( objPlayer.Bhv !=3D null )
  766.         {
  767.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  768.  
  769.                 bhv.StopEverything( bhv, fPause );
  770.         }
  771.         DisableTrigger( objPlayer );                    =09
  772.     }=09
  773.     return;
  774. }
  775. function StartScenePlayers( objScene )
  776. {
  777. =09
  778.     for ( playerName in objScene.Players )
  779.     {
  780.         objPlayer =3D objScene.Players[playerName];        =09
  781.     =09
  782.     =09
  783.     =09
  784.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  785.             StartPlayer( objPlayer )                    =09
  786.         else if ( objPlayer.delay    > 0 )                =09
  787.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  788. TMR_SCENE);
  789.     }
  790. }
  791. function StartScenePlayersAfterTransition( objScene )
  792. {
  793. =09
  794.     for ( playerName in objScene.Players )
  795.     {
  796.         objPlayer =3D objScene.Players[playerName];        =09
  797.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  798.             StartPlayer( objPlayer )                    =09
  799.     }
  800. }
  801. function StartPlayer( objPlayer )
  802. {
  803. =09
  804.     if ( objPlayer.Bhv !=3D null )
  805.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  806.         {
  807.             var bhv =3D objPlayer.Bhv[bhvIdx]
  808.             if ( bhv =3D=3D null)                            =09
  809.                 continue;
  810.             var delay =3D bhv.delay
  811.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  812.                 bhv.Start( bhv );                                =09
  813.             else if ( delay > 0 )                                =09
  814.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  815.         }
  816. =09
  817.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  818. PlayerEntryTransitionDone );
  819. =09
  820. =09
  821.     if ( objPlayer.duration > 0 )
  822.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  823. TMR_SCENE );                                =09
  824. }
  825. function PlayerEntryTransitionDone( objPlayer )
  826. {
  827. =09
  828.     if ( objPlayer.Bhv !=3D null )
  829.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  830.         {
  831.             var bhv =3D objPlayer.Bhv[bhvIdx]
  832.             if ( bhv =3D=3D null)                            =09
  833.                 continue;
  834.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  835.                 bhv.Start( bhv );                                =09
  836.         }
  837. =09
  838.     if ( objPlayer.Triggers !=3D null )
  839.         EnableTrigger( objPlayer );
  840. }
  841. function PlayerExit( objPlayer )
  842. {
  843. =09
  844.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  845. PlayerExitTransitionDone );
  846. }
  847. function PlayerExitTransitionDone( objPlayer, finalScene )
  848. {
  849. =09
  850.     if ( objPlayer.Bhv !=3D null )
  851.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  852.         {
  853.             var bhv =3D objPlayer.Bhv[bhvIdx]
  854.             if ( bhv =3D=3D null)                            =09
  855.                 continue;
  856.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  857.                 bhv.Stop( bhv );                        =09
  858.         }
  859. =09
  860.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  861.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  862. =09
  863. =09
  864. =09
  865.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  866.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  867.     return;
  868. }
  869. function Trigger( trigType, trigBhv, player, scene )
  870. {
  871.     this.triggerType =3D trigType;
  872.     this.triggerBhv =3D trigBhv;
  873.     this.player =3D player;
  874.     this.nextSceneNum =3D scene;
  875. }
  876. function EnableTrigger( objPlayer )
  877. {
  878.     if ( sys !=3D "Netscape" )                                =09
  879.     {
  880.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  881.         for ( trx in objPlayer.Triggers )                    =09
  882.         {
  883.             var    trigger =3D objPlayer.Triggers[trx];            =09
  884.             if ( trigger.triggerType =3D=3D null )
  885.                 trigger.triggerType =3D 0;                    =09
  886.             var tt =3D trigger.triggerType;                    =09
  887.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  888.             {
  889.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  890.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  891.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  892.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  893.             }
  894.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  895.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  896.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  897.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  898.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  899.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  900.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  901.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  902.         }
  903.     }
  904.     else                                        =09
  905.     {
  906.         for ( trx in objPlayer.Triggers )        =09
  907.         {
  908.             var    trigger =3D objPlayer.Triggers[trx];=09
  909.             if ( trigger.triggerType =3D=3D null )
  910.                 trigger.triggerType =3D 0;                    =09
  911.             var tt =3D trigger.triggerType;                    =09
  912.             if ( tt=3D=3D 0 )                                    =09
  913.             {
  914.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  915. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  916.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  917.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  918.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  919.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  920.             }
  921.             else if    ( tt =3D=3D TT_BUTTONUP )
  922.             {
  923.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  924.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  925.             }
  926.             else if ( tt =3D=3D TT_BUTTONDOWN )
  927.             {
  928.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  929.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  930.             }
  931.         }
  932.     =09
  933.     }
  934. }
