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Text File  |  1998-08-12  |  114KB  |  2,922 lines

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  20.      First comes love, 
  21. then comes marriage,
  22.  then comes--
  23.  A baby shower, 
  24. of course!       For: Date: Time: Place:        
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  885. C3D08485C3D0DE30000000000000940024000000000090009000000000000000000000000=
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  888. aa0$e0dd389d@a-markpu.dns.microsoft.com|CPdj0077555.gif|>|"=20
  889. ImageType =3D 0 ButtonEvent =3D=20
  890. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  891. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  892. ExitEffect =3D=20
  893. " <EE| =
  894. <TR|TRa7|TRb1|TRc2|TRd1|TRe2|>|EEa0|EEb1|EEc100|EEd0|EEf1|EEg0|>|"=20
  895. EntranceEffect =3D=20
  896. " <EE| =
  897. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc0|EEd100|EEf4|EEg0|>|"=20
  898. TravelEffectOptions =3D " <TE|TEa1|TEb4|TEc0|TEd0|>|"><IMG class=3DIx28 =
  899. height=3D73=20
  900. id=3DIx28 name=3DIx28=20
  901. src=3D"cid:1c8601bd843f$2882aaa0$e0dd389d@a-markpu.dns.microsoft.com"=20
  902. width=3D79></DIV>=20
  903. <DIV class=3DPT29 id=3DPT29 SoundPaths =3D " <AR|ARS0|>|" ButtonEvent =
  904. =3D=20
  905. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  906. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  907. ExitEffect =3D=20
  908. " <EE| =
  909. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  910. EntranceEffect =3D=20
  911. " <EE| =
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  913. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><STRONG><FONT =
  914. color=3D#000000=20
  915. face=3D"Tempus Sans ITC" size=3D4>For: Date: Time:=20
  916. Place:</FONT></STRONG></DIV></DIV></DIV>  =20
  917. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  918. id=3DAW48 soundsrc=20
  919. =3D cid:1e6001bd8447$be83e020$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  920. src=3D""></DIV> =20
  921. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW48nav =
  922. name=3DAW48nav=20
  923. src=3Dcid:1e6001bd8447$be83e020$e0dd389d@a-markpu.dns.microsoft.com =
  924. autostart =3D no=20
  925. MASTERSOUND></DIV>
  926. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  927. if ( navigator.appVersion.substring(0,1) < 4 )
  928.  alert("Sorry but your Web browser needs to be updated. You must have at =
  929. least a version 4.0 browser to view this project.");
  930. if ( navigator.appName !=3D "Netscape" )                                            =09
  931. {                                                                                    =09
  932.     document.body.background =3D "";                                                =09
  933.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  934.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  935.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  936. transition=3D0)";        =09
  937. }                                                                                    =09
  938.  
  939. var    OBJ_SCENE        =3D 0;        =09
  940. var    OBJ_PLAYER        =3D 1;        =09
  941. var PLAYER_IMAGE    =3D 0;        =09
  942. var    PLAYER_TEXT        =3D 1;        =09
  943. var PLAYER_DRAW        =3D 2;        =09
  944. var    NAME_SCENE        =3D "S"        =09
  945. var    NAME_PLAYER        =3D "P"        =09
  946. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  947. var    PLAYER_NAME_TEXT    =3D "T"
  948. var PLAYER_NAME_DRAW    =3D "D"
  949. var    IE_VISIBLE            =3D "visible";
  950. var    IE_HIDDEN            =3D "hidden";
  951. var    IE_INHERIT            =3D "inherit";
  952. var    NAV_VISIBLE            =3D "show";
  953. var    NAV_HIDDEN            =3D "hide";
  954. var    NAV_INHERIT            =3D "inherit";
  955. var    DEFAULT_TICK_RATE        =3D 100;    =09
  956. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  957. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  958. var    TMR_PROJ                =3D 0;    =09
  959. var    TMR_SCENE                =3D 1;    =09
  960. var    RR_NONE                    =3D 0;    =09
  961. var    RR_PAGE_BUTTONS            =3D 1;    =09
  962. var    RR_FULL_RUNTIME            =3D 2;    =09
  963. var    DUR_FOREVER                =3D -1;    =09
  964. var    DELAY_NONE                =3D 0;    =09
  965. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  966. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  967. var    DUR_UNTIL_DONE            =3D -1;    =09
  968. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  969. var    TT_BUTTONDOWN            =3D 1;    =09
  970. var    TT_BUTTONUP                =3D 2;    =09
  971. var    TT_MOUSEOVER            =3D 3;    =09
  972. var    TT_MOUSEOUT                =3D 4;    =09
  973. var    TB_PAGE_TURNER            =3D -1;    =09
  974. var    TB_START_PLAYER            =3D -2;    =09
  975. var NULL_TRANSITION            =3D -1;
  976. var    TEXT_FLYIN                =3D 101;
  977. var TEXT_TYPEWRITER        =3D 102;
  978. var    FLYIN_TOP                =3D 0;
  979. var    FLYIN_BOTTOM            =3D 1;
  980. var    FLYIN_LEFT                =3D 2;
  981. var    FLYIN_RIGHT                =3D 3;
  982. var    FLYIN_ROTATE            =3D 4;
  983. var    FLYIN_BY_LETTER            =3D 1;
  984. var    FLYIN_BY_WORD            =3D 2;
  985. var    FLYIN_BY_LINE            =3D 3;
  986. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  987. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  988. var    PS_UNINITIALIZED    =3D 0;
  989. var PS_INITIALIZED        =3D 1;
  990. var    PS_RUNNING            =3D 2;
  991. var PS_PAUSED            =3D 3;
  992. var PS_COMPLETE            =3D 4;
  993. var    sceneArray        =3D new Array();=09
  994. var currentScene    =3D null;        =09
  995. var nScenes            =3D 0;        =09
  996. var stProjState =3D PS_UNINITIALIZED;=09
  997. var stButtons    =3D false;        =09
  998. var    stNoInput    =3D 0;            =09
  999. var strPause =3D new Array( "" );
  1000. var strPlay =3D new Array( "" );
  1001. var    formStatus =3D null;
  1002. var    tickTimer        =3D null;        =09
  1003. var sys            =3D navigator.appName;                                    =09
  1004. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1005. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1006. var    platform    =3D navigator.platform;                                    =09
  1007. window.onload =3D PreSetup;
  1008. window.onerror =3D Error;
  1009. function Error()
  1010. {
  1011.     alert("There has been an unidentified error in this file's script. You =
  1012. may be able to fix this problem by refreshing your browser.");
  1013.     return true;
  1014. }
  1015. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1016. delay, webpage )
  1017. {
  1018.     this.tickRate =3D tickRate;
  1019.     this.startScene =3D startScene;
  1020.     this.stopScene =3D stopScene;
  1021.     this.rtReq =3D rtReq;
  1022.     this.autoStart =3D autoStart;
  1023.     this.delay =3D delay;
  1024.     this.webpage =3D webpage;
  1025. }
  1026. function PreSetup()
  1027. {
  1028.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1029.     {
  1030.         setTimeout( "Setup();", Project.delay*1000 );=20
  1031.         return;
  1032.     }
  1033. =09
  1034.     Setup();
  1035. }
  1036. function Setup()=20
  1037. { =20
  1038.     stNoInput++;                            =09
  1039.     if ( vers < 4 ) return;                    =09
  1040.     if ( sys =3D=3D "Netscape" )                =09
  1041.     {
  1042.         document.all =3D new Array;            =09
  1043.         Extract(document);                    =09
  1044.     =09
  1045.         document.body =3D new Object;
  1046.         document.body.clientWidth =3D window.innerWidth;
  1047.         document.body.clientHeight =3D window.innerHeight;
  1048.         document.body.scrollTop =3D window.pageXOffset;=20
  1049.         document.body.scrollLeft =3D window.pageYOffset;
  1050.     }
  1051.     stButtons =3D SetupButtons();                =09
  1052.     ProjectInitialize();                    =09
  1053.     stNoInput--;                            =09
  1054.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1055.         Start();                                            =09
  1056. }
  1057. function ProjectInitialize()
  1058. {
  1059. =09
  1060.     tickTimer =3D new Timer();
  1061. =09
  1062. =09
  1063.     InitializeScenes();
  1064. =09
  1065.     tickTimer.StartTicking();                            =09
  1066. =09
  1067.     if ( Project.startScene =3D=3D null )        =09
  1068.         Project.startScene =3D 0;                =09
  1069.     stProjState =3D PS_INITIALIZED;            =09
  1070. =09
  1071. }
  1072. function ProjectStart( startScene )
  1073. {
  1074.     stProjState =3D PS_RUNNING;
  1075.     if ( startScene !=3D null )
  1076.         ChangeScene( startScene );
  1077.     else
  1078.         ChangeScene( Project.startScene );
  1079. }
  1080. function ProjectComplete()
  1081. {
  1082.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1083.         return;                                =09
  1084.     ProjectShutdown();
  1085.     StatusChange();                            =09
  1086. }
  1087. function ProjectShutdown()
  1088. {
  1089.     KillTimer();                                    =09
  1090.     StopEverythingOnScenes( false );
  1091.     currentScene =3D null;
  1092.     stProjState =3D PS_COMPLETE;                        =09
  1093. }
  1094. function Extract( obj )
  1095. {
  1096. =09
  1097. =09
  1098.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1099.     {
  1100.         var el =3D obj.layers[intLayer];        =09
  1101.         document.all[el.id] =3D new Object    =09
  1102.         var newEl =3D document.all[el.id];    =09
  1103.     =09
  1104.         newEl.id =3D el.id;                            =09
