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Text File  |  1998-08-12  |  153KB  |  3,528 lines

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  20.        Happy Birthday=20
  21. to a true=20
  22. woman of the =9190s!           You work,=20
  23. you cook,=20
  24. you nurture,=20
  25. you socialize--=20
  26. You crazy?            =20
  27. =20
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  1487. src=3D""></DIV> =20
  1488. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW101nav =
  1489. name=3DAW101nav=20
  1490. src=3Dcid:016501bd8438$bed1d6e0$44de389d@emma2.dns.microsoft.com =
  1491. autostart =3D no=20
  1492. MASTERSOUND></DIV>
  1493. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  1494. if ( navigator.appVersion.substring(0,1) < 4 )
  1495.  alert("Sorry but your Web browser needs to be updated. You must have at =
  1496. least a version 4.0 browser to view this project.");
  1497. if ( navigator.appName !=3D "Netscape" )                                            =09
  1498. {                                                                                    =09
  1499.     document.body.background =3D "";                                                =09
  1500.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  1501.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  1502.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  1503. transition=3D0)";        =09
  1504. }                                                                                    =09
  1505.  
  1506. var    OBJ_SCENE        =3D 0;        =09
  1507. var    OBJ_PLAYER        =3D 1;        =09
  1508. var PLAYER_IMAGE    =3D 0;        =09
  1509. var    PLAYER_TEXT        =3D 1;        =09
  1510. var PLAYER_DRAW        =3D 2;        =09
  1511. var    NAME_SCENE        =3D "S"        =09
  1512. var    NAME_PLAYER        =3D "P"        =09
  1513. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  1514. var    PLAYER_NAME_TEXT    =3D "T"
  1515. var PLAYER_NAME_DRAW    =3D "D"
  1516. var    IE_VISIBLE            =3D "visible";
  1517. var    IE_HIDDEN            =3D "hidden";
  1518. var    IE_INHERIT            =3D "inherit";
  1519. var    NAV_VISIBLE            =3D "show";
  1520. var    NAV_HIDDEN            =3D "hide";
  1521. var    NAV_INHERIT            =3D "inherit";
  1522. var    DEFAULT_TICK_RATE        =3D 100;    =09
  1523. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  1524. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  1525. var    TMR_PROJ                =3D 0;    =09
  1526. var    TMR_SCENE                =3D 1;    =09
  1527. var    RR_NONE                    =3D 0;    =09
  1528. var    RR_PAGE_BUTTONS            =3D 1;    =09
  1529. var    RR_FULL_RUNTIME            =3D 2;    =09
  1530. var    DUR_FOREVER                =3D -1;    =09
  1531. var    DELAY_NONE                =3D 0;    =09
  1532. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  1533. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  1534. var    DUR_UNTIL_DONE            =3D -1;    =09
  1535. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  1536. var    TT_BUTTONDOWN            =3D 1;    =09
  1537. var    TT_BUTTONUP                =3D 2;    =09
  1538. var    TT_MOUSEOVER            =3D 3;    =09
  1539. var    TT_MOUSEOUT                =3D 4;    =09
  1540. var    TB_PAGE_TURNER            =3D -1;    =09
  1541. var    TB_START_PLAYER            =3D -2;    =09
  1542. var NULL_TRANSITION            =3D -1;
  1543. var    TEXT_FLYIN                =3D 101;
  1544. var TEXT_TYPEWRITER        =3D 102;
  1545. var    FLYIN_TOP                =3D 0;
  1546. var    FLYIN_BOTTOM            =3D 1;
  1547. var    FLYIN_LEFT                =3D 2;
  1548. var    FLYIN_RIGHT                =3D 3;
  1549. var    FLYIN_ROTATE            =3D 4;
  1550. var    FLYIN_BY_LETTER            =3D 1;
  1551. var    FLYIN_BY_WORD            =3D 2;
  1552. var    FLYIN_BY_LINE            =3D 3;
  1553. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  1554. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  1555. var    PS_UNINITIALIZED    =3D 0;
  1556. var PS_INITIALIZED        =3D 1;
  1557. var    PS_RUNNING            =3D 2;
  1558. var PS_PAUSED            =3D 3;
  1559. var PS_COMPLETE            =3D 4;
  1560. var    sceneArray        =3D new Array();=09
  1561. var currentScene    =3D null;        =09
  1562. var nScenes            =3D 0;        =09
  1563. var stProjState =3D PS_UNINITIALIZED;=09
  1564. var stButtons    =3D false;        =09
  1565. var    stNoInput    =3D 0;            =09
  1566. var strPause =3D new Array( "" );
  1567. var strPlay =3D new Array( "" );
  1568. var    formStatus =3D null;
  1569. var    tickTimer        =3D null;        =09
  1570. var sys            =3D navigator.appName;                                    =09
  1571. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1572. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1573. var    platform    =3D navigator.platform;                                    =09
  1574. window.onload =3D PreSetup;
  1575. window.onerror =3D Error;
  1576. function Error()
  1577. {
  1578.     alert("There has been an unidentified error in this file's script. You =
  1579. may be able to fix this problem by refreshing your browser.");
  1580.     return true;
  1581. }
  1582. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1583. delay, webpage )
  1584. {
  1585.     this.tickRate =3D tickRate;
  1586.     this.startScene =3D startScene;
  1587.     this.stopScene =3D stopScene;
  1588.     this.rtReq =3D rtReq;
  1589.     this.autoStart =3D autoStart;
  1590.     this.delay =3D delay;
  1591.     this.webpage =3D webpage;
  1592. }
  1593. function PreSetup()
  1594. {
  1595.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1596.     {
  1597.         setTimeout( "Setup();", Project.delay*1000 );=20
  1598.         return;
  1599.     }
  1600. =09
  1601.     Setup();
  1602. }
  1603. function Setup()=20
  1604. { =20
  1605.     stNoInput++;                            =09
  1606.     if ( vers < 4 ) return;                    =09
  1607.     if ( sys =3D=3D "Netscape" )                =09
  1608.     {
  1609.         document.all =3D new Array;            =09
  1610.         Extract(document);                    =09
  1611.     =09
  1612.         document.body =3D new Object;
  1613.         document.body.clientWidth =3D window.innerWidth;
  1614.         document.body.clientHeight =3D window.innerHeight;
  1615.         document.body.scrollTop =3D window.pageXOffset;=20
  1616.         document.body.scrollLeft =3D window.pageYOffset;
  1617.     }
  1618.     stButtons =3D SetupButtons();                =09
  1619.     ProjectInitialize();                    =09
  1620.     stNoInput--;                            =09
  1621.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1622.         Start();                                            =09
  1623. }
  1624. function ProjectInitialize()
  1625. {
  1626. =09
  1627.     tickTimer =3D new Timer();
  1628. =09
  1629. =09
  1630.     InitializeScenes();
  1631. =09
  1632.     tickTimer.StartTicking();                            =09
  1633. =09
  1634.     if ( Project.startScene =3D=3D null )        =09
  1635.         Project.startScene =3D 0;                =09
  1636.     stProjState =3D PS_INITIALIZED;            =09
  1637. =09
  1638. }
  1639. function ProjectStart( startScene )
  1640. {
  1641.     stProjState =3D PS_RUNNING;
  1642.     if ( startScene !=3D null )
  1643.         ChangeScene( startScene );
  1644.     else
  1645.         ChangeScene( Project.startScene );
  1646. }
  1647. function ProjectComplete()
  1648. {
  1649.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1650.         return;                                =09
  1651.     ProjectShutdown();
  1652.     StatusChange();                            =09
  1653. }
  1654. function ProjectShutdown()
  1655. {
  1656.     KillTimer();                                    =09
  1657.     StopEverythingOnScenes( false );
  1658.     currentScene =3D null;
  1659.     stProjState =3D PS_COMPLETE;                        =09
  1660. }
  1661. function Extract( obj )
  1662. {
  1663. =09
  1664. =09
  1665.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1666.     {
  1667.         var el =3D obj.layers[intLayer];        =09
  1668.         document.all[el.id] =3D new Object    =09
  1669.         var newEl =3D document.all[el.id];    =09
  1670.     =09
  1671.         newEl.id =3D el.id;                            =09
  1672.         newEl.style =3D new Object;                    =09
  1673.         newEl.style.pixelTop =3D parseInt(el.top);
  1674.         newEl.style.pixelLeft =3D parseInt(el.left);
  1675.         if (null!=3Del.clip)=20
  1676.         {
  1677.             newEl.offsetWidth =3D el.clip.width;    =09
  1678.             newEl.offsetHeight =3D el.clip.height
  1679.         }
  1680.     =09
  1681.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1682.             newEl.style.visibility =3D IE_HIDDEN;
  1683.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1684.             newEl.style.visibility =3D IE_VISIBLE;
  1685.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1686.             newEl.style.visibility =3D IE_INHERIT;
  1687.         else
  1688.             newEl.style.visibility =3D "";
  1689.     =09
  1690.         newEl.style.zIndex =3D el.zIndex;
  1691.         newEl.style.backgroundColor =3D el.bgColor;
  1692.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1693.         newEl.NSLayer =3D el;                        =09
  1694.     =09
  1695.     =09