  935. function DisableTrigger( objPlayer )
  936. {
  937.     if ( sys !=3D "Netscape" )            =09
  938.     {
  939.         objPlayer.HTML.onmousedown =3D null;
  940.         objPlayer.HTML.onmouseup =3D null;=09
  941.         objPlayer.HTML.onmouseover =3D null;    =09
  942.         objPlayer.HTML.onmouseout =3D null;
  943.     }
  944.     else                                =09
  945.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  946. Event.MOUSEOVER | Event.MOUSEOUT );
  947. }
  948. function EventProcessor( e )
  949. {
  950.     var trigger;                                =09
  951.     var    type;                                    =09
  952.     var    button;                                    =09
  953.     var    eventType;                                =09
  954.     var objPlayer;                                =09
  955.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  956.         return;
  957.     if ( sys !=3D "Netscape" )                    =09
  958.     {
  959.         type =3D event.type;
  960.         button =3D event.button;
  961.     }
  962.     else                                        =09
  963.     {
  964.         type =3D e.type;
  965.         button =3D e.which;
  966.     }
  967. =09
  968.     if (type =3D=3D "mousedown")
  969.     {
  970.         if ( button !=3D 1 )                    =09
  971.             return;
  972.         eventType =3D TT_BUTTONDOWN;
  973.         if ( sys =3D=3D "Netscape" )            =09
  974.         {
  975.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  976.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  977.         }
  978.     }
  979.     else if (type =3D=3D "mouseup")
  980.     {
  981.         if ( button !=3D 1 )                    =09
  982.             return;
  983.         eventType =3D TT_BUTTONUP;
  984.         if ( sys =3D=3D "Netscape" )            =09
  985.         {
  986.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  987.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  988.         }
  989.     }
  990.     else if (type =3D=3D "mouseover")
  991.     {
  992.         eventType =3D TT_MOUSEOVER;
  993.     }
  994.     else if (type =3D=3D "mouseout")
  995.     {
  996.         eventType =3D TT_MOUSEOUT;
  997.     }
  998.     var triggerArray =3D objPlayer.Triggers;        =09
  999.     var trigger;                                =09
  1000. =09
  1001.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1002.     {
  1003.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1004. eventType) )
  1005.         {
  1006.         =09
  1007.         =09
  1008.         =09
  1009.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1010.             {
  1011.             =09
  1012.             =09
  1013.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1014. =3D=3D "") )
  1015.                     SceneExit( currentScene );
  1016.                 else
  1017.                 {
  1018.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1019.                     {
  1020.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1021.                             InitializePlayers( sceneArray[ii] );
  1022.                     }
  1023.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1024.                 }
  1025.             }
  1026.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1027.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1028.             else=20
  1029.             {
  1030.             =09
  1031.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1032.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1033.                 bhv.Trigger( bhv, eventType );                                =09
  1034.             }  =09
  1035.         }
  1036.     }
  1037.     return;=09
  1038. }
  1039. function Transition( type, rate, flyFrom, flySubtype )
  1040. {
  1041.     this.type =3D type;
  1042.     this.rate =3D rate;
  1043.     this.flyFrom =3D flyFrom;
  1044.     this.flySubtype =3D flySubtype;
  1045. }
  1046. function StartTransition( transObj, trans, visibility, callback )
  1047. {
  1048.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1049. =09
  1050. =09
  1051. =09
  1052.     if    ( ("Netscape" =3D=3D sys) ||=20
  1053.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1054. NULL_TRANSITION) ) )
  1055.     {
  1056.         SetVisibility( transObj.HTML, visibility );
  1057.         callback( transObj );
  1058.         return;
  1059.     }
  1060. =09
  1061. =09
  1062. =09
  1063. =09
  1064.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1065. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1066.     {
  1067.         StartTextFlyin( transObj );
  1068.         return;
  1069.     }
  1070. =09
  1071.     if ( platform !=3D "Win32" )
  1072.     {
  1073.         SetVisibility( transObj.HTML, visibility );
  1074.         callback( transObj );
  1075.         return;
  1076.     }
  1077.     =09
  1078. =09
  1079. =09
  1080. =09
  1081. =09
  1082. =09
  1083.     if ( trans.type =3D=3D NULL_TRANSITION )
  1084.     {
  1085.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1086. transition=3D0)";
  1087.     }
  1088.     else    =09
  1089.     {
  1090.         duration =3D TRANSITION_RATES[trans.rate];
  1091.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1092. ", transition=3D" + trans.type + ")";
  1093.     }
  1094.     stNoInput++;                                    =09
  1095.     transObj.HTML.filters(0).Apply();                =09
  1096. =09
  1097.     SetVisibility( transObj.HTML, visibility );        =09
  1098. =09
  1099.     transObj.HTML.filters(0).Play()                    =09
  1100.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1101. }
  1102. function TransitionDoneEvent( )
  1103. {
  1104.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1105.     stNoInput--;                                                =09
  1106.     if        ( type =3D=3D OBJ_SCENE )
  1107.     {
  1108.     =09
  1109.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1110. currentScene.name) )
  1111.             SceneTransitionDone();
  1112.     }
  1113.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1114.     {
  1115.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1116.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1117.             PlayerEntryTransitionDone( objPlayer ); =20
  1118.         else                                                    =09
  1119.             PlayerExitTransitionDone( objPlayer, false );
  1120.     }
  1121.     return;
  1122. }
  1123. function InitializeTextFlyin( objPlayer )
  1124. {
  1125.     if ( sys =3D=3D "Netscape" )                                    =09
