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Text File  |  1998-08-12  |  160KB  |  3,601 lines

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  20.            The ladies 
  21. are getting together!              Date: Time: Place:
  22.             
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  1538. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  1539. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  1540. AnimationPath =3D=20
  1541. " <AR|ARS3| <PT|PTa644|PTb85|>| <PT|PTa339|PTb85|>| =
  1542. <PT|PTa338|PTb86|>|>|"><FONT=20
  1543. color=3D#000000 face=3DParade size=3D6>Date: Time: =
  1544. Place:<BR></FONT></DIV></DIV></DIV>=20
  1545.  =20
  1546. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  1547. id=3DAW71 soundsrc=20
  1548. =3D cid:0b7201bd88e4$e77ea680$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  1549. src=3D""> <BGSOUND id=3DAW72 soundsrc =3D=20
  1550. cid:0b9701bd88e5$3b359ea0$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  1551. src=3D""> <BGSOUND id=3DAW73 soundsrc =3D=20
  1552. cid:0be801bd88e5$d23ad040$e0dd389d@a-markpu.dns.microsoft.com> <IMG=20
  1553. src=3D""></DIV> =20
  1554. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW71nav =
  1555. name=3DAW71nav=20
  1556. src=3Dcid:0b7201bd88e4$e77ea680$e0dd389d@a-markpu.dns.microsoft.com =
  1557. autostart =3D no=20
  1558. MASTERSOUND></DIV>
  1559. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  1560. if ( navigator.appVersion.substring(0,1) < 4 )
  1561.  alert("Sorry but your Web browser needs to be updated. You must have at =
  1562. least a version 4.0 browser to view this project.");
  1563. if ( navigator.appName !=3D "Netscape" )                                            =09
  1564. {                                                                                    =09
  1565.     document.body.background =3D "";                                                =09
  1566.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  1567.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  1568.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  1569. transition=3D0)";        =09
  1570. }                                                                                    =09
  1571.  
  1572. var    OBJ_SCENE        =3D 0;        =09
  1573. var    OBJ_PLAYER        =3D 1;        =09
  1574. var PLAYER_IMAGE    =3D 0;        =09
  1575. var    PLAYER_TEXT        =3D 1;        =09
  1576. var PLAYER_DRAW        =3D 2;        =09
  1577. var    NAME_SCENE        =3D "S"        =09
  1578. var    NAME_PLAYER        =3D "P"        =09
  1579. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  1580. var    PLAYER_NAME_TEXT    =3D "T"
  1581. var PLAYER_NAME_DRAW    =3D "D"
  1582. var    IE_VISIBLE            =3D "visible";
  1583. var    IE_HIDDEN            =3D "hidden";
  1584. var    IE_INHERIT            =3D "inherit";
  1585. var    NAV_VISIBLE            =3D "show";
  1586. var    NAV_HIDDEN            =3D "hide";
  1587. var    NAV_INHERIT            =3D "inherit";
  1588. var    DEFAULT_TICK_RATE        =3D 100;    =09
  1589. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  1590. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  1591. var    TMR_PROJ                =3D 0;    =09
  1592. var    TMR_SCENE                =3D 1;    =09
  1593. var    RR_NONE                    =3D 0;    =09
  1594. var    RR_PAGE_BUTTONS            =3D 1;    =09
  1595. var    RR_FULL_RUNTIME            =3D 2;    =09
  1596. var    DUR_FOREVER                =3D -1;    =09
  1597. var    DELAY_NONE                =3D 0;    =09
  1598. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  1599. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  1600. var    DUR_UNTIL_DONE            =3D -1;    =09
  1601. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  1602. var    TT_BUTTONDOWN            =3D 1;    =09
  1603. var    TT_BUTTONUP                =3D 2;    =09
  1604. var    TT_MOUSEOVER            =3D 3;    =09
  1605. var    TT_MOUSEOUT                =3D 4;    =09
  1606. var    TB_PAGE_TURNER            =3D -1;    =09
  1607. var    TB_START_PLAYER            =3D -2;    =09
  1608. var NULL_TRANSITION            =3D -1;
  1609. var    TEXT_FLYIN                =3D 101;
  1610. var TEXT_TYPEWRITER        =3D 102;
  1611. var    FLYIN_TOP                =3D 0;
  1612. var    FLYIN_BOTTOM            =3D 1;
  1613. var    FLYIN_LEFT                =3D 2;
  1614. var    FLYIN_RIGHT                =3D 3;
  1615. var    FLYIN_ROTATE            =3D 4;
  1616. var    FLYIN_BY_LETTER            =3D 1;
  1617. var    FLYIN_BY_WORD            =3D 2;
  1618. var    FLYIN_BY_LINE            =3D 3;
  1619. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  1620. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  1621. var    PS_UNINITIALIZED    =3D 0;
  1622. var PS_INITIALIZED        =3D 1;
  1623. var    PS_RUNNING            =3D 2;
  1624. var PS_PAUSED            =3D 3;
  1625. var PS_COMPLETE            =3D 4;
  1626. var    sceneArray        =3D new Array();=09
  1627. var currentScene    =3D null;        =09
  1628. var nScenes            =3D 0;        =09
  1629. var stProjState =3D PS_UNINITIALIZED;=09
  1630. var stButtons    =3D false;        =09
  1631. var    stNoInput    =3D 0;            =09
  1632. var strPause =3D new Array( "" );
  1633. var strPlay =3D new Array( "" );
  1634. var    formStatus =3D null;
  1635. var    tickTimer        =3D null;        =09
  1636. var sys            =3D navigator.appName;                                    =09
  1637. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1638. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1639. var    platform    =3D navigator.platform;                                    =09
  1640. window.onload =3D PreSetup;
  1641. window.onerror =3D Error;
  1642. function Error()
  1643. {
  1644.     alert("There has been an unidentified error in this file's script. You =
  1645. may be able to fix this problem by refreshing your browser.");
  1646.     return true;
  1647. }
  1648. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1649. delay, webpage )
  1650. {
  1651.     this.tickRate =3D tickRate;
  1652.     this.startScene =3D startScene;
  1653.     this.stopScene =3D stopScene;
  1654.     this.rtReq =3D rtReq;
  1655.     this.autoStart =3D autoStart;
  1656.     this.delay =3D delay;
  1657.     this.webpage =3D webpage;
  1658. }
  1659. function PreSetup()
  1660. {
  1661.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1662.     {
  1663.         setTimeout( "Setup();", Project.delay*1000 );=20
  1664.         return;
  1665.     }
  1666. =09
  1667.     Setup();
  1668. }
  1669. function Setup()=20
  1670. { =20
  1671.     stNoInput++;                            =09
  1672.     if ( vers < 4 ) return;                    =09
  1673.     if ( sys =3D=3D "Netscape" )                =09
  1674.     {
  1675.         document.all =3D new Array;            =09
  1676.         Extract(document);                    =09
  1677.     =09
  1678.         document.body =3D new Object;
  1679.         document.body.clientWidth =3D window.innerWidth;
  1680.         document.body.clientHeight =3D window.innerHeight;
  1681.         document.body.scrollTop =3D window.pageXOffset;=20
  1682.         document.body.scrollLeft =3D window.pageYOffset;
  1683.     }
  1684.     stButtons =3D SetupButtons();                =09
  1685.     ProjectInitialize();                    =09
  1686.     stNoInput--;                            =09
  1687.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1688.         Start();                                            =09
  1689. }
  1690. function ProjectInitialize()
  1691. {
  1692. =09
  1693.     tickTimer =3D new Timer();
  1694. =09
  1695. =09
  1696.     InitializeScenes();
  1697. =09
  1698.     tickTimer.StartTicking();                            =09
  1699. =09
  1700.     if ( Project.startScene =3D=3D null )        =09
  1701.         Project.startScene =3D 0;                =09
  1702.     stProjState =3D PS_INITIALIZED;            =09
  1703. =09
  1704. }
  1705. function ProjectStart( startScene )
  1706. {
  1707.     stProjState =3D PS_RUNNING;
  1708.     if ( startScene !=3D null )
  1709.         ChangeScene( startScene );
  1710.     else
  1711.         ChangeScene( Project.startScene );
  1712. }
  1713. function ProjectComplete()
  1714. {
  1715.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1716.         return;                                =09
  1717.     ProjectShutdown();
  1718.     StatusChange();                            =09
  1719. }
  1720. function ProjectShutdown()
  1721. {
  1722.     KillTimer();                                    =09
  1723.     StopEverythingOnScenes( false );
  1724.     currentScene =3D null;
  1725.     stProjState =3D PS_COMPLETE;                        =09
  1726. }
  1727. function Extract( obj )
  1728. {
  1729. =09
  1730. =09
  1731.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1732.     {
  1733.         var el =3D obj.layers[intLayer];        =09
  1734.         document.all[el.id] =3D new Object    =09
  1735.         var newEl =3D document.all[el.id];    =09
  1736.     =09
  1737.         newEl.id =3D el.id;                            =09
  1738.         newEl.style =3D new Object;                    =09
  1739.         newEl.style.pixelTop =3D parseInt(el.top);
  1740.         newEl.style.pixelLeft =3D parseInt(el.left);
  1741.         if (null!=3Del.clip)=20
  1742.         {
  1743.             newEl.offsetWidth =3D el.clip.width;    =09
  1744.             newEl.offsetHeight =3D el.clip.height
  1745.         }