  1696.     =09
  1697.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1698.         {
  1699.             var image =3D el.document.images[intLoop]    =09
  1700.             var    imageName =3D image.name;                =09
  1701.             if ( imageName =3D=3D null )                =09
  1702.                 continue;                            =09
  1703.         =09
  1704.             document.all[imageName] =3D image;        =09
  1705.             document.images[imageName] =3D image;        =09
  1706.         }
  1707.     =09
  1708.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1709.         {
  1710.             var form =3D el.document.forms[intLoop];    =09
  1711.             var formName =3D form.name;                =09
  1712.             if ( formName =3D=3D null )
  1713.                 continue;
  1714.             document.all[formName] =3D form;            =09
  1715.             document.forms[formName] =3D form;        =09
  1716.         =09
  1717.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1718. innerLoop++)
  1719.             {
  1720.                 var element =3D form.elements[innerLoop]=09
  1721.                 var elementName =3D element.name;
  1722.                 if ( elementName =3D=3D null )            =09
  1723.                     continue;
  1724.                 document.all[elementName] =3D element;=09
  1725.             }
  1726.         }
  1727.         if ( el.layers.length > 0 )                =09
  1728.             Extract(el)                            =09
  1729.     }
  1730. }
  1731. function Scene( duration )
  1732. {
  1733.     this.duration =3D duration;
  1734. }
  1735. function InitializeScenes()
  1736. {
  1737.     var objScene;                            =09
  1738.     var sceneNumber =3D 0;                    =09
  1739. =09
  1740.     for ( sceneName in Scenes )
  1741.     {
  1742.         objScene =3D Scenes[sceneName];        =09
  1743.         objScene.number =3D parseInt(sceneNumber);                =09
  1744.         objScene.name =3D sceneName;                    =09
  1745.         objScene.HTML =3D document.all[sceneName];    =09
  1746.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1747.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1748.             objScene.duration =3D DUR_FOREVER;
  1749.         InitializePlayers( objScene );        =09
  1750.     =09
  1751.         if ( objScene.entryTrans =3D=3D null )
  1752.         {
  1753.             objScene.entryTrans =3D new Object();
  1754.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1755.         }
  1756.     =09
  1757.         if ( objScene.Bhv !=3D null )
  1758.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1759. bhvIdx++ )=09
  1760.                 bhv.Initialize( objScene, bhv);
  1761.         objScene.numBhv =3D bhvIdx;                                            =09
  1762.         sceneArray[sceneNumber++] =3D objScene;=09
  1763.     }
  1764.     nScenes =3D sceneNumber;                    =09
  1765. }
  1766. function StopEverythingOnScenes( fPause )
  1767. {
  1768.     var objScene;                            =09
  1769.     for ( sceneName in Scenes )
  1770.     {
  1771.         objScene =3D Scenes[sceneName];                    =09
  1772.     =09
  1773.     =09
  1774.         if ( objScene.Bhv !=3D null )
  1775.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1776. bhvIdx++ )=09
  1777.                 bhv.StopEverything( bhv, fPause );
  1778.         StopEverythingOnPlayers( objScene, fPause );        =09
  1779.     }
  1780.     return;
  1781. }
  1782. function ChangeScene( nextSceneNumber )
  1783. {
  1784.     var    previousScene =3D currentScene;                    =09
  1785.     StopSceneTimers();                                    =09
  1786.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1787.     currentScene.previousScene =3D previousScene;            =09
  1788.     if ( currentScene.duration =3D=3D null )                =09
  1789.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1790. =09
  1791.     if ( currentScene.Bhv !=3D null )
  1792.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1793.         {
  1794.             var bhv =3D currentScene.Bhv[bhvIdx]
  1795.             if ( bhv =3D=3D null)                            =09
  1796.                 continue;
  1797.             var delay =3D bhv.delay
  1798.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1799.                 bhv.Start( bhv );                                    =09
  1800.             else if ( delay > 0 )                                =09
  1801.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1802.         }
  1803.     StartScenePlayers( currentScene );                            =09
  1804.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1805. SceneTransitionDone );=09
  1806. =09
  1807.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1808.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1809. TMR_SCENE );
  1810.     StatusChange();                                        =09
  1811.     return;
  1812. }
  1813. function SceneTransitionDone( objScene )
  1814. {
  1815. =09
  1816. =09
  1817.     if ( currentScene.previousScene !=3D null )
  1818.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1819. =09
  1820.     if ( currentScene.Bhv !=3D null )
  1821.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1822.         {
  1823.             var bhv =3D currentScene.Bhv[bhvIdx]
  1824.             if ( bhv =3D=3D null)                            =09
  1825.                 continue;
  1826.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1827.                 bhv.Start( bhv );                                =09
  1828.         }
  1829.     =09
  1830.     StartScenePlayersAfterTransition( currentScene );=09
  1831. }
  1832. function SceneExit( thisScene, nextScene )
  1833. {
  1834.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1835. nextScene.number;
  1836.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1837. true;
  1838. =09
  1839. =09
  1840. =09
  1841.     for ( playerName in currentScene.Players )
  1842.     {
  1843.         objPlayer =3D currentScene.Players[playerName];        =09
  1844.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1845.     }
  1846. =09
  1847.     if ( currentScene.Bhv !=3D null )
  1848.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1849.         {
  1850.             var bhv =3D currentScene.Bhv[bhvIdx]
  1851.             if ( bhv =3D=3D null)                            =09
  1852.                 continue;
  1853.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1854.                 bhv.Stop( bhv );                        =09
  1855.         }
  1856. =09
  1857. =09
  1858.     if ( finalScene =3D=3D false )                    =09
  1859.         ChangeScene( nextSceneNumber )            =09
  1860.     else
  1861.         ProjectComplete()                        =09
  1862.     =09
  1863. }
  1864. function Player( delay, duration )
  1865. {
  1866.     this.delay =3D delay;
  1867.     this.duration =3D duration;
  1868. }
  1869. function InitializePlayers( objScene )
  1870. {
  1871.     var objPlayer;                        =09
  1872.     var    playerNumber =3D 0;                =09
  1873.     for ( playerName in objScene.Players )
  1874.     {
  1875.         objPlayer =3D objScene.Players[playerName];        =09
  1876.         objPlayer.number =3D playerNumber;                =09
  1877.         objPlayer.name =3D playerName;                    =09
  1878.         objPlayer.HTML =3D document.all[playerName];        =09
  1879.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1880.         objPlayer.position =3D new Position(objPlayer);    =09
  1881.     =09
  1882.         if ( objPlayer.delay =3D=3D null )                    =09
  1883.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1884.     =09
  1885.     =09
  1886.         if        ( objPlayer.entryTrans =3D=3D null )
  1887.         {
  1888.             objPlayer.entryTrans =3D new Object();
  1889.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1890.         }=20
  1891.     =09
  1892.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1893.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1894.         {
  1895.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1896. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1897.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1898.                     objPlayer.entryTrans.type =3D null;                            =09
  1899.         }
  1900.     =09
  1901.         if ( objPlayer.exitTrans =3D=3D null )
  1902.         {
  1903.             objPlayer.exitTrans =3D new Object();
  1904.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1905.         }
  1906.     =09
  1907.         if ( objPlayer.Bhv !=3D null )
  1908.         {
  1909.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1910.  
  1911.                 bhv.Initialize( objPlayer, bhv);
  1912.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1913.         }
  1914.         else
  1915.             objPlayer.numBhv =3D 0;
  1916.         playerNumber ++;                =09
  1917.     }=09
  1918. }
  1919. function StopEverythingOnPlayers( objScene, fPause )
  1920. {
  1921.     var objPlayer;                        =09
  1922.     for ( playerName in objScene.Players )
  1923.     {
  1924.         objPlayer =3D objScene.Players[playerName];        =09
  1925.     =09
  1926.     =09
  1927.         if ( objPlayer.Bhv !=3D null )
  1928.         {
  1929.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1930.  
