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Text File  |  1998-08-12  |  128KB  |  3,184 lines

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  20.              There's been
  21.  a Special Delivery! Please come 
  22. to a baby shower! 
  23.  For:
  24.  Date: 
  25. Time: 
  26. Place:                     
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  1089. face=3D"Kristen ITC" size=3D5>There's been<BR> a Special =
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  1150. var PLAYER_IMAGE    =3D 0;        =09
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  1190. var    FLYIN_RIGHT                =3D 3;
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  1192. var    FLYIN_BY_LETTER            =3D 1;
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  1194. var    FLYIN_BY_LINE            =3D 3;
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  1199. var    PS_RUNNING            =3D 2;
  1200. var PS_PAUSED            =3D 3;
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  1218. function Error()
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  1220.     alert("There has been an unidentified error in this file's script. You =
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  1226. {
  1227.     this.tickRate =3D tickRate;
  1228.     this.startScene =3D startScene;
  1229.     this.stopScene =3D stopScene;
  1230.     this.rtReq =3D rtReq;
  1231.     this.autoStart =3D autoStart;
  1232.     this.delay =3D delay;
  1233.     this.webpage =3D webpage;
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  1235. function PreSetup()
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  1242. =09
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  1244. }
  1245. function Setup()=20
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  1258.         document.body.scrollLeft =3D window.pageYOffset;
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  1260.     stButtons =3D SetupButtons();                =09
  1261.     ProjectInitialize();                    =09
  1262.     stNoInput--;                            =09
  1263.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
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  1266. function ProjectInitialize()
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  1268. =09
  1269.     tickTimer =3D new Timer();
  1270. =09
  1271. =09
  1272.     InitializeScenes();
  1273. =09
  1274.     tickTimer.StartTicking();                            =09
  1275. =09
  1276.     if ( Project.startScene =3D=3D null )        =09
  1277.         Project.startScene =3D 0;                =09
  1278.     stProjState =3D PS_INITIALIZED;            =09
  1279. =09
  1280. }
  1281. function ProjectStart( startScene )
  1282. {
  1283.     stProjState =3D PS_RUNNING;
  1284.     if ( startScene !=3D null )
  1285.         ChangeScene( startScene );
  1286.     else
  1287.         ChangeScene( Project.startScene );
  1288. }
  1289. function ProjectComplete()
  1290. {
  1291.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1292.         return;                                =09
  1293.     ProjectShutdown();
  1294.     StatusChange();                            =09
  1295. }
  1296. function ProjectShutdown()
  1297. {
  1298.     KillTimer();                                    =09
  1299.     StopEverythingOnScenes( false );
  1300.     currentScene =3D null;
  1301.     stProjState =3D PS_COMPLETE;                        =09
  1302. }
  1303. function Extract( obj )
  1304. {
  1305. =09
  1306. =09
  1307.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1308.     {
  1309.         var el =3D obj.layers[intLayer];        =09
  1310.         document.all[el.id] =3D new Object    =09
  1311.         var newEl =3D document.all[el.id];    =09
  1312.     =09
  1313.         newEl.id =3D el.id;                            =09
  1314.         newEl.style =3D new Object;                    =09
  1315.         newEl.style.pixelTop =3D parseInt(el.top);
  1316.         newEl.style.pixelLeft =3D parseInt(el.left);
  1317.         if (null!=3Del.clip)=20
  1318.         {
  1319.             newEl.offsetWidth =3D el.clip.width;    =09
  1320.             newEl.offsetHeight =3D el.clip.height
  1321.         }
  1322.     =09
  1323.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1324.             newEl.style.visibility =3D IE_HIDDEN;
  1325.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1326.             newEl.style.visibility =3D IE_VISIBLE;
  1327.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1328.             newEl.style.visibility =3D IE_INHERIT;
  1329.         else
  1330.             newEl.style.visibility =3D "";
  1331.     =09
  1332.         newEl.style.zIndex =3D el.zIndex;
  1333.         newEl.style.backgroundColor =3D el.bgColor;
  1334.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1335.         newEl.NSLayer =3D el;                        =09
  1336.     =09
  1337.     =09
  1338.     =09
  1339.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1340.         {
  1341.             var image =3D el.document.images[intLoop]    =09
  1342.             var    imageName =3D image.name;                =09
  1343.             if ( imageName =3D=3D null )                =09
  1344.                 continue;                            =09
  1345.         =09
  1346.             document.all[imageName] =3D image;        =09
  1347.             document.images[imageName] =3D image;        =09
  1348.         }
  1349.     =09
  1350.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1351.         {
  1352.             var form =3D el.document.forms[intLoop];    =09
  1353.             var formName =3D form.name;                =09
  1354.             if ( formName =3D=3D null )
  1355.                 continue;
  1356.             document.all[formName] =3D form;            =09
  1357.             document.forms[formName] =3D form;        =09
  1358.         =09
  1359.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1360. innerLoop++)
  1361.             {
  1362.                 var element =3D form.elements[innerLoop]=09
  1363.                 var elementName =3D element.name;
  1364.                 if ( elementName =3D=3D null )            =09
  1365.                     continue;
  1366.                 document.all[elementName] =3D element;=09
  1367.             }
  1368.         }
  1369.         if ( el.layers.length > 0 )                =09
  1370.             Extract(el)                            =09
  1371.     }
  1372. }
  1373. function Scene( duration )
  1374. {
  1375.     this.duration =3D duration;
  1376. }
  1377. function InitializeScenes()
  1378. {
  1379.     var objScene;                            =09
  1380.     var sceneNumber =3D 0;                    =09
  1381. =09
  1382.     for ( sceneName in Scenes )
  1383.     {
  1384.         objScene =3D Scenes[sceneName];        =09
  1385.         objScene.number =3D parseInt(sceneNumber);                =09
  1386.         objScene.name =3D sceneName;                    =09
  1387.         objScene.HTML =3D document.all[sceneName];    =09
  1388.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1389.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1390.             objScene.duration =3D DUR_FOREVER;
  1391.         InitializePlayers( objScene );        =09
  1392.     =09
  1393.         if ( objScene.entryTrans =3D=3D null )
  1394.         {
  1395.             objScene.entryTrans =3D new Object();
  1396.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1397.         }
  1398.     =09
  1399.         if ( objScene.Bhv !=3D null )
  1400.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1401. bhvIdx++ )=09
  1402.                 bhv.Initialize( objScene, bhv);
  1403.         objScene.numBhv =3D bhvIdx;                                            =09
  1404.         sceneArray[sceneNumber++] =3D objScene;=09
  1405.     }
  1406.     nScenes =3D sceneNumber;                    =09
  1407. }
  1408. function StopEverythingOnScenes( fPause )
  1409. {
  1410.     var objScene;                            =09
  1411.     for ( sceneName in Scenes )
  1412.     {
  1413.         objScene =3D Scenes[sceneName];                    =09
  1414.     =09
  1415.     =09
  1416.         if ( objScene.Bhv !=3D null )
  1417.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1418. bhvIdx++ )=09
  1419.                 bhv.StopEverything( bhv, fPause );
  1420.         StopEverythingOnPlayers( objScene, fPause );        =09
  1421.     }
  1422.     return;
  1423. }
  1424. function ChangeScene( nextSceneNumber )
  1425. {
  1426.     var    previousScene =3D currentScene;                    =09
  1427.     StopSceneTimers();                                    =09