  1746.     =09
  1747.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1748.             newEl.style.visibility =3D IE_HIDDEN;
  1749.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1750.             newEl.style.visibility =3D IE_VISIBLE;
  1751.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1752.             newEl.style.visibility =3D IE_INHERIT;
  1753.         else
  1754.             newEl.style.visibility =3D "";
  1755.     =09
  1756.         newEl.style.zIndex =3D el.zIndex;
  1757.         newEl.style.backgroundColor =3D el.bgColor;
  1758.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1759.         newEl.NSLayer =3D el;                        =09
  1760.     =09
  1761.     =09
  1762.     =09
  1763.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1764.         {
  1765.             var image =3D el.document.images[intLoop]    =09
  1766.             var    imageName =3D image.name;                =09
  1767.             if ( imageName =3D=3D null )                =09
  1768.                 continue;                            =09
  1769.         =09
  1770.             document.all[imageName] =3D image;        =09
  1771.             document.images[imageName] =3D image;        =09
  1772.         }
  1773.     =09
  1774.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1775.         {
  1776.             var form =3D el.document.forms[intLoop];    =09
  1777.             var formName =3D form.name;                =09
  1778.             if ( formName =3D=3D null )
  1779.                 continue;
  1780.             document.all[formName] =3D form;            =09
  1781.             document.forms[formName] =3D form;        =09
  1782.         =09
  1783.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1784. innerLoop++)
  1785.             {
  1786.                 var element =3D form.elements[innerLoop]=09
  1787.                 var elementName =3D element.name;
  1788.                 if ( elementName =3D=3D null )            =09
  1789.                     continue;
  1790.                 document.all[elementName] =3D element;=09
  1791.             }
  1792.         }
  1793.         if ( el.layers.length > 0 )                =09
  1794.             Extract(el)                            =09
  1795.     }
  1796. }
  1797. function Scene( duration )
  1798. {
  1799.     this.duration =3D duration;
  1800. }
  1801. function InitializeScenes()
  1802. {
  1803.     var objScene;                            =09
  1804.     var sceneNumber =3D 0;                    =09
  1805. =09
  1806.     for ( sceneName in Scenes )
  1807.     {
  1808.         objScene =3D Scenes[sceneName];        =09
  1809.         objScene.number =3D parseInt(sceneNumber);                =09
  1810.         objScene.name =3D sceneName;                    =09
  1811.         objScene.HTML =3D document.all[sceneName];    =09
  1812.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1813.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1814.             objScene.duration =3D DUR_FOREVER;
  1815.         InitializePlayers( objScene );        =09
  1816.     =09
  1817.         if ( objScene.entryTrans =3D=3D null )
  1818.         {
  1819.             objScene.entryTrans =3D new Object();
  1820.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1821.         }
  1822.     =09
  1823.         if ( objScene.Bhv !=3D null )
  1824.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1825. bhvIdx++ )=09
  1826.                 bhv.Initialize( objScene, bhv);
  1827.         objScene.numBhv =3D bhvIdx;                                            =09
  1828.         sceneArray[sceneNumber++] =3D objScene;=09
  1829.     }
  1830.     nScenes =3D sceneNumber;                    =09
  1831. }
  1832. function StopEverythingOnScenes( fPause )
  1833. {
  1834.     var objScene;                            =09
  1835.     for ( sceneName in Scenes )
  1836.     {
  1837.         objScene =3D Scenes[sceneName];                    =09
  1838.     =09
  1839.     =09
  1840.         if ( objScene.Bhv !=3D null )
  1841.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1842. bhvIdx++ )=09
  1843.                 bhv.StopEverything( bhv, fPause );
  1844.         StopEverythingOnPlayers( objScene, fPause );        =09
  1845.     }
  1846.     return;
  1847. }
  1848. function ChangeScene( nextSceneNumber )
  1849. {
  1850.     var    previousScene =3D currentScene;                    =09
  1851.     StopSceneTimers();                                    =09
  1852.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1853.     currentScene.previousScene =3D previousScene;            =09
  1854.     if ( currentScene.duration =3D=3D null )                =09
  1855.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1856. =09
  1857.     if ( currentScene.Bhv !=3D null )
  1858.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1859.         {
  1860.             var bhv =3D currentScene.Bhv[bhvIdx]
  1861.             if ( bhv =3D=3D null)                            =09
  1862.                 continue;
  1863.             var delay =3D bhv.delay
  1864.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1865.                 bhv.Start( bhv );                                    =09
  1866.             else if ( delay > 0 )                                =09
  1867.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1868.         }
  1869.     StartScenePlayers( currentScene );                            =09
  1870.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1871. SceneTransitionDone );=09
  1872. =09
  1873.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1874.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1875. TMR_SCENE );
  1876.     StatusChange();                                        =09
  1877.     return;
  1878. }
  1879. function SceneTransitionDone( objScene )
  1880. {
  1881. =09
  1882. =09
  1883.     if ( currentScene.previousScene !=3D null )
  1884.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1885. =09
  1886.     if ( currentScene.Bhv !=3D null )
  1887.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1888.         {
  1889.             var bhv =3D currentScene.Bhv[bhvIdx]
  1890.             if ( bhv =3D=3D null)                            =09
  1891.                 continue;
  1892.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1893.                 bhv.Start( bhv );                                =09
  1894.         }
  1895.     =09
  1896.     StartScenePlayersAfterTransition( currentScene );=09
  1897. }
  1898. function SceneExit( thisScene, nextScene )
  1899. {
  1900.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1901. nextScene.number;
  1902.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1903. true;
  1904. =09
  1905. =09
  1906. =09
  1907.     for ( playerName in currentScene.Players )
  1908.     {
  1909.         objPlayer =3D currentScene.Players[playerName];        =09
  1910.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1911.     }
  1912. =09
  1913.     if ( currentScene.Bhv !=3D null )
  1914.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1915.         {
  1916.             var bhv =3D currentScene.Bhv[bhvIdx]
  1917.             if ( bhv =3D=3D null)                            =09
  1918.                 continue;
  1919.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1920.                 bhv.Stop( bhv );                        =09
  1921.         }
  1922. =09
  1923. =09
  1924.     if ( finalScene =3D=3D false )                    =09
  1925.         ChangeScene( nextSceneNumber )            =09
  1926.     else
  1927.         ProjectComplete()                        =09
  1928.     =09
  1929. }
  1930. function Player( delay, duration )
  1931. {
  1932.     this.delay =3D delay;
  1933.     this.duration =3D duration;
  1934. }
  1935. function InitializePlayers( objScene )
  1936. {
  1937.     var objPlayer;                        =09
  1938.     var    playerNumber =3D 0;                =09
  1939.     for ( playerName in objScene.Players )
  1940.     {
  1941.         objPlayer =3D objScene.Players[playerName];        =09
  1942.         objPlayer.number =3D playerNumber;                =09
  1943.         objPlayer.name =3D playerName;                    =09
  1944.         objPlayer.HTML =3D document.all[playerName];        =09
  1945.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1946.         objPlayer.position =3D new Position(objPlayer);    =09
  1947.     =09
  1948.         if ( objPlayer.delay =3D=3D null )                    =09
  1949.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1950.     =09
  1951.     =09
  1952.         if        ( objPlayer.entryTrans =3D=3D null )
  1953.         {
  1954.             objPlayer.entryTrans =3D new Object();
  1955.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1956.         }=20
  1957.     =09
  1958.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1959.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1960.         {
  1961.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1962. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1963.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1964.                     objPlayer.entryTrans.type =3D null;                            =09
  1965.         }
  1966.     =09
  1967.         if ( objPlayer.exitTrans =3D=3D null )
  1968.         {
  1969.             objPlayer.exitTrans =3D new Object();
  1970.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1971.         }
  1972.     =09
  1973.         if ( objPlayer.Bhv !=3D null )
  1974.         {
  1975.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1976.  