  1126.         return false;
  1127.     var    transition =3D objPlayer.entryTrans;                        =09
  1128.     var    transUnits =3D transition.flySubtype;                        =09
  1129.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1130. =09
  1131.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1132. transition.flyFrom : FLYIN_TOP;    =09
  1133.     =09
  1134. =09
  1135.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1136.     {
  1137.         var    textHTML    =3D objPlayer.HTML;                =09
  1138.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1139.         var    newInnerHTML    =3D "";                        =09
  1140.     =09
  1141.         transition.textOrder =3D new Array();                =09
  1142.         textOrder =3D transition.textOrder;                =09
  1143. =09
  1144.     =09
  1145.     =09
  1146.     =09
  1147.     =09
  1148.         var flyinIdx =3D 0;                        =09
  1149.         var    flyinBuffer =3D "";
  1150.     =09
  1151.     =09
  1152.     =09
  1153.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1154. style=3D'position:relative;visibility:hidden;'" : " =
  1155. style=3D'visibility:hidden;'";
  1156.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1157.         {
  1158.         =09
  1159.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1160.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1161.             while ( letterIdx<oldInnerHTML.length )
  1162.             {
  1163.             =09
  1164.             =09
  1165.             =09
  1166.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1167. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1168.                 {
  1169.                     if ( charNext =3D=3D "<" )                                                                =09
  1170.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1171.                     else
  1172.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1173.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1174.                     newInnerHTML +=3D tagString;
  1175.                     letterIdx =3D endTagIdx;                                            =09
  1176.                 =09
  1177.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1178.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1179.                         break;
  1180.                 }
  1181.             =09
  1182.                 else
  1183.                 {
  1184.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1185.                     newInnerHTML +=3D thisChar;
  1186.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1187.                         break;                                        =09
  1188.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1189. )    =09
  1190.                         break;
  1191.                 }
  1192.             }
  1193.             newInnerHTML +=3D "</span>"
  1194.             textOrder[flyinIdx] =3D new Object();
  1195.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1196.             flyinIdx++;                                                            =09
  1197.         }
  1198.     =09
  1199.         if ( flyinIdx =3D=3D 0 )
  1200.             return false;
  1201.     =09
  1202.         textHTML.innerHTML =3D newInnerHTML;
  1203.         transition.numUnits =3D flyinIdx;                        =09
  1204.     }
  1205. =09
  1206. =09
  1207. =09
  1208.     textOrder =3D transition.textOrder;
  1209.     var currentEl =3D document.all[textOrder[0].name];    =09
  1210.     var currentOffset =3D currentEl.offsetLeft;=09
  1211.     var previousEl, previousOffset;
  1212.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1213.     {
  1214.         previousOffset =3D currentOffset;                            =09
  1215.         previousEl =3D currentEl;
  1216.         textElName =3D textOrder[count].name;                    =09
  1217.         currentEl =3D document.all[textElName];
  1218.         SetVisibility( currentEl, IE_HIDDEN );
  1219.         currentOffset =3D currentEl.offsetTop;
  1220.     =09
  1221.     =09
  1222.     =09
  1223.     =09
  1224.     =09
  1225.     =09
  1226.         if ( currentOffset !=3D previousOffset )                                =09
  1227.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1228.                 previousEl.innerHTML =3D "<br>";
  1229.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1230.             direction =3D count % FLYIN_ROTATE;            =09
  1231.         else
  1232.             direction =3D transDirection;
  1233.     =09
  1234.         if        ( direction =3D=3D FLYIN_LEFT )
  1235.         {
  1236.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1237. currentEl.offsetParent.offsetWidth);
  1238.             currentEl.style.posLeft =3D tempPos;                    =09
  1239.             textOrder[count].dx =3D -movePerTick;                    =09
  1240.             textOrder[count].dy =3D 0;
  1241.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1242.         }
  1243.         else if ( direction =3D=3D FLYIN_RIGHT )
  1244.         {
  1245.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1246. currentEl.offsetParent.offsetLeft;
  1247.             currentEl.style.posLeft =3D tempPos;
  1248.             textOrder[count].dx =3D movePerTick;                    =09
  1249.             textOrder[count].dy =3D 0;
  1250.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1251.         }
  1252.         else if    ( direction =3D=3D FLYIN_TOP )
  1253.         {
  1254.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1255. currentEl.offsetParent.offsetHeight);
  1256.             currentEl.style.posTop =3D tempPos;
  1257.             textOrder[count].dx =3D 0;
  1258.             textOrder[count].dy =3D (-movePerTick);                =09
  1259.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1260.         }
  1261.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1262.         {
  1263.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1264. currentEl.offsetParent.style.posTop;
  1265.             currentEl.style.posTop =3D tempPos;
  1266.             textOrder[count].dx =3D 0;
  1267.             textOrder[count].dy =3D movePerTick;                    =09
  1268.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1269.         }
  1270.     }
  1271. =09
  1272.     transition.charIdx =3D 0;                            =09
  1273.     transition.moveIdx =3D 0;                            =09
  1274.     textElName =3D transition.textOrder[0].name;
  1275.     transition.currentEl =3D document.all[textElName];=09
  1276.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1277.     return true;
