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Microsoft Graphics Studio Greetings
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Microsoft_Graphics_Studio_Greetings_Microsoft_1998.iso
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mhp
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mgd3119.mta
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mgd3119.MTA
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Text File
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1998-08-12
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257KB
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5,100 lines
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Come wish Barbie
a happy birthday!
It beats returning books
to the library and
doing laundry.
Date: Time: Place:
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{
=09
tickTimer =3D new Timer();
=09
=09
InitializeScenes();
=09
tickTimer.StartTicking(); =09
=09
if ( Project.startScene =3D=3D null ) =09
Project.startScene =3D 0; =09
stProjState =3D PS_INITIALIZED; =09
=09
}
function ProjectStart( startScene )
{
stProjState =3D PS_RUNNING;
if ( startScene !=3D null )
ChangeScene( startScene );
else
ChangeScene( Project.startScene );
}
function ProjectComplete()
{
if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS ) =09
return; =09
ProjectShutdown();
StatusChange(); =09
}
function ProjectShutdown()
{
KillTimer(); =09
StopEverythingOnScenes( false );
currentScene =3D null;
stProjState =3D PS_COMPLETE; =09
}
function Extract( obj )
{
=09
=09
for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
{
var el =3D obj.layers[intLayer]; =09
document.all[el.id] =3D new Object =09
var newEl =3D document.all[el.id]; =09
=09
newEl.id =3D el.id; =09
newEl.style =3D new Object; =09
newEl.style.pixelTop =3D parseInt(el.top);
newEl.style.pixelLeft =3D parseInt(el.left);
if (null!=3Del.clip)=20
{
newEl.offsetWidth =3D el.clip.width; =09
newEl.offsetHeight =3D el.clip.height
}
=09
if ( el.visibility =3D=3D NAV_HIDDEN )
newEl.style.visibility =3D IE_HIDDEN;
else if ( el.visibility =3D=3D NAV_VISIBLE )
newEl.style.visibility =3D IE_VISIBLE;
else if ( el.visibility =3D=3D NAV_INHERIT )
newEl.style.visibility =3D IE_INHERIT;
else
newEl.style.visibility =3D "";
=09
newEl.style.zIndex =3D el.zIndex;
newEl.style.backgroundColor =3D el.bgColor;
newEl.style.backgroundImage =3D "url("+el.background+")";
newEl.NSLayer =3D el; =09
=09
=09
=09
for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
{
var image =3D el.document.images[intLoop] =09
var imageName =3D image.name; =09
if ( imageName =3D=3D null ) =09
continue; =09
=09
document.all[imageName] =3D image; =09
document.images[imageName] =3D image; =09
}
=09
for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
{
var form =3D el.document.forms[intLoop]; =09
var formName =3D form.name; =09
if ( formName =3D=3D null )
continue;
document.all[formName] =3D form; =09
document.forms[formName] =3D form; =09
=09
for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
innerLoop++)
{
var element =3D form.elements[innerLoop]=09
var elementName =3D element.name;
if ( elementName =3D=3D null ) =09
continue;
document.all[elementName] =3D element;=09
}
}
if ( el.layers.length > 0 ) =09
Extract(el) =09
}
}
function Scene( duration )
{
this.duration =3D duration;
}
function InitializeScenes()
{
var objScene; =09
var sceneNumber =3D 0; =09
=09
for ( sceneName in Scenes )
{
objScene =3D Scenes[sceneName]; =09
objScene.number =3D parseInt(sceneNumber); =09
objScene.name =3D sceneName; =09
objScene.HTML =3D document.all[sceneName]; =09
SetVisibility( objScene.HTML, IE_HIDDEN );=09
if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS ) =09
objScene.duration =3D DUR_FOREVER;
InitializePlayers( objScene ); =09
=09
if ( objScene.entryTrans =3D=3D null )
{
objScene.entryTrans =3D new Object();
objScene.entryTrans.type =3D NULL_TRANSITION;
}
=09
if ( objScene.Bhv !=3D null )
for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
bhvIdx++ )=09
bhv.Initialize( objScene, bhv);
objScene.numBhv =3D bhvIdx; =09
sceneArray[sceneNumber++] =3D objScene;=09
}
nScenes =3D sceneNumber; =09
}
function StopEverythingOnScenes( fPause )
{
var objScene; =09
for ( sceneName in Scenes )
{
objScene =3D Scenes[sceneName]; =09
=09
=09
if ( objScene.Bhv !=3D null )
for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
bhvIdx++ )=09
bhv.StopEverything( bhv, fPause );
StopEverythingOnPlayers( objScene, fPause ); =09
}
return;
}
function ChangeScene( nextSceneNumber )
{
var previousScene =3D currentScene; =09
StopSceneTimers(); =09
currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
currentScene.previousScene =3D previousScene; =09
if ( currentScene.duration =3D=3D null ) =09
currentScene.duration =3D DEFAULT_SCENE_DURATION; =09
=09
if ( currentScene.Bhv !=3D null )
for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
{
var bhv =3D currentScene.Bhv[bhvIdx]
if ( bhv =3D=3D null) =09
continue;
var delay =3D bhv.delay
if ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
bhv.Start( bhv ); =09
else if ( delay > 0 ) =09
StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
}
StartScenePlayers( currentScene ); =09
StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
SceneTransitionDone );=09
=09
if ( currentScene.duration !=3D DUR_FOREVER ) =09
StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
TMR_SCENE );
StatusChange(); =09
return;
}
function SceneTransitionDone( objScene )
{
=09
=09
if ( currentScene.previousScene !=3D null )
SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
=09
if ( currentScene.Bhv !=3D null )
for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
{
var bhv =3D currentScene.Bhv[bhvIdx]
if ( bhv =3D=3D null) =09
continue;
if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
bhv.Start( bhv ); =09
}
=09
StartScenePlayersAfterTransition( currentScene );=09
