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  1769. ImageType =3D 1 TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|" =
  1770. EntranceEffect=20
  1771. =3D " <EE| =
  1772. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc0|EEd100|EEf8|EEg2|>|"=20
  1773. ExitEffect =3D=20
  1774. " <EE| =
  1775. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  1776. ButtonEvent =3D=20
  1777. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  1778. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><IMG=20
  1779. class=3DIx61 height=3D100 id=3DIx61 name=3DIx61=20
  1780. src=3D"cid:002901bd881c$3b730f20$1fde389d@a-lingra.dns.microsoft.com"=20
  1781. width=3D80></DIV></DIV></DIV>   =20
  1782. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  1783. id=3DAW97 soundsrc=20
  1784. =3D cid:030301bd8f25$75535780$6e59389d@a-lingra.dns.microsoft.com> <IMG=20
  1785. src=3D""></DIV> =20
  1786. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW97nav =
  1787. name=3DAW97nav=20
  1788. src=3Dcid:030301bd8f25$75535780$6e59389d@a-lingra.dns.microsoft.com =
  1789. autostart =3D no=20
  1790. MASTERSOUND></DIV>
  1791. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  1792. if ( navigator.appVersion.substring(0,1) < 4 )
  1793.  alert("Sorry but your Web browser needs to be updated. You must have at =
  1794. least a version 4.0 browser to view this project.");
  1795. if ( navigator.appName !=3D "Netscape" )                                            =09
  1796. {                                                                                    =09
  1797.     document.body.background =3D "";                                                =09
  1798.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  1799.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  1800.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  1801. transition=3D0)";        =09
  1802. }                                                                                    =09
  1803.  
  1804. var    OBJ_SCENE        =3D 0;        =09
  1805. var    OBJ_PLAYER        =3D 1;        =09
  1806. var PLAYER_IMAGE    =3D 0;        =09
  1807. var    PLAYER_TEXT        =3D 1;        =09
  1808. var PLAYER_DRAW        =3D 2;        =09
  1809. var    NAME_SCENE        =3D "S"        =09
  1810. var    NAME_PLAYER        =3D "P"        =09
  1811. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  1812. var    PLAYER_NAME_TEXT    =3D "T"
  1813. var PLAYER_NAME_DRAW    =3D "D"
  1814. var    IE_VISIBLE            =3D "visible";
  1815. var    IE_HIDDEN            =3D "hidden";
  1816. var    IE_INHERIT            =3D "inherit";
  1817. var    NAV_VISIBLE            =3D "show";
  1818. var    NAV_HIDDEN            =3D "hide";
  1819. var    NAV_INHERIT            =3D "inherit";
  1820. var    DEFAULT_TICK_RATE        =3D 100;    =09
  1821. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  1822. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  1823. var    TMR_PROJ                =3D 0;    =09
  1824. var    TMR_SCENE                =3D 1;    =09
  1825. var    RR_NONE                    =3D 0;    =09
  1826. var    RR_PAGE_BUTTONS            =3D 1;    =09
  1827. var    RR_FULL_RUNTIME            =3D 2;    =09
  1828. var    DUR_FOREVER                =3D -1;    =09
  1829. var    DELAY_NONE                =3D 0;    =09
  1830. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  1831. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  1832. var    DUR_UNTIL_DONE            =3D -1;    =09
  1833. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  1834. var    TT_BUTTONDOWN            =3D 1;    =09
  1835. var    TT_BUTTONUP                =3D 2;    =09
  1836. var    TT_MOUSEOVER            =3D 3;    =09
  1837. var    TT_MOUSEOUT                =3D 4;    =09
  1838. var    TB_PAGE_TURNER            =3D -1;    =09
  1839. var    TB_START_PLAYER            =3D -2;    =09
  1840. var NULL_TRANSITION            =3D -1;
  1841. var    TEXT_FLYIN                =3D 101;
  1842. var TEXT_TYPEWRITER        =3D 102;
  1843. var    FLYIN_TOP                =3D 0;
  1844. var    FLYIN_BOTTOM            =3D 1;
  1845. var    FLYIN_LEFT                =3D 2;
  1846. var    FLYIN_RIGHT                =3D 3;
  1847. var    FLYIN_ROTATE            =3D 4;
  1848. var    FLYIN_BY_LETTER            =3D 1;
  1849. var    FLYIN_BY_WORD            =3D 2;
  1850. var    FLYIN_BY_LINE            =3D 3;
  1851. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  1852. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  1853. var    PS_UNINITIALIZED    =3D 0;
  1854. var PS_INITIALIZED        =3D 1;
  1855. var    PS_RUNNING            =3D 2;
  1856. var PS_PAUSED            =3D 3;
  1857. var PS_COMPLETE            =3D 4;
  1858. var    sceneArray        =3D new Array();=09
  1859. var currentScene    =3D null;        =09
  1860. var nScenes            =3D 0;        =09
  1861. var stProjState =3D PS_UNINITIALIZED;=09
  1862. var stButtons    =3D false;        =09
  1863. var    stNoInput    =3D 0;            =09
  1864. var strPause =3D new Array( "" );
  1865. var strPlay =3D new Array( "" );
  1866. var    formStatus =3D null;
  1867. var    tickTimer        =3D null;        =09
  1868. var sys            =3D navigator.appName;                                    =09
  1869. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1870. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1871. var    platform    =3D navigator.platform;                                    =09
  1872. window.onload =3D PreSetup;
  1873. window.onerror =3D Error;
  1874. function Error()
  1875. {
  1876.     alert("There has been an unidentified error in this file's script. You =
  1877. may be able to fix this problem by refreshing your browser.");
  1878.     return true;
  1879. }
  1880. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1881. delay, webpage )
  1882. {
  1883.     this.tickRate =3D tickRate;
  1884.     this.startScene =3D startScene;
  1885.     this.stopScene =3D stopScene;
  1886.     this.rtReq =3D rtReq;
  1887.     this.autoStart =3D autoStart;
  1888.     this.delay =3D delay;
  1889.     this.webpage =3D webpage;
  1890. }
  1891. function PreSetup()
  1892. {
  1893.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1894.     {
  1895.         setTimeout( "Setup();", Project.delay*1000 );=20
  1896.         return;
  1897.     }
  1898. =09
  1899.     Setup();
  1900. }
  1901. function Setup()=20
  1902. { =20
  1903.     stNoInput++;                            =09
  1904.     if ( vers < 4 ) return;                    =09
  1905.     if ( sys =3D=3D "Netscape" )                =09
  1906.     {
  1907.         document.all =3D new Array;            =09
  1908.         Extract(document);                    =09
  1909.     =09
  1910.         document.body =3D new Object;
  1911.         document.body.clientWidth =3D window.innerWidth;
  1912.         document.body.clientHeight =3D window.innerHeight;
  1913.         document.body.scrollTop =3D window.pageXOffset;=20
  1914.         document.body.scrollLeft =3D window.pageYOffset;
  1915.     }
  1916.     stButtons =3D SetupButtons();                =09
  1917.     ProjectInitialize();                    =09
  1918.     stNoInput--;                            =09
  1919.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1920.         Start();                                            =09
  1921. }
  1922. function ProjectInitialize()
  1923. {
  1924. =09
  1925.     tickTimer =3D new Timer();
  1926. =09
  1927. =09
  1928.     InitializeScenes();
  1929. =09
  1930.     tickTimer.StartTicking();                            =09
  1931. =09
  1932.     if ( Project.startScene =3D=3D null )        =09
  1933.         Project.startScene =3D 0;                =09
  1934.     stProjState =3D PS_INITIALIZED;            =09
  1935. =09
  1936. }
  1937. function ProjectStart( startScene )
  1938. {
  1939.     stProjState =3D PS_RUNNING;
  1940.     if ( startScene !=3D null )
  1941.         ChangeScene( startScene );
  1942.     else
  1943.         ChangeScene( Project.startScene );
  1944. }
  1945. function ProjectComplete()
  1946. {
  1947.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1948.         return;                                =09
  1949.     ProjectShutdown();
  1950.     StatusChange();                            =09
  1951. }
  1952. function ProjectShutdown()
  1953. {
  1954.     KillTimer();                                    =09
  1955.     StopEverythingOnScenes( false );
  1956.     currentScene =3D null;
  1957.     stProjState =3D PS_COMPLETE;                        =09
  1958. }
  1959. function Extract( obj )
  1960. {
  1961. =09
  1962. =09
  1963.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1964.     {
  1965.         var el =3D obj.layers[intLayer];        =09
  1966.         document.all[el.id] =3D new Object    =09
  1967.         var newEl =3D document.all[el.id];    =09
  1968.     =09
  1969.         newEl.id =3D el.id;                            =09
  1970.         newEl.style =3D new Object;                    =09
  1971.         newEl.style.pixelTop =3D parseInt(el.top);
  1972.         newEl.style.pixelLeft =3D parseInt(el.left);
  1973.         if (null!=3Del.clip)=20
  1974.         {
  1975.             newEl.offsetWidth =3D el.clip.width;    =09
  1976.             newEl.offsetHeight =3D el.clip.height
  1977.         }
  1978.     =09
  1979.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1980.             newEl.style.visibility =3D IE_HIDDEN;
  1981.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1982.             newEl.style.visibility =3D IE_VISIBLE;
  1983.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1984.             newEl.style.visibility =3D IE_INHERIT;
  1985.         else
  1986.             newEl.style.visibility =3D "";
  1987.     =09
  1988.         newEl.style.zIndex =3D el.zIndex;