  1977.                 bhv.Initialize( objPlayer, bhv);
  1978.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1979.         }
  1980.         else
  1981.             objPlayer.numBhv =3D 0;
  1982.         playerNumber ++;                =09
  1983.     }=09
  1984. }
  1985. function StopEverythingOnPlayers( objScene, fPause )
  1986. {
  1987.     var objPlayer;                        =09
  1988.     for ( playerName in objScene.Players )
  1989.     {
  1990.         objPlayer =3D objScene.Players[playerName];        =09
  1991.     =09
  1992.     =09
  1993.         if ( objPlayer.Bhv !=3D null )
  1994.         {
  1995.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1996.  
  1997.                 bhv.StopEverything( bhv, fPause );
  1998.         }
  1999.         DisableTrigger( objPlayer );                    =09
  2000.     }=09
  2001.     return;
  2002. }
  2003. function StartScenePlayers( objScene )
  2004. {
  2005. =09
  2006.     for ( playerName in objScene.Players )
  2007.     {
  2008.         objPlayer =3D objScene.Players[playerName];        =09
  2009.     =09
  2010.     =09
  2011.     =09
  2012.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  2013.             StartPlayer( objPlayer )                    =09
  2014.         else if ( objPlayer.delay    > 0 )                =09
  2015.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  2016. TMR_SCENE);
  2017.     }
  2018. }
  2019. function StartScenePlayersAfterTransition( objScene )
  2020. {
  2021. =09
  2022.     for ( playerName in objScene.Players )
  2023.     {
  2024.         objPlayer =3D objScene.Players[playerName];        =09
  2025.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  2026.             StartPlayer( objPlayer )                    =09
  2027.     }
  2028. }
  2029. function StartPlayer( objPlayer )
  2030. {
  2031. =09
  2032.     if ( objPlayer.Bhv !=3D null )
  2033.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2034.         {
  2035.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2036.             if ( bhv =3D=3D null)                            =09
  2037.                 continue;
  2038.             var delay =3D bhv.delay
  2039.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2040.                 bhv.Start( bhv );                                =09
  2041.             else if ( delay > 0 )                                =09
  2042.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2043.         }
  2044. =09
  2045.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  2046. PlayerEntryTransitionDone );
  2047. =09
  2048. =09
  2049.     if ( objPlayer.duration > 0 )
  2050.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  2051. TMR_SCENE );                                =09
  2052. }
  2053. function PlayerEntryTransitionDone( objPlayer )
  2054. {
  2055. =09
  2056.     if ( objPlayer.Bhv !=3D null )
  2057.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2058.         {
  2059.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2060.             if ( bhv =3D=3D null)                            =09
  2061.                 continue;
  2062.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2063.                 bhv.Start( bhv );                                =09
  2064.         }
  2065. =09
  2066.     if ( objPlayer.Triggers !=3D null )
  2067.         EnableTrigger( objPlayer );
  2068. }
  2069. function PlayerExit( objPlayer )
  2070. {
  2071. =09
  2072.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  2073. PlayerExitTransitionDone );
  2074. }
  2075. function PlayerExitTransitionDone( objPlayer, finalScene )
  2076. {
  2077. =09
  2078.     if ( objPlayer.Bhv !=3D null )
  2079.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2080.         {
  2081.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2082.             if ( bhv =3D=3D null)                            =09
  2083.                 continue;
  2084.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2085.                 bhv.Stop( bhv );                        =09
  2086.         }
  2087. =09
  2088.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  2089.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2090. =09
  2091. =09
  2092. =09
  2093.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  2094.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  2095.     return;
  2096. }
  2097. function Trigger( trigType, trigBhv, player, scene )
  2098. {
  2099.     this.triggerType =3D trigType;
  2100.     this.triggerBhv =3D trigBhv;
  2101.     this.player =3D player;
  2102.     this.nextSceneNum =3D scene;
  2103. }
  2104. function EnableTrigger( objPlayer )
  2105. {
  2106.     if ( sys !=3D "Netscape" )                                =09
  2107.     {
  2108.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  2109.         for ( trx in objPlayer.Triggers )                    =09
  2110.         {
  2111.             var    trigger =3D objPlayer.Triggers[trx];            =09
  2112.             if ( trigger.triggerType =3D=3D null )
  2113.                 trigger.triggerType =3D 0;                    =09
  2114.             var tt =3D trigger.triggerType;                    =09
  2115.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  2116.             {
  2117.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2118.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  2119.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  2120.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2121.             }
  2122.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  2123.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2124.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  2125.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  2126.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  2127.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  2128.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  2129.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2130.         }
  2131.     }
  2132.     else                                        =09
  2133.     {
  2134.         for ( trx in objPlayer.Triggers )        =09
  2135.         {
  2136.             var    trigger =3D objPlayer.Triggers[trx];=09
  2137.             if ( trigger.triggerType =3D=3D null )
  2138.                 trigger.triggerType =3D 0;                    =09
  2139.             var tt =3D trigger.triggerType;                    =09
  2140.             if ( tt=3D=3D 0 )                                    =09
  2141.             {
  2142.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  2143. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  2144.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2145.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2146.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  2147.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  2148.             }
  2149.             else if    ( tt =3D=3D TT_BUTTONUP )
  2150.             {
  2151.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2152.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2153.             }
  2154.             else if ( tt =3D=3D TT_BUTTONDOWN )
  2155.             {
  2156.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2157.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2158.             }
  2159.         }
  2160.     =09
  2161.     }
  2162. }
  2163. function DisableTrigger( objPlayer )
  2164. {
  2165.     if ( sys !=3D "Netscape" )            =09
  2166.     {
  2167.         objPlayer.HTML.onmousedown =3D null;
  2168.         objPlayer.HTML.onmouseup =3D null;=09
  2169.         objPlayer.HTML.onmouseover =3D null;    =09
  2170.         objPlayer.HTML.onmouseout =3D null;
  2171.     }
  2172.     else                                =09
  2173.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  2174. Event.MOUSEOVER | Event.MOUSEOUT );
  2175. }
  2176. function EventProcessor( e )
  2177. {
  2178.     var trigger;                                =09
  2179.     var    type;                                    =09
  2180.     var    button;                                    =09
  2181.     var    eventType;                                =09
  2182.     var objPlayer;                                =09
  2183.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  2184.         return;
  2185.     if ( sys !=3D "Netscape" )                    =09
  2186.     {
  2187.         type =3D event.type;
  2188.         button =3D event.button;
  2189.     }
  2190.     else                                        =09
  2191.     {
  2192.         type =3D e.type;
  2193.         button =3D e.which;
  2194.     }
  2195. =09
  2196.     if (type =3D=3D "mousedown")
  2197.     {
  2198.         if ( button !=3D 1 )                    =09
  2199.             return;
  2200.         eventType =3D TT_BUTTONDOWN;
  2201.         if ( sys =3D=3D "Netscape" )            =09
  2202.         {
  2203.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  2204.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2205.         }
  2206.     }
  2207.     else if (type =3D=3D "mouseup")
  2208.     {
  2209.         if ( button !=3D 1 )                    =09
  2210.             return;
  2211.         eventType =3D TT_BUTTONUP;
  2212.         if ( sys =3D=3D "Netscape" )            =09
  2213.         {