}
function SceneExit( thisScene, nextScene )
{
var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
nextScene.number;
var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
true;
=09
=09
=09
for ( playerName in currentScene.Players )
{
objPlayer =3D currentScene.Players[playerName]; =09
PlayerExitTransitionDone( objPlayer, finalScene ); =09
}
=09
if ( currentScene.Bhv !=3D null )
for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
{
var bhv =3D currentScene.Bhv[bhvIdx]
if ( bhv =3D=3D null) =09
continue;
if ( bhv.duration =3D=3D DUR_UNTIL_DONE ) =09
bhv.Stop( bhv ); =09
}
=09
=09
if ( finalScene =3D=3D false ) =09
ChangeScene( nextSceneNumber ) =09
else
ProjectComplete() =09
=09
}
function Player( delay, duration )
{
this.delay =3D delay;
this.duration =3D duration;
}
function InitializePlayers( objScene )
{
var objPlayer; =09
var playerNumber =3D 0; =09
for ( playerName in objScene.Players )
{
objPlayer =3D objScene.Players[playerName]; =09
objPlayer.number =3D playerNumber; =09
objPlayer.name =3D playerName; =09
objPlayer.HTML =3D document.all[playerName]; =09
SetVisibility( objPlayer.HTML, IE_HIDDEN ); =09
objPlayer.position =3D new Position(objPlayer); =09
=09
if ( objPlayer.delay =3D=3D null ) =09
objPlayer.delay =3D DEFAULT_PLAYER_DELAY; =09
=09
=09
if ( objPlayer.entryTrans =3D=3D null )
{
objPlayer.entryTrans =3D new Object();
objPlayer.entryTrans.type =3D NULL_TRANSITION;
}=20
=09
else if ((objPlayer.entryTrans !=3D null) && =09
(GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
{
if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
(objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
objPlayer.entryTrans.type =3D null; =09
}
=09
if ( objPlayer.exitTrans =3D=3D null )
{
objPlayer.exitTrans =3D new Object();
objPlayer.exitTrans.type =3D NULL_TRANSITION;
}
=09
if ( objPlayer.Bhv !=3D null )
{
for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ ) =
bhv.Initialize( objPlayer, bhv);
objPlayer.numBhv =3D bhvIdx; =09
}
else
objPlayer.numBhv =3D 0;
playerNumber ++; =09
}=09
}
function StopEverythingOnPlayers( objScene, fPause )
{
var objPlayer; =09
for ( playerName in objScene.Players )
{
objPlayer =3D objScene.Players[playerName]; =09
=09
=09
if ( objPlayer.Bhv !=3D null )
{
for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ ) =
bhv.StopEverything( bhv, fPause );
}
DisableTrigger( objPlayer ); =09
}=09
return;
}
function StartScenePlayers( objScene )
{
=09
for ( playerName in objScene.Players )
{
objPlayer =3D objScene.Players[playerName]; =09
=09
=09
=09
if ( objPlayer.delay =3D=3D DELAY_NONE ) =09
StartPlayer( objPlayer ) =09
else if ( objPlayer.delay > 0 ) =09
StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
TMR_SCENE);
}
}
function StartScenePlayersAfterTransition( objScene )
{
=09
for ( playerName in objScene.Players )
{
objPlayer =3D objScene.Players[playerName]; =09
if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
StartPlayer( objPlayer ) =09
}
}
function StartPlayer( objPlayer )
{
=09
if ( objPlayer.Bhv !=3D null )
for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
{
var bhv =3D objPlayer.Bhv[bhvIdx]
if ( bhv =3D=3D null) =09
continue;
var delay =3D bhv.delay
if ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
bhv.Start( bhv ); =09
else if ( delay > 0 ) =09
StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
}
=09
StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
PlayerEntryTransitionDone );
=09
=09
if ( objPlayer.duration > 0 )
StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
TMR_SCENE ); =09
}
function PlayerEntryTransitionDone( objPlayer )
{
=09
if ( objPlayer.Bhv !=3D null )
for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
{
var bhv =3D objPlayer.Bhv[bhvIdx]
if ( bhv =3D=3D null) =09
continue;
if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
bhv.Start( bhv ); =09
}
=09
if ( objPlayer.Triggers !=3D null )
EnableTrigger( objPlayer );
}
function PlayerExit( objPlayer )
{
=09
StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
PlayerExitTransitionDone );
}
function PlayerExitTransitionDone( objPlayer, finalScene )
{
=09
if ( objPlayer.Bhv !=3D null )
for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
{
var bhv =3D objPlayer.Bhv[bhvIdx]
if ( bhv =3D=3D null) =09
continue;
if ( bhv.duration =3D=3D DUR_UNTIL_DONE ) =09
bhv.Stop( bhv ); =09
}
=09
if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
SetVisibility( objPlayer.HTML, IE_HIDDEN ); =09
=09
=09
=09
if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
return;
}
function Trigger( trigType, trigBhv, player, scene )
{
this.triggerType =3D trigType;
this.triggerBhv =3D trigBhv;
this.player =3D player;
this.nextSceneNum =3D scene;
}
function EnableTrigger( objPlayer )
{
if ( sys !=3D "Netscape" ) =09
{
objPlayer.HTML.style.cursor=3D"hand"; =09
for ( trx in objPlayer.Triggers ) =09
{
var trigger =3D objPlayer.Triggers[trx]; =09
if ( trigger.triggerType =3D=3D null )
trigger.triggerType =3D 0; =09
var tt =3D trigger.triggerType; =09
if ( tt =3D=3D TT_ALL_MOUSE_EVENTS ) =09
{
objPlayer.HTML.onmousedown =3D EventProcessor;
objPlayer.HTML.onmouseup =3D EventProcessor;=09
objPlayer.HTML.onmouseover =3D EventProcessor; =09
objPlayer.HTML.onmouseout =3D EventProcessor;
}
else if ( tt =3D=3D TT_BUTTONDOWN ) =09
objPlayer.HTML.onmousedown =3D EventProcessor;
else if ( tt =3D=3D TT_BUTTONUP ) =09
objPlayer.HTML.onmouseup =3D EventProcessor;
else if ( tt =3D=3D TT_MOUSEOVER ) =09
objPlayer.HTML.onmouseover =3D EventProcessor;
else if ( tt =3D=3D TT_MOUSEOUT ) =09
objPlayer.HTML.onmouseout =3D EventProcessor;
}
}
else =09
{
for ( trx in objPlayer.Triggers ) =09
{
var trigger =3D objPlayer.Triggers[trx];=09
if ( trigger.triggerType =3D=3D null )
trigger.triggerType =3D 0; =09
var tt =3D trigger.triggerType; =09
if ( tt=3D=3D 0 ) =09
{
objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
}
else if ( tt =3D=3D TT_BUTTONUP )
