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Text File  |  1998-08-12  |  97KB  |  2,616 lines

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  20.        Either that, 
  21. or the rest of the family 
  22. is just making you 
  23. look good.
  24.         You're one 
  25. terrific relative!        
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  562. ImageType =3D 1 AnimationPath =3D=20
  563. " <AR|ARS2| <PT|PTa-81|PTb170|>| <PT|PTa176|PTb170|>|>|" ButtonEvent =3D =
  564.  
  565. " <BE|BEa0|BEc| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
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  567. ExitEffect =3D=20
  568. " <EE| =
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  570. EntranceEffect =3D=20
  571. " <EE| =
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  573. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><IMG class=3DIx32 =
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  575. id=3DIx32 name=3DIx32=20
  576. src=3D"cid:05fb01bd85cd$b55e7be0$44de389d@emma2.dns.microsoft.com"=20
  577. width=3D162></DIV>=20
  578. <DIV class=3DPT33 id=3DPT33 SoundPaths =3D " <AR|ARS0|>|" AnimationPath =
  579. =3D=20
  580. " <AR|ARS2| <PT|PTa411|PTb-44|>| <PT|PTa411|PTb108|>|>|" EntranceEffect =
  581. =3D=20
  582. " <EE| =
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  584. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><FONT =
  585. color=3D#000000=20
  586. face=3D"Comic Sans MS" size=3D5><STRONG>You're one <BR>terrific=20
  587. relative!</STRONG></FONT></DIV></DIV></DIV>  =20
  588. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  589. id=3DAW68 soundsrc=20
  590. =3D cid:017301bdbe7a$0ed37ab0$ed5d389d@superwonker.dns.microsoft.com> =
  591. <IMG=20
  592. src=3D""></DIV> =20
  593. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW68nav =
  594. name=3DAW68nav=20
  595. src=3Dcid:017301bdbe7a$0ed37ab0$ed5d389d@superwonker.dns.microsoft.com =
  596. autostart =3D=20
  597. no MASTERSOUND></DIV>
  598. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  599. if ( navigator.appVersion.substring(0,1) < 4 )
  600.  alert("Sorry but your Web browser needs to be updated. You must have at =
  601. least a version 4.0 browser to view this project.");
  602. if ( navigator.appName !=3D "Netscape" )                                            =09
  603. {                                                                                    =09
  604.     document.body.background =3D "";                                                =09
  605.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  606.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  607.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  608. transition=3D0)";        =09
  609. }                                                                                    =09
  610.  
  611. var    OBJ_SCENE        =3D 0;        =09
  612. var    OBJ_PLAYER        =3D 1;        =09
  613. var PLAYER_IMAGE    =3D 0;        =09
  614. var    PLAYER_TEXT        =3D 1;        =09
  615. var PLAYER_DRAW        =3D 2;        =09
  616. var    NAME_SCENE        =3D "S"        =09
  617. var    NAME_PLAYER        =3D "P"        =09
  618. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  619. var    PLAYER_NAME_TEXT    =3D "T"
  620. var PLAYER_NAME_DRAW    =3D "D"
  621. var    IE_VISIBLE            =3D "visible";
  622. var    IE_HIDDEN            =3D "hidden";
  623. var    IE_INHERIT            =3D "inherit";
  624. var    NAV_VISIBLE            =3D "show";
  625. var    NAV_HIDDEN            =3D "hide";
  626. var    NAV_INHERIT            =3D "inherit";
  627. var    DEFAULT_TICK_RATE        =3D 100;    =09
  628. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  629. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  630. var    TMR_PROJ                =3D 0;    =09
  631. var    TMR_SCENE                =3D 1;    =09
  632. var    RR_NONE                    =3D 0;    =09
  633. var    RR_PAGE_BUTTONS            =3D 1;    =09
  634. var    RR_FULL_RUNTIME            =3D 2;    =09
  635. var    DUR_FOREVER                =3D -1;    =09
  636. var    DELAY_NONE                =3D 0;    =09
  637. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  638. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  639. var    DUR_UNTIL_DONE            =3D -1;    =09
  640. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  641. var    TT_BUTTONDOWN            =3D 1;    =09
  642. var    TT_BUTTONUP                =3D 2;    =09
  643. var    TT_MOUSEOVER            =3D 3;    =09
  644. var    TT_MOUSEOUT                =3D 4;    =09
  645. var    TB_PAGE_TURNER            =3D -1;    =09
  646. var    TB_START_PLAYER            =3D -2;    =09
  647. var NULL_TRANSITION            =3D -1;
  648. var    TEXT_FLYIN                =3D 101;
  649. var TEXT_TYPEWRITER        =3D 102;
  650. var    FLYIN_TOP                =3D 0;
  651. var    FLYIN_BOTTOM            =3D 1;
  652. var    FLYIN_LEFT                =3D 2;
  653. var    FLYIN_RIGHT                =3D 3;
  654. var    FLYIN_ROTATE            =3D 4;
  655. var    FLYIN_BY_LETTER            =3D 1;
  656. var    FLYIN_BY_WORD            =3D 2;
  657. var    FLYIN_BY_LINE            =3D 3;
  658. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  659. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  660. var    PS_UNINITIALIZED    =3D 0;
  661. var PS_INITIALIZED        =3D 1;
  662. var    PS_RUNNING            =3D 2;
  663. var PS_PAUSED            =3D 3;
  664. var PS_COMPLETE            =3D 4;
  665. var    sceneArray        =3D new Array();=09
  666. var currentScene    =3D null;        =09
  667. var nScenes            =3D 0;        =09
  668. var stProjState =3D PS_UNINITIALIZED;=09
  669. var stButtons    =3D false;        =09
  670. var    stNoInput    =3D 0;            =09
  671. var strPause =3D new Array( "" );
  672. var strPlay =3D new Array( "" );
  673. var    formStatus =3D null;
  674. var    tickTimer        =3D null;        =09
  675. var sys            =3D navigator.appName;                                    =09
  676. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  677. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  678. var    platform    =3D navigator.platform;                                    =09
  679. window.onload =3D PreSetup;
  680. window.onerror =3D Error;
  681. function Error()
  682. {
  683.     alert("There has been an unidentified error in this file's script. You =
  684. may be able to fix this problem by refreshing your browser.");
  685.     return true;
  686. }
  687. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  688. delay, webpage )
  689. {
  690.     this.tickRate =3D tickRate;
  691.     this.startScene =3D startScene;
  692.     this.stopScene =3D stopScene;
  693.     this.rtReq =3D rtReq;
  694.     this.autoStart =3D autoStart;
  695.     this.delay =3D delay;
  696.     this.webpage =3D webpage;
  697. }
  698. function PreSetup()
  699. {
  700.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  701.     {
  702.         setTimeout( "Setup();", Project.delay*1000 );=20
  703.         return;
  704.     }
  705. =09
  706.     Setup();
  707. }
  708. function Setup()=20
  709. { =20
  710.     stNoInput++;                            =09
  711.     if ( vers < 4 ) return;                    =09
  712.     if ( sys =3D=3D "Netscape" )                =09
  713.     {
  714.         document.all =3D new Array;            =09
  715.         Extract(document);                    =09
  716.     =09
  717.         document.body =3D new Object;
  718.         document.body.clientWidth =3D window.innerWidth;
  719.         document.body.clientHeight =3D window.innerHeight;
  720.         document.body.scrollTop =3D window.pageXOffset;=20
  721.         document.body.scrollLeft =3D window.pageYOffset;
  722.     }
  723.     stButtons =3D SetupButtons();                =09
  724.     ProjectInitialize();                    =09
  725.     stNoInput--;                            =09
  726.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  727.         Start();                                            =09
  728. }
  729. function ProjectInitialize()
  730. {
  731. =09
  732.     tickTimer =3D new Timer();
  733. =09
  734. =09
  735.     InitializeScenes();
  736. =09
  737.     tickTimer.StartTicking();                            =09
  738. =09
  739.     if ( Project.startScene =3D=3D null )        =09
  740.         Project.startScene =3D 0;                =09
  741.     stProjState =3D PS_INITIALIZED;            =09
  742. =09
  743. }
  744. function ProjectStart( startScene )
  745. {
  746.     stProjState =3D PS_RUNNING;
  747.     if ( startScene !=3D null )
  748.         ChangeScene( startScene );
  749.     else
  750.         ChangeScene( Project.startScene );
  751. }
  752. function ProjectComplete()
  753. {
  754.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  755.         return;                                =09
  756.     ProjectShutdown();
  757.     StatusChange();                            =09
  758. }
  759. function ProjectShutdown()
  760. {
  761.     KillTimer();                                    =09
  762.     StopEverythingOnScenes( false );
  763.     currentScene =3D null;
  764.     stProjState =3D PS_COMPLETE;                        =09
  765. }
  766. function Extract( obj )
  767. {
  768. =09
  769. =09
  770.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  771.     {
  772.         var el =3D obj.layers[intLayer];        =09
  773.         document.all[el.id] =3D new Object    =09
  774.         var newEl =3D document.all[el.id];    =09
  775.     =09
  776.         newEl.id =3D el.id;                            =09
  777.         newEl.style =3D new Object;                    =09
  778.         newEl.style.pixelTop =3D parseInt(el.top);