  1278. }
  1279. function StartTextFlyin( objPlayer )
  1280. {
  1281. =09
  1282.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1283.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1284. }
  1285. function TextFlyinTick( objPlayer )
  1286. {
  1287.     var    transition =3D objPlayer.entryTrans;                    =09
  1288.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1289.     var textEl =3D transition.currentEl;                        =09
  1290. =09
  1291. =09
  1292.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1293.     {
  1294.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1295.         textEl.style.posLeft -=3D spanObj.dx;
  1296.         return false;                                        =09
  1297.     }
  1298.     =09
  1299. =09
  1300.     textEl.style.posTop =3D 0;                                =09
  1301.     textEl.style.posLeft =3D 0;
  1302.     =09
  1303. =09
  1304.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1305. transition.textOrder.length )=09
  1306.     {
  1307.         PlayerEntryTransitionDone( objPlayer );                =09
  1308.         return true;                                        =09
  1309.     }
  1310.     else
  1311.     {
  1312.         transition.moveIdx =3D 0;                                =09
  1313.         textElName =3D transition.textOrder[charIdx].name;
  1314.         transition.currentEl =3D document.all[textElName];    =09
  1315.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1316.         return false;                                        =09
  1317.     }                                                        =09
  1318. }
  1319. var    SND_DUR_SCENE            =3D -1;=09
  1320. var    SND_DUR_PROJECT            =3D 0;=09
  1321. var ST_WAV                    =3D 1;=09
  1322. var    ST_MID                    =3D 2;=09
  1323. var    NAV_EXT                    =3D "nav"=09
  1324. var MidiTag                    =3D null;=09
  1325. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1326. {
  1327. =09
  1328.     this.Initialize =3D InitializeSound;
  1329.     this.Start =3D StartSound;
  1330.     this.Trigger =3D StartSound;
  1331.     this.Stop =3D StopSound;
  1332.     this.StopEverything =3D StopEverythingOnSounds;
  1333. =09
  1334.     this.delay =3D delay;
  1335.     this.duration =3D duration;
  1336.     this.loop =3D loop;
  1337.     this.tagName =3D tagName;
  1338.     this.fileName =3D fileName;
  1339.     this.soundType =3D soundType;
  1340. }
  1341. function InitializeSound( objParent, objSound )
  1342. {
  1343.     if ( sys =3D=3D "Netscape" )
  1344.     {
  1345.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1346.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1347.         return;
  1348.     }
  1349.     objSound.objParent =3D objParent;                =09
  1350.     objSound.html =3D document.all[objSound.tagName];=09
  1351.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1352. =09
  1353. =09
  1354.     if (objSound.soundType =3D=3D ST_MID )
  1355.     {
  1356.         if ( MidiTag =3D=3D null )                    =09
  1357.             MidiTag =3D objSound.html;            =09
  1358.         else
  1359.             objSound.html =3D MidiTag;            =09
  1360.     }        =09
  1361. }
  1362. function StartSound( objSound )
  1363. {
  1364.     if ( sys =3D=3D "Netscape" )                    =09
  1365.     {
  1366.         if ( objSound.html !=3D null )            =09
  1367.             objSound.html.play(objSound.navLoop);
  1368.         return;
  1369.     }
  1370.     objSound.html.src =3D objSound.fileName;        =09
  1371.     objSound.html.loop =3D objSound.loop;            =09
  1372.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1373.         objSound.html.volume =3D 0;                    =09
  1374.     if ( objSound.duration > 0 )
  1375.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1376. TMR_PROJ );
  1377. }
  1378. function StopSound( objSound, fPause )
  1379. {
  1380.     if ( sys =3D=3D "Netscape" )                    =09
  1381.     {
  1382.         if ( objSound.html !=3D null )            =09
  1383.             objSound.html.stop();
  1384.         return;
  1385.     }
  1386.     objSound.html.loop =3D 0;
  1387.     objSound.html.src =3D "";                            =09
  1388.     if ( objSound.soundType =3D=3D ST_WAV )
  1389.         objSound.html.volume =3D -10000;
  1390. }
  1391. function StopEverythingOnSounds( objSound )
  1392. {
  1393.     StopSound( objSound, true );
  1394.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1395.         objSound.html.volume =3D -500;                        =09
  1396. }
  1397. var    SND_DUR_SCENE            =3D -1;=09
  1398. var    SND_DUR_PROJECT            =3D 0;=09
  1399. function Swapper( idle, hover, click )
  1400. {
  1401. =09
  1402.     this.Initialize =3D InitializeSwap;
  1403.     this.Start =3D StartSwap;
  1404.     this.Trigger =3D TriggerSwap;
  1405.     this.Stop =3D StopSwap;
  1406.     this.StopEverything =3D StopSwap;
  1407. =09
  1408.     this.idle =3D idle;
  1409.     this.hover =3D hover;
  1410.     this.click =3D click;
  1411. }
  1412. function InitializeSwap( objParent, objSwap )
  1413. {
  1414.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1415.         return;
  1416. =09
  1417.     var    idle    =3D objSwap.idle;                        =09
  1418.     var    hover    =3D objSwap.hover;
  1419.     var    click    =3D objSwap.click;
  1420. =09
  1421. =09
  1422. =09
  1423. =09
  1424. =09
  1425. =09
  1426. =09
  1427.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1428. !=3D null) )
  1429.     {
  1430.         SetVisibility( document.all[hover], IE_HIDDEN );
  1431.         objSwap.srcHover =3D document.all[hover].src;
  1432.         document.all[hover].src =3D "";
  1433.     }
  1434.     else
  1435.         objSwap.srcHover =3D document.all[idle].src;
  1436.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1437. !=3D null) )
  1438.     {
  1439.         SetVisibility( document.all[click], IE_HIDDEN );
  1440.         objSwap.srcClick =3D document.all[click].src;
  1441.         document.all[click].src =3D "";
  1442.     }
  1443.     else
  1444.         objSwap.srcClick =3D document.all[idle].src;
  1445. =09
  1446.     objSwap.srcIdle =3D document.all[idle].src;
  1447. }
  1448. function StartSwap( objSwap )
  1449. {
  1450. =09
  1451. }
  1452. function TriggerSwap( objSwap, eventType )
  1453. {
  1454.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1455.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1456.     else if ( eventType =3D=3D TT_BUTTONUP )
