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Text File  |  1998-08-12  |  213KB  |  4,466 lines

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  20.                           Hello, ducks and lambie-pies and Mother Goose =
  21. and lullabies.=20
  22. Hello, precious dream come true.=20
  23. The world's been waiting just for you. Hello, little one, Hello.  A Baby =
  24. Shower
  25. For:
  26. Date:=20
  27. Time:=20
  28. Place:         =20
  29. =20
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  2191. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  2192. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  2193. ExitEffect =3D=20
  2194. " <EE| =
  2195. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  2196. EntranceEffect =3D=20
  2197. " <EE| =
  2198. <TR|TRa7|TRb1|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf0|EEg1|>|"=20
  2199. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><FONT =
  2200. color=3D#000000=20
  2201. face=3D"Kristen ITC" size=3D5>A Baby Shower<BR>For:<BR>Date: <BR>Time:=20
  2202. <BR>Place:</FONT></DIV></DIV></DIV>  =20
  2203. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  2204. id=3DAW125=20
  2205. soundsrc =3D =
  2206. cid:00ce01bd84f8$a78c7d80$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  2207. src=3D""> <BGSOUND id=3DAW126 soundsrc =3D=20
  2208. cid:02d701bd84fa$66eadb80$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  2209. src=3D""></DIV> =20
  2210. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW125nav =
  2211. name=3DAW125nav=20
  2212. src=3Dcid:00ce01bd84f8$a78c7d80$e0dd389d@a-markpu.dns.microsoft.com =
  2213. autostart =3D no=20
  2214. MASTERSOUND></DIV>
  2215. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  2216. if ( navigator.appVersion.substring(0,1) < 4 )
  2217.  alert("Sorry but your Web browser needs to be updated. You must have at =
  2218. least a version 4.0 browser to view this project.");
  2219. if ( navigator.appName !=3D "Netscape" )                                            =09
  2220. {                                                                                    =09
  2221.     document.body.background =3D "";                                                =09
  2222.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  2223.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  2224.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  2225. transition=3D0)";        =09
  2226. }                                                                                    =09
  2227.  
  2228. var    OBJ_SCENE        =3D 0;        =09
  2229. var    OBJ_PLAYER        =3D 1;        =09
  2230. var PLAYER_IMAGE    =3D 0;        =09
  2231. var    PLAYER_TEXT        =3D 1;        =09
  2232. var PLAYER_DRAW        =3D 2;        =09
  2233. var    NAME_SCENE        =3D "S"        =09
  2234. var    NAME_PLAYER        =3D "P"        =09
  2235. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  2236. var    PLAYER_NAME_TEXT    =3D "T"
  2237. var PLAYER_NAME_DRAW    =3D "D"
  2238. var    IE_VISIBLE            =3D "visible";
  2239. var    IE_HIDDEN            =3D "hidden";
  2240. var    IE_INHERIT            =3D "inherit";
  2241. var    NAV_VISIBLE            =3D "show";
  2242. var    NAV_HIDDEN            =3D "hide";
  2243. var    NAV_INHERIT            =3D "inherit";
  2244. var    DEFAULT_TICK_RATE        =3D 100;    =09
  2245. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  2246. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  2247. var    TMR_PROJ                =3D 0;    =09
  2248. var    TMR_SCENE                =3D 1;    =09
  2249. var    RR_NONE                    =3D 0;    =09
  2250. var    RR_PAGE_BUTTONS            =3D 1;    =09
  2251. var    RR_FULL_RUNTIME            =3D 2;    =09
  2252. var    DUR_FOREVER                =3D -1;    =09
  2253. var    DELAY_NONE                =3D 0;    =09
  2254. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  2255. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  2256. var    DUR_UNTIL_DONE            =3D -1;    =09
  2257. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  2258. var    TT_BUTTONDOWN            =3D 1;    =09
  2259. var    TT_BUTTONUP                =3D 2;    =09
  2260. var    TT_MOUSEOVER            =3D 3;    =09
  2261. var    TT_MOUSEOUT                =3D 4;    =09
  2262. var    TB_PAGE_TURNER            =3D -1;    =09
  2263. var    TB_START_PLAYER            =3D -2;    =09
  2264. var NULL_TRANSITION            =3D -1;
  2265. var    TEXT_FLYIN                =3D 101;
  2266. var TEXT_TYPEWRITER        =3D 102;
  2267. var    FLYIN_TOP                =3D 0;
  2268. var    FLYIN_BOTTOM            =3D 1;
  2269. var    FLYIN_LEFT                =3D 2;
  2270. var    FLYIN_RIGHT                =3D 3;
  2271. var    FLYIN_ROTATE            =3D 4;
  2272. var    FLYIN_BY_LETTER            =3D 1;
  2273. var    FLYIN_BY_WORD            =3D 2;
  2274. var    FLYIN_BY_LINE            =3D 3;
  2275. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  2276. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  2277. var    PS_UNINITIALIZED    =3D 0;
  2278. var PS_INITIALIZED        =3D 1;
  2279. var    PS_RUNNING            =3D 2;
  2280. var PS_PAUSED            =3D 3;
  2281. var PS_COMPLETE            =3D 4;
  2282. var    sceneArray        =3D new Array();=09
  2283. var currentScene    =3D null;        =09
  2284. var nScenes            =3D 0;        =09
  2285. var stProjState =3D PS_UNINITIALIZED;=09
  2286. var stButtons    =3D false;        =09
  2287. var    stNoInput    =3D 0;            =09
  2288. var strPause =3D new Array( "" );
  2289. var strPlay =3D new Array( "" );
  2290. var    formStatus =3D null;
  2291. var    tickTimer        =3D null;        =09
  2292. var sys            =3D navigator.appName;                                    =09
  2293. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  2294. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  2295. var    platform    =3D navigator.platform;                                    =09
  2296. window.onload =3D PreSetup;
  2297. window.onerror =3D Error;
  2298. function Error()
  2299. {
  2300.     alert("There has been an unidentified error in this file's script. You =
  2301. may be able to fix this problem by refreshing your browser.");
  2302.     return true;
  2303. }
  2304. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  2305. delay, webpage )
  2306. {
  2307.     this.tickRate =3D tickRate;
  2308.     this.startScene =3D startScene;
  2309.     this.stopScene =3D stopScene;
  2310.     this.rtReq =3D rtReq;
  2311.     this.autoStart =3D autoStart;
  2312.     this.delay =3D delay;
  2313.     this.webpage =3D webpage;
  2314. }
  2315. function PreSetup()
  2316. {
  2317.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  2318.     {
  2319.         setTimeout( "Setup();", Project.delay*1000 );=20
  2320.         return;
  2321.     }
  2322. =09
  2323.     Setup();
  2324. }
  2325. function Setup()=20
  2326. { =20
  2327.     stNoInput++;                            =09
  2328.     if ( vers < 4 ) return;                    =09
  2329.     if ( sys =3D=3D "Netscape" )                =09
  2330.     {
  2331.         document.all =3D new Array;            =09
  2332.         Extract(document);                    =09
  2333.     =09
  2334.         document.body =3D new Object;
  2335.         document.body.clientWidth =3D window.innerWidth;
  2336.         document.body.clientHeight =3D window.innerHeight;
  2337.         document.body.scrollTop =3D window.pageXOffset;=20
  2338.         document.body.scrollLeft =3D window.pageYOffset;
  2339.     }
  2340.     stButtons =3D SetupButtons();                =09
  2341.     ProjectInitialize();                    =09
  2342.     stNoInput--;                            =09
  2343.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  2344.         Start();                                            =09
  2345. }
  2346. function ProjectInitialize()
  2347. {
  2348. =09
  2349.     tickTimer =3D new Timer();
  2350. =09
  2351. =09
  2352.     InitializeScenes();
  2353. =09
  2354.     tickTimer.StartTicking();                            =09
  2355. =09
  2356.     if ( Project.startScene =3D=3D null )        =09
  2357.         Project.startScene =3D 0;                =09
  2358.     stProjState =3D PS_INITIALIZED;            =09
  2359. =09
  2360. }
  2361. function ProjectStart( startScene )
  2362. {
  2363.     stProjState =3D PS_RUNNING;
  2364.     if ( startScene !=3D null )
  2365.         ChangeScene( startScene );
  2366.     else
  2367.         ChangeScene( Project.startScene );
  2368. }
  2369. function ProjectComplete()
  2370. {
  2371.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  2372.         return;                                =09
  2373.     ProjectShutdown();
  2374.     StatusChange();                            =09
  2375. }
  2376. function ProjectShutdown()
  2377. {
  2378.     KillTimer();                                    =09
  2379.     StopEverythingOnScenes( false );
  2380.     currentScene =3D null;
  2381.     stProjState =3D PS_COMPLETE;                        =09
  2382. }
  2383. function Extract( obj )
  2384. {
  2385. =09
  2386. =09
  2387.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  2388.     {
  2389.         var el =3D obj.layers[intLayer];        =09
  2390.         document.all[el.id] =3D new Object    =09
  2391.         var newEl =3D document.all[el.id];    =09
  2392.     =09
  2393.         newEl.id =3D el.id;                            =09
  2394.         newEl.style =3D new Object;                    =09
  2395.         newEl.style.pixelTop =3D parseInt(el.top);
  2396.         newEl.style.pixelLeft =3D parseInt(el.left);
  2397.         if (null!=3Del.clip)=20
  2398.         {
  2399.             newEl.offsetWidth =3D el.clip.width;    =09
  2400.             newEl.offsetHeight =3D el.clip.height
  2401.         }
  2402.     =09
  2403.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  2404.             newEl.style.visibility =3D IE_HIDDEN;
  2405.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  2406.             newEl.style.visibility =3D IE_VISIBLE;
