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Text File  |  1998-08-12  |  257KB  |  5,100 lines

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  20.                 Come wish Barbie 
  21. a happy birthday!
  22.  It beats returning books 
  23. to the library and 
  24. doing laundry.
  25.                    Date: Time: Place:         
  26.  
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  2708. AnimationPath =3D=20
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  2711. ButtonEvent =3D=20
  2712. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
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  2714. ExitEffect =3D=20
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  2717. EntranceEffect =3D=20
  2718. " <EE| =
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  2720. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><FONT =
  2721. color=3D#000000=20
  2722. face=3D"Tempus Sans ITC" size=3D6>Date: Time: =
  2723. Place:</FONT></DIV></DIV></DIV> =20
  2724.  =20
  2725. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  2726. id=3DAW201=20
  2727. soundsrc =3D =
  2728. cid:126501bd8fec$357a4020$7959389d@a-markpu.dns.microsoft.com> <IMG=20
  2729. src=3D""></DIV> =20
  2730. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW201nav =
  2731. name=3DAW201nav=20
  2732. src=3Dcid:126501bd8fec$357a4020$7959389d@a-markpu.dns.microsoft.com =
  2733. autostart =3D no=20
  2734. MASTERSOUND></DIV>
  2735. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  2736. if ( navigator.appVersion.substring(0,1) < 4 )
  2737.  alert("Sorry but your Web browser needs to be updated. You must have at =
  2738. least a version 4.0 browser to view this project.");
  2739. if ( navigator.appName !=3D "Netscape" )                                            =09
  2740. {                                                                                    =09
  2741.     document.body.background =3D "";                                                =09
  2742.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  2743.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  2744.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  2745. transition=3D0)";        =09
  2746. }                                                                                    =09
  2747.  
  2748. var    OBJ_SCENE        =3D 0;        =09
  2749. var    OBJ_PLAYER        =3D 1;        =09
  2750. var PLAYER_IMAGE    =3D 0;        =09
  2751. var    PLAYER_TEXT        =3D 1;        =09
  2752. var PLAYER_DRAW        =3D 2;        =09
  2753. var    NAME_SCENE        =3D "S"        =09
  2754. var    NAME_PLAYER        =3D "P"        =09
  2755. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  2756. var    PLAYER_NAME_TEXT    =3D "T"
  2757. var PLAYER_NAME_DRAW    =3D "D"
  2758. var    IE_VISIBLE            =3D "visible";
  2759. var    IE_HIDDEN            =3D "hidden";
  2760. var    IE_INHERIT            =3D "inherit";
  2761. var    NAV_VISIBLE            =3D "show";
  2762. var    NAV_HIDDEN            =3D "hide";
  2763. var    NAV_INHERIT            =3D "inherit";
  2764. var    DEFAULT_TICK_RATE        =3D 100;    =09
  2765. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  2766. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  2767. var    TMR_PROJ                =3D 0;    =09
  2768. var    TMR_SCENE                =3D 1;    =09
  2769. var    RR_NONE                    =3D 0;    =09
  2770. var    RR_PAGE_BUTTONS            =3D 1;    =09
  2771. var    RR_FULL_RUNTIME            =3D 2;    =09
  2772. var    DUR_FOREVER                =3D -1;    =09
  2773. var    DELAY_NONE                =3D 0;    =09
  2774. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  2775. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  2776. var    DUR_UNTIL_DONE            =3D -1;    =09
  2777. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  2778. var    TT_BUTTONDOWN            =3D 1;    =09
  2779. var    TT_BUTTONUP                =3D 2;    =09
  2780. var    TT_MOUSEOVER            =3D 3;    =09
  2781. var    TT_MOUSEOUT                =3D 4;    =09
  2782. var    TB_PAGE_TURNER            =3D -1;    =09
  2783. var    TB_START_PLAYER            =3D -2;    =09
  2784. var NULL_TRANSITION            =3D -1;
  2785. var    TEXT_FLYIN                =3D 101;
  2786. var TEXT_TYPEWRITER        =3D 102;
  2787. var    FLYIN_TOP                =3D 0;
  2788. var    FLYIN_BOTTOM            =3D 1;
  2789. var    FLYIN_LEFT                =3D 2;
  2790. var    FLYIN_RIGHT                =3D 3;
  2791. var    FLYIN_ROTATE            =3D 4;
  2792. var    FLYIN_BY_LETTER            =3D 1;
  2793. var    FLYIN_BY_WORD            =3D 2;
  2794. var    FLYIN_BY_LINE            =3D 3;
  2795. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  2796. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  2797. var    PS_UNINITIALIZED    =3D 0;
  2798. var PS_INITIALIZED        =3D 1;
  2799. var    PS_RUNNING            =3D 2;
  2800. var PS_PAUSED            =3D 3;
  2801. var PS_COMPLETE            =3D 4;
  2802. var    sceneArray        =3D new Array();=09
  2803. var currentScene    =3D null;        =09
  2804. var nScenes            =3D 0;        =09
  2805. var stProjState =3D PS_UNINITIALIZED;=09
  2806. var stButtons    =3D false;        =09
  2807. var    stNoInput    =3D 0;            =09
  2808. var strPause =3D new Array( "" );
  2809. var strPlay =3D new Array( "" );
  2810. var    formStatus =3D null;
  2811. var    tickTimer        =3D null;        =09
  2812. var sys            =3D navigator.appName;                                    =09
  2813. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  2814. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  2815. var    platform    =3D navigator.platform;                                    =09
  2816. window.onload =3D PreSetup;
  2817. window.onerror =3D Error;
  2818. function Error()
  2819. {
  2820.     alert("There has been an unidentified error in this file's script. You =
  2821. may be able to fix this problem by refreshing your browser.");
  2822.     return true;
  2823. }
  2824. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  2825. delay, webpage )
  2826. {
  2827.     this.tickRate =3D tickRate;
  2828.     this.startScene =3D startScene;
  2829.     this.stopScene =3D stopScene;
  2830.     this.rtReq =3D rtReq;
  2831.     this.autoStart =3D autoStart;
  2832.     this.delay =3D delay;
  2833.     this.webpage =3D webpage;
  2834. }
  2835. function PreSetup()
  2836. {
  2837.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  2838.     {
  2839.         setTimeout( "Setup();", Project.delay*1000 );=20
  2840.         return;
  2841.     }
  2842. =09
  2843.     Setup();
  2844. }
  2845. function Setup()=20
  2846. { =20
  2847.     stNoInput++;                            =09
  2848.     if ( vers < 4 ) return;                    =09
  2849.     if ( sys =3D=3D "Netscape" )                =09
  2850.     {
  2851.         document.all =3D new Array;            =09
  2852.         Extract(document);                    =09
  2853.     =09
  2854.         document.body =3D new Object;
  2855.         document.body.clientWidth =3D window.innerWidth;
  2856.         document.body.clientHeight =3D window.innerHeight;
  2857.         document.body.scrollTop =3D window.pageXOffset;=20
  2858.         document.body.scrollLeft =3D window.pageYOffset;
  2859.     }
  2860.     stButtons =3D SetupButtons();                =09
  2861.     ProjectInitialize();                    =09
  2862.     stNoInput--;                            =09
  2863.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  2864.         Start();                                            =09
  2865. }
  2866. function ProjectInitialize()
  2867. {
  2868. =09
  2869.     tickTimer =3D new Timer();
  2870. =09
  2871. =09
  2872.     InitializeScenes();
  2873. =09
  2874.     tickTimer.StartTicking();                            =09
  2875. =09
  2876.     if ( Project.startScene =3D=3D null )        =09
  2877.         Project.startScene =3D 0;                =09
  2878.     stProjState =3D PS_INITIALIZED;            =09
  2879. =09
  2880. }
  2881. function ProjectStart( startScene )
  2882. {
  2883.     stProjState =3D PS_RUNNING;
  2884.     if ( startScene !=3D null )
  2885.         ChangeScene( startScene );
  2886.     else
  2887.         ChangeScene( Project.startScene );
  2888. }
  2889. function ProjectComplete()
  2890. {
  2891.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  2892.         return;                                =09
  2893.     ProjectShutdown();
  2894.     StatusChange();                            =09
  2895. }
  2896. function ProjectShutdown()
  2897. {
  2898.     KillTimer();                                    =09
  2899.     StopEverythingOnScenes( false );
  2900.     currentScene =3D null;
  2901.     stProjState =3D PS_COMPLETE;                        =09
  2902. }
  2903. function Extract( obj )
  2904. {
  2905. =09
  2906. =09
  2907.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  2908.     {
  2909.         var el =3D obj.layers[intLayer];        =09
  2910.         document.all[el.id] =3D new Object    =09
  2911.         var newEl =3D document.all[el.id];    =09
  2912.     =09
  2913.         newEl.id =3D el.id;                            =09
  2914.         newEl.style =3D new Object;                    =09
  2915.         newEl.style.pixelTop =3D parseInt(el.top);
  2916.         newEl.style.pixelLeft =3D parseInt(el.left);
  2917.         if (null!=3Del.clip)=20
  2918.         {
  2919.             newEl.offsetWidth =3D el.clip.width;    =09
  2920.             newEl.offsetHeight =3D el.clip.height
  2921.         }
  2922.     =09
  2923.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  2924.             newEl.style.visibility =3D IE_HIDDEN;
  2925.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  2926.             newEl.style.visibility =3D IE_VISIBLE;
  2927.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  2928.             newEl.style.visibility =3D IE_INHERIT;