  1989.         newEl.style.backgroundColor =3D el.bgColor;
  1990.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1991.         newEl.NSLayer =3D el;                        =09
  1992.     =09
  1993.     =09
  1994.     =09
  1995.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1996.         {
  1997.             var image =3D el.document.images[intLoop]    =09
  1998.             var    imageName =3D image.name;                =09
  1999.             if ( imageName =3D=3D null )                =09
  2000.                 continue;                            =09
  2001.         =09
  2002.             document.all[imageName] =3D image;        =09
  2003.             document.images[imageName] =3D image;        =09
  2004.         }
  2005.     =09
  2006.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  2007.         {
  2008.             var form =3D el.document.forms[intLoop];    =09
  2009.             var formName =3D form.name;                =09
  2010.             if ( formName =3D=3D null )
  2011.                 continue;
  2012.             document.all[formName] =3D form;            =09
  2013.             document.forms[formName] =3D form;        =09
  2014.         =09
  2015.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  2016. innerLoop++)
  2017.             {
  2018.                 var element =3D form.elements[innerLoop]=09
  2019.                 var elementName =3D element.name;
  2020.                 if ( elementName =3D=3D null )            =09
  2021.                     continue;
  2022.                 document.all[elementName] =3D element;=09
  2023.             }
  2024.         }
  2025.         if ( el.layers.length > 0 )                =09
  2026.             Extract(el)                            =09
  2027.     }
  2028. }
  2029. function Scene( duration )
  2030. {
  2031.     this.duration =3D duration;
  2032. }
  2033. function InitializeScenes()
  2034. {
  2035.     var objScene;                            =09
  2036.     var sceneNumber =3D 0;                    =09
  2037. =09
  2038.     for ( sceneName in Scenes )
  2039.     {
  2040.         objScene =3D Scenes[sceneName];        =09
  2041.         objScene.number =3D parseInt(sceneNumber);                =09
  2042.         objScene.name =3D sceneName;                    =09
  2043.         objScene.HTML =3D document.all[sceneName];    =09
  2044.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  2045.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  2046.             objScene.duration =3D DUR_FOREVER;
  2047.         InitializePlayers( objScene );        =09
  2048.     =09
  2049.         if ( objScene.entryTrans =3D=3D null )
  2050.         {
  2051.             objScene.entryTrans =3D new Object();
  2052.             objScene.entryTrans.type =3D NULL_TRANSITION;
  2053.         }
  2054.     =09
  2055.         if ( objScene.Bhv !=3D null )
  2056.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  2057. bhvIdx++ )=09
  2058.                 bhv.Initialize( objScene, bhv);
  2059.         objScene.numBhv =3D bhvIdx;                                            =09
  2060.         sceneArray[sceneNumber++] =3D objScene;=09
  2061.     }
  2062.     nScenes =3D sceneNumber;                    =09
  2063. }
  2064. function StopEverythingOnScenes( fPause )
  2065. {
  2066.     var objScene;                            =09
  2067.     for ( sceneName in Scenes )
  2068.     {
  2069.         objScene =3D Scenes[sceneName];                    =09
  2070.     =09
  2071.     =09
  2072.         if ( objScene.Bhv !=3D null )
  2073.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  2074. bhvIdx++ )=09
  2075.                 bhv.StopEverything( bhv, fPause );
  2076.         StopEverythingOnPlayers( objScene, fPause );        =09
  2077.     }
  2078.     return;
  2079. }
  2080. function ChangeScene( nextSceneNumber )
  2081. {
  2082.     var    previousScene =3D currentScene;                    =09
  2083.     StopSceneTimers();                                    =09
  2084.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  2085.     currentScene.previousScene =3D previousScene;            =09
  2086.     if ( currentScene.duration =3D=3D null )                =09
  2087.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  2088. =09
  2089.     if ( currentScene.Bhv !=3D null )
  2090.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2091.         {
  2092.             var bhv =3D currentScene.Bhv[bhvIdx]
  2093.             if ( bhv =3D=3D null)                            =09
  2094.                 continue;
  2095.             var delay =3D bhv.delay
  2096.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2097.                 bhv.Start( bhv );                                    =09
  2098.             else if ( delay > 0 )                                =09
  2099.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2100.         }
  2101.     StartScenePlayers( currentScene );                            =09
  2102.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  2103. SceneTransitionDone );=09
  2104. =09
  2105.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  2106.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  2107. TMR_SCENE );
  2108.     StatusChange();                                        =09
  2109.     return;
  2110. }
  2111. function SceneTransitionDone( objScene )
  2112. {
  2113. =09
  2114. =09
  2115.     if ( currentScene.previousScene !=3D null )
  2116.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  2117. =09
  2118.     if ( currentScene.Bhv !=3D null )
  2119.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2120.         {
  2121.             var bhv =3D currentScene.Bhv[bhvIdx]
  2122.             if ( bhv =3D=3D null)                            =09
  2123.                 continue;
  2124.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2125.                 bhv.Start( bhv );                                =09
  2126.         }
  2127.     =09
  2128.     StartScenePlayersAfterTransition( currentScene );=09
  2129. }
  2130. function SceneExit( thisScene, nextScene )
  2131. {
  2132.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  2133. nextScene.number;
  2134.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  2135. true;
  2136. =09
  2137. =09
  2138. =09
  2139.     for ( playerName in currentScene.Players )
  2140.     {
  2141.         objPlayer =3D currentScene.Players[playerName];        =09
  2142.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  2143.     }
  2144. =09
  2145.     if ( currentScene.Bhv !=3D null )
  2146.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2147.         {
  2148.             var bhv =3D currentScene.Bhv[bhvIdx]
  2149.             if ( bhv =3D=3D null)                            =09
  2150.                 continue;
  2151.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2152.                 bhv.Stop( bhv );                        =09
  2153.         }
  2154. =09
  2155. =09
  2156.     if ( finalScene =3D=3D false )                    =09
  2157.         ChangeScene( nextSceneNumber )            =09
  2158.     else
  2159.         ProjectComplete()                        =09
  2160.     =09
  2161. }
  2162. function Player( delay, duration )
  2163. {
  2164.     this.delay =3D delay;
  2165.     this.duration =3D duration;
  2166. }
  2167. function InitializePlayers( objScene )
  2168. {
  2169.     var objPlayer;                        =09
  2170.     var    playerNumber =3D 0;                =09
  2171.     for ( playerName in objScene.Players )
  2172.     {
  2173.         objPlayer =3D objScene.Players[playerName];        =09
  2174.         objPlayer.number =3D playerNumber;                =09
  2175.         objPlayer.name =3D playerName;                    =09
  2176.         objPlayer.HTML =3D document.all[playerName];        =09
  2177.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2178.         objPlayer.position =3D new Position(objPlayer);    =09
  2179.     =09
  2180.         if ( objPlayer.delay =3D=3D null )                    =09
  2181.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  2182.     =09
  2183.     =09
  2184.         if        ( objPlayer.entryTrans =3D=3D null )
  2185.         {
  2186.             objPlayer.entryTrans =3D new Object();
  2187.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  2188.         }=20
  2189.     =09
  2190.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  2191.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  2192.         {
  2193.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  2194. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  2195.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  2196.                     objPlayer.entryTrans.type =3D null;                            =09
  2197.         }
  2198.     =09
  2199.         if ( objPlayer.exitTrans =3D=3D null )
  2200.         {
  2201.             objPlayer.exitTrans =3D new Object();
  2202.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  2203.         }
  2204.     =09
  2205.         if ( objPlayer.Bhv !=3D null )
  2206.         {
  2207.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2208.  
  2209.                 bhv.Initialize( objPlayer, bhv);
  2210.             objPlayer.numBhv =3D bhvIdx;                                    =09
  2211.         }
  2212.         else
  2213.             objPlayer.numBhv =3D 0;
  2214.         playerNumber ++;                =09
  2215.     }=09
  2216. }
  2217. function StopEverythingOnPlayers( objScene, fPause )
  2218. {
  2219.     var objPlayer;                        =09
  2220.     for ( playerName in objScene.Players )
  2221.     {
  2222.         objPlayer =3D objScene.Players[playerName];        =09
  2223.     =09
  2224.     =09
  2225.         if ( objPlayer.Bhv !=3D null )
  2226.         {
  2227.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2228.  