  1105.         newEl.style =3D new Object;                    =09
  1106.         newEl.style.pixelTop =3D parseInt(el.top);
  1107.         newEl.style.pixelLeft =3D parseInt(el.left);
  1108.         if (null!=3Del.clip)=20
  1109.         {
  1110.             newEl.offsetWidth =3D el.clip.width;    =09
  1111.             newEl.offsetHeight =3D el.clip.height
  1112.         }
  1113.     =09
  1114.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1115.             newEl.style.visibility =3D IE_HIDDEN;
  1116.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1117.             newEl.style.visibility =3D IE_VISIBLE;
  1118.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1119.             newEl.style.visibility =3D IE_INHERIT;
  1120.         else
  1121.             newEl.style.visibility =3D "";
  1122.     =09
  1123.         newEl.style.zIndex =3D el.zIndex;
  1124.         newEl.style.backgroundColor =3D el.bgColor;
  1125.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1126.         newEl.NSLayer =3D el;                        =09
  1127.     =09
  1128.     =09
  1129.     =09
  1130.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1131.         {
  1132.             var image =3D el.document.images[intLoop]    =09
  1133.             var    imageName =3D image.name;                =09
  1134.             if ( imageName =3D=3D null )                =09
  1135.                 continue;                            =09
  1136.         =09
  1137.             document.all[imageName] =3D image;        =09
  1138.             document.images[imageName] =3D image;        =09
  1139.         }
  1140.     =09
  1141.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1142.         {
  1143.             var form =3D el.document.forms[intLoop];    =09
  1144.             var formName =3D form.name;                =09
  1145.             if ( formName =3D=3D null )
  1146.                 continue;
  1147.             document.all[formName] =3D form;            =09
  1148.             document.forms[formName] =3D form;        =09
  1149.         =09
  1150.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1151. innerLoop++)
  1152.             {
  1153.                 var element =3D form.elements[innerLoop]=09
  1154.                 var elementName =3D element.name;
  1155.                 if ( elementName =3D=3D null )            =09
  1156.                     continue;
  1157.                 document.all[elementName] =3D element;=09
  1158.             }
  1159.         }
  1160.         if ( el.layers.length > 0 )                =09
  1161.             Extract(el)                            =09
  1162.     }
  1163. }
  1164. function Scene( duration )
  1165. {
  1166.     this.duration =3D duration;
  1167. }
  1168. function InitializeScenes()
  1169. {
  1170.     var objScene;                            =09
  1171.     var sceneNumber =3D 0;                    =09
  1172. =09
  1173.     for ( sceneName in Scenes )
  1174.     {
  1175.         objScene =3D Scenes[sceneName];        =09
  1176.         objScene.number =3D parseInt(sceneNumber);                =09
  1177.         objScene.name =3D sceneName;                    =09
  1178.         objScene.HTML =3D document.all[sceneName];    =09
  1179.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1180.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1181.             objScene.duration =3D DUR_FOREVER;
  1182.         InitializePlayers( objScene );        =09
  1183.     =09
  1184.         if ( objScene.entryTrans =3D=3D null )
  1185.         {
  1186.             objScene.entryTrans =3D new Object();
  1187.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1188.         }
  1189.     =09
  1190.         if ( objScene.Bhv !=3D null )
  1191.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1192. bhvIdx++ )=09
  1193.                 bhv.Initialize( objScene, bhv);
  1194.         objScene.numBhv =3D bhvIdx;                                            =09
  1195.         sceneArray[sceneNumber++] =3D objScene;=09
  1196.     }
  1197.     nScenes =3D sceneNumber;                    =09
  1198. }
  1199. function StopEverythingOnScenes( fPause )
  1200. {
  1201.     var objScene;                            =09
  1202.     for ( sceneName in Scenes )
  1203.     {
  1204.         objScene =3D Scenes[sceneName];                    =09
  1205.     =09
  1206.     =09
  1207.         if ( objScene.Bhv !=3D null )
  1208.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1209. bhvIdx++ )=09
  1210.                 bhv.StopEverything( bhv, fPause );
  1211.         StopEverythingOnPlayers( objScene, fPause );        =09
  1212.     }
  1213.     return;
  1214. }
  1215. function ChangeScene( nextSceneNumber )
  1216. {
  1217.     var    previousScene =3D currentScene;                    =09
  1218.     StopSceneTimers();                                    =09
  1219.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1220.     currentScene.previousScene =3D previousScene;            =09
  1221.     if ( currentScene.duration =3D=3D null )                =09
  1222.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1223. =09
  1224.     if ( currentScene.Bhv !=3D null )
  1225.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1226.         {
  1227.             var bhv =3D currentScene.Bhv[bhvIdx]
  1228.             if ( bhv =3D=3D null)                            =09
  1229.                 continue;
  1230.             var delay =3D bhv.delay
  1231.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1232.                 bhv.Start( bhv );                                    =09
  1233.             else if ( delay > 0 )                                =09
  1234.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1235.         }
  1236.     StartScenePlayers( currentScene );                            =09
  1237.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1238. SceneTransitionDone );=09
  1239. =09
  1240.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1241.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1242. TMR_SCENE );
  1243.     StatusChange();                                        =09
  1244.     return;
  1245. }
  1246. function SceneTransitionDone( objScene )
  1247. {
  1248. =09
  1249. =09
  1250.     if ( currentScene.previousScene !=3D null )
  1251.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1252. =09
  1253.     if ( currentScene.Bhv !=3D null )
  1254.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1255.         {
  1256.             var bhv =3D currentScene.Bhv[bhvIdx]
  1257.             if ( bhv =3D=3D null)                            =09
  1258.                 continue;
  1259.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1260.                 bhv.Start( bhv );                                =09
  1261.         }
  1262.     =09
  1263.     StartScenePlayersAfterTransition( currentScene );=09
  1264. }
  1265. function SceneExit( thisScene, nextScene )
  1266. {
  1267.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1268. nextScene.number;
  1269.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1270. true;
  1271. =09
  1272. =09
  1273. =09
  1274.     for ( playerName in currentScene.Players )
  1275.     {
  1276.         objPlayer =3D currentScene.Players[playerName];        =09
  1277.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1278.     }
  1279. =09
  1280.     if ( currentScene.Bhv !=3D null )
  1281.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1282.         {
  1283.             var bhv =3D currentScene.Bhv[bhvIdx]
  1284.             if ( bhv =3D=3D null)                            =09
  1285.                 continue;
  1286.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1287.                 bhv.Stop( bhv );                        =09
  1288.         }
  1289. =09
  1290. =09
  1291.     if ( finalScene =3D=3D false )                    =09
  1292.         ChangeScene( nextSceneNumber )            =09
  1293.     else
  1294.         ProjectComplete()                        =09
  1295.     =09
  1296. }
  1297. function Player( delay, duration )
  1298. {
  1299.     this.delay =3D delay;
  1300.     this.duration =3D duration;
  1301. }
  1302. function InitializePlayers( objScene )
  1303. {
  1304.     var objPlayer;                        =09
  1305.     var    playerNumber =3D 0;                =09
  1306.     for ( playerName in objScene.Players )
  1307.     {
  1308.         objPlayer =3D objScene.Players[playerName];        =09
  1309.         objPlayer.number =3D playerNumber;                =09
  1310.         objPlayer.name =3D playerName;                    =09
  1311.         objPlayer.HTML =3D document.all[playerName];        =09
  1312.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1313.         objPlayer.position =3D new Position(objPlayer);    =09
  1314.     =09
  1315.         if ( objPlayer.delay =3D=3D null )                    =09
  1316.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1317.     =09
  1318.     =09
  1319.         if        ( objPlayer.entryTrans =3D=3D null )
  1320.         {
  1321.             objPlayer.entryTrans =3D new Object();
  1322.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1323.         }=20
  1324.     =09
  1325.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1326.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1327.         {
  1328.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1329. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1330.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1331.                     objPlayer.entryTrans.type =3D null;                            =09
  1332.         }
  1333.     =09
  1334.         if ( objPlayer.exitTrans =3D=3D null )
  1335.         {
  1336.             objPlayer.exitTrans =3D new Object();
  1337.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1338.         }
  1339.     =09
  1340.         if ( objPlayer.Bhv !=3D null )
  1341.         {
  1342.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1343.  