{
objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
}
else if ( tt =3D=3D TT_BUTTONDOWN )
{
objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
}
}
=09
}
}
function DisableTrigger( objPlayer )
{
if ( sys !=3D "Netscape" ) =09
{
objPlayer.HTML.onmousedown =3D null;
objPlayer.HTML.onmouseup =3D null;=09
objPlayer.HTML.onmouseover =3D null; =09
objPlayer.HTML.onmouseout =3D null;
}
else =09
objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
Event.MOUSEOVER | Event.MOUSEOUT );
}
function EventProcessor( e )
{
var trigger; =09
var type; =09
var button; =09
var eventType; =09
var objPlayer; =09
if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
return;
if ( sys !=3D "Netscape" ) =09
{
type =3D event.type;
button =3D event.button;
}
else =09
{
type =3D e.type;
button =3D e.which;
}
=09
if (type =3D=3D "mousedown")
{
if ( button !=3D 1 ) =09
return;
eventType =3D TT_BUTTONDOWN;
if ( sys =3D=3D "Netscape" ) =09
{
objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
}
}
else if (type =3D=3D "mouseup")
{
if ( button !=3D 1 ) =09
return;
eventType =3D TT_BUTTONUP;
if ( sys =3D=3D "Netscape" ) =09
{
objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
}
}
else if (type =3D=3D "mouseover")
{
eventType =3D TT_MOUSEOVER;
}
else if (type =3D=3D "mouseout")
{
eventType =3D TT_MOUSEOUT;
}
var triggerArray =3D objPlayer.Triggers; =09
var trigger; =09
=09
for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
{
if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
eventType) )
{
=09
=09
=09
if ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
{
=09
=09
if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
=3D=3D "") )
SceneExit( currentScene );
else
{
if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
{
for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
InitializePlayers( sceneArray[ii] );
}
SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
}
}
else if ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
StartPlayer( GetPlayerFromName( trigger.player ) ); =09
else=20
{
=09
var objTrigPlayer =3D GetPlayerFromName( trigger.player ); =09
var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv]; =09
bhv.Trigger( bhv, eventType ); =09
} =09
}
}
return;=09
}
function Transition( type, rate, flyFrom, flySubtype )
{
this.type =3D type;
this.rate =3D rate;
this.flyFrom =3D flyFrom;
this.flySubtype =3D flySubtype;
}
function StartTransition( transObj, trans, visibility, callback )
{
var playerType =3D GetObjectTypeFromName( transObj.name ); =09
=09
=09
=09
if ( ("Netscape" =3D=3D sys) ||=20
( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
NULL_TRANSITION) ) )
{
SetVisibility( transObj.HTML, visibility );
callback( transObj );
return;
}
=09
=09
=09
=09
if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
{
StartTextFlyin( transObj );
return;
}
=09
if ( platform !=3D "Win32" )
{
SetVisibility( transObj.HTML, visibility );
callback( transObj );
return;
}
=09
=09
=09
=09
=09
=09
if ( trans.type =3D=3D NULL_TRANSITION )
{
transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
transition=3D0)";
}
else =09
{
duration =3D TRANSITION_RATES[trans.rate];
transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
", transition=3D" + trans.type + ")";
}
stNoInput++; =09
transObj.HTML.filters(0).Apply(); =09
=09
SetVisibility( transObj.HTML, visibility ); =09
=09
transObj.HTML.filters(0).Play() =09
transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
}
function TransitionDoneEvent( )
{
var type =3D GetObjectTypeFromName( event.srcElement.id ); =09
stNoInput--; =09
if ( type =3D=3D OBJ_SCENE )
{
=09
if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
currentScene.name) )
SceneTransitionDone();
}
else if ( type =3D=3D OBJ_PLAYER ) =09
{
var objPlayer =3D GetPlayerFromName( event.srcElement.id );
if ( this.style.visibility =3D=3D IE_VISIBLE ) =09
PlayerEntryTransitionDone( objPlayer ); =20
else =09
PlayerExitTransitionDone( objPlayer, false );
}
return;
}
function InitializeTextFlyin( objPlayer )
{
if ( sys =3D=3D "Netscape" ) =09
return false;
var transition =3D objPlayer.entryTrans; =09
var transUnits =3D transition.flySubtype; =09
var movePerTick =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
=09
var transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
transition.flyFrom : FLYIN_TOP; =09
=09
=09
if ( stProjState =3D=3D PS_UNINITIALIZED )
{
var textHTML =3D objPlayer.HTML; =09
var oldInnerHTML =3D textHTML.innerHTML; =09
var newInnerHTML =3D ""; =09
=09
transition.textOrder =3D new Array(); =09
textOrder =3D transition.textOrder; =09
=09
=09
=09
=09
=09
var flyinIdx =3D 0; =09
var flyinBuffer =3D "";
=09
=09
=09
var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
style=3D'position:relative;visibility:hidden;'" : " =
style=3D'visibility:hidden;'";
for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
{
=09
tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
while ( letterIdx<oldInnerHTML.length )
{
=09
=09
=09
if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
=3D=3D "<") || (charNext =3D=3D "&") ) =09
{
if ( charNext =3D=3D "<" ) =09
endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
else
endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
newInnerHTML +=3D tagString;
letterIdx =3D endTagIdx; =09
=09
if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
(transUnits !=3D FLYIN_BY_LETTER) ) =09
break;
}
=09
else
{
thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
newInnerHTML +=3D thisChar;
if ( transUnits =3D=3D FLYIN_BY_LETTER ) =09
break; =09
else if ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
) =09
break;
}
}
newInnerHTML +=3D "</span>"
textOrder[flyinIdx] =3D new Object();
textOrder[flyinIdx].name =3D tempID; =09
flyinIdx++; =09
}
=09
if ( flyinIdx =3D=3D 0 )
return false;
=09
textHTML.innerHTML =3D newInnerHTML;
transition.numUnits =3D flyinIdx; =09
}
=09
=09
=09