  2229.                 bhv.StopEverything( bhv, fPause );
  2230.         }
  2231.         DisableTrigger( objPlayer );                    =09
  2232.     }=09
  2233.     return;
  2234. }
  2235. function StartScenePlayers( objScene )
  2236. {
  2237. =09
  2238.     for ( playerName in objScene.Players )
  2239.     {
  2240.         objPlayer =3D objScene.Players[playerName];        =09
  2241.     =09
  2242.     =09
  2243.     =09
  2244.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  2245.             StartPlayer( objPlayer )                    =09
  2246.         else if ( objPlayer.delay    > 0 )                =09
  2247.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  2248. TMR_SCENE);
  2249.     }
  2250. }
  2251. function StartScenePlayersAfterTransition( objScene )
  2252. {
  2253. =09
  2254.     for ( playerName in objScene.Players )
  2255.     {
  2256.         objPlayer =3D objScene.Players[playerName];        =09
  2257.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  2258.             StartPlayer( objPlayer )                    =09
  2259.     }
  2260. }
  2261. function StartPlayer( objPlayer )
  2262. {
  2263. =09
  2264.     if ( objPlayer.Bhv !=3D null )
  2265.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2266.         {
  2267.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2268.             if ( bhv =3D=3D null)                            =09
  2269.                 continue;
  2270.             var delay =3D bhv.delay
  2271.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2272.                 bhv.Start( bhv );                                =09
  2273.             else if ( delay > 0 )                                =09
  2274.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2275.         }
  2276. =09
  2277.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  2278. PlayerEntryTransitionDone );
  2279. =09
  2280. =09
  2281.     if ( objPlayer.duration > 0 )
  2282.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  2283. TMR_SCENE );                                =09
  2284. }
  2285. function PlayerEntryTransitionDone( objPlayer )
  2286. {
  2287. =09
  2288.     if ( objPlayer.Bhv !=3D null )
  2289.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2290.         {
  2291.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2292.             if ( bhv =3D=3D null)                            =09
  2293.                 continue;
  2294.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2295.                 bhv.Start( bhv );                                =09
  2296.         }
  2297. =09
  2298.     if ( objPlayer.Triggers !=3D null )
  2299.         EnableTrigger( objPlayer );
  2300. }
  2301. function PlayerExit( objPlayer )
  2302. {
  2303. =09
  2304.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  2305. PlayerExitTransitionDone );
  2306. }
  2307. function PlayerExitTransitionDone( objPlayer, finalScene )
  2308. {
  2309. =09
  2310.     if ( objPlayer.Bhv !=3D null )
  2311.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2312.         {
  2313.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2314.             if ( bhv =3D=3D null)                            =09
  2315.                 continue;
  2316.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2317.                 bhv.Stop( bhv );                        =09
  2318.         }
  2319. =09
  2320.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  2321.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2322. =09
  2323. =09
  2324. =09
  2325.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  2326.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  2327.     return;
  2328. }
  2329. function Trigger( trigType, trigBhv, player, scene )
  2330. {
  2331.     this.triggerType =3D trigType;
  2332.     this.triggerBhv =3D trigBhv;
  2333.     this.player =3D player;
  2334.     this.nextSceneNum =3D scene;
  2335. }
  2336. function EnableTrigger( objPlayer )
  2337. {
  2338.     if ( sys !=3D "Netscape" )                                =09
  2339.     {
  2340.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  2341.         for ( trx in objPlayer.Triggers )                    =09
  2342.         {
  2343.             var    trigger =3D objPlayer.Triggers[trx];            =09
  2344.             if ( trigger.triggerType =3D=3D null )
  2345.                 trigger.triggerType =3D 0;                    =09
  2346.             var tt =3D trigger.triggerType;                    =09
  2347.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  2348.             {
  2349.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2350.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  2351.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  2352.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2353.             }
  2354.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  2355.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2356.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  2357.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  2358.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  2359.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  2360.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  2361.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2362.         }
  2363.     }
  2364.     else                                        =09
  2365.     {
  2366.         for ( trx in objPlayer.Triggers )        =09
  2367.         {
  2368.             var    trigger =3D objPlayer.Triggers[trx];=09
  2369.             if ( trigger.triggerType =3D=3D null )
  2370.                 trigger.triggerType =3D 0;                    =09
  2371.             var tt =3D trigger.triggerType;                    =09
  2372.             if ( tt=3D=3D 0 )                                    =09
  2373.             {
  2374.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  2375. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  2376.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2377.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2378.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  2379.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  2380.             }
  2381.             else if    ( tt =3D=3D TT_BUTTONUP )
  2382.             {
  2383.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2384.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2385.             }
  2386.             else if ( tt =3D=3D TT_BUTTONDOWN )
  2387.             {
  2388.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2389.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2390.             }
  2391.         }
  2392.     =09
  2393.     }
  2394. }
  2395. function DisableTrigger( objPlayer )
  2396. {
  2397.     if ( sys !=3D "Netscape" )            =09
  2398.     {
  2399.         objPlayer.HTML.onmousedown =3D null;
  2400.         objPlayer.HTML.onmouseup =3D null;=09
  2401.         objPlayer.HTML.onmouseover =3D null;    =09
  2402.         objPlayer.HTML.onmouseout =3D null;
  2403.     }
  2404.     else                                =09
  2405.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  2406. Event.MOUSEOVER | Event.MOUSEOUT );
  2407. }
  2408. function EventProcessor( e )
  2409. {
  2410.     var trigger;                                =09
  2411.     var    type;                                    =09
  2412.     var    button;                                    =09
  2413.     var    eventType;                                =09
  2414.     var objPlayer;                                =09
  2415.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  2416.         return;
  2417.     if ( sys !=3D "Netscape" )                    =09
  2418.     {
  2419.         type =3D event.type;
  2420.         button =3D event.button;
  2421.     }
  2422.     else                                        =09
  2423.     {
  2424.         type =3D e.type;
  2425.         button =3D e.which;
  2426.     }
  2427. =09
  2428.     if (type =3D=3D "mousedown")
  2429.     {
  2430.         if ( button !=3D 1 )                    =09
  2431.             return;
  2432.         eventType =3D TT_BUTTONDOWN;
  2433.         if ( sys =3D=3D "Netscape" )            =09
  2434.         {
  2435.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  2436.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2437.         }
  2438.     }
  2439.     else if (type =3D=3D "mouseup")
  2440.     {
  2441.         if ( button !=3D 1 )                    =09
  2442.             return;
  2443.         eventType =3D TT_BUTTONUP;
  2444.         if ( sys =3D=3D "Netscape" )            =09
  2445.         {
  2446.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  2447.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2448.         }
  2449.     }
  2450.     else if (type =3D=3D "mouseover")
  2451.     {
  2452.         eventType =3D TT_MOUSEOVER;
  2453.     }
  2454.     else if (type =3D=3D "mouseout")
  2455.     {
  2456.         eventType =3D TT_MOUSEOUT;
  2457.     }
  2458.     var triggerArray =3D objPlayer.Triggers;        =09
  2459.     var trigger;                                =09
  2460. =09
  2461.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  2462.     {
  2463.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  2464. eventType) )
  2465.         {
  2466.         =09
  2467.         =09
  2468.         =09
  2469.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  2470.             {
  2471.             =09
  2472.             =09
  2473.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  2474. =3D=3D "") )
  2475.                     SceneExit( currentScene );
  2476.                 else
  2477.                 {