  1428.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1429.     currentScene.previousScene =3D previousScene;            =09
  1430.     if ( currentScene.duration =3D=3D null )                =09
  1431.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1432. =09
  1433.     if ( currentScene.Bhv !=3D null )
  1434.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1435.         {
  1436.             var bhv =3D currentScene.Bhv[bhvIdx]
  1437.             if ( bhv =3D=3D null)                            =09
  1438.                 continue;
  1439.             var delay =3D bhv.delay
  1440.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1441.                 bhv.Start( bhv );                                    =09
  1442.             else if ( delay > 0 )                                =09
  1443.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1444.         }
  1445.     StartScenePlayers( currentScene );                            =09
  1446.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1447. SceneTransitionDone );=09
  1448. =09
  1449.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1450.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1451. TMR_SCENE );
  1452.     StatusChange();                                        =09
  1453.     return;
  1454. }
  1455. function SceneTransitionDone( objScene )
  1456. {
  1457. =09
  1458. =09
  1459.     if ( currentScene.previousScene !=3D null )
  1460.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1461. =09
  1462.     if ( currentScene.Bhv !=3D null )
  1463.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1464.         {
  1465.             var bhv =3D currentScene.Bhv[bhvIdx]
  1466.             if ( bhv =3D=3D null)                            =09
  1467.                 continue;
  1468.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1469.                 bhv.Start( bhv );                                =09
  1470.         }
  1471.     =09
  1472.     StartScenePlayersAfterTransition( currentScene );=09
  1473. }
  1474. function SceneExit( thisScene, nextScene )
  1475. {
  1476.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1477. nextScene.number;
  1478.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1479. true;
  1480. =09
  1481. =09
  1482. =09
  1483.     for ( playerName in currentScene.Players )
  1484.     {
  1485.         objPlayer =3D currentScene.Players[playerName];        =09
  1486.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1487.     }
  1488. =09
  1489.     if ( currentScene.Bhv !=3D null )
  1490.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1491.         {
  1492.             var bhv =3D currentScene.Bhv[bhvIdx]
  1493.             if ( bhv =3D=3D null)                            =09
  1494.                 continue;
  1495.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1496.                 bhv.Stop( bhv );                        =09
  1497.         }
  1498. =09
  1499. =09
  1500.     if ( finalScene =3D=3D false )                    =09
  1501.         ChangeScene( nextSceneNumber )            =09
  1502.     else
  1503.         ProjectComplete()                        =09
  1504.     =09
  1505. }
  1506. function Player( delay, duration )
  1507. {
  1508.     this.delay =3D delay;
  1509.     this.duration =3D duration;
  1510. }
  1511. function InitializePlayers( objScene )
  1512. {
  1513.     var objPlayer;                        =09
  1514.     var    playerNumber =3D 0;                =09
  1515.     for ( playerName in objScene.Players )
  1516.     {
  1517.         objPlayer =3D objScene.Players[playerName];        =09
  1518.         objPlayer.number =3D playerNumber;                =09
  1519.         objPlayer.name =3D playerName;                    =09
  1520.         objPlayer.HTML =3D document.all[playerName];        =09
  1521.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1522.         objPlayer.position =3D new Position(objPlayer);    =09
  1523.     =09
  1524.         if ( objPlayer.delay =3D=3D null )                    =09
  1525.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1526.     =09
  1527.     =09
  1528.         if        ( objPlayer.entryTrans =3D=3D null )
  1529.         {
  1530.             objPlayer.entryTrans =3D new Object();
  1531.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1532.         }=20
  1533.     =09
  1534.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1535.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1536.         {
  1537.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1538. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1539.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1540.                     objPlayer.entryTrans.type =3D null;                            =09
  1541.         }
  1542.     =09
  1543.         if ( objPlayer.exitTrans =3D=3D null )
  1544.         {
  1545.             objPlayer.exitTrans =3D new Object();
  1546.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1547.         }
  1548.     =09
  1549.         if ( objPlayer.Bhv !=3D null )
  1550.         {
  1551.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1552.  
  1553.                 bhv.Initialize( objPlayer, bhv);
  1554.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1555.         }
  1556.         else
  1557.             objPlayer.numBhv =3D 0;
  1558.         playerNumber ++;                =09
  1559.     }=09
  1560. }
  1561. function StopEverythingOnPlayers( objScene, fPause )
  1562. {
  1563.     var objPlayer;                        =09
  1564.     for ( playerName in objScene.Players )
  1565.     {
  1566.         objPlayer =3D objScene.Players[playerName];        =09
  1567.     =09
  1568.     =09
  1569.         if ( objPlayer.Bhv !=3D null )
  1570.         {
  1571.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1572.  
  1573.                 bhv.StopEverything( bhv, fPause );
  1574.         }
  1575.         DisableTrigger( objPlayer );                    =09
  1576.     }=09
  1577.     return;
  1578. }
  1579. function StartScenePlayers( objScene )
  1580. {
  1581. =09
  1582.     for ( playerName in objScene.Players )
  1583.     {
  1584.         objPlayer =3D objScene.Players[playerName];        =09
  1585.     =09
  1586.     =09
  1587.     =09
  1588.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1589.             StartPlayer( objPlayer )                    =09
  1590.         else if ( objPlayer.delay    > 0 )                =09
  1591.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1592. TMR_SCENE);
  1593.     }
  1594. }
  1595. function StartScenePlayersAfterTransition( objScene )
  1596. {
  1597. =09
  1598.     for ( playerName in objScene.Players )
  1599.     {
  1600.         objPlayer =3D objScene.Players[playerName];        =09
  1601.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1602.             StartPlayer( objPlayer )                    =09
  1603.     }
  1604. }
  1605. function StartPlayer( objPlayer )
  1606. {
  1607. =09
  1608.     if ( objPlayer.Bhv !=3D null )
  1609.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1610.         {
  1611.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1612.             if ( bhv =3D=3D null)                            =09
  1613.                 continue;
  1614.             var delay =3D bhv.delay
  1615.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1616.                 bhv.Start( bhv );                                =09
  1617.             else if ( delay > 0 )                                =09
  1618.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1619.         }
  1620. =09
  1621.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1622. PlayerEntryTransitionDone );
  1623. =09
  1624. =09
  1625.     if ( objPlayer.duration > 0 )
  1626.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1627. TMR_SCENE );                                =09
  1628. }
  1629. function PlayerEntryTransitionDone( objPlayer )
  1630. {
  1631. =09
  1632.     if ( objPlayer.Bhv !=3D null )
  1633.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1634.         {
  1635.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1636.             if ( bhv =3D=3D null)                            =09
  1637.                 continue;
  1638.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1639.                 bhv.Start( bhv );                                =09
  1640.         }
  1641. =09
  1642.     if ( objPlayer.Triggers !=3D null )
  1643.         EnableTrigger( objPlayer );
  1644. }
  1645. function PlayerExit( objPlayer )
  1646. {
  1647. =09
  1648.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1649. PlayerExitTransitionDone );
  1650. }
  1651. function PlayerExitTransitionDone( objPlayer, finalScene )
