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Text File  |  1998-08-12  |  133KB  |  3,220 lines

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  20.                Rock-a-bye Baby,=20
  21. so sweet and so dear, We're proud to announce Our little boy's here!    =
  22. Your message here.        =20
  23. =20
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  1053. 0000000000000000000000000000000000000000000000000000000000000000000|CPbX:=
  1054. \v3Contnt\clipmed\animatn\j760_769\j0076806.gif|CPccid:07e401bd850e$b7800=
  1055. a20$1fde389d@a-lingra.dns.microsoft.com|CPdj0076806.gif|>|"=20
  1056. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D =
  1057.  
  1058. " <EE| =
  1059. <TR|TRa0|TRb0|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc0|EEd100|EEf4|EEg0|>|"=20
  1060. ExitEffect =3D=20
  1061. " <EE| =
  1062. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  1063. ButtonEvent =3D=20
  1064. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  1065. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><IMG=20
  1066. class=3DIx26 height=3D129 id=3DIx26 name=3DIx26=20
  1067. src=3D"cid:07e401bd850e$b7800a20$1fde389d@a-lingra.dns.microsoft.com"=20
  1068. width=3D141></DIV></DIV>=20
  1069. <DIV class=3DSx27 id=3DSx27 PageName =3D PD28 PageEffect =3D=20
  1070. " <PE| <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|PEa1|PEb3|>|">
  1071. <DIV class=3DPD28 id=3DPD28 NoBackground =3D 1 PolyPath =3D=20
  1072. 1,6,0.286865,137.319,0,300,570,300,570,0,0.286865,0,0.286865,137.319,2,16=
  1073. 777215,0,><IMG=20
  1074. class=3DIx29 id=3DIx29 name=3DIx29=20
  1075. src=3D"cid:1d0101bdbeb8$d7682af0$d55d389d@scottst2.dns.microsoft.com"></D=
  1076. IV> =20
  1077.  
  1078. <DIV class=3DPT30 id=3DPT30 SoundPaths =3D " <AR|ARS0|>|" =
  1079. TravelEffectOptions =3D=20
  1080. " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D=20
  1081. " <EE| =
  1082. <TR|TRa6|TRb1|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf0|EEg0|>|"=20
  1083. ExitEffect =3D=20
  1084. " <EE| =
  1085. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  1086. ButtonEvent =3D=20
  1087. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  1088. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><FONT=20
  1089. face=3D"Kristen ITC" size=3D5>Rock-a-bye Baby, <BR>so sweet and so dear, =
  1090. We're proud=20
  1091. to announce Our little boy's here!</FONT></DIV></DIV> =20
  1092. <DIV class=3DSx31 id=3DSx31 PageName =3D PD32 PageEffect =3D=20
  1093. " <PE| <TR|TRa16|TRb2|TRc0|TRd1|TRe2|>|PEa1|PEb3|>|" SoundPaths =3D=20
  1094. " <AR|ARS0|>|">
  1095. <DIV class=3DPD32 id=3DPD32 NoBackground =3D 1 PolyPath =3D=20
  1096. 1,6,0.286865,137.319,0,300,570,300,570,0,0.286865,0,0.286865,137.319,2,16=
  1097. 777215,0,><IMG=20
  1098. class=3DIx33 id=3DIx33 name=3DIx33=20
  1099. src=3D"cid:1d0401bdbeb8$d8222c20$d55d389d@scottst2.dns.microsoft.com"></D=
  1100. IV> =20
  1101.  
  1102. <DIV class=3DPT34 id=3DPT34 SoundPaths =3D " <AR|ARS0|>|" EntranceEffect =
  1103. =3D=20
  1104. " <EE| =
  1105. <TR|TRa6|TRb1|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf0|EEg0|>|"><FONT =
  1106.  
  1107. face=3D"Kristen ITC" size=3D5>Your message =
  1108. here.</FONT></DIV></DIV></DIV> =20
  1109.  =20
  1110. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  1111. id=3DAW50 soundsrc=20
  1112. =3D cid:062701bd850d$3fdda000$1fde389d@a-lingra.dns.microsoft.com> <IMG=20
  1113. src=3D""></DIV> =20
  1114. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW50nav =
  1115. name=3DAW50nav=20
  1116. src=3Dcid:062701bd850d$3fdda000$1fde389d@a-lingra.dns.microsoft.com =
  1117. autostart =3D no=20
  1118. MASTERSOUND></DIV>
  1119. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  1120. if ( navigator.appVersion.substring(0,1) < 4 )
  1121.  alert("Sorry but your Web browser needs to be updated. You must have at =
  1122. least a version 4.0 browser to view this project.");
  1123. if ( navigator.appName !=3D "Netscape" )                                            =09
  1124. {                                                                                    =09
  1125.     document.body.background =3D "";                                                =09
  1126.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  1127.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  1128.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  1129. transition=3D0)";        =09
  1130. }                                                                                    =09
  1131.  
  1132. var    OBJ_SCENE        =3D 0;        =09
  1133. var    OBJ_PLAYER        =3D 1;        =09
  1134. var PLAYER_IMAGE    =3D 0;        =09
  1135. var    PLAYER_TEXT        =3D 1;        =09
  1136. var PLAYER_DRAW        =3D 2;        =09
  1137. var    NAME_SCENE        =3D "S"        =09
  1138. var    NAME_PLAYER        =3D "P"        =09
  1139. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  1140. var    PLAYER_NAME_TEXT    =3D "T"
  1141. var PLAYER_NAME_DRAW    =3D "D"
  1142. var    IE_VISIBLE            =3D "visible";
  1143. var    IE_HIDDEN            =3D "hidden";
  1144. var    IE_INHERIT            =3D "inherit";
  1145. var    NAV_VISIBLE            =3D "show";
  1146. var    NAV_HIDDEN            =3D "hide";
  1147. var    NAV_INHERIT            =3D "inherit";
  1148. var    DEFAULT_TICK_RATE        =3D 100;    =09
  1149. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  1150. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  1151. var    TMR_PROJ                =3D 0;    =09
  1152. var    TMR_SCENE                =3D 1;    =09
  1153. var    RR_NONE                    =3D 0;    =09
  1154. var    RR_PAGE_BUTTONS            =3D 1;    =09
  1155. var    RR_FULL_RUNTIME            =3D 2;    =09
  1156. var    DUR_FOREVER                =3D -1;    =09
  1157. var    DELAY_NONE                =3D 0;    =09
  1158. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  1159. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  1160. var    DUR_UNTIL_DONE            =3D -1;    =09
  1161. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  1162. var    TT_BUTTONDOWN            =3D 1;    =09
  1163. var    TT_BUTTONUP                =3D 2;    =09
  1164. var    TT_MOUSEOVER            =3D 3;    =09
  1165. var    TT_MOUSEOUT                =3D 4;    =09
  1166. var    TB_PAGE_TURNER            =3D -1;    =09
  1167. var    TB_START_PLAYER            =3D -2;    =09
  1168. var NULL_TRANSITION            =3D -1;
  1169. var    TEXT_FLYIN                =3D 101;
  1170. var TEXT_TYPEWRITER        =3D 102;
  1171. var    FLYIN_TOP                =3D 0;
  1172. var    FLYIN_BOTTOM            =3D 1;
  1173. var    FLYIN_LEFT                =3D 2;
  1174. var    FLYIN_RIGHT                =3D 3;
  1175. var    FLYIN_ROTATE            =3D 4;
  1176. var    FLYIN_BY_LETTER            =3D 1;
  1177. var    FLYIN_BY_WORD            =3D 2;
  1178. var    FLYIN_BY_LINE            =3D 3;
  1179. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  1180. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  1181. var    PS_UNINITIALIZED    =3D 0;
  1182. var PS_INITIALIZED        =3D 1;
  1183. var    PS_RUNNING            =3D 2;
  1184. var PS_PAUSED            =3D 3;
  1185. var PS_COMPLETE            =3D 4;
  1186. var    sceneArray        =3D new Array();=09
  1187. var currentScene    =3D null;        =09
  1188. var nScenes            =3D 0;        =09
  1189. var stProjState =3D PS_UNINITIALIZED;=09
  1190. var stButtons    =3D false;        =09
  1191. var    stNoInput    =3D 0;            =09
  1192. var strPause =3D new Array( "" );
  1193. var strPlay =3D new Array( "" );
  1194. var    formStatus =3D null;
  1195. var    tickTimer        =3D null;        =09
  1196. var sys            =3D navigator.appName;                                    =09
  1197. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1198. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1199. var    platform    =3D navigator.platform;                                    =09
  1200. window.onload =3D PreSetup;
  1201. window.onerror =3D Error;
  1202. function Error()
  1203. {
  1204.     alert("There has been an unidentified error in this file's script. You =
  1205. may be able to fix this problem by refreshing your browser.");
  1206.     return true;
  1207. }
  1208. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1209. delay, webpage )
  1210. {
  1211.     this.tickRate =3D tickRate;
  1212.     this.startScene =3D startScene;
  1213.     this.stopScene =3D stopScene;
  1214.     this.rtReq =3D rtReq;
  1215.     this.autoStart =3D autoStart;
  1216.     this.delay =3D delay;
  1217.     this.webpage =3D webpage;
  1218. }
  1219. function PreSetup()
  1220. {
  1221.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1222.     {
  1223.         setTimeout( "Setup();", Project.delay*1000 );=20
  1224.         return;
  1225.     }
  1226. =09
  1227.     Setup();
  1228. }
  1229. function Setup()=20
  1230. { =20
  1231.     stNoInput++;                            =09
  1232.     if ( vers < 4 ) return;                    =09
  1233.     if ( sys =3D=3D "Netscape" )                =09
  1234.     {
  1235.         document.all =3D new Array;            =09
  1236.         Extract(document);                    =09
  1237.     =09
  1238.         document.body =3D new Object;
  1239.         document.body.clientWidth =3D window.innerWidth;
  1240.         document.body.clientHeight =3D window.innerHeight;
  1241.         document.body.scrollTop =3D window.pageXOffset;=20
  1242.         document.body.scrollLeft =3D window.pageYOffset;
  1243.     }
  1244.     stButtons =3D SetupButtons();                =09