  1931.                 bhv.StopEverything( bhv, fPause );
  1932.         }
  1933.         DisableTrigger( objPlayer );                    =09
  1934.     }=09
  1935.     return;
  1936. }
  1937. function StartScenePlayers( objScene )
  1938. {
  1939. =09
  1940.     for ( playerName in objScene.Players )
  1941.     {
  1942.         objPlayer =3D objScene.Players[playerName];        =09
  1943.     =09
  1944.     =09
  1945.     =09
  1946.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1947.             StartPlayer( objPlayer )                    =09
  1948.         else if ( objPlayer.delay    > 0 )                =09
  1949.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1950. TMR_SCENE);
  1951.     }
  1952. }
  1953. function StartScenePlayersAfterTransition( objScene )
  1954. {
  1955. =09
  1956.     for ( playerName in objScene.Players )
  1957.     {
  1958.         objPlayer =3D objScene.Players[playerName];        =09
  1959.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1960.             StartPlayer( objPlayer )                    =09
  1961.     }
  1962. }
  1963. function StartPlayer( objPlayer )
  1964. {
  1965. =09
  1966.     if ( objPlayer.Bhv !=3D null )
  1967.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1968.         {
  1969.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1970.             if ( bhv =3D=3D null)                            =09
  1971.                 continue;
  1972.             var delay =3D bhv.delay
  1973.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1974.                 bhv.Start( bhv );                                =09
  1975.             else if ( delay > 0 )                                =09
  1976.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1977.         }
  1978. =09
  1979.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1980. PlayerEntryTransitionDone );
  1981. =09
  1982. =09
  1983.     if ( objPlayer.duration > 0 )
  1984.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1985. TMR_SCENE );                                =09
  1986. }
  1987. function PlayerEntryTransitionDone( objPlayer )
  1988. {
  1989. =09
  1990.     if ( objPlayer.Bhv !=3D null )
  1991.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1992.         {
  1993.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1994.             if ( bhv =3D=3D null)                            =09
  1995.                 continue;
  1996.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1997.                 bhv.Start( bhv );                                =09
  1998.         }
  1999. =09
  2000.     if ( objPlayer.Triggers !=3D null )
  2001.         EnableTrigger( objPlayer );
  2002. }
  2003. function PlayerExit( objPlayer )
  2004. {
  2005. =09
  2006.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  2007. PlayerExitTransitionDone );
  2008. }
  2009. function PlayerExitTransitionDone( objPlayer, finalScene )
  2010. {
  2011. =09
  2012.     if ( objPlayer.Bhv !=3D null )
  2013.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2014.         {
  2015.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2016.             if ( bhv =3D=3D null)                            =09
  2017.                 continue;
  2018.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2019.                 bhv.Stop( bhv );                        =09
  2020.         }
  2021. =09
  2022.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  2023.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2024. =09
  2025. =09
  2026. =09
  2027.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  2028.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  2029.     return;
  2030. }
  2031. function Trigger( trigType, trigBhv, player, scene )
  2032. {
  2033.     this.triggerType =3D trigType;
  2034.     this.triggerBhv =3D trigBhv;
  2035.     this.player =3D player;
  2036.     this.nextSceneNum =3D scene;
  2037. }
  2038. function EnableTrigger( objPlayer )
  2039. {
  2040.     if ( sys !=3D "Netscape" )                                =09
  2041.     {
  2042.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  2043.         for ( trx in objPlayer.Triggers )                    =09
  2044.         {
  2045.             var    trigger =3D objPlayer.Triggers[trx];            =09
  2046.             if ( trigger.triggerType =3D=3D null )
  2047.                 trigger.triggerType =3D 0;                    =09
  2048.             var tt =3D trigger.triggerType;                    =09
  2049.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  2050.             {
  2051.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2052.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  2053.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  2054.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2055.             }
  2056.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  2057.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2058.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  2059.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  2060.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  2061.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  2062.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  2063.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2064.         }
  2065.     }
  2066.     else                                        =09
  2067.     {
  2068.         for ( trx in objPlayer.Triggers )        =09
  2069.         {
  2070.             var    trigger =3D objPlayer.Triggers[trx];=09
  2071.             if ( trigger.triggerType =3D=3D null )
  2072.                 trigger.triggerType =3D 0;                    =09
  2073.             var tt =3D trigger.triggerType;                    =09
  2074.             if ( tt=3D=3D 0 )                                    =09
  2075.             {
  2076.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  2077. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  2078.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2079.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2080.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  2081.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  2082.             }
  2083.             else if    ( tt =3D=3D TT_BUTTONUP )
  2084.             {
  2085.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2086.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2087.             }
  2088.             else if ( tt =3D=3D TT_BUTTONDOWN )
  2089.             {
  2090.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2091.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2092.             }
  2093.         }
  2094.     =09
  2095.     }
  2096. }
  2097. function DisableTrigger( objPlayer )
  2098. {
  2099.     if ( sys !=3D "Netscape" )            =09
  2100.     {
  2101.         objPlayer.HTML.onmousedown =3D null;
  2102.         objPlayer.HTML.onmouseup =3D null;=09
  2103.         objPlayer.HTML.onmouseover =3D null;    =09
  2104.         objPlayer.HTML.onmouseout =3D null;
  2105.     }
  2106.     else                                =09
  2107.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  2108. Event.MOUSEOVER | Event.MOUSEOUT );
  2109. }
  2110. function EventProcessor( e )
  2111. {
  2112.     var trigger;                                =09
  2113.     var    type;                                    =09
  2114.     var    button;                                    =09
  2115.     var    eventType;                                =09
  2116.     var objPlayer;                                =09
  2117.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  2118.         return;
  2119.     if ( sys !=3D "Netscape" )                    =09
  2120.     {
  2121.         type =3D event.type;
  2122.         button =3D event.button;
  2123.     }
  2124.     else                                        =09
  2125.     {
  2126.         type =3D e.type;
  2127.         button =3D e.which;
  2128.     }
  2129. =09
  2130.     if (type =3D=3D "mousedown")
  2131.     {
  2132.         if ( button !=3D 1 )                    =09
  2133.             return;
  2134.         eventType =3D TT_BUTTONDOWN;
  2135.         if ( sys =3D=3D "Netscape" )            =09
  2136.         {
  2137.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  2138.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2139.         }
  2140.     }
  2141.     else if (type =3D=3D "mouseup")
  2142.     {
  2143.         if ( button !=3D 1 )                    =09
  2144.             return;
  2145.         eventType =3D TT_BUTTONUP;
  2146.         if ( sys =3D=3D "Netscape" )            =09
  2147.         {
  2148.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  2149.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2150.         }
  2151.     }
  2152.     else if (type =3D=3D "mouseover")
  2153.     {
  2154.         eventType =3D TT_MOUSEOVER;
  2155.     }
  2156.     else if (type =3D=3D "mouseout")
  2157.     {
  2158.         eventType =3D TT_MOUSEOUT;
  2159.     }
  2160.     var triggerArray =3D objPlayer.Triggers;        =09
  2161.     var trigger;                                =09
  2162. =09
  2163.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  2164.     {
  2165.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  2166. eventType) )
  2167.         {
  2168.         =09