  1652. {
  1653. =09
  1654.     if ( objPlayer.Bhv !=3D null )
  1655.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1656.         {
  1657.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1658.             if ( bhv =3D=3D null)                            =09
  1659.                 continue;
  1660.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1661.                 bhv.Stop( bhv );                        =09
  1662.         }
  1663. =09
  1664.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1665.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1666. =09
  1667. =09
  1668. =09
  1669.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1670.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1671.     return;
  1672. }
  1673. function Trigger( trigType, trigBhv, player, scene )
  1674. {
  1675.     this.triggerType =3D trigType;
  1676.     this.triggerBhv =3D trigBhv;
  1677.     this.player =3D player;
  1678.     this.nextSceneNum =3D scene;
  1679. }
  1680. function EnableTrigger( objPlayer )
  1681. {
  1682.     if ( sys !=3D "Netscape" )                                =09
  1683.     {
  1684.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1685.         for ( trx in objPlayer.Triggers )                    =09
  1686.         {
  1687.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1688.             if ( trigger.triggerType =3D=3D null )
  1689.                 trigger.triggerType =3D 0;                    =09
  1690.             var tt =3D trigger.triggerType;                    =09
  1691.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1692.             {
  1693.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1694.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1695.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1696.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1697.             }
  1698.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1699.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1700.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1701.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1702.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1703.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1704.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1705.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1706.         }
  1707.     }
  1708.     else                                        =09
  1709.     {
  1710.         for ( trx in objPlayer.Triggers )        =09
  1711.         {
  1712.             var    trigger =3D objPlayer.Triggers[trx];=09
  1713.             if ( trigger.triggerType =3D=3D null )
  1714.                 trigger.triggerType =3D 0;                    =09
  1715.             var tt =3D trigger.triggerType;                    =09
  1716.             if ( tt=3D=3D 0 )                                    =09
  1717.             {
  1718.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1719. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1720.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1721.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1722.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1723.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1724.             }
  1725.             else if    ( tt =3D=3D TT_BUTTONUP )
  1726.             {
  1727.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1728.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1729.             }
  1730.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1731.             {
  1732.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1733.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1734.             }
  1735.         }
  1736.     =09
  1737.     }
  1738. }
  1739. function DisableTrigger( objPlayer )
  1740. {
  1741.     if ( sys !=3D "Netscape" )            =09
  1742.     {
  1743.         objPlayer.HTML.onmousedown =3D null;
  1744.         objPlayer.HTML.onmouseup =3D null;=09
  1745.         objPlayer.HTML.onmouseover =3D null;    =09
  1746.         objPlayer.HTML.onmouseout =3D null;
  1747.     }
  1748.     else                                =09
  1749.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1750. Event.MOUSEOVER | Event.MOUSEOUT );
  1751. }
  1752. function EventProcessor( e )
  1753. {
  1754.     var trigger;                                =09
  1755.     var    type;                                    =09
  1756.     var    button;                                    =09
  1757.     var    eventType;                                =09
  1758.     var objPlayer;                                =09
  1759.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1760.         return;
  1761.     if ( sys !=3D "Netscape" )                    =09
  1762.     {
  1763.         type =3D event.type;
  1764.         button =3D event.button;
  1765.     }
  1766.     else                                        =09
  1767.     {
  1768.         type =3D e.type;
  1769.         button =3D e.which;
  1770.     }
  1771. =09
  1772.     if (type =3D=3D "mousedown")
  1773.     {
  1774.         if ( button !=3D 1 )                    =09
  1775.             return;
  1776.         eventType =3D TT_BUTTONDOWN;
  1777.         if ( sys =3D=3D "Netscape" )            =09
  1778.         {
  1779.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1780.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1781.         }
  1782.     }
  1783.     else if (type =3D=3D "mouseup")
  1784.     {
  1785.         if ( button !=3D 1 )                    =09
  1786.             return;
  1787.         eventType =3D TT_BUTTONUP;
  1788.         if ( sys =3D=3D "Netscape" )            =09
  1789.         {
  1790.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1791.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1792.         }
  1793.     }
  1794.     else if (type =3D=3D "mouseover")
  1795.     {
  1796.         eventType =3D TT_MOUSEOVER;
  1797.     }
  1798.     else if (type =3D=3D "mouseout")
  1799.     {
  1800.         eventType =3D TT_MOUSEOUT;
  1801.     }
  1802.     var triggerArray =3D objPlayer.Triggers;        =09
  1803.     var trigger;                                =09
  1804. =09
  1805.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1806.     {
  1807.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1808. eventType) )
  1809.         {
  1810.         =09
  1811.         =09
  1812.         =09
  1813.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1814.             {
  1815.             =09
  1816.             =09
  1817.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1818. =3D=3D "") )
  1819.                     SceneExit( currentScene );
  1820.                 else
  1821.                 {
  1822.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1823.                     {
  1824.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1825.                             InitializePlayers( sceneArray[ii] );
  1826.                     }
  1827.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1828.                 }
  1829.             }
  1830.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1831.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1832.             else=20
  1833.             {
  1834.             =09
  1835.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1836.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1837.                 bhv.Trigger( bhv, eventType );                                =09
  1838.             }  =09
  1839.         }
  1840.     }
  1841.     return;=09
  1842. }
  1843. function Transition( type, rate, flyFrom, flySubtype )
  1844. {
  1845.     this.type =3D type;
  1846.     this.rate =3D rate;
  1847.     this.flyFrom =3D flyFrom;
  1848.     this.flySubtype =3D flySubtype;
  1849. }
  1850. function StartTransition( transObj, trans, visibility, callback )
  1851. {
  1852.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1853. =09
  1854. =09
  1855. =09
  1856.     if    ( ("Netscape" =3D=3D sys) ||=20
  1857.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1858. NULL_TRANSITION) ) )
  1859.     {
  1860.         SetVisibility( transObj.HTML, visibility );
  1861.         callback( transObj );
  1862.         return;
  1863.     }
  1864. =09
  1865. =09
  1866. =09
  1867. =09
  1868.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1869. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1870.     {
  1871.         StartTextFlyin( transObj );
  1872.         return;
  1873.     }
  1874. =09
  1875.     if ( platform !=3D "Win32" )
  1876.     {
  1877.         SetVisibility( transObj.HTML, visibility );
  1878.         callback( transObj );
  1879.         return;
