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  20.           merry much!
  21. Merry Christmas, Kyle!          
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  586. " <TE|TEa0|TEb2|TEc2|TEd7|>|" EntranceEffect =3D=20
  587. " <EE| =
  588. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf0|EEg0|>|"=20
  589. ExitEffect =3D=20
  590. " <EE| =
  591. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  592. ButtonEvent =3D=20
  593. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  594. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  595. AnimationPath =3D=20
  596. " <AR|ARS2| <PT|PTa753|PTb244|>| =
  597. <PT|PTa262|PTb246|>|>|"><EM><STRONG><FONT=20
  598. color=3D#000000 face=3D"Lucida Handwriting" size=3D3>merry =
  599. </EM>much!<BR>Merry=20
  600. Christmas, Kyle!</FONT></STRONG></DIV></DIV></DIV>  =20
  601. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  602. id=3DAW162=20
  603. soundsrc =3D =
  604. cid:013401bd7a0c$4c185060$78dc389d@a-rwilki.dns.microsoft.com> <IMG=20
  605. src=3D""> <BGSOUND id=3DAW163 soundsrc =3D=20
  606. cid:00ca01bd7a0a$a2447920$78dc389d@a-rwilki.dns.microsoft.com> <IMG=20
  607. src=3D""></DIV> =20
  608. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW162nav =
  609. name=3DAW162nav=20
  610. src=3Dcid:013401bd7a0c$4c185060$78dc389d@a-rwilki.dns.microsoft.com =
  611. autostart =3D no=20
  612. MASTERSOUND><EMBED hidden=3Dtrue id=3DAW163nav name=3DAW163nav=20
  613. src=3Dcid:00ca01bd7a0a$a2447920$78dc389d@a-rwilki.dns.microsoft.com =
  614. autostart =3D no=20
  615. MASTERSOUND></DIV>
  616. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  617. if ( navigator.appVersion.substring(0,1) < 4 )
  618.  alert("Sorry but your Web browser needs to be updated. You must have at =
  619. least a version 4.0 browser to view this project.");
  620. if ( navigator.appName !=3D "Netscape" )                                            =09
  621. {                                                                                    =09
  622.     document.body.background =3D "";                                                =09
  623.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  624.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  625.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  626. transition=3D0)";        =09
  627. }                                                                                    =09
  628.  
  629. var    OBJ_SCENE        =3D 0;        =09
  630. var    OBJ_PLAYER        =3D 1;        =09
  631. var PLAYER_IMAGE    =3D 0;        =09
  632. var    PLAYER_TEXT        =3D 1;        =09
  633. var PLAYER_DRAW        =3D 2;        =09
  634. var    NAME_SCENE        =3D "S"        =09
  635. var    NAME_PLAYER        =3D "P"        =09
  636. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  637. var    PLAYER_NAME_TEXT    =3D "T"
  638. var PLAYER_NAME_DRAW    =3D "D"
  639. var    IE_VISIBLE            =3D "visible";
  640. var    IE_HIDDEN            =3D "hidden";
  641. var    IE_INHERIT            =3D "inherit";
  642. var    NAV_VISIBLE            =3D "show";
  643. var    NAV_HIDDEN            =3D "hide";
  644. var    NAV_INHERIT            =3D "inherit";
  645. var    DEFAULT_TICK_RATE        =3D 100;    =09
  646. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  647. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  648. var    TMR_PROJ                =3D 0;    =09
  649. var    TMR_SCENE                =3D 1;    =09
  650. var    RR_NONE                    =3D 0;    =09
  651. var    RR_PAGE_BUTTONS            =3D 1;    =09
  652. var    RR_FULL_RUNTIME            =3D 2;    =09
  653. var    DUR_FOREVER                =3D -1;    =09
  654. var    DELAY_NONE                =3D 0;    =09
  655. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  656. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  657. var    DUR_UNTIL_DONE            =3D -1;    =09
  658. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  659. var    TT_BUTTONDOWN            =3D 1;    =09
  660. var    TT_BUTTONUP                =3D 2;    =09
  661. var    TT_MOUSEOVER            =3D 3;    =09
  662. var    TT_MOUSEOUT                =3D 4;    =09
  663. var    TB_PAGE_TURNER            =3D -1;    =09
  664. var    TB_START_PLAYER            =3D -2;    =09
  665. var NULL_TRANSITION            =3D -1;
  666. var    TEXT_FLYIN                =3D 101;
  667. var TEXT_TYPEWRITER        =3D 102;
  668. var    FLYIN_TOP                =3D 0;
  669. var    FLYIN_BOTTOM            =3D 1;
  670. var    FLYIN_LEFT                =3D 2;
  671. var    FLYIN_RIGHT                =3D 3;
  672. var    FLYIN_ROTATE            =3D 4;
  673. var    FLYIN_BY_LETTER            =3D 1;
  674. var    FLYIN_BY_WORD            =3D 2;
  675. var    FLYIN_BY_LINE            =3D 3;
  676. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  677. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  678. var    PS_UNINITIALIZED    =3D 0;
  679. var PS_INITIALIZED        =3D 1;
  680. var    PS_RUNNING            =3D 2;
  681. var PS_PAUSED            =3D 3;
  682. var PS_COMPLETE            =3D 4;
  683. var    sceneArray        =3D new Array();=09
  684. var currentScene    =3D null;        =09
  685. var nScenes            =3D 0;        =09
  686. var stProjState =3D PS_UNINITIALIZED;=09
  687. var stButtons    =3D false;        =09
  688. var    stNoInput    =3D 0;            =09
  689. var strPause =3D new Array( "" );
  690. var strPlay =3D new Array( "" );
  691. var    formStatus =3D null;
  692. var    tickTimer        =3D null;        =09
  693. var sys            =3D navigator.appName;                                    =09
  694. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  695. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  696. var    platform    =3D navigator.platform;                                    =09
  697. window.onload =3D PreSetup;
  698. window.onerror =3D Error;
  699. function Error()
  700. {
  701.     alert("There has been an unidentified error in this file's script. You =
  702. may be able to fix this problem by refreshing your browser.");
  703.     return true;
  704. }
  705. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  706. delay, webpage )
  707. {
  708.     this.tickRate =3D tickRate;
  709.     this.startScene =3D startScene;
  710.     this.stopScene =3D stopScene;
  711.     this.rtReq =3D rtReq;
  712.     this.autoStart =3D autoStart;
  713.     this.delay =3D delay;
  714.     this.webpage =3D webpage;
  715. }
  716. function PreSetup()
  717. {
  718.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  719.     {
  720.         setTimeout( "Setup();", Project.delay*1000 );=20
  721.         return;
  722.     }
  723. =09
  724.     Setup();
  725. }
  726. function Setup()=20
  727. { =20
  728.     stNoInput++;                            =09
  729.     if ( vers < 4 ) return;                    =09
  730.     if ( sys =3D=3D "Netscape" )                =09
  731.     {
  732.         document.all =3D new Array;            =09
  733.         Extract(document);                    =09
  734.     =09
  735.         document.body =3D new Object;
  736.         document.body.clientWidth =3D window.innerWidth;
  737.         document.body.clientHeight =3D window.innerHeight;
  738.         document.body.scrollTop =3D window.pageXOffset;=20
  739.         document.body.scrollLeft =3D window.pageYOffset;
  740.     }
  741.     stButtons =3D SetupButtons();                =09
  742.     ProjectInitialize();                    =09
  743.     stNoInput--;                            =09
  744.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  745.         Start();                                            =09
  746. }
  747. function ProjectInitialize()
  748. {
  749. =09
  750.     tickTimer =3D new Timer();
  751. =09
  752. =09
  753.     InitializeScenes();
  754. =09
  755.     tickTimer.StartTicking();                            =09
  756. =09
  757.     if ( Project.startScene =3D=3D null )        =09
  758.         Project.startScene =3D 0;                =09
  759.     stProjState =3D PS_INITIALIZED;            =09
  760. =09
  761. }
  762. function ProjectStart( startScene )
  763. {
  764.     stProjState =3D PS_RUNNING;
  765.     if ( startScene !=3D null )
  766.         ChangeScene( startScene );
  767.     else
  768.         ChangeScene( Project.startScene );
  769. }
  770. function ProjectComplete()
  771. {
  772.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  773.         return;                                =09
  774.     ProjectShutdown();
  775.     StatusChange();                            =09
  776. }
  777. function ProjectShutdown()
  778. {
  779.     KillTimer();                                    =09
  780.     StopEverythingOnScenes( false );
  781.     currentScene =3D null;
  782.     stProjState =3D PS_COMPLETE;                        =09
  783. }
  784. function Extract( obj )
  785. {
  786. =09
  787. =09
  788.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  789.     {
  790.         var el =3D obj.layers[intLayer];        =09
  791.         document.all[el.id] =3D new Object    =09
  792.         var newEl =3D document.all[el.id];    =09
  793.     =09
  794.         newEl.id =3D el.id;                            =09
  795.         newEl.style =3D new Object;                    =09
  796.         newEl.style.pixelTop =3D parseInt(el.top);
  797.         newEl.style.pixelLeft =3D parseInt(el.left);
  798.         if (null!=3Del.clip)=20
  799.         {
  800.             newEl.offsetWidth =3D el.clip.width;    =09