  1344.                 bhv.Initialize( objPlayer, bhv);
  1345.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1346.         }
  1347.         else
  1348.             objPlayer.numBhv =3D 0;
  1349.         playerNumber ++;                =09
  1350.     }=09
  1351. }
  1352. function StopEverythingOnPlayers( objScene, fPause )
  1353. {
  1354.     var objPlayer;                        =09
  1355.     for ( playerName in objScene.Players )
  1356.     {
  1357.         objPlayer =3D objScene.Players[playerName];        =09
  1358.     =09
  1359.     =09
  1360.         if ( objPlayer.Bhv !=3D null )
  1361.         {
  1362.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1363.  
  1364.                 bhv.StopEverything( bhv, fPause );
  1365.         }
  1366.         DisableTrigger( objPlayer );                    =09
  1367.     }=09
  1368.     return;
  1369. }
  1370. function StartScenePlayers( objScene )
  1371. {
  1372. =09
  1373.     for ( playerName in objScene.Players )
  1374.     {
  1375.         objPlayer =3D objScene.Players[playerName];        =09
  1376.     =09
  1377.     =09
  1378.     =09
  1379.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1380.             StartPlayer( objPlayer )                    =09
  1381.         else if ( objPlayer.delay    > 0 )                =09
  1382.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1383. TMR_SCENE);
  1384.     }
  1385. }
  1386. function StartScenePlayersAfterTransition( objScene )
  1387. {
  1388. =09
  1389.     for ( playerName in objScene.Players )
  1390.     {
  1391.         objPlayer =3D objScene.Players[playerName];        =09
  1392.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1393.             StartPlayer( objPlayer )                    =09
  1394.     }
  1395. }
  1396. function StartPlayer( objPlayer )
  1397. {
  1398. =09
  1399.     if ( objPlayer.Bhv !=3D null )
  1400.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1401.         {
  1402.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1403.             if ( bhv =3D=3D null)                            =09
  1404.                 continue;
  1405.             var delay =3D bhv.delay
  1406.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1407.                 bhv.Start( bhv );                                =09
  1408.             else if ( delay > 0 )                                =09
  1409.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1410.         }
  1411. =09
  1412.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1413. PlayerEntryTransitionDone );
  1414. =09
  1415. =09
  1416.     if ( objPlayer.duration > 0 )
  1417.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1418. TMR_SCENE );                                =09
  1419. }
  1420. function PlayerEntryTransitionDone( objPlayer )
  1421. {
  1422. =09
  1423.     if ( objPlayer.Bhv !=3D null )
  1424.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1425.         {
  1426.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1427.             if ( bhv =3D=3D null)                            =09
  1428.                 continue;
  1429.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1430.                 bhv.Start( bhv );                                =09
  1431.         }
  1432. =09
  1433.     if ( objPlayer.Triggers !=3D null )
  1434.         EnableTrigger( objPlayer );
  1435. }
  1436. function PlayerExit( objPlayer )
  1437. {
  1438. =09
  1439.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1440. PlayerExitTransitionDone );
  1441. }
  1442. function PlayerExitTransitionDone( objPlayer, finalScene )
  1443. {
  1444. =09
  1445.     if ( objPlayer.Bhv !=3D null )
  1446.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1447.         {
  1448.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1449.             if ( bhv =3D=3D null)                            =09
  1450.                 continue;
  1451.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1452.                 bhv.Stop( bhv );                        =09
  1453.         }
  1454. =09
  1455.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1456.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1457. =09
  1458. =09
  1459. =09
  1460.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1461.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1462.     return;
  1463. }
  1464. function Trigger( trigType, trigBhv, player, scene )
  1465. {
  1466.     this.triggerType =3D trigType;
  1467.     this.triggerBhv =3D trigBhv;
  1468.     this.player =3D player;
  1469.     this.nextSceneNum =3D scene;
  1470. }
  1471. function EnableTrigger( objPlayer )
  1472. {
  1473.     if ( sys !=3D "Netscape" )                                =09
  1474.     {
  1475.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1476.         for ( trx in objPlayer.Triggers )                    =09
  1477.         {
  1478.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1479.             if ( trigger.triggerType =3D=3D null )
  1480.                 trigger.triggerType =3D 0;                    =09
  1481.             var tt =3D trigger.triggerType;                    =09
  1482.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1483.             {
  1484.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1485.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1486.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1487.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1488.             }
  1489.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1490.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1491.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1492.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1493.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1494.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1495.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1496.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1497.         }
  1498.     }
  1499.     else                                        =09
  1500.     {
  1501.         for ( trx in objPlayer.Triggers )        =09
  1502.         {
  1503.             var    trigger =3D objPlayer.Triggers[trx];=09
  1504.             if ( trigger.triggerType =3D=3D null )
  1505.                 trigger.triggerType =3D 0;                    =09
  1506.             var tt =3D trigger.triggerType;                    =09
  1507.             if ( tt=3D=3D 0 )                                    =09
  1508.             {
  1509.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1510. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1511.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1512.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1513.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1514.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1515.             }
  1516.             else if    ( tt =3D=3D TT_BUTTONUP )
  1517.             {
  1518.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1519.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1520.             }
  1521.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1522.             {
  1523.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1524.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1525.             }
  1526.         }
  1527.     =09
  1528.     }
  1529. }
  1530. function DisableTrigger( objPlayer )
  1531. {
  1532.     if ( sys !=3D "Netscape" )            =09
  1533.     {
  1534.         objPlayer.HTML.onmousedown =3D null;
  1535.         objPlayer.HTML.onmouseup =3D null;=09
  1536.         objPlayer.HTML.onmouseover =3D null;    =09
  1537.         objPlayer.HTML.onmouseout =3D null;
  1538.     }
  1539.     else                                =09
  1540.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1541. Event.MOUSEOVER | Event.MOUSEOUT );
  1542. }
  1543. function EventProcessor( e )
  1544. {
  1545.     var trigger;                                =09
  1546.     var    type;                                    =09
  1547.     var    button;                                    =09
  1548.     var    eventType;                                =09
  1549.     var objPlayer;                                =09
  1550.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1551.         return;
  1552.     if ( sys !=3D "Netscape" )                    =09
  1553.     {
  1554.         type =3D event.type;
  1555.         button =3D event.button;
  1556.     }
  1557.     else                                        =09
  1558.     {
  1559.         type =3D e.type;
  1560.         button =3D e.which;
  1561.     }
  1562. =09
  1563.     if (type =3D=3D "mousedown")
  1564.     {
  1565.         if ( button !=3D 1 )                    =09
  1566.             return;
  1567.         eventType =3D TT_BUTTONDOWN;
  1568.         if ( sys =3D=3D "Netscape" )            =09
  1569.         {
  1570.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1571.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1572.         }
  1573.     }
  1574.     else if (type =3D=3D "mouseup")
  1575.     {
  1576.         if ( button !=3D 1 )                    =09
  1577.             return;
  1578.         eventType =3D TT_BUTTONUP;
  1579.         if ( sys =3D=3D "Netscape" )            =09
  1580.         {
  1581.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1582.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1583.         }