  779.         newEl.style.pixelLeft =3D parseInt(el.left);
  780.         if (null!=3Del.clip)=20
  781.         {
  782.             newEl.offsetWidth =3D el.clip.width;    =09
  783.             newEl.offsetHeight =3D el.clip.height
  784.         }
  785.     =09
  786.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  787.             newEl.style.visibility =3D IE_HIDDEN;
  788.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  789.             newEl.style.visibility =3D IE_VISIBLE;
  790.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  791.             newEl.style.visibility =3D IE_INHERIT;
  792.         else
  793.             newEl.style.visibility =3D "";
  794.     =09
  795.         newEl.style.zIndex =3D el.zIndex;
  796.         newEl.style.backgroundColor =3D el.bgColor;
  797.         newEl.style.backgroundImage =3D "url("+el.background+")";
  798.         newEl.NSLayer =3D el;                        =09
  799.     =09
  800.     =09
  801.     =09
  802.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  803.         {
  804.             var image =3D el.document.images[intLoop]    =09
  805.             var    imageName =3D image.name;                =09
  806.             if ( imageName =3D=3D null )                =09
  807.                 continue;                            =09
  808.         =09
  809.             document.all[imageName] =3D image;        =09
  810.             document.images[imageName] =3D image;        =09
  811.         }
  812.     =09
  813.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  814.         {
  815.             var form =3D el.document.forms[intLoop];    =09
  816.             var formName =3D form.name;                =09
  817.             if ( formName =3D=3D null )
  818.                 continue;
  819.             document.all[formName] =3D form;            =09
  820.             document.forms[formName] =3D form;        =09
  821.         =09
  822.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  823. innerLoop++)
  824.             {
  825.                 var element =3D form.elements[innerLoop]=09
  826.                 var elementName =3D element.name;
  827.                 if ( elementName =3D=3D null )            =09
  828.                     continue;
  829.                 document.all[elementName] =3D element;=09
  830.             }
  831.         }
  832.         if ( el.layers.length > 0 )                =09
  833.             Extract(el)                            =09
  834.     }
  835. }
  836. function Scene( duration )
  837. {
  838.     this.duration =3D duration;
  839. }
  840. function InitializeScenes()
  841. {
  842.     var objScene;                            =09
  843.     var sceneNumber =3D 0;                    =09
  844. =09
  845.     for ( sceneName in Scenes )
  846.     {
  847.         objScene =3D Scenes[sceneName];        =09
  848.         objScene.number =3D parseInt(sceneNumber);                =09
  849.         objScene.name =3D sceneName;                    =09
  850.         objScene.HTML =3D document.all[sceneName];    =09
  851.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  852.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  853.             objScene.duration =3D DUR_FOREVER;
  854.         InitializePlayers( objScene );        =09
  855.     =09
  856.         if ( objScene.entryTrans =3D=3D null )
  857.         {
  858.             objScene.entryTrans =3D new Object();
  859.             objScene.entryTrans.type =3D NULL_TRANSITION;
  860.         }
  861.     =09
  862.         if ( objScene.Bhv !=3D null )
  863.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  864. bhvIdx++ )=09
  865.                 bhv.Initialize( objScene, bhv);
  866.         objScene.numBhv =3D bhvIdx;                                            =09
  867.         sceneArray[sceneNumber++] =3D objScene;=09
  868.     }
  869.     nScenes =3D sceneNumber;                    =09
  870. }
  871. function StopEverythingOnScenes( fPause )
  872. {
  873.     var objScene;                            =09
  874.     for ( sceneName in Scenes )
  875.     {
  876.         objScene =3D Scenes[sceneName];                    =09
  877.     =09
  878.     =09
  879.         if ( objScene.Bhv !=3D null )
  880.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  881. bhvIdx++ )=09
  882.                 bhv.StopEverything( bhv, fPause );
  883.         StopEverythingOnPlayers( objScene, fPause );        =09
  884.     }
  885.     return;
  886. }
  887. function ChangeScene( nextSceneNumber )
  888. {
  889.     var    previousScene =3D currentScene;                    =09
  890.     StopSceneTimers();                                    =09
  891.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  892.     currentScene.previousScene =3D previousScene;            =09
  893.     if ( currentScene.duration =3D=3D null )                =09
  894.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  895. =09
  896.     if ( currentScene.Bhv !=3D null )
  897.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  898.         {
  899.             var bhv =3D currentScene.Bhv[bhvIdx]
  900.             if ( bhv =3D=3D null)                            =09
  901.                 continue;
  902.             var delay =3D bhv.delay
  903.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  904.                 bhv.Start( bhv );                                    =09
  905.             else if ( delay > 0 )                                =09
  906.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  907.         }
  908.     StartScenePlayers( currentScene );                            =09
  909.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  910. SceneTransitionDone );=09
  911. =09
  912.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  913.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  914. TMR_SCENE );
  915.     StatusChange();                                        =09
  916.     return;
  917. }
  918. function SceneTransitionDone( objScene )
  919. {
  920. =09
  921. =09
  922.     if ( currentScene.previousScene !=3D null )
  923.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  924. =09
  925.     if ( currentScene.Bhv !=3D null )
  926.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  927.         {
  928.             var bhv =3D currentScene.Bhv[bhvIdx]
  929.             if ( bhv =3D=3D null)                            =09
  930.                 continue;
  931.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  932.                 bhv.Start( bhv );                                =09
  933.         }
  934.     =09
  935.     StartScenePlayersAfterTransition( currentScene );=09
  936. }
  937. function SceneExit( thisScene, nextScene )
  938. {
  939.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  940. nextScene.number;
  941.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  942. true;
  943. =09
  944. =09
  945. =09
  946.     for ( playerName in currentScene.Players )
  947.     {
  948.         objPlayer =3D currentScene.Players[playerName];        =09
  949.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  950.     }
  951. =09
  952.     if ( currentScene.Bhv !=3D null )
  953.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  954.         {
  955.             var bhv =3D currentScene.Bhv[bhvIdx]
  956.             if ( bhv =3D=3D null)                            =09
  957.                 continue;
  958.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  959.                 bhv.Stop( bhv );                        =09
  960.         }
  961. =09
  962. =09
  963.     if ( finalScene =3D=3D false )                    =09
  964.         ChangeScene( nextSceneNumber )            =09
  965.     else
  966.         ProjectComplete()                        =09
  967.     =09
  968. }
  969. function Player( delay, duration )
  970. {
  971.     this.delay =3D delay;
  972.     this.duration =3D duration;
  973. }
  974. function InitializePlayers( objScene )
  975. {
  976.     var objPlayer;                        =09
  977.     var    playerNumber =3D 0;                =09
  978.     for ( playerName in objScene.Players )
  979.     {
  980.         objPlayer =3D objScene.Players[playerName];        =09
  981.         objPlayer.number =3D playerNumber;                =09
  982.         objPlayer.name =3D playerName;                    =09
  983.         objPlayer.HTML =3D document.all[playerName];        =09
  984.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  985.         objPlayer.position =3D new Position(objPlayer);    =09
  986.     =09
  987.         if ( objPlayer.delay =3D=3D null )                    =09
  988.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  989.     =09
  990.     =09
  991.         if        ( objPlayer.entryTrans =3D=3D null )
  992.         {
  993.             objPlayer.entryTrans =3D new Object();
  994.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  995.         }=20
  996.     =09
  997.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  998.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  999.         {
  1000.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1001. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1002.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1003.                     objPlayer.entryTrans.type =3D null;                            =09
  1004.         }
  1005.     =09
  1006.         if ( objPlayer.exitTrans =3D=3D null )
  1007.         {
  1008.             objPlayer.exitTrans =3D new Object();
  1009.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1010.         }
  1011.     =09
  1012.         if ( objPlayer.Bhv !=3D null )
  1013.         {
  1014.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1015.  