textOrder =3D transition.textOrder;
var currentEl =3D document.all[textOrder[0].name]; =09
var currentOffset =3D currentEl.offsetLeft;=09
var previousEl, previousOffset;
for ( var count=3D0; count<transition.numUnits; count++ ) =09
{
previousOffset =3D currentOffset; =09
previousEl =3D currentEl;
textElName =3D textOrder[count].name; =09
currentEl =3D document.all[textElName];
SetVisibility( currentEl, IE_HIDDEN );
currentOffset =3D currentEl.offsetTop;
=09
=09
=09
=09
=09
=09
if ( currentOffset !=3D previousOffset ) =09
if ( previousEl.innerHTML =3D=3D " " ) =09
previousEl.innerHTML =3D "<br>";
if ( transDirection =3D=3D FLYIN_ROTATE ) =09
direction =3D count % FLYIN_ROTATE; =09
else
direction =3D transDirection;
=09
if ( direction =3D=3D FLYIN_LEFT )
{
tempPos =3D -(currentEl.offsetParent.offsetLeft + =
currentEl.offsetParent.offsetWidth);
currentEl.style.posLeft =3D tempPos; =09
textOrder[count].dx =3D -movePerTick; =09
textOrder[count].dy =3D 0;
textOrder[count].iterations =3D tempPos / (-movePerTick);=09
}
else if ( direction =3D=3D FLYIN_RIGHT )
{
tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
currentEl.offsetParent.offsetLeft;
currentEl.style.posLeft =3D tempPos;
textOrder[count].dx =3D movePerTick; =09
textOrder[count].dy =3D 0;
textOrder[count].iterations =3D tempPos / movePerTick;=09
}
else if ( direction =3D=3D FLYIN_TOP )
{
tempPos =3D -(currentEl.offsetParent.style.posTop + =
currentEl.offsetParent.offsetHeight);
currentEl.style.posTop =3D tempPos;
textOrder[count].dx =3D 0;
textOrder[count].dy =3D (-movePerTick); =09
textOrder[count].iterations =3D tempPos / (-movePerTick);=09
}
else if ( direction =3D=3D FLYIN_BOTTOM )
{
tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
currentEl.offsetParent.style.posTop;
currentEl.style.posTop =3D tempPos;
textOrder[count].dx =3D 0;
textOrder[count].dy =3D movePerTick; =09
textOrder[count].iterations =3D tempPos / movePerTick;=09
}
}
=09
transition.charIdx =3D 0; =09
transition.moveIdx =3D 0; =09
textElName =3D transition.textOrder[0].name;
transition.currentEl =3D document.all[textElName];=09
SetVisibility( transition.currentEl, IE_VISIBLE );
return true;
}
function StartTextFlyin( objPlayer )
{
=09
SetVisibility( objPlayer.HTML, IE_VISIBLE );
StartAnimationTimer( objPlayer, TextFlyinTick );
}
function TextFlyinTick( objPlayer )
{
var transition =3D objPlayer.entryTrans; =09
var spanObj =3D transition.textOrder[transition.charIdx]; =09
var textEl =3D transition.currentEl; =09
=09
=09
if ( ++transition.moveIdx < spanObj.iterations) =09
{
textEl.style.posTop -=3D spanObj.dy; =09
textEl.style.posLeft -=3D spanObj.dx;
return false; =09
}
=09
=09
textEl.style.posTop =3D 0; =09
textEl.style.posLeft =3D 0;
=09
=09
if ( (charIdx =3D ++transition.charIdx) >=3D =
transition.textOrder.length )=09
{
PlayerEntryTransitionDone( objPlayer ); =09
return true; =09
}
else
{
transition.moveIdx =3D 0; =09
textElName =3D transition.textOrder[charIdx].name;
transition.currentEl =3D document.all[textElName]; =09
transition.currentEl.style.visibility =3D IE_VISIBLE; =09
return false; =09
} =09
}
var SND_DUR_SCENE =3D -1;=09
var SND_DUR_PROJECT =3D 0;=09
var ST_WAV =3D 1;=09
var ST_MID =3D 2;=09
var NAV_EXT =3D "nav"=09
var MidiTag =3D null;=09
function Sound( delay, duration, loop, soundType, tagName, fileName )
{
=09
this.Initialize =3D InitializeSound;
this.Start =3D StartSound;
this.Trigger =3D StartSound;
this.Stop =3D StopSound;
this.StopEverything =3D StopEverythingOnSounds;
=09
this.delay =3D delay;
this.duration =3D duration;
this.loop =3D loop;
this.tagName =3D tagName;
this.fileName =3D fileName;
this.soundType =3D soundType;
}
function InitializeSound( objParent, objSound )
{
if ( sys =3D=3D "Netscape" )
{
objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
objSound.html =3D document[objSound.tagName+NAV_EXT];
return;
}
objSound.objParent =3D objParent; =09
objSound.html =3D document.all[objSound.tagName];=09
objSound.fileName =3D objSound.html.soundsrc; =09
=09
=09
if (objSound.soundType =3D=3D ST_MID )
{
if ( MidiTag =3D=3D null ) =09
MidiTag =3D objSound.html; =09
else
objSound.html =3D MidiTag; =09
} =09
}
function StartSound( objSound )
{
if ( sys =3D=3D "Netscape" ) =09
{
if ( objSound.html !=3D null ) =09
objSound.html.play(objSound.navLoop);
return;
}
objSound.html.src =3D objSound.fileName; =09
objSound.html.loop =3D objSound.loop; =09
if ( objSound.soundType =3D=3D ST_WAV ) =09
objSound.html.volume =3D 0; =09
if ( objSound.duration > 0 )
StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
TMR_PROJ );
}
function StopSound( objSound, fPause )
{
if ( sys =3D=3D "Netscape" ) =09
{
if ( objSound.html !=3D null ) =09
objSound.html.stop();
return;
}
objSound.html.loop =3D 0;
objSound.html.src =3D ""; =09
if ( objSound.soundType =3D=3D ST_WAV )
objSound.html.volume =3D -10000;
}
function StopEverythingOnSounds( objSound )
{
StopSound( objSound, true );
if ( (sys !=3D "Netscape") && (os =3D=3D "NT") ) =09
objSound.html.volume =3D -500; =09
}
var SND_DUR_SCENE =3D -1;=09
var SND_DUR_PROJECT =3D 0;=09
function Swapper( idle, hover, click )
{
=09
this.Initialize =3D InitializeSwap;
this.Start =3D StartSwap;
this.Trigger =3D TriggerSwap;
this.Stop =3D StopSwap;
this.StopEverything =3D StopSwap;
=09
this.idle =3D idle;
this.hover =3D hover;
this.click =3D click;
}
function InitializeSwap( objParent, objSwap )
{
if ( stProjState !=3D PS_UNINITIALIZED ) =09
return;
=09
var idle =3D objSwap.idle; =09
var hover =3D objSwap.hover;
var click =3D objSwap.click;
=09
=09
=09
=09
=09
=09
=09
if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
!=3D null) )
{
SetVisibility( document.all[hover], IE_HIDDEN );
objSwap.srcHover =3D document.all[hover].src;
document.all[hover].src =3D "";
}
else
objSwap.srcHover =3D document.all[idle].src;
if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
!=3D null) )
{