  2478.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  2479.                     {
  2480.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  2481.                             InitializePlayers( sceneArray[ii] );
  2482.                     }
  2483.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  2484.                 }
  2485.             }
  2486.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  2487.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  2488.             else=20
  2489.             {
  2490.             =09
  2491.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  2492.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  2493.                 bhv.Trigger( bhv, eventType );                                =09
  2494.             }  =09
  2495.         }
  2496.     }
  2497.     return;=09
  2498. }
  2499. function Transition( type, rate, flyFrom, flySubtype )
  2500. {
  2501.     this.type =3D type;
  2502.     this.rate =3D rate;
  2503.     this.flyFrom =3D flyFrom;
  2504.     this.flySubtype =3D flySubtype;
  2505. }
  2506. function StartTransition( transObj, trans, visibility, callback )
  2507. {
  2508.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  2509. =09
  2510. =09
  2511. =09
  2512.     if    ( ("Netscape" =3D=3D sys) ||=20
  2513.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  2514. NULL_TRANSITION) ) )
  2515.     {
  2516.         SetVisibility( transObj.HTML, visibility );
  2517.         callback( transObj );
  2518.         return;
  2519.     }
  2520. =09
  2521. =09
  2522. =09
  2523. =09
  2524.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  2525. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  2526.     {
  2527.         StartTextFlyin( transObj );
  2528.         return;
  2529.     }
  2530. =09
  2531.     if ( platform !=3D "Win32" )
  2532.     {
  2533.         SetVisibility( transObj.HTML, visibility );
  2534.         callback( transObj );
  2535.         return;
  2536.     }
  2537.     =09
  2538. =09
  2539. =09
  2540. =09
  2541. =09
  2542. =09
  2543.     if ( trans.type =3D=3D NULL_TRANSITION )
  2544.     {
  2545.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  2546. transition=3D0)";
  2547.     }
  2548.     else    =09
  2549.     {
  2550.         duration =3D TRANSITION_RATES[trans.rate];
  2551.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  2552. ", transition=3D" + trans.type + ")";
  2553.     }
  2554.     stNoInput++;                                    =09
  2555.     transObj.HTML.filters(0).Apply();                =09
  2556. =09
  2557.     SetVisibility( transObj.HTML, visibility );        =09
  2558. =09
  2559.     transObj.HTML.filters(0).Play()                    =09
  2560.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  2561. }
  2562. function TransitionDoneEvent( )
  2563. {
  2564.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  2565.     stNoInput--;                                                =09
  2566.     if        ( type =3D=3D OBJ_SCENE )
  2567.     {
  2568.     =09
  2569.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  2570. currentScene.name) )
  2571.             SceneTransitionDone();
  2572.     }
  2573.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  2574.     {
  2575.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  2576.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  2577.             PlayerEntryTransitionDone( objPlayer ); =20
  2578.         else                                                    =09
  2579.             PlayerExitTransitionDone( objPlayer, false );
  2580.     }
  2581.     return;
  2582. }
  2583. function InitializeTextFlyin( objPlayer )
  2584. {
  2585.     if ( sys =3D=3D "Netscape" )                                    =09
  2586.         return false;
  2587.     var    transition =3D objPlayer.entryTrans;                        =09
  2588.     var    transUnits =3D transition.flySubtype;                        =09
  2589.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  2590. =09
  2591.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  2592. transition.flyFrom : FLYIN_TOP;    =09
  2593.     =09
  2594. =09
  2595.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2596.     {
  2597.         var    textHTML    =3D objPlayer.HTML;                =09
  2598.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  2599.         var    newInnerHTML    =3D "";                        =09
  2600.     =09
  2601.         transition.textOrder =3D new Array();                =09
  2602.         textOrder =3D transition.textOrder;                =09
  2603. =09
  2604.     =09
  2605.     =09
  2606.     =09
  2607.     =09
  2608.         var flyinIdx =3D 0;                        =09
  2609.         var    flyinBuffer =3D "";
  2610.     =09
  2611.     =09
  2612.     =09
  2613.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  2614. style=3D'position:relative;visibility:hidden;'" : " =
  2615. style=3D'visibility:hidden;'";
  2616.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  2617.         {
  2618.         =09
  2619.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  2620.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  2621.             while ( letterIdx<oldInnerHTML.length )
  2622.             {
  2623.             =09
  2624.             =09
  2625.             =09
  2626.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  2627. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  2628.                 {
  2629.                     if ( charNext =3D=3D "<" )                                                                =09
  2630.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  2631.                     else
  2632.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  2633.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  2634.                     newInnerHTML +=3D tagString;
  2635.                     letterIdx =3D endTagIdx;                                            =09
  2636.                 =09
  2637.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  2638.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  2639.                         break;
  2640.                 }
  2641.             =09
  2642.                 else
  2643.                 {
  2644.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  2645.                     newInnerHTML +=3D thisChar;
  2646.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  2647.                         break;                                        =09
  2648.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  2649. )    =09
  2650.                         break;
  2651.                 }
  2652.             }
  2653.             newInnerHTML +=3D "</span>"
  2654.             textOrder[flyinIdx] =3D new Object();
  2655.             textOrder[flyinIdx].name =3D tempID;                                    =09
  2656.             flyinIdx++;                                                            =09
  2657.         }
  2658.     =09
  2659.         if ( flyinIdx =3D=3D 0 )
  2660.             return false;
  2661.     =09
  2662.         textHTML.innerHTML =3D newInnerHTML;
  2663.         transition.numUnits =3D flyinIdx;                        =09
  2664.     }
  2665. =09
  2666. =09
  2667. =09
  2668.     textOrder =3D transition.textOrder;
  2669.     var currentEl =3D document.all[textOrder[0].name];    =09
  2670.     var currentOffset =3D currentEl.offsetLeft;=09
  2671.     var previousEl, previousOffset;
  2672.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2673.     {
  2674.         previousOffset =3D currentOffset;                            =09
  2675.         previousEl =3D currentEl;
  2676.         textElName =3D textOrder[count].name;                    =09
  2677.         currentEl =3D document.all[textElName];
  2678.         SetVisibility( currentEl, IE_HIDDEN );
  2679.         currentOffset =3D currentEl.offsetTop;
  2680.     =09
  2681.     =09
  2682.     =09
  2683.     =09
  2684.     =09
  2685.     =09
  2686.         if ( currentOffset !=3D previousOffset )                                =09
  2687.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2688.                 previousEl.innerHTML =3D "<br>";
  2689.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2690.             direction =3D count % FLYIN_ROTATE;            =09
  2691.         else
  2692.             direction =3D transDirection;
  2693.     =09
  2694.         if        ( direction =3D=3D FLYIN_LEFT )
  2695.         {
  2696.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2697. currentEl.offsetParent.offsetWidth);
  2698.             currentEl.style.posLeft =3D tempPos;                    =09
  2699.             textOrder[count].dx =3D -movePerTick;                    =09
  2700.             textOrder[count].dy =3D 0;
  2701.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2702.         }
  2703.         else if ( direction =3D=3D FLYIN_RIGHT )
  2704.         {
  2705.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2706. currentEl.offsetParent.offsetLeft;
  2707.             currentEl.style.posLeft =3D tempPos;
  2708.             textOrder[count].dx =3D movePerTick;                    =09
  2709.             textOrder[count].dy =3D 0;
  2710.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2711.         }
  2712.         else if    ( direction =3D=3D FLYIN_TOP )
  2713.         {
  2714.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2715. currentEl.offsetParent.offsetHeight);
  2716.             currentEl.style.posTop =3D tempPos;
  2717.             textOrder[count].dx =3D 0;
  2718.             textOrder[count].dy =3D (-movePerTick);                =09