  1016.                 bhv.Initialize( objPlayer, bhv);
  1017.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1018.         }
  1019.         else
  1020.             objPlayer.numBhv =3D 0;
  1021.         playerNumber ++;                =09
  1022.     }=09
  1023. }
  1024. function StopEverythingOnPlayers( objScene, fPause )
  1025. {
  1026.     var objPlayer;                        =09
  1027.     for ( playerName in objScene.Players )
  1028.     {
  1029.         objPlayer =3D objScene.Players[playerName];        =09
  1030.     =09
  1031.     =09
  1032.         if ( objPlayer.Bhv !=3D null )
  1033.         {
  1034.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1035.  
  1036.                 bhv.StopEverything( bhv, fPause );
  1037.         }
  1038.         DisableTrigger( objPlayer );                    =09
  1039.     }=09
  1040.     return;
  1041. }
  1042. function StartScenePlayers( objScene )
  1043. {
  1044. =09
  1045.     for ( playerName in objScene.Players )
  1046.     {
  1047.         objPlayer =3D objScene.Players[playerName];        =09
  1048.     =09
  1049.     =09
  1050.     =09
  1051.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1052.             StartPlayer( objPlayer )                    =09
  1053.         else if ( objPlayer.delay    > 0 )                =09
  1054.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1055. TMR_SCENE);
  1056.     }
  1057. }
  1058. function StartScenePlayersAfterTransition( objScene )
  1059. {
  1060. =09
  1061.     for ( playerName in objScene.Players )
  1062.     {
  1063.         objPlayer =3D objScene.Players[playerName];        =09
  1064.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1065.             StartPlayer( objPlayer )                    =09
  1066.     }
  1067. }
  1068. function StartPlayer( objPlayer )
  1069. {
  1070. =09
  1071.     if ( objPlayer.Bhv !=3D null )
  1072.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1073.         {
  1074.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1075.             if ( bhv =3D=3D null)                            =09
  1076.                 continue;
  1077.             var delay =3D bhv.delay
  1078.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1079.                 bhv.Start( bhv );                                =09
  1080.             else if ( delay > 0 )                                =09
  1081.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1082.         }
  1083. =09
  1084.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1085. PlayerEntryTransitionDone );
  1086. =09
  1087. =09
  1088.     if ( objPlayer.duration > 0 )
  1089.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1090. TMR_SCENE );                                =09
  1091. }
  1092. function PlayerEntryTransitionDone( objPlayer )
  1093. {
  1094. =09
  1095.     if ( objPlayer.Bhv !=3D null )
  1096.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1097.         {
  1098.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1099.             if ( bhv =3D=3D null)                            =09
  1100.                 continue;
  1101.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1102.                 bhv.Start( bhv );                                =09
  1103.         }
  1104. =09
  1105.     if ( objPlayer.Triggers !=3D null )
  1106.         EnableTrigger( objPlayer );
  1107. }
  1108. function PlayerExit( objPlayer )
  1109. {
  1110. =09
  1111.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1112. PlayerExitTransitionDone );
  1113. }
  1114. function PlayerExitTransitionDone( objPlayer, finalScene )
  1115. {
  1116. =09
  1117.     if ( objPlayer.Bhv !=3D null )
  1118.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1119.         {
  1120.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1121.             if ( bhv =3D=3D null)                            =09
  1122.                 continue;
  1123.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1124.                 bhv.Stop( bhv );                        =09
  1125.         }
  1126. =09
  1127.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1128.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1129. =09
  1130. =09
  1131. =09
  1132.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1133.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1134.     return;
  1135. }
  1136. function Trigger( trigType, trigBhv, player, scene )
  1137. {
  1138.     this.triggerType =3D trigType;
  1139.     this.triggerBhv =3D trigBhv;
  1140.     this.player =3D player;
  1141.     this.nextSceneNum =3D scene;
  1142. }
  1143. function EnableTrigger( objPlayer )
  1144. {
  1145.     if ( sys !=3D "Netscape" )                                =09
  1146.     {
  1147.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1148.         for ( trx in objPlayer.Triggers )                    =09
  1149.         {
  1150.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1151.             if ( trigger.triggerType =3D=3D null )
  1152.                 trigger.triggerType =3D 0;                    =09
  1153.             var tt =3D trigger.triggerType;                    =09
  1154.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1155.             {
  1156.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1157.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1158.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1159.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1160.             }
  1161.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1162.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1163.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1164.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1165.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1166.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1167.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1168.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1169.         }
  1170.     }
  1171.     else                                        =09
  1172.     {
  1173.         for ( trx in objPlayer.Triggers )        =09
  1174.         {
  1175.             var    trigger =3D objPlayer.Triggers[trx];=09
  1176.             if ( trigger.triggerType =3D=3D null )
  1177.                 trigger.triggerType =3D 0;                    =09
  1178.             var tt =3D trigger.triggerType;                    =09
  1179.             if ( tt=3D=3D 0 )                                    =09
  1180.             {
  1181.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1182. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1183.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1184.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1185.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1186.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1187.             }
  1188.             else if    ( tt =3D=3D TT_BUTTONUP )
  1189.             {
  1190.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1191.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1192.             }
  1193.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1194.             {
  1195.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1196.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1197.             }
  1198.         }
  1199.     =09
  1200.     }
  1201. }
  1202. function DisableTrigger( objPlayer )
  1203. {
  1204.     if ( sys !=3D "Netscape" )            =09
  1205.     {
  1206.         objPlayer.HTML.onmousedown =3D null;
  1207.         objPlayer.HTML.onmouseup =3D null;=09
  1208.         objPlayer.HTML.onmouseover =3D null;    =09
  1209.         objPlayer.HTML.onmouseout =3D null;
  1210.     }
  1211.     else                                =09
  1212.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1213. Event.MOUSEOVER | Event.MOUSEOUT );
  1214. }
  1215. function EventProcessor( e )
  1216. {
  1217.     var trigger;                                =09
  1218.     var    type;                                    =09
  1219.     var    button;                                    =09
  1220.     var    eventType;                                =09
  1221.     var objPlayer;                                =09
  1222.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1223.         return;
  1224.     if ( sys !=3D "Netscape" )                    =09
  1225.     {
  1226.         type =3D event.type;
  1227.         button =3D event.button;
  1228.     }
  1229.     else                                        =09
  1230.     {
  1231.         type =3D e.type;
  1232.         button =3D e.which;
  1233.     }
  1234. =09
  1235.     if (type =3D=3D "mousedown")
  1236.     {
  1237.         if ( button !=3D 1 )                    =09
  1238.             return;
  1239.         eventType =3D TT_BUTTONDOWN;
  1240.         if ( sys =3D=3D "Netscape" )            =09
  1241.         {
  1242.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1243.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1244.         }
  1245.     }
  1246.     else if (type =3D=3D "mouseup")
  1247.     {
  1248.         if ( button !=3D 1 )                    =09
  1249.             return;
  1250.         eventType =3D TT_BUTTONUP;