  2169.         =09
  2170.         =09
  2171.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  2172.             {
  2173.             =09
  2174.             =09
  2175.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  2176. =3D=3D "") )
  2177.                     SceneExit( currentScene );
  2178.                 else
  2179.                 {
  2180.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  2181.                     {
  2182.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  2183.                             InitializePlayers( sceneArray[ii] );
  2184.                     }
  2185.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  2186.                 }
  2187.             }
  2188.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  2189.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  2190.             else=20
  2191.             {
  2192.             =09
  2193.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  2194.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  2195.                 bhv.Trigger( bhv, eventType );                                =09
  2196.             }  =09
  2197.         }
  2198.     }
  2199.     return;=09
  2200. }
  2201. function Transition( type, rate, flyFrom, flySubtype )
  2202. {
  2203.     this.type =3D type;
  2204.     this.rate =3D rate;
  2205.     this.flyFrom =3D flyFrom;
  2206.     this.flySubtype =3D flySubtype;
  2207. }
  2208. function StartTransition( transObj, trans, visibility, callback )
  2209. {
  2210.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  2211. =09
  2212. =09
  2213. =09
  2214.     if    ( ("Netscape" =3D=3D sys) ||=20
  2215.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  2216. NULL_TRANSITION) ) )
  2217.     {
  2218.         SetVisibility( transObj.HTML, visibility );
  2219.         callback( transObj );
  2220.         return;
  2221.     }
  2222. =09
  2223. =09
  2224. =09
  2225. =09
  2226.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  2227. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  2228.     {
  2229.         StartTextFlyin( transObj );
  2230.         return;
  2231.     }
  2232. =09
  2233.     if ( platform !=3D "Win32" )
  2234.     {
  2235.         SetVisibility( transObj.HTML, visibility );
  2236.         callback( transObj );
  2237.         return;
  2238.     }
  2239.     =09
  2240. =09
  2241. =09
  2242. =09
  2243. =09
  2244. =09
  2245.     if ( trans.type =3D=3D NULL_TRANSITION )
  2246.     {
  2247.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  2248. transition=3D0)";
  2249.     }
  2250.     else    =09
  2251.     {
  2252.         duration =3D TRANSITION_RATES[trans.rate];
  2253.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  2254. ", transition=3D" + trans.type + ")";
  2255.     }
  2256.     stNoInput++;                                    =09
  2257.     transObj.HTML.filters(0).Apply();                =09
  2258. =09
  2259.     SetVisibility( transObj.HTML, visibility );        =09
  2260. =09
  2261.     transObj.HTML.filters(0).Play()                    =09
  2262.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  2263. }
  2264. function TransitionDoneEvent( )
  2265. {
  2266.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  2267.     stNoInput--;                                                =09
  2268.     if        ( type =3D=3D OBJ_SCENE )
  2269.     {
  2270.     =09
  2271.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  2272. currentScene.name) )
  2273.             SceneTransitionDone();
  2274.     }
  2275.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  2276.     {
  2277.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  2278.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  2279.             PlayerEntryTransitionDone( objPlayer ); =20
  2280.         else                                                    =09
  2281.             PlayerExitTransitionDone( objPlayer, false );
  2282.     }
  2283.     return;
  2284. }
  2285. function InitializeTextFlyin( objPlayer )
  2286. {
  2287.     if ( sys =3D=3D "Netscape" )                                    =09
  2288.         return false;
  2289.     var    transition =3D objPlayer.entryTrans;                        =09
  2290.     var    transUnits =3D transition.flySubtype;                        =09
  2291.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  2292. =09
  2293.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  2294. transition.flyFrom : FLYIN_TOP;    =09
  2295.     =09
  2296. =09
  2297.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2298.     {
  2299.         var    textHTML    =3D objPlayer.HTML;                =09
  2300.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  2301.         var    newInnerHTML    =3D "";                        =09
  2302.     =09
  2303.         transition.textOrder =3D new Array();                =09
  2304.         textOrder =3D transition.textOrder;                =09
  2305. =09
  2306.     =09
  2307.     =09
  2308.     =09
  2309.     =09
  2310.         var flyinIdx =3D 0;                        =09
  2311.         var    flyinBuffer =3D "";
  2312.     =09
  2313.     =09
  2314.     =09
  2315.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  2316. style=3D'position:relative;visibility:hidden;'" : " =
  2317. style=3D'visibility:hidden;'";
  2318.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  2319.         {
  2320.         =09
  2321.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  2322.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  2323.             while ( letterIdx<oldInnerHTML.length )
  2324.             {
  2325.             =09
  2326.             =09
  2327.             =09
  2328.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  2329. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  2330.                 {
  2331.                     if ( charNext =3D=3D "<" )                                                                =09
  2332.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  2333.                     else
  2334.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  2335.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  2336.                     newInnerHTML +=3D tagString;
  2337.                     letterIdx =3D endTagIdx;                                            =09
  2338.                 =09
  2339.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  2340.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  2341.                         break;
  2342.                 }
  2343.             =09
  2344.                 else
  2345.                 {
  2346.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  2347.                     newInnerHTML +=3D thisChar;
  2348.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  2349.                         break;                                        =09
  2350.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  2351. )    =09
  2352.                         break;
  2353.                 }
  2354.             }
  2355.             newInnerHTML +=3D "</span>"
  2356.             textOrder[flyinIdx] =3D new Object();
  2357.             textOrder[flyinIdx].name =3D tempID;                                    =09
  2358.             flyinIdx++;                                                            =09
  2359.         }
  2360.     =09
  2361.         if ( flyinIdx =3D=3D 0 )
  2362.             return false;
  2363.     =09
  2364.         textHTML.innerHTML =3D newInnerHTML;
  2365.         transition.numUnits =3D flyinIdx;                        =09
  2366.     }
  2367. =09
  2368. =09
  2369. =09
  2370.     textOrder =3D transition.textOrder;
  2371.     var currentEl =3D document.all[textOrder[0].name];    =09
  2372.     var currentOffset =3D currentEl.offsetLeft;=09
  2373.     var previousEl, previousOffset;
  2374.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2375.     {
  2376.         previousOffset =3D currentOffset;                            =09
  2377.         previousEl =3D currentEl;
  2378.         textElName =3D textOrder[count].name;                    =09
  2379.         currentEl =3D document.all[textElName];
  2380.         SetVisibility( currentEl, IE_HIDDEN );
  2381.         currentOffset =3D currentEl.offsetTop;
  2382.     =09
  2383.     =09
  2384.     =09
  2385.     =09
  2386.     =09
  2387.     =09
  2388.         if ( currentOffset !=3D previousOffset )                                =09
  2389.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2390.                 previousEl.innerHTML =3D "<br>";
  2391.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2392.             direction =3D count % FLYIN_ROTATE;            =09
  2393.         else
  2394.             direction =3D transDirection;
  2395.     =09
  2396.         if        ( direction =3D=3D FLYIN_LEFT )
  2397.         {
  2398.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2399. currentEl.offsetParent.offsetWidth);
  2400.             currentEl.style.posLeft =3D tempPos;                    =09
  2401.             textOrder[count].dx =3D -movePerTick;                    =09
  2402.             textOrder[count].dy =3D 0;
  2403.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2404.         }
  2405.         else if ( direction =3D=3D FLYIN_RIGHT )
  2406.         {