  2214.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  2215.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2216.         }
  2217.     }
  2218.     else if (type =3D=3D "mouseover")
  2219.     {
  2220.         eventType =3D TT_MOUSEOVER;
  2221.     }
  2222.     else if (type =3D=3D "mouseout")
  2223.     {
  2224.         eventType =3D TT_MOUSEOUT;
  2225.     }
  2226.     var triggerArray =3D objPlayer.Triggers;        =09
  2227.     var trigger;                                =09
  2228. =09
  2229.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  2230.     {
  2231.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  2232. eventType) )
  2233.         {
  2234.         =09
  2235.         =09
  2236.         =09
  2237.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  2238.             {
  2239.             =09
  2240.             =09
  2241.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  2242. =3D=3D "") )
  2243.                     SceneExit( currentScene );
  2244.                 else
  2245.                 {
  2246.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  2247.                     {
  2248.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  2249.                             InitializePlayers( sceneArray[ii] );
  2250.                     }
  2251.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  2252.                 }
  2253.             }
  2254.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  2255.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  2256.             else=20
  2257.             {
  2258.             =09
  2259.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  2260.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  2261.                 bhv.Trigger( bhv, eventType );                                =09
  2262.             }  =09
  2263.         }
  2264.     }
  2265.     return;=09
  2266. }
  2267. function Transition( type, rate, flyFrom, flySubtype )
  2268. {
  2269.     this.type =3D type;
  2270.     this.rate =3D rate;
  2271.     this.flyFrom =3D flyFrom;
  2272.     this.flySubtype =3D flySubtype;
  2273. }
  2274. function StartTransition( transObj, trans, visibility, callback )
  2275. {
  2276.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  2277. =09
  2278. =09
  2279. =09
  2280.     if    ( ("Netscape" =3D=3D sys) ||=20
  2281.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  2282. NULL_TRANSITION) ) )
  2283.     {
  2284.         SetVisibility( transObj.HTML, visibility );
  2285.         callback( transObj );
  2286.         return;
  2287.     }
  2288. =09
  2289. =09
  2290. =09
  2291. =09
  2292.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  2293. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  2294.     {
  2295.         StartTextFlyin( transObj );
  2296.         return;
  2297.     }
  2298. =09
  2299.     if ( platform !=3D "Win32" )
  2300.     {
  2301.         SetVisibility( transObj.HTML, visibility );
  2302.         callback( transObj );
  2303.         return;
  2304.     }
  2305.     =09
  2306. =09
  2307. =09
  2308. =09
  2309. =09
  2310. =09
  2311.     if ( trans.type =3D=3D NULL_TRANSITION )
  2312.     {
  2313.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  2314. transition=3D0)";
  2315.     }
  2316.     else    =09
  2317.     {
  2318.         duration =3D TRANSITION_RATES[trans.rate];
  2319.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  2320. ", transition=3D" + trans.type + ")";
  2321.     }
  2322.     stNoInput++;                                    =09
  2323.     transObj.HTML.filters(0).Apply();                =09
  2324. =09
  2325.     SetVisibility( transObj.HTML, visibility );        =09
  2326. =09
  2327.     transObj.HTML.filters(0).Play()                    =09
  2328.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  2329. }
  2330. function TransitionDoneEvent( )
  2331. {
  2332.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  2333.     stNoInput--;                                                =09
  2334.     if        ( type =3D=3D OBJ_SCENE )
  2335.     {
  2336.     =09
  2337.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  2338. currentScene.name) )
  2339.             SceneTransitionDone();
  2340.     }
  2341.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  2342.     {
  2343.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  2344.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  2345.             PlayerEntryTransitionDone( objPlayer ); =20
  2346.         else                                                    =09
  2347.             PlayerExitTransitionDone( objPlayer, false );
  2348.     }
  2349.     return;
  2350. }
  2351. function InitializeTextFlyin( objPlayer )
  2352. {
  2353.     if ( sys =3D=3D "Netscape" )                                    =09
  2354.         return false;
  2355.     var    transition =3D objPlayer.entryTrans;                        =09
  2356.     var    transUnits =3D transition.flySubtype;                        =09
  2357.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  2358. =09
  2359.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  2360. transition.flyFrom : FLYIN_TOP;    =09
  2361.     =09
  2362. =09
  2363.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2364.     {
  2365.         var    textHTML    =3D objPlayer.HTML;                =09
  2366.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  2367.         var    newInnerHTML    =3D "";                        =09
  2368.     =09
  2369.         transition.textOrder =3D new Array();                =09
  2370.         textOrder =3D transition.textOrder;                =09
  2371. =09
  2372.     =09
  2373.     =09
  2374.     =09
  2375.     =09
  2376.         var flyinIdx =3D 0;                        =09
  2377.         var    flyinBuffer =3D "";
  2378.     =09
  2379.     =09
  2380.     =09
  2381.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  2382. style=3D'position:relative;visibility:hidden;'" : " =
  2383. style=3D'visibility:hidden;'";
  2384.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  2385.         {
  2386.         =09
  2387.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  2388.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  2389.             while ( letterIdx<oldInnerHTML.length )
  2390.             {
  2391.             =09
  2392.             =09
  2393.             =09
  2394.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  2395. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  2396.                 {
  2397.                     if ( charNext =3D=3D "<" )                                                                =09
  2398.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  2399.                     else
  2400.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  2401.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  2402.                     newInnerHTML +=3D tagString;
  2403.                     letterIdx =3D endTagIdx;                                            =09
  2404.                 =09
  2405.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  2406.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  2407.                         break;
  2408.                 }
  2409.             =09
  2410.                 else
  2411.                 {
  2412.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  2413.                     newInnerHTML +=3D thisChar;
  2414.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  2415.                         break;                                        =09
  2416.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  2417. )    =09
  2418.                         break;
  2419.                 }
  2420.             }
  2421.             newInnerHTML +=3D "</span>"
  2422.             textOrder[flyinIdx] =3D new Object();
  2423.             textOrder[flyinIdx].name =3D tempID;                                    =09
  2424.             flyinIdx++;                                                            =09
  2425.         }
  2426.     =09
  2427.         if ( flyinIdx =3D=3D 0 )
  2428.             return false;
  2429.     =09
  2430.         textHTML.innerHTML =3D newInnerHTML;
  2431.         transition.numUnits =3D flyinIdx;                        =09
  2432.     }
  2433. =09
  2434. =09
  2435. =09
  2436.     textOrder =3D transition.textOrder;
  2437.     var currentEl =3D document.all[textOrder[0].name];    =09
  2438.     var currentOffset =3D currentEl.offsetLeft;=09
  2439.     var previousEl, previousOffset;
  2440.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2441.     {
  2442.         previousOffset =3D currentOffset;                            =09
  2443.         previousEl =3D currentEl;
  2444.         textElName =3D textOrder[count].name;                    =09
  2445.         currentEl =3D document.all[textElName];
  2446.         SetVisibility( currentEl, IE_HIDDEN );
  2447.         currentOffset =3D currentEl.offsetTop;
  2448.     =09
  2449.     =09
  2450.     =09
  2451.     =09
  2452.     =09
  2453.     =09
  2454.         if ( currentOffset !=3D previousOffset )                                =09
  2455.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2456.                 previousEl.innerHTML =3D "<br>";
  2457.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2458.             direction =3D count % FLYIN_ROTATE;            =09