  801.             newEl.offsetHeight =3D el.clip.height
  802.         }
  803.     =09
  804.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  805.             newEl.style.visibility =3D IE_HIDDEN;
  806.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  807.             newEl.style.visibility =3D IE_VISIBLE;
  808.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  809.             newEl.style.visibility =3D IE_INHERIT;
  810.         else
  811.             newEl.style.visibility =3D "";
  812.     =09
  813.         newEl.style.zIndex =3D el.zIndex;
  814.         newEl.style.backgroundColor =3D el.bgColor;
  815.         newEl.style.backgroundImage =3D "url("+el.background+")";
  816.         newEl.NSLayer =3D el;                        =09
  817.     =09
  818.     =09
  819.     =09
  820.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  821.         {
  822.             var image =3D el.document.images[intLoop]    =09
  823.             var    imageName =3D image.name;                =09
  824.             if ( imageName =3D=3D null )                =09
  825.                 continue;                            =09
  826.         =09
  827.             document.all[imageName] =3D image;        =09
  828.             document.images[imageName] =3D image;        =09
  829.         }
  830.     =09
  831.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  832.         {
  833.             var form =3D el.document.forms[intLoop];    =09
  834.             var formName =3D form.name;                =09
  835.             if ( formName =3D=3D null )
  836.                 continue;
  837.             document.all[formName] =3D form;            =09
  838.             document.forms[formName] =3D form;        =09
  839.         =09
  840.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  841. innerLoop++)
  842.             {
  843.                 var element =3D form.elements[innerLoop]=09
  844.                 var elementName =3D element.name;
  845.                 if ( elementName =3D=3D null )            =09
  846.                     continue;
  847.                 document.all[elementName] =3D element;=09
  848.             }
  849.         }
  850.         if ( el.layers.length > 0 )                =09
  851.             Extract(el)                            =09
  852.     }
  853. }
  854. function Scene( duration )
  855. {
  856.     this.duration =3D duration;
  857. }
  858. function InitializeScenes()
  859. {
  860.     var objScene;                            =09
  861.     var sceneNumber =3D 0;                    =09
  862. =09
  863.     for ( sceneName in Scenes )
  864.     {
  865.         objScene =3D Scenes[sceneName];        =09
  866.         objScene.number =3D parseInt(sceneNumber);                =09
  867.         objScene.name =3D sceneName;                    =09
  868.         objScene.HTML =3D document.all[sceneName];    =09
  869.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  870.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  871.             objScene.duration =3D DUR_FOREVER;
  872.         InitializePlayers( objScene );        =09
  873.     =09
  874.         if ( objScene.entryTrans =3D=3D null )
  875.         {
  876.             objScene.entryTrans =3D new Object();
  877.             objScene.entryTrans.type =3D NULL_TRANSITION;
  878.         }
  879.     =09
  880.         if ( objScene.Bhv !=3D null )
  881.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  882. bhvIdx++ )=09
  883.                 bhv.Initialize( objScene, bhv);
  884.         objScene.numBhv =3D bhvIdx;                                            =09
  885.         sceneArray[sceneNumber++] =3D objScene;=09
  886.     }
  887.     nScenes =3D sceneNumber;                    =09
  888. }
  889. function StopEverythingOnScenes( fPause )
  890. {
  891.     var objScene;                            =09
  892.     for ( sceneName in Scenes )
  893.     {
  894.         objScene =3D Scenes[sceneName];                    =09
  895.     =09
  896.     =09
  897.         if ( objScene.Bhv !=3D null )
  898.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  899. bhvIdx++ )=09
  900.                 bhv.StopEverything( bhv, fPause );
  901.         StopEverythingOnPlayers( objScene, fPause );        =09
  902.     }
  903.     return;
  904. }
  905. function ChangeScene( nextSceneNumber )
  906. {
  907.     var    previousScene =3D currentScene;                    =09
  908.     StopSceneTimers();                                    =09
  909.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  910.     currentScene.previousScene =3D previousScene;            =09
  911.     if ( currentScene.duration =3D=3D null )                =09
  912.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  913. =09
  914.     if ( currentScene.Bhv !=3D null )
  915.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  916.         {
  917.             var bhv =3D currentScene.Bhv[bhvIdx]
  918.             if ( bhv =3D=3D null)                            =09
  919.                 continue;
  920.             var delay =3D bhv.delay
  921.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  922.                 bhv.Start( bhv );                                    =09
  923.             else if ( delay > 0 )                                =09
  924.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  925.         }
  926.     StartScenePlayers( currentScene );                            =09
  927.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  928. SceneTransitionDone );=09
  929. =09
  930.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  931.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  932. TMR_SCENE );
  933.     StatusChange();                                        =09
  934.     return;
  935. }
  936. function SceneTransitionDone( objScene )
  937. {
  938. =09
  939. =09
  940.     if ( currentScene.previousScene !=3D null )
  941.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  942. =09
  943.     if ( currentScene.Bhv !=3D null )
  944.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  945.         {
  946.             var bhv =3D currentScene.Bhv[bhvIdx]
  947.             if ( bhv =3D=3D null)                            =09
  948.                 continue;
  949.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  950.                 bhv.Start( bhv );                                =09
  951.         }
  952.     =09
  953.     StartScenePlayersAfterTransition( currentScene );=09
  954. }
  955. function SceneExit( thisScene, nextScene )
  956. {
  957.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  958. nextScene.number;
  959.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  960. true;
  961. =09
  962. =09
  963. =09
  964.     for ( playerName in currentScene.Players )
  965.     {
  966.         objPlayer =3D currentScene.Players[playerName];        =09
  967.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  968.     }
  969. =09
  970.     if ( currentScene.Bhv !=3D null )
  971.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  972.         {
  973.             var bhv =3D currentScene.Bhv[bhvIdx]
  974.             if ( bhv =3D=3D null)                            =09
  975.                 continue;
  976.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  977.                 bhv.Stop( bhv );                        =09
  978.         }
  979. =09
  980. =09
  981.     if ( finalScene =3D=3D false )                    =09
  982.         ChangeScene( nextSceneNumber )            =09
  983.     else
  984.         ProjectComplete()                        =09
  985.     =09
  986. }
  987. function Player( delay, duration )
  988. {
  989.     this.delay =3D delay;
  990.     this.duration =3D duration;
  991. }
  992. function InitializePlayers( objScene )
  993. {
  994.     var objPlayer;                        =09
  995.     var    playerNumber =3D 0;                =09
  996.     for ( playerName in objScene.Players )
  997.     {
  998.         objPlayer =3D objScene.Players[playerName];        =09
  999.         objPlayer.number =3D playerNumber;                =09
  1000.         objPlayer.name =3D playerName;                    =09
  1001.         objPlayer.HTML =3D document.all[playerName];        =09
  1002.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1003.         objPlayer.position =3D new Position(objPlayer);    =09
  1004.     =09
  1005.         if ( objPlayer.delay =3D=3D null )                    =09
  1006.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1007.     =09
  1008.     =09
  1009.         if        ( objPlayer.entryTrans =3D=3D null )
  1010.         {
  1011.             objPlayer.entryTrans =3D new Object();
  1012.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1013.         }=20
  1014.     =09
  1015.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1016.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1017.         {
  1018.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1019. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1020.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1021.                     objPlayer.entryTrans.type =3D null;                            =09
  1022.         }
  1023.     =09
  1024.         if ( objPlayer.exitTrans =3D=3D null )
  1025.         {
  1026.             objPlayer.exitTrans =3D new Object();
  1027.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1028.         }
  1029.     =09
  1030.         if ( objPlayer.Bhv !=3D null )
  1031.         {
  1032.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1033.  