  1245.     ProjectInitialize();                    =09
  1246.     stNoInput--;                            =09
  1247.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1248.         Start();                                            =09
  1249. }
  1250. function ProjectInitialize()
  1251. {
  1252. =09
  1253.     tickTimer =3D new Timer();
  1254. =09
  1255. =09
  1256.     InitializeScenes();
  1257. =09
  1258.     tickTimer.StartTicking();                            =09
  1259. =09
  1260.     if ( Project.startScene =3D=3D null )        =09
  1261.         Project.startScene =3D 0;                =09
  1262.     stProjState =3D PS_INITIALIZED;            =09
  1263. =09
  1264. }
  1265. function ProjectStart( startScene )
  1266. {
  1267.     stProjState =3D PS_RUNNING;
  1268.     if ( startScene !=3D null )
  1269.         ChangeScene( startScene );
  1270.     else
  1271.         ChangeScene( Project.startScene );
  1272. }
  1273. function ProjectComplete()
  1274. {
  1275.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1276.         return;                                =09
  1277.     ProjectShutdown();
  1278.     StatusChange();                            =09
  1279. }
  1280. function ProjectShutdown()
  1281. {
  1282.     KillTimer();                                    =09
  1283.     StopEverythingOnScenes( false );
  1284.     currentScene =3D null;
  1285.     stProjState =3D PS_COMPLETE;                        =09
  1286. }
  1287. function Extract( obj )
  1288. {
  1289. =09
  1290. =09
  1291.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1292.     {
  1293.         var el =3D obj.layers[intLayer];        =09
  1294.         document.all[el.id] =3D new Object    =09
  1295.         var newEl =3D document.all[el.id];    =09
  1296.     =09
  1297.         newEl.id =3D el.id;                            =09
  1298.         newEl.style =3D new Object;                    =09
  1299.         newEl.style.pixelTop =3D parseInt(el.top);
  1300.         newEl.style.pixelLeft =3D parseInt(el.left);
  1301.         if (null!=3Del.clip)=20
  1302.         {
  1303.             newEl.offsetWidth =3D el.clip.width;    =09
  1304.             newEl.offsetHeight =3D el.clip.height
  1305.         }
  1306.     =09
  1307.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1308.             newEl.style.visibility =3D IE_HIDDEN;
  1309.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1310.             newEl.style.visibility =3D IE_VISIBLE;
  1311.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1312.             newEl.style.visibility =3D IE_INHERIT;
  1313.         else
  1314.             newEl.style.visibility =3D "";
  1315.     =09
  1316.         newEl.style.zIndex =3D el.zIndex;
  1317.         newEl.style.backgroundColor =3D el.bgColor;
  1318.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1319.         newEl.NSLayer =3D el;                        =09
  1320.     =09
  1321.     =09
  1322.     =09
  1323.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1324.         {
  1325.             var image =3D el.document.images[intLoop]    =09
  1326.             var    imageName =3D image.name;                =09
  1327.             if ( imageName =3D=3D null )                =09
  1328.                 continue;                            =09
  1329.         =09
  1330.             document.all[imageName] =3D image;        =09
  1331.             document.images[imageName] =3D image;        =09
  1332.         }
  1333.     =09
  1334.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1335.         {
  1336.             var form =3D el.document.forms[intLoop];    =09
  1337.             var formName =3D form.name;                =09
  1338.             if ( formName =3D=3D null )
  1339.                 continue;
  1340.             document.all[formName] =3D form;            =09
  1341.             document.forms[formName] =3D form;        =09
  1342.         =09
  1343.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1344. innerLoop++)
  1345.             {
  1346.                 var element =3D form.elements[innerLoop]=09
  1347.                 var elementName =3D element.name;
  1348.                 if ( elementName =3D=3D null )            =09
  1349.                     continue;
  1350.                 document.all[elementName] =3D element;=09
  1351.             }
  1352.         }
  1353.         if ( el.layers.length > 0 )                =09
  1354.             Extract(el)                            =09
  1355.     }
  1356. }
  1357. function Scene( duration )
  1358. {
  1359.     this.duration =3D duration;
  1360. }
  1361. function InitializeScenes()
  1362. {
  1363.     var objScene;                            =09
  1364.     var sceneNumber =3D 0;                    =09
  1365. =09
  1366.     for ( sceneName in Scenes )
  1367.     {
  1368.         objScene =3D Scenes[sceneName];        =09
  1369.         objScene.number =3D parseInt(sceneNumber);                =09
  1370.         objScene.name =3D sceneName;                    =09
  1371.         objScene.HTML =3D document.all[sceneName];    =09
  1372.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1373.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1374.             objScene.duration =3D DUR_FOREVER;
  1375.         InitializePlayers( objScene );        =09
  1376.     =09
  1377.         if ( objScene.entryTrans =3D=3D null )
  1378.         {
  1379.             objScene.entryTrans =3D new Object();
  1380.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1381.         }
  1382.     =09
  1383.         if ( objScene.Bhv !=3D null )
  1384.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1385. bhvIdx++ )=09
  1386.                 bhv.Initialize( objScene, bhv);
  1387.         objScene.numBhv =3D bhvIdx;                                            =09
  1388.         sceneArray[sceneNumber++] =3D objScene;=09
  1389.     }
  1390.     nScenes =3D sceneNumber;                    =09
  1391. }
  1392. function StopEverythingOnScenes( fPause )
  1393. {
  1394.     var objScene;                            =09
  1395.     for ( sceneName in Scenes )
  1396.     {
  1397.         objScene =3D Scenes[sceneName];                    =09
  1398.     =09
  1399.     =09
  1400.         if ( objScene.Bhv !=3D null )
  1401.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1402. bhvIdx++ )=09
  1403.                 bhv.StopEverything( bhv, fPause );
  1404.         StopEverythingOnPlayers( objScene, fPause );        =09
  1405.     }
  1406.     return;
  1407. }
  1408. function ChangeScene( nextSceneNumber )
  1409. {
  1410.     var    previousScene =3D currentScene;                    =09
  1411.     StopSceneTimers();                                    =09
  1412.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1413.     currentScene.previousScene =3D previousScene;            =09
  1414.     if ( currentScene.duration =3D=3D null )                =09
  1415.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1416. =09
  1417.     if ( currentScene.Bhv !=3D null )
  1418.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1419.         {
  1420.             var bhv =3D currentScene.Bhv[bhvIdx]
  1421.             if ( bhv =3D=3D null)                            =09
  1422.                 continue;
  1423.             var delay =3D bhv.delay
  1424.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1425.                 bhv.Start( bhv );                                    =09
  1426.             else if ( delay > 0 )                                =09
  1427.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1428.         }
  1429.     StartScenePlayers( currentScene );                            =09
  1430.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1431. SceneTransitionDone );=09
  1432. =09
  1433.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1434.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1435. TMR_SCENE );
  1436.     StatusChange();                                        =09
  1437.     return;
  1438. }
  1439. function SceneTransitionDone( objScene )
  1440. {
  1441. =09
  1442. =09
  1443.     if ( currentScene.previousScene !=3D null )
  1444.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1445. =09
  1446.     if ( currentScene.Bhv !=3D null )
  1447.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1448.         {
  1449.             var bhv =3D currentScene.Bhv[bhvIdx]
  1450.             if ( bhv =3D=3D null)                            =09
  1451.                 continue;
  1452.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1453.                 bhv.Start( bhv );                                =09
  1454.         }
  1455.     =09
  1456.     StartScenePlayersAfterTransition( currentScene );=09
  1457. }
  1458. function SceneExit( thisScene, nextScene )
  1459. {
  1460.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1461. nextScene.number;
  1462.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1463. true;
  1464. =09
  1465. =09
  1466. =09
  1467.     for ( playerName in currentScene.Players )
  1468.     {
  1469.         objPlayer =3D currentScene.Players[playerName];        =09
  1470.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1471.     }
  1472. =09
  1473.     if ( currentScene.Bhv !=3D null )
  1474.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1475.         {
  1476.             var bhv =3D currentScene.Bhv[bhvIdx]
  1477.             if ( bhv =3D=3D null)                            =09
  1478.                 continue;
  1479.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1480.                 bhv.Stop( bhv );                        =09
  1481.         }
  1482. =09
  1483. =09