  1251.         if ( sys =3D=3D "Netscape" )            =09
  1252.         {
  1253.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1254.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1255.         }
  1256.     }
  1257.     else if (type =3D=3D "mouseover")
  1258.     {
  1259.         eventType =3D TT_MOUSEOVER;
  1260.     }
  1261.     else if (type =3D=3D "mouseout")
  1262.     {
  1263.         eventType =3D TT_MOUSEOUT;
  1264.     }
  1265.     var triggerArray =3D objPlayer.Triggers;        =09
  1266.     var trigger;                                =09
  1267. =09
  1268.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1269.     {
  1270.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1271. eventType) )
  1272.         {
  1273.         =09
  1274.         =09
  1275.         =09
  1276.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1277.             {
  1278.             =09
  1279.             =09
  1280.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1281. =3D=3D "") )
  1282.                     SceneExit( currentScene );
  1283.                 else
  1284.                 {
  1285.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1286.                     {
  1287.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1288.                             InitializePlayers( sceneArray[ii] );
  1289.                     }
  1290.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1291.                 }
  1292.             }
  1293.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1294.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1295.             else=20
  1296.             {
  1297.             =09
  1298.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1299.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1300.                 bhv.Trigger( bhv, eventType );                                =09
  1301.             }  =09
  1302.         }
  1303.     }
  1304.     return;=09
  1305. }
  1306. function Transition( type, rate, flyFrom, flySubtype )
  1307. {
  1308.     this.type =3D type;
  1309.     this.rate =3D rate;
  1310.     this.flyFrom =3D flyFrom;
  1311.     this.flySubtype =3D flySubtype;
  1312. }
  1313. function StartTransition( transObj, trans, visibility, callback )
  1314. {
  1315.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1316. =09
  1317. =09
  1318. =09
  1319.     if    ( ("Netscape" =3D=3D sys) ||=20
  1320.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1321. NULL_TRANSITION) ) )
  1322.     {
  1323.         SetVisibility( transObj.HTML, visibility );
  1324.         callback( transObj );
  1325.         return;
  1326.     }
  1327. =09
  1328. =09
  1329. =09
  1330. =09
  1331.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1332. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1333.     {
  1334.         StartTextFlyin( transObj );
  1335.         return;
  1336.     }
  1337. =09
  1338.     if ( platform !=3D "Win32" )
  1339.     {
  1340.         SetVisibility( transObj.HTML, visibility );
  1341.         callback( transObj );
  1342.         return;
  1343.     }
  1344.     =09
  1345. =09
  1346. =09
  1347. =09
  1348. =09
  1349. =09
  1350.     if ( trans.type =3D=3D NULL_TRANSITION )
  1351.     {
  1352.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1353. transition=3D0)";
  1354.     }
  1355.     else    =09
  1356.     {
  1357.         duration =3D TRANSITION_RATES[trans.rate];
  1358.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1359. ", transition=3D" + trans.type + ")";
  1360.     }
  1361.     stNoInput++;                                    =09
  1362.     transObj.HTML.filters(0).Apply();                =09
  1363. =09
  1364.     SetVisibility( transObj.HTML, visibility );        =09
  1365. =09
  1366.     transObj.HTML.filters(0).Play()                    =09
  1367.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1368. }
  1369. function TransitionDoneEvent( )
  1370. {
  1371.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1372.     stNoInput--;                                                =09
  1373.     if        ( type =3D=3D OBJ_SCENE )
  1374.     {
  1375.     =09
  1376.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1377. currentScene.name) )
  1378.             SceneTransitionDone();
  1379.     }
  1380.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1381.     {
  1382.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1383.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1384.             PlayerEntryTransitionDone( objPlayer ); =20
  1385.         else                                                    =09
  1386.             PlayerExitTransitionDone( objPlayer, false );
  1387.     }
  1388.     return;
  1389. }
  1390. function InitializeTextFlyin( objPlayer )
  1391. {
  1392.     if ( sys =3D=3D "Netscape" )                                    =09
  1393.         return false;
  1394.     var    transition =3D objPlayer.entryTrans;                        =09
  1395.     var    transUnits =3D transition.flySubtype;                        =09
  1396.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1397. =09
  1398.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1399. transition.flyFrom : FLYIN_TOP;    =09
  1400.     =09
  1401. =09
  1402.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1403.     {
  1404.         var    textHTML    =3D objPlayer.HTML;                =09
  1405.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1406.         var    newInnerHTML    =3D "";                        =09
  1407.     =09
  1408.         transition.textOrder =3D new Array();                =09
  1409.         textOrder =3D transition.textOrder;                =09
  1410. =09
  1411.     =09
  1412.     =09
  1413.     =09
  1414.     =09
  1415.         var flyinIdx =3D 0;                        =09
  1416.         var    flyinBuffer =3D "";
  1417.     =09
  1418.     =09
  1419.     =09
  1420.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1421. style=3D'position:relative;visibility:hidden;'" : " =
  1422. style=3D'visibility:hidden;'";
  1423.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1424.         {
  1425.         =09
  1426.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1427.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1428.             while ( letterIdx<oldInnerHTML.length )
  1429.             {
  1430.             =09
  1431.             =09
  1432.             =09
  1433.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1434. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1435.                 {
  1436.                     if ( charNext =3D=3D "<" )                                                                =09
  1437.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1438.                     else
  1439.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1440.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1441.                     newInnerHTML +=3D tagString;
  1442.                     letterIdx =3D endTagIdx;                                            =09
  1443.                 =09
  1444.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1445.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1446.                         break;
  1447.                 }
  1448.             =09
  1449.                 else
  1450.                 {
  1451.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1452.                     newInnerHTML +=3D thisChar;
  1453.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1454.                         break;                                        =09
  1455.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1456. )    =09
  1457.                         break;
  1458.                 }
  1459.             }
  1460.             newInnerHTML +=3D "</span>"
  1461.             textOrder[flyinIdx] =3D new Object();
  1462.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1463.             flyinIdx++;                                                            =09
  1464.         }
  1465.     =09
  1466.         if ( flyinIdx =3D=3D 0 )
  1467.             return false;
  1468.     =09
  1469.         textHTML.innerHTML =3D newInnerHTML;
  1470.         transition.numUnits =3D flyinIdx;                        =09
  1471.     }
  1472. =09
  1473. =09
  1474. =09
  1475.     textOrder =3D transition.textOrder;
  1476.     var currentEl =3D document.all[textOrder[0].name];    =09
  1477.     var currentOffset =3D currentEl.offsetLeft;=09
  1478.     var previousEl, previousOffset;
  1479.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1480.     {
  1481.         previousOffset =3D currentOffset;                            =09
  1482.         previousEl =3D currentEl;
  1483.         textElName =3D textOrder[count].name;                    =09
  1484.         currentEl =3D document.all[textElName];
  1485.         SetVisibility( currentEl, IE_HIDDEN );
  1486.         currentOffset =3D currentEl.offsetTop;
  1487.     =09
  1488.     =09
  1489.     =09
  1490.     =09
  1491.     =09
  1492.     =09
  1493.         if ( currentOffset !=3D previousOffset )                                =09