  2407.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  2408.             newEl.style.visibility =3D IE_INHERIT;
  2409.         else
  2410.             newEl.style.visibility =3D "";
  2411.     =09
  2412.         newEl.style.zIndex =3D el.zIndex;
  2413.         newEl.style.backgroundColor =3D el.bgColor;
  2414.         newEl.style.backgroundImage =3D "url("+el.background+")";
  2415.         newEl.NSLayer =3D el;                        =09
  2416.     =09
  2417.     =09
  2418.     =09
  2419.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  2420.         {
  2421.             var image =3D el.document.images[intLoop]    =09
  2422.             var    imageName =3D image.name;                =09
  2423.             if ( imageName =3D=3D null )                =09
  2424.                 continue;                            =09
  2425.         =09
  2426.             document.all[imageName] =3D image;        =09
  2427.             document.images[imageName] =3D image;        =09
  2428.         }
  2429.     =09
  2430.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  2431.         {
  2432.             var form =3D el.document.forms[intLoop];    =09
  2433.             var formName =3D form.name;                =09
  2434.             if ( formName =3D=3D null )
  2435.                 continue;
  2436.             document.all[formName] =3D form;            =09
  2437.             document.forms[formName] =3D form;        =09
  2438.         =09
  2439.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  2440. innerLoop++)
  2441.             {
  2442.                 var element =3D form.elements[innerLoop]=09
  2443.                 var elementName =3D element.name;
  2444.                 if ( elementName =3D=3D null )            =09
  2445.                     continue;
  2446.                 document.all[elementName] =3D element;=09
  2447.             }
  2448.         }
  2449.         if ( el.layers.length > 0 )                =09
  2450.             Extract(el)                            =09
  2451.     }
  2452. }
  2453. function Scene( duration )
  2454. {
  2455.     this.duration =3D duration;
  2456. }
  2457. function InitializeScenes()
  2458. {
  2459.     var objScene;                            =09
  2460.     var sceneNumber =3D 0;                    =09
  2461. =09
  2462.     for ( sceneName in Scenes )
  2463.     {
  2464.         objScene =3D Scenes[sceneName];        =09
  2465.         objScene.number =3D parseInt(sceneNumber);                =09
  2466.         objScene.name =3D sceneName;                    =09
  2467.         objScene.HTML =3D document.all[sceneName];    =09
  2468.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  2469.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  2470.             objScene.duration =3D DUR_FOREVER;
  2471.         InitializePlayers( objScene );        =09
  2472.     =09
  2473.         if ( objScene.entryTrans =3D=3D null )
  2474.         {
  2475.             objScene.entryTrans =3D new Object();
  2476.             objScene.entryTrans.type =3D NULL_TRANSITION;
  2477.         }
  2478.     =09
  2479.         if ( objScene.Bhv !=3D null )
  2480.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  2481. bhvIdx++ )=09
  2482.                 bhv.Initialize( objScene, bhv);
  2483.         objScene.numBhv =3D bhvIdx;                                            =09
  2484.         sceneArray[sceneNumber++] =3D objScene;=09
  2485.     }
  2486.     nScenes =3D sceneNumber;                    =09
  2487. }
  2488. function StopEverythingOnScenes( fPause )
  2489. {
  2490.     var objScene;                            =09
  2491.     for ( sceneName in Scenes )
  2492.     {
  2493.         objScene =3D Scenes[sceneName];                    =09
  2494.     =09
  2495.     =09
  2496.         if ( objScene.Bhv !=3D null )
  2497.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  2498. bhvIdx++ )=09
  2499.                 bhv.StopEverything( bhv, fPause );
  2500.         StopEverythingOnPlayers( objScene, fPause );        =09
  2501.     }
  2502.     return;
  2503. }
  2504. function ChangeScene( nextSceneNumber )
  2505. {
  2506.     var    previousScene =3D currentScene;                    =09
  2507.     StopSceneTimers();                                    =09
  2508.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  2509.     currentScene.previousScene =3D previousScene;            =09
  2510.     if ( currentScene.duration =3D=3D null )                =09
  2511.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  2512. =09
  2513.     if ( currentScene.Bhv !=3D null )
  2514.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2515.         {
  2516.             var bhv =3D currentScene.Bhv[bhvIdx]
  2517.             if ( bhv =3D=3D null)                            =09
  2518.                 continue;
  2519.             var delay =3D bhv.delay
  2520.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2521.                 bhv.Start( bhv );                                    =09
  2522.             else if ( delay > 0 )                                =09
  2523.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2524.         }
  2525.     StartScenePlayers( currentScene );                            =09
  2526.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  2527. SceneTransitionDone );=09
  2528. =09
  2529.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  2530.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  2531. TMR_SCENE );
  2532.     StatusChange();                                        =09
  2533.     return;
  2534. }
  2535. function SceneTransitionDone( objScene )
  2536. {
  2537. =09
  2538. =09
  2539.     if ( currentScene.previousScene !=3D null )
  2540.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  2541. =09
  2542.     if ( currentScene.Bhv !=3D null )
  2543.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2544.         {
  2545.             var bhv =3D currentScene.Bhv[bhvIdx]
  2546.             if ( bhv =3D=3D null)                            =09
  2547.                 continue;
  2548.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2549.                 bhv.Start( bhv );                                =09
  2550.         }
  2551.     =09
  2552.     StartScenePlayersAfterTransition( currentScene );=09
  2553. }
  2554. function SceneExit( thisScene, nextScene )
  2555. {
  2556.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  2557. nextScene.number;
  2558.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  2559. true;
  2560. =09
  2561. =09
  2562. =09
  2563.     for ( playerName in currentScene.Players )
  2564.     {
  2565.         objPlayer =3D currentScene.Players[playerName];        =09
  2566.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  2567.     }
  2568. =09
  2569.     if ( currentScene.Bhv !=3D null )
  2570.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2571.         {
  2572.             var bhv =3D currentScene.Bhv[bhvIdx]
  2573.             if ( bhv =3D=3D null)                            =09
  2574.                 continue;
  2575.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2576.                 bhv.Stop( bhv );                        =09
  2577.         }
  2578. =09
  2579. =09
  2580.     if ( finalScene =3D=3D false )                    =09
  2581.         ChangeScene( nextSceneNumber )            =09
  2582.     else
  2583.         ProjectComplete()                        =09
  2584.     =09
  2585. }
  2586. function Player( delay, duration )
  2587. {
  2588.     this.delay =3D delay;
  2589.     this.duration =3D duration;
  2590. }
  2591. function InitializePlayers( objScene )
  2592. {
  2593.     var objPlayer;                        =09
  2594.     var    playerNumber =3D 0;                =09
  2595.     for ( playerName in objScene.Players )
  2596.     {
  2597.         objPlayer =3D objScene.Players[playerName];        =09
  2598.         objPlayer.number =3D playerNumber;                =09
  2599.         objPlayer.name =3D playerName;                    =09
  2600.         objPlayer.HTML =3D document.all[playerName];        =09
  2601.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2602.         objPlayer.position =3D new Position(objPlayer);    =09
  2603.     =09
  2604.         if ( objPlayer.delay =3D=3D null )                    =09
  2605.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  2606.     =09
  2607.     =09
  2608.         if        ( objPlayer.entryTrans =3D=3D null )
  2609.         {
  2610.             objPlayer.entryTrans =3D new Object();
  2611.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  2612.         }=20
  2613.     =09
  2614.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  2615.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  2616.         {
  2617.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  2618. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  2619.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  2620.                     objPlayer.entryTrans.type =3D null;                            =09
  2621.         }
  2622.     =09
  2623.         if ( objPlayer.exitTrans =3D=3D null )
  2624.         {
  2625.             objPlayer.exitTrans =3D new Object();
  2626.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  2627.         }
  2628.     =09
  2629.         if ( objPlayer.Bhv !=3D null )
  2630.         {
  2631.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2632.  
  2633.                 bhv.Initialize( objPlayer, bhv);
  2634.             objPlayer.numBhv =3D bhvIdx;                                    =09
  2635.         }
  2636.         else
  2637.             objPlayer.numBhv =3D 0;
  2638.         playerNumber ++;                =09
  2639.     }=09
  2640. }
  2641. function StopEverythingOnPlayers( objScene, fPause )
  2642. {
  2643.     var objPlayer;                        =09
  2644.     for ( playerName in objScene.Players )
  2645.     {
  2646.         objPlayer =3D objScene.Players[playerName];        =09
  2647.     =09
  2648.     =09
  2649.         if ( objPlayer.Bhv !=3D null )
  2650.         {
  2651.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2652.  