  1584.     }
  1585.     else if (type =3D=3D "mouseover")
  1586.     {
  1587.         eventType =3D TT_MOUSEOVER;
  1588.     }
  1589.     else if (type =3D=3D "mouseout")
  1590.     {
  1591.         eventType =3D TT_MOUSEOUT;
  1592.     }
  1593.     var triggerArray =3D objPlayer.Triggers;        =09
  1594.     var trigger;                                =09
  1595. =09
  1596.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1597.     {
  1598.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1599. eventType) )
  1600.         {
  1601.         =09
  1602.         =09
  1603.         =09
  1604.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1605.             {
  1606.             =09
  1607.             =09
  1608.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1609. =3D=3D "") )
  1610.                     SceneExit( currentScene );
  1611.                 else
  1612.                 {
  1613.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1614.                     {
  1615.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1616.                             InitializePlayers( sceneArray[ii] );
  1617.                     }
  1618.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1619.                 }
  1620.             }
  1621.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1622.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1623.             else=20
  1624.             {
  1625.             =09
  1626.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1627.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1628.                 bhv.Trigger( bhv, eventType );                                =09
  1629.             }  =09
  1630.         }
  1631.     }
  1632.     return;=09
  1633. }
  1634. function Transition( type, rate, flyFrom, flySubtype )
  1635. {
  1636.     this.type =3D type;
  1637.     this.rate =3D rate;
  1638.     this.flyFrom =3D flyFrom;
  1639.     this.flySubtype =3D flySubtype;
  1640. }
  1641. function StartTransition( transObj, trans, visibility, callback )
  1642. {
  1643.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1644. =09
  1645. =09
  1646. =09
  1647.     if    ( ("Netscape" =3D=3D sys) ||=20
  1648.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1649. NULL_TRANSITION) ) )
  1650.     {
  1651.         SetVisibility( transObj.HTML, visibility );
  1652.         callback( transObj );
  1653.         return;
  1654.     }
  1655. =09
  1656. =09
  1657. =09
  1658. =09
  1659.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1660. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1661.     {
  1662.         StartTextFlyin( transObj );
  1663.         return;
  1664.     }
  1665. =09
  1666.     if ( platform !=3D "Win32" )
  1667.     {
  1668.         SetVisibility( transObj.HTML, visibility );
  1669.         callback( transObj );
  1670.         return;
  1671.     }
  1672.     =09
  1673. =09
  1674. =09
  1675. =09
  1676. =09
  1677. =09
  1678.     if ( trans.type =3D=3D NULL_TRANSITION )
  1679.     {
  1680.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1681. transition=3D0)";
  1682.     }
  1683.     else    =09
  1684.     {
  1685.         duration =3D TRANSITION_RATES[trans.rate];
  1686.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1687. ", transition=3D" + trans.type + ")";
  1688.     }
  1689.     stNoInput++;                                    =09
  1690.     transObj.HTML.filters(0).Apply();                =09
  1691. =09
  1692.     SetVisibility( transObj.HTML, visibility );        =09
  1693. =09
  1694.     transObj.HTML.filters(0).Play()                    =09
  1695.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1696. }
  1697. function TransitionDoneEvent( )
  1698. {
  1699.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1700.     stNoInput--;                                                =09
  1701.     if        ( type =3D=3D OBJ_SCENE )
  1702.     {
  1703.     =09
  1704.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1705. currentScene.name) )
  1706.             SceneTransitionDone();
  1707.     }
  1708.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1709.     {
  1710.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1711.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1712.             PlayerEntryTransitionDone( objPlayer ); =20
  1713.         else                                                    =09
  1714.             PlayerExitTransitionDone( objPlayer, false );
  1715.     }
  1716.     return;
  1717. }
  1718. function InitializeTextFlyin( objPlayer )
  1719. {
  1720.     if ( sys =3D=3D "Netscape" )                                    =09
  1721.         return false;
  1722.     var    transition =3D objPlayer.entryTrans;                        =09
  1723.     var    transUnits =3D transition.flySubtype;                        =09
  1724.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1725. =09
  1726.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1727. transition.flyFrom : FLYIN_TOP;    =09
  1728.     =09
  1729. =09
  1730.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1731.     {
  1732.         var    textHTML    =3D objPlayer.HTML;                =09
  1733.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1734.         var    newInnerHTML    =3D "";                        =09
  1735.     =09
  1736.         transition.textOrder =3D new Array();                =09
  1737.         textOrder =3D transition.textOrder;                =09
  1738. =09
  1739.     =09
  1740.     =09
  1741.     =09
  1742.     =09
  1743.         var flyinIdx =3D 0;                        =09
  1744.         var    flyinBuffer =3D "";
  1745.     =09
  1746.     =09
  1747.     =09
  1748.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1749. style=3D'position:relative;visibility:hidden;'" : " =
  1750. style=3D'visibility:hidden;'";
  1751.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1752.         {
  1753.         =09
  1754.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1755.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1756.             while ( letterIdx<oldInnerHTML.length )
  1757.             {
  1758.             =09
  1759.             =09
  1760.             =09
  1761.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1762. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1763.                 {
  1764.                     if ( charNext =3D=3D "<" )                                                                =09
  1765.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1766.                     else
  1767.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1768.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1769.                     newInnerHTML +=3D tagString;
  1770.                     letterIdx =3D endTagIdx;                                            =09
  1771.                 =09
  1772.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1773.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1774.                         break;
  1775.                 }
  1776.             =09
  1777.                 else
  1778.                 {
  1779.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1780.                     newInnerHTML +=3D thisChar;
  1781.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1782.                         break;                                        =09
  1783.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1784. )    =09
  1785.                         break;
  1786.                 }
  1787.             }
  1788.             newInnerHTML +=3D "</span>"
  1789.             textOrder[flyinIdx] =3D new Object();
  1790.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1791.             flyinIdx++;                                                            =09
  1792.         }
  1793.     =09
  1794.         if ( flyinIdx =3D=3D 0 )
  1795.             return false;
  1796.     =09
  1797.         textHTML.innerHTML =3D newInnerHTML;
  1798.         transition.numUnits =3D flyinIdx;                        =09
  1799.     }
  1800. =09
  1801. =09
  1802. =09
  1803.     textOrder =3D transition.textOrder;
  1804.     var currentEl =3D document.all[textOrder[0].name];    =09
  1805.     var currentOffset =3D currentEl.offsetLeft;=09
  1806.     var previousEl, previousOffset;
  1807.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1808.     {
  1809.         previousOffset =3D currentOffset;                            =09
  1810.         previousEl =3D currentEl;
  1811.         textElName =3D textOrder[count].name;                    =09
  1812.         currentEl =3D document.all[textElName];
  1813.         SetVisibility( currentEl, IE_HIDDEN );
  1814.         currentOffset =3D currentEl.offsetTop;
  1815.     =09
  1816.     =09
  1817.     =09
  1818.     =09
  1819.     =09
  1820.     =09
  1821.         if ( currentOffset !=3D previousOffset )                                =09
  1822.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1823.                 previousEl.innerHTML =3D "<br>";
  1824.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1825.             direction =3D count % FLYIN_ROTATE;            =09
  1826.         else
  1827.             direction =3D transDirection;
  1828.     =09
  1829.         if        ( direction =3D=3D FLYIN_LEFT )
  1830.         {