  2929.         else
  2930.             newEl.style.visibility =3D "";
  2931.     =09
  2932.         newEl.style.zIndex =3D el.zIndex;
  2933.         newEl.style.backgroundColor =3D el.bgColor;
  2934.         newEl.style.backgroundImage =3D "url("+el.background+")";
  2935.         newEl.NSLayer =3D el;                        =09
  2936.     =09
  2937.     =09
  2938.     =09
  2939.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  2940.         {
  2941.             var image =3D el.document.images[intLoop]    =09
  2942.             var    imageName =3D image.name;                =09
  2943.             if ( imageName =3D=3D null )                =09
  2944.                 continue;                            =09
  2945.         =09
  2946.             document.all[imageName] =3D image;        =09
  2947.             document.images[imageName] =3D image;        =09
  2948.         }
  2949.     =09
  2950.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  2951.         {
  2952.             var form =3D el.document.forms[intLoop];    =09
  2953.             var formName =3D form.name;                =09
  2954.             if ( formName =3D=3D null )
  2955.                 continue;
  2956.             document.all[formName] =3D form;            =09
  2957.             document.forms[formName] =3D form;        =09
  2958.         =09
  2959.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  2960. innerLoop++)
  2961.             {
  2962.                 var element =3D form.elements[innerLoop]=09
  2963.                 var elementName =3D element.name;
  2964.                 if ( elementName =3D=3D null )            =09
  2965.                     continue;
  2966.                 document.all[elementName] =3D element;=09
  2967.             }
  2968.         }
  2969.         if ( el.layers.length > 0 )                =09
  2970.             Extract(el)                            =09
  2971.     }
  2972. }
  2973. function Scene( duration )
  2974. {
  2975.     this.duration =3D duration;
  2976. }
  2977. function InitializeScenes()
  2978. {
  2979.     var objScene;                            =09
  2980.     var sceneNumber =3D 0;                    =09
  2981. =09
  2982.     for ( sceneName in Scenes )
  2983.     {
  2984.         objScene =3D Scenes[sceneName];        =09
  2985.         objScene.number =3D parseInt(sceneNumber);                =09
  2986.         objScene.name =3D sceneName;                    =09
  2987.         objScene.HTML =3D document.all[sceneName];    =09
  2988.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  2989.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  2990.             objScene.duration =3D DUR_FOREVER;
  2991.         InitializePlayers( objScene );        =09
  2992.     =09
  2993.         if ( objScene.entryTrans =3D=3D null )
  2994.         {
  2995.             objScene.entryTrans =3D new Object();
  2996.             objScene.entryTrans.type =3D NULL_TRANSITION;
  2997.         }
  2998.     =09
  2999.         if ( objScene.Bhv !=3D null )
  3000.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  3001. bhvIdx++ )=09
  3002.                 bhv.Initialize( objScene, bhv);
  3003.         objScene.numBhv =3D bhvIdx;                                            =09
  3004.         sceneArray[sceneNumber++] =3D objScene;=09
  3005.     }
  3006.     nScenes =3D sceneNumber;                    =09
  3007. }
  3008. function StopEverythingOnScenes( fPause )
  3009. {
  3010.     var objScene;                            =09
  3011.     for ( sceneName in Scenes )
  3012.     {
  3013.         objScene =3D Scenes[sceneName];                    =09
  3014.     =09
  3015.     =09
  3016.         if ( objScene.Bhv !=3D null )
  3017.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  3018. bhvIdx++ )=09
  3019.                 bhv.StopEverything( bhv, fPause );
  3020.         StopEverythingOnPlayers( objScene, fPause );        =09
  3021.     }
  3022.     return;
  3023. }
  3024. function ChangeScene( nextSceneNumber )
  3025. {
  3026.     var    previousScene =3D currentScene;                    =09
  3027.     StopSceneTimers();                                    =09
  3028.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  3029.     currentScene.previousScene =3D previousScene;            =09
  3030.     if ( currentScene.duration =3D=3D null )                =09
  3031.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  3032. =09
  3033.     if ( currentScene.Bhv !=3D null )
  3034.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  3035.         {
  3036.             var bhv =3D currentScene.Bhv[bhvIdx]
  3037.             if ( bhv =3D=3D null)                            =09
  3038.                 continue;
  3039.             var delay =3D bhv.delay
  3040.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  3041.                 bhv.Start( bhv );                                    =09
  3042.             else if ( delay > 0 )                                =09
  3043.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  3044.         }
  3045.     StartScenePlayers( currentScene );                            =09
  3046.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  3047. SceneTransitionDone );=09
  3048. =09
  3049.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  3050.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  3051. TMR_SCENE );
  3052.     StatusChange();                                        =09
  3053.     return;
  3054. }
  3055. function SceneTransitionDone( objScene )
  3056. {
  3057. =09
  3058. =09
  3059.     if ( currentScene.previousScene !=3D null )
  3060.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  3061. =09
  3062.     if ( currentScene.Bhv !=3D null )
  3063.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  3064.         {
  3065.             var bhv =3D currentScene.Bhv[bhvIdx]
  3066.             if ( bhv =3D=3D null)                            =09
  3067.                 continue;
  3068.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  3069.                 bhv.Start( bhv );                                =09
  3070.         }
  3071.     =09
  3072.     StartScenePlayersAfterTransition( currentScene );=09
  3073. }
  3074. function SceneExit( thisScene, nextScene )
  3075. {
  3076.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  3077. nextScene.number;
  3078.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  3079. true;
  3080. =09
  3081. =09
  3082. =09
  3083.     for ( playerName in currentScene.Players )
  3084.     {
  3085.         objPlayer =3D currentScene.Players[playerName];        =09
  3086.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  3087.     }
  3088. =09
  3089.     if ( currentScene.Bhv !=3D null )
  3090.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  3091.         {
  3092.             var bhv =3D currentScene.Bhv[bhvIdx]
  3093.             if ( bhv =3D=3D null)                            =09
  3094.                 continue;
  3095.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  3096.                 bhv.Stop( bhv );                        =09
  3097.         }
  3098. =09
  3099. =09
  3100.     if ( finalScene =3D=3D false )                    =09
  3101.         ChangeScene( nextSceneNumber )            =09
  3102.     else
  3103.         ProjectComplete()                        =09
  3104.     =09
  3105. }
  3106. function Player( delay, duration )
  3107. {
  3108.     this.delay =3D delay;
  3109.     this.duration =3D duration;
  3110. }
  3111. function InitializePlayers( objScene )
  3112. {
  3113.     var objPlayer;                        =09
  3114.     var    playerNumber =3D 0;                =09
  3115.     for ( playerName in objScene.Players )
  3116.     {
  3117.         objPlayer =3D objScene.Players[playerName];        =09
  3118.         objPlayer.number =3D playerNumber;                =09
  3119.         objPlayer.name =3D playerName;                    =09
  3120.         objPlayer.HTML =3D document.all[playerName];        =09
  3121.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  3122.         objPlayer.position =3D new Position(objPlayer);    =09
  3123.     =09
  3124.         if ( objPlayer.delay =3D=3D null )                    =09
  3125.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  3126.     =09
  3127.     =09
  3128.         if        ( objPlayer.entryTrans =3D=3D null )
  3129.         {
  3130.             objPlayer.entryTrans =3D new Object();
  3131.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  3132.         }=20
  3133.     =09
  3134.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  3135.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  3136.         {
  3137.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  3138. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  3139.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  3140.                     objPlayer.entryTrans.type =3D null;                            =09
  3141.         }
  3142.     =09
  3143.         if ( objPlayer.exitTrans =3D=3D null )
  3144.         {
  3145.             objPlayer.exitTrans =3D new Object();
  3146.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  3147.         }
  3148.     =09
  3149.         if ( objPlayer.Bhv !=3D null )
  3150.         {
  3151.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  3152.  
  3153.                 bhv.Initialize( objPlayer, bhv);
  3154.             objPlayer.numBhv =3D bhvIdx;                                    =09
  3155.         }
  3156.         else
  3157.             objPlayer.numBhv =3D 0;
  3158.         playerNumber ++;                =09
  3159.     }=09
  3160. }
  3161. function StopEverythingOnPlayers( objScene, fPause )
  3162. {
  3163.     var objPlayer;                        =09
  3164.     for ( playerName in objScene.Players )
  3165.     {
  3166.         objPlayer =3D objScene.Players[playerName];        =09
  3167.     =09
  3168.     =09
  3169.         if ( objPlayer.Bhv !=3D null )
  3170.         {
  3171.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  3172.  