  1457.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1458.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1459.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1460.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1461.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1462.     return;
  1463. }
  1464. function StopSwap( objSwap, fPause )
  1465. {
  1466.     if ( fPause )                        =09
  1467.         return;
  1468. }
  1469. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1470. var    PE_STOP        =3D 0;                            =09
  1471. var    PE_AGAIN    =3D 1;                            =09
  1472. var    PE_REV        =3D 2;                            =09
  1473. var    PE_EXIT        =3D 3;                            =09
  1474. var    PD_FWD        =3D 1;
  1475. var    PD_BACK        =3D -1;
  1476. function Point( x, y, rate )
  1477. {
  1478.     this.x =3D x;
  1479.     this.y =3D y;
  1480.     this.rate =3D rate;
  1481. }
  1482. function Paths( delay, edgeEffect )
  1483. {
  1484. =09
  1485.     this.Initialize =3D InitializePathAnimation;
  1486.     this.Start =3D StartPathAnimation;
  1487.     this.Trigger =3D StartPathAnimation;
  1488.     this.Stop =3D StopPathAnimation;
  1489.     this.StopEverything =3D StopPathAnimation;
  1490. =09
  1491.     this.delay =3D delay;
  1492.     this.edgeEffect =3D edgeEffect;
  1493. }
  1494. function InitializePathAnimation( objPlayer, path )
  1495. {
  1496.     var    segment;                                =09
  1497.     var pathIndex;
  1498.     var totalDistance;                            =09
  1499.     var    distanceX;                                =09
  1500.     var    distanceY;
  1501.     var dx;                                        =09
  1502.     var    dy;
  1503.     var travelTime;                                =09
  1504.     var    remX;                                    =09
  1505.     var    remY;
  1506. =09
  1507.     if ( stProjState !=3D PS_UNINITIALIZED )
  1508.     {
  1509.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1510.         return;
  1511.     }
  1512.     path.objPlayer =3D objPlayer;                    =09
  1513.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1514.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1515. =09
  1516. =09
  1517.     path[0].x -=3D halfWidth;
  1518.     path[0].y -=3D halfHeight;
  1519.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1520.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1521.     {
  1522.         px =3D parseInt(pathIndex);                =09
  1523.         segment =3D path[px];                        =09
  1524.     =09
  1525.     =09
  1526.     =09
  1527.         path[px+1].x -=3D halfWidth;
  1528.         path[px+1].y -=3D halfHeight;
  1529.     =09
  1530.         distanceX =3D path[px+1].x - segment.x;    =09
  1531.         distanceY =3D path[px+1].y - segment.y;    =09
  1532.     =09
  1533.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1534. (distanceY*distanceY) );
  1535.     =09
  1536.     =09
  1537.         travelTime =3D Math.round(totalDistance / =
  1538. PATH_PER_TICK[segment.rate]);
  1539.     =09
  1540.     =09
  1541.         if ( distanceX > 0 )                        =09
  1542.             dx =3D Math.floor( distanceX / travelTime );=09
  1543.         else if ( distanceX < 0 )                    =09
  1544.             dx =3D Math.ceil( distanceX / travelTime );=09
  1545.         else
  1546.             dx =3D 0;
  1547.     =09
  1548.     =09
  1549.     =09
  1550.     =09
  1551.         remX =3D distanceX % travelTime;
  1552.     =09
  1553.         if ( distanceY > 0 )                        =09
  1554.             dy =3D Math.floor( distanceY / travelTime );
  1555.         else if ( distanceY < 0 )
  1556.             dy =3D Math.ceil( distanceY / travelTime );
  1557.         else
  1558.             dy =3D 0;
  1559.         remY =3D distanceY % travelTime;
  1560.         segment.number =3D px;                        =09
  1561.         segment.ticks =3D 0;
  1562.         segment.travelTime =3D travelTime;
  1563.         segment.dx =3D dx;
  1564.         segment.dy =3D dy;
  1565.         segment.remX =3D remX;
  1566.         segment.remY =3D remY;
  1567.     }
  1568.     path.numSegs =3D parseInt(pathIndex);                =09
  1569.     path.dir =3D PD_FWD;                                        =09
  1570.     return;
  1571. }
  1572. function StartPathAnimation( path )
  1573. {
  1574.     path.currentSegment =3D path[0];    =09
  1575.     path.currentSegment.ticks =3D 0;    =09
  1576.     path.cntSegs =3D 0;                                =09
  1577. =09
  1578. =09
  1579.     if ( path.dir =3D=3D PD_BACK )                            =09
  1580.     {
  1581.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1582.         {
  1583.             path[ii].dx *=3D -1;
  1584.             path[ii].dy *=3D -1;
  1585.             path[ii].remX *=3D -1;
  1586.             path[ii].remY *=3D -1;
  1587.         }
  1588.         path.dir =3D PD_FWD;                                =09
  1589.     }
  1590.     StartAnimationTimer( path, PathAnimationTick );
  1591. }
  1592. function StopPathAnimation( path, fPause )
  1593. {
  1594.     return;
  1595. }
  1596. function PathAnimationTick( path )
  1597. {
  1598.     var    objPlayer =3D path.objPlayer;            =09
  1599.     var segment =3D path.currentSegment;        =09
  1600.     var    currentPosition =3D objPlayer.position;=09
  1601.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1602.     {
  1603.         newX =3D currentPosition.x + segment.dx;        =09
  1604.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1605.             segment.remX > 0 ? newX++ : newX--;
  1606.         newY =3D currentPosition.y + segment.dy;        =09
  1607.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1608.             segment.remY > 0 ? newY++ : newY--;
  1609.         currentPosition.SetPosition( newX, newY );=09
  1610.         return false;                            =09
  1611.     }
  1612. =09
  1613. =09
  1614.     if ( ++path.cntSegs < path.numSegs )
  1615.     {
  1616.     =09
  1617.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1618.         path.currentSegment.ticks =3D 0;                            =09
  1619.             =09
  1620.         return false;
  1621.     }
  1622.     =09
  1623. =09
  1624.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1625.     {
  1626.     =09
  1627.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1628.     =09
  1629.         path.currentSegment =3D path[0];                =09
  1630.         path.currentSegment.ticks =3D 0;                =09