  1484.     if ( finalScene =3D=3D false )                    =09
  1485.         ChangeScene( nextSceneNumber )            =09
  1486.     else
  1487.         ProjectComplete()                        =09
  1488.     =09
  1489. }
  1490. function Player( delay, duration )
  1491. {
  1492.     this.delay =3D delay;
  1493.     this.duration =3D duration;
  1494. }
  1495. function InitializePlayers( objScene )
  1496. {
  1497.     var objPlayer;                        =09
  1498.     var    playerNumber =3D 0;                =09
  1499.     for ( playerName in objScene.Players )
  1500.     {
  1501.         objPlayer =3D objScene.Players[playerName];        =09
  1502.         objPlayer.number =3D playerNumber;                =09
  1503.         objPlayer.name =3D playerName;                    =09
  1504.         objPlayer.HTML =3D document.all[playerName];        =09
  1505.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1506.         objPlayer.position =3D new Position(objPlayer);    =09
  1507.     =09
  1508.         if ( objPlayer.delay =3D=3D null )                    =09
  1509.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1510.     =09
  1511.     =09
  1512.         if        ( objPlayer.entryTrans =3D=3D null )
  1513.         {
  1514.             objPlayer.entryTrans =3D new Object();
  1515.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1516.         }=20
  1517.     =09
  1518.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1519.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1520.         {
  1521.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1522. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1523.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1524.                     objPlayer.entryTrans.type =3D null;                            =09
  1525.         }
  1526.     =09
  1527.         if ( objPlayer.exitTrans =3D=3D null )
  1528.         {
  1529.             objPlayer.exitTrans =3D new Object();
  1530.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1531.         }
  1532.     =09
  1533.         if ( objPlayer.Bhv !=3D null )
  1534.         {
  1535.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1536.  
  1537.                 bhv.Initialize( objPlayer, bhv);
  1538.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1539.         }
  1540.         else
  1541.             objPlayer.numBhv =3D 0;
  1542.         playerNumber ++;                =09
  1543.     }=09
  1544. }
  1545. function StopEverythingOnPlayers( objScene, fPause )
  1546. {
  1547.     var objPlayer;                        =09
  1548.     for ( playerName in objScene.Players )
  1549.     {
  1550.         objPlayer =3D objScene.Players[playerName];        =09
  1551.     =09
  1552.     =09
  1553.         if ( objPlayer.Bhv !=3D null )
  1554.         {
  1555.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1556.  
  1557.                 bhv.StopEverything( bhv, fPause );
  1558.         }
  1559.         DisableTrigger( objPlayer );                    =09
  1560.     }=09
  1561.     return;
  1562. }
  1563. function StartScenePlayers( objScene )
  1564. {
  1565. =09
  1566.     for ( playerName in objScene.Players )
  1567.     {
  1568.         objPlayer =3D objScene.Players[playerName];        =09
  1569.     =09
  1570.     =09
  1571.     =09
  1572.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1573.             StartPlayer( objPlayer )                    =09
  1574.         else if ( objPlayer.delay    > 0 )                =09
  1575.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1576. TMR_SCENE);
  1577.     }
  1578. }
  1579. function StartScenePlayersAfterTransition( objScene )
  1580. {
  1581. =09
  1582.     for ( playerName in objScene.Players )
  1583.     {
  1584.         objPlayer =3D objScene.Players[playerName];        =09
  1585.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1586.             StartPlayer( objPlayer )                    =09
  1587.     }
  1588. }
  1589. function StartPlayer( objPlayer )
  1590. {
  1591. =09
  1592.     if ( objPlayer.Bhv !=3D null )
  1593.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1594.         {
  1595.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1596.             if ( bhv =3D=3D null)                            =09
  1597.                 continue;
  1598.             var delay =3D bhv.delay
  1599.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1600.                 bhv.Start( bhv );                                =09
  1601.             else if ( delay > 0 )                                =09
  1602.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1603.         }
  1604. =09
  1605.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1606. PlayerEntryTransitionDone );
  1607. =09
  1608. =09
  1609.     if ( objPlayer.duration > 0 )
  1610.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1611. TMR_SCENE );                                =09
  1612. }
  1613. function PlayerEntryTransitionDone( objPlayer )
  1614. {
  1615. =09
  1616.     if ( objPlayer.Bhv !=3D null )
  1617.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1618.         {
  1619.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1620.             if ( bhv =3D=3D null)                            =09
  1621.                 continue;
  1622.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1623.                 bhv.Start( bhv );                                =09
  1624.         }
  1625. =09
  1626.     if ( objPlayer.Triggers !=3D null )
  1627.         EnableTrigger( objPlayer );
  1628. }
  1629. function PlayerExit( objPlayer )
  1630. {
  1631. =09
  1632.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1633. PlayerExitTransitionDone );
  1634. }
  1635. function PlayerExitTransitionDone( objPlayer, finalScene )
  1636. {
  1637. =09
  1638.     if ( objPlayer.Bhv !=3D null )
  1639.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1640.         {
  1641.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1642.             if ( bhv =3D=3D null)                            =09
  1643.                 continue;
  1644.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1645.                 bhv.Stop( bhv );                        =09
  1646.         }
  1647. =09
  1648.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1649.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1650. =09
  1651. =09
  1652. =09
  1653.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1654.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1655.     return;
  1656. }
  1657. function Trigger( trigType, trigBhv, player, scene )
  1658. {
  1659.     this.triggerType =3D trigType;
  1660.     this.triggerBhv =3D trigBhv;
  1661.     this.player =3D player;
  1662.     this.nextSceneNum =3D scene;
  1663. }
  1664. function EnableTrigger( objPlayer )
  1665. {
  1666.     if ( sys !=3D "Netscape" )                                =09
  1667.     {
  1668.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1669.         for ( trx in objPlayer.Triggers )                    =09
  1670.         {
  1671.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1672.             if ( trigger.triggerType =3D=3D null )
  1673.                 trigger.triggerType =3D 0;                    =09
  1674.             var tt =3D trigger.triggerType;                    =09
  1675.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1676.             {
  1677.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1678.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1679.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1680.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1681.             }
  1682.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1683.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1684.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1685.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1686.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1687.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1688.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1689.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1690.         }
  1691.     }
  1692.     else                                        =09
  1693.     {
  1694.         for ( trx in objPlayer.Triggers )        =09
  1695.         {
  1696.             var    trigger =3D objPlayer.Triggers[trx];=09
  1697.             if ( trigger.triggerType =3D=3D null )
  1698.                 trigger.triggerType =3D 0;                    =09
  1699.             var tt =3D trigger.triggerType;                    =09
  1700.             if ( tt=3D=3D 0 )                                    =09
  1701.             {
  1702.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1703. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1704.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1705.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1706.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1707.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1708.             }
  1709.             else if    ( tt =3D=3D TT_BUTTONUP )
  1710.             {
  1711.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1712.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1713.             }
  1714.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1715.             {
  1716.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1717.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1718.             }
  1719.         }
  1720.     =09
  1721.     }
  1722. }
  1723. function DisableTrigger( objPlayer )
  1724. {
  1725.     if ( sys !=3D "Netscape" )            =09
  1726.     {
  1727.         objPlayer.HTML.onmousedown =3D null;