  2653.                 bhv.StopEverything( bhv, fPause );
  2654.         }
  2655.         DisableTrigger( objPlayer );                    =09
  2656.     }=09
  2657.     return;
  2658. }
  2659. function StartScenePlayers( objScene )
  2660. {
  2661. =09
  2662.     for ( playerName in objScene.Players )
  2663.     {
  2664.         objPlayer =3D objScene.Players[playerName];        =09
  2665.     =09
  2666.     =09
  2667.     =09
  2668.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  2669.             StartPlayer( objPlayer )                    =09
  2670.         else if ( objPlayer.delay    > 0 )                =09
  2671.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  2672. TMR_SCENE);
  2673.     }
  2674. }
  2675. function StartScenePlayersAfterTransition( objScene )
  2676. {
  2677. =09
  2678.     for ( playerName in objScene.Players )
  2679.     {
  2680.         objPlayer =3D objScene.Players[playerName];        =09
  2681.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  2682.             StartPlayer( objPlayer )                    =09
  2683.     }
  2684. }
  2685. function StartPlayer( objPlayer )
  2686. {
  2687. =09
  2688.     if ( objPlayer.Bhv !=3D null )
  2689.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2690.         {
  2691.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2692.             if ( bhv =3D=3D null)                            =09
  2693.                 continue;
  2694.             var delay =3D bhv.delay
  2695.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2696.                 bhv.Start( bhv );                                =09
  2697.             else if ( delay > 0 )                                =09
  2698.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2699.         }
  2700. =09
  2701.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  2702. PlayerEntryTransitionDone );
  2703. =09
  2704. =09
  2705.     if ( objPlayer.duration > 0 )
  2706.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  2707. TMR_SCENE );                                =09
  2708. }
  2709. function PlayerEntryTransitionDone( objPlayer )
  2710. {
  2711. =09
  2712.     if ( objPlayer.Bhv !=3D null )
  2713.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2714.         {
  2715.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2716.             if ( bhv =3D=3D null)                            =09
  2717.                 continue;
  2718.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2719.                 bhv.Start( bhv );                                =09
  2720.         }
  2721. =09
  2722.     if ( objPlayer.Triggers !=3D null )
  2723.         EnableTrigger( objPlayer );
  2724. }
  2725. function PlayerExit( objPlayer )
  2726. {
  2727. =09
  2728.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  2729. PlayerExitTransitionDone );
  2730. }
  2731. function PlayerExitTransitionDone( objPlayer, finalScene )
  2732. {
  2733. =09
  2734.     if ( objPlayer.Bhv !=3D null )
  2735.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2736.         {
  2737.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2738.             if ( bhv =3D=3D null)                            =09
  2739.                 continue;
  2740.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2741.                 bhv.Stop( bhv );                        =09
  2742.         }
  2743. =09
  2744.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  2745.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2746. =09
  2747. =09
  2748. =09
  2749.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  2750.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  2751.     return;
  2752. }
  2753. function Trigger( trigType, trigBhv, player, scene )
  2754. {
  2755.     this.triggerType =3D trigType;
  2756.     this.triggerBhv =3D trigBhv;
  2757.     this.player =3D player;
  2758.     this.nextSceneNum =3D scene;
  2759. }
  2760. function EnableTrigger( objPlayer )
  2761. {
  2762.     if ( sys !=3D "Netscape" )                                =09
  2763.     {
  2764.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  2765.         for ( trx in objPlayer.Triggers )                    =09
  2766.         {
  2767.             var    trigger =3D objPlayer.Triggers[trx];            =09
  2768.             if ( trigger.triggerType =3D=3D null )
  2769.                 trigger.triggerType =3D 0;                    =09
  2770.             var tt =3D trigger.triggerType;                    =09
  2771.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  2772.             {
  2773.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2774.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  2775.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  2776.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2777.             }
  2778.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  2779.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2780.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  2781.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  2782.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  2783.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  2784.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  2785.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2786.         }
  2787.     }
  2788.     else                                        =09
  2789.     {
  2790.         for ( trx in objPlayer.Triggers )        =09
  2791.         {
  2792.             var    trigger =3D objPlayer.Triggers[trx];=09
  2793.             if ( trigger.triggerType =3D=3D null )
  2794.                 trigger.triggerType =3D 0;                    =09
  2795.             var tt =3D trigger.triggerType;                    =09
  2796.             if ( tt=3D=3D 0 )                                    =09
  2797.             {
  2798.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  2799. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  2800.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2801.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2802.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  2803.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  2804.             }
  2805.             else if    ( tt =3D=3D TT_BUTTONUP )
  2806.             {
  2807.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2808.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2809.             }
  2810.             else if ( tt =3D=3D TT_BUTTONDOWN )
  2811.             {
  2812.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2813.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2814.             }
  2815.         }
  2816.     =09
  2817.     }
  2818. }
  2819. function DisableTrigger( objPlayer )
  2820. {
  2821.     if ( sys !=3D "Netscape" )            =09
  2822.     {
  2823.         objPlayer.HTML.onmousedown =3D null;
  2824.         objPlayer.HTML.onmouseup =3D null;=09
  2825.         objPlayer.HTML.onmouseover =3D null;    =09
  2826.         objPlayer.HTML.onmouseout =3D null;
  2827.     }
  2828.     else                                =09
  2829.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  2830. Event.MOUSEOVER | Event.MOUSEOUT );
  2831. }
  2832. function EventProcessor( e )
  2833. {
  2834.     var trigger;                                =09
  2835.     var    type;                                    =09
  2836.     var    button;                                    =09
  2837.     var    eventType;                                =09
  2838.     var objPlayer;                                =09
  2839.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  2840.         return;
  2841.     if ( sys !=3D "Netscape" )                    =09
  2842.     {
  2843.         type =3D event.type;
  2844.         button =3D event.button;
  2845.     }
  2846.     else                                        =09
  2847.     {
  2848.         type =3D e.type;
  2849.         button =3D e.which;
  2850.     }
  2851. =09
  2852.     if (type =3D=3D "mousedown")
  2853.     {
  2854.         if ( button !=3D 1 )                    =09
  2855.             return;
  2856.         eventType =3D TT_BUTTONDOWN;
  2857.         if ( sys =3D=3D "Netscape" )            =09
  2858.         {
  2859.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  2860.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2861.         }
  2862.     }
  2863.     else if (type =3D=3D "mouseup")
  2864.     {
  2865.         if ( button !=3D 1 )                    =09
  2866.             return;
  2867.         eventType =3D TT_BUTTONUP;
  2868.         if ( sys =3D=3D "Netscape" )            =09
  2869.         {
  2870.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  2871.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2872.         }
  2873.     }
  2874.     else if (type =3D=3D "mouseover")
  2875.     {
  2876.         eventType =3D TT_MOUSEOVER;
  2877.     }
  2878.     else if (type =3D=3D "mouseout")
  2879.     {
  2880.         eventType =3D TT_MOUSEOUT;
  2881.     }
  2882.     var triggerArray =3D objPlayer.Triggers;        =09
  2883.     var trigger;                                =09
  2884. =09
  2885.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  2886.     {
  2887.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  2888. eventType) )
  2889.         {
  2890.         =09
  2891.         =09
  2892.         =09
  2893.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  2894.             {
  2895.             =09
  2896.             =09
  2897.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  2898. =3D=3D "") )
  2899.                     SceneExit( currentScene );
  2900.                 else
  2901.                 {