  1631.         path.cntSegs =3D 0;                            =09
  1632.         return false;                                =09
  1633.     }                        =09
  1634.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1635.     {
  1636.         path.dir *=3D -1;                                =09
  1637.     =09
  1638.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1639.         {
  1640.             path[ii].dx *=3D -1;
  1641.             path[ii].dy *=3D -1;
  1642.             path[ii].remX *=3D -1;
  1643.             path[ii].remY *=3D -1;
  1644.         }
  1645.         path.currentSegment.ticks =3D 0;                =09
  1646.         path.cntSegs =3D 0;                            =09
  1647.         return false;
  1648.     }
  1649.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1650.     {
  1651.         PlayerExit( objPlayer );
  1652.         return true;
  1653.     }
  1654.     else
  1655.         return true;                                =09
  1656. }
  1657. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1658. function Size( zoom, rate )
  1659. {
  1660.     this.zoom =3D zoom;
  1661.     this.rate =3D rate;
  1662. }
  1663. function Grows( delay )
  1664. {
  1665. =09
  1666.     this.Initialize =3D InitializeGrowAnimation;
  1667.     this.Start =3D StartGrowAnimation;
  1668.     this.Trigger =3D StartGrowAnimation;
  1669.     this.Stop =3D StopGrowAnimation;
  1670.     this.StopEverything =3D StopGrowAnimation;
  1671. =09
  1672.     this.delay =3D delay;
  1673. }
  1674. function InitializeGrowAnimation( objPlayer, grow )
  1675. {
  1676.     if ( sys =3D=3D "Netscape" )
  1677.         return;
  1678.     var    child =3D objPlayer.HTML.children[0];                    =09
  1679.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1680. =09
  1681. =09
  1682. =09
  1683.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1684.     {
  1685.         grow.realWidth =3D child.width;
  1686.         grow.realHeight =3D child.height;
  1687.     }
  1688.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1689.     {
  1690.         grow =3D null;                                        =09
  1691.         return;
  1692.     }
  1693.     grow.objPlayer =3D objPlayer;                                =09
  1694. =09
  1695.     grow.currentSegment =3D grow[0];                            =09
  1696.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1697. =09
  1698. =09
  1699. =09
  1700.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1701.     child.height *=3D (grow.currentSegment.zoom / 100);
  1702. =09
  1703.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1704.     {
  1705.         gx =3D parseInt(growIndex);                =09
  1706.         segment =3D grow[gx];                        =09
  1707.         if ( grow[gx+1] =3D=3D null )                =09
  1708.         {
  1709.             grow.finalSegment =3D grow[gx-1];        =09
  1710.             break;                                =09
  1711.         }
  1712.     =09
  1713.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1714.         if ( growth >=3D 0 )                                        =09
  1715.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1716.         else
  1717.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1718.     =09
  1719.         growthTicks =3D growth / growthFactor;        =09
  1720.     =09
  1721.         segment.number =3D gx;                        =09
  1722.         segment.growth =3D growth;
  1723.         segment.growthFactor =3D growthFactor;
  1724.         segment.growthTicks =3D growthTicks;
  1725.         segment.currentTicks =3D 0;
  1726.     }
  1727. }
  1728. function StartGrowAnimation( grow )
  1729. {=09
  1730.     if ( sys =3D=3D "Netscape" )
  1731.         return;
  1732.     grow.currentSegment =3D grow[0];                        =09
  1733.     grow.currentTicks =3D 0;
  1734.     StartAnimationTimer( grow, GrowAnimationTick );
  1735. }
  1736. function StopGrowAnimation( grow, fPause )
  1737. {
  1738.     return;
  1739. }
  1740. function GrowAnimationTick( grow )
  1741. {
  1742.     if ( sys =3D=3D "Netscape" )
  1743.         return true;                                    =09
  1744.     var    objPlayer =3D grow.objPlayer;                        =09
  1745.     var    child =3D objPlayer.HTML.children[0];                =09
  1746.     var segment =3D grow.currentSegment;                    =09
  1747.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1748.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1749.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1750.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1751.         return false;                                    =09
  1752.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1753.         return true;                                    =09
  1754.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1755.     grow.currentTicks =3D 0;
  1756.     return false;                                        =09
  1757. }
  1758. function Timer()
  1759. {
  1760.     if ( Project.tickRate =3D=3D null )        =09
  1761.         this.tickRate =3D DEFAULT_TICK_RATE;
  1762.     else
  1763.         this.tickRate =3D Project.tickRate;
  1764.     this.oneShots =3D new Array();
  1765.     this.animations =3D new Array();
  1766.     this.tickCounter =3D 0;                        =09
  1767.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1768.     this.timerID =3D null;
  1769.     this.StartTicking =3D StartTicking;            =09
  1770.     this.StopTicking =3D StopTicking;
  1771. =09
  1772. }
  1773. function StartTicking()
  1774. {
  1775.     if ( this.timerID =3D=3D null )
  1776.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1777. }
  1778. function StopTicking()
  1779. {
  1780.     if ( this.timerID !=3D null )
  1781.         clearInterval( this.timerID );
  1782.     this.timerID =3D null;
  1783. }
  1784. function TimerTick()
  1785. {
  1786.     var timerEvent;
  1787. =09
  1788.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1789.     {
  1790.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1791.             continue;                                        =09
  1792.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1793.             tickTimer.animations[ii] =3D null;                =09
  1794.     }
  1795. =09
  1796.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1797.     {
  1798.     =09
  1799.         var length =3D tickTimer.oneShots.length;                =09
  1800.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1801.         {