  1728.         objPlayer.HTML.onmouseup =3D null;=09
  1729.         objPlayer.HTML.onmouseover =3D null;    =09
  1730.         objPlayer.HTML.onmouseout =3D null;
  1731.     }
  1732.     else                                =09
  1733.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1734. Event.MOUSEOVER | Event.MOUSEOUT );
  1735. }
  1736. function EventProcessor( e )
  1737. {
  1738.     var trigger;                                =09
  1739.     var    type;                                    =09
  1740.     var    button;                                    =09
  1741.     var    eventType;                                =09
  1742.     var objPlayer;                                =09
  1743.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1744.         return;
  1745.     if ( sys !=3D "Netscape" )                    =09
  1746.     {
  1747.         type =3D event.type;
  1748.         button =3D event.button;
  1749.     }
  1750.     else                                        =09
  1751.     {
  1752.         type =3D e.type;
  1753.         button =3D e.which;
  1754.     }
  1755. =09
  1756.     if (type =3D=3D "mousedown")
  1757.     {
  1758.         if ( button !=3D 1 )                    =09
  1759.             return;
  1760.         eventType =3D TT_BUTTONDOWN;
  1761.         if ( sys =3D=3D "Netscape" )            =09
  1762.         {
  1763.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1764.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1765.         }
  1766.     }
  1767.     else if (type =3D=3D "mouseup")
  1768.     {
  1769.         if ( button !=3D 1 )                    =09
  1770.             return;
  1771.         eventType =3D TT_BUTTONUP;
  1772.         if ( sys =3D=3D "Netscape" )            =09
  1773.         {
  1774.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1775.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1776.         }
  1777.     }
  1778.     else if (type =3D=3D "mouseover")
  1779.     {
  1780.         eventType =3D TT_MOUSEOVER;
  1781.     }
  1782.     else if (type =3D=3D "mouseout")
  1783.     {
  1784.         eventType =3D TT_MOUSEOUT;
  1785.     }
  1786.     var triggerArray =3D objPlayer.Triggers;        =09
  1787.     var trigger;                                =09
  1788. =09
  1789.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1790.     {
  1791.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1792. eventType) )
  1793.         {
  1794.         =09
  1795.         =09
  1796.         =09
  1797.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1798.             {
  1799.             =09
  1800.             =09
  1801.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1802. =3D=3D "") )
  1803.                     SceneExit( currentScene );
  1804.                 else
  1805.                 {
  1806.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1807.                     {
  1808.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1809.                             InitializePlayers( sceneArray[ii] );
  1810.                     }
  1811.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1812.                 }
  1813.             }
  1814.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1815.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1816.             else=20
  1817.             {
  1818.             =09
  1819.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1820.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1821.                 bhv.Trigger( bhv, eventType );                                =09
  1822.             }  =09
  1823.         }
  1824.     }
  1825.     return;=09
  1826. }
  1827. function Transition( type, rate, flyFrom, flySubtype )
  1828. {
  1829.     this.type =3D type;
  1830.     this.rate =3D rate;
  1831.     this.flyFrom =3D flyFrom;
  1832.     this.flySubtype =3D flySubtype;
  1833. }
  1834. function StartTransition( transObj, trans, visibility, callback )
  1835. {
  1836.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1837. =09
  1838. =09
  1839. =09
  1840.     if    ( ("Netscape" =3D=3D sys) ||=20
  1841.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1842. NULL_TRANSITION) ) )
  1843.     {
  1844.         SetVisibility( transObj.HTML, visibility );
  1845.         callback( transObj );
  1846.         return;
  1847.     }
  1848. =09
  1849. =09
  1850. =09
  1851. =09
  1852.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1853. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1854.     {
  1855.         StartTextFlyin( transObj );
  1856.         return;
  1857.     }
  1858. =09
  1859.     if ( platform !=3D "Win32" )
  1860.     {
  1861.         SetVisibility( transObj.HTML, visibility );
  1862.         callback( transObj );
  1863.         return;
  1864.     }
  1865.     =09
  1866. =09
  1867. =09
  1868. =09
  1869. =09
  1870. =09
  1871.     if ( trans.type =3D=3D NULL_TRANSITION )
  1872.     {
  1873.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1874. transition=3D0)";
  1875.     }
  1876.     else    =09
  1877.     {
  1878.         duration =3D TRANSITION_RATES[trans.rate];
  1879.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1880. ", transition=3D" + trans.type + ")";
  1881.     }
  1882.     stNoInput++;                                    =09
  1883.     transObj.HTML.filters(0).Apply();                =09
  1884. =09
  1885.     SetVisibility( transObj.HTML, visibility );        =09
  1886. =09
  1887.     transObj.HTML.filters(0).Play()                    =09
  1888.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1889. }
  1890. function TransitionDoneEvent( )
  1891. {
  1892.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1893.     stNoInput--;                                                =09
  1894.     if        ( type =3D=3D OBJ_SCENE )
  1895.     {
  1896.     =09
  1897.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1898. currentScene.name) )
  1899.             SceneTransitionDone();
  1900.     }
  1901.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1902.     {
  1903.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1904.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1905.             PlayerEntryTransitionDone( objPlayer ); =20
  1906.         else                                                    =09
  1907.             PlayerExitTransitionDone( objPlayer, false );
  1908.     }
  1909.     return;
  1910. }
  1911. function InitializeTextFlyin( objPlayer )
  1912. {
  1913.     if ( sys =3D=3D "Netscape" )                                    =09
  1914.         return false;
  1915.     var    transition =3D objPlayer.entryTrans;                        =09
  1916.     var    transUnits =3D transition.flySubtype;                        =09
  1917.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1918. =09
  1919.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1920. transition.flyFrom : FLYIN_TOP;    =09
  1921.     =09
  1922. =09
  1923.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1924.     {
  1925.         var    textHTML    =3D objPlayer.HTML;                =09
  1926.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1927.         var    newInnerHTML    =3D "";                        =09
  1928.     =09
  1929.         transition.textOrder =3D new Array();                =09
  1930.         textOrder =3D transition.textOrder;                =09
  1931. =09
  1932.     =09
  1933.     =09
  1934.     =09
  1935.     =09
  1936.         var flyinIdx =3D 0;                        =09
  1937.         var    flyinBuffer =3D "";
  1938.     =09
  1939.     =09
  1940.     =09
  1941.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1942. style=3D'position:relative;visibility:hidden;'" : " =
  1943. style=3D'visibility:hidden;'";
  1944.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1945.         {
  1946.         =09
  1947.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1948.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1949.             while ( letterIdx<oldInnerHTML.length )
  1950.             {
  1951.             =09
  1952.             =09
  1953.             =09
  1954.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1955. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1956.                 {
  1957.                     if ( charNext =3D=3D "<" )                                                                =09
  1958.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1959.                     else
  1960.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1961.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1962.                     newInnerHTML +=3D tagString;
  1963.                     letterIdx =3D endTagIdx;                                            =09
  1964.                 =09
  1965.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1966.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1967.                         break;
  1968.                 }
  1969.             =09
  1970.                 else
  1971.                 {
  1972.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1973.                     newInnerHTML +=3D thisChar;
  1974.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1975.                         break;                                        =09
  1976.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1977. )    =09
  1978.                         break;
  1979.                 }
  1980.             }
  1981.             newInnerHTML +=3D "</span>"
  1982.             textOrder[flyinIdx] =3D new Object();
  1983.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1984.             flyinIdx++;                                                            =09