SetVisibility( document.all[click], IE_HIDDEN );
objSwap.srcClick =3D document.all[click].src;
document.all[click].src =3D "";
}
else
objSwap.srcClick =3D document.all[idle].src;
=09
objSwap.srcIdle =3D document.all[idle].src;
}
function StartSwap( objSwap )
{
=09
}
function TriggerSwap( objSwap, eventType )
{
if ( eventType =3D=3D TT_BUTTONDOWN )
document.all[objSwap.idle].src =3D objSwap.srcClick;
else if ( eventType =3D=3D TT_BUTTONUP )
document.all[objSwap.idle].src =3D objSwap.srcHover;
else if ( eventType =3D=3D TT_MOUSEOVER )
document.all[objSwap.idle].src =3D objSwap.srcHover;
else if ( eventType =3D=3D TT_MOUSEOUT )
document.all[objSwap.idle].src =3D objSwap.srcIdle;
return;
}
function StopSwap( objSwap, fPause )
{
if ( fPause ) =09
return;
}
var PATH_PER_TICK =3D new Array(50,40,30,20,10); =09
var PE_STOP =3D 0; =09
var PE_AGAIN =3D 1; =09
var PE_REV =3D 2; =09
var PE_EXIT =3D 3; =09
var PD_FWD =3D 1;
var PD_BACK =3D -1;
function Point( x, y, rate )
{
this.x =3D x;
this.y =3D y;
this.rate =3D rate;
}
function Paths( delay, edgeEffect )
{
=09
this.Initialize =3D InitializePathAnimation;
this.Start =3D StartPathAnimation;
this.Trigger =3D StartPathAnimation;
this.Stop =3D StopPathAnimation;
this.StopEverything =3D StopPathAnimation;
=09
this.delay =3D delay;
this.edgeEffect =3D edgeEffect;
}
function InitializePathAnimation( objPlayer, path )
{
var segment; =09
var pathIndex;
var totalDistance; =09
var distanceX; =09
var distanceY;
var dx; =09
var dy;
var travelTime; =09
var remX; =09
var remY;
=09
if ( stProjState !=3D PS_UNINITIALIZED )
{
objPlayer.position.SetPosition( path[0].x, path[0].y );
return;
}
path.objPlayer =3D objPlayer; =09
halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2); =09
halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
=09
=09
path[0].x -=3D halfWidth;
path[0].y -=3D halfHeight;
objPlayer.position.SetPosition( path[0].x, path[0].y );
for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
{
px =3D parseInt(pathIndex); =09
segment =3D path[px]; =09
=09
=09
=09
path[px+1].x -=3D halfWidth;
path[px+1].y -=3D halfHeight;
=09
distanceX =3D path[px+1].x - segment.x; =09
distanceY =3D path[px+1].y - segment.y; =09
=09
totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
(distanceY*distanceY) );
=09
=09
travelTime =3D Math.round(totalDistance / =
PATH_PER_TICK[segment.rate]);
=09
=09
if ( distanceX > 0 ) =09
dx =3D Math.floor( distanceX / travelTime );=09
else if ( distanceX < 0 ) =09
dx =3D Math.ceil( distanceX / travelTime );=09
else
dx =3D 0;
=09
=09
=09
=09
remX =3D distanceX % travelTime;
=09
if ( distanceY > 0 ) =09
dy =3D Math.floor( distanceY / travelTime );
else if ( distanceY < 0 )
dy =3D Math.ceil( distanceY / travelTime );
else
dy =3D 0;
remY =3D distanceY % travelTime;
segment.number =3D px; =09
segment.ticks =3D 0;
segment.travelTime =3D travelTime;
segment.dx =3D dx;
segment.dy =3D dy;
segment.remX =3D remX;
segment.remY =3D remY;
}
path.numSegs =3D parseInt(pathIndex); =09
path.dir =3D PD_FWD; =09
return;
}
function StartPathAnimation( path )
{
path.currentSegment =3D path[0]; =09
path.currentSegment.ticks =3D 0; =09
path.cntSegs =3D 0; =09
=09
=09
if ( path.dir =3D=3D PD_BACK ) =09
{
for ( var ii=3D0; ii<path.numSegs; ii++ ) =09
{
path[ii].dx *=3D -1;
path[ii].dy *=3D -1;
path[ii].remX *=3D -1;
path[ii].remY *=3D -1;
}
path.dir =3D PD_FWD; =09
}
StartAnimationTimer( path, PathAnimationTick );
}
function StopPathAnimation( path, fPause )
{
return;
}
function PathAnimationTick( path )
{
var objPlayer =3D path.objPlayer; =09
var segment =3D path.currentSegment; =09
var currentPosition =3D objPlayer.position;=09
if ( ++segment.ticks <=3D segment.travelTime ) =09
{
newX =3D currentPosition.x + segment.dx; =09
if ( segment.ticks <=3D Math.abs(segment.remX) )=09
segment.remX > 0 ? newX++ : newX--;
newY =3D currentPosition.y + segment.dy; =09
if ( segment.ticks <=3D Math.abs(segment.remY) )=09
segment.remY > 0 ? newY++ : newY--;
currentPosition.SetPosition( newX, newY );=09
return false; =09
}
=09
=09
if ( ++path.cntSegs < path.numSegs )
{
=09
path.currentSegment =3D path[segment.number+path.dir]; =09
path.currentSegment.ticks =3D 0; =09
=09
return false;
}
=09
=09
if ( path.edgeEffect =3D=3D PE_AGAIN ) =09
{
=09
objPlayer.position.SetPosition( path[0].x, path[0].y );
=09
path.currentSegment =3D path[0]; =09
path.currentSegment.ticks =3D 0; =09
path.cntSegs =3D 0; =09
return false; =09
} =09
else if ( path.edgeEffect =3D=3D PE_REV ) =09
{
path.dir *=3D -1; =09
=09
for ( var ii=3D0; ii<path.numSegs; ii++ )
{
path[ii].dx *=3D -1;
path[ii].dy *=3D -1;
path[ii].remX *=3D -1;
path[ii].remY *=3D -1;
}
path.currentSegment.ticks =3D 0; =09
path.cntSegs =3D 0; =09
return false;
}
else if ( path.edgeEffect =3D=3D PE_EXIT )
{
PlayerExit( objPlayer );
return true;
}
else
return true; =09
}
var GROW_PER_TICK =3D new Array(20,14,8,4,1); =09
function Size( zoom, rate )
{
this.zoom =3D zoom;
this.rate =3D rate;
}
function Grows( delay )
{
=09
this.Initialize =3D InitializeGrowAnimation;
this.Start =3D StartGrowAnimation;
this.Trigger =3D StartGrowAnimation;
this.Stop =3D StopGrowAnimation;
this.StopEverything =3D StopGrowAnimation;
=09
this.delay =3D delay;
}
function InitializeGrowAnimation( objPlayer, grow )
{
if ( sys =3D=3D "Netscape" )
return;
var child =3D objPlayer.HTML.children[0]; =09
var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
=09
=09
=09
if ( stProjState =3D=3D PS_UNINITIALIZED )
{
grow.realWidth =3D child.width;
grow.realHeight =3D child.height;
}
if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
{
grow =3D null; =09
return;
}
grow.objPlayer =3D objPlayer; =09
=09
grow.currentSegment =3D grow[0]; =09
grow.currentGrowth =3D grow.currentSegment.zoom; =09
=09
=09
=09
child.width *=3D (grow.currentSegment.zoom / 100); =09
child.height *=3D (grow.currentSegment.zoom / 100);
=09
for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