  3173.                 bhv.StopEverything( bhv, fPause );
  3174.         }
  3175.         DisableTrigger( objPlayer );                    =09
  3176.     }=09
  3177.     return;
  3178. }
  3179. function StartScenePlayers( objScene )
  3180. {
  3181. =09
  3182.     for ( playerName in objScene.Players )
  3183.     {
  3184.         objPlayer =3D objScene.Players[playerName];        =09
  3185.     =09
  3186.     =09
  3187.     =09
  3188.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  3189.             StartPlayer( objPlayer )                    =09
  3190.         else if ( objPlayer.delay    > 0 )                =09
  3191.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  3192. TMR_SCENE);
  3193.     }
  3194. }
  3195. function StartScenePlayersAfterTransition( objScene )
  3196. {
  3197. =09
  3198.     for ( playerName in objScene.Players )
  3199.     {
  3200.         objPlayer =3D objScene.Players[playerName];        =09
  3201.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  3202.             StartPlayer( objPlayer )                    =09
  3203.     }
  3204. }
  3205. function StartPlayer( objPlayer )
  3206. {
  3207. =09
  3208.     if ( objPlayer.Bhv !=3D null )
  3209.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  3210.         {
  3211.             var bhv =3D objPlayer.Bhv[bhvIdx]
  3212.             if ( bhv =3D=3D null)                            =09
  3213.                 continue;
  3214.             var delay =3D bhv.delay
  3215.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  3216.                 bhv.Start( bhv );                                =09
  3217.             else if ( delay > 0 )                                =09
  3218.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  3219.         }
  3220. =09
  3221.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  3222. PlayerEntryTransitionDone );
  3223. =09
  3224. =09
  3225.     if ( objPlayer.duration > 0 )
  3226.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  3227. TMR_SCENE );                                =09
  3228. }
  3229. function PlayerEntryTransitionDone( objPlayer )
  3230. {
  3231. =09
  3232.     if ( objPlayer.Bhv !=3D null )
  3233.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  3234.         {
  3235.             var bhv =3D objPlayer.Bhv[bhvIdx]
  3236.             if ( bhv =3D=3D null)                            =09
  3237.                 continue;
  3238.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  3239.                 bhv.Start( bhv );                                =09
  3240.         }
  3241. =09
  3242.     if ( objPlayer.Triggers !=3D null )
  3243.         EnableTrigger( objPlayer );
  3244. }
  3245. function PlayerExit( objPlayer )
  3246. {
  3247. =09
  3248.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  3249. PlayerExitTransitionDone );
  3250. }
  3251. function PlayerExitTransitionDone( objPlayer, finalScene )
  3252. {
  3253. =09
  3254.     if ( objPlayer.Bhv !=3D null )
  3255.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  3256.         {
  3257.             var bhv =3D objPlayer.Bhv[bhvIdx]
  3258.             if ( bhv =3D=3D null)                            =09
  3259.                 continue;
  3260.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  3261.                 bhv.Stop( bhv );                        =09
  3262.         }
  3263. =09
  3264.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  3265.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  3266. =09
  3267. =09
  3268. =09
  3269.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  3270.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  3271.     return;
  3272. }
  3273. function Trigger( trigType, trigBhv, player, scene )
  3274. {
  3275.     this.triggerType =3D trigType;
  3276.     this.triggerBhv =3D trigBhv;
  3277.     this.player =3D player;
  3278.     this.nextSceneNum =3D scene;
  3279. }
  3280. function EnableTrigger( objPlayer )
  3281. {
  3282.     if ( sys !=3D "Netscape" )                                =09
  3283.     {
  3284.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  3285.         for ( trx in objPlayer.Triggers )                    =09
  3286.         {
  3287.             var    trigger =3D objPlayer.Triggers[trx];            =09
  3288.             if ( trigger.triggerType =3D=3D null )
  3289.                 trigger.triggerType =3D 0;                    =09
  3290.             var tt =3D trigger.triggerType;                    =09
  3291.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  3292.             {
  3293.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  3294.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  3295.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  3296.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  3297.             }
  3298.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  3299.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  3300.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  3301.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  3302.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  3303.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  3304.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  3305.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  3306.         }
  3307.     }
  3308.     else                                        =09
  3309.     {
  3310.         for ( trx in objPlayer.Triggers )        =09
  3311.         {
  3312.             var    trigger =3D objPlayer.Triggers[trx];=09
  3313.             if ( trigger.triggerType =3D=3D null )
  3314.                 trigger.triggerType =3D 0;                    =09
  3315.             var tt =3D trigger.triggerType;                    =09
  3316.             if ( tt=3D=3D 0 )                                    =09
  3317.             {
  3318.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  3319. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  3320.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  3321.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  3322.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  3323.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  3324.             }
  3325.             else if    ( tt =3D=3D TT_BUTTONUP )
  3326.             {
  3327.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  3328.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  3329.             }
  3330.             else if ( tt =3D=3D TT_BUTTONDOWN )
  3331.             {
  3332.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  3333.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  3334.             }
  3335.         }
  3336.     =09
  3337.     }
  3338. }
  3339. function DisableTrigger( objPlayer )
  3340. {
  3341.     if ( sys !=3D "Netscape" )            =09
  3342.     {
  3343.         objPlayer.HTML.onmousedown =3D null;
  3344.         objPlayer.HTML.onmouseup =3D null;=09
  3345.         objPlayer.HTML.onmouseover =3D null;    =09
  3346.         objPlayer.HTML.onmouseout =3D null;
  3347.     }
  3348.     else                                =09
  3349.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  3350. Event.MOUSEOVER | Event.MOUSEOUT );
  3351. }
  3352. function EventProcessor( e )
  3353. {
  3354.     var trigger;                                =09
  3355.     var    type;                                    =09
  3356.     var    button;                                    =09
  3357.     var    eventType;                                =09
  3358.     var objPlayer;                                =09
  3359.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  3360.         return;
  3361.     if ( sys !=3D "Netscape" )                    =09
  3362.     {
  3363.         type =3D event.type;
  3364.         button =3D event.button;
  3365.     }
  3366.     else                                        =09
  3367.     {
  3368.         type =3D e.type;
  3369.         button =3D e.which;
  3370.     }
  3371. =09
  3372.     if (type =3D=3D "mousedown")
  3373.     {
  3374.         if ( button !=3D 1 )                    =09
  3375.             return;
  3376.         eventType =3D TT_BUTTONDOWN;
  3377.         if ( sys =3D=3D "Netscape" )            =09
  3378.         {
  3379.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  3380.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  3381.         }
  3382.     }
  3383.     else if (type =3D=3D "mouseup")
  3384.     {
  3385.         if ( button !=3D 1 )                    =09
  3386.             return;
  3387.         eventType =3D TT_BUTTONUP;
  3388.         if ( sys =3D=3D "Netscape" )            =09
  3389.         {
  3390.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  3391.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  3392.         }
  3393.     }
  3394.     else if (type =3D=3D "mouseover")
  3395.     {
  3396.         eventType =3D TT_MOUSEOVER;
  3397.     }
  3398.     else if (type =3D=3D "mouseout")
  3399.     {
  3400.         eventType =3D TT_MOUSEOUT;
  3401.     }
  3402.     var triggerArray =3D objPlayer.Triggers;        =09
  3403.     var trigger;                                =09
  3404. =09
  3405.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  3406.     {
  3407.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  3408. eventType) )
  3409.         {
  3410.         =09
  3411.         =09
  3412.         =09
  3413.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  3414.             {
  3415.             =09
  3416.             =09
  3417.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  3418. =3D=3D "") )
  3419.                     SceneExit( currentScene );
  3420.                 else
  3421.                 {