  1880.     }
  1881.     =09
  1882. =09
  1883. =09
  1884. =09
  1885. =09
  1886. =09
  1887.     if ( trans.type =3D=3D NULL_TRANSITION )
  1888.     {
  1889.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1890. transition=3D0)";
  1891.     }
  1892.     else    =09
  1893.     {
  1894.         duration =3D TRANSITION_RATES[trans.rate];
  1895.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1896. ", transition=3D" + trans.type + ")";
  1897.     }
  1898.     stNoInput++;                                    =09
  1899.     transObj.HTML.filters(0).Apply();                =09
  1900. =09
  1901.     SetVisibility( transObj.HTML, visibility );        =09
  1902. =09
  1903.     transObj.HTML.filters(0).Play()                    =09
  1904.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1905. }
  1906. function TransitionDoneEvent( )
  1907. {
  1908.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1909.     stNoInput--;                                                =09
  1910.     if        ( type =3D=3D OBJ_SCENE )
  1911.     {
  1912.     =09
  1913.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1914. currentScene.name) )
  1915.             SceneTransitionDone();
  1916.     }
  1917.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1918.     {
  1919.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1920.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1921.             PlayerEntryTransitionDone( objPlayer ); =20
  1922.         else                                                    =09
  1923.             PlayerExitTransitionDone( objPlayer, false );
  1924.     }
  1925.     return;
  1926. }
  1927. function InitializeTextFlyin( objPlayer )
  1928. {
  1929.     if ( sys =3D=3D "Netscape" )                                    =09
  1930.         return false;
  1931.     var    transition =3D objPlayer.entryTrans;                        =09
  1932.     var    transUnits =3D transition.flySubtype;                        =09
  1933.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1934. =09
  1935.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1936. transition.flyFrom : FLYIN_TOP;    =09
  1937.     =09
  1938. =09
  1939.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1940.     {
  1941.         var    textHTML    =3D objPlayer.HTML;                =09
  1942.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1943.         var    newInnerHTML    =3D "";                        =09
  1944.     =09
  1945.         transition.textOrder =3D new Array();                =09
  1946.         textOrder =3D transition.textOrder;                =09
  1947. =09
  1948.     =09
  1949.     =09
  1950.     =09
  1951.     =09
  1952.         var flyinIdx =3D 0;                        =09
  1953.         var    flyinBuffer =3D "";
  1954.     =09
  1955.     =09
  1956.     =09
  1957.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1958. style=3D'position:relative;visibility:hidden;'" : " =
  1959. style=3D'visibility:hidden;'";
  1960.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1961.         {
  1962.         =09
  1963.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1964.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1965.             while ( letterIdx<oldInnerHTML.length )
  1966.             {
  1967.             =09
  1968.             =09
  1969.             =09
  1970.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1971. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1972.                 {
  1973.                     if ( charNext =3D=3D "<" )                                                                =09
  1974.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1975.                     else
  1976.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1977.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1978.                     newInnerHTML +=3D tagString;
  1979.                     letterIdx =3D endTagIdx;                                            =09
  1980.                 =09
  1981.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1982.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1983.                         break;
  1984.                 }
  1985.             =09
  1986.                 else
  1987.                 {
  1988.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1989.                     newInnerHTML +=3D thisChar;
  1990.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1991.                         break;                                        =09
  1992.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1993. )    =09
  1994.                         break;
  1995.                 }
  1996.             }
  1997.             newInnerHTML +=3D "</span>"
  1998.             textOrder[flyinIdx] =3D new Object();
  1999.             textOrder[flyinIdx].name =3D tempID;                                    =09
  2000.             flyinIdx++;                                                            =09
  2001.         }
  2002.     =09
  2003.         if ( flyinIdx =3D=3D 0 )
  2004.             return false;
  2005.     =09
  2006.         textHTML.innerHTML =3D newInnerHTML;
  2007.         transition.numUnits =3D flyinIdx;                        =09
  2008.     }
  2009. =09
  2010. =09
  2011. =09
  2012.     textOrder =3D transition.textOrder;
  2013.     var currentEl =3D document.all[textOrder[0].name];    =09
  2014.     var currentOffset =3D currentEl.offsetLeft;=09
  2015.     var previousEl, previousOffset;
  2016.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2017.     {
  2018.         previousOffset =3D currentOffset;                            =09
  2019.         previousEl =3D currentEl;
  2020.         textElName =3D textOrder[count].name;                    =09
  2021.         currentEl =3D document.all[textElName];
  2022.         SetVisibility( currentEl, IE_HIDDEN );
  2023.         currentOffset =3D currentEl.offsetTop;
  2024.     =09
  2025.     =09
  2026.     =09
  2027.     =09
  2028.     =09
  2029.     =09
  2030.         if ( currentOffset !=3D previousOffset )                                =09
  2031.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2032.                 previousEl.innerHTML =3D "<br>";
  2033.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2034.             direction =3D count % FLYIN_ROTATE;            =09
  2035.         else
  2036.             direction =3D transDirection;
  2037.     =09
  2038.         if        ( direction =3D=3D FLYIN_LEFT )
  2039.         {
  2040.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2041. currentEl.offsetParent.offsetWidth);
  2042.             currentEl.style.posLeft =3D tempPos;                    =09
  2043.             textOrder[count].dx =3D -movePerTick;                    =09
  2044.             textOrder[count].dy =3D 0;
  2045.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2046.         }
  2047.         else if ( direction =3D=3D FLYIN_RIGHT )
  2048.         {
  2049.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2050. currentEl.offsetParent.offsetLeft;
  2051.             currentEl.style.posLeft =3D tempPos;
  2052.             textOrder[count].dx =3D movePerTick;                    =09
  2053.             textOrder[count].dy =3D 0;
  2054.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2055.         }
  2056.         else if    ( direction =3D=3D FLYIN_TOP )
  2057.         {
  2058.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2059. currentEl.offsetParent.offsetHeight);
  2060.             currentEl.style.posTop =3D tempPos;
  2061.             textOrder[count].dx =3D 0;
  2062.             textOrder[count].dy =3D (-movePerTick);                =09
  2063.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2064.         }
  2065.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2066.         {
  2067.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2068. currentEl.offsetParent.style.posTop;
  2069.             currentEl.style.posTop =3D tempPos;
  2070.             textOrder[count].dx =3D 0;
  2071.             textOrder[count].dy =3D movePerTick;                    =09
  2072.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2073.         }
  2074.     }
  2075. =09
  2076.     transition.charIdx =3D 0;                            =09
  2077.     transition.moveIdx =3D 0;                            =09
  2078.     textElName =3D transition.textOrder[0].name;
  2079.     transition.currentEl =3D document.all[textElName];=09
  2080.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2081.     return true;
  2082. }
  2083. function StartTextFlyin( objPlayer )
  2084. {
  2085. =09
  2086.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2087.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2088. }