  1034.                 bhv.Initialize( objPlayer, bhv);
  1035.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1036.         }
  1037.         else
  1038.             objPlayer.numBhv =3D 0;
  1039.         playerNumber ++;                =09
  1040.     }=09
  1041. }
  1042. function StopEverythingOnPlayers( objScene, fPause )
  1043. {
  1044.     var objPlayer;                        =09
  1045.     for ( playerName in objScene.Players )
  1046.     {
  1047.         objPlayer =3D objScene.Players[playerName];        =09
  1048.     =09
  1049.     =09
  1050.         if ( objPlayer.Bhv !=3D null )
  1051.         {
  1052.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1053.  
  1054.                 bhv.StopEverything( bhv, fPause );
  1055.         }
  1056.         DisableTrigger( objPlayer );                    =09
  1057.     }=09
  1058.     return;
  1059. }
  1060. function StartScenePlayers( objScene )
  1061. {
  1062. =09
  1063.     for ( playerName in objScene.Players )
  1064.     {
  1065.         objPlayer =3D objScene.Players[playerName];        =09
  1066.     =09
  1067.     =09
  1068.     =09
  1069.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1070.             StartPlayer( objPlayer )                    =09
  1071.         else if ( objPlayer.delay    > 0 )                =09
  1072.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1073. TMR_SCENE);
  1074.     }
  1075. }
  1076. function StartScenePlayersAfterTransition( objScene )
  1077. {
  1078. =09
  1079.     for ( playerName in objScene.Players )
  1080.     {
  1081.         objPlayer =3D objScene.Players[playerName];        =09
  1082.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1083.             StartPlayer( objPlayer )                    =09
  1084.     }
  1085. }
  1086. function StartPlayer( objPlayer )
  1087. {
  1088. =09
  1089.     if ( objPlayer.Bhv !=3D null )
  1090.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1091.         {
  1092.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1093.             if ( bhv =3D=3D null)                            =09
  1094.                 continue;
  1095.             var delay =3D bhv.delay
  1096.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1097.                 bhv.Start( bhv );                                =09
  1098.             else if ( delay > 0 )                                =09
  1099.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1100.         }
  1101. =09
  1102.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1103. PlayerEntryTransitionDone );
  1104. =09
  1105. =09
  1106.     if ( objPlayer.duration > 0 )
  1107.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1108. TMR_SCENE );                                =09
  1109. }
  1110. function PlayerEntryTransitionDone( objPlayer )
  1111. {
  1112. =09
  1113.     if ( objPlayer.Bhv !=3D null )
  1114.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1115.         {
  1116.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1117.             if ( bhv =3D=3D null)                            =09
  1118.                 continue;
  1119.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1120.                 bhv.Start( bhv );                                =09
  1121.         }
  1122. =09
  1123.     if ( objPlayer.Triggers !=3D null )
  1124.         EnableTrigger( objPlayer );
  1125. }
  1126. function PlayerExit( objPlayer )
  1127. {
  1128. =09
  1129.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1130. PlayerExitTransitionDone );
  1131. }
  1132. function PlayerExitTransitionDone( objPlayer, finalScene )
  1133. {
  1134. =09
  1135.     if ( objPlayer.Bhv !=3D null )
  1136.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1137.         {
  1138.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1139.             if ( bhv =3D=3D null)                            =09
  1140.                 continue;
  1141.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1142.                 bhv.Stop( bhv );                        =09
  1143.         }
  1144. =09
  1145.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1146.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1147. =09
  1148. =09
  1149. =09
  1150.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1151.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1152.     return;
  1153. }
  1154. function Trigger( trigType, trigBhv, player, scene )
  1155. {
  1156.     this.triggerType =3D trigType;
  1157.     this.triggerBhv =3D trigBhv;
  1158.     this.player =3D player;
  1159.     this.nextSceneNum =3D scene;
  1160. }
  1161. function EnableTrigger( objPlayer )
  1162. {
  1163.     if ( sys !=3D "Netscape" )                                =09
  1164.     {
  1165.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1166.         for ( trx in objPlayer.Triggers )                    =09
  1167.         {
  1168.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1169.             if ( trigger.triggerType =3D=3D null )
  1170.                 trigger.triggerType =3D 0;                    =09
  1171.             var tt =3D trigger.triggerType;                    =09
  1172.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1173.             {
  1174.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1175.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1176.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1177.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1178.             }
  1179.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1180.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1181.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1182.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1183.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1184.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1185.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1186.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1187.         }
  1188.     }
  1189.     else                                        =09
  1190.     {
  1191.         for ( trx in objPlayer.Triggers )        =09
  1192.         {
  1193.             var    trigger =3D objPlayer.Triggers[trx];=09
  1194.             if ( trigger.triggerType =3D=3D null )
  1195.                 trigger.triggerType =3D 0;                    =09
  1196.             var tt =3D trigger.triggerType;                    =09
  1197.             if ( tt=3D=3D 0 )                                    =09
  1198.             {
  1199.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1200. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1201.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1202.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1203.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1204.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1205.             }
  1206.             else if    ( tt =3D=3D TT_BUTTONUP )
  1207.             {
  1208.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1209.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1210.             }
  1211.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1212.             {
  1213.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1214.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1215.             }
  1216.         }
  1217.     =09
  1218.     }
  1219. }
  1220. function DisableTrigger( objPlayer )
  1221. {
  1222.     if ( sys !=3D "Netscape" )            =09
  1223.     {
  1224.         objPlayer.HTML.onmousedown =3D null;
  1225.         objPlayer.HTML.onmouseup =3D null;=09
  1226.         objPlayer.HTML.onmouseover =3D null;    =09
  1227.         objPlayer.HTML.onmouseout =3D null;
  1228.     }
  1229.     else                                =09
  1230.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1231. Event.MOUSEOVER | Event.MOUSEOUT );
  1232. }
  1233. function EventProcessor( e )
  1234. {
  1235.     var trigger;                                =09
  1236.     var    type;                                    =09
  1237.     var    button;                                    =09
  1238.     var    eventType;                                =09
  1239.     var objPlayer;                                =09
  1240.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1241.         return;
  1242.     if ( sys !=3D "Netscape" )                    =09
  1243.     {
  1244.         type =3D event.type;
  1245.         button =3D event.button;
  1246.     }
  1247.     else                                        =09
  1248.     {
  1249.         type =3D e.type;
  1250.         button =3D e.which;
  1251.     }
  1252. =09
  1253.     if (type =3D=3D "mousedown")
  1254.     {
  1255.         if ( button !=3D 1 )                    =09
  1256.             return;
  1257.         eventType =3D TT_BUTTONDOWN;
  1258.         if ( sys =3D=3D "Netscape" )            =09
  1259.         {
  1260.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1261.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1262.         }
  1263.     }
  1264.     else if (type =3D=3D "mouseup")
  1265.     {
  1266.         if ( button !=3D 1 )                    =09
  1267.             return;