  1494.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1495.                 previousEl.innerHTML =3D "<br>";
  1496.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1497.             direction =3D count % FLYIN_ROTATE;            =09
  1498.         else
  1499.             direction =3D transDirection;
  1500.     =09
  1501.         if        ( direction =3D=3D FLYIN_LEFT )
  1502.         {
  1503.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1504. currentEl.offsetParent.offsetWidth);
  1505.             currentEl.style.posLeft =3D tempPos;                    =09
  1506.             textOrder[count].dx =3D -movePerTick;                    =09
  1507.             textOrder[count].dy =3D 0;
  1508.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1509.         }
  1510.         else if ( direction =3D=3D FLYIN_RIGHT )
  1511.         {
  1512.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1513. currentEl.offsetParent.offsetLeft;
  1514.             currentEl.style.posLeft =3D tempPos;
  1515.             textOrder[count].dx =3D movePerTick;                    =09
  1516.             textOrder[count].dy =3D 0;
  1517.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1518.         }
  1519.         else if    ( direction =3D=3D FLYIN_TOP )
  1520.         {
  1521.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1522. currentEl.offsetParent.offsetHeight);
  1523.             currentEl.style.posTop =3D tempPos;
  1524.             textOrder[count].dx =3D 0;
  1525.             textOrder[count].dy =3D (-movePerTick);                =09
  1526.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1527.         }
  1528.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1529.         {
  1530.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1531. currentEl.offsetParent.style.posTop;
  1532.             currentEl.style.posTop =3D tempPos;
  1533.             textOrder[count].dx =3D 0;
  1534.             textOrder[count].dy =3D movePerTick;                    =09
  1535.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1536.         }
  1537.     }
  1538. =09
  1539.     transition.charIdx =3D 0;                            =09
  1540.     transition.moveIdx =3D 0;                            =09
  1541.     textElName =3D transition.textOrder[0].name;
  1542.     transition.currentEl =3D document.all[textElName];=09
  1543.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1544.     return true;
  1545. }
  1546. function StartTextFlyin( objPlayer )
  1547. {
  1548. =09
  1549.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1550.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1551. }
  1552. function TextFlyinTick( objPlayer )
  1553. {
  1554.     var    transition =3D objPlayer.entryTrans;                    =09
  1555.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1556.     var textEl =3D transition.currentEl;                        =09
  1557. =09
  1558. =09
  1559.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1560.     {
  1561.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1562.         textEl.style.posLeft -=3D spanObj.dx;
  1563.         return false;                                        =09
  1564.     }
  1565.     =09
  1566. =09
  1567.     textEl.style.posTop =3D 0;                                =09
  1568.     textEl.style.posLeft =3D 0;
  1569.     =09
  1570. =09
  1571.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1572. transition.textOrder.length )=09
  1573.     {
  1574.         PlayerEntryTransitionDone( objPlayer );                =09
  1575.         return true;                                        =09
  1576.     }
  1577.     else
  1578.     {
  1579.         transition.moveIdx =3D 0;                                =09
  1580.         textElName =3D transition.textOrder[charIdx].name;
  1581.         transition.currentEl =3D document.all[textElName];    =09
  1582.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1583.         return false;                                        =09
  1584.     }                                                        =09
  1585. }
  1586. var    SND_DUR_SCENE            =3D -1;=09
  1587. var    SND_DUR_PROJECT            =3D 0;=09
  1588. var ST_WAV                    =3D 1;=09
  1589. var    ST_MID                    =3D 2;=09
  1590. var    NAV_EXT                    =3D "nav"=09
  1591. var MidiTag                    =3D null;=09
  1592. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1593. {
  1594. =09
  1595.     this.Initialize =3D InitializeSound;
  1596.     this.Start =3D StartSound;
  1597.     this.Trigger =3D StartSound;
  1598.     this.Stop =3D StopSound;
  1599.     this.StopEverything =3D StopEverythingOnSounds;
  1600. =09
  1601.     this.delay =3D delay;
  1602.     this.duration =3D duration;
  1603.     this.loop =3D loop;
  1604.     this.tagName =3D tagName;
  1605.     this.fileName =3D fileName;
  1606.     this.soundType =3D soundType;
  1607. }
  1608. function InitializeSound( objParent, objSound )
  1609. {
  1610.     if ( sys =3D=3D "Netscape" )
  1611.     {
  1612.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1613.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1614.         return;
  1615.     }
  1616.     objSound.objParent =3D objParent;                =09
  1617.     objSound.html =3D document.all[objSound.tagName];=09
  1618.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1619. =09
  1620. =09
  1621.     if (objSound.soundType =3D=3D ST_MID )
  1622.     {
  1623.         if ( MidiTag =3D=3D null )                    =09
  1624.             MidiTag =3D objSound.html;            =09
  1625.         else
  1626.             objSound.html =3D MidiTag;            =09
  1627.     }        =09
  1628. }
  1629. function StartSound( objSound )
  1630. {
  1631.     if ( sys =3D=3D "Netscape" )                    =09
  1632.     {
  1633.         if ( objSound.html !=3D null )            =09
  1634.             objSound.html.play(objSound.navLoop);
  1635.         return;
  1636.     }
  1637.     objSound.html.src =3D objSound.fileName;        =09
  1638.     objSound.html.loop =3D objSound.loop;            =09
  1639.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1640.         objSound.html.volume =3D 0;                    =09
  1641.     if ( objSound.duration > 0 )
  1642.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1643. TMR_PROJ );
  1644. }
  1645. function StopSound( objSound, fPause )
  1646. {
  1647.     if ( sys =3D=3D "Netscape" )                    =09
  1648.     {
  1649.         if ( objSound.html !=3D null )            =09
  1650.             objSound.html.stop();
  1651.         return;
  1652.     }
  1653.     objSound.html.loop =3D 0;
  1654.     objSound.html.src =3D "";                            =09
  1655.     if ( objSound.soundType =3D=3D ST_WAV )
  1656.         objSound.html.volume =3D -10000;
  1657. }
  1658. function StopEverythingOnSounds( objSound )
  1659. {
  1660.     StopSound( objSound, true );
  1661.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1662.         objSound.html.volume =3D -500;                        =09
  1663. }
  1664. var    SND_DUR_SCENE            =3D -1;=09
  1665. var    SND_DUR_PROJECT            =3D 0;=09
  1666. function Swapper( idle, hover, click )
  1667. {
  1668. =09
  1669.     this.Initialize =3D InitializeSwap;
  1670.     this.Start =3D StartSwap;
  1671.     this.Trigger =3D TriggerSwap;
  1672.     this.Stop =3D StopSwap;
  1673.     this.StopEverything =3D StopSwap;
  1674. =09
  1675.     this.idle =3D idle;
  1676.     this.hover =3D hover;
  1677.     this.click =3D click;
  1678. }
  1679. function InitializeSwap( objParent, objSwap )
  1680. {
  1681.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1682.         return;
  1683. =09
  1684.     var    idle    =3D objSwap.idle;                        =09
  1685.     var    hover    =3D objSwap.hover;
  1686.     var    click    =3D objSwap.click;
  1687. =09
  1688. =09
  1689. =09
  1690. =09
  1691. =09
  1692. =09
  1693. =09
  1694.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1695. !=3D null) )
  1696.     {
  1697.         SetVisibility( document.all[hover], IE_HIDDEN );
  1698.         objSwap.srcHover =3D document.all[hover].src;
  1699.         document.all[hover].src =3D "";
  1700.     }
  1701.     else
  1702.         objSwap.srcHover =3D document.all[idle].src;
  1703.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1704. !=3D null) )
  1705.     {
  1706.         SetVisibility( document.all[click], IE_HIDDEN );
  1707.         objSwap.srcClick =3D document.all[click].src;
  1708.         document.all[click].src =3D "";
  1709.     }
  1710.     else
  1711.         objSwap.srcClick =3D document.all[idle].src;
  1712. =09
  1713.     objSwap.srcIdle =3D document.all[idle].src;
  1714. }
  1715. function StartSwap( objSwap )
  1716. {
  1717. =09
  1718. }
  1719. function TriggerSwap( objSwap, eventType )
  1720. {
  1721.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1722.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1723.     else if ( eventType =3D=3D TT_BUTTONUP )