  3422.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  3423.                     {
  3424.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  3425.                             InitializePlayers( sceneArray[ii] );
  3426.                     }
  3427.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  3428.                 }
  3429.             }
  3430.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  3431.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  3432.             else=20
  3433.             {
  3434.             =09
  3435.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  3436.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  3437.                 bhv.Trigger( bhv, eventType );                                =09
  3438.             }  =09
  3439.         }
  3440.     }
  3441.     return;=09
  3442. }
  3443. function Transition( type, rate, flyFrom, flySubtype )
  3444. {
  3445.     this.type =3D type;
  3446.     this.rate =3D rate;
  3447.     this.flyFrom =3D flyFrom;
  3448.     this.flySubtype =3D flySubtype;
  3449. }
  3450. function StartTransition( transObj, trans, visibility, callback )
  3451. {
  3452.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  3453. =09
  3454. =09
  3455. =09
  3456.     if    ( ("Netscape" =3D=3D sys) ||=20
  3457.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  3458. NULL_TRANSITION) ) )
  3459.     {
  3460.         SetVisibility( transObj.HTML, visibility );
  3461.         callback( transObj );
  3462.         return;
  3463.     }
  3464. =09
  3465. =09
  3466. =09
  3467. =09
  3468.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  3469. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  3470.     {
  3471.         StartTextFlyin( transObj );
  3472.         return;
  3473.     }
  3474. =09
  3475.     if ( platform !=3D "Win32" )
  3476.     {
  3477.         SetVisibility( transObj.HTML, visibility );
  3478.         callback( transObj );
  3479.         return;
  3480.     }
  3481.     =09
  3482. =09
  3483. =09
  3484. =09
  3485. =09
  3486. =09
  3487.     if ( trans.type =3D=3D NULL_TRANSITION )
  3488.     {
  3489.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  3490. transition=3D0)";
  3491.     }
  3492.     else    =09
  3493.     {
  3494.         duration =3D TRANSITION_RATES[trans.rate];
  3495.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  3496. ", transition=3D" + trans.type + ")";
  3497.     }
  3498.     stNoInput++;                                    =09
  3499.     transObj.HTML.filters(0).Apply();                =09
  3500. =09
  3501.     SetVisibility( transObj.HTML, visibility );        =09
  3502. =09
  3503.     transObj.HTML.filters(0).Play()                    =09
  3504.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  3505. }
  3506. function TransitionDoneEvent( )
  3507. {
  3508.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  3509.     stNoInput--;                                                =09
  3510.     if        ( type =3D=3D OBJ_SCENE )
  3511.     {
  3512.     =09
  3513.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  3514. currentScene.name) )
  3515.             SceneTransitionDone();
  3516.     }
  3517.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  3518.     {
  3519.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  3520.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  3521.             PlayerEntryTransitionDone( objPlayer ); =20
  3522.         else                                                    =09
  3523.             PlayerExitTransitionDone( objPlayer, false );
  3524.     }
  3525.     return;
  3526. }
  3527. function InitializeTextFlyin( objPlayer )
  3528. {
  3529.     if ( sys =3D=3D "Netscape" )                                    =09
  3530.         return false;
  3531.     var    transition =3D objPlayer.entryTrans;                        =09
  3532.     var    transUnits =3D transition.flySubtype;                        =09
  3533.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  3534. =09
  3535.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  3536. transition.flyFrom : FLYIN_TOP;    =09
  3537.     =09
  3538. =09
  3539.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  3540.     {
  3541.         var    textHTML    =3D objPlayer.HTML;                =09
  3542.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  3543.         var    newInnerHTML    =3D "";                        =09
  3544.     =09
  3545.         transition.textOrder =3D new Array();                =09
  3546.         textOrder =3D transition.textOrder;                =09
  3547. =09
  3548.     =09
  3549.     =09
  3550.     =09
  3551.     =09
  3552.         var flyinIdx =3D 0;                        =09
  3553.         var    flyinBuffer =3D "";
  3554.     =09
  3555.     =09
  3556.     =09
  3557.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  3558. style=3D'position:relative;visibility:hidden;'" : " =
  3559. style=3D'visibility:hidden;'";
  3560.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  3561.         {
  3562.         =09
  3563.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  3564.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  3565.             while ( letterIdx<oldInnerHTML.length )
  3566.             {
  3567.             =09
  3568.             =09
  3569.             =09
  3570.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  3571. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  3572.                 {
  3573.                     if ( charNext =3D=3D "<" )                                                                =09
  3574.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  3575.                     else
  3576.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  3577.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  3578.                     newInnerHTML +=3D tagString;
  3579.                     letterIdx =3D endTagIdx;                                            =09
  3580.                 =09
  3581.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  3582.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  3583.                         break;
  3584.                 }
  3585.             =09
  3586.                 else
  3587.                 {
  3588.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  3589.                     newInnerHTML +=3D thisChar;
  3590.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  3591.                         break;                                        =09
  3592.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  3593. )    =09
  3594.                         break;
  3595.                 }
  3596.             }
  3597.             newInnerHTML +=3D "</span>"
  3598.             textOrder[flyinIdx] =3D new Object();
  3599.             textOrder[flyinIdx].name =3D tempID;                                    =09
  3600.             flyinIdx++;                                                            =09
  3601.         }
  3602.     =09
  3603.         if ( flyinIdx =3D=3D 0 )
  3604.             return false;
  3605.     =09
  3606.         textHTML.innerHTML =3D newInnerHTML;
  3607.         transition.numUnits =3D flyinIdx;                        =09
  3608.     }
  3609. =09
  3610. =09
  3611. =09
  3612.     textOrder =3D transition.textOrder;
  3613.     var currentEl =3D document.all[textOrder[0].name];    =09
  3614.     var currentOffset =3D currentEl.offsetLeft;=09
  3615.     var previousEl, previousOffset;
  3616.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  3617.     {
  3618.         previousOffset =3D currentOffset;                            =09
  3619.         previousEl =3D currentEl;
  3620.         textElName =3D textOrder[count].name;                    =09
  3621.         currentEl =3D document.all[textElName];
  3622.         SetVisibility( currentEl, IE_HIDDEN );
  3623.         currentOffset =3D currentEl.offsetTop;
  3624.     =09
  3625.     =09
  3626.     =09
  3627.     =09
  3628.     =09
  3629.     =09
  3630.         if ( currentOffset !=3D previousOffset )                                =09
  3631.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  3632.                 previousEl.innerHTML =3D "<br>";
  3633.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  3634.             direction =3D count % FLYIN_ROTATE;            =09
  3635.         else
  3636.             direction =3D transDirection;
  3637.     =09
  3638.         if        ( direction =3D=3D FLYIN_LEFT )
  3639.         {
  3640.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  3641. currentEl.offsetParent.offsetWidth);
  3642.             currentEl.style.posLeft =3D tempPos;                    =09
  3643.             textOrder[count].dx =3D -movePerTick;                    =09
  3644.             textOrder[count].dy =3D 0;
  3645.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  3646.         }
  3647.         else if ( direction =3D=3D FLYIN_RIGHT )
  3648.         {
  3649.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  3650. currentEl.offsetParent.offsetLeft;
  3651.             currentEl.style.posLeft =3D tempPos;
  3652.             textOrder[count].dx =3D movePerTick;                    =09
  3653.             textOrder[count].dy =3D 0;
  3654.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  3655.         }
  3656.         else if    ( direction =3D=3D FLYIN_TOP )
  3657.         {
  3658.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  3659. currentEl.offsetParent.offsetHeight);
  3660.             currentEl.style.posTop =3D tempPos;
  3661.             textOrder[count].dx =3D 0;
  3662.             textOrder[count].dy =3D (-movePerTick);                =09
  3663.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  3664.         }