{
gx =3D parseInt(growIndex); =09
segment =3D grow[gx]; =09
if ( grow[gx+1] =3D=3D null ) =09
{
grow.finalSegment =3D grow[gx-1]; =09
break; =09
}
=09
growth =3D grow[gx+1].zoom - segment.zoom; =09
if ( growth >=3D 0 ) =09
growthFactor =3D GROW_PER_TICK[segment.rate]; =09
else
growthFactor =3D -(GROW_PER_TICK[segment.rate]);
=09
growthTicks =3D growth / growthFactor; =09
=09
segment.number =3D gx; =09
segment.growth =3D growth;
segment.growthFactor =3D growthFactor;
segment.growthTicks =3D growthTicks;
segment.currentTicks =3D 0;
}
}
function StartGrowAnimation( grow )
{=09
if ( sys =3D=3D "Netscape" )
return;
grow.currentSegment =3D grow[0]; =09
grow.currentTicks =3D 0;
StartAnimationTimer( grow, GrowAnimationTick );
}
function StopGrowAnimation( grow, fPause )
{
return;
}
function GrowAnimationTick( grow )
{
if ( sys =3D=3D "Netscape" )
return true; =09
var objPlayer =3D grow.objPlayer; =09
var child =3D objPlayer.HTML.children[0]; =09
var segment =3D grow.currentSegment; =09
grow.currentGrowth +=3D segment.growthFactor; =09
child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
child.height =3D grow.realHeight*(grow.currentGrowth/100);
if ( ++grow.currentTicks <=3D segment.growthTicks ) =09
return false; =09
if ( grow.currentSegment =3D=3D grow.finalSegment ) =09
return true; =09
grow.currentSegment =3D grow[ segment.number+1 ]; =09
grow.currentTicks =3D 0;
return false; =09
}
function Timer()
{
if ( Project.tickRate =3D=3D null ) =09
this.tickRate =3D DEFAULT_TICK_RATE;
else
this.tickRate =3D Project.tickRate;
this.oneShots =3D new Array();
this.animations =3D new Array();
this.tickCounter =3D 0; =09
this.ticksPerSecond =3D 1000 / (this.tickRate);=09
this.timerID =3D null;
this.StartTicking =3D StartTicking; =09
this.StopTicking =3D StopTicking;
=09
}
function StartTicking()
{
if ( this.timerID =3D=3D null )
this.timerID =3D setInterval( "TimerTick()", this.tickRate );
}
function StopTicking()
{
if ( this.timerID !=3D null )
clearInterval( this.timerID );
this.timerID =3D null;
}
function TimerTick()
{
var timerEvent;
=09
for ( var ii=3D0; ii<tickTimer.animations.length; ii++ ) =09
{
if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
continue; =09
if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
tickTimer.animations[ii] =3D null; =09
}
=09
if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
{
=09
var length =3D tickTimer.oneShots.length; =09
for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
{
if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
continue; =09
=09
if ( timerEvent.time <=3D tickTimer.tickCounter ) =09
{
tickTimer.oneShots[ii] =3D null; =09
timerEvent.callback( timerEvent.callbackObj );=09
}
}
}
return;
}
function StartOneShotTimer( obj, time, callback, type )
{
var timerIndex; =09
var timerEvent =3D new Object(); =09
=09
timerEvent.callbackObj =3D obj; =09
timerEvent.callback =3D callback; =09
timerEvent.type =3D type; =09
=09
=09
timerEvent.time =3D tickTimer.tickCounter + (time * =
tickTimer.ticksPerSecond);
for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
timerIndex++ );=09
tickTimer.oneShots[timerIndex] =3D timerEvent;=09
return;
}
function StartAnimationTimer( obj, callback )
{
var timerIndex;=20
timerEvent =3D new Object();
timerEvent.callbackObj =3D obj; =09
timerEvent.callback =3D callback; =09
for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
timerIndex++);=09
tickTimer.animations[timerIndex] =3D timerEvent;
}
function StopSceneTimers()
{
for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
{
if ( tickTimer.oneShots[ii] =3D=3D null ) =09
continue;
if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
tickTimer.oneShots[ii] =3D null; =09
}
=09
for (var ii=3D0; ii<tickTimer.animations.length; ii++)
tickTimer.animations[ii] =3D null;
}
=09
function KillTimer()
{
if ( tickTimer !=3D null ) =09
{
window.clearTimeout( tickTimer.timerID);=09
tickTimer =3D null; =09
}
}
function SetColor(el, color)=20
{
if ( el.style =3D=3D null ) =09
return;
=09
el.style.backgroundColor =3D color; =09
if ("Netscape"=3D=3Dsys)=20
el.NSLayer.bgColor =3D color; =09
}
function SetZIndex(el, zindex)=20
{
if ( el.style =3D=3D null ) =09
return;
=09
el.style.zIndex =3D zindex; =09
if ("Netscape"=3D=3Dsys)=20
el.NSLayer.zIndex =3D zindex =09
}
function SetVisibility(el, val)=20
{
if ( el.style =3D=3D null ) =09
return;
el.style.visibility =3D val; =09
=20
if ( "Netscape"=3D=3Dsys ) =09
{
if ( val =3D=3D IE_HIDDEN )
el.NSLayer.visibility =3D NAV_HIDDEN;
else if ( val =3D=3D IE_VISIBLE )
el.NSLayer.visibility =3D NAV_VISIBLE;
else if ( val =3D=3D IE_INHERIT )
el.NSLayer.visibility =3D NAV_INHERIT;
else
el.NSLayer.visibility =3D "";
}
}
function Position( obj )
{
this.object =3D obj; =09
this.x =3D obj.HTML.style.pixelLeft; =09
this.y =3D obj.HTML.style.pixelTop; =09
this.SetPosition =3D SetPosition;
}
function SetPosition( newX, newY )=20
{
var el =3D this.object.HTML; =09
if ( el.style =3D=3D null ) =09
return;
=09
el.style.pixelTop =3D newY; =09
el.style.pixelLeft =3D newX;
this.x =3D newX; =09
this.y =3D newY;
if ( "Netscape"=3D=3Dsys ) =09
{
el.NSLayer.top =3D parseInt( newY );
el.NSLayer.left =3D parseInt( newX );
el.offsetTop =3D el.NSLayer.top;
el.offsetLeft =3D el.NSLayer.left;
}
}
function SetContent(el, content)=20
{
if ( el.style =3D=3D null ) =09
return;
if ( "Netscape"=3D=3Dsys ) =09
{
el.NSLayer.document.open(); =09
el.NSLayer.document.write(content); =09
el.NSLayer.document.close(); =09
}
else =09
el.innerHTML=3Dcontent;
}
function SetupButtons()
{
var rtn =3D false; =09
if ( document.all.Pause !=3D null )
{
document.all.Pause.onclick =3D Pause;
strPause =3D document.all.Pause.value.split( '/' );
document.all.Pause.value =3D strPause[0];
}
if (document.all.Stop !=3D null )
document.all.Stop.onclick =3D Stop;
if ( document.all.Forward !=3D null )
document.all.Forward.onclick =3D Forward;