  1724.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1725.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1726.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1727.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1728.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1729.     return;
  1730. }
  1731. function StopSwap( objSwap, fPause )
  1732. {
  1733.     if ( fPause )                        =09
  1734.         return;
  1735. }
  1736. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1737. var    PE_STOP        =3D 0;                            =09
  1738. var    PE_AGAIN    =3D 1;                            =09
  1739. var    PE_REV        =3D 2;                            =09
  1740. var    PE_EXIT        =3D 3;                            =09
  1741. var    PD_FWD        =3D 1;
  1742. var    PD_BACK        =3D -1;
  1743. function Point( x, y, rate )
  1744. {
  1745.     this.x =3D x;
  1746.     this.y =3D y;
  1747.     this.rate =3D rate;
  1748. }
  1749. function Paths( delay, edgeEffect )
  1750. {
  1751. =09
  1752.     this.Initialize =3D InitializePathAnimation;
  1753.     this.Start =3D StartPathAnimation;
  1754.     this.Trigger =3D StartPathAnimation;
  1755.     this.Stop =3D StopPathAnimation;
  1756.     this.StopEverything =3D StopPathAnimation;
  1757. =09
  1758.     this.delay =3D delay;
  1759.     this.edgeEffect =3D edgeEffect;
  1760. }
  1761. function InitializePathAnimation( objPlayer, path )
  1762. {
  1763.     var    segment;                                =09
  1764.     var pathIndex;
  1765.     var totalDistance;                            =09
  1766.     var    distanceX;                                =09
  1767.     var    distanceY;
  1768.     var dx;                                        =09
  1769.     var    dy;
  1770.     var travelTime;                                =09
  1771.     var    remX;                                    =09
  1772.     var    remY;
  1773. =09
  1774.     if ( stProjState !=3D PS_UNINITIALIZED )
  1775.     {
  1776.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1777.         return;
  1778.     }
  1779.     path.objPlayer =3D objPlayer;                    =09
  1780.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1781.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1782. =09
  1783. =09
  1784.     path[0].x -=3D halfWidth;
  1785.     path[0].y -=3D halfHeight;
  1786.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1787.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1788.     {
  1789.         px =3D parseInt(pathIndex);                =09
  1790.         segment =3D path[px];                        =09
  1791.     =09
  1792.     =09
  1793.     =09
  1794.         path[px+1].x -=3D halfWidth;
  1795.         path[px+1].y -=3D halfHeight;
  1796.     =09
  1797.         distanceX =3D path[px+1].x - segment.x;    =09
  1798.         distanceY =3D path[px+1].y - segment.y;    =09
  1799.     =09
  1800.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1801. (distanceY*distanceY) );
  1802.     =09
  1803.     =09
  1804.         travelTime =3D Math.round(totalDistance / =
  1805. PATH_PER_TICK[segment.rate]);
  1806.     =09
  1807.     =09
  1808.         if ( distanceX > 0 )                        =09
  1809.             dx =3D Math.floor( distanceX / travelTime );=09
  1810.         else if ( distanceX < 0 )                    =09
  1811.             dx =3D Math.ceil( distanceX / travelTime );=09
  1812.         else
  1813.             dx =3D 0;
  1814.     =09
  1815.     =09
  1816.     =09
  1817.     =09
  1818.         remX =3D distanceX % travelTime;
  1819.     =09
  1820.         if ( distanceY > 0 )                        =09
  1821.             dy =3D Math.floor( distanceY / travelTime );
  1822.         else if ( distanceY < 0 )
  1823.             dy =3D Math.ceil( distanceY / travelTime );
  1824.         else
  1825.             dy =3D 0;
  1826.         remY =3D distanceY % travelTime;
  1827.         segment.number =3D px;                        =09
  1828.         segment.ticks =3D 0;
  1829.         segment.travelTime =3D travelTime;
  1830.         segment.dx =3D dx;
  1831.         segment.dy =3D dy;
  1832.         segment.remX =3D remX;
  1833.         segment.remY =3D remY;
  1834.     }
  1835.     path.numSegs =3D parseInt(pathIndex);                =09
  1836.     path.dir =3D PD_FWD;                                        =09
  1837.     return;
  1838. }
  1839. function StartPathAnimation( path )
  1840. {
  1841.     path.currentSegment =3D path[0];    =09
  1842.     path.currentSegment.ticks =3D 0;    =09
  1843.     path.cntSegs =3D 0;                                =09
  1844. =09
  1845. =09
  1846.     if ( path.dir =3D=3D PD_BACK )                            =09
  1847.     {
  1848.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1849.         {
  1850.             path[ii].dx *=3D -1;
  1851.             path[ii].dy *=3D -1;
  1852.             path[ii].remX *=3D -1;
  1853.             path[ii].remY *=3D -1;
  1854.         }
  1855.         path.dir =3D PD_FWD;                                =09
  1856.     }
  1857.     StartAnimationTimer( path, PathAnimationTick );
  1858. }
  1859. function StopPathAnimation( path, fPause )
  1860. {
  1861.     return;
  1862. }
  1863. function PathAnimationTick( path )
  1864. {
  1865.     var    objPlayer =3D path.objPlayer;            =09
  1866.     var segment =3D path.currentSegment;        =09
  1867.     var    currentPosition =3D objPlayer.position;=09
  1868.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1869.     {
  1870.         newX =3D currentPosition.x + segment.dx;        =09
  1871.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1872.             segment.remX > 0 ? newX++ : newX--;
  1873.         newY =3D currentPosition.y + segment.dy;        =09
  1874.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1875.             segment.remY > 0 ? newY++ : newY--;
  1876.         currentPosition.SetPosition( newX, newY );=09
  1877.         return false;                            =09
  1878.     }
  1879. =09
  1880. =09
  1881.     if ( ++path.cntSegs < path.numSegs )
  1882.     {
  1883.     =09
  1884.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1885.         path.currentSegment.ticks =3D 0;                            =09
  1886.             =09
  1887.         return false;
  1888.     }
  1889.     =09
  1890. =09
  1891.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1892.     {
  1893.     =09
  1894.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1895.     =09
  1896.         path.currentSegment =3D path[0];                =09
  1897.         path.currentSegment.ticks =3D 0;                =09
  1898.         path.cntSegs =3D 0;                            =09
  1899.         return false;                                =09
  1900.     }                        =09
  1901.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1902.     {
  1903.         path.dir *=3D -1;                                =09
  1904.     =09
  1905.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1906.         {
  1907.             path[ii].dx *=3D -1;
  1908.             path[ii].dy *=3D -1;
  1909.             path[ii].remX *=3D -1;
  1910.             path[ii].remY *=3D -1;
  1911.         }
  1912.         path.currentSegment.ticks =3D 0;                =09
  1913.         path.cntSegs =3D 0;                            =09
  1914.         return false;
  1915.     }
  1916.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1917.     {
  1918.         PlayerExit( objPlayer );
  1919.         return true;
  1920.     }
  1921.     else
  1922.         return true;                                =09
  1923. }
  1924. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1925. function Size( zoom, rate )
  1926. {
  1927.     this.zoom =3D zoom;
  1928.     this.rate =3D rate;
  1929. }
  1930. function Grows( delay )
  1931. {
  1932. =09
  1933.     this.Initialize =3D InitializeGrowAnimation;
  1934.     this.Start =3D StartGrowAnimation;
  1935.     this.Trigger =3D StartGrowAnimation;
  1936.     this.Stop =3D StopGrowAnimation;
  1937.     this.StopEverything =3D StopGrowAnimation;
  1938. =09
  1939.     this.delay =3D delay;
  1940. }
  1941. function InitializeGrowAnimation( objPlayer, grow )
  1942. {
  1943.     if ( sys =3D=3D "Netscape" )
  1944.         return;
  1945.     var    child =3D objPlayer.HTML.children[0];                    =09
  1946.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1947. =09
  1948. =09
  1949. =09
  1950.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1951.     {
  1952.         grow.realWidth =3D child.width;
  1953.         grow.realHeight =3D child.height;
  1954.     }
  1955.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1956.     {
  1957.         grow =3D null;                                        =09
  1958.         return;
  1959.     }
  1960.     grow.objPlayer =3D objPlayer;                                =09
  1961. =09
  1962.     grow.currentSegment =3D grow[0];                            =09
  1963.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1964. =09
  1965. =09
  1966. =09
  1967.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1968.     child.height *=3D (grow.currentSegment.zoom / 100);
  1969. =09