  1268.         eventType =3D TT_BUTTONUP;
  1269.         if ( sys =3D=3D "Netscape" )            =09
  1270.         {
  1271.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1272.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1273.         }
  1274.     }
  1275.     else if (type =3D=3D "mouseover")
  1276.     {
  1277.         eventType =3D TT_MOUSEOVER;
  1278.     }
  1279.     else if (type =3D=3D "mouseout")
  1280.     {
  1281.         eventType =3D TT_MOUSEOUT;
  1282.     }
  1283.     var triggerArray =3D objPlayer.Triggers;        =09
  1284.     var trigger;                                =09
  1285. =09
  1286.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1287.     {
  1288.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1289. eventType) )
  1290.         {
  1291.         =09
  1292.         =09
  1293.         =09
  1294.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1295.             {
  1296.             =09
  1297.             =09
  1298.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1299. =3D=3D "") )
  1300.                     SceneExit( currentScene );
  1301.                 else
  1302.                 {
  1303.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1304.                     {
  1305.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1306.                             InitializePlayers( sceneArray[ii] );
  1307.                     }
  1308.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1309.                 }
  1310.             }
  1311.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1312.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1313.             else=20
  1314.             {
  1315.             =09
  1316.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1317.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1318.                 bhv.Trigger( bhv, eventType );                                =09
  1319.             }  =09
  1320.         }
  1321.     }
  1322.     return;=09
  1323. }
  1324. function Transition( type, rate, flyFrom, flySubtype )
  1325. {
  1326.     this.type =3D type;
  1327.     this.rate =3D rate;
  1328.     this.flyFrom =3D flyFrom;
  1329.     this.flySubtype =3D flySubtype;
  1330. }
  1331. function StartTransition( transObj, trans, visibility, callback )
  1332. {
  1333.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1334. =09
  1335. =09
  1336. =09
  1337.     if    ( ("Netscape" =3D=3D sys) ||=20
  1338.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1339. NULL_TRANSITION) ) )
  1340.     {
  1341.         SetVisibility( transObj.HTML, visibility );
  1342.         callback( transObj );
  1343.         return;
  1344.     }
  1345. =09
  1346. =09
  1347. =09
  1348. =09
  1349.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1350. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1351.     {
  1352.         StartTextFlyin( transObj );
  1353.         return;
  1354.     }
  1355. =09
  1356.     if ( platform !=3D "Win32" )
  1357.     {
  1358.         SetVisibility( transObj.HTML, visibility );
  1359.         callback( transObj );
  1360.         return;
  1361.     }
  1362.     =09
  1363. =09
  1364. =09
  1365. =09
  1366. =09
  1367. =09
  1368.     if ( trans.type =3D=3D NULL_TRANSITION )
  1369.     {
  1370.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1371. transition=3D0)";
  1372.     }
  1373.     else    =09
  1374.     {
  1375.         duration =3D TRANSITION_RATES[trans.rate];
  1376.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1377. ", transition=3D" + trans.type + ")";
  1378.     }
  1379.     stNoInput++;                                    =09
  1380.     transObj.HTML.filters(0).Apply();                =09
  1381. =09
  1382.     SetVisibility( transObj.HTML, visibility );        =09
  1383. =09
  1384.     transObj.HTML.filters(0).Play()                    =09
  1385.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1386. }
  1387. function TransitionDoneEvent( )
  1388. {
  1389.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1390.     stNoInput--;                                                =09
  1391.     if        ( type =3D=3D OBJ_SCENE )
  1392.     {
  1393.     =09
  1394.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1395. currentScene.name) )
  1396.             SceneTransitionDone();
  1397.     }
  1398.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1399.     {
  1400.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1401.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1402.             PlayerEntryTransitionDone( objPlayer ); =20
  1403.         else                                                    =09
  1404.             PlayerExitTransitionDone( objPlayer, false );
  1405.     }
  1406.     return;
  1407. }
  1408. function InitializeTextFlyin( objPlayer )
  1409. {
  1410.     if ( sys =3D=3D "Netscape" )                                    =09
  1411.         return false;
  1412.     var    transition =3D objPlayer.entryTrans;                        =09
  1413.     var    transUnits =3D transition.flySubtype;                        =09
  1414.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1415. =09
  1416.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1417. transition.flyFrom : FLYIN_TOP;    =09
  1418.     =09
  1419. =09
  1420.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1421.     {
  1422.         var    textHTML    =3D objPlayer.HTML;                =09
  1423.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1424.         var    newInnerHTML    =3D "";                        =09
  1425.     =09
  1426.         transition.textOrder =3D new Array();                =09
  1427.         textOrder =3D transition.textOrder;                =09
  1428. =09
  1429.     =09
  1430.     =09
  1431.     =09
  1432.     =09
  1433.         var flyinIdx =3D 0;                        =09
  1434.         var    flyinBuffer =3D "";
  1435.     =09
  1436.     =09
  1437.     =09
  1438.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1439. style=3D'position:relative;visibility:hidden;'" : " =
  1440. style=3D'visibility:hidden;'";
  1441.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1442.         {
  1443.         =09
  1444.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1445.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1446.             while ( letterIdx<oldInnerHTML.length )
  1447.             {
  1448.             =09
  1449.             =09
  1450.             =09
  1451.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1452. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1453.                 {
  1454.                     if ( charNext =3D=3D "<" )                                                                =09
  1455.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1456.                     else
  1457.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1458.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1459.                     newInnerHTML +=3D tagString;
  1460.                     letterIdx =3D endTagIdx;                                            =09
  1461.                 =09
  1462.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1463.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1464.                         break;
  1465.                 }
  1466.             =09
  1467.                 else
  1468.                 {
  1469.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1470.                     newInnerHTML +=3D thisChar;
  1471.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1472.                         break;                                        =09
  1473.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1474. )    =09
  1475.                         break;
  1476.                 }
  1477.             }
  1478.             newInnerHTML +=3D "</span>"
  1479.             textOrder[flyinIdx] =3D new Object();
  1480.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1481.             flyinIdx++;                                                            =09
  1482.         }
  1483.     =09
  1484.         if ( flyinIdx =3D=3D 0 )
  1485.             return false;
  1486.     =09
  1487.         textHTML.innerHTML =3D newInnerHTML;
  1488.         transition.numUnits =3D flyinIdx;                        =09
  1489.     }
  1490. =09
  1491. =09
  1492. =09
  1493.     textOrder =3D transition.textOrder;
  1494.     var currentEl =3D document.all[textOrder[0].name];    =09
  1495.     var currentOffset =3D currentEl.offsetLeft;=09
  1496.     var previousEl, previousOffset;
  1497.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1498.     {
  1499.         previousOffset =3D currentOffset;                            =09
  1500.         previousEl =3D currentEl;
  1501.         textElName =3D textOrder[count].name;                    =09
  1502.         currentEl =3D document.all[textElName];
  1503.         SetVisibility( currentEl, IE_HIDDEN );
  1504.         currentOffset =3D currentEl.offsetTop;
  1505.     =09
  1506.     =09
  1507.     =09
  1508.     =09
  1509.     =09
  1510.     =09
  1511.         if ( currentOffset !=3D previousOffset )                                =09
