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Text File  |  1998-08-12  |  154KB  |  3,505 lines

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  20.                So much fun
  21. has just begun-- You have a brand-new 
  22. little son! Congratulations!                   
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  1136. }                                                                                    =09
  1137.  
  1138. var    OBJ_SCENE        =3D 0;        =09
  1139. var    OBJ_PLAYER        =3D 1;        =09
  1140. var PLAYER_IMAGE    =3D 0;        =09
  1141. var    PLAYER_TEXT        =3D 1;        =09
  1142. var PLAYER_DRAW        =3D 2;        =09
  1143. var    NAME_SCENE        =3D "S"        =09
  1144. var    NAME_PLAYER        =3D "P"        =09
  1145. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  1146. var    PLAYER_NAME_TEXT    =3D "T"
  1147. var PLAYER_NAME_DRAW    =3D "D"
  1148. var    IE_VISIBLE            =3D "visible";
  1149. var    IE_HIDDEN            =3D "hidden";
  1150. var    IE_INHERIT            =3D "inherit";
  1151. var    NAV_VISIBLE            =3D "show";
  1152. var    NAV_HIDDEN            =3D "hide";
  1153. var    NAV_INHERIT            =3D "inherit";
  1154. var    DEFAULT_TICK_RATE        =3D 100;    =09
  1155. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  1156. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  1157. var    TMR_PROJ                =3D 0;    =09
  1158. var    TMR_SCENE                =3D 1;    =09
  1159. var    RR_NONE                    =3D 0;    =09
  1160. var    RR_PAGE_BUTTONS            =3D 1;    =09
  1161. var    RR_FULL_RUNTIME            =3D 2;    =09
  1162. var    DUR_FOREVER                =3D -1;    =09
  1163. var    DELAY_NONE                =3D 0;    =09
  1164. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  1165. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  1166. var    DUR_UNTIL_DONE            =3D -1;    =09
  1167. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  1168. var    TT_BUTTONDOWN            =3D 1;    =09
  1169. var    TT_BUTTONUP                =3D 2;    =09
  1170. var    TT_MOUSEOVER            =3D 3;    =09
  1171. var    TT_MOUSEOUT                =3D 4;    =09
  1172. var    TB_PAGE_TURNER            =3D -1;    =09
  1173. var    TB_START_PLAYER            =3D -2;    =09
  1174. var NULL_TRANSITION            =3D -1;
  1175. var    TEXT_FLYIN                =3D 101;
  1176. var TEXT_TYPEWRITER        =3D 102;
  1177. var    FLYIN_TOP                =3D 0;
  1178. var    FLYIN_BOTTOM            =3D 1;
  1179. var    FLYIN_LEFT                =3D 2;
  1180. var    FLYIN_RIGHT                =3D 3;
  1181. var    FLYIN_ROTATE            =3D 4;
  1182. var    FLYIN_BY_LETTER            =3D 1;
  1183. var    FLYIN_BY_WORD            =3D 2;
  1184. var    FLYIN_BY_LINE            =3D 3;
  1185. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  1186. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  1187. var    PS_UNINITIALIZED    =3D 0;
  1188. var PS_INITIALIZED        =3D 1;
  1189. var    PS_RUNNING            =3D 2;
  1190. var PS_PAUSED            =3D 3;
  1191. var PS_COMPLETE            =3D 4;
  1192. var    sceneArray        =3D new Array();=09
  1193. var currentScene    =3D null;        =09
  1194. var nScenes            =3D 0;        =09
  1195. var stProjState =3D PS_UNINITIALIZED;=09
  1196. var stButtons    =3D false;        =09
  1197. var    stNoInput    =3D 0;            =09
  1198. var strPause =3D new Array( "" );
  1199. var strPlay =3D new Array( "" );
  1200. var    formStatus =3D null;
  1201. var    tickTimer        =3D null;        =09
  1202. var sys            =3D navigator.appName;                                    =09
  1203. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1204. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1205. var    platform    =3D navigator.platform;                                    =09
  1206. window.onload =3D PreSetup;
  1207. window.onerror =3D Error;
  1208. function Error()
  1209. {
  1210.     alert("There has been an unidentified error in this file's script. You =
  1211. may be able to fix this problem by refreshing your browser.");
  1212.     return true;
  1213. }
  1214. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1215. delay, webpage )
  1216. {
  1217.     this.tickRate =3D tickRate;
  1218.     this.startScene =3D startScene;
  1219.     this.stopScene =3D stopScene;
  1220.     this.rtReq =3D rtReq;
  1221.     this.autoStart =3D autoStart;
  1222.     this.delay =3D delay;
  1223.     this.webpage =3D webpage;
  1224. }
  1225. function PreSetup()
  1226. {
  1227.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1228.     {
  1229.         setTimeout( "Setup();", Project.delay*1000 );=20
  1230.         return;
  1231.     }
  1232. =09
  1233.     Setup();
  1234. }
  1235. function Setup()=20
  1236. { =20
  1237.     stNoInput++;                            =09
  1238.     if ( vers < 4 ) return;                    =09
  1239.     if ( sys =3D=3D "Netscape" )                =09
  1240.     {
  1241.         document.all =3D new Array;            =09
  1242.         Extract(document);                    =09
  1243.     =09
  1244.         document.body =3D new Object;
  1245.         document.body.clientWidth =3D window.innerWidth;
  1246.         document.body.clientHeight =3D window.innerHeight;
  1247.         document.body.scrollTop =3D window.pageXOffset;=20
  1248.         document.body.scrollLeft =3D window.pageYOffset;
  1249.     }
  1250.     stButtons =3D SetupButtons();                =09
  1251.     ProjectInitialize();                    =09
  1252.     stNoInput--;                            =09
  1253.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1254.         Start();                                            =09
  1255. }
  1256. function ProjectInitialize()
  1257. {
  1258. =09
  1259.     tickTimer =3D new Timer();
  1260. =09
  1261. =09
  1262.     InitializeScenes();
  1263. =09
  1264.     tickTimer.StartTicking();                            =09
  1265. =09
  1266.     if ( Project.startScene =3D=3D null )        =09
  1267.         Project.startScene =3D 0;                =09
  1268.     stProjState =3D PS_INITIALIZED;            =09
  1269. =09
  1270. }
  1271. function ProjectStart( startScene )
  1272. {
  1273.     stProjState =3D PS_RUNNING;
  1274.     if ( startScene !=3D null )
  1275.         ChangeScene( startScene );
  1276.     else
  1277.         ChangeScene( Project.startScene );
  1278. }
  1279. function ProjectComplete()
  1280. {
  1281.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1282.         return;                                =09
  1283.     ProjectShutdown();
  1284.     StatusChange();                            =09
  1285. }
  1286. function ProjectShutdown()
  1287. {
  1288.     KillTimer();                                    =09
  1289.     StopEverythingOnScenes( false );
  1290.     currentScene =3D null;
  1291.     stProjState =3D PS_COMPLETE;                        =09
  1292. }
  1293. function Extract( obj )
  1294. {
  1295. =09
  1296. =09
  1297.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1298.     {
  1299.         var el =3D obj.layers[intLayer];        =09
  1300.         document.all[el.id] =3D new Object    =09
  1301.         var newEl =3D document.all[el.id];    =09
  1302.     =09
  1303.         newEl.id =3D el.id;                            =09
  1304.         newEl.style =3D new Object;                    =09
  1305.         newEl.style.pixelTop =3D parseInt(el.top);
  1306.         newEl.style.pixelLeft =3D parseInt(el.left);
  1307.         if (null!=3Del.clip)=20
  1308.         {
  1309.             newEl.offsetWidth =3D el.clip.width;    =09
  1310.             newEl.offsetHeight =3D el.clip.height
  1311.         }
  1312.     =09
  1313.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1314.             newEl.style.visibility =3D IE_HIDDEN;
  1315.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1316.             newEl.style.visibility =3D IE_VISIBLE;
  1317.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1318.             newEl.style.visibility =3D IE_INHERIT;
  1319.         else
  1320.             newEl.style.visibility =3D "";
  1321.     =09
  1322.         newEl.style.zIndex =3D el.zIndex;
  1323.         newEl.style.backgroundColor =3D el.bgColor;
  1324.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1325.         newEl.NSLayer =3D el;                        =09
  1326.     =09
  1327.     =09
  1328.     =09
  1329.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1330.         {
  1331.             var image =3D el.document.images[intLoop]    =09
  1332.             var    imageName =3D image.name;                =09
  1333.             if ( imageName =3D=3D null )                =09
  1334.                 continue;                            =09
  1335.         =09
  1336.             document.all[imageName] =3D image;        =09
  1337.             document.images[imageName] =3D image;        =09
  1338.         }
  1339.     =09