  2719.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2720.         }
  2721.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2722.         {
  2723.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2724. currentEl.offsetParent.style.posTop;
  2725.             currentEl.style.posTop =3D tempPos;
  2726.             textOrder[count].dx =3D 0;
  2727.             textOrder[count].dy =3D movePerTick;                    =09
  2728.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2729.         }
  2730.     }
  2731. =09
  2732.     transition.charIdx =3D 0;                            =09
  2733.     transition.moveIdx =3D 0;                            =09
  2734.     textElName =3D transition.textOrder[0].name;
  2735.     transition.currentEl =3D document.all[textElName];=09
  2736.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2737.     return true;
  2738. }
  2739. function StartTextFlyin( objPlayer )
  2740. {
  2741. =09
  2742.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2743.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2744. }
  2745. function TextFlyinTick( objPlayer )
  2746. {
  2747.     var    transition =3D objPlayer.entryTrans;                    =09
  2748.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2749.     var textEl =3D transition.currentEl;                        =09
  2750. =09
  2751. =09
  2752.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2753.     {
  2754.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2755.         textEl.style.posLeft -=3D spanObj.dx;
  2756.         return false;                                        =09
  2757.     }
  2758.     =09
  2759. =09
  2760.     textEl.style.posTop =3D 0;                                =09
  2761.     textEl.style.posLeft =3D 0;
  2762.     =09
  2763. =09
  2764.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2765. transition.textOrder.length )=09
  2766.     {
  2767.         PlayerEntryTransitionDone( objPlayer );                =09
  2768.         return true;                                        =09
  2769.     }
  2770.     else
  2771.     {
  2772.         transition.moveIdx =3D 0;                                =09
  2773.         textElName =3D transition.textOrder[charIdx].name;
  2774.         transition.currentEl =3D document.all[textElName];    =09
  2775.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2776.         return false;                                        =09
  2777.     }                                                        =09
  2778. }
  2779. var    SND_DUR_SCENE            =3D -1;=09
  2780. var    SND_DUR_PROJECT            =3D 0;=09
  2781. var ST_WAV                    =3D 1;=09
  2782. var    ST_MID                    =3D 2;=09
  2783. var    NAV_EXT                    =3D "nav"=09
  2784. var MidiTag                    =3D null;=09
  2785. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2786. {
  2787. =09
  2788.     this.Initialize =3D InitializeSound;
  2789.     this.Start =3D StartSound;
  2790.     this.Trigger =3D StartSound;
  2791.     this.Stop =3D StopSound;
  2792.     this.StopEverything =3D StopEverythingOnSounds;
  2793. =09
  2794.     this.delay =3D delay;
  2795.     this.duration =3D duration;
  2796.     this.loop =3D loop;
  2797.     this.tagName =3D tagName;
  2798.     this.fileName =3D fileName;
  2799.     this.soundType =3D soundType;
  2800. }
  2801. function InitializeSound( objParent, objSound )
  2802. {
  2803.     if ( sys =3D=3D "Netscape" )
  2804.     {
  2805.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2806.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2807.         return;
  2808.     }
  2809.     objSound.objParent =3D objParent;                =09
  2810.     objSound.html =3D document.all[objSound.tagName];=09
  2811.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2812. =09
  2813. =09
  2814.     if (objSound.soundType =3D=3D ST_MID )
  2815.     {
  2816.         if ( MidiTag =3D=3D null )                    =09
  2817.             MidiTag =3D objSound.html;            =09
  2818.         else
  2819.             objSound.html =3D MidiTag;            =09
  2820.     }        =09
  2821. }
  2822. function StartSound( objSound )
  2823. {
  2824.     if ( sys =3D=3D "Netscape" )                    =09
  2825.     {
  2826.         if ( objSound.html !=3D null )            =09
  2827.             objSound.html.play(objSound.navLoop);
  2828.         return;
  2829.     }
  2830.     objSound.html.src =3D objSound.fileName;        =09
  2831.     objSound.html.loop =3D objSound.loop;            =09
  2832.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2833.         objSound.html.volume =3D 0;                    =09
  2834.     if ( objSound.duration > 0 )
  2835.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2836. TMR_PROJ );
  2837. }
  2838. function StopSound( objSound, fPause )
  2839. {
  2840.     if ( sys =3D=3D "Netscape" )                    =09
  2841.     {
  2842.         if ( objSound.html !=3D null )            =09
  2843.             objSound.html.stop();
  2844.         return;
  2845.     }
  2846.     objSound.html.loop =3D 0;
  2847.     objSound.html.src =3D "";                            =09
  2848.     if ( objSound.soundType =3D=3D ST_WAV )
  2849.         objSound.html.volume =3D -10000;
  2850. }
  2851. function StopEverythingOnSounds( objSound )
  2852. {
  2853.     StopSound( objSound, true );
  2854.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2855.         objSound.html.volume =3D -500;                        =09
  2856. }
  2857. var    SND_DUR_SCENE            =3D -1;=09
  2858. var    SND_DUR_PROJECT            =3D 0;=09
  2859. function Swapper( idle, hover, click )
  2860. {
  2861. =09
  2862.     this.Initialize =3D InitializeSwap;
  2863.     this.Start =3D StartSwap;
  2864.     this.Trigger =3D TriggerSwap;
  2865.     this.Stop =3D StopSwap;
  2866.     this.StopEverything =3D StopSwap;
  2867. =09
  2868.     this.idle =3D idle;
  2869.     this.hover =3D hover;
  2870.     this.click =3D click;
  2871. }
  2872. function InitializeSwap( objParent, objSwap )
  2873. {
  2874.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2875.         return;
  2876. =09
  2877.     var    idle    =3D objSwap.idle;                        =09
  2878.     var    hover    =3D objSwap.hover;
  2879.     var    click    =3D objSwap.click;
  2880. =09
  2881. =09
  2882. =09
  2883. =09
  2884. =09
  2885. =09
  2886. =09
  2887.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2888. !=3D null) )
  2889.     {
  2890.         SetVisibility( document.all[hover], IE_HIDDEN );
  2891.         objSwap.srcHover =3D document.all[hover].src;
  2892.         document.all[hover].src =3D "";
  2893.     }
  2894.     else
  2895.         objSwap.srcHover =3D document.all[idle].src;
  2896.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2897. !=3D null) )
  2898.     {
  2899.         SetVisibility( document.all[click], IE_HIDDEN );
  2900.         objSwap.srcClick =3D document.all[click].src;
  2901.         document.all[click].src =3D "";
  2902.     }
  2903.     else
  2904.         objSwap.srcClick =3D document.all[idle].src;
  2905. =09
  2906.     objSwap.srcIdle =3D document.all[idle].src;
  2907. }
  2908. function StartSwap( objSwap )
  2909. {
  2910. =09
  2911. }
  2912. function TriggerSwap( objSwap, eventType )
  2913. {
  2914.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2915.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2916.     else if ( eventType =3D=3D TT_BUTTONUP )
  2917.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2918.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2919.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2920.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2921.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2922.     return;
  2923. }
  2924. function StopSwap( objSwap, fPause )
  2925. {
  2926.     if ( fPause )                        =09
  2927.         return;
  2928. }
  2929. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2930. var    PE_STOP        =3D 0;                            =09
  2931. var    PE_AGAIN    =3D 1;                            =09
  2932. var    PE_REV        =3D 2;                            =09
  2933. var    PE_EXIT        =3D 3;                            =09
  2934. var    PD_FWD        =3D 1;
  2935. var    PD_BACK        =3D -1;
  2936. function Point( x, y, rate )
  2937. {
  2938.     this.x =3D x;
  2939.     this.y =3D y;
  2940.     this.rate =3D rate;
  2941. }
  2942. function Paths( delay, edgeEffect )
  2943. {
  2944. =09
  2945.     this.Initialize =3D InitializePathAnimation;
  2946.     this.Start =3D StartPathAnimation;
  2947.     this.Trigger =3D StartPathAnimation;
  2948.     this.Stop =3D StopPathAnimation;
  2949.     this.StopEverything =3D StopPathAnimation;
  2950. =09
  2951.     this.delay =3D delay;
  2952.     this.edgeEffect =3D edgeEffect;
  2953. }
  2954. function InitializePathAnimation( objPlayer, path )
  2955. {
  2956.     var    segment;                                =09
  2957.     var pathIndex;
  2958.     var totalDistance;                            =09
  2959.     var    distanceX;                                =09
  2960.     var    distanceY;
  2961.     var dx;                                        =09
  2962.     var    dy;
  2963.     var travelTime;                                =09
  2964.     var    remX;                                    =09
  2965.     var    remY;
  2966. =09
  2967.     if ( stProjState !=3D PS_UNINITIALIZED )
  2968.     {
  2969.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2970.         return;
  2971.     }
  2972.     path.objPlayer =3D objPlayer;                    =09