  1512.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1513.                 previousEl.innerHTML =3D "<br>";
  1514.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1515.             direction =3D count % FLYIN_ROTATE;            =09
  1516.         else
  1517.             direction =3D transDirection;
  1518.     =09
  1519.         if        ( direction =3D=3D FLYIN_LEFT )
  1520.         {
  1521.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1522. currentEl.offsetParent.offsetWidth);
  1523.             currentEl.style.posLeft =3D tempPos;                    =09
  1524.             textOrder[count].dx =3D -movePerTick;                    =09
  1525.             textOrder[count].dy =3D 0;
  1526.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1527.         }
  1528.         else if ( direction =3D=3D FLYIN_RIGHT )
  1529.         {
  1530.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1531. currentEl.offsetParent.offsetLeft;
  1532.             currentEl.style.posLeft =3D tempPos;
  1533.             textOrder[count].dx =3D movePerTick;                    =09
  1534.             textOrder[count].dy =3D 0;
  1535.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1536.         }
  1537.         else if    ( direction =3D=3D FLYIN_TOP )
  1538.         {
  1539.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1540. currentEl.offsetParent.offsetHeight);
  1541.             currentEl.style.posTop =3D tempPos;
  1542.             textOrder[count].dx =3D 0;
  1543.             textOrder[count].dy =3D (-movePerTick);                =09
  1544.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1545.         }
  1546.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1547.         {
  1548.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1549. currentEl.offsetParent.style.posTop;
  1550.             currentEl.style.posTop =3D tempPos;
  1551.             textOrder[count].dx =3D 0;
  1552.             textOrder[count].dy =3D movePerTick;                    =09
  1553.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1554.         }
  1555.     }
  1556. =09
  1557.     transition.charIdx =3D 0;                            =09
  1558.     transition.moveIdx =3D 0;                            =09
  1559.     textElName =3D transition.textOrder[0].name;
  1560.     transition.currentEl =3D document.all[textElName];=09
  1561.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1562.     return true;
  1563. }
  1564. function StartTextFlyin( objPlayer )
  1565. {
  1566. =09
  1567.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1568.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1569. }
  1570. function TextFlyinTick( objPlayer )
  1571. {
  1572.     var    transition =3D objPlayer.entryTrans;                    =09
  1573.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1574.     var textEl =3D transition.currentEl;                        =09
  1575. =09
  1576. =09
  1577.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1578.     {
  1579.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1580.         textEl.style.posLeft -=3D spanObj.dx;
  1581.         return false;                                        =09
  1582.     }
  1583.     =09
  1584. =09
  1585.     textEl.style.posTop =3D 0;                                =09
  1586.     textEl.style.posLeft =3D 0;
  1587.     =09
  1588. =09
  1589.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1590. transition.textOrder.length )=09
  1591.     {
  1592.         PlayerEntryTransitionDone( objPlayer );                =09
  1593.         return true;                                        =09
  1594.     }
  1595.     else
  1596.     {
  1597.         transition.moveIdx =3D 0;                                =09
  1598.         textElName =3D transition.textOrder[charIdx].name;
  1599.         transition.currentEl =3D document.all[textElName];    =09
  1600.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1601.         return false;                                        =09
  1602.     }                                                        =09
  1603. }
  1604. var    SND_DUR_SCENE            =3D -1;=09
  1605. var    SND_DUR_PROJECT            =3D 0;=09
  1606. var ST_WAV                    =3D 1;=09
  1607. var    ST_MID                    =3D 2;=09
  1608. var    NAV_EXT                    =3D "nav"=09
  1609. var MidiTag                    =3D null;=09
  1610. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1611. {
  1612. =09
  1613.     this.Initialize =3D InitializeSound;
  1614.     this.Start =3D StartSound;
  1615.     this.Trigger =3D StartSound;
  1616.     this.Stop =3D StopSound;
  1617.     this.StopEverything =3D StopEverythingOnSounds;
  1618. =09
  1619.     this.delay =3D delay;
  1620.     this.duration =3D duration;
  1621.     this.loop =3D loop;
  1622.     this.tagName =3D tagName;
  1623.     this.fileName =3D fileName;
  1624.     this.soundType =3D soundType;
  1625. }
  1626. function InitializeSound( objParent, objSound )
  1627. {
  1628.     if ( sys =3D=3D "Netscape" )
  1629.     {
  1630.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1631.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1632.         return;
  1633.     }
  1634.     objSound.objParent =3D objParent;                =09
  1635.     objSound.html =3D document.all[objSound.tagName];=09
  1636.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1637. =09
  1638. =09
  1639.     if (objSound.soundType =3D=3D ST_MID )
  1640.     {
  1641.         if ( MidiTag =3D=3D null )                    =09
  1642.             MidiTag =3D objSound.html;            =09
  1643.         else
  1644.             objSound.html =3D MidiTag;            =09
  1645.     }        =09
  1646. }
  1647. function StartSound( objSound )
  1648. {
  1649.     if ( sys =3D=3D "Netscape" )                    =09
  1650.     {
  1651.         if ( objSound.html !=3D null )            =09
  1652.             objSound.html.play(objSound.navLoop);
  1653.         return;
  1654.     }
  1655.     objSound.html.src =3D objSound.fileName;        =09
  1656.     objSound.html.loop =3D objSound.loop;            =09
  1657.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1658.         objSound.html.volume =3D 0;                    =09
  1659.     if ( objSound.duration > 0 )
  1660.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1661. TMR_PROJ );
  1662. }
  1663. function StopSound( objSound, fPause )
  1664. {
  1665.     if ( sys =3D=3D "Netscape" )                    =09
  1666.     {
  1667.         if ( objSound.html !=3D null )            =09
  1668.             objSound.html.stop();
  1669.         return;
  1670.     }
  1671.     objSound.html.loop =3D 0;
  1672.     objSound.html.src =3D "";                            =09
  1673.     if ( objSound.soundType =3D=3D ST_WAV )
  1674.         objSound.html.volume =3D -10000;
  1675. }
  1676. function StopEverythingOnSounds( objSound )
  1677. {
  1678.     StopSound( objSound, true );
  1679.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1680.         objSound.html.volume =3D -500;                        =09
  1681. }
  1682. var    SND_DUR_SCENE            =3D -1;=09
  1683. var    SND_DUR_PROJECT            =3D 0;=09
  1684. function Swapper( idle, hover, click )
  1685. {
  1686. =09
  1687.     this.Initialize =3D InitializeSwap;
  1688.     this.Start =3D StartSwap;
  1689.     this.Trigger =3D TriggerSwap;
  1690.     this.Stop =3D StopSwap;
  1691.     this.StopEverything =3D StopSwap;
  1692. =09
  1693.     this.idle =3D idle;
  1694.     this.hover =3D hover;
  1695.     this.click =3D click;
  1696. }
  1697. function InitializeSwap( objParent, objSwap )
  1698. {
  1699.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1700.         return;
  1701. =09
  1702.     var    idle    =3D objSwap.idle;                        =09
  1703.     var    hover    =3D objSwap.hover;
  1704.     var    click    =3D objSwap.click;
  1705. =09
  1706. =09
  1707. =09
  1708. =09
  1709. =09
  1710. =09
  1711. =09
  1712.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1713. !=3D null) )
  1714.     {
  1715.         SetVisibility( document.all[hover], IE_HIDDEN );
  1716.         objSwap.srcHover =3D document.all[hover].src;
  1717.         document.all[hover].src =3D "";
  1718.     }
  1719.     else
  1720.         objSwap.srcHover =3D document.all[idle].src;
  1721.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1722. !=3D null) )
  1723.     {
  1724.         SetVisibility( document.all[click], IE_HIDDEN );
  1725.         objSwap.srcClick =3D document.all[click].src;
  1726.         document.all[click].src =3D "";
  1727.     }
  1728.     else
  1729.         objSwap.srcClick =3D document.all[idle].src;
  1730. =09
  1731.     objSwap.srcIdle =3D document.all[idle].src;
  1732. }
  1733. function StartSwap( objSwap )
  1734. {
  1735. =09
  1736. }
  1737. function TriggerSwap( objSwap, eventType )
  1738. {
  1739.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1740.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1741.     else if ( eventType =3D=3D TT_BUTTONUP )