  1340.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1341.         {
  1342.             var form =3D el.document.forms[intLoop];    =09
  1343.             var formName =3D form.name;                =09
  1344.             if ( formName =3D=3D null )
  1345.                 continue;
  1346.             document.all[formName] =3D form;            =09
  1347.             document.forms[formName] =3D form;        =09
  1348.         =09
  1349.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1350. innerLoop++)
  1351.             {
  1352.                 var element =3D form.elements[innerLoop]=09
  1353.                 var elementName =3D element.name;
  1354.                 if ( elementName =3D=3D null )            =09
  1355.                     continue;
  1356.                 document.all[elementName] =3D element;=09
  1357.             }
  1358.         }
  1359.         if ( el.layers.length > 0 )                =09
  1360.             Extract(el)                            =09
  1361.     }
  1362. }
  1363. function Scene( duration )
  1364. {
  1365.     this.duration =3D duration;
  1366. }
  1367. function InitializeScenes()
  1368. {
  1369.     var objScene;                            =09
  1370.     var sceneNumber =3D 0;                    =09
  1371. =09
  1372.     for ( sceneName in Scenes )
  1373.     {
  1374.         objScene =3D Scenes[sceneName];        =09
  1375.         objScene.number =3D parseInt(sceneNumber);                =09
  1376.         objScene.name =3D sceneName;                    =09
  1377.         objScene.HTML =3D document.all[sceneName];    =09
  1378.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1379.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1380.             objScene.duration =3D DUR_FOREVER;
  1381.         InitializePlayers( objScene );        =09
  1382.     =09
  1383.         if ( objScene.entryTrans =3D=3D null )
  1384.         {
  1385.             objScene.entryTrans =3D new Object();
  1386.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1387.         }
  1388.     =09
  1389.         if ( objScene.Bhv !=3D null )
  1390.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1391. bhvIdx++ )=09
  1392.                 bhv.Initialize( objScene, bhv);
  1393.         objScene.numBhv =3D bhvIdx;                                            =09
  1394.         sceneArray[sceneNumber++] =3D objScene;=09
  1395.     }
  1396.     nScenes =3D sceneNumber;                    =09
  1397. }
  1398. function StopEverythingOnScenes( fPause )
  1399. {
  1400.     var objScene;                            =09
  1401.     for ( sceneName in Scenes )
  1402.     {
  1403.         objScene =3D Scenes[sceneName];                    =09
  1404.     =09
  1405.     =09
  1406.         if ( objScene.Bhv !=3D null )
  1407.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1408. bhvIdx++ )=09
  1409.                 bhv.StopEverything( bhv, fPause );
  1410.         StopEverythingOnPlayers( objScene, fPause );        =09
  1411.     }
  1412.     return;
  1413. }
  1414. function ChangeScene( nextSceneNumber )
  1415. {
  1416.     var    previousScene =3D currentScene;                    =09
  1417.     StopSceneTimers();                                    =09
  1418.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1419.     currentScene.previousScene =3D previousScene;            =09
  1420.     if ( currentScene.duration =3D=3D null )                =09
  1421.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1422. =09
  1423.     if ( currentScene.Bhv !=3D null )
  1424.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1425.         {
  1426.             var bhv =3D currentScene.Bhv[bhvIdx]
  1427.             if ( bhv =3D=3D null)                            =09
  1428.                 continue;
  1429.             var delay =3D bhv.delay
  1430.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1431.                 bhv.Start( bhv );                                    =09
  1432.             else if ( delay > 0 )                                =09
  1433.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1434.         }
  1435.     StartScenePlayers( currentScene );                            =09
  1436.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1437. SceneTransitionDone );=09
  1438. =09
  1439.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1440.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1441. TMR_SCENE );
  1442.     StatusChange();                                        =09
  1443.     return;
  1444. }
  1445. function SceneTransitionDone( objScene )
  1446. {
  1447. =09
  1448. =09
  1449.     if ( currentScene.previousScene !=3D null )
  1450.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1451. =09
  1452.     if ( currentScene.Bhv !=3D null )
  1453.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1454.         {
  1455.             var bhv =3D currentScene.Bhv[bhvIdx]
  1456.             if ( bhv =3D=3D null)                            =09
  1457.                 continue;
  1458.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1459.                 bhv.Start( bhv );                                =09
  1460.         }
  1461.     =09
  1462.     StartScenePlayersAfterTransition( currentScene );=09
  1463. }
  1464. function SceneExit( thisScene, nextScene )
  1465. {
  1466.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1467. nextScene.number;
  1468.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1469. true;
  1470. =09
  1471. =09
  1472. =09
  1473.     for ( playerName in currentScene.Players )
  1474.     {
  1475.         objPlayer =3D currentScene.Players[playerName];        =09
  1476.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1477.     }
  1478. =09
  1479.     if ( currentScene.Bhv !=3D null )
  1480.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1481.         {
  1482.             var bhv =3D currentScene.Bhv[bhvIdx]
  1483.             if ( bhv =3D=3D null)                            =09
  1484.                 continue;
  1485.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1486.                 bhv.Stop( bhv );                        =09
  1487.         }
  1488. =09
  1489. =09
  1490.     if ( finalScene =3D=3D false )                    =09
  1491.         ChangeScene( nextSceneNumber )            =09
  1492.     else
  1493.         ProjectComplete()                        =09
  1494.     =09
  1495. }
  1496. function Player( delay, duration )
  1497. {
  1498.     this.delay =3D delay;
  1499.     this.duration =3D duration;
  1500. }
  1501. function InitializePlayers( objScene )
  1502. {
  1503.     var objPlayer;                        =09
  1504.     var    playerNumber =3D 0;                =09
  1505.     for ( playerName in objScene.Players )
  1506.     {
  1507.         objPlayer =3D objScene.Players[playerName];        =09
  1508.         objPlayer.number =3D playerNumber;                =09
  1509.         objPlayer.name =3D playerName;                    =09
  1510.         objPlayer.HTML =3D document.all[playerName];        =09
  1511.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1512.         objPlayer.position =3D new Position(objPlayer);    =09
  1513.     =09
  1514.         if ( objPlayer.delay =3D=3D null )                    =09
  1515.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1516.     =09
  1517.     =09
  1518.         if        ( objPlayer.entryTrans =3D=3D null )
  1519.         {
  1520.             objPlayer.entryTrans =3D new Object();
  1521.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1522.         }=20
  1523.     =09
  1524.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1525.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1526.         {
  1527.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1528. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1529.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1530.                     objPlayer.entryTrans.type =3D null;                            =09
  1531.         }
  1532.     =09
  1533.         if ( objPlayer.exitTrans =3D=3D null )
  1534.         {
  1535.             objPlayer.exitTrans =3D new Object();
  1536.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1537.         }
  1538.     =09
  1539.         if ( objPlayer.Bhv !=3D null )
  1540.         {
  1541.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1542.  
  1543.                 bhv.Initialize( objPlayer, bhv);
  1544.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1545.         }
  1546.         else
  1547.             objPlayer.numBhv =3D 0;
  1548.         playerNumber ++;                =09
  1549.     }=09
  1550. }
  1551. function StopEverythingOnPlayers( objScene, fPause )
  1552. {
  1553.     var objPlayer;                        =09
  1554.     for ( playerName in objScene.Players )
  1555.     {
  1556.         objPlayer =3D objScene.Players[playerName];        =09
  1557.     =09
  1558.     =09
  1559.         if ( objPlayer.Bhv !=3D null )
  1560.         {
  1561.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1562.  