  2089. function TextFlyinTick( objPlayer )
  2090. {
  2091.     var    transition =3D objPlayer.entryTrans;                    =09
  2092.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2093.     var textEl =3D transition.currentEl;                        =09
  2094. =09
  2095. =09
  2096.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2097.     {
  2098.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2099.         textEl.style.posLeft -=3D spanObj.dx;
  2100.         return false;                                        =09
  2101.     }
  2102.     =09
  2103. =09
  2104.     textEl.style.posTop =3D 0;                                =09
  2105.     textEl.style.posLeft =3D 0;
  2106.     =09
  2107. =09
  2108.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2109. transition.textOrder.length )=09
  2110.     {
  2111.         PlayerEntryTransitionDone( objPlayer );                =09
  2112.         return true;                                        =09
  2113.     }
  2114.     else
  2115.     {
  2116.         transition.moveIdx =3D 0;                                =09
  2117.         textElName =3D transition.textOrder[charIdx].name;
  2118.         transition.currentEl =3D document.all[textElName];    =09
  2119.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2120.         return false;                                        =09
  2121.     }                                                        =09
  2122. }
  2123. var    SND_DUR_SCENE            =3D -1;=09
  2124. var    SND_DUR_PROJECT            =3D 0;=09
  2125. var ST_WAV                    =3D 1;=09
  2126. var    ST_MID                    =3D 2;=09
  2127. var    NAV_EXT                    =3D "nav"=09
  2128. var MidiTag                    =3D null;=09
  2129. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2130. {
  2131. =09
  2132.     this.Initialize =3D InitializeSound;
  2133.     this.Start =3D StartSound;
  2134.     this.Trigger =3D StartSound;
  2135.     this.Stop =3D StopSound;
  2136.     this.StopEverything =3D StopEverythingOnSounds;
  2137. =09
  2138.     this.delay =3D delay;
  2139.     this.duration =3D duration;
  2140.     this.loop =3D loop;
  2141.     this.tagName =3D tagName;
  2142.     this.fileName =3D fileName;
  2143.     this.soundType =3D soundType;
  2144. }
  2145. function InitializeSound( objParent, objSound )
  2146. {
  2147.     if ( sys =3D=3D "Netscape" )
  2148.     {
  2149.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2150.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2151.         return;
  2152.     }
  2153.     objSound.objParent =3D objParent;                =09
  2154.     objSound.html =3D document.all[objSound.tagName];=09
  2155.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2156. =09
  2157. =09
  2158.     if (objSound.soundType =3D=3D ST_MID )
  2159.     {
  2160.         if ( MidiTag =3D=3D null )                    =09
  2161.             MidiTag =3D objSound.html;            =09
  2162.         else
  2163.             objSound.html =3D MidiTag;            =09
  2164.     }        =09
  2165. }
  2166. function StartSound( objSound )
  2167. {
  2168.     if ( sys =3D=3D "Netscape" )                    =09
  2169.     {
  2170.         if ( objSound.html !=3D null )            =09
  2171.             objSound.html.play(objSound.navLoop);
  2172.         return;
  2173.     }
  2174.     objSound.html.src =3D objSound.fileName;        =09
  2175.     objSound.html.loop =3D objSound.loop;            =09
  2176.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2177.         objSound.html.volume =3D 0;                    =09
  2178.     if ( objSound.duration > 0 )
  2179.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2180. TMR_PROJ );
  2181. }
  2182. function StopSound( objSound, fPause )
  2183. {
  2184.     if ( sys =3D=3D "Netscape" )                    =09
  2185.     {
  2186.         if ( objSound.html !=3D null )            =09
  2187.             objSound.html.stop();
  2188.         return;
  2189.     }
  2190.     objSound.html.loop =3D 0;
  2191.     objSound.html.src =3D "";                            =09
  2192.     if ( objSound.soundType =3D=3D ST_WAV )
  2193.         objSound.html.volume =3D -10000;
  2194. }
  2195. function StopEverythingOnSounds( objSound )
  2196. {
  2197.     StopSound( objSound, true );
  2198.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2199.         objSound.html.volume =3D -500;                        =09
  2200. }
  2201. var    SND_DUR_SCENE            =3D -1;=09
  2202. var    SND_DUR_PROJECT            =3D 0;=09
  2203. function Swapper( idle, hover, click )
  2204. {
  2205. =09
  2206.     this.Initialize =3D InitializeSwap;
  2207.     this.Start =3D StartSwap;
  2208.     this.Trigger =3D TriggerSwap;
  2209.     this.Stop =3D StopSwap;
  2210.     this.StopEverything =3D StopSwap;
  2211. =09
  2212.     this.idle =3D idle;
  2213.     this.hover =3D hover;
  2214.     this.click =3D click;
  2215. }
  2216. function InitializeSwap( objParent, objSwap )
  2217. {
  2218.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2219.         return;
  2220. =09
  2221.     var    idle    =3D objSwap.idle;                        =09
  2222.     var    hover    =3D objSwap.hover;
  2223.     var    click    =3D objSwap.click;
  2224. =09
  2225. =09
  2226. =09
  2227. =09
  2228. =09
  2229. =09
  2230. =09
  2231.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2232. !=3D null) )
  2233.     {
  2234.         SetVisibility( document.all[hover], IE_HIDDEN );
  2235.         objSwap.srcHover =3D document.all[hover].src;
  2236.         document.all[hover].src =3D "";
  2237.     }
  2238.     else
  2239.         objSwap.srcHover =3D document.all[idle].src;
  2240.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2241. !=3D null) )
  2242.     {
  2243.         SetVisibility( document.all[click], IE_HIDDEN );
  2244.         objSwap.srcClick =3D document.all[click].src;
  2245.         document.all[click].src =3D "";
  2246.     }
  2247.     else
  2248.         objSwap.srcClick =3D document.all[idle].src;
  2249. =09
  2250.     objSwap.srcIdle =3D document.all[idle].src;
  2251. }
  2252. function StartSwap( objSwap )
  2253. {
  2254. =09
  2255. }
  2256. function TriggerSwap( objSwap, eventType )
  2257. {
  2258.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2259.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2260.     else if ( eventType =3D=3D TT_BUTTONUP )
  2261.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2262.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2263.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2264.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2265.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2266.     return;
  2267. }
  2268. function StopSwap( objSwap, fPause )
  2269. {
  2270.     if ( fPause )                        =09
  2271.         return;
  2272. }
  2273. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2274. var    PE_STOP        =3D 0;                            =09
  2275. var    PE_AGAIN    =3D 1;                            =09
  2276. var    PE_REV        =3D 2;                            =09
  2277. var    PE_EXIT        =3D 3;                            =09
  2278. var    PD_FWD        =3D 1;
  2279. var    PD_BACK        =3D -1;
  2280. function Point( x, y, rate )
  2281. {
  2282.     this.x =3D x;
  2283.     this.y =3D y;
  2284.     this.rate =3D rate;
  2285. }
  2286. function Paths( delay, edgeEffect )
  2287. {
  2288. =09
  2289.     this.Initialize =3D InitializePathAnimation;
  2290.     this.Start =3D StartPathAnimation;
  2291.     this.Trigger =3D StartPathAnimation;
  2292.     this.Stop =3D StopPathAnimation;
  2293.     this.StopEverything =3D StopPathAnimation;
  2294. =09
  2295.     this.delay =3D delay;
  2296.     this.edgeEffect =3D edgeEffect;
  2297. }
  2298. function InitializePathAnimation( objPlayer, path )
  2299. {
  2300.     var    segment;                                =09
  2301.     var pathIndex;
  2302.     var totalDistance;                            =09
  2303.     var    distanceX;                                =09
  2304.     var    distanceY;
  2305.     var dx;                                        =09
  2306.     var    dy;
  2307.     var travelTime;                                =09
  2308.     var    remX;                                    =09
  2309.     var    remY;
  2310. =09
  2311.     if ( stProjState !=3D PS_UNINITIALIZED )
  2312.     {
  2313.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2314.         return;
  2315.     }
  2316.     path.objPlayer =3D objPlayer;                    =09
  2317.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2318.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2319. =09