if ( document.all.Backward !=3D null )
document.all.Backward.onclick =3D Backward;
if ( document.all.Webpage !=3D null )
document.all.Webpage.onclick =3D GotoWebpage;
if ( document.all.SceneStatus !=3D null )
formStatus =3D document.all.SceneStatus;
if ( document.all.Start !=3D null )
{
document.all.Start.onclick =3D Start;
strPlay =3D document.all.Start.value.split( '/' );
document.all.Start.value =3D strPlay[0];
rtn =3D true;
}
else
rtn =3D false;
if ( document.all.NavigationButtons !=3D null )
SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
return rtn;
}
function Start()
{
if ( stNoInput ) =09
return;
if ( stButtons =3D=3D true ) =09
{
document.all.Start.value =3D strPlay[1];
if ( document.all.Pause !=3D null )
{
document.all.Pause.value =3D strPause[0];
}
}
if ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
PS_PAUSED) )=09
{
ProjectShutdown();
ProjectInitialize();
}
else if ( stProjState !=3D PS_INITIALIZED ) =09
ProjectInitialize();
ProjectStart(); =09
}
function Pause()
{
=09
if ( stProjState =3D=3D PS_PAUSED ) =09
{
tickTimer.StartTicking(); =09
if ( document.all.Pause !=3D null )
{
document.all.Pause.value =3D strPause[0];
}
stProjState =3D PS_RUNNING;
StatusChange(); =09
}
else
{
if ( tickTimer !=3D null ) =09
tickTimer.StopTicking(); =09
if ( stProjState !=3D PS_RUNNING ) =09
return;
stProjState =3D PS_PAUSED;
if ( document.all.Pause !=3D null )
{
document.all.Pause.value =3D strPause[1];
}
StopEverythingOnScenes( true ); =09
StatusChange(); =09
}
}
function Stop()
{
if ( stNoInput ) =09
return;
location.reload();
}
function Forward()
{
if ( stNoInput ) =09
return;
=09
if ( stProjState !=3D PS_RUNNING )
return;
SceneExit( currentScene ); =09
}
function Backward()
{
if ( stNoInput ) =09
return;
var nextScene;
=09
=09
=09
if ( stProjState =3D=3D PS_COMPLETE )
nextScene =3D Project.stopScene;
else if ( stProjState !=3D PS_RUNNING )
return;
else
nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
- 1;
ProjectShutdown();
ProjectInitialize();
ProjectStart( nextScene ); =09
}
function GotoWebpage()
{
window.open( Project.webpage); =09
}
function StatusChange( )
{
var stsPage =3D null; =09
var stsState =3D null; =09
if ( stProjState =3D=3D PS_UNINITIALIZED )
{
stsState =3D "Initializing";
stsPage =3D ""
}
else if ( stProjState =3D=3D PS_INITIALIZED )
{
stsState =3D "Ready";
stsPage =3D "";
}
else if ( stProjState =3D=3D PS_RUNNING )
{
stsState =3D "Playing";
stsPage =3D (currentScene.number+1) + " / " + nScenes;
}
else if ( stProjState =3D=3D PS_PAUSED )
stsState =3D "Paused";
else if ( stProjState =3D=3D PS_COMPLETE )
stsState =3D "Complete";
=09
if ( (formStatus !=3D null) && (stsPage !=3D null) )
formStatus.value =3D stsPage;
=09
if ( stsState !=3D null )
top.status =3D stsState;=20
}
function GetSceneFromNumber( sceneNum )
{
return sceneArray[sceneNum]; =09
}
function GetPlayerFromName( playerName )
{
var objPlayer;
=09
=09
if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
=3D currentScene.Players[playerName]) !=3D null) ) =09
return objPlayer; =09
=09
var objScene;
for ( sceneName in Scenes ) =09
{
objScene =3D Scenes[sceneName];
if ( objScene.Players !=3D null )
{
objPlayer =3D objScene.Players[playerName];
if ( objPlayer !=3D null )
return objPlayer; =09
}
}=09
=09
return null; =09
}
function GetObjectTypeFromName( nameString )
{
var type =3D nameString.substr(0,1); =09
if ( type =3D=3D NAME_SCENE ) =09
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return OBJ_PLAYER;
}
function GetPlayerTypeFromName( nameString )
{
var type =3D nameString.substr(1,1); =09
if ( type =3D=3D PLAYER_NAME_IMAGE ) =09
return PLAYER_IMAGE;
else if ( type =3D=3D PLAYER_NAME_DRAW ) =09
return PLAYER_DRAW;
else if ( type =3D=3D PLAYER_NAME_TEXT ) =09
return PLAYER_TEXT;
}
function resetGifAnimation()
{
var temp =3D document.all["img1"].src;
document.all["img1"].src =3D temp;
}
Project =3D new Project(50, 0, 1, 2, 1, 0, =
"http://home-publishing.com/SKU/V3Pub.asp");
Scenes =3D new Object();
Scenes.Sx1 =3D new Scene( 5 );
Scenes.Sx1.entryTrans =3D new Transition( 1, 2, 0, 0 );
Scenes.Sx1.Bhv =3D new Array();
Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW201", =
"cid:126501bd8fec$357a4020$7959389d@a-markpu.dns.microsoft.com" );
Scenes.Sx1.Players =3D new Object();
Scenes.Sx1.Players.PT138 =3D new Player( 3, -1 );
Scenes.Sx1.Players.PT138.Bhv =3D new Array();
Scenes.Sx1.Players.PT138.Bhv[0] =3D new Paths( 0, 0 );
Scenes.Sx1.Players.PT138.Bhv[0][0] =3D new Point( 737, 91, 2 );
Scenes.Sx1.Players.PT138.Bhv[0][1] =3D new Point( 280, 91, 2 );
Scenes.Sx1.Players.PT138.Bhv[0][2] =3D new Point( 281, 91, 2 );
Scenes.Sx1.Players.PI55 =3D new Player( 0, -1 );
Scenes.Sx1.Players.PI55.Bhv =3D new Array();
Scenes.Sx1.Players.PI55.Bhv[0] =3D new Paths( 0, 1 );
Scenes.Sx1.Players.PI55.Bhv[0][0] =3D new Point( 54, -19, 2 );
Scenes.Sx1.Players.PI55.Bhv[0][1] =3D new Point( 54, 92, 2 );
Scenes.Sx1.Players.PI55.Bhv[0][2] =3D new Point( 54, 319, 2 );
Scenes.Sx1.Players.PI57 =3D new Player( -1, -1 );
Scenes.Sx1.Players.PI57.Bhv =3D new Array();
Scenes.Sx1.Players.PI57.Bhv[0] =3D new Paths( 0, 1 );
Scenes.Sx1.Players.PI57.Bhv[0][0] =3D new Point( 515, -19, 3 );
Scenes.Sx1.Players.PI57.Bhv[0][1] =3D new Point( 515, 94, 3 );
Scenes.Sx1.Players.PI57.Bhv[0][2] =3D new Point( 515, 319, 3 );
Scenes.Sx1.Players.PI7 =3D new Player( -1, -1 );
Scenes.Sx1.Players.PI7.Bhv =3D new Array();
Scenes.Sx1.Players.PI7.Bhv[0] =3D new Paths( 0, 0 );
Scenes.Sx1.Players.PI7.Bhv[0][0] =3D new Point( 32, 327, 2 );
Scenes.Sx1.Players.PI7.Bhv[0][1] =3D new Point( 32, 174, 2 );
Scenes.Sx1.Players.PI7.Bhv[0][2] =3D new Point( 32, 174, 2 );
Scenes.Sx1.Players.PI9 =3D new Player( -1, -1 );
Scenes.Sx1.Players.PI9.Bhv =3D new Array();
Scenes.Sx1.Players.PI9.Bhv[0] =3D new Paths( 0, 0 );
Scenes.Sx1.Players.PI9.Bhv[0][0] =3D new Point( 481, 312, 3 );
Scenes.Sx1.Players.PI9.Bhv[0][1] =3D new Point( 481, 238, 3 );