  1985.         }
  1986.     =09
  1987.         if ( flyinIdx =3D=3D 0 )
  1988.             return false;
  1989.     =09
  1990.         textHTML.innerHTML =3D newInnerHTML;
  1991.         transition.numUnits =3D flyinIdx;                        =09
  1992.     }
  1993. =09
  1994. =09
  1995. =09
  1996.     textOrder =3D transition.textOrder;
  1997.     var currentEl =3D document.all[textOrder[0].name];    =09
  1998.     var currentOffset =3D currentEl.offsetLeft;=09
  1999.     var previousEl, previousOffset;
  2000.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2001.     {
  2002.         previousOffset =3D currentOffset;                            =09
  2003.         previousEl =3D currentEl;
  2004.         textElName =3D textOrder[count].name;                    =09
  2005.         currentEl =3D document.all[textElName];
  2006.         SetVisibility( currentEl, IE_HIDDEN );
  2007.         currentOffset =3D currentEl.offsetTop;
  2008.     =09
  2009.     =09
  2010.     =09
  2011.     =09
  2012.     =09
  2013.     =09
  2014.         if ( currentOffset !=3D previousOffset )                                =09
  2015.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2016.                 previousEl.innerHTML =3D "<br>";
  2017.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2018.             direction =3D count % FLYIN_ROTATE;            =09
  2019.         else
  2020.             direction =3D transDirection;
  2021.     =09
  2022.         if        ( direction =3D=3D FLYIN_LEFT )
  2023.         {
  2024.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2025. currentEl.offsetParent.offsetWidth);
  2026.             currentEl.style.posLeft =3D tempPos;                    =09
  2027.             textOrder[count].dx =3D -movePerTick;                    =09
  2028.             textOrder[count].dy =3D 0;
  2029.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2030.         }
  2031.         else if ( direction =3D=3D FLYIN_RIGHT )
  2032.         {
  2033.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2034. currentEl.offsetParent.offsetLeft;
  2035.             currentEl.style.posLeft =3D tempPos;
  2036.             textOrder[count].dx =3D movePerTick;                    =09
  2037.             textOrder[count].dy =3D 0;
  2038.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2039.         }
  2040.         else if    ( direction =3D=3D FLYIN_TOP )
  2041.         {
  2042.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2043. currentEl.offsetParent.offsetHeight);
  2044.             currentEl.style.posTop =3D tempPos;
  2045.             textOrder[count].dx =3D 0;
  2046.             textOrder[count].dy =3D (-movePerTick);                =09
  2047.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2048.         }
  2049.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2050.         {
  2051.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2052. currentEl.offsetParent.style.posTop;
  2053.             currentEl.style.posTop =3D tempPos;
  2054.             textOrder[count].dx =3D 0;
  2055.             textOrder[count].dy =3D movePerTick;                    =09
  2056.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2057.         }
  2058.     }
  2059. =09
  2060.     transition.charIdx =3D 0;                            =09
  2061.     transition.moveIdx =3D 0;                            =09
  2062.     textElName =3D transition.textOrder[0].name;
  2063.     transition.currentEl =3D document.all[textElName];=09
  2064.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2065.     return true;
  2066. }
  2067. function StartTextFlyin( objPlayer )
  2068. {
  2069. =09
  2070.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2071.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2072. }
  2073. function TextFlyinTick( objPlayer )
  2074. {
  2075.     var    transition =3D objPlayer.entryTrans;                    =09
  2076.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2077.     var textEl =3D transition.currentEl;                        =09
  2078. =09
  2079. =09
  2080.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2081.     {
  2082.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2083.         textEl.style.posLeft -=3D spanObj.dx;
  2084.         return false;                                        =09
  2085.     }
  2086.     =09
  2087. =09
  2088.     textEl.style.posTop =3D 0;                                =09
  2089.     textEl.style.posLeft =3D 0;
  2090.     =09
  2091. =09
  2092.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2093. transition.textOrder.length )=09
  2094.     {
  2095.         PlayerEntryTransitionDone( objPlayer );                =09
  2096.         return true;                                        =09
  2097.     }
  2098.     else
  2099.     {
  2100.         transition.moveIdx =3D 0;                                =09
  2101.         textElName =3D transition.textOrder[charIdx].name;
  2102.         transition.currentEl =3D document.all[textElName];    =09
  2103.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2104.         return false;                                        =09
  2105.     }                                                        =09
  2106. }
  2107. var    SND_DUR_SCENE            =3D -1;=09
  2108. var    SND_DUR_PROJECT            =3D 0;=09
  2109. var ST_WAV                    =3D 1;=09
  2110. var    ST_MID                    =3D 2;=09
  2111. var    NAV_EXT                    =3D "nav"=09
  2112. var MidiTag                    =3D null;=09
  2113. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2114. {
  2115. =09
  2116.     this.Initialize =3D InitializeSound;
  2117.     this.Start =3D StartSound;
  2118.     this.Trigger =3D StartSound;
  2119.     this.Stop =3D StopSound;
  2120.     this.StopEverything =3D StopEverythingOnSounds;
  2121. =09
  2122.     this.delay =3D delay;
  2123.     this.duration =3D duration;
  2124.     this.loop =3D loop;
  2125.     this.tagName =3D tagName;
  2126.     this.fileName =3D fileName;
  2127.     this.soundType =3D soundType;
  2128. }
  2129. function InitializeSound( objParent, objSound )
  2130. {
  2131.     if ( sys =3D=3D "Netscape" )
  2132.     {
  2133.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2134.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2135.         return;
  2136.     }
  2137.     objSound.objParent =3D objParent;                =09
  2138.     objSound.html =3D document.all[objSound.tagName];=09
  2139.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2140. =09
  2141. =09
  2142.     if (objSound.soundType =3D=3D ST_MID )
  2143.     {
  2144.         if ( MidiTag =3D=3D null )                    =09
  2145.             MidiTag =3D objSound.html;            =09
  2146.         else
  2147.             objSound.html =3D MidiTag;            =09
  2148.     }        =09
  2149. }
  2150. function StartSound( objSound )
  2151. {
  2152.     if ( sys =3D=3D "Netscape" )                    =09
  2153.     {
  2154.         if ( objSound.html !=3D null )            =09
  2155.             objSound.html.play(objSound.navLoop);
  2156.         return;
  2157.     }
  2158.     objSound.html.src =3D objSound.fileName;        =09
  2159.     objSound.html.loop =3D objSound.loop;            =09
  2160.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2161.         objSound.html.volume =3D 0;                    =09
  2162.     if ( objSound.duration > 0 )
  2163.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2164. TMR_PROJ );
  2165. }
  2166. function StopSound( objSound, fPause )
  2167. {
  2168.     if ( sys =3D=3D "Netscape" )                    =09
  2169.     {
  2170.         if ( objSound.html !=3D null )            =09
  2171.             objSound.html.stop();
  2172.         return;
  2173.     }
  2174.     objSound.html.loop =3D 0;
  2175.     objSound.html.src =3D "";                            =09
  2176.     if ( objSound.soundType =3D=3D ST_WAV )
  2177.         objSound.html.volume =3D -10000;
  2178. }
  2179. function StopEverythingOnSounds( objSound )
  2180. {
  2181.     StopSound( objSound, true );
  2182.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2183.         objSound.html.volume =3D -500;                        =09
  2184. }
  2185. var    SND_DUR_SCENE            =3D -1;=09
  2186. var    SND_DUR_PROJECT            =3D 0;=09
  2187. function Swapper( idle, hover, click )
  2188. {
  2189. =09
  2190.     this.Initialize =3D InitializeSwap;
  2191.     this.Start =3D StartSwap;
  2192.     this.Trigger =3D TriggerSwap;
  2193.     this.Stop =3D StopSwap;
  2194.     this.StopEverything =3D StopSwap;
  2195. =09
  2196.     this.idle =3D idle;
  2197.     this.hover =3D hover;
  2198.     this.click =3D click;
  2199. }
  2200. function InitializeSwap( objParent, objSwap )
  2201. {
  2202.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2203.         return;
  2204. =09
  2205.     var    idle    =3D objSwap.idle;                        =09
  2206.     var    hover    =3D objSwap.hover;
  2207.     var    click    =3D objSwap.click;
  2208. =09
  2209. =09
  2210. =09
  2211. =09
  2212. =09
  2213. =09
  2214. =09
  2215.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2216. !=3D null) )
  2217.     {
  2218.         SetVisibility( document.all[hover], IE_HIDDEN );
  2219.         objSwap.srcHover =3D document.all[hover].src;
  2220.         document.all[hover].src =3D "";
  2221.     }
  2222.     else
  2223.         objSwap.srcHover =3D document.all[idle].src;
  2224.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2225. !=3D null) )
  2226.     {