  1970.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1971.     {
  1972.         gx =3D parseInt(growIndex);                =09
  1973.         segment =3D grow[gx];                        =09
  1974.         if ( grow[gx+1] =3D=3D null )                =09
  1975.         {
  1976.             grow.finalSegment =3D grow[gx-1];        =09
  1977.             break;                                =09
  1978.         }
  1979.     =09
  1980.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1981.         if ( growth >=3D 0 )                                        =09
  1982.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1983.         else
  1984.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1985.     =09
  1986.         growthTicks =3D growth / growthFactor;        =09
  1987.     =09
  1988.         segment.number =3D gx;                        =09
  1989.         segment.growth =3D growth;
  1990.         segment.growthFactor =3D growthFactor;
  1991.         segment.growthTicks =3D growthTicks;
  1992.         segment.currentTicks =3D 0;
  1993.     }
  1994. }
  1995. function StartGrowAnimation( grow )
  1996. {=09
  1997.     if ( sys =3D=3D "Netscape" )
  1998.         return;
  1999.     grow.currentSegment =3D grow[0];                        =09
  2000.     grow.currentTicks =3D 0;
  2001.     StartAnimationTimer( grow, GrowAnimationTick );
  2002. }
  2003. function StopGrowAnimation( grow, fPause )
  2004. {
  2005.     return;
  2006. }
  2007. function GrowAnimationTick( grow )
  2008. {
  2009.     if ( sys =3D=3D "Netscape" )
  2010.         return true;                                    =09
  2011.     var    objPlayer =3D grow.objPlayer;                        =09
  2012.     var    child =3D objPlayer.HTML.children[0];                =09
  2013.     var segment =3D grow.currentSegment;                    =09
  2014.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2015.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2016.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2017.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2018.         return false;                                    =09
  2019.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2020.         return true;                                    =09
  2021.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2022.     grow.currentTicks =3D 0;
  2023.     return false;                                        =09
  2024. }
  2025. function Timer()
  2026. {
  2027.     if ( Project.tickRate =3D=3D null )        =09
  2028.         this.tickRate =3D DEFAULT_TICK_RATE;
  2029.     else
  2030.         this.tickRate =3D Project.tickRate;
  2031.     this.oneShots =3D new Array();
  2032.     this.animations =3D new Array();
  2033.     this.tickCounter =3D 0;                        =09
  2034.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2035.     this.timerID =3D null;
  2036.     this.StartTicking =3D StartTicking;            =09
  2037.     this.StopTicking =3D StopTicking;
  2038. =09
  2039. }
  2040. function StartTicking()
  2041. {
  2042.     if ( this.timerID =3D=3D null )
  2043.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2044. }
  2045. function StopTicking()
  2046. {
  2047.     if ( this.timerID !=3D null )
  2048.         clearInterval( this.timerID );
  2049.     this.timerID =3D null;
  2050. }
  2051. function TimerTick()
  2052. {
  2053.     var timerEvent;
  2054. =09
  2055.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2056.     {
  2057.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2058.             continue;                                        =09
  2059.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2060.             tickTimer.animations[ii] =3D null;                =09
  2061.     }
  2062. =09
  2063.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2064.     {
  2065.     =09
  2066.         var length =3D tickTimer.oneShots.length;                =09
  2067.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2068.         {
  2069.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2070.                 continue;                                    =09
  2071.         =09
  2072.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2073.             {
  2074.                 tickTimer.oneShots[ii] =3D null;                =09
  2075.                 timerEvent.callback( timerEvent.callbackObj );=09
  2076.             }
  2077.         }
  2078.     }
  2079.     return;
  2080. }
  2081. function StartOneShotTimer( obj, time, callback, type )
  2082. {
  2083.     var    timerIndex;                                =09
  2084.     var timerEvent =3D new Object();                =09
  2085. =09
  2086.     timerEvent.callbackObj =3D obj;                =09
  2087.     timerEvent.callback =3D callback;                =09
  2088.     timerEvent.type =3D type;                        =09
  2089. =09
  2090. =09
  2091.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2092. tickTimer.ticksPerSecond);
  2093.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2094. timerIndex++ );=09
  2095.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2096.     return;
  2097. }
  2098. function StartAnimationTimer( obj, callback )
  2099. {
  2100.     var timerIndex;=20
  2101.     timerEvent =3D new Object();
  2102.     timerEvent.callbackObj =3D obj;                =09
  2103.     timerEvent.callback =3D callback;                =09
  2104.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2105. timerIndex++);=09
  2106.     tickTimer.animations[timerIndex] =3D timerEvent;
  2107. }
  2108. function StopSceneTimers()
  2109. {
  2110.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2111.     {
  2112.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2113.             continue;
  2114.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2115.             tickTimer.oneShots[ii] =3D null;            =09
  2116.     }
  2117. =09
  2118.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2119.         tickTimer.animations[ii] =3D null;
  2120. }
  2121. =09
  2122. function KillTimer()
  2123. {
  2124.     if ( tickTimer !=3D null )                    =09
  2125.     {
  2126.         window.clearTimeout( tickTimer.timerID);=09
  2127.         tickTimer =3D null;                        =09
  2128.     }
  2129. }
  2130. function SetColor(el, color)=20
  2131. {
  2132.     if ( el.style =3D=3D null )                =09
  2133.         return;
  2134. =09
  2135.     el.style.backgroundColor =3D color;    =09
  2136.     if ("Netscape"=3D=3Dsys)=20
  2137.         el.NSLayer.bgColor =3D color;        =09
  2138. }
  2139. function SetZIndex(el, zindex)=20
  2140. {
  2141.     if ( el.style =3D=3D null )                =09
  2142.         return;
  2143. =09
  2144.     el.style.zIndex =3D zindex;            =09
  2145.     if ("Netscape"=3D=3Dsys)=20
  2146.         el.NSLayer.zIndex =3D zindex        =09
  2147. }
  2148. function SetVisibility(el, val)=20
  2149. {
  2150.     if ( el.style =3D=3D null )                =09
  2151.         return;
  2152.     el.style.visibility =3D val;            =09
  2153.        =20
  2154.     if ( "Netscape"=3D=3Dsys )                =09
  2155.     {
  2156.         if        ( val =3D=3D IE_HIDDEN )
  2157.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2158.         else if ( val =3D=3D IE_VISIBLE )
  2159.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2160.         else if ( val =3D=3D IE_INHERIT )
  2161.             el.NSLayer.visibility =3D NAV_INHERIT;
  2162.         else
  2163.             el.NSLayer.visibility =3D "";
  2164.     }
  2165. }
  2166. function Position( obj )
  2167. {
  2168.     this.object =3D obj;                        =09
  2169.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2170.     this.y =3D obj.HTML.style.pixelTop;        =09
  2171.     this.SetPosition =3D SetPosition;
  2172. }
  2173. function SetPosition( newX, newY )=20
  2174. {
  2175.     var el =3D this.object.HTML;                =09
  2176.     if ( el.style =3D=3D null )                    =09
  2177.         return;
  2178.                 =09
  2179.     el.style.pixelTop =3D newY;    =09
  2180.     el.style.pixelLeft =3D newX;
  2181.     this.x =3D newX;                            =09
  2182.     this.y =3D newY;
  2183.     if ( "Netscape"=3D=3Dsys )                    =09
  2184.     {
  2185.         el.NSLayer.top =3D parseInt( newY );
  2186.         el.NSLayer.left =3D parseInt( newX );
  2187.         el.offsetTop =3D el.NSLayer.top;
  2188.         el.offsetLeft =3D el.NSLayer.left;
  2189.     }
  2190. }
  2191. function SetContent(el, content)=20
  2192. {
  2193.     if ( el.style =3D=3D null )                    =09
  2194.         return;
  2195.     if ( "Netscape"=3D=3Dsys )                    =09
  2196.     {
  2197.         el.NSLayer.document.open();            =09
  2198.         el.NSLayer.document.write(content);    =09
  2199.         el.NSLayer.document.close();        =09
  2200.     }
  2201.     else                                    =09
  2202.         el.innerHTML=3Dcontent;
  2203. }
  2204. function SetupButtons()
  2205. {
  2206.     var rtn =3D false;                    =09