  3665.         else if ( direction =3D=3D FLYIN_BOTTOM )
  3666.         {
  3667.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  3668. currentEl.offsetParent.style.posTop;
  3669.             currentEl.style.posTop =3D tempPos;
  3670.             textOrder[count].dx =3D 0;
  3671.             textOrder[count].dy =3D movePerTick;                    =09
  3672.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  3673.         }
  3674.     }
  3675. =09
  3676.     transition.charIdx =3D 0;                            =09
  3677.     transition.moveIdx =3D 0;                            =09
  3678.     textElName =3D transition.textOrder[0].name;
  3679.     transition.currentEl =3D document.all[textElName];=09
  3680.     SetVisibility( transition.currentEl, IE_VISIBLE );
  3681.     return true;
  3682. }
  3683. function StartTextFlyin( objPlayer )
  3684. {
  3685. =09
  3686.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  3687.     StartAnimationTimer( objPlayer, TextFlyinTick );
  3688. }
  3689. function TextFlyinTick( objPlayer )
  3690. {
  3691.     var    transition =3D objPlayer.entryTrans;                    =09
  3692.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  3693.     var textEl =3D transition.currentEl;                        =09
  3694. =09
  3695. =09
  3696.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  3697.     {
  3698.         textEl.style.posTop -=3D spanObj.dy;                    =09
  3699.         textEl.style.posLeft -=3D spanObj.dx;
  3700.         return false;                                        =09
  3701.     }
  3702.     =09
  3703. =09
  3704.     textEl.style.posTop =3D 0;                                =09
  3705.     textEl.style.posLeft =3D 0;
  3706.     =09
  3707. =09
  3708.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  3709. transition.textOrder.length )=09
  3710.     {
  3711.         PlayerEntryTransitionDone( objPlayer );                =09
  3712.         return true;                                        =09
  3713.     }
  3714.     else
  3715.     {
  3716.         transition.moveIdx =3D 0;                                =09
  3717.         textElName =3D transition.textOrder[charIdx].name;
  3718.         transition.currentEl =3D document.all[textElName];    =09
  3719.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  3720.         return false;                                        =09
  3721.     }                                                        =09
  3722. }
  3723. var    SND_DUR_SCENE            =3D -1;=09
  3724. var    SND_DUR_PROJECT            =3D 0;=09
  3725. var ST_WAV                    =3D 1;=09
  3726. var    ST_MID                    =3D 2;=09
  3727. var    NAV_EXT                    =3D "nav"=09
  3728. var MidiTag                    =3D null;=09
  3729. function Sound( delay, duration, loop, soundType, tagName, fileName )
  3730. {
  3731. =09
  3732.     this.Initialize =3D InitializeSound;
  3733.     this.Start =3D StartSound;
  3734.     this.Trigger =3D StartSound;
  3735.     this.Stop =3D StopSound;
  3736.     this.StopEverything =3D StopEverythingOnSounds;
  3737. =09
  3738.     this.delay =3D delay;
  3739.     this.duration =3D duration;
  3740.     this.loop =3D loop;
  3741.     this.tagName =3D tagName;
  3742.     this.fileName =3D fileName;
  3743.     this.soundType =3D soundType;
  3744. }
  3745. function InitializeSound( objParent, objSound )
  3746. {
  3747.     if ( sys =3D=3D "Netscape" )
  3748.     {
  3749.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  3750.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  3751.         return;
  3752.     }
  3753.     objSound.objParent =3D objParent;                =09
  3754.     objSound.html =3D document.all[objSound.tagName];=09
  3755.     objSound.fileName =3D objSound.html.soundsrc;    =09
  3756. =09
  3757. =09
  3758.     if (objSound.soundType =3D=3D ST_MID )
  3759.     {
  3760.         if ( MidiTag =3D=3D null )                    =09
  3761.             MidiTag =3D objSound.html;            =09
  3762.         else
  3763.             objSound.html =3D MidiTag;            =09
  3764.     }        =09
  3765. }
  3766. function StartSound( objSound )
  3767. {
  3768.     if ( sys =3D=3D "Netscape" )                    =09
  3769.     {
  3770.         if ( objSound.html !=3D null )            =09
  3771.             objSound.html.play(objSound.navLoop);
  3772.         return;
  3773.     }
  3774.     objSound.html.src =3D objSound.fileName;        =09
  3775.     objSound.html.loop =3D objSound.loop;            =09
  3776.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  3777.         objSound.html.volume =3D 0;                    =09
  3778.     if ( objSound.duration > 0 )
  3779.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  3780. TMR_PROJ );
  3781. }
  3782. function StopSound( objSound, fPause )
  3783. {
  3784.     if ( sys =3D=3D "Netscape" )                    =09
  3785.     {
  3786.         if ( objSound.html !=3D null )            =09
  3787.             objSound.html.stop();
  3788.         return;
  3789.     }
  3790.     objSound.html.loop =3D 0;
  3791.     objSound.html.src =3D "";                            =09
  3792.     if ( objSound.soundType =3D=3D ST_WAV )
  3793.         objSound.html.volume =3D -10000;
  3794. }
  3795. function StopEverythingOnSounds( objSound )
  3796. {
  3797.     StopSound( objSound, true );
  3798.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  3799.         objSound.html.volume =3D -500;                        =09
  3800. }
  3801. var    SND_DUR_SCENE            =3D -1;=09
  3802. var    SND_DUR_PROJECT            =3D 0;=09
  3803. function Swapper( idle, hover, click )
  3804. {
  3805. =09
  3806.     this.Initialize =3D InitializeSwap;
  3807.     this.Start =3D StartSwap;
  3808.     this.Trigger =3D TriggerSwap;
  3809.     this.Stop =3D StopSwap;
  3810.     this.StopEverything =3D StopSwap;
  3811. =09
  3812.     this.idle =3D idle;
  3813.     this.hover =3D hover;
  3814.     this.click =3D click;
  3815. }
  3816. function InitializeSwap( objParent, objSwap )
  3817. {
  3818.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  3819.         return;
  3820. =09
  3821.     var    idle    =3D objSwap.idle;                        =09
  3822.     var    hover    =3D objSwap.hover;
  3823.     var    click    =3D objSwap.click;
  3824. =09
  3825. =09
  3826. =09
  3827. =09
  3828. =09
  3829. =09
  3830. =09
  3831.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  3832. !=3D null) )
  3833.     {
  3834.         SetVisibility( document.all[hover], IE_HIDDEN );
  3835.         objSwap.srcHover =3D document.all[hover].src;
  3836.         document.all[hover].src =3D "";
  3837.     }
  3838.     else
  3839.         objSwap.srcHover =3D document.all[idle].src;
  3840.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  3841. !=3D null) )
  3842.     {
  3843.         SetVisibility( document.all[click], IE_HIDDEN );
  3844.         objSwap.srcClick =3D document.all[click].src;
  3845.         document.all[click].src =3D "";
  3846.     }
  3847.     else
  3848.         objSwap.srcClick =3D document.all[idle].src;
  3849. =09
  3850.     objSwap.srcIdle =3D document.all[idle].src;
  3851. }
  3852. function StartSwap( objSwap )
  3853. {
  3854. =09
  3855. }
  3856. function TriggerSwap( objSwap, eventType )
  3857. {
  3858.     if ( eventType =3D=3D TT_BUTTONDOWN )
  3859.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  3860.     else if ( eventType =3D=3D TT_BUTTONUP )
  3861.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  3862.     else if ( eventType =3D=3D TT_MOUSEOVER )
  3863.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  3864.     else if ( eventType =3D=3D TT_MOUSEOUT )
  3865.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  3866.     return;
  3867. }
  3868. function StopSwap( objSwap, fPause )
  3869. {
  3870.     if ( fPause )                        =09
  3871.         return;
  3872. }
  3873. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  3874. var    PE_STOP        =3D 0;                            =09
  3875. var    PE_AGAIN    =3D 1;                            =09
  3876. var    PE_REV        =3D 2;                            =09
  3877. var    PE_EXIT        =3D 3;                            =09
  3878. var    PD_FWD        =3D 1;
  3879. var    PD_BACK        =3D -1;
  3880. function Point( x, y, rate )
  3881. {
  3882.     this.x =3D x;
  3883.     this.y =3D y;
  3884.     this.rate =3D rate;
  3885. }
  3886. function Paths( delay, edgeEffect )
  3887. {
  3888. =09
  3889.     this.Initialize =3D InitializePathAnimation;
  3890.     this.Start =3D StartPathAnimation;
  3891.     this.Trigger =3D StartPathAnimation;
  3892.     this.Stop =3D StopPathAnimation;
  3893.     this.StopEverything =3D StopPathAnimation;
  3894. =09
  3895.     this.delay =3D delay;
  3896.     this.edgeEffect =3D edgeEffect;
  3897. }
  3898. function InitializePathAnimation( objPlayer, path )
  3899. {
  3900.     var    segment;                                =09
  3901.     var pathIndex;
  3902.     var totalDistance;                            =09
  3903.     var    distanceX;                                =09
  3904.     var    distanceY;
  3905.     var dx;                                        =09
  3906.     var    dy;
  3907.     var travelTime;                                =09
  3908.     var    remX;                                    =09
  3909.     var    remY;
  3910. =09
  3911.     if ( stProjState !=3D PS_UNINITIALIZED )
  3912.     {
  3913.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  3914.         return;
  3915.     }
  3916.     path.objPlayer =3D objPlayer;                    =09