  1742.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1743.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1744.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1745.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1746.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1747.     return;
  1748. }
  1749. function StopSwap( objSwap, fPause )
  1750. {
  1751.     if ( fPause )                        =09
  1752.         return;
  1753. }
  1754. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1755. var    PE_STOP        =3D 0;                            =09
  1756. var    PE_AGAIN    =3D 1;                            =09
  1757. var    PE_REV        =3D 2;                            =09
  1758. var    PE_EXIT        =3D 3;                            =09
  1759. var    PD_FWD        =3D 1;
  1760. var    PD_BACK        =3D -1;
  1761. function Point( x, y, rate )
  1762. {
  1763.     this.x =3D x;
  1764.     this.y =3D y;
  1765.     this.rate =3D rate;
  1766. }
  1767. function Paths( delay, edgeEffect )
  1768. {
  1769. =09
  1770.     this.Initialize =3D InitializePathAnimation;
  1771.     this.Start =3D StartPathAnimation;
  1772.     this.Trigger =3D StartPathAnimation;
  1773.     this.Stop =3D StopPathAnimation;
  1774.     this.StopEverything =3D StopPathAnimation;
  1775. =09
  1776.     this.delay =3D delay;
  1777.     this.edgeEffect =3D edgeEffect;
  1778. }
  1779. function InitializePathAnimation( objPlayer, path )
  1780. {
  1781.     var    segment;                                =09
  1782.     var pathIndex;
  1783.     var totalDistance;                            =09
  1784.     var    distanceX;                                =09
  1785.     var    distanceY;
  1786.     var dx;                                        =09
  1787.     var    dy;
  1788.     var travelTime;                                =09
  1789.     var    remX;                                    =09
  1790.     var    remY;
  1791. =09
  1792.     if ( stProjState !=3D PS_UNINITIALIZED )
  1793.     {
  1794.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1795.         return;
  1796.     }
  1797.     path.objPlayer =3D objPlayer;                    =09
  1798.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1799.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1800. =09
  1801. =09
  1802.     path[0].x -=3D halfWidth;
  1803.     path[0].y -=3D halfHeight;
  1804.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1805.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1806.     {
  1807.         px =3D parseInt(pathIndex);                =09
  1808.         segment =3D path[px];                        =09
  1809.     =09
  1810.     =09
  1811.     =09
  1812.         path[px+1].x -=3D halfWidth;
  1813.         path[px+1].y -=3D halfHeight;
  1814.     =09
  1815.         distanceX =3D path[px+1].x - segment.x;    =09
  1816.         distanceY =3D path[px+1].y - segment.y;    =09
  1817.     =09
  1818.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1819. (distanceY*distanceY) );
  1820.     =09
  1821.     =09
  1822.         travelTime =3D Math.round(totalDistance / =
  1823. PATH_PER_TICK[segment.rate]);
  1824.     =09
  1825.     =09
  1826.         if ( distanceX > 0 )                        =09
  1827.             dx =3D Math.floor( distanceX / travelTime );=09
  1828.         else if ( distanceX < 0 )                    =09
  1829.             dx =3D Math.ceil( distanceX / travelTime );=09
  1830.         else
  1831.             dx =3D 0;
  1832.     =09
  1833.     =09
  1834.     =09
  1835.     =09
  1836.         remX =3D distanceX % travelTime;
  1837.     =09
  1838.         if ( distanceY > 0 )                        =09
  1839.             dy =3D Math.floor( distanceY / travelTime );
  1840.         else if ( distanceY < 0 )
  1841.             dy =3D Math.ceil( distanceY / travelTime );
  1842.         else
  1843.             dy =3D 0;
  1844.         remY =3D distanceY % travelTime;
  1845.         segment.number =3D px;                        =09
  1846.         segment.ticks =3D 0;
  1847.         segment.travelTime =3D travelTime;
  1848.         segment.dx =3D dx;
  1849.         segment.dy =3D dy;
  1850.         segment.remX =3D remX;
  1851.         segment.remY =3D remY;
  1852.     }
  1853.     path.numSegs =3D parseInt(pathIndex);                =09
  1854.     path.dir =3D PD_FWD;                                        =09
  1855.     return;
  1856. }
  1857. function StartPathAnimation( path )
  1858. {
  1859.     path.currentSegment =3D path[0];    =09
  1860.     path.currentSegment.ticks =3D 0;    =09
  1861.     path.cntSegs =3D 0;                                =09
  1862. =09
  1863. =09
  1864.     if ( path.dir =3D=3D PD_BACK )                            =09
  1865.     {
  1866.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1867.         {
  1868.             path[ii].dx *=3D -1;
  1869.             path[ii].dy *=3D -1;
  1870.             path[ii].remX *=3D -1;
  1871.             path[ii].remY *=3D -1;
  1872.         }
  1873.         path.dir =3D PD_FWD;                                =09
  1874.     }
  1875.     StartAnimationTimer( path, PathAnimationTick );
  1876. }
  1877. function StopPathAnimation( path, fPause )
  1878. {
  1879.     return;
  1880. }
  1881. function PathAnimationTick( path )
  1882. {
  1883.     var    objPlayer =3D path.objPlayer;            =09
  1884.     var segment =3D path.currentSegment;        =09
  1885.     var    currentPosition =3D objPlayer.position;=09
  1886.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1887.     {
  1888.         newX =3D currentPosition.x + segment.dx;        =09
  1889.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1890.             segment.remX > 0 ? newX++ : newX--;
  1891.         newY =3D currentPosition.y + segment.dy;        =09
  1892.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1893.             segment.remY > 0 ? newY++ : newY--;
  1894.         currentPosition.SetPosition( newX, newY );=09
  1895.         return false;                            =09
  1896.     }
  1897. =09
  1898. =09
  1899.     if ( ++path.cntSegs < path.numSegs )
  1900.     {
  1901.     =09
  1902.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1903.         path.currentSegment.ticks =3D 0;                            =09
  1904.             =09
  1905.         return false;
  1906.     }
  1907.     =09
  1908. =09
  1909.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1910.     {
  1911.     =09
  1912.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1913.     =09
  1914.         path.currentSegment =3D path[0];                =09
  1915.         path.currentSegment.ticks =3D 0;                =09
  1916.         path.cntSegs =3D 0;                            =09
  1917.         return false;                                =09
  1918.     }                        =09
  1919.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1920.     {
  1921.         path.dir *=3D -1;                                =09
  1922.     =09
  1923.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1924.         {
  1925.             path[ii].dx *=3D -1;
  1926.             path[ii].dy *=3D -1;
  1927.             path[ii].remX *=3D -1;
  1928.             path[ii].remY *=3D -1;
  1929.         }
  1930.         path.currentSegment.ticks =3D 0;                =09
  1931.         path.cntSegs =3D 0;                            =09
  1932.         return false;
  1933.     }
  1934.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1935.     {
  1936.         PlayerExit( objPlayer );
  1937.         return true;
  1938.     }
  1939.     else
  1940.         return true;                                =09
  1941. }
  1942. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1943. function Size( zoom, rate )
  1944. {
  1945.     this.zoom =3D zoom;
  1946.     this.rate =3D rate;
  1947. }
  1948. function Grows( delay )
  1949. {
  1950. =09
  1951.     this.Initialize =3D InitializeGrowAnimation;
  1952.     this.Start =3D StartGrowAnimation;
  1953.     this.Trigger =3D StartGrowAnimation;
  1954.     this.Stop =3D StopGrowAnimation;
  1955.     this.StopEverything =3D StopGrowAnimation;
  1956. =09
  1957.     this.delay =3D delay;
  1958. }
  1959. function InitializeGrowAnimation( objPlayer, grow )
  1960. {
  1961.     if ( sys =3D=3D "Netscape" )
  1962.         return;
  1963.     var    child =3D objPlayer.HTML.children[0];                    =09
  1964.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1965. =09
  1966. =09
  1967. =09
  1968.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1969.     {
  1970.         grow.realWidth =3D child.width;
  1971.         grow.realHeight =3D child.height;
  1972.     }
  1973.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1974.     {
  1975.         grow =3D null;                                        =09
  1976.         return;
  1977.     }
  1978.     grow.objPlayer =3D objPlayer;                                =09
  1979. =09
  1980.     grow.currentSegment =3D grow[0];                            =09
  1981.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1982. =09
  1983. =09
  1984. =09
  1985.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1986.     child.height *=3D (grow.currentSegment.zoom / 100);