  2227.         SetVisibility( document.all[click], IE_HIDDEN );
  2228.         objSwap.srcClick =3D document.all[click].src;
  2229.         document.all[click].src =3D "";
  2230.     }
  2231.     else
  2232.         objSwap.srcClick =3D document.all[idle].src;
  2233. =09
  2234.     objSwap.srcIdle =3D document.all[idle].src;
  2235. }
  2236. function StartSwap( objSwap )
  2237. {
  2238. =09
  2239. }
  2240. function TriggerSwap( objSwap, eventType )
  2241. {
  2242.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2243.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2244.     else if ( eventType =3D=3D TT_BUTTONUP )
  2245.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2246.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2247.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2248.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2249.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2250.     return;
  2251. }
  2252. function StopSwap( objSwap, fPause )
  2253. {
  2254.     if ( fPause )                        =09
  2255.         return;
  2256. }
  2257. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2258. var    PE_STOP        =3D 0;                            =09
  2259. var    PE_AGAIN    =3D 1;                            =09
  2260. var    PE_REV        =3D 2;                            =09
  2261. var    PE_EXIT        =3D 3;                            =09
  2262. var    PD_FWD        =3D 1;
  2263. var    PD_BACK        =3D -1;
  2264. function Point( x, y, rate )
  2265. {
  2266.     this.x =3D x;
  2267.     this.y =3D y;
  2268.     this.rate =3D rate;
  2269. }
  2270. function Paths( delay, edgeEffect )
  2271. {
  2272. =09
  2273.     this.Initialize =3D InitializePathAnimation;
  2274.     this.Start =3D StartPathAnimation;
  2275.     this.Trigger =3D StartPathAnimation;
  2276.     this.Stop =3D StopPathAnimation;
  2277.     this.StopEverything =3D StopPathAnimation;
  2278. =09
  2279.     this.delay =3D delay;
  2280.     this.edgeEffect =3D edgeEffect;
  2281. }
  2282. function InitializePathAnimation( objPlayer, path )
  2283. {
  2284.     var    segment;                                =09
  2285.     var pathIndex;
  2286.     var totalDistance;                            =09
  2287.     var    distanceX;                                =09
  2288.     var    distanceY;
  2289.     var dx;                                        =09
  2290.     var    dy;
  2291.     var travelTime;                                =09
  2292.     var    remX;                                    =09
  2293.     var    remY;
  2294. =09
  2295.     if ( stProjState !=3D PS_UNINITIALIZED )
  2296.     {
  2297.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2298.         return;
  2299.     }
  2300.     path.objPlayer =3D objPlayer;                    =09
  2301.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2302.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2303. =09
  2304. =09
  2305.     path[0].x -=3D halfWidth;
  2306.     path[0].y -=3D halfHeight;
  2307.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2308.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2309.     {
  2310.         px =3D parseInt(pathIndex);                =09
  2311.         segment =3D path[px];                        =09
  2312.     =09
  2313.     =09
  2314.     =09
  2315.         path[px+1].x -=3D halfWidth;
  2316.         path[px+1].y -=3D halfHeight;
  2317.     =09
  2318.         distanceX =3D path[px+1].x - segment.x;    =09
  2319.         distanceY =3D path[px+1].y - segment.y;    =09
  2320.     =09
  2321.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2322. (distanceY*distanceY) );
  2323.     =09
  2324.     =09
  2325.         travelTime =3D Math.round(totalDistance / =
  2326. PATH_PER_TICK[segment.rate]);
  2327.     =09
  2328.     =09
  2329.         if ( distanceX > 0 )                        =09
  2330.             dx =3D Math.floor( distanceX / travelTime );=09
  2331.         else if ( distanceX < 0 )                    =09
  2332.             dx =3D Math.ceil( distanceX / travelTime );=09
  2333.         else
  2334.             dx =3D 0;
  2335.     =09
  2336.     =09
  2337.     =09
  2338.     =09
  2339.         remX =3D distanceX % travelTime;
  2340.     =09
  2341.         if ( distanceY > 0 )                        =09
  2342.             dy =3D Math.floor( distanceY / travelTime );
  2343.         else if ( distanceY < 0 )
  2344.             dy =3D Math.ceil( distanceY / travelTime );
  2345.         else
  2346.             dy =3D 0;
  2347.         remY =3D distanceY % travelTime;
  2348.         segment.number =3D px;                        =09
  2349.         segment.ticks =3D 0;
  2350.         segment.travelTime =3D travelTime;
  2351.         segment.dx =3D dx;
  2352.         segment.dy =3D dy;
  2353.         segment.remX =3D remX;
  2354.         segment.remY =3D remY;
  2355.     }
  2356.     path.numSegs =3D parseInt(pathIndex);                =09
  2357.     path.dir =3D PD_FWD;                                        =09
  2358.     return;
  2359. }
  2360. function StartPathAnimation( path )
  2361. {
  2362.     path.currentSegment =3D path[0];    =09
  2363.     path.currentSegment.ticks =3D 0;    =09
  2364.     path.cntSegs =3D 0;                                =09
  2365. =09
  2366. =09
  2367.     if ( path.dir =3D=3D PD_BACK )                            =09
  2368.     {
  2369.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2370.         {
  2371.             path[ii].dx *=3D -1;
  2372.             path[ii].dy *=3D -1;
  2373.             path[ii].remX *=3D -1;
  2374.             path[ii].remY *=3D -1;
  2375.         }
  2376.         path.dir =3D PD_FWD;                                =09
  2377.     }
  2378.     StartAnimationTimer( path, PathAnimationTick );
  2379. }
  2380. function StopPathAnimation( path, fPause )
  2381. {
  2382.     return;
  2383. }
  2384. function PathAnimationTick( path )
  2385. {
  2386.     var    objPlayer =3D path.objPlayer;            =09
  2387.     var segment =3D path.currentSegment;        =09
  2388.     var    currentPosition =3D objPlayer.position;=09
  2389.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2390.     {
  2391.         newX =3D currentPosition.x + segment.dx;        =09
  2392.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2393.             segment.remX > 0 ? newX++ : newX--;
  2394.         newY =3D currentPosition.y + segment.dy;        =09
  2395.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2396.             segment.remY > 0 ? newY++ : newY--;
  2397.         currentPosition.SetPosition( newX, newY );=09
  2398.         return false;                            =09
  2399.     }
  2400. =09
  2401. =09
  2402.     if ( ++path.cntSegs < path.numSegs )
  2403.     {
  2404.     =09
  2405.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2406.         path.currentSegment.ticks =3D 0;                            =09
  2407.             =09
  2408.         return false;
  2409.     }
  2410.     =09
  2411. =09
  2412.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2413.     {
  2414.     =09
  2415.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2416.     =09
  2417.         path.currentSegment =3D path[0];                =09
  2418.         path.currentSegment.ticks =3D 0;                =09
  2419.         path.cntSegs =3D 0;                            =09
  2420.         return false;                                =09
  2421.     }                        =09
  2422.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2423.     {
  2424.         path.dir *=3D -1;                                =09
  2425.     =09
  2426.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2427.         {
  2428.             path[ii].dx *=3D -1;
  2429.             path[ii].dy *=3D -1;
  2430.             path[ii].remX *=3D -1;
  2431.             path[ii].remY *=3D -1;
  2432.         }
  2433.         path.currentSegment.ticks =3D 0;                =09
  2434.         path.cntSegs =3D 0;                            =09
  2435.         return false;
  2436.     }
  2437.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2438.     {
  2439.         PlayerExit( objPlayer );
  2440.         return true;
  2441.     }
  2442.     else
  2443.         return true;                                =09
  2444. }
  2445. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2446. function Size( zoom, rate )
  2447. {
  2448.     this.zoom =3D zoom;
  2449.     this.rate =3D rate;
  2450. }
  2451. function Grows( delay )
  2452. {
  2453. =09
  2454.     this.Initialize =3D InitializeGrowAnimation;
  2455.     this.Start =3D StartGrowAnimation;
  2456.     this.Trigger =3D StartGrowAnimation;
  2457.     this.Stop =3D StopGrowAnimation;
  2458.     this.StopEverything =3D StopGrowAnimation;
  2459. =09
  2460.     this.delay =3D delay;
  2461. }
  2462. function InitializeGrowAnimation( objPlayer, grow )
  2463. {
  2464.     if ( sys =3D=3D "Netscape" )
  2465.         return;
  2466.     var    child =3D objPlayer.HTML.children[0];                    =09
  2467.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2468. =09
  2469. =09
  2470. =09
  2471.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2472.     {
  2473.         grow.realWidth =3D child.width;
  2474.         grow.realHeight =3D child.height;
  2475.     }
  2476.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2477.     {
  2478.         grow =3D null;                                        =09
  2479.         return;
  2480.     }
  2481.     grow.objPlayer =3D objPlayer;                                =09
  2482. =09
  2483.     grow.currentSegment =3D grow[0];                            =09