  2459.         else
  2460.             direction =3D transDirection;
  2461.     =09
  2462.         if        ( direction =3D=3D FLYIN_LEFT )
  2463.         {
  2464.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2465. currentEl.offsetParent.offsetWidth);
  2466.             currentEl.style.posLeft =3D tempPos;                    =09
  2467.             textOrder[count].dx =3D -movePerTick;                    =09
  2468.             textOrder[count].dy =3D 0;
  2469.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2470.         }
  2471.         else if ( direction =3D=3D FLYIN_RIGHT )
  2472.         {
  2473.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2474. currentEl.offsetParent.offsetLeft;
  2475.             currentEl.style.posLeft =3D tempPos;
  2476.             textOrder[count].dx =3D movePerTick;                    =09
  2477.             textOrder[count].dy =3D 0;
  2478.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2479.         }
  2480.         else if    ( direction =3D=3D FLYIN_TOP )
  2481.         {
  2482.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2483. currentEl.offsetParent.offsetHeight);
  2484.             currentEl.style.posTop =3D tempPos;
  2485.             textOrder[count].dx =3D 0;
  2486.             textOrder[count].dy =3D (-movePerTick);                =09
  2487.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2488.         }
  2489.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2490.         {
  2491.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2492. currentEl.offsetParent.style.posTop;
  2493.             currentEl.style.posTop =3D tempPos;
  2494.             textOrder[count].dx =3D 0;
  2495.             textOrder[count].dy =3D movePerTick;                    =09
  2496.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2497.         }
  2498.     }
  2499. =09
  2500.     transition.charIdx =3D 0;                            =09
  2501.     transition.moveIdx =3D 0;                            =09
  2502.     textElName =3D transition.textOrder[0].name;
  2503.     transition.currentEl =3D document.all[textElName];=09
  2504.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2505.     return true;
  2506. }
  2507. function StartTextFlyin( objPlayer )
  2508. {
  2509. =09
  2510.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2511.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2512. }
  2513. function TextFlyinTick( objPlayer )
  2514. {
  2515.     var    transition =3D objPlayer.entryTrans;                    =09
  2516.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2517.     var textEl =3D transition.currentEl;                        =09
  2518. =09
  2519. =09
  2520.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2521.     {
  2522.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2523.         textEl.style.posLeft -=3D spanObj.dx;
  2524.         return false;                                        =09
  2525.     }
  2526.     =09
  2527. =09
  2528.     textEl.style.posTop =3D 0;                                =09
  2529.     textEl.style.posLeft =3D 0;
  2530.     =09
  2531. =09
  2532.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2533. transition.textOrder.length )=09
  2534.     {
  2535.         PlayerEntryTransitionDone( objPlayer );                =09
  2536.         return true;                                        =09
  2537.     }
  2538.     else
  2539.     {
  2540.         transition.moveIdx =3D 0;                                =09
  2541.         textElName =3D transition.textOrder[charIdx].name;
  2542.         transition.currentEl =3D document.all[textElName];    =09
  2543.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2544.         return false;                                        =09
  2545.     }                                                        =09
  2546. }
  2547. var    SND_DUR_SCENE            =3D -1;=09
  2548. var    SND_DUR_PROJECT            =3D 0;=09
  2549. var ST_WAV                    =3D 1;=09
  2550. var    ST_MID                    =3D 2;=09
  2551. var    NAV_EXT                    =3D "nav"=09
  2552. var MidiTag                    =3D null;=09
  2553. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2554. {
  2555. =09
  2556.     this.Initialize =3D InitializeSound;
  2557.     this.Start =3D StartSound;
  2558.     this.Trigger =3D StartSound;
  2559.     this.Stop =3D StopSound;
  2560.     this.StopEverything =3D StopEverythingOnSounds;
  2561. =09
  2562.     this.delay =3D delay;
  2563.     this.duration =3D duration;
  2564.     this.loop =3D loop;
  2565.     this.tagName =3D tagName;
  2566.     this.fileName =3D fileName;
  2567.     this.soundType =3D soundType;
  2568. }
  2569. function InitializeSound( objParent, objSound )
  2570. {
  2571.     if ( sys =3D=3D "Netscape" )
  2572.     {
  2573.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2574.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2575.         return;
  2576.     }
  2577.     objSound.objParent =3D objParent;                =09
  2578.     objSound.html =3D document.all[objSound.tagName];=09
  2579.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2580. =09
  2581. =09
  2582.     if (objSound.soundType =3D=3D ST_MID )
  2583.     {
  2584.         if ( MidiTag =3D=3D null )                    =09
  2585.             MidiTag =3D objSound.html;            =09
  2586.         else
  2587.             objSound.html =3D MidiTag;            =09
  2588.     }        =09
  2589. }
  2590. function StartSound( objSound )
  2591. {
  2592.     if ( sys =3D=3D "Netscape" )                    =09
  2593.     {
  2594.         if ( objSound.html !=3D null )            =09
  2595.             objSound.html.play(objSound.navLoop);
  2596.         return;
  2597.     }
  2598.     objSound.html.src =3D objSound.fileName;        =09
  2599.     objSound.html.loop =3D objSound.loop;            =09
  2600.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2601.         objSound.html.volume =3D 0;                    =09
  2602.     if ( objSound.duration > 0 )
  2603.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2604. TMR_PROJ );
  2605. }
  2606. function StopSound( objSound, fPause )
  2607. {
  2608.     if ( sys =3D=3D "Netscape" )                    =09
  2609.     {
  2610.         if ( objSound.html !=3D null )            =09
  2611.             objSound.html.stop();
  2612.         return;
  2613.     }
  2614.     objSound.html.loop =3D 0;
  2615.     objSound.html.src =3D "";                            =09
  2616.     if ( objSound.soundType =3D=3D ST_WAV )
  2617.         objSound.html.volume =3D -10000;
  2618. }
  2619. function StopEverythingOnSounds( objSound )
  2620. {
  2621.     StopSound( objSound, true );
  2622.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2623.         objSound.html.volume =3D -500;                        =09
  2624. }
  2625. var    SND_DUR_SCENE            =3D -1;=09
  2626. var    SND_DUR_PROJECT            =3D 0;=09
  2627. function Swapper( idle, hover, click )
  2628. {
  2629. =09
  2630.     this.Initialize =3D InitializeSwap;
  2631.     this.Start =3D StartSwap;
  2632.     this.Trigger =3D TriggerSwap;
  2633.     this.Stop =3D StopSwap;
  2634.     this.StopEverything =3D StopSwap;
  2635. =09
  2636.     this.idle =3D idle;
  2637.     this.hover =3D hover;
  2638.     this.click =3D click;
  2639. }
  2640. function InitializeSwap( objParent, objSwap )
  2641. {
  2642.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2643.         return;
  2644. =09
  2645.     var    idle    =3D objSwap.idle;                        =09
  2646.     var    hover    =3D objSwap.hover;
  2647.     var    click    =3D objSwap.click;
  2648. =09
  2649. =09
  2650. =09
  2651. =09
  2652. =09
  2653. =09
  2654. =09
  2655.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2656. !=3D null) )
  2657.     {
  2658.         SetVisibility( document.all[hover], IE_HIDDEN );
  2659.         objSwap.srcHover =3D document.all[hover].src;
  2660.         document.all[hover].src =3D "";
  2661.     }
  2662.     else
  2663.         objSwap.srcHover =3D document.all[idle].src;
  2664.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2665. !=3D null) )
  2666.     {
  2667.         SetVisibility( document.all[click], IE_HIDDEN );
  2668.         objSwap.srcClick =3D document.all[click].src;
  2669.         document.all[click].src =3D "";
  2670.     }
  2671.     else
  2672.         objSwap.srcClick =3D document.all[idle].src;
  2673. =09
  2674.     objSwap.srcIdle =3D document.all[idle].src;
  2675. }
  2676. function StartSwap( objSwap )
  2677. {
  2678. =09
  2679. }
  2680. function TriggerSwap( objSwap, eventType )
  2681. {
  2682.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2683.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2684.     else if ( eventType =3D=3D TT_BUTTONUP )
  2685.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2686.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2687.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2688.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2689.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2690.     return;
  2691. }
  2692. function StopSwap( objSwap, fPause )
  2693. {
  2694.     if ( fPause )                        =09
  2695.         return;
  2696. }