  3917.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  3918.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  3919. =09
  3920. =09
  3921.     path[0].x -=3D halfWidth;
  3922.     path[0].y -=3D halfHeight;
  3923.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  3924.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  3925.     {
  3926.         px =3D parseInt(pathIndex);                =09
  3927.         segment =3D path[px];                        =09
  3928.     =09
  3929.     =09
  3930.     =09
  3931.         path[px+1].x -=3D halfWidth;
  3932.         path[px+1].y -=3D halfHeight;
  3933.     =09
  3934.         distanceX =3D path[px+1].x - segment.x;    =09
  3935.         distanceY =3D path[px+1].y - segment.y;    =09
  3936.     =09
  3937.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  3938. (distanceY*distanceY) );
  3939.     =09
  3940.     =09
  3941.         travelTime =3D Math.round(totalDistance / =
  3942. PATH_PER_TICK[segment.rate]);
  3943.     =09
  3944.     =09
  3945.         if ( distanceX > 0 )                        =09
  3946.             dx =3D Math.floor( distanceX / travelTime );=09
  3947.         else if ( distanceX < 0 )                    =09
  3948.             dx =3D Math.ceil( distanceX / travelTime );=09
  3949.         else
  3950.             dx =3D 0;
  3951.     =09
  3952.     =09
  3953.     =09
  3954.     =09
  3955.         remX =3D distanceX % travelTime;
  3956.     =09
  3957.         if ( distanceY > 0 )                        =09
  3958.             dy =3D Math.floor( distanceY / travelTime );
  3959.         else if ( distanceY < 0 )
  3960.             dy =3D Math.ceil( distanceY / travelTime );
  3961.         else
  3962.             dy =3D 0;
  3963.         remY =3D distanceY % travelTime;
  3964.         segment.number =3D px;                        =09
  3965.         segment.ticks =3D 0;
  3966.         segment.travelTime =3D travelTime;
  3967.         segment.dx =3D dx;
  3968.         segment.dy =3D dy;
  3969.         segment.remX =3D remX;
  3970.         segment.remY =3D remY;
  3971.     }
  3972.     path.numSegs =3D parseInt(pathIndex);                =09
  3973.     path.dir =3D PD_FWD;                                        =09
  3974.     return;
  3975. }
  3976. function StartPathAnimation( path )
  3977. {
  3978.     path.currentSegment =3D path[0];    =09
  3979.     path.currentSegment.ticks =3D 0;    =09
  3980.     path.cntSegs =3D 0;                                =09
  3981. =09
  3982. =09
  3983.     if ( path.dir =3D=3D PD_BACK )                            =09
  3984.     {
  3985.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  3986.         {
  3987.             path[ii].dx *=3D -1;
  3988.             path[ii].dy *=3D -1;
  3989.             path[ii].remX *=3D -1;
  3990.             path[ii].remY *=3D -1;
  3991.         }
  3992.         path.dir =3D PD_FWD;                                =09
  3993.     }
  3994.     StartAnimationTimer( path, PathAnimationTick );
  3995. }
  3996. function StopPathAnimation( path, fPause )
  3997. {
  3998.     return;
  3999. }
  4000. function PathAnimationTick( path )
  4001. {
  4002.     var    objPlayer =3D path.objPlayer;            =09
  4003.     var segment =3D path.currentSegment;        =09
  4004.     var    currentPosition =3D objPlayer.position;=09
  4005.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  4006.     {
  4007.         newX =3D currentPosition.x + segment.dx;        =09
  4008.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  4009.             segment.remX > 0 ? newX++ : newX--;
  4010.         newY =3D currentPosition.y + segment.dy;        =09
  4011.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  4012.             segment.remY > 0 ? newY++ : newY--;
  4013.         currentPosition.SetPosition( newX, newY );=09
  4014.         return false;                            =09
  4015.     }
  4016. =09
  4017. =09
  4018.     if ( ++path.cntSegs < path.numSegs )
  4019.     {
  4020.     =09
  4021.         path.currentSegment =3D path[segment.number+path.dir];    =09
  4022.         path.currentSegment.ticks =3D 0;                            =09
  4023.             =09
  4024.         return false;
  4025.     }
  4026.     =09
  4027. =09
  4028.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  4029.     {
  4030.     =09
  4031.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  4032.     =09
  4033.         path.currentSegment =3D path[0];                =09
  4034.         path.currentSegment.ticks =3D 0;                =09
  4035.         path.cntSegs =3D 0;                            =09
  4036.         return false;                                =09
  4037.     }                        =09
  4038.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  4039.     {
  4040.         path.dir *=3D -1;                                =09
  4041.     =09
  4042.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  4043.         {
  4044.             path[ii].dx *=3D -1;
  4045.             path[ii].dy *=3D -1;
  4046.             path[ii].remX *=3D -1;
  4047.             path[ii].remY *=3D -1;
  4048.         }
  4049.         path.currentSegment.ticks =3D 0;                =09
  4050.         path.cntSegs =3D 0;                            =09
  4051.         return false;
  4052.     }
  4053.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  4054.     {
  4055.         PlayerExit( objPlayer );
  4056.         return true;
  4057.     }
  4058.     else
  4059.         return true;                                =09
  4060. }
  4061. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  4062. function Size( zoom, rate )
  4063. {
  4064.     this.zoom =3D zoom;
  4065.     this.rate =3D rate;
  4066. }
  4067. function Grows( delay )
  4068. {
  4069. =09
  4070.     this.Initialize =3D InitializeGrowAnimation;
  4071.     this.Start =3D StartGrowAnimation;
  4072.     this.Trigger =3D StartGrowAnimation;
  4073.     this.Stop =3D StopGrowAnimation;
  4074.     this.StopEverything =3D StopGrowAnimation;
  4075. =09
  4076.     this.delay =3D delay;
  4077. }
  4078. function InitializeGrowAnimation( objPlayer, grow )
  4079. {
  4080.     if ( sys =3D=3D "Netscape" )
  4081.         return;
  4082.     var    child =3D objPlayer.HTML.children[0];                    =09
  4083.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  4084. =09
  4085. =09
  4086. =09
  4087.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  4088.     {
  4089.         grow.realWidth =3D child.width;
  4090.         grow.realHeight =3D child.height;
  4091.     }
  4092.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  4093.     {
  4094.         grow =3D null;                                        =09
  4095.         return;
  4096.     }
  4097.     grow.objPlayer =3D objPlayer;                                =09
  4098. =09
  4099.     grow.currentSegment =3D grow[0];                            =09
  4100.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  4101. =09
  4102. =09
  4103. =09
  4104.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  4105.     child.height *=3D (grow.currentSegment.zoom / 100);
  4106. =09
  4107.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  4108.     {
  4109.         gx =3D parseInt(growIndex);                =09
  4110.         segment =3D grow[gx];                        =09
  4111.         if ( grow[gx+1] =3D=3D null )                =09
  4112.         {
  4113.             grow.finalSegment =3D grow[gx-1];        =09
  4114.             break;                                =09
  4115.         }
  4116.     =09
  4117.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  4118.         if ( growth >=3D 0 )                                        =09
  4119.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  4120.         else
  4121.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  4122.     =09
  4123.         growthTicks =3D growth / growthFactor;        =09
  4124.     =09
  4125.         segment.number =3D gx;                        =09
  4126.         segment.growth =3D growth;
  4127.         segment.growthFactor =3D growthFactor;
  4128.         segment.growthTicks =3D growthTicks;
  4129.         segment.currentTicks =3D 0;
  4130.     }
  4131. }
  4132. function StartGrowAnimation( grow )
  4133. {=09
  4134.     if ( sys =3D=3D "Netscape" )
  4135.         return;
  4136.     grow.currentSegment =3D grow[0];                        =09
  4137.     grow.currentTicks =3D 0;
  4138.     StartAnimationTimer( grow, GrowAnimationTick );
  4139. }
  4140. function StopGrowAnimation( grow, fPause )
  4141. {
  4142.     return;
  4143. }
  4144. function GrowAnimationTick( grow )
  4145. {
  4146.     if ( sys =3D=3D "Netscape" )
  4147.         return true;                                    =09
  4148.     var    objPlayer =3D grow.objPlayer;                        =09
  4149.     var    child =3D objPlayer.HTML.children[0];                =09
  4150.     var segment =3D grow.currentSegment;                    =09
  4151.     grow.currentGrowth +=3D segment.growthFactor;            =09
  4152.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  4153.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  4154.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  4155.         return false;                                    =09
  4156.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  4157.         return true;                                    =09
  4158.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  4159.     grow.currentTicks =3D 0;
  4160.     return false;                                        =09
  4161. }
  4162. function Timer()
  4163. {
  4164.     if ( Project.tickRate =3D=3D null )        =09
  4165.         this.tickRate =3D DEFAULT_TICK_RATE;
  4166.     else