  2973.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2974.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2975. =09
  2976. =09
  2977.     path[0].x -=3D halfWidth;
  2978.     path[0].y -=3D halfHeight;
  2979.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2980.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2981.     {
  2982.         px =3D parseInt(pathIndex);                =09
  2983.         segment =3D path[px];                        =09
  2984.     =09
  2985.     =09
  2986.     =09
  2987.         path[px+1].x -=3D halfWidth;
  2988.         path[px+1].y -=3D halfHeight;
  2989.     =09
  2990.         distanceX =3D path[px+1].x - segment.x;    =09
  2991.         distanceY =3D path[px+1].y - segment.y;    =09
  2992.     =09
  2993.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2994. (distanceY*distanceY) );
  2995.     =09
  2996.     =09
  2997.         travelTime =3D Math.round(totalDistance / =
  2998. PATH_PER_TICK[segment.rate]);
  2999.     =09
  3000.     =09
  3001.         if ( distanceX > 0 )                        =09
  3002.             dx =3D Math.floor( distanceX / travelTime );=09
  3003.         else if ( distanceX < 0 )                    =09
  3004.             dx =3D Math.ceil( distanceX / travelTime );=09
  3005.         else
  3006.             dx =3D 0;
  3007.     =09
  3008.     =09
  3009.     =09
  3010.     =09
  3011.         remX =3D distanceX % travelTime;
  3012.     =09
  3013.         if ( distanceY > 0 )                        =09
  3014.             dy =3D Math.floor( distanceY / travelTime );
  3015.         else if ( distanceY < 0 )
  3016.             dy =3D Math.ceil( distanceY / travelTime );
  3017.         else
  3018.             dy =3D 0;
  3019.         remY =3D distanceY % travelTime;
  3020.         segment.number =3D px;                        =09
  3021.         segment.ticks =3D 0;
  3022.         segment.travelTime =3D travelTime;
  3023.         segment.dx =3D dx;
  3024.         segment.dy =3D dy;
  3025.         segment.remX =3D remX;
  3026.         segment.remY =3D remY;
  3027.     }
  3028.     path.numSegs =3D parseInt(pathIndex);                =09
  3029.     path.dir =3D PD_FWD;                                        =09
  3030.     return;
  3031. }
  3032. function StartPathAnimation( path )
  3033. {
  3034.     path.currentSegment =3D path[0];    =09
  3035.     path.currentSegment.ticks =3D 0;    =09
  3036.     path.cntSegs =3D 0;                                =09
  3037. =09
  3038. =09
  3039.     if ( path.dir =3D=3D PD_BACK )                            =09
  3040.     {
  3041.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  3042.         {
  3043.             path[ii].dx *=3D -1;
  3044.             path[ii].dy *=3D -1;
  3045.             path[ii].remX *=3D -1;
  3046.             path[ii].remY *=3D -1;
  3047.         }
  3048.         path.dir =3D PD_FWD;                                =09
  3049.     }
  3050.     StartAnimationTimer( path, PathAnimationTick );
  3051. }
  3052. function StopPathAnimation( path, fPause )
  3053. {
  3054.     return;
  3055. }
  3056. function PathAnimationTick( path )
  3057. {
  3058.     var    objPlayer =3D path.objPlayer;            =09
  3059.     var segment =3D path.currentSegment;        =09
  3060.     var    currentPosition =3D objPlayer.position;=09
  3061.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  3062.     {
  3063.         newX =3D currentPosition.x + segment.dx;        =09
  3064.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  3065.             segment.remX > 0 ? newX++ : newX--;
  3066.         newY =3D currentPosition.y + segment.dy;        =09
  3067.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  3068.             segment.remY > 0 ? newY++ : newY--;
  3069.         currentPosition.SetPosition( newX, newY );=09
  3070.         return false;                            =09
  3071.     }
  3072. =09
  3073. =09
  3074.     if ( ++path.cntSegs < path.numSegs )
  3075.     {
  3076.     =09
  3077.         path.currentSegment =3D path[segment.number+path.dir];    =09
  3078.         path.currentSegment.ticks =3D 0;                            =09
  3079.             =09
  3080.         return false;
  3081.     }
  3082.     =09
  3083. =09
  3084.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  3085.     {
  3086.     =09
  3087.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  3088.     =09
  3089.         path.currentSegment =3D path[0];                =09
  3090.         path.currentSegment.ticks =3D 0;                =09
  3091.         path.cntSegs =3D 0;                            =09
  3092.         return false;                                =09
  3093.     }                        =09
  3094.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  3095.     {
  3096.         path.dir *=3D -1;                                =09
  3097.     =09
  3098.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  3099.         {
  3100.             path[ii].dx *=3D -1;
  3101.             path[ii].dy *=3D -1;
  3102.             path[ii].remX *=3D -1;
  3103.             path[ii].remY *=3D -1;
  3104.         }
  3105.         path.currentSegment.ticks =3D 0;                =09
  3106.         path.cntSegs =3D 0;                            =09
  3107.         return false;
  3108.     }
  3109.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  3110.     {
  3111.         PlayerExit( objPlayer );
  3112.         return true;
  3113.     }
  3114.     else
  3115.         return true;                                =09
  3116. }
  3117. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  3118. function Size( zoom, rate )
  3119. {
  3120.     this.zoom =3D zoom;
  3121.     this.rate =3D rate;
  3122. }
  3123. function Grows( delay )
  3124. {
  3125. =09
  3126.     this.Initialize =3D InitializeGrowAnimation;
  3127.     this.Start =3D StartGrowAnimation;
  3128.     this.Trigger =3D StartGrowAnimation;
  3129.     this.Stop =3D StopGrowAnimation;
  3130.     this.StopEverything =3D StopGrowAnimation;
  3131. =09
  3132.     this.delay =3D delay;
  3133. }
  3134. function InitializeGrowAnimation( objPlayer, grow )
  3135. {
  3136.     if ( sys =3D=3D "Netscape" )
  3137.         return;
  3138.     var    child =3D objPlayer.HTML.children[0];                    =09
  3139.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  3140. =09
  3141. =09
  3142. =09
  3143.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  3144.     {
  3145.         grow.realWidth =3D child.width;
  3146.         grow.realHeight =3D child.height;
  3147.     }
  3148.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  3149.     {
  3150.         grow =3D null;                                        =09
  3151.         return;
  3152.     }
  3153.     grow.objPlayer =3D objPlayer;                                =09
  3154. =09
  3155.     grow.currentSegment =3D grow[0];                            =09
  3156.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  3157. =09
  3158. =09
  3159. =09
  3160.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  3161.     child.height *=3D (grow.currentSegment.zoom / 100);
  3162. =09
  3163.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  3164.     {
  3165.         gx =3D parseInt(growIndex);                =09
  3166.         segment =3D grow[gx];                        =09
  3167.         if ( grow[gx+1] =3D=3D null )                =09
  3168.         {
  3169.             grow.finalSegment =3D grow[gx-1];        =09
  3170.             break;                                =09
  3171.         }
  3172.     =09
  3173.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  3174.         if ( growth >=3D 0 )                                        =09
  3175.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  3176.         else
  3177.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  3178.     =09
  3179.         growthTicks =3D growth / growthFactor;        =09
  3180.     =09
  3181.         segment.number =3D gx;                        =09
  3182.         segment.growth =3D growth;
  3183.         segment.growthFactor =3D growthFactor;
  3184.         segment.growthTicks =3D growthTicks;
  3185.         segment.currentTicks =3D 0;
  3186.     }
  3187. }
  3188. function StartGrowAnimation( grow )
  3189. {=09
  3190.     if ( sys =3D=3D "Netscape" )
  3191.         return;
  3192.     grow.currentSegment =3D grow[0];                        =09
  3193.     grow.currentTicks =3D 0;
  3194.     StartAnimationTimer( grow, GrowAnimationTick );
  3195. }
  3196. function StopGrowAnimation( grow, fPause )
  3197. {
  3198.     return;
  3199. }
  3200. function GrowAnimationTick( grow )
  3201. {
  3202.     if ( sys =3D=3D "Netscape" )
  3203.         return true;                                    =09
  3204.     var    objPlayer =3D grow.objPlayer;                        =09
  3205.     var    child =3D objPlayer.HTML.children[0];                =09
  3206.     var segment =3D grow.currentSegment;                    =09
  3207.     grow.currentGrowth +=3D segment.growthFactor;            =09
  3208.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  3209.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  3210.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  3211.         return false;                                    =09
  3212.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  3213.         return true;                                    =09
  3214.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  3215.     grow.currentTicks =3D 0;
  3216.     return false;                                        =09
  3217. }
  3218. function Timer()
  3219. {
  3220.     if ( Project.tickRate =3D=3D null )        =09