  2407.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2408. currentEl.offsetParent.offsetLeft;
  2409.             currentEl.style.posLeft =3D tempPos;
  2410.             textOrder[count].dx =3D movePerTick;                    =09
  2411.             textOrder[count].dy =3D 0;
  2412.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2413.         }
  2414.         else if    ( direction =3D=3D FLYIN_TOP )
  2415.         {
  2416.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2417. currentEl.offsetParent.offsetHeight);
  2418.             currentEl.style.posTop =3D tempPos;
  2419.             textOrder[count].dx =3D 0;
  2420.             textOrder[count].dy =3D (-movePerTick);                =09
  2421.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2422.         }
  2423.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2424.         {
  2425.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2426. currentEl.offsetParent.style.posTop;
  2427.             currentEl.style.posTop =3D tempPos;
  2428.             textOrder[count].dx =3D 0;
  2429.             textOrder[count].dy =3D movePerTick;                    =09
  2430.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2431.         }
  2432.     }
  2433. =09
  2434.     transition.charIdx =3D 0;                            =09
  2435.     transition.moveIdx =3D 0;                            =09
  2436.     textElName =3D transition.textOrder[0].name;
  2437.     transition.currentEl =3D document.all[textElName];=09
  2438.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2439.     return true;
  2440. }
  2441. function StartTextFlyin( objPlayer )
  2442. {
  2443. =09
  2444.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2445.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2446. }
  2447. function TextFlyinTick( objPlayer )
  2448. {
  2449.     var    transition =3D objPlayer.entryTrans;                    =09
  2450.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2451.     var textEl =3D transition.currentEl;                        =09
  2452. =09
  2453. =09
  2454.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2455.     {
  2456.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2457.         textEl.style.posLeft -=3D spanObj.dx;
  2458.         return false;                                        =09
  2459.     }
  2460.     =09
  2461. =09
  2462.     textEl.style.posTop =3D 0;                                =09
  2463.     textEl.style.posLeft =3D 0;
  2464.     =09
  2465. =09
  2466.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2467. transition.textOrder.length )=09
  2468.     {
  2469.         PlayerEntryTransitionDone( objPlayer );                =09
  2470.         return true;                                        =09
  2471.     }
  2472.     else
  2473.     {
  2474.         transition.moveIdx =3D 0;                                =09
  2475.         textElName =3D transition.textOrder[charIdx].name;
  2476.         transition.currentEl =3D document.all[textElName];    =09
  2477.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2478.         return false;                                        =09
  2479.     }                                                        =09
  2480. }
  2481. var    SND_DUR_SCENE            =3D -1;=09
  2482. var    SND_DUR_PROJECT            =3D 0;=09
  2483. var ST_WAV                    =3D 1;=09
  2484. var    ST_MID                    =3D 2;=09
  2485. var    NAV_EXT                    =3D "nav"=09
  2486. var MidiTag                    =3D null;=09
  2487. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2488. {
  2489. =09
  2490.     this.Initialize =3D InitializeSound;
  2491.     this.Start =3D StartSound;
  2492.     this.Trigger =3D StartSound;
  2493.     this.Stop =3D StopSound;
  2494.     this.StopEverything =3D StopEverythingOnSounds;
  2495. =09
  2496.     this.delay =3D delay;
  2497.     this.duration =3D duration;
  2498.     this.loop =3D loop;
  2499.     this.tagName =3D tagName;
  2500.     this.fileName =3D fileName;
  2501.     this.soundType =3D soundType;
  2502. }
  2503. function InitializeSound( objParent, objSound )
  2504. {
  2505.     if ( sys =3D=3D "Netscape" )
  2506.     {
  2507.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2508.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2509.         return;
  2510.     }
  2511.     objSound.objParent =3D objParent;                =09
  2512.     objSound.html =3D document.all[objSound.tagName];=09
  2513.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2514. =09
  2515. =09
  2516.     if (objSound.soundType =3D=3D ST_MID )
  2517.     {
  2518.         if ( MidiTag =3D=3D null )                    =09
  2519.             MidiTag =3D objSound.html;            =09
  2520.         else
  2521.             objSound.html =3D MidiTag;            =09
  2522.     }        =09
  2523. }
  2524. function StartSound( objSound )
  2525. {
  2526.     if ( sys =3D=3D "Netscape" )                    =09
  2527.     {
  2528.         if ( objSound.html !=3D null )            =09
  2529.             objSound.html.play(objSound.navLoop);
  2530.         return;
  2531.     }
  2532.     objSound.html.src =3D objSound.fileName;        =09
  2533.     objSound.html.loop =3D objSound.loop;            =09
  2534.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2535.         objSound.html.volume =3D 0;                    =09
  2536.     if ( objSound.duration > 0 )
  2537.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2538. TMR_PROJ );
  2539. }
  2540. function StopSound( objSound, fPause )
  2541. {
  2542.     if ( sys =3D=3D "Netscape" )                    =09
  2543.     {
  2544.         if ( objSound.html !=3D null )            =09
  2545.             objSound.html.stop();
  2546.         return;
  2547.     }
  2548.     objSound.html.loop =3D 0;
  2549.     objSound.html.src =3D "";                            =09
  2550.     if ( objSound.soundType =3D=3D ST_WAV )
  2551.         objSound.html.volume =3D -10000;
  2552. }
  2553. function StopEverythingOnSounds( objSound )
  2554. {
  2555.     StopSound( objSound, true );
  2556.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2557.         objSound.html.volume =3D -500;                        =09
  2558. }
  2559. var    SND_DUR_SCENE            =3D -1;=09
  2560. var    SND_DUR_PROJECT            =3D 0;=09
  2561. function Swapper( idle, hover, click )
  2562. {
  2563. =09
  2564.     this.Initialize =3D InitializeSwap;
  2565.     this.Start =3D StartSwap;
  2566.     this.Trigger =3D TriggerSwap;
  2567.     this.Stop =3D StopSwap;
  2568.     this.StopEverything =3D StopSwap;
  2569. =09
  2570.     this.idle =3D idle;
  2571.     this.hover =3D hover;
  2572.     this.click =3D click;
  2573. }
  2574. function InitializeSwap( objParent, objSwap )
  2575. {
  2576.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2577.         return;
  2578. =09
  2579.     var    idle    =3D objSwap.idle;                        =09
  2580.     var    hover    =3D objSwap.hover;
  2581.     var    click    =3D objSwap.click;
  2582. =09
  2583. =09
  2584. =09
  2585. =09
  2586. =09
  2587. =09
  2588. =09
  2589.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2590. !=3D null) )
  2591.     {
  2592.         SetVisibility( document.all[hover], IE_HIDDEN );
  2593.         objSwap.srcHover =3D document.all[hover].src;
  2594.         document.all[hover].src =3D "";
  2595.     }
  2596.     else
  2597.         objSwap.srcHover =3D document.all[idle].src;
  2598.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2599. !=3D null) )
  2600.     {
  2601.         SetVisibility( document.all[click], IE_HIDDEN );
  2602.         objSwap.srcClick =3D document.all[click].src;
  2603.         document.all[click].src =3D "";
  2604.     }
  2605.     else
  2606.         objSwap.srcClick =3D document.all[idle].src;
  2607. =09
  2608.     objSwap.srcIdle =3D document.all[idle].src;
  2609. }
  2610. function StartSwap( objSwap )
  2611. {
  2612. =09
  2613. }
  2614. function TriggerSwap( objSwap, eventType )
  2615. {
  2616.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2617.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2618.     else if ( eventType =3D=3D TT_BUTTONUP )
  2619.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2620.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2621.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2622.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2623.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2624.     return;
  2625. }
  2626. function StopSwap( objSwap, fPause )
  2627. {
  2628.     if ( fPause )                        =09
  2629.         return;
  2630. }
  2631. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2632. var    PE_STOP        =3D 0;                            =09
  2633. var    PE_AGAIN    =3D 1;                            =09
  2634. var    PE_REV        =3D 2;                            =09
  2635. var    PE_EXIT        =3D 3;                            =09
  2636. var    PD_FWD        =3D 1;
  2637. var    PD_BACK        =3D -1;
  2638. function Point( x, y, rate )
  2639. {
  2640.     this.x =3D x;
  2641.     this.y =3D y;
  2642.     this.rate =3D rate;
  2643. }
  2644. function Paths( delay, edgeEffect )
  2645. {
  2646. =09
  2647.     this.Initialize =3D InitializePathAnimation;
  2648.     this.Start =3D StartPathAnimation;