  2207.     if ( document.all.Pause !=3D null )
  2208.     {
  2209.         document.all.Pause.onclick =3D Pause;
  2210.         strPause =3D document.all.Pause.value.split( '/' );
  2211.         document.all.Pause.value =3D strPause[0];
  2212.     }
  2213.     if (document.all.Stop !=3D null )
  2214.         document.all.Stop.onclick =3D Stop;
  2215.     if ( document.all.Forward !=3D null )
  2216.         document.all.Forward.onclick =3D Forward;
  2217.     if ( document.all.Backward !=3D null )
  2218.         document.all.Backward.onclick =3D Backward;
  2219.     if ( document.all.Webpage !=3D null )
  2220.         document.all.Webpage.onclick =3D GotoWebpage;
  2221.     if ( document.all.SceneStatus !=3D null )
  2222.         formStatus =3D document.all.SceneStatus;
  2223.     if ( document.all.Start !=3D null )
  2224.     {
  2225.         document.all.Start.onclick =3D Start;
  2226.         strPlay =3D document.all.Start.value.split( '/' );
  2227.         document.all.Start.value =3D strPlay[0];
  2228.         rtn =3D true;
  2229.     }
  2230.     else
  2231.         rtn =3D false;
  2232.     if ( document.all.NavigationButtons !=3D null )
  2233.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2234.     return rtn;
  2235. }
  2236. function Start()
  2237. {
  2238.     if ( stNoInput )                                    =09
  2239.         return;
  2240.     if ( stButtons =3D=3D true )                            =09
  2241.     {
  2242.         document.all.Start.value =3D strPlay[1];
  2243.         if ( document.all.Pause !=3D null )
  2244.         {
  2245.             document.all.Pause.value =3D strPause[0];
  2246.         }
  2247.     }
  2248.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2249. PS_PAUSED) )=09
  2250.     {
  2251.         ProjectShutdown();
  2252.         ProjectInitialize();
  2253.     }
  2254.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2255.         ProjectInitialize();
  2256.     ProjectStart();                                    =09
  2257. }
  2258. function Pause()
  2259. {
  2260. =09
  2261.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2262.     {
  2263.         tickTimer.StartTicking();                    =09
  2264.         if ( document.all.Pause !=3D null )
  2265.         {
  2266.             document.all.Pause.value =3D strPause[0];
  2267.         }
  2268.         stProjState =3D PS_RUNNING;
  2269.         StatusChange();                                =09
  2270.     }
  2271.     else
  2272.     {
  2273.         if ( tickTimer !=3D null )                    =09
  2274.             tickTimer.StopTicking();                =09
  2275.         if    ( stProjState !=3D PS_RUNNING )            =09
  2276.             return;
  2277.         stProjState =3D PS_PAUSED;
  2278.         if ( document.all.Pause !=3D null )
  2279.         {
  2280.             document.all.Pause.value =3D strPause[1];
  2281.         }
  2282.         StopEverythingOnScenes( true );                =09
  2283.         StatusChange();                                =09
  2284.     }
  2285. }
  2286. function Stop()
  2287. {
  2288.     if ( stNoInput )                                    =09
  2289.         return;
  2290.     location.reload();
  2291. }
  2292. function Forward()
  2293. {
  2294.     if ( stNoInput )                                    =09
  2295.         return;
  2296. =09
  2297.     if ( stProjState !=3D PS_RUNNING )
  2298.         return;
  2299.     SceneExit( currentScene );                =09
  2300. }
  2301. function Backward()
  2302. {
  2303.     if ( stNoInput )                                    =09
  2304.         return;
  2305.     var nextScene;
  2306. =09
  2307. =09
  2308. =09
  2309.     if        ( stProjState =3D=3D PS_COMPLETE )
  2310.         nextScene =3D Project.stopScene;
  2311.     else if ( stProjState !=3D PS_RUNNING )
  2312.         return;
  2313.     else
  2314.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2315. - 1;
  2316.     ProjectShutdown();
  2317.     ProjectInitialize();
  2318.     ProjectStart( nextScene );            =09
  2319. }
  2320. function GotoWebpage()
  2321. {
  2322.     window.open( Project.webpage);                    =09
  2323. }
  2324. function StatusChange( )
  2325. {
  2326.     var        stsPage =3D null;                =09
  2327.     var        stsState =3D null;            =09
  2328.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2329.     {
  2330.         stsState =3D "Initializing";
  2331.         stsPage =3D ""
  2332.     }
  2333.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2334.     {
  2335.         stsState =3D "Ready";
  2336.         stsPage =3D "";
  2337.     }
  2338.     else if    ( stProjState =3D=3D PS_RUNNING )
  2339.     {
  2340.         stsState =3D "Playing";
  2341.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2342.     }
  2343.     else if    ( stProjState =3D=3D PS_PAUSED )
  2344.         stsState =3D "Paused";
  2345.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2346.         stsState =3D "Complete";
  2347. =09
  2348.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2349.         formStatus.value =3D stsPage;
  2350. =09
  2351.     if ( stsState !=3D null )
  2352.         top.status =3D stsState;=20
  2353. }
  2354. function GetSceneFromNumber( sceneNum )
  2355. {
  2356.     return sceneArray[sceneNum];    =09
  2357. }
  2358. function GetPlayerFromName( playerName )
  2359. {
  2360.     var objPlayer;
  2361. =09
  2362. =09
  2363.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2364. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2365.         return objPlayer;                    =09
  2366. =09
  2367.     var objScene;
  2368.     for ( sceneName in Scenes )                    =09
  2369.     {
  2370.         objScene =3D Scenes[sceneName];
  2371.         if ( objScene.Players !=3D null )
  2372.         {
  2373.             objPlayer =3D objScene.Players[playerName];
  2374.             if ( objPlayer !=3D null )
  2375.                 return objPlayer;                    =09
  2376.         }
  2377.     }=09
  2378.         =09
  2379.     return null;                                =09
  2380. }
  2381. function GetObjectTypeFromName( nameString )
  2382. {
  2383.     var type =3D nameString.substr(0,1);    =09
  2384.     if        ( type =3D=3D NAME_SCENE )        =09
  2385.         return OBJ_SCENE;
  2386.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2387.         return OBJ_PLAYER;
  2388. }
  2389. function GetPlayerTypeFromName( nameString )
  2390. {
  2391.     var type =3D nameString.substr(1,1);    =09
  2392.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2393.         return PLAYER_IMAGE;
  2394.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2395.         return PLAYER_DRAW;
  2396.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2397.         return PLAYER_TEXT;
  2398. }
  2399. function resetGifAnimation()
  2400. {
  2401.     var temp =3D document.all["img1"].src;
  2402.     document.all["img1"].src =3D temp;
  2403. }
  2404. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2405. "http://home-publishing.com/SKU/V3Pub.asp");
  2406. Scenes =3D new Object();
  2407. Scenes.Sx26 =3D new Scene( 4 );
  2408. Scenes.Sx26.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2409. Scenes.Sx26.Bhv =3D new Array();
  2410. Scenes.Sx26.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW68", =
  2411. "cid:017301bdbe7a$0ed37ab0$ed5d389d@superwonker.dns.microsoft.com" );
  2412. Scenes.Sx26.Players =3D new Object();
  2413. Scenes.Sx26.Players.PI29 =3D new Player( 1, -1 );
  2414. Scenes.Sx26.Players.PI31 =3D new Player( -1, 1 );
  2415. Scenes.Sx26.Players.PI31.Bhv =3D new Array();
  2416. Scenes.Sx26.Players.PI31.Bhv[0] =3D new Paths( 0, 0 );
  2417. Scenes.Sx26.Players.PI31.Bhv[0][0] =3D new Point( -81, 170, 2 );
  2418. Scenes.Sx26.Players.PI31.Bhv[0][1] =3D new Point( 176, 170, 2 );
  2419. Scenes.Sx26.Players.PT33 =3D new Player( -1, -1 );
  2420. Scenes.Sx26.Players.PT33.Bhv =3D new Array();
  2421. Scenes.Sx26.Players.PT33.Bhv[0] =3D new Paths( 0, 0 );
  2422. Scenes.Sx26.Players.PT33.Bhv[0][0] =3D new Point( 411, -44, 2 );
  2423. Scenes.Sx26.Players.PT33.Bhv[0][1] =3D new Point( 411, 108, 2 );
  2424. Scenes.Sx11 =3D new Scene( 5 );
  2425. Scenes.Sx11.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2426. Scenes.Sx11.Players =3D new Object();
  2427. Scenes.Sx11.Players.PI16 =3D new Player( 0, -1 );
  2428. Scenes.Sx11.Players.PT19 =3D new Player( -1, -1 );
  2429. Scenes.Sx11.Players.PT19.Bhv =3D new Array();
  2430. Scenes.Sx11.Players.PT19.Bhv[0] =3D new Paths( 0, 0 );
  2431. Scenes.Sx11.Players.PT19.Bhv[0][0] =3D new Point( 733, 115, 2 );
  2432. Scenes.Sx11.Players.PT19.Bhv[0][1] =3D new Point( 400, 115, 2 );
  2433.  
  2434. </SCRIPT>
  2435. </BODY></HTML>
  2436.  
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  2441. Content-Transfer-Encoding: base64
  2442. Content-ID: <060101bd85cd$d6561ec0$44de389d@emma2.dns.microsoft.com>
  2443. X-Content-Source: X:\v3Contnt\clipmed\mmclips\j770_779\j0077503.gif
  2444. X-Global-Moniker: :HALLMARK\MAIN\j0077503.gif
  2445.  
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