  3221.         this.tickRate =3D DEFAULT_TICK_RATE;
  3222.     else
  3223.         this.tickRate =3D Project.tickRate;
  3224.     this.oneShots =3D new Array();
  3225.     this.animations =3D new Array();
  3226.     this.tickCounter =3D 0;                        =09
  3227.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  3228.     this.timerID =3D null;
  3229.     this.StartTicking =3D StartTicking;            =09
  3230.     this.StopTicking =3D StopTicking;
  3231. =09
  3232. }
  3233. function StartTicking()
  3234. {
  3235.     if ( this.timerID =3D=3D null )
  3236.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  3237. }
  3238. function StopTicking()
  3239. {
  3240.     if ( this.timerID !=3D null )
  3241.         clearInterval( this.timerID );
  3242.     this.timerID =3D null;
  3243. }
  3244. function TimerTick()
  3245. {
  3246.     var timerEvent;
  3247. =09
  3248.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  3249.     {
  3250.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  3251.             continue;                                        =09
  3252.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  3253.             tickTimer.animations[ii] =3D null;                =09
  3254.     }
  3255. =09
  3256.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  3257.     {
  3258.     =09
  3259.         var length =3D tickTimer.oneShots.length;                =09
  3260.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  3261.         {
  3262.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  3263.                 continue;                                    =09
  3264.         =09
  3265.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  3266.             {
  3267.                 tickTimer.oneShots[ii] =3D null;                =09
  3268.                 timerEvent.callback( timerEvent.callbackObj );=09
  3269.             }
  3270.         }
  3271.     }
  3272.     return;
  3273. }
  3274. function StartOneShotTimer( obj, time, callback, type )
  3275. {
  3276.     var    timerIndex;                                =09
  3277.     var timerEvent =3D new Object();                =09
  3278. =09
  3279.     timerEvent.callbackObj =3D obj;                =09
  3280.     timerEvent.callback =3D callback;                =09
  3281.     timerEvent.type =3D type;                        =09
  3282. =09
  3283. =09
  3284.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  3285. tickTimer.ticksPerSecond);
  3286.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  3287. timerIndex++ );=09
  3288.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  3289.     return;
  3290. }
  3291. function StartAnimationTimer( obj, callback )
  3292. {
  3293.     var timerIndex;=20
  3294.     timerEvent =3D new Object();
  3295.     timerEvent.callbackObj =3D obj;                =09
  3296.     timerEvent.callback =3D callback;                =09
  3297.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  3298. timerIndex++);=09
  3299.     tickTimer.animations[timerIndex] =3D timerEvent;
  3300. }
  3301. function StopSceneTimers()
  3302. {
  3303.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  3304.     {
  3305.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  3306.             continue;
  3307.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  3308.             tickTimer.oneShots[ii] =3D null;            =09
  3309.     }
  3310. =09
  3311.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  3312.         tickTimer.animations[ii] =3D null;
  3313. }
  3314. =09
  3315. function KillTimer()
  3316. {
  3317.     if ( tickTimer !=3D null )                    =09
  3318.     {
  3319.         window.clearTimeout( tickTimer.timerID);=09
  3320.         tickTimer =3D null;                        =09
  3321.     }
  3322. }
  3323. function SetColor(el, color)=20
  3324. {
  3325.     if ( el.style =3D=3D null )                =09
  3326.         return;
  3327. =09
  3328.     el.style.backgroundColor =3D color;    =09
  3329.     if ("Netscape"=3D=3Dsys)=20
  3330.         el.NSLayer.bgColor =3D color;        =09
  3331. }
  3332. function SetZIndex(el, zindex)=20
  3333. {
  3334.     if ( el.style =3D=3D null )                =09
  3335.         return;
  3336. =09
  3337.     el.style.zIndex =3D zindex;            =09
  3338.     if ("Netscape"=3D=3Dsys)=20
  3339.         el.NSLayer.zIndex =3D zindex        =09
  3340. }
  3341. function SetVisibility(el, val)=20
  3342. {
  3343.     if ( el.style =3D=3D null )                =09
  3344.         return;
  3345.     el.style.visibility =3D val;            =09
  3346.        =20
  3347.     if ( "Netscape"=3D=3Dsys )                =09
  3348.     {
  3349.         if        ( val =3D=3D IE_HIDDEN )
  3350.             el.NSLayer.visibility =3D NAV_HIDDEN;
  3351.         else if ( val =3D=3D IE_VISIBLE )
  3352.             el.NSLayer.visibility =3D NAV_VISIBLE;
  3353.         else if ( val =3D=3D IE_INHERIT )
  3354.             el.NSLayer.visibility =3D NAV_INHERIT;
  3355.         else
  3356.             el.NSLayer.visibility =3D "";
  3357.     }
  3358. }
  3359. function Position( obj )
  3360. {
  3361.     this.object =3D obj;                        =09
  3362.     this.x =3D obj.HTML.style.pixelLeft;        =09
  3363.     this.y =3D obj.HTML.style.pixelTop;        =09
  3364.     this.SetPosition =3D SetPosition;
  3365. }
  3366. function SetPosition( newX, newY )=20
  3367. {
  3368.     var el =3D this.object.HTML;                =09
  3369.     if ( el.style =3D=3D null )                    =09
  3370.         return;
  3371.                 =09
  3372.     el.style.pixelTop =3D newY;    =09
  3373.     el.style.pixelLeft =3D newX;
  3374.     this.x =3D newX;                            =09
  3375.     this.y =3D newY;
  3376.     if ( "Netscape"=3D=3Dsys )                    =09
  3377.     {
  3378.         el.NSLayer.top =3D parseInt( newY );
  3379.         el.NSLayer.left =3D parseInt( newX );
  3380.         el.offsetTop =3D el.NSLayer.top;
  3381.         el.offsetLeft =3D el.NSLayer.left;
  3382.     }
  3383. }
  3384. function SetContent(el, content)=20
  3385. {
  3386.     if ( el.style =3D=3D null )                    =09
  3387.         return;
  3388.     if ( "Netscape"=3D=3Dsys )                    =09
  3389.     {
  3390.         el.NSLayer.document.open();            =09
  3391.         el.NSLayer.document.write(content);    =09
  3392.         el.NSLayer.document.close();        =09
  3393.     }
  3394.     else                                    =09
  3395.         el.innerHTML=3Dcontent;
  3396. }
  3397. function SetupButtons()
  3398. {
  3399.     var rtn =3D false;                    =09
  3400.     if ( document.all.Pause !=3D null )
  3401.     {
  3402.         document.all.Pause.onclick =3D Pause;
  3403.         strPause =3D document.all.Pause.value.split( '/' );
  3404.         document.all.Pause.value =3D strPause[0];
  3405.     }
  3406.     if (document.all.Stop !=3D null )
  3407.         document.all.Stop.onclick =3D Stop;
  3408.     if ( document.all.Forward !=3D null )
  3409.         document.all.Forward.onclick =3D Forward;
  3410.     if ( document.all.Backward !=3D null )
  3411.         document.all.Backward.onclick =3D Backward;
  3412.     if ( document.all.Webpage !=3D null )
  3413.         document.all.Webpage.onclick =3D GotoWebpage;
  3414.     if ( document.all.SceneStatus !=3D null )
  3415.         formStatus =3D document.all.SceneStatus;
  3416.     if ( document.all.Start !=3D null )
  3417.     {
  3418.         document.all.Start.onclick =3D Start;
  3419.         strPlay =3D document.all.Start.value.split( '/' );
  3420.         document.all.Start.value =3D strPlay[0];
  3421.         rtn =3D true;
  3422.     }
  3423.     else
  3424.         rtn =3D false;
  3425.     if ( document.all.NavigationButtons !=3D null )
  3426.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  3427.     return rtn;
  3428. }
  3429. function Start()
  3430. {
  3431.     if ( stNoInput )                                    =09
  3432.         return;
  3433.     if ( stButtons =3D=3D true )                            =09
  3434.     {
  3435.         document.all.Start.value =3D strPlay[1];
  3436.         if ( document.all.Pause !=3D null )
  3437.         {
  3438.             document.all.Pause.value =3D strPause[0];
  3439.         }
  3440.     }
  3441.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  3442. PS_PAUSED) )=09
  3443.     {
  3444.         ProjectShutdown();
  3445.         ProjectInitialize();
  3446.     }
  3447.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  3448.         ProjectInitialize();
  3449.     ProjectStart();                                    =09
  3450. }
  3451. function Pause()
  3452. {
  3453. =09
  3454.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  3455.     {
  3456.         tickTimer.StartTicking();                    =09
  3457.         if ( document.all.Pause !=3D null )
  3458.         {
  3459.             document.all.Pause.value =3D strPause[0];
  3460.         }
  3461.         stProjState =3D PS_RUNNING;
  3462.         StatusChange();                                =09
  3463.     }
  3464.     else
  3465.     {
  3466.         if ( tickTimer !=3D null )                    =09
  3467.             tickTimer.StopTicking();                =09
  3468.         if    ( stProjState !=3D PS_RUNNING )            =09
  3469.             return;
  3470.         stProjState =3D PS_PAUSED;
  3471.         if ( document.all.Pause !=3D null )
  3472.         {
  3473.             document.all.Pause.value =3D strPause[1];
  3474.         }
  3475.         StopEverythingOnScenes( true );                =09
  3476.         StatusChange();                                =09