  2649.     this.Trigger =3D StartPathAnimation;
  2650.     this.Stop =3D StopPathAnimation;
  2651.     this.StopEverything =3D StopPathAnimation;
  2652. =09
  2653.     this.delay =3D delay;
  2654.     this.edgeEffect =3D edgeEffect;
  2655. }
  2656. function InitializePathAnimation( objPlayer, path )
  2657. {
  2658.     var    segment;                                =09
  2659.     var pathIndex;
  2660.     var totalDistance;                            =09
  2661.     var    distanceX;                                =09
  2662.     var    distanceY;
  2663.     var dx;                                        =09
  2664.     var    dy;
  2665.     var travelTime;                                =09
  2666.     var    remX;                                    =09
  2667.     var    remY;
  2668. =09
  2669.     if ( stProjState !=3D PS_UNINITIALIZED )
  2670.     {
  2671.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2672.         return;
  2673.     }
  2674.     path.objPlayer =3D objPlayer;                    =09
  2675.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2676.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2677. =09
  2678. =09
  2679.     path[0].x -=3D halfWidth;
  2680.     path[0].y -=3D halfHeight;
  2681.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2682.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2683.     {
  2684.         px =3D parseInt(pathIndex);                =09
  2685.         segment =3D path[px];                        =09
  2686.     =09
  2687.     =09
  2688.     =09
  2689.         path[px+1].x -=3D halfWidth;
  2690.         path[px+1].y -=3D halfHeight;
  2691.     =09
  2692.         distanceX =3D path[px+1].x - segment.x;    =09
  2693.         distanceY =3D path[px+1].y - segment.y;    =09
  2694.     =09
  2695.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2696. (distanceY*distanceY) );
  2697.     =09
  2698.     =09
  2699.         travelTime =3D Math.round(totalDistance / =
  2700. PATH_PER_TICK[segment.rate]);
  2701.     =09
  2702.     =09
  2703.         if ( distanceX > 0 )                        =09
  2704.             dx =3D Math.floor( distanceX / travelTime );=09
  2705.         else if ( distanceX < 0 )                    =09
  2706.             dx =3D Math.ceil( distanceX / travelTime );=09
  2707.         else
  2708.             dx =3D 0;
  2709.     =09
  2710.     =09
  2711.     =09
  2712.     =09
  2713.         remX =3D distanceX % travelTime;
  2714.     =09
  2715.         if ( distanceY > 0 )                        =09
  2716.             dy =3D Math.floor( distanceY / travelTime );
  2717.         else if ( distanceY < 0 )
  2718.             dy =3D Math.ceil( distanceY / travelTime );
  2719.         else
  2720.             dy =3D 0;
  2721.         remY =3D distanceY % travelTime;
  2722.         segment.number =3D px;                        =09
  2723.         segment.ticks =3D 0;
  2724.         segment.travelTime =3D travelTime;
  2725.         segment.dx =3D dx;
  2726.         segment.dy =3D dy;
  2727.         segment.remX =3D remX;
  2728.         segment.remY =3D remY;
  2729.     }
  2730.     path.numSegs =3D parseInt(pathIndex);                =09
  2731.     path.dir =3D PD_FWD;                                        =09
  2732.     return;
  2733. }
  2734. function StartPathAnimation( path )
  2735. {
  2736.     path.currentSegment =3D path[0];    =09
  2737.     path.currentSegment.ticks =3D 0;    =09
  2738.     path.cntSegs =3D 0;                                =09
  2739. =09
  2740. =09
  2741.     if ( path.dir =3D=3D PD_BACK )                            =09
  2742.     {
  2743.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2744.         {
  2745.             path[ii].dx *=3D -1;
  2746.             path[ii].dy *=3D -1;
  2747.             path[ii].remX *=3D -1;
  2748.             path[ii].remY *=3D -1;
  2749.         }
  2750.         path.dir =3D PD_FWD;                                =09
  2751.     }
  2752.     StartAnimationTimer( path, PathAnimationTick );
  2753. }
  2754. function StopPathAnimation( path, fPause )
  2755. {
  2756.     return;
  2757. }
  2758. function PathAnimationTick( path )
  2759. {
  2760.     var    objPlayer =3D path.objPlayer;            =09
  2761.     var segment =3D path.currentSegment;        =09
  2762.     var    currentPosition =3D objPlayer.position;=09
  2763.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2764.     {
  2765.         newX =3D currentPosition.x + segment.dx;        =09
  2766.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2767.             segment.remX > 0 ? newX++ : newX--;
  2768.         newY =3D currentPosition.y + segment.dy;        =09
  2769.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2770.             segment.remY > 0 ? newY++ : newY--;
  2771.         currentPosition.SetPosition( newX, newY );=09
  2772.         return false;                            =09
  2773.     }
  2774. =09
  2775. =09
  2776.     if ( ++path.cntSegs < path.numSegs )
  2777.     {
  2778.     =09
  2779.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2780.         path.currentSegment.ticks =3D 0;                            =09
  2781.             =09
  2782.         return false;
  2783.     }
  2784.     =09
  2785. =09
  2786.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2787.     {
  2788.     =09
  2789.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2790.     =09
  2791.         path.currentSegment =3D path[0];                =09
  2792.         path.currentSegment.ticks =3D 0;                =09
  2793.         path.cntSegs =3D 0;                            =09
  2794.         return false;                                =09
  2795.     }                        =09
  2796.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2797.     {
  2798.         path.dir *=3D -1;                                =09
  2799.     =09
  2800.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2801.         {
  2802.             path[ii].dx *=3D -1;
  2803.             path[ii].dy *=3D -1;
  2804.             path[ii].remX *=3D -1;
  2805.             path[ii].remY *=3D -1;
  2806.         }
  2807.         path.currentSegment.ticks =3D 0;                =09
  2808.         path.cntSegs =3D 0;                            =09
  2809.         return false;
  2810.     }
  2811.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2812.     {
  2813.         PlayerExit( objPlayer );
  2814.         return true;
  2815.     }
  2816.     else
  2817.         return true;                                =09
  2818. }
  2819. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2820. function Size( zoom, rate )
  2821. {
  2822.     this.zoom =3D zoom;
  2823.     this.rate =3D rate;
  2824. }
  2825. function Grows( delay )
  2826. {
  2827. =09
  2828.     this.Initialize =3D InitializeGrowAnimation;
  2829.     this.Start =3D StartGrowAnimation;
  2830.     this.Trigger =3D StartGrowAnimation;
  2831.     this.Stop =3D StopGrowAnimation;
  2832.     this.StopEverything =3D StopGrowAnimation;
  2833. =09
  2834.     this.delay =3D delay;
  2835. }
  2836. function InitializeGrowAnimation( objPlayer, grow )
  2837. {
  2838.     if ( sys =3D=3D "Netscape" )
  2839.         return;
  2840.     var    child =3D objPlayer.HTML.children[0];                    =09
  2841.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2842. =09
  2843. =09
  2844. =09
  2845.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2846.     {
  2847.         grow.realWidth =3D child.width;
  2848.         grow.realHeight =3D child.height;
  2849.     }
  2850.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2851.     {
  2852.         grow =3D null;                                        =09
  2853.         return;
  2854.     }
  2855.     grow.objPlayer =3D objPlayer;                                =09
  2856. =09
  2857.     grow.currentSegment =3D grow[0];                            =09
  2858.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2859. =09
  2860. =09
  2861. =09
  2862.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2863.     child.height *=3D (grow.currentSegment.zoom / 100);
  2864. =09
  2865.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2866.     {
  2867.         gx =3D parseInt(growIndex);                =09
  2868.         segment =3D grow[gx];                        =09
  2869.         if ( grow[gx+1] =3D=3D null )                =09
  2870.         {
  2871.             grow.finalSegment =3D grow[gx-1];        =09
  2872.             break;                                =09
  2873.         }
  2874.     =09
  2875.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2876.         if ( growth >=3D 0 )                                        =09
  2877.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2878.         else
  2879.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2880.     =09
  2881.         growthTicks =3D growth / growthFactor;        =09
  2882.     =09
  2883.         segment.number =3D gx;                        =09
  2884.         segment.growth =3D growth;
  2885.         segment.growthFactor =3D growthFactor;
  2886.         segment.growthTicks =3D growthTicks;
  2887.         segment.currentTicks =3D 0;
  2888.     }
  2889. }
  2890. function StartGrowAnimation( grow )
  2891. {=09
  2892.     if ( sys =3D=3D "Netscape" )
  2893.         return;