  2697. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2698. var    PE_STOP        =3D 0;                            =09
  2699. var    PE_AGAIN    =3D 1;                            =09
  2700. var    PE_REV        =3D 2;                            =09
  2701. var    PE_EXIT        =3D 3;                            =09
  2702. var    PD_FWD        =3D 1;
  2703. var    PD_BACK        =3D -1;
  2704. function Point( x, y, rate )
  2705. {
  2706.     this.x =3D x;
  2707.     this.y =3D y;
  2708.     this.rate =3D rate;
  2709. }
  2710. function Paths( delay, edgeEffect )
  2711. {
  2712. =09
  2713.     this.Initialize =3D InitializePathAnimation;
  2714.     this.Start =3D StartPathAnimation;
  2715.     this.Trigger =3D StartPathAnimation;
  2716.     this.Stop =3D StopPathAnimation;
  2717.     this.StopEverything =3D StopPathAnimation;
  2718. =09
  2719.     this.delay =3D delay;
  2720.     this.edgeEffect =3D edgeEffect;
  2721. }
  2722. function InitializePathAnimation( objPlayer, path )
  2723. {
  2724.     var    segment;                                =09
  2725.     var pathIndex;
  2726.     var totalDistance;                            =09
  2727.     var    distanceX;                                =09
  2728.     var    distanceY;
  2729.     var dx;                                        =09
  2730.     var    dy;
  2731.     var travelTime;                                =09
  2732.     var    remX;                                    =09
  2733.     var    remY;
  2734. =09
  2735.     if ( stProjState !=3D PS_UNINITIALIZED )
  2736.     {
  2737.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2738.         return;
  2739.     }
  2740.     path.objPlayer =3D objPlayer;                    =09
  2741.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2742.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2743. =09
  2744. =09
  2745.     path[0].x -=3D halfWidth;
  2746.     path[0].y -=3D halfHeight;
  2747.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2748.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2749.     {
  2750.         px =3D parseInt(pathIndex);                =09
  2751.         segment =3D path[px];                        =09
  2752.     =09
  2753.     =09
  2754.     =09
  2755.         path[px+1].x -=3D halfWidth;
  2756.         path[px+1].y -=3D halfHeight;
  2757.     =09
  2758.         distanceX =3D path[px+1].x - segment.x;    =09
  2759.         distanceY =3D path[px+1].y - segment.y;    =09
  2760.     =09
  2761.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2762. (distanceY*distanceY) );
  2763.     =09
  2764.     =09
  2765.         travelTime =3D Math.round(totalDistance / =
  2766. PATH_PER_TICK[segment.rate]);
  2767.     =09
  2768.     =09
  2769.         if ( distanceX > 0 )                        =09
  2770.             dx =3D Math.floor( distanceX / travelTime );=09
  2771.         else if ( distanceX < 0 )                    =09
  2772.             dx =3D Math.ceil( distanceX / travelTime );=09
  2773.         else
  2774.             dx =3D 0;
  2775.     =09
  2776.     =09
  2777.     =09
  2778.     =09
  2779.         remX =3D distanceX % travelTime;
  2780.     =09
  2781.         if ( distanceY > 0 )                        =09
  2782.             dy =3D Math.floor( distanceY / travelTime );
  2783.         else if ( distanceY < 0 )
  2784.             dy =3D Math.ceil( distanceY / travelTime );
  2785.         else
  2786.             dy =3D 0;
  2787.         remY =3D distanceY % travelTime;
  2788.         segment.number =3D px;                        =09
  2789.         segment.ticks =3D 0;
  2790.         segment.travelTime =3D travelTime;
  2791.         segment.dx =3D dx;
  2792.         segment.dy =3D dy;
  2793.         segment.remX =3D remX;
  2794.         segment.remY =3D remY;
  2795.     }
  2796.     path.numSegs =3D parseInt(pathIndex);                =09
  2797.     path.dir =3D PD_FWD;                                        =09
  2798.     return;
  2799. }
  2800. function StartPathAnimation( path )
  2801. {
  2802.     path.currentSegment =3D path[0];    =09
  2803.     path.currentSegment.ticks =3D 0;    =09
  2804.     path.cntSegs =3D 0;                                =09
  2805. =09
  2806. =09
  2807.     if ( path.dir =3D=3D PD_BACK )                            =09
  2808.     {
  2809.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2810.         {
  2811.             path[ii].dx *=3D -1;
  2812.             path[ii].dy *=3D -1;
  2813.             path[ii].remX *=3D -1;
  2814.             path[ii].remY *=3D -1;
  2815.         }
  2816.         path.dir =3D PD_FWD;                                =09
  2817.     }
  2818.     StartAnimationTimer( path, PathAnimationTick );
  2819. }
  2820. function StopPathAnimation( path, fPause )
  2821. {
  2822.     return;
  2823. }
  2824. function PathAnimationTick( path )
  2825. {
  2826.     var    objPlayer =3D path.objPlayer;            =09
  2827.     var segment =3D path.currentSegment;        =09
  2828.     var    currentPosition =3D objPlayer.position;=09
  2829.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2830.     {
  2831.         newX =3D currentPosition.x + segment.dx;        =09
  2832.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2833.             segment.remX > 0 ? newX++ : newX--;
  2834.         newY =3D currentPosition.y + segment.dy;        =09
  2835.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2836.             segment.remY > 0 ? newY++ : newY--;
  2837.         currentPosition.SetPosition( newX, newY );=09
  2838.         return false;                            =09
  2839.     }
  2840. =09
  2841. =09
  2842.     if ( ++path.cntSegs < path.numSegs )
  2843.     {
  2844.     =09
  2845.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2846.         path.currentSegment.ticks =3D 0;                            =09
  2847.             =09
  2848.         return false;
  2849.     }
  2850.     =09
  2851. =09
  2852.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2853.     {
  2854.     =09
  2855.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2856.     =09
  2857.         path.currentSegment =3D path[0];                =09
  2858.         path.currentSegment.ticks =3D 0;                =09
  2859.         path.cntSegs =3D 0;                            =09
  2860.         return false;                                =09
  2861.     }                        =09
  2862.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2863.     {
  2864.         path.dir *=3D -1;                                =09
  2865.     =09
  2866.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2867.         {
  2868.             path[ii].dx *=3D -1;
  2869.             path[ii].dy *=3D -1;
  2870.             path[ii].remX *=3D -1;
  2871.             path[ii].remY *=3D -1;
  2872.         }
  2873.         path.currentSegment.ticks =3D 0;                =09
  2874.         path.cntSegs =3D 0;                            =09
  2875.         return false;
  2876.     }
  2877.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2878.     {
  2879.         PlayerExit( objPlayer );
  2880.         return true;
  2881.     }
  2882.     else
  2883.         return true;                                =09
  2884. }
  2885. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2886. function Size( zoom, rate )
  2887. {
  2888.     this.zoom =3D zoom;
  2889.     this.rate =3D rate;
  2890. }
  2891. function Grows( delay )
  2892. {
  2893. =09
  2894.     this.Initialize =3D InitializeGrowAnimation;
  2895.     this.Start =3D StartGrowAnimation;
  2896.     this.Trigger =3D StartGrowAnimation;
  2897.     this.Stop =3D StopGrowAnimation;
  2898.     this.StopEverything =3D StopGrowAnimation;
  2899. =09
  2900.     this.delay =3D delay;
  2901. }
  2902. function InitializeGrowAnimation( objPlayer, grow )
  2903. {
  2904.     if ( sys =3D=3D "Netscape" )
  2905.         return;
  2906.     var    child =3D objPlayer.HTML.children[0];                    =09
  2907.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2908. =09
  2909. =09
  2910. =09
  2911.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2912.     {
  2913.         grow.realWidth =3D child.width;
  2914.         grow.realHeight =3D child.height;
  2915.     }
  2916.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2917.     {
  2918.         grow =3D null;                                        =09
  2919.         return;
  2920.     }
  2921.     grow.objPlayer =3D objPlayer;                                =09
  2922. =09
  2923.     grow.currentSegment =3D grow[0];                            =09
  2924.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2925. =09
  2926. =09
  2927. =09
  2928.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2929.     child.height *=3D (grow.currentSegment.zoom / 100);
  2930. =09
  2931.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2932.     {
  2933.         gx =3D parseInt(growIndex);                =09
  2934.         segment =3D grow[gx];                        =09
  2935.         if ( grow[gx+1] =3D=3D null )                =09
  2936.         {
  2937.             grow.finalSegment =3D grow[gx-1];        =09
  2938.             break;                                =09
  2939.         }
  2940.     =09
  2941.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2942.         if ( growth >=3D 0 )                                        =09