  2484.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2485. =09
  2486. =09
  2487. =09
  2488.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2489.     child.height *=3D (grow.currentSegment.zoom / 100);
  2490. =09
  2491.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2492.     {
  2493.         gx =3D parseInt(growIndex);                =09
  2494.         segment =3D grow[gx];                        =09
  2495.         if ( grow[gx+1] =3D=3D null )                =09
  2496.         {
  2497.             grow.finalSegment =3D grow[gx-1];        =09
  2498.             break;                                =09
  2499.         }
  2500.     =09
  2501.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2502.         if ( growth >=3D 0 )                                        =09
  2503.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2504.         else
  2505.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2506.     =09
  2507.         growthTicks =3D growth / growthFactor;        =09
  2508.     =09
  2509.         segment.number =3D gx;                        =09
  2510.         segment.growth =3D growth;
  2511.         segment.growthFactor =3D growthFactor;
  2512.         segment.growthTicks =3D growthTicks;
  2513.         segment.currentTicks =3D 0;
  2514.     }
  2515. }
  2516. function StartGrowAnimation( grow )
  2517. {=09
  2518.     if ( sys =3D=3D "Netscape" )
  2519.         return;
  2520.     grow.currentSegment =3D grow[0];                        =09
  2521.     grow.currentTicks =3D 0;
  2522.     StartAnimationTimer( grow, GrowAnimationTick );
  2523. }
  2524. function StopGrowAnimation( grow, fPause )
  2525. {
  2526.     return;
  2527. }
  2528. function GrowAnimationTick( grow )
  2529. {
  2530.     if ( sys =3D=3D "Netscape" )
  2531.         return true;                                    =09
  2532.     var    objPlayer =3D grow.objPlayer;                        =09
  2533.     var    child =3D objPlayer.HTML.children[0];                =09
  2534.     var segment =3D grow.currentSegment;                    =09
  2535.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2536.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2537.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2538.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2539.         return false;                                    =09
  2540.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2541.         return true;                                    =09
  2542.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2543.     grow.currentTicks =3D 0;
  2544.     return false;                                        =09
  2545. }
  2546. function Timer()
  2547. {
  2548.     if ( Project.tickRate =3D=3D null )        =09
  2549.         this.tickRate =3D DEFAULT_TICK_RATE;
  2550.     else
  2551.         this.tickRate =3D Project.tickRate;
  2552.     this.oneShots =3D new Array();
  2553.     this.animations =3D new Array();
  2554.     this.tickCounter =3D 0;                        =09
  2555.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2556.     this.timerID =3D null;
  2557.     this.StartTicking =3D StartTicking;            =09
  2558.     this.StopTicking =3D StopTicking;
  2559. =09
  2560. }
  2561. function StartTicking()
  2562. {
  2563.     if ( this.timerID =3D=3D null )
  2564.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2565. }
  2566. function StopTicking()
  2567. {
  2568.     if ( this.timerID !=3D null )
  2569.         clearInterval( this.timerID );
  2570.     this.timerID =3D null;
  2571. }
  2572. function TimerTick()
  2573. {
  2574.     var timerEvent;
  2575. =09
  2576.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2577.     {
  2578.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2579.             continue;                                        =09
  2580.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2581.             tickTimer.animations[ii] =3D null;                =09
  2582.     }
  2583. =09
  2584.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2585.     {
  2586.     =09
  2587.         var length =3D tickTimer.oneShots.length;                =09
  2588.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2589.         {
  2590.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2591.                 continue;                                    =09
  2592.         =09
  2593.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2594.             {
  2595.                 tickTimer.oneShots[ii] =3D null;                =09
  2596.                 timerEvent.callback( timerEvent.callbackObj );=09
  2597.             }
  2598.         }
  2599.     }
  2600.     return;
  2601. }
  2602. function StartOneShotTimer( obj, time, callback, type )
  2603. {
  2604.     var    timerIndex;                                =09
  2605.     var timerEvent =3D new Object();                =09
  2606. =09
  2607.     timerEvent.callbackObj =3D obj;                =09
  2608.     timerEvent.callback =3D callback;                =09
  2609.     timerEvent.type =3D type;                        =09
  2610. =09
  2611. =09
  2612.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2613. tickTimer.ticksPerSecond);
  2614.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2615. timerIndex++ );=09
  2616.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2617.     return;
  2618. }
  2619. function StartAnimationTimer( obj, callback )
  2620. {
  2621.     var timerIndex;=20
  2622.     timerEvent =3D new Object();
  2623.     timerEvent.callbackObj =3D obj;                =09
  2624.     timerEvent.callback =3D callback;                =09
  2625.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2626. timerIndex++);=09
  2627.     tickTimer.animations[timerIndex] =3D timerEvent;
  2628. }
  2629. function StopSceneTimers()
  2630. {
  2631.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2632.     {
  2633.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2634.             continue;
  2635.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2636.             tickTimer.oneShots[ii] =3D null;            =09
  2637.     }
  2638. =09
  2639.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2640.         tickTimer.animations[ii] =3D null;
  2641. }
  2642. =09
  2643. function KillTimer()
  2644. {
  2645.     if ( tickTimer !=3D null )                    =09
  2646.     {
  2647.         window.clearTimeout( tickTimer.timerID);=09
  2648.         tickTimer =3D null;                        =09
  2649.     }
  2650. }
  2651. function SetColor(el, color)=20
  2652. {
  2653.     if ( el.style =3D=3D null )                =09
  2654.         return;
  2655. =09
  2656.     el.style.backgroundColor =3D color;    =09
  2657.     if ("Netscape"=3D=3Dsys)=20
  2658.         el.NSLayer.bgColor =3D color;        =09
  2659. }
  2660. function SetZIndex(el, zindex)=20
  2661. {
  2662.     if ( el.style =3D=3D null )                =09
  2663.         return;
  2664. =09
  2665.     el.style.zIndex =3D zindex;            =09
  2666.     if ("Netscape"=3D=3Dsys)=20
  2667.         el.NSLayer.zIndex =3D zindex        =09
  2668. }
  2669. function SetVisibility(el, val)=20
  2670. {
  2671.     if ( el.style =3D=3D null )                =09
  2672.         return;
  2673.     el.style.visibility =3D val;            =09
  2674.        =20
  2675.     if ( "Netscape"=3D=3Dsys )                =09
  2676.     {
  2677.         if        ( val =3D=3D IE_HIDDEN )
  2678.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2679.         else if ( val =3D=3D IE_VISIBLE )
  2680.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2681.         else if ( val =3D=3D IE_INHERIT )
  2682.             el.NSLayer.visibility =3D NAV_INHERIT;
  2683.         else
  2684.             el.NSLayer.visibility =3D "";
  2685.     }
  2686. }
  2687. function Position( obj )
  2688. {
  2689.     this.object =3D obj;                        =09
  2690.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2691.     this.y =3D obj.HTML.style.pixelTop;        =09
  2692.     this.SetPosition =3D SetPosition;
  2693. }
  2694. function SetPosition( newX, newY )=20
  2695. {
  2696.     var el =3D this.object.HTML;                =09
  2697.     if ( el.style =3D=3D null )                    =09
  2698.         return;
  2699.                 =09
  2700.     el.style.pixelTop =3D newY;    =09
  2701.     el.style.pixelLeft =3D newX;
  2702.     this.x =3D newX;                            =09
  2703.     this.y =3D newY;
  2704.     if ( "Netscape"=3D=3Dsys )                    =09
  2705.     {
  2706.         el.NSLayer.top =3D parseInt( newY );
  2707.         el.NSLayer.left =3D parseInt( newX );
  2708.         el.offsetTop =3D el.NSLayer.top;
  2709.         el.offsetLeft =3D el.NSLayer.left;
  2710.     }
  2711. }
  2712. function SetContent(el, content)=20
  2713. {
  2714.     if ( el.style =3D=3D null )                    =09
  2715.         return;
  2716.     if ( "Netscape"=3D=3Dsys )                    =09
  2717.     {
  2718.         el.NSLayer.document.open();            =09
  2719.         el.NSLayer.document.write(content);    =09
  2720.         el.NSLayer.document.close();        =09
  2721.     }
  2722.     else                                    =09
  2723.         el.innerHTML=3Dcontent;
  2724. }
  2725. function SetupButtons()
  2726. {
  2727.     var rtn =3D false;                    =09
  2728.     if ( document.all.Pause !=3D null )
  2729.     {
  2730.         document.all.Pause.onclick =3D Pause;
  2731.         strPause =3D document.all.Pause.value.split( '/' );
  2732.         document.all.Pause.value =3D strPause[0];