  2320. =09
  2321.     path[0].x -=3D halfWidth;
  2322.     path[0].y -=3D halfHeight;
  2323.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2324.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2325.     {
  2326.         px =3D parseInt(pathIndex);                =09
  2327.         segment =3D path[px];                        =09
  2328.     =09
  2329.     =09
  2330.     =09
  2331.         path[px+1].x -=3D halfWidth;
  2332.         path[px+1].y -=3D halfHeight;
  2333.     =09
  2334.         distanceX =3D path[px+1].x - segment.x;    =09
  2335.         distanceY =3D path[px+1].y - segment.y;    =09
  2336.     =09
  2337.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2338. (distanceY*distanceY) );
  2339.     =09
  2340.     =09
  2341.         travelTime =3D Math.round(totalDistance / =
  2342. PATH_PER_TICK[segment.rate]);
  2343.     =09
  2344.     =09
  2345.         if ( distanceX > 0 )                        =09
  2346.             dx =3D Math.floor( distanceX / travelTime );=09
  2347.         else if ( distanceX < 0 )                    =09
  2348.             dx =3D Math.ceil( distanceX / travelTime );=09
  2349.         else
  2350.             dx =3D 0;
  2351.     =09
  2352.     =09
  2353.     =09
  2354.     =09
  2355.         remX =3D distanceX % travelTime;
  2356.     =09
  2357.         if ( distanceY > 0 )                        =09
  2358.             dy =3D Math.floor( distanceY / travelTime );
  2359.         else if ( distanceY < 0 )
  2360.             dy =3D Math.ceil( distanceY / travelTime );
  2361.         else
  2362.             dy =3D 0;
  2363.         remY =3D distanceY % travelTime;
  2364.         segment.number =3D px;                        =09
  2365.         segment.ticks =3D 0;
  2366.         segment.travelTime =3D travelTime;
  2367.         segment.dx =3D dx;
  2368.         segment.dy =3D dy;
  2369.         segment.remX =3D remX;
  2370.         segment.remY =3D remY;
  2371.     }
  2372.     path.numSegs =3D parseInt(pathIndex);                =09
  2373.     path.dir =3D PD_FWD;                                        =09
  2374.     return;
  2375. }
  2376. function StartPathAnimation( path )
  2377. {
  2378.     path.currentSegment =3D path[0];    =09
  2379.     path.currentSegment.ticks =3D 0;    =09
  2380.     path.cntSegs =3D 0;                                =09
  2381. =09
  2382. =09
  2383.     if ( path.dir =3D=3D PD_BACK )                            =09
  2384.     {
  2385.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2386.         {
  2387.             path[ii].dx *=3D -1;
  2388.             path[ii].dy *=3D -1;
  2389.             path[ii].remX *=3D -1;
  2390.             path[ii].remY *=3D -1;
  2391.         }
  2392.         path.dir =3D PD_FWD;                                =09
  2393.     }
  2394.     StartAnimationTimer( path, PathAnimationTick );
  2395. }
  2396. function StopPathAnimation( path, fPause )
  2397. {
  2398.     return;
  2399. }
  2400. function PathAnimationTick( path )
  2401. {
  2402.     var    objPlayer =3D path.objPlayer;            =09
  2403.     var segment =3D path.currentSegment;        =09
  2404.     var    currentPosition =3D objPlayer.position;=09
  2405.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2406.     {
  2407.         newX =3D currentPosition.x + segment.dx;        =09
  2408.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2409.             segment.remX > 0 ? newX++ : newX--;
  2410.         newY =3D currentPosition.y + segment.dy;        =09
  2411.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2412.             segment.remY > 0 ? newY++ : newY--;
  2413.         currentPosition.SetPosition( newX, newY );=09
  2414.         return false;                            =09
  2415.     }
  2416. =09
  2417. =09
  2418.     if ( ++path.cntSegs < path.numSegs )
  2419.     {
  2420.     =09
  2421.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2422.         path.currentSegment.ticks =3D 0;                            =09
  2423.             =09
  2424.         return false;
  2425.     }
  2426.     =09
  2427. =09
  2428.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2429.     {
  2430.     =09
  2431.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2432.     =09
  2433.         path.currentSegment =3D path[0];                =09
  2434.         path.currentSegment.ticks =3D 0;                =09
  2435.         path.cntSegs =3D 0;                            =09
  2436.         return false;                                =09
  2437.     }                        =09
  2438.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2439.     {
  2440.         path.dir *=3D -1;                                =09
  2441.     =09
  2442.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2443.         {
  2444.             path[ii].dx *=3D -1;
  2445.             path[ii].dy *=3D -1;
  2446.             path[ii].remX *=3D -1;
  2447.             path[ii].remY *=3D -1;
  2448.         }
  2449.         path.currentSegment.ticks =3D 0;                =09
  2450.         path.cntSegs =3D 0;                            =09
  2451.         return false;
  2452.     }
  2453.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2454.     {
  2455.         PlayerExit( objPlayer );
  2456.         return true;
  2457.     }
  2458.     else
  2459.         return true;                                =09
  2460. }
  2461. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2462. function Size( zoom, rate )
  2463. {
  2464.     this.zoom =3D zoom;
  2465.     this.rate =3D rate;
  2466. }
  2467. function Grows( delay )
  2468. {
  2469. =09
  2470.     this.Initialize =3D InitializeGrowAnimation;
  2471.     this.Start =3D StartGrowAnimation;
  2472.     this.Trigger =3D StartGrowAnimation;
  2473.     this.Stop =3D StopGrowAnimation;
  2474.     this.StopEverything =3D StopGrowAnimation;
  2475. =09
  2476.     this.delay =3D delay;
  2477. }
  2478. function InitializeGrowAnimation( objPlayer, grow )
  2479. {
  2480.     if ( sys =3D=3D "Netscape" )
  2481.         return;
  2482.     var    child =3D objPlayer.HTML.children[0];                    =09
  2483.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2484. =09
  2485. =09
  2486. =09
  2487.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2488.     {
  2489.         grow.realWidth =3D child.width;
  2490.         grow.realHeight =3D child.height;
  2491.     }
  2492.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2493.     {
  2494.         grow =3D null;                                        =09
  2495.         return;
  2496.     }
  2497.     grow.objPlayer =3D objPlayer;                                =09
  2498. =09
  2499.     grow.currentSegment =3D grow[0];                            =09
  2500.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2501. =09
  2502. =09
  2503. =09
  2504.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2505.     child.height *=3D (grow.currentSegment.zoom / 100);
  2506. =09
  2507.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2508.     {
  2509.         gx =3D parseInt(growIndex);                =09
  2510.         segment =3D grow[gx];                        =09
  2511.         if ( grow[gx+1] =3D=3D null )                =09
  2512.         {
  2513.             grow.finalSegment =3D grow[gx-1];        =09
  2514.             break;                                =09
  2515.         }
  2516.     =09
  2517.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2518.         if ( growth >=3D 0 )                                        =09
  2519.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2520.         else
  2521.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2522.     =09
  2523.         growthTicks =3D growth / growthFactor;        =09
  2524.     =09
  2525.         segment.number =3D gx;                        =09
  2526.         segment.growth =3D growth;
  2527.         segment.growthFactor =3D growthFactor;
  2528.         segment.growthTicks =3D growthTicks;
  2529.         segment.currentTicks =3D 0;
  2530.     }
  2531. }
  2532. function StartGrowAnimation( grow )
  2533. {=09
  2534.     if ( sys =3D=3D "Netscape" )
  2535.         return;
  2536.     grow.currentSegment =3D grow[0];                        =09
  2537.     grow.currentTicks =3D 0;
  2538.     StartAnimationTimer( grow, GrowAnimationTick );
  2539. }
  2540. function StopGrowAnimation( grow, fPause )
  2541. {
  2542.     return;
  2543. }
  2544. function GrowAnimationTick( grow )
  2545. {
  2546.     if ( sys =3D=3D "Netscape" )
  2547.         return true;                                    =09
  2548.     var    objPlayer =3D grow.objPlayer;                        =09