  1802.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1803.                 continue;                                    =09
  1804.         =09
  1805.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1806.             {
  1807.                 tickTimer.oneShots[ii] =3D null;                =09
  1808.                 timerEvent.callback( timerEvent.callbackObj );=09
  1809.             }
  1810.         }
  1811.     }
  1812.     return;
  1813. }
  1814. function StartOneShotTimer( obj, time, callback, type )
  1815. {
  1816.     var    timerIndex;                                =09
  1817.     var timerEvent =3D new Object();                =09
  1818. =09
  1819.     timerEvent.callbackObj =3D obj;                =09
  1820.     timerEvent.callback =3D callback;                =09
  1821.     timerEvent.type =3D type;                        =09
  1822. =09
  1823. =09
  1824.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1825. tickTimer.ticksPerSecond);
  1826.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1827. timerIndex++ );=09
  1828.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1829.     return;
  1830. }
  1831. function StartAnimationTimer( obj, callback )
  1832. {
  1833.     var timerIndex;=20
  1834.     timerEvent =3D new Object();
  1835.     timerEvent.callbackObj =3D obj;                =09
  1836.     timerEvent.callback =3D callback;                =09
  1837.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1838. timerIndex++);=09
  1839.     tickTimer.animations[timerIndex] =3D timerEvent;
  1840. }
  1841. function StopSceneTimers()
  1842. {
  1843.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1844.     {
  1845.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1846.             continue;
  1847.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1848.             tickTimer.oneShots[ii] =3D null;            =09
  1849.     }
  1850. =09
  1851.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1852.         tickTimer.animations[ii] =3D null;
  1853. }
  1854. =09
  1855. function KillTimer()
  1856. {
  1857.     if ( tickTimer !=3D null )                    =09
  1858.     {
  1859.         window.clearTimeout( tickTimer.timerID);=09
  1860.         tickTimer =3D null;                        =09
  1861.     }
  1862. }
  1863. function SetColor(el, color)=20
  1864. {
  1865.     if ( el.style =3D=3D null )                =09
  1866.         return;
  1867. =09
  1868.     el.style.backgroundColor =3D color;    =09
  1869.     if ("Netscape"=3D=3Dsys)=20
  1870.         el.NSLayer.bgColor =3D color;        =09
  1871. }
  1872. function SetZIndex(el, zindex)=20
  1873. {
  1874.     if ( el.style =3D=3D null )                =09
  1875.         return;
  1876. =09
  1877.     el.style.zIndex =3D zindex;            =09
  1878.     if ("Netscape"=3D=3Dsys)=20
  1879.         el.NSLayer.zIndex =3D zindex        =09
  1880. }
  1881. function SetVisibility(el, val)=20
  1882. {
  1883.     if ( el.style =3D=3D null )                =09
  1884.         return;
  1885.     el.style.visibility =3D val;            =09
  1886.        =20
  1887.     if ( "Netscape"=3D=3Dsys )                =09
  1888.     {
  1889.         if        ( val =3D=3D IE_HIDDEN )
  1890.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1891.         else if ( val =3D=3D IE_VISIBLE )
  1892.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1893.         else if ( val =3D=3D IE_INHERIT )
  1894.             el.NSLayer.visibility =3D NAV_INHERIT;
  1895.         else
  1896.             el.NSLayer.visibility =3D "";
  1897.     }
  1898. }
  1899. function Position( obj )
  1900. {
  1901.     this.object =3D obj;                        =09
  1902.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1903.     this.y =3D obj.HTML.style.pixelTop;        =09
  1904.     this.SetPosition =3D SetPosition;
  1905. }
  1906. function SetPosition( newX, newY )=20
  1907. {
  1908.     var el =3D this.object.HTML;                =09
  1909.     if ( el.style =3D=3D null )                    =09
  1910.         return;
  1911.                 =09
  1912.     el.style.pixelTop =3D newY;    =09
  1913.     el.style.pixelLeft =3D newX;
  1914.     this.x =3D newX;                            =09
  1915.     this.y =3D newY;
  1916.     if ( "Netscape"=3D=3Dsys )                    =09
  1917.     {
  1918.         el.NSLayer.top =3D parseInt( newY );
  1919.         el.NSLayer.left =3D parseInt( newX );
  1920.         el.offsetTop =3D el.NSLayer.top;
  1921.         el.offsetLeft =3D el.NSLayer.left;
  1922.     }
  1923. }
  1924. function SetContent(el, content)=20
  1925. {
  1926.     if ( el.style =3D=3D null )                    =09
  1927.         return;
  1928.     if ( "Netscape"=3D=3Dsys )                    =09
  1929.     {
  1930.         el.NSLayer.document.open();            =09
  1931.         el.NSLayer.document.write(content);    =09
  1932.         el.NSLayer.document.close();        =09
  1933.     }
  1934.     else                                    =09
  1935.         el.innerHTML=3Dcontent;
  1936. }
  1937. function SetupButtons()
  1938. {
  1939.     var rtn =3D false;                    =09
  1940.     if ( document.all.Pause !=3D null )
  1941.     {
  1942.         document.all.Pause.onclick =3D Pause;
  1943.         strPause =3D document.all.Pause.value.split( '/' );
  1944.         document.all.Pause.value =3D strPause[0];
  1945.     }
  1946.     if (document.all.Stop !=3D null )
  1947.         document.all.Stop.onclick =3D Stop;
  1948.     if ( document.all.Forward !=3D null )
  1949.         document.all.Forward.onclick =3D Forward;
  1950.     if ( document.all.Backward !=3D null )
  1951.         document.all.Backward.onclick =3D Backward;
  1952.     if ( document.all.Webpage !=3D null )
  1953.         document.all.Webpage.onclick =3D GotoWebpage;
  1954.     if ( document.all.SceneStatus !=3D null )
  1955.         formStatus =3D document.all.SceneStatus;
  1956.     if ( document.all.Start !=3D null )
  1957.     {
  1958.         document.all.Start.onclick =3D Start;
  1959.         strPlay =3D document.all.Start.value.split( '/' );
  1960.         document.all.Start.value =3D strPlay[0];
  1961.         rtn =3D true;
  1962.     }
  1963.     else
  1964.         rtn =3D false;
  1965.     if ( document.all.NavigationButtons !=3D null )
  1966.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1967.     return rtn;
  1968. }
  1969. function Start()
  1970. {
  1971.     if ( stNoInput )                                    =09
  1972.         return;
  1973.     if ( stButtons =3D=3D true )                            =09
  1974.     {
  1975.         document.all.Start.value =3D strPlay[1];