  2733.     }
  2734.     if (document.all.Stop !=3D null )
  2735.         document.all.Stop.onclick =3D Stop;
  2736.     if ( document.all.Forward !=3D null )
  2737.         document.all.Forward.onclick =3D Forward;
  2738.     if ( document.all.Backward !=3D null )
  2739.         document.all.Backward.onclick =3D Backward;
  2740.     if ( document.all.Webpage !=3D null )
  2741.         document.all.Webpage.onclick =3D GotoWebpage;
  2742.     if ( document.all.SceneStatus !=3D null )
  2743.         formStatus =3D document.all.SceneStatus;
  2744.     if ( document.all.Start !=3D null )
  2745.     {
  2746.         document.all.Start.onclick =3D Start;
  2747.         strPlay =3D document.all.Start.value.split( '/' );
  2748.         document.all.Start.value =3D strPlay[0];
  2749.         rtn =3D true;
  2750.     }
  2751.     else
  2752.         rtn =3D false;
  2753.     if ( document.all.NavigationButtons !=3D null )
  2754.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2755.     return rtn;
  2756. }
  2757. function Start()
  2758. {
  2759.     if ( stNoInput )                                    =09
  2760.         return;
  2761.     if ( stButtons =3D=3D true )                            =09
  2762.     {
  2763.         document.all.Start.value =3D strPlay[1];
  2764.         if ( document.all.Pause !=3D null )
  2765.         {
  2766.             document.all.Pause.value =3D strPause[0];
  2767.         }
  2768.     }
  2769.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2770. PS_PAUSED) )=09
  2771.     {
  2772.         ProjectShutdown();
  2773.         ProjectInitialize();
  2774.     }
  2775.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2776.         ProjectInitialize();
  2777.     ProjectStart();                                    =09
  2778. }
  2779. function Pause()
  2780. {
  2781. =09
  2782.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2783.     {
  2784.         tickTimer.StartTicking();                    =09
  2785.         if ( document.all.Pause !=3D null )
  2786.         {
  2787.             document.all.Pause.value =3D strPause[0];
  2788.         }
  2789.         stProjState =3D PS_RUNNING;
  2790.         StatusChange();                                =09
  2791.     }
  2792.     else
  2793.     {
  2794.         if ( tickTimer !=3D null )                    =09
  2795.             tickTimer.StopTicking();                =09
  2796.         if    ( stProjState !=3D PS_RUNNING )            =09
  2797.             return;
  2798.         stProjState =3D PS_PAUSED;
  2799.         if ( document.all.Pause !=3D null )
  2800.         {
  2801.             document.all.Pause.value =3D strPause[1];
  2802.         }
  2803.         StopEverythingOnScenes( true );                =09
  2804.         StatusChange();                                =09
  2805.     }
  2806. }
  2807. function Stop()
  2808. {
  2809.     if ( stNoInput )                                    =09
  2810.         return;
  2811.     location.reload();
  2812. }
  2813. function Forward()
  2814. {
  2815.     if ( stNoInput )                                    =09
  2816.         return;
  2817. =09
  2818.     if ( stProjState !=3D PS_RUNNING )
  2819.         return;
  2820.     SceneExit( currentScene );                =09
  2821. }
  2822. function Backward()
  2823. {
  2824.     if ( stNoInput )                                    =09
  2825.         return;
  2826.     var nextScene;
  2827. =09
  2828. =09
  2829. =09
  2830.     if        ( stProjState =3D=3D PS_COMPLETE )
  2831.         nextScene =3D Project.stopScene;
  2832.     else if ( stProjState !=3D PS_RUNNING )
  2833.         return;
  2834.     else
  2835.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2836. - 1;
  2837.     ProjectShutdown();
  2838.     ProjectInitialize();
  2839.     ProjectStart( nextScene );            =09
  2840. }
  2841. function GotoWebpage()
  2842. {
  2843.     window.open( Project.webpage);                    =09
  2844. }
  2845. function StatusChange( )
  2846. {
  2847.     var        stsPage =3D null;                =09
  2848.     var        stsState =3D null;            =09
  2849.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2850.     {
  2851.         stsState =3D "Initializing";
  2852.         stsPage =3D ""
  2853.     }
  2854.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2855.     {
  2856.         stsState =3D "Ready";
  2857.         stsPage =3D "";
  2858.     }
  2859.     else if    ( stProjState =3D=3D PS_RUNNING )
  2860.     {
  2861.         stsState =3D "Playing";
  2862.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2863.     }
  2864.     else if    ( stProjState =3D=3D PS_PAUSED )
  2865.         stsState =3D "Paused";
  2866.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2867.         stsState =3D "Complete";
  2868. =09
  2869.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2870.         formStatus.value =3D stsPage;
  2871. =09
  2872.     if ( stsState !=3D null )
  2873.         top.status =3D stsState;=20
  2874. }
  2875. function GetSceneFromNumber( sceneNum )
  2876. {
  2877.     return sceneArray[sceneNum];    =09
  2878. }
  2879. function GetPlayerFromName( playerName )
  2880. {
  2881.     var objPlayer;
  2882. =09
  2883. =09
  2884.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2885. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2886.         return objPlayer;                    =09
  2887. =09
  2888.     var objScene;
  2889.     for ( sceneName in Scenes )                    =09
  2890.     {
  2891.         objScene =3D Scenes[sceneName];
  2892.         if ( objScene.Players !=3D null )
  2893.         {
  2894.             objPlayer =3D objScene.Players[playerName];
  2895.             if ( objPlayer !=3D null )
  2896.                 return objPlayer;                    =09
  2897.         }
  2898.     }=09
  2899.         =09
  2900.     return null;                                =09
  2901. }
  2902. function GetObjectTypeFromName( nameString )
  2903. {
  2904.     var type =3D nameString.substr(0,1);    =09
  2905.     if        ( type =3D=3D NAME_SCENE )        =09
  2906.         return OBJ_SCENE;
  2907.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2908.         return OBJ_PLAYER;
  2909. }
  2910. function GetPlayerTypeFromName( nameString )
  2911. {
  2912.     var type =3D nameString.substr(1,1);    =09
  2913.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2914.         return PLAYER_IMAGE;
  2915.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2916.         return PLAYER_DRAW;
  2917.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2918.         return PLAYER_TEXT;
  2919. }
  2920. function resetGifAnimation()
  2921. {
  2922.     var temp =3D document.all["img1"].src;
  2923.     document.all["img1"].src =3D temp;
  2924. }
  2925. Project =3D new Project(50, 0, 3, 2, 1, 0, =
  2926. "http://home-publishing.com/SKU/V3Pub.asp");
  2927. Scenes =3D new Object();
  2928. Scenes.Sx1 =3D new Scene( 6 );
  2929. Scenes.Sx1.entryTrans =3D new Transition( 6, 0, 0, 0 );
  2930. Scenes.Sx1.Bhv =3D new Array();
  2931. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW50", =
  2932. "cid:062701bd850d$3fdda000$1fde389d@a-lingra.dns.microsoft.com" );
  2933. Scenes.Sx1.Players =3D new Object();
  2934. Scenes.Sx1.Players.PI4 =3D new Player( -1, -1 );
  2935. Scenes.Sx1.Players.PI4.entryTrans =3D new Transition( 12, 0, 0, 0 );
  2936. Scenes.Sx1.Players.PI6 =3D new Player( 2, -1 );
  2937. Scenes.Sx1.Players.PI6.entryTrans =3D new Transition( 12, 0, 0, 0 );
  2938. Scenes.Sx1.Players.PI8 =3D new Player( 1, -1 );
  2939. Scenes.Sx1.Players.PI8.entryTrans =3D new Transition( 12, 0, 0, 0 );
  2940. Scenes.Sx1.Players.PI10 =3D new Player( 3, -1 );
  2941. Scenes.Sx1.Players.PI10.entryTrans =3D new Transition( 12, 0, 0, 0 );
  2942. Scenes.Sx1.Players.PI12 =3D new Player( 4, -1 );
  2943. Scenes.Sx1.Players.PI12.entryTrans =3D new Transition( 12, 0, 0, 0 );
  2944. Scenes.Sx14 =3D new Scene( 3 );
  2945. Scenes.Sx14.entryTrans =3D new Transition( -1, 0, 0, 0 );
  2946. Scenes.Sx14.Players =3D new Object();
  2947. Scenes.Sx14.Players.PI17 =3D new Player( 0, -1 );
  2948. Scenes.Sx14.Players.PI19 =3D new Player( 0, -1 );
  2949. Scenes.Sx14.Players.PI21 =3D new Player( 0, -1 );
  2950. Scenes.Sx14.Players.PI23 =3D new Player( 0, -1 );
  2951. Scenes.Sx14.Players.PI25 =3D new Player( 0, -1 );
  2952. Scenes.Sx27 =3D new Scene( 3 );
  2953. Scenes.Sx27.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2954. Scenes.Sx27.Players =3D new Object();
  2955. Scenes.Sx27.Players.PT30 =3D new Player( 0, -1 );
  2956. Scenes.Sx27.Players.PT30.entryTrans =3D new Transition( 3, 1, 0, 0 );
  2957. Scenes.Sx31 =3D new Scene( 3 );
  2958. Scenes.Sx31.entryTrans =3D new Transition( 5, 2, 0, 0 );
  2959. Scenes.Sx31.Players =3D new Object();
  2960. Scenes.Sx31.Players.PT34 =3D new Player( 0, -1 );
  2961. Scenes.Sx31.Players.PT34.entryTrans =3D new Transition( 3, 1, 0, 0 );
  2962.  
  2963. </SCRIPT>
  2964. </BODY></HTML>
  2965.  
  2966. ------=_NextPart_001_1D17_01BDBE7E.2C5979A0--
  2967.  
  2968. ------=_NextPart_000_1D16_01BDBE7E.2C5979A0
  2969. Content-Type: image/gif
  2970. Content-Transfer-Encoding: base64
  2971. Content-ID: <1cfb01bdbeb8$d5dc81e0$d55d389d@scottst2.dns.microsoft.com>
  2972. X-Content-Source: C:\TEMP\IMG595.GIF
  2973.  
  2974. R0lGODlhOgIsAff/AP39/f///wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2975. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2976. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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  3219. ------=_NextPart_000_1D16_01BDBE7E.2C5979A0--
  3220.