  1831.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1832. currentEl.offsetParent.offsetWidth);
  1833.             currentEl.style.posLeft =3D tempPos;                    =09
  1834.             textOrder[count].dx =3D -movePerTick;                    =09
  1835.             textOrder[count].dy =3D 0;
  1836.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1837.         }
  1838.         else if ( direction =3D=3D FLYIN_RIGHT )
  1839.         {
  1840.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1841. currentEl.offsetParent.offsetLeft;
  1842.             currentEl.style.posLeft =3D tempPos;
  1843.             textOrder[count].dx =3D movePerTick;                    =09
  1844.             textOrder[count].dy =3D 0;
  1845.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1846.         }
  1847.         else if    ( direction =3D=3D FLYIN_TOP )
  1848.         {
  1849.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1850. currentEl.offsetParent.offsetHeight);
  1851.             currentEl.style.posTop =3D tempPos;
  1852.             textOrder[count].dx =3D 0;
  1853.             textOrder[count].dy =3D (-movePerTick);                =09
  1854.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1855.         }
  1856.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1857.         {
  1858.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1859. currentEl.offsetParent.style.posTop;
  1860.             currentEl.style.posTop =3D tempPos;
  1861.             textOrder[count].dx =3D 0;
  1862.             textOrder[count].dy =3D movePerTick;                    =09
  1863.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1864.         }
  1865.     }
  1866. =09
  1867.     transition.charIdx =3D 0;                            =09
  1868.     transition.moveIdx =3D 0;                            =09
  1869.     textElName =3D transition.textOrder[0].name;
  1870.     transition.currentEl =3D document.all[textElName];=09
  1871.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1872.     return true;
  1873. }
  1874. function StartTextFlyin( objPlayer )
  1875. {
  1876. =09
  1877.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1878.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1879. }
  1880. function TextFlyinTick( objPlayer )
  1881. {
  1882.     var    transition =3D objPlayer.entryTrans;                    =09
  1883.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1884.     var textEl =3D transition.currentEl;                        =09
  1885. =09
  1886. =09
  1887.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1888.     {
  1889.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1890.         textEl.style.posLeft -=3D spanObj.dx;
  1891.         return false;                                        =09
  1892.     }
  1893.     =09
  1894. =09
  1895.     textEl.style.posTop =3D 0;                                =09
  1896.     textEl.style.posLeft =3D 0;
  1897.     =09
  1898. =09
  1899.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1900. transition.textOrder.length )=09
  1901.     {
  1902.         PlayerEntryTransitionDone( objPlayer );                =09
  1903.         return true;                                        =09
  1904.     }
  1905.     else
  1906.     {
  1907.         transition.moveIdx =3D 0;                                =09
  1908.         textElName =3D transition.textOrder[charIdx].name;
  1909.         transition.currentEl =3D document.all[textElName];    =09
  1910.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1911.         return false;                                        =09
  1912.     }                                                        =09
  1913. }
  1914. var    SND_DUR_SCENE            =3D -1;=09
  1915. var    SND_DUR_PROJECT            =3D 0;=09
  1916. var ST_WAV                    =3D 1;=09
  1917. var    ST_MID                    =3D 2;=09
  1918. var    NAV_EXT                    =3D "nav"=09
  1919. var MidiTag                    =3D null;=09
  1920. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1921. {
  1922. =09
  1923.     this.Initialize =3D InitializeSound;
  1924.     this.Start =3D StartSound;
  1925.     this.Trigger =3D StartSound;
  1926.     this.Stop =3D StopSound;
  1927.     this.StopEverything =3D StopEverythingOnSounds;
  1928. =09
  1929.     this.delay =3D delay;
  1930.     this.duration =3D duration;
  1931.     this.loop =3D loop;
  1932.     this.tagName =3D tagName;
  1933.     this.fileName =3D fileName;
  1934.     this.soundType =3D soundType;
  1935. }
  1936. function InitializeSound( objParent, objSound )
  1937. {
  1938.     if ( sys =3D=3D "Netscape" )
  1939.     {
  1940.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1941.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1942.         return;
  1943.     }
  1944.     objSound.objParent =3D objParent;                =09
  1945.     objSound.html =3D document.all[objSound.tagName];=09
  1946.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1947. =09
  1948. =09
  1949.     if (objSound.soundType =3D=3D ST_MID )
  1950.     {
  1951.         if ( MidiTag =3D=3D null )                    =09
  1952.             MidiTag =3D objSound.html;            =09
  1953.         else
  1954.             objSound.html =3D MidiTag;            =09
  1955.     }        =09
  1956. }
  1957. function StartSound( objSound )
  1958. {
  1959.     if ( sys =3D=3D "Netscape" )                    =09
  1960.     {
  1961.         if ( objSound.html !=3D null )            =09
  1962.             objSound.html.play(objSound.navLoop);
  1963.         return;
  1964.     }
  1965.     objSound.html.src =3D objSound.fileName;        =09
  1966.     objSound.html.loop =3D objSound.loop;            =09
  1967.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1968.         objSound.html.volume =3D 0;                    =09
  1969.     if ( objSound.duration > 0 )
  1970.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1971. TMR_PROJ );
  1972. }
  1973. function StopSound( objSound, fPause )
  1974. {
  1975.     if ( sys =3D=3D "Netscape" )                    =09
  1976.     {
  1977.         if ( objSound.html !=3D null )            =09
  1978.             objSound.html.stop();
  1979.         return;
  1980.     }
  1981.     objSound.html.loop =3D 0;
  1982.     objSound.html.src =3D "";                            =09
  1983.     if ( objSound.soundType =3D=3D ST_WAV )
  1984.         objSound.html.volume =3D -10000;
  1985. }
  1986. function StopEverythingOnSounds( objSound )
  1987. {
  1988.     StopSound( objSound, true );
  1989.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1990.         objSound.html.volume =3D -500;                        =09
  1991. }
  1992. var    SND_DUR_SCENE            =3D -1;=09
  1993. var    SND_DUR_PROJECT            =3D 0;=09
  1994. function Swapper( idle, hover, click )
  1995. {
  1996. =09
  1997.     this.Initialize =3D InitializeSwap;
  1998.     this.Start =3D StartSwap;
  1999.     this.Trigger =3D TriggerSwap;
  2000.     this.Stop =3D StopSwap;
  2001.     this.StopEverything =3D StopSwap;
  2002. =09
  2003.     this.idle =3D idle;
  2004.     this.hover =3D hover;
  2005.     this.click =3D click;
  2006. }
  2007. function InitializeSwap( objParent, objSwap )
  2008. {
  2009.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2010.         return;
  2011. =09
  2012.     var    idle    =3D objSwap.idle;                        =09
  2013.     var    hover    =3D objSwap.hover;
  2014.     var    click    =3D objSwap.click;
  2015. =09
  2016. =09
  2017. =09
  2018. =09
  2019. =09
  2020. =09
  2021. =09
  2022.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2023. !=3D null) )
  2024.     {
  2025.         SetVisibility( document.all[hover], IE_HIDDEN );
  2026.         objSwap.srcHover =3D document.all[hover].src;
  2027.         document.all[hover].src =3D "";
  2028.     }
  2029.     else
  2030.         objSwap.srcHover =3D document.all[idle].src;
  2031.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2032. !=3D null) )
  2033.     {
  2034.         SetVisibility( document.all[click], IE_HIDDEN );
  2035.         objSwap.srcClick =3D document.all[click].src;
  2036.         document.all[click].src =3D "";
  2037.     }
  2038.     else
  2039.         objSwap.srcClick =3D document.all[idle].src;
  2040. =09
  2041.     objSwap.srcIdle =3D document.all[idle].src;
  2042. }
  2043. function StartSwap( objSwap )
  2044. {
  2045. =09
  2046. }
  2047. function TriggerSwap( objSwap, eventType )
  2048. {
  2049.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2050.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2051.     else if ( eventType =3D=3D TT_BUTTONUP )
  2052.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2053.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2054.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2055.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2056.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2057.     return;
  2058. }
  2059. function StopSwap( objSwap, fPause )
  2060. {
  2061.     if ( fPause )                        =09
  2062.         return;
  2063. }
  2064. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2065. var    PE_STOP        =3D 0;                            =09
  2066. var    PE_AGAIN    =3D 1;                            =09
  2067. var    PE_REV        =3D 2;                            =09