  1563.                 bhv.StopEverything( bhv, fPause );
  1564.         }
  1565.         DisableTrigger( objPlayer );                    =09
  1566.     }=09
  1567.     return;
  1568. }
  1569. function StartScenePlayers( objScene )
  1570. {
  1571. =09
  1572.     for ( playerName in objScene.Players )
  1573.     {
  1574.         objPlayer =3D objScene.Players[playerName];        =09
  1575.     =09
  1576.     =09
  1577.     =09
  1578.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1579.             StartPlayer( objPlayer )                    =09
  1580.         else if ( objPlayer.delay    > 0 )                =09
  1581.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1582. TMR_SCENE);
  1583.     }
  1584. }
  1585. function StartScenePlayersAfterTransition( objScene )
  1586. {
  1587. =09
  1588.     for ( playerName in objScene.Players )
  1589.     {
  1590.         objPlayer =3D objScene.Players[playerName];        =09
  1591.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1592.             StartPlayer( objPlayer )                    =09
  1593.     }
  1594. }
  1595. function StartPlayer( objPlayer )
  1596. {
  1597. =09
  1598.     if ( objPlayer.Bhv !=3D null )
  1599.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1600.         {
  1601.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1602.             if ( bhv =3D=3D null)                            =09
  1603.                 continue;
  1604.             var delay =3D bhv.delay
  1605.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1606.                 bhv.Start( bhv );                                =09
  1607.             else if ( delay > 0 )                                =09
  1608.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1609.         }
  1610. =09
  1611.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1612. PlayerEntryTransitionDone );
  1613. =09
  1614. =09
  1615.     if ( objPlayer.duration > 0 )
  1616.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1617. TMR_SCENE );                                =09
  1618. }
  1619. function PlayerEntryTransitionDone( objPlayer )
  1620. {
  1621. =09
  1622.     if ( objPlayer.Bhv !=3D null )
  1623.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1624.         {
  1625.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1626.             if ( bhv =3D=3D null)                            =09
  1627.                 continue;
  1628.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1629.                 bhv.Start( bhv );                                =09
  1630.         }
  1631. =09
  1632.     if ( objPlayer.Triggers !=3D null )
  1633.         EnableTrigger( objPlayer );
  1634. }
  1635. function PlayerExit( objPlayer )
  1636. {
  1637. =09
  1638.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1639. PlayerExitTransitionDone );
  1640. }
  1641. function PlayerExitTransitionDone( objPlayer, finalScene )
  1642. {
  1643. =09
  1644.     if ( objPlayer.Bhv !=3D null )
  1645.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1646.         {
  1647.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1648.             if ( bhv =3D=3D null)                            =09
  1649.                 continue;
  1650.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1651.                 bhv.Stop( bhv );                        =09
  1652.         }
  1653. =09
  1654.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1655.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1656. =09
  1657. =09
  1658. =09
  1659.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1660.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1661.     return;
  1662. }
  1663. function Trigger( trigType, trigBhv, player, scene )
  1664. {
  1665.     this.triggerType =3D trigType;
  1666.     this.triggerBhv =3D trigBhv;
  1667.     this.player =3D player;
  1668.     this.nextSceneNum =3D scene;
  1669. }
  1670. function EnableTrigger( objPlayer )
  1671. {
  1672.     if ( sys !=3D "Netscape" )                                =09
  1673.     {
  1674.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1675.         for ( trx in objPlayer.Triggers )                    =09
  1676.         {
  1677.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1678.             if ( trigger.triggerType =3D=3D null )
  1679.                 trigger.triggerType =3D 0;                    =09
  1680.             var tt =3D trigger.triggerType;                    =09
  1681.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1682.             {
  1683.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1684.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1685.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1686.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1687.             }
  1688.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1689.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1690.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1691.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1692.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1693.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1694.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1695.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1696.         }
  1697.     }
  1698.     else                                        =09
  1699.     {
  1700.         for ( trx in objPlayer.Triggers )        =09
  1701.         {
  1702.             var    trigger =3D objPlayer.Triggers[trx];=09
  1703.             if ( trigger.triggerType =3D=3D null )
  1704.                 trigger.triggerType =3D 0;                    =09
  1705.             var tt =3D trigger.triggerType;                    =09
  1706.             if ( tt=3D=3D 0 )                                    =09
  1707.             {
  1708.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1709. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1710.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1711.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1712.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1713.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1714.             }
  1715.             else if    ( tt =3D=3D TT_BUTTONUP )
  1716.             {
  1717.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1718.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1719.             }
  1720.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1721.             {
  1722.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1723.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1724.             }
  1725.         }
  1726.     =09
  1727.     }
  1728. }
  1729. function DisableTrigger( objPlayer )
  1730. {
  1731.     if ( sys !=3D "Netscape" )            =09
  1732.     {
  1733.         objPlayer.HTML.onmousedown =3D null;
  1734.         objPlayer.HTML.onmouseup =3D null;=09
  1735.         objPlayer.HTML.onmouseover =3D null;    =09
  1736.         objPlayer.HTML.onmouseout =3D null;
  1737.     }
  1738.     else                                =09
  1739.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1740. Event.MOUSEOVER | Event.MOUSEOUT );
  1741. }
  1742. function EventProcessor( e )
  1743. {
  1744.     var trigger;                                =09
  1745.     var    type;                                    =09
  1746.     var    button;                                    =09
  1747.     var    eventType;                                =09
  1748.     var objPlayer;                                =09
  1749.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1750.         return;
  1751.     if ( sys !=3D "Netscape" )                    =09
  1752.     {
  1753.         type =3D event.type;
  1754.         button =3D event.button;
  1755.     }
  1756.     else                                        =09
  1757.     {
  1758.         type =3D e.type;
  1759.         button =3D e.which;
  1760.     }
  1761. =09
  1762.     if (type =3D=3D "mousedown")
  1763.     {
  1764.         if ( button !=3D 1 )                    =09
  1765.             return;
  1766.         eventType =3D TT_BUTTONDOWN;
  1767.         if ( sys =3D=3D "Netscape" )            =09
  1768.         {
  1769.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1770.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1771.         }
  1772.     }
  1773.     else if (type =3D=3D "mouseup")
  1774.     {
  1775.         if ( button !=3D 1 )                    =09
  1776.             return;
  1777.         eventType =3D TT_BUTTONUP;
  1778.         if ( sys =3D=3D "Netscape" )            =09
  1779.         {
  1780.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1781.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1782.         }
  1783.     }
  1784.     else if (type =3D=3D "mouseover")
  1785.     {
  1786.         eventType =3D TT_MOUSEOVER;
  1787.     }
  1788.     else if (type =3D=3D "mouseout")
  1789.     {
  1790.         eventType =3D TT_MOUSEOUT;
  1791.     }
  1792.     var triggerArray =3D objPlayer.Triggers;        =09
  1793.     var trigger;                                =09
  1794. =09
  1795.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1796.     {
  1797.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1798. eventType) )
  1799.         {
  1800.         =09
  1801.         =09
  1802.         =09
  1803.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1804.             {
  1805.             =09
  1806.             =09