  2549.     var    child =3D objPlayer.HTML.children[0];                =09
  2550.     var segment =3D grow.currentSegment;                    =09
  2551.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2552.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2553.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2554.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2555.         return false;                                    =09
  2556.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2557.         return true;                                    =09
  2558.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2559.     grow.currentTicks =3D 0;
  2560.     return false;                                        =09
  2561. }
  2562. function Timer()
  2563. {
  2564.     if ( Project.tickRate =3D=3D null )        =09
  2565.         this.tickRate =3D DEFAULT_TICK_RATE;
  2566.     else
  2567.         this.tickRate =3D Project.tickRate;
  2568.     this.oneShots =3D new Array();
  2569.     this.animations =3D new Array();
  2570.     this.tickCounter =3D 0;                        =09
  2571.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2572.     this.timerID =3D null;
  2573.     this.StartTicking =3D StartTicking;            =09
  2574.     this.StopTicking =3D StopTicking;
  2575. =09
  2576. }
  2577. function StartTicking()
  2578. {
  2579.     if ( this.timerID =3D=3D null )
  2580.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2581. }
  2582. function StopTicking()
  2583. {
  2584.     if ( this.timerID !=3D null )
  2585.         clearInterval( this.timerID );
  2586.     this.timerID =3D null;
  2587. }
  2588. function TimerTick()
  2589. {
  2590.     var timerEvent;
  2591. =09
  2592.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2593.     {
  2594.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2595.             continue;                                        =09
  2596.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2597.             tickTimer.animations[ii] =3D null;                =09
  2598.     }
  2599. =09
  2600.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2601.     {
  2602.     =09
  2603.         var length =3D tickTimer.oneShots.length;                =09
  2604.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2605.         {
  2606.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2607.                 continue;                                    =09
  2608.         =09
  2609.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2610.             {
  2611.                 tickTimer.oneShots[ii] =3D null;                =09
  2612.                 timerEvent.callback( timerEvent.callbackObj );=09
  2613.             }
  2614.         }
  2615.     }
  2616.     return;
  2617. }
  2618. function StartOneShotTimer( obj, time, callback, type )
  2619. {
  2620.     var    timerIndex;                                =09
  2621.     var timerEvent =3D new Object();                =09
  2622. =09
  2623.     timerEvent.callbackObj =3D obj;                =09
  2624.     timerEvent.callback =3D callback;                =09
  2625.     timerEvent.type =3D type;                        =09
  2626. =09
  2627. =09
  2628.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2629. tickTimer.ticksPerSecond);
  2630.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2631. timerIndex++ );=09
  2632.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2633.     return;
  2634. }
  2635. function StartAnimationTimer( obj, callback )
  2636. {
  2637.     var timerIndex;=20
  2638.     timerEvent =3D new Object();
  2639.     timerEvent.callbackObj =3D obj;                =09
  2640.     timerEvent.callback =3D callback;                =09
  2641.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2642. timerIndex++);=09
  2643.     tickTimer.animations[timerIndex] =3D timerEvent;
  2644. }
  2645. function StopSceneTimers()
  2646. {
  2647.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2648.     {
  2649.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2650.             continue;
  2651.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2652.             tickTimer.oneShots[ii] =3D null;            =09
  2653.     }
  2654. =09
  2655.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2656.         tickTimer.animations[ii] =3D null;
  2657. }
  2658. =09
  2659. function KillTimer()
  2660. {
  2661.     if ( tickTimer !=3D null )                    =09
  2662.     {
  2663.         window.clearTimeout( tickTimer.timerID);=09
  2664.         tickTimer =3D null;                        =09
  2665.     }
  2666. }
  2667. function SetColor(el, color)=20
  2668. {
  2669.     if ( el.style =3D=3D null )                =09
  2670.         return;
  2671. =09
  2672.     el.style.backgroundColor =3D color;    =09
  2673.     if ("Netscape"=3D=3Dsys)=20
  2674.         el.NSLayer.bgColor =3D color;        =09
  2675. }
  2676. function SetZIndex(el, zindex)=20
  2677. {
  2678.     if ( el.style =3D=3D null )                =09
  2679.         return;
  2680. =09
  2681.     el.style.zIndex =3D zindex;            =09
  2682.     if ("Netscape"=3D=3Dsys)=20
  2683.         el.NSLayer.zIndex =3D zindex        =09
  2684. }
  2685. function SetVisibility(el, val)=20
  2686. {
  2687.     if ( el.style =3D=3D null )                =09
  2688.         return;
  2689.     el.style.visibility =3D val;            =09
  2690.        =20
  2691.     if ( "Netscape"=3D=3Dsys )                =09
  2692.     {
  2693.         if        ( val =3D=3D IE_HIDDEN )
  2694.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2695.         else if ( val =3D=3D IE_VISIBLE )
  2696.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2697.         else if ( val =3D=3D IE_INHERIT )
  2698.             el.NSLayer.visibility =3D NAV_INHERIT;
  2699.         else
  2700.             el.NSLayer.visibility =3D "";
  2701.     }
  2702. }
  2703. function Position( obj )
  2704. {
  2705.     this.object =3D obj;                        =09
  2706.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2707.     this.y =3D obj.HTML.style.pixelTop;        =09
  2708.     this.SetPosition =3D SetPosition;
  2709. }
  2710. function SetPosition( newX, newY )=20
  2711. {
  2712.     var el =3D this.object.HTML;                =09
  2713.     if ( el.style =3D=3D null )                    =09
  2714.         return;
  2715.                 =09
  2716.     el.style.pixelTop =3D newY;    =09
  2717.     el.style.pixelLeft =3D newX;
  2718.     this.x =3D newX;                            =09
  2719.     this.y =3D newY;
  2720.     if ( "Netscape"=3D=3Dsys )                    =09
  2721.     {
  2722.         el.NSLayer.top =3D parseInt( newY );
  2723.         el.NSLayer.left =3D parseInt( newX );
  2724.         el.offsetTop =3D el.NSLayer.top;
  2725.         el.offsetLeft =3D el.NSLayer.left;
  2726.     }
  2727. }
  2728. function SetContent(el, content)=20
  2729. {
  2730.     if ( el.style =3D=3D null )                    =09
  2731.         return;
  2732.     if ( "Netscape"=3D=3Dsys )                    =09
  2733.     {
  2734.         el.NSLayer.document.open();            =09
  2735.         el.NSLayer.document.write(content);    =09
  2736.         el.NSLayer.document.close();        =09
  2737.     }
  2738.     else                                    =09
  2739.         el.innerHTML=3Dcontent;
  2740. }
  2741. function SetupButtons()
  2742. {
  2743.     var rtn =3D false;                    =09
  2744.     if ( document.all.Pause !=3D null )
  2745.     {
  2746.         document.all.Pause.onclick =3D Pause;
  2747.         strPause =3D document.all.Pause.value.split( '/' );
  2748.         document.all.Pause.value =3D strPause[0];
  2749.     }
  2750.     if (document.all.Stop !=3D null )
  2751.         document.all.Stop.onclick =3D Stop;
  2752.     if ( document.all.Forward !=3D null )
  2753.         document.all.Forward.onclick =3D Forward;
  2754.     if ( document.all.Backward !=3D null )
  2755.         document.all.Backward.onclick =3D Backward;
  2756.     if ( document.all.Webpage !=3D null )
  2757.         document.all.Webpage.onclick =3D GotoWebpage;
  2758.     if ( document.all.SceneStatus !=3D null )
  2759.         formStatus =3D document.all.SceneStatus;
  2760.     if ( document.all.Start !=3D null )
  2761.     {
  2762.         document.all.Start.onclick =3D Start;
  2763.         strPlay =3D document.all.Start.value.split( '/' );
  2764.         document.all.Start.value =3D strPlay[0];
  2765.         rtn =3D true;
  2766.     }
  2767.     else
  2768.         rtn =3D false;
  2769.     if ( document.all.NavigationButtons !=3D null )