  2068. var    PE_EXIT        =3D 3;                            =09
  2069. var    PD_FWD        =3D 1;
  2070. var    PD_BACK        =3D -1;
  2071. function Point( x, y, rate )
  2072. {
  2073.     this.x =3D x;
  2074.     this.y =3D y;
  2075.     this.rate =3D rate;
  2076. }
  2077. function Paths( delay, edgeEffect )
  2078. {
  2079. =09
  2080.     this.Initialize =3D InitializePathAnimation;
  2081.     this.Start =3D StartPathAnimation;
  2082.     this.Trigger =3D StartPathAnimation;
  2083.     this.Stop =3D StopPathAnimation;
  2084.     this.StopEverything =3D StopPathAnimation;
  2085. =09
  2086.     this.delay =3D delay;
  2087.     this.edgeEffect =3D edgeEffect;
  2088. }
  2089. function InitializePathAnimation( objPlayer, path )
  2090. {
  2091.     var    segment;                                =09
  2092.     var pathIndex;
  2093.     var totalDistance;                            =09
  2094.     var    distanceX;                                =09
  2095.     var    distanceY;
  2096.     var dx;                                        =09
  2097.     var    dy;
  2098.     var travelTime;                                =09
  2099.     var    remX;                                    =09
  2100.     var    remY;
  2101. =09
  2102.     if ( stProjState !=3D PS_UNINITIALIZED )
  2103.     {
  2104.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2105.         return;
  2106.     }
  2107.     path.objPlayer =3D objPlayer;                    =09
  2108.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2109.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2110. =09
  2111. =09
  2112.     path[0].x -=3D halfWidth;
  2113.     path[0].y -=3D halfHeight;
  2114.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2115.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2116.     {
  2117.         px =3D parseInt(pathIndex);                =09
  2118.         segment =3D path[px];                        =09
  2119.     =09
  2120.     =09
  2121.     =09
  2122.         path[px+1].x -=3D halfWidth;
  2123.         path[px+1].y -=3D halfHeight;
  2124.     =09
  2125.         distanceX =3D path[px+1].x - segment.x;    =09
  2126.         distanceY =3D path[px+1].y - segment.y;    =09
  2127.     =09
  2128.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2129. (distanceY*distanceY) );
  2130.     =09
  2131.     =09
  2132.         travelTime =3D Math.round(totalDistance / =
  2133. PATH_PER_TICK[segment.rate]);
  2134.     =09
  2135.     =09
  2136.         if ( distanceX > 0 )                        =09
  2137.             dx =3D Math.floor( distanceX / travelTime );=09
  2138.         else if ( distanceX < 0 )                    =09
  2139.             dx =3D Math.ceil( distanceX / travelTime );=09
  2140.         else
  2141.             dx =3D 0;
  2142.     =09
  2143.     =09
  2144.     =09
  2145.     =09
  2146.         remX =3D distanceX % travelTime;
  2147.     =09
  2148.         if ( distanceY > 0 )                        =09
  2149.             dy =3D Math.floor( distanceY / travelTime );
  2150.         else if ( distanceY < 0 )
  2151.             dy =3D Math.ceil( distanceY / travelTime );
  2152.         else
  2153.             dy =3D 0;
  2154.         remY =3D distanceY % travelTime;
  2155.         segment.number =3D px;                        =09
  2156.         segment.ticks =3D 0;
  2157.         segment.travelTime =3D travelTime;
  2158.         segment.dx =3D dx;
  2159.         segment.dy =3D dy;
  2160.         segment.remX =3D remX;
  2161.         segment.remY =3D remY;
  2162.     }
  2163.     path.numSegs =3D parseInt(pathIndex);                =09
  2164.     path.dir =3D PD_FWD;                                        =09
  2165.     return;
  2166. }
  2167. function StartPathAnimation( path )
  2168. {
  2169.     path.currentSegment =3D path[0];    =09
  2170.     path.currentSegment.ticks =3D 0;    =09
  2171.     path.cntSegs =3D 0;                                =09
  2172. =09
  2173. =09
  2174.     if ( path.dir =3D=3D PD_BACK )                            =09
  2175.     {
  2176.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2177.         {
  2178.             path[ii].dx *=3D -1;
  2179.             path[ii].dy *=3D -1;
  2180.             path[ii].remX *=3D -1;
  2181.             path[ii].remY *=3D -1;
  2182.         }
  2183.         path.dir =3D PD_FWD;                                =09
  2184.     }
  2185.     StartAnimationTimer( path, PathAnimationTick );
  2186. }
  2187. function StopPathAnimation( path, fPause )
  2188. {
  2189.     return;
  2190. }
  2191. function PathAnimationTick( path )
  2192. {
  2193.     var    objPlayer =3D path.objPlayer;            =09
  2194.     var segment =3D path.currentSegment;        =09
  2195.     var    currentPosition =3D objPlayer.position;=09
  2196.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2197.     {
  2198.         newX =3D currentPosition.x + segment.dx;        =09
  2199.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2200.             segment.remX > 0 ? newX++ : newX--;
  2201.         newY =3D currentPosition.y + segment.dy;        =09
  2202.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2203.             segment.remY > 0 ? newY++ : newY--;
  2204.         currentPosition.SetPosition( newX, newY );=09
  2205.         return false;                            =09
  2206.     }
  2207. =09
  2208. =09
  2209.     if ( ++path.cntSegs < path.numSegs )
  2210.     {
  2211.     =09
  2212.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2213.         path.currentSegment.ticks =3D 0;                            =09
  2214.             =09
  2215.         return false;
  2216.     }
  2217.     =09
  2218. =09
  2219.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2220.     {
  2221.     =09
  2222.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2223.     =09
  2224.         path.currentSegment =3D path[0];                =09
  2225.         path.currentSegment.ticks =3D 0;                =09
  2226.         path.cntSegs =3D 0;                            =09
  2227.         return false;                                =09
  2228.     }                        =09
  2229.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2230.     {
  2231.         path.dir *=3D -1;                                =09
  2232.     =09
  2233.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2234.         {
  2235.             path[ii].dx *=3D -1;
  2236.             path[ii].dy *=3D -1;
  2237.             path[ii].remX *=3D -1;
  2238.             path[ii].remY *=3D -1;
  2239.         }
  2240.         path.currentSegment.ticks =3D 0;                =09
  2241.         path.cntSegs =3D 0;                            =09
  2242.         return false;
  2243.     }
  2244.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2245.     {
  2246.         PlayerExit( objPlayer );
  2247.         return true;
  2248.     }
  2249.     else
  2250.         return true;                                =09
  2251. }
  2252. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2253. function Size( zoom, rate )
  2254. {
  2255.     this.zoom =3D zoom;
  2256.     this.rate =3D rate;
  2257. }
  2258. function Grows( delay )
  2259. {
  2260. =09
  2261.     this.Initialize =3D InitializeGrowAnimation;
  2262.     this.Start =3D StartGrowAnimation;
  2263.     this.Trigger =3D StartGrowAnimation;
  2264.     this.Stop =3D StopGrowAnimation;
  2265.     this.StopEverything =3D StopGrowAnimation;
  2266. =09
  2267.     this.delay =3D delay;
  2268. }
  2269. function InitializeGrowAnimation( objPlayer, grow )
  2270. {
  2271.     if ( sys =3D=3D "Netscape" )
  2272.         return;
  2273.     var    child =3D objPlayer.HTML.children[0];                    =09
  2274.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2275. =09
  2276. =09
  2277. =09
  2278.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2279.     {
  2280.         grow.realWidth =3D child.width;
  2281.         grow.realHeight =3D child.height;
  2282.     }
  2283.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2284.     {
  2285.         grow =3D null;                                        =09
  2286.         return;
  2287.     }
  2288.     grow.objPlayer =3D objPlayer;                                =09
  2289. =09
  2290.     grow.currentSegment =3D grow[0];                            =09
  2291.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2292. =09
  2293. =09
  2294. =09
  2295.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2296.     child.height *=3D (grow.currentSegment.zoom / 100);
  2297. =09
  2298.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2299.     {
  2300.         gx =3D parseInt(growIndex);                =09
  2301.         segment =3D grow[gx];                        =09
  2302.         if ( grow[gx+1] =3D=3D null )                =09
  2303.         {
  2304.             grow.finalSegment =3D grow[gx-1];        =09
  2305.             break;                                =09
  2306.         }
  2307.     =09
  2308.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2309.         if ( growth >=3D 0 )                                        =09
  2310.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2311.         else
  2312.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2313.     =09
  2314.         growthTicks =3D growth / growthFactor;        =09