  1987. =09
  1988.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1989.     {
  1990.         gx =3D parseInt(growIndex);                =09
  1991.         segment =3D grow[gx];                        =09
  1992.         if ( grow[gx+1] =3D=3D null )                =09
  1993.         {
  1994.             grow.finalSegment =3D grow[gx-1];        =09
  1995.             break;                                =09
  1996.         }
  1997.     =09
  1998.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1999.         if ( growth >=3D 0 )                                        =09
  2000.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2001.         else
  2002.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2003.     =09
  2004.         growthTicks =3D growth / growthFactor;        =09
  2005.     =09
  2006.         segment.number =3D gx;                        =09
  2007.         segment.growth =3D growth;
  2008.         segment.growthFactor =3D growthFactor;
  2009.         segment.growthTicks =3D growthTicks;
  2010.         segment.currentTicks =3D 0;
  2011.     }
  2012. }
  2013. function StartGrowAnimation( grow )
  2014. {=09
  2015.     if ( sys =3D=3D "Netscape" )
  2016.         return;
  2017.     grow.currentSegment =3D grow[0];                        =09
  2018.     grow.currentTicks =3D 0;
  2019.     StartAnimationTimer( grow, GrowAnimationTick );
  2020. }
  2021. function StopGrowAnimation( grow, fPause )
  2022. {
  2023.     return;
  2024. }
  2025. function GrowAnimationTick( grow )
  2026. {
  2027.     if ( sys =3D=3D "Netscape" )
  2028.         return true;                                    =09
  2029.     var    objPlayer =3D grow.objPlayer;                        =09
  2030.     var    child =3D objPlayer.HTML.children[0];                =09
  2031.     var segment =3D grow.currentSegment;                    =09
  2032.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2033.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2034.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2035.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2036.         return false;                                    =09
  2037.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2038.         return true;                                    =09
  2039.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2040.     grow.currentTicks =3D 0;
  2041.     return false;                                        =09
  2042. }
  2043. function Timer()
  2044. {
  2045.     if ( Project.tickRate =3D=3D null )        =09
  2046.         this.tickRate =3D DEFAULT_TICK_RATE;
  2047.     else
  2048.         this.tickRate =3D Project.tickRate;
  2049.     this.oneShots =3D new Array();
  2050.     this.animations =3D new Array();
  2051.     this.tickCounter =3D 0;                        =09
  2052.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2053.     this.timerID =3D null;
  2054.     this.StartTicking =3D StartTicking;            =09
  2055.     this.StopTicking =3D StopTicking;
  2056. =09
  2057. }
  2058. function StartTicking()
  2059. {
  2060.     if ( this.timerID =3D=3D null )
  2061.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2062. }
  2063. function StopTicking()
  2064. {
  2065.     if ( this.timerID !=3D null )
  2066.         clearInterval( this.timerID );
  2067.     this.timerID =3D null;
  2068. }
  2069. function TimerTick()
  2070. {
  2071.     var timerEvent;
  2072. =09
  2073.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2074.     {
  2075.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2076.             continue;                                        =09
  2077.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2078.             tickTimer.animations[ii] =3D null;                =09
  2079.     }
  2080. =09
  2081.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2082.     {
  2083.     =09
  2084.         var length =3D tickTimer.oneShots.length;                =09
  2085.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2086.         {
  2087.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2088.                 continue;                                    =09
  2089.         =09
  2090.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2091.             {
  2092.                 tickTimer.oneShots[ii] =3D null;                =09
  2093.                 timerEvent.callback( timerEvent.callbackObj );=09
  2094.             }
  2095.         }
  2096.     }
  2097.     return;
  2098. }
  2099. function StartOneShotTimer( obj, time, callback, type )
  2100. {
  2101.     var    timerIndex;                                =09
  2102.     var timerEvent =3D new Object();                =09
  2103. =09
  2104.     timerEvent.callbackObj =3D obj;                =09
  2105.     timerEvent.callback =3D callback;                =09
  2106.     timerEvent.type =3D type;                        =09
  2107. =09
  2108. =09
  2109.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2110. tickTimer.ticksPerSecond);
  2111.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2112. timerIndex++ );=09
  2113.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2114.     return;
  2115. }
  2116. function StartAnimationTimer( obj, callback )
  2117. {
  2118.     var timerIndex;=20
  2119.     timerEvent =3D new Object();
  2120.     timerEvent.callbackObj =3D obj;                =09
  2121.     timerEvent.callback =3D callback;                =09
  2122.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2123. timerIndex++);=09
  2124.     tickTimer.animations[timerIndex] =3D timerEvent;
  2125. }
  2126. function StopSceneTimers()
  2127. {
  2128.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2129.     {
  2130.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2131.             continue;
  2132.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2133.             tickTimer.oneShots[ii] =3D null;            =09
  2134.     }
  2135. =09
  2136.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2137.         tickTimer.animations[ii] =3D null;
  2138. }
  2139. =09
  2140. function KillTimer()
  2141. {
  2142.     if ( tickTimer !=3D null )                    =09
  2143.     {
  2144.         window.clearTimeout( tickTimer.timerID);=09
  2145.         tickTimer =3D null;                        =09
  2146.     }
  2147. }
  2148. function SetColor(el, color)=20
  2149. {
  2150.     if ( el.style =3D=3D null )                =09
  2151.         return;
  2152. =09
  2153.     el.style.backgroundColor =3D color;    =09
  2154.     if ("Netscape"=3D=3Dsys)=20
  2155.         el.NSLayer.bgColor =3D color;        =09
  2156. }
  2157. function SetZIndex(el, zindex)=20
  2158. {
  2159.     if ( el.style =3D=3D null )                =09
  2160.         return;
  2161. =09
  2162.     el.style.zIndex =3D zindex;            =09
  2163.     if ("Netscape"=3D=3Dsys)=20
  2164.         el.NSLayer.zIndex =3D zindex        =09
  2165. }
  2166. function SetVisibility(el, val)=20
  2167. {
  2168.     if ( el.style =3D=3D null )                =09
  2169.         return;
  2170.     el.style.visibility =3D val;            =09
  2171.        =20
  2172.     if ( "Netscape"=3D=3Dsys )                =09
  2173.     {
  2174.         if        ( val =3D=3D IE_HIDDEN )
  2175.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2176.         else if ( val =3D=3D IE_VISIBLE )
  2177.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2178.         else if ( val =3D=3D IE_INHERIT )
  2179.             el.NSLayer.visibility =3D NAV_INHERIT;
  2180.         else
  2181.             el.NSLayer.visibility =3D "";
  2182.     }
  2183. }
  2184. function Position( obj )
  2185. {
  2186.     this.object =3D obj;                        =09
  2187.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2188.     this.y =3D obj.HTML.style.pixelTop;        =09
  2189.     this.SetPosition =3D SetPosition;
  2190. }
  2191. function SetPosition( newX, newY )=20
  2192. {
  2193.     var el =3D this.object.HTML;                =09
  2194.     if ( el.style =3D=3D null )                    =09
  2195.         return;
  2196.                 =09
  2197.     el.style.pixelTop =3D newY;    =09
  2198.     el.style.pixelLeft =3D newX;
  2199.     this.x =3D newX;                            =09
  2200.     this.y =3D newY;
  2201.     if ( "Netscape"=3D=3Dsys )                    =09
  2202.     {
  2203.         el.NSLayer.top =3D parseInt( newY );
  2204.         el.NSLayer.left =3D parseInt( newX );
  2205.         el.offsetTop =3D el.NSLayer.top;
  2206.         el.offsetLeft =3D el.NSLayer.left;
  2207.     }
  2208. }
  2209. function SetContent(el, content)=20
  2210. {
  2211.     if ( el.style =3D=3D null )                    =09
  2212.         return;
  2213.     if ( "Netscape"=3D=3Dsys )                    =09
  2214.     {
  2215.         el.NSLayer.document.open();            =09
  2216.         el.NSLayer.document.write(content);    =09
  2217.         el.NSLayer.document.close();        =09
  2218.     }
  2219.     else                                    =09
  2220.         el.innerHTML=3Dcontent;
  2221. }
  2222. function SetupButtons()
  2223. {