  2770.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2771.     return rtn;
  2772. }
  2773. function Start()
  2774. {
  2775.     if ( stNoInput )                                    =09
  2776.         return;
  2777.     if ( stButtons =3D=3D true )                            =09
  2778.     {
  2779.         document.all.Start.value =3D strPlay[1];
  2780.         if ( document.all.Pause !=3D null )
  2781.         {
  2782.             document.all.Pause.value =3D strPause[0];
  2783.         }
  2784.     }
  2785.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2786. PS_PAUSED) )=09
  2787.     {
  2788.         ProjectShutdown();
  2789.         ProjectInitialize();
  2790.     }
  2791.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2792.         ProjectInitialize();
  2793.     ProjectStart();                                    =09
  2794. }
  2795. function Pause()
  2796. {
  2797. =09
  2798.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2799.     {
  2800.         tickTimer.StartTicking();                    =09
  2801.         if ( document.all.Pause !=3D null )
  2802.         {
  2803.             document.all.Pause.value =3D strPause[0];
  2804.         }
  2805.         stProjState =3D PS_RUNNING;
  2806.         StatusChange();                                =09
  2807.     }
  2808.     else
  2809.     {
  2810.         if ( tickTimer !=3D null )                    =09
  2811.             tickTimer.StopTicking();                =09
  2812.         if    ( stProjState !=3D PS_RUNNING )            =09
  2813.             return;
  2814.         stProjState =3D PS_PAUSED;
  2815.         if ( document.all.Pause !=3D null )
  2816.         {
  2817.             document.all.Pause.value =3D strPause[1];
  2818.         }
  2819.         StopEverythingOnScenes( true );                =09
  2820.         StatusChange();                                =09
  2821.     }
  2822. }
  2823. function Stop()
  2824. {
  2825.     if ( stNoInput )                                    =09
  2826.         return;
  2827.     location.reload();
  2828. }
  2829. function Forward()
  2830. {
  2831.     if ( stNoInput )                                    =09
  2832.         return;
  2833. =09
  2834.     if ( stProjState !=3D PS_RUNNING )
  2835.         return;
  2836.     SceneExit( currentScene );                =09
  2837. }
  2838. function Backward()
  2839. {
  2840.     if ( stNoInput )                                    =09
  2841.         return;
  2842.     var nextScene;
  2843. =09
  2844. =09
  2845. =09
  2846.     if        ( stProjState =3D=3D PS_COMPLETE )
  2847.         nextScene =3D Project.stopScene;
  2848.     else if ( stProjState !=3D PS_RUNNING )
  2849.         return;
  2850.     else
  2851.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2852. - 1;
  2853.     ProjectShutdown();
  2854.     ProjectInitialize();
  2855.     ProjectStart( nextScene );            =09
  2856. }
  2857. function GotoWebpage()
  2858. {
  2859.     window.open( Project.webpage);                    =09
  2860. }
  2861. function StatusChange( )
  2862. {
  2863.     var        stsPage =3D null;                =09
  2864.     var        stsState =3D null;            =09
  2865.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2866.     {
  2867.         stsState =3D "Initializing";
  2868.         stsPage =3D ""
  2869.     }
  2870.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2871.     {
  2872.         stsState =3D "Ready";
  2873.         stsPage =3D "";
  2874.     }
  2875.     else if    ( stProjState =3D=3D PS_RUNNING )
  2876.     {
  2877.         stsState =3D "Playing";
  2878.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2879.     }
  2880.     else if    ( stProjState =3D=3D PS_PAUSED )
  2881.         stsState =3D "Paused";
  2882.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2883.         stsState =3D "Complete";
  2884. =09
  2885.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2886.         formStatus.value =3D stsPage;
  2887. =09
  2888.     if ( stsState !=3D null )
  2889.         top.status =3D stsState;=20
  2890. }
  2891. function GetSceneFromNumber( sceneNum )
  2892. {
  2893.     return sceneArray[sceneNum];    =09
  2894. }
  2895. function GetPlayerFromName( playerName )
  2896. {
  2897.     var objPlayer;
  2898. =09
  2899. =09
  2900.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2901. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2902.         return objPlayer;                    =09
  2903. =09
  2904.     var objScene;
  2905.     for ( sceneName in Scenes )                    =09
  2906.     {
  2907.         objScene =3D Scenes[sceneName];
  2908.         if ( objScene.Players !=3D null )
  2909.         {
  2910.             objPlayer =3D objScene.Players[playerName];
  2911.             if ( objPlayer !=3D null )
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  2915.         =09
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  2922.         return OBJ_SCENE;
  2923.     else if    ( type =3D=3D NAME_PLAYER )        =09
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  2926. function GetPlayerTypeFromName( nameString )
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  2929.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
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  2932.         return PLAYER_DRAW;
  2933.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2934.         return PLAYER_TEXT;
  2935. }
  2936. function resetGifAnimation()
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  2938.     var temp =3D document.all["img1"].src;
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  2941. Project =3D new Project(50, 0, 0, 2, 1, 0, =
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  2943. Scenes =3D new Object();
  2944. Scenes.Sx1 =3D new Scene( 23 );
  2945. Scenes.Sx1.entryTrans =3D new Transition( 3, 1, 0, 0 );
  2946. Scenes.Sx1.Bhv =3D new Array();
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  2949. Scenes.Sx1.Players =3D new Object();
  2950. Scenes.Sx1.Players.PT124 =3D new Player( 19, -1 );
  2951. Scenes.Sx1.Players.PT124.entryTrans =3D new Transition( 12, 1, 0, 0 );
  2952. Scenes.Sx1.Players.PI5 =3D new Player( 5, 14 );
  2953. Scenes.Sx1.Players.PI5.Bhv =3D new Array();
  2954. Scenes.Sx1.Players.PI5.Bhv[0] =3D new Paths( 0, 0 );
  2955. Scenes.Sx1.Players.PI5.Bhv[0][0] =3D new Point( -34, 58, 4 );
  2956. Scenes.Sx1.Players.PI5.Bhv[0][1] =3D new Point( 134, 58, 4 );
  2957. Scenes.Sx1.Players.PI5.Bhv[0][2] =3D new Point( 604, 58, 4 );
  2958. Scenes.Sx1.Players.PI7 =3D new Player( 2, 17 );
  2959. Scenes.Sx1.Players.PI7.Bhv =3D new Array();
  2960. Scenes.Sx1.Players.PI7.Bhv[0] =3D new Paths( 0, 1 );
  2961. Scenes.Sx1.Players.PI7.Bhv[0][0] =3D new Point( -46, 35, 4 );
  2962. Scenes.Sx1.Players.PI7.Bhv[0][1] =3D new Point( 368, 35, 4 );
  2963. Scenes.Sx1.Players.PI7.Bhv[0][2] =3D new Point( 616, 35, 4 );
  2964. Scenes.Sx1.Players.PI9 =3D new Player( 6, 11 );
  2965. Scenes.Sx1.Players.PI9.Bhv =3D new Array();
  2966. Scenes.Sx1.Players.PI9.Bhv[0] =3D new Paths( 0, 0 );
  2967. Scenes.Sx1.Players.PI9.Bhv[0][0] =3D new Point( -21, 24, 4 );
  2968. Scenes.Sx1.Players.PI9.Bhv[0][1] =3D new Point( 57, 24, 4 );
  2969. Scenes.Sx1.Players.PI9.Bhv[0][2] =3D new Point( 591, 24, 4 );
  2970. Scenes.Sx1.Players.PI13 =3D new Player( 3, 16 );
  2971. Scenes.Sx1.Players.PI13.Bhv =3D new Array();
  2972. Scenes.Sx1.Players.PI13.Bhv[0] =3D new Paths( 0, 1 );
  2973. Scenes.Sx1.Players.PI13.Bhv[0][0] =3D new Point( -29, 22, 4 );
  2974. Scenes.Sx1.Players.PI13.Bhv[0][1] =3D new Point( 238, 22, 4 );
  2975. Scenes.Sx1.Players.PI13.Bhv[0][2] =3D new Point( 599, 22, 4 );
  2976. Scenes.Sx1.Players.PI15 =3D new Player( 4, -1 );
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  2979. Scenes.Sx1.Players.PI15.Bhv[0][0] =3D new Point( 79, 373, 2 );
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  2981. Scenes.Sx1.Players.PI15.Bhv[0][2] =3D new Point( 79, 243, 2 );
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  2986. Scenes.Sx1.Players.PI17.Bhv[0][1] =3D new Point( 232, 241, 2 );
  2987. Scenes.Sx1.Players.PI17.Bhv[0][2] =3D new Point( 232, 242, 2 );
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  2992. Scenes.Sx1.Players.PI19.Bhv[0][1] =3D new Point( 348, 247, 2 );
  2993. Scenes.Sx1.Players.PI19.Bhv[0][2] =3D new Point( 348, 247, 2 );
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  2995. Scenes.Sx1.Players.PI21.Bhv =3D new Array();
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  3001. Scenes.Sx1.Players.PI26.Bhv =3D new Array();
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  3005. Scenes.Sx1.Players.PI26.Bhv[0][2] =3D new Point( 598, 65, 4 );
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