  2902.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  2903.                     {
  2904.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  2905.                             InitializePlayers( sceneArray[ii] );
  2906.                     }
  2907.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  2908.                 }
  2909.             }
  2910.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  2911.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  2912.             else=20
  2913.             {
  2914.             =09
  2915.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  2916.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  2917.                 bhv.Trigger( bhv, eventType );                                =09
  2918.             }  =09
  2919.         }
  2920.     }
  2921.     return;=09
  2922. }
  2923. function Transition( type, rate, flyFrom, flySubtype )
  2924. {
  2925.     this.type =3D type;
  2926.     this.rate =3D rate;
  2927.     this.flyFrom =3D flyFrom;
  2928.     this.flySubtype =3D flySubtype;
  2929. }
  2930. function StartTransition( transObj, trans, visibility, callback )
  2931. {
  2932.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  2933. =09
  2934. =09
  2935. =09
  2936.     if    ( ("Netscape" =3D=3D sys) ||=20
  2937.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  2938. NULL_TRANSITION) ) )
  2939.     {
  2940.         SetVisibility( transObj.HTML, visibility );
  2941.         callback( transObj );
  2942.         return;
  2943.     }
  2944. =09
  2945. =09
  2946. =09
  2947. =09
  2948.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  2949. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  2950.     {
  2951.         StartTextFlyin( transObj );
  2952.         return;
  2953.     }
  2954. =09
  2955.     if ( platform !=3D "Win32" )
  2956.     {
  2957.         SetVisibility( transObj.HTML, visibility );
  2958.         callback( transObj );
  2959.         return;
  2960.     }
  2961.     =09
  2962. =09
  2963. =09
  2964. =09
  2965. =09
  2966. =09
  2967.     if ( trans.type =3D=3D NULL_TRANSITION )
  2968.     {
  2969.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  2970. transition=3D0)";
  2971.     }
  2972.     else    =09
  2973.     {
  2974.         duration =3D TRANSITION_RATES[trans.rate];
  2975.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  2976. ", transition=3D" + trans.type + ")";
  2977.     }
  2978.     stNoInput++;                                    =09
  2979.     transObj.HTML.filters(0).Apply();                =09
  2980. =09
  2981.     SetVisibility( transObj.HTML, visibility );        =09
  2982. =09
  2983.     transObj.HTML.filters(0).Play()                    =09
  2984.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  2985. }
  2986. function TransitionDoneEvent( )
  2987. {
  2988.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  2989.     stNoInput--;                                                =09
  2990.     if        ( type =3D=3D OBJ_SCENE )
  2991.     {
  2992.     =09
  2993.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  2994. currentScene.name) )
  2995.             SceneTransitionDone();
  2996.     }
  2997.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  2998.     {
  2999.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  3000.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  3001.             PlayerEntryTransitionDone( objPlayer ); =20
  3002.         else                                                    =09
  3003.             PlayerExitTransitionDone( objPlayer, false );
  3004.     }
  3005.     return;
  3006. }
  3007. function InitializeTextFlyin( objPlayer )
  3008. {
  3009.     if ( sys =3D=3D "Netscape" )                                    =09
  3010.         return false;
  3011.     var    transition =3D objPlayer.entryTrans;                        =09
  3012.     var    transUnits =3D transition.flySubtype;                        =09
  3013.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  3014. =09
  3015.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  3016. transition.flyFrom : FLYIN_TOP;    =09
  3017.     =09
  3018. =09
  3019.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  3020.     {
  3021.         var    textHTML    =3D objPlayer.HTML;                =09
  3022.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  3023.         var    newInnerHTML    =3D "";                        =09
  3024.     =09
  3025.         transition.textOrder =3D new Array();                =09
  3026.         textOrder =3D transition.textOrder;                =09
  3027. =09
  3028.     =09
  3029.     =09
  3030.     =09
  3031.     =09
  3032.         var flyinIdx =3D 0;                        =09
  3033.         var    flyinBuffer =3D "";
  3034.     =09
  3035.     =09
  3036.     =09
  3037.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  3038. style=3D'position:relative;visibility:hidden;'" : " =
  3039. style=3D'visibility:hidden;'";
  3040.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  3041.         {
  3042.         =09
  3043.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  3044.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  3045.             while ( letterIdx<oldInnerHTML.length )
  3046.             {
  3047.             =09
  3048.             =09
  3049.             =09
  3050.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  3051. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  3052.                 {
  3053.                     if ( charNext =3D=3D "<" )                                                                =09
  3054.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  3055.                     else
  3056.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  3057.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  3058.                     newInnerHTML +=3D tagString;
  3059.                     letterIdx =3D endTagIdx;                                            =09
  3060.                 =09
  3061.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  3062.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  3063.                         break;
  3064.                 }
  3065.             =09
  3066.                 else
  3067.                 {
  3068.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  3069.                     newInnerHTML +=3D thisChar;
  3070.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  3071.                         break;                                        =09
  3072.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  3073. )    =09
  3074.                         break;
  3075.                 }
  3076.             }
  3077.             newInnerHTML +=3D "</span>"
  3078.             textOrder[flyinIdx] =3D new Object();
  3079.             textOrder[flyinIdx].name =3D tempID;                                    =09
  3080.             flyinIdx++;                                                            =09
  3081.         }
  3082.     =09
  3083.         if ( flyinIdx =3D=3D 0 )
  3084.             return false;
  3085.     =09
  3086.         textHTML.innerHTML =3D newInnerHTML;
  3087.         transition.numUnits =3D flyinIdx;                        =09
  3088.     }
  3089. =09
  3090. =09
  3091. =09
  3092.     textOrder =3D transition.textOrder;
  3093.     var currentEl =3D document.all[textOrder[0].name];    =09
  3094.     var currentOffset =3D currentEl.offsetLeft;=09
  3095.     var previousEl, previousOffset;
  3096.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  3097.     {
  3098.         previousOffset =3D currentOffset;                            =09
  3099.         previousEl =3D currentEl;
  3100.         textElName =3D textOrder[count].name;                    =09
  3101.         currentEl =3D document.all[textElName];
  3102.         SetVisibility( currentEl, IE_HIDDEN );
  3103.         currentOffset =3D currentEl.offsetTop;
  3104.     =09
  3105.     =09
  3106.     =09
  3107.     =09
  3108.     =09
  3109.     =09
  3110.         if ( currentOffset !=3D previousOffset )                                =09
  3111.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  3112.                 previousEl.innerHTML =3D "<br>";
  3113.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  3114.             direction =3D count % FLYIN_ROTATE;            =09
  3115.         else
  3116.             direction =3D transDirection;
  3117.     =09
  3118.         if        ( direction =3D=3D FLYIN_LEFT )
  3119.         {
  3120.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  3121. currentEl.offsetParent.offsetWidth);
  3122.             currentEl.style.posLeft =3D tempPos;                    =09
  3123.             textOrder[count].dx =3D -movePerTick;                    =09
  3124.             textOrder[count].dy =3D 0;
  3125.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  3126.         }
  3127.         else if ( direction =3D=3D FLYIN_RIGHT )
  3128.         {
  3129.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  3130. currentEl.offsetParent.offsetLeft;
  3131.             currentEl.style.posLeft =3D tempPos;
  3132.             textOrder[count].dx =3D movePerTick;                    =09
  3133.             textOrder[count].dy =3D 0;
  3134.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  3135.         }
  3136.         else if    ( direction =3D=3D FLYIN_TOP )
  3137.         {
  3138.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  3139. currentEl.offsetParent.offsetHeight);
  3140.             currentEl.style.posTop =3D tempPos;
  3141.             textOrder[count].dx =3D 0;
  3142.             textOrder[count].dy =3D (-movePerTick);                =09
  3143.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  3144.         }