  1976.         if ( document.all.Pause !=3D null )
  1977.         {
  1978.             document.all.Pause.value =3D strPause[0];
  1979.         }
  1980.     }
  1981.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1982. PS_PAUSED) )=09
  1983.     {
  1984.         ProjectShutdown();
  1985.         ProjectInitialize();
  1986.     }
  1987.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1988.         ProjectInitialize();
  1989.     ProjectStart();                                    =09
  1990. }
  1991. function Pause()
  1992. {
  1993. =09
  1994.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1995.     {
  1996.         tickTimer.StartTicking();                    =09
  1997.         if ( document.all.Pause !=3D null )
  1998.         {
  1999.             document.all.Pause.value =3D strPause[0];
  2000.         }
  2001.         stProjState =3D PS_RUNNING;
  2002.         StatusChange();                                =09
  2003.     }
  2004.     else
  2005.     {
  2006.         if ( tickTimer !=3D null )                    =09
  2007.             tickTimer.StopTicking();                =09
  2008.         if    ( stProjState !=3D PS_RUNNING )            =09
  2009.             return;
  2010.         stProjState =3D PS_PAUSED;
  2011.         if ( document.all.Pause !=3D null )
  2012.         {
  2013.             document.all.Pause.value =3D strPause[1];
  2014.         }
  2015.         StopEverythingOnScenes( true );                =09
  2016.         StatusChange();                                =09
  2017.     }
  2018. }
  2019. function Stop()
  2020. {
  2021.     if ( stNoInput )                                    =09
  2022.         return;
  2023.     location.reload();
  2024. }
  2025. function Forward()
  2026. {
  2027.     if ( stNoInput )                                    =09
  2028.         return;
  2029. =09
  2030.     if ( stProjState !=3D PS_RUNNING )
  2031.         return;
  2032.     SceneExit( currentScene );                =09
  2033. }
  2034. function Backward()
  2035. {
  2036.     if ( stNoInput )                                    =09
  2037.         return;
  2038.     var nextScene;
  2039. =09
  2040. =09
  2041. =09
  2042.     if        ( stProjState =3D=3D PS_COMPLETE )
  2043.         nextScene =3D Project.stopScene;
  2044.     else if ( stProjState !=3D PS_RUNNING )
  2045.         return;
  2046.     else
  2047.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2048. - 1;
  2049.     ProjectShutdown();
  2050.     ProjectInitialize();
  2051.     ProjectStart( nextScene );            =09
  2052. }
  2053. function GotoWebpage()
  2054. {
  2055.     window.open( Project.webpage);                    =09
  2056. }
  2057. function StatusChange( )
  2058. {
  2059.     var        stsPage =3D null;                =09
  2060.     var        stsState =3D null;            =09
  2061.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2062.     {
  2063.         stsState =3D "Initializing";
  2064.         stsPage =3D ""
  2065.     }
  2066.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2067.     {
  2068.         stsState =3D "Ready";
  2069.         stsPage =3D "";
  2070.     }
  2071.     else if    ( stProjState =3D=3D PS_RUNNING )
  2072.     {
  2073.         stsState =3D "Playing";
  2074.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2075.     }
  2076.     else if    ( stProjState =3D=3D PS_PAUSED )
  2077.         stsState =3D "Paused";
  2078.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2079.         stsState =3D "Complete";
  2080. =09
  2081.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2082.         formStatus.value =3D stsPage;
  2083. =09
  2084.     if ( stsState !=3D null )
  2085.         top.status =3D stsState;=20
  2086. }
  2087. function GetSceneFromNumber( sceneNum )
  2088. {
  2089.     return sceneArray[sceneNum];    =09
  2090. }
  2091. function GetPlayerFromName( playerName )
  2092. {
  2093.     var objPlayer;
  2094. =09
  2095. =09
  2096.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2097. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2098.         return objPlayer;                    =09
  2099. =09
  2100.     var objScene;
  2101.     for ( sceneName in Scenes )                    =09
  2102.     {
  2103.         objScene =3D Scenes[sceneName];
  2104.         if ( objScene.Players !=3D null )
  2105.         {
  2106.             objPlayer =3D objScene.Players[playerName];
  2107.             if ( objPlayer !=3D null )
  2108.                 return objPlayer;                    =09
  2109.         }
  2110.     }=09
  2111.         =09
  2112.     return null;                                =09
  2113. }
  2114. function GetObjectTypeFromName( nameString )
  2115. {
  2116.     var type =3D nameString.substr(0,1);    =09
  2117.     if        ( type =3D=3D NAME_SCENE )        =09
  2118.         return OBJ_SCENE;
  2119.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2120.         return OBJ_PLAYER;
  2121. }
  2122. function GetPlayerTypeFromName( nameString )
  2123. {
  2124.     var type =3D nameString.substr(1,1);    =09
  2125.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2126.         return PLAYER_IMAGE;
  2127.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2128.         return PLAYER_DRAW;
  2129.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2130.         return PLAYER_TEXT;
  2131. }
  2132. function resetGifAnimation()
  2133. {
  2134.     var temp =3D document.all["img1"].src;
  2135.     document.all["img1"].src =3D temp;
  2136. }
  2137. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2138. "http://home-publishing.com/SKU/V3Pub.asp");
  2139. Scenes =3D new Object();
  2140. Scenes.Sx1 =3D new Scene( 6 );
  2141. Scenes.Sx1.entryTrans =3D new Transition( 12, 0, 0, 0 );
  2142. Scenes.Sx1.Bhv =3D new Array();
  2143. Scenes.Sx1.Bhv[0] =3D new Sound( 1, 3, -1, 1, "AW42", =
  2144. "cid:040301bd84fb$a730e8a0$1fde389d@a-lingra.dns.microsoft.com" );
  2145. Scenes.Sx1.Players =3D new Object();
  2146. Scenes.Sx1.Players.PI4 =3D new Player( 1, -1 );
  2147. Scenes.Sx1.Players.PI4.Bhv =3D new Array();
  2148. Scenes.Sx1.Players.PI4.Bhv[0] =3D new Paths( 0, 0 );
  2149. Scenes.Sx1.Players.PI4.Bhv[0][0] =3D new Point( 764, 239, 4 );
  2150. Scenes.Sx1.Players.PI4.Bhv[0][1] =3D new Point( 287, 239, 4 );
  2151. Scenes.Sx1.Players.PT9 =3D new Player( -1, -1 );
  2152. Scenes.Sx1.Players.PT9.entryTrans =3D new Transition( 101, 4, 3, 3 );
  2153. Scenes.Sx1.Players.PT10 =3D new Player( 4, -1 );
  2154. Scenes.Sx1.Players.PT10.entryTrans =3D new Transition( 101, 3, 2, 3 );
  2155.  
  2156. </SCRIPT>
  2157. </BODY></HTML>
  2158.  
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