  4167.         this.tickRate =3D Project.tickRate;
  4168.     this.oneShots =3D new Array();
  4169.     this.animations =3D new Array();
  4170.     this.tickCounter =3D 0;                        =09
  4171.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  4172.     this.timerID =3D null;
  4173.     this.StartTicking =3D StartTicking;            =09
  4174.     this.StopTicking =3D StopTicking;
  4175. =09
  4176. }
  4177. function StartTicking()
  4178. {
  4179.     if ( this.timerID =3D=3D null )
  4180.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  4181. }
  4182. function StopTicking()
  4183. {
  4184.     if ( this.timerID !=3D null )
  4185.         clearInterval( this.timerID );
  4186.     this.timerID =3D null;
  4187. }
  4188. function TimerTick()
  4189. {
  4190.     var timerEvent;
  4191. =09
  4192.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  4193.     {
  4194.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  4195.             continue;                                        =09
  4196.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  4197.             tickTimer.animations[ii] =3D null;                =09
  4198.     }
  4199. =09
  4200.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  4201.     {
  4202.     =09
  4203.         var length =3D tickTimer.oneShots.length;                =09
  4204.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  4205.         {
  4206.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  4207.                 continue;                                    =09
  4208.         =09
  4209.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  4210.             {
  4211.                 tickTimer.oneShots[ii] =3D null;                =09
  4212.                 timerEvent.callback( timerEvent.callbackObj );=09
  4213.             }
  4214.         }
  4215.     }
  4216.     return;
  4217. }
  4218. function StartOneShotTimer( obj, time, callback, type )
  4219. {
  4220.     var    timerIndex;                                =09
  4221.     var timerEvent =3D new Object();                =09
  4222. =09
  4223.     timerEvent.callbackObj =3D obj;                =09
  4224.     timerEvent.callback =3D callback;                =09
  4225.     timerEvent.type =3D type;                        =09
  4226. =09
  4227. =09
  4228.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  4229. tickTimer.ticksPerSecond);
  4230.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  4231. timerIndex++ );=09
  4232.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  4233.     return;
  4234. }
  4235. function StartAnimationTimer( obj, callback )
  4236. {
  4237.     var timerIndex;=20
  4238.     timerEvent =3D new Object();
  4239.     timerEvent.callbackObj =3D obj;                =09
  4240.     timerEvent.callback =3D callback;                =09
  4241.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  4242. timerIndex++);=09
  4243.     tickTimer.animations[timerIndex] =3D timerEvent;
  4244. }
  4245. function StopSceneTimers()
  4246. {
  4247.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  4248.     {
  4249.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  4250.             continue;
  4251.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  4252.             tickTimer.oneShots[ii] =3D null;            =09
  4253.     }
  4254. =09
  4255.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  4256.         tickTimer.animations[ii] =3D null;
  4257. }
  4258. =09
  4259. function KillTimer()
  4260. {
  4261.     if ( tickTimer !=3D null )                    =09
  4262.     {
  4263.         window.clearTimeout( tickTimer.timerID);=09
  4264.         tickTimer =3D null;                        =09
  4265.     }
  4266. }
  4267. function SetColor(el, color)=20
  4268. {
  4269.     if ( el.style =3D=3D null )                =09
  4270.         return;
  4271. =09
  4272.     el.style.backgroundColor =3D color;    =09
  4273.     if ("Netscape"=3D=3Dsys)=20
  4274.         el.NSLayer.bgColor =3D color;        =09
  4275. }
  4276. function SetZIndex(el, zindex)=20
  4277. {
  4278.     if ( el.style =3D=3D null )                =09
  4279.         return;
  4280. =09
  4281.     el.style.zIndex =3D zindex;            =09
  4282.     if ("Netscape"=3D=3Dsys)=20
  4283.         el.NSLayer.zIndex =3D zindex        =09
  4284. }
  4285. function SetVisibility(el, val)=20
  4286. {
  4287.     if ( el.style =3D=3D null )                =09
  4288.         return;
  4289.     el.style.visibility =3D val;            =09
  4290.        =20
  4291.     if ( "Netscape"=3D=3Dsys )                =09
  4292.     {
  4293.         if        ( val =3D=3D IE_HIDDEN )
  4294.             el.NSLayer.visibility =3D NAV_HIDDEN;
  4295.         else if ( val =3D=3D IE_VISIBLE )
  4296.             el.NSLayer.visibility =3D NAV_VISIBLE;
  4297.         else if ( val =3D=3D IE_INHERIT )
  4298.             el.NSLayer.visibility =3D NAV_INHERIT;
  4299.         else
  4300.             el.NSLayer.visibility =3D "";
  4301.     }
  4302. }
  4303. function Position( obj )
  4304. {
  4305.     this.object =3D obj;                        =09
  4306.     this.x =3D obj.HTML.style.pixelLeft;        =09
  4307.     this.y =3D obj.HTML.style.pixelTop;        =09
  4308.     this.SetPosition =3D SetPosition;
  4309. }
  4310. function SetPosition( newX, newY )=20
  4311. {
  4312.     var el =3D this.object.HTML;                =09
  4313.     if ( el.style =3D=3D null )                    =09
  4314.         return;
  4315.                 =09
  4316.     el.style.pixelTop =3D newY;    =09
  4317.     el.style.pixelLeft =3D newX;
  4318.     this.x =3D newX;                            =09
  4319.     this.y =3D newY;
  4320.     if ( "Netscape"=3D=3Dsys )                    =09
  4321.     {
  4322.         el.NSLayer.top =3D parseInt( newY );
  4323.         el.NSLayer.left =3D parseInt( newX );
  4324.         el.offsetTop =3D el.NSLayer.top;
  4325.         el.offsetLeft =3D el.NSLayer.left;
  4326.     }
  4327. }
  4328. function SetContent(el, content)=20
  4329. {
  4330.     if ( el.style =3D=3D null )                    =09
  4331.         return;
  4332.     if ( "Netscape"=3D=3Dsys )                    =09
  4333.     {
  4334.         el.NSLayer.document.open();            =09
  4335.         el.NSLayer.document.write(content);    =09
  4336.         el.NSLayer.document.close();        =09
  4337.     }
  4338.     else                                    =09
  4339.         el.innerHTML=3Dcontent;
  4340. }
  4341. function SetupButtons()
  4342. {
  4343.     var rtn =3D false;                    =09
  4344.     if ( document.all.Pause !=3D null )
  4345.     {
  4346.         document.all.Pause.onclick =3D Pause;
  4347.         strPause =3D document.all.Pause.value.split( '/' );
  4348.         document.all.Pause.value =3D strPause[0];
  4349.     }
  4350.     if (document.all.Stop !=3D null )
  4351.         document.all.Stop.onclick =3D Stop;
  4352.     if ( document.all.Forward !=3D null )
  4353.         document.all.Forward.onclick =3D Forward;
  4354.     if ( document.all.Backward !=3D null )
  4355.         document.all.Backward.onclick =3D Backward;
  4356.     if ( document.all.Webpage !=3D null )
  4357.         document.all.Webpage.onclick =3D GotoWebpage;
  4358.     if ( document.all.SceneStatus !=3D null )
  4359.         formStatus =3D document.all.SceneStatus;
  4360.     if ( document.all.Start !=3D null )
  4361.     {
  4362.         document.all.Start.onclick =3D Start;
  4363.         strPlay =3D document.all.Start.value.split( '/' );
  4364.         document.all.Start.value =3D strPlay[0];
  4365.         rtn =3D true;
  4366.     }
  4367.     else
  4368.         rtn =3D false;
  4369.     if ( document.all.NavigationButtons !=3D null )
  4370.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  4371.     return rtn;
  4372. }
  4373. function Start()
  4374. {
  4375.     if ( stNoInput )                                    =09
  4376.         return;
  4377.     if ( stButtons =3D=3D true )                            =09
  4378.     {
  4379.         document.all.Start.value =3D strPlay[1];
  4380.         if ( document.all.Pause !=3D null )
  4381.         {
  4382.             document.all.Pause.value =3D strPause[0];
  4383.         }
  4384.     }
  4385.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  4386. PS_PAUSED) )=09
  4387.     {
  4388.         ProjectShutdown();
  4389.         ProjectInitialize();
  4390.     }
  4391.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  4392.         ProjectInitialize();
  4393.     ProjectStart();                                    =09
  4394. }
  4395. function Pause()
  4396. {
  4397. =09
  4398.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  4399.     {
  4400.         tickTimer.StartTicking();                    =09
  4401.         if ( document.all.Pause !=3D null )
  4402.         {
  4403.             document.all.Pause.value =3D strPause[0];
  4404.         }
  4405.         stProjState =3D PS_RUNNING;
  4406.         StatusChange();                                =09
  4407.     }
  4408.     else
  4409.     {
  4410.         if ( tickTimer !=3D null )                    =09
  4411.             tickTimer.StopTicking();                =09
  4412.         if    ( stProjState !=3D PS_RUNNING )            =09
  4413.             return;
  4414.         stProjState =3D PS_PAUSED;
  4415.         if ( document.all.Pause !=3D null )
  4416.         {
  4417.             document.all.Pause.value =3D strPause[1];
  4418.         }
  4419.         StopEverythingOnScenes( true );                =09
  4420.         StatusChange();                                =09
  4421.     }
  4422. }
  4423. function Stop()
  4424. {