  3145.         else if ( direction =3D=3D FLYIN_BOTTOM )
  3146.         {
  3147.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  3148. currentEl.offsetParent.style.posTop;
  3149.             currentEl.style.posTop =3D tempPos;
  3150.             textOrder[count].dx =3D 0;
  3151.             textOrder[count].dy =3D movePerTick;                    =09
  3152.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  3153.         }
  3154.     }
  3155. =09
  3156.     transition.charIdx =3D 0;                            =09
  3157.     transition.moveIdx =3D 0;                            =09
  3158.     textElName =3D transition.textOrder[0].name;
  3159.     transition.currentEl =3D document.all[textElName];=09
  3160.     SetVisibility( transition.currentEl, IE_VISIBLE );
  3161.     return true;
  3162. }
  3163. function StartTextFlyin( objPlayer )
  3164. {
  3165. =09
  3166.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  3167.     StartAnimationTimer( objPlayer, TextFlyinTick );
  3168. }
  3169. function TextFlyinTick( objPlayer )
  3170. {
  3171.     var    transition =3D objPlayer.entryTrans;                    =09
  3172.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  3173.     var textEl =3D transition.currentEl;                        =09
  3174. =09
  3175. =09
  3176.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  3177.     {
  3178.         textEl.style.posTop -=3D spanObj.dy;                    =09
  3179.         textEl.style.posLeft -=3D spanObj.dx;
  3180.         return false;                                        =09
  3181.     }
  3182.     =09
  3183. =09
  3184.     textEl.style.posTop =3D 0;                                =09
  3185.     textEl.style.posLeft =3D 0;
  3186.     =09
  3187. =09
  3188.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  3189. transition.textOrder.length )=09
  3190.     {
  3191.         PlayerEntryTransitionDone( objPlayer );                =09
  3192.         return true;                                        =09
  3193.     }
  3194.     else
  3195.     {
  3196.         transition.moveIdx =3D 0;                                =09
  3197.         textElName =3D transition.textOrder[charIdx].name;
  3198.         transition.currentEl =3D document.all[textElName];    =09
  3199.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  3200.         return false;                                        =09
  3201.     }                                                        =09
  3202. }
  3203. var    SND_DUR_SCENE            =3D -1;=09
  3204. var    SND_DUR_PROJECT            =3D 0;=09
  3205. var ST_WAV                    =3D 1;=09
  3206. var    ST_MID                    =3D 2;=09
  3207. var    NAV_EXT                    =3D "nav"=09
  3208. var MidiTag                    =3D null;=09
  3209. function Sound( delay, duration, loop, soundType, tagName, fileName )
  3210. {
  3211. =09
  3212.     this.Initialize =3D InitializeSound;
  3213.     this.Start =3D StartSound;
  3214.     this.Trigger =3D StartSound;
  3215.     this.Stop =3D StopSound;
  3216.     this.StopEverything =3D StopEverythingOnSounds;
  3217. =09
  3218.     this.delay =3D delay;
  3219.     this.duration =3D duration;
  3220.     this.loop =3D loop;
  3221.     this.tagName =3D tagName;
  3222.     this.fileName =3D fileName;
  3223.     this.soundType =3D soundType;
  3224. }
  3225. function InitializeSound( objParent, objSound )
  3226. {
  3227.     if ( sys =3D=3D "Netscape" )
  3228.     {
  3229.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  3230.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  3231.         return;
  3232.     }
  3233.     objSound.objParent =3D objParent;                =09
  3234.     objSound.html =3D document.all[objSound.tagName];=09
  3235.     objSound.fileName =3D objSound.html.soundsrc;    =09
  3236. =09
  3237. =09
  3238.     if (objSound.soundType =3D=3D ST_MID )
  3239.     {
  3240.         if ( MidiTag =3D=3D null )                    =09
  3241.             MidiTag =3D objSound.html;            =09
  3242.         else
  3243.             objSound.html =3D MidiTag;            =09
  3244.     }        =09
  3245. }
  3246. function StartSound( objSound )
  3247. {
  3248.     if ( sys =3D=3D "Netscape" )                    =09
  3249.     {
  3250.         if ( objSound.html !=3D null )            =09
  3251.             objSound.html.play(objSound.navLoop);
  3252.         return;
  3253.     }
  3254.     objSound.html.src =3D objSound.fileName;        =09
  3255.     objSound.html.loop =3D objSound.loop;            =09
  3256.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  3257.         objSound.html.volume =3D 0;                    =09
  3258.     if ( objSound.duration > 0 )
  3259.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  3260. TMR_PROJ );
  3261. }
  3262. function StopSound( objSound, fPause )
  3263. {
  3264.     if ( sys =3D=3D "Netscape" )                    =09
  3265.     {
  3266.         if ( objSound.html !=3D null )            =09
  3267.             objSound.html.stop();
  3268.         return;
  3269.     }
  3270.     objSound.html.loop =3D 0;
  3271.     objSound.html.src =3D "";                            =09
  3272.     if ( objSound.soundType =3D=3D ST_WAV )
  3273.         objSound.html.volume =3D -10000;
  3274. }
  3275. function StopEverythingOnSounds( objSound )
  3276. {
  3277.     StopSound( objSound, true );
  3278.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  3279.         objSound.html.volume =3D -500;                        =09
  3280. }
  3281. var    SND_DUR_SCENE            =3D -1;=09
  3282. var    SND_DUR_PROJECT            =3D 0;=09
  3283. function Swapper( idle, hover, click )
  3284. {
  3285. =09
  3286.     this.Initialize =3D InitializeSwap;
  3287.     this.Start =3D StartSwap;
  3288.     this.Trigger =3D TriggerSwap;
  3289.     this.Stop =3D StopSwap;
  3290.     this.StopEverything =3D StopSwap;
  3291. =09
  3292.     this.idle =3D idle;
  3293.     this.hover =3D hover;
  3294.     this.click =3D click;
  3295. }
  3296. function InitializeSwap( objParent, objSwap )
  3297. {
  3298.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  3299.         return;
  3300. =09
  3301.     var    idle    =3D objSwap.idle;                        =09
  3302.     var    hover    =3D objSwap.hover;
  3303.     var    click    =3D objSwap.click;
  3304. =09
  3305. =09
  3306. =09
  3307. =09
  3308. =09
  3309. =09
  3310. =09
  3311.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  3312. !=3D null) )
  3313.     {
  3314.         SetVisibility( document.all[hover], IE_HIDDEN );
  3315.         objSwap.srcHover =3D document.all[hover].src;
  3316.         document.all[hover].src =3D "";
  3317.     }
  3318.     else
  3319.         objSwap.srcHover =3D document.all[idle].src;
  3320.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  3321. !=3D null) )
  3322.     {
  3323.         SetVisibility( document.all[click], IE_HIDDEN );
  3324.         objSwap.srcClick =3D document.all[click].src;
  3325.         document.all[click].src =3D "";
  3326.     }
  3327.     else
  3328.         objSwap.srcClick =3D document.all[idle].src;
  3329. =09
  3330.     objSwap.srcIdle =3D document.all[idle].src;
  3331. }
  3332. function StartSwap( objSwap )
  3333. {
  3334. =09
  3335. }
  3336. function TriggerSwap( objSwap, eventType )
  3337. {
  3338.     if ( eventType =3D=3D TT_BUTTONDOWN )
  3339.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  3340.     else if ( eventType =3D=3D TT_BUTTONUP )
  3341.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  3342.     else if ( eventType =3D=3D TT_MOUSEOVER )
  3343.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  3344.     else if ( eventType =3D=3D TT_MOUSEOUT )
  3345.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  3346.     return;
  3347. }
  3348. function StopSwap( objSwap, fPause )
  3349. {
  3350.     if ( fPause )                        =09
  3351.         return;
  3352. }
  3353. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  3354. var    PE_STOP        =3D 0;                            =09
  3355. var    PE_AGAIN    =3D 1;                            =09
  3356. var    PE_REV        =3D 2;                            =09
  3357. var    PE_EXIT        =3D 3;                            =09
  3358. var    PD_FWD        =3D 1;
  3359. var    PD_BACK        =3D -1;
  3360. function Point( x, y, rate )
  3361. {
  3362.     this.x =3D x;
  3363.     this.y =3D y;
  3364.     this.rate =3D rate;
  3365. }
  3366. function Paths( delay, edgeEffect )
  3367. {
  3368. =09
  3369.     this.Initialize =3D InitializePathAnimation;
  3370.     this.Start =3D StartPathAnimation;
  3371.     this.Trigger =3D StartPathAnimation;
  3372.     this.Stop =3D StopPathAnimation;
  3373.     this.StopEverything =3D StopPathAnimation;
  3374. =09
  3375.     this.delay =3D delay;
  3376.     this.edgeEffect =3D edgeEffect;
  3377. }
  3378. function InitializePathAnimation( objPlayer, path )
  3379. {
  3380.     var    segment;                                =09
  3381.     var pathIndex;
  3382.     var totalDistance;                            =09
  3383.     var    distanceX;                                =09
  3384.     var    distanceY;
  3385.     var dx;                                        =09
  3386.     var    dy;
  3387.     var travelTime;                                =09
  3388.     var    remX;                                    =09
  3389.     var    remY;
  3390. =09
  3391.     if ( stProjState !=3D PS_UNINITIALIZED )
  3392.     {
  3393.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  3394.         return;
  3395.     }
  3396.     path.objPlayer =3D objPlayer;                    =09