  1807.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1808. =3D=3D "") )
  1809.                     SceneExit( currentScene );
  1810.                 else
  1811.                 {
  1812.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1813.                     {
  1814.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1815.                             InitializePlayers( sceneArray[ii] );
  1816.                     }
  1817.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1818.                 }
  1819.             }
  1820.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1821.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1822.             else=20
  1823.             {
  1824.             =09
  1825.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1826.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1827.                 bhv.Trigger( bhv, eventType );                                =09
  1828.             }  =09
  1829.         }
  1830.     }
  1831.     return;=09
  1832. }
  1833. function Transition( type, rate, flyFrom, flySubtype )
  1834. {
  1835.     this.type =3D type;
  1836.     this.rate =3D rate;
  1837.     this.flyFrom =3D flyFrom;
  1838.     this.flySubtype =3D flySubtype;
  1839. }
  1840. function StartTransition( transObj, trans, visibility, callback )
  1841. {
  1842.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1843. =09
  1844. =09
  1845. =09
  1846.     if    ( ("Netscape" =3D=3D sys) ||=20
  1847.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1848. NULL_TRANSITION) ) )
  1849.     {
  1850.         SetVisibility( transObj.HTML, visibility );
  1851.         callback( transObj );
  1852.         return;
  1853.     }
  1854. =09
  1855. =09
  1856. =09
  1857. =09
  1858.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1859. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1860.     {
  1861.         StartTextFlyin( transObj );
  1862.         return;
  1863.     }
  1864. =09
  1865.     if ( platform !=3D "Win32" )
  1866.     {
  1867.         SetVisibility( transObj.HTML, visibility );
  1868.         callback( transObj );
  1869.         return;
  1870.     }
  1871.     =09
  1872. =09
  1873. =09
  1874. =09
  1875. =09
  1876. =09
  1877.     if ( trans.type =3D=3D NULL_TRANSITION )
  1878.     {
  1879.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1880. transition=3D0)";
  1881.     }
  1882.     else    =09
  1883.     {
  1884.         duration =3D TRANSITION_RATES[trans.rate];
  1885.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1886. ", transition=3D" + trans.type + ")";
  1887.     }
  1888.     stNoInput++;                                    =09
  1889.     transObj.HTML.filters(0).Apply();                =09
  1890. =09
  1891.     SetVisibility( transObj.HTML, visibility );        =09
  1892. =09
  1893.     transObj.HTML.filters(0).Play()                    =09
  1894.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1895. }
  1896. function TransitionDoneEvent( )
  1897. {
  1898.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1899.     stNoInput--;                                                =09
  1900.     if        ( type =3D=3D OBJ_SCENE )
  1901.     {
  1902.     =09
  1903.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1904. currentScene.name) )
  1905.             SceneTransitionDone();
  1906.     }
  1907.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1908.     {
  1909.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1910.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1911.             PlayerEntryTransitionDone( objPlayer ); =20
  1912.         else                                                    =09
  1913.             PlayerExitTransitionDone( objPlayer, false );
  1914.     }
  1915.     return;
  1916. }
  1917. function InitializeTextFlyin( objPlayer )
  1918. {
  1919.     if ( sys =3D=3D "Netscape" )                                    =09
  1920.         return false;
  1921.     var    transition =3D objPlayer.entryTrans;                        =09
  1922.     var    transUnits =3D transition.flySubtype;                        =09
  1923.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1924. =09
  1925.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1926. transition.flyFrom : FLYIN_TOP;    =09
  1927.     =09
  1928. =09
  1929.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1930.     {
  1931.         var    textHTML    =3D objPlayer.HTML;                =09
  1932.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1933.         var    newInnerHTML    =3D "";                        =09
  1934.     =09
  1935.         transition.textOrder =3D new Array();                =09
  1936.         textOrder =3D transition.textOrder;                =09
  1937. =09
  1938.     =09
  1939.     =09
  1940.     =09
  1941.     =09
  1942.         var flyinIdx =3D 0;                        =09
  1943.         var    flyinBuffer =3D "";
  1944.     =09
  1945.     =09
  1946.     =09
  1947.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1948. style=3D'position:relative;visibility:hidden;'" : " =
  1949. style=3D'visibility:hidden;'";
  1950.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1951.         {
  1952.         =09
  1953.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1954.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1955.             while ( letterIdx<oldInnerHTML.length )
  1956.             {
  1957.             =09
  1958.             =09
  1959.             =09
  1960.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1961. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1962.                 {
  1963.                     if ( charNext =3D=3D "<" )                                                                =09
  1964.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1965.                     else
  1966.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1967.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1968.                     newInnerHTML +=3D tagString;
  1969.                     letterIdx =3D endTagIdx;                                            =09
  1970.                 =09
  1971.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1972.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1973.                         break;
  1974.                 }
  1975.             =09
  1976.                 else
  1977.                 {
  1978.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1979.                     newInnerHTML +=3D thisChar;
  1980.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1981.                         break;                                        =09
  1982.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1983. )    =09
  1984.                         break;
  1985.                 }
  1986.             }
  1987.             newInnerHTML +=3D "</span>"
  1988.             textOrder[flyinIdx] =3D new Object();
  1989.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1990.             flyinIdx++;                                                            =09
  1991.         }
  1992.     =09
  1993.         if ( flyinIdx =3D=3D 0 )
  1994.             return false;
  1995.     =09
  1996.         textHTML.innerHTML =3D newInnerHTML;
  1997.         transition.numUnits =3D flyinIdx;                        =09
  1998.     }
  1999. =09
  2000. =09
  2001. =09
  2002.     textOrder =3D transition.textOrder;
  2003.     var currentEl =3D document.all[textOrder[0].name];    =09
  2004.     var currentOffset =3D currentEl.offsetLeft;=09
  2005.     var previousEl, previousOffset;
  2006.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2007.     {
  2008.         previousOffset =3D currentOffset;                            =09
  2009.         previousEl =3D currentEl;
  2010.         textElName =3D textOrder[count].name;                    =09
  2011.         currentEl =3D document.all[textElName];
  2012.         SetVisibility( currentEl, IE_HIDDEN );
  2013.         currentOffset =3D currentEl.offsetTop;
  2014.     =09
  2015.     =09
  2016.     =09
  2017.     =09
  2018.     =09
  2019.     =09
  2020.         if ( currentOffset !=3D previousOffset )                                =09
  2021.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2022.                 previousEl.innerHTML =3D "<br>";
  2023.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2024.             direction =3D count % FLYIN_ROTATE;            =09
  2025.         else
  2026.             direction =3D transDirection;
  2027.     =09
  2028.         if        ( direction =3D=3D FLYIN_LEFT )
  2029.         {
  2030.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2031. currentEl.offsetParent.offsetWidth);
  2032.             currentEl.style.posLeft =3D tempPos;                    =09
  2033.             textOrder[count].dx =3D -movePerTick;                    =09
  2034.             textOrder[count].dy =3D 0;
  2035.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2036.         }
  2037.         else if ( direction =3D=3D FLYIN_RIGHT )
  2038.         {
  2039.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2040. currentEl.offsetParent.offsetLeft;
  2041.             currentEl.style.posLeft =3D tempPos;
  2042.             textOrder[count].dx =3D movePerTick;                    =09
  2043.             textOrder[count].dy =3D 0;
  2044.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2045.         }
  2046.         else if    ( direction =3D=3D FLYIN_TOP )
  2047.         {