  4425.     if ( stNoInput )                                    =09
  4426.         return;
  4427.     location.reload();
  4428. }
  4429. function Forward()
  4430. {
  4431.     if ( stNoInput )                                    =09
  4432.         return;
  4433. =09
  4434.     if ( stProjState !=3D PS_RUNNING )
  4435.         return;
  4436.     SceneExit( currentScene );                =09
  4437. }
  4438. function Backward()
  4439. {
  4440.     if ( stNoInput )                                    =09
  4441.         return;
  4442.     var nextScene;
  4443. =09
  4444. =09
  4445. =09
  4446.     if        ( stProjState =3D=3D PS_COMPLETE )
  4447.         nextScene =3D Project.stopScene;
  4448.     else if ( stProjState !=3D PS_RUNNING )
  4449.         return;
  4450.     else
  4451.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  4452. - 1;
  4453.     ProjectShutdown();
  4454.     ProjectInitialize();
  4455.     ProjectStart( nextScene );            =09
  4456. }
  4457. function GotoWebpage()
  4458. {
  4459.     window.open( Project.webpage);                    =09
  4460. }
  4461. function StatusChange( )
  4462. {
  4463.     var        stsPage =3D null;                =09
  4464.     var        stsState =3D null;            =09
  4465.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  4466.     {
  4467.         stsState =3D "Initializing";
  4468.         stsPage =3D ""
  4469.     }
  4470.     else if ( stProjState =3D=3D PS_INITIALIZED )
  4471.     {
  4472.         stsState =3D "Ready";
  4473.         stsPage =3D "";
  4474.     }
  4475.     else if    ( stProjState =3D=3D PS_RUNNING )
  4476.     {
  4477.         stsState =3D "Playing";
  4478.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  4479.     }
  4480.     else if    ( stProjState =3D=3D PS_PAUSED )
  4481.         stsState =3D "Paused";
  4482.     else if    ( stProjState =3D=3D PS_COMPLETE )
  4483.         stsState =3D "Complete";
  4484. =09
  4485.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  4486.         formStatus.value =3D stsPage;
  4487. =09
  4488.     if ( stsState !=3D null )
  4489.         top.status =3D stsState;=20
  4490. }
  4491. function GetSceneFromNumber( sceneNum )
  4492. {
  4493.     return sceneArray[sceneNum];    =09
  4494. }
  4495. function GetPlayerFromName( playerName )
  4496. {
  4497.     var objPlayer;
  4498. =09
  4499. =09
  4500.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  4501. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  4502.         return objPlayer;                    =09
  4503. =09
  4504.     var objScene;
  4505.     for ( sceneName in Scenes )                    =09
  4506.     {
  4507.         objScene =3D Scenes[sceneName];
  4508.         if ( objScene.Players !=3D null )
  4509.         {
  4510.             objPlayer =3D objScene.Players[playerName];
  4511.             if ( objPlayer !=3D null )
  4512.                 return objPlayer;                    =09
  4513.         }
  4514.     }=09
  4515.         =09
  4516.     return null;                                =09
  4517. }
  4518. function GetObjectTypeFromName( nameString )
  4519. {
  4520.     var type =3D nameString.substr(0,1);    =09
  4521.     if        ( type =3D=3D NAME_SCENE )        =09
  4522.         return OBJ_SCENE;
  4523.     else if    ( type =3D=3D NAME_PLAYER )        =09
  4524.         return OBJ_PLAYER;
  4525. }
  4526. function GetPlayerTypeFromName( nameString )
  4527. {
  4528.     var type =3D nameString.substr(1,1);    =09
  4529.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  4530.         return PLAYER_IMAGE;
  4531.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  4532.         return PLAYER_DRAW;
  4533.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  4534.         return PLAYER_TEXT;
  4535. }
  4536. function resetGifAnimation()
  4537. {
  4538.     var temp =3D document.all["img1"].src;
  4539.     document.all["img1"].src =3D temp;
  4540. }
  4541. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  4542. "http://home-publishing.com/SKU/V3Pub.asp");
  4543. Scenes =3D new Object();
  4544. Scenes.Sx1 =3D new Scene( 5 );
  4545. Scenes.Sx1.entryTrans =3D new Transition( 1, 2, 0, 0 );
  4546. Scenes.Sx1.Bhv =3D new Array();
  4547. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW201", =
  4548. "cid:126501bd8fec$357a4020$7959389d@a-markpu.dns.microsoft.com" );
  4549. Scenes.Sx1.Players =3D new Object();
  4550. Scenes.Sx1.Players.PT138 =3D new Player( 3, -1 );
  4551. Scenes.Sx1.Players.PT138.Bhv =3D new Array();
  4552. Scenes.Sx1.Players.PT138.Bhv[0] =3D new Paths( 0, 0 );
  4553. Scenes.Sx1.Players.PT138.Bhv[0][0] =3D new Point( 737, 91, 2 );
  4554. Scenes.Sx1.Players.PT138.Bhv[0][1] =3D new Point( 280, 91, 2 );
  4555. Scenes.Sx1.Players.PT138.Bhv[0][2] =3D new Point( 281, 91, 2 );
  4556. Scenes.Sx1.Players.PI55 =3D new Player( 0, -1 );
  4557. Scenes.Sx1.Players.PI55.Bhv =3D new Array();
  4558. Scenes.Sx1.Players.PI55.Bhv[0] =3D new Paths( 0, 1 );
  4559. Scenes.Sx1.Players.PI55.Bhv[0][0] =3D new Point( 54, -19, 2 );
  4560. Scenes.Sx1.Players.PI55.Bhv[0][1] =3D new Point( 54, 92, 2 );
  4561. Scenes.Sx1.Players.PI55.Bhv[0][2] =3D new Point( 54, 319, 2 );
  4562. Scenes.Sx1.Players.PI57 =3D new Player( -1, -1 );
  4563. Scenes.Sx1.Players.PI57.Bhv =3D new Array();
  4564. Scenes.Sx1.Players.PI57.Bhv[0] =3D new Paths( 0, 1 );
  4565. Scenes.Sx1.Players.PI57.Bhv[0][0] =3D new Point( 515, -19, 3 );
  4566. Scenes.Sx1.Players.PI57.Bhv[0][1] =3D new Point( 515, 94, 3 );
  4567. Scenes.Sx1.Players.PI57.Bhv[0][2] =3D new Point( 515, 319, 3 );
  4568. Scenes.Sx1.Players.PI7 =3D new Player( -1, -1 );
  4569. Scenes.Sx1.Players.PI7.Bhv =3D new Array();
  4570. Scenes.Sx1.Players.PI7.Bhv[0] =3D new Paths( 0, 0 );
  4571. Scenes.Sx1.Players.PI7.Bhv[0][0] =3D new Point( 32, 327, 2 );
  4572. Scenes.Sx1.Players.PI7.Bhv[0][1] =3D new Point( 32, 174, 2 );
  4573. Scenes.Sx1.Players.PI7.Bhv[0][2] =3D new Point( 32, 174, 2 );
  4574. Scenes.Sx1.Players.PI9 =3D new Player( -1, -1 );
  4575. Scenes.Sx1.Players.PI9.Bhv =3D new Array();
  4576. Scenes.Sx1.Players.PI9.Bhv[0] =3D new Paths( 0, 0 );
  4577. Scenes.Sx1.Players.PI9.Bhv[0][0] =3D new Point( 481, 312, 3 );
  4578. Scenes.Sx1.Players.PI9.Bhv[0][1] =3D new Point( 481, 238, 3 );
  4579. Scenes.Sx1.Players.PI9.Bhv[0][2] =3D new Point( 481, 238, 3 );
  4580. Scenes.Sx1.Players.PI11 =3D new Player( -1, -1 );
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  4582. Scenes.Sx1.Players.PI11.Bhv[0] =3D new Paths( 0, 0 );
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  4585. Scenes.Sx1.Players.PI11.Bhv[0][2] =3D new Point( 221, 274, 3 );
  4586. Scenes.Sx1.Players.PI13 =3D new Player( -1, -1 );
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  4588. Scenes.Sx1.Players.PI13.Bhv[0] =3D new Paths( 0, 0 );
  4589. Scenes.Sx1.Players.PI13.Bhv[0][0] =3D new Point( 359, 319, 3 );
  4590. Scenes.Sx1.Players.PI13.Bhv[0][1] =3D new Point( 359, 25, 3 );
  4591. Scenes.Sx1.Players.PI13.Bhv[0][2] =3D new Point( 359, 25, 3 );
  4592. Scenes.Sx1.Players.PI15 =3D new Player( -1, -1 );
  4593. Scenes.Sx1.Players.PI15.Bhv =3D new Array();
  4594. Scenes.Sx1.Players.PI15.Bhv[0] =3D new Paths( 0, 0 );
  4595. Scenes.Sx1.Players.PI15.Bhv[0][0] =3D new Point( 186, 319, 4 );
  4596. Scenes.Sx1.Players.PI15.Bhv[0][1] =3D new Point( 186, 33, 4 );
  4597. Scenes.Sx1.Players.PI15.Bhv[0][2] =3D new Point( 186, 33, 4 );
  4598. Scenes.Sx1.Players.PI17 =3D new Player( 1, -1 );
  4599. Scenes.Sx1.Players.PI17.Bhv =3D new Array();
  4600. Scenes.Sx1.Players.PI17.Bhv[0] =3D new Paths( 0, 0 );
  4601. Scenes.Sx1.Players.PI17.Bhv[0][0] =3D new Point( 31, 315, 2 );
  4602. Scenes.Sx1.Players.PI17.Bhv[0][1] =3D new Point( 31, 24, 2 );
  4603. Scenes.Sx1.Players.PI17.Bhv[0][2] =3D new Point( 30, 24, 2 );
  4604. Scenes.Sx1.Players.PI19 =3D new Player( -1, -1 );
  4605. Scenes.Sx1.Players.PI19.Bhv =3D new Array();
  4606. Scenes.Sx1.Players.PI19.Bhv[0] =3D new Paths( 0, 0 );
  4607. Scenes.Sx1.Players.PI19.Bhv[0][0] =3D new Point( 528, 315, 4 );
  4608. Scenes.Sx1.Players.PI19.Bhv[0][1] =3D new Point( 528, 271, 4 );
  4609. Scenes.Sx1.Players.PI19.Bhv[0][2] =3D new Point( 529, 270, 4 );
  4610. Scenes.Sx1.Players.PI22 =3D new Player( -1, -1 );
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  4615. Scenes.Sx1.Players.PI22.Bhv[0][2] =3D new Point( 337, 273, 4 );
  4616. Scenes.Sx1.Players.PI25 =3D new Player( 1, -1 );
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  4621. Scenes.Sx1.Players.PI25.Bhv[0][2] =3D new Point( 37, 116, 4 );
  4622. Scenes.Sx1.Players.PI27 =3D new Player( 1, -1 );
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  4627. Scenes.Sx1.Players.PI27.Bhv[0][2] =3D new Point( 539, 192, 4 );
  4628. Scenes.Sx1.Players.PT139 =3D new Player( 5, -1 );
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  4633. Scenes.Sx1.Players.PT139.Bhv[0][2] =3D new Point( 281, 196, 2 );
  4634. Scenes.Sx1.Players.PI166 =3D new Player( 0, -1 );
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  4639. Scenes.Sx1.Players.PI166.Bhv[0][2] =3D new Point( 82, 320, 4 );
  4640. Scenes.Sx1.Players.PI168 =3D new Player( -1, -1 );
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  4644. Scenes.Sx1.Players.PI168.Bhv[0][1] =3D new Point( 482, 93, 4 );
  4645. Scenes.Sx1.Players.PI168.Bhv[0][2] =3D new Point( 482, 318, 4 );
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  4654. Scenes.Sx85.Players.PT142.Bhv[0][2] =3D new Point( 132, 129, 2 );
  4655. Scenes.Sx85.Players.PI90 =3D new Player( -1, -1 );
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  4660. Scenes.Sx85.Players.PI90.Bhv[0][2] =3D new Point( 36, 318, 3 );
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  4669. Scenes.Sx85.Players.PI96.Bhv[0] =3D new Paths( 0, 1 );
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