  3397.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  3398.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  3399. =09
  3400. =09
  3401.     path[0].x -=3D halfWidth;
  3402.     path[0].y -=3D halfHeight;
  3403.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  3404.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  3405.     {
  3406.         px =3D parseInt(pathIndex);                =09
  3407.         segment =3D path[px];                        =09
  3408.     =09
  3409.     =09
  3410.     =09
  3411.         path[px+1].x -=3D halfWidth;
  3412.         path[px+1].y -=3D halfHeight;
  3413.     =09
  3414.         distanceX =3D path[px+1].x - segment.x;    =09
  3415.         distanceY =3D path[px+1].y - segment.y;    =09
  3416.     =09
  3417.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  3418. (distanceY*distanceY) );
  3419.     =09
  3420.     =09
  3421.         travelTime =3D Math.round(totalDistance / =
  3422. PATH_PER_TICK[segment.rate]);
  3423.     =09
  3424.     =09
  3425.         if ( distanceX > 0 )                        =09
  3426.             dx =3D Math.floor( distanceX / travelTime );=09
  3427.         else if ( distanceX < 0 )                    =09
  3428.             dx =3D Math.ceil( distanceX / travelTime );=09
  3429.         else
  3430.             dx =3D 0;
  3431.     =09
  3432.     =09
  3433.     =09
  3434.     =09
  3435.         remX =3D distanceX % travelTime;
  3436.     =09
  3437.         if ( distanceY > 0 )                        =09
  3438.             dy =3D Math.floor( distanceY / travelTime );
  3439.         else if ( distanceY < 0 )
  3440.             dy =3D Math.ceil( distanceY / travelTime );
  3441.         else
  3442.             dy =3D 0;
  3443.         remY =3D distanceY % travelTime;
  3444.         segment.number =3D px;                        =09
  3445.         segment.ticks =3D 0;
  3446.         segment.travelTime =3D travelTime;
  3447.         segment.dx =3D dx;
  3448.         segment.dy =3D dy;
  3449.         segment.remX =3D remX;
  3450.         segment.remY =3D remY;
  3451.     }
  3452.     path.numSegs =3D parseInt(pathIndex);                =09
  3453.     path.dir =3D PD_FWD;                                        =09
  3454.     return;
  3455. }
  3456. function StartPathAnimation( path )
  3457. {
  3458.     path.currentSegment =3D path[0];    =09
  3459.     path.currentSegment.ticks =3D 0;    =09
  3460.     path.cntSegs =3D 0;                                =09
  3461. =09
  3462. =09
  3463.     if ( path.dir =3D=3D PD_BACK )                            =09
  3464.     {
  3465.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  3466.         {
  3467.             path[ii].dx *=3D -1;
  3468.             path[ii].dy *=3D -1;
  3469.             path[ii].remX *=3D -1;
  3470.             path[ii].remY *=3D -1;
  3471.         }
  3472.         path.dir =3D PD_FWD;                                =09
  3473.     }
  3474.     StartAnimationTimer( path, PathAnimationTick );
  3475. }
  3476. function StopPathAnimation( path, fPause )
  3477. {
  3478.     return;
  3479. }
  3480. function PathAnimationTick( path )
  3481. {
  3482.     var    objPlayer =3D path.objPlayer;            =09
  3483.     var segment =3D path.currentSegment;        =09
  3484.     var    currentPosition =3D objPlayer.position;=09
  3485.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  3486.     {
  3487.         newX =3D currentPosition.x + segment.dx;        =09
  3488.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  3489.             segment.remX > 0 ? newX++ : newX--;
  3490.         newY =3D currentPosition.y + segment.dy;        =09
  3491.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  3492.             segment.remY > 0 ? newY++ : newY--;
  3493.         currentPosition.SetPosition( newX, newY );=09
  3494.         return false;                            =09
  3495.     }
  3496. =09
  3497. =09
  3498.     if ( ++path.cntSegs < path.numSegs )
  3499.     {
  3500.     =09
  3501.         path.currentSegment =3D path[segment.number+path.dir];    =09
  3502.         path.currentSegment.ticks =3D 0;                            =09
  3503.             =09
  3504.         return false;
  3505.     }
  3506.     =09
  3507. =09
  3508.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  3509.     {
  3510.     =09
  3511.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  3512.     =09
  3513.         path.currentSegment =3D path[0];                =09
  3514.         path.currentSegment.ticks =3D 0;                =09
  3515.         path.cntSegs =3D 0;                            =09
  3516.         return false;                                =09
  3517.     }                        =09
  3518.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  3519.     {
  3520.         path.dir *=3D -1;                                =09
  3521.     =09
  3522.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  3523.         {
  3524.             path[ii].dx *=3D -1;
  3525.             path[ii].dy *=3D -1;
  3526.             path[ii].remX *=3D -1;
  3527.             path[ii].remY *=3D -1;
  3528.         }
  3529.         path.currentSegment.ticks =3D 0;                =09
  3530.         path.cntSegs =3D 0;                            =09
  3531.         return false;
  3532.     }
  3533.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  3534.     {
  3535.         PlayerExit( objPlayer );
  3536.         return true;
  3537.     }
  3538.     else
  3539.         return true;                                =09
  3540. }
  3541. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  3542. function Size( zoom, rate )
  3543. {
  3544.     this.zoom =3D zoom;
  3545.     this.rate =3D rate;
  3546. }
  3547. function Grows( delay )
  3548. {
  3549. =09
  3550.     this.Initialize =3D InitializeGrowAnimation;
  3551.     this.Start =3D StartGrowAnimation;
  3552.     this.Trigger =3D StartGrowAnimation;
  3553.     this.Stop =3D StopGrowAnimation;
  3554.     this.StopEverything =3D StopGrowAnimation;
  3555. =09
  3556.     this.delay =3D delay;
  3557. }
  3558. function InitializeGrowAnimation( objPlayer, grow )
  3559. {
  3560.     if ( sys =3D=3D "Netscape" )
  3561.         return;
  3562.     var    child =3D objPlayer.HTML.children[0];                    =09
  3563.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  3564. =09
  3565. =09
  3566. =09
  3567.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  3568.     {
  3569.         grow.realWidth =3D child.width;
  3570.         grow.realHeight =3D child.height;
  3571.     }
  3572.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  3573.     {
  3574.         grow =3D null;                                        =09
  3575.         return;
  3576.     }
  3577.     grow.objPlayer =3D objPlayer;                                =09
  3578. =09
  3579.     grow.currentSegment =3D grow[0];                            =09
  3580.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  3581. =09
  3582. =09
  3583. =09
  3584.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  3585.     child.height *=3D (grow.currentSegment.zoom / 100);
  3586. =09
  3587.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  3588.     {
  3589.         gx =3D parseInt(growIndex);                =09
  3590.         segment =3D grow[gx];                        =09
  3591.         if ( grow[gx+1] =3D=3D null )                =09
  3592.         {
  3593.             grow.finalSegment =3D grow[gx-1];        =09
  3594.             break;                                =09
  3595.         }
  3596.     =09
  3597.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  3598.         if ( growth >=3D 0 )                                        =09
  3599.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  3600.         else
  3601.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  3602.     =09
  3603.         growthTicks =3D growth / growthFactor;        =09
  3604.     =09
  3605.         segment.number =3D gx;                        =09
  3606.         segment.growth =3D growth;
  3607.         segment.growthFactor =3D growthFactor;
  3608.         segment.growthTicks =3D growthTicks;
  3609.         segment.currentTicks =3D 0;
  3610.     }
  3611. }
  3612. function StartGrowAnimation( grow )
  3613. {=09
  3614.     if ( sys =3D=3D "Netscape" )
  3615.         return;
  3616.     grow.currentSegment =3D grow[0];                        =09
  3617.     grow.currentTicks =3D 0;
  3618.     StartAnimationTimer( grow, GrowAnimationTick );
  3619. }
  3620. function StopGrowAnimation( grow, fPause )
  3621. {
  3622.     return;
  3623. }
  3624. function GrowAnimationTick( grow )
  3625. {
  3626.     if ( sys =3D=3D "Netscape" )
  3627.         return true;                                    =09
  3628.     var    objPlayer =3D grow.objPlayer;                        =09
  3629.     var    child =3D objPlayer.HTML.children[0];                =09
  3630.     var segment =3D grow.currentSegment;                    =09
  3631.     grow.currentGrowth +=3D segment.growthFactor;            =09
  3632.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  3633.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  3634.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  3635.         return false;                                    =09
  3636.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  3637.         return true;                                    =09
  3638.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  3639.     grow.currentTicks =3D 0;
  3640.     return false;                                        =09
  3641. }
  3642. function Timer()
  3643. {
  3644.     if ( Project.tickRate =3D=3D null )        =09