  2894.     grow.currentSegment =3D grow[0];                        =09
  2895.     grow.currentTicks =3D 0;
  2896.     StartAnimationTimer( grow, GrowAnimationTick );
  2897. }
  2898. function StopGrowAnimation( grow, fPause )
  2899. {
  2900.     return;
  2901. }
  2902. function GrowAnimationTick( grow )
  2903. {
  2904.     if ( sys =3D=3D "Netscape" )
  2905.         return true;                                    =09
  2906.     var    objPlayer =3D grow.objPlayer;                        =09
  2907.     var    child =3D objPlayer.HTML.children[0];                =09
  2908.     var segment =3D grow.currentSegment;                    =09
  2909.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2910.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2911.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2912.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2913.         return false;                                    =09
  2914.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2915.         return true;                                    =09
  2916.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2917.     grow.currentTicks =3D 0;
  2918.     return false;                                        =09
  2919. }
  2920. function Timer()
  2921. {
  2922.     if ( Project.tickRate =3D=3D null )        =09
  2923.         this.tickRate =3D DEFAULT_TICK_RATE;
  2924.     else
  2925.         this.tickRate =3D Project.tickRate;
  2926.     this.oneShots =3D new Array();
  2927.     this.animations =3D new Array();
  2928.     this.tickCounter =3D 0;                        =09
  2929.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2930.     this.timerID =3D null;
  2931.     this.StartTicking =3D StartTicking;            =09
  2932.     this.StopTicking =3D StopTicking;
  2933. =09
  2934. }
  2935. function StartTicking()
  2936. {
  2937.     if ( this.timerID =3D=3D null )
  2938.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2939. }
  2940. function StopTicking()
  2941. {
  2942.     if ( this.timerID !=3D null )
  2943.         clearInterval( this.timerID );
  2944.     this.timerID =3D null;
  2945. }
  2946. function TimerTick()
  2947. {
  2948.     var timerEvent;
  2949. =09
  2950.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2951.     {
  2952.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2953.             continue;                                        =09
  2954.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2955.             tickTimer.animations[ii] =3D null;                =09
  2956.     }
  2957. =09
  2958.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2959.     {
  2960.     =09
  2961.         var length =3D tickTimer.oneShots.length;                =09
  2962.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2963.         {
  2964.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2965.                 continue;                                    =09
  2966.         =09
  2967.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2968.             {
  2969.                 tickTimer.oneShots[ii] =3D null;                =09
  2970.                 timerEvent.callback( timerEvent.callbackObj );=09
  2971.             }
  2972.         }
  2973.     }
  2974.     return;
  2975. }
  2976. function StartOneShotTimer( obj, time, callback, type )
  2977. {
  2978.     var    timerIndex;                                =09
  2979.     var timerEvent =3D new Object();                =09
  2980. =09
  2981.     timerEvent.callbackObj =3D obj;                =09
  2982.     timerEvent.callback =3D callback;                =09
  2983.     timerEvent.type =3D type;                        =09
  2984. =09
  2985. =09
  2986.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2987. tickTimer.ticksPerSecond);
  2988.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2989. timerIndex++ );=09
  2990.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2991.     return;
  2992. }
  2993. function StartAnimationTimer( obj, callback )
  2994. {
  2995.     var timerIndex;=20
  2996.     timerEvent =3D new Object();
  2997.     timerEvent.callbackObj =3D obj;                =09
  2998.     timerEvent.callback =3D callback;                =09
  2999.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  3000. timerIndex++);=09
  3001.     tickTimer.animations[timerIndex] =3D timerEvent;
  3002. }
  3003. function StopSceneTimers()
  3004. {
  3005.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  3006.     {
  3007.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  3008.             continue;
  3009.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  3010.             tickTimer.oneShots[ii] =3D null;            =09
  3011.     }
  3012. =09
  3013.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  3014.         tickTimer.animations[ii] =3D null;
  3015. }
  3016. =09
  3017. function KillTimer()
  3018. {
  3019.     if ( tickTimer !=3D null )                    =09
  3020.     {
  3021.         window.clearTimeout( tickTimer.timerID);=09
  3022.         tickTimer =3D null;                        =09
  3023.     }
  3024. }
  3025. function SetColor(el, color)=20
  3026. {
  3027.     if ( el.style =3D=3D null )                =09
  3028.         return;
  3029. =09
  3030.     el.style.backgroundColor =3D color;    =09
  3031.     if ("Netscape"=3D=3Dsys)=20
  3032.         el.NSLayer.bgColor =3D color;        =09
  3033. }
  3034. function SetZIndex(el, zindex)=20
  3035. {
  3036.     if ( el.style =3D=3D null )                =09
  3037.         return;
  3038. =09
  3039.     el.style.zIndex =3D zindex;            =09
  3040.     if ("Netscape"=3D=3Dsys)=20
  3041.         el.NSLayer.zIndex =3D zindex        =09
  3042. }
  3043. function SetVisibility(el, val)=20
  3044. {
  3045.     if ( el.style =3D=3D null )                =09
  3046.         return;
  3047.     el.style.visibility =3D val;            =09
  3048.        =20
  3049.     if ( "Netscape"=3D=3Dsys )                =09
  3050.     {
  3051.         if        ( val =3D=3D IE_HIDDEN )
  3052.             el.NSLayer.visibility =3D NAV_HIDDEN;
  3053.         else if ( val =3D=3D IE_VISIBLE )
  3054.             el.NSLayer.visibility =3D NAV_VISIBLE;
  3055.         else if ( val =3D=3D IE_INHERIT )
  3056.             el.NSLayer.visibility =3D NAV_INHERIT;
  3057.         else
  3058.             el.NSLayer.visibility =3D "";
  3059.     }
  3060. }
  3061. function Position( obj )
  3062. {
  3063.     this.object =3D obj;                        =09
  3064.     this.x =3D obj.HTML.style.pixelLeft;        =09
  3065.     this.y =3D obj.HTML.style.pixelTop;        =09
  3066.     this.SetPosition =3D SetPosition;
  3067. }
  3068. function SetPosition( newX, newY )=20
  3069. {
  3070.     var el =3D this.object.HTML;                =09
  3071.     if ( el.style =3D=3D null )                    =09
  3072.         return;
  3073.                 =09
  3074.     el.style.pixelTop =3D newY;    =09
  3075.     el.style.pixelLeft =3D newX;
  3076.     this.x =3D newX;                            =09
  3077.     this.y =3D newY;
  3078.     if ( "Netscape"=3D=3Dsys )                    =09
  3079.     {
  3080.         el.NSLayer.top =3D parseInt( newY );
  3081.         el.NSLayer.left =3D parseInt( newX );
  3082.         el.offsetTop =3D el.NSLayer.top;
  3083.         el.offsetLeft =3D el.NSLayer.left;
  3084.     }
  3085. }
  3086. function SetContent(el, content)=20
  3087. {
  3088.     if ( el.style =3D=3D null )                    =09
  3089.         return;
  3090.     if ( "Netscape"=3D=3Dsys )                    =09
  3091.     {
  3092.         el.NSLayer.document.open();            =09
  3093.         el.NSLayer.document.write(content);    =09
  3094.         el.NSLayer.document.close();        =09
  3095.     }
  3096.     else                                    =09
  3097.         el.innerHTML=3Dcontent;
  3098. }
  3099. function SetupButtons()
  3100. {
  3101.     var rtn =3D false;                    =09
  3102.     if ( document.all.Pause !=3D null )
  3103.     {
  3104.         document.all.Pause.onclick =3D Pause;
  3105.         strPause =3D document.all.Pause.value.split( '/' );
  3106.         document.all.Pause.value =3D strPause[0];
  3107.     }
  3108.     if (document.all.Stop !=3D null )
  3109.         document.all.Stop.onclick =3D Stop;
  3110.     if ( document.all.Forward !=3D null )
  3111.         document.all.Forward.onclick =3D Forward;
  3112.     if ( document.all.Backward !=3D null )
  3113.         document.all.Backward.onclick =3D Backward;
  3114.     if ( document.all.Webpage !=3D null )
  3115.         document.all.Webpage.onclick =3D GotoWebpage;
  3116.     if ( document.all.SceneStatus !=3D null )
  3117.         formStatus =3D document.all.SceneStatus;
  3118.     if ( document.all.Start !=3D null )
  3119.     {
  3120.         document.all.Start.onclick =3D Start;
  3121.         strPlay =3D document.all.Start.value.split( '/' );
  3122.         document.all.Start.value =3D strPlay[0];
  3123.         rtn =3D true;
  3124.     }
  3125.     else
  3126.         rtn =3D false;
  3127.     if ( document.all.NavigationButtons !=3D null )
  3128.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  3129.     return rtn;
  3130. }
  3131. function Start()
  3132. {
  3133.     if ( stNoInput )                                    =09