  2315.     =09
  2316.         segment.number =3D gx;                        =09
  2317.         segment.growth =3D growth;
  2318.         segment.growthFactor =3D growthFactor;
  2319.         segment.growthTicks =3D growthTicks;
  2320.         segment.currentTicks =3D 0;
  2321.     }
  2322. }
  2323. function StartGrowAnimation( grow )
  2324. {=09
  2325.     if ( sys =3D=3D "Netscape" )
  2326.         return;
  2327.     grow.currentSegment =3D grow[0];                        =09
  2328.     grow.currentTicks =3D 0;
  2329.     StartAnimationTimer( grow, GrowAnimationTick );
  2330. }
  2331. function StopGrowAnimation( grow, fPause )
  2332. {
  2333.     return;
  2334. }
  2335. function GrowAnimationTick( grow )
  2336. {
  2337.     if ( sys =3D=3D "Netscape" )
  2338.         return true;                                    =09
  2339.     var    objPlayer =3D grow.objPlayer;                        =09
  2340.     var    child =3D objPlayer.HTML.children[0];                =09
  2341.     var segment =3D grow.currentSegment;                    =09
  2342.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2343.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2344.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2345.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2346.         return false;                                    =09
  2347.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2348.         return true;                                    =09
  2349.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2350.     grow.currentTicks =3D 0;
  2351.     return false;                                        =09
  2352. }
  2353. function Timer()
  2354. {
  2355.     if ( Project.tickRate =3D=3D null )        =09
  2356.         this.tickRate =3D DEFAULT_TICK_RATE;
  2357.     else
  2358.         this.tickRate =3D Project.tickRate;
  2359.     this.oneShots =3D new Array();
  2360.     this.animations =3D new Array();
  2361.     this.tickCounter =3D 0;                        =09
  2362.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2363.     this.timerID =3D null;
  2364.     this.StartTicking =3D StartTicking;            =09
  2365.     this.StopTicking =3D StopTicking;
  2366. =09
  2367. }
  2368. function StartTicking()
  2369. {
  2370.     if ( this.timerID =3D=3D null )
  2371.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2372. }
  2373. function StopTicking()
  2374. {
  2375.     if ( this.timerID !=3D null )
  2376.         clearInterval( this.timerID );
  2377.     this.timerID =3D null;
  2378. }
  2379. function TimerTick()
  2380. {
  2381.     var timerEvent;
  2382. =09
  2383.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2384.     {
  2385.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2386.             continue;                                        =09
  2387.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2388.             tickTimer.animations[ii] =3D null;                =09
  2389.     }
  2390. =09
  2391.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2392.     {
  2393.     =09
  2394.         var length =3D tickTimer.oneShots.length;                =09
  2395.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2396.         {
  2397.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2398.                 continue;                                    =09
  2399.         =09
  2400.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2401.             {
  2402.                 tickTimer.oneShots[ii] =3D null;                =09
  2403.                 timerEvent.callback( timerEvent.callbackObj );=09
  2404.             }
  2405.         }
  2406.     }
  2407.     return;
  2408. }
  2409. function StartOneShotTimer( obj, time, callback, type )
  2410. {
  2411.     var    timerIndex;                                =09
  2412.     var timerEvent =3D new Object();                =09
  2413. =09
  2414.     timerEvent.callbackObj =3D obj;                =09
  2415.     timerEvent.callback =3D callback;                =09
  2416.     timerEvent.type =3D type;                        =09
  2417. =09
  2418. =09
  2419.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2420. tickTimer.ticksPerSecond);
  2421.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2422. timerIndex++ );=09
  2423.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2424.     return;
  2425. }
  2426. function StartAnimationTimer( obj, callback )
  2427. {
  2428.     var timerIndex;=20
  2429.     timerEvent =3D new Object();
  2430.     timerEvent.callbackObj =3D obj;                =09
  2431.     timerEvent.callback =3D callback;                =09
  2432.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2433. timerIndex++);=09
  2434.     tickTimer.animations[timerIndex] =3D timerEvent;
  2435. }
  2436. function StopSceneTimers()
  2437. {
  2438.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2439.     {
  2440.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2441.             continue;
  2442.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2443.             tickTimer.oneShots[ii] =3D null;            =09
  2444.     }
  2445. =09
  2446.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2447.         tickTimer.animations[ii] =3D null;
  2448. }
  2449. =09
  2450. function KillTimer()
  2451. {
  2452.     if ( tickTimer !=3D null )                    =09
  2453.     {
  2454.         window.clearTimeout( tickTimer.timerID);=09
  2455.         tickTimer =3D null;                        =09
  2456.     }
  2457. }
  2458. function SetColor(el, color)=20
  2459. {
  2460.     if ( el.style =3D=3D null )                =09
  2461.         return;
  2462. =09
  2463.     el.style.backgroundColor =3D color;    =09
  2464.     if ("Netscape"=3D=3Dsys)=20
  2465.         el.NSLayer.bgColor =3D color;        =09
  2466. }
  2467. function SetZIndex(el, zindex)=20
  2468. {
  2469.     if ( el.style =3D=3D null )                =09
  2470.         return;
  2471. =09
  2472.     el.style.zIndex =3D zindex;            =09
  2473.     if ("Netscape"=3D=3Dsys)=20
  2474.         el.NSLayer.zIndex =3D zindex        =09
  2475. }
  2476. function SetVisibility(el, val)=20
  2477. {
  2478.     if ( el.style =3D=3D null )                =09
  2479.         return;
  2480.     el.style.visibility =3D val;            =09
  2481.        =20
  2482.     if ( "Netscape"=3D=3Dsys )                =09
  2483.     {
  2484.         if        ( val =3D=3D IE_HIDDEN )
  2485.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2486.         else if ( val =3D=3D IE_VISIBLE )
  2487.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2488.         else if ( val =3D=3D IE_INHERIT )
  2489.             el.NSLayer.visibility =3D NAV_INHERIT;
  2490.         else
  2491.             el.NSLayer.visibility =3D "";
  2492.     }
  2493. }
  2494. function Position( obj )
  2495. {
  2496.     this.object =3D obj;                        =09
  2497.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2498.     this.y =3D obj.HTML.style.pixelTop;        =09
  2499.     this.SetPosition =3D SetPosition;
  2500. }
  2501. function SetPosition( newX, newY )=20
  2502. {
  2503.     var el =3D this.object.HTML;                =09
  2504.     if ( el.style =3D=3D null )                    =09
  2505.         return;
  2506.                 =09
  2507.     el.style.pixelTop =3D newY;    =09
  2508.     el.style.pixelLeft =3D newX;
  2509.     this.x =3D newX;                            =09
  2510.     this.y =3D newY;
  2511.     if ( "Netscape"=3D=3Dsys )                    =09
  2512.     {
  2513.         el.NSLayer.top =3D parseInt( newY );
  2514.         el.NSLayer.left =3D parseInt( newX );
  2515.         el.offsetTop =3D el.NSLayer.top;
  2516.         el.offsetLeft =3D el.NSLayer.left;
  2517.     }
  2518. }
  2519. function SetContent(el, content)=20
  2520. {
  2521.     if ( el.style =3D=3D null )                    =09
  2522.         return;
  2523.     if ( "Netscape"=3D=3Dsys )                    =09
  2524.     {
  2525.         el.NSLayer.document.open();            =09
  2526.         el.NSLayer.document.write(content);    =09
  2527.         el.NSLayer.document.close();        =09
  2528.     }
  2529.     else                                    =09
  2530.         el.innerHTML=3Dcontent;
  2531. }
  2532. function SetupButtons()
  2533. {
  2534.     var rtn =3D false;                    =09
  2535.     if ( document.all.Pause !=3D null )
  2536.     {
  2537.         document.all.Pause.onclick =3D Pause;
  2538.         strPause =3D document.all.Pause.value.split( '/' );
  2539.         document.all.Pause.value =3D strPause[0];
  2540.     }
  2541.     if (document.all.Stop !=3D null )
  2542.         document.all.Stop.onclick =3D Stop;
  2543.     if ( document.all.Forward !=3D null )
  2544.         document.all.Forward.onclick =3D Forward;
  2545.     if ( document.all.Backward !=3D null )
  2546.         document.all.Backward.onclick =3D Backward;
  2547.     if ( document.all.Webpage !=3D null )
  2548.         document.all.Webpage.onclick =3D GotoWebpage;
  2549.     if ( document.all.SceneStatus !=3D null )
  2550.         formStatus =3D document.all.SceneStatus;
  2551.     if ( document.all.Start !=3D null )
  2552.     {
  2553.         document.all.Start.onclick =3D Start;
  2554.         strPlay =3D document.all.Start.value.split( '/' );