  3645.         this.tickRate =3D DEFAULT_TICK_RATE;
  3646.     else
  3647.         this.tickRate =3D Project.tickRate;
  3648.     this.oneShots =3D new Array();
  3649.     this.animations =3D new Array();
  3650.     this.tickCounter =3D 0;                        =09
  3651.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  3652.     this.timerID =3D null;
  3653.     this.StartTicking =3D StartTicking;            =09
  3654.     this.StopTicking =3D StopTicking;
  3655. =09
  3656. }
  3657. function StartTicking()
  3658. {
  3659.     if ( this.timerID =3D=3D null )
  3660.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  3661. }
  3662. function StopTicking()
  3663. {
  3664.     if ( this.timerID !=3D null )
  3665.         clearInterval( this.timerID );
  3666.     this.timerID =3D null;
  3667. }
  3668. function TimerTick()
  3669. {
  3670.     var timerEvent;
  3671. =09
  3672.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  3673.     {
  3674.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  3675.             continue;                                        =09
  3676.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  3677.             tickTimer.animations[ii] =3D null;                =09
  3678.     }
  3679. =09
  3680.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  3681.     {
  3682.     =09
  3683.         var length =3D tickTimer.oneShots.length;                =09
  3684.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  3685.         {
  3686.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  3687.                 continue;                                    =09
  3688.         =09
  3689.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  3690.             {
  3691.                 tickTimer.oneShots[ii] =3D null;                =09
  3692.                 timerEvent.callback( timerEvent.callbackObj );=09
  3693.             }
  3694.         }
  3695.     }
  3696.     return;
  3697. }
  3698. function StartOneShotTimer( obj, time, callback, type )
  3699. {
  3700.     var    timerIndex;                                =09
  3701.     var timerEvent =3D new Object();                =09
  3702. =09
  3703.     timerEvent.callbackObj =3D obj;                =09
  3704.     timerEvent.callback =3D callback;                =09
  3705.     timerEvent.type =3D type;                        =09
  3706. =09
  3707. =09
  3708.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  3709. tickTimer.ticksPerSecond);
  3710.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  3711. timerIndex++ );=09
  3712.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  3713.     return;
  3714. }
  3715. function StartAnimationTimer( obj, callback )
  3716. {
  3717.     var timerIndex;=20
  3718.     timerEvent =3D new Object();
  3719.     timerEvent.callbackObj =3D obj;                =09
  3720.     timerEvent.callback =3D callback;                =09
  3721.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  3722. timerIndex++);=09
  3723.     tickTimer.animations[timerIndex] =3D timerEvent;
  3724. }
  3725. function StopSceneTimers()
  3726. {
  3727.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  3728.     {
  3729.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  3730.             continue;
  3731.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  3732.             tickTimer.oneShots[ii] =3D null;            =09
  3733.     }
  3734. =09
  3735.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  3736.         tickTimer.animations[ii] =3D null;
  3737. }
  3738. =09
  3739. function KillTimer()
  3740. {
  3741.     if ( tickTimer !=3D null )                    =09
  3742.     {
  3743.         window.clearTimeout( tickTimer.timerID);=09
  3744.         tickTimer =3D null;                        =09
  3745.     }
  3746. }
  3747. function SetColor(el, color)=20
  3748. {
  3749.     if ( el.style =3D=3D null )                =09
  3750.         return;
  3751. =09
  3752.     el.style.backgroundColor =3D color;    =09
  3753.     if ("Netscape"=3D=3Dsys)=20
  3754.         el.NSLayer.bgColor =3D color;        =09
  3755. }
  3756. function SetZIndex(el, zindex)=20
  3757. {
  3758.     if ( el.style =3D=3D null )                =09
  3759.         return;
  3760. =09
  3761.     el.style.zIndex =3D zindex;            =09
  3762.     if ("Netscape"=3D=3Dsys)=20
  3763.         el.NSLayer.zIndex =3D zindex        =09
  3764. }
  3765. function SetVisibility(el, val)=20
  3766. {
  3767.     if ( el.style =3D=3D null )                =09
  3768.         return;
  3769.     el.style.visibility =3D val;            =09
  3770.        =20
  3771.     if ( "Netscape"=3D=3Dsys )                =09
  3772.     {
  3773.         if        ( val =3D=3D IE_HIDDEN )
  3774.             el.NSLayer.visibility =3D NAV_HIDDEN;
  3775.         else if ( val =3D=3D IE_VISIBLE )
  3776.             el.NSLayer.visibility =3D NAV_VISIBLE;
  3777.         else if ( val =3D=3D IE_INHERIT )
  3778.             el.NSLayer.visibility =3D NAV_INHERIT;
  3779.         else
  3780.             el.NSLayer.visibility =3D "";
  3781.     }
  3782. }
  3783. function Position( obj )
  3784. {
  3785.     this.object =3D obj;                        =09
  3786.     this.x =3D obj.HTML.style.pixelLeft;        =09
  3787.     this.y =3D obj.HTML.style.pixelTop;        =09
  3788.     this.SetPosition =3D SetPosition;
  3789. }
  3790. function SetPosition( newX, newY )=20
  3791. {
  3792.     var el =3D this.object.HTML;                =09
  3793.     if ( el.style =3D=3D null )                    =09
  3794.         return;
  3795.                 =09
  3796.     el.style.pixelTop =3D newY;    =09
  3797.     el.style.pixelLeft =3D newX;
  3798.     this.x =3D newX;                            =09
  3799.     this.y =3D newY;
  3800.     if ( "Netscape"=3D=3Dsys )                    =09
  3801.     {
  3802.         el.NSLayer.top =3D parseInt( newY );
  3803.         el.NSLayer.left =3D parseInt( newX );
  3804.         el.offsetTop =3D el.NSLayer.top;
  3805.         el.offsetLeft =3D el.NSLayer.left;
  3806.     }
  3807. }
  3808. function SetContent(el, content)=20
  3809. {
  3810.     if ( el.style =3D=3D null )                    =09
  3811.         return;
  3812.     if ( "Netscape"=3D=3Dsys )                    =09
  3813.     {
  3814.         el.NSLayer.document.open();            =09
  3815.         el.NSLayer.document.write(content);    =09
  3816.         el.NSLayer.document.close();        =09
  3817.     }
  3818.     else                                    =09
  3819.         el.innerHTML=3Dcontent;
  3820. }
  3821. function SetupButtons()
  3822. {
  3823.     var rtn =3D false;                    =09
  3824.     if ( document.all.Pause !=3D null )
  3825.     {
  3826.         document.all.Pause.onclick =3D Pause;
  3827.         strPause =3D document.all.Pause.value.split( '/' );
  3828.         document.all.Pause.value =3D strPause[0];
  3829.     }
  3830.     if (document.all.Stop !=3D null )
  3831.         document.all.Stop.onclick =3D Stop;
  3832.     if ( document.all.Forward !=3D null )
  3833.         document.all.Forward.onclick =3D Forward;
  3834.     if ( document.all.Backward !=3D null )
  3835.         document.all.Backward.onclick =3D Backward;
  3836.     if ( document.all.Webpage !=3D null )
  3837.         document.all.Webpage.onclick =3D GotoWebpage;
  3838.     if ( document.all.SceneStatus !=3D null )
  3839.         formStatus =3D document.all.SceneStatus;
  3840.     if ( document.all.Start !=3D null )
  3841.     {
  3842.         document.all.Start.onclick =3D Start;
  3843.         strPlay =3D document.all.Start.value.split( '/' );
  3844.         document.all.Start.value =3D strPlay[0];
  3845.         rtn =3D true;
  3846.     }
  3847.     else
  3848.         rtn =3D false;
  3849.     if ( document.all.NavigationButtons !=3D null )
  3850.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  3851.     return rtn;
  3852. }
  3853. function Start()
  3854. {
  3855.     if ( stNoInput )                                    =09
  3856.         return;
  3857.     if ( stButtons =3D=3D true )                            =09
  3858.     {
  3859.         document.all.Start.value =3D strPlay[1];
  3860.         if ( document.all.Pause !=3D null )
  3861.         {
  3862.             document.all.Pause.value =3D strPause[0];
  3863.         }
  3864.     }
  3865.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  3866. PS_PAUSED) )=09
  3867.     {
  3868.         ProjectShutdown();
  3869.         ProjectInitialize();
  3870.     }
  3871.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  3872.         ProjectInitialize();
  3873.     ProjectStart();                                    =09
  3874. }
  3875. function Pause()
  3876. {
  3877. =09
  3878.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  3879.     {
  3880.         tickTimer.StartTicking();                    =09
  3881.         if ( document.all.Pause !=3D null )
  3882.         {
  3883.             document.all.Pause.value =3D strPause[0];
  3884.         }
  3885.         stProjState =3D PS_RUNNING;
  3886.         StatusChange();                                =09
  3887.     }
  3888.     else
  3889.     {
  3890.         if ( tickTimer !=3D null )                    =09
  3891.             tickTimer.StopTicking();                =09
  3892.         if    ( stProjState !=3D PS_RUNNING )            =09
  3893.             return;
  3894.         stProjState =3D PS_PAUSED;
  3895.         if ( document.all.Pause !=3D null )
  3896.         {
  3897.             document.all.Pause.value =3D strPause[1];
  3898.         }
  3899.         StopEverythingOnScenes( true );                =09