  2048.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2049. currentEl.offsetParent.offsetHeight);
  2050.             currentEl.style.posTop =3D tempPos;
  2051.             textOrder[count].dx =3D 0;
  2052.             textOrder[count].dy =3D (-movePerTick);                =09
  2053.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2054.         }
  2055.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2056.         {
  2057.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2058. currentEl.offsetParent.style.posTop;
  2059.             currentEl.style.posTop =3D tempPos;
  2060.             textOrder[count].dx =3D 0;
  2061.             textOrder[count].dy =3D movePerTick;                    =09
  2062.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2063.         }
  2064.     }
  2065. =09
  2066.     transition.charIdx =3D 0;                            =09
  2067.     transition.moveIdx =3D 0;                            =09
  2068.     textElName =3D transition.textOrder[0].name;
  2069.     transition.currentEl =3D document.all[textElName];=09
  2070.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2071.     return true;
  2072. }
  2073. function StartTextFlyin( objPlayer )
  2074. {
  2075. =09
  2076.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2077.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2078. }
  2079. function TextFlyinTick( objPlayer )
  2080. {
  2081.     var    transition =3D objPlayer.entryTrans;                    =09
  2082.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2083.     var textEl =3D transition.currentEl;                        =09
  2084. =09
  2085. =09
  2086.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2087.     {
  2088.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2089.         textEl.style.posLeft -=3D spanObj.dx;
  2090.         return false;                                        =09
  2091.     }
  2092.     =09
  2093. =09
  2094.     textEl.style.posTop =3D 0;                                =09
  2095.     textEl.style.posLeft =3D 0;
  2096.     =09
  2097. =09
  2098.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2099. transition.textOrder.length )=09
  2100.     {
  2101.         PlayerEntryTransitionDone( objPlayer );                =09
  2102.         return true;                                        =09
  2103.     }
  2104.     else
  2105.     {
  2106.         transition.moveIdx =3D 0;                                =09
  2107.         textElName =3D transition.textOrder[charIdx].name;
  2108.         transition.currentEl =3D document.all[textElName];    =09
  2109.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2110.         return false;                                        =09
  2111.     }                                                        =09
  2112. }
  2113. var    SND_DUR_SCENE            =3D -1;=09
  2114. var    SND_DUR_PROJECT            =3D 0;=09
  2115. var ST_WAV                    =3D 1;=09
  2116. var    ST_MID                    =3D 2;=09
  2117. var    NAV_EXT                    =3D "nav"=09
  2118. var MidiTag                    =3D null;=09
  2119. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2120. {
  2121. =09
  2122.     this.Initialize =3D InitializeSound;
  2123.     this.Start =3D StartSound;
  2124.     this.Trigger =3D StartSound;
  2125.     this.Stop =3D StopSound;
  2126.     this.StopEverything =3D StopEverythingOnSounds;
  2127. =09
  2128.     this.delay =3D delay;
  2129.     this.duration =3D duration;
  2130.     this.loop =3D loop;
  2131.     this.tagName =3D tagName;
  2132.     this.fileName =3D fileName;
  2133.     this.soundType =3D soundType;
  2134. }
  2135. function InitializeSound( objParent, objSound )
  2136. {
  2137.     if ( sys =3D=3D "Netscape" )
  2138.     {
  2139.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2140.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2141.         return;
  2142.     }
  2143.     objSound.objParent =3D objParent;                =09
  2144.     objSound.html =3D document.all[objSound.tagName];=09
  2145.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2146. =09
  2147. =09
  2148.     if (objSound.soundType =3D=3D ST_MID )
  2149.     {
  2150.         if ( MidiTag =3D=3D null )                    =09
  2151.             MidiTag =3D objSound.html;            =09
  2152.         else
  2153.             objSound.html =3D MidiTag;            =09
  2154.     }        =09
  2155. }
  2156. function StartSound( objSound )
  2157. {
  2158.     if ( sys =3D=3D "Netscape" )                    =09
  2159.     {
  2160.         if ( objSound.html !=3D null )            =09
  2161.             objSound.html.play(objSound.navLoop);
  2162.         return;
  2163.     }
  2164.     objSound.html.src =3D objSound.fileName;        =09
  2165.     objSound.html.loop =3D objSound.loop;            =09
  2166.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2167.         objSound.html.volume =3D 0;                    =09
  2168.     if ( objSound.duration > 0 )
  2169.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2170. TMR_PROJ );
  2171. }
  2172. function StopSound( objSound, fPause )
  2173. {
  2174.     if ( sys =3D=3D "Netscape" )                    =09
  2175.     {
  2176.         if ( objSound.html !=3D null )            =09
  2177.             objSound.html.stop();
  2178.         return;
  2179.     }
  2180.     objSound.html.loop =3D 0;
  2181.     objSound.html.src =3D "";                            =09
  2182.     if ( objSound.soundType =3D=3D ST_WAV )
  2183.         objSound.html.volume =3D -10000;
  2184. }
  2185. function StopEverythingOnSounds( objSound )
  2186. {
  2187.     StopSound( objSound, true );
  2188.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2189.         objSound.html.volume =3D -500;                        =09
  2190. }
  2191. var    SND_DUR_SCENE            =3D -1;=09
  2192. var    SND_DUR_PROJECT            =3D 0;=09
  2193. function Swapper( idle, hover, click )
  2194. {
  2195. =09
  2196.     this.Initialize =3D InitializeSwap;
  2197.     this.Start =3D StartSwap;
  2198.     this.Trigger =3D TriggerSwap;
  2199.     this.Stop =3D StopSwap;
  2200.     this.StopEverything =3D StopSwap;
  2201. =09
  2202.     this.idle =3D idle;
  2203.     this.hover =3D hover;
  2204.     this.click =3D click;
  2205. }
  2206. function InitializeSwap( objParent, objSwap )
  2207. {
  2208.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2209.         return;
  2210. =09
  2211.     var    idle    =3D objSwap.idle;                        =09
  2212.     var    hover    =3D objSwap.hover;
  2213.     var    click    =3D objSwap.click;
  2214. =09
  2215. =09
  2216. =09
  2217. =09
  2218. =09
  2219. =09
  2220. =09
  2221.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2222. !=3D null) )
  2223.     {
  2224.         SetVisibility( document.all[hover], IE_HIDDEN );
  2225.         objSwap.srcHover =3D document.all[hover].src;
  2226.         document.all[hover].src =3D "";
  2227.     }
  2228.     else
  2229.         objSwap.srcHover =3D document.all[idle].src;
  2230.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2231. !=3D null) )
  2232.     {
  2233.         SetVisibility( document.all[click], IE_HIDDEN );
  2234.         objSwap.srcClick =3D document.all[click].src;
  2235.         document.all[click].src =3D "";
  2236.     }
  2237.     else
  2238.         objSwap.srcClick =3D document.all[idle].src;
  2239. =09
  2240.     objSwap.srcIdle =3D document.all[idle].src;
  2241. }
  2242. function StartSwap( objSwap )
  2243. {
  2244. =09
  2245. }
  2246. function TriggerSwap( objSwap, eventType )
  2247. {
  2248.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2249.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2250.     else if ( eventType =3D=3D TT_BUTTONUP )
  2251.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2252.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2253.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2254.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2255.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2256.     return;
  2257. }
  2258. function StopSwap( objSwap, fPause )
  2259. {
  2260.     if ( fPause )                        =09
  2261.         return;
  2262. }
  2263. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2264. var    PE_STOP        =3D 0;                            =09
  2265. var    PE_AGAIN    =3D 1;                            =09
  2266. var    PE_REV        =3D 2;                            =09
  2267. var    PE_EXIT        =3D 3;                            =09
  2268. var    PD_FWD        =3D 1;
  2269. var    PD_BACK        =3D -1;
  2270. function Point( x, y, rate )
  2271. {
  2272.     this.x =3D x;
  2273.     this.y =3D y;
  2274.     this.rate =3D rate;
  2275. }
  2276. function Paths( delay, edgeEffect )
  2277. {
  2278. =09
  2279.     this.Initialize =3D InitializePathAnimation;
  2280.     this.Start =3D StartPathAnimation;
  2281.     this.Trigger =3D StartPathAnimation;
  2282.     this.Stop =3D StopPathAnimation;
  2283.     this.StopEverything =3D StopPathAnimation;
  2284. =09
  2285.     this.delay =3D delay;
  2286.     this.edgeEffect =3D edgeEffect;
  2287. }
  2288. function InitializePathAnimation( objPlayer, path )
  2289. {
  2290.     var    segment;                                =09
  2291.     var pathIndex;
  2292.     var totalDistance;                            =09
  2293.     var    distanceX;                                =09