  2555.         document.all.Start.value =3D strPlay[0];
  2556.         rtn =3D true;
  2557.     }
  2558.     else
  2559.         rtn =3D false;
  2560.     if ( document.all.NavigationButtons !=3D null )
  2561.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2562.     return rtn;
  2563. }
  2564. function Start()
  2565. {
  2566.     if ( stNoInput )                                    =09
  2567.         return;
  2568.     if ( stButtons =3D=3D true )                            =09
  2569.     {
  2570.         document.all.Start.value =3D strPlay[1];
  2571.         if ( document.all.Pause !=3D null )
  2572.         {
  2573.             document.all.Pause.value =3D strPause[0];
  2574.         }
  2575.     }
  2576.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2577. PS_PAUSED) )=09
  2578.     {
  2579.         ProjectShutdown();
  2580.         ProjectInitialize();
  2581.     }
  2582.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2583.         ProjectInitialize();
  2584.     ProjectStart();                                    =09
  2585. }
  2586. function Pause()
  2587. {
  2588. =09
  2589.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2590.     {
  2591.         tickTimer.StartTicking();                    =09
  2592.         if ( document.all.Pause !=3D null )
  2593.         {
  2594.             document.all.Pause.value =3D strPause[0];
  2595.         }
  2596.         stProjState =3D PS_RUNNING;
  2597.         StatusChange();                                =09
  2598.     }
  2599.     else
  2600.     {
  2601.         if ( tickTimer !=3D null )                    =09
  2602.             tickTimer.StopTicking();                =09
  2603.         if    ( stProjState !=3D PS_RUNNING )            =09
  2604.             return;
  2605.         stProjState =3D PS_PAUSED;
  2606.         if ( document.all.Pause !=3D null )
  2607.         {
  2608.             document.all.Pause.value =3D strPause[1];
  2609.         }
  2610.         StopEverythingOnScenes( true );                =09
  2611.         StatusChange();                                =09
  2612.     }
  2613. }
  2614. function Stop()
  2615. {
  2616.     if ( stNoInput )                                    =09
  2617.         return;
  2618.     location.reload();
  2619. }
  2620. function Forward()
  2621. {
  2622.     if ( stNoInput )                                    =09
  2623.         return;
  2624. =09
  2625.     if ( stProjState !=3D PS_RUNNING )
  2626.         return;
  2627.     SceneExit( currentScene );                =09
  2628. }
  2629. function Backward()
  2630. {
  2631.     if ( stNoInput )                                    =09
  2632.         return;
  2633.     var nextScene;
  2634. =09
  2635. =09
  2636. =09
  2637.     if        ( stProjState =3D=3D PS_COMPLETE )
  2638.         nextScene =3D Project.stopScene;
  2639.     else if ( stProjState !=3D PS_RUNNING )
  2640.         return;
  2641.     else
  2642.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2643. - 1;
  2644.     ProjectShutdown();
  2645.     ProjectInitialize();
  2646.     ProjectStart( nextScene );            =09
  2647. }
  2648. function GotoWebpage()
  2649. {
  2650.     window.open( Project.webpage);                    =09
  2651. }
  2652. function StatusChange( )
  2653. {
  2654.     var        stsPage =3D null;                =09
  2655.     var        stsState =3D null;            =09
  2656.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2657.     {
  2658.         stsState =3D "Initializing";
  2659.         stsPage =3D ""
  2660.     }
  2661.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2662.     {
  2663.         stsState =3D "Ready";
  2664.         stsPage =3D "";
  2665.     }
  2666.     else if    ( stProjState =3D=3D PS_RUNNING )
  2667.     {
  2668.         stsState =3D "Playing";
  2669.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2670.     }
  2671.     else if    ( stProjState =3D=3D PS_PAUSED )
  2672.         stsState =3D "Paused";
  2673.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2674.         stsState =3D "Complete";
  2675. =09
  2676.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2677.         formStatus.value =3D stsPage;
  2678. =09
  2679.     if ( stsState !=3D null )
  2680.         top.status =3D stsState;=20
  2681. }
  2682. function GetSceneFromNumber( sceneNum )
  2683. {
  2684.     return sceneArray[sceneNum];    =09
  2685. }
  2686. function GetPlayerFromName( playerName )
  2687. {
  2688.     var objPlayer;
  2689. =09
  2690. =09
  2691.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2692. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2693.         return objPlayer;                    =09
  2694. =09
  2695.     var objScene;
  2696.     for ( sceneName in Scenes )                    =09
  2697.     {
  2698.         objScene =3D Scenes[sceneName];
  2699.         if ( objScene.Players !=3D null )
  2700.         {
  2701.             objPlayer =3D objScene.Players[playerName];
  2702.             if ( objPlayer !=3D null )
  2703.                 return objPlayer;                    =09
  2704.         }
  2705.     }=09
  2706.         =09
  2707.     return null;                                =09
  2708. }
  2709. function GetObjectTypeFromName( nameString )
  2710. {
  2711.     var type =3D nameString.substr(0,1);    =09
  2712.     if        ( type =3D=3D NAME_SCENE )        =09
  2713.         return OBJ_SCENE;
  2714.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2715.         return OBJ_PLAYER;
  2716. }
  2717. function GetPlayerTypeFromName( nameString )
  2718. {
  2719.     var type =3D nameString.substr(1,1);    =09
  2720.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2721.         return PLAYER_IMAGE;
  2722.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2723.         return PLAYER_DRAW;
  2724.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2725.         return PLAYER_TEXT;
  2726. }
  2727. function resetGifAnimation()
  2728. {
  2729.     var temp =3D document.all["img1"].src;
  2730.     document.all["img1"].src =3D temp;
  2731. }
  2732. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2733. "http://home-publishing.com/SKU/V3Pub.asp");
  2734. Scenes =3D new Object();
  2735. Scenes.Sx1 =3D new Scene( 8 );
  2736. Scenes.Sx1.entryTrans =3D new Transition( 3, 2, 0, 0 );
  2737. Scenes.Sx1.Bhv =3D new Array();
  2738. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 1, "AW48", =
  2739. "cid:1e6001bd8447$be83e020$e0dd389d@a-markpu.dns.microsoft.com" );
  2740. Scenes.Sx1.Players =3D new Object();
  2741. Scenes.Sx1.Players.PI6 =3D new Player( -1, -1 );
  2742. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  2743. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Paths( 0, 0 );
  2744. Scenes.Sx1.Players.PI6.Bhv[0][0] =3D new Point( 294, 450, 4 );
  2745. Scenes.Sx1.Players.PI6.Bhv[0][1] =3D new Point( 294, 153, 4 );
  2746. Scenes.Sx1.Players.PI6.Bhv[0][2] =3D new Point( 294, 152, 4 );
  2747. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  2748. Scenes.Sx1.Players.PI8 =3D new Player( 2, -1 );
  2749. Scenes.Sx1.Players.PI8.Bhv =3D new Array();
  2750. Scenes.Sx1.Players.PI8.Bhv[0] =3D new Paths( 0, 0 );
  2751. Scenes.Sx1.Players.PI8.Bhv[0][0] =3D new Point( 292, 413, 4 );
  2752. Scenes.Sx1.Players.PI8.Bhv[0][1] =3D new Point( 292, 187, 4 );
  2753. Scenes.Sx1.Players.PI8.Bhv[0][2] =3D new Point( 292, 187, 4 );
  2754. Scenes.Sx1.Players.PT12 =3D new Player( 3, -1 );
  2755. Scenes.Sx1.Players.PT12.Bhv =3D new Array();
  2756. Scenes.Sx1.Players.PT12.Bhv[0] =3D new Paths( 0, 0 );
  2757. Scenes.Sx1.Players.PT12.Bhv[0][0] =3D new Point( 677, 80, 4 );
  2758. Scenes.Sx1.Players.PT12.Bhv[0][1] =3D new Point( 456, 80, 4 );
  2759. Scenes.Sx1.Players.PT12.Bhv[0][2] =3D new Point( 457, 81, 4 );
  2760. Scenes.Sx1.Players.PT13 =3D new Player( 5, -1 );
  2761. Scenes.Sx1.Players.PT13.Bhv =3D new Array();
  2762. Scenes.Sx1.Players.PT13.Bhv[0] =3D new Paths( 0, 0 );
  2763. Scenes.Sx1.Players.PT13.Bhv[0][0] =3D new Point( 658, 149, 4 );
  2764. Scenes.Sx1.Players.PT13.Bhv[0][1] =3D new Point( 452, 149, 4 );
  2765. Scenes.Sx1.Players.PT13.Bhv[0][2] =3D new Point( 452, 149, 4 );
  2766. Scenes.Sx1.Players.PI14 =3D new Player( 4, -1 );
  2767. Scenes.Sx1.Players.PI14.Bhv =3D new Array();
  2768. Scenes.Sx1.Players.PI14.Bhv[0] =3D new Paths( 0, 1 );
  2769. Scenes.Sx1.Players.PI14.Bhv[0][0] =3D new Point( 177, 120, 4 );
  2770. Scenes.Sx1.Players.PI14.Bhv[0][1] =3D new Point( -25, -50, 4 );
  2771. Scenes.Sx16 =3D new Scene( 8 );
  2772. Scenes.Sx16.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2773. Scenes.Sx16.Players =3D new Object();
  2774. Scenes.Sx16.Players.PI19 =3D new Player( 0, -1 );
  2775. Scenes.Sx16.Players.PT29 =3D new Player( 1, -1 );
  2776. Scenes.Sx16.Players.PT29.entryTrans =3D new Transition( 101, 4, 1, 3 );
  2777. Scenes.Sx16.Players.PI21 =3D new Player( 0, -1 );
  2778. Scenes.Sx16.Players.PI23 =3D new Player( 0, 1 );
  2779. Scenes.Sx16.Players.PI23.exitTrans =3D new Transition( 12, 1, 0, 0 );
  2780. Scenes.Sx16.Players.PI27 =3D new Player( 0, 1 );
  2781. Scenes.Sx16.Players.PI27.exitTrans =3D new Transition( 12, 1, 0, 0 );
  2782.  
  2783. </SCRIPT>
  2784. </BODY></HTML>
  2785.  
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  2790. Content-Transfer-Encoding: base64
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