  3900.         StatusChange();                                =09
  3901.     }
  3902. }
  3903. function Stop()
  3904. {
  3905.     if ( stNoInput )                                    =09
  3906.         return;
  3907.     location.reload();
  3908. }
  3909. function Forward()
  3910. {
  3911.     if ( stNoInput )                                    =09
  3912.         return;
  3913. =09
  3914.     if ( stProjState !=3D PS_RUNNING )
  3915.         return;
  3916.     SceneExit( currentScene );                =09
  3917. }
  3918. function Backward()
  3919. {
  3920.     if ( stNoInput )                                    =09
  3921.         return;
  3922.     var nextScene;
  3923. =09
  3924. =09
  3925. =09
  3926.     if        ( stProjState =3D=3D PS_COMPLETE )
  3927.         nextScene =3D Project.stopScene;
  3928.     else if ( stProjState !=3D PS_RUNNING )
  3929.         return;
  3930.     else
  3931.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  3932. - 1;
  3933.     ProjectShutdown();
  3934.     ProjectInitialize();
  3935.     ProjectStart( nextScene );            =09
  3936. }
  3937. function GotoWebpage()
  3938. {
  3939.     window.open( Project.webpage);                    =09
  3940. }
  3941. function StatusChange( )
  3942. {
  3943.     var        stsPage =3D null;                =09
  3944.     var        stsState =3D null;            =09
  3945.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  3946.     {
  3947.         stsState =3D "Initializing";
  3948.         stsPage =3D ""
  3949.     }
  3950.     else if ( stProjState =3D=3D PS_INITIALIZED )
  3951.     {
  3952.         stsState =3D "Ready";
  3953.         stsPage =3D "";
  3954.     }
  3955.     else if    ( stProjState =3D=3D PS_RUNNING )
  3956.     {
  3957.         stsState =3D "Playing";
  3958.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  3959.     }
  3960.     else if    ( stProjState =3D=3D PS_PAUSED )
  3961.         stsState =3D "Paused";
  3962.     else if    ( stProjState =3D=3D PS_COMPLETE )
  3963.         stsState =3D "Complete";
  3964. =09
  3965.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  3966.         formStatus.value =3D stsPage;
  3967. =09
  3968.     if ( stsState !=3D null )
  3969.         top.status =3D stsState;=20
  3970. }
  3971. function GetSceneFromNumber( sceneNum )
  3972. {
  3973.     return sceneArray[sceneNum];    =09
  3974. }
  3975. function GetPlayerFromName( playerName )
  3976. {
  3977.     var objPlayer;
  3978. =09
  3979. =09
  3980.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  3981. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  3982.         return objPlayer;                    =09
  3983. =09
  3984.     var objScene;
  3985.     for ( sceneName in Scenes )                    =09
  3986.     {
  3987.         objScene =3D Scenes[sceneName];
  3988.         if ( objScene.Players !=3D null )
  3989.         {
  3990.             objPlayer =3D objScene.Players[playerName];
  3991.             if ( objPlayer !=3D null )
  3992.                 return objPlayer;                    =09
  3993.         }
  3994.     }=09
  3995.         =09
  3996.     return null;                                =09
  3997. }
  3998. function GetObjectTypeFromName( nameString )
  3999. {
  4000.     var type =3D nameString.substr(0,1);    =09
  4001.     if        ( type =3D=3D NAME_SCENE )        =09
  4002.         return OBJ_SCENE;
  4003.     else if    ( type =3D=3D NAME_PLAYER )        =09
  4004.         return OBJ_PLAYER;
  4005. }
  4006. function GetPlayerTypeFromName( nameString )
  4007. {
  4008.     var type =3D nameString.substr(1,1);    =09
  4009.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  4010.         return PLAYER_IMAGE;
  4011.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  4012.         return PLAYER_DRAW;
  4013.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  4014.         return PLAYER_TEXT;
  4015. }
  4016. function resetGifAnimation()
  4017. {
  4018.     var temp =3D document.all["img1"].src;
  4019.     document.all["img1"].src =3D temp;
  4020. }
  4021. Project =3D new Project(50, 0, 3, 2, 1, 0, =
  4022. "http://home-publishing.com/SKU/V3Pub.asp");
  4023. Scenes =3D new Object();
  4024. Scenes.Sx1 =3D new Scene( 6 );
  4025. Scenes.Sx1.entryTrans =3D new Transition( -1, 2, 0, 0 );
  4026. Scenes.Sx1.Bhv =3D new Array();
  4027. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW125", =
  4028. "cid:00ce01bd84f8$a78c7d80$e0dd389d@a-markpu.dns.microsoft.com" );
  4029. Scenes.Sx1.Bhv[1] =3D new Sound( -1, 1, -1, 1, "AW126", =
  4030. "cid:02d701bd84fa$66eadb80$e0dd389d@a-markpu.dns.microsoft.com" );
  4031. Scenes.Sx1.Players =3D new Object();
  4032. Scenes.Sx1.Players.PI4 =3D new Player( 3, 5 );
  4033. Scenes.Sx1.Players.PI4.Bhv =3D new Array();
  4034. Scenes.Sx1.Players.PI4.Bhv[0] =3D new Paths( 0, 1 );
  4035. Scenes.Sx1.Players.PI4.Bhv[0][0] =3D new Point( 498, -20, 3 );
  4036. Scenes.Sx1.Players.PI4.Bhv[0][1] =3D new Point( 498, 41, 3 );
  4037. Scenes.Sx1.Players.PI4.Bhv[0][2] =3D new Point( 498, 320, 3 );
  4038. Scenes.Sx1.Players.PI4.exitTrans =3D new Transition( 12, 2, 0, 0 );
  4039. Scenes.Sx1.Players.PI6 =3D new Player( -1, 5 );
  4040. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  4041. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Paths( 0, 1 );
  4042. Scenes.Sx1.Players.PI6.Bhv[0][0] =3D new Point( 51, -19, 4 );
  4043. Scenes.Sx1.Players.PI6.Bhv[0][1] =3D new Point( 51, 35, 4 );
  4044. Scenes.Sx1.Players.PI6.Bhv[0][2] =3D new Point( 51, 319, 4 );
  4045. Scenes.Sx1.Players.PI6.exitTrans =3D new Transition( 12, 2, 0, 0 );
  4046. Scenes.Sx1.Players.PI8 =3D new Player( 2, 3 );
  4047. Scenes.Sx1.Players.PI8.Bhv =3D new Array();
  4048. Scenes.Sx1.Players.PI8.Bhv[0] =3D new Paths( 0, 1 );
  4049. Scenes.Sx1.Players.PI8.Bhv[0][0] =3D new Point( 167, -15, 4 );
  4050. Scenes.Sx1.Players.PI8.Bhv[0][1] =3D new Point( 167, 24, 4 );
  4051. Scenes.Sx1.Players.PI8.Bhv[0][2] =3D new Point( 167, 315, 4 );
  4052. Scenes.Sx1.Players.PI8.exitTrans =3D new Transition( 12, 3, 0, 0 );
  4053. Scenes.Sx1.Players.PI10 =3D new Player( 4, 1 );
  4054. Scenes.Sx1.Players.PI10.Bhv =3D new Array();
  4055. Scenes.Sx1.Players.PI10.Bhv[0] =3D new Paths( 0, 1 );
  4056. Scenes.Sx1.Players.PI10.Bhv[0][0] =3D new Point( 337, -16, 4 );
  4057. Scenes.Sx1.Players.PI10.Bhv[0][1] =3D new Point( 337, 47, 4 );
  4058. Scenes.Sx1.Players.PI10.Bhv[0][2] =3D new Point( 337, 316, 4 );
  4059. Scenes.Sx1.Players.PI10.exitTrans =3D new Transition( 12, 4, 0, 0 );
  4060. Scenes.Sx1.Players.PI12 =3D new Player( 1, 3 );
  4061. Scenes.Sx1.Players.PI12.Bhv =3D new Array();
  4062. Scenes.Sx1.Players.PI12.Bhv[0] =3D new Paths( 0, 1 );
  4063. Scenes.Sx1.Players.PI12.Bhv[0][0] =3D new Point( 130, -29, 4 );
  4064. Scenes.Sx1.Players.PI12.Bhv[0][1] =3D new Point( 130, 84, 4 );
  4065. Scenes.Sx1.Players.PI12.Bhv[0][2] =3D new Point( 130, 329, 4 );
  4066. Scenes.Sx1.Players.PI12.exitTrans =3D new Transition( 12, 3, 0, 0 );
  4067. Scenes.Sx1.Players.PI14 =3D new Player( 3, 2 );
  4068. Scenes.Sx1.Players.PI14.Bhv =3D new Array();
  4069. Scenes.Sx1.Players.PI14.Bhv[0] =3D new Paths( 0, 1 );
  4070. Scenes.Sx1.Players.PI14.Bhv[0][0] =3D new Point( 251, -19, 4 );
  4071. Scenes.Sx1.Players.PI14.Bhv[0][1] =3D new Point( 251, 63, 4 );
  4072. Scenes.Sx1.Players.PI14.Bhv[0][2] =3D new Point( 251, 319, 4 );
  4073. Scenes.Sx1.Players.PI14.exitTrans =3D new Transition( 12, 4, 0, 0 );
  4074. Scenes.Sx1.Players.PI16 =3D new Player( 0, 4 );
  4075. Scenes.Sx1.Players.PI16.Bhv =3D new Array();
  4076. Scenes.Sx1.Players.PI16.Bhv[0] =3D new Paths( 0, 1 );
  4077. Scenes.Sx1.Players.PI16.Bhv[0][0] =3D new Point( 392, -38, 3 );
  4078. Scenes.Sx1.Players.PI16.Bhv[0][1] =3D new Point( 392, 55, 3 );
  4079. Scenes.Sx1.Players.PI16.Bhv[0][2] =3D new Point( 392, 338, 3 );
  4080. Scenes.Sx1.Players.PI16.exitTrans =3D new Transition( 12, 3, 0, 0 );
  4081. Scenes.Sx1.Players.PI18 =3D new Player( 4, 2 );
  4082. Scenes.Sx1.Players.PI18.Bhv =3D new Array();
  4083. Scenes.Sx1.Players.PI18.Bhv[0] =3D new Paths( 0, 1 );
  4084. Scenes.Sx1.Players.PI18.Bhv[0][0] =3D new Point( 548, -11, 2 );
  4085. Scenes.Sx1.Players.PI18.Bhv[0][1] =3D new Point( 548, 42, 2 );
  4086. Scenes.Sx1.Players.PI18.Bhv[0][2] =3D new Point( 548, 311, 2 );
  4087. Scenes.Sx1.Players.PI18.exitTrans =3D new Transition( 12, 2, 0, 0 );
  4088. Scenes.Sx1.Players.PI20 =3D new Player( 1, 4 );
  4089. Scenes.Sx1.Players.PI20.Bhv =3D new Array();
  4090. Scenes.Sx1.Players.PI20.Bhv[0] =3D new Paths( 0, 1 );
  4091. Scenes.Sx1.Players.PI20.Bhv[0][0] =3D new Point( 450, -27, 1 );
  4092. Scenes.Sx1.Players.PI20.Bhv[0][1] =3D new Point( 450, 40, 1 );
  4093. Scenes.Sx1.Players.PI20.Bhv[0][2] =3D new Point( 450, 327, 1 );
  4094. Scenes.Sx1.Players.PI20.exitTrans =3D new Transition( 12, 2, 0, 0 );
  4095. Scenes.Sx1.Players.PI22 =3D new Player( 6, 4 );
  4096. Scenes.Sx1.Players.PI22.Bhv =3D new Array();
  4097. Scenes.Sx1.Players.PI22.Bhv[0] =3D new Paths( 0, 1 );
  4098. Scenes.Sx1.Players.PI22.Bhv[0][0] =3D new Point( 136, -19, 3 );
  4099. Scenes.Sx1.Players.PI22.Bhv[0][1] =3D new Point( 136, 35, 3 );
  4100. Scenes.Sx1.Players.PI22.Bhv[0][2] =3D new Point( 136, 319, 3 );
  4101. Scenes.Sx1.Players.PI22.exitTrans =3D new Transition( 12, 2, 0, 0 );
  4102. Scenes.Sx1.Players.PI24 =3D new Player( 1, 4 );
  4103. Scenes.Sx1.Players.PI24.Bhv =3D new Array();
  4104. Scenes.Sx1.Players.PI24.Bhv[0] =3D new Paths( 0, 1 );
  4105. Scenes.Sx1.Players.PI24.Bhv[0][0] =3D new Point( 435, -26, 4 );
  4106. Scenes.Sx1.Players.PI24.Bhv[0][1] =3D new Point( 435, 56, 4 );
  4107. Scenes.Sx1.Players.PI24.Bhv[0][2] =3D new Point( 435, 312, 4 );
  4108. Scenes.Sx51 =3D new Scene( 9 );
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