  2294.     var    distanceY;
  2295.     var dx;                                        =09
  2296.     var    dy;
  2297.     var travelTime;                                =09
  2298.     var    remX;                                    =09
  2299.     var    remY;
  2300. =09
  2301.     if ( stProjState !=3D PS_UNINITIALIZED )
  2302.     {
  2303.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2304.         return;
  2305.     }
  2306.     path.objPlayer =3D objPlayer;                    =09
  2307.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2308.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2309. =09
  2310. =09
  2311.     path[0].x -=3D halfWidth;
  2312.     path[0].y -=3D halfHeight;
  2313.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2314.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2315.     {
  2316.         px =3D parseInt(pathIndex);                =09
  2317.         segment =3D path[px];                        =09
  2318.     =09
  2319.     =09
  2320.     =09
  2321.         path[px+1].x -=3D halfWidth;
  2322.         path[px+1].y -=3D halfHeight;
  2323.     =09
  2324.         distanceX =3D path[px+1].x - segment.x;    =09
  2325.         distanceY =3D path[px+1].y - segment.y;    =09
  2326.     =09
  2327.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2328. (distanceY*distanceY) );
  2329.     =09
  2330.     =09
  2331.         travelTime =3D Math.round(totalDistance / =
  2332. PATH_PER_TICK[segment.rate]);
  2333.     =09
  2334.     =09
  2335.         if ( distanceX > 0 )                        =09
  2336.             dx =3D Math.floor( distanceX / travelTime );=09
  2337.         else if ( distanceX < 0 )                    =09
  2338.             dx =3D Math.ceil( distanceX / travelTime );=09
  2339.         else
  2340.             dx =3D 0;
  2341.     =09
  2342.     =09
  2343.     =09
  2344.     =09
  2345.         remX =3D distanceX % travelTime;
  2346.     =09
  2347.         if ( distanceY > 0 )                        =09
  2348.             dy =3D Math.floor( distanceY / travelTime );
  2349.         else if ( distanceY < 0 )
  2350.             dy =3D Math.ceil( distanceY / travelTime );
  2351.         else
  2352.             dy =3D 0;
  2353.         remY =3D distanceY % travelTime;
  2354.         segment.number =3D px;                        =09
  2355.         segment.ticks =3D 0;
  2356.         segment.travelTime =3D travelTime;
  2357.         segment.dx =3D dx;
  2358.         segment.dy =3D dy;
  2359.         segment.remX =3D remX;
  2360.         segment.remY =3D remY;
  2361.     }
  2362.     path.numSegs =3D parseInt(pathIndex);                =09
  2363.     path.dir =3D PD_FWD;                                        =09
  2364.     return;
  2365. }
  2366. function StartPathAnimation( path )
  2367. {
  2368.     path.currentSegment =3D path[0];    =09
  2369.     path.currentSegment.ticks =3D 0;    =09
  2370.     path.cntSegs =3D 0;                                =09
  2371. =09
  2372. =09
  2373.     if ( path.dir =3D=3D PD_BACK )                            =09
  2374.     {
  2375.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2376.         {
  2377.             path[ii].dx *=3D -1;
  2378.             path[ii].dy *=3D -1;
  2379.             path[ii].remX *=3D -1;
  2380.             path[ii].remY *=3D -1;
  2381.         }
  2382.         path.dir =3D PD_FWD;                                =09
  2383.     }
  2384.     StartAnimationTimer( path, PathAnimationTick );
  2385. }
  2386. function StopPathAnimation( path, fPause )
  2387. {
  2388.     return;
  2389. }
  2390. function PathAnimationTick( path )
  2391. {
  2392.     var    objPlayer =3D path.objPlayer;            =09
  2393.     var segment =3D path.currentSegment;        =09
  2394.     var    currentPosition =3D objPlayer.position;=09
  2395.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2396.     {
  2397.         newX =3D currentPosition.x + segment.dx;        =09
  2398.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2399.             segment.remX > 0 ? newX++ : newX--;
  2400.         newY =3D currentPosition.y + segment.dy;        =09
  2401.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2402.             segment.remY > 0 ? newY++ : newY--;
  2403.         currentPosition.SetPosition( newX, newY );=09
  2404.         return false;                            =09
  2405.     }
  2406. =09
  2407. =09
  2408.     if ( ++path.cntSegs < path.numSegs )
  2409.     {
  2410.     =09
  2411.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2412.         path.currentSegment.ticks =3D 0;                            =09
  2413.             =09
  2414.         return false;
  2415.     }
  2416.     =09
  2417. =09
  2418.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2419.     {
  2420.     =09
  2421.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2422.     =09
  2423.         path.currentSegment =3D path[0];                =09
  2424.         path.currentSegment.ticks =3D 0;                =09
  2425.         path.cntSegs =3D 0;                            =09
  2426.         return false;                                =09
  2427.     }                        =09
  2428.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2429.     {
  2430.         path.dir *=3D -1;                                =09
  2431.     =09
  2432.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2433.         {
  2434.             path[ii].dx *=3D -1;
  2435.             path[ii].dy *=3D -1;
  2436.             path[ii].remX *=3D -1;
  2437.             path[ii].remY *=3D -1;
  2438.         }
  2439.         path.currentSegment.ticks =3D 0;                =09
  2440.         path.cntSegs =3D 0;                            =09
  2441.         return false;
  2442.     }
  2443.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2444.     {
  2445.         PlayerExit( objPlayer );
  2446.         return true;
  2447.     }
  2448.     else
  2449.         return true;                                =09
  2450. }
  2451. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2452. function Size( zoom, rate )
  2453. {
  2454.     this.zoom =3D zoom;
  2455.     this.rate =3D rate;
  2456. }
  2457. function Grows( delay )
  2458. {
  2459. =09
  2460.     this.Initialize =3D InitializeGrowAnimation;
  2461.     this.Start =3D StartGrowAnimation;
  2462.     this.Trigger =3D StartGrowAnimation;
  2463.     this.Stop =3D StopGrowAnimation;
  2464.     this.StopEverything =3D StopGrowAnimation;
  2465. =09
  2466.     this.delay =3D delay;
  2467. }
  2468. function InitializeGrowAnimation( objPlayer, grow )
  2469. {
  2470.     if ( sys =3D=3D "Netscape" )
  2471.         return;
  2472.     var    child =3D objPlayer.HTML.children[0];                    =09
  2473.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2474. =09
  2475. =09
  2476. =09
  2477.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2478.     {
  2479.         grow.realWidth =3D child.width;
  2480.         grow.realHeight =3D child.height;
  2481.     }
  2482.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2483.     {
  2484.         grow =3D null;                                        =09
  2485.         return;
  2486.     }
  2487.     grow.objPlayer =3D objPlayer;                                =09
  2488. =09
  2489.     grow.currentSegment =3D grow[0];                            =09
  2490.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2491. =09
  2492. =09
  2493. =09
  2494.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2495.     child.height *=3D (grow.currentSegment.zoom / 100);
  2496. =09
  2497.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2498.     {
  2499.         gx =3D parseInt(growIndex);                =09
  2500.         segment =3D grow[gx];                        =09
  2501.         if ( grow[gx+1] =3D=3D null )                =09
  2502.         {
  2503.             grow.finalSegment =3D grow[gx-1];        =09
  2504.             break;                                =09
  2505.         }
  2506.     =09
  2507.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2508.         if ( growth >=3D 0 )                                        =09
  2509.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2510.         else
  2511.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2512.     =09
  2513.         growthTicks =3D growth / growthFactor;        =09
  2514.     =09
  2515.         segment.number =3D gx;                        =09
  2516.         segment.growth =3D growth;
  2517.         segment.growthFactor =3D growthFactor;
  2518.         segment.growthTicks =3D growthTicks;
  2519.         segment.currentTicks =3D 0;
  2520.     }
  2521. }
  2522. function StartGrowAnimation( grow )
  2523. {=09
  2524.     if ( sys =3D=3D "Netscape" )
  2525.         return;
  2526.     grow.currentSegment =3D grow[0];                        =09
  2527.     grow.currentTicks =3D 0;
  2528.     StartAnimationTimer( grow, GrowAnimationTick );
  2529. }
  2530. function StopGrowAnimation( grow, fPause )
  2531. {
  2532.     return;
  2533. }
  2534. function GrowAnimationTick( grow )
  2535. {
  2536.     if ( sys =3D=3D "Netscape" )
  2537.         return true;                                    =09
  2538.     var    objPlayer =3D grow.objPlayer;                        =09
  2539.     var    child =3D objPlayer.HTML.children[0];                =09
  2540.     var segment =3D grow.currentSegment;                    =09