Scenes.Sx1.Players.PI9.Bhv[0][2] =3D new Point( 481, 238, 3 );
Scenes.Sx1.Players.PI11 =3D new Player( -1, -1 );
Scenes.Sx1.Players.PI11.Bhv =3D new Array();
Scenes.Sx1.Players.PI11.Bhv[0] =3D new Paths( 0, 0 );
Scenes.Sx1.Players.PI11.Bhv[0][0] =3D new Point( 221, 312, 3 );
Scenes.Sx1.Players.PI11.Bhv[0][1] =3D new Point( 221, 274, 3 );
Scenes.Sx1.Players.PI11.Bhv[0][2] =3D new Point( 221, 274, 3 );
Scenes.Sx1.Players.PI13 =3D new Player( -1, -1 );
Scenes.Sx1.Players.PI13.Bhv =3D new Array();
Scenes.Sx1.Players.PI13.Bhv[0] =3D new Paths( 0, 0 );
Scenes.Sx1.Players.PI13.Bhv[0][0] =3D new Point( 359, 319, 3 );
Scenes.Sx1.Players.PI13.Bhv[0][1] =3D new Point( 359, 25, 3 );
Scenes.Sx1.Players.PI13.Bhv[0][2] =3D new Point( 359, 25, 3 );
Scenes.Sx1.Players.PI15 =3D new Player( -1, -1 );
Scenes.Sx1.Players.PI15.Bhv =3D new Array();
Scenes.Sx1.Players.PI15.Bhv[0] =3D new Paths( 0, 0 );
Scenes.Sx1.Players.PI15.Bhv[0][0] =3D new Point( 186, 319, 4 );
Scenes.Sx1.Players.PI15.Bhv[0][1] =3D new Point( 186, 33, 4 );
Scenes.Sx1.Players.PI15.Bhv[0][2] =3D new Point( 186, 33, 4 );
Scenes.Sx1.Players.PI17 =3D new Player( 1, -1 );
Scenes.Sx1.Players.PI17.Bhv =3D new Array();
Scenes.Sx1.Players.PI17.Bhv[0] =3D new Paths( 0, 0 );
Scenes.Sx1.Players.PI17.Bhv[0][0] =3D new Point( 31, 315, 2 );
Scenes.Sx1.Players.PI17.Bhv[0][1] =3D new Point( 31, 24, 2 );
Scenes.Sx1.Players.PI17.Bhv[0][2] =3D new Point( 30, 24, 2 );
Scenes.Sx1.Players.PI19 =3D new Player( -1, -1 );
Scenes.Sx1.Players.PI19.Bhv =3D new Array();
Scenes.Sx1.Players.PI19.Bhv[0] =3D new Paths( 0, 0 );
Scenes.Sx1.Players.PI19.Bhv[0][0] =3D new Point( 528, 315, 4 );
Scenes.Sx1.Players.PI19.Bhv[0][1] =3D new Point( 528, 271, 4 );
Scenes.Sx1.Players.PI19.Bhv[0][2] =3D new Point( 529, 270, 4 );
Scenes.Sx1.Players.PI22 =3D new Player( -1, -1 );
Scenes.Sx1.Players.PI22.Bhv =3D new Array();
Scenes.Sx1.Players.PI22.Bhv[0] =3D new Paths( 0, 0 );
Scenes.Sx1.Players.PI22.Bhv[0][0] =3D new Point( 337, 319, 4 );
Scenes.Sx1.Players.PI22.Bhv[0][1] =3D new Point( 337, 273, 4 );
Scenes.Sx1.Players.PI22.Bhv[0][2] =3D new Point( 337, 273, 4 );
Scenes.Sx1.Players.PI25 =3D new Player( 1, -1 );
Scenes.Sx1.Players.PI25.Bhv =3D new Array();
Scenes.Sx1.Players.PI25.Bhv[0] =3D new Paths( 0, 0 );
Scenes.Sx1.Players.PI25.Bhv[0][0] =3D new Point( 37, 361, 4 );
Scenes.Sx1.Players.PI25.Bhv[0][1] =3D new Point( 37, 116, 4 );
Scenes.Sx1.Players.PI25.Bhv[0][2] =3D new Point( 37, 116, 4 );
Scenes.Sx1.Players.PI27 =3D new Player( 1, -1 );
Scenes.Sx1.Players.PI27.Bhv =3D new Array();
Scenes.Sx1.Players.PI27.Bhv[0] =3D new Paths( 0, 0 );
Scenes.Sx1.Players.PI27.Bhv[0][0] =3D new Point( 539, 361, 4 );
Scenes.Sx1.Players.PI27.Bhv[0][1] =3D new Point( 539, 192, 4 );
Scenes.Sx1.Players.PI27.Bhv[0][2] =3D new Point( 539, 192, 4 );
Scenes.Sx1.Players.PT139 =3D new Player( 5, -1 );
Scenes.Sx1.Players.PT139.Bhv =3D new Array();
Scenes.Sx1.Players.PT139.Bhv[0] =3D new Paths( 0, 0 );
Scenes.Sx1.Players.PT139.Bhv[0][0] =3D new Point( 761, 195, 2 );
Scenes.Sx1.Players.PT139.Bhv[0][1] =3D new Point( 281, 195, 2 );
Scenes.Sx1.Players.PT139.Bhv[0][2] =3D new Point( 281, 196, 2 );
Scenes.Sx1.Players.PI166 =3D new Player( 0, -1 );
Scenes.Sx1.Players.PI166.Bhv =3D new Array();
Scenes.Sx1.Players.PI166.Bhv[0] =3D new Paths( 0, 1 );
Scenes.Sx1.Players.PI166.Bhv[0][0] =3D new Point( 82, -18, 4 );
Scenes.Sx1.Players.PI166.Bhv[0][1] =3D new Point( 83, 98, 4 );
Scenes.Sx1.Players.PI166.Bhv[0][2] =3D new Point( 82, 320, 4 );
Scenes.Sx1.Players.PI168 =3D new Player( -1, -1 );
Scenes.Sx1.Players.PI168.Bhv =3D new Array();
Scenes.Sx1.Players.PI168.Bhv[0] =3D new Paths( 0, 1 );
Scenes.Sx1.Players.PI168.Bhv[0][0] =3D new Point( 482, -20, 4 );
Scenes.Sx1.Players.PI168.Bhv[0][1] =3D new Point( 482, 93, 4 );
Scenes.Sx1.Players.PI168.Bhv[0][2] =3D new Point( 482, 318, 4 );
Scenes.Sx85 =3D new Scene( 6 );
Scenes.Sx85.entryTrans =3D new Transition( -1, 2, 0, 0 );
Scenes.Sx85.Players =3D new Object();
Scenes.Sx85.Players.PT142 =3D new Player( 0, -1 );
Scenes.Sx85.Players.PT142.Bhv =3D new Array();
Scenes.Sx85.Players.PT142.Bhv[0] =3D new Paths( 0, 0 );
Scenes.Sx85.Players.PT142.Bhv[0][0] =3D new Point( 642, 128, 2 );
Scenes.Sx85.Players.PT142.Bhv[0][1] =3D new Point( 132, 128, 2 );
Scenes.Sx85.Players.PT142.Bhv[0][2] =3D new Point( 132, 129, 2 );
Scenes.Sx85.Players.PI90 =3D new Player( -1, -1 );
Scenes.Sx85.Players.PI90.Bhv =3D new Array();
Scenes.Sx85.Players.PI90.Bhv[0] =3D new Paths( 0, 1 );
Scenes.Sx85.Players.PI90.Bhv[0][0] =3D new Point( 36, -20, 3 );
Scenes.Sx85.Players.PI90.Bhv[0][1] =3D new Point( 36, 49, 3 );
Scenes.Sx85.Players.PI90.Bhv[0][2] =3D new Point( 36, 318, 3 );
Scenes.Sx85.Players.PI94 =3D new Player( -1, -1 );
Scenes.Sx85.Players.PI94.Bhv =3D new Array();
Scenes.Sx85.Players.PI94.Bhv[0] =3D new Paths( 0, 1 );
Scenes.Sx85.Players.PI94.Bhv[0][0] =3D new Point( 515, -19, 3 );
Scenes.Sx85.Players.PI94.Bhv[0][1] =3D new Point( 515, 94, 3 );
Scenes.Sx85.Players.PI94.Bhv[0][2] =3D new Point( 515, 319, 3 );
Scenes.Sx85.Players.PI96 =3D new Player( 0, -1 );
Scenes.Sx85.Players.PI96.Bhv =3D new Array();
Scenes.Sx85.Players.PI96.Bhv[0] =3D new Paths( 0, 1 );
Scenes.Sx85.Players.PI96.Bhv[0][0] =3D new Point( 510, -24, 4 );
Scenes.Sx85.Players.PI96.Bhv[0][1] =3D new Point( 510, 60, 4 );
Scenes.Sx85.Players.PI96.Bhv[0][2] =3D new Point( 510, 314, 4 );
Scenes.Sx85.Players.PI98 =3D new Player( 0, -1 );
Scenes.Sx85.Players.PI100 =3D new Player( 0, -1 );
Scenes.Sx85.Players.PI102 =3D new Player( 0, -1 );
Scenes.Sx85.Players.PI104 =3D new Player( 0, -1 );
Scenes.Sx85.Players.PI106 =3D new Player( 0, -1 );
Scenes.Sx85.Players.PI108 =3D new Player( 0, -1 );
Scenes.Sx85.Players.PI110 =3D new Player( 0, -1 );
Scenes.Sx85.Players.PI112 =3D new Player( 0, -1 );
Scenes.Sx85.Players.PI114 =3D new Player( 0, -1 );
Scenes.Sx85.Players.PI116 =3D new Player( 0, -1 );
</SCRIPT>
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