  3477.     }
  3478. }
  3479. function Stop()
  3480. {
  3481.     if ( stNoInput )                                    =09
  3482.         return;
  3483.     location.reload();
  3484. }
  3485. function Forward()
  3486. {
  3487.     if ( stNoInput )                                    =09
  3488.         return;
  3489. =09
  3490.     if ( stProjState !=3D PS_RUNNING )
  3491.         return;
  3492.     SceneExit( currentScene );                =09
  3493. }
  3494. function Backward()
  3495. {
  3496.     if ( stNoInput )                                    =09
  3497.         return;
  3498.     var nextScene;
  3499. =09
  3500. =09
  3501. =09
  3502.     if        ( stProjState =3D=3D PS_COMPLETE )
  3503.         nextScene =3D Project.stopScene;
  3504.     else if ( stProjState !=3D PS_RUNNING )
  3505.         return;
  3506.     else
  3507.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  3508. - 1;
  3509.     ProjectShutdown();
  3510.     ProjectInitialize();
  3511.     ProjectStart( nextScene );            =09
  3512. }
  3513. function GotoWebpage()
  3514. {
  3515.     window.open( Project.webpage);                    =09
  3516. }
  3517. function StatusChange( )
  3518. {
  3519.     var        stsPage =3D null;                =09
  3520.     var        stsState =3D null;            =09
  3521.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  3522.     {
  3523.         stsState =3D "Initializing";
  3524.         stsPage =3D ""
  3525.     }
  3526.     else if ( stProjState =3D=3D PS_INITIALIZED )
  3527.     {
  3528.         stsState =3D "Ready";
  3529.         stsPage =3D "";
  3530.     }
  3531.     else if    ( stProjState =3D=3D PS_RUNNING )
  3532.     {
  3533.         stsState =3D "Playing";
  3534.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  3535.     }
  3536.     else if    ( stProjState =3D=3D PS_PAUSED )
  3537.         stsState =3D "Paused";
  3538.     else if    ( stProjState =3D=3D PS_COMPLETE )
  3539.         stsState =3D "Complete";
  3540. =09
  3541.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  3542.         formStatus.value =3D stsPage;
  3543. =09
  3544.     if ( stsState !=3D null )
  3545.         top.status =3D stsState;=20
  3546. }
  3547. function GetSceneFromNumber( sceneNum )
  3548. {
  3549.     return sceneArray[sceneNum];    =09
  3550. }
  3551. function GetPlayerFromName( playerName )
  3552. {
  3553.     var objPlayer;
  3554. =09
  3555. =09
  3556.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  3557. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  3558.         return objPlayer;                    =09
  3559. =09
  3560.     var objScene;
  3561.     for ( sceneName in Scenes )                    =09
  3562.     {
  3563.         objScene =3D Scenes[sceneName];
  3564.         if ( objScene.Players !=3D null )
  3565.         {
  3566.             objPlayer =3D objScene.Players[playerName];
  3567.             if ( objPlayer !=3D null )
  3568.                 return objPlayer;                    =09
  3569.         }
  3570.     }=09
  3571.         =09
  3572.     return null;                                =09
  3573. }
  3574. function GetObjectTypeFromName( nameString )
  3575. {
  3576.     var type =3D nameString.substr(0,1);    =09
  3577.     if        ( type =3D=3D NAME_SCENE )        =09
  3578.         return OBJ_SCENE;
  3579.     else if    ( type =3D=3D NAME_PLAYER )        =09
  3580.         return OBJ_PLAYER;
  3581. }
  3582. function GetPlayerTypeFromName( nameString )
  3583. {
  3584.     var type =3D nameString.substr(1,1);    =09
  3585.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  3586.         return PLAYER_IMAGE;
  3587.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  3588.         return PLAYER_DRAW;
  3589.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  3590.         return PLAYER_TEXT;
  3591. }
  3592. function resetGifAnimation()
  3593. {
  3594.     var temp =3D document.all["img1"].src;
  3595.     document.all["img1"].src =3D temp;
  3596. }
  3597. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  3598. "http://home-publishing.com/SKU/V3Pub.asp");
  3599. Scenes =3D new Object();
  3600. Scenes.Sx1 =3D new Scene( 11 );
  3601. Scenes.Sx1.entryTrans =3D new Transition( 8, 0, 0, 0 );
  3602. Scenes.Sx1.Bhv =3D new Array();
  3603. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 1, "AW97", =
  3604. "cid:030301bd8f25$75535780$6e59389d@a-lingra.dns.microsoft.com" );
  3605. Scenes.Sx1.Players =3D new Object();
  3606. Scenes.Sx1.Players.PI4 =3D new Player( 1, -1 );
  3607. Scenes.Sx1.Players.PI4.Bhv =3D new Array();
  3608. Scenes.Sx1.Players.PI4.Bhv[0] =3D new Paths( 0, 0 );
  3609. Scenes.Sx1.Players.PI4.Bhv[0][0] =3D new Point( 137, -18, 1 );
  3610. Scenes.Sx1.Players.PI4.Bhv[0][1] =3D new Point( 137, 97, 1 );
  3611. Scenes.Sx1.Players.PI6 =3D new Player( 2, -1 );
  3612. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  3613. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Paths( 0, 0 );
  3614. Scenes.Sx1.Players.PI6.Bhv[0][0] =3D new Point( 652, 111, 1 );
  3615. Scenes.Sx1.Players.PI6.Bhv[0][1] =3D new Point( 400, 112, 1 );
  3616. Scenes.Sx1.Players.PI12 =3D new Player( 5, -1 );
  3617. Scenes.Sx1.Players.PI12.Bhv =3D new Array();
  3618. Scenes.Sx1.Players.PI12.Bhv[0] =3D new Paths( 0, 0 );
  3619. Scenes.Sx1.Players.PI12.Bhv[0][0] =3D new Point( 615, 210, 1 );
  3620. Scenes.Sx1.Players.PI12.Bhv[0][1] =3D new Point( 408, 210, 1 );
  3621. Scenes.Sx1.Players.PI17 =3D new Player( 3, -1 );
  3622. Scenes.Sx1.Players.PI17.Bhv =3D new Array();
  3623. Scenes.Sx1.Players.PI17.Bhv[0] =3D new Paths( 0, 0 );
  3624. Scenes.Sx1.Players.PI17.Bhv[0][0] =3D new Point( 143, 352, 1 );
  3625. Scenes.Sx1.Players.PI17.Bhv[0][1] =3D new Point( 143, 173, 1 );
  3626. Scenes.Sx1.Players.PI19 =3D new Player( 7, -1 );
  3627. Scenes.Sx1.Players.PI19.Bhv =3D new Array();
  3628. Scenes.Sx1.Players.PI19.Bhv[0] =3D new Paths( 0, 0 );
  3629. Scenes.Sx1.Players.PI19.Bhv[0][0] =3D new Point( 335, 231, 2 );
  3630. Scenes.Sx1.Players.PI19.Bhv[0][1] =3D new Point( 284, 212, 2 );
  3631. Scenes.Sx1.Players.PI21 =3D new Player( 8, -1 );
  3632. Scenes.Sx1.Players.PI21.Bhv =3D new Array();
  3633. Scenes.Sx1.Players.PI21.Bhv[0] =3D new Paths( 0, 0 );
  3634. Scenes.Sx1.Players.PI21.Bhv[0][0] =3D new Point( 486, 324, 1 );
  3635. Scenes.Sx1.Players.PI21.Bhv[0][1] =3D new Point( 486, 252, 1 );
  3636. Scenes.Sx1.Players.PI23 =3D new Player( 6, -1 );
  3637. Scenes.Sx1.Players.PI23.Bhv =3D new Array();
  3638. Scenes.Sx1.Players.PI23.Bhv[0] =3D new Paths( 0, 0 );
  3639. Scenes.Sx1.Players.PI23.Bhv[0][0] =3D new Point( 254, -30, 1 );
  3640. Scenes.Sx1.Players.PI23.Bhv[0][1] =3D new Point( 254, 68, 1 );
  3641. Scenes.Sx1.Players.PI14 =3D new Player( 4, -1 );
  3642. Scenes.Sx1.Players.PI14.Bhv =3D new Array();
  3643. Scenes.Sx1.Players.PI14.Bhv[0] =3D new Paths( 0, 0 );
  3644. Scenes.Sx1.Players.PI14.Bhv[0][0] =3D new Point( 330, 346, 1 );
  3645. Scenes.Sx1.Players.PI14.Bhv[0][1] =3D new Point( 330, 218, 1 );
  3646. Scenes.Sx33 =3D new Scene( 10 );
  3647. Scenes.Sx33.entryTrans =3D new Transition( -1, 0, 0, 0 );
  3648. Scenes.Sx33.Players =3D new Object();
  3649. Scenes.Sx33.Players.PI42 =3D new Player( 4, -1 );
  3650. Scenes.Sx33.Players.PI42.Bhv =3D new Array();
  3651. Scenes.Sx33.Players.PI42.Bhv[0] =3D new Paths( 0, 0 );
  3652. Scenes.Sx33.Players.PI42.Bhv[0][0] =3D new Point( 313, 323, 1 );
  3653. Scenes.Sx33.Players.PI42.Bhv[0][1] =3D new Point( 313, 210, 1 );
  3654. Scenes.Sx33.Players.PI40 =3D new Player( 3, -1 );
  3655. Scenes.Sx33.Players.PI40.Bhv =3D new Array();
  3656. Scenes.Sx33.Players.PI40.Bhv[0] =3D new Paths( 0, 0 );
  3657. Scenes.Sx33.Players.PI40.Bhv[0][0] =3D new Point( 277, -43, 1 );
  3658. Scenes.Sx33.Players.PI40.Bhv[0][1] =3D new Point( 277, 141, 1 );
  3659. Scenes.Sx33.Players.PI38 =3D new Player( 2, -1 );
  3660. Scenes.Sx33.Players.PI38.Bhv =3D new Array();
  3661. Scenes.Sx33.Players.PI38.Bhv[0] =3D new Paths( 0, 0 );
  3662. Scenes.Sx33.Players.PI38.Bhv[0][0] =3D new Point( 186, 336, 1 );
  3663. Scenes.Sx33.Players.PI38.Bhv[0][1] =3D new Point( 186, 179, 1 );
  3664. Scenes.Sx33.Players.PI36 =3D new Player( 1, -1 );
  3665. Scenes.Sx33.Players.PI36.Bhv =3D new Array();
  3666. Scenes.Sx33.Players.PI36.Bhv[0] =3D new Paths( 0, 0 );
  3667. Scenes.Sx33.Players.PI36.Bhv[0][0] =3D new Point( 111, -23, 1 );
  3668. Scenes.Sx33.Players.PI36.Bhv[0][1] =3D new Point( 112, 151, 1 );
  3669. Scenes.Sx33.Players.PI54 =3D new Player( 5, -1 );
  3670. Scenes.Sx33.Players.PI54.Bhv =3D new Array();
  3671. Scenes.Sx33.Players.PI54.Bhv[0] =3D new Paths( 0, 0 );
  3672. Scenes.Sx33.Players.PI54.Bhv[0][0] =3D new Point( 425, -51, 1 );
  3673. Scenes.Sx33.Players.PI54.Bhv[0][1] =3D new Point( 425, 159, 1 );
  3674. Scenes.Sx33.Players.PI56 =3D new Player( 7, -1 );
  3675. Scenes.Sx33.Players.PI56.Bhv =3D new Array();
  3676. Scenes.Sx33.Players.PI56.Bhv[0] =3D new Paths( 0, 0 );
  3677. Scenes.Sx33.Players.PI56.Bhv[0][0] =3D new Point( 533, 328, 3 );
  3678. Scenes.Sx33.Players.PI56.Bhv[0][1] =3D new Point( 471, 246, 3 );
  3679. Scenes.Sx33.Players.PI58 =3D new Player( 6, -1 );
  3680. Scenes.Sx33.Players.PI58.Bhv =3D new Array();
  3681. Scenes.Sx33.Players.PI58.Bhv[0] =3D new Paths( 0, 0 );
  3682. Scenes.Sx33.Players.PI58.Bhv[0][0] =3D new Point( 89, -29, 3 );
  3683. Scenes.Sx33.Players.PI58.Bhv[0][1] =3D new Point( 89, 62, 3 );
  3684. Scenes.Sx33.Players.PI60 =3D new Player( 8, -1 );
  3685.  
  3686. </SCRIPT>
  3687. </BODY></HTML>
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  3695. X-Content-Source: X:\Art_fixes\fixes\j0077826.GIF
  3696. X-Global-Moniker: :HALLMARK\MAIN\j0077826.gif
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