  2943.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2944.         else
  2945.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2946.     =09
  2947.         growthTicks =3D growth / growthFactor;        =09
  2948.     =09
  2949.         segment.number =3D gx;                        =09
  2950.         segment.growth =3D growth;
  2951.         segment.growthFactor =3D growthFactor;
  2952.         segment.growthTicks =3D growthTicks;
  2953.         segment.currentTicks =3D 0;
  2954.     }
  2955. }
  2956. function StartGrowAnimation( grow )
  2957. {=09
  2958.     if ( sys =3D=3D "Netscape" )
  2959.         return;
  2960.     grow.currentSegment =3D grow[0];                        =09
  2961.     grow.currentTicks =3D 0;
  2962.     StartAnimationTimer( grow, GrowAnimationTick );
  2963. }
  2964. function StopGrowAnimation( grow, fPause )
  2965. {
  2966.     return;
  2967. }
  2968. function GrowAnimationTick( grow )
  2969. {
  2970.     if ( sys =3D=3D "Netscape" )
  2971.         return true;                                    =09
  2972.     var    objPlayer =3D grow.objPlayer;                        =09
  2973.     var    child =3D objPlayer.HTML.children[0];                =09
  2974.     var segment =3D grow.currentSegment;                    =09
  2975.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2976.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2977.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2978.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2979.         return false;                                    =09
  2980.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2981.         return true;                                    =09
  2982.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2983.     grow.currentTicks =3D 0;
  2984.     return false;                                        =09
  2985. }
  2986. function Timer()
  2987. {
  2988.     if ( Project.tickRate =3D=3D null )        =09
  2989.         this.tickRate =3D DEFAULT_TICK_RATE;
  2990.     else
  2991.         this.tickRate =3D Project.tickRate;
  2992.     this.oneShots =3D new Array();
  2993.     this.animations =3D new Array();
  2994.     this.tickCounter =3D 0;                        =09
  2995.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2996.     this.timerID =3D null;
  2997.     this.StartTicking =3D StartTicking;            =09
  2998.     this.StopTicking =3D StopTicking;
  2999. =09
  3000. }
  3001. function StartTicking()
  3002. {
  3003.     if ( this.timerID =3D=3D null )
  3004.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  3005. }
  3006. function StopTicking()
  3007. {
  3008.     if ( this.timerID !=3D null )
  3009.         clearInterval( this.timerID );
  3010.     this.timerID =3D null;
  3011. }
  3012. function TimerTick()
  3013. {
  3014.     var timerEvent;
  3015. =09
  3016.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  3017.     {
  3018.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  3019.             continue;                                        =09
  3020.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  3021.             tickTimer.animations[ii] =3D null;                =09
  3022.     }
  3023. =09
  3024.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  3025.     {
  3026.     =09
  3027.         var length =3D tickTimer.oneShots.length;                =09
  3028.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  3029.         {
  3030.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  3031.                 continue;                                    =09
  3032.         =09
  3033.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  3034.             {
  3035.                 tickTimer.oneShots[ii] =3D null;                =09
  3036.                 timerEvent.callback( timerEvent.callbackObj );=09
  3037.             }
  3038.         }
  3039.     }
  3040.     return;
  3041. }
  3042. function StartOneShotTimer( obj, time, callback, type )
  3043. {
  3044.     var    timerIndex;                                =09
  3045.     var timerEvent =3D new Object();                =09
  3046. =09
  3047.     timerEvent.callbackObj =3D obj;                =09
  3048.     timerEvent.callback =3D callback;                =09
  3049.     timerEvent.type =3D type;                        =09
  3050. =09
  3051. =09
  3052.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  3053. tickTimer.ticksPerSecond);
  3054.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  3055. timerIndex++ );=09
  3056.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  3057.     return;
  3058. }
  3059. function StartAnimationTimer( obj, callback )
  3060. {
  3061.     var timerIndex;=20
  3062.     timerEvent =3D new Object();
  3063.     timerEvent.callbackObj =3D obj;                =09
  3064.     timerEvent.callback =3D callback;                =09
  3065.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  3066. timerIndex++);=09
  3067.     tickTimer.animations[timerIndex] =3D timerEvent;
  3068. }
  3069. function StopSceneTimers()
  3070. {
  3071.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  3072.     {
  3073.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  3074.             continue;
  3075.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  3076.             tickTimer.oneShots[ii] =3D null;            =09
  3077.     }
  3078. =09
  3079.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  3080.         tickTimer.animations[ii] =3D null;
  3081. }
  3082. =09
  3083. function KillTimer()
  3084. {
  3085.     if ( tickTimer !=3D null )                    =09
  3086.     {
  3087.         window.clearTimeout( tickTimer.timerID);=09
  3088.         tickTimer =3D null;                        =09
  3089.     }
  3090. }
  3091. function SetColor(el, color)=20
  3092. {
  3093.     if ( el.style =3D=3D null )                =09
  3094.         return;
  3095. =09
  3096.     el.style.backgroundColor =3D color;    =09
  3097.     if ("Netscape"=3D=3Dsys)=20
  3098.         el.NSLayer.bgColor =3D color;        =09
  3099. }
  3100. function SetZIndex(el, zindex)=20
  3101. {
  3102.     if ( el.style =3D=3D null )                =09
  3103.         return;
  3104. =09
  3105.     el.style.zIndex =3D zindex;            =09
  3106.     if ("Netscape"=3D=3Dsys)=20
  3107.         el.NSLayer.zIndex =3D zindex        =09
  3108. }
  3109. function SetVisibility(el, val)=20
  3110. {
  3111.     if ( el.style =3D=3D null )                =09
  3112.         return;
  3113.     el.style.visibility =3D val;            =09
  3114.        =20
  3115.     if ( "Netscape"=3D=3Dsys )                =09
  3116.     {
  3117.         if        ( val =3D=3D IE_HIDDEN )
  3118.             el.NSLayer.visibility =3D NAV_HIDDEN;
  3119.         else if ( val =3D=3D IE_VISIBLE )
  3120.             el.NSLayer.visibility =3D NAV_VISIBLE;
  3121.         else if ( val =3D=3D IE_INHERIT )
  3122.             el.NSLayer.visibility =3D NAV_INHERIT;
  3123.         else
  3124.             el.NSLayer.visibility =3D "";
  3125.     }
  3126. }
  3127. function Position( obj )
  3128. {
  3129.     this.object =3D obj;                        =09
  3130.     this.x =3D obj.HTML.style.pixelLeft;        =09
  3131.     this.y =3D obj.HTML.style.pixelTop;        =09
  3132.     this.SetPosition =3D SetPosition;
  3133. }
  3134. function SetPosition( newX, newY )=20
  3135. {
  3136.     var el =3D this.object.HTML;                =09
  3137.     if ( el.style =3D=3D null )                    =09
  3138.         return;
  3139.                 =09
  3140.     el.style.pixelTop =3D newY;    =09
  3141.     el.style.pixelLeft =3D newX;
  3142.     this.x =3D newX;                            =09
  3143.     this.y =3D newY;
  3144.     if ( "Netscape"=3D=3Dsys )                    =09
  3145.     {
  3146.         el.NSLayer.top =3D parseInt( newY );
  3147.         el.NSLayer.left =3D parseInt( newX );
  3148.         el.offsetTop =3D el.NSLayer.top;
  3149.         el.offsetLeft =3D el.NSLayer.left;
  3150.     }
  3151. }
  3152. function SetContent(el, content)=20
  3153. {
  3154.     if ( el.style =3D=3D null )                    =09
  3155.         return;
  3156.     if ( "Netscape"=3D=3Dsys )                    =09
  3157.     {
  3158.         el.NSLayer.document.open();            =09
  3159.         el.NSLayer.document.write(content);    =09
  3160.         el.NSLayer.document.close();        =09
  3161.     }
  3162.     else                                    =09
  3163.         el.innerHTML=3Dcontent;
  3164. }
  3165. function SetupButtons()
  3166. {
  3167.     var rtn =3D false;                    =09
  3168.     if ( document.all.Pause !=3D null )
  3169.     {
  3170.         document.all.Pause.onclick =3D Pause;
  3171.         strPause =3D document.all.Pause.value.split( '/' );
  3172.         document.all.Pause.value =3D strPause[0];
  3173.     }
  3174.     if (document.all.Stop !=3D null )
  3175.         document.all.Stop.onclick =3D Stop;
  3176.     if ( document.all.Forward !=3D null )
  3177.         document.all.Forward.onclick =3D Forward;
  3178.     if ( document.all.Backward !=3D null )
  3179.         document.all.Backward.onclick =3D Backward;
  3180.     if ( document.all.Webpage !=3D null )
  3181.         document.all.Webpage.onclick =3D GotoWebpage;