  2541.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2542.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2543.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2544.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2545.         return false;                                    =09
  2546.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2547.         return true;                                    =09
  2548.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2549.     grow.currentTicks =3D 0;
  2550.     return false;                                        =09
  2551. }
  2552. function Timer()
  2553. {
  2554.     if ( Project.tickRate =3D=3D null )        =09
  2555.         this.tickRate =3D DEFAULT_TICK_RATE;
  2556.     else
  2557.         this.tickRate =3D Project.tickRate;
  2558.     this.oneShots =3D new Array();
  2559.     this.animations =3D new Array();
  2560.     this.tickCounter =3D 0;                        =09
  2561.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2562.     this.timerID =3D null;
  2563.     this.StartTicking =3D StartTicking;            =09
  2564.     this.StopTicking =3D StopTicking;
  2565. =09
  2566. }
  2567. function StartTicking()
  2568. {
  2569.     if ( this.timerID =3D=3D null )
  2570.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2571. }
  2572. function StopTicking()
  2573. {
  2574.     if ( this.timerID !=3D null )
  2575.         clearInterval( this.timerID );
  2576.     this.timerID =3D null;
  2577. }
  2578. function TimerTick()
  2579. {
  2580.     var timerEvent;
  2581. =09
  2582.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2583.     {
  2584.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2585.             continue;                                        =09
  2586.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2587.             tickTimer.animations[ii] =3D null;                =09
  2588.     }
  2589. =09
  2590.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2591.     {
  2592.     =09
  2593.         var length =3D tickTimer.oneShots.length;                =09
  2594.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2595.         {
  2596.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2597.                 continue;                                    =09
  2598.         =09
  2599.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2600.             {
  2601.                 tickTimer.oneShots[ii] =3D null;                =09
  2602.                 timerEvent.callback( timerEvent.callbackObj );=09
  2603.             }
  2604.         }
  2605.     }
  2606.     return;
  2607. }
  2608. function StartOneShotTimer( obj, time, callback, type )
  2609. {
  2610.     var    timerIndex;                                =09
  2611.     var timerEvent =3D new Object();                =09
  2612. =09
  2613.     timerEvent.callbackObj =3D obj;                =09
  2614.     timerEvent.callback =3D callback;                =09
  2615.     timerEvent.type =3D type;                        =09
  2616. =09
  2617. =09
  2618.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2619. tickTimer.ticksPerSecond);
  2620.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2621. timerIndex++ );=09
  2622.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2623.     return;
  2624. }
  2625. function StartAnimationTimer( obj, callback )
  2626. {
  2627.     var timerIndex;=20
  2628.     timerEvent =3D new Object();
  2629.     timerEvent.callbackObj =3D obj;                =09
  2630.     timerEvent.callback =3D callback;                =09
  2631.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2632. timerIndex++);=09
  2633.     tickTimer.animations[timerIndex] =3D timerEvent;
  2634. }
  2635. function StopSceneTimers()
  2636. {
  2637.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2638.     {
  2639.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2640.             continue;
  2641.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2642.             tickTimer.oneShots[ii] =3D null;            =09
  2643.     }
  2644. =09
  2645.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2646.         tickTimer.animations[ii] =3D null;
  2647. }
  2648. =09
  2649. function KillTimer()
  2650. {
  2651.     if ( tickTimer !=3D null )                    =09
  2652.     {
  2653.         window.clearTimeout( tickTimer.timerID);=09
  2654.         tickTimer =3D null;                        =09
  2655.     }
  2656. }
  2657. function SetColor(el, color)=20
  2658. {
  2659.     if ( el.style =3D=3D null )                =09
  2660.         return;
  2661. =09
  2662.     el.style.backgroundColor =3D color;    =09
  2663.     if ("Netscape"=3D=3Dsys)=20
  2664.         el.NSLayer.bgColor =3D color;        =09
  2665. }
  2666. function SetZIndex(el, zindex)=20
  2667. {
  2668.     if ( el.style =3D=3D null )                =09
  2669.         return;
  2670. =09
  2671.     el.style.zIndex =3D zindex;            =09
  2672.     if ("Netscape"=3D=3Dsys)=20
  2673.         el.NSLayer.zIndex =3D zindex        =09
  2674. }
  2675. function SetVisibility(el, val)=20
  2676. {
  2677.     if ( el.style =3D=3D null )                =09
  2678.         return;
  2679.     el.style.visibility =3D val;            =09
  2680.        =20
  2681.     if ( "Netscape"=3D=3Dsys )                =09
  2682.     {
  2683.         if        ( val =3D=3D IE_HIDDEN )
  2684.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2685.         else if ( val =3D=3D IE_VISIBLE )
  2686.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2687.         else if ( val =3D=3D IE_INHERIT )
  2688.             el.NSLayer.visibility =3D NAV_INHERIT;
  2689.         else
  2690.             el.NSLayer.visibility =3D "";
  2691.     }
  2692. }
  2693. function Position( obj )
  2694. {
  2695.     this.object =3D obj;                        =09
  2696.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2697.     this.y =3D obj.HTML.style.pixelTop;        =09
  2698.     this.SetPosition =3D SetPosition;
  2699. }
  2700. function SetPosition( newX, newY )=20
  2701. {
  2702.     var el =3D this.object.HTML;                =09
  2703.     if ( el.style =3D=3D null )                    =09
  2704.         return;
  2705.                 =09
  2706.     el.style.pixelTop =3D newY;    =09
  2707.     el.style.pixelLeft =3D newX;
  2708.     this.x =3D newX;                            =09
  2709.     this.y =3D newY;
  2710.     if ( "Netscape"=3D=3Dsys )                    =09
  2711.     {
  2712.         el.NSLayer.top =3D parseInt( newY );
  2713.         el.NSLayer.left =3D parseInt( newX );
  2714.         el.offsetTop =3D el.NSLayer.top;
  2715.         el.offsetLeft =3D el.NSLayer.left;
  2716.     }
  2717. }
  2718. function SetContent(el, content)=20
  2719. {
  2720.     if ( el.style =3D=3D null )                    =09
  2721.         return;
  2722.     if ( "Netscape"=3D=3Dsys )                    =09
  2723.     {
  2724.         el.NSLayer.document.open();            =09
  2725.         el.NSLayer.document.write(content);    =09
  2726.         el.NSLayer.document.close();        =09
  2727.     }
  2728.     else                                    =09
  2729.         el.innerHTML=3Dcontent;
  2730. }
  2731. function SetupButtons()
  2732. {
  2733.     var rtn =3D false;                    =09
  2734.     if ( document.all.Pause !=3D null )
  2735.     {
  2736.         document.all.Pause.onclick =3D Pause;
  2737.         strPause =3D document.all.Pause.value.split( '/' );
  2738.         document.all.Pause.value =3D strPause[0];
  2739.     }
  2740.     if (document.all.Stop !=3D null )
  2741.         document.all.Stop.onclick =3D Stop;
  2742.     if ( document.all.Forward !=3D null )
  2743.         document.all.Forward.onclick =3D Forward;
  2744.     if ( document.all.Backward !=3D null )
  2745.         document.all.Backward.onclick =3D Backward;
  2746.     if ( document.all.Webpage !=3D null )
  2747.         document.all.Webpage.onclick =3D GotoWebpage;
  2748.     if ( document.all.SceneStatus !=3D null )
  2749.         formStatus =3D document.all.SceneStatus;
  2750.     if ( document.all.Start !=3D null )
  2751.     {
  2752.         document.all.Start.onclick =3D Start;
  2753.         strPlay =3D document.all.Start.value.split( '/' );
  2754.         document.all.Start.value =3D strPlay[0];
  2755.         rtn =3D true;
  2756.     }
  2757.     else
  2758.         rtn =3D false;
  2759.     if ( document.all.NavigationButtons !=3D null )
  2760.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2761.     return rtn;
  2762. }
  2763. function Start()
  2764. {
  2765.     if ( stNoInput )                                    =09
  2766.         return;
  2767.     if ( stButtons =3D=3D true )                            =09
  2768.     {
  2769.         document.all.Start.value =3D strPlay[1];
  2770.         if ( document.all.Pause !=3D null )
  2771.         {
  2772.             document.all.Pause.value =3D strPause[0];
  2773.         }
  2774.     }
  2775.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2776. PS_PAUSED) )=09
  2777.     {
  2778.         ProjectShutdown();
  2779.         ProjectInitialize();
  2780.     }
  2781.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2782.         ProjectInitialize();
  2783.     ProjectStart();                                    =09
  2784. }
  2785. function Pause()
  2786. {
  2787. =09