  3134.         return;
  3135.     if ( stButtons =3D=3D true )                            =09
  3136.     {
  3137.         document.all.Start.value =3D strPlay[1];
  3138.         if ( document.all.Pause !=3D null )
  3139.         {
  3140.             document.all.Pause.value =3D strPause[0];
  3141.         }
  3142.     }
  3143.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  3144. PS_PAUSED) )=09
  3145.     {
  3146.         ProjectShutdown();
  3147.         ProjectInitialize();
  3148.     }
  3149.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  3150.         ProjectInitialize();
  3151.     ProjectStart();                                    =09
  3152. }
  3153. function Pause()
  3154. {
  3155. =09
  3156.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  3157.     {
  3158.         tickTimer.StartTicking();                    =09
  3159.         if ( document.all.Pause !=3D null )
  3160.         {
  3161.             document.all.Pause.value =3D strPause[0];
  3162.         }
  3163.         stProjState =3D PS_RUNNING;
  3164.         StatusChange();                                =09
  3165.     }
  3166.     else
  3167.     {
  3168.         if ( tickTimer !=3D null )                    =09
  3169.             tickTimer.StopTicking();                =09
  3170.         if    ( stProjState !=3D PS_RUNNING )            =09
  3171.             return;
  3172.         stProjState =3D PS_PAUSED;
  3173.         if ( document.all.Pause !=3D null )
  3174.         {
  3175.             document.all.Pause.value =3D strPause[1];
  3176.         }
  3177.         StopEverythingOnScenes( true );                =09
  3178.         StatusChange();                                =09
  3179.     }
  3180. }
  3181. function Stop()
  3182. {
  3183.     if ( stNoInput )                                    =09
  3184.         return;
  3185.     location.reload();
  3186. }
  3187. function Forward()
  3188. {
  3189.     if ( stNoInput )                                    =09
  3190.         return;
  3191. =09
  3192.     if ( stProjState !=3D PS_RUNNING )
  3193.         return;
  3194.     SceneExit( currentScene );                =09
  3195. }
  3196. function Backward()
  3197. {
  3198.     if ( stNoInput )                                    =09
  3199.         return;
  3200.     var nextScene;
  3201. =09
  3202. =09
  3203. =09
  3204.     if        ( stProjState =3D=3D PS_COMPLETE )
  3205.         nextScene =3D Project.stopScene;
  3206.     else if ( stProjState !=3D PS_RUNNING )
  3207.         return;
  3208.     else
  3209.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  3210. - 1;
  3211.     ProjectShutdown();
  3212.     ProjectInitialize();
  3213.     ProjectStart( nextScene );            =09
  3214. }
  3215. function GotoWebpage()
  3216. {
  3217.     window.open( Project.webpage);                    =09
  3218. }
  3219. function StatusChange( )
  3220. {
  3221.     var        stsPage =3D null;                =09
  3222.     var        stsState =3D null;            =09
  3223.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  3224.     {
  3225.         stsState =3D "Initializing";
  3226.         stsPage =3D ""
  3227.     }
  3228.     else if ( stProjState =3D=3D PS_INITIALIZED )
  3229.     {
  3230.         stsState =3D "Ready";
  3231.         stsPage =3D "";
  3232.     }
  3233.     else if    ( stProjState =3D=3D PS_RUNNING )
  3234.     {
  3235.         stsState =3D "Playing";
  3236.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  3237.     }
  3238.     else if    ( stProjState =3D=3D PS_PAUSED )
  3239.         stsState =3D "Paused";
  3240.     else if    ( stProjState =3D=3D PS_COMPLETE )
  3241.         stsState =3D "Complete";
  3242. =09
  3243.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  3244.         formStatus.value =3D stsPage;
  3245. =09
  3246.     if ( stsState !=3D null )
  3247.         top.status =3D stsState;=20
  3248. }
  3249. function GetSceneFromNumber( sceneNum )
  3250. {
  3251.     return sceneArray[sceneNum];    =09
  3252. }
  3253. function GetPlayerFromName( playerName )
  3254. {
  3255.     var objPlayer;
  3256. =09
  3257. =09
  3258.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  3259. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  3260.         return objPlayer;                    =09
  3261. =09
  3262.     var objScene;
  3263.     for ( sceneName in Scenes )                    =09
  3264.     {
  3265.         objScene =3D Scenes[sceneName];
  3266.         if ( objScene.Players !=3D null )
  3267.         {
  3268.             objPlayer =3D objScene.Players[playerName];
  3269.             if ( objPlayer !=3D null )
  3270.                 return objPlayer;                    =09
  3271.         }
  3272.     }=09
  3273.         =09
  3274.     return null;                                =09
  3275. }
  3276. function GetObjectTypeFromName( nameString )
  3277. {
  3278.     var type =3D nameString.substr(0,1);    =09
  3279.     if        ( type =3D=3D NAME_SCENE )        =09
  3280.         return OBJ_SCENE;
  3281.     else if    ( type =3D=3D NAME_PLAYER )        =09
  3282.         return OBJ_PLAYER;
  3283. }
  3284. function GetPlayerTypeFromName( nameString )
  3285. {
  3286.     var type =3D nameString.substr(1,1);    =09
  3287.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  3288.         return PLAYER_IMAGE;
  3289.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  3290.         return PLAYER_DRAW;
  3291.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  3292.         return PLAYER_TEXT;
  3293. }
  3294. function resetGifAnimation()
  3295. {
  3296.     var temp =3D document.all["img1"].src;
  3297.     document.all["img1"].src =3D temp;
  3298. }
  3299. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  3300. "http://home-publishing.com/SKU/V3Pub.asp");
  3301. Scenes =3D new Object();
  3302. Scenes.Sx1 =3D new Scene( 7 );
  3303. Scenes.Sx1.entryTrans =3D new Transition( 6, 2, 0, 0 );
  3304. Scenes.Sx1.Players =3D new Object();
  3305. Scenes.Sx1.Players.PI4 =3D new Player( -1, -1 );
  3306. Scenes.Sx1.Players.PI4.Bhv =3D new Array();
  3307. Scenes.Sx1.Players.PI4.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW101", =
  3308. "cid:016501bd8438$bed1d6e0$44de389d@emma2.dns.microsoft.com" );
  3309. Scenes.Sx1.Players.PI4.Bhv[1] =3D new Paths( 0, 0 );
  3310. Scenes.Sx1.Players.PI4.Bhv[1][0] =3D new Point( 166, 426, 2 );
  3311. Scenes.Sx1.Players.PI4.Bhv[1][1] =3D new Point( 166, 158, 2 );
  3312. Scenes.Sx1.Players.PI6 =3D new Player( 4, -1 );
  3313. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  3314. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW102", =
  3315. "cid:001e01bd8436$6f3e5ba0$44de389d@emma2.dns.microsoft.com" );
  3316. Scenes.Sx1.Players.PI10 =3D new Player( 3, -1 );
  3317. Scenes.Sx1.Players.PI10.Bhv =3D new Array();
  3318. Scenes.Sx1.Players.PI10.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW102", =
  3319. "cid:001e01bd8436$6f3e5ba0$44de389d@emma2.dns.microsoft.com" );
  3320. Scenes.Sx1.Players.PI12 =3D new Player( 5, -1 );
  3321. Scenes.Sx1.Players.PI12.Bhv =3D new Array();
  3322. Scenes.Sx1.Players.PI12.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW102", =
  3323. "cid:001e01bd8436$6f3e5ba0$44de389d@emma2.dns.microsoft.com" );
  3324. Scenes.Sx1.Players.PI14 =3D new Player( 2, -1 );
  3325. Scenes.Sx1.Players.PI14.Bhv =3D new Array();
  3326. Scenes.Sx1.Players.PI14.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW102", =
  3327. "cid:001e01bd8436$6f3e5ba0$44de389d@emma2.dns.microsoft.com" );
  3328. Scenes.Sx1.Players.PI50 =3D new Player( 6, -1 );
  3329. Scenes.Sx1.Players.PI50.Bhv =3D new Array();
  3330. Scenes.Sx1.Players.PI50.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW102", =
  3331. "cid:001e01bd8436$6f3e5ba0$44de389d@emma2.dns.microsoft.com" );
  3332. Scenes.Sx1.Players.PI74 =3D new Player( 5, -1 );
  3333. Scenes.Sx1.Players.PI74.Bhv =3D new Array();
  3334. Scenes.Sx1.Players.PI74.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW103", =
  3335. "cid:001e01bd8436$6f3e5ba0$44de389d@emma2.dns.microsoft.com" );
  3336. Scenes.Sx1.Players.PT18 =3D new Player( -1, 6 );
  3337. Scenes.Sx1.Players.PT18.Bhv =3D new Array();
  3338. Scenes.Sx1.Players.PT18.Bhv[0] =3D new Paths( 0, 0 );
  3339. Scenes.Sx1.Players.PT18.Bhv[0][0] =3D new Point( 690, 136, 2 );
  3340. Scenes.Sx1.Players.PT18.Bhv[0][1] =3D new Point( 454, 136, 2 );
  3341. Scenes.Sx21 =3D new Scene( 6 );
  3342. Scenes.Sx21.entryTrans =3D new Transition( -1, 2, 0, 0 );
  3343. Scenes.Sx21.Players =3D new Object();
  3344. Scenes.Sx21.Players.PI24 =3D new Player( 0, -1 );
  3345. Scenes.Sx21.Players.PI26 =3D new Player( 0, -1 );
  3346. Scenes.Sx21.Players.PI28 =3D new Player( 0, -1 );
  3347. Scenes.Sx21.Players.PI30 =3D new Player( 0, -1 );
  3348. Scenes.Sx21.Players.PI32 =3D new Player( 0, -1 );
  3349. Scenes.Sx21.Players.PI34 =3D new Player( 0, -1 );
  3350. Scenes.Sx21.Players.PI36 =3D new Player( 0, -1 );
  3351. Scenes.Sx21.Players.PT38 =3D new Player( 0, -1 );
  3352. Scenes.Sx21.Players.PT38.Bhv =3D new Array();
  3353. Scenes.Sx21.Players.PT38.Bhv[0] =3D new Paths( 0, 0 );
  3354. Scenes.Sx21.Players.PT38.Bhv[0][0] =3D new Point( 666, 144, 2 );
  3355. Scenes.Sx21.Players.PT38.Bhv[0][1] =3D new Point( 454, 144, 2 );
  3356.  
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