  2224.     var rtn =3D false;                    =09
  2225.     if ( document.all.Pause !=3D null )
  2226.     {
  2227.         document.all.Pause.onclick =3D Pause;
  2228.         strPause =3D document.all.Pause.value.split( '/' );
  2229.         document.all.Pause.value =3D strPause[0];
  2230.     }
  2231.     if (document.all.Stop !=3D null )
  2232.         document.all.Stop.onclick =3D Stop;
  2233.     if ( document.all.Forward !=3D null )
  2234.         document.all.Forward.onclick =3D Forward;
  2235.     if ( document.all.Backward !=3D null )
  2236.         document.all.Backward.onclick =3D Backward;
  2237.     if ( document.all.Webpage !=3D null )
  2238.         document.all.Webpage.onclick =3D GotoWebpage;
  2239.     if ( document.all.SceneStatus !=3D null )
  2240.         formStatus =3D document.all.SceneStatus;
  2241.     if ( document.all.Start !=3D null )
  2242.     {
  2243.         document.all.Start.onclick =3D Start;
  2244.         strPlay =3D document.all.Start.value.split( '/' );
  2245.         document.all.Start.value =3D strPlay[0];
  2246.         rtn =3D true;
  2247.     }
  2248.     else
  2249.         rtn =3D false;
  2250.     if ( document.all.NavigationButtons !=3D null )
  2251.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2252.     return rtn;
  2253. }
  2254. function Start()
  2255. {
  2256.     if ( stNoInput )                                    =09
  2257.         return;
  2258.     if ( stButtons =3D=3D true )                            =09
  2259.     {
  2260.         document.all.Start.value =3D strPlay[1];
  2261.         if ( document.all.Pause !=3D null )
  2262.         {
  2263.             document.all.Pause.value =3D strPause[0];
  2264.         }
  2265.     }
  2266.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2267. PS_PAUSED) )=09
  2268.     {
  2269.         ProjectShutdown();
  2270.         ProjectInitialize();
  2271.     }
  2272.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2273.         ProjectInitialize();
  2274.     ProjectStart();                                    =09
  2275. }
  2276. function Pause()
  2277. {
  2278. =09
  2279.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2280.     {
  2281.         tickTimer.StartTicking();                    =09
  2282.         if ( document.all.Pause !=3D null )
  2283.         {
  2284.             document.all.Pause.value =3D strPause[0];
  2285.         }
  2286.         stProjState =3D PS_RUNNING;
  2287.         StatusChange();                                =09
  2288.     }
  2289.     else
  2290.     {
  2291.         if ( tickTimer !=3D null )                    =09
  2292.             tickTimer.StopTicking();                =09
  2293.         if    ( stProjState !=3D PS_RUNNING )            =09
  2294.             return;
  2295.         stProjState =3D PS_PAUSED;
  2296.         if ( document.all.Pause !=3D null )
  2297.         {
  2298.             document.all.Pause.value =3D strPause[1];
  2299.         }
  2300.         StopEverythingOnScenes( true );                =09
  2301.         StatusChange();                                =09
  2302.     }
  2303. }
  2304. function Stop()
  2305. {
  2306.     if ( stNoInput )                                    =09
  2307.         return;
  2308.     location.reload();
  2309. }
  2310. function Forward()
  2311. {
  2312.     if ( stNoInput )                                    =09
  2313.         return;
  2314. =09
  2315.     if ( stProjState !=3D PS_RUNNING )
  2316.         return;
  2317.     SceneExit( currentScene );                =09
  2318. }
  2319. function Backward()
  2320. {
  2321.     if ( stNoInput )                                    =09
  2322.         return;
  2323.     var nextScene;
  2324. =09
  2325. =09
  2326. =09
  2327.     if        ( stProjState =3D=3D PS_COMPLETE )
  2328.         nextScene =3D Project.stopScene;
  2329.     else if ( stProjState !=3D PS_RUNNING )
  2330.         return;
  2331.     else
  2332.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2333. - 1;
  2334.     ProjectShutdown();
  2335.     ProjectInitialize();
  2336.     ProjectStart( nextScene );            =09
  2337. }
  2338. function GotoWebpage()
  2339. {
  2340.     window.open( Project.webpage);                    =09
  2341. }
  2342. function StatusChange( )
  2343. {
  2344.     var        stsPage =3D null;                =09
  2345.     var        stsState =3D null;            =09
  2346.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2347.     {
  2348.         stsState =3D "Initializing";
  2349.         stsPage =3D ""
  2350.     }
  2351.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2352.     {
  2353.         stsState =3D "Ready";
  2354.         stsPage =3D "";
  2355.     }
  2356.     else if    ( stProjState =3D=3D PS_RUNNING )
  2357.     {
  2358.         stsState =3D "Playing";
  2359.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2360.     }
  2361.     else if    ( stProjState =3D=3D PS_PAUSED )
  2362.         stsState =3D "Paused";
  2363.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2364.         stsState =3D "Complete";
  2365. =09
  2366.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2367.         formStatus.value =3D stsPage;
  2368. =09
  2369.     if ( stsState !=3D null )
  2370.         top.status =3D stsState;=20
  2371. }
  2372. function GetSceneFromNumber( sceneNum )
  2373. {
  2374.     return sceneArray[sceneNum];    =09
  2375. }
  2376. function GetPlayerFromName( playerName )
  2377. {
  2378.     var objPlayer;
  2379. =09
  2380. =09
  2381.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2382. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2383.         return objPlayer;                    =09
  2384. =09
  2385.     var objScene;
  2386.     for ( sceneName in Scenes )                    =09
  2387.     {
  2388.         objScene =3D Scenes[sceneName];
  2389.         if ( objScene.Players !=3D null )
  2390.         {
  2391.             objPlayer =3D objScene.Players[playerName];
  2392.             if ( objPlayer !=3D null )
  2393.                 return objPlayer;                    =09
  2394.         }
  2395.     }=09
  2396.         =09
  2397.     return null;                                =09
  2398. }
  2399. function GetObjectTypeFromName( nameString )
  2400. {
  2401.     var type =3D nameString.substr(0,1);    =09
  2402.     if        ( type =3D=3D NAME_SCENE )        =09
  2403.         return OBJ_SCENE;
  2404.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2405.         return OBJ_PLAYER;
  2406. }
  2407. function GetPlayerTypeFromName( nameString )
  2408. {
  2409.     var type =3D nameString.substr(1,1);    =09
  2410.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2411.         return PLAYER_IMAGE;
  2412.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2413.         return PLAYER_DRAW;
  2414.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2415.         return PLAYER_TEXT;
  2416. }
  2417. function resetGifAnimation()
  2418. {
  2419.     var temp =3D document.all["img1"].src;
  2420.     document.all["img1"].src =3D temp;
  2421. }
  2422. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2423. "http://home-publishing.com/SKU/V3Pub.asp");
  2424. Scenes =3D new Object();
  2425. Scenes.Sx1 =3D new Scene( 3 );
  2426. Scenes.Sx1.entryTrans =3D new Transition( 12, 1, 0, 0 );
  2427. Scenes.Sx1.Bhv =3D new Array();
  2428. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, 0, 2, "AW162", =
  2429. "cid:013401bd7a0c$4c185060$78dc389d@a-rwilki.dns.microsoft.com" );
  2430. Scenes.Sx6 =3D new Scene( 12 );
  2431. Scenes.Sx6.entryTrans =3D new Transition( 12, 1, 0, 0 );
  2432. Scenes.Sx6.Players =3D new Object();
  2433. Scenes.Sx6.Players.PI11 =3D new Player( 3, -1 );
  2434. Scenes.Sx6.Players.PI11.Bhv =3D new Array();
  2435. Scenes.Sx6.Players.PI11.Bhv[0] =3D new Sound( -1, 3, -1, 1, "AW163", =
  2436. "cid:00ca01bd7a0a$a2447920$78dc389d@a-rwilki.dns.microsoft.com" );
  2437. Scenes.Sx6.Players.PI9 =3D new Player( 0, 3 );
  2438. Scenes.Sx6.Players.PI13 =3D new Player( 0, -1 );
  2439. Scenes.Sx6.Players.PI13.Bhv =3D new Array();
  2440. Scenes.Sx6.Players.PI13.Bhv[0] =3D new Sound( 7, 1, -1, 1, "AW163", =
  2441. "cid:00ca01bd7a0a$a2447920$78dc389d@a-rwilki.dns.microsoft.com" );
  2442. Scenes.Sx6.Players.PI13.Bhv[1] =3D new Paths( 7, 0 );
  2443. Scenes.Sx6.Players.PI13.Bhv[1][0] =3D new Point( 777, 254, 2 );
  2444. Scenes.Sx6.Players.PI13.Bhv[1][1] =3D new Point( 292, 254, 2 );
  2445. Scenes.Sx6.Players.PT34 =3D new Player( 0, -1 );
  2446. Scenes.Sx6.Players.PT34.Bhv =3D new Array();
  2447. Scenes.Sx6.Players.PT34.Bhv[0] =3D new Paths( 7, 0 );
  2448. Scenes.Sx6.Players.PT34.Bhv[0][0] =3D new Point( 753, 244, 2 );
  2449. Scenes.Sx6.Players.PT34.Bhv[0][1] =3D new Point( 262, 246, 2 );
  2450.  
  2451. </SCRIPT>
  2452. </BODY></HTML>
  2453.  
  2454. ------=_NextPart_001_05F0_01BDBE4A.6F4B5FF0--
  2455.  
  2456. ------=_NextPart_000_05EF_01BDBE4A.6F4B5FF0
  2457. Content-Type: image/gif
  2458. Content-Transfer-Encoding: base64
  2459. Content-ID: <002101bd7a02$f7a5bf80$78dc389d@a-rwilki.dns.microsoft.com>
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