  2788.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2789.     {
  2790.         tickTimer.StartTicking();                    =09
  2791.         if ( document.all.Pause !=3D null )
  2792.         {
  2793.             document.all.Pause.value =3D strPause[0];
  2794.         }
  2795.         stProjState =3D PS_RUNNING;
  2796.         StatusChange();                                =09
  2797.     }
  2798.     else
  2799.     {
  2800.         if ( tickTimer !=3D null )                    =09
  2801.             tickTimer.StopTicking();                =09
  2802.         if    ( stProjState !=3D PS_RUNNING )            =09
  2803.             return;
  2804.         stProjState =3D PS_PAUSED;
  2805.         if ( document.all.Pause !=3D null )
  2806.         {
  2807.             document.all.Pause.value =3D strPause[1];
  2808.         }
  2809.         StopEverythingOnScenes( true );                =09
  2810.         StatusChange();                                =09
  2811.     }
  2812. }
  2813. function Stop()
  2814. {
  2815.     if ( stNoInput )                                    =09
  2816.         return;
  2817.     location.reload();
  2818. }
  2819. function Forward()
  2820. {
  2821.     if ( stNoInput )                                    =09
  2822.         return;
  2823. =09
  2824.     if ( stProjState !=3D PS_RUNNING )
  2825.         return;
  2826.     SceneExit( currentScene );                =09
  2827. }
  2828. function Backward()
  2829. {
  2830.     if ( stNoInput )                                    =09
  2831.         return;
  2832.     var nextScene;
  2833. =09
  2834. =09
  2835. =09
  2836.     if        ( stProjState =3D=3D PS_COMPLETE )
  2837.         nextScene =3D Project.stopScene;
  2838.     else if ( stProjState !=3D PS_RUNNING )
  2839.         return;
  2840.     else
  2841.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2842. - 1;
  2843.     ProjectShutdown();
  2844.     ProjectInitialize();
  2845.     ProjectStart( nextScene );            =09
  2846. }
  2847. function GotoWebpage()
  2848. {
  2849.     window.open( Project.webpage);                    =09
  2850. }
  2851. function StatusChange( )
  2852. {
  2853.     var        stsPage =3D null;                =09
  2854.     var        stsState =3D null;            =09
  2855.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2856.     {
  2857.         stsState =3D "Initializing";
  2858.         stsPage =3D ""
  2859.     }
  2860.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2861.     {
  2862.         stsState =3D "Ready";
  2863.         stsPage =3D "";
  2864.     }
  2865.     else if    ( stProjState =3D=3D PS_RUNNING )
  2866.     {
  2867.         stsState =3D "Playing";
  2868.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2869.     }
  2870.     else if    ( stProjState =3D=3D PS_PAUSED )
  2871.         stsState =3D "Paused";
  2872.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2873.         stsState =3D "Complete";
  2874. =09
  2875.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2876.         formStatus.value =3D stsPage;
  2877. =09
  2878.     if ( stsState !=3D null )
  2879.         top.status =3D stsState;=20
  2880. }
  2881. function GetSceneFromNumber( sceneNum )
  2882. {
  2883.     return sceneArray[sceneNum];    =09
  2884. }
  2885. function GetPlayerFromName( playerName )
  2886. {
  2887.     var objPlayer;
  2888. =09
  2889. =09
  2890.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2891. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2892.         return objPlayer;                    =09
  2893. =09
  2894.     var objScene;
  2895.     for ( sceneName in Scenes )                    =09
  2896.     {
  2897.         objScene =3D Scenes[sceneName];
  2898.         if ( objScene.Players !=3D null )
  2899.         {
  2900.             objPlayer =3D objScene.Players[playerName];
  2901.             if ( objPlayer !=3D null )
  2902.                 return objPlayer;                    =09
  2903.         }
  2904.     }=09
  2905.         =09
  2906.     return null;                                =09
  2907. }
  2908. function GetObjectTypeFromName( nameString )
  2909. {
  2910.     var type =3D nameString.substr(0,1);    =09
  2911.     if        ( type =3D=3D NAME_SCENE )        =09
  2912.         return OBJ_SCENE;
  2913.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2914.         return OBJ_PLAYER;
  2915. }
  2916. function GetPlayerTypeFromName( nameString )
  2917. {
  2918.     var type =3D nameString.substr(1,1);    =09
  2919.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2920.         return PLAYER_IMAGE;
  2921.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2922.         return PLAYER_DRAW;
  2923.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2924.         return PLAYER_TEXT;
  2925. }
  2926. function resetGifAnimation()
  2927. {
  2928.     var temp =3D document.all["img1"].src;
  2929.     document.all["img1"].src =3D temp;
  2930. }
  2931. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2932. "http://home-publishing.com/SKU/V3Pub.asp");
  2933. Scenes =3D new Object();
  2934. Scenes.Sx1 =3D new Scene( 10 );
  2935. Scenes.Sx1.entryTrans =3D new Transition( 10, 2, 0, 0 );
  2936. Scenes.Sx1.Players =3D new Object();
  2937. Scenes.Sx1.Players.PI6 =3D new Player( 0, -1 );
  2938. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  2939. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Paths( 8, 0 );
  2940. Scenes.Sx1.Players.PI6.Bhv[0][0] =3D new Point( 531, 358, 0 );
  2941. Scenes.Sx1.Players.PI6.Bhv[0][1] =3D new Point( 531, 144, 0 );
  2942. Scenes.Sx1.Players.PI10 =3D new Player( 0, -1 );
  2943. Scenes.Sx1.Players.PI10.Bhv =3D new Array();
  2944. Scenes.Sx1.Players.PI10.Bhv[0] =3D new Paths( 7, 0 );
  2945. Scenes.Sx1.Players.PI10.Bhv[0][0] =3D new Point( 491, 357, 0 );
  2946. Scenes.Sx1.Players.PI10.Bhv[0][1] =3D new Point( 491, 144, 0 );
  2947. Scenes.Sx1.Players.PI12 =3D new Player( 0, -1 );
  2948. Scenes.Sx1.Players.PI12.Bhv =3D new Array();
  2949. Scenes.Sx1.Players.PI12.Bhv[0] =3D new Paths( 6, 0 );
  2950. Scenes.Sx1.Players.PI12.Bhv[0][0] =3D new Point( 431, 349, 0 );
  2951. Scenes.Sx1.Players.PI12.Bhv[0][1] =3D new Point( 431, 145, 0 );
  2952. Scenes.Sx1.Players.PI14 =3D new Player( -1, -1 );
  2953. Scenes.Sx1.Players.PI14.Bhv =3D new Array();
  2954. Scenes.Sx1.Players.PI14.Bhv[0] =3D new Sound( 6, -1, 0, 1, "AW294", =
  2955. "cid:062301bd843e$d809c680$80dd389d@a-johng.dns.microsoft.com" );
  2956. Scenes.Sx1.Players.PI14.Bhv[1] =3D new Paths( 5, 0 );
  2957. Scenes.Sx1.Players.PI14.Bhv[1][0] =3D new Point( 350, 363, 0 );
  2958. Scenes.Sx1.Players.PI14.Bhv[1][1] =3D new Point( 350, 147, 0 );
  2959. Scenes.Sx1.Players.PI16 =3D new Player( 5, -1 );
  2960. Scenes.Sx1.Players.PI16.Bhv =3D new Array();
  2961. Scenes.Sx1.Players.PI16.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW295", =
  2962. "cid:013801bd8437$f1af30e0$80dd389d@a-johng.dns.microsoft.com" );
  2963. Scenes.Sx1.Players.PI18 =3D new Player( 2, -1 );
  2964. Scenes.Sx1.Players.PI18.Bhv =3D new Array();
  2965. Scenes.Sx1.Players.PI18.Bhv[0] =3D new Sound( 2, -1, 0, 1, "AW296", =
  2966. "cid:013701bd8437$e43b4840$80dd389d@a-johng.dns.microsoft.com" );
  2967. Scenes.Sx1.Players.PI18.Bhv[1] =3D new Paths( 2, 0 );
  2968. Scenes.Sx1.Players.PI18.Bhv[1][0] =3D new Point( 189, -53, 0 );
  2969. Scenes.Sx1.Players.PI18.Bhv[1][1] =3D new Point( 189, 142, 0 );
  2970. Scenes.Sx1.Players.PI20 =3D new Player( 1, -1 );
  2971. Scenes.Sx1.Players.PI20.Bhv =3D new Array();
  2972. Scenes.Sx1.Players.PI20.Bhv[0] =3D new Sound( 1, -1, 0, 1, "AW297", =
  2973. "cid:013601bd8437$d96cdd20$80dd389d@a-johng.dns.microsoft.com" );
  2974. Scenes.Sx1.Players.PI20.Bhv[1] =3D new Paths( 1, 0 );
  2975. Scenes.Sx1.Players.PI20.Bhv[1][0] =3D new Point( 116, -54, 0 );
  2976. Scenes.Sx1.Players.PI20.Bhv[1][1] =3D new Point( 116, 144, 0 );
  2977. Scenes.Sx1.Players.PI22 =3D new Player( -1, -1 );
  2978. Scenes.Sx1.Players.PI22.Bhv =3D new Array();
  2979. Scenes.Sx1.Players.PI22.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW298", =
  2980. "cid:013501bd8437$a4a6bb60$80dd389d@a-johng.dns.microsoft.com" );
  2981. Scenes.Sx1.Players.PI22.Bhv[1] =3D new Paths( -1, 0 );
  2982. Scenes.Sx1.Players.PI22.Bhv[1][0] =3D new Point( 42, -60, 0 );
  2983. Scenes.Sx1.Players.PI22.Bhv[1][1] =3D new Point( 42, 144, 0 );
  2984. Scenes.Sx26 =3D new Scene( 8 );
  2985. Scenes.Sx26.entryTrans =3D new Transition( 3, 2, 0, 0 );
  2986. Scenes.Sx26.Players =3D new Object();
  2987. Scenes.Sx26.Players.PT29 =3D new Player( 0, -1 );
  2988. Scenes.Sx26.Players.PT37 =3D new Player( 0, -1 );
  2989. Scenes.Sx26.Players.PT37.Bhv =3D new Array();
  2990. Scenes.Sx26.Players.PT37.Bhv[0] =3D new Paths( 1, 0 );
  2991. Scenes.Sx26.Players.PT37.Bhv[0][0] =3D new Point( 287, 353, 2 );
  2992. Scenes.Sx26.Players.PT37.Bhv[0][1] =3D new Point( 287, 157, 2 );
  2993. Scenes.Sx26.Players.PT72 =3D new Player( 0, -1 );
  2994. Scenes.Sx26.Players.PT72.Bhv =3D new Array();
  2995. Scenes.Sx26.Players.PT72.Bhv[0] =3D new Sound( 4, -1, 0, 1, "AW299", =
  2996. "cid:04c001bd843d$72784cc0$80dd389d@a-johng.dns.microsoft.com" );
  2997. Scenes.Sx26.Players.PT72.Bhv[1] =3D new Paths( 4, 0 );
  2998. Scenes.Sx26.Players.PT72.Bhv[1][0] =3D new Point( 783, 231, 2 );
  2999. Scenes.Sx26.Players.PT72.Bhv[1][1] =3D new Point( 286, 231, 2 );
  3000.  
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  3002. </BODY></HTML>
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