  3182.     if ( document.all.SceneStatus !=3D null )
  3183.         formStatus =3D document.all.SceneStatus;
  3184.     if ( document.all.Start !=3D null )
  3185.     {
  3186.         document.all.Start.onclick =3D Start;
  3187.         strPlay =3D document.all.Start.value.split( '/' );
  3188.         document.all.Start.value =3D strPlay[0];
  3189.         rtn =3D true;
  3190.     }
  3191.     else
  3192.         rtn =3D false;
  3193.     if ( document.all.NavigationButtons !=3D null )
  3194.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  3195.     return rtn;
  3196. }
  3197. function Start()
  3198. {
  3199.     if ( stNoInput )                                    =09
  3200.         return;
  3201.     if ( stButtons =3D=3D true )                            =09
  3202.     {
  3203.         document.all.Start.value =3D strPlay[1];
  3204.         if ( document.all.Pause !=3D null )
  3205.         {
  3206.             document.all.Pause.value =3D strPause[0];
  3207.         }
  3208.     }
  3209.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  3210. PS_PAUSED) )=09
  3211.     {
  3212.         ProjectShutdown();
  3213.         ProjectInitialize();
  3214.     }
  3215.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  3216.         ProjectInitialize();
  3217.     ProjectStart();                                    =09
  3218. }
  3219. function Pause()
  3220. {
  3221. =09
  3222.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  3223.     {
  3224.         tickTimer.StartTicking();                    =09
  3225.         if ( document.all.Pause !=3D null )
  3226.         {
  3227.             document.all.Pause.value =3D strPause[0];
  3228.         }
  3229.         stProjState =3D PS_RUNNING;
  3230.         StatusChange();                                =09
  3231.     }
  3232.     else
  3233.     {
  3234.         if ( tickTimer !=3D null )                    =09
  3235.             tickTimer.StopTicking();                =09
  3236.         if    ( stProjState !=3D PS_RUNNING )            =09
  3237.             return;
  3238.         stProjState =3D PS_PAUSED;
  3239.         if ( document.all.Pause !=3D null )
  3240.         {
  3241.             document.all.Pause.value =3D strPause[1];
  3242.         }
  3243.         StopEverythingOnScenes( true );                =09
  3244.         StatusChange();                                =09
  3245.     }
  3246. }
  3247. function Stop()
  3248. {
  3249.     if ( stNoInput )                                    =09
  3250.         return;
  3251.     location.reload();
  3252. }
  3253. function Forward()
  3254. {
  3255.     if ( stNoInput )                                    =09
  3256.         return;
  3257. =09
  3258.     if ( stProjState !=3D PS_RUNNING )
  3259.         return;
  3260.     SceneExit( currentScene );                =09
  3261. }
  3262. function Backward()
  3263. {
  3264.     if ( stNoInput )                                    =09
  3265.         return;
  3266.     var nextScene;
  3267. =09
  3268. =09
  3269. =09
  3270.     if        ( stProjState =3D=3D PS_COMPLETE )
  3271.         nextScene =3D Project.stopScene;
  3272.     else if ( stProjState !=3D PS_RUNNING )
  3273.         return;
  3274.     else
  3275.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  3276. - 1;
  3277.     ProjectShutdown();
  3278.     ProjectInitialize();
  3279.     ProjectStart( nextScene );            =09
  3280. }
  3281. function GotoWebpage()
  3282. {
  3283.     window.open( Project.webpage);                    =09
  3284. }
  3285. function StatusChange( )
  3286. {
  3287.     var        stsPage =3D null;                =09
  3288.     var        stsState =3D null;            =09
  3289.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  3290.     {
  3291.         stsState =3D "Initializing";
  3292.         stsPage =3D ""
  3293.     }
  3294.     else if ( stProjState =3D=3D PS_INITIALIZED )
  3295.     {
  3296.         stsState =3D "Ready";
  3297.         stsPage =3D "";
  3298.     }
  3299.     else if    ( stProjState =3D=3D PS_RUNNING )
  3300.     {
  3301.         stsState =3D "Playing";
  3302.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  3303.     }
  3304.     else if    ( stProjState =3D=3D PS_PAUSED )
  3305.         stsState =3D "Paused";
  3306.     else if    ( stProjState =3D=3D PS_COMPLETE )
  3307.         stsState =3D "Complete";
  3308. =09
  3309.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  3310.         formStatus.value =3D stsPage;
  3311. =09
  3312.     if ( stsState !=3D null )
  3313.         top.status =3D stsState;=20
  3314. }
  3315. function GetSceneFromNumber( sceneNum )
  3316. {
  3317.     return sceneArray[sceneNum];    =09
  3318. }
  3319. function GetPlayerFromName( playerName )
  3320. {
  3321.     var objPlayer;
  3322. =09
  3323. =09
  3324.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  3325. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  3326.         return objPlayer;                    =09
  3327. =09
  3328.     var objScene;
  3329.     for ( sceneName in Scenes )                    =09
  3330.     {
  3331.         objScene =3D Scenes[sceneName];
  3332.         if ( objScene.Players !=3D null )
  3333.         {
  3334.             objPlayer =3D objScene.Players[playerName];
  3335.             if ( objPlayer !=3D null )
  3336.                 return objPlayer;                    =09
  3337.         }
  3338.     }=09
  3339.         =09
  3340.     return null;                                =09
  3341. }
  3342. function GetObjectTypeFromName( nameString )
  3343. {
  3344.     var type =3D nameString.substr(0,1);    =09
  3345.     if        ( type =3D=3D NAME_SCENE )        =09
  3346.         return OBJ_SCENE;
  3347.     else if    ( type =3D=3D NAME_PLAYER )        =09
  3348.         return OBJ_PLAYER;
  3349. }
  3350. function GetPlayerTypeFromName( nameString )
  3351. {
  3352.     var type =3D nameString.substr(1,1);    =09
  3353.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  3354.         return PLAYER_IMAGE;
  3355.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  3356.         return PLAYER_DRAW;
  3357.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  3358.         return PLAYER_TEXT;
  3359. }
  3360. function resetGifAnimation()
  3361. {
  3362.     var temp =3D document.all["img1"].src;
  3363.     document.all["img1"].src =3D temp;
  3364. }
  3365. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  3366. "http://home-publishing.com/SKU/V3Pub.asp");
  3367. Scenes =3D new Object();
  3368. Scenes.Sx1 =3D new Scene( 10 );
  3369. Scenes.Sx1.entryTrans =3D new Transition( 12, 0, 0, 0 );
  3370. Scenes.Sx1.Bhv =3D new Array();
  3371. Scenes.Sx1.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW71", =
  3372. "cid:0b7201bd88e4$e77ea680$e0dd389d@a-markpu.dns.microsoft.com" );
  3373. Scenes.Sx1.Bhv[1] =3D new Sound( 1, -1, 0, 1, "AW71", =
  3374. "cid:0b7201bd88e4$e77ea680$e0dd389d@a-markpu.dns.microsoft.com" );
  3375. Scenes.Sx1.Bhv[2] =3D new Sound( 2, -1, 0, 1, "AW71", =
  3376. "cid:0b7201bd88e4$e77ea680$e0dd389d@a-markpu.dns.microsoft.com" );
  3377. Scenes.Sx1.Bhv[3] =3D new Sound( 5, -1, 0, 1, "AW72", =
  3378. "cid:0b9701bd88e5$3b359ea0$e0dd389d@a-markpu.dns.microsoft.com" );
  3379. Scenes.Sx1.Bhv[4] =3D new Sound( 0, 0, -1, 2, "AW73", =
  3380. "cid:0be801bd88e5$d23ad040$e0dd389d@a-markpu.dns.microsoft.com" );
  3381. Scenes.Sx1.Players =3D new Object();
  3382. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  3383. Scenes.Sx1.Players.PI16 =3D new Player( 3, 2 );
  3384. Scenes.Sx1.Players.PI39 =3D new Player( 5, 2 );
  3385. Scenes.Sx1.Players.PI18 =3D new Player( 7, -1 );
  3386. Scenes.Sx1.Players.PI6 =3D new Player( 0, -1 );
  3387. Scenes.Sx1.Players.PI8 =3D new Player( 2, -1 );
  3388. Scenes.Sx1.Players.PI10 =3D new Player( -1, -1 );
  3389. Scenes.Sx1.Players.PI12 =3D new Player( 1, -1 );
  3390. Scenes.Sx1.Players.PI14 =3D new Player( 0, -1 );
  3391. Scenes.Sx1.Players.PT41 =3D new Player( 6, -1 );
  3392. Scenes.Sx1.Players.PT41.Bhv =3D new Array();
  3393. Scenes.Sx1.Players.PT41.Bhv[0] =3D new Paths( 0, 0 );
  3394. Scenes.Sx1.Players.PT41.Bhv[0][0] =3D new Point( 424, -63, 2 );
  3395. Scenes.Sx1.Players.PT41.Bhv[0][1] =3D new Point( 424, 139, 2 );
  3396. Scenes.Sx1.Players.PT41.Bhv[0][2] =3D new Point( 426, 138, 2 );
  3397. Scenes.Sx20 =3D new Scene( 4 );
  3398. Scenes.Sx20.entryTrans =3D new Transition( -1, 0, 0, 0 );
  3399. Scenes.Sx20.Players =3D new Object();
  3400. Scenes.Sx20.Players.PI23 =3D new Player( 0, -1 );
  3401. Scenes.Sx20.Players.PI25 =3D new Player( 0, -1 );
  3402. Scenes.Sx20.Players.PI27 =3D new Player( 0, -1 );
  3403. Scenes.Sx20.Players.PI31 =3D new Player( 0, -1 );
  3404. Scenes.Sx20.Players.PI33 =3D new Player( 0, -1 );
  3405. Scenes.Sx20.Players.PI35 =3D new Player( 0, -1 );
  3406. Scenes.Sx20.Players.PT44 =3D new Player( 0, -1 );
  3407. Scenes.Sx20.Players.PT44.Bhv =3D new Array();
  3408. Scenes.Sx20.Players.PT44.Bhv[0] =3D new Paths( 0, 0 );
  3409. Scenes.Sx20.Players.PT44.Bhv[0][0] =3D new Point( 644, 85, 2 );
  3410. Scenes.Sx20.Players.PT44.Bhv[0][1] =3D new Point( 339, 85, 2 );
  3411. Scenes.Sx20.Players.PT44.Bhv[0][2] =3D new Point( 338, 86, 2 );
  3412. Scenes.Sx20.Players.PI29 =3D new Player( 0, -1 );
  3413.  
  3414. </SCRIPT>
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